Table of Contents

 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-Q
 
xQUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the Quarterly Period Ended March 31,September 30, 2019
 
OR
oTRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
 
For the transition period from                      to                     
 
Commission File Number 1-15839
ablogoblacka16.jpg
ACTIVISION BLIZZARD, INC.
(Exact name of registrant as specified in its charter)
Delaware 95-4803544
(State or other jurisdiction of
incorporation or organization)
 (I.R.S. Employer Identification No.)
   
3100 Ocean Park BoulevardSanta Monica,CA 90405
(Address of principal executive offices) (Zip Code)
 
(310) (310) 255-2000
(Registrant’s telephone number, including area code)

Securities registered pursuant to Section 12(b) of the Act:
Title of each class Trading Symbol(s) Name of each exchange on which registered
Common Stock, par value $0.000001 per share ATVI The Nasdaq Global Select Market
Indicate by check mark whether the registrant:  (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.  Yes x  No o
Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files).  Yes x  No o
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer”, “accelerated filer”, “smaller reporting company”, and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large Accelerated Filerx
 
Non-accelerated Filero
 
Accelerated Filero
     
    
Smaller reporting companyo
    
Emerging growth companyo
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. o 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).  Yes o No x
The number of shares of the registrant’s Common Stock outstanding at April 25,October 31, 2019 was 766,006,719.768,260,070.
 


Table of Contents


ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
 
Table of Contents
 
 
   
 
   
 
   
 
   
 
   
 
   
 
   
 
   
 
   
   
   
   
   
   
   
   
   


CAUTIONARY STATEMENT
 
This Quarterly Report on Form 10-Q contains, or incorporates by reference, certain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of historical facts and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow, or other financial items; (2) statements of our plans and objectives, including those related to releases of products or services and restructuring activities; (3) statements of future financial or operating performance, including the impact of tax items thereon; and (4) statements of assumptions underlying such statements. Activision Blizzard, Inc. generally uses words such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plan,” “plans,” “believes,” “may,” “might,” “expects,” “intends,” “intends as,” “anticipates,” “estimate,” “future,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming”“upcoming,” and other similar expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risks, reflect management’s current expectations, estimates, and projections about our business, and are inherently uncertain and difficult to predict.

We caution that a number of important factors could cause our actual future results and other future circumstances to differ materially from those expressed in any forward-looking statements. Such factors include, but are not limited to: our ability to consistently deliver popular, high-quality titles in a timely manner; our ability to satisfy the expectations of consumers with respect to our brands, games, services, and/or business practices; concentration of revenue among a small number of titles; the continued growth in the scope and complexity of our business, including the diversion of management time and attention to issues relating to the operations of our newly acquired or started businesses and the potential impact of our expansion into new businesses on our existing businesses; our ability to realize the expected financial and operational benefits of, and effectively manage, our recently announced restructuring plans; increasing importance of revenues derived from digital distribution channels; risks associated with the retail sales business model; substantial influence of third-party platform providers over our products and costs; success and availability of video game consoles manufactured by third parties; risks associated with the free-to-play business model, including dependence on a relatively small number of consumers for a significant portion of revenues and profits from any given game; risks and costs associated with legal proceedings; changes in tax rates or exposure to additional tax liabilities, as well as the outcome of current or future tax disputes; rapid changes in technology and industry standards; competition, including from other forms of entertainment; our ability to sell products at assumed pricing levels; our ability to attract, retain, and motivate skilled personnel; reliance on external developers for development of some of our software products; the amount of our debt and the limitations imposed by the covenants in the agreements governing our debt; counterparty risks relating to customers, licensees, licensors, and manufacturers; intellectual property claims; piracy and unauthorized copying of our products; risks and uncertainties of conducting business outside the United States (“U.S.”); fluctuations in currency exchange rates; increasing regulation of our business, products, and distribution in key territories; compliance with continually evolving laws and regulations concerning data privacy; potential data breaches and other cybersecurity risks; and the other factors identified in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K for the year ended December 31, 2018.

The forward-looking statements contained herein are based on information available to Activision Blizzard, Inc. as of the date of this filing and we assume no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of our future performance and are subject to risks, uncertainties, and other factors, some of which are beyond our control and may cause actual results to differ materially from current expectations.
 
Activision Blizzard, Inc.’s names, abbreviations thereof, logos, and product and service designators are all either the registered or unregistered trademarks or trade names of Activision Blizzard, Inc. All other product or service names are the property of their respective owners. All dollar amounts referred to in, or contemplated by, this Quarterly Report on Form 10-Q refer to United States (“U.S.”) dollars, unless otherwise explicitly stated to the contrary.


PART I. FINANCIAL INFORMATION

Item 1. Financial Statements

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(Amounts in millions, except share data)
At March 31, 2019 At December 31, 2018At September 30, 2019 At December 31, 2018
Assets 
  
 
  
Current assets: 
  
 
  
Cash and cash equivalents$4,696
 $4,225
$4,939
 $4,225
Accounts receivable, net of allowances of $106 and $190, at March 31, 2019 and December 31, 2018, respectively594
 1,035
Accounts receivable, net of allowances of $81 and $190, at September 30, 2019 and December 31, 2018, respectively386
 1,035
Inventories, net45
 43
102
 43
Software development184
 264
240
 264
Other current assets518
 539
345
 539
Total current assets6,037
 6,106
6,012
 6,106
Software development80
 65
109
 65
Property and equipment, net264
 282
249
 282
Deferred income taxes, net373
 458
357
 458
Other assets751
 482
731
 482
Intangible assets, net680
 735
583
 735
Goodwill9,763
 9,762
9,764
 9,762
Total assets$17,948
 $17,890
$17,805
 $17,890
      
Liabilities and Shareholders’ Equity 
  
 
  
Current liabilities: 
  
 
  
Accounts payable$166
 $253
$274
 $253
Deferred revenues931
 1,493
695
 1,493
Accrued expenses and other liabilities1,198
 896
782
 896
Total current liabilities2,295
 2,642
1,751
 2,642
Long-term debt, net2,672
 2,671
2,674
 2,671
Deferred income taxes, net22
 18
23
 18
Other liabilities1,363
 1,167
1,122
 1,167
Total liabilities6,352
 6,498
5,570
 6,498
Commitments and contingencies (Note 19)


 




 


Shareholders’ equity:      
Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,194,600,733 and 1,192,093,991 shares issued at March 31, 2019 and December 31, 2018, respectively
 
Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,196,802,874 and 1,192,093,991 shares issued at September 30, 2019 and December 31, 2018, respectively
 
Additional paid-in capital11,004
 10,963
11,116
 10,963
Less: Treasury stock, at cost, 428,676,471 shares at March 31, 2019 and December 31, 2018(5,563) (5,563)
Less: Treasury stock, at cost, 428,676,471 shares at September 30, 2019 and December 31, 2018(5,563) (5,563)
Retained earnings6,757
 6,593
7,289
 6,593
Accumulated other comprehensive loss(602) (601)(607) (601)
Total shareholders’ equity11,596
 11,392
12,235
 11,392
Total liabilities and shareholders’ equity$17,948
 $17,890
$17,805
 $17,890
 
The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(Amounts in millions, except per share data)
 
For the Three Months Ended March 31,For the Three Months Ended September 30,      For the Nine Months Ended September 30,
2019 20182019 2018 2019 2018
Net revenues 
  
 
  
    
Product sales$656
 $720
$260
 $263
 $1,276
 $1,447
Subscription, licensing, and other revenues1,169
 1,245
1,022
 1,249
 3,227
 3,672
Total net revenues1,825
 1,965
1,282
 1,512
 4,503
 5,119
          
Costs and expenses 
  
 
  
    
Cost of revenues—product sales:          
Product costs152
 162
137
 127
 388
 416
Software royalties, amortization, and intellectual property licenses111
 146
9
 20
 171
 214
Cost of revenues—subscription, licensing, and other revenues:          
Game operations and distribution costs239
 270
246
 257
 714
 777
Software royalties, amortization, and intellectual property licenses61
 84
50
 109
 164
 278
Product development249
 259
210
 263
 702
 776
Sales and marketing207
 251
182
 263
 580
 741
General and administrative179
 198
177
 208
 527
 623
Restructuring and related costs57
 
24
 
 104
 
Total costs and expenses1,255
 1,370
1,035
 1,247
 3,350
 3,825
          
Operating income570
 595
247
 265
 1,153
 1,294
Interest and other expense (income), net3
 28
Income before income tax expense567
 567
Income tax expense120
 67
Interest and other expense (income), net (Note 15)(2) 13
 (33) 67
Loss on extinguishment of debt
 40
 
 40
Income before income tax expense (benefit)249
 212
 1,186
 1,187
Income tax expense (benefit)45
 (48) 208
 25
Net income$447
 $500
$204
 $260
 $978
 $1,162
          
Earnings per common share 
  
 
  
    
Basic$0.58
 $0.66
$0.27
 $0.34
 $1.28
 $1.53
Diluted$0.58
 $0.65
$0.26
 $0.34
 $1.27
 $1.51
          
Weighted-average number of shares outstanding 
  
 
  
    
Basic764
 759
767
 763
 766
 761
Diluted770
 770
771
 771
 770
 771
 
The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.


ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(Unaudited)
(Amounts in millions)
 
For the Three Months Ended March 31,For the Three Months Ended September 30, For the Nine Months Ended September 30,
2019 20182019 2018 2019 2018
Net income$447
 $500
$204
 $260
 $978
 $1,162
          
Other comprehensive income (loss):          
Foreign currency translation adjustment, net of tax2
 1
(6) 3
 (5) (7)
Unrealized gains (losses) on forward contracts designated as hedges, net of tax2
 (12)10
 (11) 4
 25
Unrealized gains (losses) on investments, net of tax(5) (3)(3) 
 (5) 4
Total other comprehensive income (loss)$(1) $(14)$1
 $(8) $(6) $22
Comprehensive income$446
 $486
$205
 $252
 $972
 $1,184
 
The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.


ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(Amounts in millions)
For the Three Months Ended March 31,For the Nine Months Ended September 30,
2019 20182019 2018
Cash flows from operating activities: 
  
 
  
Net income$447
 $500
$978
 $1,162
Adjustments to reconcile net income to net cash provided by operating activities:   
   
Deferred income taxes86
 29
100
 175
Depreciation and amortization87
 155
246
 385
Non-cash operating lease cost49
 
Amortization of capitalized software development costs and intellectual property licenses (1)
104
 150
163
 238
Loss on extinguishment of debt
 40
Share-based compensation expense (2)63
 54
127
 164
Unrealized gain on equity investment (Note 8)(38) 
Other30
 10
47
 20
Changes in operating assets and liabilities:   
   
Accounts receivable, net438
 503
635
 290
Inventories(2) 4
(65) (127)
Software development and intellectual property licenses(46) (100)(186) (305)
Other assets(19) 22
17
 (15)
Deferred revenues(582) (551)(809) (710)
Accounts payable(91) (160)22
 (14)
Accrued expenses and other liabilities(65) (87)(373) (512)
Net cash provided by operating activities450
 529
913
 791
      
Cash flows from investing activities:   
   
Proceeds from maturities of available-for-sale investments13
 
153
 
Purchases of available-for-sale investments
 (20)
 (59)
Capital expenditures(18) (31)(79) (97)
Net cash used in investing activities(5) (51)
Other investing activities5
 (4)
Net cash provided by (used in) investing activities79
 (160)
      
Cash flows from financing activities:   
   
Proceeds from issuance of common stock to employees30
 47
87
 91
Tax payment related to net share settlements on restricted stock units(6) (39)(55) (85)
Net cash provided by financing activities24
 8
Dividends paid(283) (259)
Repayment of long-term debt
 (1,740)
Premium payment for early redemption of note
 (25)
Other financing activities
 (2)
Net cash used in financing activities(251) (2,020)
Effect of foreign exchange rate changes on cash and cash equivalents2
 18
(24) (15)
Net increase in cash and cash equivalents and restricted cash471
 504
Net increase (decrease) in cash and cash equivalents and restricted cash717
 (1,404)
Cash and cash equivalents and restricted cash at beginning of period4,229
 4,720
4,229
 4,720
Cash and cash equivalents and restricted cash at end of period$4,700
 $5,224
$4,946
 $3,316
(1)Excludes deferral and amortization of share-based compensation expense.
(2)Includes the net effects of capitalization, deferral, and amortization of share-based compensation expense.

The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS’ EQUITY
For the Three and Nine Months Ended March 31,September 30, 2019
(Unaudited)
(Amounts and March 31,shares in millions, except per share data) 
 Common Stock Treasury Stock Additional
Paid-In
Capital
 Retained
Earnings
 Accumulated
Other
Comprehensive
Income (Loss)
 Total
Shareholders’
Equity
 Shares Amount Shares Amount    
Balance at December 31, 20181,192
 $
 (429) $(5,563) $10,963
 $6,593
 $(601) $11,392
Components of comprehensive income:               
Net income
 
 
 
 
 447
 
 447
Other comprehensive loss
 
 
 
 
 
 (1) (1)
Issuance of common stock pursuant to employee stock options2
 
 
 
 30
 
 
 30
Issuance of common stock pursuant to restricted stock units2
 
 
 
 
 
 
 
Restricted stock surrendered for employees’ tax liability(1) 
 
 
 (45) 
 
 (45)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 56
 
 
 56
Dividends ($0.37 per common share)
 
 
 
 
 (283) 
 (283)
Balance at March 31, 20191,195
 $
 (429) $(5,563) $11,004
 $6,757
 $(602) $11,596
Components of comprehensive income:               
Net income
 
 
 
 
 328
 
 328
Other comprehensive loss
 
 
 
 
 
 (6) (6)
Issuance of common stock pursuant to employee stock options1
 
 
 
 28
 
 
 28
Restricted stock surrendered for employees’ tax liability
 
 
 
 (4) 
 
 (4)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 35
 
 
 35
Balance at June 30, 20191,196
 $
 (429) $(5,563) $11,063
 $7,085
 $(608) $11,977
Components of comprehensive income:              

Net income
 
 
 
 
 204
 
 204
Other comprehensive income
 
 
 
 
 
 1
 1
Issuance of common stock pursuant to employee stock options1
 
 
 
 29
 
 
 29
Restricted stock surrendered for employees’ tax liability
 
 
 
 (8) 
 
 (8)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 32
 
 
 32
Balance at September 30, 20191,197
 $
 (429) $(5,563) $11,116
 $7,289
 $(607) $12,235

The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.



ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS’ EQUITY
For the Three and Nine Months Ended September 30, 2018
(Unaudited)
(Amounts and shares in millions, except per share data) 
 Common Stock Treasury Stock Additional
Paid-In
Capital
 Retained
Earnings
 Accumulated
Other
Comprehensive
Income (Loss)
 Total
Shareholders’
Equity
 Shares Amount Shares Amount    
Balance at December 31, 20181,192
 $
 (429) $(5,563) $10,963
 $6,593
 $(601) $11,392
Components of comprehensive income:              

Net income
 
 
 
 
 447
 
 447
Other comprehensive loss
 
 
 
 
 
 (1) (1)
Issuance of common stock pursuant to employee stock options2
 
 
 
 30
 
 
 30
Issuance of common stock pursuant to restricted stock units2
 
 
 
 
 
 
 
Restricted stock surrendered for employees’ tax liability(1) 
 
 
 (45) 
 
 (45)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 56
 
 
 56
Dividends ($0.37 per common share)
 
 
 
 
 (283) 
 (283)
Balance at March 31, 20191,195
 $
 (429) $(5,563) $11,004
 $6,757
 $(602) $11,596
Common Stock Treasury Stock Additional
Paid-In
Capital
 Retained
Earnings
 Accumulated
Other
Comprehensive
Income (Loss)
 Total
Shareholders’
Equity
Common Stock Treasury Stock Additional
Paid-In
Capital
 Retained
Earnings
 Accumulated
Other
Comprehensive
Income (Loss)
 Total
Shareholders’
Equity
Shares Amount Shares Amount Shares Amount Shares Amount 
Balance at December 31, 20171,186
 $
 (429) $(5,563) $10,747
 $4,916
 $(638) $9,462
1,186
 $
 (429) $(5,563) $10,747
 $4,916
 $(638) $9,462
Cumulative impact from adoption of new revenue accounting standard
 
 
 
 
 88
 3
 91

 
 
 
 
 88
 3
 91
Components of comprehensive income:                              
Net income
 
 
 
 
 500
 
 500

 
 
 
 
 500
 
 500
Other comprehensive loss
 
 
 
 
 
 (14) (14)
 
 
 
 
 
 (14) (14)
Issuance of common stock pursuant to employee stock options3
 
 
 
 47
 
 
 47
3
 
 
 
 47
 
 
 47
Issuance of common stock pursuant to restricted stock units2
 
 
 
 
 
 
 
2
 
 
 
 
 
 
 
Restricted stock surrendered for employees’ tax liability(1) 
 
 
 (64) 
 
 (64)(1) 
 
 
 (64) 
 
 (64)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 56
 
 
 56

 
 
 
 56
 
 
 56
Dividends ($0.34 per common share)
 
 
 
 
 (259) 
 (259)
 
 
 
 
 (259) 
 (259)
Balance at March 31, 20181,190
 $
 (429) $(5,563) $10,786
 $5,245
 $(649) $9,819
1,190
 $
 (429) $(5,563) $10,786
 $5,245
 $(649) $9,819
Components of comprehensive income:               
Net income
 
 
 
 
 402
 
 402
Other comprehensive income
 
 
 
 
 
 44
 44
Issuance of common stock pursuant to employee stock options1
 
 
 
 30
 
 
 30
Restricted stock surrendered for employees’ tax liability
 
 
 
 (10) 
 
 (10)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 61
 
 
 61
Balance at June 30, 20181,191
 $
 (429) $(5,563) $10,867
 $5,647
 $(605) $10,346
Components of comprehensive income:               
Net income
 
 
 
 
 260
 
 260
Other comprehensive loss
 
 
 
 
 
 (8) (8)
Issuance of common stock pursuant to employee stock options1
 
 
 
 16
 
 
 16
Restricted stock surrendered for employees’ tax liability
 
 
 
 (12) 
 
 (12)
Share-based compensation expense related to employee stock options and restricted stock units
 
 
 
 57
 
 
 57
Balance at September 30, 20181,192
 $
 (429) $(5,563) $10,928
 $5,907
 $(613) $10,659
 
The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
 
1.    Description of Business and Basis of Consolidation and Presentation
 
Activision Blizzard, Inc. is a leading global developer and publisher of interactive entertainment content and services. We develop and distribute content and services on video game consoles, personal computers (“PC”s), and mobile devices. We also operate esports leagues and events and create film and television content based on our intellectual property. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries.

The Company was originally incorporated in California in 1979 and was reincorporated in Delaware in December 1992. In connection with the 2008 business combination by and among the Company (then known as Activision, Inc.), Vivendi S.A., and Vivendi Games, Inc., then an indirect wholly-owned subsidiary of Vivendi S.A., we were renamed Activision Blizzard, Inc.
 
Our Segments

Based upon our organizational structure, we conduct our business through three3 reportable segments, as follows:
 
(i) Activision Publishing, Inc.
 
Activision Publishing, Inc. (“Activision”) is a leading global developer and publisher of interactive software products and entertainment content, particularly for the console platform. Activision primarily delivers content through retail and digital channels, including full-game and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Activision products. Activision develops, markets, and sells products primarily based on our internally developed intellectual properties, as well as some licensed properties. Activision’s key product franchise is Call of Duty®, a first-person shooter for the console and PC platforms. Also, on October 1, 2019, in collaboration with Tencent, Activision released Call of Duty: Mobile for the mobile platform, including for Google Inc.’s (“Google”) Android and Apple Inc.’s (“Apple”) iOS.

In 2010, Activision entered into an exclusive relationship with Bungie, Inc. (“Bungie”) to publish games in the Destiny franchise. Effective December 31, 2018, Activision and Bungie mutually agreed to terminate their publishing relationship related to the Destiny franchise. As part of this termination, Activision agreed to transfer its publishing rights for the Destiny franchise to Bungie in exchange for cash and Bungie’s assumption of on-going customer obligations of Activision. Activision no longer has any material rights or obligations related to the Destiny franchise.

(ii) Blizzard Entertainment, Inc.
 
Blizzard Entertainment, Inc. (“Blizzard”) is a leading global developer and publisher of interactive software products and entertainment content, particularly for the PC platform. Blizzard primarily delivers content through retail and digital channels, including subscriptions, full-game, and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Blizzard products. Blizzard also maintains a proprietary online gaming service, Blizzard Battle.net®, which facilitates digital distribution of Blizzard content and selected Activision content, online social connectivity, and the creation of user-generated content. Blizzard also includes the activities of the Overwatch LeagueTM, the first major global professional esports league with city-based teams, and our Major League Gaming (“MLG”) business, which is responsible for various esports events and serves as a multi-platform network for Activision Blizzard esports content.

Blizzard’s key product franchises include: World of Warcraft®, a subscription-based massive multi-player online role-playing game for the PC platform; StarCraft®, a real-time strategy franchise for the PC platform; Diablo®, an action role-playing franchise for the PC and console platforms; Hearthstone®, an online collectible card franchise for the PC and mobile platforms; and Overwatch®, a team-based first-person shooter for the PC and console platforms.

(iii) King Digital Entertainment
 
King Digital Entertainment (“King”) is a leading global developer and publisher of interactive entertainment content and services, primarily onfor the mobile platform, including for Google Inc.’sGoogle’s Android and Apple Inc.’sApple’s iOS. King also distributes its content and services on the PC platform, primarily via Facebook. King’s games are free to play; however, players can acquire in-game items, either with virtual currency or real currency, and we continue to focus on in-game advertising as a growing source of additional revenue.

King’s key product franchises, all of which are for the mobile and PC platforms, include: Candy Crush™, which features “match three” games; Farm Heroes™, which also features “match three” games; and Bubble Witch™, which features “bubble shooter” games.

Other
We also engage in other businesses that do not represent reportable segments, including:
the Activision Blizzard Studios (“Studios”) business, which is devoted to creating original film and television content based on our library of globally recognized intellectual properties, and which, in September 2018, released the third season of the animated TV series SkylandersAcademy on Netflix; and
the Activision Blizzard Distribution (“Distribution”) business, which consists of operations in Europe that provide warehousing, logistics, and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.
Basis of Consolidation and Presentation
 
The accompanying unaudited condensed consolidated financial statements have been prepared in accordance with the rules and regulations of the Securities and Exchange Commission and accounting principles generally accepted in the United States of America (“U.S. GAAP”) for interim reporting. Accordingly, certain notes or other information that are normally required by U.S. GAAP have been condensed or omitted if they substantially duplicate the disclosures contained in our annual audited consolidated financial statements. Additionally, the year-end condensed consolidated balance sheet data was derived from audited financial statements but does not include all disclosures required by U.S. GAAP. Accordingly, the unaudited condensed consolidated financial statements should be read in conjunction with the audited consolidated financial statements and notes thereto included in our Annual Report on Form 10-K for the year ended December 31, 2018.
 
The preparation of the condensed consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the amounts reported in the condensed consolidated financial statements and accompanying notes. In the opinion of management, all adjustments considered necessary for the fair statement of our financial position and results of operations in accordance with U.S. GAAP (consisting of normal recurring adjustments) have been included in the accompanying unaudited condensed consolidated financial statements. Actual results could differ from these estimates and assumptions.

The accompanying condensed consolidated financial statements include the accounts and operations of the Company. All intercompany accounts and transactions have been eliminated.

The Company considers events or transactions that occur after the balance sheet date, but before the financial statements are issued, to provide additional evidence relative to certain estimates or to identify matters that require additional disclosures.

During the three months ended March 31, 2019, we identified an error principally related to the initial recognition of global intangible low-taxed income of foreign subsidiaries income taxes which should have been recorded in the three months and year ended December 31, 2018.  Income tax expense for the three months and year ended December 31, 2018 should have been reduced by $35 million. This amount is not material to the consolidated financial statements for the year ended December 31, 2018, and we will revise our 2018 consolidated financial statements to correct this matter in our Annual Report on Form 10-K for the year ending December 31, 2019. Our condensed consolidated balance sheet as of December 31, 2018, as presented in this Form 10-Q, has been revised to reflect the correction of this error.

The Company considers events or transactions that occur after the balance sheet date, but before the financial statements are issued, to provide additional evidence relative to certain estimates or to identify matters that require additional disclosures.

Supplemental Cash Flow Information

As of March 31, 2019 and 2018, we had the following amounts associated with investing and financing activities recorded within “Accrued expenses and other liabilities”:

dividends payable of $283 million and $259 million, respectively; and
accrued withholding tax payments related to net share settlements on restricted stock units of $40 million and $26 million, respectively.

The beginning and ending cash and cash equivalents and restricted cash reported within our condensed consolidated statement of cash flows included restricted cash amounts as follows (amounts in millions):

At March 31,At September 30,
2019 20182019 2018
Beginning restricted cash$4
 $7
$4
 $7
Ending restricted cash4
 6
7
 8



2.    Summary of Significant Accounting Policies

Adoption of Accounting Standards Codification (“ASC”) 842: Leases

In February 2016, the Financial Accounting Standards Board (“FASB”) issued new guidance related to the accounting for leases. The new standard replaces all current U.S. GAAP guidance on this topic. The new standard, among other things, requires a lessee to classify a lease as either an operating or financing lease, and to recognize a lease liability and a right-of-use (“ROU”) asset for its leases. On January 1, 2019, we adopted the new lease accounting standard. As a result, we have updated our significant accounting policy disclosure to include our accounting policy for leases under the new standard. Refer to Note 3 for information about the impact of adoption on our condensed consolidated financial statements.

Leases

We determine if an arrangement is or contains a lease at contract inception. In certain of our lease arrangements, primarily those related to our data center arrangements, judgment is required in determining if a contract contains a lease. For these arrangements, there is judgment in evaluating if the arrangement provides us with an asset that is physically distinct, or that represents substantially all of the capacity of the asset, and if we have the right to direct the use of the asset. Lease assets and liabilities are recognized based on the present value of future lease payments over the lease term at the commencement date. Included in the lease liability are future lease payments that are fixed, in-substance fixed, or payments based on an index or rate known at the commencement date of the lease. Variable lease payments are recognized as lease expenses as incurred, and generally relate to variable payments made based on the level of services provided by the landlords of our leases. The operating lease ROU asset also includes any lease payments made prior to commencement, initial direct costs incurred, and lease incentives received. As most of our leases do not provide an implicit rate, we generally use our incremental borrowing rate in determining the present value of future payments. The incremental borrowing rate represents the rate required to borrow funds over a similar term to purchase the leased asset, and is based on the information available at the commencement date of the lease. For leased assets with similar lease terms and asset type we applied a portfolio approach in determining a single incremental borrowing rate to apply to the leased assets.

In determining our lease liability, the lease term includes options to extend or terminate the lease when it is reasonably certain that we will exercise such option. For operating leases, the lease expense for minimum lease payments is recognized on a straight-line basis over the lease term. Finance lease assets are depreciated on a straight-line basis over the estimated life of the asset, not to exceed the length of the lease, with interest expense associated with finance lease liabilities recorded using the effective interest method. Leases with an initial term of 12 months or less are not recorded on the balance sheet, and we recognize lease expense for these leases on a straight-line basis over the lease term.

We have lease agreements with lease and non-lease components. For our real estate, server and data center, and event production and broadcasting equipment leases, we elected the practical expedient to account for the lease and non-lease components as a single lease component. In all other lease arrangements, we account for lease and non-lease components separately. Additionally, for certain leases that have a group of leased assets with similar characteristics in size and composition, we may apply a portfolio approach to effectively account for the operating lease ROU assets and liabilities.

Operating lease ROU assets are presented in “Other assets” and operating lease liabilities are presented in “Accrued expenses and other current liabilities” and “Other liabilities” on our condensed consolidated balance sheet.

Finance lease ROU assets are presented in “Property and equipment, net” and finance lease liabilities are presented in “Accrued expenses and other current liabilities” and “Other liabilities” on our condensed consolidated balance sheet.


3.    Recently Issued Accounting Pronouncements

Recently Adopted Accounting Pronouncements

Leases

As noted in Note 2 above, we adopted the new lease accounting standard effective January 1, 2019. We elected to apply an optional adoption method, which uses the effective date as the initial date of application on transition with no retrospective adjustments to prior periods. Additionally, we elected to apply the package of transition practical expedients which permitted us to, among other things, (1) not reassess if existing contracts contained leases under the new lease accounting standard and (2) carry forward our historical lease classifications.


The impact from the adoption of the new lease accounting standard to our condensed consolidated balance sheet at January 1, 2019, was as follows (amounts in millions):

Condensed Consolidated Balance Sheet:Balance at December 31, 2018 Adjustments due to adoption of new lease accounting standard Balance at January 1, 2019
Assets     
  Other current assets$539
 $(8) $531
Other assets482
 252
 734
Liabilities     
Accrued expenses and other liabilities$896
 $54
 $950
Other liabilities1,167
 190
 1,357


The adoption of this standard did not have an impact on our condensed consolidated income statementsstatement of operations or condensed consolidated statements of cash flows.

Recent Accounting Pronouncements Not Yet Adopted

Goodwill

In January 2017, the FASB issued new guidance that eliminates Step 2 from the goodwill impairment test. Instead, if an entity forgoes a Step 0 test, anthat entity will be required to perform its annual or interim goodwill impairment test by comparing the fair value of a reporting unit, as determined in Step 1 from the goodwill impairment test, with its carrying amount and recognize an impairment charge, if any, for the amount by which the carrying amount exceeds the reporting unit’s fair value, not to exceed the total amount of goodwill allocated to the reporting unit. The new standard is effective for fiscal years beginning after December 15, 2019, and should be applied prospectively. Early adoption is permitted. The effect of adoption should be reflected as of the beginning of the fiscal year of adoption. We are evaluating the impact, if any, of adoptingdo not currently expect this new accounting guidance to have an impact on our consolidated financial statements.statements upon adoption.

Cloud Computing Arrangements

In August 2018, the FASB issued new guidance related to a customer’s accounting for implementation costs incurred in a cloud computing arrangement (i.e. hosting arrangement) that is a service contract. The new guidance requires customers to capitalize implementation costs for these arrangements by applying the same criteria that are utilized for existing internal-use software guidance. The capitalized costs are required to be amortized over the associated term of the arrangement, generally on a straight-line basis, with amortization of these costs presented in the same financial statement line item as other costs associated with the arrangement. The new standard is effective for fiscal years beginning after December 15, 2019, and can be applied retrospectively or prospectively. Early adoption is permitted. We are evaluating the impact, if any, of adopting this new accounting guidance on our financial statements.

Financial Instruments - Credit Losses

In June 2016, the FASB issued new guidance related to accounting for credit losses on financial instruments. The update replaces the existing incurred loss impairment model with an expected loss model which requires the use of historical and forward-looking information to calculate credit loss estimates. It also eliminates the concept of other-than-temporary impairment and requires credit losses related to available-for-sale debt securities to be recorded through an allowance for credit losses rather than as a reduction in the amortized cost basis of the securities. These changes will generally result in earlier recognition of credit losses. The new standard is effective for fiscal years beginning after December 15, 2019, and will be applied on a modified retrospective basis, with the cumulative effect of adoption recorded as an adjustment to retained earnings. We are evaluating the impact, if any, of adopting this new accounting guidance on our financial statements, however, our preliminary conclusion is that the new guidance will not have a material impact on our financial statements and related disclosures.


4.    Inventories, Net
 
Inventories, net, consist of the following (amounts in millions):
 
At March 31, 2019 At December 31, 2018At September 30, 2019 At December 31, 2018
Finished goods$44
 $40
$82
 $40
Purchased parts and components1
 3
20
 3
Inventories, net$45
 $43
$102
 $43

 
At March 31,September 30, 2019 and December 31, 2018, inventory reserves were $20$13 million and $22 million, respectively.

5.    Software Development and Intellectual Property Licenses
 
The following table summarizes the components of our capitalized software development costs (amounts in millions):

At March 31, 2019 At December 31, 2018At September 30, 2019 At December 31, 2018
Internally-developed software costs$244
 $291
$325
 $291
Payments made to third-party software developers20
 38
24
 38
Total software development costs$264
 $329
$349
 $329

 
As of both March 31,September 30, 2019 and December 31, 2018, capitalized intellectual property licenses were not material.

Amortization of capitalized software development costs and intellectual property licenses was as follows (amounts in millions):

 For the Three Months Ended March 31,
 2019 2018
Amortization of capitalized software development costs and intellectual property licenses$110
 $152
 For the Three Months Ended September 30, For the Nine Months Ended September 30,
 2019 2018 2019 2018
Amortization of capitalized software development costs and intellectual property licenses$11
 $33
 $175
 $242

 
6.    Intangible Assets, Net
 
Intangible assets, net, consist of the following (amounts in millions):
 
At March 31, 2019At September 30, 2019
Estimated useful lives Gross carrying amount Accumulated amortization Net carrying amountEstimated useful lives Gross carrying amount Accumulated amortization Net carrying amount
Acquired definite-lived intangible assets:    
  
  
    
  
  
Internally-developed franchises3-11 years $1,154
 $(1,052) $102
3-11 years $1,154
 $(1,086) $68
Developed software2-5 years 601
 (490) 111
2-5 years 601
 (548) 53
Trade names7-10 years 54
 (24) 30
7-10 years 54
 (28) 26
Other1-15 years 19
 (15) 4
1-15 years 19
 (16) 3
Total definite-lived intangible assets (1)   $1,828
 $(1,581) $247
   $1,828
 $(1,678) $150
            
Acquired indefinite-lived intangible assets:    
  
  
    
  
  
Activision trademarkIndefinite  
  
 386
Indefinite  
  
 386
Acquired trade namesIndefinite  
  
 47
Indefinite  
  
 47
Total indefinite-lived intangible assets    
  
 $433
    
  
 $433
Total intangible assets, net     $680
     $583

(1)At March 31,Beginning with the first quarter of 2019, the balances of the customer base intangible assets have been removed as such amounts were fully amortized in the prior year.


 At December 31, 2018
 Estimated useful lives Gross carrying amount Accumulated amortization Net carrying amount
Acquired definite-lived intangible assets:     
  
  
Internally-developed franchises3-11 years $1,154
 $(1,032) $122
Developed software2-5 years 601
 (456) 145
Customer base2 years 617
 (617) 
Trade names7-10 years 54
 (23) 31
Other1-15 years 19
 (15) 4
Total definite-lived intangible assets    $2,445
 $(2,143) $302
          
Acquired indefinite-lived intangible assets:     
  
  
Activision trademarkIndefinite  
  
 386
Acquired trade namesIndefinite  
  
 47
Total indefinite-lived intangible assets     
  
 $433
Total intangible assets, net        $735

 
Amortization expense of our intangible assets was $55$50 million and $119$152 million for the three and nine months ended March 31,September 30, 2019, respectively. Amortization expense of our intangible assets was $84 million and $280 million for the three and nine months ended September 30, 2018, respectively.
 
At March 31,September 30, 2019, future amortization of definite-lived intangible assets is estimated as follows (amounts in millions):
 
For the year ending December 31, 
2019 (remaining nine months)$149
For the years ending December 31, 
2019 (remaining three months)$52
202074
74
202112
12
20227
7
20232
2
Thereafter3
3
Total$247
$150

 
7.    Goodwill
 
The changes in the carrying amount of goodwill by reportable segment are as follows (amounts in millions):
Activision Blizzard King TotalActivision Blizzard King Total
Balance at December 31, 2018$6,897
 $190
 $2,675
 $9,762
$6,897
 $190
 $2,675
 $9,762
Other1
 
 
 1
1
 
 1
 2
Balance at March 31, 2019$6,898
 $190
 $2,675
 $9,763
Balance at September 30, 2019$6,898
 $190
 $2,676
 $9,764


8.    Fair Value Measurements

The FASB literature regarding fair value measurements for certain assets and liabilities establishes a three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of “observable inputs” and minimize the use of “unobservable inputs.” The three levels of inputs used to measure fair value are as follows:
 
Level 1—Quoted prices in active markets for identical assets or liabilities;

Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar assets or liabilities in active markets or other inputs that are observable or can be corroborated by observable market data; and


Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities, including certain pricing models, discounted cash flow methodologies, and similar techniques that use significant unobservable inputs.


Fair Value Measurements on a Recurring Basis
 
The table below segregates all of our financial assets and liabilities that are measured at fair value on a recurring basis into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date (amounts in millions):

  Fair Value Measurements at March 31, 2019 Using   Fair Value Measurements at September 30, 2019 Using 
As of March 31, 2019 
Quoted Prices in Active Markets for Identical Assets
(Level 1)
 
Significant Other Observable Inputs
(Level 2)
 
Significant Unobservable Inputs
(Level 3)
 Balance Sheet ClassificationAs of September 30, 2019 
Quoted Prices in Active Markets for Identical Assets
(Level 1)
 
Significant Other Observable Inputs
(Level 2)
 
Significant Unobservable Inputs
(Level 3)
 Balance Sheet Classification
Financial Assets:                  
Recurring fair value measurements: 
  
  
  
   
  
  
  
  
Money market funds$3,991
 $3,991
 $
 $
 Cash and cash equivalents$4,616
 $4,616
 $
 $
 Cash and cash equivalents
Foreign government treasury bills34
 34
 
 
 Cash and cash equivalents36
 36
 
 
 Cash and cash equivalents
U.S. treasuries and government agency securities139
 139
 
 
 Other current assets
Foreign currency forward contracts designated as hedges21
 
 21
 
 Other current assets23
 
 23
 
 Other current assets
Foreign currency forward contracts not designated as hedges1
 
 1
 
 Other current assets8
 
 8
 
 Other current assets
Total recurring fair value measurements$4,186
 $4,164
 $22
 $
  $4,683
 $4,652
 $31
 $
  
                
Financial liabilities:        
Financial Liabilities:        
Foreign currency forward contracts not designated as hedges$(3) $
 $(3) $
 Accrued expenses and other liabilities$(4) $
 $(4) $
 Accrued expenses and other liabilities
                                                                                                                                                                                                                                                                                                                                                   

  Fair Value Measurements at December 31, 2018 Using   Fair Value Measurements at December 31, 2018 Using 
As of December 31, 2018 Quoted Prices in Active Markets for Identical Assets
(Level 1)
 Significant Other Observable Inputs
(Level 2)
 Significant Unobservable Inputs
(Level 3)
 Balance Sheet ClassificationAs of December 31, 2018 Quoted Prices in Active Markets for Identical Assets
(Level 1)
 Significant Other Observable Inputs
(Level 2)
 Significant Unobservable Inputs
(Level 3)
 Balance Sheet Classification
Financial Assets:                
Recurring fair value measurements: 
  
  
  
   
  
  
  
  
Money market funds$3,925
 $3,925
 $
 $
 Cash and cash equivalents$3,925
 $3,925
 $
 $
 Cash and cash equivalents
Foreign government treasury bills32
 32
 
 
 Cash and cash equivalents32
 32
 
 
 Cash and cash equivalents
U.S. treasuries and government agency securities150
 150
 
 
 Other current assets150
 150
 
 
 Other current assets
Foreign currency forward contracts designated as hedges13
 
 13
 
 Other current assets13
 
 13
 
 Other current assets
Foreign currency forward contracts not designated as hedges1
 
 1
 
 Other current assets1
 
 1
 
 Other current assets
Total recurring fair value measurements$4,121
 $4,107
 $14
 $
  $4,121
 $4,107
 $14
 $
  
                
Financial liabilities:        
Financial Liabilities:        
Foreign currency forward contracts designated as hedges$(1) $
 $(1) $
 Accrued expenses and other liabilities$(1) $
 $(1) $
 Accrued expenses and other liabilities



Foreign Currency Forward Contracts

Foreign Currency Forward Contracts Designated as Hedges (“Cash Flow Hedges”)
 
The total gross notional amounts and fair values of our Cash Flow Hedges are as follows (amounts in millions):

As of March 31, 2019 As of December 31, 2018As of September 30, 2019 As of December 31, 2018
Notional amountFair value gain (loss) Notional amountFair value gain (loss)Notional amountFair value gain (loss) Notional amountFair value gain (loss)
Foreign Currency:      
Buy USD, Sell Euro$530
$21
 $723
$12
$310
$23
 $723
$12


At March 31,September 30, 2019, our Cash Flow Hedges have remaining maturities of ninethree months or less. Additionally, $4$2 million of net realized but unrecognized gains are recorded within “Accumulated other comprehensive income (loss)” at March 31,September 30, 2019 for Cash Flow Hedges that had settled but were deferred and will be amortized into earnings, along with the associated hedged revenues. Such amounts will be reclassified into earnings within the next 12 months.

The amount of pre-tax net realized gains (losses) associated with our Cash Flow Hedges that were reclassified out of “Accumulated other comprehensive income (loss)” and into earnings was as follows (amounts in millions):

 For the Three Months Ended March 31,  
 20192018 Statement of Operations Classification
Cash Flow Hedges$11
$(10) Net revenues
 For the Three Months Ended September 30, For the Nine Months Ended September 30, Statement of Operations Classification
 20192018 20192018 
Cash Flow Hedges$7
$3
 $24
$(11) Net revenues



Foreign Currency Forward Contracts Not Designated as Hedges

The gross notional amounts and fair values of our foreign currency forward contracts not designated as hedges are as follows (amounts in millions):

As of March 31, 2019
As of December 31, 2018As of September 30, 2019 As of December 31, 2018

Notional amountFair value gain (loss)
Notional amountFair value gain (loss)Notional amountFair value gain (loss) Notional amountFair value gain (loss)
Foreign Currency:



 
Buy USD, Sell SEK$396
$(1)
$
$
Buy USD, Sell EUR64
1



$81
$5
 $
$
Buy EUR, Sell USD64
(1)


79
(3) 

Buy USD, Sell SEK46
2
 

Buy SEK, Sell USD45
(1) 

Buy USD, Sell GBP43
(1)
55
1
13
1
 55
1
Buy GBP, Sell USD13

 



For the three and nine months ended March 31,September 30, 2019 and 2018, pre-tax net gains (losses) associated with these forward contracts were recorded in “General and administrative expenses” and were not material.
 
Fair Value Measurements on a Non-Recurring Basis
 
We measure the fair value of certain assets on a non-recurring basis, generally annually or when events or changes in circumstances indicate that the carrying amount of the assets may not be recoverable.

During the three months ended June 30, 2019, we recorded an upward adjustment of $38 million to an investment in equity securities, which has been historically recorded at cost, based on an observable and orderly transaction in the common stock of the investee. We recognized a corresponding unrealized gain within “Interest and other expense (income), net” in our condensed consolidated statement of operations. As of September 30, 2019, the carrying value of the investment is $42 million and is recorded in “Other assets” on our condensed consolidated balance sheet. We classify this investment as Level 3 in the fair value hierarchy as we estimated the value based on valuation methods using the observable transaction price in a market with limited activity.
 
For the three and nine months ended March 31,September 30, 2019 and 2018, there were no impairment charges related to assets that are measured on a non-recurring basis.
 

9.    Deferred revenues

We record deferred revenues when cash payments are received or due in advance of the fulfillment of our associated performance obligations. The opening balance of deferred revenues as of January 1, 2019 and the ending balance as of March 31,September 30, 2019, were $1.6 billion and $1.0$0.8 billion, respectively, including our current and non-current balances. For the threenine months ended March 31,September 30, 2019, the additions to our deferred revenues balance were primarily due to cash payments received or due in advance of satisfying our performance obligations, while the reductions to our deferred revenues balance were primarily due to the recognition of revenues upon fulfillment of our performance obligations, both of which were in the ordinary course of business. During the three and nine months ended March 31,September 30, 2019, $0.9$0.1 billion and $1.4 billion of revenues, respectively, were recognized that were included in the deferred revenues balance at December 31, 2018. During the beginningthree and nine months ended September 30, 2018, $0.1 billion and $1.6 billion of revenues, respectively, were recognized that were included in the deferred revenues balance at January 1, 2018, as adjusted for the adoption of the period.new revenue standard in the prior year.

As of March 31,September 30, 2019, the aggregate amount of contracted revenues allocated to our unsatisfied performance obligations is $2.2$2.5 billion, which includes our deferred revenues balances and amounts to be invoiced and recognized as revenue in future periods. We expect to recognize approximately $1.1$1.4 billion over the next 12 months, $0.4 billion in the subsequent 12 month12-month period, and the remainder thereafter. This balance does not include an estimate for variable consideration arising from sales-based royalty license revenue in excess of the contractual minimum guarantee.


10.    Leases

Our lease arrangements are primarily for: (1) corporate, administrative, and development studio offices; (2) data centers and server equipment; and (3) live event production equipment. Our existing leases have remaining lease terms ranging from one year to 10 years. In certain instances, such leases include one or more options to renew, with renewal terms that generally extend the lease term by one year to five years for each option. The exercise of lease renewal options is generally at our sole discretion. Additionally, the majority of our leases are classified as operating leases; our financing leases are not material.

Information related toComponents of our operating leaseslease costs are as follows (amounts in millions):

 Three Months Ended March 31, 2019
Lease costs 
Operating lease costs$20
Variable lease costs$4
Supplemental Operating Cash Flows Information 
Cash paid for amounts included in the measurement of lease liabilities$22
ROU assets obtained in exchange for new lease obligations$19
Weighted Average Lease terms and discount rates 
Remaining lease term5.23 years
Discount rate4.15%
 Three Months Ended September 30, 2019 Nine Months Ended September 30, 2019
Operating leases   
Operating lease costs$19
 $58
Variable lease costs6
 16

Supplemental information related to our operating leases is as follows (amounts in millions):

  Nine Months Ended September 30, 2019
Supplemental Operating Cash Flows Information  
Cash paid for amounts included in the measurement of lease liabilities $61
ROU assets obtained in exchange for new lease obligations 55
   
  At September 30, 2019
Weighted Average Lease terms and discount rates  
Remaining lease term 5.15 years
Discount rate 4.09%


Future undiscounted lease payments for our operating lease liabilities, and a reconciliation of these payments to our operating lease liabilities at March 31,September 30, 2019, are as follows (amounts in millions):

For the years ending December 31, 
 
2019 (remaining nine months)$56
2019 (remaining three months)$14
202067
74
202151
56
202246
48
202338
42
Thereafter60
74
Total future lease payments$318
$308
Less imputed interest(35)(32)
Total lease liabilities$283
$276


As of September 30, 2019, we have entered into facility leases that have not yet commenced with future lease payments of approximately $57 million. These leases are expected to commence within the next 12 months and will have lease terms ranging from two years to five years.


Operating lease ROU assets and liabilities recorded on our condensed consolidated balance sheet as of March 31,September 30, 2019, were as follows (amounts in millions):

At March 31, 2019 Balance Sheet ClassificationAt September 30, 2019 Balance Sheet Classification
ROU assets$248
 Other assets$238
 Other assets
    
Current lease liabilities$62
 Accrued expenses and other current liabilities$61
 Accrued expenses and other current liabilities
Non-current lease liabilities221
 Other liabilities215
 Other liabilities
$283
 Total lease liabilities$276
 Total lease liabilities


Future minimum lease payments as of December 31, 2018, prior to our adoption of the new lease accounting standard, were as follows:
For the years ending December 31, 
2019$80
202070
202153
202245
202338
Thereafter60
Total$346


11.    Debt
 
Credit Facilities
As of March 31,September 30, 2019 and December 31, 2018, we had $1.5 billion available under a revolving credit facility (the “Revolver”) pursuant to a credit agreement entered into on October 11, 2013 (as amended thereafter and from time to time, the “Credit Agreement”). To date, we have not drawn on the Revolver, and we were in compliance with the terms of the Credit Agreement as of March 31,September 30, 2019.

Refer to Note 13 contained in our Annual Report on Form 10-K for the year ended December 31, 2018 for further details regarding the Credit Agreement, its key terms, and previous amendments made to it.
 
Unsecured Senior Notes
 
At March 31,September 30, 2019 and December 31, 2018, we had the following unsecured senior notes outstanding:

$650 million of 2.3% unsecured senior notes due September 2021 (the “2021 Notes”) and $850 million of 3.4% unsecured senior notes due September 2026 (the “2026 Notes”); and

$400 million of 2.6% unsecured senior notes due June 2022 (the “2022 Notes”), $400;

$850 million of 3.4% unsecured senior notes due September 2026 (the “2026 Notes”);

$400 million of 3.4% unsecured senior notes due June 2027 (the “2027 Notes”),; and $400

$400 million of 4.5% unsecured senior notes due June 2047 (the “2047 Notes”, and together with the 2021 Notes, the 2022 Notes, the 2026 Notes, and the 2027 Notes, the “Notes”).

The Notes are general senior obligations of the Company and rank pari passu in right of payment to all of the Company’s existing and future senior indebtedness, including the Revolver described above. The Notes are not secured and are effectively junior to any of the Company’s existing and future indebtedness that is secured to the extent of the value of the collateral securing such indebtedness. We were in compliance with the terms of the Notes as of March 31,September 30, 2019.


Interest is payable semi-annually in arrears on March 15 and September 15 of each year for the 2021 Notes and the 2026 Notes, and payable semi-annually in arrears on June 15 and December 15 of each year for the 2022 Notes, the 2027 Notes, and the 2047 Notes. Accrued interest payable is recorded within “Accrued expenses and other liabilities” in our condensed consolidated balance sheets. As of March 31,September 30, 2019 and December 31, 2018, we had accrued interest payable of $14 million and $15 million, respectively, related to the Notes.

Refer to Note 13 contained in our Annual Report on Form 10-K for the year ended December 31, 2018 for further details regarding key terms under our indentures that govern the Notes.

Interest Expense and Financing Costs
 
Fees and discounts associated with the issuance of our debt instruments are recorded as debt discount, which reduces their respective carrying values, and are amortized over their respective terms. Amortization expense is recorded within “Interest and other expense (income), net” in our condensed consolidated statement of operations.

For the three and nine months ended March 31,September 30, 2019, and March 31, 2018, interest expense was $21 million and $40$64 million, respectively, and amortization of the debt discount and deferred financing costs was $1 million and $2$3 million, respectively. For the three and nine months ended September 30, 2018, interest expense was $32 million and $113 million, respectively, and amortization of the debt discount and deferred financing costs was $1 million and $5 million, respectively.

A summary of our outstanding debt is as follows (amounts in millions):

At March 31, 2019At September 30, 2019
Gross Carrying
Amount
 Unamortized
Discount and Deferred Financing Costs
 Net Carrying
Amount
Gross Carrying
Amount
 Unamortized
Discount and Deferred Financing Costs
 Net Carrying
Amount
2021 Notes$650
 $(3) $647
$650
 $(2) $648
2022 Notes400
 (3) 397
400
 (2) 398
2026 Notes850
 (8) 842
850
 (8) 842
2027 Notes400
 (4) 396
400
 (5) 395
2047 Notes400
 (10) 390
400
 (9) 391
Total long-term debt$2,700
 $(28) $2,672
$2,700
 $(26) $2,674

 At December 31, 2018
 Gross Carrying
Amount
 Unamortized
Discount and Deferred Financing Costs
 Net Carrying
Amount
2021 Notes$650
 $(3) $647
2022 Notes400
 (3) 397
2026 Notes850
 (8) 842
2027 Notes400
 (5) 395
2047 Notes400
 (10) 390
Total long-term debt$2,700
 $(29) $2,671


As of March 31,September 30, 2019, the scheduled maturities and contractual principal repayments of our debt for each of the five succeeding years and thereafter are as follows (amounts in millions):
 
For the year ending December 31, 
2019 (remaining nine months)$
For the years ending December 31, 
2019 (remaining three months)$
2020

2021650
650
2022400
400
2023

Thereafter1,650
1,650
Total$2,700
$2,700



With the exception of the 2047 Notes, using Level 2 inputs (i.e., observable market prices in less-than-active markets) at March 31,September 30, 2019, the carrying values of the Notes approximated their fair values, as the interest rates were similar to the current rates at which we could borrow funds over the selected interest periods. At March 31,September 30, 2019, based on Level 2 inputs, the fair value of the 2047 Notes was $378$454 million.

Using Level 2 inputs at December 31, 2018, the carrying values of the 2021 Notes and the 2022 Notes approximated their fair values, as the interest rates were similar to the current rates at which we could borrow funds over the selected interest periods. At December 31, 2018, based on Level 2 inputs, the fair values of the 2026 Notes, the 2027 Notes, and the 2047 Notes were $800 million, $376 million, and $360 million, respectively.

12.    Accumulated Other Comprehensive Income (Loss)
 
The components of accumulated other comprehensive income (loss) were as follows (amounts in millions):

For the Three Months Ended March 31, 2019For the Nine Months Ended September 30, 2019
Foreign currency translation adjustments Unrealized gain (loss) on forward contracts Unrealized gain (loss) on available-for-sale securities TotalForeign currency translation adjustments Unrealized gain (loss) on forward contracts Unrealized gain (loss) on available-for-sale securities Total
Balance at December 31, 2018$(629) $23
 $5
 $(601)$(629) $23
 $5
 $(601)
Other comprehensive income (loss) before reclassifications2
 13
 (6) 9
(5) 28
 3
 26
Amounts reclassified from accumulated other comprehensive income (loss) into earnings
 (11) 1
 (10)
 (24) (8) (32)
Balance at March 31, 2019$(627) $25
 $
 $(602)
Balance at September 30, 2019$(634) $27
 $
 $(607)
 
For the Three Months Ended March 31, 2018For the Nine Months Ended September 30, 2018
Foreign currency translation adjustments Unrealized gain (loss) on forward contracts Unrealized gain (loss) on available-for-sale securities TotalForeign currency translation adjustments Unrealized gain (loss) on forward contracts Unrealized gain (loss) on available-for-sale securities Total
Balance at December 31, 2017$(623) $(15) $
 $(638)$(623) $(15) $
 $(638)
Cumulative impact from adoption of new revenue accounting standard3
 
 
 3
3
 
 
 3
Other comprehensive income (loss) before reclassifications1
 (22) (3) (24)(7) 14
 4
 11
Amounts reclassified from accumulated other comprehensive income (loss) into earnings
 10
 
 10

 11
 
 11
Balance at March 31, 2018$(619) $(27) $(3) $(649)
Balance at September 30, 2018$(627) $10
 $4
 $(613)




13.    Operating Segments and Geographic Region
 
Currently, we have three3 reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense; amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto.

Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.


Information on reportable segment net revenues and operating income for the three months ended March 31,September 30, 2019 and 2018, are presented below (amounts in millions):
 Three Months Ended September 30, 2019
 Activision Blizzard King Total
Segment Net Revenues       
Net revenues from external customers$209
 $392
 $500
 $1,101
Intersegment net revenues (1)
 2
 
 2
Segment net revenues$209
 $394
 $500
 $1,103
        
Segment operating income$26
 $74
 $194
 $294
        
 Three Months Ended September 30, 2018
 Activision Blizzard King Total
Segment Net Revenues       
Net revenues from external customers$397
 $627
 $506
 $1,530
Intersegment net revenues (1)
 8
 
 8
Segment net revenues$397
 $635
 $506
 $1,538
        
Segment operating income$112
 $189
 $184
 $485

Information on reportable segment net revenues and operating income for the nine months ended September 30, 2019 and 2018, are presented below (amounts in millions):

Three Months Ended March 31, 2019Nine Months Ended September 30, 2019
Activision Blizzard King TotalActivision Blizzard King Total
Segment Net Revenues              
Net revenues from external customers$317
 $339
 $529
 $1,185
$794
 $1,113
 $1,527
 $3,434
Intersegment net revenues (1)
 5
 
 5

 9
 
 9
Segment net revenues$317
 $344
 $529
 $1,190
$794
 $1,122
 $1,527
 $3,443
              
Segment operating income$73
 $55
 $178
 $306
$153
 $204
 $543
 $900
              
       Nine Months Ended September 30, 2018
Three Months Ended March 31, 2018Activision Blizzard King Total
Activision Blizzard King Total
Segment Net Revenues              
Net revenues from external customers$312
 $479
 $534
 $1,325
$1,047
 $1,592
 $1,542
 $4,181
Intersegment net revenues (1)
 1
 
 1

 14
 
 14
Segment net revenues$312
 $480
 $534
 $1,326
$1,047
 $1,606
 $1,542
 $4,195
              
Segment operating income$92
 $122
 $191
 $405
$288
 $444
 $543
 $1,275

(1)Intersegment revenues reflect licensing and service fees charged between segments.
Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):

 Three Months Ended March 31,
 2019 2018
Reconciliation to consolidated net revenues:   
Segment net revenues$1,190
 $1,326
Revenues from non-reportable segments (1)73
 59
Net effect from recognition (deferral) of deferred net revenues (2)567
 581
Elimination of intersegment revenues (3)(5) (1)
Consolidated net revenues$1,825
 $1,965
    
Reconciliation to consolidated income before income tax expense:   
Segment operating income$306
 $405
Operating income (loss) from non-reportable segments (1)(3) (11)
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2)441
 373
Share-based compensation expense(63) (53)
Amortization of intangible assets(54) (119)
Restructuring and related costs (4)(57) 
Consolidated operating income570
 595
Interest and other expense (income), net3
 28
Consolidated income before income tax expense$567
 $567

 Three Months Ended September 30, Nine Months Ended September 30,
 2019 2018 2019 2018
Reconciliation to consolidated net revenues:       
Segment net revenues$1,103
 $1,538
 $3,443
 $4,195
Revenues from non-reportable segments (1)113
 128
 245
 246
Net effect from recognition (deferral) of deferred net revenues (2)68
 (146) 824
 692
Elimination of intersegment revenues (3)(2) (8) (9) (14)
Consolidated net revenues$1,282
 $1,512
 $4,503
 $5,119
        
Reconciliation to consolidated income before income tax expense:       
Segment operating income$294
 $485
 $900
 $1,275
Operating income (loss) from non-reportable segments (1)5
 7
 10
 (4)
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2)53
 (89) 629
 468
Share-based compensation expense(27) (55) (127) (166)
Amortization of intangible assets(50) (83) (151) (279)
Restructuring and related costs (4)(28) 
 (108) 
Consolidated operating income247
 265
 1,153
 1,294
Interest and other expense (income), net(2) 13
 (33) 67
Loss on extinguishment of debt
 40
 
 40
Consolidated income before income tax expense$249
 $212
 $1,186
 $1,187

(1)Includes other income and expenses from operating segments managed outside the reportable segments, including our Studios and Distribution businesses. Also includes unallocated corporate income and expenses.

(2)Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

(4)Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the three months ended March 31,September 30, 2019 and 2018, were as follows (amounts in millions):

 Three Months Ended March 31, 2019
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:           
Digital online channels (1)$466
 $406
 $526
 $
 $(5) $1,393
Retail channels297
 16
 
 
 
 313
Other (2)
 39
 
 80
 
 119
Total consolidated net revenues$763
 $461
 $526
 $80
 $(5) $1,825
            
Change in deferred revenues:           
Digital online channels (1)$(217) $(114) $3
 $
 $
 $(328)
Retail channels(229) (4) 
 
 
 (233)
Other (2)
 1
 
 (7) 
 (6)
Total change in deferred revenues$(446) $(117) $3
 $(7) $
 $(567)
            
Segment net revenues:           
Digital online channels (1)$249
 $292
 $529
 $
 $(5) $1,065
Retail channels68
 12
 
 
 
 80
Other (2)
 40
 
 73
 
 113
Total segment net revenues$317
 $344
 $529
 $73
 $(5) $1,258

 Three Months Ended September 30, 2019
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:           
Digital online channels (1)$179
 $335
 $502
 $
 $(2) $1,014
Retail channels73
 20
 
 
 
 93
Other (2)
 62
 
 113
 
 175
Total consolidated net revenues$252
 $417
 $502
 $113
 $(2) $1,282
            
Change in deferred revenues:           
Digital online channels (1)$(16) $(21) $(2) $
 $
 $(39)
Retail channels(27) (2) 
 
 
 (29)
Other (2)
 
 
 
 
 
Total change in deferred revenues$(43) $(23) $(2) $
 $
 $(68)
            
Segment net revenues:           
Digital online channels (1)$163
 $314
 $500
 $
 $(2) $975
Retail channels46
 18
 
 
 
 64
Other (2)
 62
 
 113
 
 175
Total segment net revenues$209
 $394
 $500
 $113
 $(2) $1,214

Three Months Ended March 31, 2018Three Months Ended September 30, 2018
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) TotalActivision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:                      
Digital online channels (1)$476
 $455
 $533
 $
 $(1) $1,463
$299
 $480
 $505
 $
 $(8) $1,276
Retail channels396
 13
 
 
 
 409
53
 23
 
 
 
 76
Other (2)
 40
 
 53
 
 93

 35
 
 125
 
 160
Total consolidated net revenues$872
 $508
 $533
 $53
 $(1) $1,965
$352
 $538
 $505
 $125
 $(8) $1,512
                      
Change in deferred revenues:                      
Digital online channels (1)$(232) $(27) $1
 $
 $
 $(258)$57
 $101
 $1
 $
 $
 $159
Retail channels(328) (2) 
 
 
 (330)(12) (2) 
 
 
 (14)
Other (2)
 1
 
 6
 
 7

 (2) 
 3
 
 1
Total change in deferred revenues$(560) $(28) $1
 $6
 $
 $(581)$45
 $97
 $1
 $3
 $
 $146
                      
Segment net revenues:                      
Digital online channels (1)$244
 $428
 $534
 $
 $(1) $1,205
$356
 $581
 $506
 $
 $(8) $1,435
Retail channels68
 11
 
 
 
 79
41
 21
 
 
 
 62
Other (2)
 41
 
 59
 
 100

 33
 
 128
 
 161
Total segment net revenues$312
 $480
 $534
 $59
 $(1) $1,384
$397
 $635
 $506
 $128
 $(8) $1,658

Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the nine months ended September 30, 2019 and 2018, were as follows (amounts in millions):
 Nine Months Ended September 30, 2019
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:           
Digital online channels (1)$894
 $1,081
 $1,527
 $
 $(9) $3,493
Retail channels548
 51
 
 
 
 599
Other (2)
 157
 
 254
 
 411
Total consolidated net revenues$1,442
 $1,289
 $1,527
 $254
 $(9) $4,503
            
Change in deferred revenues:           
Digital online channels (1)$(285) $(159) $
 $
 $
 $(444)
Retail channels(363) (10) 
 
 
 (373)
Other (2)
 2
 
 (9) 
 (7)
Total change in deferred revenues$(648) $(167) $
 $(9) $
 $(824)
            
Segment net revenues:           
Digital online channels (1)$609
 $922
 $1,527
 $
 $(9) $3,049
Retail channels185
 41
 
 
 
 226
Other (2)
 159
 
 245
 
 404
Total segment net revenues$794
 $1,122
 $1,527
 $245
 $(9) $3,679

 Nine Months Ended September 30, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:           
Digital online channels (1)$1,110
 $1,355
 $1,547
 $
 $(14) $3,998
Retail channels707
 57
 
 
 
 764
Other (2)
 124
 
 233
 
 357
Total consolidated net revenues$1,817
 $1,536
 $1,547
 $233
 $(14) $5,119
            
Change in deferred revenues:           
Digital online channels (1)$(234) $79
 $(5) $
 $
 $(160)
Retail channels(536) (10) 
 
 
 (546)
Other (2)
 1
 
 13
 
 14
Total change in deferred revenues$(770) $70
 $(5) $13
 $
 $(692)
            
Segment net revenues:           
Digital online channels (1)$876
 $1,434
 $1,542
 $
 $(14) $3,838
Retail channels171
 47
 
 
 
 218
Other (2)
 125
 
 246
 
 371
Total segment net revenues$1,047
 $1,606
 $1,542
 $246
 $(14) $4,427
(1)Net revenues from “Digital online channels” include revenues from digitally-distributed subscriptions, downloadable content, microtransactions, and products, as well as licensing royalties.

(2)Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.


Geographic information presented below is based on the location of the paying customer. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended March 31,September 30, 2019 and 2018, were as follows (amounts in millions):
 Three Months Ended September 30, 2019
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total
Net revenues by geographic region:           
Americas$141
 $204
 $311
 $
 $(1) $655
EMEA (1)79
 124
 137
 113
 (1) 452
Asia Pacific32
 89
 54
 
 
 175
Total consolidated net revenues$252
 $417
 $502
 $113
 $(2) $1,282
            
Change in deferred revenues:           
Americas$(20) $(11) $(2) $
 $
 $(33)
EMEA (1)(16) (10) 
 
 
 (26)
Asia Pacific(7) (2) 
 
 
 (9)
Total change in deferred revenues$(43) $(23) $(2) $
 $
 $(68)
            
Segment net revenues:           
Americas$121
 $193
 $309
 $
 $(1) $622
EMEA (1)63
 114
 137
 113
 (1) 426
Asia Pacific25
 87
 54
 
 
 166
Total segment net revenues$209
 $394
 $500
 $113
 $(2) $1,214

 Three Months Ended September 30, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total
Net revenues by geographic region:           
Americas$214
 $242
 $309
 $13
 $(4) $774
EMEA (1)109
 172
 143
 112
 (2) 534
Asia Pacific29
 124
 53
 
 (2) 204
Total consolidated net revenues$352
 $538
 $505
 $125
 $(8) $1,512
            
Change in deferred revenues:           
Americas$33
 $43
 $
 $
 $
 $76
EMEA (1)8
 48
 1
 3
 
 60
Asia Pacific4
 6
 
 
 
 10
Total change in deferred revenues$45
 $97
 $1
 $3
 $
 $146
            
Segment net revenues:           
Americas$247
 $285
 $309
 $13
 $(4) $850
EMEA (1)117
 220
 144
 115
 (2) 594
Asia Pacific33
 130
 53
 
 (2) 214
Total segment net revenues$397
 $635
 $506
 $128
 $(8) $1,658



Geographic information presented below is based on the location of the paying customer. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the nine months ended September 30, 2019 and 2018, were as follows (amounts in millions):

Three Months Ended March 31, 2019Nine Months Ended September 30, 2019
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) TotalActivision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total
Net revenues by geographic region:                      
Americas$458
 $207
 $326
 $
 $(3) $988
$852
 $613
 $946
 $
 $(5) $2,406
EMEA (1)243
 148
 144
 80
 (1) 614
457
 400
 417
 254
 (3) 1,525
Asia Pacific62
 106
 56
 
 (1) 223
133
 276
 164
 
 (1) 572
Total consolidated net revenues$763
 $461
 $526
 $80
 $(5) $1,825
$1,442
 $1,289
 $1,527
 $254
 $(9) $4,503
                      
Change in deferred revenues:                      
Americas$(267) $(54) $3
 $
 $
 $(318)$(390) $(80) $1
 $
 $
 $(469)
EMEA (1)(146) (47) 
 (7) 
 (200)(205) (71) 
 (9) 
 (285)
Asia Pacific(33) (16) 
 
 
 (49)(53) (16) (1) 
 
 (70)
Total change in deferred revenues$(446) $(117) $3
 $(7) $
 $(567)$(648) $(167) $
 $(9) $
 $(824)
                      
Segment net revenues:                      
Americas$191
 $153
 $329
 $
 $(3) $670
$462
 $533
 $947
 $
 $(5) $1,937
EMEA (1)97
 101
 144
 73
 (1) 414
252
 329
 417
 245
 (3) 1,240
Asia Pacific29
 90
 56
 
 (1) 174
80
 260
 163
 
 (1) 502
Total segment net revenues$317
 $344
 $529
 $73
 $(5) $1,258
$794
 $1,122
 $1,527
 $245
 $(9) $3,679

 Three Months Ended March 31, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total
Net revenues by geographic region:           
Americas$510
 $234
 $322
 $
 $(1) $1,065
EMEA (1)305
 169
 160
 53
 
 687
Asia Pacific57
 105
 51
 
 
 213
Total consolidated net revenues$872
 $508
 $533
 $53
 $(1) $1,965
            
Change in deferred revenues:           
Americas$(328) $(6) $1
 $
 $
 $(333)
EMEA (1)(198) (8) 
 6
 
 (200)
Asia Pacific(34) (14) 
 
 
 (48)
Total change in deferred revenues$(560) $(28) $1
 $6
 $
 $(581)
            
Segment net revenues:           
Americas$182
 $228
 $323
 $
 $(1) $732
EMEA (1)107
 161
 160
 59
 
 487
Asia Pacific23
 91
 51
 
 
 165
Total segment net revenues$312
 $480
 $534
 $59
 $(1) $1,384

 Nine Months Ended September 30, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total
Net revenues by geographic region:           
Americas$1,074
 $716
 $945
 $13
 $(8) $2,740
EMEA (1)613
 497
 448
 220
 (4) 1,774
Asia Pacific130
 323
 154
 
 (2) 605
Total consolidated net revenues$1,817
 $1,536
 $1,547
 $233
 $(14) $5,119
            
Change in deferred revenues:           
Americas$(439) $43
 $(3) $
 $
 $(399)
EMEA (1)(287) 34
 (2) 13
 
 (242)
Asia Pacific(44) (7) 
 
 
 (51)
Total change in deferred revenues$(770) $70
 $(5) $13
 $
 $(692)
            
Segment net revenues:           
Americas$635
 $759
 $942
 $13
 $(8) $2,341
EMEA (1)326
 531
 446
 233
 (4) 1,532
Asia Pacific86
 316
 154
 
 (2) 554
Total segment net revenues$1,047
 $1,606
 $1,542
 $246
 $(14) $4,427

(1)“EMEA” consists of the Europe, Middle East, and Africa geographic regions.

(2)Intersegment revenues reflect licensing and service fees charged between segments.
The Company’s net revenues in the U.S. were 49%46% of consolidated net revenues for both the three months ended September 30, 2019 and 2018. The Company’s net revenues in the U.K. were 13% of consolidated net revenues for both the three months ended September 30, 2019 and 2018. No other country’s net revenues exceeded 10% of consolidated net revenues for either the three months ended September 30, 2019 or 2018.

The Company’s net revenues in the U.S. were 48% and 47% of consolidated net revenues for the threenine months ended March 31,September 30, 2019 and 2018, respectively. The Company’s net revenues in the U.K. were 10% and 11% of consolidated net revenues for the threenine months ended March 31,September 30, 2019 and 2018, respectively. No other country’s net revenues exceeded 10% of consolidated net revenues for either the threenine months ended March 31,September 30, 2019 or 2018.

Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended March 31,September 30, 2019 and 2018, were as follows (amounts in millions):
 Three Months Ended September 30, 2019
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by platform:           
Console$214
 $27
 $
 $
 $
 $241
PC29
 286
 28
 
 (2) 341
Mobile and ancillary (1)9
 42
 474
 
 
 525
Other (2)
 62
 
 113
 
 175
Total consolidated net revenues$252
 $417
 $502
 $113
 $(2) $1,282
            
Change in deferred revenues:           
Console$(36) $(9) $
 $
 $
 $(45)
PC(7) (14) 
 
 
 (21)
Mobile and ancillary (1)
 
 (2) 
 
 (2)
Other (2)
 
 
 
 
 
Total change in deferred revenues$(43) $(23) $(2) $
 $
 $(68)
            
Segment net revenues:           
Console$178
 $18
 $
 $
 $
 $196
PC22
 272
 28
 
 (2) 320
Mobile and ancillary (1)9
 42
 472
 
 
 523
Other (2)
 62
 
 113
 
 175
Total segment net revenues$209
 $394
 $500
 $113
 $(2) $1,214


 Three Months Ended September 30, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by platform:           
Console$307
 $40
 $
 $
 $
 $347
PC40
 414
 36
 
 (8) 482
Mobile and ancillary (1)5
 49
 469
 
 
 523
Other (2)
 35
 
 125
 
 160
Total consolidated net revenues$352
 $538
 $505
 $125
 $(8) $1,512
            
Change in deferred revenues:           
Console$29
 $(9) $
 $
 $
 $20
PC16
 101
 
 
 
 117
Mobile and ancillary (1)
 7
 1
 
 
 8
Other (2)
 (2) 
 3
 
 1
Total change in deferred revenues$45
 $97
 $1
 $3
 $
 $146
            
Segment net revenues:           
Console$336
 $31
 $
 $
 $
 $367
PC56
 515
 36
 
 (8) 599
Mobile and ancillary (1)5
 56
 470
 
 
 531
Other (2)
 33
 
 128
 
 161
Total segment net revenues$397
 $635
 $506
 $128
 $(8) $1,658



Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the nine months ended September 30, 2019 and 2018, were as follows (amounts in millions):


Three Months Ended March 31, 2019Nine Months Ended September 30, 2019
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) TotalActivision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by platform:                      
Console$635
 $42
 $
 $
 $
 $677
$1,222
 $102
 $
 $
 $
 $1,324
PC124
 342
 33
 
 (5) 494
204
 909
 92
 
 (9) 1,196
Mobile and ancillary (1)4
 38
 493
 
 
 535
16
 121
 1,435
 
 
 1,572
Other (2)
 39
 
 80
 
 119

 157
 
 254
 
 411
Total consolidated net revenues$763
 $461
 $526
 $80
 $(5) $1,825
$1,442
 $1,289
 $1,527
 $254
 $(9) $4,503
                      
Change in deferred revenues:                      
Console$(386) $(12) $
 $
 $
 $(398)$(563) $(26) $
 $
 $
 $(589)
PC(59) (90) 
 
 
 (149)(84) (133) (1) 
 
 (218)
Mobile and ancillary (1)(1) (16) 3
 
 
 (14)(1) (10) 1
 
 
 (10)
Other (2)
 1
 
 (7) 
 (6)
 2
 
 (9) 
 (7)
Total change in deferred revenues$(446) $(117) $3
 $(7) $
 $(567)$(648) $(167) $
 $(9) $
 $(824)
                      
Segment net revenues:                      
Console$249
 $30
 $
 $
 $
 $279
$659
 $76
 $
 $
 $
 $735
PC65
 252
 33
 
 (5) 345
120
 776
 91
 
 (9) 978
Mobile and ancillary (1)3
 22
 496
 
 
 521
15
 111
 1,436
 
 
 1,562
Other (2)
 40
 
 73
 
 113

 159
 
 245
 
 404
Total segment net revenues$317
 $344
 $529
 $73
 $(5) $1,258
$794
 $1,122
 $1,527
 $245
 $(9) $3,679


 Three Months Ended March 31, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by platform:           
Console$769
 $48
 $
 $
 $
 $817
PC99
 378
 43
 
 (1) 519
Mobile and ancillary (1)4
 42
 490
 
 
 536
Other (2)
 40
 
 53
 
 93
Total consolidated net revenues$872
 $508
 $533
 $53
 $(1) $1,965
            
Change in deferred revenues:           
Console$(491) $(19) $
 $
 $
 $(510)
PC(69) 
 
 
 
 (69)
Mobile and ancillary (1)
 (10) 1
 
 
 (9)
Other (2)
 1
 
 6
 
 7
Total change in deferred revenues$(560) $(28) $1
 $6
 $
 $(581)
            
Segment net revenues:           
Console$278
 $29
 $
 $
 $
 $307
PC30
 378
 43
 
 (1) 450
Mobile and ancillary (1)4
 32
 491
 
 
 527
Other (2)
 41
 
 59
 
 100
Total segment net revenues$312
 $480
 $534
 $59
 $(1) $1,384

 Nine Months Ended September 30, 2018
 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by platform:           
Console$1,597
 $133
 $
 $
 $
 $1,730
PC208
 1,140
 118
 
 (14) 1,452
Mobile and ancillary (1)12
 139
 1,429
 
 
 1,580
Other (2)
 124
 
 233
 
 357
Total consolidated net revenues$1,817
 $1,536
 $1,547
 $233
 $(14) $5,119
            
Change in deferred revenues:           
Console$(695) $(25) $
 $
 $
 $(720)
PC(76) 96
 
 
 
 20
Mobile and ancillary (1)1
 (2) (5) 
 
 (6)
Other (2)
 1
 
 13
 
 14
Total change in deferred revenues$(770) $70
 $(5) $13
 $
 $(692)
            
Segment net revenues:           
Console$902
 $108
 $
 $
 $
 $1,010
PC132
 1,236
 118
 
 (14) 1,472
Mobile and ancillary (1)13
 137
 1,424
 
 
 1,574
Other (2)
 125
 
 246
 
 371
Total segment net revenues$1,047
 $1,606
 $1,542
 $246
 $(14) $4,427

(1)
Net revenues from “Mobile and ancillary” include revenues from mobile devices, as well as non-platform specific game-related revenues, such as standalone sales of toys and accessories from our Skylanders® franchise and other physical merchandise and accessories.

(2)Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

Long-lived assets by geographic region were as follows (amounts in millions):
At March 31, 2019 At December 31, 2018At September 30, 2019 At December 31, 2018
Long-lived assets (1) by geographic region: 
  
 
  
Americas$192
 $203
$179
 $203
EMEA58
 62
58
 62
Asia Pacific14
 17
12
 17
Total long-lived assets by geographic region$264
 $282
$249
 $282


(1)The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets; all other long-term assets are not allocated by location.


14.    Restructuring

On February 12, 2019, the Company committed to a Board-authorized restructuring plan under which the Company plansaims to refocus its resources on its largest opportunities and to remove unnecessary levels of complexity and duplication from certain parts of the business. More specifically, we are:We have been, and will continue:

increasing our investment in development for our largest, internally-owned franchises—across upfront releases, in-game content, mobile, and geographic expansion;

reducing certain non-development and administrative-related costs across our business; and

integrating our global and regional sales and “go-to-market,” partnerships, and sponsorships capabilities across the business, which we believe will enable us to provide better opportunities for talent, and greater expertise and scale on behalf of our business units.

The restructuring actions are in process and are largely expected to be completed by the end of 2019, although the timing of cash payments may continue into 2020.

The following table summarizes accrued restructuring and related costs included in “Accrued expenses and other liabilities” in our condensed consolidated balance sheet (amounts in millions):

Severance & employee related costs Other costs TotalSeverance and employee related costs Facilities and related costs Other costs Total
Balance at December 31, 2018$
 $
 $
$
 $
 $
 $
Costs charged to expense43
 14
 57
43
 
 14
 57
Cash payments(11) (1) (12)(11) 
 (1) (12)
Non-cash charge adjustment (1)
 (11) (11)
 
 (11) (11)
Balance at March 31, 2019$32
 $2
 $34
$32
 $
 $2
 $34
Costs charged to expense9
 9
 4
 22
Cash payments(15) 
 (5) (20)
Non-cash charge adjustment (1)
 (9) 
 (9)
Balance at June 30, 2019$26
 $
 $1
 $27
Costs charged to expense5
 13
 6
 24
Cash payments(8) 
 (3) (11)
Non-cash charge adjustment (1)
 (13) 
 (13)
Balance at September 30, 2019$23
 $
 $4
 $27
    
(1)Adjustment relatesAdjustments relate to non-cash charges included in “Costs charged to expense” related tofor the write-downswrite-down of assets from canceled projects.projects during the three months ended March 31, 2019, and the write-down of lease facility assets, inclusive of lease right-of-use assets and associated fixed assets, that were vacated during the three months ended June 30, 2019 and September 30, 2019.


Total restructuring and related costs by segment are (amounts in millions):
Three Months Ended March 31, 2019Three Months Ended September 30, 2019 Nine Months Ended September 30, 2019
Activision$9
$1
 $12
Blizzard26
12
 52
King8
4
 17
Other segments (1)14
7
 23
Total$57
$24
 $104

(1)Includes charges related to operating segments managed outside the reportable segments, including our studiosStudios and distributionDistribution businesses. Also includes restructuring charges for our corporate and administrative functions.
During the three months ended September 30, 2019, we also recorded $4 million to write-down inventory resulting from changes to certain of our consumer product activities as part of our restructuring actions, whereby those activities will now operate under a licensing business model rather than being direct sales. This write-down is recorded within “Cost of revenues—product sales: Product costs” in our condensed consolidated statement of operations.

We expect to incur aggregate pre-tax restructuring charges of approximately $150 million in 2019 associated with the restructuring plan.plan, which includes the inventory write-down discussed above. These charges will primarily relate to severance (approximately 60%55% of the aggregate charge), including, in many cases, amounts above those that are legally required, facilities costs (approximately 15%20% of the aggregate charge), and other asset write-downs and other costs (approximately 25% of the aggregate charge). A majority of the total pre-tax charge associated with the restructuring will be paid in cash using amounts on hand and the outlays are expected to be largely incurred throughout 2019.2019, with the remainder continuing into 2020.


The total expected pre-tax restructuring charges related to the restructuring plan by segment, inclusive of amounts already incurred, are presented below (amounts in millions):

Year Ending December 31, 2019Year Ending December 31, 2019
Activision$17
$15
Blizzard60
66
King34
27
Other segments (1)39
42
Total$150
$150

(1)Includes charges related to operating segments managed outside the reportable segments, including our studiosStudios and distributionDistribution businesses. Also includes restructuring charges for our corporate and administrative functions.

15.Interest and Other Expense (Income), Net

Interest and other expense (income), net is comprised of the following (amounts in millions):

 For the Three Months Ended March 31, For the Three Months Ended September 30, For the Nine Months Ended September 30,
 2019 2018 2019 2018 2019 2018
Interest income $(21) $(14) $(20) $(17) $(61) $(50)
Interest expense from debt and amortization of debt discount and deferred financing costs 23
 41
 23
 33
 68
 118
Unrealized gain on equity investment 
 
 (38) 
Other expense (income), net 1
 1
 (5) (3) (2) (1)
Interest and other expense (income), net $3
 $28
 $(2) $13
 $(33) $67



16.    Income Taxes
 
We account for our provision for income taxes in accordance with ASC 740, Income Taxes, which requires an estimate of the annual effective tax rate for the full year to be applied to the interim period, taking into account year-to-date amounts and projected results for the full year. The provision for income taxes represents federal, foreign, state, and local income taxes. Our effective tax rate could be different from the statutory U.S. income tax rate due to: the effect of state and local income taxes; tax rates that apply to our foreign income (including U.S. tax on foreign income); research and development credits; and certain nondeductible expenses. Our effective tax rate could fluctuate significantly from quarter to quarter based on recurring and nonrecurring factors including, but not limited to: variations in the estimated and actual level of pre-tax income or loss by jurisdiction; changes in enacted tax laws and regulations, and interpretations thereof, including with respect to tax credits and state and local income taxes; developments in tax audits and other matters; recognition of excess tax benefits and tax deficiencies from share-based payments; and certain nondeductible expenses. Changes in judgment from the evaluation of new information resulting in the recognition, derecognition, or remeasurement of a tax position taken in a prior annual period are recognized separately in the quarter of the change.
 
The income tax expense of $120$45 million for the three months ended March 31,September 30, 2019, reflects an effective tax rate of 21%18%, which is higher than the effective tax rate of 12%(23)% for the three months ended March 31,September 30, 2018. The increase is primarily due to a discrete tax benefit recognized in the prior year in connection with adjustments made to the provisional amounts initially recorded in connection with tax reform legislation known as the Tax Cuts and Jobs Act enacted in December 22, 2017 (the “U.S. Tax Reform Act”), lower excess tax benefits from share-based payments in the current year, and higher foreign earnings subject toan increase in U.S. tax on foreign earnings.

The income tax expense of $208 million for the nine months ended September 30, 2019, reflects an effective tax rate of 18%, which is higher than the effective tax rate of 2% for the nine months ended September 30, 2018. The increase is due to a discrete tax benefit recognized in the prior year in connection with an audit settlement with the Internal Revenue Service (“IRS”), a discrete tax benefit recognized in the prior year in connection with adjustments made to the provisional amounts initially recorded in connection with the U.S. Tax Reform Act, and lower excess tax benefits from share-based payments in the current year. This increase was partially offset by changesa valuation allowance recorded in uncertain tax positions.the prior year with regard to California research and development credit carryforwards (“CA R&D Credits”).

The effective tax rate of 21%18% for both the three and nine months ended March 31,September 30, 2019, is consistent withlower than the U.S. statutory rate of 21%. This reflects the impact of our, primarily due to foreign earnings being taxed below the U.S.at lower statutory rate,rates as compared to domestic earnings, which is partially offset by changes in uncertainU.S. tax positions.on foreign earnings, and the recognition of federal research and development credits.


Activision Blizzard’s 2009 through 2018 tax years remain open to examination by certain major taxing jurisdictions to which we are subject. The IRS is currently examining our federal tax returns for the 2012 through 2016 tax years. We also have several state and non-U.S. audits pending, including the French and Swedish auditsaudit discussed below. In addition, we are currently in negotiations withseeking a multilateral agreement among the tax authorities in the UK,U.K., Sweden, and other relevant jurisdictions with respect to King’s transfer pricing for tax years dating back to 2013. While the outcome of these negotiationsany discussions aimed at such an agreement remains uncertain, they could result in an agreement that changes the allocation of profits and losses between these and other relevant jurisdictions or a failure to reach an agreement that results in unilateral adjustments to the amount and timing of taxable income in the jurisdictions in which King operates.

In December 2018, we received a decision from the Swedish Tax Agency (“STA”) informing us of an audit assessment toof a Swedish subsidiary of King for the 2016 tax year.year (“Initial Decision”). The STA decisionInitial Decision described the basis for issuing a transfer pricing assessment of approximately 3.5kr billion (approximately $400$359 million), primarily concerning an alleged intercompany asset transfer. We disagree with the STA’s decision and intend to vigorously contest it. We plan to pursue all remedies available to us to successfully resolve the matter, including administrative remedies withOn June 17, 2019, we received a reassessment from the STA multilateral procedures with(“Reassessment”) which changed the Initial Decision based on a revision of the transfer pricing approach reflected in King’s 2016 Swedish tax return and removal of the alleged intercompany asset transfer that was the basis of the Initial Decision. The STA also, at the same time, reassessed the 2017 tax year on the same transfer pricing basis as 2016. The transfer pricing approach reflected in the Reassessment for both 2016 and 2017 remains subject to further review by taxing authorities in other relevant taxing jurisdictions, and, if necessary, judicial remedies. Further, we may be required to payjurisdictions. In July 2019, the full assessmentCompany made a payment to the STA for the Reassessment for the 2016 and 2017 tax years, which did not result in advance of the final resolution of the matter. While we believea significant impact to our tax provisions at March 31, 2019, are appropriate, until such time as this matter is ultimately resolved we could be subject to significant additional tax liabilities.condensed consolidated financial statements.


In December 2017, we received a Notice of Reassessment from the French Tax Authority (“FTA”) related to transfer pricing for intercompany transactions involving one of our French subsidiaries for the 2011 through 2013 tax years. The total assessment, including penalties and interest, was approximately €571 million (approximately $640$625 million). We disagree with the proposed assessment and intendcontinue to vigorously contest it. We plan to pursue all remedies available to us to successfully resolve this matter, including administrative remedies with the FTA and, if necessary, judicial remedies. While we believe our tax provisions at March 31,September 30, 2019, are appropriate, untilwere appropriate. Until such time as this matter is ultimately resolved we could be subject to significant additional tax liabilities. In addition to the risk of additional tax for the 2011 through 2013 tax years, if litigation regarding this matter were adversely determined and/or if the FTA were to seek adjustments of a similar nature for subsequent years, we could be subject to significant additional tax liabilities.

In October 2019, we completed an intra-entity transfer of certain intellectual property rights to one of our subsidiaries in the U.K. The transfer did not result in a taxable gain; however, our U.K. subsidiary received a step-up in tax basis. We are currently assessing the tax impacts associated with this transfer, including its impact to deferred taxes. We expect to record a one-time benefit for the recognition of a deferred tax asset in the U.K. related to the amortizable tax basis in the transferred intellectual property, partially offset by a related deferred tax liability for U.S. taxes on foreign earnings. The net tax impact of this intra-entity asset transfer will be recorded in the quarter ending December 31, 2019. While this one-time impact may be material to our financial statements, we do not expect the transfer to materially affect cash taxes or operating cash flows in 2019.

In addition, certain of our subsidiaries are under examination or investigation, or may be subject to examination or investigation, by tax authorities in various jurisdictions. These proceedings may lead to adjustments or proposed adjustments to our taxes or provisions for uncertain tax positions. Such proceedings may have a material adverse effect on the Company’s consolidated financial position, liquidity, or results of operations in the earlier of the period or periods in which the matters are resolved and in which appropriate tax provisions are taken into account in our financial statements. If we were to receive a materially adverse assessment from a taxing jurisdiction, we would plan to vigorously contest it and consider all of our options, including the pursuit of judicial remedies.

We regularly assess the likelihood of adverse outcomes resulting from these examinations and monitor the progress of ongoing discussions with tax authorities in determining the appropriateness of our tax provisions. The final resolution of the Company’s global tax disputes is uncertain. There is significant judgment required in the analysis of disputes, including the probability determination and estimation of the potential exposure. Based on current information, in the opinion of the Company’s management, the ultimate resolution of these matters is not expected to have a material adverse effect on the Company’s consolidated financial position, liquidity or results of operations, except as noted above.


17.    Computation of Basic/Diluted Earnings Per Common Share
 
The following table sets forth the computation of basic and diluted earnings per common share (amounts in millions, except per share data): 

For the Three Months Ended March 31,For the Three Months Ended September 30, For the Nine Months Ended September 30,
2019 20182019 2018 2019 2018
Numerator: 
  
 
  
    
Consolidated net income$447
 $500
$204
 $260
 $978
 $1,162
Denominator: 
  
 
  
  
  
Denominator for basic earnings per common share—weighted-average common shares outstanding764
 759
767
 763
 766
 761
Effect of potential dilutive common shares under the treasury stock method—employee stock options and awards6
 11
4
 8
 4
 10
Denominator for basic earnings per common share—weighted-average dilutive common shares outstanding770
 770
771
 771
 770
 771
          
Basic earnings per common share$0.58
 $0.66
$0.27
 $0.34
 $1.28
 $1.53
Diluted earnings per common share$0.58
 $0.65
$0.26
 $0.34
 $1.27
 $1.51

 

The vesting of certain of our employee-related restricted stock units and options is contingent upon the satisfaction of pre-defined performance measures. The shares underlying these equity awards are included in the weighted-average dilutive common shares only if the performance measures are met as of the end of the reporting period. Approximately 3 million and 6 million shares are not included in the computation of diluted earnings per share for the three months ended March 31, 2019 and 2018, respectively, as their underlying performance measures had not yet been met.
PotentialAdditionally, potential common shares are not included in the denominator of the diluted earnings per common share calculation when the inclusion of such shares would be anti-dilutive. Therefore, approximately 6 million and 2 million options to purchase

Weighted-average shares of common stock were not included inexcluded from the calculationcomputation of diluted earnings per common share for the three months ended March 31, 2019 and 2018, respectively,were as the effect of their inclusion would be anti-dilutive.follows (amounts in millions):

 For the Three Months Ended September 30, For the Nine Months Ended September 30,
 2019 2018 2019 2018
Restricted stock units and options with performance measures not yet met4
 6
 3
 6
Anti-dilutive employee stock options6
 1
 6
 2


18.    Capital Transactions
 
Repurchase Program
 
On January 31, 2019, our Board of Directors authorized a stock repurchase program under which we are authorized to repurchase up to $1.5 billion of our common stock from February 14, 2019, until the earlier of February 13, 2021, and a determination by the Board of Directors to discontinue the repurchase program. As of March 31,September 30, 2019, we have not repurchased any shares under this program.

Dividends

On February 12, 2019, our Board of Directors declared a cash dividend of $0.37 per common share. Such dividend is payable onOn May 9, 2019, we made an aggregate cash dividend payment of $283 million to shareholders of record at the close of business on March 28, 2019. We have recorded $283 million of dividends payable in “Accrued expenses and other liabilities” on our condensed consolidated balance sheet as of March 31, 2019.

On February 8, 2018, our Board of Directors declared a cash dividend of $0.34 per common share. On May 9, 2018, we made an aggregate cash dividend payment of $259 million to shareholders of record at the close of business on March 30, 2018.


19.    Commitments and Contingencies
 
Legal Proceedings

We are party to routine claims, suits, investigations, audits, and other proceedings arising from the ordinary course of business, including with respect to intellectual property rights, contractual claims, labor and employment matters, regulatory matters, tax matters, unclaimed property matters, compliance matters, and collection matters. In the opinion of management, after consultation with legal counsel, such routine claims and lawsuits are not significant, and we do not expect them to have a material adverse effect on our business, financial condition, results of operations, or liquidity.


Item 2.     Management’s Discussion and Analysis of Financial Condition and Results of Operations

Business Overview
 
Activision Blizzard, Inc. is a leading global developer and publisher of interactive entertainment content and services. We develop and distribute content and services on video game consoles, personal computers (“PC”s), and mobile devices. We also operate esports leagues and events and create film and television content based on our intellectual property. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries.
The Company was originally incorporated in California in 1979 and was reincorporated in Delaware in December 1992. In connection with the 2008 business combination by and among the Company (then known as Activision, Inc.), Vivendi S.A, and Vivendi Games, Inc., then an indirect wholly-owned subsidiary of Vivendi S.A., we were renamed Activision Blizzard, Inc.
Our Segments
Based on our organizational structure, we conduct our business through three reportable segments, as follows:
 
(i) Activision Publishing, Inc.
 
Activision Publishing, Inc. (“Activision”), is a leading global developer and publisher of interactive software products and entertainment content, particularly for the console platform. Activision primarily delivers content through retail and digital channels, including full-game and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Activision products. Activision develops, markets, and sells products primarily based on our internally developed intellectual properties, as well as some licensed properties. Activision’s key product franchise is Call of Duty®, a first-person shooter for the console and PC platforms. Also, on October 1, 2019, in collaboration with Tencent, Activision released Call of Duty: Mobile for the mobile platform, including for Google Inc.’s (“Google”) Android and Apple Inc.’s (“Apple”) iOS.

In 2010, Activision entered into an exclusive relationship with Bungie, Inc. (“Bungie”) to publish games in the Destiny franchise. Effective December 31, 2018, Activision and Bungie mutually agreed to terminate their publishing relationship related to the Destiny franchise. As part of this termination, Activision agreed to transfer its publishing rights for the Destiny franchise to Bungie in exchange for cash and Bungie’s assumption of on-going customer obligations of Activision. Activision no longer has any material rights or obligations related to the Destiny franchise.

(ii) Blizzard Entertainment, Inc.
 
Blizzard Entertainment, Inc. (“Blizzard”) is a leading global developer and publisher of interactive software products and entertainment content, particularly for the PC platform. Blizzard primarily delivers content through retail and digital channels, including subscriptions, full-game, and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Blizzard products. Blizzard also maintains a proprietary online gaming service, Blizzard Battle.net®, which facilitates digital distribution of Blizzard content and selected Activision content, online social connectivity, and the creation of user-generated content. Blizzard also includes the activities of the Overwatch LeagueTM, the first major global professional esports league with city-based teams, and our Major League Gaming (“MLG”) business, which is responsible for various esports events and serves as a multi-platform network for Activision Blizzard esports content.

Blizzard’s key product franchises include: World of Warcraft®, a subscription-based massive multi-player online role-playing game for the PC platform; StarCraft®, a real-time strategy franchise for the PC platform; Diablo®, an action role-playing franchise for the PC and console platforms; Hearthstone®, an online collectible card franchise for the PC and mobile platforms; and Overwatch®, a team-based first-person shooter for the PC and console platforms.

(iii) King Digital Entertainment
 
King Digital Entertainment (“King”) is a leading global developer and publisher of interactive entertainment content and services, particularly onfor the mobile platform, including for Google Inc.’s (“Google”)Google’s Android and Apple Inc.’s (“Apple”)Apple’s iOS. King also distributes its content and services on the PC platform, primarily via Facebook. King’s games are free to play; however, players can acquire in-game items, either with virtual currency or real currency, and we continue to focus on in-game advertising as a growing source of additional revenue.


King’s key product franchises, all of which are for the mobile and PC platforms, include: Candy Crush™, which features “match three” games; Farm Heroes™, which also features “match three” games; and Bubble Witch™, which features “bubble shooter” games.

Other
We also engage in other businesses that do not represent reportable segments, including:
the Activision Blizzard Studios (“Studios”) business, which is devoted to creating original film and television content based on our library of globally recognized intellectual properties, and which, in September 2018, released the third season of the animated TV series Skylanders™ Academy on Netflix; and
the Activision Blizzard Distribution (“Distribution”) business, which consists of operations in Europe that provide warehousing, logistics, and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.


Business Results and Highlights
 
Financial Results

For the three months ended March 31,September 30, 2019:

consolidated net revenues decreased 7%15% to $1.83$1.28 billion, and consolidated operating income decreased 4%7% to $570$247 million, as compared to consolidated net revenues of $1.97$1.51 billion and consolidated operating income of $595$265 million for the three months ended March 31,September 30, 2018;

revenues from digital online channels were $1.39$1.01 billion, or 76%79% of consolidated net revenues, as compared to $1.46$1.28 billion, or 74%84% of consolidated net revenues, for the three months ended March 31,September 30, 2018;

operating margin was 31.2%19.3%, which includes $57$28 million in restructuring and related costs, as compared to 30.3%17.5% for the three months ended March 31,September 30, 2018;

consolidated net income decreased 22% to $204 million, as compared to $260 million for the three months ended September 30, 2018; net income for the 2018 period included $72 million of net tax benefits from discrete tax items primarily related to updates to our accounting for the Tax Cuts and Jobs Act (see “Consolidated Results” discussion below for additional details); and

diluted earnings per common share decreased 24% to $0.26, as compared to $0.34 for the three months ended September 30, 2018.

For the nine months ended September 30, 2019:

consolidated net revenues decreased 12% to $4.50 billion, and consolidated operating income decreased 11% to $1.15 billion, as compared to consolidated net revenues of $5.12 billion and consolidated operating income of $1.29 billion for the nine months ended September 30, 2018;

revenues from digital online channels were $3.49 billion, or 78% of consolidated net revenues, as compared to $4.00 billion, or 78% of consolidated net revenues, for the nine months ended September 30, 2018;

operating margin was 25.6%, which includes $108 million in restructuring and related costs, as compared to 25.3% for the nine months ended September 30, 2018;

cash flows from operating activities were $450$913 million, a decreasean increase of 15%, as compared to $529$791 million for the threenine months ended March 31,September 30, 2018;

consolidated net income decreased 11%16% to $447$978 million, as compared to $500 million$1.16 billion for the threenine months ended March 31,September 30, 2018; net income for the 2018 period included $97 million of net tax benefits from several discrete tax items (see “Consolidated Results” discussion below for additional details); and

diluted earnings per common share decreased 11%16% to $0.58,$1.27, as compared to $0.65$1.51 for the threenine months ended March 31,September 30, 2018.

Since certain of our games are hosted online or include significant online functionality that represents a separate performance obligation, we defer the transaction price allocable to the online functionality from the sale of these games and then recognize the attributable revenues over the relevant estimated service periods, which are generally less than a year. Net revenues and operating income for the three months ended March 31,September 30, 2019, include a net effect of $567$68 million and $441$53 million, respectively, from the recognition of deferred net revenues and related cost of revenues. Net revenues and operating income for the nine months ended September 30, 2019, include a net effect of $824 million and $629 million, respectively, from the recognition of deferred net revenues and related cost of revenues.

Content Release and Event Highlights

During the three months ended March 31,September 30, 2019, Activision released SekiroSpyroTM: Shadows Die Twice Reignited Trilogy, on Nintendo Switch and PC,and Blizzard released World of Warcraft® Classic, a new intellectual property developed in collaboration with FromSoftware, a third-party game developer. Additionally, Blizzard commenced the second seasonre-creation of the Overwatch League, which included eight new teams now competing inpre-expansion version of the league, bringinggame, and the totallatest expansions to 20 teams.

HearthstoneSaviors of UldumTMand Tombs of TerrorTM .

Operating Metrics

The following operating metrics are key performance indicators that we use to evaluate our business.

Net Bookingsbookings and In-game net bookings

We monitor net bookings as a key operating metric in evaluating the performance of our business. Net bookings is the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others. Net bookings is equal to net revenues excluding the impact from deferrals. In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals.

Net bookings wasand in-game net bookings were as follows (amounts in millions):

March 31, 2019 March 31, 2018 Increase (Decrease)September 30, 2019 September 30, 2018 Increase (Decrease)
Net bookings          
Three Months Ended$1,258
 $1,384
 $(126)$1,214
 $1,658
 $(444)
Nine Months Ended$3,679
 $4,427
 $(748)
In-game net bookings     
Three Months Ended$709
 $1,032
 $(323)
Nine Months Ended$2,281
 $2,999
 $(718)

Net bookings

Q3 2019 vs. Q3 2018

The decrease in net bookings for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to:

a decrease in Blizzard net bookings of $241 million driven by (1) overall lower net bookings from World of Warcraftexpansion and in-game content sales, primarily due to World of Warcraft: Battle for Azeroth, which was released in August 2018, with no comparable release in 2019, (although subscription revenues remained relatively comparable to the prior-year period due to the release of World of WarcraftClassic in August 2019), and (2) lower net bookings from Hearthstone, primarily due to the prior year includinglower net bookings associated with in-game content deliveredfrom the Saviors of Uldum expansion, which was released in August 2019, as compared to customers upon pre-purchasethe Boomsday™ expansion, which was released in August 2018; and

a decrease in Activision net bookings of $188 million driven by (1) lower net bookings from the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018), and (2) lower net bookings from the Call of Duty franchise catalog titles.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in net bookings for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a decrease in Blizzard net bookings of $484 million driven by (1) lower net bookings from World of Warcraft, primarily due to the launch of World of Warcraft: Battle for AzerothTM, with no comparableand (2) lower net bookings in the current period;from Overwatch; and

a decrease in Activision net bookings of $253 million driven by (1) lower net bookings from the Destiny franchise and (2) lower net bookings from the Call of Duty: Black Ops 4Duty franchise catalog titles, partially offset by net bookings from SekiroTM: Shadows Die Twice,which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017.March 2019.


In-game net bookings

Q3 2019 vs. Q3 2018

The decrease in in-game net bookings for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was partially offsetprimarily due to a decrease in Blizzard and Activision in-game net bookings of $183 million and $113 million, respectively, due to the same drivers discussed for net bookings above.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in in-game net bookings for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a decrease in Blizzard in-game net bookings of $400 million driven by (1) lower in-game net bookings from World of Warcraft, primarily due to the launch of World of Warcraft: Battle for Azeroth, and (2) lower in-game net bookings from Overwatch and Hearthstone; and

a decrease in Activision in-game net bookings of $254 million driven by (1) lower in-game net bookings from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018.the Destiny franchise and (2) lower in-game net bookings from the Call of Duty franchise, primarily driven by catalog titles.

Monthly Active Users

We monitor monthly active users (“MAUs”) as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user.

The number of MAUs for a given period can be significantly impacted by the timing of new content releases, since new releases may cause a temporary surge in MAUs. Accordingly, although we believe that overall trending in the number of MAUs can be a meaningful performance metric, period-to-period fluctuations may not be indicative of longer-term trends. The following table details our average MAUs on a sequential quarterly basis for each of our reportable segments (amounts in millions):

March 31, 2019 December 31, 2018 September 30, 2018 June 30, 2018 March 31, 2018 December 31, 2017September 30, 2019 June 30, 2019 March 31, 2019 December 31, 2018 September 30, 2018 June 30, 2018
Activision41
 53
 46
 45
 51
 55
36
 37
 41
 53
 46
 45
Blizzard32
 35
 37
 37
 38
 40
33
 32
 32
 35
 37
 37
King272
 268
 262
 270
 285
 290
247
 258
 272
 268
 262
 270
Total345
 356
 345
 352
 374
 385
316
 327
 345
 356
 345
 352

Average MAUs decreased by 11 million, or 3%, for the three months ended March 31,September 30, 2019, as compared to the three months ended December 31, 2018June 30, 2019, primarily driven by a decrease in average MAUs for Activision.King. The decrease in Activision’sKing’s average MAUs is primarily due to (1)decreases from the Destiny franchise, as Destiny MAUs are no longer included in our average MAU metric since we sold our publishing rights in the Destiny franchise to Bungie in December 2018, and (2) decreases in the Call of DutyCandy Crush franchise. The decreaseslight increase in Blizzard’s average MAUs is partially offset bydue to an increase in average MAUs for King, drivenWorld of Warcraft, largely offset by the Candy Crush franchise.lower average MAUs for Hearthstone.

Average MAUs decreased by 29 million, or 8%, for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018. The year-over-year decrease in average MAUs is due to:

decreases across King’s various franchises, other than Candy Crush, primarily from less engaged users leaving the network, partially offset by an increase in average MAUs for the Candy Crush franchise, primarily driven by the launch of Candy Crush Friends SagaTM in the fourth quarter of 2018;
decreases across King’s various franchises, primarily from less engaged users leaving the network, partially offset by an increase in average MAUs for the Candy Crush franchise;


lower average MAUs for Activision, primarily due to the absence of Destiny MAUs in our operating metric and lower average MAUs from the Call of Duty franchise and the absence of Destiny MAUs in our operating metric;franchise; and

lower average MAUs for Blizzard, primarily due to lower average MAUs for Hearthstoneand and Overwatch.

King MAUs were also negatively impacted by a King network outage in the second quarter of 2018, resulting from changes made by a third-party partner which inadvertently impacted some users’ ability to play and spend money in King games.

Management’s Overview of Business Trends
 
Interactive Entertainment and Mobile Gaming Growth
Our business participates in the global interactive entertainment industry. Games have become an increasingly popular form of entertainment, and we estimate the total industry has grown, on average, 18% annually from 2015 to 2018. The industry continues to benefit from additional players entering the market as interactive entertainment becomes more commonplace across age groups and as more developing regions gain access to this form of entertainment.
The wide adoption of smart phones globally and the free-to-play business model on those platforms has increased the total addressable audience for gaming significantly by introducing gaming to new age groups and new regions and allowing gaming to occur more widely outside the home. Mobile gaming is estimated to be larger than console and PC gaming, and continues to grow at a significant rate. King is a leading developer of mobile and free-to-play games, and our other business units have mobile efforts underway that present the opportunity for us to expand the reach of, and drive additional player investment from our franchises.franchises, such as the October 2019 launch of Call of Duty: Mobile.

Opportunities to Expand Franchises Outside of Games
Our fans spend significant time investing in our franchises through purchases of our game content, whether through purchases of full games or downloadable content or via microtransactions. Given the passion our players have for our franchises, we believe there are emerging opportunities to drive additional engagement and investment in our franchises outside of games. Our efforts to build these adjacent opportunities are still relatively nascent, but we view them as potentially significant sources of future revenues.

For example, as part of our efforts to take advantage of esports opportunities, during 2017, we completed the sale of 12have sold rights for 20 teams forthat are participating in the Overwatch League, which concludedrecently completed its inaugural season in July 2018. During 2018, we also completed the sale of eight additional teams for the Overwatch League, which are competing in the league’s second season that began in February 2019.season. Additionally, as recently announced, we have sold the first five12 teams for our professionalthe Call of Duty city-based league.League.

Concentration of Sales Among the Most Popular Franchises

The concentration of retail revenues among key titles has continued as a trend in the overall interactive entertainment industry. According to The NPD Group, the top 10 titles accounted for 38% of the retail sales in the U.S. interactive entertainment industry in 2018. Similarly, a significant portion of our revenues historically has been derived from video games based on a few popular franchises, and these video games have been responsible for a disproportionately high percentage of our profits. For example, the Call of Duty, Candy Crush, and World of Warcraft franchises, collectively, accounted for 58% of our consolidated net revenues—and a significantly higher percentage of our operating income—for 2018.


In addition to investing in, and developing sequels and content for, our top franchises, we are continually exploring additional ways to expand those franchises. Further, while there is no guarantee of success, we invest in new properties in an effort to develop future top franchises. For example, in 2014, we released Hearthstone, and in 2016, we released Overwatch. Additionally, to diversify our portfolio of key franchises and increase our presence on the mobile platform, in 2016, we acquired King. We also have mobile titles in development based on Activision’s and Blizzard’s intellectual property, such as the recently released Call of Duty: Mobile and previously announced Diablo ImmortalTM.

Overall, we do expect that a limited number of popular franchises will continue to produce a disproportionately high percentage of our, and the industry’s, revenues and profits in the near future. Accordingly, our ability to maintain our top franchises and our ability to successfully compete against our competitors’ top franchises can significantly impact our performance.


Recurring Revenue Business Models

Increased consumer online connectivity has allowed us to offer players new investment opportunities and to shift our business further towards a more consistently recurring and year-round model. Offering downloadable content and microtransactions, in addition to full games, allows our players to access and invest in new content throughout the year. This incremental content not only provides additional high-margin revenues, it can also increase player engagement. Also, mobile games, and free-to-play games more broadly, are generally less seasonal than games developed primarily for the console or PC platforms.


Consolidated Statements of Operations Data

The following table sets forth condensed consolidated statements of operations data for the periods indicated (amounts in millions) and as a percentage of total net revenues, except for cost of revenues, which are presented as a percentage of associated revenues:

For the Three Months Ended March 31,For the Three Months Ended September 30, For the Nine Months Ended September 30,
2019 20182019 2018 2019 2018
Net revenues 
 
  
 
 
 
  
 
  
 
  
 
Product sales$656
36% $720
37%$260
20 % $263
17 % $1,276
28 % $1,447
28%
Subscription, licensing, and other revenues1,169
64
 1,245
63
1,022
80
 1,249
83
 3,227
72
 3,672
72
Total net revenues1,825
100
 1,965
100
1,282
100
 1,512
100
 4,503
100
 5,119
100
                
Costs and expenses: 
 
  
 
Costs and expenses 
 
  
 
   
  
 
Cost of revenues—product sales:                
Product costs152
23
 162
23
137
53
 127
48
 388
30
 416
29
Software royalties, amortization, and intellectual property licenses111
17
 146
20
9
3
 20
8
 171
13
 214
15
Cost of revenues—subscription, licensing, and other revenues:                
Game operations and distribution costs239
20
 270
22
246
24
 257
21
 714
22
 777
21
Software royalties, amortization, and intellectual property licenses61
5
 84
7
50
5
 109
9
 164
5
 278
8
Product development249
14
 259
13
210
16
 263
17
 702
16
 776
15
Sales and marketing207
11
 251
13
182
14
 263
17
 580
13
 741
14
General and administrative179
10
 198
10
177
14
 208
14
 527
12
 623
12
Restructuring and related costs57
3
 

24
2
 

 104
2
 

Total costs and expenses1,255
69
 1,370
70
1,035
81
 1,247
82
 3,350
74
 3,825
75
                
Operating income570
31
 595
30
247
19
 265
18
 1,153
26
 1,294
25
Interest and other expense (income), net3

 28
1
(2)
 13
1
 (33)(1) 67
1
Income before income tax expense567
31
 567
29
Income tax expense120
7
 67
3
Loss on extinguishment of debt (1)

 40
3
 

 40
1
Income before income tax expense (benefit)249
19
 212
14
 1,186
26
 1,187
23
Income tax expense (benefit)45
4
 (48)(3) 208
5
 25

Net income$447
24% $500
25%$204
16 % $260
17 % $978
22 % $1,162
23%

(1)Represents the loss on extinguishment of debt we recognized in connection with our debt financing activities during the nine months ended September 30, 2018. The loss on extinguishment is comprised of a $25 million premium payment and a $15 million write-off of unamortized discount and deferred financing costs.

Consolidated Net Revenues

The following table summarizes our consolidated net revenues, in-game net revenues, and the increase (decrease) in deferred net revenues recognized (amounts in millions):

For the Three Months Ended March 31,For the Three Months Ended September 30, For the Nine Months Ended September 30,
2019 2018 Increase (Decrease) % Change2019 2018 Increase (Decrease) % Change 2019 2018 Increase (Decrease) % Change
Consolidated net revenues$1,825
 $1,965
 $(140) (7)%$1,282
 $1,512
 $(230) (15)% $4,503
 $5,119
 $(616) (12)%
In-game net revenues (1)734
 994
 (260) (26)% 2,479
 3,016
 (537) (18)%
Net effect from recognition (deferral) of deferred net revenues567
 581
 (14)  68
 (146) 214
   824
 692
 132
  


(1)In-game net revenues primarily includes the net amount of revenue recognized for downloadable content and microtransactions during the period.


Consolidated Net Revenues

Q3 2019 vs. Q3 2018

The decrease in consolidated net revenues and in-game net revenues for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to:

a decrease in Blizzard revenues recognized of $121 million, primarily due to lower revenues recognized from World of Warcraft; and

a decrease of $109 million in Activision revenues recognized from Activision,of $100 million, primarily due to lower revenues recognized from the Destiny franchise (reflecting our sale of the publishing rights to which we soldfor Destiny to Bungie in December 2018).

YTD Q3 2019 vs. YTD Q3 2018 as previously disclosed.

The decrease in consolidated net revenues and in-game net revenues for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a decrease in Activision revenues recognized of $375 million, primarily due to (1) lower revenues recognized from the Destiny franchise and (2) lower revenues recognized from the Call of Duty franchise catalog titles, partially offset by revenues from Sekiro: Shadows Die Twice,which was released in March 2019; and

a decrease in Blizzard revenues recognized of $247 million, primarily due to lower revenues recognized from Overwatch.

In-game Net Revenues

Q3 2019 vs. Q3 2018

The decrease in in-game net revenues for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to a decrease in Blizzard and Activision in-game revenues recognized of $121 million and $116 million, respectively, due to the same drivers discussed for consolidated net revenues above.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in in-game net revenues for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a decrease in Blizzard in-game revenues recognized of $250 million, primarily due to lower in-game revenues recognized from Overwatch and Hearthstone;and

a decrease in Activision in-game revenues recognized of $219 million, primarily due to lower in-game revenues recognized from the Destiny franchise was partially offset by revenues from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018.franchise.

Change in Deferred Revenues Recognized

Q3 2019 vs. Q3 2018

The decreaseincrease in net deferred revenues recognized for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to (1) an increase of $120 million in net deferred revenues recognized from Blizzard, primarily due to the prior year period including a decreasenet deferral of $114revenues from World of Warcraft, driven by World of Warcraft: Battle for Azeroth, which was released in August 2018, with no comparable release in 2019 and (2) an increase of $88 million in net deferred revenues recognized from Activision, primarily due to lower net deferreddeferral of revenues recognized from the Destiny franchise partially offset by higher(reflecting our sale of the publishing rights for Destiny to Bungie in December 2018).

YTD Q3 2019 vs. YTD Q3 2018

The increase in net deferred revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018,for the nine months ended September 30, 2019, as compared to Call of Duty: WWII, whichthe nine months ended September 30, 2018, was released in November 2017.

The decrease from Activision was partially offset byprimarily due to an increase of $89$237 million in net deferred revenues recognized from Blizzard, primarily due to higher net deferred revenues recognized for World of Warcraft, driven by World of Warcraft: Battle for Azeroth, which was released in August 2018, with no comparable release in 2017. The increase from Blizzard was partially offset by a decrease of $122 million in net deferred revenues recognized from Activision, primarily due to lower net deferred revenues recognized from the Destiny franchise.

Foreign Exchange Impact

Changes in foreign exchange rates had a negative impact of $66$27 million and $133 million on our consolidated net revenues for the three and nine months ended March 31,September 30, 2019, respectively, as compared to the same period in the previous year. The changes are primarily due to changes in the value of the U.S. dollar relative to the euro and the British pound.

Operating Segment Results
 
Currently, we have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense; amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto.

Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.


Information on reportable segment net revenues and operating income for the three and nine months ended March 31,September 30, 2019 and 2018, are presented below (amounts in millions):

Three Months Ended March 31, 2019 $ Increase / (Decrease)Three Months Ended September 30, 2019 $ Increase / (Decrease)
Activision Blizzard King Total Activision Blizzard King TotalActivision Blizzard King Total Activision Blizzard King Total
Segment Net Revenues                              
Net revenues from external customers$317
 $339
 $529
 $1,185
 $5
 $(140) $(5) $(140)$209
 $392
 $500
 $1,101
 $(188) $(235) $(6) $(429)
Intersegment net revenues (1)

 5
 
 5
 
 4
 
 4

 2
 
 2
 
 (6) 
 (6)
Segment net revenues$317
 $344
 $529
 $1,190
 $5
 $(136) $(5) $(136)$209
 $394
 $500
 $1,103
 $(188) $(241) $(6) $(435)
                              
Segment operating income$73
 $55
 $178
 $306
 $(19) $(67) $(13) $(99)$26
 $74
 $194
 $294
 $(86) $(115) $10
 $(191)
                              
Three Months Ended March 31, 2018        Three Months Ended September 30, 2018        
Activision Blizzard King Total        Activision Blizzard King Total        
Segment Net Revenues                              
Net revenues from external customers$312
 $479
 $534
 $1,325
        $397
 $627
 $506
 $1,530
        
Intersegment net revenues (1)
 1
 
 1
        
 8
 
 8
        
Segment net revenues$312
 $480
 $534
 $1,326
        $397
 $635
 $506
 $1,538
        
                              
Segment operating income$92
 $122
 $191
 $405
        $112
 $189
 $184
 $485
        

 Nine Months Ended September 30, 2019 $ Increase / (Decrease)
 Activision Blizzard King Total Activision Blizzard King Total
Segment Net Revenues               
Net revenues from external customers$794
 $1,113
 $1,527
 $3,434
 $(253) $(479) $(15) $(747)
Intersegment net revenues (1)
 9
 
 9
 
 (5) 
 (5)
Segment net revenues$794
 $1,122
 $1,527
 $3,443
 $(253) $(484) $(15) $(752)
                
Segment operating income$153
 $204
 $543
 $900
 $(135) $(240) $
 $(375)
                
 Nine Months Ended September 30, 2018        
 Activision Blizzard King Total        
Segment Net Revenues               
Net revenues from external customers$1,047
 $1,592
 $1,542
 $4,181
        
Intersegment net revenues (1)
 14
 
 14
        
Segment net revenues$1,047
 $1,606
 $1,542
 $4,195
        
                
Segment operating income$288
 $444
 $543
 $1,275
        

(1)Intersegment revenues reflect licensing and service fees charged between segments.


Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):

For the Three Months Ended March 31,For the Three Months Ended September 30, For the Nine Months Ended September 30,
2019 20182019 2018 2019 2018
Reconciliation to consolidated net revenues:          
Segment net revenues$1,190
 $1,326
$1,103
 $1,538
 $3,443
 $4,195
Revenues from non-reportable segments (1)73
 59
113
 128
 245
 246
Net effect from recognition (deferral) of deferred net revenues567
 581
68
 (146) 824
 692
Elimination of intersegment revenues (2)(5) (1)(2) (8) (9) (14)
Consolidated net revenues$1,825
 $1,965
$1,282
 $1,512
 $4,503
 $5,119
          
Reconciliation to consolidated income before income tax expense:          
Segment operating income$306
 $405
$294
 $485
 $900
 $1,275
Operating income (loss) from non-reportable segments (1)(3) (11)5
 7
 10
 (4)
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues441
 373
53
 (89) 629
 468
Share-based compensation expense(63) (53)(27) (55) (127) (166)
Amortization of intangible assets(54) (119)(50) (83) (151) (279)
Restructuring and related costs (3)(57) 
(28) 
 (108) 
Consolidated operating income570
 595
247
 265
 1,153
 1,294
Interest and other expense (income), net3
 28
(2) 13
 (33) 67
Loss on extinguishment of debt
 40
 
 40
Consolidated income before income tax expense$567
 $567
$249
 $212
 $1,186
 $1,187
(1)Includes other income and expenses from operating segments managed outside the reportable segments, including our Studios and Distribution businesses. Also includes unallocated corporate income and expenses.
(2)Intersegment revenues reflect licensing and service fees charged between segments.
(3)Reflects restructuring initiatives, primarily severance and other restructuring-related costs.


Segment Net Revenues
 
Activision

Q3 2019 vs. Q3 2018

The decrease in Activision’s net revenues for the three months ended March 31,September 30, 2019, were roughly equalas compared to the three months ended September 30, 2018, was primarily due to:

lower revenues from the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018);

lower revenues from the Call of Duty franchise catalog titles; and

lower revenues from Crash Bandicoot™ N. Sane Trilogy,which was released on the Xbox One, PC, and Nintendo Switch in June 2018.

The decrease was partially offset by:

revenues from Crash Team Racing Nitro-Fueled,which was released in June 2019; and


higher revenues from the Spyro Reignited Trilogy,which was released on Nintendo Switch in September 2019, after having been released on Playstation 4 and Xbox One in November 2018.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in Activision’s net revenues for the threenine months ended March 31,September 30, 2019, as compared to the nine months ended September 30, 2018, reflectingwas primarily due to:

lower revenues from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018, which were offset by:the Destiny franchise;

lower revenues from Call of Duty franchise catalog titles;

lower revenues from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII,which was released in November 2017; and

lower revenues from Crash Bandicoot N. Sane Trilogy.
lower
The decrease was partially offset by revenues from Call of Duty franchise catalog titles.Sekiro: Shadows Die Twice, which was released in March 2019,and Crash Team Racing Nitro-Fueled.

Blizzard

Q3 2019 vs. Q3 2018

The decrease in Blizzard’s net revenues for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to:

overall lower revenues from World of Warcraft, primarily due to World of Warcraft: Battle for Azeroth, which was released in August 2018, with no comparable release in 2019 (although subscription revenues remained relatively comparable to the prior-year period due to the release of World of WarcraftClassic in August 2019);

lower revenues from Hearthstone, primarily due to lower revenues from the Saviors of Uldum expansion, which was released in August 2019, as compared to the Boomsday™ expansion, which was released in August 2018; and

lower revenues from Overwatch.

The decrease was partially offset by higher revenues from the Overwatch League.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in Blizzard’s net revenues for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

lower revenues from World of Warcraft, primarily due to the prior year including revenues associated with in-game content delivered to customers upon pre-purchase of World of Warcraft: Battle for Azeroth, with no comparable revenues in the current period;Azeroth;

lower revenues from Overwatch primarily driven by lower in-game purchases;; and

lower revenues from Hearthstone.

King

Q3 2019 vs. Q3 2018

King’s net revenues for the three months ended March 31,September 30, 2019, were roughly equal to net revenues for the three months ended March 31, 2018.September 30, 2018, as lower in-game revenues from player purchases were largely offset by an increase in advertising revenues.


YTD Q3 2019 vs. YTD Q3 2018

King’s net revenues for the nine months ended September 30, 2019, were roughly equal to net revenues for the nine months ended September 30, 2018 due to the same driver and offsetting factor discussed above.

Segment Income from Operations
 
Activision

Q3 2019 vs. Q3 2018

The decrease in Activision’s operating income for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, despite revenues being comparable, as discussed above, was primarily due to:

higher cost of revenues, primarily driven by the March 2019 release of Sekiro: Shadows Die Twice,with no comparable release in 2018; and

an increase in bad debt provisions.

to lower revenues, as discussed above. The decrease iswas partially offset by lower operating costs associated with the Destiny franchise (reflecting our sale of the publishing rights to which we soldfor Destiny to Bungie in December 2018).

YTD Q3 2019 vs. YTD Q3 2018

The decrease in Activision’s operating income for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

lower revenues, as previously disclosed.discussed above; and

an increase in bad debt provisions.

The decrease was partially offset by lower cost of revenues and operating costs, primarily associated with the Destiny franchise, which were partially offset by costs related to the current year releases of Sekiro: Shadows Die Twice and Crash Team Racing Nitro-Fueled in March and June 2019, respectively.

Blizzard

Q3 2019 vs. Q3 2018

The decrease in Blizzard’s operating income for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to lower revenues, as discussed above. The decrease is partially offset by:

lower spending on sales and marketing, primarily driven by lower marketing for esports initiatives and World of Warcraft;

lower software amortization from World of Warcraft,primarily due to World of Warcraft: Battle for Azeroth, which was released in August 2018, with no comparable release in 2019; and

higher capitalization of software development costs due to the timing of game development cycles.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in Blizzard’s operating income for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to lower sales and marketing spend, primarily driven by the Overwatch League; andrevenues, as discussed above. The decrease is partially offset by:

lower spending on sales and marketing, primarily driven by lower marketing for esports initiatives, Overwatch, and World of Warcraft;

lower personnel costs.costs;
lower software amortization from World of Warcraft,primarily due to World of Warcraft: Battle for Azeroth; and


lower service provider fees, such as digital storefront fees (e.g. fees retained by Apple and Google for our sales on their platforms), payment processor fees, and server bandwidth fees.

King

Q3 2019 vs. Q3 2018

The decreaseincrease in King’s operating income for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, despite the slight decrease in revenues, was primarily due to:

lower service provider fees, primarily digital storefront fees (e.g. fees retained by Apple and Google for our sales on their platforms); and

lower product development costs.

YTD Q3 2019 vs. YTD Q3 2018

King’s operating income for the nine months ended September 30, 2019, was flat as compared to the nine months ended September 30, 2018, due to:

lower revenues, as discussed above; and

higher sales and marketing costs driven by the Candy Crush franchise, in part due to the launch of Candy Crush Friends Saga in October 2018.

The impacts from above were offset by:

lower service provider fees, such as digital storefront fees (e.g. fees retained by Apple and Google for our sales on their platforms), payment processor fees, and marketing costs driven by the Candy Crush franchise.server bandwidth fees; and

lower personnel costs.

Foreign Exchange Impact
 
Changes in foreign exchange rates had a negative impact of $42$20 million and $92 million on reportable segment net revenues for the three and nine months ended March 31,September 30, 2019, respectively, as compared to the same periodperiods in the previous year. The changes are primarily due to changes in the value of the U.S. dollar relative to the euro and the British pound.


Consolidated Results

Net Revenues by Distribution Channel
 
The following table details our consolidated net revenues by distribution channel (amounts in millions):

For the Three Months Ended March 31,For the Three Months Ended September 30, For the Nine Months Ended September 30,
2019 2018 Increase (Decrease)2019 2018 Increase (Decrease) 2019 2018 Increase (Decrease)
Net revenues by distribution channel: 
  
  
 
  
  
  
  
  
Digital online channels (1)$1,393
 $1,463
 $(70)$1,014
 $1,276
 $(262) $3,493
 $3,998
 $(505)
Retail channels313
 409
 (96)93
 76
 17
 599
 764
 (165)
Other (2)119
 93
 26
175
 160
 15
 411
 357
 54
Total consolidated net revenues$1,825
 $1,965
 $(140)$1,282
 $1,512
 $(230) $4,503
 $5,119
 $(616)

(1) Net revenues from “Digital online channels” include revenues from digitally-distributed subscriptions, downloadable content, microtransactions, and products, as well as licensing royalties.

(2)Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.

Digital Online Channel Net Revenues

Q3 2019 vs. Q3 2018

The decrease in net revenues from digital online channels for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise (reflecting our sale of the publishing rights to which we soldfor Destiny to Bungie in December 2018); and

lower revenues recognized from World of Warcraft.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from digital online channels for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, as previously disclosed;was primarily due to:

lower revenues recognized from the Destiny franchise; and

lower revenues recognized from Overwatchprimarily driven by .

Retail Channel Net Revenues

Q3 2019 vs. Q3 2018

The increase in net revenues from retail channels for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to:

revenues recognized from Crash Team Racing Nitro-Fueled,which was released in June 2019; and

higher revenues from the Spyro Reignited Trilogy,which was released on Nintendo Switch in September 2019, after having been released on Playstation 4 and Xbox One in November 2018.


YTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from retail channels for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

lower in-game purchases.revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017;

lower revenues recognized from the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018); and

lower revenues from Crash Bandicoot N. Sane Trilogy, which was released on the Xbox One, PC, and Nintendo Switch in June 2018.

The decrease was partially offset by:

higherrevenues from Sekiro: Shadows Die Twice,which was released in March 2019; and

revenues recognized from Crash Team Racing Nitro-Fueled.

Net Revenues by Geographic Region
The following table details our consolidated net revenues by geographic region (amounts in millions):
 For the Three Months Ended September 30, For the Nine Months Ended September 30,
 2019 2018 Increase (Decrease) 2019 2018 Increase (Decrease)
Net revenues by geographic region: 
  
  
  
  
  
Americas$655
 $774
 $(119) $2,406
 $2,740
 $(334)
EMEA (1)452
 534
 (82) 1,525
 1,774
 (249)
Asia Pacific175
 204
 (29) 572
 605
 (33)
Consolidated net revenues$1,282
 $1,512
 $(230) $4,503
 $5,119
 $(616)

(1)“EMEA” consists of the Europe, Middle East, and Africa geographic regions.

Americas

Q3 2019 vs. Q3 2018

The decrease in net revenues from the Americas region for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to lower revenues recognized from the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018).

YTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from the Americas region for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to lower revenues recognized from the Destiny franchise.

EMEA

Q3 2019 vs. Q3 2018

The decrease in net revenues from the EMEA region for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise; and

lower revenues recognized from World of Warcraft.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from the EMEA region for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise; and

lower revenues recognized from the Call of Duty franchise, primarily driven by lower revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017.

Asia Pacific

Q3 2019 vs. Q3 2018

The decrease in net revenues from the Asia Pacific region for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to lower revenues recognized from Hearthstone.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from the Asia Pacific region for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to lower revenues recognized from the Destiny franchise.

Net Revenues by Platform
The following table details our consolidated net revenues by platform (amounts in millions):
 For the Three Months Ended September 30, For the Nine Months Ended September 30,
 2019 2018 Increase (Decrease) 2019 2018 Increase (Decrease)
Net revenues by platform: 
  
  
      
Console$241
 $347
 $(106) $1,324
 $1,730
 $(406)
PC341
 482
 (141) 1,196
 1,452
 (256)
Mobile and ancillary (1)525
 523
 2
 1,572
 1,580
 (8)
Other (2)175
 160
 15
 411
 357
 54
Total consolidated net revenues$1,282
 $1,512
 $(230) $4,503
 $5,119
 $(616)

(1)Net revenues from “Mobile and ancillary” include revenues from mobile devices, as well as non-platform-specific game-related revenues, such as standalone sales of physical merchandise and accessories.

(2)Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.

Console

Q3 2019 vs. Q3 2018

The decrease in net revenues from the console platform for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018);


lower revenues recognized from the Call of Duty franchise catalog titles;

lower revenues recognized from Overwatch;

lower revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017; and

lower revenues from Sekiro: Shadows Die TwiceCrash Bandicoot N. Sane Trilogy which was released on the Xbox One, PC, and Nintendo Switch in June 2018.

The decrease was partially offset by:

revenues recognized from Crash Team Racing Nitro-Fueled, which was released in MarchJune 2019; and

higher revenues from the Spyro Reignited Trilogy,which was released on Nintendo Switch in September 2019, with no comparable releaseafter having been released on Playstation 4 and Xbox One in November 2018.


Retail Channel Net RevenuesYTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from retail channelsthe console platform for the threenine months ended March 31,September 30, 2019, as compared to the threenine months ended March 31,September 30, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise;

lower revenues recognized from Call of Duty franchise catalog titles; and

lower revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017.WWII.

The decrease was partially offset by revenues from Sekiro: Shadows Die Twice, which was released in March 2019, with no comparable release in 2018.

Net Revenues by Geographic Region
The following table details our consolidated net revenues by geographic region (amounts in millions):
 For the Three Months Ended March 31,
 2019 2018 Increase (Decrease)
Net revenues by geographic region: 
  
  
Americas$988
 $1,065
 $(77)
EMEA (1)614
 687
 (73)
Asia Pacific223
 213
 10
Consolidated net revenues$1,825
 $1,965
 $(140)

(1)“EMEA” consists of the Europe, Middle East, and Africa geographic regions.

Americas

The decrease in net revenues from the Americas region for the three months ended March 31, 2019, as compared to the three months ended March 31, 2018, was primarily due to lower revenues recognized from the Destiny franchise, the publishing rights to which we sold to Bungie in December 2018, as previously disclosed. The decrease was partially offset by:

revenues from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018; and

higher revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017.

EMEA

The decrease in net revenues from the EMEA region for the three months ended March 31, 2019, as compared to the three months ended March 31, 2018, was primarily due to lower revenues recognized from the Destiny franchise. The decrease was partially offset by revenues from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018.

Asia Pacific

The increase in net revenues from the Asia Pacific region for the three months ended March 31, 2019, as compared to the three months ended March 31, 2018, was primarily due to higher revenues recognized from Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017, partially offset by lower revenues recognized from the Destiny franchise.


Net Revenues by Platform
The following table details our consolidated net revenues by platform (amounts in millions):
 For the Three Months Ended March 31,
 2019 2018 Increase (Decrease)
Net revenues by platform: 
  
  
Console$677
 $817
 $(140)
PC494
 519
 (25)
Mobile and ancillary (1)535
 536
 (1)
Other (2)119
 93
 26
Total consolidated net revenues$1,825
 $1,965
 $(140)

(1)
Net revenues from “Mobile and ancillary” include revenues from mobile devices, as well as non-platform-specific game-related revenues, such as standalone sales of toys and accessories from our Skylanders® franchise and other physical merchandise and accessories.

(2)Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.

Console

The decrease in net revenues from the console platform for the three months ended March 31, 2019, as compared to the three months ended March 31, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise, the publishing rights to which we sold to Bungie in December 2018, as previously disclosed; and

lower revenues recognized from Call of Duty franchise catalog titles.

The decrease was partially offset by revenues from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018.2019.

PC

Q3 2019 vs. Q3 2018

The decrease in net revenues from the PC platform for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to:

lower revenues recognized from World of Warcraft;

lower revenues recognized from Hearthstone;

lower revenues recognized from Overwatch;and

lower revenues recognized from the Destiny franchise.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in net revenues from the PC platform for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

lower revenues recognized from the Destiny franchise; and

lower revenues recognized from Overwatch.Overwatch; and

The decrease was partially offset by:

higherlower revenues recognized fromCall of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017; and

revenues from Sekiro: Shadows Die Twice, Hearthstonewhich was released in March 2019, with no comparable release in 2018..


Mobile and Ancillary

Q3 2019 vs. Q3 2018

Net revenues from mobile and ancillary for the three months ended March 31,September 30, 2019, were roughly equalflat as compared to net revenues for the three months ended March 31,September 30, 2018.


YTD Q3 2019 vs. YTD Q3 2018

Net revenues from mobile and ancillary for the nine months ended September 30, 2019, were roughly flat as compared to net revenues for the nine months ended September 30, 2018.

Costs and Expenses
 
Cost of Revenues
 
The following table details the components of cost of revenues in dollars (amounts in millions) and as a percentage of associated net revenues:

Three Months Ended March 31, 2019 % of associated net revenues Three Months Ended March 31, 2018 % of associated net revenues Increase (Decrease)Three Months Ended September 30, 2019 % of associated net revenues Three Months Ended September 30, 2018 % of associated net revenues Increase (Decrease)
Cost of revenues—product sales:                  
Product costs$152
 23% $162
 23% $(10)$137
 53% $127
 48% $10
Software royalties, amortization, and intellectual property licenses111
 17
 146
 20
 (35)9
 3
 20
 8
 (11)
Cost of revenues—subscription, licensing, and other revenues:                  
Game operations and distribution costs239
 20
 270
 22
 (31)246
 24
 257
 21
 (11)
Software royalties, amortization, and intellectual property licenses61
 5
 84
 7
 (23)50
 5
 109
 9
 (59)
Total cost of revenues$563
 31% $662
 34% $(99)$442
 34% $513
 34% $(71)
         
Nine Months Ended September 30, 2019 % of associated net revenues Nine Months Ended September 30, 2018 % of associated net revenues Increase (Decrease)
Cost of revenues—product sales:         
Product costs$388
 30% $416
 29% $(28)
Software royalties, amortization, and intellectual property licenses171
 13
 214
 15
 (43)
Cost of revenues—subscription, licensing, and other revenues:         
Game operations and distribution costs714
 22
 777
 21
 (63)
Software royalties, amortization, and intellectual property licenses164
 5
 278
 8
 (114)
Total cost of revenues$1,437
 32% $1,685
 33% $(248)

Cost of Revenues—Product Sales:

Q3 2019 vs. Q3 2018

The increase in product costs for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was in line with the increase in retail revenues.


The decrease in software royalties, amortization, and intellectual property licenses related to product sales for the three months ended September 30, 2019, as compared to the three months ended September 30, 2018, was primarily due to a decrease of $8 million in software amortization and royalties from Activision, driven by the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018).

YTD Q3 2019 vs. YTD Q3 2018

The decrease in product costs for the threenine months ended March 31,September 30, 2019, as compared to the threenine months ended March 31,September 30, 2018, was in line with the decrease in product sales.

The decrease in software royalties, amortization, and intellectual property licenses related to product sales for the threenine months ended March 31,September 30, 2019, as compared to the threenine months ended March 31,September 30, 2018, was primarily due to a decrease of $42$56 million in software amortization and royalties from Activision, driven by the Destiny franchise, the publishing rights to which we sold to Bungie in December 2018, as previously disclosed. Thefranchise. This decrease in software amortization and royalties from the Destiny franchise was partially offset by:

higher software amortization and royalties for Call of Duty: Black Ops 4, which was released in October 2018, as compared to Call of Duty: WWII, which was released in November 2017; and

software amortization and royalties from Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018.

The decrease from Activision was partially offset by an increase of $12 million in software amortization and royalties from Blizzard, driven by the release of World of Warcraft: Battle for Azeroth, which was released in August 2018, with no comparable release in 2017.

Cost of Revenues—Subscription, Licensing, and Other Revenues:Revenues:

Q3 2019 vs. Q3 2018

The decrease in game operations and distribution costs for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to a decrease of $19$18 million in service provider fees such as digital storefront fees (e.g. fees retained by Apple and Google for our sales on their platforms), payment processor fees, and payment processorserver bandwidth fees.

The decrease in software royalties, amortization, and intellectual property licenses related to subscription, licensing, and other revenues for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to to:

a decrease of $20$34 million in amortization of internally-developed franchise intangible assets acquired as part of our acquisition of King.King;

lower software amortization and royalties from Activision of $14 million, driven by the Destiny franchise; and

lower amortization of capitalized film costs of $12 million given the release of the third season of the animated TV series, Skylanders Academy, in September 2018, with no comparable release in 2019.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in game operations and distribution costs for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to a decrease of $50 million in service provider fees such as digital storefront fees (e.g. fees retained by Apple and Google for our sales on their platforms), payment processor fees, and server bandwidth fees.

The decrease in software royalties, amortization, and intellectual property licenses related to subscription, licensing, and other revenues for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a decrease of $83 million in amortization of internally-developed franchise intangible assets acquired as part of our acquisition of King;

lower software amortization and royalties from Activision of $22 million, driven by the Destiny franchise; and

lower amortization of capitalized film costs of $12 million given the release of the third season of the animated TV series, Skylanders Academy, in September 2018, with no comparable release in 2019.


Product Development (amounts in millions) 

 March 31, 2019 % of consolidated net revenues March 31, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$249
 14% $259
 13% $(10)
 September 30, 2019 % of consolidated net revenues September 30, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$210
 16% $263
 17% $(53)
Nine Months Ended$702
 16% $776
 15% $(74)


Q3 2019 vs. Q3 2018

The decrease in product development costs for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily driven by due to:

lower product development costs for existing and upcoming title releases of $33 million, primarily due to lower personnel costs; and

lower product development costs from the Destiny franchise (reflecting our sale of the publishing rights to which we soldfor Destiny to Bungie in December 2018).

YTD Q3 2019 vs. YTD Q3 2018

The decrease in product development costs for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, as previously disclosed.was primarily due to:

lower product development costs for existing and upcoming title releases of $66 million, primarily due to lower personnel costs; and

lower product development costs from the Destiny franchise.

Sales and Marketing (amounts in millions)
 
 March 31, 2019 % of consolidated net revenues March 31, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$207
 11% $251
 13% $(44)
 September 30, 2019 % of consolidated net revenues September 30, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$182
 14% $263
 17% $(81)
Nine Months Ended$580
 13% $741
 14% $(161)

Q3 2019 vs. Q3 2018

The decrease in sales and marketing expenses for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to a decrease of $81 million in marketing spending and personnel costs, primarily associated with lower marketing costs for the Destiny, World of Warcraft, and Call of Duty franchises, and esports initiatives.


YTD Q3 2019 vs. YTD Q3 2018

The decrease in sales and marketing expenses for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a decrease of $130 million in marketing spending and personnel costs, primarily associated with lower marketing costs for esports initiatives, the Destiny franchise, and Overwatch, partially offset by higher marketing costs for the Candy Crush franchise; and

a decrease of $44 million in amortization of the customer base intangible asset acquired as part of our acquisition of King, as the asset was fully amortized during the first quarter of 2018; and

a decrease of $12 million in marketing spending and personnel costs, primarily associated with lower marketing costs for the Overwatch League, partially offset by higher marketing costs for the Candy Crush franchise and for Sekiro: Shadows Die Twice,which was released in March 2019, with no comparable release in 2018.

The decrease was partially offset by an increase in bad debt provisions.

General and Administrative (amounts in millions)
 
 March 31, 2019 % of consolidated net revenues March 31, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$179
 10% $198
 10% $(19)
 September 30, 2019 % of consolidated net revenues September 30, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$177
 14% $208
 14% $(31)
Nine Months Ended$527
 12% $623
 12% $(96)

Q3 2019 vs. Q3 2018

The decrease in general and administrative expenses for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to a $15$22 million decrease in personnel costs.

YTD Q3 2019 vs. YTD Q3 2018

The decrease in general and administrative expenses for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to a $69 million decrease in personnel costs.

Restructuring and related costs (amounts in millions)

 March 31, 2019 % of consolidated net revenues March 31, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$57
 3% $
 % $57
 September 30, 2019 % of consolidated net revenues September 30, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$24
 2% $
 % $24
Nine Months Ended$104
 2% $
 % $104

On February 12, 2019, the Company committed to a Board-authorized restructuring plan under which we are refocusing ourthe Company aims to refocus its resources on ourits largest opportunities and removingremove unnecessary levels of complexity and duplication from certain parts of ourthe business. Since the roll out of the plan, we have been, and will continue focusing on these goals. The restructuring and related costs incurred during the three and nine months ended March 31,September 30, 2019, relate primarily to severance costs, write-downs of lease facility assets, and the write-downs of other assets from canceled projects.that will no longer be used. Refer to Note 14 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q for further discussion.


Interest and Other Expense (Income), Net (amounts in millions)
 
 March 31, 2019 % of consolidated net revenues March 31, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$3
 % $28
 1% $(25)
 September 30, 2019 % of consolidated net revenues September 30, 2018 % of consolidated net revenues Increase (Decrease)
Three Months Ended$(2)  % $13
 1% $(15)
Nine Months Ended$(33) (1)% $67
 1% $(100)
 

Q3 2019 vs. Q3 2018

The decrease in interest and other expense (income), net, for the three months ended March 31,September 30, 2019, as compared to the three months ended March 31,September 30, 2018, was primarily due to an $18$11 million decrease in interest expense and amortization of deferred financing costs associated with our debt obligations, due to a decrease in our lower total debt outstanding as a result of our debt redemptions and repayment activities during 2018.
 
YTD Q3 2019 vs. YTD Q3 2018

The decrease in interest and other expense (income), net, for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018, was primarily due to:

a $49 million decrease in interest expense and amortization of deferred financing costs associated with our debt obligations, reflecting a decrease in our total debt outstanding as a result of our debt redemptions and repayment activities during 2018;

a $38 million gain recognized as a result of adjusting a cost-method equity investment to fair value, with no comparable activity in the prior period (refer to Note 8 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q); and

an $11 million increase in interest income due to our cash and cash equivalent balances earning interest at higher rates, along with an overall higher cash balance, in 2019 as compared to 2018.

Income Tax Expense (amounts in millions)

 March 31, 2019 % of pretax income March 31, 2018 % of pretax income Increase (Decrease)
Three Months Ended$120
 21% $67
 12% $53
 September 30, 2019 % of pretax income September 30, 2018 % of pretax income Increase (Decrease)
Three Months Ended$45
 18% $(48) (23)% $93
Nine Months Ended$208
 18% $25
 2 % $183

The income tax expense of $120$45 million for the three months ended March 31,September 30, 2019, reflects an effective tax rate of 21%18%, which is higher than the effective tax rate of 12%(23)% for the three months ended March 31,September 30, 2018. The increase is primarily due to a discrete tax benefit recognized in the prior year in connection with adjustments made to the provisional amounts initially recorded in connection with tax reform legislation known as the Tax Cuts and Jobs Act enacted in December 22, 2017 (the “U.S. Tax Reform Act”), lower excess tax benefits from share-based payments in the current year, and higher foreign earnings subject toan increase in U.S. tax on foreign earnings.

The income tax expense of $208 million for the nine months ended September 30, 2019, reflects an effective tax rate of 18%, which is higher than the effective tax rate of 2% for the nine months ended September 30, 2018. The increase is due to a discrete tax benefit recognized in the prior year in connection with an audit settlement with the Internal Revenue Service (“IRS”), a discrete tax benefit recognized in the prior year in connection with adjustments made to the provisional amounts initially recorded in connection with the U.S. Tax Reform Act, and lower excess tax benefits from share-based payments in the current year. This increase was partially offset by changesa valuation allowance recorded in uncertain tax positions.the prior year with regard to California research and development credit carryforwards (“CA R&D Credits”).

The effective tax rate of 21%18% for both the three and nine months ended March 31,September 30, 2019, is consistent withlower than the U.S. statutory rate of 21%. This reflects the impact of our, primarily due to foreign earnings being taxed below the U.S.at lower statutory rate,rates as compared to domestic earnings, which is partially offset by changes in uncertainU.S. tax positions.on foreign earnings, and the recognition of federal research and development credit.


Our effective tax rate could be different from the statutory U.S. income tax rate due to the effect of state and local income taxes, tax rates that apply to our foreign income (including U.S. tax on foreign income), research and development credits, and certain nondeductible expenses. Our effective tax rate could fluctuate significantly from quarter to quarter based on recurring and nonrecurring factors including, but not limited to: variations in the estimated and actual level of pre-tax income or loss by jurisdiction; changes in enacted tax laws and regulations, and interpretations thereof, including with respect to tax credits and state and local income taxes; developments in tax audits and other matters; recognition of excess tax benefits and tax deficiencies from share-based payments; and certain nondeductible expenses. Changes in judgment from the evaluation of new information resulting in the recognition, derecognition, or remeasurement of a tax position taken in a prior annual period are recognized separately in the quarter of the change.

Further information about our income taxes is provided in Note 16 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q.


Liquidity and Capital Resources
 
We believe our ability to generate cash flows from operating activities is one of our fundamental financial strengths. In the near term, we expect our business and financial condition to remain strong and to continue to generate significant operating cash flows, which, we believe, in combination with our existing balance of cash and cash equivalents and short-term investments of $4.8$4.9 billion, our access to capital, and the availability of our $1.5 billion revolving credit facility, will be sufficient to finance our operational and financing requirements for the next 12 months. Our primary sources of liquidity, which are available to us to fund cash outflows such as our anticipatedpotential dividend payments or share repurchases, and scheduled debt maturities, include our cash and cash equivalents, short-term investments, and cash flows provided by operating activities.

As of March 31,September 30, 2019, the amount of cash and cash equivalents held outside of the U.S. by our foreign subsidiaries was $1.7$2.3 billion, as compared to $1.4 billion as of December 31, 2018. These cash balances are generally available for use in the U.S., subject in some cases to certain restrictions.

Our cash provided from operating activities is somewhat impacted by seasonality. Working capital needs are impacted by weekly sales, which are generally highest in the fourth quarter due to seasonal and holiday-related sales patterns. We consider, on a continuing basis, various transactions to increase shareholder value and enhance our business results, including acquisitions, divestitures, joint ventures, share repurchases, and other structural changes. These transactions may result in future cash proceeds or payments.


Sources of Liquidity (amounts in millions)

March 31, 2019 December 31, 2018 Increase (Decrease)September 30, 2019 December 31, 2018 Increase (Decrease)
Cash and cash equivalents$4,696
 $4,225
 $471
$4,939
 $4,225
 $714
Short-term investments143
 155
 (12)7
 155
 (148)
$4,839
 $4,380
 $459
$4,946
 $4,380
 $566
Percentage of total assets27% 24%  
28% 24%  
 
 For the Three Months Ended March 31,
 2019 2018 Increase (Decrease)
Net cash provided by operating activities$450
 $529
 $(79)
Net cash used in investing activities(5) (51) 46
Net cash provided by financing activities24
 8
 16
Effect of foreign exchange rate changes2
 18
 (16)
Net increase in cash and cash equivalents and restricted cash$471
 $504
 $(33)
 For the Nine Months Ended September 30,
 2019 2018 Increase (Decrease)
Net cash provided by operating activities$913
 $791
 $122
Net cash provided by (used in) investing activities79
 (160) 239
Net cash used in financing activities(251) (2,020) 1,769
Effect of foreign exchange rate changes(24) (15) (9)
Net increase (decrease) in cash and cash equivalents and restricted cash$717
 $(1,404) $2,121

Net Cash Provided by Operating Activities
 
The primary driver of net cash flows associated with our operating activities is the collection of customer receivables generated from the sale of our products and services. These collections are typically partially offset by: payments to vendors for the manufacturing, distribution, and marketing of our products; payments for customer service support for our consumers; payments to third-party developers and intellectual property holders; payments for interest on our debt; payments for software development; payments for tax liabilities; and payments to our workforce.

Net cash provided by operating activities for the threenine months ended March 31,September 30, 2019, was $450$913 million, as compared to $529$791 million for the threenine months ended March 31,September 30, 2018. The decreaseincrease was primarily due to changes in our working capital resulting from the timing of collections and payments and lower cash spent to support the Destiny franchise (reflecting our sale of the publishing rights for Destiny to Bungie in December 2018). This increase was partially offset by lower net income and a decrease in non-cash adjustments to net income.income, primarily due to lower amortization on intangible assets related to King and lower amortization of capitalized software development costs and intellectual property licenses for the nine months ended September 30, 2019, as compared to the nine months ended September 30, 2018.


Net Cash Used inProvided by (Used in) Investing Activities
 
The primary drivers of net cash flows associated with investing activities typically include capital expenditures, purchases and sales of investments, changes in restricted cash balances, and cash used for acquisitions.

Net cash provided by investing activities for the nine months ended September 30, 2019, was $79 million, as compared to net cash used in investing activities for the three months ended March 31, 2019, was $5 million, as compared to $51of $160 million for the threenine months ended March 31,September 30, 2018. The decreaseincrease was primarily due to cash flow activities associated with available-for-sale investments, for which, in the three months ended March 31, 2019, there were $13$153 million of cash proceeds from the maturities of available-for-sale investments, as compared to purchases of available-for-sale investments of $20$59 million in the prior-year period. Additionally, we had lower capital expenditures of $18$79 million for the threenine months ended March 31,September 30, 2019, as compared to $31were lower than the capital expenditures of $97 million infor the prior-year period.

Net Cash Provided byUsed in Financing Activities

The primary drivers of net cash flows associated with financing activities typically include the proceeds from, and repayments of, our long-term debt and transactions involving our common stock, including the issuance of shares of common stock to employees upon the exercise of stock options, as well as the payment of dividends.

Net cash provided byused in financing activities for the threenine months ended March 31,September 30, 2019, was $24$251 million, as compared to $8 million$2.0 billion for the threenine months ended March 31,September 30, 2018. The increasedecrease was primarily due to lower taxdebt repayments, inclusive of premium payments, made for net share settlements on restricted stock units of $6 million for$1.8 billion during the threenine months ended March 31,September 30, 2018, with no comparable repayment activity in the nine months ended September 30, 2019. The Company paid dividends of $283 million during the nine months ended September 30, 2019, as compared to $39$259 million forduring the three months ended March 31, 2018, partially offset by lower proceeds from stock option exercises of $30 million for the three months ended March 31, 2019, as compared to $47 million for the three months ended March 31, 2018.prior-year period.


Effect of Foreign Exchange Rate Changes

Changes in foreign exchange rates had a positivenegative impact of $2$24 million on our cash and cash equivalents and restricted cash for the threenine months ended March 31,September 30, 2019, as compared to a positivenegative impact of $18$15 million for the threenine months ended March 31,September 30, 2018. The change was primarily due to changes in the value of the U.S. dollar relative to the euro and the British pound.

Debt
 
As of March 31,At both September 30, 2019 and December 31, 2018, our total outstanding debt was $2.7 billion, bearing interest at a weighted average rate of 3.18%.

A summary of our outstanding debt is as follows (amounts in millions):

At March 31, 2019At September 30, 2019
Gross Carrying Amount Unamortized Discount and Deferred Financing Costs Net Carrying AmountGross Carrying Amount Unamortized Discount and Deferred Financing Costs Net Carrying Amount
2021 Notes$650
 $(3) $647
$650
 $(2) $648
2022 Notes400
 (3) 397
400
 (2) 398
2026 Notes850
 (8) 842
850
 (8) 842
2027 Notes400
 (4) 396
400
 (5) 395
2047 Notes400
 (10) 390
400
 (9) 391
Total long-term debt$2,700
 $(28) $2,672
$2,700
 $(26) $2,674


 At December 31, 2018
 Gross Carrying Amount Unamortized Discount and Deferred Financing Costs Net Carrying Amount
2021 Notes$650
 $(3) $647
2022 Notes400
 (3) 397
2026 Notes850
 (8) 842
2027 Notes400
 (5) 395
2047 Notes400
 (10) 390
Total long-term debt$2,700
 $(29) $2,671

Refer to Note 11 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q for further disclosures regarding our debt obligations.

Dividends

On February 12, 2019, our Board of Directors declared a cash dividend of $0.37 per common share. Such dividend is payable onOn May 9, 2019, we made an aggregate cash dividend payment of $283 million to shareholders of record at the close of business on March 28, 2019. We have recorded $283 million of dividends payable in “Accrued expenses and other liabilities” on our condensed consolidated balance sheet as of March 31, 2019.

Capital Expenditures
 
For the year ending December 31, 2019, we anticipate total capital expenditures of approximately $135$130 million, primarily for leasehold improvements, computer hardware, and software purchases. During the threenine months ended March 31,September 30, 2019, capital expenditures were $18$79 million.


Off-Balance Sheet Arrangements
 
At each of March 31,September 30, 2019 and December 31, 2018, Activision Blizzard had no significant relationships with unconsolidated entities or financial parties, often referred to as “structured finance” or “special purpose” entities, established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes, that have or are reasonably likely to have a material current or future effect on our financial condition, changes in financial condition, revenues or expenses, results of operations, liquidity, capital expenditures, or capital resources.

Critical Accounting Policies and Estimates
 
Our condensed consolidated financial statements are prepared in accordance with accounting principles generally accepted in the United States of America. These accounting principles require us to make certain estimates, judgments, and assumptions. We believe that the estimates, judgments, and assumptions upon which we rely are reasonable based upon information available to us at the time that they are made. These estimates, judgments, and assumptions can affect the reported amounts of assets and liabilities at the date of the financial statements, as well as the reported amounts of revenues and expenses during the periods presented. To the extent there are material differences between these estimates, judgments, or assumptions and actual results, our financial statements will be affected. The accounting policies that reflect our more significant estimates, judgments, and assumptions, and which we believe are the most critical to aid in fully understanding and evaluating our reported financial results, include the following:

Revenue Recognition;
Income Taxes;
Allowances for Returns and Price Protection;
Software Development Costs;
Fair Value Estimates (including Business Combinations and Assessment of Impairment of Assets); and
Share-Based Payments.

During the threenine months ended March 31,September 30, 2019, there were no significant changes to the above critical accounting policies and estimates. Refer to Management’s Discussion and Analysis of Financial Condition and Results of Operations contained in Part II, Item 7 of our Annual Report on Form 10-K for the year ended December 31, 2018, for a more complete discussion of our critical accounting policies and estimates.


Recently Issued Accounting Pronouncements

Below are recently issued accounting pronouncements that were most significant to our accounting policy activities. For a detailed discussion of all relevant recently issued accounting pronouncements, see Note 3 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q.

Recently Adopted Accounting Pronouncements

Leases

As noted in Note 2 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q, we adopted the new lease accounting standard effective January 1, 2019. We elected to apply an optional adoption method, which uses the effective date as the initial date of application on transition with no retrospective adjustments to prior periods. Additionally, we elected to apply the package of transition practical expedients which permitted us to, among other things, (1) not reassess if existing contracts contained leases under the new lease accounting standard, and (2) carry forward our historical lease classifications.

For additional discussion regarding the impact of our adoption of the new lease accounting standard to our condensed consolidated balance sheet, see Note 3 of the notes to the condensed consolidated financial statements included in Item 1 of this Quarterly Report on Form 10-Q.


Item 3.    Quantitative and Qualitative Disclosures about Market Risk
 
Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include fluctuations in foreign currency exchange rates and interest rates.

Foreign Currency Exchange Rate Risk
 
We transact business in many different foreign currencies and may be exposed to financial market risk resulting from fluctuations in foreign currency exchange rates. Revenues and related expenses generated from our international operations are generally denominated in their respective local currencies. Primary currencies include euros, British pounds, Australian dollars, South Korean won, Chinese yuan, and Swedish krona. To the extent the U.S. dollar strengthens against foreign currencies, the translation of these foreign currency-denominated transactions will result in reduced revenues, operating expenses, net income, and cash flows from our international operations. Similarly, our revenues, operating expenses, net income, and cash flows will increase for our international operations if the U.S. dollar weakens against foreign currencies. Since we have significant international sales, but incur the majority of our costs in the United States, the impact of foreign currency fluctuations, particularly the strengthening of the U.S. dollar, may have an asymmetric and disproportional impact on our business. We monitor currency volatility throughout the year.

To mitigate our foreign currency risk resulting from our foreign currency-denominated monetary assets, liabilities, and earnings and our foreign currency risk related to functional currency-equivalent cash flows resulting from our intercompany transactions, we periodically enter into currency derivative contracts, principally forward contracts. These forward contracts generally have a maturity of less than one year. The counterparties for our currency derivative contracts are large and reputable commercial or investment banks.

The fair values of our foreign currency contracts are estimated based on the prevailing exchange rates of the various hedged currencies as of the end of the period.

We do not hold or purchase any foreign currency forward contracts for trading or speculative purposes.


Foreign Currency Forward Contracts Designated as Hedges (“Cash Flow Hedges”)

The total gross notional amounts and fair values of our Cash Flow Hedges are as follows (amounts in millions):

As of March 31, 2019 As of December 31, 2018As of September 30, 2019 As of December 31, 2018
Notional amountFair value gain (loss) Notional amountFair value gain (loss)Notional amountFair value gain (loss) Notional amountFair value gain (loss)
Foreign Currency:      
Buy USD, Sell Euro$530
$21
 $723
$12
$310
$23
 $723
$12

At March 31,September 30, 2019, our Cash Flow Hedges have remaining maturities of ninethree months or less. Additionally, $4$2 million of net realized but unrecognized gains are recorded within “Accumulated other comprehensive income (loss)” at March 31,September 30, 2019 for Cash Flow Hedges that had settled but were deferred and will be amortized into earnings, along with the associated hedged revenues. Such amounts will be reclassified into earnings within the next 12 months.

The amount of pre-tax net realized gains (losses) associated with our Cash Flow Hedges that were reclassified out of “Accumulated other comprehensive income (loss)” and into earnings was as follows (amounts in millions):

 For the Three Months Ended March 31,  
 20192018 Statement of Operations Classification
Cash Flow Hedges$11
$(10) Net revenues
 For the Three Months Ended September 30, For the Nine Months Ended September 30, Statement of Operations Classification
 20192018 20192018 
Cash Flow Hedges$7
$3
 $24
$(11) Net revenues


Foreign Currency Forward Contracts Not Designated as Hedges

The total gross notional amounts and fair values of our foreign currency forward contracts not designated as hedges are as follows (amounts in millions):

As of March 31, 2019 As of December 31, 2018As of September 30, 2019 As of December 31, 2018
Notional amountFair value gain (loss) Notional amountFair value gain (loss)Notional amountFair value gain (loss) Notional amountFair value gain (loss)
Foreign Currency:   
 
Buy USD, Sell SEK$396
$(1) $
$
Buy USD, Sell EUR64
1
 

$81
$5
 $
$
Buy EUR, Sell USD64
(1) 

79
(3) 

Buy USD, Sell SEK46
2
 

Buy SEK, Sell USD45
(1) 

Buy USD, Sell GBP43
(1) 55
1
13
1
 55
1
Buy GBP, Sell USD13

 


For the three and nine months ended March 31,September 30, 2019 and 2018, pre-tax net gains (losses) associated with these forward contracts were recorded in “General and administrative expenses” and were not material.

In the absence of hedging activities for the threenine months ended March 31,September 30, 2019, a hypothetical adverse foreign currency exchange rate movement of 10% would have resulted in a theoretical decline of our net income of approximately $41$78 million. This sensitivity analysis assumes a parallel adverse shift of all foreign currency exchange rates against the U.S. dollar; however, all foreign currency exchange rates do not always move in this manner and actual results may differ materially.


Interest Rate Risk

Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio, as our outstanding debt is all at fixed rates. Our investment portfolio consists primarily of money market funds and government securities with high credit quality and short average maturities. Because short-term securities mature relatively quickly and must be reinvested at the then-current market rates, interest income on a portfolio consisting of cash, cash equivalents, or short-term securities is more subject to market fluctuations than a portfolio of longer-term securities. Conversely, the fair value of such a portfolio is less sensitive to market fluctuations than a portfolio of longer-term securities. At March 31,September 30, 2019, our $4.7 billion of cash and cash equivalents waswere comprised primarily of money market funds.

The Company has determined that, based on the composition of our investment portfolio as of March 31,September 30, 2019, there was no material interest rate risk exposure to the Company’s consolidated financial condition, results of operations, or liquidity as of that date.


Item 4.    Controls and Procedures

Definition and Limitations of Disclosure Controls and Procedures
 
Our disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934 (the “Exchange Act”)) are designed to reasonably ensure that information required to be disclosed in our reports filed under the Exchange Act is: (1) recorded, processed, summarized, and reported within the time periods specified in the Securities and Exchange Commission’s rules and forms,forms; and (2) accumulated and communicated to management, including our principal executive officer and principal financial officer, as appropriate, to allow timely decisions regarding required disclosures. A control system, no matter how well designed and operated, can provide only reasonable assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in our periodic reports. Inherent limitations to any system of disclosure controls and procedures include, but are not limited to, the possibility of human error and the circumvention or overriding of such controls by one or more persons. In addition, we have designed our system of controls based on certain assumptions, which we believe are reasonable, about the likelihood of future events, and our system of controls may therefore not achieve its desired objectives under all possible future events.

Evaluation of Disclosure Controls and Procedures
 
Our management, with the participation of our principal executive officer and principal financial officer, has evaluated the effectiveness of our disclosure controls and procedures at March 31,September 30, 2019, the end of the period covered by this report. Based on this evaluation, the principal executive officer and principal financial officer concluded that, at March 31,September 30, 2019, our disclosure controls and procedures were effective to provide reasonable assurance that information required to be disclosed by the Company in the reports that it files or submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a timely basis, and (ii) accumulated and communicated to our management, including our principal executive officer and principal financial officer, as appropriate to allow timely decisions regarding required disclosures.

Changes in Internal Control Over Financial Reporting
 
Our management, with the participation of our principal executive officer and principal financial officer, has evaluated any changes in our internal control over financial reporting that occurred during the fiscal quarter ended March 31,September 30, 2019. Based on this evaluation, the principal executive officer and principal financial officer concluded that, at March 31,September 30, 2019, there have not been any changes in our internal control over financial reporting during the most recent fiscal quarter that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting. There were no significant changes to our internal control over financial reporting due to the adoption of the new lease accounting standard.


PART II. OTHER INFORMATION

 
Item 1.    Legal Proceedings

We are party to routine claims, suits, investigations, audits, and other proceedings arising from the ordinary course of business, including with respect to intellectual property rights, contractual claims, labor and employment matters, regulatory matters, tax matters, unclaimed property matters, compliance matters, and collection matters. In the opinion of management, after consultation with legal counsel, such routine claims and lawsuits are not significant, and we do not expect them to have a material adverse effect on our business, financial condition, results of operations, or liquidity.

Item 1A. Risk Factors
 
Various risks associated with our business are described in Part I, Item 1A, “Risk Factors,” of our Annual Report on Form 10-K for the year ended December 31, 2018.

Item 6.    Exhibits

The exhibits listed on the accompanying Exhibit Index are hereby incorporated by reference into this Quarterly Report on Form 10-Q.


EXHIBIT INDEX

Exhibit Number Exhibit
   
3.1 
   
3.2 
10.1*
10.2*
10.3*†
   
31.1 
   
31.2 
   
32.1 
   
32.2 
   
101.INS XBRL Instance Document - The instance document does not appear in the interactive data file because its XBRL tags are embedded within the Inline XBRL document.
   
101.SCH XBRL Taxonomy Extension Schema Document.
   
101.CAL XBRL Taxonomy Extension Calculation Linkbase Document.
   
101.LAB XBRL Taxonomy Extension Labels Linkbase Document.
   
101.PRE XBRL Taxonomy Extension Presentation Linkbase Document.
   
101.DEF XBRL Taxonomy Extension Definition Linkbase Document.
104Cover Page Interactive Data File (formatted as Inline XBRL and contained in Exhibit 101).

*Indicates a management contract or compensatory plan, contract or arrangement in which a director or executive officer of the Company participates.

Confidential treatment requested as to portions of the exhibit. Confidential materials omitted and filed separately with the Securities and Exchange Commission.


SIGNATURE
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

Date:  May 2,November 7, 2019

ACTIVISION BLIZZARD, INC.
 
/s/ DENNIS DURKIN/s/ STEPHEN WEREB
Dennis DurkinStephen Wereb
Chief Financial Officer, andDeputy Chief Financial Officer, Chief Accounting Officer,
Principal Financial Officer, ofand
and Principal Accounting Officer of
Activision Blizzard, Inc.Activision Blizzard, Inc.

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