Table of Contents

UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
 
Form 10-K
þ
þ
ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d)
OF THE SECURITIES EXCHANGE ACT OF 1934
For the fiscal year ended February 1, 2014
OR
For the fiscal year ended January 29, 2011
OR
¨
o
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d)
OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from                  to                 
Commission File No. 1-32637
  For the transition period from          to          
Commission FileNo. 1-32637
GameStop Corp.
(Exact name of registrant as specified in its Charter)
Delaware 20-2733559
(State or other jurisdiction of
incorporation or organization)
(I.R.S. Employer
Identification No.)
  
625 Westport Parkway
76051
Grapevine, Texas
(Zip Code)
(Address of principal executive offices) 76051
(Zip Code)
Registrant’s telephone number, including area code:
(817) 424-2000
Securities registered pursuant to Section 12(b) of the Act:
(Title of Class) (Name of Exchange on Which Registered)
Class A Common Stock, $.001 par value per share New York Stock Exchange
Rights to Purchase Series A Junior Participating Preferred
Stock, $.001 par value per share
 New York Stock Exchange
Securities registered pursuant to Section 12(g) of the Act:
None
Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act.    Yes  þ        No  o¨
Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or 15(d) of the Act.    Yes  o¨        No  þ
Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.    Yes  þ        No  o¨
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 ofRegulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files).    Yes  þ        No  o¨
Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 ofRegulation S-K (§ 229.405 of this chapter) is not contained herein, and will not be contained, to the best of registrant’s knowledge, in definitive proxy or information statements incorporated by reference in Part III of thisForm 10-K or any amendment to thisForm 10-K.þ¨
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of “large accelerated filer,” ��accelerated“accelerated filer” and “smaller reporting company” inRule 12b-2 of the Exchange Act. (Check one):
Large Accelerated Filerþ
Accelerated Filero¨
Non-accelerated Filero¨
Smaller reporting companyo¨
(Do not check if a smaller reporting company)
(Do not check if a smaller reporting company)
Indicate by check mark whether the registrant is a shell company (as defined inRule 12b-2 of the Exchange Act).    Yes  o¨        No  þ
The aggregate market value of the voting and non-voting common stock held by non-affiliates of the registrant was approximately $3,015,000,000,$5,769,000,000, based upon the closing market price of $20.05$50.39 per share of Class A Common Stock on the New York Stock Exchange as of July 30, 2010.August 3, 2013. (For purposes of this calculation all of the registrant's directors and officers are deemed affiliates of the registrant.)
Number of shares of $.001 par value Class A Common Stock outstanding as of March 23, 2011: 140,700,39320, 2014: 115,305,927
DOCUMENTS INCORPORATED BY REFERENCE
Portions of the definitive proxy statement of the registrant to be filed pursuant to Regulation 14A under the Securities Exchange Act of 1934, as amended, for the 20112014 Annual Meeting of Stockholders are incorporated by reference into Part III.III of this Annual Report on Form 10-K.






TABLE OF CONTENTS
 
  Page
PART I 
Item 1.
Item 1A.
Item 1B.
Item 2.
Item 3.
Item 4.
 
Business2PART II 
Item 5.Risk Factors16
Unresolved Staff Comments22
Properties23
Legal Proceedings24
[Removed and Reserved]24
PART II
Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities24
Item 6.Selected Financial Data26
Item 7.Management’s Discussion and Analysis of Financial Condition and Results of Operations28
Item 7A.Quantitative and Qualitative Disclosures About Market Risk46
Item 8.Financial Statements and Supplementary Data46
Item 9.Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
Item 9A.
Item 9B.
  
47PART III 
Item 10.Controls and Procedures47
Other Information47
PART III
Directors, Executive Officers and Corporate Governance47
Item 11.Executive Compensation48
Item 12.Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters48
Item 13.Certain Relationships and Related Transactions, and Director Independence48
Item 14.Principal Accountant Fees and Services
 48 
PART IV 
PART IV
Item 15.Exhibits and Financial Statement Schedules48
53
F-1 
EXHIBITS
EX-12.1
EX-14.1
EX-14.2
EX-21.1
EX-23.1
EX-31.1
EX-31.2
EX-32.1
EX-32.2
EX-101 INSTANCE DOCUMENT
EX-101 SCHEMA DOCUMENT
EX-101 CALCULATION LINKBASE DOCUMENT
EX-101 LABELS LINKBASE DOCUMENT
EX-101 PRESENTATION LINKBASE DOCUMENT
EX-101 DEFINITION LINKBASE DOCUMENT

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PART I
 
Item 1.Business
General
GameStop Corp. (together with its predecessor companies, “GameStop,” “we,” “us,” “our,” or the “Company”) is a global, multichannel video game, consumer electronics and wireless services retailer. As the world’s largest multichannel retailer of video game products and PC entertainment software. Weretailer, we sell new and usedpre-owned video game hardware, physical and digital video game software, andvideo game accessories, as well as PC entertainment softwarenew and pre-owned mobile and consumer electronics products and other merchandise. As of January 29, 2011, we operated 6,670February 1, 2014, GameStop's retail network and family of brands include 6,675 company-operated stores in the United States, Australia, Canada and Europe, primarily under the names GameStopTM (“GameStop”), EB GamesTM (“EB Games”), and Micromania. We also operate electronic commerce Web sites under the nameswww.gamestop.com,www.ebgames.com.au,www.ebgames.co.nz, www.gamestop.ca,www.gamestop.it,www.gamestop.es,www.gamestop.ie,www.gamestop.de, www.gamestop.co.uk andwww.micromania.fr. In addition, we publishThe network also includes: www.kongregate.comTM, a leading browser-based game site; Game InformerTM (“Game Informer”) magazine, the industry’s largest multi-platformworld's leading physical and digital video game magazinepublication; a digital personal computer (“PC”) distribution platform available at www.gamestop.com/pcgames; iOS and Android mobile applications; and an online consumer electronics marketplace available at www.buymytronics.comTM. We also operate Simply Mac©, a U.S. based, certified Apple© (“Apple”) products reseller; Spring Mobile©, an authorized AT&T® (“AT&T”) reseller operating AT&T branded wireless retail stores in the United States basedStates; and pre-paid wireless stores under the name Aio WirelessTM (“Aio Wireless,” an AT&T brand) as part of our expanding relationship with AT&T.
We are a Delaware corporation which, through a predecessor, began operations in November 1996. Our corporate office and one of our distribution facilities are housed in a 519,000 square foot facility in Grapevine, Texas.
Recent Developments
Strategic Activities
Following on circulation,the success of extending our buy-sell-trade model into our mobile business, we are seeking other opportunities to extend our core competencies to other products and retail categories in order to continue to grow our company. Doing so will allow us to help mitigate the cyclical nature of the video game console cycle. Aligned with approximately 5.7this strategy we have executed the following initiatives in the 52 weeks ended February 1, 2014 (“fiscal 2013”).
Acquisition of Simply Mac. In October 2012, we acquired a minority equity ownership interest in Simply Mac, Inc. (“Simply Mac”), which operated Apple specialty retail stores in Utah and Wyoming. The investment was structured with an option whereby we could acquire the remaining ownership interest in Simply Mac's equity for a pre-negotiated price at a future point in time. Pursuant to this arrangement, in November 2013, we acquired the remaining 50.1% interest in Simply Mac for a total purchase price of $9.5 million.
Acquisition of Spring Mobile. In November 2013, we purchased Spring Communications, Inc. (“Spring Mobile”), a wireless retailer, for a purchase price of $62.6 million subscribers,and the assumption of $34.5 million in term loans and a line of credit, of which $31.9 million was repaid shortly after the acquisition date.
Opening of Aio Wireless stores. In the fourth quarter of fiscal 2013, we began to open and operate pre-paid wireless stores under the onlinename Aio Wireless.
As a result of the Spring Mobile and Simply Mac acquisitions and the opening of our new Aio Wireless stores, we have added a new reportable segment, Technology Brands, during the fourth quarter of fiscal 2013.
Decision to abandon investment in Spawn Labs. Spawn Labs, Inc. (“Spawn Labs”) is a streaming technology company with a patented technology to provide a unique game streaming and virtualization experience. Our decision to abandon this investment is a result of a lack of consumer demand for video gaming Web sitewww.kongregate.com.game streaming services. As a result of this decision, we recorded an impairment charge of $19.7 million during the fourth quarter of fiscal 2013, of which $10.2 million was related goodwill and is recorded in the goodwill impairments line in our consolidated statements of operations and $9.5 million was related to certain technology assets and other intangible assets and is reflected in the asset impairments and restructuring charges line item in our consolidated statements of operations.
Return of Capital Strategies
In an effort to continue our commitment to drive long-term shareholder value we have accomplished the following initiatives in fiscal year ended2013 and so far in the 52 weeks ending January 29, 2011,31, 2015 (“fiscal 2014”).

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Increase of cash dividend. In fiscal 2013 we operatedpaid dividends of $1.10 per share of Class A Common Stock, totaling approximately $131 million for the year. On March 4, 2014, our Board of Directors authorized an increase in our annual cash dividend from $1.10 to $1.32 per share of Class A Common Stock, which represents an increase of 20%. Additionally, on March 4, 2014, we declared our first quarterly dividend of fiscal 2014 of $0.33 per share of Class A Common Stock, payable on March 25, 2014 to stockholders of record on March 17, 2014.
Share repurchase activity. In fiscal 2013, we repurchased 6.3 million shares of our Class A Common Stock at an average price per share of $41.12 for a total of $258.3 million. On November 19, 2013, our Board of Directors authorized us to use up to $500 million to repurchase shares of our Class A Common Stock, replacing the $209.9 million remaining under our previous authorization. Between February 2, 2014 and March 20, 2014, we repurchased an additional 0.6 million shares of our Class A Common Stock for an average price per share of $37.17.
Our Reportable Segments
As of February 1, 2014, we operate our business in the followingfour Video Game Brands segments: United States, Canada, Australia and Europe. Of our 6,670Europe; and a Technology Brands segment. The Video Game Brands segments include 6,457 stores, 4,536 stores4,249 of which are included in the United States segmentsegment. There are 335, 418, and 345, 405 and 1,3841,455 stores are included in the Canadian, Australian and European segments, respectively. Each of the Video Game Brands segments consists primarily of retail operations, with all stores engaged in the sale of new and usedpre-owned video game systems, software and accessories, which we refer to as video game products. Our Video Game Brands stores sell various types of digital products, including downloadable content, network points cards, prepaid digital, online timecards and PC entertainment softwaredigitally downloadable software. They also carry mobile and consumer electronics products, which consist primarily of pre-owned mobile devices, tablets and related accessories. Our used video game products providebuy-sell-trade program creates a unique value proposition to our customers and our purchasing of used video game products providesby providing our customers with an opportunity to trade in their usedpre-owned video game and consumer electronics products for store credits and apply those credits towards other merchandise, which in turn, increases sales. We also sell various types ofThe products that relate to the digital category, including network point cards, prepaid digital and online timecards and digitally downloadable software. Our productsin our Video Games Brands segments are substantially the same regardless of geographic location, with the primary differences in merchandise carried being the timing of release of new products in the various segments,geographies, language translations and the timing of roll-outs of newly developed technology enabling the sale of new products, such as digital add-on content.products. Stores in all Video Games Brands segments are similar in size at an average of approximately 1,400 square feet.
Results for the Video Games Brands United States segment include retail operations in the 50 states, the District of Columbia, Guam and Puerto Rico; the electronic commerce Web site www.gamestop.com;Game Informer magazine; www.kongregate.com, a digital PC game distribution platform available at www.gamestop.com/pcgames; and an online consumer electronics marketplace available at www.buymytronics.com. Segment results for Canada include retail and e-commerce operations in stores throughout Canada and segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Segment results for Europe include retail and e-commerce operations in 11 European countries.
Our corporate office and oneTechnology Brands segment includes all of our distribution facilities are housedSimply Mac, Spring Mobile and Aio Wireless stores. Simply Mac operates 23 stores primarily in the western half of the United States, which sell Apple products, including desktop computers, laptops, tablets and smart phones and related accessories and other consumer electronics products. As an authorized Apple reseller, Simply Mac also offers certified training, warranty and repair services to its customers. Spring Mobile sells post-paid AT&T services and wireless products through its 164 AT&T branded stores, as well as related accessories and other consumer electronics products. Aio Wireless is a new AT&T brand offering pre-paid wireless services, devices and related accessories. We have opened 31 Aio Wireless stores in recent months in a 518,000 square foot facility in Grapevine, Texas.
The Company began operations in November 1996. In February 2002, GameStop completed an initial public offeringfew key markets throughout the United States. AT&T recently acquired Leap Wireless, the operator of its Class A common stock. In October 2005, GameStop acquiredCricket® (“Cricket”) branded pre-paid wireless stores. We expect that our Aio stores will be re-branded under the operations of Electronics Boutique Holdings Corp. (“EB”), a 2,300-store video game retailerCricket name in the U.S.coming months.
Additional information, including financial information, regarding our reportable segments can be found in “Part II - Item 7. Management’s Discussion and 12 other countries, by merging its existing operations with EB under GameStop Corp.Analysis of Financial Condition and Results of Operations” in this Annual Report on Form 10-K (the “EB merger”).
On November 17, 2008, GameStop France SAS, a wholly-owned subsidiary of the Company, completed the acquisition of substantially all of the outstanding capital stock of SFMI Micromania SAS (“Micromania”) for $580.4 million, net of cash acquired (the “Micromania acquisition”). Micromania is a leading retailer of video and computer games in France with 379 locations, 328 of which were operating at the date of acquisition. The Company’s operating results for the 52 weeks ended January 29, 2011 (“fiscal 2010”"Form 10-K") and January 30, 2010 (“fiscal 2009”) include Micromania’s results; whereas, the Company’s operating results for the 52 weeks ended January 31, 2009 (“fiscal 2008”) include only 11 weeks of Micromania’s results.in Note 17 to our consolidated financial statements.
Disclosure Regarding Forward-looking Statements
This report onForm 10-K and other oral and written statements made by the Companyus to the public contain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended (the “Securities Act”), and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). The forward-looking statements involve a number of risks and uncertainties. A number of factors could cause our actual


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results, performance, achievements or industry results to be materially different from any future results, performance or achievements expressed or implied by these forward-looking statements. These factors include, but are not limited to:

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• our reliance on suppliers and vendors for sufficient quantities of their products and for new product releases;
• general economic conditions in the U.S. and internationally, and specifically, economic conditions affecting the electronic game industry, the retail industry and the banking and financial services market;
• alternate sources of distribution of video game software and content;
• alternate means to play video games;
• the competitive environment in the electronic game industry;
• the growth of mobile, social and browser gaming;
• our ability to open and operate new stores;
• our ability to attract and retain qualified personnel;
• our ability to effectively integrate acquired companies, including digital gaming and technology-based companies that are outside of the Company’s historical operating expertise;
• the impact and costs of litigation and regulatory compliance;
• unanticipated litigation results, including third party litigation;
• the risks involved with our international operations; and
• other factors described in this

the introduction of next-generation consoles and other product releases which impact sales of new products and old products, the current or future features of such consoles, manufacturer-imposed or regulatory restrictions, changes or conditions that may adversely affect our pre-owned business;
our ability to respond quickly to technological changes and evolving consumer preferences;
our reliance on a limited number of suppliers and vendors for timely delivery of sufficient quantities of their products;
our dependence on the production of new, innovative and popular product releases and enhanced video game platforms and accessories by developers and manufacturers;
general economic conditions in the U.S. and internationally, specifically Europe, which impact consumer confidence and consumer spending;
seasonality of sales;
the proliferation of alternate sources of distribution of video game hardware, software and content, including through digital downloads;
the growth of alternate means to play video games, including mobile, social networking sites and browser gaming;
the intense competition in the video game industry;
our ability to open and operate new stores and to efficiently close underperforming stores;
our ability to attract and retain qualified personnel;
the failure to achieve the anticipated benefits from new ventures and transactions and our ability to effectively integrate and operate acquired companies, including digital gaming, technology-based, mobile, wireless or consumer electronics companies that are outside of our historical operating expertise;
the impact and costs of litigation and regulatory compliance;
the amounts, timing and prices of any share repurchases made by us under our share repurchase programs;
the risks involved with our international operations, including depressed local economic conditions, political risks, currency exchange risks, tax rates and regulatory risks;
the efficiency of our management information systems and back-office functions;
data breaches involving customers or employee data and failure of our cyber security infrastructure which could expose us to litigation;
restrictions under our credit agreement which may impose operating and financial restrictions on us; and
other factors described in this Form 10-K, including those set forth under the caption “Item 1A. Risk Factors.”
In some cases, forward-looking statements can be identified by the use of terms such as “anticipates,” “believes,” “continues,” “could,” “estimates,” “expects,” “intends,” “may,” “plans,” “potential,” “predicts,” “will,“pro forma,” “seeks,” “should,” “seeks,” “pro forma”“will” or similar expressions. These statements are only predictions based on current expectations and assumptions and involve known and unknown risks, uncertainties and other factors that may cause our or our industry’s actual results, levels of activity, performance or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by such forward-looking statements. You should not place undue reliance on these forward-looking statements.
Although we believe that the expectations reflected in our forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance or achievements. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise after the date of thisForm 10-K. In light of these risks and uncertainties, the forward-looking events and circumstances contained in thisForm 10-K may not occur, causing actual results to differ materially from those anticipated or implied by our forward-looking statements.
Video Game Industry Background
Based upon estimates compiled by various market research firms, management estimates that the combined market for new physical video game products and PC entertainment software exceeded $36was approximately $22.4 billion in 20102013 in the parts of the world in which we operate. According to NPD Group, Inc., a market research firm (the “NPD Group”), the electronic game industry was an approximately $18.5$13 billion market in the United States in 2010, the majority2013, consisting of which was attributable tonew physical video game products, excluding sales of usedpre-owned video game products. In addition, content in digital format (full game and add-on content downloads, subscriptions, mobile games and social network games) was approximately $7.2 billion.

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International Development Group (“IDG”), a market research firm, (“IDG”), estimates that retail sales of video game hardware and software and PC entertainment software totaled approximately $14.3$10.6 billion in Europe in 2010. The2013. For 2013, the NPD Group has reported that video game retail sales were approximately $1.0 billion in Canada were approximately $1.7and $1.0 billion in 2010. According to the independent market research firm GfK Group, the Australian market for video game products was approximately $1.7 billion in 2010.


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Based on internal estimates compiled from a variety of third-party sources, which estimate portions of the digital video game market, the North American market for digital mobile, social, console and PC games was approximately $6 billion in 2010 and the market is expected to grow to approximately $12 billion by 2015.market.

New Video Game Products.Products.    Video game products appeal to a wide array of consumers, from avid gamers spending many hours per week playing console gaming systems to casual game players enjoying social and mobile games on smart phones, tablets and other devices. The Entertainment Software Association (“ESA”) estimates that 65%average game player is 30 years old, 68% are age 18 or older and 45% of all American households play video or computer games.gamers are female. We expect the following trends to result in increased sales of video game products:
Video Game Hardware.    Gaming consoles are typically launched in cycles as technological developments provide significant improvements in graphics, audio quality, gameplay, internet connectivity, social features and other entertainment capabilities beyond video gaming. The most recent cycle of consoles (referred to as “next generation”) includes the Sony PlayStation 4 and Microsoft Xbox One, which both launched in most of the countries in which we operate in November 2013, and the Nintendo Wii U, which launched in November 2012. Early demand for the PlayStation 4 and Xbox One has been strong as sales exceeded our expectations since introduction.
• Hardware Platform Technology Evolution.  Video game hardware has evolved significantly from the early products launched in the 1980s. The processing speed of video game hardware has increased with each generation of hardware to high speed processors in today’s gaming systems, such as the Sony PlayStation 3, the Nintendo Wii and Microsoft Xbox 360, which all launched between 2005 and 2007. In addition, portable handheld video game devices have evolved from the 8-bit Nintendo Game Boy to the 128-bit Nintendo DSi XL, which was introduced in 2010 and the Sony PlayStation Portable (the “PSP”), which was introduced in 2005. Technological developments in chip processing speed, data storage and viewing capabilities have provided significant improvements in advanced graphics, including3-D viewing, and audio quality, which allow software developers to create more advanced games, encourage existing players to upgrade their hardware platforms and attract new video game players to purchase an initial system. As general computer technology advances, we expect video game technology to make similar advances.
• Today’s Gaming Systems Provide Multiple Capabilities Beyond Gaming.  Most current hardware platforms, including the Sony PlayStation 3 and Microsoft Xbox 360, have the potential to serve as multi-purpose entertainment centers by providing DVD and music playback, movie streaming and interaction with other home entertainment products. The Nintendo Wii also allows for movie streaming. In addition, the Sony PlayStation 3 and PSP, the Nintendo DSi, DSi XL and Wii and Microsoft Xbox 360 all provide internet connectivity and the Sony PlayStation 3 plays Blu-ray discs.
• Backward Compatibility.  The Sony PlayStation 3, the Nintendo DS and Wii and Microsoft Xbox 360 are, to some extent, backward compatible, meaning that titles produced for the earlier version of the hardware platform may be used on the new hardware platform. We believe that during the initial launch phase of next-generation platforms, backward compatibility results in more stable industry growth because the decrease in consumer demand for products associated with existing hardware platforms that typically precedes the release of next-generation hardware platforms is diminished.
• Introduction of Next-Generation Hardware Platforms Drives Software Demand.  Sales of video game software generally increase as next-generation platforms mature and gain wider acceptance. Historically, when a new platform is released, a limited number of compatible game titles are immediately available, but the selection grows rapidly as manufacturers and third-party publishers develop and release game titles for that new platform.
• Broadening Demographic Appeal.  While the typical electronic game enthusiast is male between the ages of 14 and 49, the electronic game industry is broadening its appeal. More females are playing electronic video games, in part due to the development of video game products that appeal to them. According to ESA, approximately 40% of all electronic game players are female. ESA also states the average game player is 34 years old and the average age of the most frequent game purchaser is 40; however, the video game market also includes approximately 26% of Americans over the age of 50. In addition, the availability of used video game products for sale has enabled a lower-economic demographic, that may not have been able to afford the considerably more expensive new video game products, to participate in the video game industry.
UsedThe previous generation of consoles was launched in 2005 (the Microsoft Xbox 360) and 2006 (the Sony PlayStation 3 and the Nintendo Wii). Sony and Microsoft continue to manufacture the PlayStation 3 and the Xbox 360, respectively, while Nintendo has stopped manufacturing the Wii. The demand for the previous generation hardware has been in decline since 2011 and we expect that demand will continue to decline as consumers move to the next generation consoles.
In addition, portable handheld video game devices have evolved to the Nintendo 3DS and 2DS, which were introduced in 2011 and 2013, respectively, and the Sony PlayStation Vita, which was introduced in February 2012. The market for handheld devices has declined in recent years as the proliferation of smart-phones, tablets and other mobile devices offer video game players alternative ways to play games.
Video Game Software.    Sales of video game software generally increase as gaming platforms mature and gain wider acceptance. Sales of video game software are dependent upon manufacturers and third-party publishers developing and releasing game titles for existing game platforms. In recent years the number of new games introduced each year has generally declined and as a result, the market for video game sales has also declined. With the introduction of the next generation consoles, we expect the number of new games introduced to increase and we expect demand for software for those devices to be strong and demand for software for the previous generation of consoles to continue to decline.
Video Game Accessories.    Sales of video game hardware also drive sales of video game accessories for use with the hardware and software. The most common video game accessories are controllers and gaming headsets. We expect demand for video game accessories for use on the next generation of consoles to increase as the installed base of these consoles increases. We expect the demand for accessories for use with the previous generation of consoles to decline as the sales of those consoles decline.
Pre-owned and Value Video Game Products.  As the    The installed base of video game hardware platforms has increasedcontinues to increase each year and new hardware platforms are introduced, a considerablecontinues to fuel the market for usedpre-owned video game hardware and software has developed.software. Based on reports published by the NPD Group, we believe that, as of December 2010,2013, the installed base of next generation and the most recent previous generation video game hardware systems in the United States, based on original sales, totaled over 249200 million units of handheld and console video game systems. Of the total installed base, 141systems and grew by 16 million were comprised of the current generation of video game platforms as follows: 15.4 million Sony PlayStation 3 units 34.2 million Nintendo Wii units, 25.4 million Microsoft Xbox 360 units, 19 million Sony PSP units and 47.3 million Nintendo DS units. The


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remainder of the installed base consists of legacy video game platforms, including Sony PlayStation 2, Microsoft Xbox, Nintendo’s GameCube and Game Boy Advance.in 2013. According to IDG, the installed base of active hardware systems of the same generations as of December 20102013 in Europe iswas approximately 153158 million units. Of the total European installed base, 114 million were comprised of the current generation of video game platforms as follows: 14.7 million Sony PlayStation 3 units, 24.9 million Nintendo Wii units, 13.7 million Microsoft Xbox 360 units, 14.8 million Sony PSP units and 46grew by 12 million Nintendo DS units.units in 2013. Hardware manufacturers and third-party software publishers have produced a wide variety of software titles for each of these hardware platforms. Based on internal Company estimates, we believe that the installed base of video game software units in the United States currently exceeds 1.982.45 billion units. As the substantial installed base of video game hardware and software continues to expand, there is a growingongoing demand for usedpre-owned video game products. There is also demand for value-priced video game products, which can often be obtained as publishers or other retailers seek to reduce excess or slow-moving inventory. As we look to grow our market share and overall position in the video game industry, we have begun to expand our pre-owned category to include value video game products that typically include non-new release software purchased at closeout or from liquidation firms and on occasion includes reprints of old titles from publishers to supplement our inventory. Such products are expected to have the net effect of increasing our overall pre-owned and value video game product sales at a slightly reduced margin rate with the goal of increasing overall gross margin dollars and operating profit.
PC Entertainment Software.  PC entertainmentDigital Gaming.    The digital game market consists of both immersive and casual games delivered over the internet to consoles, computers, tablets, smart phones and other devices. The recent generations of video game consoles contain the technology to digitally download video game software is generally played on multimedia PCs featuring fast processors, expanded memories,content and enhanced graphicsa growing market has developed for the sale of digitally downloadable add-on content for physical games, which the electronic game industry calls “DLC” and, audio capabilities.more recently, full game downloads. The next generation consoles increase the availability and ease of downloading game content and we expect the demand for downloadable video games to continue to grow as the installed base of the next generation of consoles grows.

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Casual Gaming.Games.    The casual game market consists primarily of digital games and has grown rapidly over the last few years. Casual games are generally defined as simple, easy-to-use, free or very low-priced games played through the internet in Web browsers, on dedicated gaming Web sites, orand increasingly, on mobile phones or other mobile devices. Casual games cost less to develop and distribute than a traditional console video game and are often supported by in-game advertising or user-purchased premium content.

Mobile and Consumer Electronics Industry Backgrounds
Mobile and Consumer Electronics. The typical casual gamermobile and consumer electronics market, as we refer to it, consists primarily of wireless services, new and pre-owned mobile devices, such as smart phones and tablets, consumer electronics such as Apple products and services, non-gaming headsets and related accessories.
Wireless Services and Products. Our Aio Wireless and Spring Mobile businesses are exclusive resellers of AT&T and sell AT&T’s pre-paid and post-paid services, respectively, and a variety of wireless handsets manufactured for use on AT&T’s network. The market for wireless devices and services is predominantly femaleestimated by CTIA- the Wireless Association to be approximately $184 billion with growth projected over the next five years between 3-5% annually. We expect that the market for AT&T services and older than a traditional console video game player.products and the wireless market in general will continue to grow as more and more wireless devices get connected to the internet through wireless networks.
Mobile Devices. We define mobile devices as smartphones, tablets and related accessories. We sell new mobile devices in our Technology Brands stores. We buy, sell and trade pre-owned mobile devices and tablets in our Video Game Brands and Technology Brands stores. We take trades of other select pre-owned electronics and smartphones in our Video Game Brands stores and in our Technology Brands stores. The market for pre-owned mobile devices and other electronics is referred to as the recommerce industry, which has been growing in recent years as companies like NextWorth and Gazelle advertise that consumers can trade in their pre-owned electronic devices. We estimate that the size of the recommerce market is $2.3 billion in the United States and will grow at an annual rate of 20-25% over the next five years.
Consumer Electronics. Our Simply Mac stores are authorized Apple resellers and also offer certified training, warranty and repair services to customers. Based on Apple public statements and filings, we estimate the market for Apple products sold at retail in the U.S. to be approximately $69 billion and is expected to grow 5-10% annually in the next five years.

Business and Growth Strategy
Our goal is to continue to be the world’s largest multichannel retailer of new and usedpre-owned and value video game products and PC entertainment softwareto strategically expand our Simply Mac, Spring Mobile and provide the best video game content to our customers anytime, anywhere and on any device.Aio Wireless businesses. We plan to strengthen thatour position as the retail market leader in the video games industry by executing the following strategies:
ContinuingIncrease Market Share and Expand our Market Leadership Position.    We plan to Executeincrease market share and awareness of the GameStop brand and drive membership in our Proven Strategies.  We intend to continue to executeloyalty program, expand our proven strategies, including:sales of new and pre-owned mobile products and expand our market leadership position by focusing on the launch of new hardware platforms as well as physical and digital software titles.
• Increase Comparable Store Sales.  We plan to increase our comparable store sales by increasing market share by increasing awareness of the GameStop brand and membership in our loyalty program, expanding our sales of used video game products and capitalizing on the growth in demand.
• 
Increase GameStop Brand Awareness and Loyalty Membership.    Substantially all of GameStop’s U.S. and European stores are operated under the GameStop name, with the exception of the Micromania stores acquired in France. In 2007, GameStop introduced its new brand tagline “Power to the Players” and launched a television, radio and newspaper advertising campaign to increase awarenessWe operate loyalty programs in each of the GameStop brand.countries in which we operate our Video Game Brands stores. The Micromania stores introduced a loyalty program in the 1990s. Using this program as a model, we introduced our U.S. loyalty program called PowerUp RewardsTM ("PowerUp Rewards") in 2010. We introduced other loyalty programs in our video game stores in remaining countries between 2011 and 2013. Building the GameStop brandour brands has enabled us to leverage brandthe increased awareness and to capture advertising and marketing efficiencies. Our branding strategy is further supported by the GameStop PowerUp Rewards loyalty program and our Web sites. The PowerUp Rewards loyalty program was launched in 2010 and offersprograms generally offer our customers the ability tosign-up sign up for a free or paid membership that offers points earned on purchases which can be redeemed for discounts or merchandise. Through PowerUp Rewards,gives our customers have access to unique, video-gameexclusive video game related rewards unavailable through any other retailer.rewards. The program’sprograms' paid membershipmemberships may also includesinclude a subscription toGame Informermagazine, additional discounts on usedpre-owned merchandise in our stores and additional credit on trade-ins of used games.pre-owned products. As of February 1, 2014, we had 27 million members in the PowerUp Rewards program, approximately 7 million of which were paid members. In total, our loyalty programs around the world had approximately 34 million members. Our branding strategy is further supported by our Web sites which allow our customers to buy games online, reserve orpick-up pick up merchandise in our stores, order in-store for home delivery and to learn about the latest video game products and PC entertainment software and their availability in our stores. We intendTogether, our loyalty programs, Web sites, mobile applications, magazine and other properties are a part of our multi-channel retail strategy designed to increase customer awareness of the GameStop brand. In connectionenhance our relationships with our brand-building efforts, in each of the last threecustomers, make it easier for our customers to transact with us and increase brand loyalty. In fiscal years, we increased the amount of media advertising in targeted markets. In the 52 weeks ending January 28, 2012 (“fiscal 2011”),2014, we plan to continue to aggressively promote the GameStop PowerUp Rewardsour loyalty programprograms and increase brand awareness over a broader demographic area in order to promote our unique buying experience in-store for new and usedpre-owned hardware and software, trade-ins of usedpre-owned video game and mobile consumer electronics products and to leverage our Web sites atwww.gamestop.com,www.ebgames.com.au,www.gamestop.ca,www.gamestop.it,www.gamestop.es,


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www.gamestop.ie,www.gamestop.de andwww.micromania.fr and the online video gaming Web sitewww.kongregate.com.
• Increase Sales of Used Video Game Products.  We believe we are the largest retailer of used video game products in the world and carry the broadest selection of used video game products for both current and previous generation platforms, giving us a unique advantage in the video game retail industry. The opportunity to trade in and purchase used video game products offers our customers a unique value proposition generally unavailable at most mass merchants, toy stores and consumer electronics retailers. We obtain most of our used video game products from trade-ins made in our stores by our customers. We will continue to expand the selection and availability of used video game products in our stores. Used video game products generate significantly higher gross margins than new video game products. Our strategy consists of increasing consumer awareness of the benefits of trading in and buying used video game products at our stores through increased marketing activities and the use of both broad and targeted marketing to our PowerUp Rewards members. We expect the continued sale of new platform technology and software to drive trade-ins of previous generation products, as well as trade-ins of next generation platform products, thereby expanding the supply of used video game products.
• Capitalize on Growth in Demand.  While sales of new video game hardware decreased from fiscal 2009 to fiscal 2010, our customer base has expanded. Our sales of new video game software and used video game products grew by approximately 6% and 3%, respectively, in fiscal 2010 primarily due to new store growth and the expansion of the hardware platform customer base. In addition, our other product sales increased 10% in fiscal 2010 primarily due to the strong sell-through of new PC entertainment software and the growth of online game card sales. Our sales of new video game software and used video game products grew by approximately 1% and 18%, respectively, in fiscal 2009 primarily due to new store growth, the acquisition of Micromania and the acceptance of used video game products internationally.

• Store Opening/Closing Strategy.  The Company has an analysis-driven approach to store opening and closing decisions. We intend to continue to open new stores in targeted markets where we do not currently have a presence and can take market-share from an uncontested competitor. Likewise, we will be aggressive in the analysis of our existing store base to determine optimal levels of profitability and close stores where profitability goals are not being met or where we can attempt to transfer sales to other nearby existing stores and increase overall profits. We opened 359 new stores and closed 139 stores in fiscal 2010. We opened 388 new stores and closed 145 stores in fiscal 2009. We opened 674 new stores and closed 59 stores in fiscal 2008 and acquired 328 stores in France. On average, our new stores opened in the past three fiscal years have had a return of original investment of less than two years. We plan to open approximately 300 new stores and close approximately 200 stores in fiscal 2011. Our primary growth vehicles will be the expansion of our strip center store base in the United States and the expansion of our international store base. Our strategy within the U.S., Canada and Australia is to open strip center stores in targeted markets where we do not currently have a presence and close stores where we can improve profitability either by transferring sales to other nearby stores or vacating a location. Our strategy in Europe is to continue expansion in locations with a demonstrated track record of successful new store openings and increasing returns on invested capital. We analyze each market relative to target population and other demographic indices, real estate availability, competitive factors and past operating history, if available. In some cases, these new stores may adversely impact sales at existing stores, but our goal is to minimize the impact.
at www.gamestop.com, www.ebgames.com.au, www.ebgames.co.nz, www.gamestop.ca, www.gamestop.it, www.gamestop.es, www.gamestop.ie, www.gamestop.de, www.gamestop.co.uk, www.micromania.fr and www.gameinformer.com, the online video gaming Web site www.kongregate.com, our digital PC distribution platform available at www.gamestop.com/pcgames, and our online consumer electronics marketplace available at www.buymytronics.com.
Increase Sales of Pre-Owned and Value Video Game Products.    We believe we are the largest retailer of pre-owned video game products in the world and carry the broadest selection of pre-owned and value video game products for both next and previous generation platforms, giving us a unique advantage in the video game retail industry. The opportunity to trade-in and purchase pre-owned and value video game products offers our customers a unique value proposition generally unavailable at most mass merchants, toy stores and consumer electronics retailers. We obtain most of our pre-owned video game products from trade-ins made in our stores by our customers. We also obtain value-priced, or close-out, video game products at favorable prices from publishers, other retailers or distributors and can sell those products to value-conscious consumers in our stores. Pre-owned and value video game products generate significantly higher gross margins than new video game products. Our strategy consists of increasing consumer awareness of the benefits of trading in and buying pre-owned video game products and value-priced video game products at our stores through increased marketing activities and the use of both broad and targeted marketing to our loyalty program members. The supply of value-priced video game products and trade-ins of video game products, and the demand for resale of these products, is affected by overall demand for video game products and the introduction of new software and hardware by our suppliers. We expect the recent launch of next-generation consoles and software to drive close-out availability and trade-ins of older video game products, thereby expanding our supply of pre-owned and value video game products.
Expand our Digital Growth Strategy to Protect and Expand our Market Leadership Position.    We expect that future growth in the videoelectronic game industry will be driven by the sale of video games delivered in digital form and the expansion of other forms of gaming. We currently sell various types of products that relate to the digital category, including Xbox Live, PlayStation Plus and Nintendo network pointpoints cards, as well as prepaid digital and online timecards and digitally downloadable software.DLC. We believe we are the only significant brick-and-mortar retail seller of DLC. We believe that we are frequently the leading seller of DLC for certain game titles by out-selling online networks. We operate an online video game platform called Kongregate.com whichand we acquired in August 2010.a digital PC distribution platform, Impulse, during the 52 weeks ended January 28, 2012 (“fiscal 2011”). We will continue to make significant investments ine-commerce, digital delivery systems, online video game aggregation, digital kiosksmobile applications and in-store and Web site functionality to enable our customers to access digital content and eliminate friction in the digital sales and delivery process. We plan to continue to invest in


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these types of processes and channels to grow our digital sales basebase.
Store Opening/Closing Strategy.    We have an analysis-driven approach to store opening and enhanceclosing decisions. We intend to continue to open a limited number of new Video Game Brands stores in targeted markets where we can take market share from uncontested competitors, as well as in markets in which we already operate where we have realized returns on invested capital that have exceeded our internal targets. We analyze each market leadership positionrelative to target population and other demographic indices, real estate availability, competitive factors and past operating history, if available. On average, our new stores opened in the video game industry andpast three fiscal years have had a return of original investment of less than two years. We will be aggressive in the digital aggregationanalysis of our existing store base to determine optimal levels of profitability and distribution category.close stores where profitability goals are not being met or where we can attempt to transfer sales to other nearby existing stores and increase overall profits. We utilize our PowerUp Rewards loyalty program information to determine areas that are currently underserved and also utilize our database to ensure a high customer transfer rate from closing locations to existing locations. We opened 109 new Video Game Brands stores and closed 254 Video Game Brands stores in fiscal 2013, reducing our Video Game Brands store count by 2.2%, in line with stated targets. We opened 146 new stores and closed 227 stores in the 53 weeks ended February 2, 2013 (“fiscal 2012”), reducing our store count by 1.2%, in line with stated targets and decreasing the number of stores we opened compared to previous years. We opened 285 new stores and closed 272 stores in fiscal 2011, significantly increasing the number of stores we closed compared to previous years. We plan to open approximately 40-50 new Video Game Brands stores and close approximately 170-180 Video Game Brands stores worldwide in fiscal 2014.
Targeting a Broad Audience of Game Players.    We have created store and online environments targeting a broad audience, including the electronicvideo game enthusiast, the casual gamer and the seasonal gift giver. Our stores focus on the electronicvideo game enthusiast who demands the latest merchandise featuring the “hottest” technology immediately on the day of release and the value-oriented customer who wants a wide selection of value-priced usedpre-owned video game products. Our stores offerbuy-sell-trade program offers consumers the opportunity to trade in usedtrade-in pre-owned video game products in exchange for store credits applicable to future purchases, which, in turn, drives more sales. Our online properties, includinge-commerce sites and Kongregate.com, continue to evolve to meet the needs of consumers looking to research or buy traditional boxed product video games, download the latest PC games or play browser and casual games on their PCs or Android mobile devices.

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Kongregate.com is a leading web and mobile gaming platform that attracts more than 18 million monthly unique visitors. Kongregate’s mobile publishing division has several titles available in both the Apple and Google app stores. The majority of Kongregate’s revenues come from in-game transactions utilizing a proprietary virtual currency called Kreds.
Enhancing our Image as a Destination Location.    Our video game stores ande-commerce sites serve as destination locations for game players, mobile electronics consumers and gift givers due to our broad selection of products, compelling PowerUp Rewards loyalty programs,program offers, game-oriented environment, trade-in programs and unique pricing proposition. We offer all major video game platforms, provide a broad assortment of new and pre-owned video game products and popular mobile devices and offer a larger and more current selection of merchandise than other retailers. In our stores, we provide a high level of customer service by hiring game enthusiasts and providing them with ongoing sales training, as well as training in the latest technical and functional elements of our products and services, making them the most knowledgeable associates in the video game retail market. Our stores are equipped with several video game sampling areas, which provide our customers with the opportunity to play games before purchase, as well as equipment to play video game clips.
Kongregate.com serves as a destination for gamers seeking the latest in online game play with over 35,000 games from over 8,000 developers in a social environment in which gamers can connect with their friends and compare achievements. Many of the favorite Kongregate games are available through the Kongregate app in the Android marketplace for use on Android mobile devices.
Consistently Achieving High New Release Market Share.    We focus marketing efforts and store associates on driving the sale of new release video game products, both physical and digital. We employ a variety of rapid-response distribution methods in our efforts to be thefirst-to-market and consistently in stockin-stock for new physical and digital video game products and PC entertainment software.products. This highly efficient distribution network is essential, as a significant portion of a new title’s sales will be generated in the first few days and weeks following its release. As the world’s largest retailer of video game products and PC entertainment software with a proven capability to distribute new releases to our customers quickly and capture market share immediately following new product launches, we believe that we regularly receive a large allocationlarger allocations of popular new video game products and PC entertainment software.products. On a daily basis, we actively monitor sales trends, customer reservations and store manager feedback to ensure a high in-stock position for each store. To assist our customers in obtaining immediate access to new releases, we offer our customers the opportunity to pre-order products in our stores or through our Web sites prior to their release.
Investing in our Information Systems and Distribution Capabilities.    We employ sophisticated and fully-integrated inventory management, store-level point of salepoint-of-sale and financial systems andstate-of-the-art distribution facilities. These systems enable us to maximize the efficiency of the flow of over 4,5005,000 SKUs, improve store efficiency, optimize store in-stock positions and carry a broad selection of inventory. Our proprietary inventory management systems enable us to maximize sales of new release titles and avoid markdowns as titles mature and utilize electronicpoint-of-sale equipment that provides corporate and regional headquarters with daily information regarding store-level sales and available inventory levels to automatically generate replenishment shipments to each store at least twice a week. In addition, our highly-customized inventory management systems allow us to actively manage the pricing and product availability of our usedpre-owned video game products across our video game store base and to reallocate our inventory as necessary. Our systems enable each store to carry a merchandise assortment uniquely tailored to its own sales mix and customer needs. Our ability to react quickly to consumer purchasing trends has resulted in a target mix of inventory, reduced shipping and handling costs for overstocks and reduced our need to discount products.

Expanding our Mobile Business.    In 2011, we began to buy, sell and trade pre-owned mobile devices, including gaming tablets, new tablets and related services and accessories for those devices, in our video game stores. We believe taking trades of these devices is a logical extension of our expertise in buying, selling and trading of pre-owned video game products. We use our centralized refurbishment centers in the U.S. and in certain international locations to refurbish these devices and then re-sell them in our stores. As of February 1, 2014, we were selling select pre-owned electronics in all of our U.S. stores and on our Web site at www.gamestop.com, and in a majority of stores in our international markets. We plan to continue to drive awareness of this business in our stores in fiscal 2014. As the proliferation of smartphones and tablets continues and those devices are increasingly used for playing digital games, the market for such devices and the marketing of related games provide us opportunities to grow our revenues and profits.
Expanding our Technology Brands businesses. Following on the success of extending our buy-sell-trade model into our mobile business, we are seeking other opportunities to extend our core competencies to other products and retail categories in order to continue to grow our company. We believe our core competencies include the following:
Real estate knowledge, including extensive relationships with landlords, portfolio management, negotiating skills and risk mitigation;
Experience in rapid growth retail environments with a history of opening 300-400 stores annually;
Knowledge of buy-sell-trade programs, including pricing algorithms, inventory balancing, refurbishment capabilities and secondhand dealer laws;
Human resource management practices, including hiring, training, systems and processes;
Multi-unit management in small, specialty retail stores, with expert staff in assisted selling environments and limited staffing models;

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Operating Segments8


Customer retention programs, including using our loyalty programs to drive consumer awareness of new retail concepts and promote new products; and
The ability to deploy capital in ways that increase shareholder value, finding acquisitions that have high return on invested capital and will be accretive to operating earnings.

We have entered into a strategic partnership with AT&T and are selling AT&T products and services in our Spring Mobile and Aio Wireless stores and in some of our Simply Mac and U.S. GameStop stores. We acquired Spring Mobile in November 2013. Spring Mobile has grown from approximately 90 stores at the end of 2012 to over 160 stores today through a program with two primary focuses. The first of these is opening what we refer to as “whitespace” stores, or new stores in retail locations identified our four operating segments basedby either AT&T or Spring Mobile management and agreed to by both parties. AT&T supports the opening of new whitespace stores by its resellers in an effort to increase the size of its retail distribution channel. The second focus is on acquiring smaller AT&T resellers. Both of these represent opportunities for strong growth in the next two years for Spring Mobile.
AT&T introduced the Aio Wireless brand in 2013 to compete in the pre-paid wireless market. The pre-paid sector of the wireless market is experiencing higher growth than the traditional post-paid market. Pre-paid customers are generally interested in paying for wireless service on a combinationmonth-to-month basis without a longer-term contract. We began opening Aio Wireless stores in a few markets in November 2013. We also expect to expand our prepaid stores with AT&T under the Cricket brand following AT&T's acquisition of geographic areas, the methods with which we analyze performance and how we divide management responsibility. Segment results for the United States include retail operationsLeap Wireless.
Simply Mac has grown from 8 stores in the 50 states,fall of 2012, when we acquired 49.9% of the Districtcompany to 23 stores as of Columbia, Guamthe end of fiscal 2013. We completed the acquisition of Simply Mac in November 2013. Simply Mac’s primary focus for store expansions is in U.S. markets which generally do not have the size and Puerto Rico, the electronic commerce Web sitewww.gamestop.com,Game Informermagazine,demographics to make them attractive for an Apple owned store. Examples include Midland, Texas and Springfield, Missouri. We intend to continue to open new Simply Mac stores in fiscal 2014 and the online video gaming Web siteswww.kongregate.com and www.joltonline.com. Segment results for Canada include retail ande-commerce operations in stores throughout Canada and segment results for Australia include retail ande-commerce operations in Australia and New Zealand. Segment results for Europe include retail ande-commerce operations in 13 European countries.coming years.
Our U.S. segment is supported by distribution centers in Texas and Kentucky, and further supported by the use of third-party distribution centers for new release titles. We distribute merchandise to our Canadian segment from distribution centers in Ontario. We have a distribution center near Brisbane, Australia which supports our Australian operations and a small distribution facility in New Zealand which supports the stores in New Zealand. European segment operations are supported by six regionally-located distribution centers.
All of our segments purchase products from many of the same vendors, including Sony Corporation (“Sony”) and Electronic Arts. Products from certain other vendors such as Microsoft and Nintendo are obtained either directly from the manufacturer or publisher or through distributors depending upon the particular market in which we operate.
Additional information, including financial information, regarding our operating segments can be found in “Management’s Discussion and Analysis of Financial Condition and Results of Operations” elsewhere in this Annual Report onForm 10-K and in Note 17 of “Notes to Consolidated Financial Statements.”
Merchandise
Substantially all of our revenues are derived from the sale of tangible products; however, we also sell downloadable software and subscription, time and points cards, which do not involve physical product. Our product offerings consist of new and usedpre-owned video game products, PC entertainment software, and related products, such as video game accessories, headsets and strategy guides.guides, as well as new and pre-owned mobile devices such as tablets, phones and music players. Our in-store inventory generally consists of a constantly changing selection of over 4,5005,000 SKUs. We have buying groups in each of our segments that negotiate terms, discounts and cooperative advertising allowances for the stores in their respective geographic areas. We use customer requests and feedback, advance orders,pre-orders, industry magazines and product reviews to determine which new releases are expected to be hits. Advance ordersPre-orders are tracked at individual stores to distribute titles and capture demand effectively. This merchandise management is essential because a significant portion of a game’s sales are usually generated in the first days and weeks following its release.
New Video Game Hardware.    We offer the video game platforms of all major manufacturers, including the Sony PlayStation 2 and4, PlayStation 3, and PSP,PlayStation Vita, Microsoft Xbox One, Xbox 360 and Kinect and the Nintendo DSi, DSi XLWii U, Wii and Wii.DS line. We also offer extended service agreements on video game hardware and software. In support of our strategy to be the destination location for electronic game players, we aggressively promote the sale of video game platforms. Video game hardware sales are generally driven by the introduction of new platform technology and the reduction in price points as platforms mature. Due to our strong relationshipsWe are in a new console cycle beginning with the manufacturersNintendo Wii U launch in November 2012 and the launches of these platforms, we often receive disproportionately large allocations of new release hardware products, which is an important component of our strategy to be the destination of choice for electronic game players.PlayStation 4 and Xbox One in November 2013. We believe that selling video game hardware increases store traffic and promotes customer loyalty, leading to increased sales of video game software and accessories, which have higher gross margins than video game hardware.
New Video Game Software.    We purchase new video game software from the leading manufacturers, including Sony, Nintendo and Microsoft, as well as over 50all other major third-party game publishers, such as Electronic Arts and Activision. We are one of the largest customers of video game titles sold by these publishers. We generally carry over 1,000700 SKUs of new video game software at any given time across a variety of genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation. In 2010, we began selling digitally downloadable add-on content developed by publishers for existing games.


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UsedPre-owned and Value Video Game Products.    We believe we are the largest retailer of usedpre-owned video games in the world. We provide our customers with an opportunity to trade in their usedpre-owned video game products in our stores in exchange for store credits which can be applied towards the purchase of other products, primarily new merchandise. We have the largest selection (approximately 3,0003,100 SKUs) of usedpre-owned and value video game titles which have an average price of $16$21 as compared to an average price of $42$44 for new video game titles and which generate significantly higher gross margins than new video game products. Our trade-in program provides our customers with a unique value proposition which is generally unavailable at mass merchants, toy stores and consumer electronics retailers. This program providesFrom time to time we have purchased value-priced, or closeout, video game products from publishers, distributors or other retailers and we can resell these products for gross margins that are more similar to pre-

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owned video game products than margins on new software. These programs provide us with an inventory of usedpre-owned and value video game products which we resell to our more value-oriented customers. In addition, our highly-customized inventory management system allows us to actively manage the pricing and product availability of our usedpre-owned and value video game products across our store base and to reallocate our inventory as necessary. Our trade-in program also allows us to be one of the only suppliers of previous generation platforms and related video games. We also operate refurbishment centers in the U.S., Canada, Australia and Europe, where defective video game products can be tested, repaired, relabeled, repackaged and redistributed back to our stores.
Video Game Accessories. Video game accessories consist primarily of controllers, gaming headsets, memory cards and other add-ons for use with video game hardware and software.
Digital.    The proliferation of online game play through Microsoft Xbox Live, the PlayStation Network and PC Entertainmentgaming Web sites has led to consumer demand for subscription, time and points cards (“digital currency”) as well as digitally downloadable content ("DLC"), for existing console video games. We sell a wide variety of digital currency and we have developed technology to sell DLC in our stores and on our U.S. Web site. We believe we are the worldwide leading retailer of digital currency sales and the sale of DLC for Xbox Live and the PlayStation Network. We believe that we are frequently the leading seller of DLC for most major game titles.
Mobile and Consumer Electronics.    Our mobile and consumer electronics business consists of the sale of new smartphones, tablets, headphones and accessories and buying, selling and trading of select pre-owned smartphones, tablets and MP3 players in our U.S. stores and in a majority of stores in our international markets.  Beginning in November 2013, this product category also includes the revenues generated in our Spring Mobile, Aio Wireless and Simply Mac stores from the sales of wireless products and services and Apple and other consumer electronics.
Other Software.Products.    We purchase PC entertainment software from over 20 publishers, including Electronic Arts, Microsoft and Activision. We offer PC entertainment software across a variety of genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation.
Downloadable Content and Subscription, Time and Points Cards.  The proliferation of online game play through Microsoft Xbox Live, the PlayStation Network and online PC gaming sites has led to consumer demand for subscription, time and points cards (which we call digital currency) and digitally downloadable content for existing video games. We sell a wide variety of digital currency and we have developed technology to sell downloadable content in our stores and on our U.S. Web site. We believe we are the leading retailer for the sale of digital currency and downloadable content for Xbox Live and the PlayStation Network.
Accessories and Other Products.  Video game accessories consist primarily of controllers, memory cards and other add-ons and, since September 2010, the Sony Move motion controller. We also carry strategy guides, magazines and trading cards. We carry over 300 SKUs of accessories and other products. In general, this category has higher margins than new video game and PC entertainment products.gaming-related toys, such as Skylanders from Activision.
Store Operations
As of January 29, 2011,February 1, 2014, we operated 6,6706,675 stores, primarily under the names GameStop, EB Games and Micromania. We design our stores to provide an electronic gaming atmosphere with an engaging and visually captivating layout. Our stores are typically equipped with several video game sampling areas, which provide our customers the opportunity to play games before purchase, as well as equipment to play video game clips. We use store configuration, in-store signage and product demonstrations to produce marketing opportunities both for our vendors and for us.
Our Video Game Brands stores average approximately 1,400 square feet and carry a balanced mix of new and usedpre-owned and value video game products and PC entertainment software.mobile products. Our Technology Brands stores range between 900 and 2,600 square feet and carry wireless products and accessories and, in Simply Mac stores, Apple and other consumer electronics. Our stores are generally located in high-traffic “power strip centers,” local neighborhood strip centers, high-traffic shopping malls and pedestrian areas, primarily in major metropolitan areas. These locations provide easy access and high frequency of visits and, in the case of strip centers and high-traffic pedestrian stores, high visibility. We target strip centers that are conveniently located, have a mass merchant or supermarket anchor tenant and have a high volume of customers.
Site Selection and Locations
Site Selection.    Site selections for new stores are made after an extensive review of demographic data, including data from our PowerUp Rewards loyalty program, and other information relating to market potential, competitor access and visibility, compatible nearby tenants, accessible parking, location visibility, lease terms and the location of our other stores. Spring Mobile and Aio Wireless stores are selected after approval from AT&T. Simply Mac stores are selected using input from Apple. Most of our stores are located in highly visible locations within malls and strip centers. In each of our geographic segments, we have a dedicated staff of real estate personnel experienced in selecting store locations.


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Locations.    The table below sets forth the number and locations of our stores locatedincluded in the Video Game Brands segments in the U.S., Canada, Europe and Australia and our Technology Brands segment as of January 29, 2011:February 1, 2014:
Number
United States Video Game Brands
Number
of Stores
Alabama6878
Alaska7
Arizona8089
Arkansas3432
California430481
Colorado6566
Connecticut5361
Delaware1518
District of Columbia3
Florida269312
Georgia130142
Guam23
Hawaii2124
Idaho1614
Illinois177196
Indiana9094
Iowa3234
Kansas3537
Kentucky7470
Louisiana7174
Maine1113
Maryland98110
Massachusetts90105
Michigan114125
Minnesota5358
Mississippi4544
Missouri7573
Montana109
Nebraska2021
Nevada4043
New Hampshire2627
New Jersey140163
New Mexico2627
New York247260
North Carolina136143
North Dakota97
Ohio179194
Oklahoma4649
Oregon3736
Pennsylvania217216
Puerto Rico4645
Rhode Island1415


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Number
United Statesof Stores
South Carolina7375
South Dakota95
Tennessee9796
Texas372

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381
United States Video Game BrandsNumber
of Stores

Utah2827
Vermont5
Virginia137151
Washington7882
West Virginia31
Wisconsin6058
Wyoming87
   Total Stores - United States Video Game Brands4,249

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Sub-total for United States
4,536
Number
International
Number
of Stores
Canada335
   Total Stores - Canada Video Game Brands345335
 
Australia379365
New Zealand3940
Total Stores - Australia Video Game Brands418
Sub-total for Australia
405
  
Austria2724
Denmark3744
Finland2017
France442379
Germany209205
Ireland5150
Italy431371
Norway4753
Portugal13
Spain108140
Sweden63
Switzerland2018
United KingdomTotal Stores - Europe Video Game Brands1,455
Total International Stores72,208
  
Technology Brands 
Sub-total for Europe
Arizona
211,384
California49
Sub-total for International
Colorado
262,134
Georgia8
Idaho6
Illinois9
Indiana5
Iowa4
Louisiana1
Minnesota3
Missouri1
Montana5
Nebraska3
Nevada5
New Mexico2
New York1
Ohio6
Oregon1
Texas16
Utah36
Washington2
Wyoming8
Total storesStores - Technology Brands2186,670
Total Stores6,675



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Game Informer
We publish Game Informer
We publishGame Informermagazine, a monthly, the world’s largest physical and digital video game magazinepublication and Web site featuring reviews of new title releases, game tips and secrets about existing games and news regarding current developments in the electronic game industry. VersionsPrint and digital versions of the monthly magazine are sold through subscription,subscriptions, digitally and through displays in our stores throughout most of the world.Game Informer magazine is the fifththird largest consumer publication in the U.S. and for its January 2011December 2013 issue, the magazine had approximately 5.7over 7.6 million paid subscriptions.subscribers, including over 3.0 million paid digital magazine subscribers. According to the Alliance for Audited Media, the digital version of the magazine is the largest subscription digital magazine in the world. Game Informeris now provided toa part of the PowerUp Rewards Pro loyalty card membersprogram as a key feature of each paid PowerUp Rewards membership.Game Informerrevenues are

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also generated through the sale of advertising space. We also operate the Web sitewww.gameinformer.com, which is the premier destination formoment-by-moment news, features and reviews related to video gaming. In 2013, the Web site averaged over 2.9 million monthly unique visitors. Game Informer revenues are also generated through the sale of advertising space in Game Informer magazine and on www.gameinformer.com. English version results fromGame Informeroperations are included in the United States segment where the majority of subscriptions and sales are generated. Other international version results fromGame Informeroperations are included in the segment in which the sales are generated.
E-Commerce
E-Commerce
We operate several electronic commerce Web sites in various countries, includingwww.gamestop.com,www.ebgames.com.au,www.ebgames.co.nz, www.gamestop.ca,www.gamestop.it,www.gamestop.es,www.gamestop.ie,www.gamestop.de, www.gamestop.co.uk andwww.micromania.fr, that allow our customers to buy video game products and other merchandise online and, in some cases, allow customers to reserve merchandise and then pick it up in stores. The sites also offer customers information and content about available games, release dates for upcoming games, and access to store information, such as location and product availability. Additionally, we offer over 2,000 titles of digitally downloadable PC video games available for purchase at www.gamestop.com/pcgames. E-commerce results are included in the geographic segment where the sales originate.
Kongregate
Kongregate
In August 2010, we purchased Kongregate Inc.,We operate the operator of online video gaming sitewww.kongregate.com, which offersfree-to-play videois a leading web and mobile gaming platform. Over 20,000 developers have uploaded more than 80,000 games to over 13 million unique visitors per month. Kongregate earnsKongregate.com that have been played nearly 3 billion times. The majority of Kongregate’s revenues come from in-game advertising and offering game players the opportunity to advance their game play with in-game transactions (called micro-transactions). Kongregate hasutilizing a proprietary virtual currency called Kreds which can beKreds. Kongregate’s mobile publishing division has several titles available in both the Apple and Google app stores.
BuyMyTronics
In March 2012, we purchased the assets of BuyMyTronics, an online consumer electronics marketplace available at www.buymytronics.com. BuyMyTronics provides consumers and then usedbusinesses with solutions to payearn cash for in-game transactions. Over 8,000 developers have used the software development kits created by Kongregate to integrate over 35,000 games into the Kongregate.com environment.their pre-owned personal or corporate-issued mobile phones, tablets, MP3 players and other consumer electronic devices. The results of BuyMyTronics are reported with our mobile results.
Advertising
Our stores are primarily located in high traffic, high visibility areas of regional shopping malls, strip centers and pedestrian shopping areas. Given the high foot traffic drawn past the stores themselves, we use in-store marketing efforts such as window displays and “coming soon” signs to attract customers, as well as to promote usedpre-owned video game products. Inside theour stores, we feature selected products through the use of vendor displays, “coming soon” or preview videos, signs, catalogs,point-of-purchase materials and end-cap displays. These advertising efforts are designed to increase the initial sales of new titles upon their release.
On a global basis, we receive cooperative advertising and market development funds from manufacturers, distributors, software publishers and accessory suppliers to promote their respective products. Generally, vendors agree to purchase advertising space in one of our advertising vehicles. Once we run the advertising, the vendor pays to us an agreed amount.
In fiscal 2010,We have loyalty programs in most of the markets in which we launchedoperate. Our various loyalty programs total over 34 million members worldwide. These programs are designed to incent our newcustomers to shop more often at our stores and to allow us to market directly to our customers based on their individual tastes and preferences. Our loyalty programs provide members with the opportunity to earn unique video game related rewards not available through any other retailer. Vendors also participate in these programs to increase the sales of their individual products. Our PowerUp Rewards loyalty program in the United States which gives our customers the ability tosign-up sign up for a free or paid membership that offers points earned on purchases in our stores, on our U.S. Web site and on Kongregate.com, which can be redeemed for discounts or merchandise. The program’s paid tier also includes a

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subscription toGame Informer magazine, additional discounts on selected merchandise and additional credit on trade-ins in our stores. This program is designed to incent our customers to shop more often at our stores and to allow us to market directly to our customers based on their individual tastes and preferences. Our PowerUp Rewards program provides members with the opportunity to earnone-of-a-kind video game related rewards not available through any other retailer. Vendors also participate in this program to increase the sales of their individual products.
In the last several years, as part of our brand-building efforts and targeted growth strategies, we expanded our advertising and promotional activities in certain targeted markets at certain key times of the year. In addition, we expanded our use of television and radio advertising in certain markets to promote brand awareness and store openings. We expect our investment in advertising including PowerUp Rewards,through our loyalty programs to increase as we continue to expand our membership base and build our brand.


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Information Management
Our operating strategy involves providing a broad merchandise selection to our customers as quickly and as cost-effectively as possible. We use our inventory management systems to maximize the efficiency of the flow of products to our stores, enhance store efficiency and optimize store in-stock and overall investment in inventory.
Distribution.    We operate distribution facilities in various locations throughout the world, with each location strategically located to support the operations in a particular country or region. In order to enhance our first-to- marketfirst-to-market distribution network, we also utilize the services of several off-site, third-party operated distribution centers that pick up products from our suppliers, repackage the products for each of our stores and ship those products to our stores by package carriers. Our ability to rapidly process incoming shipments of new release titles at our facilities and third-party facilities and deliver those shipments to all of our stores, either that day or by the next morning, enables us to meet peak demand and replenish stores. Inventory is shipped to each store at least twice a week, or daily, if necessary, in order to keep stores in supply of products. Our distribution facilities also typically support refurbishment of usedpre-owned products to be redistributed to our stores.
We distribute products to our U.S. stores through a 362,000 square foot distribution center in Grapevine, Texas and a 260,000 square foot distribution center in Louisville, Kentucky. We currently use the center in Louisville, Kentucky to support ourfirst-to-market distribution efforts, while our Grapevine, Texas facility supports efforts to replenish stores. Thestate-of-the-art facilities in both U.S. locations are designed to effectively control and minimize inventory levels. Technologically-advanced conveyor systems and flow-through racks control costs and improve speed of fulfillment in both facilities. The technology used in the distribution centers allows for high-volume receiving, distributions to stores and returns to vendors.
We distribute merchandise to our Canadian segment from two distribution centers in Brampton, Ontario. We have a distribution center near Brisbane, Australia which supports our Australian operations and a small distribution facility in New Zealand which supports the stores in New Zealand. European segment operations are supported by six regionally-located distribution centers in Milan, Italy; Memmingen, Germany; Arlov, Sweden; Valencia, Spain; Dublin, Ireland; and Paris, France. We continue to invest instate-of-the-art facilities in our distribution centers as the distribution volume, number of stores supported and returns on such investments permit.
Digital Distribution.    We have developed proprietary technology to work in conjunction with bothdevelopers, as well as Microsoft and Sony, to enable us to sell digitally distributed game contentDLC in our stores through our in-store kiosks and on oure-commerce sites. The downloadable contentDLC typically available today consists of add-on content developed by publishers for existing games.
Management Information Systems.    Our proprietary inventory management systems andpoint-of-sale technology show daily sales and in-store stock by title by store. Our systems use this data to automatically generate replenishment shipments to each store from our distribution centers, enabling each store to carry a merchandise assortment uniquely tailored to its own sales mix and rate of sale. Our call lists and reservation system also provide our buying staff with information to determine order size and inventory management forstore-by-store inventory allocation. We constantly review and edit our merchandise categories with the objective of ensuring that inventory isup-to-date and meets customer needs.
To support most of our operations, we use a large-scale, Intel-based computing environment with astate-of-the-art storage area network and a wired and wireless corporate network installed at our U.S. and regional international headquarters, and a secure, virtual private network to access and provide services to computing assets located in our stores, distribution centers and satellite offices and to our mobile workforce. This strategy has proven to minimize initial outlay of capital while allowing for flexibility and growth as operations expand. To support certain of our international operations, we use a mid-range, scalable computing environment and astate-of-the-art storage area network. Computing assets and our mobile workforce around the globe access this environment via a secure, virtual private network. Regional communication links exist to each of our distribution centers and offices in international locations with connectivity to our U.S. data center as required by our international, distributed applications.
Our in-storepoint-of-sale system enables us to efficiently manage in-store transactions. This proprietarypoint-of-sale system has been enhanced to facilitate trade-in transactions, including automaticlook-up of trade-in prices and printing of machine-readable bar codes to facilitate in-store restocking of usedpre-owned video games. In addition,


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our central database of all usedpre-owned and value video game products allows us to actively manage the pricing and product availability of our usedpre-owned video game products across our store base and reallocate our usedpre-owned and value video game products as necessary.

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Field Management and Staff
Each of our Video Game Brands stores employs, on average, one manager, one assistant manager and between two and ten sales associates, many of whom are part-time employees. Each store manager is responsible for managing their personnel and the economic performance of their store. We have cultivated a work environment that attracts employees who are actively interested in electronic games. We seek to hire and retain employees who know and enjoy working with our products so that they are better able to assist customers. To encourage them to sell the full range of our products and to maximize our profitability, we provide our employees with targeted incentive programs to drive overall sales and sales of higher margin products. In certain locations, we also provide certain employees with the opportunity to take home and try new video games, which enables them to better discuss those games with our customers. In addition, employees are casually dressed to encourage customer access and increase the “game-oriented” focus of the stores.
Our stores communicate with our corporate offices daily viae-mail. Thise-mail allows for better tracking of trends in upcoming titles, competitor strategies and in-stock inventory positions. In addition, this electronic communication allows title selection in each store to be continuously updated and tailored to reflect the tastes and buying patterns of the store’s local market. These communications also give field management access to relevant inventory levels and loss prevention information.information and the opportunity to communicate directly with our executives. We have invested in significant management training programs for our store managers and our district managers to enhance their business management skills. We also sponsor annual store managers’ conferences at which we operate an intense educational training programprograms to provide our employees with information about the video game products that will be released by publishers in the holiday season. All video game software publishers are invited to attend the conferences.
GameStop’sOur U.S. Video Game Brands store operations are managed by a centrally-located senior vice president of stores, four market vice presidents of stores and 3130 regional store operations directors. The regions are further divided into districts, each with a district manager covering an average of 1514 stores. In total, there are approximately 308297 districts. Our international operations are managed by a senior executive, with stores in Europe managed by two senior vice presidents, one vice president and with managing directors in each region and ourregion. Our stores in Australia and Canada are each managed by a vice president. We also employ regional loss prevention managers who assist the stores in implementing security measures to prevent theft of our products.
We operate the Technology Brands stores with a field management and store management structure similar to that of our Video Game Brands stores. Simply Mac stores operate with a vice president of stores overseeing three district managers, who supervise between six and ten store managers. Spring Mobile stores are managed by a senior vice president of stores who manages five regional directors, each of whom manages between two and seven district managers. District managers manage between five and 12 stores. Aio Wireless stores are managed by a vice president who oversees four regional managers, each of whom manages a geographic market containing between three and 15 stores.
Customer Service
Our store personnel provide value-added services to each customer, such as maintaining lists of regular customers and reserving new releases for customers with a down payment to ensure product availability. In addition, our store personnel readily provide product reviews and ratings to ensure customers are making informed purchasing decisions and inform customers of available resources, includingGame Informerand oure-commerce sites, to increase a customer’s enjoyment of the product upon purchase.
Vendors
We purchase substantially all of our new products worldwide from approximately 75over 80 manufacturers, and software publishers and several distributors. Purchases from the top ten vendors accounted for approximately 82%87% of our new product purchases in fiscal 2010. Only Microsoft, Nintendo, Sony, Activision and Electronic Arts (which2013. As of February 1, 2014, six vendors accounted for 18%, 16%, 16%, 12%, and 10%, respectively) individually accounted for moregreater than 10% of our new product purchases during fiscal 2010.2013. Sony, Microsoft, Nintendo, Take-Two Interactive, Electronic Arts and Activision accounted for 20%, 15%, 12%, 11%, 10%, and 10%, respectively. We have established price protections and return privileges with our primary vendors in order to reduce our risk of inventory obsolescence. In addition, we have few purchase contracts with trade vendors and generally conduct business on anorder-by-order basis, a practice that is typical throughout the industry. We believe that maintaining and strengthening our long-term relationships with our vendors is essential to our operations and continued expansion. We believe that we have very good relationships with our vendors.


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Competition
The electronic game industry is intensely competitive and subject to rapid changes in consumer preferences and frequent new product introductions. We compete with mass merchants and regional chains; computer product and consumer electronics stores; other video game and PC software specialty stores; toy retail chains; mail-order businesses; catalogs; direct sales by software publishers; and online retailers

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and game rental companies. In addition, video games are available for sale and rental from many video stores. Video game products are also distributed through other methods such as digital delivery. We also compete with sellers of usedpre-owned and value video game products. Additionally, we compete with other forms of entertainment activities, including casual and mobile games, movies, television, theater, sporting events and family entertainment centers.
In the U.S., we compete with Wal-Mart Stores, Inc. (“Wal-Mart”); Target Corporation (“Target”); Amazon.com, Inc. (“Amazon.com”); and Best Buy Co., Inc. (“Best Buy”). CompetitorsCompeting video game specialists in Europe include Game Group plc (“Game Group”) and its subsidiaries, which operateRetail Limited based in the United Kingdom Ireland, Scandinavia, France, Spain and Portugal, andits Spanish affiliate, Game Stores Iberia. Throughout Europe we also compete with major consumer electronics retailers such as Media Markt, Saturn and FNAC, major hypermarket chains like Carrefour which operate throughout Europe, and other regional hypermarket chains.Auchan, and online retailer Amazon.com. Competitors in Canada include Wal-Mart, Best Buy and its subsidiary Future Shop. In Australia, competitors include Game Group, K-Mart, Target and JB HiFi stores.
Our Spring Mobile stores compete with AT&T corporate-owned stores, other AT&T authorized resellers, mass market retailers such as Wal-Mart, Best Buy and Target, among others, as well as other wireless carriers and their distribution channels, including Verizon, Sprint and T-Mobile. Our Simply Mac stores compete with Apple, including on-line and corporate owned Apple stores, mass-market retailers as noted above, and other authorized Apple resellers. Aio Wireless stores compete with the pre-paid and post-paid wireless service offerings of AT&T, Verizon, T-Mobile, Sprint and other prepaid brands including Cricket, Boost, GoPhone and MetroPCS.
Seasonality
Our business, like that of many retailers, is seasonal, with the major portion of our sales and operating profit realized during the fourth fiscal quarter, which includes the holiday selling season. During fiscal 2010,2013, we generated approximately 41% of our sales during the fourth quarter. Our fiscal 2012 operating loss was impacted by $680.7 million of goodwill and asset impairments. Therefore, the seasonality of our operating earnings (loss) is not comparable between fiscal 2013 and fiscal 2012. Excluding the impact of the goodwill and asset impairment charges, we generated approximately 64% and 65% of our operating earnings during the fourth quarter of fiscal 2013 and fiscal 2012, respectively. Excluding the 53rd week sales from fiscal 2012, we generated approximately 39% of our sales and approximately 57% of our operating earnings during the fourth quarter. During fiscal 2009, we generated approximately 39% of our sales and approximately 55% of our operating earnings during the fourth quarter.
Trademarks
Trademarks
We have a number of trademarks and servicemarks, including “GameStop,” “Game Informer,” “EB Games,” “Electronics Boutique,” “Spring Mobile,” “Simply Mac,” “Kongregate,” “BuyMyTronics,” “Power to the PlayersTM” and “PowerUp Rewards,” which have been registered by us with the United States Patent and Trademark Office. For many of our trademarks and servicemarks, including “Micromania”,“Micromania,” we also have registered or have registrations pending with the trademark authorities throughout the world. We maintain a policy of pursuing registration of our principal marks and opposing any infringement of our marks.
Employees
We have approximately 17,000 full-time salaried and hourly employees and between 31,00027,000 and 51,00052,000 part-time hourly employees worldwide, depending on the time of year. Fluctuation in the number of part-time hourly employees is due to the seasonality of our business. We believe that our relationship with our employees is excellent. Some of our international employees are covered by collective bargaining agreements, while none of our U.S. employees are represented by a labor union or are members of a collective bargaining unit.
Available Information
We make available on our corporate Web site (www.gamestopcorp.com), under “Investor Relations — SEC Filings,” free of charge, our annual reports onForm 10-K, quarterly reports onForm 10-Q, current reports onForm 8-K, and amendments to those reports as soon as reasonably practicable after we electronically file or furnish such material withto the Securities and Exchange Commission (“SEC”). You may read and copy this information or obtain copies of this information by mail from the Public Reference Room of the SEC, 100 F Street, N.E., Washington, D.C. 20549, at prescribed rates. Further information on the operation of the SEC’s Public Reference Room in Washington, D.C. can be obtained by calling the SEC at1-800-SEC-0330. The SEC also maintains a Web site that contains reports, proxy statements and other information about issuers, like GameStop, who file electronically with the SEC. The address of that site ishttp://www.sec.gov. In addition to copies of our annual reports onForm 10-K, quarterly reports onForm 10-Q, current reports onForm 8-K, and amendments to those reports, the Company’sour Code of Standards, Ethics and Conduct is available on our Web site under “Investor Relations — Corporate Governance” and is available to our stockholders in


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print, free of charge, upon written request to the Company’s Investor Relations Department at GameStop Corp., 625 Westport Parkway, Grapevine, Texas 76051.


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Item 1A.Risk Factors
An investment in our Companycompany involves a high degree of risk. You should carefully consider the risks below, together with the other information contained in this report, before you make an investment decision with respect to our Company.company. The risks described below are not the only ones facing our Company.us. Additional risks not presently known to us, or that we consider immaterial, may also impair our business operations. Any of the following risks could materially adversely affect our business, operating results or financial condition, and could cause a decline in the trading price of our common stock and the value of your investment.
Risks Related to Our Business
If economic conditions do not improve, demand for the products we sell may decline.
We depend upon our key personnel and they would be difficult to replace.
Our success depends upon our ability to attract, motivate and retain key management for our stores and skilled merchandising, marketing, financial and administrative personnel at our headquarters. We depend upon the continued services of our key executive officers: Daniel A. DeMatteo, our Executive Chairman; J. Paul Raines, our Chief Executive Officer; Tony D. Bartel, our President; Robert A. Lloyd, our Executive Vice President and Chief Financial Officer; and Michael Mauler, our Executive Vice President-International. The loss of services of any of our key personnel could have a negative impact on our business.
We depend upon the timely delivery of products.
We depend on major hardware manufacturers, primarily Sony, Nintendo and Microsoft, to deliver new and existing video game platforms and new innovations on a timely basis and in anticipated quantities. In addition, we depend on software publishers to introduce new and updated software titles. Any material delay in the introduction or delivery, or limited allocations, of hardware platforms or software titles could result in reduced sales in one or more fiscal quarters.
We depend upon third parties to develop products and software.
Our business depends upon the continued development of new and enhanced video game platforms and accessories, PC hardware and video game and PC entertainment software. Our business could suffer due to the failure of manufacturers to develop new or enhanced video game platforms, a decline in the continued technological development and use of multimedia PCs, or the failure of software publishers to develop popular game and entertainment titles for current or future generation video game systems or PC hardware.
Our ability to obtain favorable terms from our suppliers may impact our financial results.
Our financial results depend significantly upon the business terms we can obtain from our suppliers, including competitive prices, unsold product return policies, advertising and market development allowances, freight charges and payment terms. We purchase substantially allSales of our products directly from manufacturers, software publishers and, in some cases, distributors. Our largest vendors worldwideinvolve discretionary spending by consumers. Consumers are Microsoft, Nintendo, Sony, Activision and Electronic Arts, which accounted for 18%, 16%, 16%, 12% and 10%, respectively, of our new producttypically more likely to make discretionary purchases, in fiscal 2010. If our suppliers do not provide us with favorable business terms, we may not be able to offer products to our customers at competitive prices.
If our vendors fail to provide marketing and merchandising support at historical levels, our sales and earnings could be negatively impacted.
The manufacturers ofincluding purchasing video game hardware and software and PC entertainment softwareproducts, when there are favorable economic conditions. In recent years, poor worldwide economic conditions have typically provided retailers with significant marketing and merchandising support for their products. As partled consumers to delay or reduce discretionary spending, including purchases of this support, we receive cooperative advertising and market development payments from these vendors. These cooperative advertising and market development payments enable us to actively promote and merchandise the products we sell


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sell. If conditions do not improve, these delays or reductions may continue, which could negatively impact our business, results of operations and drive sales at our stores and on our Web sites. We cannot assure you that vendors will continue to provide this support at historical levels. If they fail to do so, our sales and earnings could be negatively impacted.financial condition.
The electronic game industry is cyclical and affected by the introduction of next-generation consoles, which could cause significant fluctuation innegatively impact the demand for existing products or our earnings.
pre-owned business.
The electronic game industry has been cyclical in nature in response to the introduction and maturation of new technology. Following the introduction of new video game platforms, sales of these platforms and related software and accessories generally increase due to initial demand, while sales of older platforms and related products generally decrease as customers migrate toward the new platforms. NewA new console cycle began when Nintendo launched the Wii U in November 2012 and Sony and Microsoft launched their next generation of consoles, the PlayStation 4 and Xbox One, in November 2013. If the new video game platforms have historically been introduced approximately every five years. The current generation of video game consoles were introduced in 2005 and 2006. In 2010, Microsoft introduced the Kinect, a motion sensing accessory for the Xbox 360, and Sony introduced the Move, a motion control accessory for the PlayStation 3. These accessories are designed to take advantage of the processing power in the current platforms and are believed to extend the current video game hardware cycle beyond the historical five-year length. If these new motion accessories fail to appeal to consumers or if video game platform manufacturers fail to develop new hardware platforms,not successful, our sales of video game products could decline. The introduction of these next-generation consoles could negatively impact the demand for existing products or our pre-owned business, which could have a negative impact on our sales and earnings.
The introduction of next-generation consoles could negatively impact the demand for existing products or our pre-owned business.
The introduction of next-generation consoles, the features of such consoles, including any future restrictions or conditions that may adversely affect our pre-owned business or the ability to play prior generation video games on such consoles, and the impact on demand for existing products could have a negative impact on our sales and earnings.
We depend upon the timely delivery of products.
We depend on major hardware manufacturers, primarily Microsoft, Sony and Nintendo, to deliver new and existing video game platforms and new innovations on a timely basis and in anticipated quantities. In addition, we depend on software publishers to introduce new and updated software titles. We have experienced sales declines in the past due to a reduction in the number of new software titles available for sale. Any material delay in the introduction or delivery, or limited allocations, of hardware platforms or software titles could result in reduced sales.
We depend upon third parties to develop products and software.
Our business depends upon the continued development of new and enhanced video game platforms and accessories and video game and PC entertainment software. Our business could suffer and has declined due to the failure of manufacturers to develop new or enhanced video game platforms, a decline in the continued technological development and use of multimedia PCs, or the failure of software publishers to develop popular game and entertainment titles for current or future generation video game systems or PC hardware.
If we fail to keep pace with changing industry technology and consumer preferences, we will be at a competitive disadvantage.
The interactive entertainment industry is characterized by swiftly changing technology, evolving industry standards, frequent new and enhanced product introductions, rapidly changing consumer preferences and product obsolescence. Video games are now played on a wide variety of products, including mobile phones, tablets, social networking Web sites and other devices. In order to continue to compete effectively in the electronic game industry, we need to respond quickly to technological changes and to understand their impact on our customers’ preferences. It may take significant time and resources to respond to these technological changes. If we fail to keep pace with these changes, our business may suffer.

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Technological advances in the delivery and types of video games and PC entertainment software, as well as changes in consumer behavior related to these new technologies, could lower our sales.
While it is currently possible to download video game content to the current generation video game systems, downloading is somewhat constrained by bandwidth capacity. However, broadband speeds are increasing and downloading technology is becoming more prevalent and continues to evolve rapidly. The new consoles from Sony and Microsoft have improved download technology. If these consoles and other advances in technology continue to expand our customers’ ability to access and download the current format of video games and incremental content for their games through these and other sources, our customers may no longer choose to purchase video games in our stores or reduce their purchases in favor of other forms of game delivery. As a result, our sales and earnings could decline.
We may not compete effectively as browser, mobile and social gaming becomes more popular.
Gaming continues to evolve rapidly. The popularity of browser, mobile and social gaming has increased greatly and this popularity is expected to continue to grow. Browser, mobile and social gaming is accessed through hardware other than the consoles and traditional hand-held video game devices we currently sell. If we are unable to respond to this growth in popularity of browser, mobile and social games and transition our business to take advantage of these new forms of gaming, our financial position and results of operations could suffer. We have been and are currently pursuing various strategies to integrate these new forms of gaming into our business model, but we can provide no assurances that these strategies will be successful or profitable.
Our ability to obtain favorable terms from our suppliers may impact our financial results.
Our financial results depend significantly upon the business terms we can obtain from our suppliers, including competitive prices, unsold product return policies, advertising and market development allowances, freight charges and payment terms. We purchase substantially all of our products directly from manufacturers, software publishers and, in some cases, distributors. Our largest vendors worldwide are Sony, Microsoft, Nintendo, Take-Two Interactive, Electronic Arts and Activision, which accounted for 20%, 15%, 12%, 11%, 10% and 10%, respectively, of our new product purchases in fiscal 2013. If our suppliers do not provide us with favorable business terms, we may not be able to offer products to our customers at competitive prices.
If our vendors fail to provide marketing and merchandising support at historical levels, our sales and earnings could be negatively impacted.
The manufacturers of video game hardware and software have typically provided retailers with significant marketing and merchandising support for their products. Additionally, AT&T and Apple provide our Technology Brands stores with similar support. As part of this support, we receive cooperative advertising and market development payments from these vendors. These cooperative advertising and market development payments enable us to actively promote and merchandise the products we sell and drive sales at our stores and on our Web sites. We cannot assure you that vendors will continue to provide this support at historical levels. If they fail to do so, our sales and earnings could be negatively impacted.
We have made and may make investments and acquisitions which could negatively impact our business if we fail to successfully complete and integrate them, or if they fail to perform in accordance with our expectations.
To enhance our efforts to grow and compete, we have made and continue to make investments and acquisitions. These activities include investments in and acquisitions of digital, browser, social and mobile gaming and technology-based companies as the delivery methods for video games continue to evolve, and investments in new retail categories like wireless and consumer electronics. Our plans to pursue future transactions are subject to our ability to identify potential candidates and negotiate favorable terms for these transactions. Accordingly, we cannot assure you that future investments or acquisitions will be completed. In addition, to facilitate future transactions, we may take actions that could dilute the equity interests of our stockholders, increase our debt or cause us to assume contingent liabilities, all of which may have a detrimental effect on the price of our common stock. Also, companies that we have acquired, and that we may acquire in the future, could have products that are in development, and there is no assurance that these products will be successfully developed. Finally, if any acquisitions are not successfully integrated with our business, or fail to perform in accordance with our expectations, our ongoing operations could be adversely affected. Integration of digital, browser, social and mobile gaming and mobile phone and technology-based companies or other retailers may be particularly challenging to us as these companies are outside of our historical operating expertise.
Pressure from our competitors may force us to reduce our prices or increase spending, which could decrease our profitability.
The electronic game industry is intensely competitive and subject to rapid changes in consumer preferences and frequent new product introductions. We compete with mass merchants and regional chains, including Wal-Mart and Target; computer product and consumer electronics stores, including Best Buy; internet-based retailers such as Amazon.com; other U.S. and

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international video game and PC software specialty stores located in malls and other locations, such as Game Group, Carrefour and Media Markt; toy retail chains; mail-order businesses; catalogs; direct sales by software publishers; and online retailers and game rental companies. Some of our competitors have longer operating histories and may have greater financial resources than we do.do or other advantages, including non-taxability of sold merchandise. In addition, video game products and content are increasingly being digitally distributed and new competitors built to take advantage of these new capabilities are entering the marketplace, and other methods may emerge in the future. We also compete with other sellers of usedpre-owned video game products and other PC software distribution companies, including Steam. Certain of our mass-merchants competitors are expanding in the market for pre-owned video games through aggressive pricing which may negatively affect our margins, sales and earnings for these products. Additionally, we compete with other forms of entertainment activities, including browser, social and mobile games, movies, television, theater, sporting events and family entertainment centers. Our Technology Brands stores compete with a wide variety of other wireless carriers and retailers and consumer electronics retailers. If we lose customers to our competitors, or if we reduce our prices or increase our spending to maintain our customers, we may be less profitable.
We depend upon our key personnel and they would be difficult to replace.
Our success depends upon our ability to attract, motivate and retain a highly trained and engaged workforce, including key management for our stores and skilled merchandising, marketing, financial and administrative personnel. The turnover rate in the retail industry is relatively high, and there is an ongoing need to recruit and train new store employees. Factors that affect our ability to maintain sufficient numbers of qualified employees include employee morale, our reputation, unemployment rates, competition from other employers and our ability to offer appropriate compensation packages. Additionally, we depend upon the continued services of our key executive officers: Daniel A. DeMatteo, our Executive Chairman; J. Paul Raines, our Chief Executive Officer; Tony D. Bartel, our President; Robert A. Lloyd, our Executive Vice President and Chief Financial Officer; Michael Mauler, our Executive Vice President-International; and Michael P. Hogan, our Executive Vice President-Strategic Business and Brand Development. Our inability to recruit a sufficient number of qualified individuals or our failure to retain key employees in the future may have a negative impact on our business.
International events could delay or prevent the delivery of products to our suppliers.
Our suppliers rely on foreign sources, primarily in Asia, to manufacture a portion of the products we purchase from them. As a result, any event causing a disruption of imports, including natural disasters or the imposition of import restrictions or trade restrictions in the form of tariffs or quotas, could increase the cost and reduce the supply of products available to us, which could lower our sales and profitability.
Our international operations expose us to numerous risks.
We have international retail operations in Australia, Canada and Europe. Because release schedules for hardware and software introduction in these markets often differ from release schedules in the United States, the timing of increases and decreases in foreign sales may differ from the timing of increases and decreases in domestic sales. We are also subject to a number of other factors that may affect our current or future international operations. These include:
economic downturns, specifically in the regions in which we operate;
• economic downturns;
• currency exchange rate fluctuations;
• international incidents;
• natural disasters;
• government instability; and
• competitors entering our current and potential markets.

currency exchange rate fluctuations;
international incidents;
natural disasters;
government instability; and
competitors entering our current and potential markets.
Our operations in Europe are also subject to risks associated with the current economic conditions and uncertainties in the European Union (“EU”). European and global economic conditions have already been negatively impacted by the ability of certain EU member states to service their sovereign debt obligations. Additionally, there continues to be uncertainty over the possibility that other EU member states may experience similar financial troubles, the ultimate outcome of the EU governments’ financial support programs, the possible breakup or restructuring of the EU and the possible elimination or restructuring of the EU monetary system. These continued uncertainties could further disrupt European and global economic conditions. Unfavorable economic conditions could negatively impact consumer demand for our products. These factors could have an adverse effect on our business, results of operations and financial condition.
We are also subject to risks that our operations outside the United States could be conducted by our employees, contractors, representatives or agents in ways that violate the Foreign Corrupt Practices Act or other similar anti-bribery laws. While we have

17


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policies and procedures intended to ensure compliance with these laws, our employees, contractors, representatives and agents may take actions that violate our policies. Moreover, it may be possiblemore difficult to oversee the conduct of any such persons who are not our employees, potentially exposing us to greater risk from their actions. Any violations of those laws by any of those persons could have a negative impact on our business.
Unfavorable changes in our global tax rate.
rate could have a negative impact on our business, results of operations and cash flows.
As a result of our operations in many foreign countries, our global tax rate is derived from a combination of applicable tax rates in the various jurisdictions in which we operate. Depending upon the sources of our income, any agreements we may have with taxing authorities in various jurisdictions and the tax filing positions we take in various jurisdictions, our overall tax rate may be higher than other companies or higher than our tax rates have been in the past. We base our estimate of an annual effective tax rate at any given point in time on a calculated mix of the tax rates applicable to our Companybusiness and to estimates of the amount of income to be derived in any given jurisdiction. A change in the mix of our business from year to year and from country to country, changes in rules related to accounting for income taxes, changes in tax laws in any of the multiple jurisdictions in which we operate or adverse outcomes from the tax audits that regularly are in process in any jurisdiction in which we operate could result in an unfavorable change in our overall tax rate, which could have a material adverse effect on our business and results of our operations.
If we are unable to renew or enter into new leases on favorable terms, our revenue growth may decline.
All of our retail stores are located in leased premises. If the cost of leasing existing stores increases, we cannot assure you that we will be able to maintain our existing store locations as leases expire. In addition, we may not be able to enter into new leases on favorable terms or at all, or we may not be able to locate suitable alternative sites or additional sites for new store expansion in a timely manner. Our revenues and earnings may decline if we fail to maintain existing store locations, enter into new leases, locate alternative sites or find additional sites for new store expansion.
Restrictions on our ability to take trade-ins of and sell usedpre-owned video game products or pre-owned mobile devices could negatively affect our financial condition and results of operations.
Our financial results depend on our ability to take trade-ins of, and sell, usedpre-owned video game products and pre-owned mobile devices within our stores. Actions by manufacturers or publishers of video game products or mobile devices, wireless carriers or governmental authorities to prohibit or limit our ability to take trade-ins or sell usedpre-owned video game products or mobile devices, or to limit the ability of consumers to play pre-owned video games or use pre-owned mobile devices, could have a negative impact on our sales and earnings.
If we fail to keep pace with changing industry technology, we will be at a competitive disadvantage.
The interactive entertainment industry is characterized by swiftly changing technology, evolving industry standards, frequent new and enhanced product introductions and product obsolescence. These characteristics require us to respond quickly to technological changes and to understand their impact on our customers’ preferences. If we fail to keep pace with these changes, our business may suffer.
Technological advances in the delivery and typesSales of video games containing graphic violence may decrease as a result of actual violent events or other reasons, and PC entertainment software,our financial results may be adversely affected as well as changes in consumer behavior related to these new technologies, could lower our sales.a result.
While it is currently only possible to download a limited amount of video game content to the next generation video game systems and downloading is constrained by bandwidth capacity, this technology is becoming more prevalent. If advances in technology continue to expand our customers’ ability to access and download the current format ofMany popular video games PC entertainment softwarecontain material with graphic violence. These games receive an “M” or “T” rating from the Entertainment Software Ratings Board. As actual violent events occur and incremental contentare publicized, or for their games through these and other sources, our customers may no longer choose to purchasereasons, public acceptance of graphic violence in video games or PC entertainment software in our stores or reducemay decline. Consumer advocacy groups may increase their purchases in favorefforts to oppose sales of other forms of game delivery.graphically-violent video games and may seek legislation prohibiting their sales. As a result, our sales and earningsof those games may decrease, which could decline. While the Company is currently pursuing various strategies to integrate these new delivery methods and competing content into the Company’s business model, including hiring employees with experience in digital gaming and making investments in and acquisitions of digital gaming and technology-based companies, we can provide no assurances that these strategies will be successful or profitable.adversely affect our financial results.
An adverse trend in sales during the holiday selling season could impact our financial results.
Our business, like that of many retailers, is seasonal, with the major portion of our sales and operating profit realized during the fourth fiscal quarter, which includes the holiday selling season. During fiscal 2010,2013, we generated approximately 39%41% of our sales and approximately 57% of our operating earnings during the fourth quarter. Any


18


adverse trend in sales during the holiday selling season could lower our results of operations for the fourth quarter and the entire fiscal year.
Our results of operations may fluctuate from quarter to quarter, which could affect our business, financial condition and results of operations.
quarter.
Our results of operations may fluctuate from quarter to quarter depending upon several factors, some of which are beyond our control. These factors include:include, but are not limited to:
the timing and allocations of new product releases including new console launches;
• the timing and allocations of new product releases;
• the timing of new store openings;
• shifts in the timing of certain promotions;
• the effect of changes in tax rates in the jurisdictions in which we operate;
• the mix of earnings in the countries in which we operate; and
• 
the timing of new store openings or closings;
shifts in the timing or content of certain promotions or service offerings;
the effect of changes in tax rates in the jurisdictions in which we operate;

21


acquisition costs and the integration of companies we acquire or invest in;
the mix of earnings in the countries in which we operate;
the costs associated with the exit of unprofitable markets or stores; and
changes in foreign currency exchange rates.
These and other factors could affect our business, financial condition and results of operations, and this makes the prediction of our financial results on a quarterly basis difficult. Also, it is possible that our quarterly financial results may be below the expectations of public market analysts.
Failure to effectively manage our new store openings could lower our sales and profitability.
Our growth strategy depends in part upon opening new stores and operating them profitably. We opened 359109 Video Game Brands stores and opened or acquired 218 Technology Brands stores in fiscal 20102013, which is inclusive of the stores we acquired as a result of the Simply Mac and Spring Mobile acquisitions. We expect to open or acquire approximately 300350 - 450 new stores in fiscal 2011.2014, including 40 - 50 Video Game Brands stores and 300 - 400 Technology Brands stores. Our ability to open new stores and operate them profitably depends upon a number of factors, some of which may be beyond our control. These factors include:
the ability to identify new store locations, negotiate suitable leases and build out the stores in a timely and cost efficient manner;
• the ability to identify new store locations, negotiate suitable leases and build out the stores in a timely and cost efficient manner;
• the ability to hire and train skilled associates;
• the ability to integrate new stores into our existing operations; and
• 
the ability to hire and train skilled associates;
the ability to integrate new stores into our existing operations; and
the ability to increase sales at new store locations.
Our growth will also depend on our ability to process increased merchandise volume resulting from new store openings through our inventory management systems and distribution facilities in a timely manner. If we fail to manage new store openings in a timely and cost efficient manner, our growth or profits may decrease.
Failure to successfully execute our strategy to close stores and transfer customers and sales to nearby stores.
stores could adversely impact our financial results.
Our strategy includes closing stores which are not meeting our performance hurdlesstandards or stores at the end of their lease terms and transferring sales to other nearby GameStop locations. We plan to close approximately 170 - 180 Video Game Brands stores worldwide in fiscal 2014. We believe that we can ultimately increase profitability by successfully transferring customers and sales to other stores by marketing directly to the PowerUp Rewards members who have shopped in the stores whichthat we plan to close. If we are unsuccessful in marketing to customers of the stores whichthat we plan to close or in transferring sales to nearby stores, our sales and profitability could be adversely affected.
We rely on centralized facilities for refurbishment of our pre-owned products. Any disruption to these facilities could adversely affect our profitability.
We rely on centralized facilities for the refurbishment of all pre-owned products that we sell. If any disruption occurred at these facilities, whether due to natural disaster or severe weather, or events such as fire, accidents, power outages, systems failures, or other unforeseen causes, sales of our pre-owned products could decrease. Since we generally obtain higher margins on our pre-owned products, any adverse effect on their sales could adversely affect our profitability.
If our management information systems fail to perform or are inadequate, our ability to manage our business could be disrupted.
We rely on computerized inventory and management systems to coordinate and manage the activities in our distribution centers, as well as to communicate distribution information to the off-site, third-party operated distribution centers with which we work. The third-party distribution centers pick up products from our suppliers, repackage the products for each of our stores and ship those products to our stores by package carriers. We use


19


inventory replenishment systems to track sales and inventory. Our ability to rapidly process incoming shipments of new release titles and deliver them to all of our stores, either that day or by the next morning, enables us to meet peak demand and replenish stores at least twice a week, to keep our stores in stock at optimum levels and to move inventory efficiently. If our inventory or management information systems fail to adequately perform these functions, our business could be adversely affected. In addition, if operations in any of our distribution centers were to shut down

22


or be disrupted for a prolonged period of time or if these centers were unable to accommodate the continued store growth in a particular region, our business could suffer.
Data breaches involving customer or employee data stored by us could adversely affect our reputation and revenues.
We store confidential information with respect to our customers and employees. A compromise of our data security systems or those of businesses we interact with could result in information related to our customers or employees being obtained by unauthorized persons. Any such breach of our systems could lead to fraudulent activity resulting in claims and lawsuits against us or other operational problems or interruptions in connection with such breaches. Consequently, despite our efforts, our security measures have madebeen breached in the past and may make investmentsbe breached in the future due to cyber attack, team member error, malfeasance, fraudulent inducement or other acts; and acquisitions whichunauthorized parties have in the past obtained, and may in the future obtain, access to our data or our customers’ data. While costs associated with past security breaches have not been significant, any breach or unauthorized access in the future could negatively impactresult in significant legal and financial exposure and damage to our business ifreputation that could potentially have an adverse effect on our business. While we failalso seek to successfully completeobtain assurances that others we interact with will protect confidential information, there is a risk the confidentiality of data held or accessed by others may be compromised. If a compromise of our data security or function of our computer systems or website were to occur, it could have a material adverse effect on our operating results and integrate them.financial condition and, possibly, subject us to additional legal, regulatory and operating costs and damage our reputation in the marketplace.
To enhanceAlso, the interpretation and enforcement of data protection laws in the United States, Europe and elsewhere are uncertain and, in certain circumstances, contradictory. These laws may be interpreted and enforced in a manner that is inconsistent with our efforts to growpolicies and compete,practices. If we have made and continue to make investments and acquisitions. These activities include investments in and acquisitions of digital, browser, social and mobile gaming and technology-based companies as the delivery methods for video games continues to evolve. Our plans to pursue future transactions are subject to our ability to identify potential candidates and negotiate favorable terms for these transactions. Accordingly,data security breaches or government-imposed fines, we cannot assure you that future investments or acquisitions will be completed. In addition, to facilitate future transactions, we may take actions that could dilute the equity interests of our stockholders, increase our debt or cause us to assume contingent liabilities, all of which may have a detrimental effect on the price of our common stock. Finally, if any acquisitions are not successfully integrated with our business, our ongoing operationsloss in sales or be forced to pay damages or other amounts, which could adversely affect profitability, or be adversely affected. Integration of digital, browser, social and mobile gaming and technology-based companies may be particularly challengingsubject to us as these companies are outside of our historical operating expertise.substantial costs related to compliance.
We may not compete effectively as browser, mobile and social gaming becomes more popular.
Gaming continues to evolve. Recently, the popularity of browser, mobile and social gaming has increased greatly and this popularity is expected to continue to grow. Browser, mobile and social gaming is accessed through hardware other than the consoles we sell. If we are unable to respond to this growth in popularity of browser, mobile and social games and transition our business to take advantage of these new forms of gaming, our financial position and results of operations could suffer. While the Company has been and is currently pursuing various strategies to integrate these new forms of gaming into the Company’s business model, we can provide no assurances that these strategies will be successful or profitable.
Litigation and the outcomes of such litigation results could negatively impact our future financial condition and results of operations.
In the ordinary course of our business, the Company is,we are, from time to time, subject to various litigation and legal proceedings. In the future, the costs or results of such legal proceedings, individually or in the aggregate, could have a negative impact on the Company’sour financial condition, results of operations or financial condition.and cash flows.
Legislative actions and changes in accounting rules may cause our general and administrative expenses or income tax expenseand compliance costs to increase and impact our future financial condition and results of operations.
In order to comply with laws adopted by the U.S. government or other U.S. or foreign regulatory bodies, we may be required to increase our expenditures and hire additional personnel and additional outside legal, accounting and advisory services, all of which may cause our general and administrative and compliance costs to increase. Significant workforce-related legislative changes could increase our expenses and adversely affect our operations. Examples of possible workforce-related legislative changes include changes to an employer's obligation to recognize collective bargaining units, the process by which collective bargaining agreements are negotiated or imposed, minimum wage requirements, and health care mandates. In addition, changes in the regulatory environment affecting Medicare reimbursements, product safety, supply chain transparency, and increased compliance costs related to enforcement of federal and state wage and hour statutes and common law related to overtime, among others, could cause our expenses to increase without an ability to pass through any increased expenses through higher prices. Environmental legislation or other regulatory changes could impose unexpected costs or income tax expensesimpact us more directly than other companies due to increase. Changes in the accounting rulesour operations as a global retailer. Specifically, environmental legislation or international agreements affecting energy, carbon emissions, and water or product materials are continually being explored by governing bodies. Increasing energy and fuel costs, supply chain disruptions and other potential risks to our business, as well as any significant rule making or passage of any such legislation, could materially increase the expenses that we report under U.S. generally accepted accounting principles (“GAAP”)cost to transport our goods and materially adversely affect our operating results.results of operations. Additionally, regulatory and enforcement activity focused on the retail industry has increased in recent years, increasing the risk of fines and additional operational costs associated with compliance. 


20


Risks Relating to Our IndebtednessBoard of Directors could change our dividend policy at any time.
To serviceWe initiated our indebtedness,first cash dividend on our common stock during fiscal 2012. Notwithstanding the foregoing, there is no assurance that we will require a significant amount ofcontinue to pay cash the availability of which depends on many factors beyond our control.
Our ability to make scheduled payments or to refinance our debt obligations dependsdividends on our financial and operating performance, which is subject to prevailing economic and competitive conditions and to certain financial, business and other factors beyondcommon stock in the future. Certain provisions in our control. These factors include:
• our reliance on suppliers and vendors for sufficient quantities of their products and new product releases and our ability to obtain favorable terms from these suppliers and vendors;
• economic conditions affecting the electronic game industry, the retail industry and the banking and financial services industry;
• the outlook of the credit markets toward the video game business;
• the highly competitive environment in the electronic game industry and the resulting pressure from our competitors potentially forcing us to reduce our prices or increase spending;
• our ability to open and operate new stores;
• our ability to attract and retain qualified personnel; and
• our dependence upon software publishers to develop popular game and entertainment titles for video game systems and PCs.
If our financial condition or operating results materially deteriorate, our relations with our creditors, including holders of our senior notes, the lenders under our senior credit facility and our suppliers, may be materially and adversely impacted.
We have debt that could adversely impact cash availability for growth and operations and may increase our vulnerability to general adverse economic and industry conditions.
As of January 29, 2011, we had approximately $249.0 million of indebtedness. Our debt service obligations with respect to this indebtedness could have an adverse impact on our earnings and cash flows for as long as the indebtedness is outstanding.
Our indebtedness could have important consequences, including the following:
• our ability to obtain additional financing for working capital, capital expenditures, acquisitions or general corporate purposes may be impaired;
• we may use a portion of our cash flow from operations to make debt service payments on the senior notes and our senior credit facility, which will reduce the funds available to us for other purposes such as potential acquisitions and capital expenditures;
• we may have a higher level of indebtedness than some of our competitors, which may put us at a competitive disadvantage and reduce our flexibility in planning for, or responding to, changing conditions in our industry, including increased competition; and
• we may be more vulnerable to general economic downturns and adverse developments in our business.
If our cash flows and capital resources are insufficient to fund our debt service obligations, we may be forced to reduce or delay capital expenditures, sell assets, seek additional capital or restructure or refinance our indebtedness, including the senior notes. These alternative measures may not be successful and may not permit us to meet our scheduled debt service obligations. Our senior credit facility and the indenture governing the senior notestriggered by certain borrowing levels restrict our ability to disposepay dividends in the future. Subject to any financial covenants in current or future financing agreements that directly or indirectly restrict our ability to pay dividends, the payment of dividends is within the discretion of our Board of Directors and will depend upon our future earnings and cash flow from operations, our capital requirements, our financial condition and any other factors that the Board of Directors may consider. Unless we continue to pay

23


cash dividends on our common stock in the future, the success of an investment in our common stock will depend entirely upon its future appreciation. Our common stock may not appreciate in value or even maintain the price at which it was purchased.
We may record future goodwill impairment charges or other asset impairment charges which could negatively impact our future results of operations and financial condition.
In recent periods we have recorded significant non-cash charges relating to the impairment of goodwill and other tangible and intangible assets that had a material adverse effect on our consolidated statements of operations and useconsolidated balance sheets. Because we have grown in part through acquisitions, goodwill and other acquired intangible assets represent a substantial portion of our assets. We also have long-lived assets consisting of property and equipment and other identifiable intangible assets which we review both on an annual basis as well as when events or circumstances indicate that the proceeds from such dispositions. Wecarrying amount of an asset may not be ablerecoverable. If a determination is made that a significant impairment in value of goodwill, other intangible assets or long-lived assets has occurred, such determination could require us to consummate those dispositions, disposeimpair a substantial portion of our assets at prices that we believe are fair or use the proceeds from asset salesassets. Asset impairments could have a material adverse effect on our financial condition and results of operations.
Risks Relating to make payments on the notes and these proceeds may not be adequate to meet any debt service obligations then due.Indebtedness


21


Because of our floating rate credit facility, we may be adversely affected by interest rate changes.
Our financial position may be affected by fluctuations in interest rates, as our senior credit facility is subject to floating interest rates.
Interest rates are highly sensitive to many factors, including governmental monetary policies, domestic and international economic and political conditions and other factors beyond our control. If we were to borrow against our senior credit facility, a significant increase in interest rates could have an adverse effect on our financial position and results of operations.
Our operations are substantially restricted by the indenture governing the senior notes and theThe terms of our senior credit facility.
The indenture for the senior notes imposes, and the terms of any future debtfacility may impose significant operating and financial restrictions on us.
The terms of our senior credit facility may impose significant operating and financial restrictions on us in certain circumstances. These restrictions, among other things, limit theour ability of the issuers of the senior notes and of GameStop’s restricted subsidiaries to:
incur, assume or permit to exist additional indebtedness or guaranty obligations;
• incur, assume or permit to exist additional indebtedness or guaranty obligations;
• incur liens or agree to negative pledges in other agreements;
• engage in sale and leaseback transactions;
• make loans and investments;
• declare dividends, make payments or redeem or repurchase capital stock;
• engage in mergers, acquisitions and other business combinations;
• prepay, redeem or purchase certain indebtedness;
• amend or otherwise alter the terms of our organizational documents and our indebtedness, including the senior notes;
• sell assets; and
• 
incur liens or agree to negative pledges in other agreements;
engage in sale and leaseback transactions;
make loans and investments;
declare dividends, make payments or redeem or repurchase capital stock;
engage in mergers, acquisitions and other business combinations;
prepay, redeem or purchase certain indebtedness;
amend or otherwise alter the terms of our organizational documents and indebtedness;
sell assets; and
engage in transactions with affiliates.
We cannot assure you that these covenants will not adversely affect our ability to finance our future operations or capital needs or to pursue available business opportunities.
The senior credit facility contains various restrictive covenants prohibiting us, in certain circumstances, from, among other things, prepaying, redeeming or purchasing certain indebtedness.
Despite current anticipated indebtedness levels and restrictive covenants, weWe may incur additional indebtedness in the future.future, which may adversely impact our financial condition and results of operations.
Despite our current level of indebtedness, weWe may be able to incur substantial additional indebtedness in the future, including additional secured indebtedness. Although the terms of the indenture governing the senior notes and ourOur senior credit facility restrict the issuers of the senior notes and GameStop’s restricted subsidiariesrestricts us from incurring additional indebtedness these restrictions areand is subject to important exceptions and qualifications. If we incurSuch future indebtedness may have restrictions similar to or more restrictive than those contained in our senior credit facility. The incurrence of additional indebtedness the risks that we now face as a resultcould impact our financial condition and results of our leverage could intensify.operations.
 
Item 1B.Unresolved Staff Comments
None.


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Item 2.Properties
All of our stores are leased. Store leases typically provide for an initial lease term of three to tenfive years, plus renewal options. This arrangement gives us the flexibility to pursue extension or relocation opportunities that arise from changing market conditions. We believe that, as current leases expire, we will be able to obtain either renewals at present locations, leases for equivalent locations in the same area, or be able to close the stores with expiring leases and transfer enough of the sales to other nearby stores to improve, if not at least maintain, profitability. We expect to open or acquire approximately 350 - 450 new stores in fiscal 2014, including 40 - 50 Video Game Brands stores and 300 - 400 Technology Brands stores. We also plan to close approximately 170 - 180 Video Game Brands stores worldwide in fiscal 2014.
The terms of the store leases for the 6,6706,675 leased stores open as of January 29, 2011February 1, 2014 expire as follows:
     
  Number
 
Lease Terms to Expire During of Stores 
 
(12 Months Ending on or About January 31)
    
Expired and in negotiations  31 
2012  1,341 
2013  1,872 
2014  1,384 
2015  816 
2016 and later  1,226 
     
   6,670 
     
Lease Terms to Expire During
Number
of Stores
(12 Months Ending on or About January 31)
20152,297
20161,587
20171,137
2018638
2019 and later1,016
 6,675
  
At January 29, 2011, the CompanyFebruary 1, 2014, we owned or leased office and distribution facilities, with lease expiration dates ranging from 20112014 to 20192034 and an average remaining lease life of approximately four years, in the following locations:

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Square
Owned or
Location 
Square
Footage
 
Owned or
Leased
 Use
United States
      
Grapevine, Texas, USA 519,000518,000
 Owned Distribution and administration
Grapevine, Texas, USA 182,000
 Owned Manufacturing and distribution
Louisville, Kentucky, USA 260,000
 Leased Distribution
Minneapolis, Minnesota, USA 15,000
 Leased Administration
West Chester, Pennsylvania, USASalt Lake City, Utah 12,0006,100
 Leased Administration
Canada
San Francisco, California, USA
 8,500
LeasedSan Francisco, California, USA
Denver, Colorado, USA7,500
LeasedDistribution and administration
West Chester, Pennsylvania, USA6,100
LeasedAdministration
Greenwood Village, Colorado, USA2,700
LeasedAdministration
Canada      
Brampton, Ontario, Canada 119,000
 Owned Distribution and administration
Brampton, Ontario, Canada 59,000
 Leased Distribution and administration
Australia
      
Pinkenba,Eagle Farm, Queensland, Australia 185,00070,000
 Owned Distribution and administration
Auckland, New Zealand 13,000
 Leased Distribution and administration
Europe
      
Arlov, Sweden 80,000
 Owned Distribution and administration
Milan, Italy 123,000120,000
 Owned Distribution and administration
Memmingen, Germany 67,000
 Owned Distribution and administration
Valencia, Spain 22,000
 Leased Distribution
Valencia, Spain 6,00015,000
 Leased Administration
Dublin, Ireland 38,00024,000
 Leased Distribution and administration
Paris, France 71,00054,000
 Leased Distribution
Paris, France1,000
LeasedAdministration
Sophia Antipolis, France 17,000
 Leased Administration


Additional information regarding our properties can be found in “Item 1. Business - Store Operations” and “Item 1. Business - Site Selection and Locations” elsewhere in this Form 10-K.

In addition, we are constructing a 161,000 square foot distribution and administration building in Eagle Farm, Queensland, Australia, estimated to be completed in fiscal 2011.


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Item 3.Legal Proceedings
In the ordinary course of the Company’s business, the Company is,we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions and consumer class actions. The CompanyWe may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of the Company’s shareholders. Management doesour stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material adverse effect on the Company’sour financial condition, results of operations or liquidity.cash flows.
 
Item 4.[Removed and Reserved]Mine Safety Disclosures
Not applicable.

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PART II
 
Item 5.Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities
Price Range of Common Stock
The Company’sOur Class A common stockCommon Stock is traded on the New York Stock Exchange (“NYSE”) under the symbol “GME.”
The following table sets forth, for the periods indicated, the high and low sales prices of the Class A common stockCommon Stock on the NYSE Composite Tape:
         
  Fiscal 2010 
  High  Low 
 
Fourth Quarter $23.23  $19.16 
Third Quarter $21.49  $17.70 
Second Quarter $25.31  $17.96 
First Quarter $25.75  $17.12 
        
 Fiscal 2009 
 High Low  Fiscal 2013
 High Low
Fourth Quarter $26.05  $19.42  $57.74
 $34.70
Third Quarter $28.62  $22.04  $56.08
 $47.04
Second Quarter $30.29  $20.02  $51.36
 $30.94
First Quarter $32.82  $21.81  $37.23
 $23.36
 
  Fiscal 2012
  High Low
Fourth Quarter $28.35
 $21.41
Third Quarter $24.49
 $15.32
Second Quarter $23.08
 $15.47
First Quarter $25.86
 $20.94
Approximate Number of Holders of Common Equity
As of March 2, 2011,20, 2014, there were approximately 1,5091,549 record holders of the Company’sour Class A common stock, par value $.001 per share.Common Stock.
Dividends
Dividends
The Company hasPrior to February 2012, we had never declared or paid any dividends on itsour common stock. We may considerDuring fiscal 2012, we paid quarterly dividends of $0.15 per share of Class A Common Stock during the first and second fiscal quarters and $0.25 per share of Class A Common Stock during the third and fourth fiscal quarters. During fiscal 2013, we paid quarterly dividends of $0.275 per share of Class A Common Stock during each of the four fiscal quarters. On March 4, 2014, our Board of Directors authorized an increase in the future the advisabilityour annual cash dividend from $1.10 to $1.32 per share of paying dividends. However,Class A Common Stock and on March 4, 2014, we declared our first quarterly dividend for fiscal 2014 of $0.33 per share of Class A Common Stock, payable on March 25, 2014 to stockholders of record on March 17, 2014. Our payment of dividends is and will continue to be restricted by or subject to, among other limitations, applicable provisions of federal and state laws, our earnings and various business considerations, including our financial condition, results of operations, cash flow, the level of our capital expenditures, our future business prospects, our status as a holding company and such other matters that our Board of Directors deems relevant. In addition, the terms of the indenture governing the senior notes restrict, and the terms of the senior credit facility may restrict our ability to pay dividends.dividends under certain circumstances. See “Liquidity and Capital Resources” included in “Management’s“Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations” in thisForm 10-K.Operations — Liquidity and Capital Resources” herein for further information regarding restrictions on our dividend payments.


24


27


Issuer Purchases of Equity Securities
Purchases by the CompanyOur purchases of itsour equity securities during the fourth quarter of the fiscal year ended January 29, 2011February 1, 2014 were as follows:
��
                 
        (c)
  (d)
 
  (a)
     Total Number of
  Approximate Dollar
 
  Total
  (b)
  Shares Purchased
  Value of Shares that
 
  Number of
  Average
  as Part of Publicly
  May Yet Be Purchased
 
  Shares
  Price Paid per
  Announced Plans or
  Under the Plans or
 
Period Purchased  Share  Programs  Programs(1) 
           (In millions of dollars) 
 
October 31 through
November 27, 2010
    $     $250.6 
November 28 through
January 1, 2011
    $     $250.6 
January 2 through
January 29, 2011
  5,403,900  $20.77   5,403,900  $138.4 
                 
Total  5,403,900  $20.77   5,403,900     
                 
Period 
Total
Number of
Shares
Purchased
 
Average
Price Paid per
Share
 
Total Number of
Shares Purchased
as Part of Publicly
Announced Plans or
Programs
 
Approximate Dollar
Value of Shares that
May Yet Be Purchased
Under the Plans or
Programs(1)
    (In millions of dollars)
November 3, 2013 through
November 30, 2013
 321,500
 $51.62
 321,500
 $490.0
December 1, 2013 through
January 4, 2014
 479,000
 $47.90
 479,000
 $467.1
January 5, 2014 through
February 1, 2014
 237,300
 $42.05
 237,300
 $457.1
Total 1,037,800
 $47.71
 1,037,800
  
 
(1)In September 2010, ourNovember 2012, the Board of Directors approved a $300 million share repurchase program under which we purchased $161.6 million of treasury shares. On February 4, 2011, our Board of Directors replaced the $300 million share repurchase plan with a new plan authorizingauthorized $500 million to be used for share repurchasesand/or retirementrepurchases. In November 2013, the Board of the Company’s senior notes due 2012. TheDirectors authorized $500 million plan occurred subsequent to our fiscal year end and is not included inbe used for share repurchases, replacing the above chart.November 2012 authorization. The November 2013 $500 million authorization has no expiration date.


25


GameStop Stock Comparative Performance Graph
The following graph compares the cumulative total stockholder return on our Class A common stockCommon Stock for the period commencing January 27, 200630, 2009 through January 28, 201131, 2014 (the last trading date of fiscal 2010)2013) with the cumulative total return on the Standard & Poor’s 500 Stock Index (the “S&P 500”) and the Dow Jones Retailers, Other Specialty Industry Group Index (the “Dow Jones Specialty Retailers Index”) over the same period. Total return values were calculated based on cumulative total return assuming (i) the investment of $100 in our Class A common stock,Common Stock, the S&P 500 and the Dow Jones Specialty Retailers Index on January 27, 200630, 2009 and (ii) reinvestment of dividends. The Class A common stock reflects atwo-for-one stock split on March 16, 2007.

28


The following stock performance graph and related information shall not be deemed “soliciting material” or “filed” with the SEC, nor should such information be incorporated by reference into any future filings under the Securities Act or the Exchange Act, except to the extent that we specifically incorporate it by reference in such filing.
   1/30/2009  1/29/2010  1/28/2011  1/27/2012  2/1/2013  1/31/2014
GME  100  79.78  84.67  98.14  103.40  151.47
S&P 500 Index  100  130.03  154.54  159.39  183.22  215.84
Dow Jones Specialty Retailers Index  100  144.54  192.05  209.89  223.01  285.02
Securities Authorized for Issuance under Equity Compensation Plans
For information regarding securities authorized for issuance under equity compensation plans, refer to “Part III —Item 12. Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters.”
 
                               
   1/27/2006  2/2/2007  2/1/2008  1/30/2009  1/29/2010  1/28/2011
GME   100.00    137.71    268.37    126.62    101.02    107.20 
S&P 500 Index   100.00    112.83    108.70    64.33    83.65    99.43 
Dow Jones Specialty Retailers Index   100.00    109.20    98.44    61.69    89.16    118.48 
                               
Item 6.Selected Financial Data
The following table sets forth our selected consolidated financial and operating data for the periods ended and atas of the dates indicated. Our fiscal year is composed of 52 or 53 weeks ending on the Saturday closest to January 31. The fiscal year ended February 3, 20072, 2013 consisted of 53 weeks and theweeks. The fiscal years ended February 1, 2014, January 28, 2012, January 29, 2011 and January 30, 2010 January 31, 2009 and February 2, 2008 consisted of 52 weeks. The “Statement of Operations Data” for the fiscal years ended January 29, 2011, January 30, 2010February 1, 2014, February 2, 2013 and January 31, 200928, 2012 and the “Balance Sheet Data” as of January 29, 2011February 1, 2014 and January 30, 2010February 2, 2013 are derived from, and are qualified by reference to, our audited consolidated financial statements which are included elsewhere in thisForm 10-K. The “Statement of Operations Data” for fiscal years ended February 2, 2008January 29, 2011 and February 3, 2007January 30, 2010 and the “Balance Sheet Data” as of January 31, 2009, February 2, 200828, 2012, January 29, 2011 and February 3, 2007January 30, 2010 are derived from our audited consolidated financial statements which are not included elsewhere in thisForm 10-K.


26


Our29


The selected financial data set forth below should be read in conjunction with “Management’s“Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations” and the consolidated financial statements and notes thereto included elsewhere in thisForm 10-K.
                     
  52 Weeks
  52 Weeks
  52 Weeks
  52 Weeks
  53 Weeks
 
  Ended
  Ended
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
  February 2,
  February 3,
 
  2011  2010  2009  2008  2007 
  (In millions, except per share data and statistical data) 
 
Statement of Operations Data:
                    
Sales $9,473.7  $9,078.0  $8,805.9  $7,094.0  $5,318.9 
Cost of sales  6,936.1   6,643.3   6,535.8   5,280.3   3,847.5 
                     
Gross profit  2,537.6   2,434.7   2,270.1   1,813.7   1,471.4 
Selling, general and administrative expenses  1,700.3   1,635.1   1,445.4   1,182.0   1,021.1 
Depreciation and amortization  174.7   162.6   145.0   130.3   109.8 
Merger-related expenses(1)        4.6      6.8 
                     
Operating earnings  662.6   637.0   675.1   501.4   333.7 
Interest expense (income), net  35.2   43.2   38.8   47.7   73.3 
Debt extinguishment expense  6.0   5.3   2.3   12.6   6.1 
                     
Earnings before income tax expense  621.4   588.5   634.0   441.1   254.3 
Income tax expense  214.6   212.8   235.7   152.8   96.0 
                     
Consolidated net income  406.8   375.7   398.3   288.3   158.3 
Net loss attributable to noncontrolling interests  1.2   1.6          
                     
Consolidated net income attributable to GameStop $408.0  $377.3  $398.3  $288.3  $158.3 
                     
Basic net income per common share(2) $2.69  $2.29  $2.44  $1.82  $1.06 
                     
Diluted net income per common share(2) $2.65  $2.25  $2.38  $1.75  $1.00 
                     
Weighted average shares outstanding — basic(2)  151.6   164.5   163.2   158.2   149.9 
                     
Weighted average shares outstanding — diluted(2)  154.0   167.9   167.7   164.8   158.3 
                     
Store Operating Data:
                    
Number of stores by segment                    
United States  4,536   4,429   4,331   4,061   3,799 
Canada  345   337   325   287   267 
Australia  405   388   350   280   219 
Europe  1,384   1,296   1,201   636   493 
                     
Total  6,670   6,450   6,207   5,264   4,778 
Comparable store sales increase (decrease)(3)  1.1%  (7.9)%  12.3%  24.7%  11.9%
Inventory turnover  5.1   5.2   5.8   6.0   5.2 
Balance Sheet Data:
                    
Working capital $407.0  $471.6  $255.3  $534.2  $353.3 
Total assets  5,063.8   4,955.3   4,483.5   3,775.9   3,349.6 
Total debt, net  249.0   447.3   545.7   574.5   855.5 
Total liabilities  2,167.9   2,232.3   2,212.9   1,913.4   1,973.7 
Total equity  2,895.9   2,723.0   2,270.6   1,862.4   1,375.9 
  
52 Weeks
Ended
February 1,
2014
 53 Weeks
Ended
February 2,
2013
 52 Weeks
Ended
January 28,
2012
 52 Weeks
Ended
January 29,
2011
 52 Weeks
Ended
January 30,
2010
  (In millions, except per share data and statistical data)
Statement of Operations Data:          
Net sales $9,039.5
 $8,886.7
 $9,550.5
 $9,473.7
 $9,078.0
Cost of sales 6,378.4
 6,235.2
 6,871.0
 6,936.1
 6,643.3
Gross profit 2,661.1
 2,651.5
 2,679.5
 2,537.6
 2,434.7
Selling, general and administrative expenses 1,892.4
 1,835.9
 1,842.1
 1,698.8
 1,633.3
Depreciation and amortization 166.5
 176.5
 186.3
 174.7
 162.6
Goodwill impairments(1) 10.2
 627.0
 
 
 
Asset impairments and restructuring charges(2) 18.5
 53.7
 81.2
 1.5
 1.8
Operating earnings (loss) 573.5
 (41.6) 569.9
 662.6
 637.0
Interest expense (income), net 4.7
 3.3
 19.8
 35.2
 43.2
Debt extinguishment expense 
 
 1.0
 6.0
 5.3
Earnings (loss) before income tax expense 568.8
 (44.9) 549.1
 621.4
 588.5
Income tax expense 214.6
 224.9
 210.6
 214.6
 212.8
Net income (loss) 354.2
 (269.8) 338.5
 406.8
 375.7
Net loss attributable to noncontrolling interests 
 0.1
 1.4
 1.2
 1.6
Net income (loss) attributable to GameStop Corp. $354.2
 $(269.7) $339.9
 $408.0
 $377.3
Basic net income (loss) per common share $3.02
 $(2.13) $2.43
 $2.69
 $2.29
Diluted net income (loss) per common share $2.99
 $(2.13) $2.41
 $2.65
 $2.25
Dividends per common share $1.10
 $0.80
 $
 $
 $
Weighted average common shares outstanding —basic 117.2
 126.4
 139.9
 151.6
 164.5
Weighted average common shares outstanding —diluted 118.4
 126.4
 141.0
 154.0
 167.9
Store Operating Data:          
Number of stores by segment          
United States 4,249
 4,425
 4,503
 4,536
 4,429
Canada 335
 336
 346
 345
 337
Australia 418
 416
 411
 405
 388
Europe 1,455
 1,425
 1,423
 1,384
 1,296
Technology Brands 218
 
 
 
 
Total 6,675
 6,602
 6,683
 6,670
 6,450
Comparable store sales increase (decrease)(3) 3.8% (8.0)% (2.1)% 1.1% (7.9)%
Inventory turnover 5.3
 5.0
 5.1
 5.1
 5.2
Balance Sheet Data:          
Working capital $223.6
 $295.6
 $363.4
 $407.0
 $471.6
Total assets(4) 4,091.4
 3,872.2
 4,608.2
 4,807.5
 4,758.4
Total debt, net 4.0
 
 
 249.0
 447.3
Total liabilities(4) 1,840.0
 1,585.9
 1,568.0
 1,911.6
 2,035.4
Total equity 2,251.4
 2,286.3
 3,040.2
 2,895.9
 2,723.0

30


(1)The Company’s results of operationsResults for fiscal 2008 and the 53 weeks ended February 3, 2007 (“fiscal 2006”)2013 include expenses believed to bea goodwill impairment charge of a one-time or short-term nature associated with the Micromania acquisition


27


(fiscal 2008) and the EB merger (fiscal 2006), which included $4.6 million and $6.8 million, respectively, considered in operating earnings. In fiscal 2008, the $4.6 million included $3.5$10.2 million related to foreign currency losses on funds usedour decision to purchase Micromania. Inabandon our investment in Spawn Labs. Results for fiscal 2006,2012 include charges related to goodwill impairments of $627.0 million resulting from our interim goodwill impairment tests performed during the $6.8 million included $1.9 million in charges associated with assetsthird quarter of the Company consideredfiscal 2012. See Note 9 to be impaired as a result of the EB merger and $4.9 million in costs associated with integrating the operations of GameStop and EB.
(2)Weighted average shares outstanding and earnings per common share have been adjusted to reflect the conversion of Class B common stock that was outstanding prior to its conversion into Class A common stock on aone-for-one basis on February 7, 2007 and atwo-for-one stock split on March 16, 2007. The Company’s Class B common stock was traded on the NYSE under the symbol “GME.B” until February 7, 2007.
(3)Stores are included in our comparable store sales base beginning in the 13th month of operation.consolidated financial statements for further information regarding our goodwill impairment charges.
(2)Results for fiscal 2013 include impairments of $18.5 million, of which $7.4 million and $2.1 million were related to certain technology assets and other intangible assets, respectively, as a result of our decision to abandon our investment in Spawn Labs and the remaining $9.0 million was related to property and equipment impairments resulting from our evaluation of store property, equipment and other assets. Results for fiscal 2012 include charges related to asset impairments of $53.7 million, of which $44.9 million relates to the impairment of the Micromania trade name and $8.8 million relates to other impairment charges from the evaluations of store property, equipment and other assets. Results for fiscal 2011 include charges related to asset impairments and restructuring charges of $81.2 million, of which $37.8 million relates to the impairment of the Micromania trade name, $22.7 million relates to the impairment of investments in non-core businesses and $20.7 million relates to other impairments, termination benefits and facility closure costs. For fiscal years 2009 and 2010, results include impairment charges resulting from our evaluation of store property, equipment and other assets.
(3)Comparable store sales is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from stores operating for at least 12 full months as well as sales related to our Web sites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for the 52 weeks ended February 1, 2014 compares the 52 weeks for the period ended February 1, 2014 to the most closely comparable weeks for the prior year period. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. We believe our calculation of comparable store sales best represents our strategy as a multi-channel retailer who provides its consumers several ways to access its products.
(4)We have revised the presentation of outstanding checks in our prior period financial statements. Previously, we reduced cash and liabilities when the checks were presented for payment and cleared our bank accounts. As of February 1, 2014, we reduce cash and liabilities when the checks are released for payment. See Note 1 to our consolidated financial statements.

Item 7.Management’s Discussion and Analysis of Financial Condition and Results of Operations
The following discussion should be read in conjunction with the information contained in our consolidated financial statements, including the notes thereto. Statements regarding future economic performance, management’s plans and objectives, and any statements concerning assumptions related to the foregoing contained in Management’s Discussion and Analysis of Financial Condition and Results of Operations constitute forward-looking statements. Certain factors, which may cause actual results to vary materially from these forward-looking statements, accompany such statements or appear elsewhere in thisForm 10-K, including the factors disclosed under “Item“Part I Item 1A. — Risk Factors.”
General
General
GameStop Corp. (together with its predecessor companies, “GameStop,(“GameStop,” “we,” “us,” “our,” or the “Company”) is a global, multichannel video game, consumer electronics and wireless services retailer and is the world’s largest multichannel retailer of video game products and PC entertainment software.retailer. We sell new and usedpre-owned video game hardware, physical and digital video game software, video game accessories, as well as new and accessories, PC entertainment softwarepre-owned mobile and consumer electronics products and other merchandise primarily through our GameStop, EB Games and Micromania stores. As of January 29, 2011,February 1, 2014, we operated 6,6706,675 stores, in the United States, Australia, Canada and Europe, which are primarily located in major shopping malls and strip centers. We also operate electronic commerce Web siteswww.gamestop.com,www.ebgames.com.au,www.ebgames.co.nz, www.gamestop.ca,www.gamestop.it,www.gamestop.es,www.gamestop.ie,www.gamestop.de, www.gamestop.co.uk andwww.micromania.fr. In addition, we publish The network also includes: www.kongregate.com, a leading browser-based game site; Game Informermagazine, the industry’s largestleading multi-platform video game magazinepublication; a digital PC distribution platform available at www.gamestop.com/pcgames; iOS and Android mobile applications; and an online consumer electronics marketplace available at www.buymytronics.com. We also operate a certified Apple reseller with stores selling Apple products in the United States based on circulationunder the name Simply Mac; Spring Mobile, an authorized AT&Treseller operating AT&T branded wireless retail stores in the United States; and operatepre-paid wireless stores under the online video gaming Web sitewww.kongregate.com.
name Aio Wireless (an AT&T brand) as part of our expanding relationship with AT&T.
Our fiscal year is composed of 52 or 53 weeks ending on the Saturday closest to January 31. The fiscal yearsyear ended February 1, 2014 (“fiscal 2013”) consisted of 52 weeks. The fiscal year ended February 2, 2013 (“fiscal 2012”) consisted of 53 weeks. The fiscal year ended January 29, 201128, 2012 (“fiscal 2010”), January 30, 2010 (“fiscal 2009”) and January 31, 2009 (“fiscal 2008”2011”) consisted of 52 weeks.

31

The Company began operations in November 1996. In February 2002, GameStop completed an initial public offering
On November 17, 2008, GameStop France SAS, a wholly-owned subsidiary of the Company, completed the acquisition of substantially all of the outstanding capital stock of SFMI Micromania SAS (“Micromania”) for $580.4 million, net of cash acquired in the transaction. Micromania is the leading retailer of video and computer games in France with 379 locations, 328 of which were operating on the date of acquisition (the “Micromania acquisition”). The Company’s operating results for fiscal 2010 and fiscal 2009 include Micromania’s results and the Company’s operating results for fiscal 2008 include 11 weeks of Micromania’s results.
The acquisition of Micromania is an important part of the Company’s European and overall growth strategy and gave the Company an immediate entrance into the second largest video game market in Europe. The amount the Company paid in excess of the fair value of the net assets acquired was primarily for (i) the expected future cash flows derived from the existing business and its infrastructure, (ii) the geographical benefits from adding stores in a new large, growing market without cannibalizing existing sales, (iii) expanding the Company’s expertise in the


28


European video game market as a whole, and (iv) increasing the Company’s impact on the European market, including increasing its purchasing power.
Growth in the videoelectronic game industry is generally driven by the introduction of new technology. Gaming consoles are typically launched in cycles as technological developments provide significant improvements in graphics, audio quality, game play, Internet connectivity and other entertainment capabilities beyond video gaming. The current generation of hardwareconsoles (the Sony PlayStation 4, the Microsoft Xbox One and the Nintendo Wii U) were introduced between November 2012 through November 2013. The previous generation of consoles (the Sony PlayStation 3, the Microsoft Xbox 360 and the Nintendo Wii) were introduced between 2005 and 2007. The Sony PlayStation Portable (the “PSP”)Nintendo 3DS was introduced in 2005. The Nintendo DSi XLMarch 2011, the Sony PlayStation Vita was introduced in early 2010.February 2012 and the Nintendo 2DS was introduced in October 2013. Typically, following the introduction of new video game platforms, sales of new video game hardware increase as a percentage of total sales in the first full year following introduction. As video game platforms mature, the sales mix attributable to complementary video game software and accessories, which generate higher gross margins, generally increases in the subsequent years. The net effect is generally a decline in gross marginsmargin percent in the first full year following new platform releases and an increase in gross marginsmargin percent in the years subsequent to the first full year following the launch period. The launch of the next-generation Sony PlayStation 4 and the Microsoft Xbox One should negatively impact our overall gross margin percentage in future years. Unit sales of maturing video game platforms are typically also driven by manufacturer-funded retail price reductions, further driving sales of related software and accessories. Historically, new hardware consoles are typically introduced every four to five years. We experienced declines in new hardware and software sales throughout the first few months of fiscal 2013 due to the age of the older generation of consoles. With the introduction of the new consoles in the fourth quarter, sales of new hardware have increased.
We expect that future growth in the installed baseelectronic game industry will also be driven by the sale of video games delivered in digital form and the hardware platforms listed aboveexpansion of other forms of gaming. We currently sell various types of products that relate to the digital category, including digitally downloadable content ("DLC"), Xbox LIVE, PlayStation Plus and Nintendo network points cards, as well as prepaid digital and online timecards. We expect our sales of related softwaredigital products to increase in fiscal 2014. We have made significant investments in e-commerce and in-store and Web site functionality to enable our customers to access digital content easily and facilitate the digital sales and delivery process. We plan to continue to invest in these types of processes and channels to grow our digital sales base and enhance our market leadership position in the electronic game industry and in the digital aggregation and distribution category. In fiscal 2011, we also launched our mobile business and began selling an assortment of tablets and accessories. We currently sell tablets and accessories will increasein all of our stores in the future.United States and in a majority of stores in our international markets. We also sell and accept trades of pre-owned mobile devices in our stores. In addition, we intend to continue to invest in customer loyalty programs designed to attract and retain customers.
In November 2013, we acquired Spring Mobile, an authorized AT&T reseller operating over 160 stores selling wireless services and products, and acquired Simply Mac, an authorized Apple reseller selling Apple products and services in 23 stores. We also opened 31 stores under the Aio Wireless brand. Aio Wireless is an AT&T brand selling pre-paid wireless services and products. We expect to expand the number of Spring Mobile and Simply Mac stores which we operate in future years. We also expect to expand our pre-paid stores with AT&T under either the Aio Wireless brand or the Cricket brand following AT&T’s acquisition of Leap Wireless.
Critical Accounting Policies
The Company believes that the following are its most significant accounting policies which are important in determining the reporting of transactions and events:
Use of Estimates.Estimates

The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America (“GAAP”) requires managementus to make estimates and assumptions that affect the reported amounts of assets and liabilities, the disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. In preparing these financial statements, management haswe have made itsour best estimates and judgments of certain amounts included in the financial statements, giving due consideration to materiality. Changes in the estimates and assumptions used by managementus could have a significant impact on the Company’sour financial results. Actualresults, and actual results could differ from those estimates. Our senior management has discussed the development and selection of these critical accounting policies, as well as the significant accounting policies disclosed in Note 1 to our consolidated financial statements, with the Audit Committee of our Board of Directors. We believe the following accounting policies are the most critical to aid in fully understanding and evaluating our reporting of transactions and events, and the estimates these policies involve require our most difficult, subjective or complex judgments.
Revenue Recognition.    Revenue from the sales of the Company’sour products is recognized at the time of sale, and is stated net of sales discounts.discounts and net of an estimated sales return reserve, based on historical return rates, with a corresponding reduction in cost of sales. Our sales return policy is generally limited to less than 30 days and as such our sales returns are, and have historically been, immaterial. The sales of usedpre-owned video game products are recorded at the retail price charged to the customer. Sales returns (which are not significant) are recognized at the time returns are made. Subscription and advertisingAdvertising revenues for Game Informer are recorded upon release of magazines for sale to consumers. Magazine subscription revenue isSubscription revenues for our PowerUp Rewards loyalty program and magazines are recognized on a straight-line basis over the subscription period. The revenue from the paid membership of the Company’s PowerUp Rewards loyalty program is recognized over the one-year membership term. Revenue from the sales of product replacement plans is recognized on a straight-line basis over the coverage period. Gift cards sold to customers are recognized

32


as a liability on the consolidated balance sheet until redeemed.redeemed or until a reasonable point at which breakage related to non-redemption can be recognized.
The Company sellsWe also sell a variety of digital products which generally allow consumers to download software or play games on the internet. Certain of these products do not require the Companyus to purchase inventory or take physical possession of, or take title to, inventory. When purchasing these products from the Company,us, consumers pay a retail price and the Company earnswe earn a commission based on a percentage of the retail sale as negotiated with the product publisher. The Company recognizes this commissionWe recognize these commissions as revenue on the sale of these digital products.
Stock-Based Compensation.  The Company records share-based compensation expense in earnings based on the grant-date fair value of options or restricted stock granted. As of January 29, 2011, the unrecognized compensation expense related to the unvested portion of our stock options and restricted stock was $9.3 million and $14.8 million, respectively, which is expected to be recognized over a weighted average period of 1.7 and 1.7 years, respectively. Note 1 of “Notes to Consolidated Financial Statements” provides additional information on stock-based compensation.
Merchandise Inventories.    Our merchandise inventories are carried at the lower of cost or market generally using the average cost method. Under the average cost method, as new product is received from


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vendors, its current cost is added to the existing cost of product on-hand and this amount is re-averaged over the cumulative units. UsedPre-owned video game products traded in by customers are recorded as inventory at the amount of the store credit given to the customer. In valuing inventory, management iswe are required to make assumptions regarding the necessity of reserves required to value potentially obsolete or over-valued items at the lower of cost or market. Management considersWe consider quantities on hand, recent sales, potential price protections and returns to vendors, among other factors, when making these assumptions. Our ability to gauge these factors is dependent upon our ability to forecast customer demand and to provide a well-balanced merchandise assortment. Any inability to forecast customer demand properly could lead to increased costs associated with inventory markdowns. We also adjust inventory based on anticipated physical inventory losses or shrinkage. Physical inventory counts are taken on a regular basis to ensure the reported inventory is accurate. During interim periods, estimates of shrinkage are recorded based on historical losses in the context of current period circumstances. Our reserve for merchandise inventories was $76.5 million as of February 1, 2014.
Property and Equipment.  Property and equipment are carried at cost less accumulated depreciation and amortization. Depreciation on furniture, fixtures and equipment is computed using the straight-line method over estimated useful lives (ranging from two to eight years). Maintenance and repairs are expensed as incurred, while betterments and major remodeling costs are capitalized. Leasehold improvements are capitalized and amortized over the shorter of their estimated useful lives or the terms of the respective leases, including renewal options in which the exercise of the option is reasonably assured (generally ranging from three to ten years). Costs incurred to third parties in purchasing management information systems are capitalized and included in property and equipment. These costs are amortized over their estimated useful lives from the date the systems become operational. The Company periodically reviews its    We had net property and equipment wheneverof $476.2 million as of February 1, 2014. We review our property and equipment for impairment when events or changes in circumstances indicate that their carrying amounts may not be recoverable or their depreciation or amortization periods should be accelerated. The Company assessesWe assess recoverability based on several factors, including management’sour intention with respect to itsour stores and those stores’the stores' projected undiscounted cash flows. AnIf the results of the recoverability test indicate that an asset or asset group is not recoverable, an impairment loss is recognized for the amount by which the carrying amount of the assetsasset exceeds theirits fair value, as approximated by the present value of their projected discounted cash flows. Write-downs incurred byWe recorded impairment losses on our property and equipment of $18.5 million, $8.8 million and $11.2 million in fiscal 2013, fiscal 2012 and fiscal 2011, respectively, based on the Company through January 29, 2011 have not been material.results of our impairment tests.
Goodwill.  Goodwill, aggregating $1,996.3   We had goodwill totaling $1,414.7 million has been recorded as of January 29, 2011 related to various acquisitions. GoodwillFebruary 1, 2014. Our goodwill results from our acquisitions and represents the excess purchase price over tangiblethe net assets and identifiable intangible assets acquired. The Company isWe are required to evaluate our goodwill and other indefinite-lived intangible assets not subject to amortization for impairment at least annually.annually or whenever indicators of impairment are present. This annual test is completed atas of the beginning of the fourth fiscal quarter, each fiscal year orand interim tests are conducted when circumstances indicate the carrying value of the goodwill or other intangible assets mightmay not be impaired.recoverable. Goodwill has been assigned tois evaluated for impairment at the reporting units for the purpose of impairment testing. The Company has four businessunit level. We have five operating segments, including Video Game Brands in the United States, Australia, Canada and Europe, and Technology Brands in the United States, which also define our reporting units. Our reporting units are based upon the similar economic characteristics of operations within each segment, including the nature of products, product distribution and the type of customer and separate management within those regions. The Company estimates fair value based on the discounted cash flows of each reporting unit. The Company uses
We use a two-step process to measure any potential goodwill impairment. The first step of the goodwill impairment test involves estimating the fair value of each reporting unit based on its discounted projected future cash flows. If the fair value of the reporting unit is higher thanexceeds its carrying value, then goodwill is not impaired. Ifimpaired; however, if the carryingfair value of the reporting unit is higherless than the fairits carrying value, then the second teststep of the goodwill impairment test is needed. The second teststep compares the implied fair value of the reporting unit’s goodwill with its carrying amount. The implied fair value of goodwill is determined in step two of the goodwill impairment test by allocating the fair value of the reporting unit in a manner similar to a purchase price allocation used in a business combination. Any residual fair value after this allocation represents the implied fair value of the reporting unit’s goodwill. If the carrying amount of the reporting unit’s goodwill exceeds the implied fair value of its goodwill, then an impairment loss is recognized in the amount of the excess. If the carrying value of an individual indefinite-life intangible asset exceeds its fair value, such individual indefinite-life intangible asset is written down by the amount of the excess. The Company completed its annual impairment test of goodwill on the first day of the fourth quarter of fiscal 2008, fiscal 2009 and fiscal 2010 and concluded that none of its goodwill was impaired. Note 8 of “Notes to Consolidated Financial Statements” provides additional information concerning goodwill.
TheWe utilize a discounted cash flow method used to determine the fair value of reporting units requires managementunits. Management is required to make significant judgments based on the Company’sour projected sales and gross margin, annual business plans, futurelong-term business strategies, comparable store sales, store count, gross margins, operating expenses, working capital needs, capital expenditures and long-term growth rates, all considered in light of current and anticipated economic factors. Discount rates used in the analysis reflect the Company’sa hypothetical market participant’s weighted average cost of capital, current market rates and the risks associated with the projected


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cash flows. Terminal growth rates were based on long-term growth rate potential and a long-term inflation forecast. The impairment testing process is subject to inherent uncertainties and subjectivity, particularly related to sales and gross marginmargins which can be impacted by various factors including the items listed in Item"Item 1A. Risk Factors.Factors" within this Form 10-K. While the fair value is determined based on the best available information at the time of assessment, any changes in business or economic conditions could materially increase or decrease the fair value of the reporting unit’s net assets and, accordingly, could materially increase or decrease any related

33


impairment charge. BasedWhile management does not anticipate any material changes to the projected undiscounted cash flows underlying its impairment test, many other factors impact the fair value calculation. Since we are required to determine fair value from a hypothetical market participant’s perspective, discount rates used in the analyses may change based on market conditions, regardless of whether our cost of capital has changed, which could negatively impact the fair value calculation. As we periodically reassess our fair value calculations using currently available market information and internal forecasts, of the Company’s annual results, we do not anticipatechanges in our judgments and other assumptions could result in recording anymaterial impairment charges of goodwill or other intangible assets in any of the Company’sour reporting units in the future.
We completed the annual impairment test of goodwill for our United States, Canada, Australia and Europe Video Game Brands reporting units as of the first day of the fourth quarter of fiscal 2013. The results of our test indicated that none of our goodwill was impaired. The Technology Brands reporting unit was excluded from the fiscal 2013 annual impairment test as it commenced operations during the fourth quarter and therefore was not a reporting unit subject to assessment as of our annual testing date. For our United States, Canada and Australia reporting units, the calculated fair value of each of these reporting units exceeded their respective carrying values by more than 20% and the calculated fair value of our Europe reporting unit exceeded its carrying value by more than 10%. A reduction in the terminal growth rate assumption of 0.25% or an increase in the discount rate assumption of 0.25% utilized in the test for each respective reporting unit would not have resulted in an impairment.
For fiscal 2013, there was a $10.2 million goodwill write-off in the United States Video Game Brands reporting unit as a result of abandoning our investment in Spawn Labs, which is described more fully in Note 2 to our consolidated financial statements.
During the third quarter of fiscal 2012, we determined that sufficient indicators of potential impairment existed to require an interim goodwill impairment test. As a result of the interim goodwill impairment test, we recorded non-cash, non-tax deductible goodwill impairments for the third quarter of fiscal year ending January 28, 2012.2012 of $107.1 million, $100.3 million and $419.6 million in our Australia, Canada and Europe reporting units, respectively, to reduce the carrying value of goodwill.
We completed our annual impairment test of goodwill as of the first day of the fourth quarter of fiscal 2011, fiscal 2012 and fiscal 2013 and concluded that none of our goodwill was impaired. For fiscal 2011, there was a $3.3 million goodwill write-off recorded in the United States segment as a result of the exiting of a non-core business. See Note 9 to our consolidated financial statements for additional information concerning goodwill.
Other Intangible Assets and Other Noncurrent Assets.   Other intangible assets consist primarily of tradenames,trade names, dealer agreements, leasehold rights, advertising relationships and amounts attributed to favorable leasehold interests recorded primarily as a result of the Micromania acquisition and the EB merger. We record intangible assets apart from goodwill if they arise from a contractual right and are capableacquisitions of being separated from the entity and sold, transferred, licensed, rented or exchanged individually. The useful life and amortization methodology of intangible assets are amortized over the periodSpring Mobile in which they are expected to contribute directly to cash flows.
Tradenames which were recorded as a result of acquisitions, primarily Micromania, are considered indefinite life intangible assets as they are expected to contribute to cash flows indefinitely and are not subject to amortization, but they are subject to annual impairment testing. Leasehold rights which were recorded as a result of the Micromania acquisition represent the value of rights of tenancy under commercial property leases for properties located in France. Rights pertaining to individual leases can be sold by us to a new tenant or recovered by us from the landlord if the exercise of the automatic right of renewal is refused. Leasehold rights are amortized on a straight-line basis over the expected lease term not to exceed 20 years with no residual value. Favorable leasehold interests represent the value of the contractual monthly rental payments that are less than the current market rent at stores acquired as part of the Micromania acquisition or the EB merger. Favorable leasehold interests are amortized on a straight-line basis over their remaining lease term with no expected residual value. For additional information related to the Company’s intangible assets, see Note 8 of “Notes to Consolidated Financial Statements.”
Other non-current assets are made up of deposits and deferred financing fees. The deferred financing fees are associated with the Company’s revolving credit facility and the senior notes issued in October 2005 in connection with the financing of the EB merger. The deferred financing fees are being amortized over five and seven years to match the terms of the revolving credit facility and the senior notes, respectively.
Cash Consideration Received from Vendors.  The Company and its vendors participate in cooperative advertising programs and other vendor marketing programs in which the vendors provide the Company with cash consideration in exchange for marketing and advertising the vendors’ products. Our accounting for cooperative advertising arrangements and other vendor marketing programs results in a portion of the consideration received from our vendors reducing the product costs in inventory. The consideration serving as a reduction in inventory is recognized in cost of sales as inventory is sold. The amount of vendor allowances recorded as a reduction of inventory is determined by calculating the ratio of vendor allowances in excess of specific, incremental and identifiable advertising and promotional costs to merchandise purchases. The Company then applies this ratio to the value of inventory in determining the amount of vendor reimbursements recorded as a reduction to inventory reflected on the balance sheet. Because of the variability in the timing of our advertising and marketing programs throughout the year, the Company uses significant estimates in determining the amount of vendor allowances recorded as a reduction of inventory in interim periods, including estimates of full year vendor allowances, specific, incremental and identifiable advertising and promotional costs, merchandise purchases and value of inventory. Estimates of full year vendor allowances and the value of inventory are dependent upon estimates of full year merchandise purchases. Determining the amount of vendor allowances recorded as a reduction of inventory at the end of the fiscal year no longer requires the use of estimates as all vendor allowances, specific, incremental and identifiable advertising and promotional costs, merchandise purchases and value of inventory are known.
Although management considers its advertising and marketing programs to be effective, we do not believe that we would be able to incur the same level of advertising expenditures if the vendors decreased or


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discontinued their allowances. In addition, management believes that the Company’s revenues would be adversely affected if its vendors decreased or discontinued their allowances, but management is unable to quantify the impact.
Lease Accounting.  The Company’s method of accounting for rent expense (and related deferred rent liability) and leasehold improvements funded by landlord incentives for allowances under operating leases (tenant improvement allowances) is in conformance with GAAP. For leases that contain predetermined fixed escalations of the minimum rent, we recognize the related rent expense on a straight-line basis and include the impact of escalating rents for periods in which we are reasonably assured of exercising lease options and we include in the lease term any period during which the Company is not obligated to pay rent while the store is being constructed, or “rent holiday.”
Income Taxes.  The Company accounts for income taxes utilizing an asset and liability approach, and deferred taxes are determined based on the estimated future tax effect of differences between the financial reporting and tax bases of assets and liabilities using enacted tax rates. As a result of our operations in many foreign countries, our global tax rate is derived from a combination of applicable tax rates in the various jurisdictions in which we operate. We base our estimate of an annual effective tax rate at any given point in time on a calculated mix of the tax rates applicable to our Company and to estimates of the amount of income to be derived in any given jurisdiction. We file our tax returns based on our understanding of the appropriate tax rules and regulations. However, complexities in the tax rules and our operations, as well as positions taken publicly by the taxing authorities, may lead us to conclude that accruals for uncertain tax positions are required. In accordance with GAAP, we maintain accruals for uncertain tax positions until examination of the tax year is completed by the taxing authority, available review periods expire or additional facts and circumstances cause us to change our assessment of the appropriate accrual amount.
Consolidated Results of Operations
The following table sets forth certain statement of operations items as a percentage of sales for the periods indicated:
             
  52 Weeks Ended
  52 Weeks Ended
  52 Weeks Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
 
Statement of Operations Data:
            
Sales  100.0%  100.0%  100.0%
Cost of sales  73.2   73.2   74.2 
             
Gross profit  26.8   26.8   25.8 
Selling, general and administrative expenses  18.0   18.0   16.4 
Depreciation and amortization  1.8   1.8   1.6 
Merger-related expenses        0.1 
             
Operating earnings  7.0   7.0   7.7 
Interest expense, net  0.4   0.4   0.5 
Debt extinguishment expense     0.1    
             
Earnings before income taxes  6.6   6.5   7.2 
Income tax expense  2.3   2.4   2.7 
             
Consolidated net income  4.3   4.1   4.5 
Net loss attributable to noncontrolling interests     0.1    
             
Consolidated net income attributable to GameStop  4.3%  4.2%  4.5%
             
The Company includes purchasing, receiving and distribution costs in selling, general and administrative expenses, rather than cost of sales, in the statement of operations. The Company includes processing fees associated


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with purchases made by check and credit cards in cost of sales, rather than selling, general and administrative expenses, in the statement of operations. As a result of these classifications, our gross margins are not comparable to those retailers that include purchasing, receiving and distribution costs in cost of sales and include processing fees associated with purchases made by check and credit cards in selling, general and administrative expenses. The net effect of these classifications as a percentage of sales has not historically been material.
The following table sets forth sales (in millions) by significant product category for the periods indicated:
                         
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
     Percent
     Percent
     Percent
 
  Sales  of Total  Sales  of Total  Sales  of Total 
 
Sales:
                        
New video game hardware $1,720.0   18.1% $1,756.5   19.3% $1,860.2   21.1%
New video game software  3,968.7   41.9%  3,730.9   41.1%  3,685.0   41.9%
Used video game products  2,469.8   26.1%  2,394.1   26.4%  2,026.6   23.0%
Other  1,315.2   13.9%  1,196.5   13.2%  1,234.1   14.0%
                         
Total $9,473.7   100.0% $9,078.0   100.0% $8,805.9   100.0%
                         
Other products include PC entertainment and other software, digital products and currency, accessories and magazines.
The following table sets forth gross profit (in millions) and gross profit percentages by significant product category for the periods indicated:
                         
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
     Gross
     Gross
     Gross
 
  Gross
  Profit
  Gross
  Profit
  Gross
  Profit
 
  Profit  Percent  Profit  Percent  Profit  Percent 
 
Gross Profit:
                        
New video game hardware $124.9   7.3% $113.5   6.5% $112.6   6.1%
New video game software  819.6   20.7%  795.0   21.3%  768.4   20.9%
Used video game products  1,140.5   46.2%  1,121.2   46.8%  974.5   48.1%
Other  452.6   34.4%  405.0   33.8%  414.6   33.6%
                         
Total $2,537.6   26.8% $2,434.7   26.8% $2,270.1   25.8%
                         
Fiscal 2010 Compared to Fiscal 2009
Sales increased $395.7 million, or 4.4%, to $9,473.7 million in the 52 weeks of fiscal 2010 compared to $9,078.0 million in the 52 weeks of fiscal 2009. The increase in sales was primarily attributable to the addition of non-comparable store sales from the 747 stores opened since January 31, 2009, and an increase in comparable store sales of 1.1%. The increase in comparable store sales was primarily due to strong sales of new video game and PC entertainment titles in fiscal 2010 compared to fiscal 2009. Stores are included in our comparable store sales base beginning in the thirteenth month of operation and exclude the effect of changes in foreign exchange rates.
New video game hardware sales decreased $36.5 million, or 2.1%, from fiscal 2009 to fiscal 2010, primarily due to a decrease in hardware unit sell-through, primarily in the Nintendo Wii and DSi and Sony PSP, and price cuts which resulted in lower per unit sales, partially offset by the additional sales at new stores added since fiscal 2009. New video game hardware sales decreased as a percentage of sales from 19.3% in fiscal 2009 to 18.1% in fiscal 2010, primarily due to the slow-down in hardware unit sell-through as the new platforms mature, as well as price decreases initiated by the manufacturers in fiscal 2009.


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New video game software sales increased $237.8 million, or 6.4%, from fiscal 2009 to fiscal 2010, primarily due to strong sales of new video game titles released in fiscal 2010, compared to fiscal 2009, as well as sales from new stores added since fiscal 2009. New video game software sales increased as a percentage of total sales from 41.1% in fiscal 2009 to 41.9% in fiscal 2010, primarily due to the new release sales growth and the slow-down in hardware unit sell-through discussed above.
Used video game product sales increased $75.7 million, or 3.2%, from fiscal 2009 to fiscal 2010, primarily due to the increase in the availability of hardware and software associated with the current generation hardware platforms as those platforms age and expand and the additional sales at new stores added since fiscal 2009. As a percentage of sales, used video game product sales decreased from 26.4% to 26.1%, primarily due to the increase in new release video game software sales and other product sales. Sales of other product categories, including PC entertainment and other software and accessories, increased 9.9%, or $118.7 million, from fiscal 2009 to fiscal 2010, primarily due to stronger sales of newly-released PC entertainment software titles in fiscal 2010 and an increase in revenue associated with the Company’s loyalty program.
Cost of sales increased by $292.8 million, or 4.4%, from $6,643.3 million in fiscal 2009 to $6,936.1 million in fiscal 2010 as a result of the increase in sales and the changes in gross profit discussed below.
Gross profit increased by $102.9 million, or 4.2%, from $2,434.7 million in fiscal 2009 to $2,537.6 million in fiscal 2010. Gross profit as a percentage of sales was 26.8% in fiscal 2009 and fiscal 2010. Gross profit as a percentage of sales on new video game hardware increased from 6.5% in fiscal 2009 to 7.3% in fiscal 2010 due primarily to an increase in product replacement plan sales. Gross profit as a percentage of sales on new video game software decreased from 21.3% in fiscal 2009 to 20.7% in fiscal 2010, primarily due to a decrease in vendor allowances received, net of advertising expenses. Advertising expenses increased, due in part to expenses associated with the Company’s new loyalty program. Gross profit as a percentage of sales on used video game products decreased from 46.8% in fiscal 2009 to 46.2% in fiscal 2010 primarily due to promotional activities in the holiday selling season and a shift in sales from older hardware and software platform sales, which generate higher gross margins as platforms age, to current generation platform sales which have lower gross margins. Gross profit as a percentage of sales on the other product sales category increased from 33.8% in fiscal 2009 to 34.4% in fiscal 2010 primarily due to a shift in sales to higher margin accessories, increases in revenue associated with the Company’s loyalty program and the increase in sales of digital online game cards, some of which are recorded on a commission basis at 100% margin.
Selling, general and administrative expenses increased by $65.2 million, or 4.0%, from $1,635.1 million in fiscal 2009 to $1,700.3 million in fiscal 2010. The increase was primarily attributable to the increase in the number of stores in operation and the related increases in store, distribution and corporate office operating expenses, as well as expenses incurred in our digital and loyalty initiatives in fiscal 2010. Selling, general and administrative expenses as a percentage of sales were 18.0% in fiscal 2009 and fiscal 2010. Selling, general and administrative expenses include $29.6 million and $37.8 million in stock-based compensation expense for fiscal 2010 and fiscal 2009, respectively. Foreign currency transaction gains and (losses) are included in selling, general and administrative expenses and amounted to $2.5 million in fiscal 2010, compared to $3.8 million in fiscal 2009.
Depreciation and amortization expense increased $12.1 million from $162.6 million in fiscal 2009 to $174.7 million in fiscal 2010. This increase was primarily due to capital expenditures associated with the opening of 359 new stores during fiscal 2010 and investments in strategic initiatives and management information systems. Depreciation and amortization expense is expected to increase from fiscal 2010 to fiscal 2011 due to continued investments in new stores, management information systems and other strategic initiatives.
Interest income resulting from the investment of excess cash balances decreased from $2.2 million in fiscal 2009 to $1.8 million in fiscal 2010 as a result of lower invested cash balances and lower interest rates during fiscal 2010. Interest expense decreased from $45.4 million in fiscal 2009 to $37.0 million in fiscal 2010, primarily due to the retirement of $200.0 million of the Company’s senior notes since January 30, 2010 and the retirement of $100.0 million of the Company’s senior notes during fiscal 2009. Debt extinguishment expense of $6.0 million and $5.3 million was recognized in fiscal 2010 and fiscal 2009, respectively, as a result of the premiums paid related to debt retirement and the recognition of deferred financing fees and unamortized original issue discount.


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Income tax expense increased by $1.8 million, from $212.8 million in fiscal 2009 to $214.6 million in fiscal 2010. The Company’s effective tax rate decreased from 36.2% in fiscal 2009 to 34.5% in fiscal 2010 due primarily to the variability in the accounting for the Company’s uncertain tax positions. See Note 12 of “Notes to Consolidated Financial Statements” for additional information regarding income taxes.
The factors described above led to an increase in operating earnings of $25.6 million, or 4.0%, from $637.0 million in fiscal 2009 to $662.6 million in fiscal 2010 and an increase in consolidated net income of $31.1 million, or 8.3%, from $375.7 million in fiscal 2009 to $406.8 million in fiscal 2010.
In 2009, the Financial Accounting Standards Board (“FASB”) issued new guidance related to the reporting of non-controlling interests in subsidiaries. The $1.2 million and $1.6 million increase in consolidated net income attributable to GameStop shareholders for fiscal 2010 and fiscal 2009, respectively, represents the portion of the net loss of the Company’s non-wholly owned subsidiaries attributable to the minority shareholders’ interest.
Fiscal 2009 Compared to Fiscal 2008
Sales increased $272.1 million, or 3.1%, to $9,078.0 million in the 52 weeks of fiscal 2009 compared to $8,805.9 million in the 52 weeks of fiscal 2008. The increase in sales was attributable to the addition of non-comparable store sales from the 1,062 stores opened since February 2, 2008, combined with the additional sales from the Micromania acquisition for an approximate total of $896 million and increases related to changes in foreign exchange rates of $25.9 million, offset by a decrease in comparable store sales of 7.9%. The decrease in comparable store sales was due primarily to a decrease in consumer traffic worldwide as a result of the continued macroeconomic weakness and a slow-down in hardware unit sell-through.
New video game hardware sales decreased $103.7 million, or 5.6%, from fiscal 2008 to fiscal 2009, primarily due to a decrease in consumer traffic as discussed above and price cuts on hardware consoles, partially offset by the additional sales at new stores added since the prior year through growth and acquisition. New video game hardware sales decreased as a percentage of sales from 21.1% in fiscal 2008 to 19.3% in fiscal 2009, primarily due to the slow-down in hardware unit sell-through as the new platforms mature, as well as price decreases initiated by the manufacturers in fiscal 2009.
New video game software sales increased $45.9 million, or 1.2%, from fiscal 2008 to fiscal 2009, primarily due to the addition of sales at the new and acquired stores added since fiscal 2008. New video game software sales decreased as a percentage of total sales from 41.9% in fiscal 2008 to 41.1% in fiscal 2009, primarily due to the 18% growth in used video game product sales as discussed below.
Used video game product sales increased $367.5 million, or 18.1%, from fiscal 2008 to fiscal 2009, primarily due to an increase in the availability of hardware and software associated with the current generation hardware platforms as those platforms age and expand, the strong growth of used video game product sales internationally, as well as the addition of sales at the new and acquired stores added since fiscal 2008. As a percentage of sales, used video game product sales increased from 23.0% to 26.4%, primarily due to the continued expansion of the installed base of new video game consoles and the availability of used hardware and software from those consoles. Sales of other product categories, including PC entertainment and other software and accessories, decreased 3.0%, or $37.6 million, from fiscal 2008 to fiscal 2009, primarily due to stronger sales of newly released PC entertainment software titles in fiscal 2008.
Cost of sales increased by $107.5 million, or 1.6%, from $6,535.8 million in fiscal 2008 to $6,643.3 million in fiscal 2009 as a result of the increase in sales and the changes in gross profit discussed below.
Gross profit increased by $164.6 million, or 7.3%, from $2,270.1 million in fiscal 2008 to $2,434.7 million in fiscal 2009. Gross profit as a percentage of sales increased from 25.8% in fiscal 2008 to 26.8% in fiscal 2009. The gross profit percentage increase was caused primarily by the increase in sales of higher margin used video game products as a percentage of total sales in fiscal 2009. Used video game product sales carry a significantly higher margin than new video game hardware or new video game software. Gross profit as a percentage of sales on new video game hardware increased from 6.1% in fiscal 2008 to 6.5% in fiscal 2009 due primarily to an increase in product replacement plan sales. Gross profit as a percentage of sales on new video game software increased from 20.9% in fiscal 2008 to 21.3% in fiscal 2009, primarily due to the mix of software sales and margin in the various


35


countries in which we operate. Gross profit as a percentage of sales on used video game products decreased from 48.1% in fiscal 2008 to 46.8% in fiscal 2009 primarily due to increased sales of used products in the international segments as a percentage of total sales. International used product sales have a lower margin due to the immaturity of the used business model in those segments. Gross profit as a percentage of sales on the other product sales category increased slightly in fiscal 2009 when compared to fiscal 2008.
Selling, general and administrative expenses increased by $189.7 million, or 13.1%, from $1,445.4 million in fiscal 2008 to $1,635.1 million in fiscal 2009. The increase was primarily attributable to the full year effect of the acquisition of Micromania in November of fiscal 2008 and the increase in the number of stores in operation and the related increases in store, distribution and corporate office operating expenses to support the store growth. Selling, general and administrative expenses as a percentage of sales increased from 16.4% in fiscal 2008 to 18.0% in fiscal 2009. The increase in selling, general and administrative expenses as a percentage of sales was primarily due to deleveraging of fixed costs as a result of the decrease in comparable store sales in fiscal 2009. Selling, general and administrative expenses include $37.8 million and $35.4 million in stock-based compensation expense for fiscal 2009 and fiscal 2008, respectively. Foreign currency transaction gains and (losses) are included in selling, general and administrative expenses and amounted to $3.8 million in fiscal 2009, compared to ($6.4) million in fiscal 2008.
Depreciation and amortization expense increased $17.6 million from $145.0 million in fiscal 2008 to $162.6 million in fiscal 2009. This increase was primarily due to the acquisition of Micromania, capital expenditures associated with the opening of 388 new stores during fiscal 2009 and investments in management information systems.
Interest income from the investment of excess cash balances decreased from $11.6 million in fiscal 2008 to $2.2 million in fiscal 2009 as a result of lower invested cash balances due to the prior year acquisitions and lower interest rates. Interest expense decreased from $50.4 million in fiscal 2008 to $45.4 million in fiscal 2009, primarily due to the retirement of $100.0 million of the Company’s senior notes during fiscal 2009 and the retirement of $30.0 million of the Company’s senior notes during fiscal 2008. Debt extinguishment expense of $5.3 million and $2.3 million was recognized in fiscal 2009 and fiscal 2008, respectively, as a result of the premiums paid related to debt retirement and the recognition of deferred financing fees and unamortized original issue discount.
Income tax expense decreased by $22.9 million, from $235.7 million in fiscal 2008 to $212.8 million in fiscal 2009. The Company’s effective tax rate decreased from 37.2% in fiscal 2008 to 36.2% in fiscal 2009 due primarily to audit settlements and statute expirations. See Note 12 of “Notes to Consolidated Financial Statements” for additional information regarding income taxes.
The factors described above led to a decrease in operating earnings of $38.1 million, or 5.6%, from $675.1 million in fiscal 2008 to $637.0 million in fiscal 2009 and a decrease in consolidated net income of $22.6 million, or 5.7%, from $398.3 million in fiscal 2008 to $375.7 million in fiscal 2009.
The $1.6 million increase in consolidated net income attributable to GameStop shareholders for fiscal 2009 represents the portion of the net loss of the Company’s non-wholly owned subsidiaries attributable to the minority shareholders’ interest.
Segment Performance
The Company operates its business in the following segments: United States, Canada, Australia and Europe. We identified these segments based on a combination of geographic areas, the methods with which we analyze performance and how we divide management responsibility. Each of the segments consists primarily of retail operations, with all stores engaged in the sale of new and used video game systems, software and accessories (which we refer to as video game products) and PC entertainment software and related accessories. These products are substantially the same regardless of geographic location, with the primary differences in merchandise carried being the timing of the release of new products or technologies in the various segments. Stores in all segments are similar in size at an average of approximately 1,400 square feet.
As we have expanded our presence in international markets, the Company has increased its operations in foreign currencies, including the euro, Australian dollar, New Zealand dollar, Canadian dollar, British pound, Swiss franc, Danish kroner, Swedish krona, and the Norwegian kroner. The notes issued in connection with the acquisition


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of Micromania and the EB merger are reflected in the United States segment. See Note 17 of “Notes to Consolidated Financial Statements” for more information.
Sales by operating segment in U.S. dollars were as follows (in millions):
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
 
United States $6,681.2  $6,275.0  $6,466.7 
Canada  502.3   491.4   548.2 
Australia  565.2   530.2   520.0 
Europe  1,725.0   1,781.4   1,271.0 
             
Total $9,473.7  $9,078.0  $8,805.9 
             
Operating earnings by operating segment, defined as income from continuing operations before intercompany royalty fees, net interest expense and income taxes, in U.S. dollars were as follows (in millions):
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
 
United States $530.8  $488.8  $530.1 
Canada  22.6   35.0   32.6 
Australia  41.0   46.0   46.8 
Europe  68.2   67.2   65.6 
             
Total $662.6  $637.0  $675.1 
             
Total assets by operating segment in U.S. dollars were as follows (in millions):
             
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
 
United States $2,896.7  $2,864.9  $2,592.5 
Canada  357.6   337.8   288.8 
Australia  469.4   399.9   290.7 
Europe  1,340.1   1,352.7   1,311.5 
             
Total $5,063.8  $4,955.3  $4,483.5 
             
Fiscal 2010 Compared to Fiscal 2009
United States
Segment results for the United States include retail operations in 50 states, the District of Columbia, Puerto Rico and Guam, the electronic commerce Web sitewww.gamestop.com,Game Informermagazine andwww.kongregate.com, an online video gaming site. As of January 29, 2011, the United States segment included 4,536 GameStop stores, compared to 4,429 stores on January 30, 2010. Sales for fiscal 2010 increased 6.5% compared to fiscal 2009 as a result of increased sales at existing stores and the additional sales at the 434 stores opened since January 31, 2009, including the 227 stores opened in fiscal 2010. Sales at existing stores increased primarily due to strong sales of new release video game software and PC entertainment software and increased market share, partially offset by a slow-down in hardware unit sales. Segment operating income for fiscal 2010 increased by 8.6% compared to fiscal 2009, driven by the increase in sales and related margin discussed above.
Canada
Segment results for Canada include retail operations and ane-commerce site in Canada. Sales in the Canadian segment in the 52 weeks ended January 29, 2011 increased 2.2% compared to the 52 weeks ended January 30, 2010.


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The increase in sales was primarily attributable to the favorable impact of changes in exchange rates in fiscal 2010 when compared to fiscal 2009, which had the effect of increasing sales by $38.8 million. Excluding the impact of changes in exchange rates, sales in the Canadian segment decreased 5.7%. The decrease in sales was primarily due to the decrease in sales at existing stores, offset by the additional sales at the 26 stores opened since January 31, 2009. As of January 29, 2011, the Canadian segment had 345 stores compared to 337 stores as of January 30, 2010. The decrease in sales at existing stores was primarily due to weak consumer traffic and a slow-down in hardware unit sell-through and lower price points when compared to fiscal 2009. Segment operating income for fiscal 2010 decreased $12.4 million to $22.6 million compared to $35.0 million for fiscal 2009. The decrease in operating income when compared to the prior year was primarily due to the decrease in sales at existing stores and the increase in selling, general and administrative expenses associated with the increase in the number of stores in operation. The decrease in operating income was partially offset by the favorable impact of changes in exchange rates which had the effect of increasing operating earnings by $1.6 million when compared to fiscal 2009.
Australia
Segment results for Australia include retail operations ande-commerce sites in Australia and New Zealand. As of January 29, 2011, the Australian segment included 405 stores, compared to 388 stores as of January 30, 2010. Sales for the 52 weeks ended January 29, 2011 increased 6.6% compared to the 52 weeks ended January 30, 2010. The increase in sales was primarily attributable to the favorable impact of changes in exchange rates in fiscal 2010 when compared to fiscal 2009, which had the effect of increasing sales by $63.8 million. Excluding the impact of changes in exchange rates, sales in the Australian segment decreased 5.4%. The decrease in sales was primarily due to the decrease in sales at existing stores offset by the additional sales at the 59 stores opened since January 31, 2009. The decrease in sales at existing stores was primarily due to weak consumer traffic and a slow-down in hardware unit sell-through and lower price points when compared to fiscal 2009. Segment operating income in fiscal 2010 decreased by $5.0 million to $41.0 million when compared to $46.0 million in fiscal 2009. The decrease in operating earnings for fiscal 2010 was due to the decrease in sales at existing stores and the increase in selling, general and administrative expenses associated with the increase in the number of stores in operation. Selling, general and administrative expenses will rise as a percentage of sales during periods of store count growth due to the fixed nature of many store expenses compared to the immature sales at new stores. This decrease in operating earnings was offset by the favorable impact of changes in exchange rates which had the effect of increasing operating earnings by $3.8 million when compared to fiscal 2009.
Europe
Segment results for Europe include retail operations in 13 European countries ande-commerce operations in five countries. As of January 29, 2011, the European segment operated 1,384 stores, compared to 1,296 stores as of January 30, 2010. For the 52 weeks ended January 29, 2011, European sales decreased 3.2% compared to the 52 weeks ended January 30, 2010. This decrease in sales was due to the unfavorable impact of changes in exchange rates in fiscal 2010, which had the effect of decreasing sales by $106.4 million when compared to fiscal 2009, and a decrease in sales at existing stores. The decrease in sales was partially offset by additional sales at the 228 new stores opened since January 31, 2009. The decrease in sales at existing stores was primarily driven by weak consumer traffic due to the continued macroeconomic weakness and lower hardware sales as a result of a slow-down in hardware unit sell-through and lower price points when compared to fiscal 2009.
The segment operating income in Europe for fiscal 2010 increased by $1.0 million to $68.2 million compared to $67.2 million in fiscal 2009. The increase in the operating income was primarily due to an increase in gross margin, driven by an increase in used product sales, partially offset by the unfavorable impact of changes in exchange rates, which had the effect of decreasing operating earnings by $6.5 million when compared to fiscal 2009.


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Fiscal 2009 Compared to Fiscal 2008
United States
As of January 30, 2010, the United States segment included 4,429 GameStop stores, compared to 4,331 stores on January 31, 2009. Sales for the 52 weeks ended January 30, 2010 decreased 3.0% compared to the 52 weeks ended January 31, 2009 as a result of decreased sales at existing stores offset by the opening of 514 new stores, including 207 stores in the 52 weeks ended January 30, 2010. Sales at existing stores decreased partially due to a decrease in consumer traffic as a result of the continued macroeconomic weakness and a slow-down in hardware units sales, offset by an increase in used video game product sales due to an increase in the availability of hardware and software associated with the current generation of hardware platforms as those platforms age and expand. Segment operating income for the 52 weeks ended January 30, 2010 decreased by 7.8% compared to the 52 weeks ended January 31, 2009, driven by the decrease in sales and the deleveraging of the fixed components of selling, general and administrative expenses.
Canada
Sales in the Canadian segment in the 52 weeks ended January 30, 2010 decreased 10.4% compared to the 52 weeks ended January 31, 2009. The decrease in sales was primarily attributable to decreased sales at existing stores offset by the additional sales at the 47 stores opened during fiscal 2008 and fiscal 2009. As of January 30, 2010, the Canadian segment had 337 stores compared to 325 stores as of January 31, 2009. The decrease in sales at existing stores was primarily due to weak consumer traffic and a slow-down in hardware unit sell-through. Segment operating income for the 52 weeks ended January 30, 2010 increased by 7.4% to $35.0 million compared to the 52 weeks ended January 31, 2009. The increase in operating income when compared to the prior year was primarily due to an increase in gross margin, driven by an increase in used product sales and the favorable impact of changes in exchange rates which had the effect of increasing operating earnings by $1.2 million when compared to fiscal 2008.
Australia
As of January 30, 2010, the Australian segment included 388 stores, compared to 350 stores as of January 31, 2009. Sales for the 52 weeks ended January 30, 2010 increased 2.0% compared to the 52 weeks ended January 31, 2009. The increase in sales was due to the additional sales at the 112 stores opened during fiscal 2008 and fiscal 2009 and the favorable impact of changes in exchange rates, which had the effect of increasing sales by $5.2 million, offset by a decrease in sales at existing stores. The decrease in sales at existing stores was primarily due to weak consumer traffic and a slow-down in hardware unit sell-through. Segment operating income in the 52 weeks ended January 30, 2010 decreased by 1.7% to $46.0 million when compared to the 52 weeks ended January 31, 2009. The decrease in operating earnings for the 52 weeks ended January 30, 2010 was due to the decrease in sales at existing stores and the increase in selling, general and administrative expenses associated with the increase in the number of stores in operation. Selling, general and administrative expenses will rise as a percentage of sales during periods of store count growth due to the fixed nature of many store expenses compared to the immature sales at new stores. This decrease in operating earnings was offset by the favorable impact of changes in exchange rates which had the effect of increasing operating earnings by $3.6 million when compared to fiscal 2008.
Europe
Segment results for Europe include retail operations in 13 European countries including France, in which we commenced operations on November 17, 2008 as a result of the Micromania acquisition. As of January 30, 2010, the European segment operated 1,296 stores, compared to 1,201 stores as of January 31, 2009. For the 52 weeks ended January 30, 2010, European sales increased 40.2% compared to the 52 weeks ended January 31, 2009. The increase in sales was primarily due to the additional sales at the 703 new and acquired stores opened between February 3, 2008 and January 30, 2010, including the 328 stores from the Micromania acquisition in November 2008. This increase in sales was offset by the decrease in sales at existing stores and the unfavorable impact of changes in exchange rates recognized in fiscal 2009, which had the effect of decreasing sales by $15.3 million when


39


compared to fiscal 2008. The decrease in existing store sales was primarily driven by weak consumer traffic due to the continued macroeconomic weakness and a slow-down in hardware unit sell-through.
The segment operating income in Europe for the 52 weeks ended January 30, 2010 increased by 2.4% to $67.2 million compared to $65.6 million in the 52 weeks ended January 31, 2009. The increase in the operating income was primarily due to the favorable impact of changes in exchange rates which had the effect of increasing operating earnings by $5.2 million when compared to fiscal 2008. The decrease in operating earnings excluding the exchange rate effect from fiscal 2008 was due to the decrease in sales at existing stores and the increase in selling, general and administrative expenses associated with the increase in the number of stores in operation.
Liquidity and Capital Resources
Cash Flows
During fiscal 2010, cash provided by operations was $591.2 million, compared to cash provided by operations of $644.2 million in fiscal 2009. The decrease in cash provided by operations of $53.0 million from fiscal 2009 to fiscal 2010 was primarily due to an increase in cash used for inventory, partially offset by the increase in accounts payable and accrued liabilities, the increase in prepaid expenses and other current assets and the increase in other long-term liabilities, as well as the changes in the adjustment related to the excess tax benefits realized from the exercise of stock-based awards, which decreased cash provided by operations by $18.6 million. These decreases were partially offset by an increase in cash provided by consolidated net income, including the non-cash adjustments to earnings. The increase in net inventory was primarily due to higher purchases during fiscal 2010, particularly during the holiday season primarily related to hardware units which were at lower in-stock positions at the end of fiscal 2009.
During fiscal 2009, cash provided by operations was $644.2 million, compared to cash provided by operations of $549.2 million in fiscal 2008. The increase in cash provided by operations of $95.0 million from fiscal 2008 to fiscal 2009 was primarily due to an increase in cash provided by the decrease in inventory, net of the decrease in accounts payable and accrued liabilities, the increase in income taxes payable and deferred taxes, as well as the changes in the adjustment related to the excess tax benefits realized from the exercise of stock-based awards which decreased by $34.6 million. The decrease in net inventory was primarily due to lower overall purchases during fiscal 2009 as a result of the continued macroeconomic weakness and our efforts to effectively manage inventory levels. Inventory turnover also decreased in fiscal 2009 compared to fiscal 2008, primarily due to the growth in the international segments which have lower inventory turns compared to the United States segment due to their lower overall store count and multiple warehouse facilities. The increase in cash related to income taxes payable and deferred income taxes in fiscal 2009 compared to fiscal 2008 was primarily due to the timing of the recognition of deferred income tax items and the timing of estimated income tax payments at the end of fiscal 2009.
Cash used in investing activities was $240.1 million in fiscal 2010, $187.2 million in fiscal 2009 and $820.9 million in fiscal 2008. During fiscal 2010, the Company used $202.0 million for capital expenditures primarily to open 359 stores and to invest in information systems and $38.1 million for acquisitions in support of the Company’s digital initiatives. During fiscal 2009, the Company used $178.8 million for capital expenditures primarily to open 388 new stores and to invest in information systems. In addition, the Company used $8.4 million on acquisitions. During fiscal 2008, the Company used $580.4 million, net of cash acquired, to purchase Micromania and $50.3 million, net of cash acquired, to acquire Free Record Shop Norway AS, The Gamesman Limited and an increased ownership interest in GameStop Group Limited. In addition, during fiscal 2008, $190.2 million of cash was used for capital expenditures primarily to open 674 new stores and to invest in information systems.
Cash used in financing activities was $555.6 million in fiscal 2010. Cash used in financing activities was $154.4 million in fiscal 2009 and cash provided by financing activities was $29.6 million in fiscal 2008. The cash flows used in financing activities in fiscal 2010 were primarily for the repurchase of $381.2 million of treasury shares and $200.0 million in principal of the Company’s senior notes. The cash flows used in financing activities in fiscal 2009 were primarily for the repurchase of $100.0 million in principal amount of the Company’s senior notes and the purchase of $58.4 million of treasury shares. The cash flows provided by financing activities in fiscal 2008 were due to cash received related to the issuance of shares associated with stock option exercises of $28.9 million


40


and for the excess tax benefits realized from the exercise of stock-based awards of $34.2 million. These cash inflows were offset by the repurchase of $30.0 million in principal amount of the Company’s senior notes. In addition, the Company borrowed $425.0 million related to the acquisition of Micromania and subsequently repaid the balance before the end of fiscal 2008.
Sources of Liquidity
We utilize cash generated from operations and have funds available to us under our revolving credit facility to cover seasonal fluctuations in cash flows and to support our various growth initiatives. Our cash and cash equivalents are carried at cost, which approximates market value, and consist primarily of time deposits with highly rated commercial banks and money market investment funds holding direct U.S. Treasury obligations.
On January 4, 2011, the Company entered into a $400 million credit agreement (the “Revolver”), which amends and restates, in its entirety, the Company’s prior credit agreement entered into on October 11, 2005 (the “Credit Agreement”). The Revolver provides for a five-year, $400 million asset-based facility, including a $50 million letter of credit sublimit, secured by substantially all of the Company’s and its domestic subsidiaries’ assets. The Company has the ability to increase the facility, which matures in January 2016, by $150 million under certain circumstances. The extension of the Revolver to 2016 reduces our exposure to potential tightening in the credit markets.
The availability under the Revolver is limited to a borrowing base which allows the Company to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. Letters of credit reduce the amount available to borrow by their face value. The Company’s ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if Revolver excess availability is less than 20%, or is projected to be within 12 months after such payment. In addition, if Revolver usage is projected to be equal to or greater than 25% of the borrowing base during the prospective12-month period, the Company is subject to meeting a fixed charge coverage ratio of 1.1:1.0 prior to making such payments. In the event that excess availability under the Revolver is at any time less than the greater of (1) $40 million or (2) 12.5% of the lesser of the total commitment or the borrowing base, the Company will be subject to a fixed charge coverage ratio covenant of 1.1:1.0.
The Revolver places certain restrictions on the Company and its subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness. The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 1.25% to 1.50% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% and (c) the London Interbank Offered (“LIBO”) rate for a30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 2.25% to 2.50% above the LIBO rate. The applicable margin is determined quarterly as a function of the Company’s average daily excess availability under the facility and is set at 1.25% for prime rate loans and 2.25% for LIBO rate loans until the first day of the fiscal quarter of the borrowers commencing on May 1, 2011. In addition, the Company is required to pay a commitment fee of 0.375% or 0.50%, depending on facility usage, for any unused portion of the total commitment under the Revolver. As of January 29, 2011, the applicable margin was 1.25% for prime rate loans and 2.25% for LIBO rate loans, while the required commitment fee was 0.50% for the unused portion of the Revolver.
The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by the Company or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting the Company or its subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or the liquidation of the Company or certain of its subsidiaries.
During fiscal 2010, the Company borrowed and repaid $120 million under the Credit Agreement. During fiscal 2009, the Company borrowed and repaid $115 million under the Credit Agreement. As of January 29, 2011, there were no borrowings outstanding under the Revolver and letters of credit outstanding totaled $8.2 million.
In September 2007, the Company’s Luxembourg subsidiary entered into a discretionary $20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with


41


the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit will be made available to the Company’s foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of January 29, 2011, there were $11.0 million of cash overdrafts outstanding under the Line of Credit and bank guarantees outstanding totaled $5.6 million.
In September 2005, the Company, along with GameStop, Inc. as co-issuer (together with the Company, the “Issuers”), completed the offering of $300 million aggregate principal amount of Senior Floating Rate Notes due 2011 (the “Senior Floating Rate Notes”) and $650 million aggregate principal amount of Senior Notes due 2012 (the “Senior Notes” and, together with the Senior Floating Rate Notes, the “Notes”). The Notes were issued under an Indenture, dated September 28, 2005 (the “Indenture”), by and among the Issuers, the subsidiary guarantors party thereto, and Citibank, N.A., as trustee (the “Trustee”). In November 2006, Wilmington Trust Company was appointed as the new Trustee for the Notes.
The Senior Notes bear interest at 8.0% per annum, mature on October 1, 2012 and were priced at 98.688%, resulting in a discount at the time of issue of $8.5 million. The discount is being amortized using the effective interest method. As of January 29, 2011, the unamortized original issue discount was $1.0 million. The Issuers pay interest on the Senior Notes semi-annually, in arrears, every April 1 and October 1, to holders of record on the immediately preceding March 15 and September 15, and at maturity.
The Indenture contains affirmative and negative covenants customary for such financings, including, among other things, limitations on (1) the incurrence of additional debt, (2) restricted payments, (3) liens, (4) sale and leaseback transactions and (5) asset sales. Events of default provided for in the Indenture include, among other things, failure to pay interest or principal on the Notes, other breaches of covenants in the Indenture, and certain events of bankruptcy and insolvency. As of January 29, 2011, the Company was in compliance with all covenants associated with the Revolver and the Indenture.
Under certain conditions, the Issuers may on any one or more occasions prior to maturity redeem up to 100% of the aggregate principal amount of Senior Notes issued under the Indenture at redemption prices at or in excess of 100% of the principal amount thereof plus accrued and unpaid interest, if any, to the redemption date. The circumstances which would limit the percentage of the Notes which may be redeemed or which would require the Company to pay a premium in excess of 100% of the principal amount are defined in the Indenture. Upon a Change of Control (as defined in the Indenture), the Issuers are required to offer to purchase all of the Notes then outstanding at 101% of the principal amount thereof plus accrued and unpaid interest, if any, to the date of purchase. The Issuers may acquire Senior Notes by means other than redemption, whether by tender offer, open market purchases, negotiated transactions or otherwise, in accordance with applicable securities laws, so long as such acquisitions do not otherwise violate the terms of the Indenture.
In November 2008, in connection with the acquisition of Micromania, the Company entered into a Term Loan Agreement (the “Term Loan Agreement”) with Bank of America, N.A. and Banc of America Securities LLC. The Term Loan Agreement provided for term loans (“Term Loans”) in the aggregate of $150 million, consisting of a $50 million secured term loan (“Term Loan A”) and a $100 million unsecured term loan (“Term Loan B”). The effective interest rate on Term Loan A was 5.75% per annum and the effective rate on Term Loan B ranged from 5.0% to 5.75% per annum.
In addition to the $150 million under the Term Loans, the Company borrowed $275 million under the Credit Agreement to complete the acquisition of Micromania in November 2008. As of January 31, 2009, the Credit Agreement and the Term Loans were repaid in full.
As of January 30, 2010 and January 29, 2011, the only long-term debt outstanding was the Senior Notes.
The maturity on the $250 million Senior Notes, gross of the unamortized original issue discount of $1.0 million, occurs in the fiscal year ending January 2013.


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Uses of Capital
Our future capital requirements will depend on the number of new stores we open and the timing of those openings within a given fiscal year. We opened 359 stores in fiscal 2010. We expect to open approximately 300 stores in fiscal 2011. Capital expenditures for fiscal 2011 are projected to be approximately $170 million, to be used primarily to fund continued digital initiatives, new store openings, store remodels and invest in distribution and information systems in support of operations.
Between May 2006 and October 2010, the Company repurchased and redeemed the $300 million of Senior Floating Rate Notes and $400 million of Senior Notes under previously announced buybacks authorized by its Board of Directors. All of the authorized amounts were repurchased or redeemed and the repurchased Notes were delivered to the Trustee for cancellation. The associated loss on the retirement of debt was $6.0 million, $5.3 million and $2.3 million for the 52 week periods ended January 29, 2011, January 30, 2010 and January 31, 2009, respectively, which consisted of the premium paid to retire the Notes and the write-off of the deferred financing fees and the original issue discount on the Notes.
The changes in the carrying amount of the Senior Notes for the Company for the 52 weeks ended January 30, 2010 and the 52 weeks ended January 29, 2011 were as follows, in millions:
     
Balance at January 31, 2009 $545.7 
Repurchase of Senior Notes, net  (98.4)
     
Balance at January 30, 2010 $447.3 
Repurchase of Senior Notes, net  (198.3)
     
Balance at January 29, 2011 $249.0 
     
We used cash to expand the Company through acquisitions. On November 17, 2008, GameStop France SAS, a wholly owned subsidiary of GameStop, completed the acquisition of substantially all of the outstanding capital stock of SFMI Micromania from its shareholders for approximately $580.4 million, net of cash acquired. Micromania is a leading retailer of video and computer games in France with 379 stores as of January 29, 2011. The Company funded the transaction with cash on hand, a draw on the Credit Agreement totaling $275 million, and the Term Loans.
In addition to the Micromania acquisition, the Company completed other acquisitions in fiscal 2008 with a total consideration of $50.3 million. During fiscal 2010 and fiscal 2009, the Company used $38.1 million and $8.4 million, respectively, for acquisitions which were primarily for the Company’s overall digital growth strategy.
On January 11, 2010, the Board of Directors of the Company approved a $300 million share repurchase program authorizing the Company to repurchase its common stock. For fiscal 2009, the number of shares repurchased were 6.1 million for an average price per share of $20.12. In September 2010, the Board of Directors of the Company approved an additional $300 million share repurchase program authorizing the Company to repurchase its common stock. For fiscal 2010, the number of shares repurchased were 17.1 million for an average price per share of $19.84. On February 4, 2011, the Board of Directors of the Company authorized a $500 million repurchase fund to be used for share repurchases of its common stockand/or to retire the Company’s Senior Notes. This plan replaced the September 2010 $300 million stock repurchase plan which had $138.4 million remaining. As of March 24, 2011, the Company has purchased an additional 5.9 million shares for an average price per share of $19.88 with $382.3 million remaining under the outstanding authorization.
Based on our current operating plans, we believe that available cash balances, cash generated from our operating activities and funds available under the Revolver will be sufficient to fund our operations, required payments on the Senior Notes, digital initiatives, store expansion and remodeling activities and corporate capital expenditure programs for at least the next 12 months.


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Contractual Obligations
The following table sets forth our contractual obligations as of January 29, 2011:
                     
  Payments Due by Period 
     Less Than
        More Than
 
Contractual Obligations Total  1 Year  1-3 Years  3-5 Years  5 Years 
  (In millions) 
 
Long-Term Debt(1) $290.0  $20.0  $270.0  $  $ 
Operating Leases  1,337.6   350.7   492.2   231.8   262.9 
Purchase Obligations(2)  903.7   903.7          
                     
Total $2,531.3  $1,274.4  $762.2  $231.8  $262.9 
                     
(1)The long-term debt consists of $250.0 million (principal value), which bears interest at 8.0% per annum. Amounts include contractual interest payments.
(2)Purchase obligations represent outstanding purchase orders for merchandise from vendors. These purchase orders are generally cancelable until shipment of the products.
In addition to minimum rentals, the operating leases generally require the Company to pay all insurance, taxes and other maintenance costs and may provide for percentage rentals. Percentage rentals are based on sales performance in excess of specified minimums at various stores. Leases with step rent provisions, escalation clauses or other lease concessions are accounted for on a straight-line basis over the lease term, including renewal options for those leases in which it is reasonably assured that the Company will exercise the renewal option. The Company does not have leases with capital improvement funding.
The Company has entered into employment agreements with Daniel A. DeMatteo, Executive Chairman; R. Richard Fontaine, Chairman International; J. Paul Raines, Chief Executive Officer; Tony D. Bartel, President and Robert A. Lloyd, Executive Vice President and Chief Financial Officer. The term of the employment agreement with Mr. DeMatteo commenced on April 11, 2005, when he was Chief Operating Officer of the Company, and was renewed in April 2010 with an expiration date of March 3, 2013. The term of the employment agreement with Mr. Fontaine commenced on April 11, 2005, when he was Chairman and Chief Executive Officer of the Company, and was renewed in April 2010 with an expiration date of March 3, 2013. The term of the employment agreement for Mr. Raines commenced on September 7, 2008 and continues for a period of three years thereafter. The term of the employment agreement for Mr. Bartel commenced on October 24, 2008 and continues for a period of three years thereafter. The term of the employment agreement for Mr. Lloyd commenced on June 2, 2010 and continues for a period of three years thereafter.
Each of the employment agreements was amended on February 9, 2011 to eliminate the right of each executive to terminate his employment agreement as a result of achange-in-control of the Company. The amendments also eliminated the automatic renewal provision of each agreement, except for Mr. Fontaine, whose agreement does not contain an automatic renewal provision. The minimum annual salaries during the term of employment under the amended and restated employment agreements for Messrs. DeMatteo, Fontaine, Raines, Bartel and Lloyd shall be no less than $1,250,000, $600,000, $1,000,000, $750,000 and $500,000, respectively. The Board of Directors of the Company has set the annual salaries of Messrs. DeMatteo, Raines, Bartel and Lloyd for fiscal 2011 at $1,250,000, $1,030,000, $775,000 and $550,000, respectively. The employment agreement for Mr. Fontaine stipulates that his annual salary for the period between March 27, 2011 and March 3, 2013 will be $600,000.
As of January 29, 2011, we had standby letters of credit outstanding in the amount of $8.2 million and had bank guarantees outstanding in the amount of $17.7 million, $6.1 million of which are cash collateralized.
As of January 29, 2011, the Company had $24.9 million of income tax liability, including accrued interest and penalties related to unrecognized tax benefits in other long-term liabilities in its consolidated balance sheet. At the time of this filing, the settlement period for the noncurrent portion of our income tax liability cannot be determined. In addition, any payments related to unrecognized tax benefits would be partially offset by reductions in payments in other jurisdictions.


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In 2003, the Company purchased a 51% controlling interest in GameStop Group Limited, which operates stores in Ireland and the United Kingdom. Under the terms of the purchase agreement, the minority interest owners have the ability to require the Company to purchase their remaining shares in incremental percentages at a price to be determined based partially on the Company’s price to earnings ratio and GameStop Group Limited’s earnings. Shares representing 16% were purchased in June 2008 and an additional 16% was purchased in July 2009, bringing the Company’s total interest in GameStop Group Limited to approximately 84%. The Company already consolidates the results of GameStop Group Limited; therefore, any additional amounts acquired will not have a material effect on the Company’s financial statements.
Off-Balance Sheet Arrangements
As of January 29, 2011, the Company had no off-balance sheet arrangements as defined in Item 303 ofRegulation S-K.
Impact of Inflation
We do not believe that inflation has had a material effect on our net sales or results of operations.
Certain Relationships and Related Transactions
The Company has various relationships with Barnes & Noble, Inc. (“Barnes & Noble”), a related party through a common stockholder who is the Chairman of the Board of Directors of Barnes & Noble and a member of the Company’s Board of Directors. The Company operates departments within eight bookstores operated by Barnes & Noble, whereby the Company pays a license fee to Barnes & Noble on the gross sales of such departments. Additionally,www.gamestop.com is the exclusive specialty video game retailer listed onwww.bn.com, Barnes & Noble’se-commerce site whereby the Company pays a fee to Barnes & Noble for sales of video game or PC entertainment products sold throughwww.bn.com. The Company also continues to incur costs related to its participation in Barnes & Noble’s workers’ compensation, property and general liability insurance programs prior to June 2005. During the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009, the charges related to these transactions amounted to $1.4 million, $1.6 million and $1.9 million, respectively.
Recent Accounting Standards and Pronouncements
In January 2010, the FASB issued Accounting Standards Update (“ASU”) ASU2010-6,Improving Disclosures About Fair Value Measurements.On January 31, 2010, the Company adopted ASU2010-6, which requires reporting entities to make new disclosures about recurring or nonrecurring fair-value measurements, including significant transfers into and out of the standard’s Level 1 and Level 2 fair-value measurements and information on purchases, sales, issuances, and settlements on a gross basis for Level 3 fair-value measurements. ASU2010-6 is effective for annual reporting periods beginning after December 15, 2009, except for Level 3 reconciliation disclosures which are effective for annual periods beginning after December 15, 2010. The adoption of ASU2010-6 did not have a material impact on the Company’s consolidated financial statements.
On January 31, 2010, the Company adopted ASU2010-09,Subsequent Events — Amendments to Certain Recognition and Disclosure Requirements, which amends Accounting Standards Codification (“ASC”) Topic 855, Subsequent Events,so that SEC filers no longer are required to disclose the date through which subsequent events have been evaluated in originally issued and revised financial statements. The adoption of ASU2010-09 did not have a material impact on the Company’s consolidated financial statements.
In December 2010, the FASB issued ASU2010-28,Intangibles — Goodwill and Other. ASU2010-28 modifies step one of the goodwill impairment test for reporting units with zero or negative carrying amounts and offers guidance on when to perform step two of the testing. For those reporting units, an entity is required to perform step two of the goodwill impairment test if it is more likely than not that a goodwill impairment exists based upon factors such as unanticipated competition, the loss of key personnel and adverse regulatory changes. ASU2010-28 is effective for fiscal years, and interim periods within those years, beginning after December 15, 2010. The adoption of ASU2010-28 is not expected to have a material effect on the Company’s consolidated financial statements.


45


In December 2010, the FASB issued ASU2010-29, which updates the guidance in ASC 805,Business Combinations, to clarify that pro forma disclosures should be presented as if a business combination occurred at the beginning of the prior annual period for purposes of preparing both the current reporting period and the prior reporting period pro forma financial information. These disclosures should be accompanied by a narrative description about the nature and amount of material, nonrecurring pro forma adjustments. ASU2010-29 is effective for business combinations consummated in periods beginning after December 15, 2010, and is required to be applied prospectively as of the date of adoption. The adoption of ASU2010-29 is not expected to have a material effect on the Company’s consolidated financial statements.
Seasonality
Our business, like that of many retailers, is seasonal, with the major portion of sales and operating profit realized during the fourth quarter which includes the holiday selling season. Results for any quarter are not necessarily indicative of the results that may be achieved for a full fiscal year. Quarterly results may fluctuate materially depending upon, among other factors, the timing of new product introductions and new store openings, sales contributed by new stores, increases or decreases in comparable store sales, adverse weather conditions, shifts in the timing of certain holidays or promotions and changes in our merchandise mix.
Item 7A.Quantitative and Qualitative Disclosures About Market Risk
Interest Rate Exposure
Our Revolver’s per annum interest rate is variable and is based on one of (i) the U.S. prime rate, (ii) the LIBO rate or (iii) the U.S. federal funds rate. We do not use derivative financial instruments to hedge interest rate exposure. We limit our interest rate risks by investing our excess cash balances in short-term, highly-liquid instruments with a maturity of one year or less. In addition, the Senior Notes outstanding carry a fixed interest rate. We do not expect any material losses from our invested cash balances, and we believe that our interest rate exposure is modest.
Foreign Currency Risk
The Company uses forward exchange contracts, foreign currency options and cross-currency swaps (together, the “Foreign Currency Contracts”) to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. The Foreign Currency Contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. For the fiscal year ended January 29, 2011, the Company recognized a $7.1 million loss in selling, general and administrative expenses related to the trading of derivative instruments. The aggregate fair value of the Foreign Currency Contracts as of January 29, 2011 was a net asset of $1.2 million as measured by observable inputs obtained from market news reporting services, such as Bloomberg and The Wall Street Journal, and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well as other relevant economic measures. A hypothetical strengthening or weakening of 10% in the foreign exchange rates underlying the Foreign Currency Contracts from the market rate as of January 29, 2011 would result in a (loss) or gain in value of the forwards, options and swaps of ($20.5) million or $20.5 million, respectively.
We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit risk on all of our derivative financial instruments and cash equivalent investments. The Company manages counterparty risk according to the guidelines and controls established under comprehensive risk management and investment policies. We continuously monitor our counterparty credit risk and utilize a number of different counterparties to minimize our exposure to potential defaults. We do not require collateral under derivative or investment agreements.
Item 8.Financial Statements and Supplementary Data
See Item 15(a)(1) and (2) of thisForm 10-K.


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Item 9.Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
None.
Item 9A.Controls and Procedures
(a) Evaluation of Disclosure Controls and Procedures
As of the end of the period covered by this report, the Company’s management conducted an evaluation, under the supervision and with the participation of the principal executive officer and principal financial officer, of the Company’s disclosure controls and procedures (as defined inRules 13a-15(e) and15d-15(e) under the Exchange Act) at the reasonable assurance level. Based on this evaluation, the principal executive officer and principal financial officer concluded that, as of the end of the period covered by this report, the Company’s disclosure controls and procedures are designed to provide reasonable assurance of achieving their objectives and that the Company’s disclosure controls and procedures are effective at the reasonable assurance level. Notwithstanding the foregoing, a control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in the Company’s periodic reports.
(b) Management’s Annual Report on Internal Control Over Financial Reporting
Our management is responsible for establishing and maintaining adequate internal control over financial reporting, as such term is defined in Exchange ActRules 13a-15(f) and15d-15(f). Under the supervision and with the participation of our management, including our principal executive officer and principal financial officer, we conducted an evaluation of the effectiveness of our internal control over financial reporting based on the framework inInternal Control — Integrated Frameworkissued by the Committee of Sponsoring Organizations of the Treadway Commission. Based on our evaluation under the framework inInternal Control — Integrated Framework, our management concluded that our internal control over financial reporting was effective at the reasonable assurance level as of January 29, 2011. The effectiveness of our internal control over financial reporting as of January 29, 2011 has been audited by BDO USA, LLP, an independent registered public accounting firm, as stated in their report which is included in thisForm 10-K.
(c) Changes in Internal Control Over Financial Reporting
There was no change in the Company’s internal control over financial reporting (as such term is defined inRules 13a-15(f) and15d-15(f) under the Exchange Act) during the Company’s most recently completed fiscal quarter that has materially affected, or is reasonably likely to materially affect, the Company’s internal control over financial reporting.
Item 9B.Other Information
None.
PART III
Item 10.Directors, Executive Officers and Corporate Governance*
Code of Ethics
The Company has adopted a Code of Ethics for Senior Financial and Executive Officers that is applicable to the Company’s Executive Chairman, Chairman International, Chief Executive Officer, President, Chief Financial Officer, Chief Accounting Officer, any Executive Vice President of the Company and any Vice President of the Company employed in a finance or accounting role. This Code of Ethics is filed as Exhibit 14.1 to thisForm 10-K. The Company also has adopted a Code of Standards, Ethics and Conduct applicable to all of the Company’s management-level employees, which is filed as Exhibit 14.2 to thisForm 10-K.
In accordance with SEC rules, the Company intends to disclose any amendment (other than any technical, administrative, or other non-substantive amendment) to either of the above Codes, or any waiver of any provision


47


thereof with respect to any of the executive officers listed in the paragraph above, on the Company’s Web site (www.gamestop.com) within four business days following such amendment or waiver.
Item 11.Executive Compensation*
Item 12.Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters*
Item 13.Certain Relationships and Related Transactions, and Director Independence*
Item 14.Principal Accountant Fees and Services*
PART IV
Item 15.Exhibits and Financial Statement Schedules
(a) The following documents are filed as a part of thisForm 10-K:
(1) Index and Consolidated Financial Statements
The list of consolidated financial statements set forth in the accompanying Index to Consolidated Financial Statements atpage F-1 herein is incorporated herein by reference. Such consolidated financial statements are filed as part of this report onForm 10-K.
(2) Financial Statement Schedules required to be filed by Item 8 of thisForm 10-K:
The following financial statement schedule for the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009 is filed as part of this report onForm 10-K and should be read in conjunction with our Consolidated Financial Statements appearing elsewhere in thisForm 10-K:
Schedule

Schedule II — Valuation and Qualifying Accounts
For the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009:
                     
Column A Column B  Column C(1)  Column C(2)  Column D  Column E 
        Charged
       
        to Other
  Deductions-
    
  Balance at
  Charged to
  Accounts-
  Write-Offs
  Balance at
 
  Beginning
  Costs and
  Accounts
  Net of
  End of
 
  of Period  Expenses  Payable  Recoveries  Period 
  (In millions) 
 
Inventory Reserve, deducted from asset accounts                    
52 Weeks Ended January 29, 2011 $66.5  $27.5  $39.5  $64.0  $69.5 
52 Weeks Ended January 30, 2010  56.6   48.9   34.1   73.1   66.5 
52 Weeks Ended January 31, 2009  59.7   43.0   34.7   80.8   56.6 
Column C(2) consists primarily of amounts received from vendors for defective allowances.
The Company does not maintain a reserve for estimated sales returns and allowances as amounts are considered to be immaterial. All other schedules are omitted because they are not applicable.
     *  The information not otherwise provided herein that is required by Items 10, 11, 12, 13 and 14 will be set forth in the definitive proxy statement relating to the 2011 Annual Meeting of Stockholders of the Company, which is to be filed with the SEC pursuant to Regulation 14A under the Securities Exchange Act of 1934, as amended. This definitive proxy statement relates to a meeting of stockholders involving the election of directors and the portions therefrom required to be set forth in thisForm 10-K by Items 10, 11, 12, 13 and 14 are incorporated herein by reference pursuant to General Instruction G(3) toForm 10-K.


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(b) Exhibits
The following exhibits are filed as part of thisForm 10-K:
     
Exhibit
  
Number Description
 
 2.1 Agreement and Plan of Merger, dated as of April 17, 2005, among GameStop Corp. (f/k/a GSC Holdings Corp.), Electronics Boutique Holdings Corp., GameStop, Inc., GameStop Holdings Corp. (f/k/a GameStop Corp.), Cowboy Subsidiary LLC and Eagle Subsidiary LLC.(1)
 2.2 Sale and Purchase Agreement, dated September 30, 2008, between EB International Holdings, Inc. and L Capital, LV Capital, Europ@Web and other Micromania shareholders.(13)
 2.3 Amendment, dated November 17, 2008, to Sale and Purchase Agreement for Micromania Acquisition listed as Exhibit 2.2 above.(14)
 3.1 Second Amended and Restated Certificate of Incorporation.(2)
 3.2 Amended and Restated Bylaws.(3)
 3.3 Amendment to Amended and Restated Bylaws.(12)
 4.1 Indenture, dated September 28, 2005, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), GameStop, Inc., the subsidiary guarantors party thereto, and Citibank N.A., as trustee.(4)
 4.2 First Supplemental Indenture, dated October 8, 2005, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), GameStop, Inc., the subsidiary guarantors party thereto, and Citibank N.A., as trustee.(5)
 4.3 Rights Agreement, dated as of June 27, 2005, between GameStop Corp. (f/k/a GSC Holdings Corp.) and The Bank of New York, as Rights Agent.(3)
 4.4 Form of Indenture.(6)
 10.1 Insurance Agreement, dated as of January 1, 2002, between Barnes & Noble, Inc. and GameStop Holdings Corp. (f/k/a GameStop Corp.).(7)
 10.2 Operating Agreement, dated as of January 1, 2002, between Barnes & Noble, Inc. and GameStop Holdings Corp. (f/k/a GameStop Corp.).(7)
 10.3 Fourth Amended and Restated 2001 Incentive Plan.(16)
 10.4 Second Amended and Restated Supplemental Compensation Plan.(8)
 10.5 Form of Option Agreement.(9)
 10.6 Form of Restricted Share Agreement.(10)
 10.7 Amended and Restated Credit Agreement, dated as of January 4, 2011, among GameStop Corp., as Lead Borrower for: GameStop Corp., GameStop, Inc., Sunrise Publications, Inc., Electronics Boutique Holdings Corp., ELBO Inc., EB International Holdings, Inc., Kongregate Inc., GameStop Texas Ltd., Marketing Control Services, Inc., SOCOM LLC and Bank of America, N.A., as Issuing Bank, Bank of America, N.A., as Administrative Agent and Collateral Agent, Wells Fargo Capital Finance, LLC, as Syndication Agent, U.S. Bank National Association and Regions Bank, as Co-Documentation Agents, and Merrill Lynch, Pierce, Fenner & Smith Incorporated, as Sole Lead Arranger and Sole Bookrunner.(19)
 10.8 Guaranty, dated as of October 11, 2005, by GameStop Corp. (f/k/a GSC Holdings Corp.) and certain subsidiaries of GameStop Corp. in favor of the agents and lenders.(11)
 10.9 Amended and Restated Security Agreement, dated January 4, 2011, among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(19)
 10.10 Amended and Restated Patent and Trademark Security Agreement, dated January 4, 2011, among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(19)
 10.11 Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between GameStop of Texas, L.P. and Bank of America, N.A., as Collateral Agent.(11)
 10.12 Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between Electronics Boutique of America, Inc. and Bank of America, N.A., as Collateral Agent.(11)


49


     
Exhibit
  
Number Description
 
 10.13 Amended and Restated Pledge Agreement, dated January 4, 2011, by and among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(19)
 10.14 Term Loan Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, Bank of America, N.A., as Administrative Agent and Collateral Agent, and Banc of America Securities LLC, as Sole Arranger and Bookrunner.(14)
 10.15 Security Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender and Bank of America, N.A., as Collateral Agent.(14)
 10.16 Patent and Trademark Security Agreement, dated as of November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, and Bank of America, N.A., as Collateral Agent.(14)
 10.17 Securities Collateral Pledge Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, and Bank of America, N.A., as Collateral Agent.(14)
 10.18 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and R. Richard Fontaine.(15)
 10.19 Amendment, dated as of April 5, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and R. Richard Fontaine.(17)
 10.20 Second Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010, between GameStop Corp. and R. Richard Fontaine.(18)
 10.21 Third Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010 and a Second Amendment dated as of June 2, 2010, between GameStop Corp. and R. Richard Fontaine.(20)
 10.22 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and Daniel A. DeMatteo.(15)
 10.23 Amendment, dated as of April 5, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and Daniel A. DeMatteo.(17)
 10.24 Second Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010, between GameStop Corp. and Daniel A. DeMatteo.(18)
 10.25 Third Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010 and a Second Amendment dated as of June 2, 2010, between GameStop Corp. and Daniel A. DeMatteo.(20)
 10.26 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and Tony Bartel.(15)
 10.27 Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and Tony Bartel.(18)
 10.28 Second Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of June 2, 2010, between GameStop Corp. and Tony Bartel.(20)
 10.29 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and Paul Raines.(15)
 10.30 Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and Paul Raines.(18)

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Exhibit
  
Number Description
 
 10.31 Second Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of June 2, 2010, between GameStop Corp. and Paul Raines.(20)
 10.32 Executive Employment Agreement, dated as of June 2, 2010, between GameStop Corp. and Robert Lloyd.(18)
 10.33 Amendment, dated as of February 9, 2011, to Executive Employment Agreement, dated as of June 2, 2010, between GameStop Corp. and Robert Lloyd.(20)
 12.1 Computation of Ratio of Earnings to Fixed Charges.
 14.1 Code of Ethics for Senior Financial and Executive Officers.
 14.2 Code of Standards, Ethics and Conduct.
 21.1 Subsidiaries.
 23.1 Consent of BDO USA, LLP.
 31.1 Certification of Chief Executive Officer pursuant toRule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 31.2 Certification of Chief Financial Officer pursuant toRule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 32.1 Certification of Chief Executive Officer pursuant toRule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 32.2 Certification of Chief Financial Officer pursuant toRule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
101.INSXBRL Instance Document
101.SCHXBRL Taxonomy Extension Schema
101.CALXBRL Taxonomy Extension Calculation Linkbase
101.DEFXBRL Taxonomy Extension Definition Linkbase
101.LABXBRL Taxonomy Extension Label Linkbase
101.PREXBRL Taxonomy Extension Presentation Linkbase
(1)Incorporated by reference to GameStop Holdings Corp.’sForm 8-K filed with the Securities and Exchange Commission on April 18, 2005.
(2)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on February 7, 2007.
(3)Incorporated by reference to the Registrant’s Amendment No. 1 toForm S-4 filed with the Securities and Exchange Commission on July 8, 2005.
(4)Incorporated by reference to GameStop Holdings Corp.’sForm 8-K filed with the Securities and Exchange Commission on September 30, 2005.
(5)Incorporated by reference to the Registrant’sForm 10-Q for the fiscal quarter ended October 29, 2005 filed with the Securities and Exchange Commission on December 8, 2005.
(6)Incorporated by reference to the Registrant’sForm S-3ASR filed with the Securities and Exchange Commission on April 10, 2006.
(7)Incorporated by reference to GameStop Holdings Corp.’s Amendment No. 3 toForm S-1 filed with the Securities and Exchange Commission on January 24, 2002.
(8)Incorporated by reference to Appendix A to the Registrant’s Proxy Statement for 2008 Annual Meeting of Stockholders filed with the Securities and Exchange Commission on May 23, 2008.
(9)Incorporated by reference to GameStop Holdings Corp.’sForm 10-K for the fiscal year ended January 29, 2005 filed with the Securities and Exchange Commission on April 11, 2005.

51


(10)Incorporated by reference to GameStop Holdings Corp.’sForm 8-K filed with the Securities and Exchange Commission on September 12, 2005.
(11)Incorporated by reference to Registrant’sForm 8-K filed with the Securities and Exchange Commission on October 12, 2005.
(12)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on February 8, 2011.
(13)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on October 2, 2008.
(14)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on November 18, 2008.
(15)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on January 7, 2009.
(16)Incorporated by reference to Appendix A to the Registrant’s Proxy Statement for 2009 Annual Meeting of Stockholders filed with the Securities and Exchange Commission on May 22, 2009.
(17)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on April 9, 2010.
(18)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on June 2, 2010.
(19)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on January 6, 2011.
(20)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on February 9, 2011.


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SIGNATURES
Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused thisForm 10-K to be signed on its behalf by the undersigned, thereunto duly authorized.
GAMESTOP CORP.
By: 
/s/  J. Paul Raines
J. Paul Raines
Chief Executive Officer
Date: March 30, 2011
Pursuant to the requirements of the Securities Exchange Act of 1934, thisForm 10-K has been signed below by the following persons on behalf of the registrant and in the capacities and on the date indicated.
NameCapacityDate
/s/  J. Paul Raines

J. Paul Raines
Chief Executive Officer
(Principal Executive Officer)
March 30, 2011
/s/  Daniel A. DeMatteo

Daniel A. DeMatteo
Executive Chairman and DirectorMarch 30, 2011
/s/  R. Richard Fontaine

R. Richard Fontaine
Chairman International and DirectorMarch 30, 2011
/s/  Robert A. Lloyd

Robert A. Lloyd
Executive Vice President and Chief Financial Officer
(Principal Financial Officer)
March 30, 2011
/s/  Troy W. Crawford

Troy W. Crawford
Senior Vice President, Chief Accounting Officer
(Principal Accounting Officer)
March 30, 2011
/s/  Jerome L. Davis

Jerome L. Davis
DirectorMarch 30, 2011
/s/  Steven R. Koonin

Steven R. Koonin
DirectorMarch 30, 2011
/s/  Leonard Riggio

Leonard Riggio
DirectorMarch 30, 2011
/s/  Michael N. Rosen

Michael N. Rosen
DirectorMarch 30, 2011
/s/  Stephanie M. Shern

Stephanie M. Shern
DirectorMarch 30, 2011


53


NameCapacityDate
/s/  Stanley P. Steinberg

Stanley P. Steinberg
DirectorMarch 30, 2011
/s/  Gerald R. Szczepanski

Gerald R. Szczepanski
DirectorMarch 30, 2011
/s/  Edward A. Volkwein

Edward A. Volkwein
DirectorMarch 30, 2011
/s/  Lawrence S. Zilavy

Lawrence S. Zilavy
DirectorMarch 30, 2011


54


INDEX TO CONSOLIDATED FINANCIAL STATEMENTS
Page
GameStop Corp. Consolidated Financial Statements:
F-2
Consolidated Financial Statements:
F-4
F-5
F-6
F-7
F-8


F-1


Report of Independent Registered Public Accounting Firm
Board of Directors and Stockholders
GameStop Corp.
Grapevine, Texas
We have audited the accompanying consolidated balance sheets of GameStop Corp. as of January 29, 2011 and January 30, 2010 and the related consolidated statements of income, stockholders’ equity, and cash flows for the 52 week periods ended January 29, 2011, January 30, 2010 and January 31, 2009. In connection with our audits of the financial statements, we have also audited the financial statement schedule listed in Item 15(a)(2) of thisForm 10-K. These financial statements and schedules are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial statements and schedules based on our audits.
We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall presentation of the financial statements and schedules. We believe that our audits provide a reasonable basis for our opinion.
In our opinion, the consolidated financial statements referred to above present fairly, in all material respects, the financial position of GameStop Corp. as of January 29, 2011 and January 30, 2010, and the results of its operations and its cash flows for the 52 week periods ended January 29, 2011, January 30, 2010 and January 31, 2009,in conformity with accounting principles generally accepted in the United States of America.
Also, in our opinion, the financial statement schedules, when considered in relation to the basic consolidated financial statements taken as a whole, present fairly, in all material respects, the information set forth therein.
We also have audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), GameStop Corp.’s internal control over financial reporting as of January 29, 2011, based on criteria established inInternal Control — Integrated Frameworkissued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO) and our report dated March 30, 2011 expressed an unqualified opinion thereon.
/s/  BDO USA, LLP
BDO USA, LLP
Dallas, Texas
March 30, 2011


F-2


Report of Independent Registered Public Accounting Firm
Board of Directors and Stockholders
GameStop Corp.
Grapevine, Texas
We have audited GameStop Corp.’s internal control over financial reporting as of January 29, 2011, based on criteria established inInternal Control — Integrated Frameworkissued by the Committee of Sponsoring Organizations of the Treadway Commission (the COSO criteria). GameStop Corp.’s management is responsible for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in the accompanying Item 9A of the Annual Report onForm 10-K, Management’s Report on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the company’s internal control over financial reporting based on our audit.
We conducted our audit in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in all material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audit also included performing such other procedures as we considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our opinion.
A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have a material effect on the financial statements.
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.
In our opinion, GameStop Corp. maintained, in all material respects, effective internal control over financial reporting as of January 29, 2011, based on the COSO criteria.
We also have audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the consolidated balance sheets of GameStop Corp. as of January 29, 2011 and January 30, 2010, and the related consolidated statements of operations, stockholders’ equity, and cash flows for the 52 week periods ended January 29, 2011, January 30, 2010, and January 31, 2009 and our report dated March 30, 2011 expressed an unqualified opinion on those consolidated financial statements and schedule.
/s/  BDO USA, LLP
BDO USA, LLP
Dallas, Texas
March 30, 2011


F-3


GAMESTOP CORP.
         
  January 29,
  January 30,
 
  2011  2010 
  (In millions) 
 
ASSETS
Current assets:        
Cash and cash equivalents $710.8  $905.4 
Receivables, net  65.5   64.0 
Merchandise inventories, net  1,257.5   1,053.6 
Deferred income taxes — current  28.8   21.2 
Prepaid expenses  75.7   59.4 
Other current assets  16.5   23.7 
         
Total current assets  2,154.8   2,127.3 
         
Property and equipment:        
Land  24.0   11.5 
Buildings and leasehold improvements  577.2   523.0 
Fixtures and equipment  817.8   711.5 
         
Total property and equipment  1,419.0   1,246.0 
Less accumulated depreciation and amortization  805.2   661.8 
         
Net property and equipment  613.8   584.2 
Goodwill, net  1,996.3   1,946.5 
Other intangible assets  254.6   259.9 
Other noncurrent assets  44.3   37.4 
         
Total noncurrent assets  2,909.0   2,828.0 
         
Total assets $5,063.8  $4,955.3 
         
 
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:        
Accounts payable $1,028.1  $961.7 
Accrued liabilities  657.0   632.1 
Taxes payable  62.7   61.9 
         
Total current liabilities  1,747.8   1,655.7 
         
Senior notes payable, long-term portion, net  249.0   447.3 
Deferred taxes  74.9   25.5 
Other long-term liabilities  96.2   103.8 
         
Total long-term liabilities  420.1   576.6 
         
Total liabilities  2,167.9   2,232.3 
         
Commitments and contingencies (Notes 10 and 11)        
Stockholders’ equity:        
Preferred stock — authorized 5.0 shares; no shares issued or outstanding      
Class A common stock — $.001 par value; authorized 300.0 shares; 146.0 and 158.7 shares outstanding, respectively  0.1   0.2 
Additionalpaid-in-capital
  928.9   1,210.5 
Accumulated other comprehensive income  162.5   114.7 
Retained earnings  1,805.8   1,397.8 
         
Equity attributable to GameStop Corp. stockholders  2,897.3   2,723.2 
Equity (deficit) attributable to noncontrolling interest  (1.4)  (0.2)
         
Total equity  2,895.9   2,723.0 
         
Total liabilities and stockholders’ equity $5,063.8  $4,955.3 
         
See accompanying notes to consolidated financial statements.


F-4


GAMESTOP CORP.
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions, except per share data) 
 
Sales $9,473.7  $9,078.0  $8,805.9 
Cost of sales  6,936.1   6,643.3   6,535.8 
             
Gross profit  2,537.6   2,434.7   2,270.1 
Selling, general and administrative expenses  1,700.3   1,635.1   1,445.4 
Depreciation and amortization  174.7   162.6   145.0 
Merger-related expenses        4.6 
             
Operating earnings  662.6   637.0   675.1 
Interest income  (1.8)  (2.2)  (11.6)
Interest expense  37.0   45.4   50.4 
Debt extinguishment expense  6.0   5.3   2.3 
             
Earnings before income tax expense  621.4   588.5   634.0 
Income tax expense  214.6   212.8   235.7 
             
Consolidated net income  406.8   375.7   398.3 
Net loss attributable to noncontrolling interests  1.2   1.6    
             
Consolidated net income attributable to GameStop $408.0  $377.3  $398.3 
             
Basic net income per common share(1) $2.69  $2.29  $2.44 
             
Diluted net income per common share(1) $2.65  $2.25  $2.38 
             
Weighted average shares of common stock — basic  151.6   164.5   163.2 
             
Weighted average shares of common stock — diluted  154.0   167.9   167.7 
             
(1)Basic net income per share and diluted net income per share are calculated based on consolidated net income attributable to GameStop.
See accompanying notes to consolidated financial statements.


F-5


GAMESTOP CORP.
                             
  GameStop Corp. Shareholders       
  Class A
     Accumulated
          
  Common Stock  Additional
  Other
          
     Common
  Paid-in
  Comprehensive
  Retained
  Noncontrolling
    
  Shares  Stock  Capital  Income  Earnings  Interest  Total 
  (In millions) 
 
Balance at February 2, 2008  161.0  $0.2  $1,208.4  $31.6  $622.2  $  $1,862.4 
Comprehensive income:                            
Net income for the 52 weeks ended January 31, 2009              398.3      398.3 
Foreign currency translation           (89.1)        (89.1)
                             
Total comprehensive income                          309.2 
Stock-based compensation        35.4            35.4 
Exercise of employee stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $37.6)  2.8      63.6            63.6 
                             
Balance at January 31, 2009  163.8   0.2   1,307.4   (57.5)  1,020.5      2,270.6 
Purchase of subsidiary shares from noncontrolling interest        (5.1)        1.4   (3.7)
Comprehensive income:                            
Net income (loss) for the 52 weeks ended January 30, 2010              377.3   (1.6)  375.7 
Foreign currency translation           172.2         172.2 
                             
Total comprehensive income                          547.9 
Stock-based compensation        37.8            37.8 
Purchase of treasury stock  (6.1)     (123.0)           (123.0)
Exercise of employee stock options and issuance of shares upon vesting of restricted stock grants (including tax expense of $0.3)  1.0      (6.6)           (6.6)
                             
Balance at January 30, 2010  158.7   0.2   1,210.5   114.7   1,397.8   (0.2)  2,723.0 
Comprehensive income:                            
Net income (loss) for the 52 weeks ended January 29, 2011              408.0   (1.2)  406.8 
Foreign currency translation           47.8         47.8 
                             
Total comprehensive income                          454.6 
Stock-based compensation        29.5            29.5 
Purchase of treasury stock  (17.1)  (0.1)  (338.5)           (338.6)
Exercise of employee stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $18.7)  4.4      27.4            27.4 
                             
Balance at January 29, 2011  146.0  $0.1  $928.9  $162.5  $1,805.8  $(1.4) $2,895.9 
                             
See accompanying notes to consolidated financial statements.


F-6


GAMESTOP CORP.
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions) 
 
Cash flows from operating activities:            
Consolidated net income $406.8  $375.7  $398.3 
Adjustments to reconcile net earnings to net cash flows provided by operating activities:            
Depreciation and amortization (including amounts in cost of sales)  176.8   164.1   146.4 
Provision for inventory reserves  27.5   48.9   43.0 
Amortization and retirement of deferred financing fees and issue discounts  5.0   5.0   3.7 
Stock-based compensation expense  29.6   37.8   35.4 
Deferred income taxes  38.2   (1.2)  (24.7)
Excess tax (benefits) expense realized from exercise of stock-based awards  (18.6)  0.4   (34.2)
Loss on disposal of property and equipment  7.6   4.4   5.2 
Changes in other long-term liabilities  (7.2)  7.6   7.4 
Changes in operating assets and liabilities, net            
Receivables, net  0.2   4.2   (2.9)
Merchandise inventories  (227.2)  29.6   (209.5)
Prepaid expenses and other current assets  (10.5)  2.3   (16.4)
Prepaid income taxes and accrued income taxes payable  22.3   54.6   43.9 
Accounts payable and accrued liabilities  140.7   (89.2)  153.6 
             
Net cash flows provided by operating activities  591.2   644.2   549.2 
             
Cash flows from investing activities:            
Purchase of property and equipment  (197.6)  (163.8)  (183.2)
Acquisitions, net of cash acquired  (38.1)  (8.4)  (630.7)
Other  (4.4)  (15.0)  (7.0)
             
Net cash flows used in investing activities  (240.1)  (187.2)  (820.9)
             
Cash flows from financing activities:            
Repurchase of notes payable  (200.0)  (100.0)  (30.0)
Purchase of treasury shares  (381.2)  (58.4)   
Borrowings from the revolver  120.0   115.0    
Repayment of revolver borrowings  (120.0)  (115.0)   
Borrowings for acquisition        425.0 
Repayments of acquisition borrowings        (425.0)
Issuance of shares relating to stock options  10.8   4.5   28.9 
Excess tax benefits (expense) realized from exercise of stock-based awards  18.6   (0.4)  34.2 
Other  (3.8)  (0.1)  (3.5)
             
Net cash flows provided by (used in) financing activities  (555.6)  (154.4)  29.6 
             
Exchange rate effect on cash and cash equivalents  9.9   24.7   (37.2)
             
Net increase (decrease) in cash and cash equivalents  (194.6)  327.3   (279.3)
Cash and cash equivalents at beginning of period  905.4   578.1   857.4 
             
Cash and cash equivalents at end of period $710.8  $905.4  $578.1 
             
See accompanying notes to consolidated financial statements.


F-7


GAMESTOP CORP.
1.  Summary of Significant Accounting Policies
Background
GameStop Corp. (together with its predecessor companies, “GameStop,” “we,” “us,” “our,” or the “Company”) is the world’s largest multichannel retailer of video game products and PC entertainment software. The Company sells new and used video game hardware, video game software and accessories, PC entertainment software and other merchandise primarily through its GameStop, EB Games and Micromania stores. The Company’s stores, which totaled 6,670 at January 29, 2011, are located in major regional shopping malls and strip centers. We also operate electronic commerce Web siteswww.gamestop.com,www.ebgames.com.au,www.gamestop.ca,www.gamestop.it,www.gamestop.es,www.gamestop.ie,www.gamestop.de andwww.micromania.fr. In addition, we publishGame Informer magazine and operate the online video gaming Web sitewww.kongregate.com. The Company operates in four business segments, which are the United States, Australia, Canada and Europe.
The Company is a Delaware corporation, formerly known as GSC Holdings Corp., and has grown through a business combination (the “EB merger”) of GameStop Holdings Corp., formerly known as GameStop Corp., and Electronics Boutique Holdings Corp. (“EB”), which was completed on October 8, 2005. The Company also has grown through acquisitions, including the purchase in November 2008 of2013, SFMI Micromania SAS (“Micromania”), a leading retailer of video and computer games in France.
Basis of Presentation and Consolidation
Our consolidated financial statements include the accounts of the Company, its wholly-owned subsidiaries and its majority-owned subsidiaries. All significant intercompany accounts and transactions have been eliminated in consolidation. All dollar and share amounts (other than dollar amounts per share) in the consolidated financial statements are stated in millions unless otherwise indicated.
The Company’s fiscal year is composed of the 52 or 53 weeks ending on the Saturday closest to the last day of January. Fiscal 2010 consisted of the 52 weeks ended on January 29, 2011. Fiscal 2009 consisted of the 52 weeks ended on January 30, 2010. Fiscal 2008 consisted of the 52 weeks ended on January 31, 2009. The financial statements included herein for fiscal 2010 include the results of Kongregate Inc., the online video gaming company acquired by the Company on August 1, 2010. The Company’s operating results for fiscal 2010 and fiscal 2009 include 52 weeks of Micromania’s results and the operating results for fiscal 2008 include 11 weeks of Micromania’s results.
Use of Estimates
The preparation of financial statementsmerger with Electronics Boutique Holdings Corp. in conformity with accounting principles generally accepted in the United States of America (“GAAP”2005 (the “EB merger”) requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities, the disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. In preparing these financial statements, management has made its best estimates and judgments of certain amounts included in the financial statements, giving due consideration to materiality. Changes in the estimates and assumptions used by management could have significant impact on the Company’s financial results. Actual results could differ from those estimates.
Reclassifications
Certain reclassifications have been made to conform the prior period data to the current year presentation.


F-8


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
Cash and Cash Equivalents
The Company considers all short-term, highly-liquid instruments purchased with an original maturity of three months or less to be cash equivalents. The Company’s cash and cash equivalents are carried at cost, which approximates market value, and consist primarily of time deposits with highly rated commercial banks. From time to time depending upon interest rates, credit worthiness and other factors, the Company invests in money market investment funds holding direct U.S. Treasury obligations. The Company held such cash equivalents as of January 29, 2011.
Merchandise Inventories
The Company’s merchandise inventories are carried at the lower of cost or market generally using the average cost method. Under the average cost method, as new product is received from vendors, its current cost is added to the existing cost of product on-hand and this amount is re-averaged over the cumulative units. Used video game products traded in by customers are recorded as inventory at the amount of the store credit given to the customer. In valuing inventory, management is required to make assumptions regarding the necessity of reserves required to value potentially obsolete or over-valued items at the lower of cost or market. Management considers quantities on hand, recent sales, potential price protections and returns to vendors, among other factors, when making these assumptions. The Company’s ability to gauge these factors is dependent upon the Company’s ability to forecast customer demand and to provide a well-balanced merchandise assortment. Inventory is adjusted based on anticipated physical inventory losses or shrinkage and actual losses resulting from periodic physical inventory counts. Inventory reserves as of January 29, 2011 and January 30, 2010 were $69.5 million and $66.5 million, respectively.
Property and Equipment
Property and equipment are carried at cost less accumulated depreciation and amortization. Depreciation on furniture, fixtures and equipment is computed using the straight-line method over their estimated useful lives ranging from two to eight years. Maintenance and repairs are expensed as incurred, while betterments and major remodeling costs are capitalized. Leasehold improvements are capitalized and amortized over the shorter of their estimated useful lives or the terms of the respective leases, including option periods in which the exercise of the option is reasonably assured (generally ranging from three to ten years). Costs incurred in purchasing management information systems are capitalized and included in property and equipment. These costs are amortized over their estimated useful lives from the date the systems become operational.
The Company periodically reviews its property and equipment when events or changes in circumstances indicate that their carrying amounts may not be recoverable or their depreciation or amortization periods should be accelerated. The Company assesses recoverability based on several factors, including management’s intention with respect to its stores and those stores’ projected undiscounted cash flows. An impairment loss would be recognized for the amount by which the carrying amount of the assets exceeds their fair value, as approximated by the present value of their projected cash flows. Write-downs incurred by the Company through January 29, 2011 have not been material.
Goodwill
Goodwill represents the excess purchase price over tangible net assets and identifiableWe record intangible assets acquired. The Company is required to evaluate goodwill and other intangible assets not subject to amortization for impairment at least annually. This test is completed at the beginning of the fourth quarter each fiscal year or when circumstances indicate the carrying value of the goodwill or other intangible assets might be impaired. Goodwill has been assigned to reporting units for the purpose of impairment testing. The Company has four business segments, the United States, Australia, Canada and Europe, which also define our reporting units based upon the similar economic characteristics of operations within each segment, including the nature of products, product distribution


F-9


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
and the type of customer and separate management within those regions. The Company estimates fair value based on the discounted cash flows of each reporting unit. The Company uses a two-step process to measure goodwill impairment. If the fair value of the reporting unit is higher than its carrying value, then goodwill is not impaired. If the carrying value of the reporting unit is higher than the fair value, then the second test of goodwill impairment is needed. The second test compares the implied fair value of the reporting unit’s goodwill with its carrying amount. If the carrying amount of the reporting unit’s goodwill exceeds the implied fair value, then an impairment loss is recognized in the amount of the excess. The Company completed its annual impairment test of goodwill as of the first day of the fourth quarter of fiscal 2008, fiscal 2009 and fiscal 2010 and concluded that none of its goodwill was impaired. Note 8 provides additional information concerning the changes in goodwill for the consolidated financial statements presented.
Other Intangible Assets
Other intangible assets consist primarily of tradenames, leasehold rights, advertising relationships and amounts attributed to favorable leasehold interests recorded as a result of business acquisitions. Intangible assets are recorded apart from goodwill if they arise from a contractual right and are capable of being separated from the entity and sold, transferred, licensed, rented or exchanged individually. The useful life and amortization methodology of intangible assets are determined based on the period in which they are expected to contribute directly to cash flows. Intangible assets that are determined to have a definite life are amortized over that period. Intangible assets that are determined to have an indefinite life are not amortized, but are required to be evaluated at least annually for impairment. If the carrying value of an individual indefinite-life intangible asset exceeds its fair value as determined by its discounted cash flows, such individual indefinite-life intangible asset is written down by the amount of the excess. The Company completed its annual impairment tests of indefinite-life intangible assets as of the first day of the fourth quarter of fiscal 2008, fiscal 2009 and fiscal 2010 and concluded that none of its intangible assets were impaired.
TradenamesTrade names which were recorded as a result of acquisitions, primarily Micromania, are generally considered indefinite lifeindefinite-lived intangible assets as they are expected to contribute to cash flows indefinitely and are not subject to amortization, but they are subject to annual impairment testing. Dealer agreements were recorded primarily from our acquisition of Spring Mobile. Dealer agreements represent a value associated with the rights and privileges afforded the operator under the associated agreement. Our dealer agreements are not subject to amortization. Leasehold rights which were recorded as a result of the Micromania acquisition represent the value of rights of tenancy under commercial property leases for properties located in France. Rights pertaining to individual leases can be sold by us to a new tenant or recovered by us from the landlord if the exercise of the automatic right of renewal is refused. Leasehold rights are amortized on a straight-line basis over the expected lease term not to exceed 20 years with no residual value. Advertising relationships, which were recorded as a result of digital acquisitions, are relationships with existing advertisers who pay to place ads on the Company’sour digital Web sites and are amortized on a straight-line basis over 10 years. Favorable leasehold interests represent the value of the contractual monthly rental payments that are less than the current market rent at stores acquired as part of the Micromania acquisition or the EB merger. Favorable leasehold interests are amortized on a straight-line basis over their remaining lease term with no expected residual value. Note 8 provides
Indefinite-lived intangible assets are assessed for impairment at least annually and whenever events or changes in circumstances indicate that the carrying value may not be recoverable. This test is completed as of the beginning of the fourth quarter each fiscal year or when circumstances indicate the carrying value of the intangible assets might be impaired. Similar to the test for goodwill impairment discussed above, the impairment test for indefinite-lived intangible assets consists of a comparison of the fair value of the intangible asset with its carrying amount. An impairment loss is recognized for the amount by which the carrying value exceeds the fair value of the asset. The fair value of our trade names is calculated using a relief-from-royalty approach, which assumes the value of the trade name is the discounted cash flows of the amount that would be paid by a hypothetical market participant had they not owned the trade name and instead licensed the trade name from another company. The basis for

34


future cash flow projections is internal revenue forecasts, which our management believes represent reasonable market participant assumptions, to which the selected royalty rate is applied. These future cash flows are discounted using the applicable discount rate, as well as any potential risk premium to reflect the inherent risk of holding a standalone intangible asset. The discount rate used in the analysis reflects a hypothetical market participant’s weighted average cost of capital, current market rates and the risks associated with the projected cash flows. The primary uncertainties in this calculation are the selection of an appropriate royalty rate and assumptions used in developing internal revenue growth forecasts, as well as the perceived risk associated with those forecasts in developing the discount rate.
During the third quarter of fiscal 2012, we determined that sufficient indicators of potential impairment existed to require an interim impairment test of our Micromania trade name. As a result of the interim impairment test of our Micromania trade name, we recorded a $44.9 million impairment charge during the third quarter of fiscal 2012. We completed our annual impairment tests of indefinite-lived intangible assets as of the first day of the fourth quarter of fiscal 2013 and fiscal 2012 and concluded that none of our intangible assets were impaired. We completed our annual impairment test of indefinite-lived intangible assets as of the first day of the fourth quarter of fiscal 2011 and concluded that our Micromania trade name was impaired due to revenue forecasts that had declined since the initial valuation. As a result, we recorded a $37.8 million impairment charge for fiscal 2011. For additional information related to our intangible assets, see Note 9 to our consolidated financial statements.
Cash Consideration Received from Vendors.    We participate in cooperative advertising programs and other vendor marketing programs in which our vendors provide us with cash consideration in exchange for marketing and advertising the Company’s intangible assets.
Revenue Recognition
Revenue from the salesvendors’ products. Our accounting for cooperative advertising arrangements and other vendor marketing programs results in a significant portion of the Company’s productsconsideration received from our vendors reducing the product costs in inventory rather than as an offset to our marketing and advertising costs. The consideration serving as a reduction in inventory is recognized at the time of sale and is stated netin cost of sales discounts.as inventory is sold. The salesamount of usedvendor allowances to be recorded as a reduction of inventory was determined based on the nature of the consideration received and the merchandise inventory to which the consideration relates. We apply a sell through rate to determine the timing in which the consideration should be recognized in cost of sales. Consideration received that relates to video game products are recorded at the retail price chargedthat have not yet been released to the customer. Sales returns (whichpublic is deferred.
The cooperative advertising programs and other vendor marketing programs generally cover a period from a few days up to a few weeks and include items such as product catalog advertising, in-store display promotions, Internet advertising, co-op print advertising and other programs. The allowance for each event is negotiated with the vendor and requires specific performance by us to be earned.
Although we consider our advertising and marketing programs to be effective, we do not believe that we would be able to incur the same level of advertising expenditures if the vendors decreased or discontinued their allowances. In addition, we believe that our revenues would be adversely affected if our vendors decreased or discontinued their allowances; however, we are not significant)able to reasonably estimate or quantify the impact of such actions by our vendors.
Loyalty Program.    The PowerUp Rewards loyalty program allows enrolled members to earn points on purchases in our stores and on some of our Web sites that can be redeemed for rewards that include discounts or merchandise. Management estimates the net cost of the rewards that will be issued and redeemed and records this cost and the associated balance sheet reserve as points are recognizedaccumulated by loyalty program members. The two primary estimates utilized to record the balance sheet reserve for loyalty points earned by members are the estimated redemption rate and the estimated weighted-average cost per point redeemed. Management uses historical redemption rates experienced under the loyalty program, prior experience with other customer incentives and data on other similar loyalty programs as a basis to estimate the ultimate redemption rate of points earned. A weighted-average cost per point redeemed is used to estimate future redemption costs. The weighted-average cost per point redeemed is based on our most recent actual costs incurred to fulfill points that have been redeemed by our loyalty program members and is adjusted as appropriate for recent changes in redemption costs, including the mix of rewards redeemed. We continually evaluate our reserve methodology and assumptions based on developments in redemption patterns, cost per point redeemed and other factors. Changes in the ultimate redemption rate and weighted-average cost per point redeemed have the effect of either increasing or decreasing the reserve through the current period provision by an amount estimated to cover the cost of all points previously earned but not yet redeemed by loyalty program members as of the end of the reporting period.
Lease Accounting.    We lease retail stores, warehouse facilities, office space and equipment. These are generally leased under noncancelable agreements that expire at the time returnsvarious dates through 2034 with various renewal options for additional periods. The agreements, which have been classified as operating leases, generally provide for minimum and, in some cases, percentage rentals, and require us to pay all insurance, taxes and other maintenance costs. Leases with step rent provisions, escalation clauses or other lease concessions are made. Subscription and advertising revenues are recorded upon release of magazinesaccounted for sale to consumers. Magazine subscription revenue is recognized on a straight-line basis over the subscription period. The revenue fromlease term, which includes renewal option periods when we are reasonably assured of exercising the paid membership of the Company’s PowerUp Rewards loyalty program is recognized over the one-year membership term. Revenue from the sales of product replacement plans isrenewal options and includes “rent holidays” (periods in which we are not obligated to pay rent). Cash or lease incentives received upon entering into certain store leases (“tenant improvement allowances”) are recognized on a straight-line basis as a reduction to rent expense over the coverage period. Thelease term, which includes renewal option periods when we are reasonably assured of exercising the renewal options. We record the unamortized portion of tenant improvement

35


allowances as a part of deferred revenuesrent. We do not have leases with capital improvement funding. Percentage rentals are based on sales performance in excess of specified minimums at various stores and are accounted for magazine subscriptionsin the period in which the amount of percentage rentals can be accurately estimated.
Income Taxes.    We account for income taxes utilizing an asset and liability approach, and deferred financing planstaxes are included in accrued liabilities (see Note 7). Gift cards sold to customers are recognized as a liabilitydetermined based on the balance sheetestimated future tax effect of differences between the financial reporting and tax bases of assets and liabilities using enacted tax rates. As a result of our operations in many foreign countries, our global tax rate is derived from a combination of applicable tax rates in the various jurisdictions in which we operate. We base our estimate of an annual effective tax rate at any given point in time on a calculated mix of the tax rates applicable to our operations and to estimates of the amount of income to be derived in any given jurisdiction.
We file our tax returns based on our understanding of the appropriate tax rules and regulations. However, complexities in the tax rules and our operations, as well as positions taken publicly by the taxing authorities, may lead us to conclude that accruals for uncertain tax positions are required. In accordance with GAAP, we maintain accruals for uncertain tax positions until redeemed.


F-10


GAMESTOP CORP.
examination of the tax year is completed by the taxing authority, available review periods expire or additional facts and circumstances cause us to change our assessment of the appropriate accrual amount. Our liability for uncertain tax positions was $20.6 million as of February 1, 2014.
Additionally, a valuation allowance is recorded against a deferred tax asset if it is not more likely than not that the asset will be realized. Several factors are considered in evaluating the realizability of our deferred tax assets, including the remaining years available for carry forward, the tax laws for the applicable jurisdictions, the future profitability of the specific business units, and tax planning strategies. Our valuation allowance was $13.3 million as of February 1, 2014. See Note 13 to our consolidated financial statements for further information regarding income taxes.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)Consolidated Results of Operations
The Company sells a varietyfollowing table sets forth certain statement of digital products which generally allow consumers to download software or play games on the internet. Certain of these products do not require the Company to purchase inventory or take physical possession of, or take title to, inventory. When purchasing these products from the Company, consumers pay a retail price and the Company earns a commission based onoperations items as a percentage of net sales for the retail sale as negotiated with the product publisher. The Company recognizes this commission as revenue on the sale of these digital products.periods indicated:
Revenues do not
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
Statement of Operations Data:      
Net sales 100.0% 100.0 % 100.0%
Cost of sales 70.6
 70.2
 71.9
Gross profit 29.4
 29.8
 28.1
Selling, general and administrative expenses 21.0
 20.7
 19.3
Depreciation and amortization 1.8
 2.0
 2.0
Goodwill impairments 0.1
 7.0
 
Asset impairments and restructuring charges 0.2
 0.6
 0.8
Operating earnings (loss) 6.3
 (0.5) 6.0
Interest expense, net 
 
 0.2
Earnings (loss) before income tax expense 6.3
 (0.5) 5.8
Income tax expense 2.4
 2.5
 2.2
Net income (loss) 3.9
 (3.0) 3.6
Net loss attributable to noncontrolling interests 
 
 
Net income (loss) attributable to GameStop Corp. 3.9% (3.0)% 3.6%

We include sales taxes or other taxes collected from customers.
Cost of Sales and Selling, General and Administrative Expenses Classification
The classification of cost of sales and selling, general and administrative expenses varies across the retail industry. The Company includes purchasing, receiving and distribution costs in selling, general and administrative expenses, rather than in cost of goods sold,sales, in the statement of operations. For the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009, these purchasing, receiving and distribution costs amounted to $64.7 million, $63.6 million and $57.0 million, respectively.
The Company includesWe include processing fees associated with purchases made by check and credit cards in cost of sales, rather than selling, general and administrative expenses, in the statement of operations. As a result of these classifications, our gross margins are not comparable to those retailers that include purchasing, receiving and distribution costs in cost of sales and include processing fees associated with purchases made by check and credit cards in selling, general and administrative expenses. The net effect of these classifications as a percentage of sales has not historically been material.

Beginning with this Form 10-K, we are expanding the categories included in our disclosures on sales and gross profit by category in order to reflect recent changes in our business, the expansion of categories previously included in "Other", and management emphasis as we operate in the future. Our previous categories of New Video Game Hardware and New Video Game Software remain unchanged.

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We are expanding our previous category of Pre-owned Video Game Products to include value-priced, or closeout, product and will be calling the category Pre-owned and Value Video Game Products now and in the future. We believe there is significant opportunity to purchase closeout and overstocked inventory from publishers, distributors and other retailers which is older new product that can be acquired for less than typical new release product costs. This product can then be resold in our Video Game Brands stores and on our Web sites as value-priced product. Our limited purchases of this product in the past have yielded significantly higher margins than new video game products, yet slightly lower margins than pre-owned video game products. We have intentionally limited the amount of this product we have acquired in order to protect the typical margin range of 46% to 49% we earn from our pre-owned business. In the future, we intend to expand our selection of value product and expect that the margins for the Pre-owned and Value Video Game Product category will range from 42% to 48%.

In the past, all other products we sold were categorized into an Other category, which included video game accessories, digital products, new and pre-owned mobile products, consumer electronics, revenues from our PowerUp Rewards program and Game Informer subscription sales, strategy guides, toys and PC entertainment software. We are separating our historical Other category into the following new categories:

Video Game Accessories, which includes new accessories for use with video game consoles and hand-held devices and software, such as controllers, gaming headsets and memory cards;
Digital, which includes revenues from the sale of DLC, Xbox Live, PlayStation Plus and Nintendo network points and subscription cards, other prepaid digital currencies and time cards, Kongregate, Game Informer digital subscriptions and PC digital downloads;
Mobile and Consumer Electronics, which includes revenues from selling new and pre-owned mobile devices and consumer electronics in Video Game Brands stores and all revenues from our Technology Brands stores;
Other, which includes revenues from the sales of PC entertainment software, toys, strategy guides and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in physical form.

The following table sets forth net sales (in millions) and percentage of total net sales by significant product category for the periods indicated:
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
Net Sales:            
New video game hardware $1,730.0
 19.1% $1,333.4
 15.0% $1,611.6
 16.9%
New video game software 3,480.9
 38.5% 3,582.4
 40.3% 4,048.2
 42.4%
Pre-owned and value video game products 2,329.8
 25.8% 2,430.5
 27.4% 2,620.2
 27.4%
Video game accessories 560.6
 6.2% 611.8
 6.9% 661.1
 6.9%
Digital 217.7
 2.4% 208.4
 2.3% 143.0
 1.5%
Mobile and consumer electronics 303.7
 3.4% 200.3
 2.3% 12.8
 0.1%
Other 416.8
 4.6% 519.9
 5.8% 453.6
 4.8%
Total $9,039.5
 100.0% $8,886.7
 100.0% $9,550.5
 100.0%


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The following table sets forth gross profit (in millions) and gross profit percentages by significant product category for the periods indicated:
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
Gross Profit:            
New video game hardware $176.5
 10.2% $101.7
 7.6% $113.6
 7.0%
New video game software 805.3
 23.1% 786.3
 21.9% 839.0
 20.7%
Pre-owned and value video game products 1,093.9
 47.0% 1,170.1
 48.1% 1,221.2
 46.6%
Video game accessories 220.5
 39.3% 237.9
 38.9% 251.9
 38.1%
Digital 149.2
 68.5% 120.9
 58.0% 66.5
 46.5%
Mobile and consumer electronics 65.1
 21.4% 41.3
 20.6% 3.5
 27.3%
Other 150.6
 36.1% 193.3
 37.2% 183.8
 40.5%
Total $2,661.1
 29.4% $2,651.5
 29.8% $2,679.5
 28.1%
Fiscal 2013 Compared to Fiscal 2012
Net sales increased $152.8 million, or 1.7%, to $9,039.5 million in the 52 weeks of fiscal 2013 from $8,886.7 million in the 53 weeks of fiscal 2012. Sales for the 53rd week included in fiscal 2012 were $112.2 million. The increase in net sales during fiscal 2013 was primarily attributable to an increase in comparable store sales of 3.8% compared to fiscal 2012. Additionally, sales included $62.8 million from the new Technology Brands segment. These increases were partially offset by a decline in domestic sales of $185.9 million due to a 4.1% decline in domestic store count, changes in foreign exchange rates, which had the effect of decreasing sales by $23.3 million when compared to the 53 weeks of fiscal 2012, and sales from the 53rd week in fiscal 2012. The increase in comparable store sales was primarily due to strong sales performance during the second half of fiscal 2013. Refer to the note to the Selected Financial Data table in "Item 6 — Selected Financial Data" for a discussion of the calculation of comparable store sales.
New video game hardware sales increased $396.6 million, or 29.7%, from fiscal 2012 to fiscal 2013, primarily attributable to an increase in hardware unit sell-through due to the launches of the Microsoft Xbox One and the Sony PlayStation 4 in November 2013. These increases were partially offset by declines in sales of previous generation hardware. New video game software sales decreased $101.5 million, or 2.8%, from fiscal 2012 to fiscal 2013, primarily due to fewer new titles that were released during fiscal 2013 when compared to fiscal 2012 and by the additional sales for the 53rd week in fiscal 2012. Pre-owned and value video game product sales decreased $100.7 million, or 4.1%, from fiscal 2012 to fiscal 2013, primarily due to less store traffic during the majority of fiscal 2013 because of lower video game demand due to the late stages of the previous console cycle, and also due to sales for the 53rd week in fiscal 2012. Sales of video game accessories declined $51.2 million, or 8.4% from fiscal 2012 to fiscal 2013 due to the decline in demand for video game products in the late stages of the last console cycle, offset slightly by sales of accessories for use with the recently launched consoles. Digital revenues increased $9.3 million, or 4.5%, from fiscal 2012 to fiscal 2013 with growth limited due to the conversion of certain types of digital currency cards from a full retail price revenue arrangement to a commission revenue model. Mobile and consumer electronics sales increased $103.4 million, or 51.6%, from fiscal 2012 to fiscal 2013, due to increased growth of the mobile business within the Video Game Brand stores and due to the Technology Brands stores acquired or started in the fourth quarter of fiscal 2013. Sales of other product categories decreased $103.1 million, or 19.8%, from fiscal 2012 to fiscal 2013, primarily due to a decrease in sales of PC entertainment software due to strong launches of PC titles during fiscal 2012.
As a percentage of net sales, new video game hardware sales increased and sales of new video game software, pre-owned and value video game products and video game accessories decreased in fiscal 2013 compared to fiscal 2012. The change in the mix of net sales was primarily due to the launch of the new hardware consoles in the fourth quarter of fiscal 2013.
Cost of sales increased by $143.2 million, or 2.3%, from $6,235.2 million in fiscal 2012 to $6,378.4 million in fiscal 2013 primarily as a result of the increase in net sales discussed above and the changes in gross profit discussed below, partially offset by the cost of sales associated with the 53rd week in fiscal 2012.
Gross profit increased by $9.6 million, or 0.4%, from $2,651.5 million in fiscal 2012 to $2,661.1 million in fiscal 2013. Gross profit as a percentage of net sales was 29.8% in fiscal 2012 and 29.4% in fiscal 2013. The gross profit percentage decreased primarily due to an increase in sales of new video game hardware as a percentage of total net sales and the decrease in gross profit as a percentage of sales on pre-owned and value video game products. This decrease was partially offset by a $33.6 million benefit

38


related to a change in management estimates on the redemption rate in our PowerUp Rewards and other customer liability programs. In addition, we recorded an increase in gross profit due to a reclassification from selling, general and administrative expenses of cash consideration received from our vendors to align those funds with the specific products we sell, net of the cost of free or discounted products for our loyalty programs, in the amount of $42.5 million. Gross profit as a percentage of sales on new video game hardware increased from 7.6% in fiscal 2012 to 10.2% in fiscal 2013 due to the mix of next generation consoles at a higher margin rate, the reclassification of cash consideration received from vendors and increased sales of extended warranties. Gross profit as a percentage of sales on new video game software increased from 21.9% for fiscal 2012 to 23.1% for fiscal 2013 due to the reclassification of cash consideration received from vendors. Gross profit as a percentage of sales on pre-owned and value video game products decreased from 48.1% in fiscal 2012 to 47.0% in fiscal 2013 due to aggressive trade offers made in the current year in order to provide consumers with trade currency to help make new consoles more affordable. Gross profit as a percentage of sales on video game accessories was comparable at 38.9% in fiscal 2012 and 39.3% in fiscal 2013. Gross profit as a percentage of sales on digital sales increased from 58.0% in fiscal 2012 to 68.5% in fiscal 2013 due to conversion of full retail price revenue digital currency cards into commission only currency cards. Gross profit as a percentage of sales on mobile and consumer electronics revenues increased from 20.6% in fiscal 2012 to 21.4% in fiscal 2013 due to maturation of the mobile business within the video game stores and due to the newly acquired Technology Brands stores. Gross profit as a percentage of sales on the other product sales category decreased from 37.2% in fiscal 2012 to 36.1% in fiscal 2013.

Selling, general and administrative expenses increased by $56.5 million, or 3.1%, from $1,835.9 million in fiscal 2012 to $1,892.4 million in fiscal 2013. This increase was primarily due to higher variable costs associated with the increase in comparable store sales during the second half of 2013 and the net increase in expenses associated with the change in classification of cash consideration received from vendors and the reclassification of the cost of free or discounted products for our loyalty programs discussed above. These increases were partially offset by expenses for the 53rd week in fiscal 2012 coupled with changes in foreign exchange rates, which had the effect of decreasing fiscal 2013 selling, general and administrative expenses by $2.1 million when compared to fiscal 2012. Additionally, cost control activities during the current year associated with the decline in sales at the end of the previous console cycle helped to reduce our selling, general and administrative expenses along with lower current year store counts. Selling, general and administrative expenses as a percentage of sales increased from 20.7% in fiscal 2012 to 21.0% in fiscal 2013, primarily due to the classification of cash consideration received from vendors and loyalty costs as discussed above. Included in selling, general and administrative expenses are $19.4 million and $19.6 million in stock-based compensation expense for fiscal 2013 and fiscal 2012, respectively.
Depreciation and amortization expense decreased $10.0 million from $176.5 million in fiscal 2012 to $166.5 million in fiscal 2013. This decrease was primarily due to a decrease in capital expenditures in recent years when compared to prior years, which included significant investments in our loyalty and digital initiatives, as well as a decrease in new store openings and investments in management information systems.
During fiscal 2013, we recorded a $28.7 million impairment charge, comprised of a $10.2 million goodwill impairment, a $7.4 million impairment of technology assets and an impairment of $2.1 million of intangible assets as a result of our decision to abandon Spawn Labs. Additionally, we recognized $9.0 million of property and equipment impairments during fiscal 2013. During fiscal 2012, we recorded a $680.7 million impairment charge, comprised of $627.0 million of goodwill impairments, $44.9 million of trade name impairment and $8.8 million of property and equipment impairments. Refer to Note 2 and Note 9 to the consolidated financial statements in this Form 10-K for further information associated with these impairments.
Interest income resulting from the investment of excess cash balances was $0.9 million for both fiscal 2012 and fiscal 2013. Interest expense increased from $4.2 million in fiscal 2012 to $5.6 million in fiscal 2013, primarily due to increased average borrowings under our revolving credit facility during the year and interest expense incurred on pre-acquisition indebtedness of one of the businesses acquired, prior to paying off the debt during fiscal 2013.
Income tax expense was $224.9 million on a $44.9 million loss before income tax expense in fiscal 2012, compared to $214.6 million, or an effective tax rate of 37.7% in fiscal 2013. The difference in the effective income tax rate between fiscal 2013 and fiscal 2012 was primarily due to the recognition of the goodwill impairment charge in fiscal 2012 which is not tax deductible and the recording of valuation allowances against certain deferred tax assets in the European segment in fiscal 2012. Without the effect of the goodwill impairments and the recording of the valuation allowances, the effective income tax rate in fiscal 2012 would have been 36.6%. Refer to Note 13 to our consolidated financial statements for additional information regarding income taxes.
The factors described above led to an increase in operating earnings of $615.1 million from an operating loss of $41.6 million during fiscal 2012 to operating income of $573.5 million in fiscal 2013 and an increase in consolidated net income of $624.0 million from a $269.8 million net loss in fiscal 2012 to $354.2 million of consolidated net income in fiscal 2013. The increase in operating earnings is primarily attributable to goodwill and asset impairments recognized in fiscal 2012. Excluding the impact of the goodwill and other impairment charges of $28.7 million, operating earnings would have been $602.2 million for fiscal 2013. Excluding the

39


impact of goodwill and other impairment charges of $680.7 million, operating earnings would have been $639.1 million for fiscal 2012.
Fiscal 2012 Compared to Fiscal 2011
Net sales decreased $663.8 million, or 7.0%, to $8,886.7 million in the 53 weeks of fiscal 2012 compared to $9,550.5 million in the 52 weeks of fiscal 2011. Sales for the 53rd week included in fiscal 2012 were $112.2 million. The decrease in net sales was primarily attributable to a decrease in comparable store sales of 8.0% and changes in foreign exchange rates, which had the effect of decreasing sales by $90.7 million when compared to the 52 weeks of fiscal 2011, offset partially by sales from the 53rd week in fiscal 2012. The decrease in comparable store sales was primarily due to decreases in new video game hardware sales, new video game software sales, pre-owned and value video game products sales and video game accessories sales offset partially by an increase in digital, mobile and consumer electronics sales.
New video game hardware sales decreased $278.2 million, or 17.3%, from fiscal 2011 to fiscal 2012, primarily due to a decrease in hardware unit sell-through related to being in the late stages of the previous console cycle and sales from the launch of the Nintendo 3DS in the first quarter of fiscal 2011, which exceeded the sales from the launch of the Sony PlayStation Vita in the first quarter of fiscal 2012. These sales declines were offset partially by the launch of the Nintendo Wii U in the fourth quarter of fiscal 2012 and sales for the 53rd week in fiscal 2012. New video game software sales decreased $465.8 million, or 11.5%, from fiscal 2011 to fiscal 2012, primarily due to a lack of new release video game titles in fiscal 2012 when compared to fiscal 2011 and declines in sales due to the late stages of the console cycle, offset partially by sales for the 53rd week in fiscal 2012. Pre-owned and value video game products sales decreased $189.7 million, or 7.2%, from fiscal 2011 to fiscal 2012, primarily due to a decrease in store traffic related to the lack of new release video game titles in fiscal 2012 when compared to fiscal 2011 and lower video game demand due to the late stages of the previous console cycle, offset partially by sales for the 53rd week in fiscal 2012. Video game accessories’ sales followed the same trends as other video game products given the late stages of the previous console cycle, with a decline of $49.3 million, or 7.5% from fiscal 2011 to fiscal 2012. Sales of digital products increased $65.4 million, or 45.7%, due to strong growth of DLC and digital currency sales. Our mobile and consumer electronics business grew $187.5 million from its inception in late fiscal 2011 to a full year of sales in fiscal 2012. Sales of other product categories increased $66.3 million, or 14.6%, from fiscal 2011 to fiscal 2012 due to an increase in sales of PC entertainment software and toys in fiscal 2012 when compared to fiscal 2011 and sales for the 53rd week in fiscal 2012.
As a percentage of net sales, new video game hardware sales and new video game software sales decreased and several other product sales increased in fiscal 2012 compared to fiscal 2011. The change in the mix of net sales was primarily due to the increase in digital and mobile and consumer electronics sales as a result of the expansion of both the digital and mobile sales categories and in PC entertainment software and toys in the other product sales. These categories showed significant growth in fiscal 2012 while sales of new video game hardware and new video game software decreased due to fewer new software title launches compared to the same period last year and lower sales due to the late stages of the console cycle. Cost of sales decreased by $635.8 million, or 9.3%, from $6,871.0 million in fiscal 2011 to $6,235.2 million in fiscal 2012 primarily as a result of the decrease in net sales, offset partially by cost of sales related to sales for the 53rd week in fiscal 2012 and the changes in gross profit discussed below.
Gross profit decreased by $28.0 million, or 1.0%, from $2,679.5 million in fiscal 2011 to $2,651.5 million in fiscal 2012. Gross profit as a percentage of net sales was 28.1% in fiscal 2011 and 29.8% in fiscal 2012. The gross profit percentage increase was primarily due to the increase in sales of digital, mobile and consumer electronics and other products as a percentage of total net sales and the increase in gross profit as a percentage of sales on new video game hardware and software sales and pre-owned and value video game products sales. Gross profit as a percentage of sales on new video game hardware increased slightly from 7.0% in fiscal 2011 to 7.6% in fiscal 2012. Gross profit as a percentage of sales on new video game software increased from 20.7% for fiscal 2011 to 21.9% for fiscal 2012. Gross profit as a percentage of sales on pre-owned and value video game products increased from 46.6% in fiscal 2011 to 48.1% in fiscal 2012 due to a decrease in promotional activities and improvements in margin rates throughout most of our international operations when compared to the prior year. Gross profit as a percentage of sales on video game accessories increased from 38.1% in fiscal 2011 to 38.9% in fiscal 2012. Gross profit as a percentage of sales on digital revenues increased from 46.5% in fiscal 2011 to 58.0% in fiscal 2012 due to growth in the sales of DLC as a percentage of total digital sales and conversion of full retail revenue digital currency cards into commission only currency cards. Gross profit as a percentage of sales on mobile and consumer electronics sales decreased from 27.3% in fiscal 2011 to 20.6% in fiscal 2012. Gross profit as a percentage of sales on the other product sales category decreased from 40.5% in fiscal 2011 to 37.2% in fiscal 2012.
Selling, general and administrative expenses decreased by $6.2 million, or 0.3%, from $1,842.1 million in fiscal 2011 to $1,835.9 million in fiscal 2012. This decrease was primarily due to changes in foreign exchange rates which had the effect of decreasing expenses by $26.7 million when compared to fiscal 2011 offset partially by expenses for the 53rd week in fiscal 2012. Selling, general and administrative expenses as a percentage of sales increased from 19.3% in the fiscal 2011 to 20.7% in fiscal 2012. The increase in selling, general and administrative expenses as a percentage of net sales was primarily due to deleveraging

40


of fixed costs as a result of the decrease in comparable store sales. Included in selling, general and administrative expenses are $19.6 million and $18.8 million in stock-based compensation expense for fiscal 2012 and fiscal 2011, respectively.
Depreciation and amortization expense decreased $9.8 million from $186.3 million in fiscal 2011 to $176.5 million in fiscal 2012. This decrease was primarily due to the capital expenditures in recent years when compared to prior years, which included significant investments in our loyalty and digital initiatives, as well as a decrease in new store openings and investments in management information systems.
During fiscal 2012, we recorded a $680.7 million impairment charge, comprised of $627.0 million of goodwill impairments, $44.9 million of trade name impairment and $8.8 million of property and equipment impairments. During fiscal 2011, we recorded asset impairments and restructuring charges of $81.2 million. These charges were primarily due to impairment of our Micromania trade name in France and impairment and disposal costs related to the exit of non-core businesses, including a small retail movie chain of stores we owned until fiscal 2011. Restructuring costs include disposal and exit costs related to the exit of underperforming regions in Europe and consolidation of home office and back office functions, as well as impairment and store closure costs primarily in the international segments. See Note 9 to our consolidated financial statements for further information associated with these impairments.
Interest income resulting from the investment of excess cash balances was $0.9 million in both fiscal 2011 and fiscal 2012. Interest expense decreased from $20.7 million in fiscal 2011 to $4.2 million in fiscal 2012, primarily due to the redemption of the remaining $250.0 million of our senior notes during fiscal 2011. Debt extinguishment expense of $1.0 million was recognized in fiscal 2011 as a result of the write-off of deferred financing fees and unamortized original issue discount associated with the redemption.
Income tax expense was $210.6 million, or 38.4% of earnings before income tax expense, in fiscal 2011 compared to $224.9 million in fiscal 2012. The difference in the effective income tax rate between fiscal 2012 and fiscal 2011 was primarily due to the recognition of the goodwill impairment charge in fiscal 2012 which was not tax deductible and the recording of valuation allowances against certain deferred tax assets in the European segment in fiscal 2012. Without the effect of the goodwill impairments and the recording of the valuation allowances, the effective income tax rate in fiscal 2012 would have been 36.6%. See Note 13 to our consolidated financial statements for additional information regarding income taxes.
The factors described above led to a decrease in operating earnings of $611.5 million from $569.9 million of operating earnings in fiscal 2011 to $41.6 million of operating loss in fiscal 2012 and a decrease in consolidated net income of $608.3 million from $338.5 million of consolidated net income in fiscal 2011 to $269.8 million of consolidated net loss in fiscal 2012. The decrease in operating earnings and consolidated net income is primarily attributable to goodwill impairments recognized in fiscal 2012 offset partially by the decrease in asset impairments and restructuring charges when compared to the prior year. Excluding the impact of the goodwill and other impairment charges of $680.7 million, operating earnings would have been $639.1 million and consolidated net income would have been $403.0 million for fiscal 2012. Excluding the impact of asset impairments and restructuring charges of $81.2 million, operating earnings would have been $651.1 million and consolidated net income would have been $405.1 million for fiscal 2011.
The $0.1 million net loss attributable to noncontrolling interests for fiscal 2012 represents the portion of the minority interest stockholders’ net loss of our non-wholly owned subsidiaries included in our consolidated net income. The remaining noncontrolling interests were purchased during the second quarter of fiscal 2012.
Segment Performance
We operate our business in the following operating segments, which are also our reportable segments: Video Game Brands, which consists of four segments in the United States, Canada, Australia and Europe, and Technology Brands. We identified these segments based on a combination of geographic areas, the methods with which we analyze performance, the way in which our sales and profits are derived and how we divide management responsibility. Our sales and profits are driven through our physical stores which are highly integrated with our e-commerce, digital and mobile businesses. Due to this integration, our physical stores are the basis for our segment reporting. Each of the Video Game Brands segments consists primarily of retail operations, with all stores engaged in the sale of new and pre-owned video game systems, software and accessories (which we refer to as video game products), new and pre-owned mobile devices and related accessories. These products are substantially the same regardless of geographic location, with the primary differences in merchandise carried being the timing of the release of new products or technologies in the various segments. Stores in all Video Game Brands segments are similar in size at an average of approximately 1,400 square feet. The Technology Brands segment offers wireless services, devices and related accessories and sells Apple products.
With our presence in international markets, we have operations in several foreign currencies, including the Euro, Australian dollar, New Zealand dollar, Canadian dollar, British pound, Swiss franc, Danish kroner, Swedish krona, and the Norwegian kroner.

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Net sales by reportable segment in U.S. dollars were as follows (in millions):
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
Video Game Brands:      
  United States $6,160.4
 $6,192.4
 $6,637.0
  Canada 468.8
 478.4
 498.4
  Australia 613.7
 607.3
 604.7
  Europe 1,733.8
 1,608.6
 1,810.4
Technology Brands 62.8
 
 
Total $9,039.5
 $8,886.7
 $9,550.5
Operating earnings (loss) by operating segment, defined as income (loss) from operations before intercompany royalty fees, net interest expense and income taxes, in U.S. dollars were as follows (in millions):
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
Video Game Brands:      
  United States $465.3
 $501.9
 $501.9
  Canada 26.6
 (74.4) 12.4
  Australia 37.5
 (71.6) 35.4
  Europe 44.3
 (397.5) 20.2
Technology Brands (0.2) 
 
Total $573.5
 $(41.6) $569.9
Goodwill impairments, asset impairments and restructuring charges reported in operating earnings by operating segment, in U.S. dollars were as follows (in millions):
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
Video Game Brands:      
  United States $24.0
 $5.7
 $28.9
  Canada 
 100.7
 1.3
  Australia 
 107.3
 0.6
  Europe 4.7
 467.0
 50.4
Technology Brands 
 
 
Total $28.7
 $680.7
 $81.2
Total assets by operating segment in U.S. dollars were as follows (in millions):
  February 1,
2014
 February 2,
2013
 January 28,
2012
Video Game Brands:      
United States $2,320.7
 $2,404.0
 $2,479.0
Canada 228.7
 252.2
 350.8
Australia 389.2
 416.6
 513.3
Europe 972.2
 799.4
 1,265.1
Technology Brands 180.6
 
 
Total $4,091.4
 $3,872.2
 $4,608.2

Fiscal 2013 Compared to Fiscal 2012
Video Game Brands
United States
Segment results for Video Game Brands in the United States include retail GameStop operations in 50 states, the District of Columbia, Puerto Rico and Guam, the electronic commerce Web site www.gamestop.com, Game Informer magazine,

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www.kongregate.com, a digital PC game distribution platform available at www.gamestop.com/pcgames and an online consumer electronics marketplace available at www.buymytronics.com. As of February 1, 2014, the United States Video Game Brands segment included 4,249 GameStop stores, compared to 4,425 stores on February 2, 2013.
Although net sales for fiscal 2013 decreased 0.5% compared to fiscal 2012, comparable store sales increased 3.0%. The decrease in net sales was primarily due to a $185.9 million decline in sales due to a 4.1% decrease in domestic store count and sales for the 53rd week in fiscal 2012. The increase in comparable store sales was primarily due to strong performance of new video game console and title releases during the second half of the year, which more than offset the declines that had been experienced during the first half of fiscal 2013.
Asset impairments of $24.0 million were recognized in fiscal 2013 primarily related to our decision to abandon our Spawn Labs business. Asset impairments of $5.7 million were recognized in fiscal 2012 primarily related to impairment of finite-lived assets. Segment operating income for fiscal 2013 was $465.3 million compared to $501.9 million in fiscal 2012. Excluding the impact of asset impairments, segment operating income decreased $18.3 million from $507.6 million in fiscal 2012 to $489.3 million in fiscal 2013 primarily related to the impact of a decline in sales prior to the launch of the next generation consoles and the impact of lower margin console sales as a percentage of total sales, as well as the impact of the operating earnings in the 53rd week in fiscal 2012.
Canada
Segment results for Canada include retail operations in Canada and an e-commerce site. As of February 1, 2014, the Canadian segment had 335 stores compared to 336 stores as of February 2, 2013. Net sales in the Canadian segment in the 52 weeks ended February 1, 2014 decreased 2.0% compared to the 53 weeks ended February 2, 2013. The decrease in net sales was primarily attributable to unfavorable changes in exchange rates of $22.3 million for fiscal 2013 and additional sales in the 53rd week of fiscal 2012 when compared to fiscal 2013, partially offset by an increase in sales at existing stores of 5.7%. The increase in net sales at existing stores was primarily due to the launch of the next generation consoles.
The segment operating profit for fiscal 2013 was $26.6 million compared to an operating loss of $74.4 million for fiscal 2012. The increase in operating earnings was primarily due to the goodwill and asset impairment charges of $100.7 million recognized during fiscal 2012. Excluding the impact of the goodwill and asset impairment charges, adjusted segment operating earnings were $26.3 million in fiscal 2012. The increase in adjusted segment operating earnings was due to a decrease in selling, general and administrative expenses as a result of lower sales and lower store count when compared to fiscal 2012, partially offset by a $1.4 million unfavorable change in the exchange rate.
Australia
Segment results for Australia include retail operations and e-commerce sites in Australia and New Zealand. As of February 1, 2014, the Australian segment included 418 stores, compared to 416 stores as of February 2, 2013. Net sales for the 52 weeks ended February 1, 2014 increased 1.1% compared to the 53 weeks ended February 2, 2013. The increase in net sales was primarily due to a 12.6% increase in comparable store sales, partially offset by a $58.1 million reduction in sales associated with exchange rates and the additional sales in the 53rd week of fiscal 2012. The increase in sales at existing stores was due to new video game console and title releases.
The segment operating profit for fiscal 2013 was $37.5 million compared to an operating loss of $71.6 million for fiscal 2012. The increase in operating earnings was primarily due to the goodwill and asset impairment charges of $107.3 million recognized during fiscal 2012, partially offset by a $4.8 million unfavorable change in the exchange rate. Excluding the impact of the goodwill and asset impairment charges in 2012, segment operating earnings increased $1.8 million in fiscal 2013, when compared to $35.7 million in fiscal 2012.
Europe
Segment results for Europe include retail operations in 11 European countries and e-commerce operations in six countries. As of February 1, 2014, the European segment operated 1,455 stores, compared to 1,425 stores as of February 2, 2013. For the 52 weeks ended February 1, 2014, European net sales increased 7.8% compared to the 53 weeks ended February 2, 2013. This increase in net sales was partially due to the favorable impact of changes in exchange rates in fiscal 2013, which had the effect of increasing sales by $57.0 million when compared to fiscal 2012. Excluding the impact of changes in exchange rates, sales in the European segment increased 4.2%. The increase in sales was primarily due to an increase in sales at existing stores of 3.2%, offset by additional sales in the 53rd week of fiscal 2012 when compared to fiscal 2013. The increase in net sales at existing stores was primarily due to new video game console and title launches.

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The segment operating profit was $44.3 million for fiscal 2013 compared to an operating loss of $397.5 million for fiscal 2012. The increase in operating earnings was primarily due to asset impairment charges of $4.7 million recognized during fiscal 2013 compared to charges totaling $467.0 million for goodwill and asset impairments and restructuring charges during fiscal 2012. Excluding the impact of the goodwill and asset impairment and restructuring charges, segment operating earnings were $49.0 million in fiscal 2013 compared to $69.5 million in fiscal 2012. The decrease in adjusted operating earnings during fiscal 2013 included the impact of a decline in sales prior to the launch of the next generation consoles and the impact of low margin consoles as a percentage of total sales, as well as the impact of the operating earnings in the 53rd week in fiscal 2012, partially offset by a $3.1 million favorable impact of the exchange rate.
Technology Brands
Segment results for the Technology Brands segment include our Simply Mac, Spring Mobile and Aio Wireless stores. As of February 1, 2014, the Technology Brands segment operated 218 stores, all of which were acquired or opened during fiscal 2013. For the 52 weeks ended February 1, 2014, Technology Brands net sales totaled $62.8 million, with an operating loss of $0.2 million that included startup costs for new stores.
Fiscal 2012 Compared to Fiscal 2011
Video Game Brands
United States
Segment results for the United States Video Game Brands segment include retail operations in 50 states, the District of Columbia, Puerto Rico and Guam, the electronic commerce Web site www.gamestop.com, Game Informer magazine, www.kongregate.com, a digital PC game distribution platform available at www.gamestop.com/pcgames and an online consumer electronics marketplace available at www.buymytronics.com. As of February 2, 2013, the United States Video Game Brands segment included 4,425 GameStop stores, compared to 4,503 stores on January 29,28, 2012.
Net sales for fiscal 2012 decreased 6.7% compared to fiscal 2011 and comparable store sales decreased 8.7%. The decrease in comparable store sales was primarily due to decreases in new video game hardware sales, new video game software sales, pre-owned and value video game products sales, and video game accessories sales offset partially by an increase in digital, mobile and consumer electronics and other product sales and sales for the 53rd week in fiscal 2012. The decrease in new video game hardware sales was primarily due to a decrease in hardware unit sell-through related to being in the late stages of the console cycle and sales from the launch of the Nintendo 3DS in the first quarter of fiscal 2011 which exceeded the sales from the launch of the Sony PlayStation Vita in the first quarter of fiscal 2012, offset partially by the launch of the Nintendo Wii U in the fourth quarter of fiscal 2012 and sales for the 53rd week in fiscal 2012. The decrease in new video game software sales was primarily due to declines in demand due to the late stages of the console cycle and a lack of new release video game titles in fiscal 2012 when compared to fiscal 2011, offset partially by sales for the 53rd week in fiscal 2012. The decrease in pre-owned and value video game product sales was primarily due to a decrease in store traffic related to the lack of new release video game titles in fiscal 2012 when compared to fiscal 2011 and the late stages of the console cycle, offset partially by sales for the 53rd week in fiscal 2012. The increase in digital, mobile and consumer electronics and other product sales was primarily due to an increase in sales of digital products, PC entertainment software and mobile devices in fiscal 2012 when compared to fiscal 2011 and sales for the 53rd week in fiscal 2012.
Asset impairments of $5.7 million were recognized in fiscal 2012 primarily related to impairment of definite-lived assets. Asset impairments and restructuring charges of $28.9 million were recognized in fiscal 2011 primarily related to asset impairments, severance and disposal costs associated with the exit of non-core businesses. Segment operating income for both fiscal 2012 and fiscal 2011 was $501.9 million. Excluding the impact of asset impairments and restructuring charges, adjusted segment operating income decreased $23.2 million from $530.8 million in fiscal 2011 to $507.6 million in fiscal 2012 primarily related to the decrease in comparable store sales between years.
Canada
Segment results for Canada include retail operations in Canada and an e-commerce site. As of February 2, 2013, the Canadian segment had 336 stores compared to 346 stores as of January 30,28, 2012. Net sales in the Canadian segment in the 53 weeks ended February 2, 2013 decreased 4.0% compared to the 52 weeks ended January 28, 2012. The decrease in net sales was primarily attributable to a decrease in sales at existing stores of 4.6%, partially offset by the favorable impact of changes in exchange rates of $1.6 million and additional sales in the 53rd week of fiscal 2012 when compared to fiscal 2011. The decrease in net sales at existing stores was primarily due to decreases in new video game hardware sales, new video game software sales and pre-owned and value video game product sales, offset partially by an increase in digital, mobile and consumer electronics and other product sales. The decrease in new video game hardware sales was primarily due to a decrease in hardware unit sell-through related to being in the late stages of the console cycle. The decrease in new video game software sales was primarily due to lower sales of new release video game titles and the late stages of the console cycle. The decrease in pre-owned and value video game product

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sales was due primarily to a decrease in store traffic related to lower sales of new release video game titles and the late stages of the current console cycle. The increase in digital, mobile and consumer electronics and other product sales was primarily due to an increase in digital products and PC entertainment software sales and sales of mobile devices.

The segment operating loss for fiscal 2012 was $74.4 million compared to operating earnings of $12.4 million for fiscal 2011. The decrease in operating earnings was primarily due to the goodwill and asset impairment charges of $100.7 million recognized during fiscal 2012 compared to $1.3 million in fiscal 2011. Excluding the impact of the goodwill and asset impairment charges, adjusted segment operating earnings were $26.3 million in fiscal 2012, compared to $13.7 million in fiscal 2011. The increase in adjusted segment operating earnings was due to an increase in gross profit dollars as a result of the shift in sales mix from hardware to higher margin categories and an increase in gross profit percent in pre-owned and value video games products. The increase in adjusted segment operating earnings was also due to a decrease in selling, general and administrative expenses as a result of lower sales and lower store count when compared to fiscal 2011.
Australia
Segment results for Australia include retail operations and e-commerce sites in Australia and New Zealand. As of February 2, 2013, the Australian segment included 416 stores, compared to 411 stores as of January 28, 2012. Net sales for the 53 weeks ended February 2, 2013 increased 0.4% compared to the 52 weeks ended January 28, 2012. The increase in net sales was primarily due to the additional sales in the 53rd week of fiscal 2012 and the impact of five new stores opened after January 28, 2012, offset by a decrease in sales at existing stores of 2.4%. The decrease in sales at existing stores was due to a decrease in new video game hardware sales, new video game software sales and pre-owned and value video game product sales, offset by an increase in digital, mobile and consumer electronics and other product sales. The decrease in new video game hardware sales is primarily due to a decrease in hardware unit sell-through related to being in the late stages of the current console cycle. The decrease in new video game software sales is primarily due to lower sales of new release video game titles and the late stages of the current console cycle. The decrease in pre-owned and value video game product sales is due primarily to a decrease in store traffic related to lower sales of new release video game titles and the late stages of the current console cycle. The increase in digital, mobile and consumer electronics and other product sales was primarily due to an increase in digital products and PC entertainment software sales and sales of mobile devices.

The segment operating loss for fiscal 2012 was $71.6 million compared to operating earnings of $35.4 million for fiscal 2011. The decrease in operating earnings was primarily due to the goodwill and asset impairment charges of $107.3 million recognized during fiscal 2012 compared to $0.6 million in fiscal 2011. Excluding the impact of the goodwill and asset impairment charges, adjusted segment operating earnings remained relatively flat at $35.7 million in fiscal 2012, when compared to $36.0 million in fiscal 2011.
Europe
Segment results for Europe include retail operations in 11 European countries and e-commerce operations in six countries. As of February 2, 2013, the European segment operated 1,425 stores, compared to 1,423 stores as of January 28, 2012. For the 53 weeks ended February 2, 2013, European net sales decreased 11.1% compared to the 52 weeks ended January 28, 2012. This decrease in net sales was partially due to the unfavorable impact of changes in exchange rates in fiscal 2012, which had the effect of decreasing sales by $95.7 million when compared to fiscal 2011. Excluding the impact of changes in exchange rates, sales in the European segment decreased 5.9%. The decrease in sales was primarily due to a decrease in sales at existing stores of 8.3%, offset by additional sales in the 53rd week of fiscal 2012 when compared to fiscal 2011. The decrease in net sales at existing stores was primarily due to decreases in new video game hardware sales, new video game software sales and pre-owned and value video game product sales, offset partially by an increase in digital, mobile and consumer electronics and other product sales. The decrease in new video game hardware sales is primarily due to a decrease in hardware unit sell-through related to being in the late stages of the console cycle. The decrease in new video game software sales is primarily due to lower sales of new release video game titles and the late stages of the console cycle. The decrease in pre-owned and value video game product sales is due primarily to a decrease in store traffic related to lower sales of new release video game titles and the late stages of the console cycle. The increase in digital, mobile and consumer electronics and other product sales is due to an increase in sales of digital products, PC entertainment software and sales of mobile devices.

The segment operating loss was $397.5 million for fiscal 2012 compared to operating earnings of $20.2 million for fiscal 2011. The decrease in operating earnings was primarily due to the goodwill and asset impairments and restructuring charges of $467.0 million recognized during fiscal 2012 compared to $50.4 million during fiscal 2011. Excluding the impact of the goodwill and asset impairment charges, adjusted segment operating earnings remained relatively flat at $69.5 million in fiscal 2012 compared to $70.6 million in fiscal 2011.

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Liquidity and Capital Resources
Overview
Based on our current operating plans, we believe that available cash balances, cash generated from our operating activities and funds available under our $400 million asset-based revolving credit facility (the "Revolver") together will provide sufficient liquidity to fund our operations, store openings and remodeling activities and corporate capital expenditure programs, including the payment of dividends declared by the Board of Directors, for at least the next 12 months. On an ongoing basis, we will evaluate and consider strategic acquisitions, divestitures, repurchasing shares of our common stock or other transactions to create shareholder value and enhance financial performance. Such transactions may generate proceeds or require cash expenditures.
As of February 1, 2014, $398.9 million of our total cash on hand of $536.2 million was attributable to our foreign operations. Although we may, from time to time, evaluate strategies and alternatives with respect to the cash attributable to our foreign operations, we currently anticipate that this cash will remain in those foreign jurisdictions and it therefore may not be available for immediate use; however, we believe that our existing sources of liquidity, as described more fully above, will enable us to meet our cash requirements in the next twelve months.
We had total cash on hand of $536.2 million and an additional $391.0 million of available future borrowing capacity under the Revolver. Based on our current expectations, we believe our liquidity and capital resources will be sufficient to operate our business. However, we may, from time to time, raise additional funds through borrowings or public or private sales of debt or equity securities. The amount, nature and timing of any borrowings or sales of debt or equity securities will depend on our operating performance and other circumstances; our then-current commitments and obligations; the amount, nature and timing of our capital requirements; any limitations imposed by our current credit arrangements; and overall market conditions.
We have revised the presentation of outstanding checks in our prior period financial statements. Previously, we reduced cash and liabilities when the checks were presented for payment and cleared our bank accounts. As of February 1, 2014, we reduce cash and liabilities when the checks are released for payment.
The impact of this revision on our consolidated statements of cash flows for the 53 weeks ended February 2, 2013 and the 52 weeks ended January 28, 2012 are as follows:
  As Previously Reported Revision As Revised
  (In millions)
Consolidated Statements of Cash Flows:      
For the 53 weeks ended February 2, 2013      
Changes in operating assets and liabilities:
Accounts payable and accrued liabilities
 $48.1
 $(22.2) $25.9
Net cash flows provided by operating activities 632.4
 (22.2) 610.2
Cash and cash equivalents at beginning of period 655.0
 (239.2) 415.8
Cash and cash equivalents at end of period 635.8
 (261.4) 374.4
       
For the 52 weeks ended January 28, 2012      
Changes in operating assets and liabilities:
Accounts payable and accrued liabilities
 (104.5) 17.1
 (87.4)
Net cash flows provided by operating activities 624.7
 17.1
 641.8
Cash and cash equivalents at beginning of period 710.8
 (256.3) 454.5
Cash and cash equivalents at end of period 655.0
 (239.2) 415.8

Cash Flows
During fiscal 2013, cash provided by operations was $762.7 million, compared to cash provided by operations of $610.2 million in fiscal 2012. The increase in cash provided by operations of $152.5 million from fiscal 2012 to fiscal 2013 was primarily due to an increase in cash provided by working capital of $176.9 million, primarily driven by a change in the timing of payments of accounts payable, partially offset by higher inventory purchases in fiscal 2013. The higher inventory purchases in fiscal 2013 were primarily due to purchases to support the launch of new consoles.

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During fiscal 2012, cash provided by operations was $610.2 million, compared to cash provided by operations of $641.8 million in fiscal 2011. The decrease in cash provided by operations of $31.6 million from fiscal 2011 to fiscal 2012 was due primarily to lower net income in fiscal 2012. Cash provided by working capital increased modestly between years, due primarily to a change in the timing of payments of prepaid expenses offset partially by higher inventory purchases in fiscal 2012 and the related effects on payments of accounts payable.
Cash used in investing activities was $207.5 million in fiscal 2013, $152.7 million in fiscal 2012 and $201.6 million in fiscal 2011. During fiscal 2013, we used $125.6 million for capital expenditures primarily to open 109 Video Game Brands stores in the U.S. and internationally and to invest in information systems and digital initiatives. During fiscal 2013, we also used $77.4 million of cash primarily for the acquisition of Spring Mobile and Simply Mac. During fiscal 2012, we used $139.6 million for capital expenditures primarily to invest in information systems, distribution center capacity and e-commerce, digital and loyalty program initiatives and to open 146 stores in the U.S. and internationally. During fiscal 2011, in addition to $165.1 million of cash used for capital expenditures, we also used $30.1 million for acquisitions in support of our digital initiatives.
Cash used in financing activities was $350.6 million in fiscal 2013, $498.5 million in fiscal 2012 and $492.6 million in fiscal 2011. The cash flows used in financing activities in fiscal 2013 were primarily for the repurchase of $258.3 million of treasury shares and the payment of dividends on our Class A Common Stock of $130.9 million. The cash flows used in financing activities in fiscal 2012 were primarily for the repurchase of $409.4 million of treasury shares and the payment of dividends on our Class A Common Stock of $102.0 million. The cash flows used in financing activities in fiscal 2011 were primarily for the repurchase of $262.1 million of treasury shares and repayment of $250.0 million in principal of our senior notes. The cash used in financing activities in fiscal 2013, fiscal 2012 and fiscal 2011 was also impacted by cash provided by the issuance of shares associated with stock option exercises of $58.0 million, $11.6 million and $18.1 million, respectively.
Sources of Liquidity
We utilize cash generated from operations and have funds available to us under our revolving credit facility to cover seasonal fluctuations in cash flows and to support our various growth initiatives. Our cash and cash equivalents are carried at cost, which approximates market value, and consist primarily of time deposits with highly rated commercial banks.
On January 4, 2011, we entered into a $400 million revolving credit facility (the “Revolver”), which amended and restated, in its entirety, our prior credit agreement entered into in October 2005 (the “Credit Agreement”). The Revolver provides for a five-year, $400 million asset-based facility, including a $50 million letter of credit sublimit, secured by substantially all of our and our domestic subsidiaries’ assets. We have the ability to increase the facility, which matures in January 2016, by $150 million under certain circumstances. The Revolver was further amended and restated on March 25, 2014 as described more fully below.
The availability under the Revolver is limited to a borrowing base which allows us to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. Letters of credit reduce the amount available to borrow by their face value. Our ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if Revolver excess availability is less than 20%, or is projected to be so within 12 months after such payment. In addition, if Revolver usage is projected to be equal to or greater than 25% of total commitments during the prospective 12-month period, we are subject to meeting a fixed charge coverage ratio of 1.1:1.0 prior to making such payments. In the event that excess availability under the Revolver is at any time less than the greater of (1) $40 million or (2) 12.5% of the lesser of the total commitment or the borrowing base, we will be subject to a fixed charge coverage ratio covenant of 1.1:1.0.
The Revolver places certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness. Absent consent from our lenders, we may not incur more than $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more. The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 1.25% to 1.50% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% or (c) the London Interbank Offered (“LIBO”) rate for a 30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 2.25% to 2.50% above the LIBO rate. The applicable margin is determined quarterly as a function of our average daily excess availability under the facility. In addition, we are required to pay a commitment fee of 0.375% or 0.50%, depending on facility usage, for any unused portion of the total commitment under the Revolver. As of February 1, 2014, the applicable margin was 1.25% for prime rate loans and 2.25% for LIBO rate loans, while the required commitment fee was 0.50% for the unused portion of the Revolver.
The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by us or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting us or our

47


subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or our liquidation or the liquidation of certain of our subsidiaries.
During fiscal 2013, we borrowed and repaid $130.0 million under the Revolver. During fiscal 2012 and fiscal 2011, we borrowed and repaid $81.0 million and $35.0 million, respectively, under the Revolver. Average borrowings under the Revolver for the 52 weeks ended February 1, 2014 were $14.2 million. Our average interest rate on those outstanding borrowings for the 52 weeks ended February 1, 2014 was 2.8%. As of February 1, 2014, total availability under the Revolver was $391.0 million, there were no borrowings outstanding under the Revolver and letters of credit outstanding totaled $9.0 million.
On March 25, 2014, we further amended and restated our revolving credit facility. The terms of the agreement were modified to extend the maturity date for the revolving credit facility to March 25, 2019, to increase the expansion feature under the facility from $150 million to $200 million, subject to certain conditions, and to amend certain other terms, including a reduction in the fee we are required to pay on the unused portion of the total commitment amount. The five-year, asset-based revolving credit facility has a total commitment amount of $400 million, which is subject to a monthly borrowing base calculation, and is available for the issuance of letters of credit of up to $50 million. The facility is secured by substantially all of our assets and the assets of our domestic subsidiaries. We believe the extension of the maturity date of the revolving credit facility to March 2019 helps to limit our exposure to potential tightening or other adverse changes in the credit markets.
In September 2007, our Luxembourg subsidiary entered into a discretionary $20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of February 1, 2014, there were no cash overdrafts outstanding under the Line of Credit and bank guarantees outstanding of $4.3 million.
Uses of Capital
Our future capital requirements will depend on the number of new stores we open and the timing of those openings within a given fiscal year, as well as the investments we will make in e-commerce, digital and other strategic initiatives. We opened or acquired 327 stores in fiscal 2013, which includes the stores acquired in connection with the Spring Mobile and Simply Mac acquisitions, and we expect to open or acquire approximately 350 to 450 stores in fiscal 2014, including investments in our Technology Brands business. Capital expenditures for fiscal 2014 are projected to be approximately $160 million, to be used primarily to fund continued digital initiatives, new store openings and store remodels and invest in distribution and information systems in support of operations.
Between May 2006 and December 2011, we repurchased and redeemed $300 million of Senior Floating Rate Notes and $650 million of Senior Notes under previously announced buybacks authorized by our Board of Directors. The associated loss on the retirement of debt was $1.0 million for the 52 week period ended January 28, 2012, which consisted of the premium paid to retire the Notes and the write-off of the deferred financing fees and the original issue discount on the Notes.
We used cash to expand our operations through acquisitions. During fiscal 2013, fiscal 2012 and fiscal 2011, we used $77.4 million, $1.5 million and $30.1 million, respectively, for acquisitions which in fiscal 2013 were primarily related to the growth of our Technology Brands business.
Since January 2010, our Board of Directors has authorized several share repurchase programs authorizing management to repurchase our common stock. Since the beginning of fiscal 2011, the authorizations have been for $500 million at a time. Our typical practice is to seek Board of Directors’ approval for a new authorization before the existing one is fully used in order to make sure that we are always able to repurchase shares. For fiscal 2011, we repurchased 11.2 million shares at an average price per share of $21.38 for a total of $240.2 million, which excludes approximately $22 million of share repurchases that were executed at the end of fiscal 2010 but for which the settlement and related cash outflow did not occur until the beginning of fiscal 2011. For fiscal 2012, the number of shares repurchased was 19.9 million for an average price per share of $20.60 for a total of $409.4 million. For fiscal 2013, the number of shares repurchased was 6.3 million for an average price per share of $41.12 for a total of $258.3 million. Between February 2, 2014 and March 20, 2014, we have repurchased 0.6 million shares at an average price per share of $37.17 for a total of $20.6 million and we have $436.5 million remaining under our latest authorization from November 2013.
On February 8, 2012, our Board of Directors approved the initiation of a quarterly cash dividend to our stockholders of Class A Common Stock. We paid a total of $0.80 per share in dividends in fiscal 2012 and a total of $1.10 per share in fiscal 2013. On March 4, 2014, our Board of Directors authorized an increase in our annual cash dividend from $1.10 to $1.32 per share of Class A Common Stock and on that date we declared our first quarterly cash dividend for fiscal 2014 of $0.33 per share of Class A

48


Common Stock payable on March 25, 2014 to stockholders of record at the close of business on March 17, 2014. Future dividends will be subject to approval by our Board of Directors.
Contractual Obligations
The following table sets forth our contractual obligations as of February 1, 2014:
  Payments Due by Period
Contractual Obligations Total 
Less Than
1 Year
 1-3 Years 3-5 Years 
More Than
5 Years
  (In millions)
Operating Leases $1,039.4
 $332.5
 $405.8
 $171.1
 $130.0
Purchase Obligations(1) 538.7
 538.7
 
 
 
Total (2) $1,578.1
 $871.2
 $405.8
 $171.1
 $130.0
(1)Purchase obligations represent outstanding purchase orders for merchandise from vendors. These purchase orders are generally cancelable until shipment of the products.
(2)As of February 1, 2014, we had $20.6 million of income tax liability related to unrecognized tax benefits in other long-term liabilities in our consolidated balance sheet. At the time of this filing, the settlement period for the noncurrent portion of our income tax liability (and the timing of any related payments) cannot be reasonably determined and therefore these liabilities are excluded from the table above. In addition, certain payments related to unrecognized tax benefits would be partially offset by reductions in payments in other jurisdictions. See Note 13 to our consolidated financial statements for further information regarding our uncertain tax positions.
We lease retail stores, warehouse facilities, office space and equipment. These are generally leased under noncancelable agreements that expire at various dates through 2034 with various renewal options for additional periods. The agreements, which have been classified as operating leases, generally provide for minimum and, in some cases, percentage rentals and require us to pay all insurance, taxes and other maintenance costs. Percentage rentals are based on sales performance in excess of specified minimums at various stores. We do not have leases with capital improvement funding.
As of February 1, 2014, we had standby letters of credit outstanding in the amount of $9.0 million and had bank guarantees outstanding in the amount of $18.7 million, $13.0 million of which are cash collateralized.
Recent Accounting Standards and Pronouncements
In July 2013, accounting standards update (“ASU”) 2013-11 “Income Taxes (Topic 740): Presentation of an Unrecognized Tax Benefit When a Net Operating Loss Carryforward, a Similar Tax Loss, or a Tax Credit Carryforward Exists” was issued requiring an unrecognized tax benefit, or a portion of an unrecognized tax benefit, to be presented in the financial statements as either a reduction to a deferred tax asset or separately as a liability depending on the existence, availability and/or use of an operating loss carryforward, a similar tax loss, or a tax credit carryforward. This ASU will be effective for us beginning the first quarter of 2014. We do not expect that this ASU will have an impact on our consolidated financial statements as we currently do not have any unrecognized tax benefits in the same jurisdictions in which we have tax loss or credit carryovers.
In March 2013, ASU 2013-05 “Foreign Currency Matters (Topic 830)” was issued providing guidance with respect to the release of cumulative translation adjustments into net income when a parent company sells either a part or all of an investment in a foreign entity. The ASU requires the release of cumulative translation adjustments when a company no longer holds a controlling financial interest in a foreign subsidiary or a group of assets that constitutes a business within a foreign entity. This ASU will be effective for us beginning the first quarter of 2014. We are evaluating the effect of this ASU, but do not expect it to have a significant impact on our consolidated financial statements.
In February 2013, ASU 2013-02 ��Comprehensive Income (Topic 220): Reporting of Amounts Reclassified Out of Accumulated Other Comprehensive Income” was issued regarding disclosure of amounts reclassified out of accumulated other comprehensive income by component. An entity is required to present either on the face of the statement of operations or in the notes, significant amounts reclassified out of accumulated other comprehensive income by the respective line items of net income, but only if the amount reclassified is required to be reclassified to net income in its entirety in the same reporting period. For amounts not reclassified in their entirety to net income, an entity is required to cross-reference to other disclosures that provide additional detail about those amounts. This ASU was effective for our annual and interim periods beginning in fiscal 2013. The ASU had no effect on our consolidated financial statements as we have a single component of other comprehensive income, currency translation adjustments, which is not reclassified to net income.

49


Seasonality
Our business, like that of many retailers, is seasonal, with the major portion of sales and operating profit realized during the fourth quarter which includes the holiday selling season. Results for any quarter are not necessarily indicative of the results that may be achieved for a full fiscal year. Quarterly results may fluctuate materially depending upon, among other factors, the timing of new product introductions and new store openings, sales contributed by new stores, increases or decreases in comparable store sales, the nature and timing of acquisitions, adverse weather conditions, shifts in the timing of certain holidays or promotions and changes in our merchandise mix.
Item 7A.Quantitative and Qualitative Disclosures About Market Risk
We are exposed to market risk due to foreign currency and interest rate fluctuations, each as described more fully below.
Foreign Currency Risk
We use forward exchange contracts, foreign currency options and cross-currency swaps (together, the “foreign currency contracts”) to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. The foreign currency contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. For the fiscal year ended February 1, 2014, we recognized a $20.3 million loss in selling, general and administrative expenses related to derivative instruments. The aggregate fair value of the foreign currency contracts as of February 1, 2014 was a net liability of $22.1 million as measured by observable inputs obtained from market news reporting services, such as Bloomberg and The Wall Street Journal, and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well as other relevant economic measures. A hypothetical strengthening or weakening of 10% in the foreign exchange rates underlying the foreign currency contracts from the market rate as of February 1, 2014 would result in a gain or loss in value of the forwards, options and swaps of $10.5 million.
We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit risk on all of our derivative financial instruments and cash equivalent investments. We manage counterparty risk according to the guidelines and controls established under comprehensive risk management and investment policies. We continuously monitor our counterparty credit risk and utilize a number of different counterparties to minimize our exposure to potential defaults. We do not require collateral under derivative or investment agreements.
Interest Rate Risk
Our Revolver’s per annum interest rate is variable and is based on one of (i) the U.S. prime rate, (ii) the LIBO rate or (iii) the U.S. federal funds rate. We do not use derivative financial instruments to hedge interest rate exposure. We limit our interest rate risks by investing our excess cash balances in short-term, highly-liquid instruments with a maturity of one year or less. We do not expect any material losses from our invested cash balances. Additionally, a hypothetical 10% adverse movement in interest rates would not have a material impact our financial condition, results of operations or cash flows and we therefore believe that we do not have significant interest rate exposure.

Item 8.Financial Statements and Supplementary Data
See Item 15(a)(1) and (2) of this Form 10-K.
Item 9.Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
None.
Item 9A.Controls and Procedures
(a)Evaluation of Disclosure Controls and Procedures
As of the end of the period covered by this report, our management conducted an evaluation, under the supervision and with the participation of our principal executive officer and principal financial officer, of our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) at the reasonable assurance level. Based on this evaluation, our principal executive officer and principal financial officer concluded that, as of the end of the period covered by this report, our disclosure controls and procedures are designed to provide reasonable assurance of achieving their objectives and that our

50


disclosure controls and procedures are effective at the reasonable assurance level. Notwithstanding the foregoing, a control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that it will detect or uncover failures to disclose material information otherwise required to be set forth in our periodic reports.
(b)Management’s Annual Report on Internal Control Over Financial Reporting
Our management is responsible for establishing and maintaining adequate internal control over financial reporting, as such term is defined in Exchange Act Rules 13a-15(f) and 15d-15(f). Under the supervision and with the participation of our management, including our principal executive officer and principal financial officer, we conducted an evaluation of the effectiveness of our internal control over financial reporting based on the framework in Internal Control — Integrated Framework (1992) issued by the Committee of Sponsoring Organizations of the Treadway Commission. Based on our evaluation under the framework in Internal Control — Integrated Framework, our management concluded that our internal control over financial reporting was effective at the reasonable assurance level as of February 1, 2014.
During the fourth quarter of fiscal 2013, we completed our acquisitions of Spring Mobile and the remaining equity ownership of Simply Mac that we did not previously own and began the process of integrating Spring Mobile and Simply Mac into our operations. We have excluded Spring Mobile and Simply Mac from our assessment of our internal control over financial reporting as of February 1, 2014 as we concluded there was insufficient time between the respective acquisition dates and the end of fiscal 2013 to properly plan, document, test and remediate, if necessary, the controls of Spring Mobile and Simply Mac. We will include Spring Mobile and Simply Mac in our assessment of our internal control over financial reporting as of January 31, 2009,2015 (the end of fiscal year 2014). Because Spring Mobile and Simply Mac do not constitute a significant portion of our operations on a consolidated basis, we do not currently expect these integration efforts to have a material effect on our internal control over financial reporting. In the aggregate, Spring Mobile and Simply Mac represented 4.3% of our consolidated assets and less than 1% of our consolidated net sales and consolidated net income attributable to GameStop Corp. as of and for the 52 weeks ended February 1, 2014.
The effectiveness of our internal control over financial reporting as of February 1, 2014 has been audited by Deloitte & Touche LLP, an independent registered public accounting firm, as stated in their report which is included in this Form 10-K on page 52.
Changes in Internal Control Over Financial Reporting
There was no change in our internal control over financial reporting (as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act) during our most recently completed fiscal quarter that has materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.

51


REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

To the Board of Directors and Stockholders of
GameStop Corp
Dallas, Texas

We have audited the internal control over financial reporting of GameStop Corp. (the "Company") as of February 1, 2014, based on criteria established in Internal Control - Integrated Framework (1992)issued by the Committee of Sponsoring Organizations of the Treadway Commission. As described in Management’s Annual Report on Internal Control Over Financial Reporting, management excluded from its assessment the internal control over financial reporting at Spring Communications, Inc. (“Spring Mobile”) and Simply Mac, Inc. ("Simply Mac"), which ownership interests were acquired on November 3, 2013 and November 7, 2013, respectively, and whose financial statements constitute approximately 4.3% of consolidated assets and less than 1% of consolidated net sales and consolidated net income attributable to the Company as of and for the 52 week period ended February 1, 2014. Accordingly, our audit did not include the internal control over financial reporting at Spring Mobile and Simply Mac.The Company's management is responsible for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management’s Annual Report on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the Company's internal control over financial reporting based on our audit.

We conducted our audit in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in all material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, testing and evaluating the design and operating effectiveness of internal control based on the assessed risk, and performing such other procedures as we considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our opinion.

A company's internal control over financial reporting is a process designed by, or under the supervision of, the company's principal executive and principal financial officers, or persons performing similar functions, and effected by the company's board of directors, management, and other personnel to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company's internal control over financial reporting includes those policies and procedures that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company's assets that could have a material effect on the financial statements.

Because of the inherent limitations of internal control over financial reporting, including the possibility of collusion or improper management override of controls, material misstatements due to error or fraud may not be prevented or detected on a timely basis. Also, projections of any evaluation of the effectiveness of the internal control over financial reporting to future periods are subject to the risk that the controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.

In our opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of February 1, 2014, based on the criteria established in Internal Control - Integrated Framework (1992) issued by the Committee of Sponsoring Organizations of the Treadway Commission.

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the consolidated financial statements and financial statement schedule as of and for the 52 week period ended February 1, 2014 of the Company and our report dated April 2, 2014 expressed an unqualified opinion on those consolidated financial statements and financial statement schedule.

/s/    DELOITTE & TOUCHE LLP
DELOITTE & TOUCHE LLP
Dallas, Texas
April 2, 2014

52



Item 9B.Other Information


None.


53


PART III
Item 10.Directors, Executive Officers and Corporate Governance*
Code of Ethics
We have adopted a Code of Ethics for Senior Financial and Executive Officers that is applicable to our Executive Chairman, Chief Executive Officer, President, Chief Financial Officer, Chief Accounting Officer, any Executive Vice President and any Vice President employed in a finance or accounting role. We have also adopted a Code of Standards, Ethics and Conduct applicable to all of our management-level employees. Each of the Code of Ethics and Code of Standards, Ethics and Conduct are available on our website at www.gamestop.com.
In accordance with SEC rules, we intend to disclose any amendment (other than any technical, administrative, or other non-substantive amendment) to either of the above Codes, or any waiver of any provision thereof with respect to any of the executive officers listed in the paragraph above, on our Web site (www.gamestop.com) within four business days following such amendment or waiver.
Item 11.Executive Compensation*
Item 12.Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters*
Item 13.Certain Relationships and Related Transactions, and Director Independence*
Item 14.Principal Accountant Fees and Services*
*    The information not otherwise provided herein that is required by Items 10, 11, 12, 13 and 14 will be set forth in the definitive proxy statement relating to our 2014 Annual Meeting of Stockholders to be held on or around June 24, 2014, which is to be filed with the SEC pursuant to Regulation 14A under the Securities Exchange Act of 1934, as amended. This definitive proxy statement relates to a meeting of stockholders involving the election of directors and the portions therefrom required to be set forth in this Form 10-K by Items 10, 11, 12, 13 and 14 are incorporated herein by reference pursuant to General Instruction G(3) to Form 10-K.

54


PART IV
Item 15.Exhibits and Financial Statement Schedules
(a)The following documents are filed as a part of this Form 10-K:
(1)Index and Consolidated Financial Statements
The list of consolidated financial statements set forth in the accompanying Index to Consolidated Financial Statements at page F-1 herein is incorporated herein by reference. Such consolidated financial statements are filed as part of this Form 10-K.
(2)Financial Statement Schedules required to be filed by Item 8 of this Form 10-K:
The following financial statement schedule for the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 28, 2012 is filed as part of this Form 10-K and should be read in conjunction with our Consolidated Financial Statements appearing elsewhere in this Form 10-K:
Schedule II — Valuation and Qualifying Accounts
For the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 28, 2012:
           
  
 
Balance at
Beginning
of Period
 
Charged to
Costs and
Expenses
 
Charged
to Other
Accounts-
Accounts
Payable (1)
 
Deductions-
Write-Offs
Net of
Recoveries
 
Balance at
End of
Period
  (In millions)
Inventory Reserve, deducted from asset accounts          
52 Weeks Ended February 1, 2014 $83.8
 $40.6
 $32.0
 $79.9
 $76.5
53 Weeks Ended February 2, 2013 67.7
 43.1
 31.6
 58.6
 83.8
52 Weeks Ended January 28, 2012 69.5
 31.3
 33.5
 66.6
 67.7
(1) Consists primarily of amounts received from vendors for defective allowances.
All other schedules are omitted because they are not applicable.
(b)
Exhibits
The information required by this Section (b) of Item 15 is set forth on the Exhibit Index that follows the Consolidated Financial Statements and Notes to Consolidated Financial Statements appearing elsewhere in this Form 10-K.



55


SIGNATURES
Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused this Form 10-K to be signed on its behalf by the undersigned, thereunto duly authorized.
GAMESTOP CORP.
By:
/s/    J. PAUL RAINES
J. Paul Raines
Chief Executive Officer and Director
Date: April 2, 2014
Pursuant to the requirements of the Securities Exchange Act of 1934, this Form 10-K has been signed below by the following persons on behalf of the registrant and in the capacities and on the dates indicated.

NameCapacityDate
/s/    J. PAUL RAINES
Chief Executive Officer and DirectorApril 2, 2014
J. Paul Raines(Principal Executive Officer)
/s/    DANIEL A. DEMATTEO
Executive Chairman and Director��April 2, 2014
Daniel A. DeMatteo
/s/    ROBERT A. LLOYD
Executive Vice President and ChiefApril 2, 2014
Robert A. LloydFinancial Officer
(Principal Financial Officer)
/s/    TROY W. CRAWFORD
Senior Vice President, Chief AccountingApril 2, 2014
Troy W. CrawfordOfficer
(Principal Accounting Officer)
/s/    JEROME L. DAVIS
DirectorApril 2, 2014
Jerome L. Davis
/s/    R. RICHARD FONTAINE
DirectorApril 2, 2014
R. Richard Fontaine
/s/    THOMAS N. KELLY JR.        
DirectorApril 2, 2014
Thomas N. Kelly Jr.
/s/    SHANE S. KIM
DirectorApril 2, 2014
Shane S. Kim
/s/    STEVEN R. KOONIN
DirectorApril 2, 2014
Steven R. Koonin
/s/    STEPHANIE M. SHERN
DirectorApril 2, 2014
Stephanie M. Shern
/s/    GERALD R. SZCZEPANSKI 
DirectorApril 2, 2014
Gerald R. Szczepanski
/s/    KATHY P. VRABECK        
DirectorApril 2, 2014
Kathy P. Vrabeck
/s/    LAWRENCE S. ZILAVY        
DirectorApril 2, 2014
Lawrence S. Zilavy

56


INDEX TO CONSOLIDATED FINANCIAL STATEMENTS


F-1


REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM


To the Board of Directors and Stockholders of
GameStop Corp.
Grapevine, Texas

We have audited the accompanying consolidated balance sheet of GameStop Corp. (the "Company") as of February 1, 2014, and the related consolidated statements of operations, comprehensive income, changes in equity, and cash flows for the 52 week period ended February 1, 2014. Our audit also included the financial statement schedule listed in the Index at Item 15. These financial statements and financial statement schedule are the responsibility of the Company's management. Our responsibility is to express an opinion on the financial statements and financial statement schedule based on our audits.

We conducted our audit in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An audit also includes assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audit provides a reasonable basis for our opinion.

In our opinion, such consolidated financial statements present fairly, in all material respects, the financial position of GameStop Corp as of February 1, 2014, and the results of their operations and their cash flows for the 52 week period ended February 1, 2014, in conformity with accounting principles generally accepted in the United States of America. Also, in our opinion, such financial statement schedule, when considered in relation to the basic consolidated financial statements taken as a whole, presents fairly, in all material respects, the information set forth therein.

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the Company's internal control over financial reporting as of February 1, 2014, based on the criteria established in Internal Control - Integrated Framework (1992) issued by the Committee of Sponsoring Organizations of the Treadway Commission and our report dated April 2, 2014 expressed an unqualified opinion on the Company's internal control over financial reporting.


/s/    DELOITTE & TOUCHE LLP
DELOITTE & TOUCHE LLP
Dallas, Texas
April 2, 2014



F-2




Report of Independent Registered Public Accounting Firm
Board of Directors and Stockholders
GameStop Corp.
Grapevine, Texas
We have audited the accompanying consolidated balance sheet of GameStop Corp. as of February 2, 2013 and the related consolidated statements of operations and comprehensive income, changes in equity, and cash flows for the 53 week period ended February 2, 2013 and the 52 week period ended January 28, 2012. In connection with our audits of the financial statements, we have also audited the financial statement schedule listed in Item 15(a)(2) of this Form 10-K. These financial statements and schedule are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial statements and schedule based on our audits.
We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall presentation of the financial statements and schedule. We believe that our audits provide a reasonable basis for our opinion.
In our opinion, the consolidated financial statements referred to above present fairly, in all material respects, the financial position of GameStop Corp. at February 2, 2013 and the results of its operations and its cash flows for the 53 week period ended February 2, 2013 and the 52 week period ended January 28, 2012, in conformity with accounting principles generally accepted in the United States of America.
Also, in our opinion, the financial statement schedule, when considered in relation to the basic consolidated financial statements taken as a whole, presents fairly, in all material respects, the information set forth therein.

/s/    BDO USA, LLP
BDO USA, LLP
Dallas, TX
April 3, 2013



F-3


GAMESTOP CORP.
CONSOLIDATED BALANCE SHEETS
  February 1,
2014
 February 2,
2013
  (In millions, except par value per share)
ASSETS
Current assets:    
Cash and cash equivalents $536.2
 $374.4
Receivables, net 84.4
 73.6
Merchandise inventories, net 1,198.9
 1,171.3
Deferred income taxes — current 51.7
 61.7
Prepaid expenses and other current assets 78.4
 68.5
Total current assets 1,949.6
 1,749.5
Property and equipment:    
Land 20.4
 22.5
Buildings and leasehold improvements 609.6
 606.4
Fixtures and equipment 841.8
 926.0
Total property and equipment 1,471.8
 1,554.9
Less accumulated depreciation and amortization 995.6
 1,030.1
Net property and equipment 476.2
 524.8
Goodwill 1,414.7
 1,383.1
Other intangible assets, net 194.3
 153.4
Other noncurrent assets 56.6
 61.4
Total noncurrent assets 2,141.8
 2,122.7
Total assets $4,091.4
 $3,872.2
     
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:    
Accounts payable $783.9
 $611.6
Accrued liabilities 861.7
 738.9
Income taxes payable 78.0
 103.4
Notes payable 2.4
 
Total current liabilities 1,726.0
 1,453.9
Deferred income taxes 37.4
 31.5
Other long-term liabilities 75.0
 100.5
Notes payable - long-term 1.6
 
Total long-term liabilities 114.0
 132.0
Total liabilities 1,840.0
 1,585.9
Commitments and contingencies (Notes 11 and 12) 
 
Stockholders’ equity:    
Preferred stock — authorized 5.0 shares; no shares issued or outstanding 
 
Class A common stock — $.001 par value; authorized 300.0 shares; 115.3 and 128.2 shares issued, 115.3 and 118.2 shares outstanding, respectively 0.1
 0.1
Additional paid-in-capital 172.9
 348.3
Accumulated other comprehensive income 82.5
 164.4
Retained earnings 1,995.9
 1,773.5
Total stockholders' equity 2,251.4
 2,286.3
Total liabilities and stockholders’ equity $4,091.4
 $3,872.2

See accompanying notes to consolidated financial statements.

F-4


GAMESTOP CORP.
CONSOLIDATED STATEMENTS OF OPERATIONS
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions, except per share data)
Net sales $9,039.5
 $8,886.7
 $9,550.5
Cost of sales 6,378.4
 6,235.2
 6,871.0
Gross profit 2,661.1
 2,651.5
 2,679.5
Selling, general and administrative expenses 1,892.4
 1,835.9
 1,842.1
Depreciation and amortization 166.5
 176.5
 186.3
Goodwill impairments 10.2
 627.0
 
Asset impairments and restructuring charges 18.5
 53.7
 81.2
Operating earnings (loss) 573.5
 (41.6) 569.9
Interest income (0.9) (0.9) (0.9)
Interest expense 5.6
 4.2
 20.7
Debt extinguishment expense 
 
 1.0
Earnings (loss) before income tax expense 568.8
 (44.9) 549.1
Income tax expense 214.6
 224.9
 210.6
Net income (loss) 354.2
 (269.8) 338.5
Net loss attributable to noncontrolling interests 
 0.1
 1.4
Net income (loss) attributable to GameStop Corp. $354.2
 $(269.7) $339.9
Basic net income (loss) per common share attributable to GameStop Corp. $3.02
 $(2.13) $2.43
Diluted net income (loss) per common share attributable to GameStop Corp. $2.99
 $(2.13) $2.41
Weighted average shares of common stock outstanding — basic 117.2
 126.4
 139.9
Weighted average shares of common stock outstanding — diluted 118.4
 126.4
 141.0























See accompanying notes to consolidated financial statements.

F-5


GAMESTOP CORP.
CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME (LOSS)
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions)
Net income (loss) $354.2
 $(269.8) $338.5
Other comprehensive income (loss):      
Foreign currency translation adjustments (81.9) (5.4) 7.1
Total comprehensive income (loss) 272.3
 (275.2) 345.6
Comprehensive loss attributable to noncontrolling interests 
 0.2
 1.5
Comprehensive income (loss) attributable to GameStop Corp. $272.3
 $(275.0) $347.1










































See accompanying notes to consolidated financial statements.

F-6


GAMESTOP CORP.
CONSOLIDATED STATEMENTS OF CHANGES IN STOCKHOLDERS' EQUITY
  GameStop Corp. Stockholders 
Noncontrolling
Interest
 Total
  
Class A
Common Stock
 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income
 
Retained
Earnings
 
  Shares 
Common
Stock
 
  (In millions)
Balance at January 29, 2011 146.0
 $0.1
 $928.9
 $162.5
 $1,805.8
 $(1.4) $2,895.9
Purchase of subsidiary shares from noncontrolling interest 
 
 (1.1) 
 
 1.0
 (0.1)
Net income (loss) for the 52 weeks ended January 28, 2012 
 
 
 
 339.9
 (1.4) 338.5
Foreign currency translation 
 
 
 7.2
 
 (0.1) 7.1
Stock-based compensation 
 
 18.8
 
 
 
 18.8
Repurchases of common stock (11.2) 
 (240.2) 
 
 
 (240.2)
Exercise of employee stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $2.1) 2.0
 
 20.2
 
 
 
 20.2
Balance at January 28, 2012 136.8
 0.1
 726.6
 169.7
 2,145.7
 (1.9) 3,040.2
Purchase of subsidiary shares from noncontrolling interest 
 
 (2.1) 
 
 2.1
 
Net loss for the 53 weeks ended February 2, 2013 
 
 
 
 (269.7) (0.1) (269.8)
Foreign currency translation 
 
 
 (5.3) 
 (0.1) (5.4)
Dividends(1) 
 
 
 
 (102.5)   (102.5)
Stock-based compensation 
 
 19.6
 
 
 
 19.6
Repurchases of common stock (19.9) 
 (409.4) 
 
 
 (409.4)
Exercise of employee stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $2.0) 1.3
 
 13.6
 
 
 
 13.6
Balance at February 2, 2013 118.2
 0.1
 348.3
 164.4
 1,773.5
 
 2,286.3
Net income for the 52 weeks ended February 1, 2014 
 
 
 
 354.2
 
 354.2
Foreign currency translation 
 
 
 (81.9) 
 
 (81.9)
Dividends(1) 
 
 
 
 (131.8) 
 (131.8)
Stock-based compensation 
 
 19.4
 
 
 
 19.4
Repurchases of common stock (6.3) 
 (258.3) 
 
 
 (258.3)
Exercise of employee stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $11.1) 3.4
 
 63.5
 
 
 
 63.5
Balance at February 1, 2014 115.3
 $0.1
 $172.9
 $82.5
 $1,995.9
 $
 $2,251.4
(1)Dividends declared per common share were $0.80 in the 53 weeks ended February 2, 2013 and $1.10 in the 52 weeks ended February 1, 2014.




See accompanying notes to consolidated financial statements.

F-7


GAMESTOP CORP.
CONSOLIDATED STATEMENTS OF CASH FLOWS
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions)
Cash flows from operating activities:      
Net income (loss) $354.2
 $(269.8) $338.5
Adjustments to reconcile net income (loss) to net cash flows provided by operating activities:      
Depreciation and amortization (including amounts in cost of sales) 169.2
 178.9
 188.6
Provision for inventory reserves 40.6
 43.1
 31.3
Goodwill impairments, asset impairments and restructuring charges 28.7
 680.7
 81.2
Stock-based compensation expense 19.4
 19.6
 18.8
Deferred income taxes (2.7) (58.2) (25.2)
Excess tax benefits related to stock-based awards (12.4) (1.3) (1.4)
Loss on disposal of property and equipment 7.1
 13.0
 10.9
Other (0.6) 1.2
 3.1
Changes in operating assets and liabilities:      
Receivables, net (1.4) (8.1) 1.0
Merchandise inventories (86.9) (63.8) 64.3
Prepaid expenses and other current assets (9.7) 27.8
 (3.3)
Prepaid income taxes and income taxes payable (19.8) 25.9
 17.6
Accounts payable and accrued liabilities 302.4
 25.9
 (87.4)
     Changes in Other long-term liabilities (25.4) (4.7) 3.8
Net cash flows provided by operating activities 762.7
 610.2
 641.8
Cash flows from investing activities:      
Purchase of property and equipment (125.6) (139.6) (165.1)
Acquisitions, net of cash acquired (77.4) (1.5) (30.1)
Other (4.5) (11.6) (6.4)
Net cash flows used in investing activities (207.5) (152.7) (201.6)
Cash flows from financing activities:      
Repayment of acquisition-related debt (31.8) 
 
Repurchase of notes payable 
 
 (250.0)
Repurchase of common shares (258.3) (409.4) (262.1)
Dividends paid (130.9) (102.0) 
Borrowings from the revolver 130.0
 81.0
 35.0
Repayments of revolver borrowings (130.0) (81.0) (35.0)
Exercise of stock options, net of share repurchases for withholdings taxes 58.0
 11.6
 18.1
Excess tax benefits related to stock-based awards 12.4
 1.3
 1.4
Net cash flows used in financing activities (350.6) (498.5) (492.6)
Exchange rate effect on cash and cash equivalents (42.8) (0.4) 13.7
Increase (decrease) in cash and cash equivalents 161.8
 (41.4) (38.7)
Cash and cash equivalents at beginning of period 374.4
 415.8
 454.5
Cash and cash equivalents at end of period $536.2
 $374.4
 $415.8
See accompanying notes to consolidated financial statements.

F-8


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
1.Nature of Operations and Summary of Significant Accounting Policies
Background
GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”) is a global, multichannel video game, consumer electronics and wireless services retailer and is the world’s largest multichannel video game retailer. We sell new and pre-owned video game hardware, physical and digital video game software, video game accessories, mobile and consumer electronics as well as other merchandise primarily through our GameStop, EB Games and Micromania stores. We sell mobile and consumer electronics primarily through our Spring Mobile and Simply Mac stores. Our stores, which totaled 6,675 at February 1, 2014, are located in major regional shopping malls and strip centers. We also operate electronic commerce Web sites at www.gamestop.com, www.ebgames.com.au, www.ebgames.co.nz, www.gamestop.ca, www.gamestop.it, www.gamestop.es, www.gamestop.ie, www.gamestop.de, www.gamestop.co.uk and www.micromania.fr. In addition, we publish Game Informer magazine, operate the online video gaming Web site www.kongregate.com, a digital PC game distribution platform available at www.gamestop.com/pcgames, iOS and Android mobile applications and an online consumer electronics marketplace available at www.buymytronics.com. We operate our business in four Video Game Brands segments: United States, Canada, Australia and Europe, and a Technology Brands segment, which was added in the fourth quarter of fiscal 2013 and includes the operations of our Spring Mobile, Simply Mac, and Aio Wireless businesses.
Our largest vendors worldwide are Sony Computer Entertainment, Microsoft, Nintendo, Electronic Arts, Inc. and Activision, which accounted for 20%, 15%, 12%, 10% and 10%, respectively, of our new product purchases in fiscal 2013, 17%, 13%, 14%, 11% and 16%, respectively, in fiscal 2012 and 15%, 17%, 16%, 13% and 11%, respectively, in fiscal 2011. In addition, Take-Two Interactive accounted for 11% of our new product purchases in fiscal 2013.
Basis of Presentation and Consolidation
Our consolidated financial statements include our accounts and the accounts of our wholly-owned subsidiaries and our majority-owned subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation. All dollar and share amounts (other than dollar amounts per share) in the consolidated financial statements are stated in millions unless otherwise indicated.
Our fiscal year is composed of the 52 or 53 weeks ending on the Saturday closest to the last day of January. Fiscal 2013 consisted of the 52 weeks ended on February 1, 2014. Fiscal 2012 consisted of the 53 weeks ended on February 2, 2013. Fiscal 2011 consisted of the 52 weeks ended on January 28, 2012.
We have revised the presentation of outstanding checks in our prior period financial statements. Previously, we reduced cash and liabilities when the checks were presented for payment and cleared our bank accounts. As of February 1, 2014, we reduce cash and liabilities when the checks are released for payment.
The impacts of revising our financial statements for the specified prior periods are as follows:


As Previously Reported
Revision
As Revised
 
(In millions)
Consolidated Balance Sheets:





As of February 2, 2013







Cash and cash equivalents
$635.8

$(261.4)
$374.4
Total current assets
2,010.9

(261.4)
1,749.5
Total assets
4,133.6

(261.4)
3,872.2
Accounts payable
870.9

(259.3)
611.6
Accrued liabilities
741.0

(2.1)
738.9
Total current liabilities
1,715.3

(261.4)
1,453.9
Total liabilities
1,847.3

(261.4)
1,585.9

F-9


  As Previously Reported Revision As Revised
  (In millions)
Consolidated Statements of Cash Flows:      
For the 53 weeks ended February 2, 2013      
Changes in operating assets and liabilities:      
Accounts payable and accrued liabilities $48.1
 $(22.2) $25.9
Net cash flows provided by operating activities 632.4
 (22.2) 610.2
Cash and cash equivalents at beginning of period 655.0
 (239.2) 415.8
Cash and cash equivalents at end of period 635.8
 (261.4) 374.4
       
For the 52 weeks ended January 28, 2012      
Changes in operating assets and liabilities:      
Accounts payable and accrued liabilities (104.5) 17.1
 (87.4)
Net cash flows provided by operating activities 624.7
 17.1
 641.8
Cash and cash equivalents at beginning of period 710.8
 (256.3) 454.5
Cash and cash equivalents at end of period 655.0
 (239.2) 415.8
Use of Estimates
The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America (“GAAP”) requires us to make estimates and assumptions that affect the reported amounts of assets and liabilities, the disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. In preparing these financial statements, we have made our best estimates and judgments of certain amounts included in the financial statements, giving due consideration to materiality. Changes in the estimates and assumptions used by us could have a significant impact on our financial results. Actual results could differ from those estimates.
Cash and Cash Equivalents
We consider all short-term, highly-liquid instruments purchased with an original maturity of three months or less to be cash equivalents. Our cash and cash equivalents are carried at cost, which approximates market value, and consist primarily of time deposits with highly rated commercial banks. From time to time depending upon interest rates, credit worthiness and other factors, we invest in money market investment funds holding direct U.S. Treasury obligations.

Restricted Cash
We consider bank deposits serving as collateral for bank guarantees issued on behalf of our foreign subsidiaries as restricted cash, which is included in other noncurrent assets in our consolidated balance sheets. Our restricted cash was $16.4 million and $13.4 million as of February 1, 2014 and February 2, 2013, respectively.
Merchandise Inventories
Our merchandise inventories are carried at the lower of cost or market generally using the average cost method. Under the average cost method, as new product is received from vendors, its current cost is added to the existing cost of product on-hand and this amount is re-averaged over the cumulative units. Pre-owned video game products traded in by customers are recorded as inventory at the amount of the store credit given to the customer. In valuing inventory, we are required to make assumptions regarding the necessity of reserves required to value potentially obsolete or over-valued items at the lower of cost or market. We consider quantities on hand, recent sales, potential price protections and returns to vendors, among other factors, when making these assumptions.
Our ability to assess these factors is dependent upon our ability to forecast customer demand and to provide a well-balanced merchandise assortment. Inventory is adjusted based on anticipated physical inventory losses or shrinkage and actual losses resulting from periodic physical inventory counts. Inventory reserves as of February 1, 2014 and February 2, 2013 were $76.5 million and $83.8 million, respectively.


F-10


Property and Equipment
Property and equipment are carried at cost less accumulated depreciation and amortization. Depreciation on furniture, fixtures and equipment is computed using the straight-line method over their estimated useful lives ranging from two to ten years. Maintenance and repairs are expensed as incurred, while betterments and major remodeling costs are capitalized. Leasehold improvements are capitalized and amortized over the shorter of their estimated useful lives or the terms of the respective leases, including option periods in which the exercise of the option is reasonably assured (generally ranging from three to ten years). Costs incurred in purchasing management information systems are capitalized and included in property and equipment. These costs are amortized over their estimated useful lives from the date the systems become operational. Our total depreciation expense was $152.9 million, $163.1 million and $172.2 million during fiscal 2013, fiscal 2012 and fiscal 2011, respectively.
We periodically review our property and equipment when events or changes in circumstances indicate that their carrying amounts may not be recoverable or their depreciation or amortization periods should be accelerated. We assess recoverability based on several factors, including our intention with respect to our stores and those stores’ projected undiscounted cash flows. An impairment loss would be recognized for the amount by which the carrying amount of the assets exceeds their fair value, as approximated by the present value of their projected discounted cash flows. We recorded impairment losses of $18.5 million, $8.8 million and $11.2 million in fiscal 2013, fiscal 2012 and fiscal 2011, respectively. See Note 2 for further information regarding our asset impairment charges.
Goodwill
Goodwill represents the excess purchase price over net identifiable assets acquired. Our management is required to evaluate goodwill and other intangible assets not subject to amortization for impairment at least annually. This annual test is completed as of the beginning of the fourth quarter each fiscal year or when circumstances indicate the carrying value of the goodwill or other intangible assets might be impaired. Goodwill has been assigned to reporting units for the purpose of impairment testing. We have five operating and reportable segments, including Video Game Brands in the United States, Australia, Canada and Europe, and Technology Brands in the United States, which also define our reporting units based upon the similar economic characteristics of operations within each segment, including the nature of products, product distribution and the type of customer and separate management within those regions.

We estimate the fair value of each reporting unit based on the discounted cash flows of each reporting unit. We use a two-step process to measure any potential goodwill impairment. If the fair value of the reporting unit is higher than its carrying value, then goodwill is not impaired. If the carrying value of the reporting unit is higher than the fair value, then the second step of the goodwill impairment test is needed. The second step compares the implied fair value of the reporting unit’s goodwill with its carrying amount. The implied fair value of goodwill is determined in step two of the goodwill impairment test by allocating the fair value of the reporting unit in a manner similar to a purchase price allocation used in a business combination and the residual fair value after this allocation is the implied fair value of the reporting unit’s goodwill. If the carrying amount of the reporting unit’s goodwill exceeds the implied fair value of its goodwill, then an impairment loss is recognized in the amount of the excess.

During the third quarter of fiscal 2012, our management determined that sufficient indicators of potential impairment existed to require an interim goodwill impairment test. As a result of the interim goodwill impairment test, we recorded non-cash, non-tax deductible goodwill impairments for the third quarter of fiscal 2012 of $107.1 million, $100.3 million and $419.6 million in our Australia, Canada and Europe reporting units, respectively, to reduce the carrying value of goodwill.

We completed the annual impairment test of goodwill as of the first day of the fourth quarter of fiscal 2011, fiscal 2012 and fiscal 2013 and concluded that none of our goodwill was impaired. For the fiscal 2013 annual impairment test, Technology Brands was excluded since it commenced operations during the fourth quarter and therefore was not a reporting unit subject to assessment as of our annual testing date. For our United States, Canada and Australia reporting units, the calculated fair value of each of these reporting units exceeded their carrying values by more than 20% and the calculated fair value of our Europe reporting unit exceeded its carrying value by more than 10%. For fiscal 2013, there was a $10.2 million goodwill write-off in the United States Video Game Brands segment as a result of abandoning our investment in Spawn Labs. For fiscal 2011, there was a $3.3 million goodwill write-off in the United States Video Game Brands segment as a result of the exiting of a non-core business. Note 9 provides additional information concerning the changes in goodwill for the consolidated financial statements presented.
Other Intangible Assets
Other intangible assets consist primarily of trade names, leasehold rights, advertising relationships, dealer agreements and amounts attributed to favorable leasehold interests recorded as a result of business acquisitions. Intangible assets are recorded apart from goodwill if they arise from a contractual right and are capable of being separated from the entity and sold, transferred, licensed, rented or exchanged individually. The estimated useful life and amortization methodology of intangible assets are

F-11


determined based on the period in which they are expected to contribute directly to cash flows. Intangible assets that are determined to have a definite life are amortized over that period. Leasehold rights which were recorded as a result of the purchase of SFMI Micromania SAS (“Micromania”) represent the value of rights of tenancy under commercial property leases for properties located in France. Rights pertaining to individual leases can be sold by us to a new tenant or recovered by us from the landlord if the exercise of the automatic right of renewal is refused. Leasehold rights are amortized on a straight-line basis over the expected lease term not to exceed 20 years, with no residual value. Advertising relationships, which were recorded as a result of digital acquisitions, are relationships with existing advertisers who pay to place ads on our digital Web sites and are amortized on a straight-line basis over 10 years. Favorable leasehold interests represent the value of the contractual monthly rental payments that are less than the current market rent at stores acquired as part of the Micromania acquisition or the EB merger. Favorable leasehold interests are amortized on a straight-line basis over their remaining lease term with no expected residual value.
Intangible assets that are determined to have an indefinite life are not amortized, but are required to be evaluated at least annually for impairment. Trade names which were recorded as a result of acquisitions, primarily Micromania, are considered indefinite-lived intangible assets as they are expected to contribute to cash flows indefinitely and are not subject to amortization, but are subject to annual impairment testing. If the carrying value of an individual indefinite-lived intangible asset exceeds its fair value as determined by its discounted cash flows, such individual indefinite-lived intangible asset is written down by the amount of the excess.
During the third quarter of fiscal 2012, our management determined that sufficient indicators of potential impairment existed to require an interim impairment test of our Micromania trade name. As a result of the interim impairment test of the Micromania trade name, we recorded a $44.9 million impairment charge during the third quarter of fiscal 2012. We completed the annual impairment tests of indefinite-lived intangible assets as of the first day of the fourth quarter of fiscal 2013 and fiscal 2012 and concluded that none of our intangible assets were impaired. We completed the annual impairment test of indefinite-lived intangible assets as of the first day of the fourth quarter of fiscal 2011 and concluded that the Micromania trade name was impaired due to revenue forecasts that had declined since the initial valuation. As a result, we recorded a $37.8 million impairment charge for fiscal 2011. The impairment charges are recorded in asset impairments and restructuring charges in our consolidated statements of operations and are recorded in the Europe segment. See Note 9.
Revenue Recognition
Revenue from the sales of our products is recognized at the time of sale, net of sales discounts and net of an estimated sales return reserve, based on historical return rates, with a corresponding reduction in cost of sales. Our sales return policy is generally limited to less than 30 days and as such our sales returns are, and have historically been, immaterial.
The sales of pre-owned video game products are recorded at the retail price charged to the customer. Advertising revenues for Game Informer are recorded upon release of magazines for sale to consumers. Subscription revenues for our PowerUp Rewards loyalty program and magazines are recognized on a straight-line basis over the subscription period. Revenue from the sales of product replacement plans is recognized on a straight-line basis over the coverage period. The deferred revenues for our PowerUp Rewards loyalty program, gift cards, customer credits, magazines and product replacement plans are included in accrued liabilities (see Note 8). Gift cards sold to customers are recognized as a liability on the consolidated balance sheet until redeemed or until a reasonable point at which breakage related to non-redemption can be recognized.
We also sell a variety of digital products which generally allow consumers to download software or play games on the internet. Certain of these products do not require us to purchase inventory or take physical possession of, or take title to, inventory. When purchasing these products from us, consumers pay a retail price and we earn a commission based on a percentage of the retail sale as negotiated with the product publisher. We recognize these commissions as revenue on the sale of these digital products.
Revenues do not include sales taxes or other taxes collected from customers.
Cost of Sales and Selling, General and Administrative Expenses Classification
The classification of cost of sales and selling, general and administrative expenses varies across the retail industry. We include purchasing, receiving and distribution costs in selling, general and administrative expenses, rather than cost of goods sold, in the consolidated statements of operations. For the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 28, 2012, these purchasing, receiving and distribution costs amounted to $56.4 million, $58.8 million and $61.7 million, respectively.
We include processing fees associated with purchases made by check and credit cards in cost of sales, rather than selling, general and administrative expenses, in the consolidated statements of operations. For the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 28, 2012, these processing fees amounted to $69.7$61.5 million, $63.1$54.2 million and $65.5$65.1 million, respectively.

F-12


Customer Liabilities
The Company establishesWe establish a liability upon the issuance of merchandise credits and the sale of gift cards. Revenue is subsequently recognized when the credits and gift cards are redeemed. In addition, income (“breakage”)breakage is recognized quarterly on unused customer liabilities older than threetwo years to the extent that the Companyour management believes the likelihood of redemption by the customer is remote, based on historical redemption patterns. Breakage has historically been immaterial. To the extent that future redemption patterns differ from those historically experienced, there will be variations in the recorded breakage.
Pre-Opening Expenses
All costs associated with the opening of new stores are expensed as incurred. Pre-opening expenses are included in selling, general and administrative expenses in the accompanying consolidated statements of operations.
Closed Store Expenses
Upon a formal decision to close or relocate a store, the Company charges unrecoverable costs to expense. Such costs include the net book value of abandoned fixtures and leasehold improvements and, once the store is vacated, a provision for future lease obligations, net of expected sublease recoveries. Costs associated with store closings are included in selling, general and administrative expenses in the accompanying consolidated statements of operations.
Advertising Expenses
The Company expensesWe expense advertising costs for newspapers and other media when the advertising takes place. Advertising expenses for television, newspapers and other media during the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 200928, 2012 were $83.7$57.8 million, $57.7$63.9 million and $46.7$65.0 million, respectively.


F-11


GAMESTOP CORP.
Loyalty Expenses
The PowerUp Rewards loyalty program, introduced in May 2010, allows enrolled members to earn points on purchases that can be redeemed for rewards that include discounts or merchandise. We estimate the net cost of the rewards that will be issued and redeemed and record this cost and the associated balance sheet reserve as points are accumulated by loyalty program members. The two primary estimates utilized to record the balance sheet reserve for loyalty points earned by members are the estimated redemption rate and the estimated weighted-average cost per point redeemed. Our management uses historical redemption rates experienced under the loyalty program as a basis to estimate the ultimate redemption rate of points earned. A weighted-average cost per point redeemed is used to estimate future redemption costs. The weighted-average cost per point redeemed is based on our most recent actual costs incurred to fulfill points that have been redeemed by our loyalty program members and is adjusted as appropriate for recent changes in redemption costs, including the mix of rewards redeemed. We continually evaluate our reserve methodology and assumptions based on developments in redemption patterns, cost per point redeemed and other factors. Changes in the ultimate redemption rate and weighted-average cost per point redeemed have the effect of either increasing or decreasing the reserve through the current period provision by an amount estimated to cover the cost of all points previously earned but not yet redeemed by loyalty program members as of the end of the reporting period.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)Historically, the cost was recognized in selling, general and administrative expenses and the associated liability was included in accrued liabilities. However, in the fourth quarter of 2013, we determined that the net cost of the rewards that will be issued and redeemed would be better presented as cost of sales. The cost of administering the loyalty program, including program administration fees, program communications and cost of loyalty cards, will continue to be recognized in selling, general and administrative expenses. The cost of free or discounted products recognized in cost of sales for the 52 weeks ended February 1, 2014 was $18.2 million. The cost of free or discounted products for the 53 weeks ended February 2, 2013 and the 52 weeks ended January 28, 2012 was $31.2 million and $37.8 million, respectively, all of which was recorded in selling, general and administrative expenses as discussed above. The reserve is released when loyalty program members redeem their respective points and the corresponding rewards are recorded to cost of goods sold in the period of redemption.
Income Taxes
Income tax expense includes United States,federal, state, local and international income taxes. Income taxes plus a provisionare accounted for U.S. taxes on undistributed earnings of foreign subsidiaries not deemed to be indefinitely reinvested. Deferredutilizing an asset and liability approach and deferred tax assets and liabilities are recognized for the tax consequences of temporary differences between the financial reporting basis and the tax basis of existing assets and liabilities using enacted tax rates. The effect on deferred tax assets and liabilities of a change in tax rates is recognized in the period that includes the enactment date. Valuation allowances are recorded to reduce deferred tax assets to the amount that will more likely than not be realized. In accordance with GAAP, we maintain accrualsliabilities for uncertain tax positions until examination of the tax year is completed by the applicable taxing authority, available review periods expire or additional facts and circumstances cause us to change our assessment of the appropriate accrual amount (see Note 12)13).
We plan on permanently reinvesting our undistributed foreign earnings outside the United States. Where foreign earnings are permanently reinvested, no provision for federal income or foreign withholding taxes is made. Should we have undistributed foreign earnings that are not permanently reinvested, United States income tax expense and foreign withholding taxes will be provided for at the time the earnings are generated.
U.S. income taxes have not been provided on $504.9 million of undistributed earnings of foreign subsidiaries as of January 29, 2011. The Company reinvests earnings of foreign subsidiaries in foreign operations and expects that future earnings will also be reinvested in foreign operations indefinitely.
Lease Accounting
We lease retail stores, warehouse facilities, office space and equipment. These are generally leased under noncancelable agreements that expire at various dates through 2034 with various renewal options for additional periods. The Company’s method of accounting for rent expense (and related deferred rent liability) and leasehold improvements funded by landlord incentives for allowances underagreements, which have been classified as operating leases, (tenant improvement allowances) isgenerally provide for minimum and, in conformancesome cases, percentage rentals and require us to pay all insurance, taxes and other maintenance costs. Leases with GAAP. For leases that contain predetermined fixed escalationsstep rent provisions, escalation clauses or other lease concessions

F-13


are accounted for on a straight-line basis andover the lease term, which includes the impact of escalating rents forrenewal option periods in which it iswhen we are reasonably assured of exercising leasethe renewal options and the Company includes “rent holidays” (periods in the lease term any period during which the Company iswe are not obligated to pay rent). Cash or lease incentives received upon entering into certain store leases (“tenant improvement allowances”) are recognized on a straight-line basis as a reduction to rent whileexpense over the store is being constructed.lease term, which includes renewal option periods when we are reasonably assured of exercising the renewal options. We record the unamortized portion of tenant improvement allowances as a part of deferred rent. We do not have leases with capital improvement funding. Percentage rentals are based on sales performance in excess of specified minimums at various stores and are accounted for in the period in which the amount of percentage rentals can be accurately estimated.
Foreign Currency Translation
GameStop hasWe have determined that the functional currencies of itsour foreign subsidiaries are the subsidiaries’ local currencies. The assets and liabilities of the subsidiaries are translated at the applicable exchange rate as of the end of the balance sheet date and revenue and expenses are translated at an average rate over the period. Currency translation adjustments are recorded as a component of other comprehensive income. Transaction and derivative net gains and (losses) are included in selling, general and administrative expenses and amounted towere $3.3 million, $2.5 million $3.9 million and ($10.0)$(0.6) million for the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009,28, 2012, respectively. The foreign currency transaction gains and losses are primarily due to the decrease or increase in the value of the U.S. dollar compared to the functional currencies inof the countries the Company operates in which we operate internationally. In fiscal 2010, theThe foreign currency transaction gains and (losses) are primarily due to the decreasefluctuations in the value of the U.S. dollar compared to the Australian dollar, Canadian dollar and the Australian dollar. In fiscal 2009, the foreign currency transaction gains are primarily due to the decrease in the value of the U.S. dollar compared to the euro, the Canadian dollar and the Australian dollar. The foreign currency transaction losses in fiscal 2008 are primarily related to the increase in the value of the U.S. dollar compared to the euro, the Canadian dollar and the Australian dollar. The net foreign currency transaction loss in the 52 weeks ended January 31, 2009 included a $3.5 million net loss related to the change in foreign exchange rates related to the funding of the Micromania acquisition recorded in merger-related expenses.euro.
The Company usesWe use forward exchange contracts, foreign currency options and cross-currency swaps (together, the “Foreign Currency Contracts”“foreign currency contracts”) to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. These Foreign Currency Contractsforeign currency contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities (see Note 5)6).

New Accounting Pronouncements
In July 2013, the Financial Accounting Standards Board ("FASB") issued an Accounting Standards Update (“ASU”) related to the presentation of unrecognized tax benefits when a net operating loss carryforward, a similar tax loss, or a tax credit carryforward exists. The ASU requires an unrecognized tax benefit, or a portion of an unrecognized tax benefit, to be presented in the financial statements as either a reduction to a deferred tax asset or separately as a liability depending on the existence, availability and/or use of an operating loss carryforward, a similar tax loss, or a tax credit carryforward. This ASU will be effective for us beginning the first quarter of 2014. We do not expect that this ASU will have an impact on our consolidated financial statements as we currently do not have any unrecognized tax benefits in the same jurisdictions in which we have tax loss or credit carryovers.
In March 2013, the FASB issued an ASU providing guidance with respect to the release of cumulative translation adjustments into net income when a parent company sells either a part or all of an investment in a foreign entity. The ASU requires the release of cumulative translation adjustments when a company no longer holds a controlling financial interest in a foreign subsidiary or a group of assets that constitutes a business within a foreign entity. This ASU will be effective for us beginning the first quarter of 2014. We are evaluating the effect of this ASU, but do not expect it to have a significant impact on our Consolidated Financial Statements.
In February 2013, the FASB issued an ASU related to the reporting and disclosure of amounts reclassified out of accumulated other comprehensive income by component. An entity is required to present either on the face of the statement of operations or in the notes, significant amounts reclassified out of accumulated other comprehensive income by the respective line items of net income, but only if the amount reclassified is required to be reclassified to net income in its entirety in the same reporting period. For amounts not reclassified in their entirety to net income, an entity is required to cross-reference to other disclosures that provide additional detail about those amounts. This ASU was effective for our annual and interim periods beginning in fiscal 2013. The ASU had no effect on our consolidated financial statements as we have a single component of other comprehensive income, currency translation adjustments, which is not reclassified to net income.

F-12



GAMESTOP CORP.
 



F-14


2.Asset Impairments and Restructuring Charges
Fiscal 2013
We recognized impairment charges of $9.0 million in fiscal 2013 related to our evaluation of store property, equipment and other assets in situations where the asset’s carrying value was not expected to be recovered by its future cash flows over its remaining useful life. We used a discounted cash flow method to estimate the present value of net cash flows that the fixed asset or fixed asset group is expected to generate in determining its fair value. The key inputs to the discounted cash flow model generally included our forecasts of net cash generated from revenue, expenses and other significant cash outflows, such as capital expenditures, as well as an appropriate discount rate.
Additionally, we made a decision during the fourth quarter of fiscal 2013 to abandon our Spawn Labs business and related technology assets. As a result of this decision, we recorded impairment charges of $2.1 million related to other intangible assets and $7.4 million related to certain technology assets in connection with the exit of the Spawn Labs business, which are reflected in the asset impairments and restructuring charges line item in our consolidated statements of operations. Additionally, because we never integrated Spawn Labs into our United States Video Game Brands reporting unit, our decision to exit this business triggered an interim impairment test that resulted in a goodwill impairment charge of $10.2 million, which is reflected in the goodwill impairments line item in our consolidated statements of operations.
A summary of our asset impairment charges, by reportable segment, for the 52 weeks ended February 1, 2014 is as follows:

 United States Video Game Brands Europe Video Game Brands Total
  (In millions)
Goodwill impairments $10.2
 $
 $10.2
Impairment of intangible assets 2.1
 
 2.1
Impairment of technology assets 7.4
 
 7.4
Impairments of property, equipment and other assets - store impairments 4.3
 4.7
 9.0
Total $24.0
 $4.7
 $28.7
There were no restructuring charges for the 52 weeks ended February 1, 2014, and we did not have any amounts accrued for termination benefits as of February 1, 2014. An immaterial amount of termination benefits related to our restructuring initiatives was recorded within accrued liabilities in our consolidated balance sheet as of February 2, 2013, all of which was paid during fiscal 2013.
Fiscal 2012
During the third quarter of fiscal 2012, we recorded a $44.9 million impairment charge as a result of our interim impairment test of our Micromania trade name, which is described more fully in Note 9. The fair value of the Micromania trade name was calculated using a relief-from-royalty approach, which assumes the fair value of the trade name is the discounted cash flows of the amount that would be paid by a hypothetical market participant had they not owned the trade name and instead licensed the trade name from another company. 
In fiscal 2012, we also recorded impairments of finite-lived assets of $8.8 million consisting primarily of the remaining net book value of assets for stores we are in the process of closing or that we have determined will not have sufficient cash flow on an undiscounted basis to cover the remaining net book value of assets recorded for that store.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)A summary of our asset impairment charges, by reportable segment, for the 53 weeks ended February 2, 2013 is as follows:
  United States Video Game Brands Canada Video Game Brands Australia Video Game Brands Europe Video Game Brands Total
  (In millions)
Goodwill impairments $
 $100.3
 $107.1
 $419.6
 $627.0
Impairment of intangible assets 
 
 
 44.9
 44.9
Impairments of property, equipment and other assets - store impairments 5.7
 0.4
 0.2
 2.5
 8.8
Total $5.7
 $100.7
 $107.3
 $467.0
 $680.7
There were no restructuring charges during the fiscal year ended February 2, 2013.

F-15


Fiscal 2011
In the fourth quarter of fiscal 2011, we recorded total asset impairments and restructuring charges of $81.2 million, of which $37.8 million was recorded as a result of the annual impairment test of our Micromania trade name. The fair value of the Micromania trade name was calculated using a relief-from-royalty approach. See Note 9 for further information regarding the trade name impairment. In addition, $22.7 million was recorded related to the impairment of investments in non-core businesses, primarily a small retail movie chain of stores owned by us until fiscal 2011. We also incurred restructuring charges in the fourth quarter of fiscal 2011 related to the exit of certain markets in Europe and the closure of underperforming stores in the international segments, as well as the consolidation of European home office sites and back-office functions. These restructuring charges were a result of our management’s plan to rationalize the international store base and improve profitability. In addition, we recognized impairment charges related to our evaluation of store property, equipment and other assets in situations where the asset’s carrying value was not expected to be recovered by its future cash flows over its remaining useful life.
A summary of our asset impairments and restructuring charges, by reportable segment, for the 52 weeks ended January 28, 2012 is as follows:
  United States Video Game Brands Canada Video Game Brands Australia Video Game Brands Europe Video Game Brands Total
  (In millions)
Impairment of intangible assets $
 $
 $
 $37.8
 $37.8
Impairment of investments in non-core businesses 22.7
 
 
 
 22.7
Impairments of property, equipment and other assets - store impairments 3.2
 1.1
 0.5
 6.4
 11.2
Termination benefits 3.0
 0.2
 
 2.4
 5.6
Facility closure and other costs 
 
 0.1
 3.8
 3.9
Total $28.9
 $1.3
 $0.6
 $50.4
 $81.2

3.Acquisitions
Fiscal 2013 Acquisition Activity
Simply Mac -- In October 2012, we acquired a minority equity ownership interest in Simply Mac, which operates Apple specialist retail stores in Utah and Wyoming. The original equity investment was structured with an option whereby we could acquire the remaining ownership interest in Simply Mac's equity for a pre-negotiated price at a future point in time. Pursuant to this arrangement, in November 2013, we acquired the remaining 50.1% interest in Simply Mac for a purchase price of $9.5 million.
Spring Mobile -- In November 2013, we purchased Spring Communications, Inc. ("Spring Mobile"), a wireless retailer, for a purchase price of $62.6 million. As shown in the table below, the liabilities assumed in the acquisition included $34.5 million in term loans and a line of credit, of which $31.9 million, including interest, was repaid shortly after the acquisition date.
A summary of the fair values of the assets acquired and liabilities assumed in connection with the Spring Mobile acquisition is included in the table below. We determined the fair values based, in part, on a third-party valuation of the net assets acquired, which includes identifiable intangible assets of $39.6 million.
Assets acquired 
Current assets $19.0
Property and equipment 8.5
Identifiable intangible assets 39.6
Goodwill 50.2
Liabilities assumed 
Current liabilities, excluding current portion of debt (11.4)
Debt obligations, including current portion (34.5)
Other long-term liabilities (8.8)
Total purchase price $62.6

F-16


The excess of the net purchase price over the fair value of the net identifiable assets acquired of $50.2 million was recorded as goodwill as illustrated in the table above. The goodwill, which is not deductible for tax purposes, represents a value attributable to the position Spring Mobile holds as a top reseller of AT&T and its position in the marketplace which affords it the ability to acquire smaller retailers and grow its retail network. As of February 1, 2014, we had not completed the final fair value assignments and continue to analyze certain matters primarily related to the valuation of intangible assets.
In connection with our acquisition of Spring Mobile, we assumed a promissory note that Spring Mobile had previously entered into related to its prior purchase of certain wireless stores. The promissory note has a remaining term of approximately two years and had a carrying value of $4.0 million at February 1, 2014.
During the fourth quarter of 2014, Spring Mobile acquired four immaterial AT&T distributors for total consideration of $7.6 million.
We believe that Simply Mac and Spring Mobile represent important strategic growth opportunities for us within the specialty retail marketplace and also provide avenues for diversification relative to our core operations in the video game retail marketplace. The operating results of Simply Mac and Spring Mobile have been included in our consolidated financial statements beginning on the respective closing dates of each acquisition and are reported in our Technology Brands segment. The pro forma effect assuming these acquisitions were made at the beginning of each fiscal year presented herein is not material to our consolidated financial statements.
Acquisition Activity in Fiscal 2012 and Fiscal 2011
During fiscal 2012, we completed acquisitions with a total consideration of $1.5 million, with the excess of the purchase price over the net identifiable assets acquired, in the amount of $1.5 million recorded as goodwill. During fiscal 2011, we completed acquisitions with a total consideration of $30.1 million, with the excess of the purchase price over the net identifiable assets acquired, in the amount of $26.9 million, recorded as goodwill. We included the results of operations of the acquisitions, which were not material, in the financial statements beginning on the closing date of each respective acquisition. The pro forma effect assuming these acquisitions were made at the beginning of each fiscal year is not material to our consolidated financial statements. Note 9 provides additional information concerning goodwill and intangible assets.
 
Net Income Per Common Share
4.Vendor Arrangements
We and approximately 45 of our vendors participate in cooperative advertising programs and other vendor marketing programs in which the vendors provide us with cash consideration in exchange for marketing and advertising the vendors’ products. Our accounting for cooperative advertising arrangements and other vendor marketing programs results in a significant portion of the consideration received from our vendors reducing the product costs in inventory rather than as an offset to our marketing and advertising costs. The consideration serving as a reduction in inventory is recognized in cost of sales as inventory is sold. The amount of vendor allowances to be recorded as a reduction of inventory was determined based on the nature of the consideration received and the merchandise inventory to which the consideration relates. We apply a sell through rate to determine the timing in which the consideration should be recognized in cost of sales. Consideration received that relates to video game products that have not yet been released to the public is deferred.
The cooperative advertising programs and other vendor marketing programs generally cover a period from a few days up to a few weeks and include items such as product catalog advertising, in-store display promotions, Internet advertising, co-op print advertising and other programs. The allowance for each event is negotiated with the vendor and requires specific performance by us to be earned.

For fiscal 2013, we reclassified certain costs from selling, general and administrative expenses to cost of sales related to cash consideration received from our vendors to align those funds with the specific products we sell. Vendor allowances of $221.0 million were recorded as a reduction of cost of sales for the 52 week period ended February 1, 2014. For the 53 week period ended February 2, 2013 and the 52 week period ended January 28, 2012, vendor allowances recorded as a reduction of costs of sales and selling, general and administrative expenses, were $134.8 million and $90.4 million and $99.0 million and $120.9 million, respectively.


5.Computation of Net Income (Loss) per Common Share
Basic net income (loss) per common share is computed by dividing the net income (loss) available to common stockholders by the weighted average number of common shares outstanding during the period. Diluted net income per common share is

F-17


computed by dividing the net income available to common stockholders by the weighted average number of common shares outstanding and potentially dilutive securities outstanding during the period. Potentially dilutive securities include stock options and unvested restricted stock outstanding during the period, using the treasury stock method. Potentially dilutive securities are excluded from the computations of diluted earnings per share if their effect would be antidilutive. Note 4 provides additional information regarding net earnings per common share.
Stock Options
The Company records share-based compensation expense in earnings based on the grant-date fair value of options granted. The fair value of each option grant is estimated on the date of grant using the Black-Scholes option pricing model. This valuation model requires the use of subjective assumptions, including expected option life and expected volatility. The Company uses historical data to estimate the option life and the employee forfeiture rate, and uses historical volatility when estimating the stock price volatility. The weighted-average fair values of the options granted during the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009 were estimated at $7.88, $9.45 and $15.45, respectively, using the following assumptions:
             
  52 Weeks
 52 Weeks
 52 Weeks
  Ended
 Ended
 Ended
  January 29,
 January 30,
 January 31,
  2011 2010 2009
 
Volatility  51.6%  47.9%  38.2%
Risk-free interest rate  1.6%  1.5%  2.4%
Expected life (years)  3.5   3.5   3.5 
Expected dividend yield  0%  0%  0%
In addition to requiring companies to recognize the estimated fair value of share-based payments in earnings, companies now have to present tax benefits received in excess of amounts determined based on the compensation expense recognized on the statements of cash flows. Such tax benefits are presented as a use of cash in the operating section and a source of cash in the financing section of the Statement of Cash Flows. Note 13 provides additional information regarding the Company’s stock option plan.
Fair Values of Financial Instruments
The carrying values of cash and cash equivalents, accounts receivable, accounts payable and accrued liabilities reported in the accompanying consolidated balance sheets approximate fair value due to the short-term maturities of these assets and liabilities. The fair value of the Company’s senior notes payable in the accompanying consolidated balance sheets is estimated based on recent quotes from brokers. Note 5 provides additional information regarding the Company’s fair values of our financial assets and liabilities.
Guarantees
The Company had bank guarantees relating to international store leases totaling $17.7 million as of January 29, 2011 and $16.0 million as of January 30, 2010.
Vendor Concentration
The Company’s largest vendors worldwide are Microsoft, Nintendo, Sony Computer Entertainment, Activision and Electronic Arts, Inc., which accounted for 18%, 16%, 16%, 12% and 10%, respectively, of the Company’s new product purchases in fiscal 2010 and 12%, 23%, 17%, 11% and 12%, respectively, in fiscal 2009.


F-13


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
New Accounting Pronouncements
In January 2010, the Financial Accounting Standards Board (“FASB”) issued Accounting Standards Update (“ASU”) ASU2010-6,Improving Disclosures About Fair Value Measurements.On January 31, 2010, the Company adopted ASU2010-6, which requires reporting entities to make new disclosures about recurring or nonrecurring fair-value measurements, including significant transfers into and out of the standard’s Level 1 and Level 2 fair-value measurements and information on purchases, sales, issuances, and settlements on a gross basis for Level 3 fair-value measurements. ASU2010-6 is effective for annual reporting periods beginning after December 15, 2009, except for Level 3 reconciliation disclosures which are effective for annual periods beginning after December 15, 2010. The adoption of ASU2010-6 did not have a material impact on the Company’s consolidated financial statements.
On January 31, 2010, the Company adopted ASU2010-09,Subsequent Events — Amendments to Certain Recognition and Disclosure Requirements, which amends Accounting Standards Codification (“ASC”) Topic 855, Subsequent Events,so that Securities and Exchange Commission filers no longer are required to disclose the date through which subsequent events have been evaluated in originally issued and revised financial statements. The adoption of ASU2010-09 did not have a material impact on the Company’s consolidated financial statements.
In December 2010, the FASB issued ASU2010-28,Intangibles — Goodwill and Other. ASU2010-28 modifies step one of the goodwill impairment test for reporting units with zero or negative carrying amounts and offers guidance on when to perform step two of the testing. For those reporting units, an entity is required to perform step two of the goodwill impairment test if it is more likely than not that a goodwill impairment exists based upon factors such as unanticipated competition, the loss of key personnel and adverse regulatory changes. ASU2010-28 is effective for fiscal years, and interim periods within those years, beginning after December 15, 2010. The adoption of ASU2010-28 is not expected to have a material effect on the Company’s consolidated financial statements.
In December 2010, the FASB issued ASU2010-29, which updates the guidance in ASC 805,Business Combinations, to clarify that pro forma disclosures should be presented as if a business combination occurred at the beginning of the prior annual period for purposes of preparing both the current reporting period and the prior reporting period pro forma financial information. These disclosures should be accompanied by a narrative description about the nature and amount of material, nonrecurring pro forma adjustments. ASU2010-29 is effective for business combinations consummated in periods beginning after December 15, 2010, and is required to be applied prospectively as of the date of adoption. The adoption of ASU2010-29 is not expected to have a material effect on the Company’s consolidated financial statements.
2.  Acquisitions
On November 17, 2008, GameStop France SAS, a wholly-owned subsidiary of the Company, completed the acquisition of substantially all of the outstanding capital stock of Micromania for $580.4 million, net of cash acquired. Micromania is a leading retailer of video and computer games in France with 379 locations, 328 of which were operating upon acquisition. The Company funded the transaction with cash on hand, funds drawn against its then existing $400 million revolving credit agreement totaling $275 million, and term loans totaling $150 million under a junior term loan facility (the “Term Loans”). As of January 31, 2009, all of the borrowings against the revolving credit agreement and the Term Loans had been repaid. The purpose of the acquisition was to expand the Company’s presence in Europe. The impact of the acquisition on the Company’s results of operations, as if the acquisition had been completed as of the beginning of the periods presented, is not significant.


F-14


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
The consolidated financial statements include the results of Micromania from the date of acquisition and are reported in the European segment. The purchase price was allocated based on estimated fair values as of the acquisition date. The purchase price was allocated as follows as of November 17, 2008:
     
  November 17,
 
  2008 
  (In millions) 
 
Current assets $187.7 
Property, plant & equipment  34.2 
Goodwill  415.2 
Intangible assets:    
Tradename  131.5 
Leasehold rights and interests  104.0 
     
Total intangible assets  235.5 
Other long-term assets  7.8 
Current liabilities  (223.2)
Long-term liabilities  (76.8)
     
Total purchase price $580.4 
     
In determining the purchase price allocation, management considered, among other factors, the Company’s intention to use the acquired assets. The total weighted-average amortization period for the intangible assets, excluding goodwill and the Micromania tradename, is approximately ten years. The intangible assets are being amortized based upon the pattern in which the economic benefits of the intangible assets are being utilized, with no expected residual value. None of the goodwill is deductible for income tax purposes. Note 8 provides additional information concerning goodwill and intangible assets.
Merger-related expenses totaling $4.6 million shown in the fiscal 2008 statements of operations include a net loss related to the change in foreign exchange rates related to the funding of the Micromania acquisition and other costs considered to be of a one-time or short-term nature which are included in operating earnings.
The acquisition of Micromania was an important part of the Company’s European and overall growth strategy and gave the Company an immediate entrance into the second largest video game market in Europe. The amount the Company paid in excess of the fair value of the net assets acquired was primarily for (i) the expected future cash flows derived from the existing business and its infrastructure, (ii) the geographical benefits from adding stores in a new large, growing market without cannibalizing existing sales, (iii) expanding the Company’s expertise in the European video game market as a whole, and (iv) increasing the Company’s impact on the European market, including increasing the Company’s purchasing power.
In fiscal 2008, in addition to the Micromania acquisition, the Company also completed acquisitions with a total consideration of $50.3 million. The acquisitions were accounted for using the purchase method of accounting, with the excess of the purchase price over the net assets acquired, in the amount of $46.0 million for fiscal 2008, recorded as goodwill. During fiscal 2009 and fiscal 2010, the Company completed acquisitions with a total consideration of $8.4 million and $38.1 million, respectively, which were accounted for using the acquisition method of accounting, with the excess of the purchase price over the net assets acquired, in the amount of $6.3 million and $28.5 million, respectively, recorded as goodwill. The Company included the results of operations of the acquisitions, which were not material, in the financial statements beginning on the closing date of each respective acquisition. The pro forma effect assuming these acquisitions were made at the beginning of each fiscal year is not material to the Company’s consolidated financial statements.


F-15


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
3.  Vendor Arrangements
The Company and approximately 50 of its vendors participate in cooperative advertising programs and other vendor marketing programs in which the vendors provide the Company with cash consideration in exchange for marketing and advertising the vendors’ products. The Company’s accounting for cooperative advertising arrangements and other vendor marketing programs results in a portion of the consideration received from the Company’s vendors reducing the product costs in inventory rather than as an offset to the Company’s marketing and advertising costs. The consideration serving as a reduction in inventory is recognized in cost of sales as inventory is sold. The amount of vendor allowances to be recorded as a reduction of inventory was determined by calculating the ratio of vendor allowances in excess of specific, incremental and identifiable advertising and promotional costs to merchandise purchases. The Company then applied this ratio to the value of inventory in determining the amount of vendor reimbursements to be recorded as a reduction to inventory reflected on the balance sheet.
The cooperative advertising programs and other vendor marketing programs generally cover a period from a few days up to a few weeks and include items such as product catalog advertising, in-store display promotions, Internet advertising, co-op print advertising, product training and promotion at the Company’s annual store managers conference. The allowance for each event is negotiated with the vendor and requires specific performance by the Company to be earned.
Specific, incremental and identifiable advertising and promotional costs were $122.1 million, $93.0 million and $92.1 million in the 52 week periods ended January 29, 2011, January 30, 2010 and January 31, 2009, respectively. Vendor allowances received in excess of advertising expenses were recorded as a reduction of cost of sales of $83.7 million, $116.9 million and $125.1 million for the 52 week periods ended January 29, 2011, January 30, 2010 and January 31, 2009, respectively. The amount recognized as income related to the capitalization of excess vendor allowances was $2.1 million for the 52 weeks ended January 29, 2011. The amounts deferred as a reduction in inventory were $0.7 million and $3.2 million for the 52 weeks ended January 30, 2010 and January 31, 2009, respectively.
4.  Computation of Net Income per Common Share
The Company has Class A common stock outstanding. A reconciliation of shares used in calculating basic and diluted net income (loss) per common share is as follows:
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions, except per share data) 
 
Net income attributable to GameStop $408.0  $377.3  $398.3 
             
Weighted average common shares outstanding  151.6   164.5   163.2 
Dilutive effect of options and warrants on common stock  2.4   3.4   4.5 
             
Common shares and dilutive potential common shares  154.0   167.9   167.7 
             
Net income per common share:            
Basic $2.69  $2.29  $2.44 
             
Diluted $2.65  $2.25  $2.38 
             


F-16


GAMESTOP CORP.
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions, except per share data)
Net income (loss) attributable to GameStop Corp. $354.2
 $(269.7) $339.9
Weighted average common shares outstanding 117.2
 126.4
 139.9
Dilutive effect of options and restricted shares on common stock 1.2
 
 1.1
Common shares and dilutive potential common shares 118.4
 126.4
 141.0
Net income (loss) per common share:      
Basic $3.02
 $(2.13) $2.43
Diluted $2.99
 $(2.13) $2.41
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)The weighted average outstanding shares of Class A Common Stock for basic and diluted net loss per common share during the 53 weeks ended February 2, 2013 were the same as we incurred a net loss from continuing operations during that period and any effect on loss per share would have been antidilutive.
The following table contains information on restricted shares and options to purchase sharesshare-based awards of Class A common stockCommon Stock which were excluded from the computation of diluted earnings per share because theytheir effects were anti-dilutive:antidilutive:
  
Anti-
Range of
Dilutive
Exercise
Expiration
Shares
PricesDates
  (In millions, except per share data)millions)
52 Weeks Ended February 1, 2014 1.5
53 Weeks Ended February 2, 20133.3
52 Weeks Ended January 29, 20114.0$20.32 - 49.952017 - 2020
52 Weeks Ended January 30, 20103.2$26.02 - 49.952011 - 2019
52 Weeks Ended January 31, 200928, 2012 2.5$26.68 - 49.952010 - 2018
 
5.  6.Fair Value Measurements and Financial Instruments
The Company defines fairRecurring Fair Value Measurements and Derivative Financial Instruments
Fair value is defined as the price that would be received from selling an asset or paid to transfer a liability in an orderly transaction between market participants at the measurement date. Fair value accounting guidance applies to our Foreign Currency Contracts, Company-ownedforeign currency contracts, life insurance policies withwe own that have a cash surrender value and certain nonqualified deferred compensation liabilities that are measured at fair value on a recurring basis in periods subsequent to initial recognition.
Fair value accounting guidance requires disclosures that categorize assets and liabilities measured at fair value into one of three different levels depending on the observability of the inputs employed in the measurement. Level 1 inputs are quoted prices in active markets for identical assets or liabilities. Level 2 inputs are observable inputs other than quoted prices included within Level 1 for the asset or liability, either directly or indirectly through market-corroborated inputs. Level 3 inputs are unobservable inputs for the asset or liability reflecting our assumptions about pricing by market participants.
We value our Foreign Currency Contracts, Company-ownedforeign currency contracts, our life insurance policies with cash surrender values and certain nonqualified deferred compensation liabilities based on Level 2 inputs using quotations provided by major market news services, such as Bloomberg and The Wall Street Journal, and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well as other relevant economic measures. When appropriate, valuations are adjusted to reflect credit considerations, generally based on available market evidence.
The following table provides the fair value of our assets and liabilities measured on a recurring basis and recorded on our consolidated balance sheets (in millions):

F-18


        
 January 29, 2011
 January 30, 2010
 
 Level 2 Level 2 
 February 1, 2014
Level 2
 February 2, 2013
Level 2
Assets
            
Foreign Currency Contracts $14.0  $20.1 
Company-owned life insurance  3.1   2.6 
     
Foreign currency contracts    
Other current assets $0.9
 $7.3
Other noncurrent assets 0.5
 0.9
Life insurance policies we own1
 7.1
 3.5
Total assets $17.1  $22.7  $8.5
 $11.7
     
Liabilities
            
Foreign Currency Contracts $12.8  $9.0 
Nonqualified deferred compensation  0.9   0.8 
     
Foreign currency contracts    
Accrued liabilities $21.3
 $9.1
Other long-term liabilities 2.2
 4.4
Nonqualified deferred compensation2
 1.1
 0.9
Total liabilities $13.7  $9.8  $24.6
 $14.4
     
____________________
The Company uses Foreign Currency Contracts1 Recognized in other non-current assets in our consolidated balance sheets.
2 Recognized in accrued liabilities in our consolidated balance sheets.
We use foreign currency contracts, including forward exchange contracts, foreign currency options and cross-currency swaps, to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. These Foreign Currency Contractsforeign currency contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are


F-17


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. The total gross notional value of derivatives related to our foreign currency contracts was $640.6 million and $669.9 million as of February 1, 2014 and February 2, 2013, respectively.
Activity related to the trading of derivative instruments and the offsetting impact of related intercompany loans and foreign currency assets and liabilities recognized in selling, general and administrative expense is as follows (in millions):
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
Gains (losses) on the changes in fair value of derivative instruments $(20.3) $(19.8) $13.5
Gains (losses) on the re-measurement of related intercompany loans and foreign currency assets and liabilities 23.6
 22.3
 (14.1)
Total $3.3
 $2.5
 $(0.6)
We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit risk on all of our derivative financial instruments and cash equivalent investments. The Company managesWe manage counterparty risk according to the guidelines and controls established under comprehensive risk management and investment policies. We continuously monitor our counterparty credit risk and utilize a number of different counterparties to minimize our exposure to potential defaults. We do not require collateral under derivative or investment agreements.
Nonrecurring Fair Value Measurements
In addition to assets and liabilities that are recorded at fair value on a recurring basis, we recorded certain assets and liabilities at fair value on a nonrecurring basis as required by GAAP. Assets and liabilities that are measured at fair value on a nonrecurring basis related primarily to our tangible property and equipment, goodwill and other intangible assets.

F-19


During fiscal 2013, we recorded a $28.7 million impairment charge related to assets measured at fair value on a nonrecurring basis, comprised of $16.4 million of property and equipment impairments, $10.2 million of goodwill impairments and $2.1 million of other intangible asset impairments. During fiscal 2012, we recorded a $680.7 million impairment charge related to assets measured at fair value on a nonrecurring basis, comprised of $627 million of goodwill impairments, $44.9 million of trade name impairment and $8.8 million of property and equipment impairments. When recognizing an impairment charge, the carrying value of the asset is reduced to fair value and the difference is recorded within operating earnings in our consolidated statements of operations. The fair values of derivative instruments not receiving hedge accounting treatmentvalue measurements included in the consolidated balance sheets presented hereingoodwill, trade name and property and equipment impairments were as follows (in millions):primarily based on significant unobservable inputs (Level 3) developed using company-specific information. See Note 9 for further information associated with the goodwill and trade name impairments and Note 2 for further information associated with the property and equipment impairments.
         
  January 29, 2011  January 30, 2010 
 
Assets
        
Foreign Currency Contracts        
Other current assets $13.0  $20.1 
Other noncurrent assets  1.0    
Liabilities
        
Foreign Currency Contracts        
Accrued liabilities  (11.2)  (9.0)
Other long-term liabilities  (1.6)   
         
Total derivatives $1.2  $11.1 
         
As of January 29, 2011,Additionally, we recorded the Company had a series of Foreign Currency Contracts outstanding, with a gross notionalfair value of $495.2 millionnet assets acquired and a net notionalliabilities assumed in connection with the Spring Mobile and Simply Mac acquisitions in the fourth quarter of 2013. The fair value of $201.3 million. Formeasurements were primarily based on significant unobservable inputs (Level 3) developed using company-specific information. See Note 3 for further information associated with the 52 weeks ended January 29, 2011,values recorded in the Company recognized losses of $7.1 million in selling, general and administrative expenses related to the trading of derivative instruments. As of January 30, 2010, the Company had a series of Foreign Currency Contracts outstanding, with a gross notional value of $643.5 million and a net notional value of $356.6 million. For the 52 weeks ended January 30, 2010, the Company recognized gains of $8.7 million in selling, general and administrative expenses related to the trading of derivative instruments.acquisitions.
Other Fair Value Disclosures
The Company’s carrying value of financial instruments such as cash and cash equivalents, receivables, net and accounts payable approximates their fair value, except for differences with respect to the senior notes. The fair value of the Company’sour senior notes payable in the accompanying consolidated balance sheets is estimated based on recent quotes from brokers.that were outstanding until December 2011. As of January 29, 2011, the28, 2012, there were no senior notes payable had a carrying value of $249.0 million and a fair value of $256.6 million. As of January 30, 2010, the senior notes payable had a carrying value of $447.3 million and a fair value of $466.0 million.payable.

6.  7.Receivables, Net
Receivables consist primarily of bankcard receivables and other receivables. Other receivables include receivables fromGame Informermagazine advertising customers, receivables from landlords for tenant allowances and receivables from vendors for merchandise returns, vendor marketing allowances and various other programs.


F-18


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
An allowance for doubtful accounts has been recorded to reduce receivables to an amount expected to be collectible. Receivables consisted of the following (in millions):
  February 1, 2014 February 2, 2013
Bankcard receivables $42.6
 $35.9
Other receivables 45.5
 40.0
Allowance for doubtful accounts (3.7) (2.3)
Total receivables, net $84.4
 $73.6
 
         
  January 29,
  January 30,
 
  2011  2010 
 
Bankcard receivables $47.5  $51.5 
Other receivables  20.5   15.9 
Allowance for doubtful accounts  (2.5)  (3.4)
         
Total receivables, net $65.5  $64.0 
         
7.  8.Accrued Liabilities
Accrued liabilities consisted of the following (in millions):
  February 1, 2014 February 2, 2013
Customer liabilities $368.8
 $362.8
Deferred revenue 118.1
 93.5
Employee benefits, compensation and related taxes 145.3
 129.8
Other taxes 53.5
 60.5
Other accrued liabilities 176.0
 92.3
Total accrued liabilities $861.7
 $738.9
 
         
  January 29,
  January 30,
 
  2011  2010 
 
Customer liabilities $242.7  $199.2 
Deferred revenue  74.9   61.2 
Accrued rent  10.4   18.7 
Accrued interest  10.7   15.8 
Employee benefits, compensation and related taxes  124.3   109.7 
Other taxes  60.9   63.7 
Settlement of treasury share purchases  22.0   64.6 
Other accrued liabilities  111.1   99.2 
         
Total accrued liabilities $657.0  $632.1 
         
8.  9.Goodwill and Intangible Assets and Deferred Financing Fees
Goodwill
The changes in the carrying amount of goodwill, by reportable segment, for the Company’s business segments for the 5253 weeks ended January 30, 2010February 2, 2013 and the 52 weeks ended January 29, 2011February 1, 2014 were as follows:

F-20


  United States Canada Australia Europe Technology BrandsTotal
  (In millions)
Balance at January 28, 2012 $1,152.0
 $137.4
 $210.0
 $519.6
 $
$2,019.0
Acquisitions (Note 3) 1.5
 
 
 
 
1.5
Impairment 
 (100.3) (107.1) (419.6) 
(627.0)
Foreign currency translation adjustment 
 0.6
 (6.3) (4.7) 
(10.4)
Balance at February 2, 2013 1,153.5
 37.7
 96.6
 95.3
 
1,383.1
Acquisitions (Note 3) 
 
 
 
 62.1
62.1
Impairment (10.2) 
 
 
 
(10.2)
Foreign currency translation adjustment 
 (3.9) (15.3) (1.1) 
(20.3)
Balance at February 1, 2014 $1,143.3
 $33.8
 $81.3
 $94.2
 $62.1
$1,414.7
 
                     
  United States  Canada  Australia  Europe  Total 
  (In millions) 
 
Balance at January 31, 2009 $1,096.6  $112.0  $125.6  $498.8  $1,833.0 
Goodwill acquired, net  3.8         2.5   6.3 
Foreign currency translation adjustment  (0.2)  16.5   48.5   42.4   107.2 
                     
Balance at January 30, 2010  1,100.2   128.5   174.1   543.7   1,946.5 
Goodwill acquired, net  28.5            28.5 
Foreign currency translation adjustment  (0.1)  8.9   21.8   (9.3)  21.3 
                     
Balance at January 29, 2011 $1,128.6  $137.4  $195.9  $534.4  $1,996.3 
                     
Goodwill represents the excess purchase price over tangible net assets and identifiable intangible assets acquired. Our management is required to evaluate goodwill and other intangible assets not subject to amortization for impairment at least annually. This annual test is completed at the beginning of the fourth quarter of each fiscal year or when circumstances indicate the carrying value of the goodwill or other intangible assets might be impaired. Goodwill has been assigned to reporting units for the purpose of impairment testing. We have five operating segments, including Video Game Brands in the United States, Australia, Canada and Europe, and Technology Brands in the United States, which also define our reporting units based upon the similar economic characteristics of operations within each segment, including the nature of products, product distribution and the type of customer and separate management within those regions.

We estimate the fair value of each reporting unit based on the discounted cash flows of each reporting unit. We use a two-step process to measure goodwill impairment. If the fair value of the reporting unit is higher than its carrying value, then goodwill is not impaired. If the carrying value of the reporting unit is higher than the fair value, then the second step of the goodwill impairment test is needed. The second step compares the implied fair value of the reporting unit’s goodwill with its carrying amount. If the carrying amount of the reporting unit’s goodwill exceeds the implied fair value, then an impairment loss is recognized in the amount of the excess.
During the third quarter of fiscal 2012, our management determined that sufficient indicators of potential impairment existed to require an interim goodwill impairment test. These indicators included the recent trading prices of our Class A Common Stock and the decrease in our market capitalization below the total amount of stockholders’ equity on our consolidated balance sheet.
To perform step one of the interim goodwill impairment test, we utilized a discounted cash flow method to determine the fair value of reporting units. Our management was required to make significant judgments based on our projected annual business plans, long-term business strategies, comparable store sales, store count, gross margins, operating expenses, working capital needs, capital expenditures and long-term growth rates, all considered in light of current and anticipated economic factors. Discount rates used in the analysis reflect a hypothetical market participant’s weighted average cost of capital, current market rates and the risks associated with the projected cash flows. Terminal growth rates were based on long-term growth rate potential and a long-term inflation forecast. Given the significant decline in our market capitalization during the second quarter of fiscal 2012, we increased the discount rates for each of our reporting units from those used in step one of our fiscal 2011 annual goodwill impairment test to better reflect the market participant’s perceived risk associated with the projected cash flows, which had the effect of decreasing the fair value of each of the reporting units. We also updated its estimated cash flows from those used in step one of the fiscal 2011 annual goodwill impairment test to reflect the most recent strategic forecast, which resulted in, among other things, a decrease in the projected growth rates in store count and modifications to the projected growth rates in same-store sales.
Upon completion of step one of the interim goodwill impairment test, our management determined that the fair values of its Australia, Canada and Europe reporting units were below their carrying values and, as a result, conducted step two of the interim goodwill impairment test to determine the implied fair value of goodwill for the Australia, Canada and Europe reporting units. The calculated fair value of the United States reporting unit significantly exceeded its carrying value. Therefore, step two of the interim goodwill impairment test was not required for the United States reporting unit.
The implied fair value of goodwill is determined in step two of the goodwill impairment test by allocating the fair value of the reporting unit in a manner similar to a purchase price allocation used in a business combination and the residual fair value after this allocation is the implied fair value of the reporting unit’s goodwill. In the process of conducting the second step of the goodwill impairment test, we identified intangible assets consisting of trade names in our Australia, Canada and Europe reporting

F-21


units. Additionally, we identified hypothetical unrecognized fair value changes to merchandise inventories, property and equipment, unfavorable leasehold interests and deferred income taxes. The combination of these hypothetical unrecognized intangible assets and other hypothetical unrecognized fair value changes to the carrying values of other assets and liabilities, together with the lower reporting unit fair values calculated in step one, resulted in an implied fair value of goodwill below the carrying value of goodwill for the Australia, Canada and Europe reporting units. Accordingly, we recorded non-cash, non-tax deductible goodwill impairments for the third quarter of fiscal 2012 of $107.1 million, $100.3 million and $419.6 million in our Australia, Canada and Europe reporting units, respectively, to reduce the carrying value of goodwill.
There were no impairments to goodwill duringprior to the 52 weeks ended January 29,$627 million charge recorded in fiscal 2012, with the exception of a $3.3 million charge recorded in fiscal 2011 related to the exit of non-core operations. During fiscal 2013, $10.2 million of goodwill was expensed in the United States segment as a result of the exiting of an immaterial non-core business. Cumulative goodwill impairment losses were $640.5 million as of February 1, 2014, of which $13.5 million, $100.3 million, $107.1 million and January 30, 2010.$419.6 million were attributable to our United States, Canada, Australia and Europe reporting units, respectively.
Intangible Assets
Intangible assets, primarily from the EB merger and Micromania acquisition, consist of internally developed software, amounts attributed to favorable leasehold interests and advertiser relationships which are included in other intangible assets in the consolidated balance sheet. The tradenamestrade names acquired, primarily Micromania, in the aggregate amount of $133.4 million have been determined to be an indefinite livedindefinite-lived intangible assetassets and are therefore not subject to amortization. The total weighted-average amortization period for the remaining intangible assets,


F-19


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
excluding goodwill, is approximately tensix years. The intangible assets are being amortized based upon the pattern in which the economic benefits of the intangible assets are being utilized, with no expected residual value.
As a result of the impairment indicators described in the discussion above of the interim goodwill impairment test, during the third quarter of fiscal 2012, we also tested our long-lived assets for impairment and concluded that our Micromania trade name was impaired. As a result of the interim impairment test, we recorded a $44.9 million impairment charge of our Micromania trade name for the third quarter of fiscal 2012. For fiscal 2011, we recorded a $37.8 million charge as a result of our annual impairment test of our Micromania trade name. There were no trade name impairments recorded as a result of the fiscal 2013 annual impairment test. For each impairment test, the fair value of our Micromania trade name was calculated using a relief-from-royalty approach, which assumes the fair value of the trade name is the discounted cash flows of the amount that would be paid by a hypothetical market participant had they not owned the trade name and instead licensed the trade name from another company. The deferred financing feesbasis for future cash flow projections is internal revenue forecasts, which we believe represent reasonable market participant assumptions, to which the selected royalty rate is applied. These future cash flows are discounted using the applicable discount rate, as well as any potential risk premium to reflect the inherent risk of holding a standalone intangible asset. The discount rate used in the analysis reflects a hypothetical market participant’s weighted average cost of capital, current market rates and the risks associated with the Company’s revolving credit facility and senior notes issued in connection with the financing of the EB merger are included in other noncurrent assets in the consolidated balance sheet. The deferred financing fees are being amortized over five and seven years to match the terms of the revolving credit facility and the senior notes, respectively.projected cash flows.
 
The changes in the carrying amount of deferred financing fees and other intangible assets for the 52 weeks ended January 30, 2010 and January 29, 2011 were as follows:
         
  Deferred
  Other
 
  Financing Fees  Intangible Assets 
  (In millions) 
 
Balance at January 31, 2009 $8.9  $247.8 
Addition for revolving credit facility amendment  0.1    
Write-off of deferred financing fees remaining on repurchased senior notes (see Note 9)  (0.8)   
Addition of leasehold rights     7.3 
Adjustment for foreign currency translation     20.0 
Amortization for the 52 weeks ended January 30, 2010  (2.5)  (15.2)
         
Balance at January 30, 2010  5.7   259.9 
Addition for revolving credit facility amendment  3.8    
Write-off of deferred financing fees remaining on repurchased senior notes (see Note 9)  (1.0)   
Addition of acquired intangible assets     10.9 
Adjustment for foreign currency translation     (3.5)
Amortization for the 52 weeks ended January 29, 2011  (2.3)  (12.7)
         
Balance at January 29, 2011 $6.2  $254.6 
         
The gross carrying valueamount and accumulated amortization of deferred financing feesour intangible assets other than goodwill as of February 1, 2014 and February 2, 2013 were as follows (in millions):
  As of February 1, 2014 As of February 2, 2013
  Gross Carrying Amount(1) Accumulated Amortization Net Carrying Amount Gross Carrying Amount Accumulated Amortization Net Carrying Amount
Intangible assets with indefinite lives:            
Trade names $54.2
 $
 $54.2
 $54.8
 $
 $54.8
Dealer agreement 57.2
 
 57.2
 
 
 
Intangible assets with finite lives:            
Key money 113.6
 (44.4) 69.2
 115.9
 (39.1) 76.8
Other 40.9
 (27.2) 13.7
 42.2
 (20.4) 21.8
Total $265.9
 $(71.6) $194.3
 $212.9
 $(59.5) $153.4

(1) The majority of the change in the gross carrying amount of intangible assets is due to business acquisitions (Note 3).

Intangible asset amortization expense for the fiscal years ended February 1, 2014, February 2, 2013 and January 29, 2011 were $21.428, 2012 was $14.0 million, $14.3 million and $15.2$17.8 million, respectively.


F-22


The estimated aggregate intangible asset amortization expenses for deferred financing fees and other intangible assetsexpense for the next five fiscal years are approximately:is as follows (in millions):
Fiscal Year Ending on or around January 31,  Projected Amortization Expense
   
2015  $12.5
2016  11.9
2017  9.8
2018  9.0
2019  8.6
   $51.8
 
         
  Amortization
  Amortization of
 
  of Deferred
  Other
 
Year Ended Financing Fees  Intangible Assets 
  (In millions) 
 
January 2012 $1.8  $13.9 
January 2013  1.5   13.6 
January 2014  1.2   13.0 
January 2015  1.2   10.1 
January 2016  0.5   7.7 
         
  $6.2  $58.3 
         


F-20


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
9.  10.Debt
On January 4, 2011, the Companywe entered into a $400 million credit agreement (the “Revolver”), which amendsamended and restates, in its entirety, the Company’srestated our prior credit agreement entered into onin October 11, 2005 (the “Credit Agreement”). The Revolver provides for a five-year, $400 million asset-based facility, including a $50 million letter of credit sublimit, secured by substantially all of our assets and the Company’s and itsassets of our domestic subsidiaries’ assets. The Company hassubsidiaries. We have the ability to increase the facility, which matures in January 2016, by $150 million under certain circumstances. The extension of the Revolver to January 2016 reduces our exposure to potential tightening or other adverse changes in the credit markets.
The availability under the Revolver is limited to a borrowing base which allows the Companyus to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. Letters of credit reduce the amount available to borrow by their face value. The Company’sOur ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if Revolver excess availability is less than 20%, or is projected to be within 12 months after such payment. In addition, if Revolver usage is projected to be equal to or greater than 25% of the borrowing basetotal commitments during the prospective12-month period, the Company iswe are subject to meeting a fixed charge coverage ratio of 1.1:1.0 prior to making such payments. In the event that excess availability under the Revolver is at any time less than the greater of (1) $40.0$40 million or (2) 12.5% of the lesser of the total commitment or the borrowing base, the Companywe will be subject to a fixed charge coverage ratio covenant of 1.1:1.0.
The Revolver places certain restrictions on the Companyus and itsour subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness.Absent consent from our lenders, we may not incur more than $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more. The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 1.25% to 1.50%1.5% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% andor (c) the LIBOLondon Interbank Offered (“LIBO”) rate for a30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 2.25% to 2.50% above the LIBO rate. The applicable margin is determined quarterly as a function of the Company’sour average daily excess availability under the facility and is set at 1.25% for prime rate loans and 2.25% for LIBO rate loans until the first day of the fiscal quarter of the borrowers commencing on May 1, 2011.facility. In addition, the Company iswe are required to pay a commitment fee of 0.375% or 0.50%, depending on facility usage, for any unused portion of the total commitment under the Revolver. As of January 29, 2011February 1, 2014, the applicable margin was 1.25% for prime rate loans and 2.25% for LIBO rate loans, while the required commitment fee was 0.50% for the unused portion of the Revolver.
The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by the Companyus or the Borrowersborrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting the Companyus or itsour subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and our mergers or liquidation or mergers or the liquidation of the Company or certain of itsour subsidiaries.
During fiscal 2010, the Company2013, we borrowed and repaid $120.0$130.0 million under the prior Credit Agreement.Revolver. During fiscal 2009, the Company2012 and fiscal 2011, we borrowed and repaid $115.0$81.0 million and $35.0 million, respectively, under the prior Credit Agreement.
Revolver. Average borrowings under the Revolver for the 52 weeks ended February 1, 2014 were $14.2 million. Our average interest rate on those outstanding borrowings for the 52 weeks ended February 1, 2014 was 2.8%. As of January 29, 2011,February 1, 2014, total availability under the Revolver was $391 million, there were no borrowings outstanding under the Revolver and letters of credit outstanding totaled $8.2$9.0 million. We are currently in compliance with the requirements of the Revolver.
On March 25, 2014, we amended and restated our revolving credit facility. The terms of the agreement were modified to extend the maturity date for the revolving credit facility to March 25, 2019, to increase the expansion feature under the facility from $150 million to $200 million, subject to certain conditions, and to amend certain other terms, including a reduction in the

F-23


fee we are required to pay on the unused portion of the total commitment amount. The five-year, asset-based revolving credit facility has a total commitment amount of $400 million, which is subject to a monthly borrowing base calculation, and is available for the issuance of letters of credit of up to $50 million. The facility is secured by substantially all of our assets and the assets of our domestic subsidiaries. We believe the extension of the maturity date of the revolving credit facility to March 2019 helps to limit our exposure to potential tightening or other adverse changes in the credit markets.
In September 2007, the Company’sour Luxembourg subsidiary entered into a discretionary $20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit will be madeis available to the Company’sour foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of January 29, 2011,February 1, 2014, there were $11.0 million ofno cash overdrafts outstanding under the Line of Credit and bank guarantees outstanding totaled $5.6$4.3 million.


F-21


GAMESTOP CORP.
 
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
In September 2005, the Company, along with GameStop, Inc. as co-issuer (together with the Company, the “Issuers”), completed the offering of $300 million aggregate principal amount of Senior Floating Rate Notes due 2011 (the “Senior Floating Rate Notes”) and $650 million aggregate principal amount of Senior Notes due 2012 (the “Senior Notes” and, together with the Senior Floating Rate Notes, the “Notes”). The Notes were issued under an Indenture, dated September 28, 2005 (the “Indenture”), by and among the Issuers, the subsidiary guarantors party thereto, and Citibank, N.A., as trustee (the “Trustee”). In November 2006, Wilmington Trust Company was appointed as the new Trustee for the Notes.
The Senior Notes bear interest at 8.0% per annum, mature on October 1, 2012 and were priced at 98.688%, resulting in a discount at the time of issue of $8.5 million. The discount is being amortized using the effective interest method. As of January 29, 2011, the unamortized original issue discount was $1.0 million. The Issuers pay interest on the Senior Notes semi-annually, in arrears, every April 1 and October 1, to holders of record on the immediately preceding March 15 and September 15, and at maturity.
The Indenture contains affirmative and negative covenants customary for such financings, including, among other things, limitations on (1) the incurrence of additional debt, (2) restricted payments, (3) liens, (4) sale and leaseback transactions and (5) asset sales. Events of default provided for in the Indenture include, among other things, failure to pay interest or principal on the Notes, other breaches of covenants in the Indenture, and certain events of bankruptcy and insolvency. As of January 29, 2011, the Company was in compliance with all covenants associated with the Revolver and the Indenture.
Under certain conditions, the Issuers may on any one or more occasions prior to maturity redeem up to 100% of the aggregate principal amount of Senior Notes issued under the Indenture at redemption prices at or in excess of 100% of the principal amount thereof plus accrued and unpaid interest, if any, to the redemption date. The circumstances which would limit the percentage of the Notes which may be redeemed or which would require the Company to pay a premium in excess of 100% of the principal amount are defined in the Indenture. Upon a Change of Control (as defined in the Indenture), the Issuers are required to offer to purchase all of the Notes then outstanding at 101% of the principal amount thereof plus accrued and unpaid interest, if any, to the date of purchase. The Issuers may acquire Senior Notes by means other than redemption, whether by tender offer, open market purchases, negotiated transactions or otherwise, in accordance with applicable securities laws, so long as such acquisitions do not otherwise violate the terms of the Indenture.
Between May 2006 and October 2010, the Company repurchased and redeemed the $300 million of Senior Floating Rate Notes and $400 million of Senior Notes under previously announced buybacks authorized by the Company’s Board of Directors. All of the authorized amounts were repurchased or redeemed and the repurchased Notes were delivered to the Trustee for cancellation. The associated loss on the retirement of debt was $6.0 million, $5.3 million and $2.3 million for the 52 week periods ended January 29, 2011, January 30, 2010 and January 31, 2009, respectively, which consisted of the premium paid to retire the Notes and the write-off of the deferred financing fees and the original issue discount on the Notes.
The changes in the carrying amount of the Senior Notes for the Company for the 52 weeks ended January 30, 2010 and the 52 weeks ended January 29, 2011 were as follows (in millions):
     
Balance at January 31, 2009 $545.7 
Repurchase of Senior Notes, net  (98.4)
     
Balance at January 30, 2010 $447.3 
Repurchase of Senior Notes, net  (198.3)
     
Balance at January 29, 2011 $249.0 
     
In November 2008, in connection with the acquisition of Micromania, the Company entered into a Term Loan Agreement (the “Term Loan Agreement”) with Bank of America, N.A. and Banc of America Securities LLC. The


F-22


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
Term Loan Agreement provided for term loans (“Term Loans”) in the aggregate of $150 million, consisting of a $50 million secured term loan (“Term Loan A”) and a $100 million unsecured term loan (“Term Loan B”). The effective interest rate on Term Loan A was 5.75% per annum and the effective rate on Term Loan B ranged from 5.0% to 5.75% per annum.
In addition to the $150 million under the Term Loans, the Company borrowed $275 million under the Credit Agreement to complete the acquisition of Micromania in November 2008. As of January 31, 2009, the Credit Agreement and the Term Loans were repaid in full.
As of January 30, 2010 and January 29, 2011, the only long-term debt outstanding was the Senior Notes.
The maturity on the $250 million Senior Notes, gross of the unamortized original issue discount of $1.0 million, occurs in the fiscal year ending January 2013.
10.  11.Leases
The Company leasesWe lease retail stores, warehouse facilities, office space and equipment. These are generally leased under noncancelable agreements that expire at various dates through 2034 with various renewal options for additional periods. The agreements, which have been classified as operating leases, generally provide for minimum and, in some cases, percentage rentals and require the Companyus to pay all insurance, taxes and other maintenance costs. Leases with step rent provisions, escalation clauses or other lease concessions are accounted for on a straight-line basis over the lease term, which includes renewal option periods when the Company iswe are reasonably assured of exercising the renewal options and includes “rent holidays��holidays” (periods in which the Company iswe are not obligated to pay rent). The Company doesCash or lease incentives received upon entering into certain store leases (“tenant improvement allowances”) are recognized on a straight-line basis as a reduction to rent expense over the lease term, which includes renewal option periods when we are reasonably assured of exercising the renewal options. We record the unamortized portion of tenant improvement allowances as a part of deferred rent. We do not have leases with capital improvement funding. Percentage rentals are based on sales performance in excess of specified minimums at various stores.stores and are accounted for in the period in which the amount of percentage rentals can be accurately estimated.
Approximate rental expenses under operating leases were as follows:
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions) 
 
Minimum $370.8  $354.3  $303.7 
Percentage rentals  11.1   22.6   23.0 
             
  $381.9  $376.9  $326.7 
             


52 Weeks Ended  
 February 1, 2014

53 Weeks Ended  
 February 2, 2013

52 Weeks Ended  
 January 28, 2012
 
(In millions)
Minimum
$381.6

$385.4

$386.9
Percentage rentals
9.4

9.3

12.3


$391.0

$394.7

$399.2
 
Future minimum annual rentals, excluding percentage rentals, required under leases that had initial, noncancelable lease terms greater than one year, as of January 29, 2011,February 1, 2014, are approximately:
Fiscal Year Ending on or around January 31, Amount
  (In millions)
2015 $332.5
2016 243.2
2017 162.6
2018 103.3
2019 67.8
Thereafter 130.0
  $1,039.4
 
     
Year Ended Amount 
  (In millions) 
 
January 2012 $350.7 
January 2013  285.7 
January 2014  206.5 
January 2015  138.6 
January 2016  93.2 
Thereafter  262.9 
     
  $1,337.6 
     


F-23


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
11.  12.Commitments and Contingencies
ContingenciesCommitments
We had bank guarantees relating primarily to international store leases totaling $18.7 million as of February 1, 2014 and $21 million as of February 2, 2013.
See Note 11 for information regarding commitments related to our noncancelable operating leases.

F-24



Contingencies
In the ordinary course of the Company’sour business, the Company is,we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions and consumer class actions. The CompanyWe may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if it believeswe believe settlement is in the best interest of the Company’s shareholders. Management doesour stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material adverse effect on the Company’sour financial condition, results of operations or liquidity.
 
In 2003, the Company purchased a 51% controlling interest in GameStop Group Limited, which operates stores in Ireland and the United Kingdom. Under the terms of the purchase agreement, the minority interest owners have the ability to require the Company to purchase their remaining shares in incremental percentages at a price to be determined based partially on the Company’s price to earnings ratio and GameStop Group Limited’s earnings. Shares representing approximately 16% were purchased in June 2008 and in July 2009 an additional 16% was purchased, bringing the Company’s total interest in GameStop Group Limited to approximately 84%. The Company already consolidates the results of GameStop Group Limited; therefore, any additional amounts acquired will not have a material effect on the Company’s financial statements.
12.  13.Income Taxes
The provision for income tax consisted of the following:
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions) 
 
Current tax expense:            
Federal $133.3  $162.3  $201.4 
State  13.3   12.1   18.9 
Foreign  29.8   39.6   40.1 
             
   176.4   214.0   260.4 
             
Deferred tax expense (benefit):            
Federal  39.1   0.2   (15.8)
State  2.7   1.5   (7.5)
Foreign  (3.6)  (2.9)  (1.4)
             
   38.2   (1.2)  (24.7)
             
Total income tax expense $214.6  $212.8  $235.7 
             
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions)
Current tax expense:      
Federal $158.2
 $229.6
 $193.5
State 24.5
 24.1
 20.9
Foreign 34.6
 29.4
 21.4
  217.3
 283.1
 235.8
Deferred tax expense (benefit):      
Federal (1.9) (46.3) (10.2)
State (0.1) (3.5) (0.2)
Foreign (0.7) (8.4) (14.8)
  (2.7) (58.2) (25.2)
Total income tax expense $214.6
 $224.9
 $210.6

The components of earnings (loss) before income tax expense consisted of the following:
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions) 
 
United States $553.8  $508.9  $532.8 
International  67.6   79.6   101.2 
             
Total $621.4  $588.5  $634.0 
             


F-24


GAMESTOP CORP.
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions)
United States $491.6
 $547.2
 $551.9
International 77.2
 (592.1) (2.8)
Total $568.8
 $(44.9) $549.1
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
The difference in income tax provided and the amounts determined by applying the statutory rate to incomeearnings (loss) before income taxes resulted from the following:
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
 
Federal statutory tax rate  35.0%  35.0%  35.0%
State income taxes, net of federal effect  1.7   1.5   1.1 
Foreign income taxes  0.4   1.5   0.5 
Other (including permanent differences)  (2.6)  (1.8)  0.6 
             
   34.5%  36.2%  37.2%
             
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
Federal statutory tax rate 35.0 % 35.0 % 35.0 %
State income taxes, net of federal benefit 1.9
 (27.7) 2.6
Foreign income taxes (0.5) 5.6
 1.3
Nondeductible goodwill impairments 0.6
 (488.6) 
Change in valuation allowance 
 (22.5) 0.1
Subpart F income 4.8
 (61.4) 4.6
Interest income from hybrid securities (5.8) 73.3
 (6.1)
Other (including permanent differences) 1
 1.7
 (14.6) 0.9
  37.7 % (500.9)% 38.4 %
 
The Company’s effective tax rate decreased from 36.2% in the 52 weeks ended January 30, 2010 to 34.5% in the 52 weeks ended January 29, 2011, primarily due to audit settlements and statute expirations. The Company’s effective tax rate decreased from 37.2% in the 52 weeks ended January 31, 2009 to 36.2% in the 52 weeks ended January 30, 2010, primarily due to audit settlements and statute expirations.(1) Other is comprised of numerous items, none of which is greater than 1.75% of earnings before income taxes.

F-25


Differences between financial accounting principles and tax laws cause differences between the bases of certain assets and liabilities for financial reporting purposes and tax purposes. The tax effects of these differences, to the extent they are temporary, are recorded as deferred tax assets and liabilities and consisted of the following components (in millions):
         
  January 29,
  January 30,
 
  2011  2010 
 
Deferred tax asset:        
Fixed assets $  $29.8 
Inventory obsolescence reserve  19.7   17.4 
Deferred rents  16.4   14.7 
Stock-based compensation  25.8   22.6 
Net operating losses  15.9   12.3 
Other  19.7   10.0 
         
Total deferred tax assets  97.5   106.8 
         
Deferred tax liabilities:        
Fixed Assets  (15.1)   
Goodwill  (44.5)  (37.9)
Prepaid expenses  (7.5)  (4.0)
Acquired intangible assets  (59.6)  (63.5)
Valuation allowance  (2.7)  (2.0)
Other  (14.2)  (3.7)
         
Total deferred tax liabilities  (143.6)  (111.1)
         
Net $(46.1) $(4.3)
         
Financial statements:        
Current deferred tax assets $28.8  $21.2 
         
Deferred tax liabilities $(74.9) $(25.5)
         


F-25


GAMESTOP CORP.
  February 1, 2014 February 2, 2013
Deferred tax asset:    
Inventory obsolescence reserve $18.8
 $23.6
Deferred rents 12.4
 13.6
Stock-based compensation 26.4
 25.3
Net operating losses 16.8
 15.0
Customer liabilities 31.9
 38.1
Property and equipment 21.9
 9.3
Foreign tax credit carryover 1.4
 
Other 9.4
 11.1
Total deferred tax assets 139.0
 136.0
Valuation allowance (13.3) (13.5)
Total deferred tax assets, net 125.7
 122.5
Deferred tax liabilities:    
Goodwill (80.3) (55.0)
Prepaid expenses (4.9) (6.6)
Acquired intangible assets (20.6) (24.6)
Other (5.6) (6.1)
Total deferred tax liabilities (111.4) (92.3)
Net $14.3
 $30.2
Consolidated financial statements:    
Deferred income tax assets — current $51.7
 $61.7
Deferred income tax liabilities — noncurrent $(37.4) $(31.5)
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)In addition, the valuation allowance for deferred tax assets as of the fiscal year ended January 28, 2012 was $3.4 million.
The Company and its subsidiariesWe file income tax returns in the U.S. federal jurisdiction and various states and foreign jurisdictions. The Internal Revenue Service (“IRS”) commenced an examination of the Company’sis currently examining our U.S. income tax returns for the fiscal years ended on February 3, 2007 and February 2, 2008 during fiscal2013, January 28, 2012, January 29, 2011, January 30, 2010 and January 31, 2009. The Company doesWe do not anticipate any adjustments that would result in a material impact on itsour consolidated financial statements as a result of these audits. The Company isWe are no longer subject to U.S. federal income tax examination for years before and including the fiscal year ended January 28, 2006. The IRS completed an examination of EB’s U.S. income tax return for the short year ended October 8, 2005 during fiscal 2009.
February 2, 2008.
With respect to state and local jurisdictions and countries outside of the United States, the Companywe and itsour subsidiaries are typically subject to examination for three to six years after the income tax returns have been filed. Although the outcome of tax audits is always uncertain, the Company believeswe believe that adequate amounts of tax, interest and penalties have been provided for in the accompanying consolidated financial statements for any adjustments that might be incurred due to state, local or foreign audits.
 
As of January 29, 2011,February 1, 2014, the gross amount of unrecognized tax benefits was approximately $24.9$20.6 million. If the Companywe were to prevail on all uncertain tax positions, the net effect would be a benefit to the Company’sour effective tax rate of approximately $18.7$18.5 million, exclusive of any benefits related to interest and penalties.
A reconciliation of the changes in the gross balances of unrecognized tax benefits follows (in millions):
             
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
 
Beginning balance of unrecognized tax benefits $35.2  $32.2  $24.2 
Increases related to current period tax positions     5.0   1.0 
Increases related to prior period tax positions  2.1   8.1   8.7 
Reductions as a result of a lapse of the applicable statute of limitations  (6.4)  (1.5)  (1.1)
Reductions as a result of settlements with taxing authorities  (6.0)  (8.6)  (0.6)
             
Ending balance of unrecognized tax benefits $24.9  $35.2  $32.2 
             
The Company recognizes
  February 1, 2014 February 2, 2013 January 28, 2012
Beginning balance of unrecognized tax benefits $28.7
 $25.4
 $24.9
Increases related to current period tax positions 0.5
 0.5
 
Increases related to prior period tax positions 16.6
 6.3
 9.9
Reductions as a result of a lapse of the applicable statute of limitations (1.9) (3.2) (2.0)
Reductions as a result of settlements with taxing authorities (23.3) (0.3) (7.4)
Ending balance of unrecognized tax benefits $20.6
 $28.7
 $25.4

F-26


We recognize accrued interest and penalties related to unrecognized tax benefits in income tax expense. As of January 29, 2011, January 30, 2010February 1, 2014, February 2, 2013 and January 31, 2009, the Company28, 2012, we had approximately $6.2$6.1 million, $6.9$5.4 million and $5.7$3.2 million, respectively, in interest and penalties related to unrecognized tax benefits accrued, of which approximately $1.4$1.6 million of expense, $2.3 million of benefit and $2.3$2.7 million of benefit were recognized through income tax expense in the fiscal years ended January 30, 2010February 1, 2014, February 2, 2013 and January 31, 2009, respectively, with an immaterial amount recognized in income tax expense in the fiscal year ended January 29, 2011.28, 2012, respectively. If the Companywe were to prevail on all uncertain tax positions, the reversal of this accrualthese accruals would also be a benefit to the Company’sour effective tax rate.
It is reasonably possible that the amount of the unrecognized benefit with respect to certain of the Company’sour unrecognized tax positions could significantly increase or decrease within the next 12 months as a result of settling ongoing audits. At this time, an estimateHowever, as audit outcomes and the timing of audit resolutions are subject to significant uncertainty, and given the nature and complexity of the rangeissues involved, we are unable to reasonably estimate the possible amount of change in the unrecognized tax benefits, if any, that may occur within the next 12 months as a result of ongoing examinations. Nevertheless, we believe we are adequately reserved for our uncertain tax positions as of February 1, 2014.
Deferred income taxes have not been provided for on the approximately $542.1 million of undistributed earnings generated by certain foreign subsidiaries as of February 1, 2014 because we intend to permanently reinvest such earnings outside the United States. We do not currently require, nor do we have plans for, the repatriation of retained earnings from these subsidiaries. However, in the future, if we determine it is necessary to repatriate these funds, or we sell or liquidate any of these subsidiaries, we may be required to provide for income taxes on the repatriation. We may also be required to withhold foreign taxes depending on the foreign jurisdiction from which the funds are repatriated. The effective rate of tax on such repatriations may materially differ from the federal statutory tax rate, thereby having a material impact on tax expense in the year of repatriation; however, we cannot reasonably possible outcomes cannot be made.estimate the amount of such a tax event.
 
13.  14.Stock Incentive Plan
Effective June 2009, the Company’s2013, our stockholders voted to amendadopt the Third Amended and Restated 20012011 Incentive Plan (the “Incentive“Amended 2011 Incentive Plan”) to provide for issuance under the 2011 Incentive Plan of the Company’sour Class A common stock.Common Stock. The Amended 2011 Incentive Plan provides a maximum aggregate amount of 46.59.25 million shares of Class A common stockCommon Stock with respect to which options may be granted and provides for thea grant of cash, granting of incentive stock options, non-qualified stock options, andstock appreciation rights, performance awards, restricted stock and other share-based awards, which may include, without limitation, restrictions on the right to vote such shares and restrictions on the right to receive dividends on such shares. The options to purchase Class A common shares are issued at fair market value of the underlying shares on the date of grant. In general, the


F-26


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
options vest and become exercisable in equal annual installments over a three-year period, commencing one year after the grant date, and expire ten years from issuance.the grant date. Shares issued upon exercise of options are newly issued shares. Options and restricted shares granted after June 21, 2011 are issued under the 2011 Incentive Plan.
Effective June 2009, our stockholders voted to amend the Third Amended and Restated 2001 Incentive Plan (the “2001 Incentive Plan”) to provide for issuance under the 2001 Incentive Plan of our Class A Common Stock. The 2001 Incentive Plan provided a maximum aggregate amount of 46.5 million shares of Class A Common Stock with respect to which options may have been granted and provided for the granting of incentive stock options, non-qualified stock options, and restricted stock, which may have included, without limitation, restrictions on the right to vote such shares and restrictions on the right to receive dividends on such shares. The options to purchase Class A common shares were issued at fair market value of the underlying shares on the date of grant. In general, the options vested and became exercisable in equal annual installments over a three-year period, commencing one year after the grant date, and expired ten years from the grant date. Shares issued upon exercise of options are newly issued shares. Options and restricted shares granted on or before June 21, 2011 were issued under the 2001 Incentive Plan.
Stock Options
We record stock-based compensation expense in earnings based on the grant-date fair value of options granted. The fair value of each option grant is estimated on the date of grant using the Black-Scholes option pricing model. This valuation model requires the use of subjective assumptions, including expected option life and expected volatility. We use historical data to estimate the option life and the employee forfeiture rate, and use historical volatility when estimating the stock price volatility. We have not historically experienced material forfeitures with respect to the employees who currently receive stock option grants and thus we do not expect any forfeitures related to these awards. The weighted-average fair value of the options granted during the 52 weeks ended February 1, 2014 was estimated at $7.10 based on the following assumptions: 

F-27


52 Weeks Ended  
 February 1, 2014
Volatility46.4%
Risk-free interest rate1.0%
Expected life (years)5.6
Expected dividend yield4.3%
In addition to recognizing the estimated fair value of stock-based compensation in earnings over the required service period, we are also required to present tax benefits received in excess of amounts determined based on the compensation expense recognized on the statements of cash flows. Such tax benefits are presented as a use of cash in the operating section and a source of cash in the financing section of the consolidated statements of cash flows.
A summary of our stock option activity during the status of the Company’s stock options52 weeks ended February 1, 2014 is presented below:
         
     Weighted-
 
     Average
 
     Exercise
 
  Shares  Price 
  (Millions of shares) 
 
Balance, February 2, 2008  10.9  $10.60 
Granted  1.4  $49.95 
Exercised  (2.3) $12.70 
Forfeited  (0.3) $36.12 
         
Balance, January 31, 2009  9.7  $14.96 
         
Granted  1.4  $26.02 
Exercised  (0.3) $14.77 
Forfeited  (0.2) $35.61 
         
Balance, January 30, 2010  10.6  $16.00 
         
Granted  1.2  $20.32 
Exercised  (3.8) $2.85 
Forfeited  (0.4) $33.51 
         
Balance, January 29, 2011  7.6  $22.43 
         
  Shares 
Weighted-
Average
Exercise
Price
  (Millions of shares)
Balance, February 2, 2013 4.6
 $25.04
Granted 0.5
 $24.82
Exercised (2.8) $20.84
Forfeited (0.3) $38.33
Balance, February 1, 2014 2.0
 $29.31
 
The following table summarizes information as of January 29, 2011February 1, 2014 concerning outstanding and exercisable options:
                     
  Options Outstanding  Options Exercisable 
     Weighted-
  Weighted-
     Weighted-
 
  Number
  Average
  Average
  Number
  Average
 
  Outstanding
  Remaining
  Contractual
  Exercisable
  Exercise
 
Range of Exercise Prices (Millions)  Life (Years)  Price  (Millions)  Price 
 
$ 5.90 - $ 8.24  0.2   2.62  $7.03   0.2  $7.03 
$ 9.00 - $10.63  2.1   3.29  $9.69   2.1  $9.69 
$17.94 - $20.68  2.6   6.78  $20.27   1.4  $20.22 
$26.02 - $26.68  1.7   7.39  $26.23   1.0  $26.40 
$49.95 - $49.95  1.0   7.03  $49.95   0.6  $49.95 
                     
$ 5.90 - $49.95  7.6   5.90  $22.43   5.3  $20.59 
                     
  Options Outstanding Options Exercisable
Range of Exercise Prices 
Number
Outstanding
(Millions)
 
Weighted-
Average
Remaining
Life (Years)
 
Weighted-
Average
Contractual
Price
 
Number
Exercisable
(Millions)
 
Weighted-
Average
Exercise
Price
$  9.29 - $10.13 0.3
 1.09 $10.11
 0.3
 $10.11
$17.94 - $20.69 0.3
 4.09 $20.18
 0.3
 $20.18
$24.82 - $26.68 0.8
 6.95 $25.45
 0.4
 $26.24
$49.95 - $49.95 0.6
 4.02 $49.95
 0.6
 $49.95
$  9.29 - $49.95 2.0
 4.71 $29.31
 1.6
 $30.61
The total intrinsic value of options exercised during the fiscal years ended January 29, 2011, January 30, 2010February 1, 2014, February 2, 2013 and January 31, 200928, 2012 was $59.9$53.5 million, $3.7$7.7 million, and $87.9$16.0 million, respectively. The intrinsic value of options exercisable and options outstanding was $27.1$15.9 million and $27.9$20.5 million, respectively, as of January 29, 2011.
February 1, 2014.
The fair value of each option is recognized as compensation expense on a straight-line basis between the grant date and the date the options become fully vested. During the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009, the Company28, 2012, we included compensation expense relating to the grant of these options in the


F-27


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
amount of $12.2$1.0 million, $11.5$2.1 million and $15.4$6.4 million, respectively, in selling, general and administrative expenses. As of January 29, 2011,February 1, 2014, the unrecognized compensation expense related to the unvested portion of the Company’s stock optionsour stock-based awards was $9.3 million, which is expected to be recognized over a weighted average period of 1.7 years.$2.2 million.
Restricted Stock Awards
The Company grantsWe grant restricted stock awards to certain of itsour employees, officers and non-employee directors. Restricted stock awards generally vest over a three-year period on the anniversary of the date of issuance.
 

F-28


The following table presents a summary of the Company’sour restricted stock awards activity:activity during the 52 weeks ended February 1, 2014:
         
     Weighted-
 
     Average
 
     Grant Date
 
  Shares  Fair Value 
  (Millions of shares) 
 
Nonvested shares at February 2, 2008  1.3  $25.46 
Granted  0.6  $49.20 
Vested  (0.6) $16.57 
Forfeited    $29.53 
         
Nonvested shares at January 31, 2009  1.3  $35.89 
         
Granted  0.6  $25.82 
Vested  (0.6) $31.91 
Forfeited    $33.78 
         
Nonvested shares at January 30, 2010  1.3  $32.94 
         
Granted  0.7  $20.43 
Vested  (0.6) $33.05 
Forfeited  (0.2) $23.07 
         
Nonvested shares at January 29, 2011  1.2  $26.27 
         
  Shares 
Weighted-
Average
Grant Date
Fair Value
  (Millions of shares)
Nonvested shares at February 2, 2013 1.8
 $22.92
Granted 1.2
 $24.82
Vested (0.6) $21.99
Forfeited (0.1) $23.98
Nonvested shares at February 1, 2014 2.3
 $24.10
Of the shares granted during fiscal 2013, 916 thousand shares of restricted stock were granted under the 2011 Incentive Plan, which vest in equal annual installments over three years. At the same time, an additional 262 thousand shares of restricted stock were granted under the 2011 Incentive Plan, of which 131 thousand shares vest in equal annual installments over three years based on performance targets measured at the end of fiscal 2013. The remaining 131 thousand shares of restricted stock granted are subject to performance targets which will be measured following the completion of the 52 weeks ending January 30, 2016. These grants will vest immediately upon measurement to the extent earned. Shares subject to performance measures may generally be earned in greater or lesser percentages if targets are exceeded or not achieved by specified amounts.
During the 53 weeks ended February 2, 2013, we granted 1.4 million shares of restricted stock with a weighted average grant date fair value of $23.66 per common share with fair value being determined by the quoted market price of our common stock on the date of grant. Of these shares, 783 thousand shares of restricted stock were granted under the 2011 Incentive Plan, which vest in equal annual installments over three years. At the same time, an additional 626 thousand shares of restricted stock were granted under the 2011 Incentive Plan, of which 101 thousand shares vest in equal annual installments over three years based on performance targets that were achieved and 25 thousand shares were forfeited based on fiscal 2012 performance. The remaining 500 thousand shares of restricted stock granted are subject to performance targets which will be measured following the completion of the 52 weeks ending January 31, 2015. These grants will vest immediately upon measurement to the extent earned. Shares subject to performance measures may generally be earned in greater or lesser percentages if targets are exceeded or not achieved by specified amounts. The restricted stock granted in the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 200928, 2012 vest in equal annual installments over three years.
During the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 and the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009, the Company28, 2012, we included compensation expense relating to the grant of these restricted shares in the amounts of $17.4$18.4 million, $26.3$17.5 million and $19.9$12.4 million, respectively, in selling, general and administrative expenses in the accompanying consolidated statements of operations. As of January 29, 2011,February 1, 2014, there was $14.8$28.1 million of unrecognized compensation expense related to nonvested restricted stock awards that is expected to be recognized over a weighted average period of 1.71.8 years.
Subsequent to the fiscal year ended January 29, 2011, an additional 287February 1, 2014, we granted 588 thousand shares of restricted stock were grantedwith a grant date fair value of $38.52 per common share and 283 thousand shares of stock options under the 2011 Incentive Plan, whichPlan. Of the restricted shares, 315 thousand shares vest in equal annual installments over three years. AlsoRestricted shares and options granted are subject to continued service. Of the restricted shares granted subsequent to the fiscal year ended January 29, 2011, an additional 161February 1, 2014, 182 thousand shares are subject to a performance target which will be measured following the completion of restricted stock were granted under the Incentive Plan, of which 50% vest52 weeks ending January 31, 2015 with the portion earned vesting in equal annual installments over three years and 50%years. The remaining 91 thousand shares of restricted stock granted are subject to performance targets with such targets towhich will be measured following the completion of the 52 weeks ending January 28, 2012.2017. These grants will vest immediately upon measurement to the extent earned. Shares subject to performance measures may generally be earned in greater or lesser percentages if targets are exceeded or not achieved by specified amounts. Any shares earned will be vested in equal annual installments over three years.


F-28


GAMESTOP CORP.
 
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
14.  15.Employees’ Defined Contribution Plan
The Company sponsorsWe sponsor a defined contribution plan (the “Savings Plan”) for the benefit of substantially all of itsour U.S. employees who meet certain eligibility requirements, primarily age and length of service. The Savings Plan allows employees to invest up to 60%, up tofor a maximum of $16.5$17.5 thousand a year for 2013, of their eligible gross cash compensation invested on a pre-tax basis. The Company’sOur optional contributions to the Savings Plan are generally in amounts based upon a certain percentage of the employees’ contributions. The Company’sOur contributions to the Savings Plan during the 52 weeks ended January 29, 2011, January 30, 2010February 1, 2014, the 53 weeks ended February 2, 2013 and January 31, 2009, were $3.6 million, $3.3 million and $2.7 million, respectively.
15.  Certain Relationships and Related Transactions
The Company has various relationships with Barnes & Noble, Inc. (“Barnes & Noble”), a related party through a common stockholder who is the Chairman of the Board of Directors of Barnes & Noble and a member of the Company’s Board of Directors. The Company operates departments within eight bookstores operated by Barnes & Noble, whereby the Company pays a license fee to Barnes & Noble on the gross sales of such departments. Additionally,www.gamestop.com is the exclusive specialty video game retailer listed onwww.bn.com, Barnes & Noble’se-commerce site whereby the Company pays a fee to Barnes & Noble for sales of video game or PC entertainment products sold throughwww.bn.com. The Company also continues to incur costs related to its participation in Barnes & Noble’s workers’ compensation, property and general liability insurance programs prior to June 2005. During the 52 weeks ended January 29, 2011, January 30, 2010 and January 31, 2009, the charges related to these transactions amounted to $1.428, 2012, were $4.8 million, $1.6$4.6 million and $1.9$4.1 million, respectively.



F-29



16.Significant Products

Beginning with this Form 10-K, we are expanding the categories included in our disclosures on sales and gross profit by category in order to reflect recent changes in our business, the expansion of categories previously included in other and our management emphasis as we operate in the future. Our previous categories of New Video Game Hardware and New Video Game Software remain unchanged.

We are expanding our previous category of Pre-owned Video Game Products to include value-priced, or closeout, product and will be calling the category Pre-owned and Value Video Game Products now and in the future. We believe there is significant opportunity to purchase closeout and overstocked inventory from publishers, distributors and other retailers which is older new product but can be acquired for less than typical new release product costs. This product can then be resold in our Video Game Brands stores and on our Web sites as value-priced product. Our limited purchases of this product in the past have yielded significantly higher margins than new video game products, yet slightly lower margins than pre-owned video game products.

In the past, all other products we sold were categorized into “Other”, which included video game accessories, digital products, new and pre-owned mobile products, consumer electronics, revenues from our PowerUp Rewards program and Game Informer subscription sales, strategy guides, toys and PC entertainment software. We are separating our historical Other category into the following new categories:

Video Game Accessories, which includes new accessories for use with video game consoles and hand-held devices and software, such as controllers, gaming headsets and memory cards;
Digital, which includes revenues from the sale of DLC, Xbox Live, PlayStation Plus and Nintendo network points and subscription cards, other prepaid digital currencies and time cards, Kongregate, Game Informer digital subscriptions and PC digital downloads;
Mobile and Consumer Electronics, which includes revenues from selling new and pre-owned mobile devices and consumer electronics in Video Game Brands stores and all revenues from our Technology Brands stores;
Other, which includes revenues from the sales of PC entertainment software, toys, strategy guides and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in physical form.

The following table setstables set forth net sales (in millions) by significant product category for the periods indicated:
                         
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
     Percent
     Percent
     Percent
 
  Sales  of Total  Sales  of Total  Sales  of Total 
 
Sales:
                        
New video game hardware $1,720.0   18.1% $1,756.5   19.3% $1,860.2   21.1%
New video game software  3,968.7   41.9%  3,730.9   41.1%  3,685.0   41.9%
Used video game products  2,469.8   26.1%  2,394.1   26.4%  2,026.6   23.0%
Other  1,315.2   13.9%  1,196.5   13.2%  1,234.1   14.0%
                         
Total $9,473.7   100.0% $9,078.0   100.0% $8,805.9   100.0%
                         


F-29


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
The following table sets forthand gross profit (in millions) and gross profit percentages by significant product category for the periods indicated:
                         
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
     Gross
     Gross
     Gross
 
  Gross
  Profit
  Gross
  Profit
  Gross
  Profit
 
  Profit  Percent  Profit  Percent  Profit  Percent 
 
Gross Profit:
                        
New video game hardware $124.9   7.3% $113.5   6.5% $112.6   6.1%
New video game software  819.6   20.7%  795.0   21.3%  768.4   20.9%
Used video game products  1,140.5   46.2%  1,121.2   46.8%  974.5   48.1%
Other  452.6   34.4%  405.0   33.8%  414.6   33.6%
                         
Total $2,537.6   26.8% $2,434.7   26.8% $2,270.1   25.8%
                         
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  Net Sales 
Percent
of Total
 Net Sales 
Percent
of Total
 Net Sales 
Percent
of Total
Net sales:            
New video game hardware $1,730.0
 19.1% $1,333.4
 15.0% $1,611.6
 16.9%
New video game software 3,480.9
 38.5% 3,582.4
 40.3% 4,048.2
 42.4%
Pre-owned and value video game products 2,329.8
 25.8% 2,430.5
 27.4% 2,620.2
 27.4%
Video game accessories 560.6
 6.2% 611.8
 6.9% 661.1
 6.9%
Digital 217.7
 2.4% 208.4
 2.3% 143.0
 1.5%
Mobile and consumer electronics 303.7
 3.4% 200.3
 2.3% 12.8
 0.1%
Other 416.8
 4.6% 519.9
 5.8% 453.6
 4.8%
Total $9,039.5
 100.0% $8,886.7
 100.0% $9,550.5
 100.0%

F-30



  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
Gross Profit:            
New video game hardware $176.5
 10.2% $101.7
 7.6% $113.6
 7.0%
New video game software 805.3
 23.1% 786.3
 21.9% 839.0
 20.7%
Pre-owned and value video game products 1,093.9
 47.0% 1,170.1
 48.1% 1,221.2
 46.6%
Video game accessories 220.5
 39.3% 237.9
 38.9% 251.9
 38.1%
Digital 149.2
 68.5% 120.9
 58.0% 66.5
 46.5%
Mobile and consumer electronics 65.1
 21.4% 41.3
 20.6% 3.5
 27.3%
Other 150.6
 36.1% 193.3
 37.2% 183.8
 40.5%
Total $2,661.1
 29.4% $2,651.5
 29.8% $2,679.5
 28.1%


F-31


17.Segment Information
The Company operates itsWe operate our business in the followingfour Video Game Brands segments: United States, Canada, Australia and Europe. The Company identifiesEurope, and a Technology Brands segment, which was added in the fourth quarter of fiscal 2013 and includes the operations of our Spring Mobile, Simply Mac, and Aio Wireless businesses. We identify segments based on a combination of geographic areas and management responsibility. Each of the segments includes significant retail operations with all Video Game Brands stores engaged in the sale of new and usedpre-owned video game systems and software and personal computer entertainment softwarerelated accessories and related accessories.Technology Brand stores engaged in the sale of consumer electronics and wireless products and services. Segment results for the United States include retail operations in 50 states, the District of Columbia, Guam and Puerto Rico,Rico; the electronic commerce Web sitewww.gamestop.com,www.gamestop.com;Game Informermagazine, and magazine; the online video gaming Web sitewww.kongregate.com.www.kongregate.com; a digital PC game distribution platform available at www.gamestop.com/pcgames; and an online consumer electronics marketplace available at www.buymytronics.com. Segment results for Canada include retail ande-commerce operations in Canada and segment results for Australia include retail ande-commerce operations in Australia and New Zealand. Segment results for Europe include retail operations in 1311 European countries ande-commerce operations in fivesix countries. The fiscal 2010 and fiscal 2009 results ofTechnology Brands segment includes retail operations in the European segment include Micromania’s results. The fiscal 2008 results of the European segment include 11 weeks of Micromania’s results. The Company measuresUnited States. We measure segment profit using operating earnings, which is defined as income from continuing operations before intercompany royalty fees, net interest expense and income taxes. Transactions between reportable segments consist primarily of royalties, management fees, intersegment loans and related interest. There were no intersegment sales during the 52 weeks ended February 1, 2014, the 53 weeks ended February 2, 2013 or the 52 weeks ended January 28, 2012.
Information on segments and the reconciliation of segment profit to earnings (loss) before income taxes are as follows (in millions):
As of and for the Fiscal Year Ended February 1, 2014 
United
States
 Canada Australia Europe Technology Brands  Consolidated
Net sales $6,160.4
 $468.8
 $613.7
 $1,733.8
 $62.8
  $9,039.5
Segment operating earnings (loss) 465.3
 26.6
 37.5
 44.3
 (0.2)  573.5
Interest income 

 

 

 

 

  0.9
Interest expense 

 

 

 

 

  (5.6)
Earnings before income taxes 

 

 

 

 

  568.8
              
Other Information:             
Goodwill 1,143.3
 33.8
 81.3
 94.2
 62.1
  1,414.7
Other long-lived assets 320.0
 20.8
 40.4
 269.3
 76.6
  727.1
Total assets 2,320.7
 228.7
 389.2
 972.2
 180.6
  4,091.4
Income tax expense 173.2
 11.6
 8.8
 21.0
 
  214.6
Depreciation and amortization 115.4
 4.4
 10.5
 35.3
 0.9
  166.5
Capital expenditures 85.7
 6.9
 6.7
 21.4
 4.9
  125.6
 
                         
  United
                
Fiscal Year Ended January 29, 2011 States  Canada  Australia  Europe  Other  Consolidated 
 
Sales $6,681.2  $502.3  $565.2  $1,725.0  $  $9,473.7 
Depreciation and amortization  115.6   7.4   10.9   40.8      174.7 
Operating earnings  530.8   22.6   41.0   68.2      662.6 
Interest income  (45.7)  (0.2)  (4.4)  (0.7)  49.2   (1.8)
Interest expense  35.7      0.2   50.3   (49.2)  37.0 
Earnings before income tax expense  534.9   22.8   45.1   18.6      621.4 
Income tax expense  180.4   7.4   13.7   13.1      214.6 
Goodwill  1,128.6   137.4   195.9   534.4      1,996.3 
Other long-lived assets  421.9   27.2   50.5   413.1      912.7 
Total assets  2,896.7   357.6   469.4   1,340.1      5,063.8 

F-32



F-30


GAMESTOP CORP.
As of and for the Fiscal Year Ended February 2, 2013 
United
States
 Canada Australia Europe Technology Brands  Consolidated
Net sales $6,192.4
 $478.4
 $607.3
 $1,608.6
 $
  $8,886.7
Segment operating earnings (loss) 501.9
 (74.4) (71.6) (397.5) 
  (41.6)
Interest income 

 

 

 

 

  0.9
Interest expense 

 

 

 

 

  (4.2)
Loss before income taxes 

 

 

 

 

  (44.9)
              
Other Information:             
Goodwill 1,153.5
 37.7
 96.6
 95.3
 
  1,383.1
Other long-lived assets 375.4
 21.0
 52.1
 291.1
 
  739.6
Total assets 2,404.0
 252.2
 416.6
 799.4
 
  3,872.2
Income tax expense 199.8
 7.1
 11.6
 6.4
 
  224.9
Depreciation and amortization 120.7
 5.1
 13.8
 36.9
 
  176.5
Capital expenditures 101.8
 3.6
 9.2
 25.0
 
  139.6
 
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
As of and for the Fiscal Year Ended January 28, 2012 
United
States
 Canada Australia Europe Technology Brands  Consolidated
Net sales $6,637.0
 $498.4
 $604.7
 $1,810.4
 $
  $9,550.5
Segment operating earnings 501.9
 12.4
 35.4
 20.2
 
  569.9
Interest income 

 

 

 

 

  0.9
Interest expense 

 

 

 

 

  (20.7)
Debt extinguishment expense            (1.0)
Earnings before income taxes 

 

 

 

 

  549.1
              
Other Information:             
Goodwill 1,152.0
 137.4
 210.0
 519.6
 
  2,019.0
Other long-lived assets 404.0
 23.0
 58.3
 345.8
 
  831.1
Total assets 2,479.0
 350.8
 513.3
 1,265.1
 
  4,608.2
Income tax expense 197.4
 4.2
 11.7
 (2.7) 
  210.6
Depreciation and amortization 126.4
 6.1
 12.4
 41.4
 
  186.3
Capital expenditures 108.7
 3.2
 24.4
 28.8
 
  165.1
 
                         
  United
                
Fiscal Year Ended January 30, 2010 States  Canada  Australia  Europe  Other  Consolidated 
 
Sales $6,275.0  $491.4  $530.2  $1,781.4  $  $9,078.0 
Depreciation and amortization  102.1   7.4   9.4   43.7      162.6 
Operating earnings  488.8   35.0   46.0   67.2      637.0 
Interest income  (51.5)     (1.7)  (1.4)  52.4   (2.2)
Interest expense  44.2      0.1   53.5   (52.4)  45.4 
Earnings before income tax expense  490.8   35.0   47.5   15.2      588.5 
Income tax expense  162.5   11.3   14.2   24.8      212.8 
Goodwill  1,100.2   128.6   174.1   543.6      1,946.5 
Other long-lived assets  384.1   29.4   33.6   434.4      881.5 
Total assets  2,864.9   337.8   399.9   1,352.7      4,955.3 


F-33


                         
  United
                
Fiscal Year Ended January 31, 2009 States  Canada  Australia  Europe  Other  Consolidated 
 
Sales $6,466.7  $548.2  $520.0  $1,271.0  $  $8,805.9 
Depreciation and amortization  103.6   8.1   9.7   23.6      145.0 
Operating earnings  530.1   32.6   46.8   65.6      675.1 
Interest income  (30.0)  (0.9)  (3.1)  (20.0)  42.4   (11.6)
Interest expense  49.8      0.2   42.8   (42.4)  50.4 
Earnings before income tax expense  534.4   22.4   39.9   37.3      634.0 
Income tax expense  197.1   7.5   12.3   18.8      235.7 
Goodwill  1,096.6   112.0   125.6   498.8      1,833.0 
Other long-lived assets  377.8   28.4   24.6   401.6      832.4 
Total assets  2,592.5   288.8   290.7   1,311.5      4,483.5 
18.Supplemental Cash Flow Information
 
             
  52 Weeks
  52 Weeks
  52 Weeks
 
  Ended
  Ended
  Ended
 
  January 29,
  January 30,
  January 31,
 
  2011  2010  2009 
  (In millions) 
 
Cash paid during the period for:            
Interest $36.9  $44.1  $45.3 
             
Income taxes  171.1   153.1   204.8 
             
Subsidiaries acquired:            
Goodwill  28.5   4.2   459.3 
Cash received in acquisition        45.7 
Noncontrolling interests     4.7    
Net assets acquired (or liabilities assumed)  9.6   (0.5)  171.4 
             
Cash paid for subsidiaries $38.1  $8.4  $676.4 
             
Other non-cash financing activities:            
Treasury stock repurchases settled after the fiscal year ends $22.0  $64.6  $ 
             

F-31


GAMESTOP CORP.
  52 Weeks Ended  
 February 1, 2014
 53 Weeks Ended  
 February 2, 2013
 52 Weeks Ended  
 January 28, 2012
  (In millions)
Cash paid during the period for:      
Interest $2.7
 $2.7
 $24.7
Income taxes 238.0 246.1 210.7
Acquisitions:      
Goodwill 62.1
 1.5
 26.9
Noncontrolling interests 
 
 0.1
Net assets acquired 15.3
 
 3.1
Cash paid for acquisitions, net of cash acquired $77.4
 $1.5
 $30.1
 
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
19.Shareholders’Stockholders’ Equity
The holders of Class A common stockCommon Stock are entitled to one vote per share on all matters to be voted on by stockholders. Holders of Class A common stockCommon Stock will share in any dividend declared by the Board of Directors, subject to any preferential rights of any outstanding preferred stock. In the event of the Company’sour liquidation, dissolution or winding up, all holders of common stock are entitled to share ratably in any assets available for distribution to holders of shares of common stock after payment in full of any amounts required to be paid to holders of preferred stock.
In 2005, the Companywe adopted a rights agreement under which one right (a “Right”) is attached to each outstanding share of the Company’sour common stock. Each Right entitles the holder to purchase from the Companyus one one-thousandthten-thousandth of a share of a series of preferred stock, designated as Series A Junior Participating Preferred Stock (the “Series A Preferred Stock”), at a price of $100.00 per one one-thousandthone thousandth of a share. The Rights will be exercisable only if a person or group acquires 15% or more of the voting power of the Company’sour outstanding common stock or announces a tender offer or exchange offer, the consummation of which would result in such person or group owning 15% or more of the voting power of the Company’sour outstanding common stock.
If a person or group acquires 15% or more of the voting power of the Company’sour outstanding common stock, each Right will entitle a holder (other than such person or any member of such group) to purchase, at the Right’s then current exercise price, a number of shares of common stock having a market value of twice the exercise price of the Right. In addition, if the Company iswe are acquired in a merger or other business combination transaction or 50% or more of itsour consolidated assets or earning power are sold at any time after the Rights have become exercisable, each Right will entitle its holder to purchase, at the Right’s then current exercise price, a number of the acquiring company’s common shares having a market value at that time of twice the exercise price of the Right. Furthermore, at any time after a person or group acquires 15% or more of the voting power of theour outstanding common stock of the Company but prior to the acquisition of 50% of such voting power, the Board of Directors may, at its option, exchange part or all of the Rights (other than Rights held by the acquiring person or group) at an exchange rate of one one-thousandthone thousandth of a share of Series A Preferred Stock or one share of the Company’sour common stock for each Right.
The CompanyWe will be entitled to redeem the Rights at any time prior to the acquisition by a person or group of 15% or more of the voting power of theour outstanding common stock, of the Company, at a price of $.01$0.01 per Right. The Rights will expire on October 28, 2014.
The Company hasWe have 5 million shares of $.001$0.001 par value preferred stock authorized for issuance, of which 500 thousand shares have been designated by the Board of Directors as Series A Preferred Stock and reserved for issuance upon exercise of the Rights. Each such share of Series A Preferred Stock will be nonredeemable and junior to any other series of preferred stock the Companythat we may issue (unless otherwise provided in the terms of such stock) and will be entitled to a preferred dividend equal to the greater of $1.00 or one thousand times any dividend declared on the Company’sour common stock. In the event of liquidation, the holders of Series A Preferred Stock will receive a preferred liquidation payment of $1,000.00$1,000 per share, plus an amount equal to accrued and unpaid dividends and distributions thereon. Each share of Series A Preferred Stock will have ten thousand votes, voting together with the Company’sour common stock. However, in the event that dividends on the Series A Preferred Stock shall be in arrears in an amount equal to six quarterly dividends thereon, holders of the Series A Preferred Stock shall have the right, voting as a class, to elect two of the Company’sour directors. In the event of any merger, consolidation or other transaction in which the Company’sour common stock is exchanged, each share of Series A Preferred Stock will be entitled to receive one thousand times the amount and type of consideration received per share of the Company’sour common stock. At January 29, 2011,February 1, 2014, there were no shares of Series A Preferred Stock outstanding.

F-34


Since January 11, 2010, theour Board of Directors of the Company approved a $300 millionhas authorized several share repurchase programprograms authorizing the Companyour management to repurchase itsour common stock. Since the beginning of fiscal 2011, the authorizations have been for $500 million at a time. Our typical practice is to seek Board of Directors’ approval for a new authorization before the existing one is fully used in order to make sure that we are always able to repurchase shares. For fiscal 2009,2011, we repurchased 11.2 million shares at an average price per share of $21.38 for a total of $240.2 million, which excludes approximately $22 million of share repurchases that were executed at the end of fiscal 2010 but for which the settlement and related cash outflow did not occur until the beginning of fiscal 2011. For fiscal 2012, the number of shares repurchased were 6.1was 19.9 million for an average price per share of $20.12. In September 2010, the Board$20.60 for a total of Directors


F-32


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
of the Company approved an additional $300 million share repurchase program authorizing the Company to repurchase its common stock.$409.4 million. For fiscal 2010,2013, the number of shares repurchased were 17.1was 6.3 million for an average price per share of $19.84. Approximately $22.0 million$41.12 for a total of treasury share purchases were not settled at the end of fiscal 2010$258.3 million. Between February 2, 2014 and were reported in accrued liabilities at January 29, 2011. Additionally, approximately $64.6 million of treasury share purchases were not settled at the end of fiscal 2009 and were reported in accrued liabilities at January 30, 2010. On February 4, 2011, the Board of Directors of the Company authorized a $500 million repurchase fund to be used for share repurchases of its common stockand/or to retire the Company’s Senior Notes. This plan replaced the $300 million share repurchase program authorized in September 2010 which had $138.4 million remaining. As of March 24, 2011, the Company has purchased an additional 5.920, 2014, we have repurchased 0.6 million shares forat an average price per share of $19.88.$37.17 for a total of $20.6 million and have $436.5 million remaining under our latest authorization from November 2013.
In February 2012, our Board of Directors approved the initiation of a quarterly cash dividend to our stockholders of Class A Common Stock. We paid a total of $0.80 per share in dividends in fiscal 2012 and a total of $1.10 per share in fiscal 2013. On March 4, 2014, our Board of Directors authorized an increase in our annual cash dividend from $1.10 to $1.32 per share of Class A Common Stock and approved our first quarterly cash dividend to our stockholders for fiscal 2014 of $0.33 per share of Class A Common Stock payable on March 25, 2014 to stockholders of record at the close of business on March 17, 2014. Future dividends will be subject to approval by our Board of Directors.
 
20.Consolidating Financial Statements
In order to finance the EB merger, as described in Note 9, on September 28, 2005, the Company, along with GameStop, Inc. as co-issuer, completed the offering of the Notes. The direct and indirect domestic wholly-owned subsidiaries of the Company, excluding GameStop, Inc., as co-issuer, have guaranteed the Senior Notes on a senior unsecured basis with unconditional guarantees.


F-33


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
The following consolidating financial statements present the financial position as of January 29, 2011 and January 30, 2010 and results of operations and cash flows for the fiscal years ended January 29, 2011, January 30, 2010 and January 31, 2009 of the Company’s guarantor and non-guarantor subsidiaries.
GAMESTOP CORP.
CONSOLIDATING BALANCE SHEET
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 29,
  January 29,
     January 29,
 
  2011  2011  Eliminations  2011 
  (Amounts in millions, except per share amounts) 
 
ASSETS:
Current assets:                
Cash and cash equivalents $378.7  $332.1  $  $710.8 
Receivables, net  161.3   629.8   (725.6)  65.5 
Merchandise inventories, net  783.4   474.1      1,257.5 
Deferred income taxes — current  24.4   4.4      28.8 
Prepaid expenses  40.5   35.2      75.7 
Other current assets  10.1   6.4      16.5 
                 
Total current assets  1,398.4   1,482.0   (725.6)  2,154.8 
                 
Property and equipment:                
Land  4.7   19.3      24.0 
Buildings and leasehold improvements  323.3   253.9      577.2 
Fixtures and equipment  663.9   153.9      817.8 
                 
Total property and equipment  991.9   427.1      1,419.0 
Less accumulated depreciation and amortization  595.2   210.0      805.2 
                 
Net property and equipment  396.7   217.1      613.8 
Investment  2,161.4   595.1   (2,756.5)   
Goodwill, net  1,125.1   871.2      1,996.3 
Other intangible assets  11.4   243.2      254.6 
Other noncurrent assets  10.8   33.5      44.3 
                 
Total noncurrent assets  3,705.4   1,960.1   (2,756.5)  2,909.0 
                 
Total assets $5,103.8  $3,442.1  $(3,482.1) $5,063.8 
                 
 
LIABILITIES AND STOCKHOLDERS’ EQUITY:
Current liabilities:                
Accounts payable $725.7  $302.4  $  $1,028.1 
Accrued liabilities  1,047.7   334.9   (725.6)  657.0 
Taxes payable  63.3   (0.6)     62.7 
                 
Total current liabilities  1,836.7   636.7   (725.6)  1,747.8 
                 
Senior notes payable, long-term portion, net  249.0         249.0 
Deferred taxes  40.5   34.4      74.9 
Other long-term liabilities  80.3   15.9      96.2 
                 
Total long-term liabilities  369.8   50.3      420.1 
                 
Total liabilities  2,206.5   687.0   (725.6)  2,167.9 
                 
Stockholders’ equity:                
Preferred stock — authorized 5.0 shares; no shares issued or outstanding            
Class A common stock — $.001 par value; authorized 300.0 shares; 146.0 shares outstanding  0.1         0.1 
Additionalpaid-in-capital
  928.9   2,430.7   (2,430.7)  928.9 
Accumulated other comprehensive income (loss)  162.5   34.4   (34.4)  162.5 
Retained earnings  1,805.8   291.4   (291.4)  1,805.8 
                 
Equity attributable to GameStop Corp. stockholders  2,897.3   2,756.5   (2,756.5)  2,897.3 
Equity (deficit) attributable to noncontrolling interest     (1.4)     (1.4)
                 
Total equity  2,897.3   2,755.1   (2,756.5)  2,895.9 
                 
Total liabilities and stockholders’ equity $5,103.8  $3,442.1  $(3,482.1) $5,063.8 
                 


F-34


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
GAMESTOP CORP.
CONSOLIDATING BALANCE SHEET
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 30,
  January 30,
     January 30,
 
  2010  2010  Eliminations  2010 
  (Amounts in millions, except per share amounts) 
 
ASSETS:
Current assets:                
Cash and cash equivalents $653.0  $252.4  $  $905.4 
Receivables, net  203.1   627.9   (767.0)  64.0 
Merchandise inventories, net  570.3   483.3      1,053.6 
Deferred income taxes — current  18.0   3.2      21.2 
Prepaid expenses  37.8   21.6      59.4 
Other current assets  6.0   17.7      23.7 
                 
Total current assets  1,488.2   1,406.1   (767.0)  2,127.3 
                 
Property and equipment:                
Land  2.7   8.8      11.5 
Buildings and leasehold improvements  296.3   226.7      523.0 
Fixtures and equipment  569.9   141.6      711.5 
                 
Total property and equipment  868.9   377.1      1,246.0 
Less accumulated depreciation and amortization  498.5   163.3      661.8 
                 
Net property and equipment  370.4   213.8      584.2 
Investment  2,062.7   596.4   (2,659.1)   
Goodwill, net  1,096.6   849.9      1,946.5 
Other intangible assets  3.4   256.5      259.9 
Other noncurrent assets  9.4   28.0      37.4 
                 
Total noncurrent assets  3,542.5   1,944.6   (2,659.1)  2,828.0 
                 
Total assets $5,030.7  $3,350.7  $(3,426.1) $4,955.3 
                 
 
LIABILITIES AND STOCKHOLDERS’ EQUITY:
Current liabilities:                
Accounts payable $684.3  $277.4  $  $961.7 
Accrued liabilities  1,039.8   359.3   (767.0)  632.1 
Taxes payable  64.0   (2.1)     61.9 
                 
Total current liabilities  1,788.1   634.6   (767.0)  1,655.7 
                 
Senior notes payable, long-term portion, net  447.3         447.3 
Deferred taxes  (15.4)  40.9      25.5 
Other long-term liabilities  87.7   16.1      103.8 
                 
Total long-term liabilities  519.6   57.0      576.6 
                 
Total liabilities  2,307.7   691.6   (767.0)  2,232.3 
                 
Stockholders’ equity:                
Preferred stock — authorized 5.0 shares; no shares issued or outstanding            
Class A common stock — $.001 par value; authorized 300.0 shares; 158.7 shares outstanding  0.2         0.2 
Additionalpaid-in-capital
  1,210.5   2,391.8   (2,391.8)  1,210.5 
Accumulated other comprehensive income (loss)  114.7   17.7   (17.7)  114.7 
Retained earnings  1,397.8   249.6   (249.6)  1,397.8 
                 
Equity attributable to GameStop Corp. stockholders  2,723.2   2,659.1   (2,659.1)  2,723.2 
Equity (deficit) attributable to noncontrolling interest  (0.2)        (0.2)
                 
Total equity  2,723.0   2,659.1   (2,659.1)  2,723.0 
                 
Total liabilities and stockholders’ equity $5,030.7  $3,350.7  $(3,426.1) $4,955.3 
                 


F-35


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
GAMESTOP CORP.
CONSOLIDATING STATEMENT OF OPERATIONS
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 29,
  January 29,
     January 29,
 
For the 52 Weeks Ended January 29, 2011 2011  2011  Eliminations  2011 
     (Amounts in millions)    
 
Sales $6,680.8  $2,792.9  $  $9,473.7 
Cost of sales  4,876.1   2,060.0      6,936.1 
                 
Gross profit  1,804.7   732.9      2,537.6 
Selling, general and administrative expenses  1,129.3   571.0      1,700.3 
Depreciation and amortization  115.0   59.7      174.7 
                 
Operating earnings  560.4   102.2      662.6 
Interest income  (45.7)  (5.4)  49.3   (1.8)
Interest expense  46.3   40.0   (49.3)  37.0 
Debt extinguishment expense  6.0         6.0 
                 
Earnings before income tax expense  553.8   67.6      621.4 
Income tax expense  188.4   26.2      214.6 
                 
Consolidated net income  365.4   41.4      406.8 
Net loss attributable to noncontrolling interests     1.2      1.2 
                 
Consolidated net income attributable to GameStop $365.4  $42.6  $  $408.0 
                 
GAMESTOP CORP.
CONSOLIDATING STATEMENT OF OPERATIONS
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 30,
  January 30,
     January 30,
 
For the 52 Weeks Ended January 30, 2010 2010  2010  Eliminations  2010 
     (Amounts in millions)    
 
Sales $6,274.9  $2,803.1  $  $9,078.0 
Cost of sales  4,554.3   2,089.0      6,643.3 
                 
Gross profit  1,720.6   714.1      2,434.7 
Selling, general and administrative expenses  1,103.9   531.2      1,635.1 
Depreciation and amortization  101.9   60.7      162.6 
                 
Operating earnings  514.8   122.2      637.0 
Interest income  (43.8)  (10.9)  52.5   (2.2)
Interest expense  44.3   53.6   (52.5)  45.4 
Debt extinguishment expense  5.3         5.3 
                 
Earnings before income tax expense  509.0   79.5      588.5 
Income tax expense  170.3   42.5      212.8 
                 
Consolidated net income  338.7   37.0      375.7 
Net loss attributable to noncontrolling interests     1.6      1.6 
                 
Consolidated net income attributable to GameStop $338.7  $38.6  $  $377.3 
                 


F-36


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
GAMESTOP CORP.
CONSOLIDATING STATEMENT OF OPERATIONS
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 31,
  January 31,
     January 31,
 
For the 52 Weeks Ended January 31, 2009 2009  2009  Eliminations  2009 
     (Amounts in millions)    
 
Sales $6,466.7  $2,339.2  $  $8,805.9 
Cost of sales  4,767.3   1,768.5      6,535.8 
                 
Gross profit  1,699.4   570.7      2,270.1 
Selling, general and administrative expenses  1,034.7   410.7      1,445.4 
Depreciation and amortization  103.6   41.4      145.0 
Merger-related expenses  4.6         4.6 
                 
Operating earnings  556.5   118.6      675.1 
Interest income  (17.4)  (37.0)  42.8   (11.6)
Interest expense  38.8   54.4   (42.8)  50.4 
Debt extinguishment expense  2.3         2.3 
                 
Earnings before income tax expense  532.8   101.2      634.0 
Income tax expense  197.1   38.6      235.7 
                 
Consolidated net income  335.7   62.6      398.3 
Net loss attributable to noncontrolling interests            
                 
Consolidated net income attributable to GameStop $335.7  $62.6  $  $398.3 
                 


F-37


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
GAMESTOP CORP.
CONSOLIDATING STATEMENT OF CASH FLOWS
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 29,
  January 29,
     January 29,
 
For the 52 Weeks Ended January 29, 2011 2011  2011  Eliminations  2011 
     (Amounts in millions)    
 
Cash flows from operating activities:                
Consolidated net income $365.4  $41.4  $  $406.8 
Adjustments to reconcile net earnings to net cash flows provided by operating activities:                
Depreciation and amortization (including amounts in cost of sales)  116.8   60.0      176.8 
Provision for inventory reserves  18.8   8.7      27.5 
Amortization and retirement of deferred financing fees and issue discounts  5.0         5.0 
Stock-based compensation expense  29.6         29.6 
Deferred income taxes  41.8   (3.6)     38.2 
Excess tax (benefits) expense realized from exercise of stock-based awards  (18.6)        (18.6)
Loss on disposal of property and equipment  3.3   4.3      7.6 
Changes in other long-term liabilities  (6.4)  (0.8)     (7.2)
Changes in operating assets and liabilities, net                
Receivables, net  (4.6)  4.8      0.2 
Merchandise inventories  (231.9)  4.7      (227.2)
Prepaid expenses and other current assets  (7.0)  (3.5)     (10.5)
Prepaid income taxes and accrued income taxes payable  13.9   8.4      22.3 
Accounts payable and accrued liabilities  138.7   2.0      140.7 
                 
Net cash flows provided by operating activities  464.8   126.4      591.2 
                 
Cash flows from investing activities:                
Purchase of property and equipment  (144.7)  (52.9)     (197.6)
Acquisitions, net of cash acquired  (38.1)        (38.1)
Other  (0.7)  (3.7)     (4.4)
                 
Net cash flows used in investing activities  (183.5)  (56.6)     (240.1)
                 
Cash flows from financing activities:                
Repurchase of notes payable  (200.0)        (200.0)
Purchase of treasury shares  (381.2)        (381.2)
Borrowings from the revolver  120.0         120.0 
Repayment of revolver borrowings  (120.0)        (120.0)
Issuance of shares relating to stock options  10.8         10.8 
Excess tax benefits (expense) realized from exercise of stock-based awards  18.6         18.6 
Other  (3.8)        (3.8)
                 
Net cash flows used in financing activities  (555.6)        (555.6)
                 
Exchange rate effect on cash and cash equivalents     9.9      9.9 
                 
Net increase (decrease) in cash and cash equivalents  (274.3)  79.7      (194.6)
Cash and cash equivalents at beginning of period  653.0   252.4      905.4 
                 
Cash and cash equivalents at end of period $378.7  $332.1  $  $710.8 
                 


F-38


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
GAMESTOP CORP.
CONSOLIDATING STATEMENT OF CASH FLOWS
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 30,
  January 30,
     January 30,
 
For the 52 Weeks Ended January 30, 2010 2010  2010  Eliminations  2010 
     (Amounts in millions)    
 
Cash flows from operating activities:                
Consolidated net income $338.7  $37.0  $  $375.7 
Adjustments to reconcile net earnings to net cash flows provided by operating activities:                
Depreciation and amortization (including amounts in cost of sales)  103.5   60.6      164.1 
Provision for inventory reserves  35.4   13.5      48.9 
Amortization and retirement of deferred financing fees and issue discounts  5.0         5.0 
Stock-based compensation expense  37.8         37.8 
Deferred income taxes  1.7   (2.9)     (1.2)
Excess tax (benefits) expense realized from exercise of stock-based awards  0.4         0.4 
Loss on disposal of property and equipment  2.1   2.3      4.4 
Changes in other long-term liabilities  8.6   (1.0)     7.6 
Changes in operating assets and liabilities, net                
Receivables, net  1.4   2.8      4.2 
Merchandise inventories  31.6   (2.0)     29.6 
Prepaid expenses and other current assets  3.4   (1.1)     2.3 
Prepaid income taxes and accrued income taxes payable  68.9   (14.3)     54.6 
Accounts payable and accrued liabilities  (87.0)  (2.2)     (89.2)
                 
Net cash flows provided by operating activities  551.5   92.7      644.2 
                 
Cash flows from investing activities:                
Purchase of property and equipment  (116.1)  (47.7)     (163.8)
Acquisitions, net of cash acquired     (8.4)     (8.4)
Other  (1.2)  (13.8)     (15.0)
                 
Net cash flows used in investing activities  (117.3)  (69.9)     (187.2)
                 
Cash flows from financing activities:                
Repurchase of notes payable  (100.0)        (100.0)
Purchase of treasury shares  (58.4)        (58.4)
Borrowings from the revolver  115.0         115.0 
Repayment of revolver borrowings  (115.0)        (115.0)
Issuance of shares relating to stock options  4.5         4.5 
Excess tax benefits (expense) realized from exercise of stock-based awards  (0.4)        (0.4)
Other  (0.1)        (0.1)
                 
Net cash flows used in financing activities  (154.4)        (154.4)
                 
Exchange rate effect on cash and cash equivalents     24.7      24.7 
                 
Net increase in cash and cash equivalents  279.8   47.5      327.3 
Cash and cash equivalents at beginning of period  373.2   204.9      578.1 
                 
Cash and cash equivalents at end of period $653.0  $252.4  $  $905.4 
                 


F-39


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
GAMESTOP CORP.
CONSOLIDATING STATEMENT OF CASH FLOWS
                 
  Issuers and
          
  Guarantor
  Non-Guarantor
       
  Subsidiaries
  Subsidiaries
     Consolidated
 
  January 31,
  January 31,
     January 31,
 
For the 52 Weeks Ended January 31, 2009 2009  2009  Eliminations  2009 
     (Amounts in millions)    
 
Cash flows from operating activities:                
Consolidated net income $335.7  $62.6  $  $398.3 
Adjustments to reconcile net earnings to net cash flows provided by (used in) operating activities:                
Depreciation and amortization (including amounts in cost of sales)  104.9   41.5      146.4 
Provision for inventory reserves  34.9   8.1      43.0 
Amortization and retirement of deferred financing fees and issue discounts  3.7         3.7 
Stock-based compensation expense  35.4         35.4 
Deferred income taxes  (23.3)  (1.4)     (24.7)
Excess tax benefits realized from exercise of stock-based awards  (34.2)        (34.2)
Loss on disposal of property and equipment  3.0   2.2      5.2 
Changes in other long-term liabilities  1.1   6.3      7.4 
Changes in operating assets and liabilities, net                
Receivables, net  3.2   (648.5)  642.4   (2.9)
Merchandise inventories  (170.3)  (39.2)     (209.5)
Prepaid expenses and other current assets  (10.1)  (6.3)     (16.4)
Prepaid income taxes and accrued income taxes payable  47.8   (3.9)     43.9 
Accounts payable and accrued liabilities  768.1   27.9   (642.4)  153.6 
                 
Net cash flows provided by (used in) operating activities  1,099.9   (550.7)     549.2 
                 
Cash flows from investing activities:                
Purchase of property and equipment  (117.5)  (65.7)     (183.2)
Acquisitions, net of cash acquired     (630.7)     (630.7)
Other  (1,310.2)  1,303.2      (7.0)
                 
Net cash flows provided by (used in) investing activities  (1,427.7)  606.8      (820.9)
                 
Cash flows from financing activities:                
Repurchase of notes payable  (30.0)        (30.0)
Borrowings for acquisition  425.0         425.0 
Repayments of acquisition borrowings  (425.0)        (425.0)
Issuance of shares relating to stock options  28.9         28.9 
Excess tax benefits realized from exercise of stock-based awards  34.2         34.2 
Other  (3.5)        (3.5)
                 
Net cash flows provided by financing activities  29.6         29.6 
                 
Exchange rate effect on cash and cash equivalents     (37.2)     (37.2)
                 
Net increase (decrease) in cash and cash equivalents  (298.2)  18.9      (279.3)
Cash and cash equivalents at beginning of period  671.4   186.0      857.4 
                 
Cash and cash equivalents at end of period $373.2  $204.9  $  $578.1 
                 


F-40


GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
21.  Unaudited Quarterly Financial Information
The following table sets forth certain unaudited quarterly consolidated statement of operations information for the fiscal years ended January 29, 2011February 1, 2014 and January 30, 2010.February 2, 2013. The unaudited quarterly information includes all normal recurring adjustments that our management considers necessary for a fair presentation of the information shown.
                                 
  Fiscal Year Ended January 29, 2011 Fiscal Year Ended January 30, 2010
  1st
 2nd
 3rd
 4th
 1st
 2nd
 3rd
 4th
  Quarter Quarter Quarter(1) Quarter Quarter(2) Quarter Quarter(3) Quarter
      (Amounts in millions, except per share amounts)    
 
Sales $2,082.7  $1,799.1  $1,899.2  $3,692.8  $1,980.8  $1,738.5  $1,834.7  $3,524.0 
Gross profit  570.8   516.8   546.3   903.7   542.1   495.4   523.1   874.0 
Operating earnings  124.4   69.6   92.8   375.7   128.5   71.0   90.3   347.4 
Consolidated net income attributable to GameStop  75.2   40.3   54.7   237.8   70.4   38.7   52.2   215.9 
Basic net income per common share  0.49   0.27   0.36   1.58   0.43   0.23   0.32   1.31 
Diluted net income per common share  0.48   0.26   0.36   1.56   0.42   0.23   0.31   1.29 
  Fiscal Year Ended February 1, 2014 Fiscal Year Ended February 2, 2013
  
1st
Quarter
 
2nd
Quarter
 
3rd
Quarter
 
4th
Quarter (2)
 
1st
Quarter
 
2nd
Quarter
 
3rd
Quarter(1)
 
4th
Quarter
  (Amounts in millions, except per share amounts)
Net sales $1,865.3
 $1,383.7
 $2,106.7
 $3,683.8
 $2,002.2
 $1,550.2
 $1,772.8
 $3,561.5
Gross profit 578.3
 481.3
 598.3
 1,003.2
 599.9
 519.3
 557.4
 974.9
Operating earnings (loss) 87.2
 18.8
 109.1
 358.4
 115.0
 34.5
 (603.5) 412.3
Net income (loss) attributable to GameStop Corp. 54.6
 10.5
 68.6
 220.5
 72.5
 21.0
 (624.3) 261.1
Basic net income (loss) per common share (3) 0.46
 0.09
 0.59
 1.91
 0.54
 0.16
 (5.08) 2.17
Diluted net income (loss) per common share (3) 0.46
 0.09
 0.58
 1.89
 0.54
 0.16
 (5.08) 2.15
Dividend declared per common share 0.275
 0.275
 0.275
 0.275
 0.15
 0.15
 0.25
 0.25
 
The following footnotes are discussed as pretax expenses.
The following footnotes are discussed as pretax expenses.
(1)The results of operations for the third quarter of the fiscal year ended January 29, 2011February 2, 2013 include debt extinguishment expensegoodwill impairments of $6.0$627.0 million and asset impairments of $51.8 million.
(2)The results of operations for the firstfourth quarter of the fiscal year ended January 30, 2010February 1, 2014 include debt extinguishment expensegoodwill impairments of $2.9$10.2 million and asset impairments of $18.5 million. Additionally, results include a $33.6 million benefit associated with changes in accounting estimates primarily related to our loyalty programs and other customer liabilities.
(3)The results of operationsBasic net income (loss) per common share and diluted net income (loss) per common share are calculated based on net income (loss) attributable to GameStop Corp. for the third quarterquarter. The sum of the fiscalquarters may not necessarily be equal to the full year ended January 30, 2010 include debt extinguishment expense of $2.5 million.net income (loss) per common share amount.


F-41



F-35



EXHIBIT INDEX

     
Exhibit
  
Number Description
 
 2.1 Agreement and Plan of Merger, dated as of April 17, 2005, among GameStop Corp. (f/k/a GSC Holdings Corp.), Electronics Boutique Holdings Corp., GameStop, Inc., GameStop Holdings Corp. (f/k/a GameStop Corp.), Cowboy Subsidiary LLC and Eagle Subsidiary LLC.(1)
 2.2 Sale and Purchase Agreement, dated September 30, 2008, between EB International Holdings, Inc. and L Capital, LV Capital, Europ@Web and other Micromania shareholders.(13)
 2.3 Amendment, dated November 17, 2008, to Sale and Purchase Agreement for Micromania Acquisition listed as Exhibit 2.2 above.(14)
 3.1 Second Amended and Restated Certificate of Incorporation.(2)
 3.2 Amended and Restated Bylaws.(3)
 3.3 Amendment to Amended and Restated Bylaws.(12)
 4.1 Indenture, dated September 28, 2005, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), GameStop, Inc., the subsidiary guarantors party thereto, and Citibank N.A., as trustee.(4)
 4.2 First Supplemental Indenture, dated October 8, 2005, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), GameStop, Inc., the subsidiary guarantors party thereto, and Citibank N.A., as trustee.(5)
 4.3 Rights Agreement, dated as of June 27, 2005, between GameStop Corp. (f/k/a GSC Holdings Corp.) and The Bank of New York, as Rights Agent.(3)
 4.4 Form of Indenture.(6)
 10.1 Insurance Agreement, dated as of January 1, 2002, between Barnes & Noble, Inc. and GameStop Holdings Corp. (f/k/a GameStop Corp.).(7)
 10.2 Operating Agreement, dated as of January 1, 2002, between Barnes & Noble, Inc. and GameStop Holdings Corp. (f/k/a GameStop Corp.).(7)
 10.3 Fourth Amended and Restated 2001 Incentive Plan.(16)
 10.4 Second Amended and Restated Supplemental Compensation Plan.(8)
 10.5 Form of Option Agreement.(9)
 10.6 Form of Restricted Share Agreement.(10)
 10.7 Amended and Restated Credit Agreement, dated as of January 4, 2011, among GameStop Corp., as Lead Borrower for: GameStop Corp., GameStop, Inc., Sunrise Publications, Inc., Electronics Boutique Holdings Corp., ELBO Inc., EB International Holdings, Inc., Kongregate Inc., GameStop Texas Ltd., Marketing Control Services, Inc., SOCOM LLC and Bank of America, N.A., as Issuing Bank, Bank of America, N.A., as Administrative Agent and Collateral Agent, Wells Fargo Capital Finance, LLC, as Syndication Agent, U.S. Bank National Association and Regions Bank, as Co-Documentation Agents, and Merrill Lynch, Pierce, Fenner & Smith Incorporated, as Sole Lead Arranger and Sole Bookrunner.(19)
 10.8 Guaranty, dated as of October 11, 2005, by GameStop Corp. (f/k/a GSC Holdings Corp.) and certain subsidiaries of GameStop Corp. in favor of the agents and lenders.(11)
 10.9 Amended and Restated Security Agreement, dated January 4, 2011, among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(19)
 10.10 Amended and Restated Patent and Trademark Security Agreement, dated January 4, 2011, among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(19)
 10.11 Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between GameStop of Texas, L.P. and Bank of America, N.A., as Collateral Agent.(11)
 10.12 Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between Electronics Boutique of America, Inc. and Bank of America, N.A., as Collateral Agent.(11)
 10.13 Amended and Restated Pledge Agreement, dated January 4, 2011, by and among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(19)


     
Exhibit
  
Number Description
 
 10.14 Term Loan Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, Bank of America, N.A., as Administrative Agent and Collateral Agent, and Banc of America Securities LLC, as Sole Arranger and Bookrunner.(14)
 10.15 Security Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender and Bank of America, N.A., as Collateral Agent.(14)
 10.16 Patent and Trademark Security Agreement, dated as of November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, and Bank of America, N.A., as Collateral Agent.(14)
 10.17 Securities Collateral Pledge Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, and Bank of America, N.A., as Collateral Agent.(14)
 10.18 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and R. Richard Fontaine.(15)
 10.19 Amendment, dated as of April 5, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and R. Richard Fontaine.(17)
 10.20 Second Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010, between GameStop Corp. and R. Richard Fontaine.(18)
 10.21 Third Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010 and a Second Amendment dated as of June 2, 2010, between GameStop Corp. and R. Richard Fontaine.(20)
 10.22 Amended and Restated Executive Employment Agreement, dated as December 31, 2008, between GameStop Corp. and Daniel A. DeMatteo.(15)
 10.23 Amendment, dated as of April 5, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and Daniel A. DeMatteo.(17)
 10.24 Second Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010, between GameStop Corp. and Daniel A. DeMatteo.(18)
 10.25 Third Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of April 5, 2010 and a Second Amendment dated as of June 2, 2010, between GameStop Corp. and Daniel A. DeMatteo.(20)
 10.26 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and Tony Bartel.(15)
 10.27 Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and Tony Bartel.(18)
 10.28 Second Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of June 2, 2010, between GameStop Corp. and Tony Bartel.(20)
 10.29 Amended and Restated Executive Employment Agreement, dated December 31, 2008, between GameStop Corp. and Paul Raines.(15)
 10.30 Amendment, dated as of June 2, 2010, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, between GameStop Corp. and Paul Raines.(18)
 10.31 Second Amendment, dated as of February 9, 2011, to Amended and Restated Executive Employment Agreement, dated as of December 31, 2008, as amended by a First Amendment dated as of June 2, 2010, between GameStop Corp. and Paul Raines.(20)


     
Exhibit
  
Number Description
 
 10.32 Executive Employment Agreement, dated as of June 2, 2010, between GameStop Corp. and Robert Lloyd.(18)
 10.33 Amendment, dated as of February 9, 2011, to Executive Employment Agreement, dated as of June 2, 2010, between GameStop Corp. and Robert Lloyd.(20)
 12.1 Computation of Ratio of Earnings to Fixed Charges.
 14.1 Code of Ethics for Senior Financial and Executive Officers.
 14.2 Code of Standards, Ethics and Conduct.
 21.1 Subsidiaries.
 23.1 Consent of BDO USA, LLP.
 31.1 Certification of Chief Executive Officer pursuant toRule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 31.2 Certification of Chief Financial Officer pursuant toRule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 32.1 Certification of Chief Executive Officer pursuant toRule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 32.2 Certification of Chief Financial Officer pursuant toRule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 101.INS XBRL Instance Document
 101.SCH XBRL Taxonomy Extension Schema
 101.CAL XBRL Taxonomy Extension Calculation Linkbase
 101.DEF XBRL Taxonomy Extension Definition Linkbase
 101.LAB XBRL Taxonomy Extension Label Linkbase
 101.PRE XBRL Taxonomy Extension Presentation Linkbase
Exhibit
Number
Description
2.1Agreement and Plan of Merger, dated as of April 17, 2005, among GameStop Corp. (f/k/a GSC Holdings Corp.), Electronics Boutique Holdings Corp., GameStop, Inc., GameStop Holdings Corp. (f/k/a GameStop Corp.), Cowboy Subsidiary LLC and Eagle Subsidiary LLC.(1)
2.2Sale and Purchase Agreement, dated September 30, 2008, between EB International Holdings, Inc. and L Capital, LV Capital, Europ@Web and other Micromania shareholders.(2)
2.3Amendment, dated November 17, 2008, to Sale and Purchase Agreement for Micromania Acquisition listed as Exhibit 2.2 above.(3)
3.1Third Amended and Restated Certificate of Incorporation.(4)
3.2Third Amended and Restated Bylaws.(4)
4.1Indenture, dated September 28, 2005, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), GameStop, Inc., the subsidiary guarantors party thereto, and Citibank N.A., as trustee.(5)
4.2First Supplemental Indenture, dated October 8, 2005, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), GameStop, Inc., the subsidiary guarantors party thereto, and Citibank N.A., as trustee.(6)
4.3Rights Agreement, dated as of June 27, 2005, between GameStop Corp. (f/k/a GSC Holdings Corp.) and The Bank of New York, as Rights Agent.(7)
4.4Form of Indenture.(8)
10.1*Fourth Amended and Restated 2001 Incentive Plan.(9)
10.2*Amended and Restated 2011 Incentive Plan.(10)
10.3*Second Amended and Restated Supplemental Compensation Plan.(11)
10.4*Form of Option Agreement.(12)
10.5*Form of Restricted Share Agreement.(13)
10.6Amended and Restated Credit Agreement, dated as of January 4, 2011, among GameStop Corp., as Lead Borrower for: GameStop Corp., GameStop, Inc., Sunrise Publications, Inc., Electronics Boutique Holdings Corp., ELBO Inc., EB International Holdings, Inc., Kongregate Inc., GameStop Texas Ltd., Marketing Control Services, Inc., SOCOM LLC and Bank of America, N.A., as Issuing Bank, Bank of America, N.A., as Administrative Agent and Collateral Agent, Wells Fargo Capital Finance, LLC, as Syndication Agent, U.S. Bank National Association and Regions Bank, as Co-Documentation Agents, and Merrill Lynch, Pierce, Fenner & Smith Incorporated, as Sole Lead Arranger and Sole Bookrunner.(14)
10.7Guaranty, dated as of October 11, 2005, by GameStop Corp. (f/k/a GSC Holdings Corp.) and certain subsidiaries of GameStop Corp. in favor of the agents and lenders.(15)
10.8Amended and Restated Security Agreement, dated January 4, 2011, among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(14)
10.9Amended and Restated Patent and Trademark Security Agreement, dated January 4, 2011, among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(14)
10.10Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between GameStop of Texas, L.P. and Bank of America, N.A., as Collateral Agent.(15)
10.11Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between Electronics Boutique of America, Inc. and Bank of America, N.A., as Collateral Agent.(15)
10.12Amended and Restated Pledge Agreement, dated January 4, 2011, by and among GameStop Corp., as Lead Borrower, the Subsidiary Borrowers party hereto, and Bank of America, N.A., as Collateral Agent.(14)
10.13Term Loan Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, Bank of America, N.A., as Administrative Agent and Collateral Agent, and Banc of America Securities LLC, as Sole Arranger and Bookrunner.(3)



Exhibit
Number
Description
10.14Security Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender and Bank of America, N.A., as Collateral Agent.(3)
10.15Patent and Trademark Security Agreement, dated as of November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, and Bank of America, N.A., as Collateral Agent.(3)
10.16Securities Collateral Pledge Agreement, dated November 12, 2008, by and among GameStop Corp. (f/k/a GSC Holdings Corp.), certain subsidiaries of GameStop Corp., Bank of America, N.A., as lender, and Bank of America, N.A., as Collateral Agent.(3)
10.17*Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Daniel A. DeMatteo.(16)
10.18*Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and J. Paul Raines.(16)
10.19*Executive Employment Agreement between GameStop Corp. and J. Paul Raines, as amended on November 13, 2013.(17)
10.20*Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Tony D. Bartel.(16)
10.21*Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Robert A. Lloyd.(16)
10.22*Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Michael K. Mauler.(16)
10.23*Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Michael P. Hogan.(20)
10.24*Retirement Policy. (18)
10.25Second Amended and Restated Credit Agreement, dated as of March 25, 2014, by and among GameStop Corp., certain subsidiaries of GameStop Corp., Bank of America, N.A. and the other lending institutions listed therein, Bank of America, N.A., as Issuing Bank, Bank of America, N.A., as Agent, JPMorgan Chase Bank, N.A., as Syndication Agent and Wells Fargo Capital Finance, LLC and U.S. Bank National Association, as Co-Documentation Agents. (19)
10.26Second Amended and Restated Security Agreement, dated as of March 25, 2014. (19)
10.27Second Amended and Restated Patent and Trademark Security Agreement, dated as of March 25, 2014. (19)
10.28Second Amended and Restated Pledge Agreement, dated as of March 25, 2014. (19)
21.1Subsidiaries. (20)
23.1Consent of Deloitte & Touche LLP. (20)
23.2Consent of BDO USA, LLP. (20)
31.1Certification of Chief Executive Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. (20)
31.2Certification of Chief Financial Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. (20)
32.1Certification of Chief Executive Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. (21)
32.2Certification of Chief Financial Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. (21)
101.INSXBRL Instance Document (22)
101.SCHXBRL Taxonomy Extension Schema (22)



101.CALXBRL Taxonomy Extension Calculation Linkbase (22)
101.DEFXBRL Taxonomy Extension Definition Linkbase (22)
101.LABXBRL Taxonomy Extension Label Linkbase (22)
101.PREXBRL Taxonomy Extension Presentation Linkbase (22)
*    This exhibit is a management or compensatory contract.
(1)Incorporated by reference to GameStop Holdings Corp.’sForm 8-K filed with the Securities and Exchange Commission on April 18, 2005.
(2)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on February 7, 2007.October 2, 2008.
(3)Incorporated by reference to the Registrant’s Amendment No. 1 to FormS-4 8-K filed with the Securities and Exchange Commission on July 8, 2005.November 18, 2008.
(4)Incorporated by reference to the Registrant’s 10-Q for the fiscal quarter ended August 3, 2013 filed with the Securities and Exchange Commission on September 11, 2013.
(5)Incorporated by reference to GameStop Holdings Corp.’sForm 8-K filed with the Securities and Exchange Commission on September 30, 2005.
(5)(6)Incorporated by reference to the Registrant’sForm 10-Q for the fiscal quarter ended October 29, 2005 filed with the Securities and Exchange Commission on December 8, 2005.
(6)(7)Incorporated by reference to the Registrant’s Amendment No.1 to Form S-4 filed with the Securities and Exchange Commission on July 8, 2005.
(8)Incorporated by reference to the Registrant’s Form S-3ASR filed with the Securities and Exchange Commission on April 10, 2006.
(7)(9)Incorporated by reference to GameStop Holdings Corp.’s Amendment No. 3Appendix A toForm S-1 the Registrant’s Proxy Statement for 2009 Annual Meeting of Stockholders filed with the Securities and Exchange Commission on January 24, 2002.May 22, 2009.
(10)Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on June 27, 2013.
(8)(11)Incorporated by reference to Appendix A to the Registrant’s Proxy Statement for 2008 Annual Meeting of Stockholders filed with the Securities and Exchange Commission on May 23, 2008.
(9)(12)Incorporated by reference to GameStop Holdings Corp.’sForm 10-K for the fiscal year ended January 29, 2005 filed with the Securities and Exchange Commission on April 11, 2005.
(10)(13)Incorporated by reference to GameStop Holdings Corp.’sForm 8-K filed with the Securities and Exchange Commission on September 12, 2005.
(11)(14)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on January 6, 2011.
(15)Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on October 12, 2005.


(12)(16)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on February 8, 2011.May 13, 2013.
(13)(17)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on October 2, 2008.
(14)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on November 18, 2008.15, 2013.
(15)(18)Incorporated by reference to the Registrant’sRegistrant's Form 8-K filed with the Securities and Exchange Commission on January 7, 2009.March 11, 2014.
(16)(19)Incorporated by reference to Appendix A to the Registrant’s Proxy Statement for 2009 Annual Meeting of StockholdersRegistrant's Form 8-K filed with the Securities and Exchange Commission on May 22, 2009.March 28, 2014.
(17)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on April 9, 2010.
(18)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on June 2, 2010.
(19)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on January 6, 2011.
(20)Incorporated by reference to the Registrant’sForm 8-K filed with the Securities and Exchange Commission on February 9, 2011.Filed herewith.

(21)Furnished herewith.
(22)Submitted electronically herewith.