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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 10-K

FORM 10-K

(Mark One)

ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the fiscal year ended December 31, 20212023

OR

TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the transition period from to

Commission File Number 001-39533

Corsair Gaming, Inc.

(Exact name of registrant as specified in its charter)

Delaware

82-2335306

(State or other jurisdiction of

incorporation or organization)

(I.R.S. Employer

Identification No.)

47100 Bayside Pkwy115 N. McCarthy Boulevard

Fremont, Milpitas, CA 9453895035

(Address of principal executive offices and zip code)

(510) (510) 657-8747

Registrant’s telephone number, including area code

Securities registered pursuant to Section 12(b) of the Act:

Title of each class

Trading

Symbol(s)

Name of each exchange on which registered

Common Stock, $0.0001 par value per share

CRSR

The Nasdaq Global Select Market

Securities registered or to be registered pursuant to Section 12(g) of the Act: None

Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. YesNoNo

Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or 15(d) of the Act. YesNo

Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YesNo

Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). YesNo

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.

Large accelerated filer

Accelerated filer

Non-accelerated filer

Smaller reporting company

Emerging growth company

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.

Indicate by check mark whether the registrant has filed a report on and attestation to its management’s assessment of the effectiveness of its internal control over financial reporting under Section 404(b) of the Sarbanes-Oxley Act (15 U.S.C. 7262(b)) by the registered public accounting firm that prepared or issued its audit report.

If securities are registered pursuant to Section 12(b) of the Act, indicate by check mark whether the financial statements of the registrant included in the filing reflect the correction of an error to previously issued financial statements.

Indicate by check mark whether any of those error corrections are restatements that required a recovery analysis of incentive-based compensation received by any of the registrant’s executive officers during the relevant recovery period pursuant to §240.10D-1(b).

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). YesNo

The aggregate market value of the registrant's common stock held by non-affiliates as of June 30, 2021,2023, the last business day of the registrant’s most recent second fiscal quarter, was $1,204,332,297$767,800,523 based on the closing price as reported by the Nasdaq Global Select Market.

As of February 14, 2022, 95.2 million12, 2024, 103,306,163 shares of the registrant’s common stock, $0.0001 par value per share, were issued and outstanding.


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DOCUMENTS INCORPORATED BY REFERENCE

Portions of the registrant’s Definitive Proxy Statement for the 20222024 Annual Meeting of Stockholders, or the Proxy Statement, to be filed within 120 days of the end of the fiscal year ended December 31, 2021,2023, are incorporated by reference in Part III hereof. Except with respect to information specifically incorporated by reference in this Annual Report on Form 10-K, the Proxy Statement is not deemed to be filed as part hereof.

Auditor Name:

KPMG LLP

    Auditor Location:

San Francisco, California

   Auditor Firm ID:

185


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Table of Contents

Page

PART I

2

Item 1.

Business

2

Item 1A.

Risk Factors

108

Item 1B.

Unresolved Staff Comments

4136

Item 1C.

Cybersecurity

36

Item 2.

Properties

4137

Item 3.

Legal Proceedings

4138

Item 4.

Mine Safety Disclosures

4138

PART II

42

Item 5.

Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities

4239

Item 6.

[Reserved]

4340

Item 7.

Management’s Discussion and Analysis of Financial Condition and Results of Operations

4441

Item 7A.

Quantitative and Qualitative Disclosures About Market Risk

5551

Item 8.

Financial Statements and Supplementary Data

5753

Item 9.

Changes in and Disagreements with Accountants on Accounting and Financial Disclosure

8685

Item 9A.

Controls and Procedures

8685

Item 9B.

Other Information

8685

Item 9C.

Disclosure Regarding Foreign Jurisdictions that Prevent Inspections

86

PART III

87

Item 10.

Directors, Executive Officers and Corporate Governance

87

Item 11.

Executive Compensation

87

Item 12.

Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters

87

Item 13.

Certain Relationships and Related Transactions, and Director Independence

87

Item 14.

Principal Accounting Fees and Services

87

PART IV

88

Item 15.

Exhibits, Financial Statement Schedules

88

Item 16

Form 10-K Summary

9190

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NOTE ABOUT FORWARD-LOOKING STATEMENTS

This Annual Report on Form 10-K contains forward-looking statements within the meaning of Section 21E of the Securities Exchange Act of 1934 (the Exchange Act) that reflect our current views with respect to, among other things, our operations and financial performance. These forward-looking statements are included throughout this Annual Report and relate to matters such as our industry, business strategy, goals and expectations concerning our market position, future operations, margins, profitability, capital expenditures, liquidity and capital resources and other financial and operating information. We have used the words “anticipate,” “assume,” “believe,” “continue,” “could,” “estimate,” “expect,” “foreseeable,” “future,” “intend,” “may,” “plan,” “potential,” “predict,” “project,” “seek,” “will” and similar terms and phrases to identify the forward-looking statements.

The forward-looking statements contained in this Annual Report on Form 10-K are based on management’s current expectations and are subject to uncertainty and changes in circumstances. There can be no assurance that future developments affecting us will be those that we have anticipated. Actual results may differ materially from these expectations due to changes in global, regional or local economic, business, competitive, market, regulatory and other factors, many of which are beyond our control, including, for example, the COVID-19 pandemic. We believe that these factors include but are not limited to those described under Part I, Item 1A, “Risk Factors” in this Annual Report on Form 10-K. These factors should not be construed as exhaustive and should be read in conjunction with the other cautionary statements that are included in this Annual Report on Form 10-K. We undertake no obligation to publicly update or review any forward-looking statement, whether as a result of new information, future developments or otherwise, except as may be required by any applicable securities laws.

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PART I

Item 1. Business.

Overview

Corsair Gaming, Inc. (also referred to in this document as “Corsair,” “we,” the “company,” or the “registrant”) is a leading global provider and innovator of high-performance gearproducts for gamers and digital creators such as streamers, Vloggers and content creators, many of which build their own PCs using our components.broadcasters. Our industry-leading gaming gear helpsproducts help digital athletes, from casual gamers to committed professionals, perform at their peak across PC or console platforms, and our streaming gear enablesproducts enable creators, particularly streamers, and content creators to produce studio-quality content to share with friends or to broadcast to millions of fans. Our PC components products offer our customers multiple options to build their customized gaming and workstation desktop PCs. We design and sell high-performance gaming and streaming peripherals, components and systems to enthusiasts globally.

We have served the market for over two decades and many of our products maintain leading market share positions, according to external market data and internal estimates. We have built a passionate base of loyal customers due to our brand authenticity and reputation as a provider of innovative and finely engineered products that deliver a high level of performance.

Our solution is the most complete suite of gearproducts among our major competitors and addresses the most critical components for both game performance and streaming. Our product offering is enhanced by our two proprietary software platforms: iCUE for gamers and Elgato’sthe Elgato streaming suite for streamers and content creators, including our Stream Deck control software. These software platforms provide unified, intuitive performance, and aesthetic control and customization across their respective product families. We also offer digital services to enhance the customer experience by integrating esports, Elgato's marketplace, customer care and extended warranty into our product offerings

We group our products into two categories (segments)(operating segments):

Gamer and creator peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and our streaming gear including capture cards, Stream Decks, USB microphones, our Facecam streaming camera, studio accessories and EpocCam software, as well as coaching and training services, among others.

Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and streaming products, which includes capture cards, Stream Decks, microphones and audio interfaces, our Facecam streaming cameras, studio accessories and gaming furniture, among others.

Gaming components and systems. Includes our high-performance power supply units, or PSUs, cooling solutions,

Gaming Components and Systems. Includes our high-performance power supply units, or PSUs, cooling solutions, computer cases, and DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and gaming monitors, among others.

Our gear isproducts are sold to end users worldwide through our retail channel or our direct-to-consumer channel. In our retail channel, we distribute our gearproducts either directly to the retailer, such as Amazon and Best Buy, or through distributors.

We believe our brand, scale and global reach provide significant competitive advantages and will allow us to continue to capture a growing share of the expanding gaming and streaming market. We believe we can continue to grow by offering market-leading gear

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products to gamers streamers and content creators, expanding the breadth of our product suite to meet the needs of our customers, growing our worldwide market share, continuing to invest in marketing, product innovation and sales, and selectively pursuing accretive acquisitions, such as the eightnine acquisitions we have completed since 2018.

Our Industry

Since traditional arcade games of the 1970s, gaming has evolved into the mainstream and taken a central place in the global entertainment landscape. According to Activate Research, gaming today represents approximately 11%14% of all American consumer internet and media activity, surpassing activities such as social media and messaging. Further, based on external market data, in the fourth quarter of 2021,2023, it was estimated that the worldwide gaming community consisted of approximately 1.41.6 billion casual PC gamers, 125245 million regular PC gamers and 2432 million PC gaming enthusiasts. We believe this indicates that the majority of the gaming hardware total addressable market is still consumed by a small percentage of gamers, and as a result, there is significant potential opportunity for gaming hardware sales.

ThereAlthough the gaming industry was negatively impacted in 2023 by global macroeconomic challenges, such as the ongoing war between Russia and Ukraine and most recently, the Gaza conflict, volatility in exchange rates, inflationary trends, weak consumer confidence globally and evolving dynamics in the global trade environment, there are a number of drivers we believe will continue to fuel the gaming market’s expansion. Technology continuesgrowth in 2024. Specifically, the video gaming industry is experiencing a significant shift and we believe is poised for continued growth and innovation. The convergence of quality content, console availability, favorable regulatory developments, and the expanded implementation of artificial intelligence (“AI”) are driving such growth and innovation. For instance, with machine learning, a more efficient framework can be generated to improve game quality. There is increasing availability and variety of high quality, interactive game content as game publishers use cutting-edge game development engines to rapidly create graphically sophisticated and engaging virtual worlds, many ofbuild games, which can support massive multiplayer experiences.shorten the game title release cycle. More human-like behavior in AI game characters can also make the gaming experience more immersive; making future games more advanced and compelling. Additionally, AI can be utilized to produce adaptive narrative generation that analyzes player choices and interactions,

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and adapt storylines, quests, and dialogues accordingly. Audiences are progressively engaging more with gaming content across platforms and finally, there are decreasing barriers to gaming, where more gamers using mobile devices, and the console and PC platforms represent a natural upgrade path for those seeking a more immersive or competitive gaming environment.

In parallel, the digital content creation today has democratized,creator economy continues to thrive, with more content sharing, video-first communication and voice-chat being the norm among creators viewers and gamers.monetizing their audiences. Gaming content creation and streaming is now ubiquitous, with many active gaming channels on YouTube, and live streaming hours watched acrosson Twitch, Mixer, YouTube Gaming and Facebook Gaming is growing.other platforms. The proliferation of gaming content is attracting new gamers and increasing the performance focus of existing gamers. Beyond success in gaming, applications for streaming gearproducts are proliferating across use cases including podcasting, video blogging, interactive fitness, remote learning, and work-from-home, among others. In 2023, YouTube with 2 billion monthly active users and Twitch with an average of 2.45 million concurrent viewers, provided creators with platforms to express themselves, connect with followers and earn an income on-line.

While emerging, these applications represent a promising avenue for continued expansion of the streaming gearhardware and software market opportunity.

We believe that the growth in gaming and streaming has enhanced demand for our gear by inspiringInspiring gamers and creators aim to reach for the next level of performance and content quality.quality, and we seek to meet this need with Corsair solutions. Competitive gaming rewards speed, precision and reliability. As in other sports, specialized high-performance gearproducts such as gaming mice, keyboards, headsets and performance controllers allow digital athletes to perform at their best. Modern games also require significant processing power to render high-resolution graphics, and reward the speed and precision of user inputs, driving demand for powerful gaming components and systems. Further, in a world where the ability to create content is democratized and competition for viewer engagement is greater than ever, content creators, particularly streamers, are increasingly seeking ways to maximize the quality of their video capture and broadcasting, which requires specialized high-performance gear.products.

Competitive gamer performance needs are being met with specialized gear,the latest technology, such as ultra-precise optical sensors in gaming mice, very low actuation distances in gaming keyboard switches, customizable rear paddles on performance controllers, liquid cooling solutions for high-performance processors and overclocked DRAM modules to process graphically complex games. Similarly, thecreators' broadcast quality expected of streamersneeds are being met with professional audio/visual products as audience demand for high-quality viewing experiences has increased significantlygrown, and continues to grow, significantly. Further, Stream Deck studio control interfaces have become a traditional webcam does not produce the professional quality audiences expect of content. Dedicated capture cards are required to recordmainstay in broadcast setups as hardware and broadcast video at high resolution, high fidelity microphones are required to ensure clear sound quality, studio lighting and green screens improve production quality, high resolution USB cameras are required to capture smooth and clear images, and dedicated software is required to allow a single-person operation to optimize the streaming experience, preventing lag and fidelity loss. Further, gamers striving for peak performance have heightened requirements for ergonomics and durability, and gamers and streamers often wish to express their personal style or brand with their choice of gear, including a range of appealing design options and opportunities for customization. Finally, gear integration has become an important feature, wherecritical for gamers and streamerscreators who need all of their geardevices to integrate harmoniouslywork together harmoniously. Finally, gamers and creators need the ability to fine-tune that gear,customize their products, which we believe is an experience best delivered withvia a software platform that seamlessly integrates and unifies control across devices. Our two proprietary software ecosystems cover the broadest range of gaming components, peripherals, components and streaming gear,products, which we believe are unmatched by anything else in the market.

Our Competitive Strengths

We are a leading global provider and innovator of high-performance gaming gear.products. We believe that we have a strong position in our target markets, which consist of gamer and creator peripherals, and gaming components and systems markets, as a result of the following competitive strengths:

Leading brand recognition for performance drives strong customer loyalty. Since our founding in 1994, we have shipped more than 283 million units of gaming and creator products as of December 31, 2023 and actively nurtured a passionate and engaged global customer base by maintaining a long history of delivering innovative, finely engineered products that have expanded the frontiers of gaming performance. As a result, we believe we have established ourselves as a leading brand among gaming enthusiasts and creators, many of whom are active and prominent in esports and broadcasting, and act as ambassadors for our branded products.
Differentiated, gamer and creator-centric R&D engine focused on delivering a broad portfolio of high-performing products, including components for self-built gaming PCs. We are an innovation-driven company with a rigorous development process designed to consistently deliver high-performance and quality gaming and creator products to the market. Our focus on innovation and performance has also earned us significant industry recognition.
Differentiated software-driven ecosystem. Since our inception, we have concentrated our efforts on helping gamers succeed, which has led us to develop what we believe to be the most complete ecosystem of high-performance gaming products in the market, which are connected and controlled through our iCUE software. We have applied the same ethos to our product development for creator products, including the development of streaming software, which helps creators, particularly streamers, to optimize their products and maximize their content quality. This includes our Stream Deck software that streamlines creators' workflow with near infinite shortcuts and controls via fingertip action.
Global sales and distribution network. We have developed a comprehensive worldwide marketing and distribution network. In this global network, we have established a multichannel sales model and have long-standing relationships with distributors and retailers globally, as well as direct-to-consumer sales channels. We currently ship to nearly 80

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countries across six continents, with our products being sold at leading retailers including Amazon, Best Buy, JD.com, MediaMarkt and Walmart. In 2023, sales to the Americas, EMEA and Asia Pacific represented 51.4%, 35.1% and 13.5%, respectively, of net revenue.
Management team of visionary leaders with deep industry experience and proven ability to execute. We havea strong management team of experienced and talented executives with a track record of execution and deep industry knowledge.

Leading brand recognition for performance drives strong customer loyalty. Since our founding in 1994, we haveshipped more than 237 million gaming and streaming products as of December 31, 2021 and actively nurtured a passionate and engaged global customer base by maintaining a long history of delivering innovative, finely engineered products that have expanded the frontiers of gaming performance. As a result, we believe we have established ourselves as a leading brand among gaming enthusiasts and streamers, many of whom are active and prominent in esports and act as ambassadors for our branded gear.

Differentiated, gamer and streamer-centric R&D engine focused on delivering a broad portfolio of high-performing gear, including components for self-built gaming PCs. We are an innovation-driven company with a rigorous development process designed toconsistently deliver high-performance and quality gaming and streaming gear to the market. Our focus on innovation and performance has also earned us significant industry recognition.

Differentiated software-driven ecosystem. Since our inception, we have concentrated our efforts on helping gamers succeed, which has led us to develop what we believe to be the most complete ecosystem of high-performance gaming gear in the market, which is connected through our iCUE software. We have applied the same ethos to our product development for streaming gear, including the development of streaming software, which helps streamers to optimize their products and maximize their content quality. This includes our Stream Deck software that allows fingertip control of hardware and software.  

Global sales and distribution network. We have developed a comprehensive worldwide marketing and distribution network. In this global network, we have established a multichannel sales model and have long-standing relationships with distributors and retailers globally, as well as direct-to-consumer sales channels. We currently ship to more than 85 countries across six continents, with our gear being sold at leading retailers including Amazon, Best Buy, JD.com, MediaMarkt and Walmart. In 2021, sales to the Americas, EMEA and Asia Pacific represented 44.2%, 38.6% and 17.2%, respectively, of net revenue.

Management team of visionary leaders with deep industry experience and proven ability to execute. We havea strong management team of experienced and talented executives with a track record of execution and deep industry knowledge.

Our Growth Strategy

We intend to grow our business by increasing value to our customers, expanding our market opportunity and further differentiating ourselves from competitors. Key components of our strategy include:

Advance as the global leader in high-performance gaming and streaming gear. The gaming and streaming gearcategory is benefiting from the growing popularity of competitive gaming and streaming, which are driving an increase in gaming and streaming participants as well as spend per participant on high-performance gear. We believe our brand name, high-performance gear and market position will allow us to capture a large share of this market growth and we intend to continue to make significant marketing investments in leading streamers,

Advance as the global leader in high-performance gaming and creator products. The gaming and creator productcategory is benefiting from the growing popularity of competitive gaming and streaming, which are driving an increase in gaming and streaming participants as well as spend per participant on high-performance products. We believe our brand name, high-performance products and market position will allow us to capture a large share of this market growth and we intend to continue to make significant marketing investments in leading creators, social media influencers and esports teams.

Continue to develop innovative, market-leading gaming and streaming products. We intend to prioritize investmentin creating innovative gaming and streaming products and related software to enhance the customer experience by delivering cutting-edge technology. We have an exceptional engineering team and during 2023, approximately one-third of them, including contractors, were working on our software solutions. We believe this strong bench of engineering expertise has helped us introduce 108 new products to the market in 2023.
Expand into new products and services that grow our market opportunity. Since our inception, we have successfullyentered a number of new product categories, including gaming PC peripherals, streaming and creator solutions, console controllers, and prebuilt and custom-built gaming PCs and laptops. As the gaming and content creation landscape continues to evolve, we intend to continue to introduce new products and services to address our customers’ new and changing needs, and to grow our market opportunity.
Leverage our software platforms to sell more products to existing customers. Our software platforms integrate andenhance our ecosystem of gaming and streaming products, which drives customer loyalty and allows us to successfully sell additional products to existing customers. In 2023, we launched Elgato Marketplace for creators as a platform for consumers and makers to buy or monetize Stream Deck digital assets from plugins to profiles such as icon pack, emojis and voice effects, among others. The launch of Elgato Marketplace is expected to enrich the experience for Stream Deck users which will in turn help to accelerate the unit sales and installed base of Stream Deck hardware.
Strengthen relationships with end-users by increasing direct-to-consumer sales. Through our acquisitions ofOrigin and SCUF in 2019, and Drop in 2023, we acquired three companies whose sales are primarily generated through direct-to-consumer channels. While sales from this channel are a relatively small contributor to our revenue today, the percentage of such sales has grown to be more than 10% of our net revenue for each of the past three years, and we believe direct-to-consumer sales represent a significant avenue to drive growth by facilitating increased market penetration across our product categories.
Continue to grow market share globally. As a globally recognized brand, we have a footprint that reachescustomers in nearly 80 countries. We will continue to invest in enhancing our sales and distribution infrastructure to expand our leadership position in the Americas and Europe. We view the Asia Pacific region as a long-term growth opportunity and recently invested in our local sales force and regional management to build out distributor networks and retail partnerships.
Leverage our brand, software integration and superior product quality to support a pricing premium in the gaming PC components category. In the gaming PC components category, our revenue and margins have benefited from higher pricing versus the rest of the market, which we expect to continue as we invest in our brand and product portfolio. Compared to the average non-Corsair product, our computer cases, cooling solutions, PSUs and high-performance memory commanded price premiums of 13%, 36%, 30% and 13%, respectively, in the United States in 2023, according to recent NPD data.

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Continue to develop innovative, market-leading gaming and streaming gear. We intend to prioritize investmentin creating innovative gaming and streaming gear and related software to enhance the customer experience by delivering cutting-edge technology. We have an exceptional engineering team, with approximately 25% of employees and contractors working on software solutions. We believe this strong bench of engineering expertise has helped us introduce 141 different products to the market across our categories in 2021, 40 in 2020 and 36 in 2019.

Expand into new gear and services that grow our market opportunity. Since our inception, we have successfullyentered a number of new gear categories, including gaming PC peripherals, streaming accessories, console controllers, and prebuilt and gaming PCs and laptops. As the gaming and content creation landscape continues to evolve, we intend to continue to introduce new products and services to address our customers’ new and changing needs, and to grow our market opportunity.

Leverage our software platforms to sell more gear to existing customers. Our software platforms integrate andenhance our ecosystem of gaming and streaming gear, which drives customer loyalty and allows us to successfully sell additional gear to existing customers.

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Selectively pursue complementary acquisitions.We plan to evaluate, and may pursue acquisitions, such as ouracquisitions of Elgato, Origin, SCUF and Drop, which we believe strengthen our capabilities in existing segments as well as diversify our product offerings, broaden our end-user base or expand our geographic presence.

Strengthen relationships with end-users by increasing direct-to-consumer sales. Through our acquisitions ofOrigin and SCUF in 2019, we acquired two companies whose sales are primarily generated through direct-to-consumer channels. Our acquisitions of Gamer Sensei in 2020 and Visuals by Impulse in 2021, both of which have recurring service revenue streams, engage directly with our customer base across our brands. While sales from this channel are a relatively small contributor to our revenue today, we believe direct-to-consumer sales represent a significant avenue to drive growth by facilitating increased market penetration across our product categories. The mix of direct-to-consumer sales represented 10.7%, 8.6% and 2.7% of our total revenue for the years ended December 31, 2021, 2020 and 2019.

Continue to grow market share globally. As a globally recognized brand, we have a footprint that reachescustomers in more than 85 countries. We will continue to invest in enhancing our sales and distribution infrastructure to expand our leadership position in the Americas and Europe. We view the Asia Pacific region as a long-term growth opportunity and recently invested in our local sales force and regional management to build out distributor networks and retail partnerships.

Leverage our brand, software integration and superior product quality to support a pricing premium in the gaming PC components category. In the gaming PC components category, our revenue and margins have benefited from higher pricing versus the rest of the market, which we expect to continue as we invest in our brand and product portfolio. Compared to the average non-Corsair product, our computer cases, cooling solutions, PSUs and high-performance memory commanded price premiums of 24.7%, 20.7%, 29.2% and 43.7%, respectively, in the United States for the twelve months ended December 31, 2021, according to recent NPD data.

Selectively pursue complementary acquisitions.We plan to evaluate, and may pursue acquisitions, such as ouracquisitions of Elgato, Origin and SCUF, which we believe strengthen our capabilities in existing segments as well as diversify our product offerings, broaden our end-user base or expand our geographic presence.

Our Solutions

We design our high-performance gearproducts to address the needs of gamers streamers and content creators. To help our customers perform at their peak, whether in game or on camera, we have developed the industry’s most complete integrated ecosystem of gamer and creator peripherals and gaming components and systems. We have a diversified product portfolio, with 30 primary product lines.

Gamer and Creator Peripherals. Our gamer and creator peripherals seek to provide the fastest, highest fidelity, andmost seamless interface between digital athletes and their game, and content creators and their viewers. Our solutions include our high-performance gaming keyboards, mice, headsets, controllers, and streaming products, which includes capture cards, Stream Decks, microphones and audio interfaces, our Facecam streaming cameras, studio accessories, and gaming furniture, among others.
Gaming Components and Systems. We develop and sell high-performance gaming components to help gamers and creatorsbuild their own custom gaming PCs. We also develop and sell complete high-performance gaming PCs and laptops using our gaming components. Our prebuilt systems and user-built systems are designed to deliver maximum performance, while also providing our customers the design aesthetic and customizability they demand. Our solutions include our PSUs, cooling solutions, computer cases, SSD and DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and gaming monitors, among others.
PC Gaming Software. Our product offering is enhanced by our two proprietary software platforms: iCUE for gamersand Elgato streaming suite for content creators. These software platforms provide unified, intuitive performance, and aesthetic control and customization across their respective product families.

Gamer and creator peripherals. Our gamer and creator peripherals seek to provide the fastest, highest fidelity, andmost seamless interface between digital athletes and their game, and content creators and their viewers. Our solutions include our high-performance gaming keyboards, mice, headsets, controllers, and streaming gear, which includes capture cards, Stream Decks, USB microphones, our Facecam streaming camera, studio accessories, and EpocCam software, as well as coaching and training services and content design services, among others.

Gaming components and systems. We develop and sell high-performance gaming components to help gamers, streamers and content creatorsbuild their own custom gaming PCs. We also develop and sell complete high-performance gaming systems using our gaming components. Our prebuilt systems and user-built systems are designed to deliver maximum performance, all the while providing our customers the design aesthetic and customizability they demand. Our solutions include our high-performance power supply units, or PSUs, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs, among others.

PC Gaming Software. Our product offering is enhanced by our two proprietary software platforms: iCUE for gamersand Elgato’s streaming suite for streamers and content creators. These software platforms provide unified, intuitive performance, and aesthetic control and customization across their respective product families.

Our iCUE software platform powers the full range of our gearproducts from a single intuitive interface, providing advanced performance tuning, user customization and system monitoring. By enabling our customers to fine tune the response of our gaming gearproducts to maximize performance and match their personal preferences and styles of play, we believe that iCUE provides a distinct competitive advantage.

Product Development

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Innovation is a key element of our culture and critical to our success. Our product development efforts focus on broadening our portfolio with innovative, value-added products that provide gamers with more immersive experiences. This process begins with the initial market analysis and product definition phase, where we use deep knowledge of consumer preferences and feedback to decide the exact specifications of new products desired by our end-users. We then leverage third-party manufacturers and, in some cases, engineering and design firms to help us design, prototype and fabricate our products. We select these third-party partners through a comprehensive selection process and subject them to rigorous quality controls. We perform extensive in-house testing of our products with the latest CPUs and GPUstechnology to ensure optimal performance and compatibility of our products with the most advanced hardware. Our rigorous product development and testing is designed to give us the ability to meet the needs of our end-users consistently with well-designed, high-performance and reliable products. We intend to continue to significantly invest in product development to support the design and development of innovative, high-quality products and solutions to maintain and enhance our competitive position.

Marketing

Our marketing efforts are designed to enhance the Corsair, Elgato, Origin, SCUF and SCUFDrop brand names, to help us acquire new customers and to increase sales from our existing customers. We have structured our marketing organization to achieve both product- and geography-specific coverage. In addition, our marketing personnel regularly meets with other key industry suppliers such as Intel, AMD, NVIDIA, and Asus,game publishers in order to ensure that our product development efforts appropriately address the needs of their new products and also to discuss trends and changes in the computer technology market.

We build awareness of our products and brand through advertising campaigns, public relations efforts, marketing development funds and other financial incentives provided to retailers to promote our products, end-user rebates, online social media outreach, online and in-store promotions and merchandising, our website and other efforts. We believe that our products and brand have also benefited from social media influencers, customer referrals and positive product reviews. We also invest in sponsorships and partnerships with esports events, leagues teams and streaming influencers.

We benefit from an active computer gaming community whose members communicate with each other through various online social media such as forums, blogs and social networks, including Facebook, Instagram, TikTok, Twitter and YouTube. In addition to forums hosted by third-party domains, we host Corsair-branded forums that are accessible via our website. We actively participate in this community, enabling us to communicate directly with our end customers. Finally, we regularly publish technical

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and editorial content through various online and print channels and participate in industry trade shows, gaming competitions and other consumer-facing events that provide us with the opportunity to demonstrate our products.

Sales and Distribution

Our gear isproducts are purchased by gaming enthusiasts and content creators worldwide through either our e-taile-retail and retail channel or our direct-to-consumer channel. In our e-taile-retail and retail channel, we distribute our gearproducts either directly to our resellerresellers or through key distributors. We have also seen a growing demand for our products within the business-to-business channel since 2020. While we historically have sold our gearproducts directly to consumers through our website, following our acquisitions of Origin and SCUF Gaming in 2019, and Drop in 2023, the volume of direct-to-consumer sales has increased as both of these companies primarily generated sales through direct-to-consumer channels. We believe direct-to-consumer sales represent a significant avenue to increase engagement with our customers to drive growth by facilitating increased market penetration across our product categories.categories, and it has grown since 2019.

We have organized our sales organization into four major geographic regions—Europe (including the Middle East and North Africa), North America, Latin America and Asia Pacific (including South Africa)—Pacific—and we have local language-speaking sales representatives in the countries that, in the aggregate, generate the majority of our net revenue. We ship our products directly to retailers and distributors and, through distributors, supply our products to thousands of smaller online and brick-and-mortar retailers and to specialist and gaming system integrators and value-added resellers. A small portion of our net revenue is from sales directly to original equipment manufacturers that manufacture gaming PCs.

In 2023, 2022 and 2021, 2020 and 2019,e-retailer Amazon accounted for more than 10% of our net revenue, at 30.7%, 26.0%, and 26.7%, 24.6% and 25.1%, respectively.

Production and Operations

We believe we have developed a global, scalable production and operations infrastructure that allows us to deliver our products cost-effectivelypromptly and in a timely manner.cost-effectively. We operate a facility in Taiwan where we assemble, test, package and ultimately supply nearly all of our DRAM modules and a significant portion of our customized gaming controllers, liquid cooling products and prebuilt gaming systems. We also assemble, test, package and ultimately supply our custom-built PCs in our U.S. facility, and our customized gaming controllers and fully built PCs in our U.S. and U.K. facilities.facility in Atlanta, Georgia. All of the other gearproducts we sell isare produced at factories operated by third parties

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located in Asia. In addition, we outsource storage and shipping to several third-party logistics providers around the world which allows us to reduce order fulfillment time, reduce shipping costs and improve inventory flexibility.

Production of most of our high-speed DRAM modules involves testing and speed sorting of both DRAM ICs and modules and retail packing in our facility in Taoyuan, Taiwan. Our ability to test and sort DRAM modules efficiently enables us to grade them and offer high-performance DRAM modules at higher price points. For standard speed DRAM modules, we also procure assembled modules from approved subcontractors and then test and package them in our Taiwan facility.

In addition to our production capabilities, our corporate planning process places particular emphasis on driving efficiencies in demand forecasting, supply chain planning, procurement cycle time, freight costs and inventory management. Given the products we sell and the global nature of our business, freight costs can have a significant impact on our expenses, because of this, we have developed a sophisticated forecasting and planning process designed to reduce the cost of transporting our products to our regional distribution hubs and finally, to our customers.

The COVID-19 pandemic has affected our supply chain consistent with its effect across many industries, including creating shipping and logistics challenges, increasing freight costs significantly, and placing significant limits on component supplies. While we anticipated industry-wide supply chain tightening we took proactive inventory buffering measures in order to position us well during the second half of 2021 and going forward. We will take additional inventory actions as appropriate to align with market demand, and will continue to leverage strong partnerships with our suppliers.Seasonality

Seasonality

Since 2020, our revenue seasonality has been impacted positively and negatively, and thus has not followed historic patterns, by external events, such as shelter-in-place restrictions, global supply chain and logistics issues and availability of affordable GPUs, primarily caused by the COVID-19 pandemic. Historically, prior to 2020, weWe have experienced and expect to continue to experience seasonal fluctuations in sales due to the buying patterns of our customers and the spending patterns of gamers. Our net revenue has generally been lower in the first and second calendar quarters due to lower consumer demand following the fourth quarter holiday season and because of the decline in sales that typically occurs in anticipation of the introduction of new or enhanced CPUs, GPUs, and GPUs, which usually take place in the second calendar quarter and which tend to drive sales in the following two quarters.other computer hardware products. Further, our net revenue tends to be higher in the third and fourth calendar quarterquarters due to seasonal sales such as “Amazon Prime Day”, “Black Friday,Friday” and “Cyber Monday,“Cyber Monday” andas well as “Singles Day” in China, as retailers tend to make purchases in advance of these sales. Our sales also tend to be higher in the fourth quarter due to the introduction of new consoles and high-profile games in connection with the holiday season. As a consequence of seasonality, our net revenue for the second calendar quarter is generally the lowest of the year followed by the first calendar quarter. Historical seasonal patterns may not continue in the future and have been impacted, for example, in 2020 and 2021, and may be further impacted in the future, by macroeconomic factors, increasing supply constraints, GPU shortages, shifts in customer behavior and the evolvingcontinuing impacts of the COVID-19 pandemic.pandemic.

Competition

We face intense competition in the markets for all of our products. We operate in markets that are characterized by rapid technological change, constant price pressure, rapid product obsolescence, evolving industry standards and new demands for features and performance. We experience aggressive price competition and other promotional activities by competitors, including in response to declines in consumer demand and excess product supply or as competitors seek to gain market share.

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We believe that the principal competitive factors that affect customer preferences include brand awareness, reputation, breadth and depth of product offering, product performance and quality, design and aesthetics, price, user experience, online product reviews and other value propositions. We believe we compete favorably based on these factors.

In recent years, we have added new product categories and we intend to continue to introduce new product categories in the future. To the extent we are successful in adding new product categories, we will confront new competitors, many of which may have more experience, better known brands and greater distribution capabilities in the new product categories and markets than we do. In addition, because of the continuing convergence of the markets for computing devices and consumer electronics, we expect greater competition in the future from well-established consumer electronics companies. Many of our current and potential competitors, some of which are large, multi-national businesses, have substantially greater financial, technical, sales, marketing, personnel and other resources and greater brand recognition than we have. Our competitors may be in a strong position to respond quickly to new technologies and may be able to design, develop, market, and sell their products more effectively than we can. In addition, some of our competitors are small or mid-sized specialty companies, which may enable them to react to changes in industry trends or

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consumer preferences or to introduce new or innovative products more quickly than we can. As a result, our product development efforts may not be successful or result in market acceptance of our products.

Our ability to compete successfully is fundamental to our success in existing and new markets. If we do not compete effectively, demand for our products could decline, our net revenues and gross margin could decrease and we could lose market share, which could seriously harm our business, results of operations and financial condition. See the risk factor under the heading “Risks Related to our Business— We face intense competition, and if we do not compete effectively, we could lose market share, demand for our gearproducts could decline and our business may be seriously harmed” in Item 1A of this Form 10-K for further details and a summary of our key competitors.

Intellectual Property

We consider the Corsair brand and its associated sub-brands to be among our most valuable assets. Our future success depends to a large degree upon our ability to defend the Corsair brand and its associated sub-brands from infringement and, to a limited extent, to protect our other intellectual property. We rely on a combination of copyright, trademark, patent and other intellectual property laws and confidentiality procedures and contractual provisions such as non-disclosure terms to protect our intellectual property.

As of December 31, 2021,2023, our worldwide intellectual property portfolio consisted of 291334 patents issued and 10477 patents pending applications, 431499 trademarks issuedregistered and 3650 trademarks pending applications. We believe that our patents and trademarks and their applications are important for maintaining the competitive differentiation of our products and services, enhancing our freedom of action to sell our products and services in markets in which we choose to participate, and maximizing our return on research and development investments. The expansion of our business has required us to protect our trademarks, domain names, copyrights, and patents and, to the extent that we expand our business into new geographic areas, we may be required to protect our trademarks, domain names, copyrights, patents and other intellectual property in an increasing number of jurisdictions, a process that is expensive and sometimes requires litigation.

For a discussion of risks attendant to intellectual property rights, see “Risk“Risk Factors—Risks Related to our Business—Our future success depends to a large degree upon our ability to defend the Corsair brand and product family brands such as SCUF, Vengeance, K70, Elgato and iCUE from infringement and, if we are unable to protect our brand and other intellectual property, our business may be seriously harmed” and “Risk“Risk Factors—Risks Related to our Business—We are, have in the past been, and may in the future be, subject to intellectual property infringement claims, which are costly to defend, could require us to pay damages or royalties and could limit our ability to use certain technologies in the future” in item 1A.

Environmental Matters

Our operations, properties and products are subject to a variety of U.S. and foreign environmental laws and regulations governing, among other things, air emissions, wastewater discharges, management and disposal of hazardous and non-hazardous materials and waste and remediation of releases of hazardous materials. We believe, based on current information that we are in material compliance with environmental laws and regulations applicable to us. However,

For a discussion of risks attendant to environment matters, see “Risk Factors-Risks Related to our failureBusiness-We are subject to various environmental laws, conflict mineral-related provisions of the Dodd-Frank Act and other regulations that could impose substantial costs upon us and may seriously harm our business”, and “Risk Factors-Risks Related to our Business-Failure to comply with present and future requirements under theseother laws and governmental regulations or environmental contamination or releases of hazardous materials on our leased premises, as well as through disposal of our products, could cause us to incur substantial costs, including clean-up costs, personal injury and property damage claims, fines and penalties, costs to redesign our products or upgrade our facilities and legal costs, or require us to curtail our operations, any of which couldmay seriously harm our business.

business” in Item 1A.

Human Capital Resources

As of December 31, 2021,2023, we had a total of 2,490 employees,employed 2,387 persons, including temporary employeescontractors working full-time in our manufacturing operations as well as contractors supporting our software and dedicated sales and software developer contractors.IT development. None of our U.S. direct employees is currently represented by a labor union or is covered by a collective bargaining agreement with respect to his or her employment. International employees in several European countries covered by statutory collective bargaining agreements represent approximately 2% of our total employee population. To date we have not experienced any work stoppages, and we consider our relationship with our employees to be good.

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Our human capital resources objectives include, as applicable, identifying, recruiting, retaining, incentivizing and integrating our existing and additional employees. The principal purposes of our equity incentive plans are to attract, retain and motivate selected employees, consultants and directors through the granting of stock-based compensation awards and cash-based performance bonus awards.

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Corporate Information

We incorporated in Delaware in 2017 as EagleTree-Carbide Acquisition Corp. and we changed our name to Corsair Gaming, Inc. in 2018. We completed the initial public offering, or the IPO, of our common stock in September 2020 and our common stock is listed on the Nasdaq Global Select Market under the symbol “CRSR.” Our principal executive offices are located at 47100 Bayside Pkwy, Fremont,115 N. McCarthy Boulevard, Milpitas, California, 94538,95035, and our telephone number is (510) 657-8747.

Available Information

We file annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and amendments to reports filed or furnished pursuant to Sections 13(a) and 15(d) of the Exchange Act. The SEC maintains a website at www.sec.gov that contains reports, proxy and information statements, and other information that we file with the SEC electronically. Copies of our reports on Form 10-K, Forms 10-Q, Forms 8-K, and amendments to those reports may also be obtained, free of charge, electronically through our investor relations website located at www.corsair.com as soon as reasonably practical after we file such material with, or furnish it to, the SEC.

Information about Our Executive Officers

Corsair’s executive officers as The contents of March 1, 2022these websites are as follows:

Name

Age

Position(s)

Andrew J. Paul

64

Chief Executive Officer and Director

Thi L. La

56

President and Chief Operating Officer

Michael G. Potter

55

Chief Financial Officer

Gregg A. Lakritz

60

Vice President, Corporate Controller

Andrew J. Paul co-founded Corsair in 1994. He has served as our Chief Executive Officer and President since 1994 and we appointed Mr. Paul to our board of directors in September 2018. Previously, Mr. Paul served as President of the Multichip Division at Cypress Semiconductor Corporation, a provider of semiconductor devices. Mr. Paul also founded Multichip Technology, Inc., a provider of high-performance memory modules and electronics in 1987, and the business was sold to Cypress Semiconductor Corporation in 1993. Prior to that, he worked as a marketing manager at Integrated Device Technology, Inc. and in several sales and marketing positions at Fairchild Semiconductor Incorporated. Mr. Paul holds a B.Sc. (Hons) in Physics from The City University, London, England.not incorporated into this filing.

Thi L. La has served as our President since January 2021 and as our Chief Operating Officer since August 2013. Ms. La was appointed to our board of directors in December 2021. From May 2010 to August 2013, Ms. La served as our Senior Vice President and General Manager of our gaming PC component unit. Previously, from April 2008 to July 2010, she served as the Vice President of Global Operations and Information Technology at Opnext, Inc., a designer and manufacturer of optical transponders for communications uses. From 1997 to 2008, she held various positions at HP, including Director of Consumer Desktop PC, Display and Accessories for North America. Ms. La holds a B.S. in Electrical Engineering from San Jose State University.

Michael G. Potter has served as our Chief Financial Officer since November 2019. Previously, Mr. Potter worked as a business consultant, including interim Chief Financial Officer work and advising a large pension fund. Prior to that, from July 2011 to May 2016, Mr. Potter was Chief Financial Officer and Chief Legal Officer at Canadian Solar, a company listed on the Nasdaq Exchange. Prior to that, Mr. Potter spent 10 years in the semiconductor industry holding multiple Chief Financial Officer roles at public companies including Lattice Semiconductor Corporation, Neophotonics and STATS ChipPac. Prior to that, Mr. Potter worked for six years at Honeywell in various financing and accounting positions, and at KPMG in Montreal as an auditor. Mr. Potter is a member of the board of Cordelio Power, Inc. and serves as the chair of its audit committee. Mr. Potter is a Chartered Professional Accountant (CPA). He received a Graduate Diploma of Public Accountancy from McGill University, and a BComm in Accounting from Concordia University.Item 1A.

Gregg A. Lakritz has served as our Vice President, Corporate Controller since November 2017. From July 2017 to October 2017, Mr. Lakritz served as a Senior Strategic Consultant at Trimble Inc., or Trimble. From September 2011 to June 2017 he worked at Harmonic Inc., a publicly traded company which sells high-performance video software and cable access solutions, where he served initially as the Vice President and Corporate Controller from September 2011 to December 2014, and then as Chief Accounting Officer, Vice President and Corporate Controller. Previously, Mr. Lakritz also served as a Corporate Controller at Trimble, from

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October 2005 to September 2011. Mr. Lakritz is a Certified Public Accountant and he earned a B.A. in Accounting from the University of Wisconsin-Milwaukee and an M.B.A. from the University of Wisconsin-Madison.

Item 1A.

Risk Factor Summary

Below is a summary of the principal factors that make an investment in our common stock speculative or risky. This summary does not address all of the risks that we face. Additional discussion of the risks summarized in this risk factor summary, and other risks that we face, can be found below under the heading “Risk Factors” and should be carefully considered, together with other information in this Annual Report on Form 10-K and our other filings with the Securities and Exchange Commission (SEC) before making investment decisions regarding our common stock.

Our competitive position and success in the market depend to a significant degree upon our ability to build and maintain the strength of our brands among gaming enthusiasts, and any failure to build and maintain our brands may seriously harm our business.
Our success and growth depend on our ability to continuously develop and successfully market new products and improvements. If we are unable to do so, demand for our current products may decline and new products we introduce may not be successful.
We depend upon the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units, or GPUs, and central processing units, or CPUs, and sophisticated new video games to drive sales of our products. If newly introduced GPUs, CPUs and sophisticated video games are not successful, if the rate at which those products are introduced declines or if such products are not readily available, it may seriously harm our business.
We face intense competition, and if we do not compete effectively, we could lose market share, demand for our products could decline and our business may be seriously harmed.
If the gaming industry, including streaming and esports, does not grow as expected or declines, our business could be seriously harmed.
Currency exchange rate fluctuations could result in our products becoming relatively more expensive to our overseas customers or increase our manufacturing costs, each of which may seriously harm our business.
Our sales are subject to seasonal fluctuations, which may seriously harm our business. Total unit shipments of our products tend to be higher during the third and fourth quarters of the year.
The ongoing war between Russia and Ukraine and the ongoing conflict in Gaza could adversely affect our business, financial condition and results of operations.
We are controlled by a single stockholder, EagleTree, whose interests in our business may be different than yours.

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We are a “controlled company” within the meaning of the Nasdaq Global Select Market, rules and, as a result, will qualify for, and intend to rely on, exemptions from certain corporate governance requirements. You will not have the same protections afforded to stockholders of companies that are subject to such requirements.

Our competitive position and success in the market depend to a significant degree upon our ability to build and maintain the strength of our brand among gaming enthusiasts and any failure to build and maintain our brand may seriously harm our business.

Our success and growth depend on our ability to continuously develop and successfully market new gear and improvements. If we are unable to do so, demand for our current gear may decline and new gear we introduce may not be successful.

We depend upon the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units, or GPUs, and central processing units, or CPUs, and sophisticated new video games to drive sales of our gear. If newly introduced GPUs, CPUs and sophisticated video games are not successful, if the rate at which those products are introduced declines or if such products are not readily available, it may seriously harm our business.

We face intense competition, and if we do not compete effectively, we could lose market share, demand for our gear could decline and our business may be seriously harmed.

If the gaming industry, including streaming and esports, does not grow as expected or declines, our business could be seriously harmed.

If we lose or are unable to attract and retain key management, our ability to compete could be seriously harmed and our financial performance could suffer.

Currency exchange rate fluctuations could result in our gear becoming relatively more expensive to our overseas customers or increase our manufacturing costs, each of which may seriously harm our business.

Total unit shipments of our gear tend to be higher during the third and fourth quarters of the year. As a result, our sales are subject to seasonal fluctuations, which may seriously harm our business.

The coronavirus outbreak has had, and could continue to have, a materially disruptive effect on our business.

We are controlled by a single stockholder, whose interest in our business may be different than yours.

We are a “controlled company” within the meaning of the Nasdaq Global Select Market, rules and, as a result, will qualify for, and intend to rely on, exemptions from certain corporate governance requirements. You will not have the same protections afforded to stockholders of companies that are subject to such requirements.

Risk Factors

Our business involves significant risks, some of which are described below. You should consider carefully the risks and uncertainties described below, together with all of the other information contained in this Annual Report on Form 10-K such as “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and our consolidated financial statements and related notes. If any of the following risks actually occurs, our business, reputation, financial condition, results of operations, revenue and future prospects could be seriously harmed. In such event, the market price of our common stock could decline and you could lose all or part of your investment. The risks and uncertainties described below are not the only ones we face. Additional risks and uncertainties that we are unaware of, or that we currently believe are not material, may also become important factors that adversely affect our business. This Annual Report on Form 10-K also contains forward-looking statements that involve risks and uncertainties. Our actual results could differ materially from those anticipated in the forward-looking statements as a result of factors that are described below and elsewhere in this Annual Report. Unless otherwise indicated, references to our business being

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seriously harmed in these risk factors and elsewhere will include harm to our business, reputation, financial condition, results of operations, revenue and future prospects.

Risks Related to Our Business

Our competitive position and success in the market depend to a significant degree upon our ability to build and maintain the strength of our brands among gaming enthusiasts and streamers,creators, and any failure to build and maintain our brands may seriously harm our business.

We regard our brands as a valuable asset, and we consider it essential to both maintaining and strengtheningreinforcing our brands that we be perceived by current and prospective customersposition as a leading supplier of cutting-edge, high-performance gearproducts for gaming and streaming.streaming is essential to maintaining and strengthening our brands. This requires that we constantly innovate by introducing new and enhanced gearproducts that achievesachieve significant levels of acceptance among gamers. We also need to continue to invest in, and devote substantial resources to, advertising, marketing, customer support and other efforts to create and maintain brand recognition and loyalty among our retailer customers, distributors and gamers. However, product development, marketing and other brand promotion activities may not yield increased net revenue and, even if they do, any increased net revenue may not offset the expenses incurred in building our brands. Further, certain marketing efforts such as sponsorship of esports athletes, content creators or events could become prohibitively expensive, and as a result these marketing initiatives may no longer be feasible.

Additionally, the quality of our customer support is important to our customers, and if we fail to provide adequate levels of customer support or devote substantial resources to customer support, we could lose customers. Our consumers depend on our customer support organization to resolve any issues relating to our products. A high level of support is critical for the successful marketing of our brands and marketing and sales of our products.

If we fail to build and maintain our brands, or if we incur substantial expenses in an unsuccessful attempt to build and maintain our brands, our business may be harmed. Our brands may also be damaged by events such as product recalls, perceived declines in quality or reliability, product shortages, damaging action or conduct of our sponsored esports athletes or content creators and other events, some of which are beyond our control.

Our success and growth depend on our ability to continuously develop and successfully market new gearproducts and improvements. If we are unable to do so, demand for our current gearproducts may decline and new gearproducts we introduce may not be successful.

The gearproducts we sell, which includesinclude gamer and creator peripherals and gaming components and systems, isare characterized by short product life cycles, frequent new product introductions, rapidly changing technology and evolving industry standards. In addition, average selling prices of some of our gearproducts tend to decline as the gear matures,products mature, and we expect this trend to continue. As a result, we must continually anticipate and respond to changing gamer requirements, innovate in our current and emerging categories of gear,products, introduce new gearproducts and enhance existing gearproducts in a timely and efficient manner in order to remain competitive and execute our growth strategy.

We believe that the success of our gearproducts depends to a significant degree on our ability to identify new features or category opportunities, anticipate technological developments and market trends and distinguish our gearproducts from those of our competitors. In order to further grow our business, we also will need to quickly develop, manufacture and ship innovative and reliable new gearproducts and enhancements to our existing gearproducts in a cost-effective and timely manner to take advantage of developments in enabling technologies and the introduction of new computer hardware, such as new generations of GPUs and CPUs, and computer games, all of which drive demand for our gear. Further, our growth depends in part on our ability to introduce and successfully market new gear and categories of gear. For example, in the last 18 months,products. In recent years, we have entered into three largeseveral new markets, namelyfor example the microphones and cameras market for

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content creators and the gaming monitors market for both gamers and content creators, and in the future, we intend to introduce other gearproducts designed to appeal to these markets. To the extent we do so, we will likely encounter competition from large, well-known consumer electronics and peripherals companies. Some of these companies have significantly greater financial, manufacturing, marketing and other resources than we do and may be able to devote greater resources to the design, development, manufacturing,manufacture, distribution, promotion, sale and support of their products. We cannot predict whether we will be successful in developing or marketing new gearproducts and categories of gearproducts and, if we fail to do so, our business may be seriously harmed.

In addition, we implemented a work from home policy for many of our employees as a result of the COVID-19 coronavirus outbreak, which may have a substantial impact on attendance, morale and productivity, disrupt access to facilities, equipment, networks, corporate systems, books and records and may add additional expenses and strain on our business. The duration and extent of the impact from the coronavirus outbreak on our business depends on future developments that cannot be accurately predicted at this time, such as the severity and transmission rate of the virus, the extent and effectiveness of containment actions and the impact of these and other factors on our employees. If a substantial number of our employees continue to work from home, it could negatively impact new gear and improvements and potentially result in delays or releasing significant updates.

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If we do not execute on these factors successfully, demand for our current gear may decline and any new gear that we may introduce may not gain widespread acceptance. If this were to occur, our business may be seriously harmed. In addition, if we do not continue to distinguish our gearproducts through distinctive, technologically advanced features and designs, as well as continue to build and strengthen our brand recognition and our access to distribution channels, our business may be seriously harmedharmed.

We depend upon the introduction and success of new third-party high-performance computer hardware, particularly GPUs and CPUs, and sophisticated new video games to drive sales of our gear.products. If newly introduced GPUs, CPUs and sophisticated new video games are not successful, if the rate at which those products are introduced declines, or if theysuch products are not readily available, it may seriously harm our business.

We believe that the introduction of more powerful GPUs, CPUs and similar computer hardware that place increased demands on other system components, such as memory, power supply units or PSUs or cooling solutions, has a significant effect on the demand for our gear.products. The manufacturers of those products are large, public, independent companies that we do not influence or control. As a result, our business results can be materially affected by the frequency with which new high-performance hardware products are introduced by these independent third parties, whether these products achieve widespread acceptance among gamers, whether such products are readily available at affordable prices and whether additional memory, enhanced PSUs or cooling solutions, new computer cases or other peripheral devices are necessary to support those products. Although we believe that, historically, new generations of high-performance GPUs and CPUs have positively affected the demand for our gear,products, there can be no assurance that this will be the case in the future. For example, the introduction of a new generation of highly efficient GPUs and CPUs that require less power or that generate less heat than prior generations may reduce the demand for both our power supply unitsPSUs and cooling solutions. In the past, semiconductor and computer hardware companies have typically introduced new products annually, generally in the second calendar quarter, which has tended to drive our sales in the following two quarters. If computer hardware companies do not continue to regularly introduce new and enhanced GPUs, CPUs and other products that place increasing demands on system memory and processing speed, require larger power supply unitsPSUs or cooling solutions or that otherwise drive demand for computer cases and other peripherals, or if gamers do not accept those products, our business may be seriously harmed.

We also believe that sales of our gearproducts are driven by conditions in the computer gaming industry. In particular, we believe that our business depends on the introduction and success of computer games with sophisticated graphics that place greater demands on system processing speed and capacity and therefore require more powerful GPUs or CPUs, which in turn drives demand for our DRAM modules, PSUs, cooling systemssolutions and other components and peripherals. Likewise, we believe that the continued introduction and market acceptance of new or enhanced versions of computer games helps sustain consumer interest in computer gaming generally. The demand for our gearproducts would likely decline, perhaps substantially, if computer game companies and developers do not introduce and successfully market sophisticated new and improved games that require increasingly high levels of system and graphics processing power on an ongoing basis or if demand for computer games among computer gaming enthusiasts or conditions in the computer gaming industry deteriorate for any reason. As a result, our sales and other operating results fluctuate due to conditions in the market for computer games, and downturns in this market may seriously harm our business.

We face intense competition, and if we do not compete effectively, we could lose market share, demand for our gearproducts could decline and our business may be seriously harmed.

We face intense competition in the markets for all of our gear.products. We operate in markets that are characterized by rapid technological change, constant price pressure, rapid product obsolescence, evolving industry standards and new demands for features and performance. We experience aggressive price competition and other promotional activities by competitors, including in response to declines in consumer demand and excess product supply or as competitors seek to gain market share. We provide a variety of financial incentive programs to our customers, including special pricing arrangements, promotions, rebates and volume-based incentives, among others. The reserves for such incentive programs are based on our judgment and estimates, using actual sales data, historical experience, forecasted incentives, anticipated volume of future purchases, and inventory levels in the channel. There could be significant differences between the actual costs of such programs and our estimates.

In addition, becauseBecause of the continuing convergence of the markets for computing devices and consumer electronics, we expect greater competition in the future from well-established consumer electronics companies. Many of our current and potential competitors, some of which are large, multi-national businesses, have substantially greater financial, technical, sales, marketing, personnel and other resources and greater brand recognition than we have. Our competitors may be in a stronger position to respond quickly to new technologies and may be able to design, develop, market and sell their products more effectively than we can. In addition, some of our competitors are small or mid-sized specialty companies that can react to changes in industry trends or consumer preferences or to

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introduce new or innovative products more quickly than we can. As a result, our product development efforts may not be successful or result in market acceptance of our gear.products. Our primary competitors include:

Competitors in the gamer and creator peripherals market. Our primary competitors in the market for gaming keyboards and mice include Logitech and Razer. Our primary competitors in the market for headset and related audio products include Logitech, Razer, Steel Series and HP through its HyperX brand. Our primary competitors in the gamer and creator streaming gearproducts market include Logitech,

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following its acquisition of Blue Microphones, and AVerMedia. Our primary competitors in the performance controller market include Microsoft and Logitech.

Competitors in the gaming components and systems market. Our primary competitors in the market for PSUs, cooling solutions and computer cases include Cooler Master, NZXT, EVGA, Seasonic and Thermaltake.Our primary competitors in the market for DRAM modules include G.Skill Kingston and Micron through its Crucial division.Kingston. Our primary competitors in the market for prebuilt gaming PCs and laptops include Dell through its Alienware brand, HP through its Omen brand, Asus, MSI and Razer. Our primary competitors in the market for custom-built gaming PCs and laptops include iBuypower and Cyberpower.

Competitors in new markets. We are considering introducing new gearproducts for gamers or streamers and content creators and, to the extent we introduce gearproducts in new categories, we will likely experience substantial competition from additional companies, including large computer gaming and streaming peripherals and consumer electronics companies with global brand recognition and significantly greater resources than ours.

Our ability to compete successfully is fundamental to our success in existing and new markets. We believe that the principal competitive factors in our markets include performance, reliability, brand and associated style and image, time to market with new emerging technologies, early identification of emerging opportunities, interoperability of products and responsive customer support on a worldwide basis. If we do not compete effectively, demand for our gearproducts could decline, our net revenue and gross margin could decrease and we could lose market share, which may seriously harm our business.

Further, our ability to successfully compete depends in large part on our ability to compete on price for our high-performance gear.products. Much of the gearproducts we sell is priced higher than products offered by our competitors. If gamers or streamerscreators are not willing to pay the higher price point for our gear,products, we will either need to discount our gearproducts or our sales volume could decrease. In either event, our business could be seriously harmed.

If the gaming industry, including streaming and esports, does not grow as expected or declines our business could be seriously harmed.

Over the past twothree decades, gaming has grown from a relatively niche industry to a significant segment of the global entertainment industry with a wide following across various demographic groups globally. This growth includes, and has been driven by, the rapid expansion of live game streaming by content creators and the growing popularity of professional competitive gaming, also referred to as esports. However, the continued growth of the video gaming industry will depend on numerous factors, many of which are beyond our control, including but not limited to:

the rate of growth of PCs and gaming consoles or the migration of gamers to mobile devices and tablets away from PCs, which historically have been the core focus of our business;
the continued growth of streaming, including its popularity among fans and aspiring content creators and how it impacts their desire to purchase high-performance gaming and streaming products;
the continued growth of esports, including its increasing popularity among fans and amateur esports athletes and how it impacts their desire to purchase high-performance gaming products;
general economic conditions, particularly economic conditions adversely affecting discretionary consumer spending;
social perceptions of gaming, especially those related to the impact of gaming on health and social development;
the introduction of legislation or other regulatory restrictions on gaming, such as restrictions addressing violence in video games and addiction to video games, also referred to as Gaming Disorder by the World Health Organization;
the relative availability and popularity of other forms of entertainment; and
changes in consumer demographics, tastes and preferences.

the rate of growth of PCs and gaming consoles or the migration of gamers to mobile devices and tablets away from PCs, which historically have been the core focus of our business;

the continued growth of streaming, including its popularity among fans and aspiring content creators and how it impacts their desire to purchase high-performance gaming and streaming gear;

the continued growth of esports, including its increasing popularity among fans and amateur esports athletes and how it impacts their desire to purchase high-performance gaming gear;

general economic conditions, particularly economic conditions adversely affecting discretionary consumer spending;

social perceptions of gaming, especially those related to the impact of gaming on health and social development;

the introduction of legislation or other regulatory restrictions on gaming, such as restrictions addressing violence in video games and addiction to video games, also referred to as Gaming Disorder by the World Health Organization;

the relative availability and popularity of other forms of entertainment; and

changes in consumer demographics, tastes and preferences.

We generate a significant portion of our net revenue from gaming-related gear.products. As a result, any decline or slowdown in the growth of the gaming industry or the declining popularity of the gaming industry could materially and adversely affect our business.

While there were 2.6 billion mobile gamers in 2020, according to Newzoo, weWe have no specific plans to attract gamers who use only mobile devices or tablets and we have no plans to develop gearproducts specifically designed for gamers who use mobile devices or tablets. As a result, if gamers migrate to mobile devices or tablets and

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away from PCs and consoles, our business may be seriously harmed. In addition, there can be no assurance that the active demographics in gaming will continue to buy into and drive the growth

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in gamer culture and the games industry overall nor can there be any assurance that gaming will expand into new demographics that will drive growth. Further, if gamers’ interest in video games is diminished, this may seriously harm our business.

Our growth prospects are, to a certain extent, connected with the ongoing growth of live game streaming and esports and any reduction in the growth or popularity of live game streaming or esports may seriously harm our business.

The success of our business depends on live game streaming and esports driving significant growth in the high-performance gaming and content streaming market, which could prompt strong growth in the sales of our gear.products. However, there are a number of factors which could result in the esports or live game streaming markets having limited or negative impact on our sales and overall growth. These factors include:

our competitors marketing products that gain broader acceptance among game streamers, esports participants and content creators;
esports amateurs and/or spectators not purchasing our products that is utilized by esports athletes and teams or streamers and content creators, including the esports athletes and teams, and streamers we sponsor;
the popularity of esports games that do not utilize any of our products, for example games that run on mobile devices or tablets that replace more traditional esports; and
our research and development and the products we sell failing to satisfy the increasing high-performance requirements of competitive gamers or streamers.

our competitors marketing products that gain broader acceptance among game streamers, esports participants and content creators;

esports amateurs and/or spectators not purchasing our gear that is utilized by esports athletes and teams or streamers and content creators, including the esports athletes and teams, and streamers we sponsor;

the popularity of esports games that do not utilize any of our gear, for example games that run on mobile devices or tablets that replace more traditional esports; and

our research and development and the gear we sell failing to satisfy the increasing high-performance requirements of competitive gamers or streamers.

Further, there are a number of factors which could result in the growth in live game streaming or the esports markets stagnating, or even decreasing. These factors include:

consumer interest in watching either live or streamed broadcasts of competitors playing video games diminishing or even disappearing;
regulations limiting the broadcast of live streaming or esports;
reduced accessibility of streaming and other gaming video content, whether due to platform fragmentation, the erection of paywalls, or otherwise; and
economics or monetization of esports performing below expectations, ultimately causing a decrease in outside investments in esports.

consumer interest in watching either live or streamed broadcasts of competitors playing video games diminishing or even disappearing;

regulations limiting the broadcast of live streaming or esports;

reduced accessibility of streaming and other gaming video content, whether due to platform fragmentation, the erection of paywalls, or otherwise; and

economics or monetization of esports performing below expectations, ultimately causing a decrease in outside investments in esports.

If one or more of the above factors are realized, our business may be seriously harmed.

Currency exchange rate fluctuations could result in our products becoming relatively more expensive to our overseas customers or increase our manufacturing costs, each of which may seriously harm our business.

Our international sales and our operations in foreign countries subject us to risks associated with fluctuating currency exchange rates. Because the pricing of our products is denominated primarily in U.S. dollars, an increase in the value of the U.S. dollar relative to the currency used in the countries where our products are sold has and may continue to result in an increase in the price of our products in those countries, which has and may continue to lead to a reduction in sales in such countries. Likewise, because we pay our suppliers and third-party manufacturers, most of which are located outside of the United States, primarily in U.S. dollars, any decline in the value of the U.S. dollar relative to the applicable local currency, such as the Chinese Yuan or the New Taiwan dollar, may cause our suppliers and manufacturers to raise the prices they charge us. In addition, we generally pay our employees located outside the United States in the local currency and, as a result of our foreign sales and operations, we have other expenses, assets and liabilities that are denominated in foreign currencies and changes in the value of the U.S. dollar could result in significant increases in our expenses that may seriously harm our business.

Supply chain issues, including scarcity of raw materials or other components to produce our products and limited ability to control or influence our procurement process, could increase costs or cause a delay in our ability to produce our products, and could adversely affect our future results of operations and our overall financial performance.

We and our manufacturers rely on an extended third-party supply chain and the availability of raw materials to produce a significant amount of our products. From time to time we have experienced product shortages due to both disruptions in supply from the third parties that manufacture or supply our products and our inability or the inability of these third-party manufacturers to obtain necessary components, and we may experience similar shortages in the future. A reduction or interruption in supply, including interruptions due to the COVID-19 pandemic or geopolitical unrest beyond our control, an inability to procure quality raw materials in

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a cost-effective manner and constrain volatile materials costs, a failure to monitor contract compliance to ensure and sustain sourcing savings, a failure to procure adequate inventory or raw materials from our suppliers or regulatory changes may lead to delays in manufacturing and increases in costs. Moreover, procurement of many components used in our products is generally the responsibility of the third parties that manufacture our products, and we therefore have limited or no ability to control or influence the procurement process or to monitor the quality of components. Our manufacturers or suppliers may provide us with products or components that do not perform reliably or do not meet our quality standards or performance specifications, are susceptible to early failure or contain other defects. This may seriously harm our reputation, increase our warranty and other costs or lead to product returns or recalls, any of which may seriously harm our business.

Many components, including those that are available from multiple sources, are at times subject to industry-wide shortages that could materially adversely affect our financial condition and operating results. While we have entered into agreements for the supply of many components, there can be no assurance that we will be able to extend or renew these agreements on similar terms, or at all. Component suppliers may suffer from poor financial conditions, which can lead to business failure for the supplier or consolidation within a particular industry, further limiting our ability to obtain sufficient quantities of components on commercially reasonable terms. Health crises, like the COVID-19 pandemic, have led, and could lead, to quarantines or labor shortages, which may impact the output of key suppliers because of longer production and shipping times, and increased supply, shipping and logistics costs, each of which have historically negatively impacted our gross margins, as well as the need to purchase long-lead time items ahead of demand due to supply constraints.

Any disruption in or termination of our relationships with any of our manufacturers or suppliers or our inability to develop relationships with new manufacturers or suppliers as and when required would cause delays, disruptions or reductions in product shipment and may require product redesigns, all of which could damage relationships with our customers, seriously harm our brand, increase our costs and otherwise seriously harm our business. Likewise, shortages or interruptions in the supply of products or components, including disruptions of shipping lanes or divergence from shipping lanes due to geopolitical events, including recent attacks in the Red Sea, or any inability to procure these products or components from alternate sources at acceptable prices in a timely manner, could delay shipments to our customers and increase our costs, any of which may seriously harm our business. If our customers experience delays or unavailability of our products due to our inability to obtain certain components, this may negatively impact our customers’ ordering patterns. Accordingly, if our supply of components for a new or existing product were delayed or constrained, or if an outsourcing partner delayed shipments of completed products to us, our financial condition and operating results could be materially adversely affected.

Our sales are subject to seasonal fluctuations, which may seriously harm our business. Total unit shipments of our products tend to be higher during the third and fourth quarters of the year.

We have experienced and expect to continue to experience seasonal fluctuations in sales due to the spending patterns of gamers who purchase our products. Our total unit shipments have generally been lowest in the first and second calendar quarters due to lower sales following the fourth quarter holiday season and because of the decline in sales that typically occurs in anticipation of the introduction of new or enhanced GPUs, CPUs and other computer hardware products, which usually takes place in the second calendar quarter, and which tends to drive sales in the following two quarters. As a consequence of seasonality, our total unit shipments for the second calendar quarter are generally the lowest of the year, followed by total unit shipments for the first calendar quarter. Our total unit shipments are thus subject to seasonal fluctuations, which may seriously harm our business. Historical seasonal patterns have been impacted in the past, and may be further impacted in the future, by macroeconomic factors, increasing supply constraints, GPU shortages, and shifts in customer behavior and the impacts of the COVID-19 pandemic.

Our results of operations are subject to substantial quarterly and annual fluctuations, which may adversely affect the market price of our common stock.

Our results of operations have in the past fluctuated, sometimes substantially, from period to period, and we expect that these fluctuations will continue. A number of factors, many of which are outside our control, may cause or contribute to significant fluctuations in our quarterly and annual net revenue and other operating results. These fluctuations may make financial planning and forecasting more difficult. In addition, these fluctuations may result in unanticipated decreases in our available cash, which could negatively impact our business. These fluctuations also could both increase the volatility and adversely affect the market price of our common stock. There are numerous factors that may cause or contribute to fluctuations in our operating results. As discussed below, these factors may relate directly to our business or may relate to technological developments and economic conditions generally.

Factors affecting our business and markets. Our result of operations may be materially adversely affected by factors that directly affect our business and the competitive conditions in our markets, including the following:

changes in demand for our lower margin products relative to demand for our higher margin products;

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introduction or enhancement of products by us and our competitors, and market acceptance of these new or enhanced products;
loss of significant retail customers, cancellations or reductions of orders and product returns;
fluctuations in average selling prices of and demand for our products;
change in demand for our products due to our products having higher price-points than products supplied by our competitors;
discounts and price reductions offered by our competitors;
a delay, reduction or cessation of deliveries from one or more of the third parties that manufacture our products;
increased costs or shortages of our products or components used in our products;
changes in the frequency with which new high-performance computer hardware, particularly GPUs and CPUs, and sophisticated new computer games that drive demand for additional DRAM modules, higher wattage PSUs, enhanced cooling solutions and peripherals are introduced;
fluctuations in the available supply of high-performance computer hardware resulting in the increased costs to gamers, which could ultimately lead to decreased demand for our gaming products, due to factors such as component supply shortages or gamers purchasing GPUs for non-gaming purposes such as cryptocurrency mining;
the war between Russia and Ukraine resulting in shipments of resources from these countries being delayed, or even ceasing, which could cause the GPU shortage to last longer as the production of GPUs requires resources that come from these countries such as highly purified neon gas and palladium, of which Ukraine and Russia, respectively, are the world’s leading exporters;
potential changes in trade relations or the implementation of export sanctions, in particular any sanctions between the United States and China;
unexpected changes in laws, including tax and trade laws, and regulatory requirements;
delays or problems in our introduction of new products;
delays or problems in the shipment or delivery of products to customers;
changes in freight costs;
changes in purchasing patterns by the distributors and retailers to which we sell our products;
seasonal electronics product purchasing patterns by our retail and distributor customers, as well as the gamers and creators that purchase their products directly from us;
competitive pressures resulting in, among other things, lower selling prices or loss of market share; and
cost and adverse outcomes of litigation, governmental proceedings or any proceedings to protect our brand or other intellectual property.

General economic conditions. Our business may be materially adversely affected by factors relating to global, national and regional economies, including:

uncertainty in economic conditions, either globally or in specific countries or regions;
fluctuations in currency exchange rates;
global pandemics, such as the COVID-19, or other public health crises;
the impact of political instability, natural disasters, war and/or events of terrorism, such as the war between Russia and Ukraine, and the corresponding tensions created from such conflict between Russia, the United States and countries in Europe as well as other countries such as China;
macro-economic fluctuations in the United States and global economies, including those that impact discretionary consumer spending such as fluctuations that resulted from the COVID-19 pandemic, changes in interest rates or inflation;
changes in business cycles that affect the markets in which we sell our products; and

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Technological factors. In addition to technological developments directly relating to our products, more generalized changes in technology may have a significant effect on our operating results. For example, our business could be seriously harmed by rapid, wholesale changes in technology in or affecting the markets in which we compete or widespread adoption of cloud computing.

One or more of the foregoing or other factors may cause our expenses to be disproportionately higher or lower or may cause our net revenue and other operating results to fluctuate significantly in any particular quarterly or annual period. Our results of operations in one or more future quarters or years may fail to meet the expectations of investment research analysts or investors, which could cause an immediate and significant decline in the market price of our common stock.

Cloud computing may seriously harm our business.

Cloud computing refers to a computing environment in which software is run on third-party servers and accessed by end-users over the internet. In a cloud computing environment, a user’s computer may be a so-called “dumb terminal” with minimal processing power and limited need for high-performance components. Through cloud computing, gamers will be able to access and play graphically sophisticated games that they may not be able to otherwise play on a PC that is not fully equipped with the necessary, and often expensive, hardware. If cloud computing is widely accepted, the demand for high-performance computer gaming hardware products such as the PC high-performance memory, prebuilt and custom gaming PCs and laptops, and other PC gaming components we sell, could diminish significantly. As a result, if cloud computing gaming were to become widely adopted, such adoption could seriously harm our business.

Conditions in the retail and consumer electronics markets may significantly affect our business and could have an adverse effect on our net revenue.

We derive most of our revenue from higher priced products sold through online and brick-and-mortar retailers to gamers, and we are vulnerable to declines in consumer spending due to, among other things, depressed economic conditions, high inflation, weak consumer confidence, reductions in disposable income (as a result of high inflation or otherwise) and other factors that affect the retail and consumer electronics markets generally. In addition, our revenues are attributable to sales of high-performance gamer and creator peripherals and gaming components and systems, all of which are products that are geared to the computer gaming market which, like other consumer electronic markets, is susceptible to the adverse effects of poor economic conditions.

Other significant negative effects could include limited growth or reductions in worldwide sales of products that incorporate DRAM modules, such as PCs, smartphones and servers, resulting in excess supply in the worldwide DRAM market and reduced demand for our products from our customers as they limit or lower their spending and inventory levels. Adverse economic conditions may also reduce our cash flow due to delays in customer payments, increase the risk of customer bankruptcy or business failures and result in increases in bad debt write-offs and receivables reserves.

Other negative effects on our business resulting from adverse economic conditions worldwide may include:

higher costs for promotions, customer incentive programs and other initiatives used to stimulate demand;
constraints on consumer spending caused by higher inflation, increased interest rates and exchange rate fluctuations, leading to weaker consumer demand for our products;
increased risk of excess and obsolete inventories, which may require write-downs or impairment charges, such as the $22.5 million inventory impairment and related charges recognized during the second quarter of 2022;
financial distress or bankruptcy of key suppliers or third-party manufacturers, resulting in insufficient product quantities to meet demand or increases in the cost of producing our products; and
financial distress or bankruptcy of key distributors, resellers or retailers.

Depressed economic conditions, whether in our key regional markets or globally, could result in a decline in both product prices and the demand for our products, which may seriously harm our business.

DRAM integrated circuits account for most of the cost of producing our DRAM modules and fluctuations in the market price of DRAM integrated circuits may have a material impact on our net revenue and gross profit.

DRAM integrated circuits, or ICs, account for most of the cost of producing our DRAM modules. The market for these ICs is highly competitive and cyclical. Prices of DRAM ICs have historically been subject to volatility over relatively short periods of time due to a number of factors, including imbalances in supply and demand. We expect these fluctuations will recur in the future, which could seriously harm our business. For example, changes in the selling prices of our DRAM modules can have a substantial impact on our net revenue as our performance memory products represents a significant portion of our overall net revenue. In addition, declines in the market price of ICs enable our competitors to lower prices and we will likely be forced to lower our product prices in order to

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compete effectively which could have an adverse effect on our net revenue. Further, because we carry inventory of DRAM ICs and DRAM modules at our facility in Taiwan, fluctuations in the market price of these ICs can have an effect on our gross margin. For example, declines in the prices of these ICs and their related products have tended to have a negative short-term impact on gross margin of our DRAM modules. In addition, selling prices of our DRAM modules, on the one hand, and market prices of DRAM ICs, on the other hand, may rise or fall at different rates, which may also affect our gross margin. Any of these circumstances could materially adversely affect our net revenue and gross margins.

We use DRAM ICs produced by Samsung, Micron and Hynix in our DRAM modules. We purchase those DRAM ICs, pursuant to purchase orders and not long-term supply contracts, largely from third-party distributors and, to a lesser extent, directly from those manufacturers. According to the most recent external market share data for the trailing twelve months average, ended September 30, 2023, Samsung, a manufacturer of DRAM ICs, had an approximately 41.6% share of the worldwide DRAM IC market, compared to approximately 29.4% for Hynix and approximately 24.7% for Micron in each case for the same period. However, should supply from any of these vendors be limited, there can be no assurance that we would be able to meet our needs by purchasing DRAM ICs produced by other manufacturers or from agents and distributors. Further, there are a limited number of companies capable of producing the high-speed DRAM ICs required for our high-performance DRAM modules, and any inability to procure the requisite quantities and quality of DRAM ICs could reduce our production of DRAM modules and could seriously harm our business.

The ongoing war between Russia and Ukraine and the ongoing conflict in Gaza could adversely affect our business, financial condition and results of operations.

In February 2022, Russian military forces invaded Ukraine. In response, Ukrainian military personnel and civilians are actively resisting the invasion. Although the length, impact and outcome of the war is highly unpredictable, this war has contributed to significant market and other disruptions, including significant volatility in commodity prices and supply of energy resources, instability in financial markets, supply chain interruptions, political and social instability, changes in consumer or purchaser preferences as well as an increase in cyberattacks and espionage.

Russia's recognition of two separatist republics in the Donetsk and Luhansk regions of Ukraine and subsequent military action against Ukraine have also led to an unprecedented expansion of sanction programs imposed by the United States, the European Union and other countries against Russia, Belarus, the Crimea Region of Ukraine, the so-called Donetsk People's Republic and the so-called Luhansk People's Republic. The situation is rapidly evolving as a result of the war in Ukraine, and the United States, the European Union and other countries may implement additional sanctions, export controls or other measures against Russia, Belarus and other countries, regions, officials, individuals or industries in the respective territories. In response to Russia’s invasion of Ukraine and the aforementioned sanctions, with effect from February 2022, we ceased the sale of all of our products in Russia. While we do not expect this decision to have a material adverse effect on our business, results of operations or financial condition, such sanctions and other measures, as well as the existing and potential further responses from Russia or other countries to such sanctions, tensions and military actions, could adversely affect the global economy and financial markets and could adversely affect our business, financial condition and results of operations.

In addition, the war, sanctions against Russia and Russia’s drastic reduction to the supply of natural gas to Europe in response to sanctions had in the past, and could in the future, negatively impact the production and sales of consumer electronics due to a variety of factors such as lower consumer confidence, disruption of supply chains, semiconductor chip shortage since Russia and Ukraine are critical suppliers of neon gas and palladium used in chip production, energy shortages and high energy prices, and cybersecurity threats. These factors have in the past adversely impacted our operations, sales and profitability, and could do so in the future.

Separately, on October 7, 2023, Hamas, a U.S.-designated terrorist organization, launched a series of coordinated attacks from the Gaza Strip onto Israel. On October 8, 2023, Israel formally declared war on Hamas, and the armed conflict is ongoing as of the date of this filing. Hostilities between Israel and Hamas could escalate and involve surrounding countries in the Middle East. Furthermore, following Hamas’ attack on Israel, the Houthi movement, which controls parts of Yemen, launched a number of attacks on marine vessels in the Red Sea. The Red Sea is an important maritime route for international trade. As a result of such disruptions, we may experience in the future extended lead times, delays in supplier deliveries, and increased freight costs. The risk of ongoing supply disruptions may further result in delayed deliveries of our products.

We are actively monitoring the situation in Ukraine and the ongoing conflict in Gaza and assessing the impacts on our business, including our suppliers and customers. We have no way to predict the progress or outcome of the war in Ukraine or its impacts in Ukraine, Russia or Belarus, or of the conflict in the Israel-Gaza regions and any potential increases in hostilities in the Middle East, as these situations, and any resulting government reactions, are constantly evolving and are beyond our control. The extent and duration of the military action, sanctions and any resulting market disruptions could be significant and could potentially have substantial impact on the global economy and our business for an unknown period of time. Any of the abovementioned factors could affect our business, financial condition and results of operations. Any such disruptions may also magnify the impact of other risks described in this Annual Report on Form 10-K.

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If we lose or are unable to attract and retain key management, our ability to compete could be seriously harmed and our financial performance could suffer.

Our performance depends to a significant degree upon the contributions of our management team, particularly Andrew J. Paul, our co-founder, Chief Executive Officer and Director. If we lose the services of one or more of our key executives, we may not be able to successfully manage our business, meet competitive challenges or achieve our growth objectives. To the extent that our business grows, we will need to attract and retain additional qualified management personnel in a timely manner, and we may not be able to do so.

We rely on highly skilled personnel and if we are unable to attract, retain or motivate key personnel or hire qualified personnel our business may be seriously harmed.

Our performance is largely dependent on the talents and efforts of highly skilled individuals, particularly our marketing personnel, sales force, electrical engineers, mechanical engineers and computer professionals. Our future success depends on our continuing ability to identify, hire, develop, motivate and retain highly skilled personnel and, if we are unable to hire and train a sufficient number of qualified employees for any reason, we may not be able to implement our current initiatives or grow, or our business may contract and we may lose market share. Moreover, certain of our competitors or other technology businesses may seek to hire our employees. There can be no assurance that our stock-based and other compensation will provide adequate incentives to attract, retain and motivate employees in the future, particularly if the market price of our common stock does not increase or declines. If we do not succeed in attracting, retaining and motivating highly qualified personnel, our business may be seriously harmed. Further, we also face significant competition for employees, particularly in the San Francisco Bay Area where our headquarters are located, and as a result, skilled employees in this competitive geographic location can often command higher compensation and may be

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difficult to hire. In addition, recent political and military events inRussia’s invasion of Ukraine, poor relations between the United States and Russia, and sanctions by the United States and the European Union against Russia could have an adverse impact on our research and development efforts as we maintainoutsource significant research and development operationsactivities to companies in Ukraine.

Currency exchange rate fluctuations could result in our gear becoming relatively more expensive to our overseas customers or increase our manufacturing costs, each of which may seriously harm our business.

Our international sales and our operations in foreign countries subject us to risks associated with fluctuating currency exchange rates. Because sales of our gear is denominated primarily in U.S. dollars, an increase in the value of the U.S. dollar relative to the currency used in the countries where our gear is sold may result in an increase in the price of our gear in those countries, which may lead to a reduction in sales. Likewise, because we pay our suppliers and third-party manufacturers, most of which are located outside of the United States, primarily in U.S. dollars, any decline in the value of the U.S. dollar relative to the applicable local currency, such as the Chinese Renminbi or the New Taiwan dollar, may cause our suppliers and manufacturers to raise the prices they charge us. In addition, we generally pay our employees located outside the United States in the local currency and, as a result of our foreign sales and operations, we have other expenses, assets and liabilities that are denominated in foreign currencies and changes in the value of the U.S. dollar could result in significant increases in our expenses that may seriously harm our business.

Total unit shipments of our gear have historically been higher during the third and fourth quarters of the year. As a result, our sales may be subject to seasonal fluctuations, which may seriously harm our business.

Since 2020, our revenue seasonality has been impacted positively and negatively, and thus has not followed historic patterns, by external events, such as shelter-in-place restrictions, global supply chain and logistics issues and availability of affordable GPUs, primarily caused by the COVID-19 pandemic. Historically, prior to 2020, we have experienced and expect to continue to experience seasonal fluctuations in sales due to the spending patterns of gamers who purchase our gear. Our total unit shipments have generally been lowest in the first and second calendar quarters due to lower sales following the fourth quarter holiday season and because of the decline in sales that typically occurs in anticipation of the introduction of new or enhanced GPUs, CPUs and other computer hardware products, which usually takes place in the second calendar quarter, and which tends to drive sales in the following two quarters. As a consequence of seasonality, our total unit shipments for the second calendar quarter are generally the lowest of the year, followed by total unit shipments for the first calendar quarter. As a result, our total unit shipments are subject to seasonal fluctuations, which may seriously harm our business. Historical seasonal patterns may not continue in the future and have been impacted, and may be further impacted in the future, by increasing supply constraints, GPU shortages, shifts in customer behavior and the evolving impacts of the COVID-19 pandemic.

Our results of operations are subject to substantial quarterly and annual fluctuations, which may adversely affect the market price of our common stock.

Our results of operations have in the past fluctuated, sometimes substantially, from period to period, and we expect that these fluctuations will continue. A number of factors, many of which are outside our control, may cause or contribute to significant fluctuations in our quarterly and annual net revenue and other operating results. These fluctuations may make financial planning and forecasting more difficult. In addition, these fluctuations may result in unanticipated decreases in our available cash, which could negatively impact our business. These fluctuations also could both increase the volatility and adversely affect the market price of our common stock. There are numerous factors that may cause or contribute to fluctuations in our operating results. As discussed below, these factors may relate directly to our business or may relate to technological developments and economic conditions generally.

Factors affecting our business and markets. Our result of operations may be materially adversely affected by factors that directly affect our business and the competitive conditions in our markets, including the following:

changes in demand for our lower margin products relative to demand for our higher margin gear;

introduction or enhancement of products by us and our competitors, and market acceptance of these new or enhanced products;

loss of significant retail customers, cancellations or reductions of orders and product returns;

fluctuations in average selling prices of and demand for our gear;

change in demand for our gear due to our gear having higher price-points than products supplied by our competitors;

discounts and price reductions offered by our competitors;

a delay, reduction or cessation of deliveries from one or more of the third parties that manufacture our gear;

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increased costs or shortages of our gear or components used in our gear;

changes in the frequency with which new high-performance computer hardware, particularly GPUs and CPUs, and sophisticated new computer games that drive demand for additional DRAM modules, higher wattage PSUs, enhanced cooling solutions and peripherals are introduced;

fluctuations in the available supply of high-performance computer hardware resulting in the increased costs to gamers, which could ultimately lead to decreased demand for our gaming gear, due to factors such as component supply shortages or gamers purchasing GPUs for non-gaming purposes such as cryptocurrency mining;

tensions between Russia and the Ukraine resulting in shipments of resources from these countries being delayed, or even ceasing, which could cause the GPU shortage to last longer as the production of GPUs require resources that come from these countries such as highly purified neon gas and palladium, of which Ukraine and Russia, respectively, are the world’s leading exporters;

potential changes in trade relations arising from policy initiatives implemented by the current U.S. administration, which has been critical of existing and proposed trade agreements;

unexpected changes in laws, including tax and trade laws, and regulatory requirements;

delays or problems in our introduction of new gear;

delays or problems in the shipment or delivery of gear to customers;

changes in freight costs;

changes in purchasing patterns by the distributors and retailers to which we sell our gear;

seasonal electronics product purchasing patterns by our retail and distributor customers, as well as the gamers and streamers that purchase their gear directly from us;

competitive pressures resulting in, among other things, lower selling prices or loss of market share; and

cost and adverse outcomes of litigation, governmental proceedings or any proceedings to protect our brand or other intellectual property.

General economic conditions. Our business may be materially adversely affected by factors relating to global, national and regional economies, including:

uncertainty in economic conditions, either globally or in specific countries or regions;

fluctuations in currency exchange rates;

outbreaks of pandemics, such as the novel coronavirus;

the impact of political instability, natural disasters, war and/or events of terrorism, such as the tensions between Russia and Ukraine and any military conflict that may ensue, and the corresponding tensions created from such conflict between Russia, the United States and countries in Europe as well as other countries such as China;

macro-economic fluctuations in the United States and global economies, including those that impact discretionary consumer spending such as may result from the COVID-19 coronavirus outbreak;

changes in business cycles that affect the markets in which we sell our gear; and

the effect of fluctuations in interest rates on consumer disposable income.

Technological factors. In addition to technological developments directly relating to our gear, more generalized changes in technology may have a significant effect on our operating results. For example, our business could be seriously harmed by rapid, wholesale changes in technology in or affecting the markets in which we compete or widespread adoption of cloud computing.

One or more of the foregoing or other factors may cause our expenses to be disproportionately higher or lower or may cause our net revenue and other operating results to fluctuate significantly in any particular quarterly or annual period. Our results of operations in one or more future quarters or years may fail to meet the expectations of investment research analysts or investors, which could cause an immediate and significant decline in the market price of our common stock.

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Cloud computing may seriously harm our business.

Cloud computing refers to a computing environment in which software is run on third-party servers and accessed by end-users over the internet. In a cloud computing environment a user’s computer may be a so-called “dumb terminal” with minimal processing power and limited need for high-performance components. Through cloud computing, gamers will be able to access and play graphically sophisticated games that they may not be able to otherwise play on a PC that is not fully equipped with the necessary, and often expensive, hardware. If cloud computing is widely accepted, the demand for high-performance computer gaming hardware products such as the PC high-performance memory, prebuilt and custom gaming PCs and laptops, and other PC gaming components we sell, could diminish significantly. As a result, if cloud computing gaming were to become widely adopted, such adoption could seriously harm our business.

Conditions in the retail and consumer electronics markets may significantly affect our business and could have an adverse effect on our net revenue.

We derive most of our revenue from higher priced gear sold through online and brick-and-mortar retailers to gamers, and we are vulnerable to declines in consumer spending due to, among other things, depressed economic conditions, reductions in disposable income and other factors that affect the retail and consumer electronics markets generally. In addition, our revenues are attributable to sales of high-performance gamer and creator peripherals and gaming components and systems, all of which are products that are geared to the computer gaming market which, like other consumer electronic markets, is susceptible to the adverse effects of poor economic conditions.

Other significant negative effects could include limited growth or reductions in worldwide sales of products that incorporate DRAM modules, such as PCs, smartphones and servers, resulting in excess supply in the worldwide DRAM market and reduced demand for our gear from our customers as they limit or lower their spending and inventory levels. Adverse economic conditions may also reduce our cash flow due to delays in customer payments, increase the risk of customer bankruptcy or business failures and result in increases in bad debt write-offs and receivables reserves.

Other negative effects on our business resulting from adverse economic conditions worldwide may include:

higher costs for promotions, customer incentive programs and other initiatives used to stimulate demand;

increased risk of excess and obsolete inventories, which may require write-downs or impairment charges;

financial distress or bankruptcy of key suppliers or third-party manufacturers, resulting in insufficient product quantities to meet demand or increases in the cost of producing our gear; and

financial distress or bankruptcy of key distributors, resellers or retailers.

Depressed economic conditions, whether in our key regional markets or globally, could result in a decline in both product prices and the demand for our gear, which may seriously harm our business.

Our sponsorship of individuals, teams and events within the gaming community is subject to numerous risks that may seriously harm our business.

We interact with the gaming community in numerous ways, including through the sponsorship of streamers, esports events, tournaments, esports athletes and teams. These sponsored events and individuals are associated with our brand and represent our commitment to the gaming community. There can be no assurance that we will be able to maintain our existing relationships with any of our sponsored individuals or teams in the future or that we will be able to attract new highly visible gamers to endorse our gear. Additionally, certain individuals or teams with greater access to capital may increase the cost of certain sponsorships to levels we may choose not to match. If this were to occur, our sponsored individuals, teams or events may terminate their relationships with us and endorse our competitors’ products, and we may be unable to obtain endorsements from other comparable alternatives. In addition, if any of our sponsored individuals or teams become unpopular or engage in activities perceived negatively in the gaming community or more broadly, our sponsorship expenditures could be wasted and our brand reputation could be damaged which, in turn, could seriously harm our business.

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DRAM integrated circuits account for most of the cost of producing our DRAM modules and fluctuations in the market price of DRAM integrated circuits may have a material impact on our net revenue and gross profit.

DRAM integrated circuits, or ICs, account for most of the cost of producing our DRAM modules. The market for these ICs is highly competitive and cyclical. Prices of DRAM ICs have historically been subject to volatility over relatively short periods of time due to a number of factors, including imbalances in supply and demand. We expect these fluctuations will recur in the future, which could seriously harm our business. For example, changes in the selling prices of our DRAM modules can have a substantial impact on our net revenue as our performance memory products represents a significant portion of our overall net revenue. In addition, declines in the market price of ICs enable our competitors to lower prices and we will likely be forced to lower our product prices in order to compete effectively which could have an adverse effect on our net revenue. Further, because we carry inventory of DRAM ICs and DRAM modules at our facility in Taiwan, fluctuations in the market price of these ICs can have an effect on our gross margin. For example, declines in the prices of these ICs and their related products have tended to have a negative short-term impact on gross margin of our DRAM modules. In addition, selling prices of our DRAM modules, on the one hand, and market prices of DRAM ICs, on the other hand, may rise or fall at different rates, which may also affect our gross margin. Any of these circumstances could materially adversely affect our net revenue and gross margins.

We use DRAM ICs produced by Samsung, Micron and Hynix in our DRAM modules. We purchase those DRAM ICs, pursuant to purchase orders and not long-term supply contracts, largely from third-party distributors and, to a lesser extent, directly from those manufacturers. According to the most recent external market share data for the year ended December 31, 2021, DRAM IC manufacturers, Samsung, a manufacturer of DRAM ICs, had an approximately 43% share of the worldwide DRAM IC market, compared to approximately 28% for Hynix and approximately 23% for Micron in each case for the same period. However, should supply from any of these vendors be limited, there can be no assurance that we would be able to meet our needs by purchasing DRAM ICs produced by other manufacturers or from agents and distributors. Further, there are a limited number of companies capable of producing the high-speed DRAM ICs required for our high-performance DRAM modules, and any inability to procure the requisite quantities and quality of DRAM ICs could reduce our production of DRAM modules and could seriously harm our business.

The coronavirus outbreak has had, and could continue to have, a materially disruptive effect on our business.

The COVID-19 disease has spread globally and has resulted in authorities implementing numerous measures to try to contain the virus, such as travel bans and restrictions, quarantines, shelter-in-place orders and shutdowns. For example, starting in mid-March 2020, the governor of California, where our headquarters are located, issued shelter-in-place orders restricting non-essential activities, travel and business operations for an indefinite period of time, subject to certain exceptions for necessary activities. Such orders or restrictions have resulted in our headquarters closing, work stoppages, slowdowns and delays, travel restrictions and cancellation of events, among other effects, thereby negatively impacting our operations.

The spread of COVID-19 has and could continue to seriously harm our business. Current and potential impacts include, but are not limited to, the following:

the extended closures in early February 2020 and slow ramp up of capacity of many factories in China and other countries in Asia where many of our products and the components and subcomponents used in the manufacture of our gear created, and could continue to create, supply chain disruptions for our gear;

supply and transportation costs have increased, and may continue to increase, as alternate suppliers are sought;

labor shortages within delivery and other industries due to extended worker absences could create further supply chain disruptions;

extended employee absences could negatively impact our business, including potential reductions in the availability of the sales team to complete sales and delays in deliverables and timelines within our engineering and support functions;

fluctuations in foreign exchange rates could make our products less competitive in a price-sensitive environment for our non-US customers; and

significant disruption of global financial markets, reducing our ability to access capital, which could in the future negatively affect our liquidity, including our ability to repay the indebtedness outstanding from our credit facilities.

Since early 2020, we have experienced some business disruptions due to COVID-19, including the stoppage in our factories in early 2020, disruption in our supply chain and increased distribution costs such as the elevated ocean freight costs we incurred in the second half of 2021, which led to increases in operating costs. As a result of the COVID-19 pandemic, we are continuing to experience logistics challenges globally. These negative financial impacts have been offset by strong revenue growth year-over-year

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partly due to an increase in demand for our gear as more people are under shelter-in-place restrictions, which we believe have limited people’s access to alternative forms of entertainment and social interaction, and thus have increased the demand for home entertainment and connecting with others through content creation. In contrast, as the COVID-19 pandemic subsides, it has, and could continue to, result in shelter-in-place and other similar restrictions being eased. Such easing of restrictions likely has, and will continue to, result in consumers returning to other alternative forms of entertainment and interaction. This in turn has, and could continue to, result in a decline in demand for our products.

The extent to which the COVID-19 outbreak, including the spread of more contagious and deadly variants, ultimately impacts our business, results of operations, cash flows and financial condition will depend on future developments, which are highly uncertain and cannot be predicted, including, but not limited to, the duration and spread of the outbreak, its severity, the actions to contain the virus or treat its impact, and how quickly and to what extent normal economic and operating conditions can resume. Even after the COVID-19 outbreak has subsided, we may continue to experience significant impacts to our business as a result of its global economic impact, including any economic downturn or recession that has occurred or may occur in the future.

A significant portion of our net revenue is generated by sales of DRAM modules and any significant decrease in the average selling prices of our DRAM modules would seriously harm our business.

A significant percentage of our net revenue is generated by sales of DRAM modules. In particular, net revenue generated by sales of DRAM modules accounted for a total of 28.5%31.2% and 32.9%34.3% of our net revenue in 2021for the years ended December 31, 2023 and 2020,2022, respectively. As a result, any significant decrease in average selling prices of our DRAM modules, whether as a result of declining market prices of DRAM ICs or for any other reason, would seriously harm our business. Selling prices for our DRAM modules tend to increase or decrease with increases or decreases, respectively, in market prices of DRAM ICs.

Sales to a limited number of customers represent a significant portion of our net revenue, and the loss of one or more of our key customers may seriously harm our business.

In 20212023 and 2020,2022, sales to Amazon accounted for 26.7%30.7% and 24.6%26.0% of our net revenue, respectively. Sales to our ten largest customers accounted for 51.7%55.4% and 52.7% of the same periods, respectively,52.3% of our net revenue.revenue in 2023 and 2022, respectively. Our customers, including Amazon, typically do not enter into long-term agreements to purchase our gearproducts but instead enter into purchase orders with us from time to time. These purchase orders may generally be cancelled and orders can be reduced or postponed by the customer. In addition, our customers are under no obligation to continue purchasing from us and may purchase similar products from our competitors, and some of our customer agreements contain “most favored nation” clauses. Further, while we maintain accounts receivables insurance for many of our customers, we do not maintain such coverage for Amazon and others. As a result, if either Amazon or others were to default on itstheir payment to us, and if we were to have substantial accounts receivables balances with such customers outstanding, we would not be covered by such insurance, and our business may be seriously harmed. If the financial condition of a key customer weakens, if a key customer stops purchasing our gear,products, or if uncertainty regarding demand for our gearproducts causes a key customer to reduce their orders and marketing of our gear,products, our business could be seriously harmed. A decision by one or more of our key customers to reduce, delay or cancel its orders from us, either as a result of industry conditions or specific events relating to a particular customer or failure or inability to pay amounts owed to us in a timely manner, or at all, may seriously harm our business. In addition, because of our reliance on key customers, the loss of one or more key customers as a result of bankruptcy or liquidation or otherwise, and the resulting loss of sales, may seriously harm our business. Additionally, some of our customer agreements contain “most favored nation” clauses.

We have limited manufacturing facilities that only assemble our DRAM modules, custom built PCs, custom cooling and controllers, we have no guaranteed sources of supply of products or components and we depend upon a small number of

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manufacturers, some of which are exclusive or single-source suppliers, to supply our gear,products, each of which may result in product or component shortages, delayed deliveries and quality control problems.

We maintain limited manufacturing facilities that only assemble certain products such as our DRAM modules, custom built PCs, custom cooling and performance controllers, and as a result, we depend entirely upon third parties to manufacture and supply the gearproducts we sell and the components used in our gearproducts such as gaming peripherals and gaming components. Our gearproducts that isare manufactured by outsourced parties isare generally produced by a limited number of manufacturers and in some instances is purchased on a purchase order basis. For example, each model of our gaming keyboards, gaming mice, gaming headsets, computer cases, PSUs and cooling solutions is produced by a single manufacturer. We do not have long-term supply agreements with somemost of our manufacturers and suppliers. In addition, we carry limited inventory of our gear,products, and the loss of one or more of these manufacturers or suppliers, or a significant decline in production or deliveries by any of them, could significantly limit our shipments of gearproducts or prevent us from shipping that gearthe products entirely.

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Our reliance upon a limited number of manufacturers and suppliers exposes us to numerous risks, including those described below.

Risks relating to production and manufacturing. Our business could be seriously harmed if our manufacturers or suppliers ceased or reduced production or deliveries, raised prices, lengthened production or delivery times or changed other terms of sale. In particular, price increases by our manufacturers or suppliers could seriously harm our business if we are unable to pass those price increases along to our customers. Further, the supply of products from manufacturers and suppliers to us could be interrupted or delayed, and we may be unable to obtain sufficient quantities of our products because of factors outside of our control. For example, our manufacturers and suppliers may experience financial difficulties, be affected by natural disasters or pandemics, have limited production facilities or manufacturing capacity, may experience labor shortages or may be adversely affected by regional unrest or military actions, such as the recent tensions between Russia and Ukraine. In addition, we may be slower than our competitors in introducing new products or reacting to changes in our markets due to production or delivery delays by our third-party manufacturers or suppliers. Likewise, lead times for the delivery of products being manufactured for us can vary significantly and depend on many factors outside of our control, such as demand for manufacturing capacity and availability of components. In addition, if If one of our exclusive or single-source manufacturers were to stop production, or experience product quality or shortage issues, we may be unable to locate or engage a suitable replacement on terms we consider acceptable and, in any event, there would likely be significant delays before we were able to transitionand considerable costs involved in transitioning production to a new manufacturer and potentially significant costs associated with that transition.manufacturer.

Risks relating to product quality. Our manufacturers or suppliers may provide us with products or components that do not perform reliably or do not meet our quality standards or performance specifications or are susceptible to early failure or contain other defects. This may seriously harm our reputation, increase our warranty and other costs or lead to product returns or recalls, any of which may seriously harm our business.

Risks relating to product and component shortages. From time to time we have experienced product shortages due to both disruptions in supply from the third parties that manufacture or supply our gear and our inability or the inability of these third-party manufacturers to obtain necessary components, and we may experience similar shortages in the future. Moreover, procurement of the other components used in our gear is generally the responsibility of the third parties that manufacture our gear, and we therefore have limited or no ability to control or influence the procurement process or to monitor the quality of components.

Any disruption in or termination of our relationships with any of our manufacturers or suppliers or our inability to develop relationships with new manufacturers or suppliers as and when required would cause delays, disruptions or reductions in product shipment and may require product redesigns, all of which could damage relationships with our customers, seriously harm our brand, increase our costs and otherwise seriously harm our business. Likewise, shortages or interruptions in the supply of products or components, or any inability to procure these products or components from alternate sources at acceptable prices in a timely manner, could delay shipments to our customers and increase our costs, any of which may seriously harm our business.

If our proprietary iCUE software or Elgato streaming software suite have any “bugs” or glitches, or if we are unable to update the iCUE software or Elgato streaming software suite to incorporate innovations, our business may be seriously harmed.

Because most of the gearproducts we sell isare linked through either our iCUE software or our Elgato streaming software suite, “bugs” or other glitches in the software may cause it to not perform reliably, meet our quality standards or meet performance specifications. Further, even if we detect any bugs or other glitches in the iCUE software or our Elgato streaming software suite we may be unable to update the affected software effectively to remediate these problems. In addition, in order for us to stay competitive, we need to update the iCUE software, Elgato streaming software suite and any other software utilized by our gear,products, to incorporate innovations and other changes to address gamers and content creators’ changing needs. If we are unable to update the iCUE software or our Elgato streaming software suite to include such updates or address any bugs or glitches, its use to gamers and content creators may be substantially diminished, which could seriously harm our business.

The need to continuously develop new gearproducts and product improvements increases the risk that our gearproducts will contain defects or fail to meet specifications, which may increase our warranty costs and product returns, lead to recalls of gear,products, damage our reputation and seriously harm our business.

GearProducts that doesdo not meet specifications or that contains,contain, or isare perceived by our customers or gamers to contain, defects could impose significant costs on us or seriously harm our business. Our gearproducts may suffer from design flaws, quality control problems in the manufacturing process or components that are defective or do not meet our quality standards. Moreover, the markets we serve are characterized by rapidly changing technology and intense competition and the pressure to continuously develop new gearproducts and improvements and bring that gearsuch products and improvements to market quickly heightens the risks that our gearproducts will be subject to both quality

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control and design problems. Because we largely rely on third parties to manufacture our gearproducts and the components that are used in our gear,products, our ability to control the quality of the manufacturing process and the components that are used to manufacture our gearproducts is limited. Product quality issues, whether as a result of design or manufacturing flaws or the use of components that are not of the requisite quality or do not meet our specifications, could result in product recalls, product redesign efforts, lost revenue, loss of reputation, and significant warranty and other expenses. In that regard, we have previously voluntarily recalled the SF-series PSUs. Recalls of gearproducts and warranty-related issues can be costly, cause damage to our reputation and result in increased expenses, lost revenue and production delays. We may also be required to compensate customers for costs incurred or damages caused by defective gear.products. If we incur warranty or product redesign costs, institute recalls of gearproducts or suffer damage to our reputation as a result of defective gear,products, our business could be seriously harmed.

While we operate a facility in Taiwan that assembles, tests and packages all of our DRAM modules and certain other products, we rely upon manufacturers in China and Southeast Asia to produce a significant portion of our other products, which exposes us to risks that may seriously harm our business.

We operate a facility in Taiwan that assembles, tests, packages and ultimately supplies all of our DRAM modules and a significant portion of our cooling solutions, prebuilt and custom gaming systems and custom gaming controllers. We also assemble, test, package and ultimately supply our custom-built PCs in our U.S. facility, and our customized gaming controllers in our U.S. and U.K. facilities.facility. All of the other gearproducts we sell, including the components used to assemble our DRAM modules, are produced at factories operated by third parties located in China, Taiwan and countries in Southeast Asia. Further, a majority of the world’s semiconductors, in particular the advanced ones often used in gaming PCs are manufactured in Taiwan. The fact that all of these facilities, manufacturers, suppliers and factories are concentrated in China, Taiwan and countries in Southeast Asia exposes us to numerous risks.

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We believe one of the most significant risks associated with this concentration is that production may be interrupted or limited because of labor shortages in southern China, restrictive health and safety measures in response to the COVID-19 pandemic and by strains on the local infrastructure. In addition, production at facilities located in China, Taiwan or Southeast Asia, including our own manufacturing, testing and packaging facility in Taiwan, and deliveries from those facilities, may be adversely affected by tensions, hostilities or trade disputes involving China, Taiwan, the United States or other countries. There is potential for considerable potential political instability in Taiwan related to its disputes with China.China, including China’s threats to potentially annex Taiwan. In addition, political instability in countries in Southeast Asia such as Thailand where we source certain components, such as Thailand, could result in delays in shipments or our inability to source certain critical components for our products. Although we do not do business in North Korea, any future increase in tensions between South Korea and North Korea, such as an outbreak or escalation of military hostilities, or between Taiwan and China could materially adversely affect our operations in Asia or the global economy, which in turn may seriously harm our business.

Other risks resulting from this concentration of our manufacturing facilities and our suppliers in China, Taiwan and Southeast Asia include the following:

the interpretation and enforcement of China’s laws continues to evolve, which may make it more difficult for us to obtain a reliable supply of our products at predictable costs;
these facilities are located in regions that may be affected by earthquakes, typhoons, other natural disasters, pandemic outbreaks, political instability, military actions, power outages or other conditions that may cause a disruption in supply;
our costs may be increased and deliveries of our products may be decreased or delayed by trade restrictions; and
our reliance on foreign manufacturers and suppliers exposes us to other risks of doing business internationally, some of which are described below under “We conduct our operations and sell our products internationally and the effect of business, legal and political risks associated with international operations may seriously harm our business.”

the interpretation and enforcement of China’s laws continues to evolve, which may make it more difficult for us to obtain a reliable supply of our gear at predictable costs;

these facilities are located in regions that may be affected by earthquakes, typhoons, other natural disasters, pandemic outbreaks, political instability, military actions, power outages or other conditions that may cause a disruption in supply;

our costs may be increased and deliveries of our gear may be decreased or delayed by trade restrictions; and

our reliance on foreign manufacturers and suppliers exposes us to other risks of doing business internationally, some of which are described below under “We conduct our operations and sell our gear internationally and the effect of business, legal and political risks associated with international operations may seriously harm our business.”

In addition, if significant tariffs or other restrictions are placed on Chinese imports or any related counter-measures are taken by China, our business may be seriously harmed if such tariffs or counter-measures affect the manufacturing costs of any of our gear.products. Further, such tariffs could adversely impact our gross profits if we cannot pass the increased costs incurred as a result of these tariffs through to our consumers, or if the resulting increased prices result in a decrease in consumer demand.

The occurrence of any one or more of these risks may seriously harm our business.

If we do not successfully coordinate the worldwide manufacturing and distribution of our gear,products, we could lose sales.

Our business requires that we coordinate the manufacturing and distribution of our gearproducts over a significant portion of the world. We rely upon third parties to manufacture our gearproducts and to transport and distribute our gearproducts to our customers. If we do not successfully coordinate the timely and efficient manufacturing and distribution of our gear,products, our costs may increase, we may experience a build-

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upbuild-up in inventory, we may not be able to deliver sufficient quantities to meet customer demand and we could lose sales, each of which could seriously harm our business.

Our operating results are particularly sensitive to freight costs, and our costs may increase significantly if we are unable to ship and transport finished products efficiently and economically across long distances and international borders, which may seriously harm our business.

The majority of our gear isproducts are manufactured in Asia, and we transport significant volumes of finished products across long distances and international borders. As a result, our operating results can be significantly affected by changes in transportation costs. In that regard, although we ship our DRAM modules, which have selling prices that are relatively high compared to their size and weight, by air, we generally use ocean freight to ship our other products because of their relatively low selling prices compared to their size and weight. If we underestimate the demand for any of the products we ship by ocean freight, or if deliveries of those products to us by our manufacturers are delayed or interrupted, we may be required to ship those products by air in order to fillfulfill orders on a timely basis. Shipping larger or heavier items, such as cases or PSUs, by air is significantly more expensive than using ocean freight. As a result, any requirement that we ship these products by air, whether because we underestimate demand or because of an interruption in supply from the manufacturers who produce these products or for any other reason, could materially increase our costs. In addition, freight rates can vary significantly due to large number of factors beyond our control, including changes in fuel prices or general economic conditions or the threat of terrorist activities or acts of piracy. If demand for air or ocean freight should increase substantially, it could make it difficult for us to procure sufficient cargo transportation space at prices we consider acceptable, or at all. Increases in our freight expenses, or any inability to ship our gearproducts as and when required, may seriously harm our business.

Because our gearproducts must cross international borders, we are subject to risk of delay if our documentation does not comply with customs rules and regulations or for similar reasons. In addition, any increases in customs duties or tariffs, as a result of changes to existing trade agreements between countries or otherwise, could increase our costs or the final cost of our gearproducts to our retailer

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customers or gamers or decrease our margins. The laws governing customs and tariffs in many countries are complex, subject to many interpretations and often include substantial penalties for non-compliance.

Our effective tax rate may increase in the future, including as a result of tax legislation changes, which may have a material adverse effect on our business, financial condition and results of operations.

Our effective tax rate may be impacted by changes in or interpretations of tax laws in any given jurisdiction, utilization of or limitations on our ability to utilize any tax credit carry-forwards, changes in geographical allocation of revenue and expense and changes in management’s assessment of matters such as our ability to realize the value of deferred tax assets.

In particular, the U.S. government may enact significant changes to the taxation of business entities including, among others, an increase in the corporate income tax rate, the imposition of minimum taxes or surtaxes on certain types of income, significant changes to the taxation of income derived from international operations, and an addition of further limitations on the deductibility of business interest. While certain draft legislation has been publicly released and is under development in Congress at this time, the likelihood of these changes being enacted or implemented is unclear.

Our effective tax rate could also increase due to several factors, including:

changes in the relative amounts of income before taxes in the various jurisdictions in which we operate that have differing statutory tax rates;

changes in tax rates, tax treaties, and regulations or the interpretation of them;

changes to our assessment about our ability to realize our deferred tax assets that are based on estimates of our future results, the prudence and feasibility of possible tax planning strategies, and the economic and political environments in which we do business;

the outcome of current and future tax audits, examinations, or administrative appeals; and

the effects of acquisitions.

In the past, we have experienced fluctuations in our effective income tax rate which reflects a variety of factors that may or may not be present in any given year. In light of these factors, there can be no assurance that our effective income tax rate will not change in future periods. Accordingly, if our effective tax rate were to increase, it may have a material adverse effect on our business, financial condition and results of operations.

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Our ability to utilize our net operating losses, or NOLs, carryforwards and certain other tax attributes may be limited.

Our ability to utilize our NOL carryforwards to offset potential future taxable income and related income taxes that would otherwise be due is dependent upon our generation of future taxable income before the expiration dates of the NOL carryforwards, and we cannot predict with certainty when, or whether, we will generate sufficient taxable income to use all of our NOL carryforwards.

Under Sections 382 and 383 of the Internal Revenue Code of 1986, as amended, or the Code, if a corporation undergoes an “ownership change,” generally defined as a greater than 50 percentage point change (by value) in its equity ownership by certain stockholders over a three-year period, the corporation’s ability to use its pre-change NOL carryforwards and other pre-change tax attributes (such as research and development tax credits) to offset its post-change income or taxes may be limited. We have experienced ownership changes in the past, and we may experience ownership changes in the future and/or subsequent shifts in our stock ownership (some of which may be outside our control). As a result, if we earn net taxable income, our ability to use our pre-change NOL carryforwards to offset U.S. federal taxable income may be subject to limitations under Section 382, which could potentially result in increased future tax liability to us. In addition, at the state level, there may be periods during which the use of NOL carryforwards is suspended or otherwise limited, which could accelerate or permanently increase state taxes owed.

Technological developments or other changes in our industry could render our gearproducts less competitive or obsolete, which may seriously harm our business.

Our industry is characterized by rapidly evolving technology and standards. These technological developments require us to integrate new technology and standards into our gear,products, create new and relevant categories of gearproducts and adapt to changing business models in a timely manner. Our competitors may develop or acquire alternative and competing technologies and standards that could allow them to create new and disruptive products or produce similar competitive products at lower costs of production. Advances in the development of gaming, computing and audiovisual technology could render our gearproducts less competitive or obsolete. For example, the emergence of augmented reality and virtual reality headsets could render certain of our gamer and creator peripherals such as keyboards and mice less relevant, similar to how cloud computing could drastically reduce the need for gaming components and systems. If we are unable to provide new gearproducts for augmented or virtual reality devices or to address other technological trends, our business may be seriously harmed. In addition, government authorities and industry organizations may adopt new standards that apply to our gear.products. As a result, we may need to invest significant resources in research and development to maintain our market position, keep pace with technological changes and compete effectively. Our product development expenses were $60.3$65.3 million and $50.1$66.5 million for 2021the years ended December 31, 2023 and 2020,2022, respectively, representing 3.2%4.5% and 2.9%4.8% of our net revenue for these periods, respectively. Our failure to improve our gear,products, create new and relevant categories of gearproducts and adapt to changing business models in a timely manner may seriously harm our business.

In addition, recent political and military events inRussia’s invasion of Ukraine, poor relations between the United States and Russia, and sanctions by the United States and the European Union against Russia could have an adverse impact on our research and development efforts as we maintainoutsource significant research and development operationsactivities to companies in Ukraine.

We order most of our gearproducts from third-party manufacturers based on our forecasts of future demand and targeted inventory levels, which exposes us to the risk of both product shortages, which may result in lost sales and higher expenses, and excess inventory, which may require us to sell our gearproducts at substantial discounts and lead to write-offs.

We depend upon our product forecasts to make decisions regarding investments of our resources and production levels of our gear.products. Because of the lead time necessary to manufacture our gearproducts and the fact that we usually have little or no advance notice of customer orders, we must order our gearproducts from third-party manufacturers, and therefore commitcommitting to substantial purchases prior to obtaining orders for those products from our customers. This makes it difficult for us to adjust our inventory levels if orders fall below our expectations. Our failure to predict low demand for product canour products could result in excess inventory, as well as lower cash flows and lower margins if we were unable to sell a product or if we were required to lower product prices in order to reduce inventories, and may also result in inventory write-downs.write-downs such as the $22.5 million inventory impairment and related charges recognized during the second quarter of 2022. In addition, the cancellation or reduction of orders by our customers may also result in excess inventory. On the other hand, if actual orders exceed our expectations, we may need to incur additional costs, such as higher shipping costs for air freight or other expedited delivery or higher product costs for expedited manufacturing, in order to deliver sufficient quantities of products to meet customer orders on a timely basis or we may be unable to fillfulfill some orders altogether. In addition, many of the types of gearproducts we sell have short product life cycles, so a failure to accurately predict and meet demand for products can result in lost sales that we may be unable to recover in subsequent periods. These short life cycles also make it more likely that slow moving or excess inventory may become obsolete, requiring us to sell our gearproducts at significant discounts or write off entirely excess or obsolete inventory. Any failure to deliver gearproducts in quantities sufficient to satisfy demand can also seriously harm our reputation with both our retailer customers and end-consumers.

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Over the past few years, we have expanded, the number and type of gear we sell, and the geographic markets in which we sell them, and we will endeavorcontinue to further expand our product portfolio and sales reach. The growth of our product portfolio and the markets in which we sell our gearproducts has increased the difficulty of accurately forecasting product demand. We have in the past experienced significant differences between our forecasts and actual demand for our gearproducts and expect similar differences in the future. If we do not accurately predict product demand, our business may be seriously harmed.

Order cancellations, product returns, price erosion, product obsolescence and retailer and distributor customer and gamer incentive programs may result in substantial inventory and/or receivables write-downs and seriously harm our business.

The gear we sell is characterized by rapid technological change and short product life cycles. As a result, the gear that we hold in inventory may be subject to significant price erosion or may become obsolete, requiring inventory write-downs. We may experience excess or unsold inventory for a number of reasons, including demand for our gear being lower than our forecasts, order cancellations by our customers and product returns.

In that regard, rights to return products vary by customer and range from the right to return defective products to limited stock rotation rights allowing the exchange of a limited percentage of the customer’s inventory for new product purchases. If the estimated market values of products held in our finished goods and work in process inventories at the end of any fiscal quarter are below our cost of these products, we will recognize charges to write down the carrying value of our inventories to market value.

In addition, we provide a variety of rebates to both customers and gamers, including instant rebates, volume incentive rebates, back end rebates and mail-in rebates. We also have contractual agreements and cooperative marketing, promotional and other arrangements that provide rebates and other financial incentives to our retailer customers and gamers. To a limited extent, we also offer financial incentives related to retailer customer inventory of specific products. The aggregate amount of charges incurred as a result of all of these rebates and other financial incentives is offset from our gross revenue. For 2021 and 2020, our gross revenue was reduced approximately by 8% and 6%, respectively, as a result of these rebates. In the future, we also may be required to write down inventory or receivables due to product obsolescence or because of declines in market prices of our gear. Any write-downs or offsets could seriously harm our business.

Our indemnification obligations to our customers and suppliers for intellectual property infringement claims could require us to pay substantial amounts and may seriously harm our business.

We indemnify a limited number of retailer customers for damages and costs which may arise if our gearproducts infringe third-party patents or other proprietary rights. We may periodically have to respond to claims and litigate these types of indemnification obligations. Any such indemnification claims could require us to make substantial settlement, damages or royalty payments or result in our incurring substantial legal costs. Our insurance does not cover intellectual property infringement. The potential amount of future payments to defend lawsuits or settle or otherwise satisfy indemnified claims under any of these indemnification provisions may be

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unlimited. We also have replacement obligations for product warranty claims relating to our gear.products. Our insurance does not cover such claims. Claims for intellectual property infringement and product warranty claims may seriously harm our business.

From time to time, we pay licensing fees in settlement of certain intellectual property infringement claims made by third parties. Thereparties, which may not be available on commercially acceptable terms. Therefore, there can be no assurance that licensing fees paid under these circumstances will not seriously harm our business.

If we are unable to integrate our gearproducts and proprietary software with third-party hardware, operating system software and other products, the functionality of our gearproducts would be adversely affected, which may seriously harm our business.

The functionality of some of our gearproducts depends on our ability to integrate that gearthose products with the hardware, operating system software and related products of providers such as Intel, AMD, NVIDIA, Microsoft, Sony and Asus, among others. We rely to a certain extent on the relationships we have with those companies in developing our gearproducts and resolving issues. There can be no assurance that those relationships will be maintained or that those or other companies will continue to provide the necessary information and support to allow us to develop gearproducts that integratesintegrate with their products or that third party developers will continue to develop plugins for and integrations with our proprietary software. If integration with the products of those or other companies becomes more difficult, our gearproducts would likely be more difficult to use or may not be compatible with key hardware, operating systems or other products, which would seriously harm our reputation and the utility and desirability of our gear,products, and, as a result, would seriously harm our business.

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One of our strategies is to grow through acquisitions, which could result in operating difficulties, dilution to our stockholders and other seriously harmful consequences.

One of our strategies is to grow through acquisitions and we may also seek to grow through other strategic transactions such as alliances and joint ventures. In particular, we believe that our future growth depends in part on our ability to enhance our existing product lines and introduce new gearproducts and categories of gearproducts through acquisitions and other strategic transactions. There is substantial competition for attractive acquisitions and other strategic transactions, and we may not be successful in completing any such acquisitions or other strategic transactions in the future. Acquisitions may be particularly challenging during the COVID-19 pandemic. For example, we will likely not be able to travel to conduct in-person meetings and due diligence sessions with potential target companies. If we are successful in making any acquisition or strategic transaction, we may be unable to integrate the acquired business effectively or may incur unanticipated expenditures, which could seriously harm our business. The COVID-19 pandemic may make integration of these businesses even more difficult. Acquisitions and strategic transactions can involve a wide variety of risks depending upon, among other things, the specific business or assets being acquired or the specific terms of any transaction.

In addition, we may finance acquisitions or investments, strategic partnerships or joint ventures by issuing common stock, which may be dilutive to our stockholders, or by incurring indebtedness, which could increase our interest expense and leverage, perhaps substantially. Acquisitions and other investments may also result in charges for the impairment of goodwill or other acquired assets. Acquisitions of, or alliances with, technology companies are inherently risky, and any acquisitions or investments we make, or alliances we enter into, may not perform in accordance with our expectations. Accordingly, any of these transactions, if completed, may not be successful and may seriously harm our business.

In addition, foreign acquisitions or strategic transactions with foreign partners involve additional risks, including those related to integration of operations across different geographies, cultures and languages, as well as risks related to fluctuation in currency exchange rates and risks associated with the particular economic, political and regulatory environment in specific countries.

Our sponsorship of individuals, teams and events within the gaming community is subject to numerous risks that may seriously harm our business.

We interact with the gaming community in numerous ways, including through the sponsorship of streamers, esports events, tournaments, esports athletes and teams. These sponsored events and individuals are associated with our brand and represent our commitment to the gaming community. There can be no assurance that we will be able to maintain our existing relationships with any of our sponsored individuals or teams in the future or that we will be able to attract new highly visible gamers to endorse our products. Additionally, certain individuals or teams with greater access to capital may increase the cost of certain sponsorships to levels we may choose not to match. If this were to occur, our sponsored individuals, teams or events may terminate their relationships with us and endorse our competitors’ products, and we may be unable to obtain endorsements from other comparable alternatives. In addition, if any of our sponsored individuals or teams become unpopular or engage in activities perceived negatively in the gaming community or more broadly, our sponsorship expenditures could be wasted and our brand reputation could be damaged which, in turn, could seriously harm our business.

We need substantial working capital to operate our business, and we rely to a significant degree upon credit extended by our manufacturers and suppliers and borrowings under our revolving credit facility to meet our working capital needs. If we are

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unable to meet our working capital needs, we may be required to reduce expenses or product purchases, or delay the development, commercialization and marketing of our gear,products, which would seriously harm our business.

We need substantial working capital to operate our business. We rely to a significant degree upon credit extended by many of our manufacturers and suppliers in order to meet our working capital needs. Credit terms vary from vendor to vendor but typically vendors allow us zero to 120 days to pay for the products. However, notwithstanding the foregoing, there are instances when we are required to pay for gearproducts in advance of itthem being manufactured and delivered to us. We may also utilize borrowings under our revolving credit facility to provide working capital, and access to external debt financing has historically been and will likely continue to be very important to us. As a result of any downturn in general economic conditions or conditions in the credit markets or other factors, manufacturers and suppliers may be reluctant to provide us with the same credit that they have in the past, which would require that we increase the level of borrowing under our revolving credit facility or obtain other external financing to provide for our substantial working capital needs. Additional financing may not be available on terms acceptable to us or at all. In particular, our access to other debt financing is limited by the negative covenant in our credit agreement restricting our ability to incur other indebtedness, as well as the financial covenants therein prohibiting our Consolidated Total Net Leverage Ratio from exceeding 3.03.25 to 1.01.00 for the quarter ended December 31, 2023, and 3.00 to 1.00 from the quarter ending March 31, 2024 and each quarter thereafter or our Consolidated Interest Coverage Ratio being less than 3.02.50 to 1.01.00 for the quarter ended December 31, 2023, and 3.00 to 1.00 from the quarter ending March 31, 2024 and each quarter thereafter (both tested quarterly on a trailing four fiscal quarter basis). As a result, such restrictions could limit, perhaps substantially, the amount of indebtedness we are permitted to borrow under other debt arrangements.

To the extent we are required to useincur additional borrowingsindebtedness under our revolving credit facility or are required to incur indebtedness from other sources (if available and if permitted by the credit facility) to provide working capital, it could increase our interest expense and expose us to other risks of leverage. Any inability to meet our working capital or other cash needs as and when required would likely seriously harm our business, results of operations and financial condition and adversely affect our growth prospects and stock price and could require, among other things, that we reduce expenses, which might require us to reduce shipments of our gearproducts or our inventory levels substantially or to delay or curtail the development, commercialization and marketing of our gear.products.

Indebtedness and the terms of our credit facilities may impair our ability to respond to changing business and economic conditions and may seriously harm our business.

We had $247.7$199.0 million of indebtedness as of December 31, 2021.2023. We have incurred significant indebtedness under our credit facilities to fund working capital and other cash needs and we expect to incur additional indebtedness in the future, particularly if we use borrowings or other debt financing to finance all or a portion of any future acquisitions. In addition, the terms of our credit facilities require, and any debt instruments we enter into in the future may require, that we comply with certain restrictions and

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covenants. These covenants and restrictions, as well as any significant increase in our indebtedness, could adversely impact us for a number of reasons, including the following:

Cash flow required to pay debt service. We may be required to dedicate a substantial portion of our available cash flow to debt service. This risk is increased by the fact that borrowings under our credit facilities bear interest at a variable rate. This exposes us to the risk that the amount of cash required to pay interest under our credit facilities will increase to the extent that market interest increases. Our indebtedness and debt service obligations may also increase our vulnerability to economic downturns and adverse competitive and industry conditions.

Adverse effect of financial and other covenants. The covenants and other restrictions in our credit facilities and any debt instruments we may enter into in the future may limit our ability to raise funds for working capital, capital expenditures, acquisitions, product development and other general corporate requirements, which may adversely affect our ability to finance our operations, any acquisitions or investments or other capital needs or engage in other business activities that would be in our interests. Restrictive covenants may also limit our ability to plan for or react to market conditions or otherwise limit our activities or business plans and place us at a disadvantage compared to our competitors.

Risks of default. If we breach or are unable to comply with a covenant or other agreement contained in a debt instrument, the lender generally has the right to declare all borrowings outstanding under that debt instrument, together with accrued interest, to be immediately due and payable and may have the right to raise the interest rate. Upon an event of default under our credit facilities, the lender may require the immediate repayment of all outstanding loans and accrued interest. In addition, during the continuance of certain events of default under our credit facilities (subject to a cure period for some events of default), interest may accrue at a rate that is 200 basis points above the otherwise applicable rate. As a result, any breach or failure to comply with covenants contained in our debt instruments could seriously harm our business. Moreover, our credit facilities are secured by substantially all of our assets (including capital stock of our subsidiaries), except assets of our foreign subsidiaries and shares of some of our foreign subsidiaries, and if we are unable to pay indebtedness secured by collateral when due, whether at maturity or if declared due and payable by the lender following a default, the lender generally has the right to seize and sell the collateral securing that indebtedness. There can be no assurance that we will not breach the covenants or other terms of our credit facilities or any other debt instruments in the future and, if

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a breach occurs, there can be no assurance that we will be able to obtain necessary waivers or amendments from the lender or to refinance the related indebtedness on terms we find acceptable, or at all. As a result, any breach or default of this nature may seriously harm our business.

Restrictions under our credit facilities. We must comply with covenants under our current credit facilities, which require the maintenance of a maximum Consolidated Total Net Leverage Ratio of 3.03.25 to 1.01.00 for the quarter ended December 31, 2023, and 3.00 to 1.00 from the quarter ending March 31, 2024 and each quarter thereafter and a Minimumminimum Consolidated Interest Coverage Ratio of 3.02.50 to 1.01.00 for the quarter ended December 31, 2023, and 3.00 to 1.00 from the quarter ending March 31, 2024 and each quarter thereafter (as defined in our credit facilities). Our Consolidated Total Net Leverage Ratio and Consolidated Interest Coverage Ratio were 1.1 to 1.0 and 11.5 to 1.0 as of December 31, 2021, respectively. While we were in compliance with all applicable financial covenants under our credit facilities as of December 31, 2021,2023, there can be no assurance that we will not breach these financial covenants in our credit facilities in the future or other covenants in our future credit facilities.

Our credit facilities also include covenants that limit or restrict our ability to, among other things, incur liens on our properties, make acquisitions and other investments and sell assets, in each case, subject to specified exceptions. In addition to the covenants described in the preceding sentence,paragraph, we are also prohibited from incurring indebtedness other than debt owed to the lenders under our credit facilities, debt associated with certain liens permitted by our credit facilities, certain subordinated debt and other specified exceptions. Our credit facilities also contain restrictions on our ability to pay dividends or make distributions in respect of our common stock or redemptions or repurchases of our common stock.

We conduct our operations and sell our gearproducts internationally and the effect of business, legal, geopolitical and politicaleconomic risks associated with international operations may seriously harm our business.

Sales to customers outside the United States accounted for 61.7%54.8% and 62.1%54.6% our net revenue for 2021in 2023 and 2020,2022, respectively. In addition, substantially all of the gearproducts that we sell isare manufactured at facilities in Asia. Our international sales and operations are subject to a wide range of risks, which may vary from country to country or region to region. These risks include the following:

export and import duties, changes to import and export regulations, and restrictions on the transfer of funds;

export and import duties, changes to import and export regulations, and restrictions on the transfer of funds;

political and economic instability;

fluctuating exchange rates;

problems with the transportation or delivery of our gear;

political and economic instability;

issues arising from cultural or language differences and labor unrest;

problems with the transportation or delivery of our products;
issues arising from cultural or language differences and labor unrest;
longer payment cycles and greater difficulty in collecting accounts receivable;
compliance with trade and technical standards in a variety of jurisdictions;
difficulties in staffing and managing international operations, including the risks associated with fraud, theft and other illegal conduct;
compliance with laws and regulations, including environmental, employment and tax laws, which vary from country to country and over time, increasing the costs of compliance and potential risks of non-compliance;
difficulties enforcing our contractual and intellectual property rights, especially in those foreign countries that do not respect and protect intellectual property rights to the same extent as the United States and European countries;
the risk that trade to or from some foreign countries, or companies in foreign countries that manufacture our products or supply components that are used in our products, may be affected by political tensions, trade disputes and similar matters, particularly between China and Taiwan, China and the United States, Russia and Ukraine, the United States and Russia, and Israel and Hamas;
United States and foreign trade restrictions, including those that may limit the importation of technology or components to or from various countries or impose tariffs or quotas;
difficulties or increased costs in establishing sales and distribution channels in unfamiliar markets, with local market characteristics and competition; and
imposition of currency exchange controls or taxes that make it impracticable or costly to repatriate funds from foreign countries.

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longer payment cycles and greater difficulty in collecting accounts receivable;

compliance with trade and technical standards in a variety of jurisdictions;

difficulties in staffing and managing international operations, including the risks associated with fraud, theft and other illegal conduct;

compliance with laws and regulations, including environmental, employment and tax laws, which vary from country to country and over time, increasing the costs of compliance and potential risks of non-compliance;

difficulties enforcing our contractual and intellectual property rights, especially in those foreign countries that do not respect and protect intellectual property rights to the same extent as the United States and European countries;

the risk that trade to or from some foreign countries, or companies in foreign countries that manufacture our gear or supply components that are used in our gear, may be affected by political tensions, trade disputes and similar matters, particularly between China and Taiwan or between China and the United States or Russia and Ukraine, and the United States and Russia;

United States and foreign trade restrictions, including those that may limit the importation of technology or components to or from various countries or impose tariffs or quotas;

difficulties or increased costs in establishing sales and distribution channels in unfamiliar markets, with their own market characteristics and competition; and

imposition of currency exchange controls or taxes that make it impracticable or costly to repatriate funds from foreign countries.

To the extent we successfully execute our strategy of expanding into new geographic areas, these and similar risks will increase. There can be no assurance that the risks relating to our international operations will not seriously harm our business.

We are subject to taxation-related risks in multiple jurisdictions, and the adoption and interpretation of new tax legislation, tax regulations, tax rulings, or exposure to additional tax liabilities could materially affect our business, financial condition and results of operations.

We are a U.S.-based multinational company subject to income and other taxes in the United States and other foreign jurisdictions in which we do business. As a result, our provision for income taxes and our effective tax rate may be impacted by changes in or interpretations of tax laws in any given jurisdiction, utilization of or limitations on our ability to utilize any tax credit carryforwards, changes in geographical allocation of revenue and expense and changes in management’s assessment of matters such as our ability to realize the value of deferred tax assets.

Tax laws are regularly re‑examined and evaluated globally. New laws and interpretations of the law are taken into account for financial statement purposes in the quarter or year that they become applicable. Tax authorities are increasingly scrutinizing the tax positions of multinational companies. If U.S. or other foreign tax authorities change applicable tax laws, or if there is a change in interpretation of existing law, our overall liability could increase, and our business, financial condition and results of operations may be harmed.

In particular, the U.S. government may enact significant changes to the taxation of business entities. For example, beginning in 2022, the Tax Cuts and Jobs Act of 2017 requires U.S. research and experimental expenditures to be capitalized and amortized ratably over a five-year period. Any such expenditures attributable to research conducted outside the United States must be capitalized and amortized over a 15-year period. In addition, the Inflation Reduction Act of 2022 imposes a minimum tax of 15% on certain corporations with book income of at least $1 billion, subject to certain adjustments, and a 1% excise tax on certain stock buybacks and similar corporate actions. While certain other draft legislation has been proposed in the U.S., the likelihood of any proposed changes to the tax law being enacted or implemented is unclear, and we are currently unable to predict whether such changes will occur. If any such changes are implemented, we are currently unable to predict the ultimate impact on our business and therefore there can be no assurance our business will not be adversely affected.

In addition, the Organization for Economic Co-Operation and Development (the “OECD”) has released guidance and blueprints covering various topics, including a global minimum effective tax rate of 15% on certain corporate groups known as “Pillar Two”, and rules governing transfer pricing, country-by-country reporting, and definitional changes to permanent establishment that could ultimately impact our tax liabilities as those guidance and blueprints are potentially implemented in various jurisdictions. For example, on December 12, 2022, the European Union member states agreed to implement the “Pillar Two” global corporate minimum tax rate as of January 1, 2024. In addition, various other countries where we do business have implemented or plan to implement the “Pillar Two” global corporate minimum tax rate in 2024 and are also actively considering changes to their tax laws to adopt certain parts of the OECD’s proposals. The enactment of this and similar legislation could significantly increase our tax obligations in many countries where we do business.

Our effective tax rate could also increase due to several factors, including:

changes in the relative amounts of income before taxes in the various jurisdictions in which we operate that have differing statutory tax rates;
changes in tax rates, tax treaties, and regulations or the interpretation of them;
changes to our assessment about our ability to realize our deferred tax assets that are based on estimates of our future results, the prudence and feasibility of possible tax planning strategies, and the economic and political environments in which we do business;
the outcome of current and future tax audits, examinations, or administrative appeals; and
the effects of acquisitions.

In the past, we have experienced fluctuations in our effective income tax rate which reflects a variety of factors that may or may not be present in any given year. In light of these factors, there can be no assurance that our effective income tax rate will not change in future periods. Accordingly, if our effective tax rate were to increase, it may have a material adverse effect on our business, financial condition and results of operations.

Finally, because we have substantial operations in a number of locations worldwide, tax authorities in various jurisdictions may raise questions concerning matters such as transfer pricing, whether revenues or expenses should be attributed to particular countries, the presence or absence of permanent establishments in particular countries and similar matters. In addition, we have engaged in a number of material restructuring transactions in various jurisdictions, and the tax positions we have adopted in connection with these

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restructuring transactions may be subject to challenge. Accordingly, a material assessment by a tax authority in any jurisdiction could require that we make significant cash payments without reimbursement. If this were to occur, our business may be seriously harmed.

Our ability to utilize our net operating losses, or NOLs, carryforwards and certain other tax attributes may be limited.

Our ability to utilize our NOL carryforwards to offset potential future taxable income and related income taxes that would otherwise be due is dependent upon our generation of future taxable income before the expiration dates of the NOL carryforwards, and we cannot predict with certainty when, or whether, we will generate sufficient taxable income to use all of our NOL carryforwards.

Under Sections 382 and 383 of the Internal Revenue Code of 1986, as amended, or the Code, if a corporation undergoes an “ownership change,” generally defined as a greater than 50 percentage point change (by value) in its equity ownership by certain stockholders over a three-year period, the corporation’s ability to use its pre-change NOL carryforwards and other pre-change tax attributes (such as research and development tax credits) to offset its post-change income or taxes may be limited. As of December 31, 2023, we had NOL carryforwards for U.S. federal, state and foreign tax purposes of $1.1 million, $37.4 million, and $10.2 million, respectively. Certain of our tax attributes are subject to an annual limitation as a result of our change in ownership in August 2017, but we do not expect our tax attributes to be materially affected by the annual limitation. In the event that we experience ownership changes due to future transactions in our stocks, the utilization of NOLs to reduce our future taxable income and tax liabilities may be limited, which could affect our profitability.

System security and data protection breaches, as well as cyber-attacks, could disrupt our operations, reduce our expected revenue and increase our expenses, which may seriously harm our business.

We rely on the reasonably secure processing of personal, confidential and other sensitive information in our computer systems, hardware, software, technology infrastructure and online sites and networks as well as those provided by third parties, collectively IT Systems. Security breaches, computer malware and cyber-attacks have become more prevalent and sophisticated in recent years.years, creating an evolving landscape of cybersecurity risks that threaten the confidentiality, integrity and availability of our IT systems and data that we and our providers process. These threats are constantly evolving, making it increasingly difficult to successfully defend against them or implement adequate preventative measures. These malicious attacks have occurred on our systemsIT Systems in the past and are expected to occur in the future. ExperiencedThreat actors may include experienced computer programmers, opportunistic hackers and hacktivists, state-sponsored organizations and employees who, due to malfeasance or error, may penetrate our security controls and misappropriate or compromise our confidential information or that of our employees or third parties. These attacksparties, which in turn, may create system disruptions or cause shutdowns. These hackersthreat actors may also develop and deploy viruses, worms, bugs, ransomware and other malicious software programs that attack or otherwise exploit security vulnerabilities in our systems. For example,systems using increasingly sophisticated techniques and tools – including artificial intelligence – that circumvent security controls, evade detection and remove forensic evidence. Further, we recently discoveredoffer the exploitation by hackersflexibility to work remotely, which introduces heightened cybersecurity risks as remote working environments can be less secure and more susceptible to cyber-attacks due to cybersecurity risks associated with managing remote computing assets and security vulnerabilities that are present in many non-corporate and home networks.

We have taken steps to put in place safeguards designed to protect the security of all the information we process and that our subsidiary SCUF’s servers, which may have enabled such hackersproviders process on our behalf, but despite these efforts, we cannot guarantee that we or our providers will not suffer harmful security breaches, cyber-attacks, acts of vandalism, computer viruses, malware, ransomware, denial-of-service attacks, human error issues or other similar events that lead to collectmisplaced or lost information, provided by our customers, including payment card information, which is handled by our third-party ecommerce service provider. Such hackers utilized the credentials we had provided to another third-party to inject a script, which was active for a limited amount of time, that collected this information provided by customers. programming and/or other similar issues.

Additionally, for portions of our information technologyIT infrastructure, including business management and communication software products, we rely on products and services provided by third parties.parties, a number of which process personal information on our behalf. There can be no assurance that the privacy and security related measures and safeguards we have put in place in relation to these third parties will be effective to protect us and/or the relevant personal information from the risks associated with the third-party storage, transmission and other processing of such information. These providers may also experience breaches and attacks to their products which may impact our systems. Data security breaches may also result from non-technical means, such as actions by an employee with access to our systems. To defend against security threats, both to our internal systems and those of our customers, we must continuously engineer more secure products and enhance security and reliability features, which may result in increased expenses.expenses, and does not guarantee that we will be able to anticipate, detect, investigate, remediate or recover from cybersecurity incidents and attacks or avoid a material adverse impact to our IT Systems, data or business.

Actual or perceived breaches of our security measures, those of third-parties or the accidental loss, inadvertent disclosure or unapproved dissemination of proprietary, information orpersonal, sensitive or confidential datainformation about us, our partners, our customers or third parties have exposed, and, may in the future, could expose us and theother affected parties affected to a risk of loss or misuse of this information, resulting in litigation (including class actions) and potential liability, paying damages, regulatory inquiries, investigations or actions, damage to our brand and reputation or other serious harm to our business. Due to concerns about data security and integrity, a growing number of legislative and regulatory bodies have adopted breach notification and other requirements in the event that information subject to such laws is accessed by unauthorized persons. Complying with the numerous and complex regulations in the event of a data security breach could be expensive and difficult, and failure to comply with these regulations could subject us to regulatory

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scrutiny and additional liability. We may also be contractually required to notify customers or other counterparties of a security incident, including a data security breach. Our efforts to prevent and overcome these challenges could increase our expenses and may not be successful. We may experience interruptions, delays, cessation of service and loss of existing or potential customers. Such disruptions could adversely impact our ability to fulfill orders and interrupt other critical functions. Delayed sales, lower margins or lost customers as a result of these disruptions may seriously harm our business.

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We may not be ableare currently subject to maintain compliance with all current and potentially applicable U.S. federal and state orand foreign laws, regulations and regulationsindustry standards relating to data privacy and cybersecurity,security, and our failure or perceived failure to comply as well as actions by regulatory authorities or changes in legislation and regulation in the jurisdictions in which we operate could have a material adverse effect on our business.

We are subject to a variety of laws, regulations, and industry standards that relate to the collection, processing, storing, disclosing, using, transfer and protecting of personal data and other data and the privacy of individuals. These laws and regulations constantly evolve and remain subject to significant change. In addition, the application and interpretation of these laws and regulations are often uncertain. Because we store, process and use data, some of which contain personal data, we are subject to complex and evolving federal, state and local laws and regulations regarding privacy, data protection and other matters. Many of these laws and regulations are subject to change and uncertain interpretation. The U.S. federal and state governments and agencies may in the future enact new legislation and promulgate new regulations governing collection, use, disclosure, storage, processing, transmission and destruction of personal data and other information. New privacy laws add additional complexity, requirements, restrictions and potential legal risk, require additional investment in resources to compliance programs, and could impact trading strategies and availability of previously useful data.

In addition, California enacted the California Consumer Privacy Act of 2018, or the CCPA, which came into force in 2020 (and is discussed in further detail below), which has encouraged “copycat” legislative proposals in other states across the country such as Nevada, Virginia, New Hampshire, Illinois and Nebraska. These legislative proposals may add additional complexity, variation in requirements, restrictions and potential legal risk, require additional investment in resources to compliance programs, and could impact strategies and availability of previously useful data.

We are also subject to payment card association operating rules, certification requirements and rules governing electronic funds transfers, including the Payment Card Industry Data Security Standard, or PCI DSS, a security standard applicable to companies that collect, store or transmit certain data regarding credit and debit cards, holders and transactions. Any data security incidents, such as those described above, and/or other issues involving payment card information, can constitute a failure to comply with PCI DSS, which may therefore violate payment card association operating rules and the terms of our contracts with payment networks, processors and merchant banks. Such failure to comply may result in the loss of our ability to accept credit and debit card payments, subject us to fines, penalties, and damages. In addition, there is no guarantee that PCI DSS compliance will prevent illegal or improper use of our payment systems or the theft, loss or misuse of data pertaining to credit and debit cards, credit and debit card holders and credit and debit card transactions.

Compliance with existing and emerging privacy and cybersecurity laws, regulations and industry standards could result in increased compliance costs and/or lead to changes in business practices and policies, and any failure to protect the confidentiality of client information could adversely affect our reputation, lead to private litigation against us, and require additional investment in resources, impact strategies and availability of previously useful data any of which could materially and adversely affect our business, operating results and financial condition.

The collection, storage, transmission, use and distribution of user data could give rise to liabilities and additional costs of operation as a result of laws, governmental regulation and risks of security breaches.

In connection with certain of our gear,products, we collect datainformation related to our gamers and streamers.creators. This datainformation is increasingly subject to an ever-evolving patchwork of legislation, regulations and regulationsindustry standards in numerous jurisdictions around the world. Government actions are typically intended to protect the privacy and security of personal information and its collection, storage, transmission, use and distribution in or from the governing jurisdiction. In addition,jurisdiction and other processing. The U.S. and foreign governments and agencies may in the future enact new legislation and promulgate new regulations governing collection, use, disclosure, storage, transmission, destruction or other processing of personal data and other information. As such, and because various jurisdictions have different laws and regulations concerning the use, storage, transmission and transmissionother processing of such information, we may face requirements that pose compliance challenges in existing markets as well as new international markets that we seek to enter.enter, potentially requiring additional investment in resources for compliance programs, and impacting business operations and availability of previously useful data.

Existing privacy-related laws and regulationsFor example, in the United States, the Federal Trade Commission and state regulators enforce a variety of data privacy issues, such as promises made in privacy policies or failures to appropriately protect information about individuals, as unfair or deceptive acts or practices in or affecting commerce in violation of the Federal Trade Commission Act or similar state laws.

In addition, the California Consumer Privacy Act, as amended by the California Privacy Rights Act (the “CCPA”) creates individual privacy rights for California consumers and increases the privacy and security obligations of entities handling certain information about individuals. For example, the CCPA gives California residents rights to access, delete or correct their personal information and opt out of certain processing of personal information. Failure to comply with the CCPA creates additional risks including enforcement by the California Attorney General or the California Privacy Protection Agency, limited private rights of actions for certain data breaches and damage to reputation. Since the CCPA went into effect, comprehensive privacy statutes that share similarities with the CCPA have been enacted in Virginia, Colorado, Connecticut, Utah and other countriesstates. Many other states are evolvingcurrently reviewing or proposing the need for greater regulation of the collection, sharing, use and other processing of information related to individuals for marketing purposes or otherwise and there remains increased interest at the federal level as well, reflecting a trend towards more stringent data privacy legislation.

We are also subject to potentially differing interpretations,legislation in Europe and various U.S. federal and state or other international legislative and regulatory bodies may expand or enact laws regarding privacy and data security-related matters. For example,the U.K., such as the European Union General Data Protection Regulation or(the “EU GDPR”), and to the United Kingdom General Data Protection Regulation and Data Protection Act 2018 (the “UK GDPR, which came into effect on May 25, 2018,” and together with the EU GDPR, the “GDPR”). The GDPR imposes comprehensive data privacy compliance obligations in relation to our collection, processing, sharing, disclosure, transfer and other use of personal information, including a principal of accountability and the obligation to demonstrate compliance through policies, procedures, training and audit. The GDPR has led toalso imposed more stringent operational requirements for processors and controllers of personal data, including, for example,companies that are subject to the GDPR, including: requiring expandeddetailed disclosures about how personal information is to be collected, used and processed; demonstrating that appropriate legal bases are in place to justify data processing activities; complying with rights for data subjects with regard to their personal information (including access, erasure (the right to be “forgotten”) and portability); limitations on retention of information,personal information; and mandatory data breach notification requirements to regulators (and in certain cases, individuals).

The EU GDPR and higher standards for data controllers to demonstrate that they have obtained valid consent or have another legal basis in place to justify their data processing activities. TheUK GDPR provides that European Union member states may make their own additional laws and regulations in relation to certain data processing activities, which could limit our ability to use and sharealso regulate cross-border transfers of personal data or could require localized changes to our operating model. Under the GDPR, fines of up to €20 million or up to 4%information out of the total worldwide annual revenue of the preceding financial year, whichever is higher, may be assessed for non-compliance. These new laws also could cause our costs to increase and result in further administrative costs.

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Further, the United Kingdom’s decision to leave the European Union, often referred to as Brexit, means that from January 1, 2021, we are subject to the GDPR and also the UK GDPR, which, together with the amended UK Data Protection Act 2018, retains the GDPR in UK national law. The UK GDPR mirrors the fines under the GDPR, e.g. fines up to the greater of €20 million / £17.5 million or 4% of global turnover.

Although there are legal mechanisms to allow for the transfer of personal data from the United Kingdom, EEA and Switzerland to the United States, uncertainty about compliance with such data protection laws remains, and such mechanisms may not be available or applicable with respect to the personal data processing activities necessary to research, develop and market our products and services. For example,U.K. Recent legal challengesdevelopments in Europe to the mechanisms allowing companies to transfer personalhave created uncertainty regarding transfers of data from the EEA orand the United KingdomU.K. to the United States could resultU.S. and other jurisdictions. For example, in further limitations on the ability to transfer personal data across borders, particularly if governments are unable or unwilling to reach new or maintain existing agreements that support cross-border data transfers. Specifically, on July 16, 2020, the Court of Justice of the European Union (“CJEU”) invalidated Decision 2016/1250 on the adequacy of the protection provided by the EU-U.S. Privacy Shield Framework and guidance following(the “Privacy Shield”), under which personal information could be transferred from the Decision requires risk assessmentsEEA (and the U.K.) to be conducted and, in many cases additional safeguards to be implemented to transfer data underrelevant self-certified U.S. entities. The CJEU further noted that reliance on the standard contractual clauses. These recent developments will require usclauses (a standard form of contract approved by the European Commission as an adequate personal data transfer mechanism and potential alternative to reviewthe Privacy Shield) alone may not necessarily be sufficient in all circumstances and amendthat transfers must be assessed on a case-by-case basis. In 2022, President Joe Biden signed an executive order to implement the new EU-US Data Privacy Framework, which have been effective transfer mechanisms to self-certified US entities under the framework (and the U.K. extension) since July 2023 and October 2023, respectively (“EU-US Data Privacy Protection Framework”). We rely on the newest standard contractual clauses of June 4, 2021, for our intragroup, customer and vendor agreements. Notwithstanding the above, we expect the existing legal mechanisms by which we make and/ or receivecomplexity and uncertainty regarding international personal data transfers to/ into continue. As the U.S. At present, there are few if any viable alternatives to the Standard Contractual Clauses. Asenforcement landscape further develops, and supervisory authorities issue further guidance on personal datainformation export mechanisms, including circumstances where the standard contractual clauses cannot be used, and/or start taking enforcement action, we could suffer additional costs, complaints and/or regulatory investigations or fines,fines; we may have to stop using certain tools and vendors and make other operational changes; we may have to implement revised standard contractual

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clauses for existing intragroup, customer and vendor arrangements within required time frames; and/or if we are otherwise unable to transfer personal data between and among countries and regions in which we operate, it could affect the manner in which we provide our services, the geographical location or segregation of our relevant systems and operations, and could adversely affect our business, operations or financial results.

We are also subject to evolving European Union and United Kingdom privacy laws on cookies, tracking technologies and e-marketing. InFor example, in the European UnionEU and the United KingdomU.K. under national laws derived from the ePrivacy Directive, informed consent is required for the placement of a cookie or similar technologies on a user’s device and for direct electronic marketing. The GDPR also imposes conditions on obtaining valid consent for cookies, such as a prohibition on pre-checked consents and a requirement to ensure separate consents are sought for each type of cookie or similar technology. The current national laws that implement the ePrivacy Directive are highly likely to be replaced across the European Union (but not directly in the United Kingdom) by an European Union regulation known as the ePrivacy Regulation which will significantly increase fines for non-compliance. While the text of the ePrivacy Regulation is still under development, recentRecent U.S. and European court decisions and regulators’ recent guidanceregulator decisions are driving increased attention to cookies and tracking technologies. If the trend of increasing proceedings by litigants and enforcement by regulators of the strict approach in recent guidance and decisions continues, this could lead to substantial costs, require significant systems changes, limit the effectiveness of our marketing activities, divert the attention of our technology personnel, adversely affect our margins, increase costs and subject us to additional liabilities. RegulationIn light of the complex and evolving nature of privacy laws on cookies and similar technologies, and any decline of cookies or similar online tracking technologies, as a means to identify and potentially target users,it may lead to broader restrictions and impairments on our marketing and personalization activities and may negatively impact our efforts to understand users.

In addition, the CCPA, which came into force in 2020, creates individual privacy rights for California consumersCompliance with existing and increases theemerging privacy and security obligations of entities handling certain personal data. For example, the CCPA gives California residents expanded rights to accesscybersecurity laws, regulations and require deletion of their personal data, opt out of certain personal data sharing and receive detailed information about how their personal data is used. Failure to comply with the CCPA creates additional risks including enforcement by the California attorney general, private rights of actions for certain data breaches, and damage to reputation. The CCPA may increase our compliance costs and potential liability. Additionally, the Consumer Personal Information Law and Agency Initiative (California Proposition 24), the California Privacy Rights Act was approved by California voters on November 3, 2020. California Proposition 24 would impose additional data protection obligations on companies doing business in California. It will also create a new California data protection agency specifically tasked to enforce the law, whichindustry standards could likely result in increased regulatory scrutiny of California businessescompliance costs and/or lead to changes in the areas of data protectionbusiness practices and security. The new California Privacy Rights Act takes effect on January 1, 2023policies. While we have taken various measures to help ensure that our policies, processes and will apply to information collected on or after January 1, 2022.

Further, information security risks have generally increasedsystems are in recent years because of the proliferation of new technologies and the increased sophistication and activities of perpetrators of cyber-attacks. Hackers and data thieves are increasingly sophisticated and operating large-scale and complex automated attacks. As cyber threats continue to evolve,compliance with our obligations, we may be required to expend additional resources to further enhance our information security measures, develop additional protocols and/or to investigate and remediate any information security vulnerabilities. We cannot guarantee that regulators or consumers will agree with our facilitiesapproach to compliance and systems will be freeany failure to protect the confidentiality of security breaches, cyber-attacks, acts of vandalism, computer viruses, malware, ransomware, denial-of-service attacks, misplaced or lost data, programming and/or human errors or other similar events. Any compromise or perceived compromise of the security of our systemsclient information could damageadversely affect our reputation, resultlead to private litigation against us, and require additional investment in disruption or interruption to our business operations, reduce demand for our productsresources, impact strategies and subject us to

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significant liabilitypreviously useful data, any of which could materially and expense as well as regulatory action and lawsuits, which would harmadversely affect our business, operating results and financial condition.

In addition, any failure or perceived failure by us to comply with privacy or security laws, policies, legal obligations or industry standards, or any security incident that results in the actual or alleged unauthorized release or transfer of personal data, may result in governmental enforcement actions and investigations, including fines and penalties, enforcement orders requiring us to cease processing or operating in a certain way, litigation and/or adverse publicity, including by consumer advocacy groups, and could cause our customers to lose trust in us, which could have material impacts on our revenue and operations and could seriously harm our business. We We may also face civil claims including representative actions and other class action type litigation (where individuals have suffered harm), potentially amounting to significant compensation or damages liabilities, as well as associated costs, diversion of internal resources, and reputational harm.

We may be adversely affected by the financial condition of retailers and distributors to whom we sell our gearproducts and may also be adversely affected by the financial condition of our competitors.

Retailers and distributors of consumer electronics products have, from time to time, experienced significant fluctuations in their businesses and some of them have become insolvent. A retailer or distributor experiencing such difficulties will generally not purchase and sell as muchmany of our gearproducts as it would under normal circumstances and may cancel orders. In addition, a retailer or distributor experiencing financial difficulties generally increases our exposure to uncollectible receivables. Moreover, if one of our distributordistributors or retailer customers experiences financial distress or bankruptcy, they may be required to liquidate their inventory of our gear,products, or similar products that compete with our gear,products, at reduced prices, which can result in substantial over-supply and reduced demand for our gearproducts over the short term. If any of these circumstances were to occur, it could seriously harm our business.

Likewise, our competitors may from time to time experience similar financial difficulties or may elect to terminate their sales of certain products. If oneany of our competitors experiencesexperience financial distress or bankruptcy and isare forced to liquidate inventory or exitsexit a product line and disposes of inventory at reduced prices, this may also result in over-supply of and reduced demand for our gearproducts and could have a short-term adverse effect on our results of operations and financial condition.

Our online operations are subject to numerous risks that may seriously harm our business.

Our online operations, where we sell a number of products through our online stores, subject us to certain risks that could seriously harm our business, financial condition and results of operations. For example, the operation and expansion of our online stores may seriously harm our relationships with our retailers and distributors. Further, existing and future regulations and laws could impede the growth of our online operations. These regulations and laws may involve taxes, tariffs, privacy and data security, anti-spam, content protection, electronic contracts and communications, consumer protection and social media marketing. We cannot be sure that our practices have complied, comply or will comply fully with all such laws and regulations. Any failure, or perceived failure, by us to comply with any of these laws or regulations could result in damage to our reputation, a loss in business and proceedings or actions against us by governmental entities or others. Any such proceeding or action could hurt our reputation, force us to spend significant amounts in defense of these proceedings, distract our management, increase our costs of doing business and decrease the use of our sites by gamers streamers and supplierscreators and may result in the imposition of monetary liability.

In addition, our online stores are partially handled by a third-party ecommerce service provider. We rely on this service provider to handle, among other things, payment and processing of online sales. If the service provider does not perform these functions satisfactorily, we may find another third-party service provider or undertake such operations ourselves, but we may not be able to

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successfully do either. In either case, our online sales and our customer service reputation could be adversely affected which, in turn, may seriously harm our business.

We may recognize restructuring and impairment charges in future periods, which will adversely affect our operating results and could seriously harm our business.

Depending on market and economic conditions in future periods, we may implement restructuring initiatives. As a result of these initiatives, we could incur restructuring charges, lose key personnel and experience disruptions in our operations and difficulties in delivering our gear.products.

We are required to test goodwill, intangible assets and other long-lived assets for recoverability and may be required to record charges if there are indicators of impairment, and we have in the past recognized impairment charges. As of December 31, 2021,2023, we had approximately $317.1$354.7 million of goodwill, $225.7$188.0 million of intangible assets and $73.4$74.9 million of other long-lived assets. One of our strategies is to grow through acquisitions of other businesses or technologies and, if we are successful in doing so, these

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acquisitions may result in goodwill and other long-lived assets. The risk that we will be required to recognize impairment charges is also heightened by the fact that the life cycles of much of the gearproducts we sell are relatively short, which increases the possibility that we may be required to recognize impairment charges for obsolete inventory. Impairment charges will adversely affect our operating results and could seriously harm our business.

Our future success depends to a large degree on our ability to defend the Corsair brand and product family brands such as SCUF, Vengeance, K70, Elgato and iCUE from infringement and, if we are unable to protect our brand and other intellectual property, our business may be seriously harmed.

We consider the Corsair brand to be one of our most valuable assets. We also consider the Elgato, Origin, and SCUF brands and iCUE proprietary technology brands such as iCUE and Slipstream, and major product family brands such as Corsair ONE, Dark Core, Dominator, Glaive, Harpoon, Ironclaw, K70, K100, Nightsword, Scimitar, Vengeance, Virtuoso and Void to be important to our business.brands. Our future success depends to a large degree upon our ability to defend the Corsair brand, proprietary technology brands and product family brands from infringement and to protect our other intellectual property. We rely on a combination of copyright, trademark, patent and other intellectual property laws and confidentiality procedures and contractual provisions such as nondisclosure terms to protect our intellectual property. Although we hold a trademark registration on the Corsair name in the United States and a number of other countries, the Corsair name does not have trademark protection in other parts of the world, including some major markets, and we may be unable to register the Corsair name as a trademark in some countries. Likewise, we hold a trademark registration on certain brands such as K70 only in the United States, Australia and New Zealand and therefore such brands do not have trademark protection in other parts of the world. If third parties misappropriate or infringe on our brands or we are unable to protect our brands, or if third parties use the Corsair, Corsair ONE, Dark Core, Dominator, Elgato, Glaive, Harpoon, iCUE, Ironclaw, K70, K100, Nightsword, Origin, SCUF, Slipstream, Scimitar, Vengeance, Virtuoso and Void brand names, or other brand names we maintain, to sell their products in countries where we do not have trademark protection, it may seriously harm our business.

We hold a limited number of patents and pending patent applications. It is possible that any patent owned by us will be invalidated, deemed unenforceable, circumvented or challenged and that our pending or any future patent applications will not be granted. In addition, other intellectual property laws or our confidentiality procedures and contractual provisions may not adequately protect our intellectual property and others may independently develop similar technology, duplicate our gear,products, or design around any intellectual property rights we may have. Any of these events may seriously harm our business.

Certain of the licenses pursuant to which we are permitted to use the intellectual property of third parties can be terminated at any time by us or the other party. If we are unable to negotiate and maintain licenses on acceptable terms, we will be required to develop alternative technology internally or license it from other third parties, which may be difficult and costly or impossible.

The expansion of our business will require us to protect our trademarks, domain names, copyrights, patents and other intellectual property rights in an increasing number of jurisdictions, a process that is expensive and sometimes requires litigation. If we are unable to protect and enforce our trademarks, domain names, copyrights, patents and other intellectual property rights, or prevent third parties from infringing upon them, our business may be seriously harmed.

We have taken steps in the past to enforce our intellectual property rights and expect to continue to do so in the future. However, it may not be practical or cost-effective for us to enforce our rights with respect to certain items of intellectual property rights fully, or at all, particularly in developing countries where the enforcement of intellectual property rights may be more difficult than in the United States. It is also possible that, given the costs of obtaining patent protection, we may choose not to seek patent protection for certain items of intellectual property that may later turn out to be important.

Some of our products contain open source software, which may pose particular risks to our proprietary software and products.

Our products rely on software licensed by third parties under open source licenses, including as incorporated into software we receive from third-party commercial software vendors, and will continue to rely on such open source software in the future. Use of open source software may entail greater risks than use of third-party commercial software, as open source licensors generally do not provide support, updates, warranties or other contractual protections regarding infringement claims or the quality of the code, and the wide availability of source code to components used in our products could expose us to security vulnerabilities. Further, the terms of many open source licenses have not been interpreted by U.S. courts, and there is a risk that such licenses could be construed in a manner that imposes unanticipated conditions or restrictions on our ability to market or commercialize our products. As a result, we may face claims from third parties claiming ownership of what we believe to be open source software. In addition, by the terms of some open source licenses, under certain conditions, we could be required to release our proprietary source code, and to make our

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proprietary software available under open source licenses, including authorizing further modification and redistribution. These claims

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or requirements could result in litigation and could require us to purchase a costly license or cease offering the implicated products unless and until we can re-engineer them to avoid infringement or release of our proprietary source code. This re-engineering process could require significant additional research and development resources. In addition, we have intentionally made certain software we have developed available on an open source basis, both by contributing modifications back to existing open source projects, and by making certain internally developed tools available pursuant to open source licenses, and we plan to continue to do so in the future. While we engage in a review process for any such contributions, which is designed to protect any code that may be competitively sensitive, it is still possible that our competitors or others could use this code for competitive purposes, or for commercial or other purposes beyond what we intended. Any of these risks could be difficult to eliminate or manage, and, if not addressed, could seriously harm our business.

We are, have in the past been, and may in the future be, subject to intellectual property infringement claims, which are costly to defend, could require us to pay damages or royalties and could limit our ability to use certain technologies in the future.

Companies in the technology industry are frequently subject to litigation or disputes based on allegations of infringement or other violations of intellectual property rights. We have faced claims that we have infringed, or that our use of components or products supplied to us by third parties have infringed, patents or other intellectual property rights of others in the past and may in the future face similar claims. While we are currently involved in an intellectual property infringement claim, we do not believe such claim will have a material adverse effect on our business.

Any intellectual property claims, with or without merit, can be time-consuming, expensive to litigate or settle and can divert management resources and attention. For example, in the past we have settled claims relating to infringement allegations and agreed to make royalty or license payments in connection with such settlements. An adverse determination could require that we pay damages, which could be substantial, or stop using technologies found to be in violation of a third-party’s rights and could prevent us from selling some of our gear.products. In order to avoid these restrictions, we may have to seek a license for the technology. Any such license may not be available on reasonable terms or at all, could require us to pay significant royalties and may significantly increase our operating expenses or otherwise seriously harm our business or operating results. As a result, we may be required to develop alternative non-infringing technologies, which could require significant effort and expense and might not be successful or, if alternative non-infringing technologies already exist, we may be required to license those technologies from third parties, which may be expensive or impossible. If we cannot license or develop technologies for any infringing aspects of our business, we may be forced to halt sales of our gearproducts incorporating the infringing technologies and may be unable to compete effectively. Any of these results may seriously harm our business.

We and our contract manufacturers may be adversely affected by seismic activity or other natural disasters, and our business continuity and disaster recovery plans may not adequately protect us from a serious disaster.

Our corporate headquarters are located in the San Francisco Bay Area and the testing and packaging of most of our DRAM modules take place in our facility in Taiwan. Both locations are known to experience earthquakes from time to time, some of which have been severe. In addition, typhoons and other severe weather systems frequently affect Taiwan. Most of the third-party facilities where our gearproducts and some of the components used in our gearproducts is manufactured are located in China, Taiwan, Southeast Asia and other areas that are known for seismic activity and other natural disasters. Earthquakes in any of the foregoing areas may also result in tsunamis. We do not carry earthquake insurance. As a result, earthquakes or other natural disasters could severely disrupt our operations, either directly or as a result of their effect on third-party manufacturers and suppliers upon whom we rely and their respective supply chains and may negatively impact the ordering patterns of our customers and may seriously harm our business.

We are subject to various environmental laws, conflict mineral-related provisions of the Dodd-Frank Act and other regulations that could impose substantial costs upon us and may seriously harm our business.

Our operations, properties and the gearproducts we sell are subject to a variety of U.S. and foreign environmental laws and regulations governing, among other things, air emissions, wastewater discharges, management and disposal of hazardous and non-hazardous materials and waste, and remediation of releases of hazardous materials. Our failure to comply with present and future requirements under these laws and regulations, or environmental contamination or releases of hazardous materials on our leased premises, as well as through disposal of our gear,products, could cause us to incur substantial costs, including clean-up costs, personal injury and property damage claims, fines and penalties, costs to redesign our gearproducts or upgrade our facilities and legal costs, or require us to curtail our operations. Environmental contamination or releases of hazardous materials may also subject us to claims of property damage or personal injury, which could result in litigation and require us to make substantial payments to satisfy adverse judgments or pay settlements. Liability under environmental laws can be joint and several and without regard to comparative fault. We also expect that our operations will be affected by new environmental laws and regulations on an ongoing basis, which will likely result in additional costs. Environmental laws and regulations could also require that we redesign our gearproducts or change how our gear isproducts are made, any

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of which could seriously harm our business. The costs of complying with environmental laws and regulations

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or the effect of any claims or liability concerning or resulting from noncompliance or environmental contamination could also seriously harm our business.

Under the Dodd-Frank Act, the SEC adopted disclosure and reporting requirements for companies that use “conflict” minerals originating from the Democratic Republic of Congo or adjoining countries. We continue to incur costs associated with complying with these requirements, such as costs related to developing internal controls for the due diligence process, determining the source of any conflict minerals used in our gear,products, auditing the process and reporting to our customers and the SEC. In addition to the SEC regulation, the European Union, China and other jurisdictions are developing new policies focused on conflict minerals that may impact and increase the cost of our compliance program. Also, since our supply chain is complex, we may face reputational challenges if we are unable to sufficiently verify the origins of the subject minerals. Moreover, we are likely to encounter challenges to satisfy those customers who require that all of the components of our gearproducts are certified as “conflict free.” If we cannot satisfy these customers, they may choose a competitor’s products.

The U.S. federal government has issued new policies for federal procurement focused on eradicating the practice of forced labor and human trafficking. In addition, the United KingdomU.K. and the State of California have issued laws that require us to disclose our policy and practices for identifying and eliminating forced labor and human trafficking in our supply chain. While we have a policy and management systems to identify and avoid these practices in our supply chain, we cannot guarantee that our suppliers will always be in conformance to these laws and expectations. We may face enforcement liability and reputational challenges if we are unable to sufficiently meet these expectations.

Risks Related to Our Common Stock

We are controlled by a single stockholder, EagleTree, whose interests in our business may be different than yours.

As of December 31, 2021,2023, EagleTree beneficially owned approximately 57.3%54.5% of our common stock and is able to control our affairs in all cases. Further, pursuant to the terms of an Investor Rights Agreement between us and EagleTree, EagleTree has the right, among other things, to designate the chairman of our board of directors, as well as the right to nominate up to five out of eight directors to our board of directors as long as affiliates of EagleTree beneficially own at least 50% of our common stock, four directors as long as affiliates of EagleTree beneficially own at least 40% and less than 50% of our common stock, three directors as long as affiliates of EagleTree beneficially own at least 30% and less than 40% of our common stock, two directors as long as affiliates of EagleTree beneficially own at least 20% and less than 30% of our common stock and one director as long as affiliates of EagleTree beneficially own at least 10% and less than 20% of our common stock.

As a result of the foregoing, EagleTree or its respective designees to our board of directors will have the ability to control the appointment of our management, the entering into of mergers, sales of substantially all or all of our assets and other extraordinary transactions and influence amendments to our amended and restated certificate of incorporation and bylaws. So long as EagleTree continues to beneficially own a majority of our common stock, they will have the ability to control the vote in any election of directors and will have the ability to prevent any transaction that requires stockholder approval regardless of whether other stockholders believe the transaction is in our best interests. In any of these matters, the interests of EagleTree may differ from or conflict with your interests. Moreover, this concentration of stock ownership may also adversely affect the trading price for our common stock to the extent investors perceive disadvantages in owning stock of a company with a controlling stockholder. In addition, EagleTree is in the business of making investments in companies and may, from time to time, acquire interests in businesses that directly or indirectly compete with our business, as well as businesses that are our significant existing or potential suppliers or customers. EagleTree may acquire or seek to acquire assets that we seek to acquire and, as a result, those acquisition opportunities may not be available to us or may be more expensive for us to pursue.

We are a “controlled company” within the meaning of the Nasdaq Global Select Market rules and, as a result, will qualify for, and intend to rely on, exemptions from certain corporate governance requirements. You will not have the same protections afforded to stockholders of companies that are subject to such requirements.

EagleTree controls a majority of the voting power of our outstanding common stock. As a result, we are a “controlled company” within the meaning of the corporate governance standards of the Nasdaq Global Select Market, or Nasdaq. Under these rules, a company of which more than 50% of the voting power is held by an individual, group or another company is a “controlled company” and may elect not to comply with certain corporate governance requirements, including requirements that:

a majority of our board of directors consist of “independent directors” as defined under the rules of Nasdaq;

our board of directors have a compensation committee that is composed entirely of independent directors with a written charter addressing the committee purpose and responsibilities; and

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our director nominations be made, or recommended to the full board of directors, by our independent directors or by a nominations committee that is composed entirely of independent directors and that we adopt a written charter or board resolution addressing the nominations process.

our board of directors have a compensation committee that is composed entirely of independent directors with a written charter addressing the committee purpose and responsibilities; and

our director nominations be made, or recommended to the full board of directors, by our independent directors or by a nominations committee that is composed entirely of independent directors and that we adopt a written charter or board resolution addressing the nominations process.

We currently utilize certain of these exemptions. As a result, pursuant to an agreement with EagleTree, nominations for certain of our directors will be made by EagleTree based on its ownership of our outstanding voting stock. Accordingly, for so long as we are a “controlled company,” you will not have the same protections afforded to stockholders of companies that are subject to all of the corporate governance requirements of Nasdaq. In the event that we cease to be a “controlled company” and our shares continue to be listed on Nasdaq, we will be required to comply with these provisions within the applicable transition periods.

The market price of our common stock may be volatile and may decline.

The stock market in general, and the market for stocks of technology companies in particular, has been highly volatile. As a result, the market price of our common stock is likely to be volatile, and investors in our common stock may experience a decrease, which could be substantial, in the value of their common stock or the loss of their entire investment for a number of reasons, including reasons unrelated to our operating performance or prospects. The market price of our common stock could be subject to wide fluctuations in response to a broad and diverse range of factors, including those described elsewhere in this “Risk Factors” section and the following:

variations in our operating performance and the performance of our competitors;
actual or anticipated fluctuations in our quarterly or annual operating results;
changes in estimates or recommendations by securities analysts concerning us or our competitors;
publication of research reports by securities analysts about us or our competitors or our industry;
our failure or the failure of our competitors to meet analysts’ estimates or guidance that we or our competitors may give to the market;
additions and departures of key personnel;
strategic decisions by us or our competitors, such as acquisitions, divestitures, spin-offs, joint ventures, strategic investments or changes in business strategy;
developments of new technologies or other innovations;
the passage of legislation or other regulatory developments affecting us or our industry;
speculation in the press or investment community;
changes in accounting principles;
the outbreak of epidemics or pandemics, such as the COVID-19 pandemic;
natural disasters, terrorist acts, acts of war or periods of widespread civil unrest, such as any military actions taken as a result of the war between Russia and Ukraine and the war between Israel and Hamas; and
changes in general market and economic conditions.

variations in our operating performance and the performance of our competitors;

actual or anticipated fluctuations in our quarterly or annual operating results;

changes in estimates or recommendations by securities analysts concerning us or our competitors;

publication of research reports by securities analysts about us or our competitors or our industry;

our failure or the failure of our competitors to meet analysts’ estimates or guidance that we or our competitors may give to the market;

additions and departures of key personnel;

strategic decisions by us or our competitors, such as acquisitions, divestitures, spin-offs, joint ventures, strategic investments or changes in business strategy;

developments of new technologies or other innovations;

the passage of legislation or other regulatory developments affecting us or our industry;

speculation in the press or investment community;

changes in accounting principles;

the outbreak of epidemics or pandemics, such as the coronavirus pandemic;

natural disasters, terrorist acts, acts of war or periods of widespread civil unrest, such as any military actions taken as a result of the tensions between Russia and Ukraine; and

changes in general market and economic conditions.

In the past, securities class action litigation has often been initiated against companies following periods of volatility in their stock price. This type of litigation could result in substantial costs and divert our management’s attention and resources and could also require us to make substantial payments to satisfy judgments or to settle litigation.

An active, liquid and orderly market for our common stock may not be maintained.

OurWhile our stock only recently began tradingis available to be traded on Nasdaq, but we can provide no assurance that we will be able to maintain an active trading market on Nasdaq or any other exchange in the future. If an active market for our common stock is not maintained, it may be difficult for our stockholders to sell shares without depressing the market price for the shares or at all. An inactive market may also impair our ability to raise capital by selling shares and may impair our ability to acquire other businesses, applications, or technologies and attract and retain employees using our shares as consideration.

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Future sales of our common stock in the public market could cause our stock price to fall.

If our existing stockholders sell, or indicate an intention to sell, substantial amounts of our common stock in the public market, the trading price of our common stock could decline. Based upon the number of shares outstanding as of December 31, 2021,2023, we had

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outstanding a total of 94.5103.3 million shares of common stock. Of these shares, all of the shares of our common stock sold in the initial public offering, and in the secondary offering in January 2021 and in the primary offering in November 2022, are freely tradable, without restriction, in the public market.

As of December 31, 2021, the holders of In addition, in July 2022, approximately 54.2 million shares of our common stock or approximately 57.3% of our total outstanding common stock based upon the number of shares outstanding as of December 31, 2021, will be entitledthat were held by EagleTree were registered pursuant to rights with respect to the registration of their shares under the Securities Act.a Registration of these shares under the Securities Act would result in the shares becoming freely tradable without restriction under the Securities Act, except for shares purchased by affiliates. Any sales of securities by these stockholders could have a material adverse effectStatement on the trading price of our common stock.Form S-3.

If we sell shares of our common stock in future financings, stockholders may experience immediate dilution and, as a result, our stock price may decline.

We may from time to time issue additional shares of common stock at a discount from the current trading price of our common stock. As a result, our stockholders would experience immediate dilution upon the purchase of any shares of our common stock sold at such discount. In addition, as opportunities present themselves, we may enter into financing or similar arrangements in the future, including the issuance of debt securities, preferred stock or common stock. If we issue common stock or securities convertible into common stock, our common stockholders would experience additional dilution and, as a result, our stock price may decline.

Our amended and restated certificate of incorporation and amended and restated bylaws contain antitakeover provisions that could delay, deter or prevent takeover attempts that stockholders may consider favorable or attempts to replace or remove our management that would be beneficial to our stockholders.

Certain provisions of our amended and restated certificate of incorporation and amended and restated bylaws could delay, deter or prevent a change in control or other takeover of our company that our stockholders might consider to be in their best interests, including transactions that might result in a premium being paid over the market price of our common stock and also may limit the price that investors are willing to pay in the future for our common stock. These provisions may also have the effect of preventing changes in our management. For example, our amended and restated certificate of incorporation and amended and restated bylaws include anti-takeover provisions that:

authorize our board of directors, without further action by the stockholders, to issue preferred stock in one or more series and, with respect to each series, to fix the number of shares constituting that series and to establish the rights and other terms of that series, which may include dividend and liquidation rights and preferences, conversion rights and voting rights;

authorize our board of directors, without further action by the stockholders, to issue preferred stock in one or more series and, with respect to each series, to fix the number of shares constituting that series and to establish the rights and other terms of that series, which may include dividend and liquidation rights and preferences, conversion rights and voting rights;

require that actions to be taken by our stockholders may only be taken at an annual or special meeting of our stockholders and not be taken by majority written consent when EagleTree owns less than a majority of our outstanding common stock;

require that actions to be taken by our stockholders may only be taken at an annual or special meeting of our stockholders and not be taken by majority written consent when EagleTree owns less than a majority of our outstanding common stock;

specify that special meetings of our stockholders can be called only by the Secretary at the direction of our board of directors or the Chairman of our board of directors and not by our stockholders or any other persons when EagleTree owns less than a majority of our outstanding common stock;

specify that special meetings of our stockholders can be called only by the Secretary at the direction of our board of directors or the Chairman of our board of directors and not by our stockholders or any other persons when EagleTree owns less than a majority of our outstanding common stock;

establish advance notice procedures for stockholders to submit nominations of candidates for election to our board of directors and other proposals to be brought before a stockholders meeting;

establish advance notice procedures for stockholders to submit nominations of candidates for election to our board of directors and other proposals to be brought before a stockholders meeting;

provide that directors may be removed only for cause and only by the affirmative vote of at least 66-2/3% in voting power of the then-outstanding shares of capital stock of our company when EagleTree owns less than 50% in voting power of our stock entitled to vote at an election of directors;

provide that directors may be removed only for cause and only by the affirmative vote of at least 66-2/3% in voting power of the then-outstanding shares of capital stock of our company when EagleTree owns less than 50% in voting power of our stock entitled to vote at an election of directors;

provide for the sole power of the board of directors, or EagleTree in the case of a vacancy of one of their respective board designees, to fill any vacancy on the board of directors, whether such vacancy occurs as a result of an increase in the number of directors or otherwise;

provide for the sole power of the board of directors, or EagleTree in the case of a vacancy of one of their respective board designees, to fill any vacancy on the board of directors, whether such vacancy occurs as a result of an increase in the number of directors or otherwise;

divide our board of directors into three classes, serving staggered terms of three years each;

divide our board of directors into three classes, serving staggered terms of three years each;

do not give the holders of our common stock cumulative voting rights with respect to the election of directors, which means that the holders of a majority of our outstanding shares of common stock can elect all directors standing for election;

require the affirmative vote by the holders of at least two-thirds of the combined voting power of all shares of our outstanding capital stock entitled to vote generally in the election of our directors (voting as a single class) in order to amend certain provisions of our certificate of incorporation or bylaws, including those provisions changing the size of the board of directors, the removal of certain directors, the availability of action by majority written consent of the stockholders or the restriction on business combinations with interested stockholders, among others; and

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when EagleTree owns less than a majority of our outstanding common stock, require the affirmative vote by the holders of at least two-thirds of the combined voting power of all shares of our outstanding capital stock entitled to vote generally in the election of our directors (voting as a single class) for any amendment, alteration, change, addition, rescission or repeal of our amended and restated certificate of incorporation.

require the affirmative vote by the holders of at least two-thirds of the combined voting power of all shares of our outstanding capital stock entitled to vote generally in the election of our directors (voting as a single class) in order to amend certain provisions of our certificate of incorporation or bylaws, including those provisions changing the size of the

board of directors, the removal of certain directors, the availability of action by majority written consent of the stockholders or the restriction on business combinations with interested stockholders, among others; and

when EagleTree owns less than a majority of our outstanding common stock, require the affirmative vote by the holders of at least two-thirds of the combined voting power of all shares of our outstanding capital stock entitled to vote generally in the election of our directors (voting as a single class) for any amendment, alteration, change, addition, rescission or repeal of our amended and restated certificate of incorporation.

We have opted out of Section 203 of the Delaware General Corporation Law, or DGCL, which prevents stockholders holding more than 15% of our outstanding common stock from engaging in certain business combinations involving us unless certain conditions are satisfied. However, our amended and restated certificate of incorporation will include similar provisions that we may not engage in certain business combinations with interested stockholders for a period of three years following the time that the stockholder became an interested stockholder, subject to certain conditions. Pursuant to the terms of our amended and restated certificate of incorporation, EagleTree will not be considered an interested stockholder for purposes of this provision.

Claims for indemnification by our directors and officers may reduce our available funds to satisfy successful third-party claims against us and may reduce the amount of money available to us.

Our amended and restated certificate of incorporation and amended and restated bylaws provide that we will indemnify our directors and officers, in each case to the fullest extent permitted by Delaware law.

In addition, as permitted by Section 145 of the DGCL, our amended and restated bylaws and our indemnification agreements that we have entered into with our directors and officers provide that:

we will indemnify our directors and officers for serving us in those capacities or for serving other business enterprises at our request, to the fullest extent permitted by Delaware law. Delaware law provides that a corporation may indemnify such person if such person acted in good faith and in a manner such person reasonably believed to be in or not opposed to the best interests of the registrant and, with respect to any criminal proceeding, had no reasonable cause to believe such person’s conduct was unlawful;
we may, in our discretion, indemnify employees and agents in those circumstances where indemnification is permitted by applicable law;
we are required to advance expenses, as incurred, to our directors and officers in connection with defending a proceeding, except that such directors or officers shall undertake to repay such advances if it is ultimately determined that such person is not entitled to indemnification;
we will not be obligated pursuant to our amended and restated bylaws to indemnify a person with respect to proceedings initiated by that person against us or our other indemnitees, except with respect to proceedings authorized by our board of directors or brought to enforce a right to indemnification;
the rights conferred in our amended and restated bylaws are not exclusive, and we are authorized to enter into indemnification agreements with our directors, officers, employees and agents and to obtain insurance to indemnify such persons; and
we may not retroactively amend our amended and restated bylaw provisions to reduce our indemnification obligations to directors, officers, employees and agents.

we will indemnify our directors and officers for serving us in those capacities or for serving other business enterprises at our request, to the fullest extent permitted by Delaware law. Delaware law provides that a corporation may indemnify such person if such person acted in good faith and in a manner such person reasonably believed to be in or not opposed to the best interests of the registrant and, with respect to any criminal proceeding, had no reasonable cause to believe such person’s conduct was unlawful;

we may, in our discretion, indemnify employees and agents in those circumstances where indemnification is permitted by applicable law;

we are required to advance expenses, as incurred, to our directors and officers in connection with defending a proceeding, except that such directors or officers shall undertake to repay such advances if it is ultimately determined that such person is not entitled to indemnification;

we will not be obligated pursuant to our amended and restated bylaws to indemnify a person with respect to proceedings initiated by that person against us or our other indemnitees, except with respect to proceedings authorized by our board of directors or brought to enforce a right to indemnification;

the rights conferred in our amended and restated bylaws are not exclusive, and we are authorized to enter into indemnification agreements with our directors, officers, employees and agents and to obtain insurance to indemnify such persons; and

we may not retroactively amend our amended and restated bylaw provisions to reduce our indemnification obligations to directors, officers, employees and agents.

We do not currently intend to pay dividends on our common stock, and, consequently, your ability to achieve a return on your investment will depend on appreciation in the price of our common stock.

We do not currently intend to pay any cash dividends on our common stock for the foreseeable future. We currently intend to invest our future earnings, if any, to fund our growth. Therefore, you are not likely to receive any dividends on your common stock for the foreseeable future. Since we do not intend to pay dividends, your ability to receive a return on your investment will depend on any future appreciation in the market value of our common stock. There is no guarantee that our common stock will appreciate or even maintain the price at which our holders have purchased it.

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If securities or industry analysts do not publish or cease publishing research or reports about our business, if they adversely change their recommendations regarding our shares or if our operating results do not meet their expectations, the market price of our common stock could decline.

The market price of our common stock is influenced by the research and reports that industry or securities analysts publish about us or our business. If one or more of these analysts cease coverage of our company or fail to publish reports on us regularly, we could lose visibility in the financial markets, which in turn could cause the market price or trading volume of our common stock to decline. Moreover, if one or more of the analysts who cover our company downgrade our common stock or if our operating results or prospects do not meet their expectations, the market price of our common stock could decline.

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Our amended and restated certificate of incorporation provides that the Court of Chancery of the State of Delaware will be the sole and exclusive forum for substantially all disputes between us and our stockholders, which could limit our stockholders’ ability to obtain a favorable judicial forum for disputes with us or our directors, officers or employees.

Our amended and restated certificate of incorporation provides that, unless we consent in writing to the selection of an alternative forum, the Court of Chancery of the State of Delaware is the sole and exclusive forum for: (a) any derivative action or proceeding brought on our behalf; (b) any action asserting a claim of breach of a fiduciary duty owed by any of our directors, officers, employees or agents to us or our stockholders; (c) any action asserting a claim arising pursuant to any provision of the DGCL or of our amended and restated certificate of incorporation or our amended and restated bylaws; or (d) any action asserting a claim related to or involving our company that is governed by the internal affairs doctrine. Our amended and restated certificate of incorporation also provides that the federal district courts of the Unites States will be the exclusive forum for the resolution of any complaint asserting a cause of action against us or any of our directors, officers, employees or agents and arising under the Securities Act. The choice of forum provision may limit a stockholder’s ability to bring a claim in a judicial forum that it finds favorable for disputes with us or our directors, officers or other employees, which may discourage such lawsuits against us and our directors, officers and other employees. Alternatively, if a court were to find the choice of forum provision contained in our amended and restated certificate of incorporation to be inapplicable or unenforceable in an action, we may incur additional costs associated with resolving such action in other jurisdictions, which could seriously harm our business. The choice of forum provision requiring that the Court of Chancery of the State of Delaware be the exclusive forum for certain actions would not apply to suits brought to enforce any liability or duty created by the Exchange Act.

Our amended and restated certificate of incorporation contains a provision renouncing our interest and expectancy in certain corporate opportunities.

Under our amended and restated certificate of incorporation, none of EagleTree or any of its respective portfolio companies, funds or other affiliates, or any of their officers, directors, agents, stockholders, members or partners will have any duty to refrain from engaging, directly or indirectly, in the same business activities, similar business activities or lines of business in which we operate. In addition, our amended and restated certificate of incorporation provides that, to the fullest extent permitted by law, no officer or director of ours who is also an officer, director, employee, managing director or other affiliate of EagleTree will be liable to us or our stockholders for breach of any fiduciary duty by reason of the fact that any such individual was presented with a corporate opportunity, other than specifically in their capacity as one of our officers or directors, and ultimately directs such corporate opportunity to EagleTree instead of us, or does not communicate information regarding a corporate opportunity to us that the officer, director, employee, managing director or other affiliate has directed to EagleTree. For instance, a director of our company who also serves as a director, officer or employee of EagleTree, or any of its respective portfolio companies, funds or other affiliates may pursue certain acquisitions or other opportunities that may be complementary to our business and, as a result, such acquisition or other opportunities may not be available to us. As of December 31, 2021,2023, this provision of our amended and restated certificate of incorporation relates only to the EagleTree director designees. These potential conflicts of interest could seriously harm our business if attractive corporate opportunities are allocated by EagleTree to itself or its respective portfolio companies, funds or other affiliates instead of to us.

General Risk Factors

We may be subject to future tax audits in various jurisdictions, which may seriously harm our business.

We operate in multiple jurisdictions, are taxed pursuant to the tax laws of each of these jurisdictions and may be subject to future tax audits in each of these jurisdictions. Because we have substantial operations in a number of locations worldwide, tax authorities in various jurisdictions may raise questions concerning matters such as transfer pricing, whether revenues or expenses should be attributed to particular countries, the presence or absence of permanent establishments in particular countries and similar matters. In addition, we have engaged in a number of material restructuring transactions in various jurisdictions, and the tax positions

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we have adopted in connection with these restructuring transactions may be subject to challenge. Accordingly, a material assessment by a tax authority in any jurisdiction could require that we make significant cash payments without reimbursement. If this were to occur, our business may be seriously harmed.

Failure to comply with other laws and governmental regulations may seriously harm our business.

Our business is subject to regulation by various federal and state governmental agencies. Such regulation includes the consumer protection laws of the Federal Trade Commission, the import/export regulatory activities of the Department of Commerce, the product safety regulatory activities of the Consumer Products Safety Commission, the regulatory activities of the Occupational Safety and Health Administration, the environmental regulatory activities of the Environmental Protection Agency, the labor regulatory activities of the Equal Employment Opportunity Commission and tax and other regulations by a variety of regulatory authorities in each of the areas in which we conduct business. We are also subject to regulation in other countries where we conduct business. In certain jurisdictions, such regulatory requirements may be more stringent than in the United States. We are also subject to a variety of federal, state and foreign employment and labor laws and regulations, including the Americans with Disabilities Act, the Federal Fair Labor Standards Act and other laws and regulations related to working conditions, wage-hour pay, overtime pay, employee benefits, anti-discrimination and termination of employment.

Noncompliance with applicable regulations or requirements could subject us to investigations, sanctions, mandatory product recalls, enforcement actions, fines, damages, civil and criminal penalties or injunctions. In certain of these instances the former employee has brought legal proceedings against us, and we expect that we will encounter similar actions against us in the future. An adverse outcome in any such litigation could require us to pay damages, which may include punitive damages, attorneys’ fees and costs.

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As a result, noncompliance or any related enforcement or civil actions could result in governmental sanctions and possible civil or criminal litigation, which could seriously harm our business and result in a significant diversion of management’s attention and resources.

Failure to comply with the U.S. Foreign Corrupt Practices Act, other applicable anti-corruption and anti-bribery laws, and applicable trade sanctions and export control laws could subject us to penalties and other adverse consequences that may seriously harm our business.

Our gear isproducts are manufactured and/or assembled in China and, Taiwan, where we maintain a manufacturing facility, as well as countries in Southeast Asia, and the United Kingdom and we sell our gearproducts in many countries outside of the United States. Our operations are subject to the U.S. Foreign Corrupt Practices Act, or the FCPA, as well as the anti-corruption and anti-bribery laws in the countries where we do business. The FCPA prohibits covered parties from offering, promising, authorizing or giving anything of value, directly or indirectly, to a “foreign government official” with the intent of improperly influencing the official’s act or decision, inducing the official to act or refrain from acting in violation of lawful duty, or obtaining or retaining an improper business advantage. The FCPA also requires publicly traded companies to maintain records that accurately and fairly represent their transactions and to have an adequate system of internal accounting controls. In addition, other applicable anti-corruption laws prohibit bribery of domestic government officials, and some laws that may apply to our operations prohibit commercial bribery, including giving or receiving improper payments to or from non-government parties, as well as so-called “facilitation” payments.

In addition, we are subject to U.S. and otherour business must be conducted in compliance with applicable trade sanctions and export control laws and regulations, that restrict with whom we may transact business, including the trade sanctionssuch as those administered and enforced by the U.S. Treasury,Department of Treasury’s Office of Foreign Assets Control, or OFAC.OFAC, the U.S. Department of State, the U.S. Department of Commerce, the United Nations Security Council and other relevant authorities. Such laws and regulations prohibit or restrict certain operations, investment decisions and sales activities, including dealings with certain countries or territories, and with certain governments and designated persons. Our global operations expose us to the risk of violating, or being accused of violating, economic and trade sanctions and export control laws and regulations.

While we have implemented policies, internal controls and other measures reasonably designed to promote compliance with applicable anti-corruption and anti-bribery and trade sanctions and export control laws and regulations, and certain safeguards designed to ensure compliance with U.S. trade control laws, our employees, representatives, distributors or agents may engage in improper conduct for which we might be held responsible. Any violations of these anti-corruption and anti-bribery or trade sanctions and export controls laws and regulations, or even allegations of such violations, can lead to an investigation and/or enforcement action, which could disrupt our operations, may expose us to reputational harm, involve significant management distraction and lead to significant costs and expenses, including legal fees. If we, or our employees, representatives, distributors or agents acting on our behalf, are found to have engaged in practices that violate these laws and regulations, we could suffer severe fines and penalties, profit disgorgement, injunctions on future conduct, securities litigation, bans on transacting government business, delisting from securities exchanges and other consequences that may seriously harm our business, financial condition and results of operations. In addition, our brand and reputation, our sales activities or our stock price could be adversely affected if we become the subject of any negative publicity related to actual or potential violations of anti-corruption, anti-bribery or trade control laws and regulations.

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As a public reporting company, we are subject to rules and regulations established from time to time by the SEC and Nasdaq regarding our internal controls over financial reporting. We may not complete needed improvements to our internal controls over financial reporting in a timely manner, or these internal controls may not be determined to be effective, which may adversely affect investor confidence in our company and, as a result, the value of our common stock and your investment.

We are subject to the rules and regulations established from time to time by the Securities and Exchange Commission, or SEC, and Nasdaq. These rules and regulations require, among other things, that we establish and periodically evaluate procedures with respect to our internal controls over financial reporting. As part of these evaluations, material weaknesses in our internal controls over financial reporting may be identified. A material weakness is a deficiency, or a combination of deficiencies, in internal controls over financial reporting such that there is a reasonable possibility that a material misstatement of a company’s annual or interim consolidated financial statements will not be prevented or detected on a timely basis. While we were able to remediate previously identified material weaknesses in our internal controls over financial reporting, there can be no guarantee we will not identify similar or other material weaknesses in the future and if such material weaknesses are identified, there can be no guarantee we would be able to remediate such material weaknesses. Any material weaknesses in our internal controls may adversely affect our ability to record, process, summarize and accurately report timely financial information and, as a result, our consolidated financial statements may contain material misstatements or omissions.

Reporting obligations as a public company place a considerable strain on our financial and management systems, processes and controls, as well as on our personnel. In addition, as a public company we are required to document and test our internal controls over financial reporting pursuant to Section 404 of the Sarbanes-Oxley Act so that our management can certify as to the effectiveness of our internal controls over financial reporting. Likewise, our independent registered public accounting firm is required to provide an

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attestation report on the effectiveness of our internal controls over financial reporting in our Annual Reports on Form 10-K.10-K. If our management is unable to certify the effectiveness of our internal controls or if our independent registered public accounting firm cannot deliver a report attesting to the effectiveness of our internal controls over financial reporting, or if we identify or fail to remediate material weaknesses in our internal controls, we could be subject to regulatory scrutiny and a loss of public confidence, which could seriously harm our reputation and the market price of our common stock. In addition, if we do not maintain adequate financial and management personnel, processes and controls, we may not be able to manage our business effectively or accurately report our financial performance on a timely basis, which could cause a decline in our common stock price and may seriously harm our business.

We have and will continue to incur significant expenses as a result of being a public company, which have and will continue to negatively impact our financial performance.

As a public company, we incur significant legal, accounting and other expenses that we did not incur as a private company. We are subject to the reporting requirements of the U.S. Exchange Act of 1934, as amended, or the Exchange Act, which will require, among other things, that we file with the SEC annual, quarterly and current reports with respect to our business and financial condition. In addition, the Sarbanes-Oxley Act, as well as rules subsequently adopted by the SEC and the stock exchange on which our securities are listed to implement provisions of the Sarbanes-Oxley Act, impose significant requirements on public companies, including requiring establishment and maintenance of effective disclosure and financial controls and changes in corporate governance practices. Further, pursuant to the Dodd-Frank Wall Street Reform and Consumer Protection Act of 2010, or the Dodd-Frank Act, the SEC has adopted additional rules and regulations in these areas, such as mandatory “say-on-pay” voting requirements. Stockholder activism, the current political environment and the current high level of government intervention and regulatory reform may lead to substantial new regulations and disclosure obligations, which may lead to additional compliance costs and impact the manner in which we operate our business in ways we cannot currently anticipate.

The rules and regulations applicable to public companies have substantially increased our legal and financial compliance costs. If these requirements divert the attention of our management and personnel from other business concerns, they could seriously harm our business, financial condition and results of operations. The increased costs will decrease our net income or increase our net loss and may require us to reduce costs in other areas of our business or increase the prices of our gear.products. For example, we expect these rules and regulations to make it more difficult and more expensive for us to obtain director and officer liability insurance, and we may be required to incur substantial costs to maintain the same or similar coverage. We cannot predict or estimate the amount or timing of additional costs we may incur to respond to these requirements. The impact of these requirements could also make it more difficult for us to attract and retain qualified persons to serve on our board of directors, our board committees or as executive officers. Further, if we are unable to satisfy our obligations as a public company, we could be subject to delisting of our common stock, fines, sanctions and other regulatory action and potentially civil litigation.

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Our business could be negatively impacted by corporate citizenship and ESG matters and/or our reporting of such matters.

Institutional, individual, and other investors, proxy advisory services, regulatory authorities, consumers and other stakeholders are increasingly focused on environmental, social and governance, or ESG, practices of companies. As we look to respond to evolving standards for identifying, measuring, and reporting ESG metrics, our efforts may result in a significant increase in costs and may nevertheless not meet investor or other stakeholder expectations and evolving standards or regulatory requirements, which may negatively impact our financial results, our reputation, our ability to attract or retain employees, our attractiveness as a service provider, investment, or business partner, or expose us to government enforcement actions, private litigation, and actions by stockholders or stakeholders.

Item 1B. Unresolved Staff Comments.

None.


Item 1C. Cybersecurity.

40Risk management and strategy

We have developed and implemented a cybersecurity risk management program intended to protect the confidentiality, integrity, and availability of our critical systems and information. Our cybersecurity risk management program includes a cybersecurity incident response plan. We design and assess our program based on the National Institute of Standards and Technology Cybersecurity Framework (“NIST CSF”). This does not imply that we meet any particular technical standards, specifications, or requirements, only that we use the NIST CSF as a guide to help us identify, assess, and manage cybersecurity risks relevant to our business. Our cybersecurity risk management program is integrated into our overall enterprise risk management program, and shares

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common methodologies, reporting channels and governance processes that apply across the enterprise risk management program to other legal, compliance, strategic, operational, and financial risk areas.

Our cybersecurity risk management program includes:

risk assessments designed to help identify material cybersecurity risks to our critical systems, information, products, services, and our broader enterprise IT environment;
a security team principally responsible for managing (1) our cybersecurity risk assessment processes, (2) our security controls, and (3) our response to cybersecurity incidents;
the use of external service providers, where appropriate, to assess, test or otherwise assist with aspects of our security controls;
a cybersecurity incident response plan that includes procedures for responding to cybersecurity incidents.

We are in the process of implementing a process to oversee and identify risks from using third-party service providers, suppliers and vendors who have access to our critical systems and information.

Item 1B. Unresolved Staff Comments.We have not identified risks from known cybersecurity threats, including as a result of any prior cybersecurity incidents, that have materially affected or are reasonably likely to materially affect us, including our operations, business strategy, results of operations, or financial condition.

None.Governance

Our Board considers cybersecurity risk as part of its risk oversight function and has delegated to the Audit Committee (“Committee”) oversight of cybersecurity and other information technology risks. The Committee oversees management’s implementation of our cybersecurity risk management program.

The Committee receives quarterly reports from management on our cybersecurity risks. In addition, management updates the Committee, as necessary, regarding any material cybersecurity incidents, as well as any incidents with lesser impact potential. The Committee reports to the full Board regarding its activities, including those related to cybersecurity. The full Board also receives briefings from management on our cyber risk management program. Board members receive presentations on cybersecurity topics from our CIO, internal security staff or external experts as part of the Board’s continuing education on topics that impact public companies.

Our management team, including our Chief Executive Officer, Chief Financial Officer, Chief Information Officer, and Vice President and General Counsel, is responsible for assessing and managing our material risks from cybersecurity threats. The team has primary responsibility for our overall cybersecurity risk management program and supervises both our internal cybersecurity personnel and our retained external cybersecurity consultants. Our management team’s experience includes security certifications in International Information System Security Certification Consortium (“ISC2”), Information Systems Audit and Control Association (“ISACA”) and The International Council of E-Commerce Consultants (“EC-Council”).

Our management team supervises efforts to prevent, detect, mitigate, and remediate cybersecurity risks and incidents through various means, which may include briefings from internal security personnel; threat intelligence and other information obtained from governmental, public or private sources, including external consultants engaged by us; and alerts and reports produced by security tools deployed in the IT environment.

Item 2. Properties.

Our current principal executive office is located in Fremont,Milpitas, California and consists of approximately 96,000118,000 square feet of space under a lease that expires in May 2022 and thereafter, we plan to move our principal executive office and headquarters to Milpitas, California. The lease for the new Milpitas headquarters occupies approximately 118,000 square feet and expires in August 2032. We also lease manufacturing and warehousing facilities in Georgia, Florida, Netherlands and Taiwan, as well as properties in various parts of the United States, Europe and Asia for our product development, sales and service support and administrative functions. Our total property leases as of December 31, 2021,2023, which expire at various dates through August 2032, are for an aggregate of approximately 634,000694,000 square feet (excluding(including the FremontMilpitas headquarters lease). In addition, we have approximately 306,000 square feet of space dedicated to us in our contracts with various third-party distribution centers in California and China for additional warehouses to store our inventory.

Both our gamerGamer and creator peripheralsCreator Peripherals segment and gaming componentsGaming Components and systemsSystems segment utilize substantially each of our leased facilities.

We believe that the facilities that we currently occupy are adequate for our current needs and that suitable additional space will be available, as needed, to accommodate the presently foreseeable expansion of our operations.

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We may from time to time be involved in various legal proceedings of a character normally incident to the ordinary course of our business. Although the outcome of any pending matters, and the amount, if any, of our ultimate liability and any other forms of remedies with respect to these matters, cannot be determined or predicted with certainty, we do not believe that the ultimate outcome of these matters will have a material adverse effect on our business, results of operations or financial condition.

Item 4. Mine Safety Disclosures.

Not applicable.

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PART II

Item 5. Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities.

Market Information of our Common Stock

Our common stock is traded on the Nasdaq Global Select Market under the symbol “CRSR”.

Holders

According to the records of our transfer agent, there were 1718 holders of record of our common stock on February 14, 2022.12, 2024. Because many of such shares are held by brokers and other institutions on behalf of stockholders, we are unable to estimate the total number of stockholders represented by these record holders.

Dividend Policy

We intend to retain all available funds and any future earnings, if any, to fund the development and expansion of our business, and we do not anticipate paying any cash dividends in the foreseeable future. Any future determination related to dividend policy will be made at the discretion of our board of directors and will depend on a number of factors, including future earnings, capital requirements, financial conditions, future prospects, contractual restrictions and covenants and other factors that our board of directors may deem relevant. Further, our credit facilities also contain restrictions on our ability to pay dividends or make distributions in respect of our common stock or redemptions or repurchases of our common stock and future credit facilities or other borrowing arrangements may contain similar provisions.

Stock Performance Graph

This performance graph shall not be deemed “soliciting material” or to be “filed” with the SEC, for purposes of Section 18 of the Exchange Act, or otherwise subject to the liabilities under that Section, and shall not be deemed to be incorporated by reference into any of our filings under the Securities Act.

The graph below compares (i) the cumulative total stockholder return on our common stock from September 23, 2020 (the date our common stock commenced trading on Nasdaq Global Select Market) through December 31, 20212023 with (ii) the cumulative total

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return of the Nasdaq Composite Index and the S&P Information Technology Index over the same period, assuming the investment of $100 in our common stock and in both of the indices on September 23, 2020 and the reinvestments of dividends, if any.

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img43859357_0.jpg 

Unregistered Sales of Equity Securities

None.

Issuer Purchases of Equity Securities

None.

Item 6. [Reserved]

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Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations.

You should read the following discussion of our financial condition and results of operations in conjunction with the consolidated financial statements and the related notes included elsewhere in this Annual Report on Form 10-K. The following discussion contains forward-looking statements that involve risks and uncertainties. Our actual results could differ materially from such forward-looking statements. Factors that could cause or contribute to these differences include those discussed below and elsewhere in this Annual Report on Form 10-K, particularly in the section Item 1A, Risk Factors and below in Item 7A, Quantitative and Qualitative Disclosures about Market Risk.

Overview

We are a leading global provider and innovator of high-performance gearproducts for gamers and digital creators, such as streamers, Vloggers and content creators,broadcasters, many of which build their own PCs using our components. Our industry-leading gaming gear helpsproducts help digital athletes, from casual gamers to committed professionals, perform at their peak across PC or console platforms, and our streaming gear that enables streamers and contentproducts enable creators to produce studio-quality content to share with friends or to broadcast to millions of fans. Our PC components products offer our customers multiple options to build their customized gaming and workstation desktop PCs. Our solution is the most complete suite of gearproducts that addressesaddress the most critical components for both game performance and streaming. Our product offering is enhanced by our two proprietary software platforms: iCUE for gamers and the Elgato streaming suite for content creators, including our Stream Deck control software, which provide unified, intuitive performance, and aesthetic control and customization across their respective product families. In 2020, weWe also added aoffer digital services layer to our offerings to enhance the customer experience by integrating esports, coaching, stream deckElgato's marketplace, customer care and extended warranty into our product offerings.

We group our products into two categories (segments)(operating segments):

Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and streaming products, which includes capture cards, Stream Decks, microphones and audio interfaces, our Facecam streaming cameras, studio accessories, and gaming furniture, among others.

Gaming Components and Systems. Includes our high-performance power supply units, or PSUs, cooling solutions, computer cases, and DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and gaming monitors, among others.

We are committed to continuing to grow in our current markets as well as new markets through the development of innovative technologies and by entering into new categories through organic growth or acquisition. In recent years, we have entered into several new markets, for example the cameras market for content creators and the gaming monitors market for both gamers and content creators. We continue to expand our product portfolio and in 2023, we launched 108 new products.

In July 2023, we completed the acquisition of Drop for a cash purchase consideration of approximately $13.2 million, net of $0.6 million of cash acquired. Drop, a community-based e-commerce company headquartered in San Francisco, California, specializes in customized DIY keyboards and keycaps. We expect this acquisition to give us a leading presence in the personalized keyboards market which is one of the fastest growing trends in the gaming peripheral space as well as allow us to offer specialized Corsair and Elgato products to Drop's enthusiast community. Drop's operating results are included in our Gamer and Creator Peripherals segment with effect from July 14, 2023.

Summary of Financial Results

Our net revenue was $1,459.9 million, $1,375.1 million, and $1,904.1 million for the years ended December 31, 2023, 2022, and 2021, respectively. Our gross margin was 24.7%, 21.6%, and 27.0% for the years ended December 31, 2023, 2022, and 2021, respectively. We had net income (loss) of $(2.6) million, $(54.4) million, and $101.0 million for the years ended December 31, 2023, 2022, and 2021, respectively.

As of December 31, 2023 and 2022, we had cash and restricted cash, in the aggregate, of $178.6 million and $147.8 million, respectively. Net cash provided by operating activities was $89.2 million, $66.4 million, and $20.2 million for the years ended December 31, 2023, 2022, and 2021, respectively.

Gamer and creator peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and streaming gear, which includes capture cards, Stream Decks, USB microphones, our Facecam streaming camera, studio accessories, and EpocCam software, as well as coaching and training services and content design services, among others.

Gaming components and systems. Includes our high-performance power supply units, or PSUs, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs, among others.

Further information on our industry, our market opportunity and competitive strengths is presented in Part I, Item 1, “Business” of this Annual Report on Form 10-K.

Our net revenue was $1,904.1 million, $1,702.4 million, and $1,097.2 million for the years ended December 31, 2021, 2020, and 2019, respectively. We had net income (loss) of $101.0 million, $103.2 million and $(8.4) million, respectively. Net cash provided by operating activities was $20.2 million, $169.0 million, and $37.1 million for the years ended December 31, 2021, 2020, and 2019, respectively. We continue to experience a shift in net revenue towards a more significant mix of our higher margin gamer and creator peripherals segment, which represented 34.0%, 31.7% and 26.8% of total net revenue for the years ended December 31, 2021, 2020 and 2019, respectively. As our product portfolio continues to expand, our go-to-market model has also been evolving with an increased mix of direct-to-consumer sales representing 10.7%, 8.6% and 2.7% of total net revenue for the years ended December 31, 2021, 2020 and 2019, respectively.

Our net revenue increased 55.2% in 2020, as compared to 2019, primarily due to a larger number of consumers gaming and working from home as a result of the COVID-19 pandemic. Going into 2021, while the lockdowns and shelter-in-place restrictions were gradually lifted, our net revenue continued to grow by 11.8%, despite the negative impact from the global supply chain and logistics challenges as well as the shortages of reasonably priced GPUs, which led to a decrease in demand for self-built gaming PCs and systems and its related components. We also experienced higher cost of goods sold in 2021 primarily related to expenses on freight and logistics due to supply chain and logistics issues. The full extent of the impact of COVID-19 pandemic remains uncertain, which has and may continue to negatively impact our net revenue and gross margin. While we experienced the aforementioned challenges in 2021 caused by the COIVD-19 pandemic, our 2021 revenue and gross profits represented strong growth from 2019, pre-pandemic, by 73.5% and 129.1%, respectively.

In the last 18 months, we have entered into three large new markets: microphones and cameras for content creators and gaming monitors for both gamers and content creators. In addition, we have launched 141 new products in 2021. Over the longer term, we believe we will be able to continue to grow in new markets as well as the markets that we participate in through innovation and leading technologies and entry into new categories via organic growth or acquisition. Since 2018, we have completed eight acquisitions, including our acquisition of a 51% of the share capital of iDisplay Technology, or “iDisplay”, a leader in electronic development and design specializing in display technology, in January 2022.

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Key Factors Affecting Our Business

Our results of operations and financial condition are affected by numerous factors, including those discussed in the section titled “Risk Factors” in Part I, Item 1A of this Annual Report on Form 10-K and those described below.

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Impact of Macroeconomic Conditions. Our business and financial performance depend significantly on worldwide economic conditions. We face global macroeconomic challenges including ongoing effects of geopolitical conflicts, such as the ongoing war between Russia and Ukraine, the ongoing conflict in Gaza, including the heightened tensions in the Red Sea, and any potential conflicts between China and Taiwan, supply chain constraints, uncertainty in global financial markets and the risk of a recession, inflationary trends, volatility in exchange rates, lingering impacts from the COVID-19 pandemic and evolving dynamics in the global trade environment. We also experience seasonality in the sale of our products which may be affected by general economic conditions. During 2023, we observed continued market uncertainty and inflationary pressures, however, in the second half of 2023, we have observed some recovery in the markets. In 2022, we experienced elevated industry wide inventory in our distribution channels stemming from overall demand weakness at that time, which led to us recognizing higher inventory impairment related charges in 2022 in order to rationalize our inventory levels to align with the reduced revenue in the period, however, towards the end of 2022 our inventory level began to stabilize and we exited 2023 with normalized inventory levels. These market dynamics, which we expect will continue in the short-term, have created new and different demand dynamics in our markets and have had significant impacts on our financial results.

We are exposed to fluctuations in foreign currency exchange rates. As a result of our foreign sales and operations, we have revenue, payroll and other operating expenses denominated in foreign currencies, in particular the Chinese Yuan, Euro and British Pound. Unfavorable movement in the exchange rate between the U.S. dollar and the currencies we conduct sales or operate in may negatively impact our financial results. For example, our net revenue for the year ended December 31, 2022 was in part negatively impacted by the strengthening of the U.S. dollar against the Euro and the British Pound. Conversely, the weakening of the U.S. dollar against the Euro and the British Pound in 2023 contributed partially to the increase in our net revenue for the year ended December 31, 2023 and we saw our sales to the EMEA region increased by approximately 26% in 2023 compared to 2022.

The extent of the impact of macroeconomic conditions, geopolitical tensions and the lingering effects from the COVID-19 pandemic on our business, sales, results of operations, cash flows and financial condition will depend on future developments, which are not within our control and are highly uncertain and cannot be predicted. We will continue to evaluate these risks and uncertainties and further our mitigation plans.

Impact of Industry Trends. Our results of operations and financial condition are impacted by industry trends in the gaming market, including:

Increasing gaming engagement. We believe that gaming’s increasing time share of global entertainment consumption will drive continuedgrowth in spending on both games and gaming gear. Gaming continues to become increasingly social and streaming viewership is more widely adopted along with increasing numbers of content creators. We believe this trend, which has accelerated in the current environment, will continue and we are well positioned to serve the streaming market with best-in-class tools for content creation.

Increasing gaming engagement. We believe that gaming’s increasing time share of global entertainment consumption will drive continuedgrowth in spending on both games and gaming products. Gaming continues to become increasingly social, as streaming viewership becomes more widely adopted along with increasing numbers of content creators. This trend, which has accelerated in the past few years experienced a setback in 2022 primarily due to challenging macroeconomic conditions and the ongoing war between Russia and Ukraine. While the gaming peripherals market showed signs of recovery in 2023 in North America and Europe, the streaming market has yet to recover to pre-2022 levels. As and when it does, we believe that we are well positioned to serve this market with best-in-class tools for content creation. We expect the overall gaming market to enter a new growth phase in 2024 as we enter a refresh cycle from the surge of consumer spending that occurred during the COVID-19 pandemic. Specifically, the video gaming industry is experiencing a significant shift and we believe is poised for continued growth and innovation. The convergence of quality content, console availability, favorable regulatory developments, and the expanded implementation of AI are driving such growth and innovation.

Introduction of new high-performance computing hardware and sophisticated games. We believe that the introduction of more powerful CPUs and GPUs that place increased demands on other system components, such as memory, power supply or cooling, has a significant effect on increasing the demand for our gear. In addition, we believe that our business success depends in part on the introduction and success of games with sophisticated graphics that place increasing demands on system processing speed and capacity and therefore require more powerful CPUs or GPUs, which in turn drives demand for our high-performance gaming components and systems, such as PSUs and cooling solutions, and our gaming PC memory. As a result, our operating results may be materially affected by the timing of, and the rate at which computer hardware companies introduce, new and enhanced CPUs and GPUs, the timing of, and rate at which computer game companies and developers introduce, sophisticated new and improved games that require increasingly high levels of system and graphics processing power, and whether these new products and games are widely accepted by gamers.

Impact of Product Mix. Our gamer and creator peripherals segment has a higher gross margin thansignificant effect on increasing the demand for our products. In addition, we believe that the introduction and success of games with sophisticated graphics that place increasing demands on system processing speed and capacity and therefore require more powerful CPUs or GPUs, which in turn drives demand for our high-performance gaming components and systems, such as PSUs and cooling solutions, and our gaming PC memory. As a result, our operating results may be materially affected by the timing of, and the rate at which computer hardware companies introduce, new and enhanced CPUs and GPUs, the timing of, and rate at which computer game companies and developers introduce, sophisticated new and improved games that require increasingly high levels of system and graphics processing power, and whether these new products and games are widely accepted by gamers. During 2023, we experienced overall demand increase for our gaming components and systems segment. As a result, our overall gross margin is affectedproducts primarily driven by changesthe self-built PC market expansion from the increase in product mix. External factors can have an impact on our product mix, such as popular game releases that can increase sales of peripherals and availability of new and reasonably priced GPUs and CPUs as well as the release of new game titles. In 2024, we will be mid-cycle for new GPU platforms and GPUs that cando not expect a similar increase in demand driven by these new GPU platforms until the next substantial GPU launch which is likely to impact component sales. In addition, within our gamer and creator peripherals and gaming components and systems segments, gross margin varies between products, and significant shifts in product mix within either segment may also significantly impact our overall gross margin.2025.

Impact of Customer Concentration. We operate a global sales network that consists primarily of retailers (including eRetailers)e-retailers), as well as distributors we use to accesscertain retailers. Further, a limited number of retailers and distributors represent a significant

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portion of our net revenue, with eRetailere-retailer Amazon accounting for 26.7%30.7%, 24.6%26.0%, and 25.1%26.7% of our net revenue for 2021, 2020,2023, 2022, and 2019,2021, respectively, and sales to our ten largest customers accounting for approximately 51.7%55.4%, 52.7%52.3%, and 51.6%51.7% of our net revenue for the same periods, respectively. Our customers, including Amazon, typically do not enter into long-term agreements to purchase our gearproducts but instead enter into purchase orders with us. As a result of this concentration and the lack of long-term agreements with our customers, a primary driver of our net revenue and operating performance is maintaining good relationships with these retailers and distributors. To help maintain good relationships, we implement initiatives such as our updated packaging design which helps eRetailerse-retailers such as Amazon process our packages more efficiently. Further, given our global operations, a significant percentage of our expenses relate to shipping costs. Our ability to effectively optimize these shipping expenses,costs, for example utilizing expensive shipping options such as air freight for smaller packages and more urgent deliveries and more cost-efficient options, such as train or boat, for other shipments, has an impact on our expenses and results of operations.

Impact of New Product Introductions. Gamers demand new technology and product features, and we expect our ability to accurately anticipate and meet these demands will be one of the main drivers for any future sales growth and market share expansion. In 2021, we had several product introductions that had a favorable impact onWe believe our net revenue was favorably impacted by the release of 108 new products in 2023. While we intend to continue to develop and operating results, such as the introduction of ourrelease new K65 mini RGB keyboard, Elgato’s new accessories including our new Facecam, Corsair DDR5 memory and new high-performance gaming controllers including SCUF Reflex, Reflex Pro and Reflex FPS, among others. However,products, there can be no assurance that our new product introductions will have a favorable impact on our operating results or that customers will choose our new gearproducts over those of our competitors.

Impact of Seasonal Sales Trends. Since 2020, our revenue seasonality has been impacted positively and negatively, and thus has not followed historic patterns, by external events, such as shelter-in-place restrictions, global supply chain and logistics issues and availability of affordable GPUs, primarily caused by the COVID-19 pandemic. Historically, prior to 2020, weWe have experienced and expect to continue to experience seasonal fluctuations in sales due to the buying patterns of our customers and spending patterns of gamers. Our net revenue has generally been lowestlower in the first and second calendar quarters due to lower consumer demand following the fourth quarter holiday season and because of the decline in sales that typically occurs in anticipation of the introduction of new or

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enhanced CPUs, GPUs, and other computer hardware products, which usually take place in the second calendar quarter, and which tend to drive sales in the following two quarters. Further, our net revenue tends to be higher in the third and fourth calendar quarterquarters due to seasonal sales such as “Black Friday,”Friday” and “Cyber Monday” andas well as “Singles Day” in China, as retailers tend to make purchases in advance of these sales, and oursales. Our sales also tend to be higher in the fourth quarter due to the introduction of new consoles and high-profile games in connection with the holiday season. As a consequence of seasonality, our net revenue for the second calendar quarter is generally the lowest of the year followed by the first calendar quarter. Historical seasonal patterns may not continue in the future and have been impacted, for example, in 2020 and 2021, and may be further impacted in the future, by macroeconomic factors, increasing supply constraints, GPU shortages, shifts in customer behavior and the evolvingcontinuing impacts of the COVID-19 pandemic.pandemic.

Impact of FluctuationsProduct Mix. Our Gamer and Creator Peripherals segment has a higher gross margin than our Gaming Components and Systems segment.As a result, our overall gross margin is affected by changes in Currency Exchange Rates. We are subject to inherent risks attributed to operating in a global economy. Some of our international sales are denominated in foreign currencies and any unfavorable movement in the exchange rate between U.S. dollars and the currencies in which we conduct sales in foreign countries, in particular the Euro and the British Pound couldproduct mix. External factors can have an adverse impact on our net revenue.product mix, such as popular game releases that can increase sales of peripherals and availability of new CPUs and GPUs that can impact component sales. In addition, we generally paywithin our employees located outside the United StatesGamer and Creator Peripherals and Gaming Components and Systems segments, gross margin varies between products, and significant shifts in the local currency, with a significant portion of those payments being made in Taiwan dollars and Euros. As a result ofproduct mix within either segment may also significantly impact our foreign sales and operations, we have other expenses, assets and liabilities that are denominated in foreign currencies, in particular the Chinese Yuan, Euro and British Pound.overall gross margin.

Impact of COVID-19. Due to the COVID-19 pandemic, there has been and will continue to be uncertainty and disruption in the global economy and financial markets. Since early 2020, we have experienced some business disruptions due to COVID-19, including the stoppage in our factories in early 2020, disruption in our supply chain and increased distribution costs in 2021, which led to increases in operating costs such as the significantly elevated ocean freight costs we incurred in the second half of 2021 as compared to the same period of 2020. These negative financial impacts have been offset by revenue growth in 2020 and 2021, partly due to an increase in demand for our gear as more people are under shelter-in-place restrictions, which we believe have limited people’s access to alternative forms of entertainment and social interaction, and thus have increased the demand for home entertainment and connecting with others through content creation. In contrast, as the COVID-19 pandemic subsides, it has, and could continue to, result in shelter-in-place and other similar restrictions being eased. Such easing of restrictions likely has, and will continue to, result in consumers returning to other alternative forms of entertainment and interaction. This in turn has, and could continue to, result in a decline in demand for our products. The full extent of the impact of the COVID-19 pandemic on our business, results of operations, cash flows and financial position will depend on future developments, which are highly uncertain and cannot be fully predicted.

We continue to evaluate the nature and extent of the impact of the COVID-19 pandemic to our business and we have implemented various measures to attempt to mitigate the disruptive logistics impact to our business, specifically around managing inventory stocking level at our distribution hubs and determining the mode of shipment used to deploy our gear to the customers, and we are also ready to implement adjustments to our expenses and cash flow in the event of declines in revenues.

Impact of Fluctuations in Integrated Circuits PricingPricing. . Integrated circuits, or ICs, account for most of the cost of producing our high-performance memory products. IC prices are subject to pricing fluctuations which can affect the average sales prices of memory modules, and thus impact our net revenue, and can have an effect on gross margins. The impact on net revenues can be significant as our high-performance memory products, included within our gaming componentsGaming Components and systemsSystems segment, represent a significant portion of our net revenue.

Components of our Operating Results

Net Revenue

We generate materially all of our net revenue from the sale of gamer and creator peripherals and gaming components and systems to retailers, including online retailers,e-retailers, gamers and distributors worldwide. Our revenue is recognized net of allowances for returns, discounts, sales incentives and any taxes collected from customers.

Cost of Revenue

Cost of revenue consists of product costs, including costs of contract manufacturers, inbound freight costs from manufacturers to our distribution hubs as well as inter-hub shipments, cost of materials and overhead, duties and tariffs, warranty replacement cost to process and rework returned items, depreciation of tooling equipment, warehousing costs, excess and obsolete inventory write-downs,

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and certain allocated costs related to facilities and information technology, or IT, and personnel-related expenses and other operating expenses related to supply chain logistics.

Operating Expenses

Operating expenses consist of sales, general and administrative expenses and product development expenses.

Sales, general and administrative. Sales, general and administrative, or SG&A, expenses represent the largest component of our operating expenses and consist of distribution costs, sales, marketing and other general and administrative costs. Distribution costs include outbound freight and the costs to operate our distribution hubs. Sales and marketing costs relate to the costs to operate our global sales force that works in conjunction with our channel partners, gaming team and event sponsorships, advertising and marketing promotions of our products and services, costs of maintaining our web store and credit card processing fees related to sales on our webstore, personnel-related cost and allocated overhead costs. General and administrative costs consist primarily of personnel-related expenses for our finance, legal, human resources, IT and administrative personnel, as well as the costs of professional services related to these functions and allocated overhead costs.

We expect our total sales, general and administrative expenses to increase in absolute dollars as we continue to actively promote and distribute a higher volume of our products and also due to the anticipated growth of our business and related infrastructure, including increase in legal, accounting, insurance, compliance, investor relations and other consulting costs.

Product development. Product development costs are generally expensed as incurred. Product development costs consist primarily of the costs associated with the design and testing of new products and improvements to existing products. These costs relate primarily to compensation of personnel and consultants involved with product design, definition, compatibility testing and qualification, as well as depreciation costs of equipment used, prototype material costs and allocated overhead costs.

We expect our product development expenses to increase in absolute dollars as we continue to make significant investments in developing new products and enhancing existing products.

Interest Expense

Interest expense consists of interest associated with our debt financing arrangements, including our revolving line of credit, amortization of debt issuance costs and debt discounts, and loss from debt extinguishment, consisting of the write-off of unamortized debt discount and fees associated with the prepayment2021 refinancing of our term loans, and the change in fair valueloan.

Interest Income

Interest income consists of our interest rate cap contracts.earned on interest-bearing accounts.

Other (Expense) Income, Net

Other (expense) income, net consists primarily of our foreign currency exchange gains and losses relating to transactions and remeasurement of asset and liability balances denominated in foreign currencies. We expectcurrencies, net fair value gains and losses from our foreign currency gainsforward contracts, and losses to continue to fluctuate in the future due to changes in foreign currency exchange rates.impairment loss on available-for-sale security.

Income Tax (Expense) Benefit

We are subject to income taxes in the United States and foreign jurisdictions in which we do business. These foreign jurisdictions have statutory tax rates different from those in the United States. Accordingly, our effective tax rates will vary depending on the relative proportion of foreign to United States income, the utilization of foreign tax credits and changes in tax laws. Deferred tax assets are reduced through the establishment of a valuation allowance, if, based upon available evidence, it is determined that it is more likely than not that the deferred tax assets will not be realized.

Income taxes are accounted for under the asset and liability method. Deferred tax assets and liabilities are recognized for the future tax consequences attributable to differences between the tax and financial reporting bases of our assets and liabilities. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in future years in which those temporary differences are expected to be recovered or settled.

47Net Income Attributable to Noncontrolling Interest


TableNet income attributable to noncontrolling interest represents the share of Contentsthe net income of iDisplay attributable to the 49% ownership interest of iDisplay we did not acquire.

Results of Operations

In this section, we discuss the results of our operations for the year ended December 31, 2023, compared to the year ended December 31, 2022. For a discussion of the year ended December 31, 2022 compared to the year ended December 31, 2021, please refer to Part II, Item 7, “Management's Discussion and Analysis of Financial Condition and Results of Operations in our Annual Report on Form 10-K filed with the SEC on February 27, 2023.

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The following tables set forth the components of our consolidated statements of operations, in dollars and as a percentage of total net revenue, for each of the periods presented.

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

 

(in thousands)

 

Net revenue

 

$

1,904,060

 

 

$

1,702,367

 

 

$

1,097,174

 

 

$

1,459,875

 

 

$

1,375,098

 

Cost of revenue

 

 

1,390,206

 

 

 

1,236,938

 

 

 

872,887

 

 

 

1,099,612

 

 

 

1,078,466

 

Gross profit

 

 

513,854

 

 

 

465,429

 

 

 

224,287

 

 

 

360,263

 

 

 

296,632

 

Operating expenses:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sales, general and administrative

 

 

315,672

 

 

 

257,004

 

 

 

163,033

 

 

 

285,313

 

 

 

284,932

 

Product development

 

 

60,288

 

 

 

50,064

 

 

 

37,547

 

 

 

65,261

 

 

 

66,493

 

Total operating expenses

 

 

375,960

 

 

 

307,068

 

 

 

200,580

 

 

 

350,574

 

 

 

351,425

 

Operating income

 

 

137,894

 

 

 

158,361

 

 

 

23,707

 

Operating income (loss)

 

 

9,689

 

 

 

(54,793

)

Other (expense) income:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Interest expense

 

 

(17,673

)

 

 

(35,137

)

 

 

(35,548

)

 

 

(17,420

)

 

 

(9,560

)

Other expense, net

 

 

(5,661

)

 

 

(1,182

)

 

 

(1,558

)

Interest income

 

 

6,839

 

 

 

374

 

Other (expense) income, net

 

 

(2,587

)

 

 

213

 

Total other expense, net

 

 

(23,334

)

 

 

(36,319

)

 

 

(37,106

)

 

 

(13,168

)

 

 

(8,973

)

Income (loss) before income taxes

 

 

114,560

 

 

 

122,042

 

 

 

(13,399

)

Income tax (expense) benefit

 

 

(13,600

)

 

 

(18,825

)

 

 

5,005

 

Net income (loss)

 

$

100,960

 

 

$

103,217

 

 

$

(8,394

)

Loss before income taxes

 

 

(3,479

)

 

 

(63,766

)

Income tax benefit

 

 

2,442

 

 

 

9,820

 

Net loss

 

 

(1,037

)

 

 

(53,946

)

Less: Net income attributable to noncontrolling interest

 

 

1,553

 

 

 

442

 

Net loss attributable to Corsair Gaming, Inc.

 

$

(2,590

)

 

$

(54,388

)

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

 

100.0

%

 

 

100.0

%

 

 

100.0

%

 

 

100.0

%

 

 

100.0

%

Cost of revenue

 

 

73.0

 

 

 

72.7

 

 

 

79.6

 

 

 

75.3

 

 

 

78.4

 

Gross profit

 

 

27.0

 

 

 

27.3

 

 

 

20.4

 

 

 

24.7

 

 

 

21.6

 

Operating expenses:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sales, general and administrative

 

 

16.6

 

 

 

15.1

 

 

 

14.9

 

 

 

19.5

 

 

 

20.7

 

Product development

 

 

3.2

 

 

 

2.9

 

 

 

3.4

 

 

 

4.5

 

 

 

4.8

 

Total operating expenses

 

 

19.7

 

 

 

18.0

 

 

 

18.3

 

 

 

24.0

 

 

 

25.5

 

Operating income

 

 

7.2

 

 

 

9.3

 

 

 

2.2

 

Operating income (loss)

 

 

0.7

 

 

 

(3.9

)

Other (expense) income:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Interest expense

 

 

(0.9

)

 

 

(2.1

)

 

 

(3.2

)

 

 

(1.2

)

 

 

(0.7

)

Other expense, net

 

 

(0.3

)

 

 

(0.1

)

 

 

(0.1

)

Interest income

 

 

0.5

 

 

 

0.0

 

Other (expense) income, net

 

 

(0.2

)

 

 

0.0

 

Total other expense, net

 

 

(1.2

)

 

 

(2.1

)

 

 

(3.4

)

 

 

(0.9

)

 

 

(0.7

)

Income (loss) before income taxes

 

 

6.0

 

 

 

7.2

 

 

 

(1.2

)

Income tax (expense) benefit

 

 

(0.7

)

 

 

(1.1

)

 

 

0.5

 

Net income (loss)

 

 

5.3

%

 

 

6.1

%

 

 

(0.8

)%

Loss before income taxes

 

 

(0.2

)

 

 

(4.6

)

Income tax benefit

 

 

0.2

 

 

 

0.7

 

Net loss

 

 

0.0

 

 

 

(3.9

)

Less: Net income attributable to noncontrolling interest

 

 

0.1

 

 

 

0.0

 

Net loss attributable to Corsair Gaming, Inc.

 

 

(0.1

)%

 

 

(3.9

)%

Comparison of Years Ended December 31, 2023 and 2022

Components of Results of Operations

Net Revenue

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Net revenue

 

$

1,904,060

 

 

$

1,702,367

 

 

$

1,097,174

 

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Net revenue

 

$

1,459,875

 

 

$

1,375,098

 

Net revenue increased $201.7$84.8 million, or 11.8%6.2%, in 20212023 as compared to 2020. This2022. The increase was due to a 20.0%13.6% increase in sales for our gamerGaming Components and creator peripheralsSystems segment, and an 8.1% increasewhich was partially offset by a 9.8% decrease in sales for our gaming componentsGamer and systemsCreator Peripherals segment. This increase in sales was largely due to increased demand for our products in 2020 and the first half of 2021 driven by the COVID-19 pandemic, with such growth beginning to slow down in the second half of 2021, partly due to the easing of the COVID-19 shelter-in-place restrictions resulting in the reopening of most outside entertainment. In addition, our second half 2021 revenue was negatively

48Corsair Gaming, Inc. | 2023 Form 10-K | 45


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impacted

Overall, the demand was higher for most of our components and systems products in 2023 primarily driven by the global supplyexpansion of self-built PC market due to the increase in availability of new and logistics constraints caused by the COVID-19 pandemic,reasonably priced GPUs and CPUs as well as the shortagerelease of reasonably priced GPUs.

Net revenue increased $605.2 million, or 55.2%,new game titles. The decrease in 2020 as compared to 2019. This increase was due to strong revenue growth in both segments. We believe the increased demand offor our peripherals products was generally due to a larger number of consumers gaming and working from homeprimarily due to the COVID-19 pandemicchallenging macroeconomic environment, and also due in 2020,part to the pricing pressure in addition2023 as our competitors tried to existing customers upgradingclear their systems and gear for a better gaming and/or streaming experience, and to a lesser extent,excess inventory in the inclusion of post-acquisition revenues from our acquisitions of SCUF and Origin.distribution channels through heavy discounting.

Gross Profit and Gross Margin

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

 

(in thousands, except percentages)

 

Gross profit

 

$

513,854

 

 

$

465,429

 

 

$

224,287

 

 

$

360,263

 

 

$

296,632

 

Gross margin

 

 

27.0

%

 

 

27.3

%

 

 

20.4

%

 

 

24.7

%

 

 

21.6

%

Gross margin decreasedincreased by 3.1% in 2023 as compared to 27.0%2022 primarily due to an improvement in 2021product costs from 27.3%suppliers, lower freight costs and lower inventory impairment and related charges in 2020. The decrease was driven primarily by an increase2023 as compared to 2022 due to inventory levels normalizing in logistics costs which were largely driven by global shipping2023, and logistics challenges caused by the COVID-19 pandemic, and increased promotional activity. These negative impacts were partially offset by an increase inintroduction of new higher margin products.

We expect our gross margin fromwill continue to improve in 2024 primarily due to an expected improved product mix with more sales from the higher margin gamer and creator peripherals segment.

Gross margin increased to 27.3% in 2020 from 20.4% in 2019. The increase in gross margin was primarily driven by increased sales volume, an improved product mix with moreof our higher margin products being sold in 2020 as compared to 2019the Gamer and lessCreator Peripherals segment and lower planned promotional activity. This increase was partially offset by increased air freight costs driven primarily by tightness in inventory supply due to the COVID-19 pandemic in 2020.activities.

As the global shipping and logistics challenges continue into 2022, we expect our 2022 gross margins to remain pressured by elevated logistics costs.

Sales, General and Administrative (SG&A)

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Sales, general and administrative

 

$

315,672

 

 

$

257,004

 

 

$

163,033

 

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Sales, general and administrative

 

$

285,313

 

 

$

284,932

 

SG&A expenses increased $58.7$0.4 million, or 22.8%0.1%, in 20212023 as compared to 2020.2022. The increase was primarily due to a $22.4 million increase in distributionhigher personnel-related costs primarily drivenand higher legal expenses, partially offset by an increase in sales volume as well as higherlower outbound freight costs, due to the global supply chain and logistics constraints caused by the COVID-19 pandemic, a $18.3 million increase in personnel-related costs due to headcount growth and higher stock-based compensation, a $5.3 million increase in director and officer insurance policy fees, a $5.2 million increase in marketing and advertisinglower amortization of capitalized cloud computing arrangements implementation costs.

Product Development

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Product development

 

$

65,261

 

 

$

66,493

 

Product development expenses mainly due to increase in sponsorships and digital marketing programs, and a $3.5 million increase in credit card fees due to increased sales through our webstore.

SG&A expenses increased $94.0decreased $1.2 million, or 57.6%1.9%, in 20202023 as compared to 2019. The increase was primarily due to the inclusion of $29.1 million of SCUF’s post-acquisition SG&A expenses, including debt refinancing costs for funding the SCUF acquisition and acquisition and integration costs related to the SCUF Acquisition, a $27.4 million increase in distribution costs including outbound freight and the costs to operate our distribution hubs due to increased sales volume, a $24.3 million increase in personnel-related costs due to headcount growth and higher bonus expense, a $6.0 million increase in marketing expenses and a $4.4 million increase in fees primarily related to increased credit card fees due to increased sales through our webstore and fees from our insurance policies.

Product Development

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Product development

 

$

60,288

 

 

$

50,064

 

 

$

37,547

 

Product development expenses increased $10.2 million, or 20.4%, in 2021 as compared to 2020. The increase was primarily due to a $6.9 million increase in personnel-related expenses due to headcount growth and higher stock-based compensation, a $1.4 million

49


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increase in consultant and contractor expense supporting our business development efforts and a $1.9 million increase in other product development related costs to support our continued innovation and broadening of our product portfolio.

Product development expenses increased $12.5 million, or 33.3%, in 2020 as compared to 2019. The increase was primarily driven by a $5.7 million increase in personnel-related expenses due to headcount growth and higher bonus expense, the inclusion of $5.8 million of SCUF’s post-acquisition product development expenses and a $5.5 million increase in other product development related expenses. These increases were partially offset by a $4.5 million decrease in amortization expense of developed technologies intangible assets.

Interest Expense and Other Expense, Net

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Interest expense

 

$

(17,673

)

 

$

(35,137

)

 

$

(35,548

)

Other expense, net

 

 

(5,661

)

 

 

(1,182

)

 

 

(1,558

)

Interest expense decreased $17.5 million, or 49.7%, in 2021 as compared to 2020.2022. The decrease was primarily due to lower interestcontractors and outsourcing costs and lower amortization of intangible assets.

Interest Expense, Interest Income and Other (Expense) Income, Net

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

(in thousands)

 

Interest expense

 

$

(17,420

)

 

$

(9,560

)

Interest income

 

 

6,839

 

 

 

374

 

Other (expense) income, net

 

 

(2,587

)

 

 

213

 

Interest expense paidincreased $7.9 million, or 82.2%, in 2021 for our First Lien Term Loan2023 as a result of the partial and full repayment of such loan in 2020 and 2021, and no interest paid for our Second Lien Term Loancompared to 2022 primarily due to higher interest rates on our Term Loan.

Interest income increased $6.5 million, or 1728.6%, in 2023 as compared to 2022 primarily due to a higher cash deposit balance in 2023 resulting from the full repaymentproceeds from our underwritten public offering in the fourth quarter of such loan in 2020. Additionally,2022, and, to a lesser extent, the decrease was due to the lowerhigher interest rate on our new Term Loan (defined below) executedrates in September 2021 which replaced our First Lien Term Loan (defined below). These decreases in interest expense were offset partially by higher losses incurred on debt extinguishment in 2021 compared to 2020 as the total debt amount extinguished in 2021 was higher than in 2020.2023.

Interest expense decreased $0.4 million, or 1.2%, in 2020 as compared to 2019. The decrease was primarily due to lower interest expense paid in 2020 for our First Lien Term Loan and Second Lien Term Loan as a result of the partial extinguishment of our First Lien Term Loan and full extinguishment of our Second Lien Term Loan as well as a decrease in interest from borrowings from our line of credit. The decrease in interest expense was partially offset by an aggregate of $4.2 million write-off of deferred debt discounts and issuance costs associated with extinguishments of our term loans and a $0.5 million loss recognized for the change in fair value of our interest rate cap contracts.

Other (expense) income, net relates primarily to the gains and losses resulting from the impact of foreign exchange rate changes on our cash, accounts receivable and intercompany balances denominated in currencies other than the functional currencies in our subsidiaries.subsidiaries, as well as the net fair value gain and loss related to our foreign currency forward contracts. Our foreign currency exposure is primarily driven by fluctuations in the foreign currency exchanges rates of the Euro, British Pound and the Chinese Yuan. The change in other income (expense), net in 2023 as compared to 2022 was primarily due to the impact from the depreciation of the U.S. dollar against the Euro and British Pound, which was offset partially by the impairment loss incurred in 2022 on our available-for-sale security.

Corsair Gaming, Inc. | 2023 Form 10-K | 46


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Income Tax (Expense) Benefit

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(in thousands, except percentages)

 

Income (Loss) Before Income Taxes

 

$

114,560

 

 

$

122,042

 

 

$

(13,399

)

Income Tax (Expense) Benefit

 

 

(13,600

)

 

 

(18,825

)

 

 

5,005

 

Effective Tax Rate

 

 

11.9

%

 

 

15.4

%

 

 

37.4

%

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

(in thousands, except percentages)

 

Loss before income taxes

 

$

(3,479

)

 

$

(63,766

)

Income tax benefit

 

 

2,442

 

 

 

9,820

 

Effective tax rate

 

 

70.2

%

 

 

15.4

%

We are subject to income taxes in the United States and foreign jurisdictions in which we do business. These foreign jurisdictions have statutory tax rates different from those in the United States. Accordingly, our effective tax rates will vary depending on the relative proportion of foreign to United States income, the utilization of net operating loss and tax credit carry forwards, changes in geographic mix of income and expense, and changes in management’s assessment of matters such as the ability to realize deferred tax assets, and changes in tax laws.

Our effective tax rates were tax expensebenefit of 11.9%70.2% and 15.4% for 20212023 and 2020,2022, respectively. The changeincrease in our effective tax rate for 2021 as compared to 2020 was primarily due to excessthe generation of foreign tax benefitscredits from stock-based compensationforeign income under Subpart F regime, as well as other types of tax credits, which were partially offset by the recognition of a $3.1 million tax benefit resulting from the change in management’s assessment of the realizability of our California deferred tax assets as a result of the increased U.S. profitability.

Our effective tax rates were tax expense of 15.4% and tax benefit of 37.4% for 2020 and 2019, respectively. The change in effective tax rate for 2020 as compared to 2019 was primarily due to an increase in income before income tax compared to 2019, the change in the mix of income and losses in the various tax jurisdictions in which we operate, the recognition of a $4.6 million tax benefit resulting from the change in management’s assessment of the realizabilitywrite-off of certain deferred tax assets as a resultmainly due to the deduction limitation under Section 162(m) of the reorganizationInternal Revenue Code on some of our organizational structure in connection with our IPO, and a $0.6 million one-time benefit from the change in tax law resulting from the enactment of the Coronavirus Aid, relief and Economic Security Act stock-based compensation expense.(“CARES Act”) in the first quarter 2020.

50


Table of Contents

Segment Results

Segment Net Revenue

The following table sets forth our net revenue by segment expressed both in dollars (thousands) and as a percentage of net revenue:

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals Segment

 

$

647,202

 

 

 

34.0

%

 

$

539,366

 

 

 

31.7

%

 

$

294,141

 

 

 

26.8

%

 

$

394,881

 

 

 

27.0

%

 

$

437,817

 

 

 

31.8

%

Gaming Components and Systems Segment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Memory Products

 

 

612,964

 

 

 

32.2

 

 

 

609,053

 

 

 

35.8

 

 

 

463,406

 

 

 

42.2

 

 

 

517,416

 

 

 

35.5

 

 

 

504,589

 

 

 

36.7

 

Other Component Products

 

 

643,894

 

 

 

33.8

 

 

 

553,948

 

 

 

32.5

 

 

 

339,627

 

 

 

31.0

 

 

 

547,578

 

 

 

37.5

 

 

 

432,692

 

 

 

31.5

 

 

 

1,256,858

 

 

 

66.0

 

 

 

1,163,001

 

 

 

68.3

 

 

 

803,033

 

 

 

73.2

 

 

 

1,064,994

 

 

 

73.0

 

 

 

937,281

 

 

 

68.2

 

Total Net Revenue

 

$

1,904,060

 

 

 

100.0

%

 

$

1,702,367

 

 

 

100.0

%

 

$

1,097,174

 

 

 

100.0

%

 

$

1,459,875

 

 

 

100.0

%

 

$

1,375,098

 

 

 

100.0

%

Gamer and Creator Peripherals Segment

Net revenue of the gamerGamer and creator peripheralsCreator Peripherals segment increased $107.8decreased $42.9 million, or 20.0%9.8%, in 20212023 as compared to 20202022 primarily due to revenue growthdemand softness across almost all product categories. In particular, the Elgato branded content creatora majority of products was our fastest growing category in this segment driven mainly by a challenging macroeconomic environment, including the adverse impacts from the war between Russia and accounted for approximately one-third of the segment’s revenue. We believeUkraine and inflationary pressure on consumer spending. The decrease in revenue growth in this segment was drivenalso due in part by the COVID-19 shelter-in-place orders that prompted consumers to spenda more time working and gaming at home and gamers seekingcompetitive pricing environment in 2023 as our competitors tried to improveclear their performance by upgrading their gear. The volume of the products shipped in this segment was lowerexcess inventory in the second half of 2021 than the first half of 2021 primarily due to global supply and logistics constraints caused by the COVID-19 pandemic.distribution channels through heavy discounting.

Net revenue of the gamer and creator peripherals segment increased $245.2 million, or 83.4%, in 2020 as compared to 2019 primarily due to strong sales growth in sales of Elgato branded streaming products, we believe driven in part by the COVID-19 shelter-in-place orders as consumers spend more time working and gaming at home, and the inclusion of SCUF post-acquisition revenue.

Gaming Components and Systems Segment

Net revenue of the gaming componentsGaming Components and systemsSystems segment increased $93.9$127.7 million, or 8.1%,13.6% in 20212023 as compared to 2020. We believe the revenue growth was2022 due to increases in sales in nearly all product categories, driven in partmainly by the COVID-19 shelter-in-place orders, particularly, for our PSUs and pre-built systems. The revenue growth in this segment was partially offset instrong self-built PC market activity triggered by the second halflaunch of 2021 due to the shortage ofnew, reasonably priced GPUs which curtailedand CPUs that were readily available and the demand forrelease of new PC builds and related components, as well as global supply and logistics constraints caused by the COVID-19 pandemic.game titles.

Net revenue of the gaming components and systems segment increased $360.0 million, or 44.8%, in 2020 as compared to 2019 primarily as a result of strong sales growth across all products due to continued strong market demand, we believe driven in part by the COVID-19 shelter-in-place orders, and to a lesser extent, the inclusion of Origin post-acquisition revenue.

Segment Gross Profit and Gross Margin

The following table sets forth our gross profit expressed in dollars (thousands) and gross margin (which we define as gross profit as a percentage of net revenue) by segment:

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals Segment

 

$

132,982

 

 

 

33.7

%

 

$

125,079

 

 

 

28.6

%

Gaming Components and Systems Segment

 

 

 

 

 

 

 

 

 

 

 

 

Memory Products

 

 

77,436

 

 

 

15.0

 

 

 

75,236

 

 

 

14.9

 

Other Component Products

 

 

149,845

 

 

 

27.4

 

 

 

96,317

 

 

 

22.3

 

 

 

227,281

 

 

 

21.3

 

 

 

171,553

 

 

 

18.3

 

Total Gross Profit

 

$

360,263

 

 

 

24.7

%

 

$

296,632

 

 

 

21.6

%

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals Segment

 

$

224,920

 

 

 

34.8

%

 

$

189,742

 

 

 

35.2

%

 

$

81,363

 

 

 

27.7

%

Gaming Components and Systems Segment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

     Memory Products

 

 

108,901

 

 

 

17.8

 

 

 

125,026

 

 

 

20.5

 

 

 

74,781

 

 

 

16.1

 

     Other Component Products

 

 

180,033

 

 

 

28.0

 

 

 

150,661

 

 

 

27.2

 

 

 

68,143

 

 

 

20.1

 

 

 

 

288,934

 

 

 

23.0

 

 

 

275,687

 

 

 

23.7

 

 

 

142,924

 

 

 

17.8

 

Total Gross Profit

 

$

513,854

 

 

 

27.0

%

 

$

465,429

 

 

 

27.3

%

 

$

224,287

 

 

 

20.4

%

Corsair Gaming, Inc. | 2023 Form 10-K | 47

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Gamer and Creator Peripherals Segment

The gross profitmargin of the gamerGamer and creator peripheralsCreator Peripherals segment increased 5.1% in 2021 by $35.2 million, or 18.5%,2023 as compared to 2020, largely2022 primarily due to lower product costs from suppliers, lower freight costs, and lower inventory impairment and related charges, as well as the revenue growthintroduction of 20.0%new higher margin products, such as the Elgato Facecam Pro.

Gaming Components and Systems Segment

The gross margin of the Gaming Components and Systems segment increased 3.0% in 2023 as compared to 2022 primarily due an improved product mix with more sales from the same period. Grosshigher margin decreased by 40 basis points primarily due to increased logisticsproducts, lower product costs caused by the COVID-19 pandemic disruptionsfrom suppliers, lower inventory impairment and increased promotional activity.related charges and lower freight costs and tariffs. These negativepositive impacts to the gross margin were partially offset by the strong growthhigher promotional activities in the sales of our higher margin Elgato branded content creator products and better leverage on our fixed cost from higher sales volume year-over-year.2023.

The gross profit of the gamer and creator peripherals segment increased in 2020 by $108.4 million, or 133.2%, as compared to 2019, largely due to the strong revenue growth of 83.4% in the same period. The 7.5% increase in gross margin was primarily driven by the addition of higher margin SCUF products and the strong growth in sales of higher margin Elgato branded content creator products, coupled with less promotional activities.

Gaming Components and Systems Segment

The gross profit of the gaming components and systems segment increased in 2021 by $13.2 million, or 4.8%, compared to 2020, primarily due to the revenue growth of 8.1% in the same period. The 70 basis points decrease in gross margin was primarily attributable to our memory products due to lower selling prices as a result of competitive pricing pressure in addition to increased freight and logistics costs across this segment caused by the COVID-19 pandemic disruptions.

The gross profit of the gaming components and systems segment increased in 2020 by $132.8 million, or 92.9%, compared to 2019, primarily due to the strong revenue growth in the same period. The 5.9% increase in gross margin was primarily driven by a higher margin product mix and less promotional activities.

Risks and uncertainties related to the COVID-19 pandemic remain and until the supply chain and logistics constraints ease and GPUs become more available, our revenue and gross margin for both segments may continue to be negatively impacted.

Liquidity and Capital Resources

Overview

Our principal sources of liquidity have been the payments received from customers purchasing our products, the borrowings under our Credit Agreement (defined below) and the net proceeds we received from our IPO completed in September 2020. underwritten public offerings.

Our principal uses of cash generally will include purchases of inventory, payroll and other operating expenses related to the development and marketing of our products, capital expenditure, repayments of debt and related interest, income tax payments, and future investments in business and technology.technology, and selective mergers and acquisitions.

As of December 31, 2021,2023, we had cash and restricted cash, in aggregate of $65.4$178.6 million, including $22.8$23.2 million held by our foreign subsidiaries.subsidiaries. Amounts held outside of the United States are generally utilized to support our non-U.S. liquidity needs. Repatriations of amounts held outside the United States generally will not be taxable from a U.S. federal tax perspective but may be subject to state income or foreign withholding tax. We do not expect restrictions or potential taxes incurred on repatriation of amounts held outside of the United States to have a material effect on our overall liquidity, financial condition or results of operations.

We believe that the anticipatedanticipated cash flows from operations based on our current business outlook, combined with our current levels of cash balances at December 31, 2021,2023, supplemented with the borrowings under our Revolving Credit Facilityrevolving credit facility will be sufficient to fund our principal uses of cash for at least the next twelve months. In the longer term, liquidity will depend to a great extent on our future revenues and our ability to appropriately manage our costs based on the demand for our products. We may require additional funding and need or choose to raise the required funds through borrowings or public or private sales of debt or equity securities. The sale of additional equity would result in additional dilution to our stockholders. The incurrence of debt financing would result in debt service obligations and the instruments governing such debt could provide for operating and financial covenants that would restrict our operations. There can be no assurance that any such equity or debt financing will be available on favorable terms, or at all. Our liquidity is subject to various risks including the risks identified in the section titled "Risk Factors"“Risk Factors” in Item 1A and market risks identified in the section titled "Quantitative“Quantitative and Qualitative Disclosures about Market Risk"Risk” in Item 7A, each of which is incorporated herein by reference.

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Liquidity

The following table summarizes our cash flows for the periods indicated (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

Net cash provided by (used in):

 

 

 

 

 

 

Operating activities

 

$

89,153

 

 

$

66,389

 

Investing activities

 

 

(26,981

)

 

 

(47,034

)

Financing activities

 

 

(37,387

)

 

 

72,609

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net cash provided by (used in):

 

 

 

 

 

 

 

 

 

 

 

 

Operating activities

 

$

20,192

 

 

$

168,953

 

 

$

37,103

 

Investing activities

 

 

(20,541

)

 

 

(10,280

)

 

 

(145,427

)

Financing activities

 

 

(65,404

)

 

 

(79,131

)

 

 

132,314

 

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Cash Flows from Operating Activities

Net cash provided by operating activities was $89.2 million for 2021 was $20.2 million2023 and consisted of net income of $101.0 million and non-cash adjustments of $60.0$79.5 million and offset partially by a net usecash inflow of cash of $140.8$10.7 million from changes in our net operating assets and liabilities.liabilities, offset partially by a net loss of $1.0 million. The non-cash adjustments consisted primarily of depreciation and amortization of intangibles and depreciation, stock-based compensation expense, loss on debt extinguishment and amortization of debt issuance costs, which were partially offset by changes in deferred income taxes. The net cash outflow from changes in our net operating assets and liabilities was primarily related to increases in inventory purchases and income tax prepayment for our Hong Kong subsidiary, as well as a decrease in accounts payable mainly due to timing of payments and purchases. These cash outflows were partially offset by increases in the accrual for sales returns and customer incentives, income tax payable and bonus accrual.

Net cash provided by operating activities for 2020 was $169.0 million and consisted of net income of $103.2 million, non-cash adjustments of $50.8 million and $14.9 million from changes in our net operating assets and liabilities. The non-cash adjustments consisted primarily of amortization of intangibles and depreciation, stock-based compensation expense, loss on debt extinguishment and amortization of debt issuance costs, which were partially offset by changes in deferred income taxes. The net cash inflow from changes in our net operating assets and liabilities was primarily related to an increase in accounts payable other liabilitiesmainly due to timing of payments and accrued expenses. Thepurchases. These cash inflows were partially offset by an increase in inventory purchases and account receivables driven by increase in revenue in 2023.

Net cash provided by operating activities was $66.4 million for 2022 and consisted of non-cash adjustments of $58.8 million and a net cash inflow of $61.5 million from changes in our net operating assets and liabilities, offset partially by a net loss of $53.9 million. The non-cash adjustments consisted primarily of depreciation and amortization and stock-based compensation expense, which were partially offset by changes in deferred income taxes. The net cash inflow from changes in our net operating assets and liabilities was primarily related to a decrease in inventory purchases and decrease in account receivables. These cash inflows were partially offset by a decrease in accounts payable was mainly due to timing of payments and purchases with longer payment terms, and the increase in other liabilities and accrued expenses was mainly from an increaseas well as a decrease in the bonus accrual and a higher accrual for sales returns, customer incentives, freight costs and customer incentives. The cash inflow was partially offset by an increase in inventory, accounts receivable and prepaid expenses and other assets.bonus expenses.

Cash Flows from Investing Activities

Cash used in investing activities was $20.5 million for 2021 and consisted of $11.0 million for the purchase of capital equipment and software, $4.7 million for the payment of deferred and contingent consideration primarily related to the Origin business acquisition, and $4.8 million for acquisitions of immaterial businesses.

Cash used in investing activities was $10.3$27.0 million for 20202023 and consisted of $9.0$14.2 million for the purchaseDrop acquisition (net of cash acquired), and $12.8 million capital expenditure, primarily for equipment and software.

Cash used in investing activities was $47.0 million for 2022 and consisted of $26.3 million capital expenditure including renovation and furnishing of our headquarters in Milpitas, California, as well as purchases of equipment and software, and $1.3$19.5 million for acquisitionsthe iDisplay acquisition (net of immaterial businesses.cash acquired), and $1.0 million for the investment in an available-for-sale convertible note.

Cash Flows from Financing Activities

Net cash used in financing activities was $65.4$37.4 million for 20212023 and consisted primarily of $328.2$41.0 million repaymentsrepayment of debt, and $0.4$1.4 million payment of taxes related to net share settlement of equity awards.awards, and $1.0 million payment of dividends to noncontrolling interest. These cash outflows were partially offset by $248.5proceeds received from the issuance of shares through the employee equity incentive plans of $7.4 million. We did not borrow from our revolving credit facility in 2023.

Net cash provided by financing activities was $72.6 million for 2022 and consisted primarily of $81.7 million net proceeds from the issuance of common stock in connection with our new Term Loan executedunderwritten public offering in September 2021the fourth quarter of 2022 pursuant to the 2022 Shelf Registration Statement, and $14.9$7.0 million proceeds received from the issuance of shares through our employee equity incentive plans. These cash inflows were partially offset by $9.5 million repayment of debt and debt issuance costs, $4.3 million payment of dividends to noncontrolling interest, and $1.5 million payment of taxes related to net share settlement of equity awards. During 2021,2022, we also borrowed $63.5$701.5 million from our revolving credit facility to fund our operations, and the full amount was repaid in 2021.2022.

Cash used in financing activities was $79.1 million for 2020 and consisted of $190.4 million repayments of debt and $8.5 payment of offering costs. These cash outflows were partially offset by $118.6 million proceeds received from the issuance of common stock in connection with our IPO, after deducting underwriting discounts and commissions, and $1.3 million proceeds received from the issuance of shares through our employee equity incentive plans.Capital Resources

Capital Resources

Credit Agreement (Term Loan and Revolving Credit Facility)

On September 3, 2021, we refinanced the First Lien Credit and Guaranty Agreement with a new Credit Agreement (“Credit Agreement”).Agreement. The new Credit Agreement provides for a total commitment of $350.0 million, consisting of a $100.0 million revolving credit facility (“Revolving Credit Facility”) and a $250.0 million term loan facility (“Term Loan”). The net proceeds from borrowings

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under the Term Loan of $248.5 million (net of $1.5 million of debt discount) were used to repay all amounts outstanding under the First Lien Term Loan on September 3, 2021.

The Credit Agreement is available for a period of five years, maturing September 2026, and provides for additional incremental facilities up to a maximum aggregate principal amount of $250.0 million, subject to the satisfaction of certain conditions. We may prepay the Term Loan and the Revolving Facility at any time without premium or penalty. We prepaid $34.1 million and $3.8 million of the Term Loan principal in the years ended December 31, 2023 and 2022, respectively.

The Term Loan and Revolving Credit Facility under the Credit Agreement will each bear interest at our election, either (a) LIBOR plus a percentage spread (ranging from 1.25% to 2.0%) based on our total net leverage ratio, or (b) the base rate (described in the Credit Agreement as the greatest of (i) the prime rate, (ii) the federal funds rate plus 0.50% and (iii) one-month LIBOR plus 1.0%) plus a percentage spread (ranging from 0.25% to 1.0%) based on our total net leverage ratio. The Credit Agreement also requires the payment of a commitment fee on the daily unused portion of the Revolving Facility, which initially ranged from 0.2% to 0.35% based on our total net leverage ratio.

Our obligations under the Credit Agreement are guaranteed by substantially all of our U.S. subsidiaries and secured by a security interest in substantially all assets of the Company and the guarantor subsidiaries, subject to certain exceptions detailed in the Credit Agreement and related ancillary documentation.

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The

On June 30, 2022, we entered into a First Amendment of the Credit Agreement contains covenants with(“First Amendment”) which, we must comply duringamong other changes, resulted in the termBloomberg Short-Term Bank Yield Index rate (“BSBY”) being utilized as a replacement rate for LIBOR. Consequently, following the First Amendment, the Term Loan and Revolving Facility will each bear interest at our election at either (a) BSBY plus a percentage spread (ranging from 1.25% to 2.25%) based on our total net leverage ratio, or (b) the base rate (as described in the Credit Agreement as the greatest of (i) the agreement, which we believe are ordinaryprime rate, (ii) the federal funds rate plus 0.50% and standard for agreements of this nature, including(iii) one-month BSBY plus 1.0%) plus a percentage spread (ranging from 0.25% to 1.25%) based on our total net leverage ratio. In addition, pursuant to the maintenance of aFirst Amendment, the maximum permitted Consolidated Total Net Leverage Ratio was also amended to increase to 3.50 to 1.00 between the quarters ending September 30, 2022 through and including March 31, 2023, and such ratio will revert to 3.00 to 1.00 from the quarter ended June 30, 2023 and each quarter thereafter; provided, that upon the occurrence of 3.0a Qualified Acquisition (as defined in the Credit Agreement), such ratio can be increased to 1.0 and3.50 to 1.00 temporarily provided all the requirements set forth in the Credit Agreement are met. Additionally, the commitment fee on the unused portion of the Revolving Facility was amended to range from 0.2% to 0.4% based on our total net leverage ratio.

On November 28, 2022, we entered into a Third Amendment (“Third Amendment”) to the Credit Agreement which provides for, among other things: (i) a decrease in the required minimum Consolidated Interest Coverage Ratio to 2.50 to 1.00 for the quarters ending on and after March 31, 2023 through and including December 31, 2023; (ii) an increase in the maximum permitted Consolidated Total Net Leverage Ratio to 3.75 to 1.00 for the quarters ending December 31, 2022 and March 31, 2023, stepping down to 3.50 to 1.00 for the quarter ending June 30, 2023, and 3.25 to 1.00 for the quarters ending September 30, 2023 and December 31, 2023; and (iii) a modified pricing grid providing for an increased margin (ranging from 1.50% per annum to 3.25% per annum for loans bearing interest at the BSBY rate, and 0.50% per annum to 2.25% per annum for loans bearing interest at the base rate, in each case depending on our total net leverage ratio) for the period of 3.0December 31, 2022 through December 31, 2023. Additionally, the commitment fee on the unused portion of the Revolving Facility was amended to 1.0 (as definedrange from 0.25% to 0.5% based on our total net leverage ratio, for the period of December 31, 2022 through December 31, 2023. According to the provision in our credit facilities). The Credit Agreement also includes events of default customary for facilities of this nature and upon the occurrence of such events of default, among other things, all outstanding amounts underThird Amendment, with effect from January 1, 2024, the Credit Agreement may be accelerated and/oraforementioned amended terms will revert back to the lenders’ commitments terminated. In addition, uponterms as amended by the occurrence of certain events of default,First Amendment, including the required minimum Consolidated Interest Coverage Ratio, the required maximum permitted Consolidated Total Net Leverage Ratio, the interest rate margin and the commitment fee on the Term loan andunused portion of the Revolving Credit Facility can increase by 2.0%. Facility.

As of December 31, 2021,2023, we were not in default under the Credit Agreement.

As of December 31, 2021,2023, the total principal outstanding of the Term Loan was $248.8$199.0 million and the available and uncommitted capacity under the Revolving Credit Facility was $99.5$100 million.

Contractual Cash and Other Obligations

The following table summarizes our contractual cash and other obligations as of December 31, 20212023 (in thousands):

 

 

Payments Due by Period

 

 

 

Total

 

 

Less than
1 Year

 

 

1-3
Years

 

 

3-5
Years

 

 

More than
5 Years

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Debt principal and interest payments (1)

 

$

226,470

 

 

$

25,092

 

 

$

201,378

 

 

$

 

 

$

 

Inventory-related purchase obligations (2)

 

 

117,682

 

 

 

117,682

 

 

 

 

 

 

 

 

 

 

Operating lease obligations (3)

 

 

56,460

 

 

 

10,201

 

 

 

15,621

 

 

 

12,425

 

 

 

18,213

 

Other purchase obligations (4)

 

 

9,495

 

 

 

9,142

 

 

 

353

 

 

 

 

 

 

 

Total

 

$

410,107

 

 

$

162,117

 

 

$

217,352

 

 

$

12,425

 

 

$

18,213

 

 

 

Payments Due by Period

 

 

 

Total

 

 

Less than

1 Year

 

 

1-3

Years

 

 

3-5

Years

 

 

More than

5 Years

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Debt principal and interest payments (1)

 

$

278,168

 

 

$

9,899

 

 

$

32,984

 

 

$

235,285

 

 

$

 

Inventory-related purchase obligations (2)

 

 

141,599

 

 

 

141,599

 

 

 

 

 

 

 

 

 

 

Operating lease obligations (3)

 

 

72,868

 

 

 

10,164

 

 

 

21,225

 

 

 

12,066

 

 

 

29,413

 

Other purchase obligations (4)

 

 

24,346

 

 

 

19,815

 

 

 

4,223

 

 

 

308

 

 

 

 

Contingent consideration in connection with a

     business acquisition

 

 

1,250

 

 

 

1,250

 

 

 

 

 

 

 

 

 

 

Total

 

$

518,231

 

 

$

182,727

 

 

$

58,432

 

 

$

247,659

 

 

$

29,413

 

(1)
Amounts represent the principal cash payments as of December 31, 2023, of our Term Loan based on the repayment schedule according to the Credit Agreement and the expected interest payments associated with the Term Loan. See Note 8 “Debt” to our consolidated financial statements for more information.

(1)

Amounts represent the principal cash payments as of December 31, 2021 of our Term Loan based on the repayment schedule according to the Credit Agreement and the expected interest payments associated with the Term Loan. See Note 8 “Debt” to our consolidated financial statements for more information.

(2)

Amounts represent an estimate of purchase obligations related to inventory, of which $17.5 million is related to purchase orders issued to iDisplay, in which we have acquired a 51% controlling financial interest effective January 1, 2022 and therefore, these obligations no longer exist as of the acquisition date.

(2)
Amounts represent an estimate of purchase obligations related to inventory.

(3)

Amounts represent contractual obligations from our operating leases for offices and warehouse spaces.

(3)
Amounts represent contractual obligations from our operating leases for offices and warehouse spaces.

(4)

Amounts represent non-cancelable obligations related to capital expenditures, software licenses, marketing and other activities.

(4)
Amounts represent non-cancelable obligations related to capital expenditures, software licenses, marketing and other activities.

As of December 31, 2021,2023, we had $2.1$2.6 million in non-current income tax payable, including interest and penalties, related to our income tax liability for uncertain tax positions. At this time, we are unable to make a reasonably reliable estimate of the timing of payments in individual years in connection with these tax liabilities; therefore, such amounts are not included in the contractual cash obligation table above.

Critical Accounting Polices and Estimates

A critical accounting policy is defined as one that has both a material impact on our financial condition and results of operations and requires us to make difficult, complex and/or subjective judgments, often as a result of the need to make estimates about matters that are inherently uncertain. Our consolidated financial statements are prepared in accordance with U.S. Generally Accepted

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Accounting Principles ("GAAP"(“GAAP”), which requires us to make estimates, judgments and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent liabilities at the date of the consolidated financial statements, as well as the

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reported amounts of revenue and expenses during the reporting periods. Our estimates are based on our historical experience and on various other factors that we believe to be applicable and evaluate them on an ongoing basis to ensure they remain reasonable under current conditions. Actual results may differ significantly from those estimates, which could have a material impact on our business, results of operations, and financial condition.

We believe the accounting policies below are critical in the portrayal of our financial condition and results of operations,, and involve management’s most difficult, subjective, or complex judgments.

Revenue Recognition and Accruals for Product Returns and Customer Incentive Programs

We offer product return rights and customer incentive programs. Customer incentive programs include special pricing arrangements, promotions, rebates and volume-based incentives.

Rights of return vary by customer and range from the right to return products to limited stock rotation rights allowing the exchange of a percentage of the customer’s quarterly purchases. Estimates of expected future product returns qualify as variable consideration and are recorded as a reduction of the transaction price of the contract at the time of sale based on historical return rates. Return rates are influenced by product life cycle status, new product introductions, market acceptance of products, sales levels, the type of customer, seasonality, product quality issues, competitive pressures, published return policy,operational policies and procedures, and other unforeseen global factors. Return rates can fluctuate over time but are sufficiently predictable to allow us to estimate expected future product returns.

Customer incentive programs are considered variable consideration, which we estimate and record as a reduction to revenue at the time of sale. Significant management judgments and estimates must be used to determine the cost of these programs to be included in the transaction price in any accounting period including a reduction for the estimate of amounts that ultimately will not be claimed for certain customer incentive programs. We use the expected value method to arrive at the amount of variable consideration. The Company constrains variable consideration until the likelihood of a significant revenue reversal is not probable. The accrual estimates are based on actual sales data, historical experience, forecasted incentives, anticipated volume of future purchases, and inventory levels in the channel.

Recent Accounting Pronouncements

Refer to Note 2 to the consolidated financial statements included in this Annual Report on Form 10-K for recent accounting pronouncements adopted and to be adopted.

Item 7A. Quantitative and Qualitative Disclosures About Market Risk.

We are exposed to market risks in the ordinary course of our business. Market risk represents the risk of loss that may impact our financial position due to adverse changes in financial market prices and rates. Our market risk exposure is primarily a result of fluctuations in interest rates and foreign currency exchange rates.

Interest Rate Risk

As of December 31, 2021,2023, we had cash and restricted cash of $65.4$178.6 million, which consisted primarily of bank deposits. Our cash is held for working capital purposes.

On September 3, 2021, we entered into a new Credit Agreement which replaced our previous credit facilities under First Lien and Credit Guaranty Agreement. As of December 31, 2021,2023, under the new Credit Agreement, we had a $248.8$199.0 million Term Loan outstanding (face value), and the Term Loan bears variable market interest rates, primarily LIBOR. Refer to Note 8 “Debt – Credit Agreement” for additional information on this new Credit Agreement.BSBY. A significant change in these market interest rates may adversely affect our operating results. As of December 31, 2021,2023, a hypothetical 100 basis point change in interest rates would result in a change to interest expense for the next twelve months by approximately $2.5$2.2 million.

Foreign Currency Risk

Approximately 18.7%18.2% of our net revenue in fiscal year 20212023 was denominated in foreign currencies, primarily Euro and British Pound.GBP. Any unfavorable movement in the exchange rate between U.S. dollars and the currencies in which we conduct sales in foreign

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countries could have an adverse impact on our net revenue and gross margins as we may have to have to adjust local currency product pricing due to competitive pressures if there is significant volatility in foreign currency exchange rates. Our operating expenses are denominated in the currencies of the countries in which our operations are located, which are primarily in the United States, Europe, China and Taiwan. Our operating results and cash flows are, therefore, subject to fluctuations due to changes in foreign currency exchange rates.

We enter into forward currency contracts to reduce the short-term effects of currency fluctuations on Euro, British Pound, and Chinese Yuan denominated cash, accounts receivable, and intercompany receivable and payable balances. These forward contracts generally mature within threetwo to four months, and we do not enter into foreign currency forward contracts for trading purposes. The

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outstanding notional principal amount was $48.6$44.3 million and $41.6$23.4 million as of December 31, 20212023 and 2020,2022, respectively. The gains or losses on these contracts are recognized in earnings based on the changes in fair value of the foreign currency forward contracts.

The net impact of changes in foreign currency rates, including the net gains or (losses) on the forward currency contracts, recognized in other (expense) income, net was $(5.8)$(2.8) million, $(1.5)$1.0 million, and $(1.6)$(5.8) million, for the years ended December 31, 2021, 2020,2023, 2022, and 2019,2021, respectively. A hypothetical ten percent change in exchange rates between foreign currencies and the U.S. dollar would increase or decrease our gains or losses on foreign currency exchange of approximately $3.3$1.9 million in our consolidated financial statements for the year ended December 31, 2021.2023.

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Item 8. Financial Statements and Supplementary Data.

INDEX TO CONSOLIDATED FINANCIAL STATEMENTS

Report of Independent Registered Public Accounting Firm

5854

Consolidated Statements of Operations - Years ended December 31, 2021, 2020, and 2019

6056

Consolidated Statements of Comprehensive Income (Loss) – Years ended December 31, 2021, 2020, and 2019

6157

Consolidated Balance Sheets – As of December 31, 2021 and 2020

6258

Consolidated Statements of Stockholders’ Equity - Years ended December 31, 2021, 2020, and 2019

6359

Consolidated Statements of Cash Flows - Years ended December 31, 2021 and 2020, and 2019

6460

Notes to Consolidated Financial Statements

6561

Corsair Gaming, Inc. | 2023 Form 10-K | 53

57


Report of Independent Registered Public Accounting Firm

To the Stockholders and the Board of Directors
Corsair Gaming, Inc.:

Opinions on the Consolidated Financial Statementsand Internal Control Over Financial Reporting

We have audited the accompanying consolidated balance sheets of Corsair Gaming, Inc.Inc and subsidiaries (the Company) as of December 31, 20212023 and 2020,2022, the related consolidated statements of operations, comprehensive income (loss), stockholders’ equity, and cash flows for each of the years in the three-year period ended December 31, 2021,2023, and the related notes (collectively, the consolidated financial statements). We also have audited the Company’s internal control over financial reporting as of December 31, 2021,2023, based on criteria established in Internal Control – Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway Commission.

In our opinion, the consolidated financial statements referred to above present fairly, in all material respects, the financial position of the Company as of December 31, 20212023 and 2020,2022, and the results of its operations and its cash flows for each of the years in the three-year period ended December 31, 2021,2023, in conformity with U.S. generally accepted accounting principles. Also in our opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of December 31, 20212023 based on criteria established in Internal Control – Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway Commission.

Basis for Opinions

The Company’s management is responsible for these consolidated financial statements, for maintaining effective internal control over financial reporting, and for its assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management's Report on Internal Control over Financial Reporting. Our responsibility is to express an opinion on the Company’s consolidated financial statements and an opinion on the Company’s internal control over financial reporting based on our audits. We are a public accounting firm registered with the Public Company Accounting Oversight Board (United States) (PCAOB) and are required to be independent with respect to the Company in accordance with the U.S. federal securities laws and the applicable rules and regulations of the Securities and Exchange Commission and the PCAOB.

We conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform the audits to obtain reasonable assurance about whether the consolidated financial statements are free of material misstatement, whether due to error or fraud, and whether effective internal control over financial reporting was maintained in all material respects.

Our audits of the consolidated financial statements included performing procedures to assess the risks of material misstatement of the consolidated financial statements, whether due to error or fraud, and performing procedures that respond to those risks. Such procedures included examining, on a test basis, evidence regarding the amounts and disclosures in the consolidated financial statements. Our audits also included evaluating the accounting principles used and significant estimates made by management, as well as evaluating the overall presentation of the consolidated financial statements. Our audit of internal control over financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide a reasonable basis for our opinions.

Definition and Limitations of Internal Control Over Financial Reporting

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in

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accordance with authorizations of management and directors of the company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have a material effect on the financial statements.

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Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.

Critical Audit Matter

The critical audit matter communicated below is a matter arising from the current period audit of the consolidated financial statements that was communicated or required to be communicated to the audit committee and that: (1) relates to accounts or disclosures that are material to the consolidated financial statements and (2) involved our especially challenging, subjective, or complex judgments. The communication of a critical audit matter does not alter in any way our opinion on the consolidated financial statements, taken as a whole, and we are not, by communicating the critical audit matter below, providing a separate opinion on the critical audit matter or on the accounts or disclosures to which it relates.

Transaction price in contracts with customers

As discussed in Note 2 to the consolidated financial statements, the transaction price received by the Company from sales to distributors and retailers is net of variable consideration that may include product returns and customer incentives. Estimates of expected future product returns are recorded based on historical return rates, among other factors. Customer incentive programs, including accrual estimates, are recorded based on incentive terms communicated to customers, actual sales data, historical experience, and forecasted incentives, anticipated volume of future purchases, and include special pricing arrangements, promotions, rebates, volume-based incentives, and price protection credits for certain customers.inventory levels in the channel. The amounts recorded for accrued reserves for sales returns and accrued reserves for customer incentive programs were $37.2$36.8 million and $66.7$41.1 million, respectively, as of December 31, 2021.2023.

We identified the evaluation of the transaction price in contracts with customers as a critical audit matter. Subjective auditor judgment was required to evaluate changes in conditions and events affecting (1) the Company’s historical return rates, and (2) the length of time between when a sale occurs and a return is processed, which are used to determine accrued reserves for sales returns. In addition, subjective auditor judgment was required to evaluate the reliability of data used to determine certain accrued reserves for customer incentive programs.

The following are the primary procedures we performed to address this critical audit matter. We evaluated the design and tested the operating effectiveness of certain internal controls related to the Company’s process to determine the transaction price, including controls related to estimating variable consideration related to product returns and customer incentives. We evaluated the historical return rates by assessing the historical relationship between sales and returns, considering the effect of external market conditions obtained from peer company data and market publications. We evaluated the length of time between when a sale occurs and a return is processed by comparing (1) the return date obtained from return claims from customers to (2) the estimated date the sale occurred obtained from supporting documentation. We evaluated the reliability of data used to determine certain accrued reserves for customer incentive programs by (a) selecting a sample of incentives recorded during the year and (1) comparing the key inputs to correspondence with customers and customer agreements, and (2) recalculating the total incentive amount and comparing it to the incentive recorded; and (b) selecting a sample of claims recorded orduring the claim fromyear and comparing them to correspondence with customers and to the customer if it was received by the Company before December 31, 2021.incentive recorded.

/s/ KPMG LLP

We have served as the Company’s auditor since 2007.

San Francisco, California
March 1, 2022February 27, 2024

Corsair Gaming, Inc. | 2023 Form 10-K | 55

59


Corsair Gaming, Inc.

Consolidated Statements of Operations

(In thousands, except per share amounts)

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$

1,904,060

 

 

$

1,702,367

 

 

$

1,097,174

 

Cost of revenue

 

 

1,390,206

 

 

 

1,236,938

 

 

 

872,887

 

Gross profit

 

 

513,854

 

 

 

465,429

 

 

 

224,287

 

Operating expenses:

 

 

 

 

 

 

 

 

 

 

 

 

Sales, general and administrative

 

 

315,672

 

 

 

257,004

 

 

 

163,033

 

Product development

 

 

60,288

 

 

 

50,064

 

 

 

37,547

 

Total operating expenses

 

 

375,960

 

 

 

307,068

 

 

 

200,580

 

Operating income

 

 

137,894

 

 

 

158,361

 

 

 

23,707

 

Other (expense) income:

 

 

 

 

 

 

 

 

 

 

 

 

Interest expense

 

 

(17,673

)

 

 

(35,137

)

 

 

(35,548

)

Other expense, net

 

 

(5,661

)

 

 

(1,182

)

 

 

(1,558

)

Total other expense, net

 

 

(23,334

)

 

 

(36,319

)

 

 

(37,106

)

Income (loss) before income taxes

 

 

114,560

 

 

 

122,042

 

 

 

(13,399

)

Income tax (expense) benefit

 

 

(13,600

)

 

 

(18,825

)

 

 

5,005

 

Net income (loss)

 

$

100,960

 

 

$

103,217

 

 

$

(8,394

)

Net income (loss) per share

 

 

 

 

 

 

 

 

 

 

 

 

Basic

 

$

1.08

 

 

$

1.20

 

 

$

(0.11

)

Diluted

 

$

1.01

 

 

$

1.14

 

 

$

(0.11

)

Weighted-average shares used to compute net income (loss) per share

 

 

 

 

 

 

 

 

 

 

 

 

Basic

 

 

93,260

 

 

 

86,256

 

 

 

76,223

 

Diluted

 

 

100,004

 

 

 

90,577

 

 

 

76,223

 

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$

1,459,875

 

 

$

1,375,098

 

 

$

1,904,060

 

Cost of revenue

 

 

1,099,612

 

 

 

1,078,466

 

 

 

1,390,206

 

Gross profit

 

 

360,263

 

 

 

296,632

 

 

 

513,854

 

Operating expenses:

 

 

 

 

 

 

 

 

 

Sales, general and administrative

 

 

285,313

 

 

 

284,932

 

 

 

315,672

 

Product development

 

 

65,261

 

 

 

66,493

 

 

 

60,288

 

Total operating expenses

 

 

350,574

 

 

 

351,425

 

 

 

375,960

 

Operating income (loss)

 

 

9,689

 

 

 

(54,793

)

 

 

137,894

 

Other (expense) income:

 

 

 

 

 

 

 

 

 

Interest expense

 

 

(17,420

)

 

 

(9,560

)

 

 

(17,673

)

Interest income

 

 

6,839

 

 

 

374

 

 

 

 

Other (expense) income, net

 

 

(2,587

)

 

 

213

 

 

 

(5,661

)

Total other expense, net

 

 

(13,168

)

 

 

(8,973

)

 

 

(23,334

)

Income (loss) before income taxes

 

 

(3,479

)

 

 

(63,766

)

 

 

114,560

 

Income tax benefit (expense)

 

 

2,442

 

 

 

9,820

 

 

 

(13,600

)

Net income (loss)

 

 

(1,037

)

 

 

(53,946

)

 

 

100,960

 

Less: Net income attributable to noncontrolling interest

 

 

1,553

 

 

 

442

 

 

 

 

Net income (loss) attributable to Corsair Gaming, Inc.

 

$

(2,590

)

 

$

(54,388

)

 

$

100,960

 

 

 

 

 

 

 

 

 

 

 

Calculation of net income (loss) per share attributable to common stockholders of Corsair Gaming, Inc.:

 

 

 

 

 

 

 

 

 

Net income (loss) attributable to Corsair Gaming, Inc.

 

$

(2,590

)

 

$

(54,388

)

 

$

100,960

 

Change in redemption value of redeemable noncontrolling interest

 

 

5,777

 

 

 

(6,536

)

 

 

 

Net income (loss) attributable to common stockholders of Corsair Gaming, Inc.

 

$

3,187

 

 

$

(60,924

)

 

$

100,960

 

 

 

 

 

 

 

 

 

 

 

Net income (loss) per share attributable to common stockholders of Corsair Gaming, Inc.:

 

 

 

 

 

 

 

 

 

Basic

 

$

0.03

 

 

$

(0.63

)

 

$

1.08

 

Diluted

 

$

0.03

 

 

$

(0.63

)

 

$

1.01

 

Weighted-average common shares outstanding:

 

 

 

 

 

 

 

 

 

Basic

 

 

102,482

 

 

 

96,280

 

 

 

93,260

 

Diluted

 

 

106,276

 

 

 

96,280

 

 

 

100,004

 

The accompanying notes are an integral part of these consolidated financial statements.

60Corsair Gaming, Inc. | 2023 Form 10-K | 56


Corsair Gaming, Inc.

Consolidated Statements of Comprehensive Income (Loss)

(In thousands)

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

\

 

 

 

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

100,960

 

 

$

103,217

 

 

$

(8,394

)

Other comprehensive income (loss):

 

 

 

 

 

 

 

 

 

 

 

 

Foreign currency translation adjustments, net of 0 tax

 

 

(1,482

)

 

 

2,477

 

 

 

490

 

Unrealized foreign exchange gain (loss) from long-term

   intercompany loans, net of tax benefit (expense) of $76,

   $(150), and $55 for the years ended December 31, 2021,

   2020, and 2019, respectively

 

 

(385

)

 

 

1,221

 

 

 

(278

)

Comprehensive income (loss)

 

$

99,093

 

 

$

106,915

 

 

$

(8,182

)

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

\

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

(1,037

)

 

$

(53,946

)

 

$

100,960

 

Other comprehensive income (loss):

 

 

 

 

 

 

 

 

 

Foreign currency translation adjustments, net of tax benefit (expense) of $(6), $344 and $0 for the years ended December 31, 2023, 2022 and 2021, respectively

 

 

3,535

 

 

 

(7,067

)

 

 

(1,482

)

Unrealized foreign exchange gain (loss) from long-term intercompany loans, net of tax benefit (expense) of $(319), $182 and $76 for the years ended December 31, 2023, 2022, and 2021, respectively

 

 

(128

)

 

 

(150

)

 

 

(385

)

Comprehensive income (loss)

 

 

2,370

 

 

 

(61,163

)

 

 

99,093

 

Less: Comprehensive income (loss) attributable to noncontrolling interest

 

 

1,566

 

 

 

(234

)

 

 

 

Comprehensive income (loss) attributable to Corsair Gaming, Inc.

 

$

804

 

 

$

(60,929

)

 

$

99,093

 

The accompanying notes are an integral part of these consolidated financial statements.

61Corsair Gaming, Inc. | 2023 Form 10-K | 57


Corsair Gaming, Inc.

Consolidated Balance Sheets

(In thousands, except per share amounts)

 

 

December 31,

 

 

 

2021

 

 

2020

 

 

 

 

 

 

 

 

 

 

Assets

 

 

 

 

 

 

 

 

Current assets:

 

 

 

 

 

 

 

 

Cash

 

$

62,415

 

 

$

129,543

 

Restricted cash

 

 

2,734

 

 

 

3,795

 

Accounts receivable, net

 

 

291,287

 

 

 

293,629

 

Inventories

 

 

298,315

 

 

 

226,007

 

Prepaid expenses and other current assets

 

 

51,024

 

 

 

37,997

 

Total current assets

 

 

705,775

 

 

 

690,971

 

Restricted cash, noncurrent

 

 

231

 

 

 

230

 

Property and equipment, net

 

 

16,819

 

 

 

16,475

 

Goodwill

 

 

317,054

 

 

 

312,760

 

Intangible assets, net

 

 

225,709

 

 

 

259,317

 

Other assets

 

 

71,808

 

 

 

34,362

 

TOTAL ASSETS

 

$

1,337,396

 

 

$

1,314,115

 

Liabilities and Stockholders’ Equity

 

 

 

 

 

 

 

 

Current liabilities:

 

 

 

 

 

 

 

 

Debt maturing within one year

 

$

4,753

 

 

$

 

Accounts payable

 

 

236,120

 

 

 

299,636

 

Other liabilities and accrued expenses

 

 

205,874

 

 

 

205,745

 

Total current liabilities

 

 

446,747

 

 

 

505,381

 

Long-term debt

 

 

242,898

 

 

 

321,393

 

Deferred tax liabilities

 

 

25,700

 

 

 

29,752

 

Other liabilities, noncurrent

 

 

53,871

 

 

 

20,199

 

TOTAL LIABILITIES

 

 

769,216

 

 

 

876,725

 

Commitments and Contingencies (Note 9)

 

 

 

 

 

 

 

 

Stockholders’ Equity:

 

 

 

 

 

 

 

 

Preferred stock, $0.0001 par value: 5,000 shares authorized, nil and nil shares issued

   and outstanding as of December 30, 2021 and 2020, respectively

 

 

 

 

 

 

Common stock, $0.0001 par value: 300,000 shares authorized, 94,510 and 91,935

   shares issued and outstanding as of December 31, 2021 and 2020,

   respectively

 

 

9

 

 

 

9

 

Additional paid-in capital

 

 

470,364

 

 

 

438,667

 

Retained earnings (accumulated deficit)

 

 

98,147

 

 

 

(2,813

)

Accumulated other comprehensive income (loss)

 

 

(340

)

 

 

1,527

 

Total Stockholders’ Equity

 

 

568,180

 

 

 

437,390

 

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

 

$

1,337,396

 

 

$

1,314,115

 

 

 

December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

Assets

 

 

 

 

 

 

Current assets:

 

 

 

 

 

 

Cash

 

$

175,620

 

 

$

151,180

 

Restricted cash

 

 

2,705

 

 

 

2,647

 

Accounts receivable, net

 

 

253,268

 

 

 

235,656

 

Inventories

 

 

240,172

 

 

 

192,717

 

Prepaid expenses and other current assets

 

 

39,824

 

 

 

40,593

 

Total current assets

 

 

711,589

 

 

 

622,793

 

Restricted cash, noncurrent

 

 

239

 

 

 

233

 

Property and equipment, net

 

 

32,212

 

 

 

34,927

 

Goodwill

 

 

354,705

 

 

 

347,747

 

Intangible assets, net

 

 

188,009

 

 

 

216,255

 

Other assets

 

 

70,709

 

 

 

75,290

 

Total assets

 

$

1,357,463

 

 

$

1,297,245

 

Liabilities

 

 

 

 

 

 

Current liabilities:

 

 

 

 

 

 

Debt maturing within one year, net

 

$

12,190

 

 

$

6,495

 

Accounts payable

 

 

239,957

 

 

 

172,033

 

Other liabilities and accrued expenses

 

 

166,340

 

 

 

164,470

 

Total current liabilities

 

 

418,487

 

 

 

342,998

 

Long-term debt, net

 

 

186,006

 

 

 

232,170

 

Deferred tax liabilities

 

 

17,395

 

 

 

18,054

 

Other liabilities, noncurrent

 

 

41,595

 

 

 

48,589

 

Total liabilities

 

 

663,483

 

 

 

641,811

 

Commitments and Contingencies (Note 9)

 

 

 

 

 

 

Temporary equity

 

 

 

 

 

 

Redeemable noncontrolling interest

 

 

15,937

 

 

 

21,367

 

Permanent equity

 

 

 

 

 

 

Corsair Gaming, Inc. stockholders’ equity:

 

 

 

 

 

 

Preferred stock, $0.0001 par value: 5,000 shares authorized, nil and nil shares issued and outstanding as of December 30, 2023 and 2022, respectively

 

 

 

 

 

 

Common stock, $0.0001 par value: 300,000 shares authorized, 103,255 and 101,385 shares issued and outstanding as of December 31, 2023 and 2022, respectively

 

 

10

 

 

 

10

 

Additional paid-in capital

 

 

630,642

 

 

 

593,486

 

Retained earnings

 

 

40,410

 

 

 

37,223

 

Accumulated other comprehensive loss

 

 

(3,487

)

 

 

(6,881

)

Total Corsair Gaming, Inc. stockholders’ equity

 

 

667,575

 

 

 

623,838

 

Nonredeemable noncontrolling interest

 

 

10,468

 

 

 

10,229

 

Total permanent equity

 

 

678,043

 

 

 

634,067

 

Total liabilities, temporary equity and permanent equity

 

$

1,357,463

 

 

$

1,297,245

 

The accompanying notes are an integral part of these consolidated financial statements.

62Corsair Gaming, Inc. | 2023 Form 10-K | 58


Corsair Gaming, Inc.

Consolidated Statements of Stockholders’ Equity

(In thousands)

 

 

Common Stock

 

 

Additional

Paid-in

 

 

Retained

Earnings

(Accumulated

 

 

Accumulated

Other

Comprehensive

 

 

Total

Stockholders’

 

 

 

Shares

 

 

Amount

 

 

Capital

 

 

Deficit)

 

 

Income (Loss)

 

 

Equity

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Balance as of December 31, 2018

 

 

75,896

 

 

$

8

 

 

$

258,238

 

 

$

(93,161

)

 

$

(2,383

)

 

$

162,702

 

Cumulative effect of adoption of new

   accounting standard

 

 

 

 

 

 

 

 

 

 

 

(3,686

)

 

 

 

 

 

(3,686

)

Issuance of common stock in relation

   to acquisitions

 

 

1,322

 

 

 

 

 

 

10,000

 

 

 

 

 

 

 

 

 

10,000

 

Issuance of common stock in

   connection with employee

   equity incentive plans

 

 

34

 

 

 

 

 

 

124

 

 

 

 

 

 

 

 

 

124

 

Issuance of common stock for capital

   contribution from stockholders

 

 

7,046

 

 

 

 

 

 

53,500

 

 

 

 

 

 

 

 

 

53,500

 

Repurchase of common stock

 

 

(219

)

 

 

 

 

 

(742

)

 

 

(789

)

 

 

 

 

 

(1,531

)

Stock-based compensation

 

 

 

 

 

 

 

 

3,848

 

 

 

 

 

 

 

 

 

3,848

 

Other comprehensive income

 

 

 

 

 

 

 

 

 

 

 

 

 

 

212

 

 

 

212

 

Net loss

 

 

 

 

 

 

 

 

 

 

 

(8,394

)

 

 

 

 

 

(8,394

)

Balance as of December 31, 2019

 

 

84,079

 

 

 

8

 

 

 

324,968

 

 

 

(106,030

)

 

 

(2,171

)

 

 

216,775

 

Issuance of common stock to directors

 

 

20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Issuance of common stock in

   connection with employee

   equity incentive plans

 

 

336

 

 

 

 

 

 

1,337

 

 

 

 

 

 

 

 

 

1,337

 

Issuance of common stock upon

   initial public offering,

   net of underwriting discounts

   and commissions and other

   offering costs

 

 

7,500

 

 

 

1

 

 

 

106,566

 

 

 

 

 

 

 

 

 

106,567

 

Stock-based compensation

 

 

 

 

 

 

 

 

5,796

 

 

 

 

 

 

 

 

 

5,796

 

Other comprehensive income

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3,698

 

 

 

3,698

 

Net income

 

 

 

 

 

 

 

 

 

 

 

103,217

 

 

 

 

 

 

103,217

 

Balance as of December 31, 2020

 

 

91,935

 

 

 

9

 

 

 

438,667

 

 

 

(2,813

)

 

 

1,527

 

 

 

437,390

 

Issuance of common stock in

   connection with employee

   equity incentive plans

 

 

2,590

 

 

 

 

 

 

14,872

 

 

 

 

 

 

 

 

 

14,872

 

Shares withheld related to net share

   settlement

 

 

(15

)

 

 

 

 

 

(417

)

 

 

 

 

 

 

 

 

(417

)

Stock-based compensation

 

 

 

 

 

 

 

 

17,242

 

 

 

 

 

 

 

 

 

17,242

 

Other comprehensive loss

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(1,867

)

 

 

(1,867

)

Net income

 

 

 

 

 

 

 

 

 

 

 

100,960

 

 

 

 

 

 

100,960

 

Balance as of December 31, 2021

 

 

94,510

 

 

$

9

 

 

$

470,364

 

 

$

98,147

 

 

$

(340

)

 

$

568,180

 

 

 

Common Stock

 

 

Additional
Paid-in

 

 

Retained Earnings (Accumulated

 

 

Accumulated
Other
Comprehensive

 

 

Total Corsair Gaming, Inc.
Stockholders’

 

 

Nonredeemable
Noncontrolling

 

 

Total
Permanent

 

 

 

Shares

 

 

Amount

 

 

Capital

 

 

Deficit)

 

 

Income (Loss)

 

 

Equity

 

 

Interest

 

 

Equity

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Balance as of December 31, 2020

 

 

91,935

 

 

$

9

 

 

$

438,667

 

 

$

(2,813

)

 

$

1,527

 

 

$

437,390

 

 

$

 

 

$

437,390

 

Net income

 

 

 

 

 

 

 

 

 

 

 

100,960

 

 

 

 

 

 

100,960

 

 

 

 

 

 

100,960

 

Other comprehensive loss

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(1,867

)

 

 

(1,867

)

 

 

 

 

 

(1,867

)

Issuance of common stock in connection with employee equity incentive plans

 

 

2,590

 

 

 

 

 

 

14,872

 

 

 

 

 

 

 

 

 

14,872

 

 

 

 

 

 

14,872

 

Shares withheld related to net share settlement

 

 

(15

)

 

 

 

 

 

(417

)

 

 

 

 

 

 

 

 

(417

)

 

 

 

 

 

(417

)

Stock-based compensation

 

 

 

 

 

 

 

 

17,242

 

 

 

 

 

 

 

 

 

17,242

 

 

 

 

 

 

17,242

 

Balance as of December 31, 2021

 

 

94,510

 

 

 

9

 

 

 

470,364

 

 

 

98,147

 

 

 

(340

)

 

 

568,180

 

 

 

 

 

 

568,180

 

Net income (loss)

 

 

 

 

 

 

 

 

 

 

 

(54,388

)

 

 

 

 

 

(54,388

)

 

 

181

 

 

 

(54,207

)

Other comprehensive loss

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(6,541

)

 

 

(6,541

)

 

 

(276

)

 

 

(6,817

)

Issuance of common stock in relation to public offering, net of underwriting discounts, commissions and other offering costs

 

 

5,045

 

 

 

1

 

 

 

80,861

 

 

 

 

 

 

 

 

 

80,862

 

 

 

 

 

 

80,862

 

Issuance of common stock in relation to business acquisition

 

 

690

 

 

 

 

 

 

14,504

 

 

 

 

 

 

 

 

 

14,504

 

 

 

 

 

 

14,504

 

Noncontrolling interest from business combination

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

12,084

 

 

 

12,084

 

Change in redemption value of redeemable noncontrolling interest

 

 

 

 

 

 

 

 

 

 

 

(6,536

)

 

 

 

 

 

(6,536

)

 

 

 

 

 

(6,536

)

Dividend paid to nonredeemable noncontrolling interest

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(1,760

)

 

 

(1,760

)

Issuance of common stock in connection with employee equity incentive plans

 

 

1,221

 

 

 

 

 

 

7,015

 

 

 

 

 

 

 

 

 

7,015

 

 

 

 

 

 

7,015

 

Shares withheld related to net share settlement

 

 

(81

)

 

 

 

 

 

(1,512

)

 

 

 

 

 

 

 

 

(1,512

)

 

 

 

 

 

(1,512

)

Stock-based compensation

 

 

 

 

 

 

 

 

22,254

 

 

 

 

 

 

 

 

 

22,254

 

 

 

 

 

 

22,254

 

Balance as of December 31, 2022

 

 

101,385

 

 

 

10

 

 

 

593,486

 

 

 

37,223

 

 

 

(6,881

)

 

 

623,838

 

 

 

10,229

 

 

 

634,067

 

Net income (loss)

 

 

 

 

 

 

 

 

 

 

 

(2,590

)

 

 

 

 

 

(2,590

)

 

 

635

 

 

 

(1,955

)

Other comprehensive income

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3,394

 

 

 

3,394

 

 

 

4

 

 

 

3,398

 

Change in redemption value of redeemable noncontrolling interest

 

 

 

 

 

 

 

 

 

 

 

5,777

 

 

 

 

 

 

5,777

 

 

 

 

 

 

5,777

 

Dividend paid to nonredeemable noncontrolling interest

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(400

)

 

 

(400

)

Issuance of common stock in connection with employee equity incentive plans

 

 

1,960

 

 

 

 

 

 

7,449

 

 

 

 

 

 

 

 

 

7,449

 

 

 

 

 

 

7,449

 

Shares withheld related to net share settlement

 

 

(90

)

 

 

 

 

 

(1,409

)

 

 

 

 

 

 

 

 

(1,409

)

 

 

 

 

 

(1,409

)

Stock-based compensation

 

 

 

 

 

 

 

 

31,116

 

 

 

 

 

 

 

 

 

31,116

 

 

 

 

 

 

31,116

 

Balance as of December 31, 2023

 

 

103,255

 

 

$

10

 

 

$

630,642

 

 

$

40,410

 

 

$

(3,487

)

 

$

667,575

 

 

$

10,468

 

 

$

678,043

 

The accompanying notes are an integral part of these consolidated financial statements.

63Corsair Gaming, Inc. | 2023 Form 10-K | 59


Corsair Gaming, Inc.

Consolidated Statements of Cash Flows

(in thousands)

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

2021

 

Cash flows from operating activities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

100,960

 

 

$

103,217

 

 

$

(8,394

)

 

$

(1,037

)

 

$

(53,946

)

 

$

100,960

 

Adjustments to reconcile net income (loss) to net cash provided by

operating activities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stock-based compensation

 

 

17,235

 

 

 

5,796

 

 

 

3,848

 

 

 

30,873

 

 

 

22,158

 

 

 

17,235

 

Depreciation

 

 

10,300

 

 

 

9,318

 

 

 

7,384

 

 

 

12,210

 

 

 

10,728

 

 

 

10,300

 

Amortization of intangible assets

 

 

34,794

 

 

 

33,916

 

 

 

30,123

 

Amortization

 

 

38,488

 

 

 

42,795

 

 

 

34,794

 

Debt issuance costs amortization

 

 

1,458

 

 

 

2,550

 

 

 

2,989

 

 

 

679

 

 

 

398

 

 

 

1,458

 

Loss on debt extinguishment

 

 

4,868

 

 

 

4,114

 

 

 

 

 

 

 

 

 

 

 

 

4,868

 

Deferred income taxes

 

 

(11,962

)

 

 

(7,476

)

 

 

(11,535

)

 

 

(6,332

)

 

 

(21,736

)

 

 

(11,962

)

Other

 

 

3,291

 

 

 

2,594

 

 

 

(347

)

 

 

3,584

 

 

 

4,469

 

 

 

3,291

 

Changes in operating assets and liabilities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Accounts receivable

 

 

444

 

 

 

(91,492

)

 

 

(48,033

)

 

 

(17,686

)

 

 

55,845

 

 

 

444

 

Inventories

 

 

(71,316

)

 

 

(80,086

)

 

 

15,711

 

 

 

(39,470

)

 

 

111,288

 

 

 

(71,316

)

Prepaid expenses and other assets

 

 

(13,177

)

 

 

(7,953

)

 

 

(1,619

)

 

 

1,902

 

 

 

1,268

 

 

 

(13,177

)

Accounts payable

 

 

(63,722

)

 

 

116,522

 

 

 

16,203

 

 

 

62,150

 

 

 

(65,928

)

 

 

(63,722

)

Other liabilities and accrued expenses

 

 

7,019

 

 

 

77,933

 

 

 

30,773

 

 

 

3,792

 

 

 

(40,950

)

 

 

7,019

 

Net cash provided by operating activities

 

 

20,192

 

 

 

168,953

 

 

 

37,103

 

 

 

89,153

 

 

 

66,389

 

 

 

20,192

 

Cash flows from investing activities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Acquisition of businesses, net of cash acquired

 

 

(4,846

)

 

 

(1,291

)

 

 

(126,104

)

 

 

(14,220

)

 

 

(19,534

)

 

 

(4,846

)

Payment of deferred and contingent consideration

 

 

(4,721

)

 

 

 

 

 

(10,300

)

 

 

 

 

 

(185

)

 

 

(4,721

)

Purchase of property and equipment

 

 

(10,974

)

 

 

(8,989

)

 

 

(8,848

)

 

 

(12,761

)

 

 

(26,315

)

 

 

(10,974

)

Purchase of intangible asset

 

 

 

 

 

 

 

 

(175

)

Investment in available-for-sale convertible note

 

 

 

 

 

(1,000

)

 

 

 

Net cash used in investing activities

 

 

(20,541

)

 

 

(10,280

)

 

 

(145,427

)

 

 

(26,981

)

 

 

(47,034

)

 

 

(20,541

)

Cash flows from financing activities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Proceeds from issuance of debt, net

 

 

248,513

 

 

 

 

 

 

113,885

 

 

 

 

 

 

 

 

 

248,513

 

Repayment of debt

 

 

(328,188

)

 

 

(190,394

)

 

 

(3,969

)

Payment of debt issuance costs

 

 

(204

)

 

 

(194

)

 

 

(2,450

)

Repayment of debt and debt issuance costs

 

 

(41,000

)

 

 

(9,483

)

 

 

(328,392

)

Borrowings from line of credit

 

 

63,500

 

 

 

 

 

 

 

 

 

 

 

 

701,500

 

 

 

63,500

 

Repayment of line of credit

 

 

(63,500

)

 

 

 

 

 

(27,000

)

 

 

 

 

 

(701,500

)

 

 

(63,500

)

Proceeds from initial public offering, net of $8,925 underwriting

discounts and commissions

 

 

 

 

 

118,575

 

 

 

 

Proceeds from public offering, net of underwriting discounts and commissions

 

 

 

 

 

81,655

 

 

 

 

Payment of other offering costs

 

 

 

 

 

(8,455

)

 

 

(245

)

 

 

(497

)

 

 

(296

)

 

 

 

Proceeds from issuance of common stock to common stockholders

 

 

 

 

 

 

 

 

53,500

 

Repurchase of common stock

 

 

 

 

 

 

 

 

(1,531

)

Proceeds from issuance of shares through employee equity incentive plans

 

 

14,872

 

 

 

1,337

 

 

 

124

 

 

 

7,449

 

 

 

7,015

 

 

 

14,872

 

Payment of taxes related to net share settlement of equity awards

 

 

(397

)

 

 

 

 

 

 

 

 

(1,409

)

 

 

(1,532

)

 

 

(397

)

Dividend paid to noncontrolling interest

 

 

(980

)

 

 

(4,312

)

 

 

 

Payment of contingent consideration

 

 

(950

)

 

 

(438

)

 

 

 

Net cash provided by (used in) financing activities

 

 

(65,404

)

 

 

(79,131

)

 

 

132,314

 

 

 

(37,387

)

 

 

72,609

 

 

 

(65,404

)

Effect of exchange rate changes on cash

 

 

(2,435

)

 

 

2,079

 

 

 

37

 

 

 

(281

)

 

 

(3,284

)

 

 

(2,435

)

Net increase (decrease) in cash and restricted cash

 

 

(68,188

)

 

 

81,621

 

 

 

24,027

 

 

 

24,504

 

 

 

88,680

 

 

 

(68,188

)

Cash and restricted cash at the beginning of the year

 

 

133,568

 

 

 

51,947

 

 

 

27,920

 

 

 

154,060

 

 

 

65,380

 

 

 

133,568

 

Cash and restricted cash at the end of the year

 

$

65,380

 

 

$

133,568

 

 

$

51,947

 

 

$

178,564

 

 

$

154,060

 

 

$

65,380

 

Supplemental cash flow disclosures:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cash paid for interest

 

$

11,267

 

 

$

27,957

 

 

$

32,842

 

 

$

16,772

 

 

$

9,019

 

 

$

11,267

 

Cash paid for income taxes

 

 

41,243

 

 

 

13,505

 

 

 

571

 

Cash paid for income taxes, net

 

 

7,375

 

 

 

14,221

 

 

 

41,243

 

Supplemental disclosure of non-cash investing and financing activities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Equipment purchased and unpaid at period end

 

$

2,122

 

 

$

1,832

 

 

$

927

 

 

$

1,420

 

 

$

4,985

 

 

$

2,122

 

Issuance of common stock relating to business acquisitions

 

 

 

 

 

 

 

 

10,000

 

Issuance of common stock relating to business acquisition

 

 

 

 

 

14,505

 

 

 

 

Receivable for business acquisition purchase price adjustment

 

 

1,041

 

 

 

 

 

 

 

Deferred purchase consideration related to business acquisitions

 

 

202

 

 

 

145

 

 

 

7,641

 

 

 

 

 

 

 

 

 

202

 

Measurement period adjustments relating to business acquisitions

 

 

50

 

 

 

1,531

 

 

 

 

Deferred offering costs included in accounts payable and accrued expenses

 

 

 

 

 

 

 

 

2,255

 

The accompanying notes are an integral part of these consolidated financial statements.

Corsair Gaming, Inc. | 2023 Form 10-K | 60

64


Corsair Gaming, Inc.

Notes to Consolidated Financial Statements

1. Description of Business and Basis of Presentation

Description of Business

Corsair Gaming, Inc., a Delaware corporation, together with its subsidiaries (collectively,(collectively, “Corsair” the “Company”, “we”, “us”, or “our”), is a global provider and innovator of high-performance gearproducts for gamers streamers and contentdigital creators, many of which build their own PCs using our components.

Corsair is organized into 2two reportable segments:

Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and our streaming products, which includes capture cards, Stream Decks, microphones and audio interfaces, our Facecam streaming cameras, studio accessories, and gaming furniture, among others.
Gaming Components and Systems. Includes our high-performance power supply units, or PSUs, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and gaming monitors, among others.

2. Summary of Significant Accounting Policies

Gamer and creator peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and our streaming gear, which includes capture cards, Stream Decks, USB microphones, our Facecam streaming camera, studio accessories and EpocCam software, as well as coaching and training services, among others.

Gaming components and systems. Includes our high-performance power supply units, or PSUs, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs, among others.

Initial Public Offering and Secondary Offering

On September 25, 2020, we completed our initial public offering (the “IPO”). In connection with the IPO, we sold 7,500,000 shares of common stock at $17.00 per share, resulting in proceeds of $118.6 million, net of the underwriting discounts and commissions and before offering costs. In connection with the IPO, certain selling stockholders sold 6,500,000 shares of common stock at $17.00 per share. Subsequent to the IPO, certain selling stockholders further sold 1,135,375 shares pursuant to the underwriters’ exercise of their option to purchase additional shares.

On January 26, 2021, we completed a secondary offering of our common stock where certain selling stockholders sold 8,625,000, shares of common stock at $35.00 per share.

We did 0t receive any of the proceeds from the sale of shares by the selling stockholders.

Deferred offering costs consist primarily of accounting, legal, and other fees related to the IPO. Prior to the IPO, all deferred offering costs were capitalized in other assets in the consolidated balance sheets. After the IPO, $12.0 million of deferred offering costs were reclassified into stockholders’ equity as a reduction of the IPO proceeds in the consolidated balance sheet as of December 31, 2020.

Basis of Presentation and Principles of Consolidation

The accompanying consolidated financial statements include those of Corsair and its subsidiaries, after elimination of all intercompany balances and transactions. These consolidated financial statements have been prepared in accordance with United States generally accepted accounting principles (“U.S. GAAP”) and pursuant to the rules and regulations of the United States Securities and Exchange Commission (the “SEC”(“SEC”).

2. SummaryThe accompanying consolidated financial statements include the accounts of Significant Accounting PoliciesCorsair and its wholly owned subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation. For consolidated entities where we own less than 100% of the equity, our consolidated net comprehensive income (loss) is reduced by the portion attributable to the noncontrolling interest. In determining whether an entity is considered a controlled entity, we apply the VIE (variable interest entity) and VOE (voting interest entity) models. Entities that do not qualify as a VIE are assessed for consolidation under the VOE model. Under the VOE model, we consolidate the entity if we determine that we have a controlling financial interest in the entity through our ownership of greater than 50% of the outstanding voting shares of the entity and that other equity holders do not have substantive voting, participating or liquidation rights.

On January 1, 2022, we completed the acquisition of a 51% ownership stake in Elgato iDisplay Holdings LTD. and its related companies (together “iDisplay”). (See Note 5, “Business Combination - iDisplay Acquisition” for more information). We have determined that iDisplay does not qualify as a VIE and Corsair has a controlling financial interest in iDisplay under the VOE model and therefore, iDisplay is fully consolidated with Corsair with effect from January 1, 2022.

Use of Estimates

The preparation of consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities as of the date of the consolidated financial statements and the reported amounts of revenues and expenses during the reporting period. Such estimates include, but are not limited to, the valuation of intangible assets, accounts receivable, sales return reserves, reserves for customer incentives, warranty reserves, inventory, derivative instruments, stock-based compensation, and deferred income tax, and common stock (prior to the IPO completed in September 2020).tax. These estimates and assumptions are based on management’s best estimates and judgment. Management evaluates its estimates and assumptions on an ongoing basis using historical experience and other factors, including the potential impacts from the events in the current economic environment.environment as well as the potential impacts from geopolitical events. We adjust such estimates and assumptions when facts and circumstances dictate. As future events and their effects cannot be determined with precision, actual results could differ significantly from these estimates.

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Table of Contents

Risks and Uncertainties related to the COVID-19 Pandemic

Due to the COVID-19 pandemic, there has been and will continue to be uncertainty and disruption in the global economy and financial markets. Since early 2020, we have experienced some business disruptions due to COVID-19 including the stoppage in our factories in early 2020, disruption in our supply chain and increased distribution costs in 2021, which led to increases in operating costs such as the significantly elevated ocean freight costs we incurred in the second half of 2021, as compared to the same period of 2020. These negative financial impacts have been offset by revenue growth in 2020 and 2021, partly due to an increase in demand for our gear as more people are under shelter-in-place restrictions, which we believe have limited people’s access to alternative forms of entertainment and social interaction, and thus have increased the demand for home entertainment and connecting with others through content creation. In contrast, as the COVID-19 pandemic subsides, it has, and could continue to, result in shelter-in-place and other similar restrictions being eased. Such easing of restrictions likely has, and will continue to, result in consumers returning to other alternative forms of entertainment and interaction. This in turn has, and could continue to, result in a decline in demand for our products. The extent to which the COVID-19 outbreak ultimately impactscurrent macroeconomic factors and the development of the geopolitical unrest will impact our business sales, results of operations and financial condition will dependgoing forward depends on future developments, which are highly uncertain andnumerous dynamic factors that we cannot be predicted, including, but not limited to, the duration and spread of the outbreak, its severity, the actions to contain the virus or treat its impact, and how quickly and to what extent normal economic and operating conditions can resume. Even after the COVID-19 outbreak has subsided, we may continue to experience significant impacts to our business as a result of its global economic impact, including any economic downturn or recession that has occurred or may occur in the future.

As of the date of issuance of these consolidated financial statements, we are not aware of any specific event or circumstance that would require updates to our estimates and judgments or revisions due to COVID-19 to the carrying value of our assets or liabilities. These estimates may change, as new events occur and additional information is obtained, and are recognized in the consolidated financial statements as soon as they become known.reliably predict. Actual results could differ materially from those estimates. Making estimates and judgments about future events is inherently unpredictable and is subject to significant uncertainties, some of which are beyond our control. Should any such differences may beof these estimates and assumptions change or prove to have been incorrect, it could have a material impact on our results of operations, financial position and cash flows.

Revenue Recognition

We determine revenue recognition through the following five-step approach:

Corsair Gaming, Inc. | 2023 Form 10-K | 61


identification of the contract, or contracts, with the customer
identification of the performance obligations in the contract
determination of the transaction price
allocation of the transaction price to the consolidated financial statements.

Revenue Recognition

performance obligations in the contract, and

recognition of revenue when, or as the performance obligation is fulfilled.

We determine revenue recognition through the following five-step approach:

identification of the contract, or contracts, with the customer

identification of the performance obligations in the contract

determination of the transaction price

allocation of the transaction price to the performance obligations in the contract, and

recognition of revenue when, or as the performance obligation is fulfilled

Revenue is recognized when performance obligations are satisfied under the terms of the contracts, and control of the products is transferred to the customers in an amount that reflects the consideration we expect to receive from the customers in exchange for those products or services.

Our products are primarily sold through a network of distributors and retailers, including online retailers,e-retailers, and to a lesser extent direct to consumers. We primarily sell hardware products, such as gamer and creator peripherals and gaming components and systems. These products are hardware devices, which may include embedded software that function together, and are considered as one performance obligation. Hardware devices are generally plug and play, requiring no configuration and little or no installation. Revenue is recognized at a point in time when control of the products is transferred to the customer which generally occurs upon shipment or delivery to customer. We report revenue net of any required taxes collected from customers and remitted to government authorities, with the collected taxes recorded as other liabilities and accrued expenses until remitted to the relevant government authority.

Shipping and handling costs associated with outbound freight are accounted for as a fulfillment cost and are included as part of our distribution costs recorded under sales, general and administrative expenses. Costs of maintaining our web store and credit card processing fees related to sales on our webstore are recorded under sales, general and administrative expenses.

We generally provide a warranty on products that provides assurance that our products conform to published specifications. Such assurance-type warranties are not deemed to be separate performance obligations from the product, and costs associated with providing these warranties are accrued in accordance with ASC 460-10, Guarantees.

We offer return rights and customer incentive programs. Customer incentive programs include special pricing arrangements, promotions, rebates and volume-based incentives.

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Table of Contents

We have agreements with certain customers that contain terms allowing price protection credits to be issued in the event of a subsequent price reduction. Our decision to make price reductions is influenced by product life cycle stage, market acceptance of products, the competitive environment, new product introductions and other factors. Accruals for estimated expected future pricing actions are recognized at the time of sale based on analysis of historical pricing actions by customer and by product, inventories owned by and located at distributors and retailers, current customer demand, current operating conditions, and other relevant customer and product information, such as stage of product life-cycle.

The transaction price received by us from sales to distributors and retailers is calculated as selling price net of variable consideration which may include rebates, product returns and price protection.

Rights of return vary by customer and range from the right to return products to limited stock rotation rights allowing the exchange of a percentage of the customer’s quarterly purchases. Estimates of expected future product returns qualify as variable consideration and are recorded as a reduction of the transaction price of the contract at the time of sale based on historical return rates. Return rates are influenced by product life cycle status, new product introductions, market acceptance of products, sales levels, the type of customer, seasonality, product quality issues, competitive pressures, operational policies and procedures, and other factors. Return rates can fluctuate over time but are sufficiently predictable to allow us to estimate expected future product returns.

We normally require payments from customers within 30 to 90 days from invoice date. We do not generally modify payment terms on existing receivables. Our contracts with customers typically do not include significant financing components as the period between the satisfaction of the performance obligations and timing of payment are generally within one year.year.

Customer incentive programs are considered variable consideration, which we estimate and record as a reduction to revenue at the time of sale. Significant management judgments and estimates must be used to determine the cost of these programs to be included in the transaction price in any accounting period including a reduction for the estimate of amounts that ultimately will not be claimed for certain customer incentive programs. We use the expected value method to arrive at the amount of variable consideration. The Company constrains variable consideration until the likelihood of a significant revenue reversal is not probable. The accrual estimates are based on actual sales data, historical experience, forecasted incentives, anticipated volume of future purchases, and inventory levels in the channel.

During the years ended December 31, 20212023 and 2020,2022, we did not recognize any material revenue adjustments related to performance obligations satisfied in prior periods as a result of changes in estimated variable consideration. Because the majority of the performance obligations in our contracts with customers relate to contracts with a duration of less than one year, we have elected

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to apply the optional exemption to not disclose the aggregate amount of the transaction price allocated to performance obligations that are unsatisfied or partially unsatisfied at the end of the reporting period.

Contract Balances

Contract assets represent amounts that have been recognized as revenue but for which we did not have the unconditional right to invoice the customers. There were 0 contract assets as of December 31, 2021 and 2020.

Contract liabilities are obligations to transfer productsrecorded when cash payments are received or services to a customer for which we have received consideration, or the amount is due from the customer. Our contract liabilities primarily consist of deferred revenue and unearned revenue. Deferred revenue consists primarily of amounts that have been shipped and invoiced but not recognized as revenue as of period end because the control of the inventory has not passed to the customer. Revenue will be recognized when the customer has obtained control of the inventory sold, which is generally within 3 months or less. The deferred revenue balances as of December 31, 2021 and 2020 were not material.

Unearned revenue consists of payments received from customers in advance of product shipmentperformance, primarily for our webstore orders. These orders are generally shipped within two weeks from order datesales and revenue will be recognized when the customer has obtained control of the inventory sold. The unearned revenue balance as of December 31, 2021 and 2020 was $4.8 million and $8.0 million, respectively.

extended warranty subscriptions. Contract liabilities are included in other liabilities and accrued expenses and other liabilities noncurrent on the consolidated balance sheets.

Cost of Revenue

Cost of revenue consists of product costs, including purchases from contract manufacturers, inbound freight costs from manufacturers to our distribution hubs, as well as inter-hubs shipments, duties and tariffs, warranty replacement costs, costs to process and rework returned items, depreciation of tooling equipment, warehousing costs, inventory valuation write-downs, certain allocated costs related to facilities and IT department, and personnel-related expenses and other operating expenses related to supply chain logistics.

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Distribution Costs

Distribution costs, recorded as a component of sales, general and administrative expenses, include the costs to operate two of our distribution hubs internally and the costs paid to third-party logistics providers to operate our remainingother four distribution hubs. Distribution costs also include the costs of shipping products to customers through third party carriers. Amounts billed to customers for shipping and handling of products are recorded in net revenue. We do not consider distribution costs to be part of the costs to bring our products to the finished condition and therefore record such distribution costs as sales, general and administrative expense rather than in cost of revenue.

Product Development Costs

Product development costs are generally expensed as incurred. Product development costs consist primarily of the costs associated with the design and testing of new products and improvements to existing products. These costs relate primarily to compensation of personnel and consultants involved with product design, definition, compatibility testing and qualification. To date, almost all of the software development costs have been expensed as incurred because the period between achieving technological feasibility and the release of the software has been short and development costs qualifying for capitalization have been insignificant.

Advertising Costs

Advertising costs are expensed as incurred and are included as a component of sales, general and administrative expense in the consolidated statements of operations. Advertising and promotion expenses were $19.8$21.2 million, $19.1$17.3 million, and $11.3$19.8 million for the years ended December 31, 2023, 2022, and 2021, 2020, and 2019, respectively.

Stock-Based Compensation

We measure and recognize compensation for all stock-based compensation awards, including stock options, stock purchase rights and restricted stock units (“RSU”), based upon the grant-date fair value of those awards. The grant-date fair value of our stock options and stock purchase rights is estimated using a Black-Scholes-Merton option-pricing model. The fair value of our RSUs is calculated based on the market value of our stock at the grant date. Stock-based compensation is recognized on a straight-line basis over the requisite service period and we have elected to recognize actual forfeitures by reducing the stock-based compensation in the same period as the forfeitures occur.

Segments

Segments

Operating segments are based on components of a company that engage in business activity that earn revenue and incur expenses and (a) whose operating results are regularly reviewed by its chief operating decision maker (“CODM”) to make decisions about resource allocation and performance and (b) for which discrete financial information is available.

We have 2two reportable segments:

Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and our streaming products, which includes capture cards, Stream Decks, microphones and audio interfaces, our Facecam streaming cameras, studio accessories, and gaming furniture, among others.
Gaming Components and Systems. Includes our high-performance power supply units, or PSUs, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and gaming monitors, among others.

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Gamer and Creator Peripherals, which includes high-performance gaming keyboards, mice, headsets, controllers, and our gaming gear including capture cards, Stream Decks, USB microphones, our Facecam streaming camera, studio accessories and EpocCam software, as well as coaching and training services, among others.

Gaming Components and Systems, which includes high performance power supply units, or PSUs, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs, among others.

Our CODM is determined to be Corsair’s Chief Executive Officer. The results of the reportable segments are derived directly from our reporting system and are based on the methods of internal reporting which are not necessarily in conformity with GAAP. The segmental net revenue and gross profit are used to evaluate the performance of, and allocate resources to, each of the segments.

Cash and Restricted Cash

Total restricted cash was $2.9 million as of December 31, 20212023 and 2020 was $3.0 million and $4.0 million, respectively.2022. The restricted cash serves as collateral for certain bank guarantees, customer deposits and security deposits.

Accounts Receivable, net

Accounts receivable from contracts with customers are recorded at the invoiced amount when we have an unconditional right to consideration, net of allowance for credit losses. We maintain trade credit insurance to mitigate credit risks on certain of our accounts receivable that reimburse us for up to 90%90% of collection losses. We estimate an allowance for credit losses by using a combination of

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relevant information including historical loss information, adjusted to take into account current market conditions and our customers’ financial condition, the amount of any receivables in dispute, the current receivables aging, and the current payment terms.

Due from Factor

On September 29, 2022, one of our fully consolidated subsidiaries entered into an accounts receivable factoring agreement (“Factoring Agreement) with a third-party financial institution (“Factor). The Factoring Agreement was terminated on October 2, 2023 and we no longer sell our customers' receivables to the Factor. The outstanding balance of $0.3 million due from Factor as of December 31, 2023 was subsequently collected in January 2024.

Transactions under the Factoring Agreement were accounted for as sales of accounts receivable, and the receivables sold were removed from the consolidated balance sheet at the time of the sales transaction. During the years ended December 31, 2023 and 2022, we sold receivables of $244.0 million and $175.1 million to the Factor, respectively, and we also received cash proceeds of $334.1 million and $83.4 million from the Factor, respectively. The proceeds received from the sales of accounts receivable were classified as an operating cash flow in the consolidated statement of cash flows. The cost of factoring was included in sales, general and administrative expenses in our consolidated statements of operations and the amounts incurred in the years ended December 31, 2023 and 2022 were immaterial.

Concentration of Credit Risk

Our financial instruments that are exposed to concentrations of credit risk consist principally of cash, restricted cash and accounts receivable. We maintain our cash and restricted cash with various high-quality financial institutions with investment-grade ratings and we have not experienced any losses.

NaNWe sell a significant portion of our products through third-party distributors and resellers and, as a result, maintain individually significant receivable balances with such customers. As of December 31, 2023, two customers represented 42.9% and 18.5% of our accounts receivable, net balance, respectively. As of December 31, 2022, the Factor and one other customer accounted for more than 10% represented 38.6% and 23.4% of our accounts receivable, net balance, respectively.

One customer represented 30.7%, 26.0% and 26.7% of our consolidated net revenue for the years ended December 31, 2021, 20202023, 2022 and 2019.

As of December 31, 2021, and 2020, 2 customers each2021. No other customer represented 10% or more than 10% of our accounts receivable, net.consolidated net revenue for these periods.

Inventories

Inventories

Inventories primarily consist of finished goods and to a lesser extent component parts, which are purchased from contract manufacturers and component suppliers. Inventories are stated at lower of cost and net realizable value using the weighted average cost method of accounting. WeOn a quarterly basis, we assess the valuation of inventory balances including an assessment to determine potential excess and/or obsolete inventory.what inventory, if any, for which the cost exceeds the net realizable value. We may be required to write down the value of inventory if estimates of future demand and market conditions indicate estimated excess or obsolete inventory. For

In 2022, we experienced a buildup of excess inventory in the periods presented, we have not experienced significant write-downs.distribution channels as the demand from our customers was negatively impacted, primarily due to unfavorable macroeconomic conditions and also because more entertainment options became available as a result of the easing of COVID-19 shelter-in-place restrictions. However, towards the end of 2022, our inventory level began to stabilize through our concerted effort to normalize the inventory balance. We recognized inventory impairment related charges of $11.5 million, $25.5 million, and $7.9 million for the years ended December 31, 2023, 2022, and 2021, respectively.

Corsair Gaming, Inc. | 2023 Form 10-K | 64


Property and Equipment, net

Property and equipment are stated at cost, less accumulated depreciation. Major improvements that extend the life, capacity or improve the safety of an asset are capitalized, while maintenance and repairs are expensed as incurred. Depreciation is calculated on the straight-line method over the estimated useful lives of the assets, determined to be two to seven years.years. Leasehold improvements are amortized over the shorter of the remaining lease term or the estimated useful lives of the improvements.

Capitalized cloud computing arrangements (“CCA”) implementation costs

We incur costs to implement CCAs that are hosted by third-party vendors. Implementation costs incurred during the development stage are capitalized until the software of the hosting arrangement is substantially complete and ready for its intended use. The costs are amortized on a straight-line basis over the term of the associated hosting arrangements. Total capitalized CCA implementation costs, net of amortization, were $6.4 million and $5.2 million as of December 31, 2023 and 2022, respectively, and are included in "Prepaid expenses and other current assets" and "Other assets" on our consolidated balance sheets. Amortization of capitalized CCA implementation costs is included in the same line item in our consolidated statements of operations as the expense for fees for the associated hosting arrangement. Amortization expense was not material for the years ended December 31, 2023, 2022 and 2021.

Leases

Our lease portfolio consists primarily of real estate facilities for manufacturing, distribution, warehousing and office use purposes under operating leases.

We determine if an arrangement is or contains a lease at inception. Right-of-use (“ROU”) assets and lease liabilities are recognized at commencement based on the present value of the lease consideration in the contracts over the lease term. We do not record leases with an initial term of 12 months or less on our consolidated balance sheetsheets but continue to record rent expense on a straight-line basis over the lease term. Certain of our lease agreements include options to extend or renew the lease terms. Such options are excluded from the ROU assets and lease liabilities unless they are reasonably certain to be exercised. We account for the lease and non-lease components as a single lease component. Operating lease expense is recognized on a straight-line basis over the lease term.

We apply the incremental borrowing rate in determining the present value of the lease consideration, as our leases do not provide an implicit rate. Our incremental borrowing rate is the rate of interest we would have to pay on a collateralized basis to borrow an amount equal to the lease payments under similar terms. Because we do not frequently borrow on a collateralized basis, we consider a combination of factors to determine our incremental borrowing rate, including our credit worthiness, adjusted to approximate a collateralized rating, observable market yield curves, and the U.S. and foreign currency risk-free rates.

Our variable lease expense consists primarily of warehousing and distribution services related to our outsourced distribution hubs, and to a lesser extent, variable costs related to office common area maintenance charges. Our service contracts with third-party logistic service providers include both fixed payments for the use of a fixed warehouse space and variable payments based on the usage of their services for distribution and warehouse management. The fixed payments are included in the calculation of the ROU asset and lease liability, but the variable payments are expensed as incurred. In addition, our real estate leases typically contain variable payments for office common area maintenance and these costs are also expensed as incurred.

Fair Value of Financial Instruments

U.S. GAAP establishes a fair value hierarchy which requires an entity to maximize the use of observable inputs and minimize the use of unobservable inputs when measuring fair value. The hierarchy is broken down into the following three levels of inputs that may be used to measure fair value:

Level 1—Quoted prices are available in active markets for identical assets or liabilities as of the measurement date.

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Level 2—Pricing inputs are other than quoted prices in active market, which are either directly or indirectly observable as of the report date. The nature of these securities includes investments for which quoted prices are available but traded less frequently and investments that are fair valued using other securities, the parameters of which can be directly observed.

Level 3—Securities that have little to no pricing observability as of the report date. These securities are measured using management’s best estimate of fair value, where the inputs into the determination of fair value are not observable and require significant management judgment or estimation.

Fair value accounting is applied to all financial assets and liabilities that are recognized or disclosed at fair value in our consolidated financial statements on a recurring basis. Our financial instruments, including cash, restricted cash, accounts receivable,

Corsair Gaming, Inc. | 2023 Form 10-K | 65


accounts payable, borrowings from credit lines and other liabilities and accrued expenses approximate fair value due to their short-term maturities.

Business Combinations

We account for business combinations using the acquisition method of accounting, which requires that the assets acquired, liabilities assumed, contractual contingencies and contingent consideration are recorded at the date of acquisition at their respective fair values. Goodwill is recorded when consideration paid in a purchase acquisition exceeds the fair value of the net assets acquired. Amounts recorded in a business combination may change during the measurement period, which is a period not to exceed one year from the date of acquisition, as additional information about conditions existing at the acquisition date becomes available. We include the results of operations of the acquired business in the consolidated financial statements prospectively from the date of acquisition. Acquisition-related charges, including primarily third-party professional fees, accounting fees and legal fees are recognized separately from the business combination and are expensed as incurred.

Goodwill and Indefinite-lived Intangible Assets

Goodwill and indefinite-lived intangible assets are not amortized and are tested for impairment on an annual basis at October 1 or between annual tests if an event occurs or circumstances change that would more likely than not reduce the fair value of the reporting unit or asset below its carrying value. We perform our annual goodwill impairment assessment at the reporting unit level and our indefinite-lived intangible assets at the individual asset level. In reviewing impairment, we have the option to first assess qualitative factors to determine whether the existence of events or circumstances leads to a determination that it is more likely than not (greater than 50%50%) that the estimated fair value of a reporting unit is less than its carrying amount. We also may elect not to perform the qualitative assessment and, instead, proceed directly to the quantitative impairment test. The ultimate outcome of the goodwill impairment review for a reporting unit should be the same whether we choose to perform the qualitative assessment or proceed directly to the quantitative impairment test.

A qualitative assessment requires that we consider events or circumstances including macroeconomic conditions, industry and market considerations, cost factors, overall financial performance, changes in management or key personnel, changes in strategy, changes in customers, changes in the composition or carrying amount of a reporting segment’s net assets and changes in our stock price. If, after assessing the totality of events or circumstances, we determine that it is more likely than not that the fair values of our reporting units are greater than the carrying amounts, then the quantitative goodwill impairment test is not performed.

For the year ended December 31, 2021,2023 annual impairment test, we elected to perform the qualitative assessment for both goodwill and indefinite-lived intangible assets and determined that an impairment was not more likely than not for both assets and no further analysis was required. We have not recorded any impairment charges related to goodwill or indefinite-lived intangible assets for any prior periods.

Intangible Assets with finite-lives and Long-Lived Assets

Our intangible assets with finite lives principally include acquired technology, patents, tradenames, customer relationships and non-compete agreements. The assets are carried at cost and amortized using a straight-line method over the estimated economic lives of the assets. Amortization expense related to patents isand supplier relationship are included in cost of revenues. Amortization expense related to developed technology is included in product development costs. Amortization expense related to customer relationships and trade name and non-compete agreements isare included in sales, general and administrative costs.

Our long-lived assets are primarily comprised of operating lease ROU assets, and property and equipment.equipment and capitalized CCA implementation costs.

We evaluate the recoverability of intangible assets with finite lives and long-lived assets for impairment whenever events or changes in circumstances indicate that the carrying amounts may not be recoverable. For ROU assets such circumstances would include a decision to abandon the use of all or part of an asset, or subleases that do not fully recover the costs of the associated lease. Recoverability is measured by comparing the carrying amounts to the future undiscounted cash flows the assets are expected to generate. If it is determined that an asset may not be recoverable, an impairment loss equal to the excess of the asset’s carrying value over its fair value is recorded. Fair value is determined based on an asset’s projected discounted future cash flow or appraised value, depending on the nature of the asset. Such impairment charges recorded in the periods presented were not material.

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Warranty Reserve

All of our products are covered by warranty to be free from defects in material and workmanship for periods generally ranging from six months to ten years, and for life for memory products. Our warranty does not provide a service beyond assuring that the product complies with agreed-upon specifications. At the time of sale, an estimate of future warranty costs is recorded as a component of cost of revenue and a warranty liability is recorded for estimated costs to satisfy the warranty obligation. The estimate of the costs to fulfill our warranty obligations is based on historical experience and expectations of future costs to repair or replace.

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Deferred Issuance Costs and Debt Discounts

Costs incurred in obtaining long-term financing paid to parties other than creditors are considered a debt issuance cost. Amounts paid to creditors are recorded as a reduction in the proceeds received by the creditor and are considered a discount on the issuance of debt. Deferred issuance costs and debt discounts are amortized over the terms of the long-term financing agreements using the effective-interest method and recorded as a deduction of the carrying amount of the debt in the consolidated balance sheets. Deferred issuance costs of our revolving line of credit are recorded in prepaid expenses and other current assets and other assets, according to the timing of amortization.

Nonmonetary Transactions

The sales and purchases of inventory with our manufacturers are accounted for as nonmonetary transactions. Upon sale of raw materials to the manufacturer, for the inventories on-hand with the manufacturer where there is an anticipated reciprocal purchase by us, we will record this nonmonetary transaction as prepaid inventories and accrued liabilities. When we transact the reciprocal purchase of inventory from the manufacturer, we will record a payable to the manufacturer at the repurchase price, which replaces the initial nonmonetary transaction and inventory will be reflected at carrying value, which includes the costs for the raw materials and the incremental costs charged by the manufacturer for additional work performed on the inventory. In connection with such nonmonetary transactions with our manufacturers, as of December 31, 2021, we recognized $5.0 million prepaid inventory and $5.4 million accrued liabilities, and as of December 31, 2020, we recognized $5.9 million prepaid inventory and accrued liabilities.

Because the transactions are nonmonetary, they have not been included in the consolidated statements of cash flows pursuant to ASC 230, Statement of Cash Flows.

Foreign Currency

For subsidiaries that have non-U.S. dollar functional currencies, the assets and liabilities of these subsidiaries are translated using period-end exchange rates. Revenues and expenses are translated using average exchange rates in effect during the reporting period. Cumulative translation gains and losses are included as a component of stockholders’ equity in accumulated other comprehensive income (loss).

Monetary assets or liabilities denominated in currencies other than the functional currency are remeasured using exchange rates prevailing on the balance sheet date. Foreign currency remeasurement gains and (losses), net is included in other (expense) income, net in the consolidated statements of operations and the amounts were $(6.3)$(1.2) million, $1.6$(1.4) million and $1.4$(6.3) million for the years ended December 31, 2021, 20202023, 2022 and 2019,2021, respectively. These amounts do not include the change in fair value of our foreign currency forward contracts. Refer to Note 4, Derivative Financial Instruments for more information on our hedging instruments.

Gains and losses on long-term intercompany loans not intended to be repaid in the foreseeable future are recorded as a component of accumulated other comprehensive income (loss).

Noncontrolling Interest

We have included both redeemable noncontrolling interest and noncontrolling interest in our consolidated balance sheet in connection with our consolidation of the 51% ownership of iDisplay.

Redeemable noncontrolling interest that is redeemable and not solely within our control is classified within temporary equity in the consolidated balance sheets. Redeemable noncontrolling interest is measured at the greater of the redemption value (calculated based on the formula stipulated in the Shareholders Agreement between the iDisplay seller and Corsair and including the amounts for dividends not currently declared or paid, for which the payment is not solely within our control), or the carrying value before giving effect to the redemption feature. The redemption value is remeasured each quarter and changes in the value are recognized immediately. Any resulting change in the value of the redeemable noncontrolling interest is recognized through retained earnings and this adjustment also impacts the net income or loss attributable to common stockholders of Corsair Gaming, Inc used in the net income (loss) per share calculation. (See Note 12 “Net Income (Loss) Per Share” and Note 17 “Redeemable Noncontrolling Interest” for more information).

In addition, we have noncontrolling interest recorded at carrying value which do not have redemption features and are classified within permanent equity in our consolidated balance sheet.

Income Taxes

Income taxes are accounted for under the asset and liability method. Deferred tax assets and liabilities are recognized for the future tax consequences attributable to differences between the tax and financial reporting bases of our assets and liabilities. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in future years in which those temporary differences are expected to be recovered or settled. Deferred tax assets are reduced through the establishment of a valuation allowance, if, based upon available evidence, it is determined that it is more likely than not that the deferred tax assets will not be realized. We are subject to foreign income taxes on our foreign operations. All deferred tax assets and liabilities are classified as non-current in the consolidated financial statements.

We recognize the effect of income tax positions only if those positions are more likely than not of being sustained on examination based on the technical merit of the position. The first step is to evaluate the tax position for recognition by determining if the weight of available evidence indicates it is more likely than not that the position will be sustained on examination, including resolution of related appeals or litigation processes, if any. The second step is to measure the tax benefit as the largest amount, which is more than 50%50% likely of being realized upon ultimate settlement.

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We consider many factors when evaluating and estimating our tax positions and tax benefits, which may require periodic adjustments. Interest charges and penalties related to unrecognized tax benefits are recognized as a component of the income tax (expense) benefit.

Net Income (Loss) per Share

Basic net income (loss) per share is computed by dividing net income (loss) by the weighted-average number of shares outstanding during the period, without consideration of potential dilutive securities. Diluted net income per share is computed based on the weighted-average number of shares outstanding during the period, adjusted to include the incremental shares expected to be issued for assumed exercise of options under the treasury stock method.

Corsair Gaming, Inc. | 2023 Form 10-K | 67


Recently Adopted Accounting Pronouncements

In December 2019, the FASB issued ASU No. 2019-12, Income Taxes (Topic 740), to simplify various aspects related to the accounting for income taxes. We adopted this standard effective January 1, 2021. The adoption of this new standard did not have a material impact on our consolidated financial statements.None.

Recently Issued Accounting Pronouncements, Not Yet Adopted

In March 2020,November 2023, the Financial Accounting Standards Board (“FASB”) issued ASU No. 2023-07, Segment Reporting (Topic 280):Improvement to Reportable Segment Disclosure. This ASU updates reportable segment disclosure requirements by requiring disclosures of significant reportable segment expenses that are regularly provided to the CODM and included within each reported measure of a segment's profit or loss. This ASU also requires disclosure of the title and position of the individual identified as the CODM and an explanation of how the CODM uses the reported measures of a segment's profit or loss in assessing segment performance and deciding how to allocate resources. The ASU will be effective for annual periods beginning after December 15, 2023, and interim periods within fiscal years beginning after December 15, 2024, with early adoption permitted. Adoption of the ASU should be applied retrospectively to all prior periods presented in the financial statements. This ASU will likely result in us including the additional required disclosures, when adopted. We are currently evaluating the provisions of this ASU and expect to adopt them for the year ended December 31, 2024.

In December 2023, the FASB issued ASU No. 2020-04, Reference Rate Reform2023-09, Income Taxes (Topic 848),740):Improvements to provide optional expedients and exceptions for applying generally accepted accounting principles to contracts, hedging relationships, and other transactions affected by referenceIncome Tax Disclosures. This ASU requires disaggregated information about a reporting entity's effective tax rate reform if certain criteria are met.reconciliation as well as additional information on income tax paid. The new guidanceASU is effective at our election,on a prospective basis for annual periods beginning March 12, 2020 throughafter December 31, 2022. We plan to adopt15, 2024, with early adoption permitted. This ASU 2019-12 effective January 1, 2022, and we do not expectwill result in the adoption will have a material impact onrequired additional disclosures being included in our consolidated financial statements.statements, when adopted. We are currently evaluating the provisions of this ASU and expect to adopt them for the year ended December 31, 2025.

3. Fair Value Measurement

The balances of our financial assets that were measured at fair value on a recurring basis as of December 31, 20212023 and 20202022 were not material. The following tables summarize the balances of our financial liabilities (in thousands) that were measured at fair value on a recurring basis, and indicate the fair value hierarchy of the valuation inputs utilized to determine such fair value (in thousands):

 

December 31, 2021

 

 

December 31, 2023

 

 

(Level 1)

 

 

(Level 2)

 

 

(Level 3)

 

 

Total

 

 

(Level 1)

 

 

(Level 2)

 

 

(Level 3)

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Liabilities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Contingent cash consideration in connection with a

business acquisition—SCUF(2)

 

$

 

 

$

 

 

$

1,250

 

 

$

1,250

 

Foreign currency forward contracts(1)

 

 

 

 

 

427

 

 

 

 

 

 

427

 

 

$

 

 

$

690

 

 

$

 

 

$

690

 

Other

 

 

 

 

 

 

 

 

224

 

 

 

224

 

Total liabilities

 

$

 

 

$

427

 

 

$

1,474

 

 

$

1,901

 

 

$

 

 

$

690

 

 

$

 

 

$

690

 

 

 

December 31, 2022

 

 

 

(Level 1)

 

 

(Level 2)

 

 

(Level 3)

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Liabilities:

 

 

 

 

 

 

 

 

 

 

 

 

Deferred cash consideration in connection with a business acquisition—SCUF(2)

 

$

 

 

$

 

 

$

954

 

 

$

954

 

Foreign currency forward contracts(1)

 

 

 

 

 

484

 

 

 

 

 

 

484

 

Total liabilities

 

$

 

 

$

484

 

 

$

954

 

 

$

1,438

 

 

 

December 31, 2020

 

 

 

(Level 1)

 

 

(Level 2)

 

 

(Level 3)

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Liabilities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Contingent cash consideration in connection with a

   business acquisition—Origin(3)

 

$

 

 

$

 

 

$

2,887

 

 

$

2,887

 

Contingent consideration in connection with a

   business acquisition—SCUF(2)

 

 

 

 

 

 

 

 

1,250

 

 

 

1,250

 

Deferred cash consideration in connection with a

   business acquisition—Origin(3)

 

 

 

 

 

 

 

 

1,505

 

 

 

1,505

 

Foreign currency forward contracts(1)

 

 

 

 

 

819

 

 

 

 

 

 

819

 

    Total liabilities

 

$

 

 

$

819

 

 

$

5,642

 

 

$

6,461

 

(1)
The fair values of the forward contracts were based on similar exchange traded derivatives and the related asset or liability is included within Level 2 of the fair value hierarchy.

(2)
In December 2019, one of our subsidiaries entered into an Agreement and Plan of Merger with Scuf Holdings, Inc. and its subsidiaries (collectively, “SCUF”) and acquired 100% of their equity interests (the “SCUF Acquisition”). The fair value of the SCUF contingent consideration was determined based on the estimates of acquired tax benefits owed to SCUF’s sellers according to the merger agreement, and these estimates represent a level 3 fair value measurement. The $1.0 million liability as of December 31, 2022 was finalized and this amount was paid in 2023.

(1)

The fair values of the forward contracts and interest rate cap contract are based on similar exchange traded derivatives and the related asset or liability is, therefore, included within Level 2 of the fair value hierarchy.

(2)

The fair value of the contingent consideration from our SCUF acquisition in 2019 was determined based on the estimates of acquired tax benefits owed to SCUF’s sellers according to the merger agreement, and these estimates represent a level 3 fair value measurement. The $1.3 million liability as of December 31, 2020 consisted of $0.1 million based on a contractual amount and the remaining $1.2 million is subject to update upon filing our tax returns for tax years 2020 and 2021. In September 2021, we filed the tax return for the 2020 tax year, and as a result, the $1.3 million liability as of December 31, 2021 was updated to consist of $0.3 million based on a contractual amount and the remaining $1.0 million is subject to update upon filing our tax return for tax year 2021.

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(3)

Totalearn-out liability of $2.9 million and deferred cash consideration of $1.5 million from our Origin acquisition in 2019 were fully paid and settled in 2021.

4. Derivative Financial Instruments

From time to time, we enter into derivative instruments such as foreign currency forward contracts, to minimize the short-term impact of foreign currency exchange rate fluctuations on certain foreign currency denominated assets and liabilities, and interest rate cap contracts, to minimize our exposure to interest rate movements on our variable rate debts.liabilities. The derivative instruments are recorded at fair value in prepaid expenses and other current assets or other liabilities and accrued expenses on the consolidated balance sheets. We do not designate such instruments as hedges for accounting purposes; accordingly, changes in the value of these contracts are recognized in each reporting period in other (expense) income, net in the consolidated statements of operations. We do 0tnot enter into derivative instruments for trading purposes.

Corsair Gaming, Inc. | 2023 Form 10-K | 68


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The foreign currency forward contracts generally mature within threetwo to four months.months. The notional principal amount of outstanding foreign exchange forward contracts was $48.6$44.3 million and $41.6$23.4 million as of December 31, 20212023 and December 31, 2020,2022, respectively. The net fair value gain (loss) recognized in other (expense) income, net in relation to these derivative instruments was $0.5$(1.6) million, $(3.0)$2.4 million, and $(0.2)$0.5 million for the years ended December 31, 2023, 2022, and 2021, respectively.

5. Business Combinations

Drop Acquisition

On July 14, 2023 (the “Acquisition Date”), we completed the acquisition of the assets and business of Massdrop Inc. (“Drop”), including the assumption of trade payables and certain accrued liabilities (the “Drop Acquisition”) for a cash purchase consideration of approximately $14.2 million, net of $0.6 million of cash acquired. On January 29, 2024, in connection with a joint release letter executed between us and Drop's seller, we received a refund of $1.0 million from the escrow funds in relation to the purchase price adjustment for net working capital. With this refund, total purchase consideration, net of cash acquired, decreased to $13.2 million.

Drop, a community-based e-commerce company headquartered in San Francisco, California, specializes in customized DIY keyboards and keycaps. We expect this acquisition to give Corsair a leading presence in the personalized keyboards market which is one of the fastest growing trends in the gaming peripheral space as well as allow us to offer specialized Corsair and Elgato products to the enthusiast community that Drop is engaged with. Drop’s results of operations are included in our consolidated statements of operations with effect from July 14, 2023.

The Drop Acquisition was accounted for as a business combination under the acquisition method of accounting. The fair values assigned to assets acquired and liabilities assumed are based on management's best estimates and assumptions. Our purchase accounting is preliminary as of the date of this Annual Report on Form 10-K, pending finalization of the completeness of certain acquired assets and assumed liabilities. We expect to finalize the purchase accounting as soon as practicable, but not later than one year from the Acquisition Date, and do not expect material purchase accounting adjustments in future periods.

The following table summarizes the preliminary allocation of the Drop Acquisition purchase consideration (including the $1.0 million purchase price adjustment) to the assets acquired and liabilities assumed at the Acquisition Date (in thousands):

 

 

Amounts

 

 

 

 

 

Accounts receivable

 

$

135

 

Inventories

 

 

7,739

 

Prepaid and other assets

 

 

856

 

Property and equipment

 

 

109

 

Identifiable intangible assets

 

 

9,160

 

Goodwill

 

 

5,987

 

Accounts payable

 

 

(7,165

)

Accrued liabilities

 

 

(3,642

)

Purchase consideration, net of cash acquired

 

$

13,179

 

The fair value of certain working capital related items, including accounts receivable, prepaid and other assets, accounts payable and accrued liabilities, as well as the fair value of property and equipment approximated their book values at the Acquisition Date. The fair value of the inventories was estimated by major category, at net realizable value, which we believe approximates the price a market participant could achieve in a current sale. The difference between the fair value of the inventories and the book value recorded on the Acquisition Date was $2.0 million, and $1.5 million has been recognized in cost of revenue in the consolidated statements of operations for the year ended December 31, 2021, 2020,2023 upon the sale of the acquired inventory.

The goodwill of $6.0 million represents the expansion of our market presence by utilizing Drop's strength in direct consumer reach as well as the ability to expand the customizable keyboard and 2019, respectively.keycap market. The goodwill is deductible for tax purposes and is assigned to our Gaming Peripherals reporting unit.

5. Business Combinations

We completed 4 acquisitionsThe $9.2 million identifiable intangible assets acquired include developed technology of $5.2 million, trade name of $2.3 million and domain name of $1.7 million. The fair values of the identified intangible assets were estimated primarily using the income approach and were based on inputs that are not observable in the last twomarket which we consider to be Level 3 inputs. These intangible assets are being amortized over their estimated useful lives, ranging from 5 to 15 years, namely, Visual by Impulseusing the straight-line method of amortization. The identifiable intangible assets acquired are deductible for tax purposes.

The acquisition-related costs are included in sales, general and BoxFX Ltdadministrative expenses in 2021,our consolidated statements of operations and EpocCam and Gamer Senseithe amounts incurred in 2020, none2023 were not material.

Corsair Gaming, Inc. | 2023 Form 10-K | 69


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Unaudited Pro Forma Financial Information

Pro forma financial information is not included because the effects of the Drop Acquisition were not material both individually and in the aggregate, to our consolidated financial statements. Theystatements of operations for the periods presented.

iDisplay Acquisition

On January 1, 2022 (the “Closing” or “Closing Date”), we completed the acquisition of a 51% ownership stake in iDisplay (the “iDisplay Acquisition”), a leader in electronic development and design specializing in display technology, headquartered in Taiwan.

The fair value consideration for iDisplay was $36.4 million, including $21.9 million in cash and the issuance of 690,333 shares of our common stock with a fair value of $14.5 million at Closing Date. The consideration was reduced for the effective 51% settlement of a pre-existing contractual accounts payable balance owed to iDisplay of $3.5 million. The iDisplay Acquisition has allowed us to direct the development and integration of iDisplay’s display-based touch-screen technologies into our products for gamers and creators. iDisplay’s results of operations are fully consolidated with Corsair with effect from January 1, 2022.

The acquisition-related costs incurred in 2022 were accountednot material. There were no additional acquisition-related costs incurred after 2022.

The seller of iDisplay (the “iDisplay Seller”) has retained a 49% noncontrolling interest in iDisplay. Under the Shareholders Agreement between Corsair and the iDisplay Seller, a put option was provided to the iDisplay Seller and a call option was provided to Corsair for the option to transfer (i) 14% ownership interest in iDisplay to Corsair upon the first anniversary of the Closing and (ii) an additional 15% of ownership interest in iDisplay to Corsair upon the second anniversary of the Closing. Both put and call options expire on January 1, 2025. The exercise price of the put option and the call option is based on multiples of iDisplay’s trailing twelve-month earnings before interest, income tax, depreciation and amortization (“TTM EBITDA”) less any debt. The 29% noncontrolling interest subject to the put option is considered a redeemable noncontrolling interest (“RNCI”). See Note 2, “Summary of Significant Accounting Policies – Noncontrolling Interest” and Note 17, “Redeemable Noncontrolling Interest” for more information regarding such RNCI.

The fair value of the 49% noncontrolling interest was estimated to be $29.6 million at Closing Date. The control premium was based on an analysis considering similar market transactions involving control premiums, as well as factors specific to iDisplay, including its significant customer concentration.

Subsequent to the iDisplay Acquisition Closing Date, we recorded measurement period adjustments which increased goodwill by $1.0 million and decreased identifiable intangible assets and deferred liabilities by $1.1 million and $0.1 million, respectively. The final allocation of the iDisplay Acquisition purchase consideration to the estimated fair value of the assets acquired and liabilities assumed at the acquisition date was as follows (in thousands):

 

 

Amounts

 

 

 

 

 

Cash

 

$

2,330

 

Accounts receivable

 

 

3,382

 

Inventories

 

 

2,772

 

Prepaid and other assets

 

 

424

 

Operating lease right-of-use asset

 

 

360

 

Property and equipment

 

 

277

 

Identifiable intangible assets

 

 

34,200

 

Goodwill

 

 

32,987

 

Total assets acquired

 

 

76,732

 

Accounts payable

 

 

(5,106

)

Deferred tax liabilities

 

 

(4,561

)

Accrued liabilities

 

 

(731

)

Operating lease liabilities

 

 

(360

)

Total liabilities assumed

 

 

(10,758

)

Net assets acquired

 

 

65,974

 

Noncontrolling interest

 

 

(29,606

)

Fair value of consideration transferred

 

$

36,368

 

 

 

 

 

Purchase consideration:

 

 

 

Cash

 

$

21,864

 

Corsair common stock

 

 

14,504

 

Fair value of consideration transferred

 

$

36,368

 

Corsair Gaming, Inc. | 2023 Form 10-K | 70


The fair value of certain working capital related items, including accounts receivable, prepaid and other assets, accounts payable and accrued liabilities, as well as the fair value of property and equipment approximated their book values at the date of the iDisplay Acquisition. The fair value of the inventories was estimated by major category, at net realizable value, which we believe approximates the price a market participant could achieve in a current sale. The difference between the fair value of the inventories and the book value recorded by iDisplay on the acquisition date was not material.

The goodwill recognized for the iDisplay Acquisition, which is the excess of the purchase consideration over the fair value of the identifiable intangible assets and the net tangible assets and liabilities acquired, has been estimated to be $33.0 million, of which $29.3 million and $3.7 million are assigned to our Gaming Peripherals reporting unit and Gaming Components reporting unit, respectively. We believe goodwill represents the strengthening of our supply chain with display-based touch-screen technologies into our products for gamers and creators, and the ability to design and generate new technologies to enhance the features of our products.

A portion of the identifiable intangible assets are not deductible for tax purposes for which a $4.6 million deferred tax liability has been estimated at the date of acquisition for the difference between the book and tax bases of these assets. The goodwill is not deductible for tax purposes.

Valuation of identified intangible assets

The following table summarizes the valuation of the identifiable intangible assets acquired in the iDisplay Acquisition and the estimate of their respective useful lives as of the Closing Date, including subsequent measurement period adjustments:

 

 

Valuation

 

 

Useful
Life

 

 

 

(In thousands)

 

 

(In years)

 

 

 

 

 

 

 

 

Patent portfolio

 

$

5,100

 

 

 

6

 

Supplier relationships

 

 

6,800

 

 

 

6

 

Developed technology

 

 

22,300

 

 

 

6

 

Total identifiable intangible assets

 

$

34,200

 

 

 

 

The fair value of patent portfolio was estimated using the acquisition methodrelief from royalty approach and the economic useful life was determined based on the average product life cycle of accounting.the products manufactured by iDisplay. The supplier relationships intangible asset represents the value assigned to the relationship iDisplay had established over the years with a broad network of suppliers and OEMs that have been crucial to the quality and magnitude of iDisplay manufacturing capability. The fair value of supplier relationships was estimated using the multi-period excess earnings approach and the economic useful life was determined to be aligned with the estimated useful life of the developed technology acquired from iDisplay. The developed technology intangible asset represents unpatented propriety technologies, such as hardware designs and architectures and process technologies used in the on-going research and design of the products manufactured by iDisplay. The fair value of developed technology was estimated using the income approach and the economic useful life was based on the technology cycle of the products manufactured, as well as the cash flows anticipated over the forecasted periods. The valuations of the intangible assets were calculated with the assistance of a third-party valuation firm. The fair values of these intangibles were valued based on long-term cash flow projections, which we consider to be Level 3 inputs.

6. Goodwill and Intangible Assets

Goodwill

We have 4four reporting units: Gaming Peripherals, Gaming Components, Gaming Memory and Gaming Systems. The Gamer and Creator Peripherals segment includes the Gaming Peripherals reporting unit, and theunit. The Gaming Components and Systems segment includes the Gaming Components, Gaming Memory and Gaming Systems reporting units.

Corsair Gaming, Inc. | 2023 Form 10-K | 71


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The

The following table summarizes the changes in the carrying amount of goodwill by reportable segment (in thousands):

 

Gaming

Components

and

Systems

 

 

Gamer and

Creator

Peripherals

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gaming
Components
and
Systems

 

 

Gamer and
Creator
Peripherals

 

 

Total

 

December 31, 2019

 

$

145,375

 

 

$

167,375

 

 

$

312,750

 

Addition from business acquisitions

 

 

 

 

 

690

 

 

 

690

 

 

 

 

 

 

 

 

December 31, 2021

 

$

145,310

 

 

$

171,744

 

 

$

317,054

 

Addition from business acquisition

 

 

3,485

 

 

 

28,486

 

 

 

31,971

 

Measurement period adjustments

 

 

(47

)

 

 

(1,326

)

 

 

(1,373

)

 

 

235

 

 

 

782

 

 

 

1,017

 

Effect of foreign currency exchange rates

 

 

316

 

 

 

377

 

 

 

693

 

 

 

(99

)

 

 

(2,196

)

 

 

(2,295

)

December 31, 2020

 

 

145,644

 

 

 

167,116

 

 

 

312,760

 

Addition from business acquisitions

 

 

 

 

 

4,481

 

 

 

4,481

 

December 31, 2022

 

 

148,931

 

 

 

198,816

 

 

 

347,747

 

Addition from business acquisition

 

 

 

 

 

7,007

 

 

 

7,007

 

Purchase price adjustment

 

 

 

 

 

(1,041

)

 

 

(1,041

)

Measurement period adjustments

 

 

 

 

 

50

 

 

 

50

 

 

 

 

 

 

21

 

 

 

21

 

Effect of foreign currency exchange rates

 

 

(334

)

 

 

97

 

 

 

(237

)

 

 

5

 

 

 

966

 

 

 

971

 

December 31, 2021

 

$

145,310

 

 

$

171,744

 

 

$

317,054

 

December 31, 2023

 

$

148,936

 

 

$

205,769

 

 

$

354,705

 

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Table of Contents

Intangible assets, net

The following table is a summary of intangible assets, net (in thousands):

 

December 31, 2021

 

 

December 31, 2020

 

 

December 31, 2023

 

 

December 31, 2022

 

 

Gross

Carrying

Amount

 

 

Accumulated

Amortization

 

 

Net

Carrying

Amount

 

 

Gross

Carrying

Amount

 

 

Accumulated

Amortization

 

 

Net

Carrying

Amount

 

 

Gross
Carrying
Amount

 

 

Accumulated
Amortization

 

 

Net
Carrying
Amount

 

 

Gross
Carrying
Amount

 

 

Accumulated
Amortization

 

 

Net
Carrying
Amount

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Developed technology

 

$

32,086

 

 

$

14,922

 

 

$

17,164

 

 

$

31,016

 

 

$

8,892

 

 

$

22,124

 

 

$

47,221

 

 

$

21,206

 

 

$

26,015

 

 

$

53,726

 

 

$

24,088

 

 

$

29,638

 

Trade name

 

 

30,665

 

 

 

4,942

 

 

 

25,723

 

 

 

30,632

 

 

 

2,873

 

 

 

27,759

 

 

 

34,114

 

 

 

9,060

 

 

 

25,054

 

 

 

29,735

 

 

 

6,802

 

 

 

22,933

 

Customer relationships

 

 

218,566

 

 

 

94,910

 

 

 

123,656

 

 

 

218,469

 

 

 

72,892

 

 

 

145,577

 

 

 

218,453

 

 

 

138,800

 

 

 

79,653

 

 

 

218,542

 

 

 

116,919

 

 

 

101,623

 

Patent

 

 

31,481

 

 

 

8,196

 

 

 

23,285

 

 

 

31,802

 

 

 

4,207

 

 

 

27,595

 

 

 

34,781

 

 

 

17,031

 

 

 

17,750

 

 

 

33,198

 

 

 

11,764

 

 

 

21,434

 

Non-competition agreements

 

 

2,521

 

 

 

2,193

 

 

 

328

 

 

 

2,521

 

 

 

1,689

 

 

 

832

 

Supplier relationship

 

 

6,136

 

 

 

2,045

 

 

 

4,091

 

 

 

6,129

 

 

 

1,021

 

 

 

5,108

 

Total finite-life intangibles

 

 

315,319

 

 

 

125,163

 

 

 

190,156

 

 

 

314,440

 

 

 

90,553

 

 

 

223,887

 

 

 

340,705

 

 

 

188,142

 

 

 

152,563

 

 

 

341,330

 

 

 

160,594

 

 

 

180,736

 

Indefinite life trade name

 

 

35,430

 

 

 

 

 

 

35,430

 

 

 

35,430

 

 

 

 

 

 

35,430

 

 

 

35,430

 

 

 

 

 

 

35,430

 

 

 

35,430

 

 

 

 

 

 

35,430

 

Other

 

 

123

 

 

 

 

 

 

123

 

 

 

 

 

 

 

 

 

 

 

 

16

 

 

 

 

 

 

16

 

 

 

89

 

 

 

 

 

 

89

 

Total intangible assets

 

$

350,872

 

 

$

125,163

 

 

$

225,709

 

 

$

349,870

 

 

$

90,553

 

 

$

259,317

 

 

$

376,151

 

 

$

188,142

 

 

$

188,009

 

 

$

376,849

 

 

$

160,594

 

 

$

216,255

 

In the year afterwhen an identified intangible asset becomes fully amortized, we remove the fully amortized balances from the gross asset and accumulated amortization amounts are removed from the table above.

Amortization expense of intangible assets iswas recognized in our consolidated statements of operations as follows (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

 

$

5,842

 

 

$

6,376

 

 

$

4,860

 

Sales, general and administrative

 

 

24,496

 

 

 

24,401

 

 

 

24,611

 

Product development

 

 

8,150

 

 

 

9,120

 

 

 

5,323

 

Total amortization of intangible assets

 

$

38,488

 

 

$

39,897

 

 

$

34,794

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

 

$

4,860

 

 

$

3,898

 

 

$

130

 

Sales, general and administrative

 

 

24,611

 

 

 

24,535

 

 

 

23,035

 

Product development

 

 

5,323

 

 

 

5,483

 

 

 

6,958

 

Total amortization of intangible assets

 

$

34,794

 

 

$

33,916

 

 

$

30,123

 

The estimated future amortization expense of intangible assets as of December 31, 20212023 is as follows (in thousands):

 

 

Amounts

 

 

 

 

 

2024

 

$

38,071

 

2025

 

 

37,700

 

2026

 

 

34,394

 

2027

 

 

24,721

 

2028

 

 

4,388

 

Thereafter

 

 

13,289

 

Total

 

$

152,563

 

Corsair Gaming, Inc. | 2023 Form 10-K | 72


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Amounts

 

2022

 

$

34,419

 

2023

 

 

32,813

 

2024

 

 

31,362

 

2025

 

 

31,058

 

2026

 

 

27,684

 

Thereafter

 

 

32,820

 

Total

 

$

190,156

 

7. Balance Sheet Components

The following tables present the components of certain balance sheet amounts (in thousands):

 

December 31,

 

 

December 31,

 

 

2021

 

 

2020

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cash

 

$

62,415

 

 

$

129,543

 

 

$

175,620

 

 

$

151,180

 

Restricted cash—short term

 

 

2,734

 

 

 

3,795

 

 

 

2,705

 

 

 

2,647

 

Restricted cash—noncurrent

 

 

231

 

 

 

230

 

 

 

239

 

 

 

233

 

Total cash and restricted cash

 

$

65,380

 

 

$

133,568

 

 

$

178,564

 

 

$

154,060

 

Accounts receivable

 

$

254,433

 

 

$

145,380

 

Due from Factor

 

 

283

 

 

 

91,061

 

Allowance for doubtful accounts

 

 

(1,448

)

 

 

(785

)

Accounts receivable, net

 

$

253,268

 

 

$

235,656

 

Raw materials

 

$

64,576

 

 

$

49,926

 

Work in progress

 

 

5,204

 

 

 

4,171

 

Finished goods

 

 

170,392

 

 

 

138,620

 

Inventories

 

$

240,172

 

 

$

192,717

 

Manufacturing equipment

 

$

28,168

 

 

$

28,993

 

Leasehold improvements

 

 

19,789

 

 

 

18,903

 

Computer equipment, software and office equipment

 

 

16,083

 

 

 

16,205

 

Furniture and fixtures

 

 

3,825

 

 

 

3,277

 

Total property and equipment

 

$

67,865

 

 

$

67,378

 

Less: Accumulated depreciation and amortization

 

 

(35,653

)

 

 

(32,451

)

 Property and equipment, net

 

$

32,212

 

 

$

34,927

 

Right-of-use assets

 

$

36,324

 

 

$

45,175

 

Deferred tax asset

 

 

27,749

 

 

 

23,569

 

Other

 

 

6,636

 

 

 

6,546

 

Other assets

 

$

70,709

 

 

$

75,290

 

Accrued reserves for customer incentive programs

 

$

41,148

 

 

$

58,621

 

Accrued reserves for sales returns

 

 

36,822

 

 

 

27,199

 

Accrued payroll and related expenses

 

 

17,989

 

 

 

10,511

 

Accrued freight expenses

 

 

13,553

 

 

 

12,486

 

Sales and use tax and value-added tax payable

 

 

10,652

 

 

 

9,376

 

Operating lease liabilities, current

 

 

9,721

 

 

 

11,051

 

Contract liabilities

 

 

7,442

 

 

 

6,259

 

Accrued warranty

 

 

7,155

 

 

 

3,685

 

Income tax payable

 

 

3,653

 

 

 

5,322

 

Other

 

 

18,205

 

 

 

19,960

 

 Other liabilities and accrued expenses

 

$

166,340

 

 

$

164,470

 

Operating lease liabilities, noncurrent

 

$

38,587

 

 

$

45,457

 

Other

 

 

3,008

 

 

 

3,132

 

Other liabilities, noncurrent

 

$

41,595

 

 

$

48,589

 

Accounts receivable

 

$

291,816

 

 

$

293,975

 

Allowance for credit losses

 

 

(529

)

 

 

(346

)

Accounts receivable, net

 

$

291,287

 

 

$

293,629

 

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Raw materials

 

$

62,110

 

 

$

52,165

 

Work in progress

 

 

4,931

 

 

 

9,654

 

Finished goods

 

 

231,274

 

 

 

164,188

 

Inventories

 

$

298,315

 

 

$

226,007

 

Manufacturing equipment

 

$

26,094

 

 

$

22,035

 

Computer equipment, software and office equipment

 

 

9,407

 

 

 

9,407

 

Leasehold improvements

 

 

5,154

 

 

 

4,521

 

Furniture and fixtures

 

 

4,709

 

 

 

3,675

 

Total property and equipment

 

$

45,364

 

 

$

39,638

 

Less: Accumulated depreciation and amortization

 

 

(28,545

)

 

 

(23,163

)

Property and equipment, net

 

$

16,819

 

 

$

16,475

 

Right-of-use assets

 

$

51,387

 

 

$

25,998

 

Deferred tax asset

 

 

12,737

 

 

 

4,792

 

Other

 

 

7,684

 

 

 

3,572

 

      Other assets

 

$

71,808

 

 

$

34,362

 

Accrued reserves for customer incentive programs

 

$

66,733

 

 

$

49,619

 

Accrued reserves for sales returns

 

 

37,166

 

 

 

35,673

 

Accrued payroll and related expenses

 

 

20,526

 

 

 

26,877

 

Accrued freight expenses

 

 

18,296

 

 

 

7,523

 

Income tax payable

 

 

6,316

 

 

 

22,445

 

Other

 

 

56,837

 

 

 

63,608

 

Other liabilities and accrued expenses

 

$

205,874

 

 

$

205,745

 

Operating lease liabilities, noncurrent

 

$

51,153

 

 

$

17,571

 

Other

 

 

2,718

 

 

 

2,628

 

      Other liabilities, noncurrent

 

$

53,871

 

 

$

20,199

 

8. Debt

Our debt consisted of the following (in thousands):

 

December 31,

 

 

December 31,

 

 

2021

 

 

2020

 

 

2023

 

 

2022

 

X

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Term Loan (variable rate) due September 2026

 

$

248,750

 

 

$

 

 

$

199,000

 

 

$

240,000

 

First Lien Term Loan (variable rate) extinguished in September 2021

 

 

 

 

 

326,938

 

Debt discount and issuance cost, net of amortization

 

 

(1,099

)

 

 

(5,545

)

 

 

(804

)

 

 

(1,335

)

Total debt

 

 

247,651

 

 

 

321,393

 

 

 

198,196

 

 

 

238,665

 

Less: debt maturing within one year

 

 

4,753

 

 

 

 

Long-term debt

 

$

242,898

 

 

$

321,393

 

Less: debt maturing within one year, net

 

 

12,190

 

 

 

6,495

 

Long-term debt, net

 

$

186,006

 

 

$

232,170

 

First Lien Credit and Guaranty Agreement (Extinguished in September 2021)

In August 2017, we entered into a syndicated First Lien Credit and Guaranty Agreement ((“First Lien”) with various financial institutions. The First Lien originally providedinstitutions, initially providing a $235$235 million term loan ((“First Lien Term Loan”) for a business acquisition and to repay existing indebtedness of the acquired company and a $50 million revolving line-of-credit (“Revolver”). The First Lien and the Revolver mature on August 28, 2024 and August 28, 2022, respectively. Subsequently, we entered into several amendments to the

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First Lien and the principal amount of the First Lien Term Loan wassubsequently increased by $10$240 million, in 2017 and increased by $115 million in each of 2018 and 2019,aggregate, primarily to fund various business acquisitions and operational needs.

The First Lien Term Loan initially carried interest at a rate equal to, at our election, either In September 2021, the (a) greatest of (i) the prime rate, (ii) sum of the Federal Funds Effective Rate plus 0.5%, (iii) one month LIBOR plus 1.0% and (iv) 2%, plus a margin of 3.5%, or (b) the greater of (i) LIBOR and (ii) 1.0%, plus a margin of 4.5%. The Revolver initially bore interest at a rate equal to, at our election, either the (a) greatest of (i) the prime rate, (ii) sum of the Federal Funds Effective Rate plus 0.5%, (iii) one month LIBOR plus 1.0% and (iv) 2%, plus 3.5%, or (b) the greater of (i) LIBOR and (ii) 1.0%, plus a margin of 4.5%. As a result of the First Lien amendment in October 2018, the First Lien term loan and Revolver margin were both changed to range from 2.75% to 3.25% for base rate loans and to range from 3.75% to 4.25% for Eurodollar loans, based on our net leverage ratio.

According to the repayment schedule, the Consolidated Excess Cash Flow (as defined in the First Lien) and the IPO repayment provisions as set forth in the First Lien, we made required repaymentsoutstanding balance of the First Lien Term Loan of $59.6 million, in aggregate, in 2020 using the net proceeds from our IPO and excess cash on hand. Further, we may prepay the First Lien Term Loan and the Revolver at any time without premium or penalty other than customary LIBOR breakage. In 2020, we began to prepay the First Lien Term loan using our excess cash on hand, resulting in voluntary prepayments of $80.8 million in 2020 and $78.3 million in 2021 through September 2021. The remainder of First Lien Term Loan of $248.5$248.5 million was fully prepaid with the proceeds from the Term Loan (defined below) on September 3, 2021,, and as a result, all obligations and covenants thereunder were terminated.

In connection with the progressive prepayments of the First Lien Term Loan throughout 2020 and 2021, we have recorded losses on extinguishment of debt of $4.9 million and $2.5 million for the years ended December 31, 2021 and 2020, respectively.  

Second Lien Credit and Guaranty Agreement (Extinguished in September 2020)

In August 2017, we also entered into a syndicated Second Lien Credit and Guaranty Agreement (“Second Lien”) with various financial institutions. The Second Lien initially provided a $65 million term loan (“Second Lien Term Loan”), with a maturity date of August 28, 2025, for a business acquisition and for general corporate operations purposes. The Second Lien Term Loan initially carried interest at a base rate equal to that of the First Lien loan, plus a margin of 7.25% for base rate loans and 8.25% for Eurodollar loans. In October 2017, we entered into an amendment to the Second Lien and the principal amount of the Second Lien Term Loan was reduced to $50 million and the applicable interest rate margins for both the base rate loans and Eurodollar loans were increased by 0.25%.

In 2020, with excess cash on hand, we prepaid the entire outstanding balance of $50 million on the Second Lien Term Loan without paying any premium or penalty, and as a result, all obligations and covenants thereunder were terminated. In connection with the prepayments of the Second Lien Term Loan in 2020, we have recorded losses on extinguishment of debt of $1.6 million for the year ended December 31, 2020.

The weighted average effective interest rate inclusive of the debt discount and debt issuance costs for the First Lien and Second Lien, in aggregate, was approximately 5.4% and 6.4% for years ended December 31, 2021 and 2020, respectively.

Credit Agreement

On September 3, 2021, we entered into a new Credit Agreement (“Credit Agreement(as amended, the “Credit Agreement”) which provides for a $100.0$100.0 million five-year revolving credit facility (“Revolving FacilityFacility”) and a $250.0$250.0 million five-year term loan facility (“Term LoanLoan”), with each maturing in September 2026.2026. The Credit Agreement also permits, subject to conditions stated therein, additional incremental facilities in a maximum aggregate principal amount not to exceed $250.0$250.0 million. We may prepay the Term Loan and the Revolving Facility at any time without premium or penalty.

The credit facilities under In the Credit Agreement replaced our senior credit facilities under the First Lien Credityears ended December 31, 2023 and Guaranty Agreement. The net proceeds from borrowings under the Credit Agreement of $248.52022, we prepaid $34.1 million (net of $1.5and $3.8 million of debt discount) were used to repay all amounts outstanding under the First Lien Term Loan on September 3, 2021.principal, respectively.

The Term Loan and Revolving Facility under the Credit Agreement will each bearinitially carried interest at the Company’s election at either (a) LIBOR plus a percentage spread (ranging from 1.25%1.25% to 2.0%2.0%) based on our total net leverage ratio, or (b) the base rate (described in the Credit Agreement as the greatest of (i) the prime rate, (ii) the federal funds rate plus 0.50%0.50% and (iii) one-month LIBOR plus 1.0%1.0%) plus a percentage spread (ranging from 0.25%0.25% to 1.0%1.0%) based on our net leverage ratio.

Our obligations under the The Credit Agreement are guaranteed by substantially allalso requires the payment of our U.S. subsidiaries and secured by a security interest in substantially all assetscommitment fee on the daily unused portion of the Company and the guarantor subsidiaries, subjectRevolving Facility, which initially ranged from 0.2% to certain exceptions detailed in the Credit Agreement and related ancillary documentation.0.35% based on our total net leverage ratio.

The Credit Agreement contains covenants with which we must comply during the term of the agreement, which we believe are ordinary and standard for agreements of this nature, includingnature. The financial covenants include the maintenance of a maximum Consolidated Total Net Leverage Ratio

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of 3.03.00 to 1.01.00 and a minimum Consolidated Interest Coverage Ratio of 3.03.00 to 1.0 (as1.00 (as defined in our credit facilities)the Credit Agreement). The Credit Agreement also includes events of default customary for facilities of this nature and upon the occurrence of such events of default, among other things, all outstanding amounts under the Credit Agreement may be accelerated and/or the lenders’ commitments terminated. In addition, upon the occurrence of certain events of default, the interest rate on the Term loan and Revolving Facility can be increased by 2.0%2.0%.

Our obligations under the Credit Agreement are guaranteed by substantially all of our U.S. subsidiaries and secured by a security interest in substantially all assets of the Company and the guarantor subsidiaries, subject to certain exceptions detailed in the Credit Agreement and related ancillary documentation.

On June 30, 2022, we entered into a First Amendment of the Credit Agreement (“First Amendment”), which among other changes resulted in the Bloomberg Short-Term Bank Yield Index rate (“BSBY”) being utilized as a replacement rate for LIBOR. Consequently, following the First Amendment, the Term Loan and Revolving Facility will each bear interest at the Company’s election at either (a) BSBY plus a percentage spread (ranging from 1.25% to 2.25%) based on our total net leverage ratio, or (b) the base rate (as described in the Credit Agreement as the greatest of (i) the prime rate, (ii) the federal funds rate plus 0.50% and (iii) one-month BSBY plus 1.0%) plus a percentage spread (ranging from 0.25% to 1.25%) based on our total net leverage ratio. In addition, pursuant to the First Amendment, the maximum permitted Consolidated Total Net Leverage Ratio was also amended to increase to 3.50 to 1.00 between the quarters ending September 30, 2022 through and including March 31, 2023, and such ratio was to revert to 3.00 to 1.00 from the quarter ended June 30, 2023 and each quarter thereafter, provided that, upon the occurrence of a Qualified Acquisition (as defined in the Credit Agreement), such ratio can be increased to 3.50 to 1.00 temporarily provided all the requirements set forth in the Credit Agreement are met. Additionally, the commitment fee on the unused portion of the Revolving Facility was amended to range from 0.2% to 0.4% based on our total net leverage ratio.

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On September 29, 2022, we entered into an accounts receivable Factoring Agreement with a Factor. See Note 2, “Summary of Significant Accounting Policies – Accounts Receivable, Net” for balances receivable under the Factoring Agreement. In connection with the Factoring Agreement, we also entered into (i) a Second Amendment (“Second Amendment”) to the Credit Agreement to permit the transactions contemplated by the Factoring Agreement and (ii) an Assignment of Factoring Proceeds and Intercreditor Agreement with the Factor and the administrative agent under the Credit Agreement to establish the respective rights of the Factor and the Credit Agreement Agent in and to the related factoring collateral.

On November 28, 2022, we entered into a Third Amendment (“Third Amendment”) to the Credit Agreement that provides for, among other things, (i) a decrease in the required minimum Consolidated Interest Coverage Ratio to 2.50 to 1.00 for the quarters ending on and after March 31, 2023 through and including December 31, 2023, (ii) an increase in the maximum permitted Consolidated Total Net Leverage Ratio to 3.75 to 1.00 for the quarters ending December 31, 2022 and March 31, 2023, stepping down to 3.50 to 1.00 for the quarter ending June 30, 2023, and 3.25 to 1.00 for the quarters ending September 30, 2023 and December 31, 2023, and (iii) a modified pricing grid providing for an increased margin (ranging from 1.50% per annum to 3.25% per annum for loans bearing interest at the BSBY rate, and 0.50% per annum to 2.25% per annum for loans bearing interest at the base rate, in each case depending on the Company’s total net leverage ratio) for the period of December 31, 2022 through December 31, 2023. Additionally, the commitment fee on the unused portion of the Revolving Facility was amended to range from 0.25% to 0.5% based on our total net leverage ratio, for the period of December 31, 2022 through December 31, 2023. According to the provision in the Third Amendment, with effect from January 1, 2024, the aforementioned amended terms will revert back to the terms as amended by the First Amendment, including the permitted minimum Consolidated Interest Coverage Ratio, the permitted maximum Consolidated Total Net Leverage Ratio, the interest rate margin and the commitment fee on the unused portion of the Revolving Facility.

The First, Second and Third Amendment were all accounted for as debt modifications.

As of December 31, 2021,2023, we were not in default under the Credit Agreement and our Consolidated Total Net Leverage Ratio and Consolidated Interest Coverage Ratio were 1.1 to 1.0 and 11.5 to 1.0 as of December 31, 2021, respectively.Agreement.

As of December 31, 2021,2023 and December 31, 2022, we had 0 outstanding balance$100.0 million unused capacity under the Revolving Facility.

As of December 31, 2021,2023 and December 31, 2022, the carrying value of our Term Loan was $247.7 million.$198.2 million and $238.7 million, respectively. The estimated fair value of ourthe Term Loan as of December 31, 2021,2023, which we have classified as a Level 2 financial instrument, was approximately $261.7$197.6 million.

The effective interest rate inclusive of the debt discount and debt issuance costs for the Term Loan was approximately 1.4%7.4%, 3.3% and 1.4% for the yearyears ended December 31, 2021.2023, 2022 and 2021, respectively.

The following table summarizes the interest expense recognized for all periods presented (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

First Lien Credit and Guaranty Agreement:

 

 

 

 

 

 

 

 

 

Contractual interest expense for term loan

 

$

 

 

$

 

 

$

9,818

 

Amortization of debt discount and issuance cost

 

 

 

 

 

 

 

 

1,343

 

Loss on debt extinguishment

 

 

 

 

 

 

 

 

4,904

 

Credit Agreement:

 

 

 

 

 

 

 

 

 

Contractual interest expense for term loan

 

 

16,362

 

 

 

7,818

 

 

 

1,113

 

Contractual interest expense for revolving facility

 

 

 

 

 

1,141

 

 

 

53

 

Amortization of debt discount and issuance cost

 

 

679

 

 

 

398

 

 

 

115

 

Other

 

 

379

 

 

 

203

 

 

 

327

 

Total interest expense

 

$

17,420

 

 

$

9,560

 

 

$

17,673

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

First and Second Lien Guaranty Agreement:

 

 

 

 

 

 

 

 

 

 

 

 

Contractual interest expense for term loan

 

$

9,818

 

 

$

27,387

 

 

$

29,757

 

Contractual interest expense for revolving facility

 

 

 

 

 

16

 

 

 

2,758

 

Amortization of debt discount and issuance cost

 

 

1,343

 

 

 

2,632

 

 

 

2,989

 

Loss on debt extinguishment

 

 

4,904

 

 

 

4,114

 

 

 

 

Credit Agreement:

 

 

 

 

 

 

 

 

 

 

 

 

Contractual interest expense for term loan

 

 

1,113

 

 

 

 

 

 

 

Contractual interest expense for revolving facility

 

 

53

 

 

 

 

 

 

 

Amortization of debt discount and issuance cost

 

 

115

 

 

 

 

 

 

 

Other

 

 

327

 

 

 

988

 

 

 

44

 

Total interest expense recognized

 

$

17,673

 

 

$

35,137

 

 

$

35,548

 

The estimated future principal payments under our total long-term debt as of December 31, 20212023 are as follows (in thousands):

 

 

Amounts

 

 

 

 

 

2024

 

$

12,500

 

2025

 

 

12,500

 

2026

 

 

174,000

 

2027

 

 

 

2028

 

 

 

Total debt

 

$

199,000

 

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Amounts

 

 

 

 

 

 

2022

 

$

5,000

 

2023

 

 

6,875

 

2024

 

 

12,500

 

2025

 

 

12,500

 

2026

 

 

211,875

 

Total debt

 

$

248,750

 

9. Commitments and Contingencies

Product Warranties

Changes in our assurance-type warranty obligations were as follows (in thousands):

 

 

December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

Beginning of the period

 

$

3,685

 

 

$

5,656

 

Warranty provision related to products shipped

 

 

9,097

 

 

 

4,349

 

Deductions for warranty claims processed

 

 

(5,627

)

 

 

(6,320

)

End of period

 

$

7,155

 

 

$

3,685

 

 

 

December 31,

 

 

 

2021

 

 

2020

 

 

 

 

 

 

 

 

 

 

Beginning of the period

 

$

5,865

 

 

$

3,991

 

Warranty provision related to products shipped

 

 

6,549

 

 

 

7,201

 

Deductions for warranty claims processed

 

 

(6,758

)

 

 

(5,327

)

End of period

 

$

5,656

 

 

$

5,865

 

Unconditional Purchase Obligations

In the normal course of business, we enter into various purchase commitments for goods or services. Our long-term non-cancelable purchase commitments consist primarily of multi-year contractual arrangements relating to subscriptions for cloud computing hosting arrangements for our enterprise resource planning (“(“ERP”) system and the related support services as well asservices.

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marketing sponsorship. The total long-term non-cancelable purchase commitments as of December 31, 20212023 was as follows (in thousands):

 

Amounts

 

 

Amounts

 

x

 

 

 

 

 

 

 

2022

 

$

2,614

 

2023

 

 

2,524

 

2024

 

 

1,699

 

 

$

1,127

 

2025

 

 

308

 

 

 

353

 

2026

 

 

 

 

 

 

2027

 

 

 

2028

 

 

 

Thereafter

 

 

 

Total

 

$

7,145

 

 

$

1,480

 

Our total non-cancelable long-term purchase commitments outstanding as of December 31, 20202022 was $6.8$3.8 million.

Letters of Credit

TheThere were no letters of credit outstanding in aggregate, was $0.5 million and $2.0 million as of December 31, 20212023 and 2020,2022, respectively. NaNNo amounts have been drawn upon the letters of credit for all periods presented.the years ended December 31, 2023, 2022 and 2021.

IndemnificationLegal Proceedings

We may from time to time be involved in various claims and legal proceedings of a character normally incident to the ordinary course of business. Litigation can be expensive and disruptive to normal business operations, and the results of complex legal proceedings are difficult to predict, and our view of these matters may change in the future as the litigation and events related thereto unfold. We expense legal fees as incurred and we record a provision for contingent losses when it is both probable that a liability has been incurred and the amount of the loss can be reasonably estimated. Based on currently available information, we believe there are no existing claims or proceedings that are likely to have a material adverse effect on our financial position, or the outcome of these matters is currently not determinable. An unfavorable outcome to any legal matter, if material, could have an adverse effect on our operations or financial position, liquidity of results of operations.

Indemnification

In the ordinary course of business, we may provide indemnifications of varying scope and terms with respect to certain transactions. We have entered into indemnification agreements with directors and certain officers and employees that will require Corsair, among other things, to indemnify them against certain liabilities that may arise by reason of their status or service as directors, officers or employees. No demands have been made upon Corsair to provide indemnification under such agreements, and thus, there are 0no claims that we are aware of that could have a material effect on our consolidated balance sheets, statements of operations, or statements of cash flows. We currently have directors’ and officers’ insurance.

10. Stockholders’ Equity

On September 25, 2020, in connection with the closing of the IPO, we filed an Amended and Restated Certificate of Incorporation which increased the authorized shares of common stock for issuance to 300,000,000 and authorized 5,000,000 shares of preferred stock, with a par value of $0.0001$0.0001 per share, for issuance. There were 0no shares of preferred stock outstanding as of December 31, 20212023 and 2020.2022.

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Shelf-Registration Statement

On July 22, 2022, we filed a shelf registration statement on Form S-3 with the SEC, which was declared effective August 1, 2022 (the “2022 Shelf Registration Statement”). The 2022 Shelf Registration Statement registered securities to be offered by us, in an amount up to $300.0 million, including common stock, preferred stock and warrants. In addition, the 2022 Shelf Registration Statement registered 54,179,559 shares of common stock held by the selling securityholders named in the 2022 Shelf Registration Statement. We will not receive any of the proceeds from the sale of the shares registered by the selling securityholders.

In November 2022, we sold 4,545,455 shares of common stock at a price of $16.50 per share in a registered underwritten public offering pursuant to the 2022 Shelf Registration Statement. Following the partial exercise in December 2022 by the underwriters of their option to purchase additional shares, we sold an additional 500,000 shares. The total proceeds from the underwritten public offering, net of underwriting discounts, commission and offering expenses, were approximately $81.0 million.

During the year ended December 31, 2023, there were no shares issued pursuant to the 2022 Shelf Registration Statement. As of December 31, 2023, $216.7 million remained available for issuance under the 2022 Shelf Registration Statement.

11. Equity Incentive Plans and Stock-Based Compensation

Equity Incentive Plans

In 2017, we adopted the 2017 Equity Incentive Program (the “2017(“2017 Plan”). In September 2020, we adopted the 2020 Incentive Award Plan (the “2020 Plan(“2020 Plan”). The 2020 Plan is the successor and continuation to the 2017 Plan. The 2020 Plan provides for the grant of stock options, stock appreciation rights, restricted stock awards, RSUs, performance awards and other forms of awards. Incentive stock options may be granted only to employees. All other awards may be granted to eligible employees, non-employee directors and consultants, at the discretion of our board of directors (the “Board”(“Board”).

Under the 2020 Plan, 5,125,000the number of shares of common stock reserved for issuance is subject to automatic evergreen increases annually on the first day of each year beginning in 2021 through 2030, by an amount equal to the lesser of 4% of the outstanding shares of our common stock were initially reserved for issuance.on the last day of the immediately preceding fiscal year, or a number of shares determined by our Board. The 2020 Plan reserve also includes any shares under the 2017 Plan and the 2020 Plan that may become available for issuance if the award terminates without the delivery of shares or if shares are tendered to satisfy the exercise price or tax withholding obligation with respect of the award. According to the provisions in the 2020 Plan, in March 2021, our Board approved an annual increase in the shares of common stock reserved for issuance by 3,677,385 shares. As of December 31, 2021,2023, there were 7,626,82710,048,642 shares reserved for future issuance under the 2020 Plan.

All stock options under the 2017 Plan and the 2020 Plan are issued at exercise prices not less than the fair market value on the date of grant. RSUs have no exercise price. Both stock options and RSUs vest over a period of time as determined by the Board, generally four to five years and. Stock options expire ten years from date of grant.

Employee Stock Purchase Plan

In September 2020, we adopted the 2020 Employee Stock Purchase Plan (the “ESPP(“ESPP”). The ESPP is designed to allow eligible employees to purchase shares of our common stock at semi-annual intervals, with their accumulated payroll deductions. TheOur ESPP initiallyoffering periods are generally six months. On each purchase date which falls on the last date of each offering period, plan participants can purchase shares of common stock at a price per share equal to 85 % of the lesser of the closing price per share of our common stock on the enrollment date or on the purchase date.

Under the ESPP plan, the number of shares reserved 1,025,000for issuance is subject to automatic increases annually on the first day of each year beginning in 2021 through 2030, by an amount equal to the lesser of 1% of the total outstanding shares of our common stock for issuance. According toon the provisions inlast day of the ESPP, in March 2021,immediately preceding fiscal year, or a number of shares determined by our Board, approved an annual increase in theprovided that no more than 20,000,000 shares of common stock reserved for issuance by 919,346 shares. The first ESPP offering

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period began on January 1, 2021. For the year ended December 31, 2021, 205,464 shares of common stock were sold to our employeesmay be issued under the ESPP. plan. As of December 31, 2021,2023, there were 1,738,8823,280,529 shares reserved for future issuance under the ESPP.

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Stock Options Activities

The following table summarizes the stock option activities and related information for the year ended December 31, 2021:2023:

 

Number of Shares

 

 

Weighted-

Average

Exercise

Price Per

Share

 

 

Weighted-

Average

Remaining

Contractual

Term

 

 

Aggregate

Intrinsic Value

 

 

 

 

 

 

 

 

 

 

(In years)

 

 

(In thousands)

 

 

Number of Shares

 

 

Weighted-
Average
Exercise
Price Per
Share

 

 

Weighted-
Average
Remaining
Contractual
Term

 

 

Aggregate
Intrinsic Value

 

Outstanding as of December 31, 2020

 

 

10,211,737

 

 

$

5.68

 

 

 

7.7

 

 

$

311,869

 

 

 

 

 

 

 

 

(In years)

 

(In thousands)

 

Outstanding as of December 31, 2022

 

 

9,210,022

 

 

$

11.34

 

 

 

6.5

 

 

$

51,384

 

Granted

 

 

695,122

 

 

 

40.16

 

 

 

 

 

 

 

 

 

 

 

2,020,245

 

 

 

18.08

 

 

 

 

 

 

 

Exercised

 

 

(2,335,250

)

 

 

4.37

 

 

 

 

 

 

 

 

 

 

 

(1,018,117

)

 

 

5.75

 

 

 

 

 

 

 

Forfeited/cancelled

 

 

(408,000

)

 

 

6.64

 

 

 

 

 

 

 

 

 

 

 

(442,136

)

 

 

16.01

 

 

 

 

 

 

 

Outstanding as of December 31, 2021

 

 

8,163,609

 

 

$

8.94

 

 

 

6.9

 

 

$

112,411

 

Vested and exercisable as of December 31, 2021

 

 

4,173,467

 

 

$

5.33

 

 

 

6.4

 

 

$

65,617

 

Outstanding as of December 31, 2023

 

 

9,770,014

 

 

$

13.10

 

 

 

6.2

 

 

$

45,260

 

Vested and exercisable as of December 31, 2023

 

 

6,231,611

 

 

$

10.25

 

 

 

5.0

 

 

$

41,948

 

The weighted-average grant date fair value per share for stock options granted in years ended December 31, 2023, 2022 and 2021 2020was $8.71, $8.70 and 2019 was $16.77, $3.68 and $2.89,$16.77, respectively. The total intrinsic value of options exercised for the years ended December 31, 2023, 2022 and 2021 2020 and 2019 was $66.0$11.8 million, $1.5$7.7 million and $0.1$66.0 million, respectively.

RSU Activities

The following table summarizes the RSU activities and related information for the year ended December 31, 2021:2023:

 

Number of Shares

 

 

Weighted-

Average

Grant Date Fair

Value Per Share

 

 

 

 

 

 

 

 

 

 

Number of Shares

 

 

Weighted-
Average
Grant Date Fair
Value Per Share

 

Outstanding as of December 31, 2020

 

 

153,488

 

 

$

29.35

 

 

 

 

 

 

 

Outstanding as of December 31, 2022

 

 

1,631,974

 

 

$

22.04

 

Granted

 

 

572,785

 

 

 

34.78

 

 

 

1,203,302

 

 

 

17.42

 

Vested

 

 

(50,327

)

 

 

28.02

 

 

 

(802,572

)

 

 

20.72

 

Forfeited/cancelled

 

 

(34,086

)

 

 

33.82

 

 

 

(175,239

)

 

 

21.19

 

Outstanding as of December 31, 2021

 

 

641,860

 

 

$

34.06

 

Outstanding as of December 31, 2023

 

 

1,857,465

 

 

$

19.70

 

The weighted-average grant date fair value per share for RSUs granted in years ended December 31, 2023, 2022 and 2021 was $17.42, $18.63and 2020 was $34.78 and $28.66,$34.78, respectively. The total fair value of RSUs vested in the years ended December 31, 2023, 2022 and 2021 and 2020 was $1.4$13.2 million, $4.5 million and $0.1$1.4 million, respectively.

Stock-based Compensation

The following table summarizes stock-based compensation expense by line item in our consolidated statements of operations (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

 

$

2,094

 

 

$

1,458

 

 

$

1,006

 

Sales, general and administrative

 

 

24,838

 

 

 

17,695

 

 

 

13,772

 

Product development

 

 

3,941

 

 

 

3,018

 

 

 

2,457

 

Stock-based compensation expense, net of amounts capitalized (1)

 

$

30,873

 

 

$

22,171

 

 

$

17,235

 

Income tax benefits related to stock-based compensation expense

 

$

2,725

 

 

$

700

 

 

$

6,796

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

 

$

1,006

 

 

$

268

 

 

$

197

 

Sales, general and administrative

 

 

13,772

 

 

 

4,883

 

 

 

3,084

 

Product development

 

 

2,457

 

 

 

645

 

 

 

567

 

    Stock-based compensation expense, net of amounts capitalized (1)

 

$

17,235

 

 

$

5,796

 

 

$

3,848

 

     Income tax benefits (expense) related to stock-based

          compensation expense

 

$

6,796

 

 

$

(476

)

 

$

 

(1)
Stock-based compensation expense capitalized were not material for each of the periods presented.

(1)

Total stock-based compensation expense capitalized in inventory was not material for each of the periods presented.

79


Table of Contents

The following table summarizes by type of grant, the total unrecognized stock-based compensation expense and the remaining period over which such expense is expected to be recognized (in thousands, except number of years):

 

 

December 31, 2023

 

 

 

Unrecognized Expense

 

 

Remaining weighted average period
(In years)

 

 

 

 

 

 

 

 

RSUs

 

$

29,130

 

 

 

2.6

 

Stock Options

 

 

24,590

 

 

 

2.4

 

ESPP

 

 

165

 

 

 

0.1

 

      Total unrecognized stock-based compensation expense

 

$

53,885

 

 

 

 

 

 

December 31, 2021

 

 

 

Unrecognized Expense

 

 

Remaining weighted average period

(In years)

 

 

 

 

 

 

 

 

 

 

RSUs

 

$

17,542

 

 

 

3.1

 

Stock Options

 

 

16,591

 

 

 

2.2

 

ESPP

 

 

 

 

 

 

Total unrecognized stock-based compensation expense

 

$

34,133

 

 

 

 

 

Corsair Gaming, Inc. | 2023 Form 10-K | 78


Table of Contents

Valuation Assumptions

We estimate the fair value of the stock options at the date of grant using the Black-Scholes-Merton pricing model, with the following valuation assumptions and values:

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

Expected term (years)

 

 

6.00

 

 

 

6.05

 

 

 

6.01

 

Expected volatility

 

43.2% - 44.5%

 

 

43.6% - 48.1%

 

 

43.1% - 47.0%

 

Dividend yield

 

 

 

 

 

 

 

 

 

Risk-free interest rate

 

3.85% - 4.61%

 

 

1.67% - 2.93%

 

 

0.05% - 1.34%

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

Expected term (years)

 

 

6.01

 

 

 

6.37

 

 

 

6.48

 

Expected volatility

 

43.1% - 47.0%

 

 

35.8% - 44.0%

 

 

34.3% - 36.1%

 

Dividend yield

 

 

0

 

 

 

0

 

 

 

0

 

Risk-free interest rate

 

0.05% - 1.34%

 

 

0.3% - 1.8%

 

 

1.4 - 2.6%

 

We estimate the fair value of the shares under the ESPP at the date of grant using the Black-Scholes-Merton pricing model, with the following valuation assumptions and inputs:

Year Ended December 31,

2021

Expected term (years)

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Expected term (years)

 

0.50 - 0.64

 

 

 

0.50

 

 

 

0.50

 

Expected volatility

 

41.0% - 47.8%

 

 

38.7% - 54.5%

 

 

43.2% - 45.1%

 

Dividend yield

 

 

 

 

 

 

 

 

 

Risk-free interest rate

 

4.77% - 5.45%

 

 

0.19% - 2.52%

 

 

0.05% - 0.09%

 

0.50

Expected volatility

43.2% - 45.1%

Dividend yield

0

Risk-free interest rate

0.05% - 0.09%

Each of the inputs to the Black-Scholes-Merton pricing model, as discussed below, is subjective and generally requires significant judgment and estimation by management.

Expected TermThe expected term represents the period that stock options are expectedDue to be outstanding. Since we do not havelack of sufficient historical exercise data, to provide a reasonable basis upon which to estimatethe expected term due to the limited period of time our common stock has been publicly traded,was initially estimated based on the simplified method is used to estimateby taking the average of an option's vesting period and the contractual life. Starting from September 2023, the expected term ofis estimated based on our stock options. The simplified method calculates the expected term as the average of the time-to-vesting and the contractual life of the stock option.historical exercise data.

Expected VolatilitySince we do not have aDue to lack of sufficient trading history, for our common stock, the expected volatility was initially derived from the historical stock volatilities of comparable peer public companies within our industry that are considered to be comparable to our business over a period equivalent toindustry. Starting in 2023, the expected termvolatility is estimated using the average volatility of our common stock and the stock-based awards.stocks of comparable public companies within our industry.

Risk-Free Interest Rate—The risk-free interest rate is based on the U.S. Treasury yield curve in effect at the date of grant for zero-coupon U.S. Treasury notes with maturities approximately equal to the expected term of the stock-based awards.

Expected Dividend Rate—The expected dividend is 0zero as we do not anticipate paying any dividends on our common stock in the foreseeable future.

The expense is recognized over the requisite service period.

80


Table of Contents

12. Net Income (Loss) Per Share

The following table summarizes the calculation of basic and diluted net income (loss) per share (in thousands, except per share amounts):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Numerator

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

(1,037

)

 

$

(53,946

)

 

$

100,960

 

Less: Net income attributable to noncontrolling interest

 

 

1,553

 

 

 

442

 

 

 

 

Net income (loss) attributable to Corsair Gaming, Inc.

 

 

(2,590

)

 

 

(54,388

)

 

 

100,960

 

Change in redemption value of redeemable noncontrolling interest

 

 

5,777

 

 

 

(6,536

)

 

 

 

Net income (loss) attributable to common stockholders of Corsair Gaming, Inc.

 

$

3,187

 

 

$

(60,924

)

 

$

100,960

 

Denominator

 

 

 

 

 

 

 

 

 

Basic weighted-average shares outstanding

 

 

102,482

 

 

 

96,280

 

 

 

93,260

 

Effect of dilutive securities

 

 

3,794

 

 

 

 

 

 

6,744

 

Total diluted weighted-average shares outstanding

 

 

106,276

 

 

 

96,280

 

 

 

100,004

 

 

 

 

 

 

 

 

 

 

 

Net income (loss) per share attributable to common stockholders of Corsair Gaming, inc.

 

 

 

 

 

 

 

 

 

Basic

 

$

0.03

 

 

$

(0.63

)

 

$

1.08

 

Diluted

 

$

0.03

 

 

$

(0.63

)

 

$

1.01

 

 

 

 

 

 

 

 

 

 

 

Anti-dilutive potential common shares (1)

 

 

5,304

 

 

 

10,908

 

 

 

927

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Numerator

 

 

 

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

100,960

 

 

$

103,217

 

 

$

(8,394

)

Denominator

 

 

 

 

 

 

 

 

 

 

 

 

Weighted-average shares used to compute net income (loss) per share, basic

 

 

93,260

 

 

 

86,256

 

 

 

76,223

 

Effect of dilutive securities

 

 

6,744

 

 

 

4,321

 

 

 

 

Weighted-average shares used to compute net income (loss) per share,

   diluted

 

 

100,004

 

 

 

90,577

 

 

 

76,223

 

Net income (loss) per share:

 

 

 

 

 

 

 

 

 

 

 

 

Basic

 

$

1.08

 

 

$

1.20

 

 

$

(0.11

)

Diluted

 

$

1.01

 

 

$

1.14

 

 

$

(0.11

)

 

 

 

 

 

 

 

 

 

 

 

 

 

Anti-dilutive potential common shares (1)

 

 

927

 

 

 

1,605

 

 

 

8,091

 

Corsair Gaming, Inc. | 2023 Form 10-K | 79


(1)
Potential common share equivalents were not included in the calculation of diluted net income (loss) per share as the effect would have been anti-dilutive.

(1)

Potential common share equivalents were not included in the calculation of diluted net income per share as the effect would have been anti-dilutive.

13. Income Taxes

Income (loss) before income tax consistsconsisted of the following (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Domestic

 

$

(21,833

)

 

$

(28,195

)

 

$

26,889

 

Foreign

 

 

18,354

 

 

 

(35,571

)

 

 

87,671

 

    Income (loss) before income tax

 

$

(3,479

)

 

$

(63,766

)

 

$

114,560

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Domestic

 

$

26,889

 

 

$

(1,190

)

 

$

(18,407

)

Foreign

 

 

87,671

 

 

 

123,232

 

 

 

5,008

 

    Income (loss) before income tax

 

$

114,560

 

 

$

122,042

 

 

$

(13,399

)

Income tax benefit (expense) benefit consistsconsisted of the following (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

U.S. federal taxes:

 

 

 

 

 

 

 

 

 

   Current

 

$

624

 

 

$

(5,528

)

 

$

(3,723

)

   Deferred

 

 

4,235

 

 

 

9,037

 

 

 

4,805

 

U.S state taxes:

 

 

 

 

 

 

 

 

 

   Current

 

 

(477

)

 

 

(792

)

 

 

(968

)

   Deferred

 

 

863

 

 

 

1,168

 

 

 

3,855

 

Foreign taxes:

 

 

 

 

 

 

 

 

 

   Current

 

 

(4,037

)

 

 

(5,596

)

 

 

(20,871

)

   Deferred

 

 

1,234

 

 

 

11,531

 

 

 

3,302

 

      Income tax benefit (expense)

 

$

2,442

 

 

$

9,820

 

 

$

(13,600

)

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

United States federal taxes:

 

 

 

 

 

 

 

 

 

 

 

 

  Current

 

$

(3,723

)

 

$

(363

)

 

$

(2,177

)

  Deferred

 

 

4,805

 

 

 

4,801

 

 

 

5,948

 

State taxes:

 

 

 

 

 

 

 

 

 

 

 

 

  Current

 

 

(968

)

 

 

(1,313

)

 

 

(529

)

  Deferred

 

 

3,855

 

 

 

813

 

 

 

1,421

 

Foreign taxes:

 

 

 

 

 

 

 

 

 

 

 

 

  Current

 

 

(20,871

)

 

 

(24,625

)

 

 

(3,824

)

  Deferred

 

 

3,302

 

 

 

1,862

 

 

 

4,166

 

    Income tax (expense) benefit

 

$

(13,600

)

 

$

(18,825

)

 

$

5,005

 

81


Table of Contents

The income tax benefit (expense) benefit differs from the amount which would resultcomputed by applying the applicableU.S. federal statutory deferral rate of 21% to income (loss) before income taxes as follows (in thousands):

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Provision at federal statutory rate

 

$

(24,058

)

 

$

(25,629

)

 

$

2,814

 

 

$

731

 

 

$

13,391

 

 

$

(24,058

)

State taxes

 

 

(3,033

)

 

 

(5,363

)

 

 

911

 

 

 

116

 

 

 

1,914

 

 

 

(3,033

)

Foreign rate differential

 

 

3,149

 

 

 

10,185

 

 

 

300

 

 

 

(413

)

 

 

(4,117

)

 

 

3,149

 

Taxes on foreign operations

 

 

8,595

 

 

 

(1,776

)

 

 

(1,520

)

 

 

4,210

 

 

 

557

 

 

 

8,595

 

Research and development credits

 

 

2,586

 

 

 

1,534

 

 

 

 

 

 

1,151

 

 

 

1,830

 

 

 

2,586

 

Net operating loss

 

 

 

 

 

 

 

 

2,557

 

Tax impact from entity dissolution

 

 

 

 

 

(2,808

)

 

 

 

Change in valuation allowance

 

 

4,171

 

 

 

4,407

 

 

 

719

 

 

 

41

 

 

 

2,711

 

 

 

4,171

 

Change in tax rate on deferred tax assets

 

 

(1,507

)

 

 

(743

)

 

 

(469

)

 

 

 

 

 

 

 

 

(1,507

)

Section 162(m) limitation

 

 

(1,529

)

 

 

(1,259

)

 

 

(665

)

Deferred tax assets adjustments

 

 

(1,242

)

 

 

 

 

 

 

Other

 

 

(3,503

)

 

 

(1,440

)

 

 

(307

)

 

 

(623

)

 

 

(2,399

)

 

 

(2,838

)

Income tax (expense) benefit

 

$

(13,600

)

 

$

(18,825

)

 

$

5,005

 

Income tax benefit (expense)

 

$

2,442

 

 

$

9,820

 

 

$

(13,600

)

The major drivers for the change in tax benefit (expense) in 2023 as compared to 2022 were the generation of foreign tax credits due to foreign income under Subpart F regime as well as other types of tax credits, which were partially offset by the write-off of certain deferred tax assets mainly due to the deduction limitation under Section 162(m) of the Internal Revenue Code on some of our stock-based compensation expense.

The major drivers for the change in tax benefit (expense) in 2022 as compared to 2021 were the decrease in excess tax benefits from stock-based compensation andbecause of a decrease in valuation allowance in 2021 as a resultlower volume of the release of our California valuation allowanceoptions exercised by employees due to increased U.S. profitability. The disclosure for foreign rate differential reflects the impactdecline in our stock price in 2022, and the change in the mix of income and losses in the effectivevarious tax rate benefit from operationsjurisdictions in jurisdictions where the applicable foreign tax rate is lower than the U.S. statutory rate. which we operate.

We were not subject to any tax holidays or tax holiday terminations subject to disclosure during these periods that impacted lossearnings per share.

Corsair Gaming, Inc. | 2023 Form 10-K | 80


Table of Contents

Deferred

Components of deferred tax assets and liabilities compriseconsisted of the following:following (in thousands):

 

December 31,

 

 

December 31,

 

 

2021

 

 

2020

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Deferred tax assets:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Accrued expenses and reserves

 

$

17,903

 

 

$

14,387

 

 

$

14,270

 

 

$

16,842

 

Stock-based compensation

 

 

2,379

 

 

 

1,794

 

 

 

4,821

 

 

 

3,800

 

NOL and capital losses

 

 

7,608

 

 

 

10,708

 

 

 

4,821

 

 

 

8,755

 

Capitalized research expenditures

 

 

2,846

 

 

 

575

 

 

 

23,063

 

 

 

13,788

 

Tax credits

 

 

2,287

 

 

 

2,686

 

 

 

1,102

 

 

 

1,301

 

Uniform capitalization

 

 

1,389

 

 

 

549

 

Foreign currency translation adjustments

 

 

1,362

 

 

 

771

 

Other

 

 

790

 

 

 

692

 

 

 

311

 

 

 

350

 

Total deferred tax assets

 

 

33,813

 

 

 

30,842

 

 

 

51,139

 

 

 

46,156

 

Less valuation allowance

 

 

(4,038

)

 

 

(8,209

)

Less: Valuation allowance

 

 

(1,285

)

 

 

(1,327

)

Deferred tax liabilities:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Intangible assets

 

 

(42,738

)

 

 

(47,589

)

 

 

(34,460

)

 

 

(39,314

)

Net deferred tax liabilities

 

$

(12,963

)

 

$

(24,956

)

Depreciation & amortization

 

 

(5,040

)

 

 

 

Net deferred tax assets

 

$

10,354

 

 

$

5,515

 

We have established a valuation allowance of $4.0$1.3 million and $8.2 millioneach as of December 31, 20212023 and 2020, respectively,2022, against our net deferred tax assets. We determine valuation allowance on deferred tax assets by considering both positive and negative evidence in order to ascertain whether it is more likely than not that deferred tax assets will be realized. Realization of deferred tax assets is dependent upon the generation of future taxable income, if any, the timing and amount of which are uncertain. DueThe $1.3 million valuation allowance balance as of December 31, 2023 was established against the deferred tax asset related to foreign tax credits of $1.0 million and the remainder $0.3 million was against the deferred tax asset related to the anticipated future taxable income under the GILTI regime, we have released most ofNOL from our valuation allowance except on $1.2 million of foreign tax credit carryovers for U.S. federal purposes and maintained a valuation allowance on our Luxemburg deferred tax assets.China operations.

As of December 31, 2021,2023, we had net operating loss carry forwards for federal, state and foreign tax purposes of $9.6$1.1 million, $26.4$37.4 million, and $13.6$10.2 million, respectively. The federal, state and foreign net operating losses will begin to expire starting in 2037, 2030, and 2034,2028, respectively. As defined under Internal Revenue Code Section 382, certain tax attributes are subject to an annual limitation as a result of our change in ownership in August 2017. In August 2017, we acquired the interests of the operating subsidiaries from Corsair Components (Cayman) Ltd. We do not expect our tax attributes to be materially affected by the annual limitation.

ChangeChanges in gross unrecognized tax benefits, excluding interest and penalties, as a result of uncertain tax positions arewere as follows (in thousands):

82


Table of Contents

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Beginning balance

 

$

1,216

 

 

$

746

 

 

$

477

 

 

$

3,606

 

 

$

3,757

 

 

$

1,216

 

Tax position related to current year

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Increase

 

 

690

 

 

 

262

 

 

 

24

 

 

 

317

 

 

 

312

 

 

 

690

 

Decrease

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tax position related to prior year

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Increase

 

 

1,851

 

 

 

477

 

 

 

245

 

 

 

1

 

 

 

 

 

 

1,851

 

Decrease

 

 

 

 

 

(269

)

 

 

 

 

 

(386

)

 

 

(463

)

 

 

 

 

$

3,757

 

 

$

1,216

 

 

$

746

 

 

$

3,538

 

 

$

3,606

 

 

$

3,757

 

All of these unrecognized tax benefits will favorably impact our effective tax rate in future periods to the extent benefits are recognized. There are no provisions for which it is reasonably possible that the total amounts of unrecognized tax benefits will significantly increase or decrease within 12 months of the reporting date.

We did 0tnot recognize significant expense for interest and penalties related to uncertain tax positions for the years ended December 31, 2021, 20202023, 2022 and 2019.2021. We file income tax returns with the U.S. federal government, various U.S. states and foreign jurisdictions including Canada, China, France, Germany, Hong Kong, Japan, Luxembourg, Netherlands, Singapore, Slovenia, Taiwan, United Kingdom and Vietnam. Our tax returns in the U.S., various U.S. states and foreign jurisdictions remain open to examination from 2013 to 2020.2022.

Corsair Gaming, Inc. | 2023 Form 10-K | 81


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14. Accumulated Other Comprehensive Income (Loss)Loss

The components of accumulated other comprehensive income (loss)loss were as follows (in thousands):

 

 

December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

Accumulated foreign currency translation loss, net of tax

 

$

(2,910

)

 

$

(6,445

)

Unrealized foreign exchange loss from long-term intercompany loans, net of tax

 

 

(1,240

)

 

 

(1,112

)

Total accumulated other comprehensive loss

 

 

(4,150

)

 

 

(7,557

)

Less: Accumulated other comprehensive loss attributable to noncontrolling interest

 

 

(663

)

 

 

(676

)

Total accumulated other comprehensive loss attributable to Corsair Gaming, Inc.

 

$

(3,487

)

 

$

(6,881

)

 

 

December 31,

 

 

 

2021

 

 

2020

 

 

 

 

 

 

 

 

 

 

Accumulated foreign currency translation gain

 

$

622

 

 

$

2,104

 

Unrealized foreign exchange loss from long-term intercompany loans, net of tax

 

 

(962

)

 

 

(577

)

Total Accumulated Other Comprehensive Income (Loss)

 

$

(340

)

 

$

1,527

 

15. Segment and Geographic Information

The table below summarizes the financial information for each reportable segment (in thousands):

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

$

647,202

 

 

$

539,366

 

 

$

294,141

 

 

$

394,881

 

 

$

437,817

 

 

$

647,202

 

Gaming Components and Systems

 

 

1,256,858

 

 

 

1,163,001

 

 

 

803,033

 

 

 

1,064,994

 

 

 

937,281

 

 

 

1,256,858

 

Total net revenue

 

$

1,904,060

 

 

$

1,702,367

 

 

$

1,097,174

 

 

$

1,459,875

 

 

$

1,375,098

 

 

$

1,904,060

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gross Profit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

$

224,920

 

 

$

189,742

 

 

$

81,363

 

 

$

132,982

 

 

$

125,079

 

 

$

224,920

 

Gaming Components and Systems

 

 

288,934

 

 

 

275,687

 

 

 

142,924

 

 

 

227,281

 

 

 

171,553

 

 

 

288,934

 

Total gross profit

 

$

513,854

 

 

$

465,429

 

 

$

224,287

 

 

$

360,263

 

 

$

296,632

 

 

$

513,854

 

The CODM manages assets on a total company basis, not by operating segments; therefore, asset information and capital expenditures by operating segments are not presented.

83


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Geographic Information

The following table summarizes our net revenue by geographic region based on the location of the customer (in thousands):

 

Year Ended December 31,

 

 

2021

 

 

2020

 

 

2019

 

 

Years Ended December 31,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2023

 

 

2022

 

 

2021

 

Net revenue

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Americas

 

$

841,653

 

 

$

775,423

 

 

$

460,256

 

 

$

751,069

 

 

$

724,114

 

 

$

841,653

 

Europe and Middle East

 

 

735,151

 

 

 

624,214

 

 

 

406,435

 

 

 

512,161

 

 

 

405,642

 

 

 

735,151

 

Asia Pacific

 

 

327,256

 

 

 

302,730

 

 

 

230,483

 

 

 

196,645

 

 

 

245,342

 

 

 

327,256

 

Total net revenue

 

$

1,904,060

 

 

$

1,702,367

 

 

$

1,097,174

 

 

$

1,459,875

 

 

$

1,375,098

 

 

$

1,904,060

 

Revenues from sales to customers in the United States represented 38% 45%, 38%45% and 35%38% for the years ended December 31, 2023, 2022 and 2021, 2020 and 2019, respectively. NaNNo other single country represented 10%10% or more of total net revenue during these periods.

Long-livedOur long-lived assets consist primarily of property and equipment, net and operating lease right-of-use assets. The following table summarizes long-lived assets, which are summarized by regions that represent 10% of more of our total long-lived assetsgeographic area as follows (in thousands):

 

 

December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

United States

 

$

46,969

 

 

$

58,673

 

China

 

 

7,103

 

 

 

7,932

 

Other countries

 

 

14,464

 

 

 

13,497

 

Total long-lived assets

 

$

68,536

 

 

$

80,102

 

 

 

December 31,

 

 

 

2021

 

 

2020

 

 

 

 

 

 

 

 

 

 

United States

 

$

44,825

 

 

$

20,854

 

China

 

 

8,465

 

 

 

7,567

 

Taiwan

 

 

7,387

 

 

 

7,742

 

Other

 

 

7,529

 

 

 

6,310

 

Total long-lived assets

 

$

68,206

 

 

$

42,473

 

16. Leases

Our lease portfolio consists primarily of real estate facilities for manufacturing, distribution, warehousing and office use purposes under operating leases.

Corsair Gaming, Inc. | 2023 Form 10-K | 82


Table of Contents

The components of lease expenses were as follows (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

Operating lease expense

 

$

12,887

 

 

$

13,519

 

 

$

13,048

 

Variable lease expense

 

 

7,540

 

 

 

8,758

 

 

 

9,636

 

Total lease expense

 

$

20,427

 

 

$

22,277

 

 

$

22,684

 

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

 

 

 

 

 

 

 

 

Operating lease expense

 

$

13,048

 

 

$

9,406

 

Variable lease expense

 

 

9,636

 

 

 

7,305

 

Total lease expense

 

$

22,684

 

 

$

16,711

 

Supplemental cash flow information related to operating leases was as follows (in thousands):

 

Year Ended December 31,

 

 

Years Ended December 31,

 

 

2021

 

 

2020

 

 

2023

 

 

2022

 

 

2021

 

 

 

 

 

 

 

 

 

 

 

 

Cash paid for amounts included in the measurement of operating lease liabilities

 

$

10,466

 

 

$

8,949

 

 

$

13,433

 

 

$

10,614

 

 

$

10,466

 

Right-of-use assets recognized in exchange for operating lease obligations

 

 

36,689

 

 

 

15,976

 

 

 

1,604

 

 

 

5,819

 

 

 

36,689

 

Supplemental balance sheet information related toAs of December 31, 2023, our operating leases was as follows (in thousands):had a weighted average remaining lease term of 7.0 years and a weighted average discount rate of 4.4%. As of December 31, 2022, our operating leases had a weighted average remaining lease term of 7.1 years and a weighted average discount rate of 4.1%.

 

 

Year Ended December 31,

 

 

 

2021

 

 

2020

 

 

 

 

 

 

 

 

 

 

Right-of-use assets (included in other assets)

 

$

51,387

 

 

$

25,998

 

Lease incentive receivable (included in prepaid expenses and other current assets)

 

 

6,505

 

 

 

 

Operating lease liabilities (included in other liabilities and accrued expenses)

 

 

9,457

 

 

 

9,070

 

Operating lease liabilities, noncurrent (included in other liabilities, noncurrent)

 

 

51,153

 

 

 

17,571

 

 

 

 

 

 

 

 

 

 

Weighted-average remaining lease term (in years)

 

 

7.6

 

 

 

3.9

 

Weighted-average discount rate

 

 

3.8

%

 

 

3.9

%

The following table summarizes the maturity of operating lease liabilities as of December 31, 20212023 (in thousands):

 

 

Amounts

 

 

 

 

 

2024

 

$

10,201

 

2025

 

 

8,697

 

2026

 

 

6,924

 

2027

 

 

6,333

 

2028

 

 

6,092

 

Thereafter

 

 

18,213

 

Total future lease payments

 

 

56,460

 

Less: Imputed interest

 

 

(8,152

)

Present value of operating lease liabilities

 

$

48,308

 

17. Redeemable Noncontrolling Interest (“RNCI”)

84Under the Shareholders Agreement between Corsair and the iDisplay Seller a put option was provided to the iDisplay Seller to transfer to Corsair (i) 14% of their ownership interest in iDisplay upon the first anniversary of the Closing Date of the iDisplay Acquisition, and (ii) an additional 15% of their ownership interest in iDisplay upon the second anniversary of the Closing Date. The put option will expire after January 1, 2025. As of December 31, 2023, the iDisplay Seller has not exercised the put option for the transfer of the first 14% of their ownership interest to Corsair.

The exercise price of the put option is based on multiples of iDisplay’s historical TTM EBITDA less any debt. The put option makes this portion of the noncontrolling interest redeemable and therefore, the RNCI is classified as temporary equity on our consolidated balance sheets and carried at the greater of the initial carrying amount, increased or decreased, for the RNCI share of comprehensive income (loss), contributions and distributions, or the redemption value. The change in redemption value is recognized through retained earnings.

The following table presents the changes in RNCI for the periods presented (in thousands):

 

 

Years Ended December 31,

 

 

 

2023

 

 

2022

 

 

 

 

 

 

 

 

Balance at beginning of period

 

$

21,367

 

 

$

 

Initial carrying amount estimated at iDisplay's Closing Date

 

 

 

 

 

17,522

 

Share of net income

 

 

918

 

 

 

261

 

Share of other comprehensive income (loss)

 

 

9

 

 

 

(400

)

Dividend paid

 

 

(580

)

 

 

(2,552

)

Change in redemption value (1)

 

 

(5,777

)

 

 

6,536

 

Balance at end of period

 

$

15,937

 

 

$

21,367

 

Corsair Gaming, Inc. | 2023 Form 10-K | 83


 

 

Amounts

 

2022

 

$

10,164

 

2023

 

 

11,266

 

2024

 

 

9,959

 

2025

 

 

6,078

 

2026

 

 

5,988

 

Thereafter

 

 

29,413

 

Total future lease payments

 

 

72,868

 

Less: Imputed interest

 

 

(12,258

)

Present value of operating lease liabilities

 

$

60,610

 

17. Subsequent event

On January 1, 2022, we acquired a 51% stake(1)

These amounts represent increases or (decreases) in iDisplay Technology (“iDisplay”), a leader in electronic development and design specializing in display technology. Pursuant toredemption value over the Share Purchase Agreement, and in consideration for its 51% interest in iDisplay, the Company paid $25.3 million in cash and issued 690,333 shares of its Common Stock, having an aggregatecarrying value of $14.5 million, for total purchase consideration of $39.8 million. The purchase consideration is subject to adjustment for certain working capital adjustments and post-closing indemnities.

Due to the proximity of the acquisition date to the filing of our annual report on Form 10-K for the yearrespective periods. These amounts were recorded as an offset to retained earnings impacting the net income (loss) used in the calculation of net income (loss) per share attributable to common stockholders of Corsair Gaming, Inc. for these periods.

18. Related-Party Transactions

We have a management services agreement with our majority owner in which the majority owner provides management, consulting and advisory services to us. Such services are provided without charge, other than for the reimbursement of travel and out-of-pocket expense as set forth in the management services agreement. Total travel and out-of-pocket expenses incurred were $147 thousand, $23 thousand and nil for the years ended December 31, 2023, 2022 and 2021, respectively. The amount owed to the initial accountingmajority owner for the iDisplay business combination is incomplete,such expenses was $35 thousand and therefore we are unable to disclose certain information required by ASC 805, Business Combinations, including the provisional amounts recognized$23 thousand as of the acquisition date for each major class of assets acquiredDecember 31, 2023 and liabilities assumed and goodwill. We are currently in the process of finalizing the accounting for this transaction and expect to complete our preliminary allocation of the purchase consideration to the assets acquired and liabilities assumed by the end of the first quarter of 2022,. respectively.

Corsair Gaming, Inc. | 2023 Form 10-K | 84

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Table of Contents

Item 9. Changes in and Disagreements With Accountants on Accounting and Financial Disclosure.

None.

Item 9A. Controls and Procedures.

Evaluation of Disclosure Controls and Procedures

Our management, with the participation of our principal executive officer and our principal financial officer, has evaluated the effectiveness of our disclosure controls and procedures as of, as defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act, the end of the period covered by this Annual Report on Form 10-K. Based on this evaluation, our chief executive officer and chief financial officer concluded that, as of December 31, 2021,2023, our disclosure controls and procedures were effective at a reasonable assurance level.

Management’s Report on Internal Control over Financial Reporting

Our management is responsible for establishing and maintaining adequate internal control over financial reporting (as defined in Rule 13a-15(f) and 15d-15(f) under the Exchange Act). Management conducted an assessment of the effectiveness of the Company’s internal control over financial reporting based on criteria established in Internal Control – Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway Commission. Based on this assessment, our management concluded that our internal control over financial reporting was effective, at the reasonable assurance level, as of December 31, 2021.2023.

The effectiveness of our internal control over financial reporting as of December 31, 20212023 has been audited by KPMG LLP, an independent registered public accounting firm, as stated in their report, which is included in Item 8 of this Annual Report on Form 10-K.

Changes in Internal Control Over Financial Reporting

There was no change in our internal control over financial reporting (as defined in Rules 13a-15(d) and 15d-15(d) under the Exchange Act) that occurred during the quarter ended December 31, 20212023 that has materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.

Limitations on Effectiveness of Controls and Procedures

The effectiveness of any system of internal control over financial reporting, including ours, is subject to inherent limitations, including the exercise of judgment in designing, implementing, operating, and evaluating the controls and procedures, and the inability to eliminate misconduct completely. Accordingly, any system of internal control over financial reporting, including ours, no matter how well designed and operated, can only provide reasonable, not absolute assurances. In addition, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate. We intend to continue to monitor and upgrade our internal controls as necessary or appropriate for our business, but there can be no assurance that such improvements will be sufficient to provide us with effective internal control over financial reporting.

Item 9B. Other Information.

On December 7, 2023, Andrew J. Paul, Chief Executive Officer and member of the board of directors, adopted a Rule 10b5-1 trading arrangement that is intended to satisfy the affirmative defense of Rule 10b5-1(c) for the sale of up to 750,000 shares of the Company’s common stock until December 31, 2024.

None.On November 30, 2023, Michael G. Potter, Chief Financial Officer, modified a Rule 10b5-1 trading arrangement, originally adopted on June 16, 2023, to change the amount of shares to be sold under the plan and timing of sales under the plan. The modified trading arrangement (the “Potter Trading Plan”) is intended to satisfy the affirmative defense of Rule 10b5-1(c) and provides for the sale of up to 200,000 shares of the Company’s common stock subject to options granted pursuant to the Company’s equity incentive plan, as well as shares of common stock subject to restricted stock units (“RSUs”) also granted pursuant to the Company’s equity incentive plan, in amounts and prices determined in accordance with formulae set forth in the plan and terminates on the earlier of the date all the shares under the plan are sold and December 31, 2024. The number of shares of common stock subject to RSUs previously granted to Mr. Potter (the “RSU Shares”) to be sold pursuant to the Potter Trading Plan vest at various dates between December 1, 2023 and August 15, 2024. As a result, the aggregate number of RSU Shares that will be sold under the Potter Trading Plan is not yet determinable, because each of the planned sale amounts is equal to a certain percentage of the shares underlying the RSU award, that have vested pursuant to the RSU award terms, net of shares sold to satisfy tax withholding obligations that arise in connection with the vesting and settlement of such RSU awards.

Corsair Gaming, Inc. | 2023 Form 10-K | 85


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Item 9C. Disclosure Regarding Foreign Jurisdictions That Prevent Inspections.

Not Applicable.

Corsair Gaming, Inc. | 2023 Form 10-K | 86


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PART III

Item 10. Directors, Executive Officers and Corporate Governance.

The information required by this Item that is found in our Definitive Proxy Statement to be filed with the SEC in connection with the solicitation of proxies for our 20222024 Annual Meeting of Stockholders, or the Proxy Statement, is incorporated herein by reference to our Proxy Statement. The Proxy Statement will be filed with the SEC within 120 days after the end of the fiscal year covered by this Annual Report on Form 10-K.

Item 11. Executive Compensation.

The information required by this Item is incorporated herein by reference to our Proxy Statement.

Item 12. Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters.

The information required by this Item is incorporated herein by reference to our Proxy Statement.

The information required by this Item is incorporated herein by reference to our Proxy Statement.

Item 14. Principal Accounting Fees and Services.

The information required by this Item is incorporated herein by reference to our Proxy Statement.

The information required by this Item is incorporated herein by reference to our Proxy Statement.

Item 14. Principal Accounting Fees and Services.

The information required by this Item is incorporated herein by reference to our Proxy Statement.

Corsair Gaming, Inc. | 2023 Form 10-K | 87


Table of Contents

PART IV

Item 15. Exhibits and Financial Statement Schedules.

(a)
The following documents are filed as part of this Annual Report on Form 10-K:

(a)

The following documents are filed as part of this Annual Report on Form 10-K:

1. Financial Statements

See the “Index to Consolidated Financial Statements” under Part II, Item 8 of this report.

2. Financial Statement Schedules

All financial schedules have been omitted, since the required information is not applicable or is not present in amounts sufficient to require submission of the schedule, or because the information required information is included in the consolidated financial statements and notes thereto included in this report.

3. Exhibits

 

 

 

 

Incorporated by Reference

 

 

Exhibit

Number

 

Description

 

Form

 

Date Filed

 

Number

 

Filed

Herewith

 

 

 

 

 

 

 

 

 

 

 

3.1

 

Second Amended and Restated Certificate of Incorporation.

 

8‑K

 

September 25, 2020

 

3.1

 

 

 

 

 

 

 

 

 

 

 

 

 

3.2

 

Amended and Restated Bylaws.

 

8‑K

 

September 25, 2020

 

3.2

 

 

 

 

 

 

 

 

 

 

 

 

 

4.1

 

Form of Stock Certificate.

 

S-1/A

 

September 18, 2020

 

4.2

 

 

 

 

 

 

 

 

 

 

 

 

 

4.2

 

Description of Corsair’s Securities Registered Pursuant to Section 12 of the Securities Exchange Act of 1934.

 

10-K

 

March 11, 2021

 

4.3

 

 

 

 

 

 

 

 

 

 

 

 

 

4.3

 

Investor Rights Agreement, by and between Corsair Gaming, Inc. and Corsair Group (Cayman), LP.

 

10-Q

 

November 10, 2020

 

4.2

 

 

 

 

 

 

 

 

 

 

 

 

 

4.4

 

Registration Rights Agreement, by and between Corsair Gaming, Inc. and Corsair Group (Cayman), LP.

 

S-1/A

 

September 14, 2020

 

4.4

 

 

 

 

 

 

 

 

 

 

 

 

 

10.1#

 

Form of Indemnification Agreement to be entered into between Corsair Gaming, Inc. and each of its directors and executive officers.

 

S-1

 

August 21, 2020

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.2#

 

Corsair Gaming, Inc. Equity Incentive Program.

 

S-1/A

 

September 18, 2020

 

10.2

 

 

 

 

 

 

 

 

 

 

 

 

 

10.2(a)#

 

Form of Unit Award Agreement (U.S. Form) under EagleTree-Carbide Holdings (Cayman), LP Equity Incentive Program.

 

S-1

 

August 21, 2020

 

10.2(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.2(b)#

 

Form of Unit Award Agreement (Non-U.S. Form) under EagleTree-Carbide Holdings (Cayman), LP Equity Incentive Program.

 

S-1

 

August 21, 2020

 

10.2(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3#

 

2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3(a)#

 

Form of Stock Option Grant Notice and Stock Option Agreement under the 2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3(b)#

 

Form of Restricted Stock Award Grant Notice under the 2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3(c)#

 

Form of Restricted Stock Unit Award Grant Notice under the 2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3(c)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.4#

 

2020 Employee Stock Purchase Plan.

 

S-1/A

 

September 14, 2020

 

10.4

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(a)

 

First Lien Credit and Guaranty Agreement, dated as of August 28, 2017, by and among Corsair Group (Cayman), LP and certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1

 

August 21, 2020

 

10.5(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(b)

 

Amendment No. 1 to First Lien Credit and Guaranty Agreement, dated as of October 3, 2017, by and among Corsair Group (Cayman), LP and certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1

 

August 21, 2020

 

10.5(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(c)

 

Amendment No. 2 to First Lien Credit and Guaranty Agreement, dated as of March 29, 2018, by and among Corsair Group (Cayman), LP and

 

S-1

 

August 21, 2020

 

10.5(c)

 

 

Corsair Gaming, Inc. | 2023 Form 10-K | 88


 

 

 

 

Incorporated by Reference

 

 

Exhibit

Number

 

Description

 

Form

 

Date

 

Number

 

Filed Here with

 

 

 

 

 

 

 

 

 

 

 

3.1

 

Second Amended and Restated Certificate of Incorporation.

 

8-K

 

September 25, 2020

 

3.1

 

 

 

 

 

 

 

 

 

 

 

 

 

3.2

 

Amended and Restated Bylaws.

 

8-K

 

September 25, 2020

 

3.2

 

 

 

 

 

 

 

 

 

 

 

 

 

4.1

 

Form of Stock Certificate.

 

S-1/A

 

September 18, 2020

 

4.2

 

 

 

 

 

 

 

 

 

 

 

 

 

4.2

 

Description of Corsair’s Securities Registered Pursuant to Section 12 of the Securities Exchange Act of 1934.

 

10-K

 

March 11, 2021

 

4.3

 

 

 

 

 

 

 

 

 

 

 

 

 

4.3

 

Investor Rights Agreement, by and between Corsair Gaming, Inc. and Corsair Group (Cayman), LP.

 

S-1/A

 

September 18, 2020

 

4.3

 

 

 

 

 

 

 

 

 

 

 

 

 

4.4

 

Registration Rights Agreement, by and between Corsair Gaming, Inc. and Corsair Group (Cayman), LP.

 

S-1/A

 

September 14, 2020

 

4.4

 

 

 

 

 

 

 

 

 

 

 

 

 

10.1#

 

Form of Indemnification Agreement to be entered into between Corsair Gaming, Inc. and each of its directors and executive officers.

 

S-1

 

August 21, 2020

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.2#

 

Corsair Gaming, Inc. Equity Incentive Program

 

S-1/A

 

September 18, 2020

 

10.2

 

 

 

 

 

 

 

 

 

 

 

 

 

10.2(a)#

 

Form of Unit Award Agreement (U.S. Form) under EagleTree-Carbide Holdings (Cayman), LP Equity Incentive Program

 

S-1

 

August 21, 2020

 

10.2(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.2(b)#

 

Form of Unit Award Agreement (Non-U.S. Form) under EagleTree-Carbide Holdings (Cayman), LP Equity Incentive Program

 

S-1

 

August 21, 2020

 

10.2(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3#

 

2020 Incentive Award Plan

 

S-1/A

 

September 14, 2020

 

10.3

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3(a)#

 

Form of Stock Option Grant Notice and Stock Option Agreement under the 2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3(a)

 

 

88


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certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(d)

 

Amendment No. 3 to First Lien Credit and Guarantee Agreement, dated as of April 27, 2018, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1/A

 

September 21, 2020

 

10.12

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(e)

 

Amendment No. 4 to First Lien Credit and Guarantee Agreement, dated as of October 11, 2018, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1/A

 

September 21, 2020

 

10.13

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(f)

 

Amendment No. 5 to First Lien Credit and Guarantee Agreement, dated as of December 19, 2019, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1/A

 

September 21, 2020

 

10.14

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(g)

 

Amendment No. 6 to First Lien Credit and Guarantee Agreement, dated as of September 25, 2020, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

8-K

 

October 1, 2020

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.6#

 

Severance Letter Agreement, dated as July 1, 2010, by and among Corsair Memory, Inc. and Andy Paul.

 

S-1

 

August 21, 2020

 

10.8(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.7#

 

Offer Letter Agreement, dated October 17, 2019, by and among Corsair Gaming Inc., and Michael Potter.

 

S-1

 

August 21, 2020

 

10.10

 

 

 

 

 

 

 

 

 

 

 

 

 

10.8(a)

 

Credit Agreement, dated as of September 3, 2021, by and among Corsair Gaming, Inc. and certain of its subsidiaries, Bank of America, N.A. as administrative agent, swingline lender and L/C issuer, and the other parties thereto.

 

10-Q

 

November 2, 2021

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.8(b)

 

First Amendment, dated as of June 30, 2022, to Credit Agreement, dated as of September 3, 2021, by and among Corsair Gaming, Inc., as borrower, certain of its subsidiaries, as guarantors, the lender parties named therein, and Bank of America, N.A. as administrative agent.

 

10-Q

 

August 4, 2022

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.8(c)

 

Second Amendment, dated as of September 29, 2022, to Credit Agreement, dated as of September 3, 2021, by and among Corsair Gaming, Inc., as borrower, and certain of its subsidiaries, as guarantors, the lender parties named therein, and Bank of America, N.A. as administrative agent.

 

10-Q

 

November 3, 2022

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.8(d)

 

Third Amendment, dated as of November 28, 2022, to Credit Agreement, dated as of September 3, 2021, by and among Corsair Gaming, Inc., as borrower, and certain of its subsidiaries, as guarantors, the lender parties named therein, and Bank of America, N.A. as administrative agent.

 

8-K/A

 

December 9, 2022

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.9

 

Lease Agreement, dated as of April 27, 2021, by and among Corsair Gaming, Inc. and Campus 237 Owner LLC.

 

10-K

 

March 1, 2022

 

10.17

 

 

 

 

 

 

 

 

 

 

 

 

 

10.10#

 

Form of Change in Control and Severance Agreement,

 

10-K

 

March 1, 2022

 

10.20

 

 

 

 

 

 

 

 

 

 

 

 

 

10.11#

 

Non-Employee Director Compensation Policy.

 

10-Q

 

August 3, 2023

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

21.1

 

List of the Registrant’s Significant Subsidiaries.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

23.1

 

Consent of Independent Registered Public Accounting Firm.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

24.1

 

Power of Attorney (included on signature page to this Annual Report on Form 10-K).

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3(b)#

 

Form of Restricted Stock Award Grant Notice under the 2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.3(c)#

 

Form of Restricted Stock Unit Award Grant Notice under the 2020 Incentive Award Plan.

 

S-1/A

 

September 14, 2020

 

10.3(c)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.4#

 

2020 Employee Stock Purchase Plan.

 

S-1/A

 

September 14, 2020

 

10.4

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(a)

 

First Lien Credit and Guaranty Agreement, dated as of August 28, 2017, by and among Corsair Group (Cayman), LP and certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

     S-1

 

August 21, 2020

 

10.5(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(b)

 

Amendment No. 1 to First Lien Credit and Guaranty Agreement, dated as of October 3, 2017, by and among Corsair Group (Cayman), LP and certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

     S-1

 

August 21, 2020

 

10.5(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.5(c)

 

Amendment No. 2 to First Lien Credit and Guaranty Agreement, dated as of March 29, 2018, by and among Corsair Group (Cayman), LP and certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1

 

August 21, 2020

 

10.5(c)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.6(a)

 

Second Lien Credit and Guaranty Agreement, dated as of August 28, 2017, by and among Corsair Group (Cayman), LP and certain of its subsidiaries including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1

 

August 21, 2020

 

10.6(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.6(b)

 

Amendment No. 1 to Second Lien Credit and Guaranty, dated as of October 3, 2017, by and among Corsair Group (Cayman), LP, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1

 

August 21, 2020

 

10.6(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.7

 

Industrial Space Lease, dated as of August 18, 2014, by and among Corsair Memory, Inc. and Osprey Capital Building 50, LLC.

 

S-1

 

August 21, 2020

 

10.7

 

 

 

 

 

 

 

 

 

 

 

 

 

10.8(a)#

 

Severance Letter Agreement, dated as July 1, 2010, by and among Corsair Memory, Inc. and Andy Paul.

 

S-1

 

August 21, 2020

 

10.8(a)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.8(b)#

 

Severance Letter Agreement, dated as July 1, 2010, by and among Corsair Memory, Inc. and Nick Hawkins.

 

S-1

 

August 21, 2020

 

10.8(b)

 

 

 

 

 

 

 

 

 

 

 

 

 

10.9#

 

Separation Agreement, dated April 30, 2019, by and among Corsair Memory, Inc. and Nick Hawkins.

 

S-1

 

August 21, 2020

 

10.9

 

 

 

 

 

 

 

 

 

 

 

 

 

10.10#

 

Offer Letter Agreement, dated October 17, 2019, by and among Corsair Gaming Inc., and Michael Potter.

 

S-1

 

August 21, 2020

 

10.10

 

 

 

 

 

 

 

 

 

 

 

 

 

10.11#

 

Second Separation Agreement, dated November 7, 2019, by and among Corsair Memory, Inc. and Nick Hawkins.

 

S-1

 

August 21, 2020

 

10.11

 

 

 

 

 

 

 

 

 

 

 

 

 

10.12

 

Amendment No. 3 to First Lien Credit and Guarantee Agreement, dated as of April 27, 2018, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1/A

 

September 21, 2020

 

10.12

 

 

Corsair Gaming, Inc. | 2023 Form 10-K | 89

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Table of Contents

 

 

 

 

 

 

 

 

 

 

 

10.13

 

Amendment No. 4 to First Lien Credit and Guarantee Agreement, dated as of October 11, 2018, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1/A

 

September 21, 2020

 

10.13

 

 

 

 

 

 

 

 

 

 

 

 

 

10.14

 

Amendment No. 5 to First Lien Credit and Guarantee Agreement, dated as of December 19, 2019, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

S-1/A

 

September 21, 2020

 

10.14

 

 

 

 

 

 

 

 

 

 

 

 

 

10.15

 

Amendment No. 6 to First Lien Credit and Guarantee Agreement, dated as of September 25, 2020, by and among Corsair Group (Cayman), LP and certain of its subsidiaries, including the Registrant, Macquarie Capital Funding LLC, as administrative agent, and the other parties thereto.

 

8-K

 

October 1, 2020

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.16

 

Credit Agreement, dated as of September 3, 2021, by and among Corsair Gaming, Inc. and certain of its subsidiaries, Bank of America, N.A. as administrative agent, swingline lender and L/C issuer, and the other parties thereto.

 

10-Q

 

November 2, 2021

 

10.1

 

 

 

 

 

 

 

 

 

 

 

 

 

10.17

 

Lease Agreement, dated as of April 27, 2021, by and among Corsair Gaming, Inc. and Campus 237 Owner LLC.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

10.18

 

First Amendment to Industrial Space Lease, dated as of August 16, 2017, by and among Corsair Memory, Inc. and Osprey Capital Building 50, LLC.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

10.19

 

Second Amendment to Industrial Space Lease, dated as of February 2, 2022, by and among Corsair Memory, Inc. and 47100 Bayside Parkway Owner, LLC.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

10.20#

 

Form of Change in Control and Severance Agreement.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

10.21#

 

Non-Employee Director Compensation Policy.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

21.1

 

List of the Registrant’s Significant Subsidiaries.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

23.1

 

Consent of Independent Registered Public Accounting Firm.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

24.1

 

Power of Attorney (included on signature page to this Annual Report on Form 10-K).

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

31.1

 

Certification of Principal Executive Officer Required under Securities Exchange Act Rule 13a-14(a) and 15d-14(a).

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

31.2

 

Certification of Principal Financial Officer Required under Securities Exchange Act Rule 13a-14(a) and 15d-14(a).

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

32.1*

 

Certifications of Principal Executive Officer and Principal Financial Officer pursuant to 18 U.S.C. Section 1350 and Securities Exchange Act Rule 13a-14(b),

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

101.INS

 

Inline XBRL Instance Document – the instance document does not appear in the Interactive Data File because XBRL tags are embedded within the Inline XBRL document.

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

101.SCH

 

Inline XBRL Taxonomy Extension Schema Document

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

 

90


Table of Contents

101.CAL31.1

Certification of Principal Executive Officer Required under Securities Exchange Act Rule 13a-14(a) and 15d-14(a).

X

31.2

Certification of Principal Financial Officer Required under Securities Exchange Act Rule 13a-14(a) and 15d-14(a).

X

32.1*

Certifications of Principal Executive Officer and Principal Financial Officer pursuant to 18 U.S.C. Section 1350 and Securities Exchange Act Rule 13a-14(b).

X

97.1

Policy for Recovery of Erroneously Awarded Compensation, dated October 2, 2023.

X

101.INS

Inline XBRL Instance Document – the instance document does not appear in the Interactive Data File because XBRL tags are embedded within the Inline XBRL document

X

101.SCH

Inline XBRL Taxonomy Extension CalculationSchema With Embedded Linkbase DocumentDocuments

X

101.DEF

Inline XBRL Taxonomy Extension Definition Linkbase Document

X

101.LAB

Inline XBRL Taxonomy Extension Label Linkbase Document

X

101.PRE

Inline XBRL Taxonomy Extension Presentation Linkbase Document

X

104

Cover Page Interactive Data File (embedded within the Inline XBRL document)

X

*

The certification attached as Exhibit 32.1 that accompanies this Annual Report on Form 10-K is not deemed filed with the SEC and is not to be incorporated by reference into any filing of Corsair Gaming, Inc. under the Securities Act of 1933, as amended, or the Securities Exchange Act of 1934, as amended, whether made before or after the date of this Annual Report on Form 10-K, irrespective of any general incorporation language contained in such filing.

#

Indicates management contract or compensatory plan.

Item 16. Form 10-K Summary

None.

91Corsair Gaming, Inc. | 2023 Form 10-K | 90


Table of Contents

SIGNATURES

SIGNATURES

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, as amended, the Registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

Corsair Gaming, Inc.

Date: March 1, 2022February 27, 2024

By:

/s/ Andrew J. Paul

Andrew J. Paul

Chief Executive Officer and Director

(Principal Executive Officer)

Date: March 1, 2022February 27, 2024

By:

/s/ Michael G. Potter

Michael G. Potter

Chief Financial Officer

(Authorized Officer, Principal Financial Officer and Principal Accounting Officer)

POWER OF ATTORNEY

KNOW ALL PERSONS BY THESE PRESENTS, that each person whose signature appears below constitutes and appoints Andrew J. Paul and Michael G. Potter, and each or any one of them, his or her lawful attorneys-in-fact and agents, for such person in any and all capacities, to sign any and all amendments to this report and to file the same, with all exhibits thereto and other documents in connection therewith, with the Securities and Exchange Commission, hereby ratifying and confirming all that either of said attorneys-in-fact and agent, or substitute or substitutes, may do or cause to be done by virtue hereof.

Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, this report has been signed below by the following persons on behalf of the registrant in the capacities and on the dates indicated.

Signature

Title

Date

/s/ Andrew J. Paul

Chief Executive Officer and Director

March 1, 2022February 27, 2024

Andrew J. Paul

(Principal Executive Officer)

/s/ Thi L. La

President and Chief Operating Officer and Director

March 1, 2022February 27, 2024

Thi L. La

Officer and Director

/s/ Michael G. Potter

Chief Financial Officer

March 1, 2022February 27, 2024

Michael G. Potter

(Authorized Officer, Principal Financial Officer and Principal Accounting Officer)

/s/ Gregg A. LakritzAnup Bagaria

Vice President, Corporate ControllerDirector

March 1, 2022February 27, 2024

Gregg A. LakritzAnup Bagaria

(Principal Accounting Officer)

/s/ Anup BagariaDiana Bell

Director

March 1, 2022February 27, 2024

Anup BagariaDiana Bell

/s/ Diana BellJason Cahilly

Director

March 1, 2022February 27, 2024

Diana BellJason Cahilly

/s/ Jason Cahilly

Director

March 1, 2022

Jason Cahilly

/s/ George L. Majoros, Jr.

Director

March 1, 2022February 27, 2024

George L. Majoros, Jr.

/s/ Sarah M. Kim

Director

March 1, 2022February 27, 2024

Sarah M. Kim

/s/ Stuart A. Martin

Director

March 1, 2022February 27, 2024

Stuart A. Martin

/s/ Samuel R. Szteinbaum

Director

March 1, 2022February 27, 2024

Samuel R. Szteinbaum

/s/ Randall J. Weisenburger

Director

March 1, 2022February 27, 2024

Randall J. Weisenburger

Corsair Gaming, Inc. | 2023 Form 10-K | 91

92