UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

FORM 10-Q

 

(Mark One)

 QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
   
  For the quarterly period ended SeptemberJune 30, 20212022
   
  or
   
 TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
  
  For the transition period from ___________ to ___________

 

Commission file number: 001-39868

 

Motorsport Games Inc.

(Exact Name of Registrant as Specified in Its Charter)

 

Delaware 86-1791356

State or Other Jurisdiction of

Incorporation or Organization

 

I.R.S. Employer

Identification No.

   

5972 NE 4th Avenue

Miami, FL

 33137
Address of Principal Executive Offices Zip Code

 

Registrant’s Telephone Number, Including Area Code: (305) 507-8799

 

Not Applicable

Former Name, Former Address and Former Fiscal Year, if Changed Since Last Report

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of each class Trading Symbol(s) Name of each exchange on which registered
Class A common stock, $0.0001 par value per share MSGM 

The Nasdaq Stock Market LLC

(The Nasdaq Capital Market)

 

Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒ No ☐

 

Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). Yes ☒ No☐

 

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.

 

Large accelerated filer ☐Accelerated filer ☐
Non-accelerated filerSmaller reporting company
 Emerging growth company

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.

 

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes ☐ No

 

As of November 4, 2021,August 9, 2022, the registrant had 11,635,89711,673,587 shares of Class A common stock and 7,000,000 shares of Class B common stock outstanding.

 

 

 

Motorsport Games Inc.

Form 10-Q

For the Quarter Ended SeptemberJune 30, 20212022

 

TABLE OF CONTENTS

  Page
Part I.FINANCIAL INFORMATION1
Item 1.Condensed Consolidated Financial Statements (Unaudited)1
 Condensed Consolidated Balance Sheets as of SeptemberJune 30, 2021 (Unaudited)2022 and December 31, 20202021 (Unaudited)1
 Unaudited Condensed Consolidated Statements of Operations for the Three and NineSix Months Ended SeptemberJune 30, 2022 and 2021 and 2020(Unaudited)2
 Unaudited Condensed Consolidated Statements of Comprehensive LossIncome (Loss) for the Three and NineSix Months Ended SeptemberJune 30, 2022 and 2021 and 2020(Unaudited)3
 Unaudited Condensed Consolidated Statements of Stockholders’ Equity / Member’s Equity (Deficiency) for the Three and NineSix Months Ended SeptemberJune 30, 2022 and 2021 and 2020(Unaudited)4
 Unaudited Condensed Consolidated Statements of Cash Flows for the NineSix Months Ended SeptemberJune 30, 2022 and 2021 and 2020(Unaudited)5
 Notes to Unaudited Condensed Consolidated Financial Statements6
Item 2.Management’s Discussion and Analysis of Financial Condition and Results of Operations2823
Item 3.Quantitative and Qualitative Disclosures About Market Risk4135
Item 4.Controls and Procedures4235
   
Part II.OTHER INFORMATION4336
Item 1.Legal Proceedings4336
Item 1A.Risk Factors4336
Item 2.Unregistered Sales of Equity Securities and Use of Proceeds4337
Item 5.Other Information4337
Item 6.Exhibits4438
Signatures4539

i
 

CAUTIONARY NOTE REGARDING FORWARD-LOOKING STATEMENTS

 

Certain statements in thisThis Quarterly Report on Form 10-Q (this “Report”) of Motorsport Games Inc. (the “Company,” “Motorsport Games,” “we,” “us” or “our”) contains certain statements, which are forward-looking statementsnot historical facts and are “forward-looking statements” within the meaning of federal securities laws, includinglaws. These forward-looking statements that involveare subject to certain risks, trends and uncertainties. Forward-looking statements give our current expectations plans or intentions, such as, but not limitedand projections relating to those relating to: our future business,financial condition, results of operations, financial condition and/plans, objectives, strategies, future performance and business. You can identify forward-looking statements by the fact that they do not relate strictly to historical or liquidity, including with respect to the ongoing effects of the coronavirus (“COVID-19”) pandemic; new or planned products or offerings, including the anticipated timing of our product launches, such as for our NASCAR Heat Ultimate Edition+ on Nintendo Switch, British Touring Car Championship, iconic 24 Hours of Le Mans endurance race and the associated FIA World Endurance Championship, and INDYCAR video games, as well as the launch of our updated NASCAR Heat Mobile game and introduction of a slate of NASCAR branded casual gaming options for mobile devices; our intention to expand our license arrangements to other internationally recognized racing series and the platforms we operate on; our expectation that having a broader product portfolio will improve our operating results and provide a revenue stream that is less cyclical based on the release of a single game per year; our plans to drive ongoing engagement and incremental revenue from recurrent consumer spending on our titles through in-game purchases and extra content; our expectation that we will continue to derive significant revenues from sales of our products to a very limited number of distribution partners; our belief that additions to our existing portfolio of games centered around popular licensed racing series will provide us the opportunity to further grow our esports business by having more titles to produce our esports events; our expectation that we will continue to invest in technology, hardware and software to support our games and services, including with respect to security protections; our intention to continue to look for opportunities to expand the recurring portion of our busines; our liquidity, including, without limitation, our belief that existing cash on hand will be sufficient to fund our operations for at least the next 12 months and our belief that we may choose to raise additional funds at any time through equity or debt financing arrangements, which may or may not be needed for additional working capital, capital expenditures or other strategic investments, as well as our cash flows and anticipated uses of cash; our plans and intentions with respect to our remediation efforts to address the material weaknesses in our internal control over financial reporting; our beliefs regarding the impact of any claims and litigation that we are subject to; industry trends, potential acquisitions; and management strategies. current facts. We use words, such as “could,” “would,” “may,” “might,” “will,” “expect,” “likely,” “believe,” “continue,” “anticipate,” “estimate,” “intend,” “plan,” “project” and other similar expressions to identify some forward-looking statements, but not all forward-looking statements include these words. For example, forward-looking statements include statements we make relating to:

our future business, results of operations, financial condition and/or liquidity, including with respect to the ongoing effects of Russia’s invasion of Ukraine, as well as the coronavirus (“COVID-19”) pandemic;
new or planned products or offerings, including the anticipated timing of our new product launches under our updated product roadmap, such as our expectation that our next NASCAR title for 2022 will be an update to our 2021 release and our anticipated release of INDYCAR, British Touring Car Championship and Le Mans games in 2023 and 2024;
our intentions with respect to our mobile games, including expectations that we will continue to focus on developing and further enhancing our multi-platform games for mobile phones, as well as the anticipated timing of the release of our future mobile games;

our plans to strive to become a leader in organizing and facilitating esports tournaments, competitions, and events for our licensed racing games as well as on behalf of third-party racing game developers and publishers;

our expectations that the COVID-19 pandemic will not have a material impact on our future business and operations;

our intention to expand our license arrangements to other internationally recognized racing series and the platforms we operate on;
our expectation that having a broader product portfolio will improve our operating results and provide a revenue stream that is less cyclical than releasing a single game per year;
our plans to drive ongoing engagement and incremental revenue from recurrent consumer spending on our titles through in-game purchases and extra content;
our expectation that we will continue to derive significant revenues from sales of our products to a very limited number of distribution partners;
our expectation that we will continue to invest in technology, hardware and software to support our games and services, including with respect to security protections;
our belief that the global adoption of portable and mobile gaming devices leading to significant growth in portable and mobile gaming is a continuing trend;
our intention to continue to look for opportunities to expand the recurring portion of our business;
our liquidity and capital requirements, including, without limitation, as to our ability to continue as a going concern, our belief that our existing cash on hand, together with borrowing availability under the $12 million Line of Credit, will not be sufficient to fund our operations for at least the next 12 months, our belief that it will be necessary for us to secure additional funds, whether through a variety of equity and/or debt financing arrangements or implementing cost reductions through cost control initiatives, to continue our existing business operations and to fund our obligations, our expectation to generate additional liquidity through consummating one or more potential equity and/or debt financings, achieving cost reductions by maintaining and enhancing cost control initiatives, and/or adjusting our product roadmap to reduce near term need for working capital, and our belief that we have access to capital resources, as well as statements regarding our cash flows and anticipated uses of cash, as well as our belief that additional funding in the form of potential equity and/or debt financing arrangements are viable options to support our future liquidity needs, provided that such opportunities can be obtained on terms that are commercially competitive and on terms acceptable to us;
our expectations that we will continue to incur losses for the foreseeable future as we continue to incur significant expenses;
our expectations relating to future impairment of intangible assets;
our plans and intentions with respect to our remediation efforts to address the material weaknesses in our internal control over financial reporting;

ii

our belief that the outcome of all pending legal proceedings in the aggregate is not reasonably likely to have a material adverse effect on our business, prospects, results of operations, financial condition and/or cash flows, but that in light of the uncertainties involved in legal proceedings generally, the ultimate outcome of a particular matter could be material to the Company’s operating results for a particular period depending on, among other things, the size of the loss or the nature of the liability imposed and the level of the Company’s income for that particular period, including, without limitation, our beliefs regarding the merit of any plaintiff’s allegations and the impact of any claims and litigation that we are subject to;
our ability to utilize net operating loss carryforwards; and
our expectations regarding the future impact of implementing management strategies, potential acquisitions and industry trends.

The forward-looking statements contained in this Report are based on assumptions that we have made in light of our industry experience and our perceptions of historical trends, current conditions, expected future developments and other factors that we believe are appropriate under the circumstances. As you read and consider this Report, you should understand that these statements are not guarantees of performance or results. They involve risks, uncertainties (many of which are beyond our control) and assumptions.assumptions that are difficult to predict. Although we believe that these forward-looking statements are based on reasonable assumptions, you should be aware that many factors could affect our actual operating and financial performance and cause our performance to differ materially from the performance anticipated in the forward-looking statements. Important factors that could cause our actual results to differ materially from those projected in any forward-looking statements are discussed in “Risk Factors” in Part I, Item 1A of our Annual Report on Form 10-K for the year ended December 31, 2020 (the “2020 Form 10-K”)2021 and in “Risk Factors” in Part II, Item 1A of this Report, our prior 10-Q filings during 2021, in each case as updated in our subsequent filings with the Securities and Exchange Commission (the “SEC”), which include, but are not limited. In addition to factors that may be described in our filings with the SEC, including this Report, the following principal risks:factors, among others, could cause our actual results to differ materially from those expressed in any forward-looking statements made by us:

 

 (i)If we do not consistently deliver popular products difficulties and/or if consumers prefer competing products,delays in accessing available liquidity, and other unanticipated difficulties in resolving our continuing financial condition and ability to obtain additional capital to meet our financial obligations, including, without limitation, difficulties in securing funding that is on commercially acceptable terms to us or at all, such as our inability to complete in whole or in part any potential debt and/or equity financing transactions, as well as any ability to achieve cost reductions; difficulties, delays or our inability to efficiently manage our cash and working capital; higher than expected operating expenses; adverse impacts to our liquidity position resulting from the higher interest rate environment; the unavailability of funds from anticipated borrowing sources; the unavailability of funds from our inability to reduce or control costs; lower than expected operating revenues, cash on hand and/or funds available from anticipated borrowings or funds expected to be generated from cost reductions resulting from the implementation of cost control initiatives; and/or less than anticipated cash generated by our operations; and/or adverse effects on our liquidity resulting from changes in economic conditions (such as volatility in the financial markets, whether attributable to COVID-19, Russia’s invasion of Ukraine or otherwise; significantly higher rates of inflation, significantly higher interest rates and higher labor costs; monetary conditions and foreign currency fluctuations, tariffs, foreign currency controls and/or government-mandated pricing controls, as well as in trade, monetary, fiscal and tax policies), political conditions (such as military actions and terrorist activities) and natural disasters; and/or the unavailability of funds from (A) delaying the implementation of or revising certain aspects of our business may be negatively impacted.strategy; (B) reducing or delaying the development and launch of new products and events; (C) reducing or delaying capital spending, product development spending and marketing and promotional spending; (D) selling assets or operations; (E) seeking additional capital contributions and/or loans from Motorsport Network, the Company’s other affiliates and/or third parties; and/or (F) reducing other discretionary spending;
   
 (ii)Ourdifficulties, delays or less than expected results in achieving our growth plans, objectives and expectations, such as due to a slower than anticipated economic recovery and/or our inability, in whole or in part, to continue to execute our business strategies and products are highly concentrated inplans, such as due to less than anticipated customer acceptance of our new game titles, our experiencing difficulties or the racing game genre,inability to launch our games as planned, less than anticipated performance of the games impacting customer acceptance and sales and/or greater than anticipated costs and expenses to develop and launch our operating results may suffer if consumer preferences shift away from this genre.games, including, without limitation, higher than expected labor costs;
   
 (iii)If we do not provide high-quality productsdifficulties, delays in a timely manner, our business operations, financial performance, financial condition, liquidity, cash flowsor unanticipated events that may impact the timing and scope of new product launches, such as due to difficulties or delays in using its product development personnel in Russia due to Russia’s invasion of Ukraine and the related sanctions and/or resultsmore restrictive sanctions rendering transacting in the region more difficult or costly and/or difficulties and/or delays arising out of operations may be negatively impacted.any resurgence of the ongoing and prolonged COVID-19 pandemic;
   
 (iv)Theless than expected benefits from implementing our management strategies and/or adverse economic, market and geopolitical conditions that negatively impact industry trends, such as significant changes in the labor markets, an extended or higher than expected inflationary environment (such as the impact on consumer discretionary spending as a result of significant increases in energy and gas prices which have been increasing since early in 2020), a higher interest rate environment, tax increases impacting consumer discretionary spending and or quantitative easing that results in higher interest rates that negatively impact consumers’ discretionary spending, or adverse developments relating to Russia’s invasion of Ukraine;

iii

(v)delays and higher than anticipated expenses related to the ongoing and prolonged COVID-19 pandemic has impacted our operations and could continue to adversely affect our business operations, financial performance, financial condition, liquidity, cash flows and/or results of operations, the extent of which is uncertain and difficult to predict.    pandemic;
   
 (vi)Declines in consumer spendingdifficulties and/or delays adversely impacting our ability (or inability) to maintain existing, and to secure additional, licenses and other adverse changes in the economy could have a material adverse effect on our business, financial condition, liquidity, cash flows and/or operating results.agreements with various racing series;
   
 (vii)We depend on a relatively small numberdifficulties and/or delays adversely impacting our ability to successfully manage and integrate any joint ventures, acquisitions of franchises for a significant portion of our revenues and profits.businesses, solutions or technologies;
   
 (viii)Our ability to acquireunanticipated operating costs, transaction costs and maintain licenses to intellectual property, especially for sports titles, affects our revenues and profitability.actual or contingent liabilities;
   
 (ix)The importance of retail salesdifficulties and/or delays adversely impacting our ability to our business exposes us to the risks of that business model.attract and retain qualified employees and key personnel;
   
 (x)We primarily depend on a single third-party distribution partner to distribute our games for the retail channel, and our ability to negotiate favorable terms with such partner and its continued willingness to purchase our games is critical for our business.

ii

We plan to continue to generate a portionadverse effects of our revenues from advertising and sponsorship during our esports events. If we are unable to attract more advertisers and sponsors to our gaming platform, tournaments or competitions, our revenues may be adversely affected.increased competition;
   
 (xi)We are reliant on the retentionchanges in consumer behavior, including as a result of certain key personnelgeneral economic factors, such as increased inflation, recessionary factors, higher energy prices and the hiring of strategically valuable personnel, and we may lose or be unable to hire one or more of such personnel, which could adversely affect our ability to achieve our business plans and financial objectives.higher interest rates;
   
 (xii)The success ofdifficulties and/or delays adversely impacting our business relies heavily onability to protect our marketing and branding efforts, and these efforts may not be accepted by consumers to the extent we planned.intellectual property;
   
 (xiii)If we do not adequately address the shift to mobile device technology by our customers, operating results could be harmedlocal, industry and our financial performance, financial condition, liquidity, cash flows and/or growth plans could be negatively affected.general business and economic conditions;
   
 (xiv)Failure to adequately protect our intellectual property, technology and confidential information could harmunanticipated adverse effects on our business, and operating results.prospects, results of operations, financial condition, cash flows and/or liquidity as a result of unexpected developments with respect to our legal proceedings; and/or
   
 (xv)Motorsport Network, LLC (“Motorsport Network”) controls more than a majority of our Class A common stock and Class B common stock and therefore it has the ability to exert significant control over the direction of our business, which could prevent other stockholders from influencing significant decisions regarding our business plans and other matters.
If we are no longer controlled by or affiliated with Motorsport Network, we may be unable to continue to benefit from that relationship, which may adversely affect our operations and have a material adverse effect on us and our financial performance, financial condition, liquiditydifficulties and/or cash flows.
We have incurred significant losses since our inception, and we may continue to experience losses in the future, which coulddelays adversely impactimpacting our ability to invest in new product development, marketing, advertising and other activities that are important to achieving our business plans and financial objectives.
Our limited operating history makes it difficult to evaluate our current business and future prospects, and we may not be able to effectively grow our business or implement our business strategies.
We are an emerging growth company and a smaller reporting company, and we cannot be certain ifregain compliance with the reduced disclosurelisting requirements applicable to us will make our Class A common stock less attractive to investors.
of The dual class structure of our common stock may adversely affect the trading market for our Class A common stock.
Higher than anticipated payments, costs, expenses and liabilities or other unanticipated consequences arising from pending or future litigation.
Less than expected liquidity or the unavailability of additional sources of funds from equity or debt financing arrangements, from less than anticipated cash generated by the Company’s operations, from less than expected availability of funds under the Promissory Note from Motorsport Network, from higher than expected operating expenses (such as higher than expected capital expenditures, debt service payments and costs, cash tax payments, acquisitions, joint ventures and/or licensing arrangements, costs related to litigation, advertising, promotional and marketing activities or for product sales returns by the Company’s customers or otherwise), from the inability to efficiently manage cash and working capital and/or from macroeconomic trends, such as higher inflation and interest rates and taxes.Nasdaq Stock Market LLC (“NASDAQ”).

 

Additionally, there are other risks and uncertainties described from time to time in the reports that we file with the SEC. Should one or more of these risks or uncertainties materialize or should any of these assumptions prove to be incorrect, our actual operating and financial performance may vary in material respects from the performance projected in these forward-looking statements. Further, any forward-looking statement speaks only as of the date on which it is made, and except as required by law, we undertake no obligation to update any forward-looking statement contained in this Report to reflect events or circumstances after the date on which it is made or to reflect the occurrence of anticipated or unanticipated events or circumstances, except as otherwise required by law. New factors that could cause our business not to develop as we expect emerge from time to time, and it is not possible for us to predict all of them. Further, we cannot assess the impact of each currently known or new factor on our results of operations or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements.

 

iiiiv
 

PART I: FINANCIAL INFORMATION

 

Item 1. Financial Statements

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED BALANCE SHEETS (UNAUDITED)

 

 September 30, 2021  December 31, 2020  June 30, 2022  December 31, 2021 
 (unaudited)        
Assets                
                
Current assets:                
Cash $22,162,693  $3,990,532 
Accounts receivable, net of allowances of $886,247 and $2,150,684, at September 30, 2021 and December 31, 2020, respectively  3,008,986   5,975,414 
Cash and cash equivalents $5,223,051  $17,819,640 
Accounts receivable, net of allowances of $3,596,634 and $4,563,884, at June 30, 2022 and December 31, 2021, respectively  1,472,430   5,490,272 
Due from related parties  35,498   137,574 
Prepaid expenses and other current assets  2,680,371   507,177   1,711,783   1,175,354 
Total Current Assets  27,852,050   10,473,123   8,442,762   24,622,840 
Property and equipment, net  694,835   162,148   723,776   727,089 
Operating lease right of use assets  1,567,838   - 
Goodwill  4,979,786   137,717   -   4,867,465 
Intangible assets, net  21,507,349   5,568,452   14,261,175   20,485,809 
Deferred offering costs  -   749,370 
Other assets  -   296,200 
Total Assets $55,034,020  $17,387,010  $24,995,551  $50,703,203 
                
Liabilities and Stockholders’ Equity / Member’s Equity        
Liabilities and Stockholders’ Equity        
        
Current liabilities:                
Accounts payable $501,375  $705,951  $314,324  $1,784,645 
Accrued expenses  2,401,715   3,355,003 
Accrued expenses and other liabilities  1,956,759   3,524,271 
Due to related parties  55,551   10,853,536   37,049   119,015 
Purchase commitments  3,222,269   -   2,582,122   3,170,319 
Operating lease liabilities (current)  391,113   - 
Total Current Liabilities  6,180,910   14,914,490   5,281,367   8,598,250 
Operating lease liabilities (non-current)  1,179,315   - 
Other non-current liabilities  3,803,658   856,694   3,521,390   4,122,950 
Total Liabilities  9,984,568   15,771,184   9,982,072   12,721,200 
                
Commitments and contingencies (Note 8)  -    -  
Commitments and contingencies (Note 11)  -     
                
Stockholders’ Equity / Member’s Equity:        
Stockholders’ Equity:        
                
Preferred stock, $0.0001 par value, 1,000,000 shares authorized; NaN issued and outstanding as of September 30, 2021 and December 31, 2020  -   - 
Class A common stock - $0.0001 par value; authorized 100,000,000 shares; 11,635,897 and 0 shares issued and outstanding as of September 30, 2021 and December 31, 2020, respectively  1,164   - 
Class B common stock - $0.0001 par value; authorized 7,000,000 shares; 7,000,000 and 0 shares issued and outstanding as of September 30, 2021 and December 31, 2020, respectively  700   - 
Common stock value        
Preferred stock, $0.0001 par value; authorized 1,000,000 shares; NaN issued and outstanding as of June 30, 2022 and December 31, 2021, respectively  -   - 
Class A common stock - $0.0001 par value; authorized 100,000,000 shares; 11,673,587 and 11,635,897 shares issued and outstanding as of June 30, 2022 and December 31, 2021, respectively  1,168   1,164 
Class B common stock - $0.0001 par value; authorized 7,000,000 shares;7,000,000 shares issued and outstanding as of June 30, 2022, and December 31, 2021  700   700 
Additional paid-in capital  75,409,876   -   76,242,774   75,651,175 
Member’s equity  -   3,791,674 
Accumulated deficit  (30,977,918)  (4,826,335)  (60,531,239)  (37,988,326)
Accumulated other comprehensive loss  (636,376)  4,928   (933,644)  (945,375)
Total Stockholders’ Equity / Member’s Deficit Attributable to Motorsport Games Inc.  43,797,446   (1,029,733)
Total Stockholders’ Equity Attributable to Motorsport Games Inc.  14,779,759   36,719,338 
Non-controlling interest  1,252,006   2,645,559   233,720   1,262,665 
Total Stockholders’ Equity / Member’s Equity  45,049,452   1,615,826 
Total Liabilities and Stockholders’ Equity / Member’s Equity $55,034,020  $17,387,010 
Total Stockholders’ Equity  15,013,479   37,982,003 
Total Liabilities and Stockholders’ Equity $24,995,551  $50,703,203 

 

The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.

 

1

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(UNAUDITED)

  2022  2021  2022  2021 
  Three Months Ended
June 30,
  

Six Months Ended

June 30,

 
  2022  2021  2022  2021 
Revenues $2,008,987  $2,238,927  $5,330,776  $4,713,059 
Cost of revenues [1]  856,157   906,303   2,869,963   1,688,111 
Gross profit  1,152,830   1,332,624   2,460,813   3,024,948 
                 
Operating expenses:                
Sales and marketing  1,540,220   704,222   3,228,669   1,728,440 
Development [2]  2,681,643   1,818,178   5,085,980   3,068,540 
General and administrative [3]  3,349,609   4,717,180   6,772,763   19,481,218 
Impairment of goodwill  -   -   4,788,268   - 
Impairment of intangible assets  149,048   -   4,640,102   - 
Depreciation and amortization  117,725   66,448   233,796   97,223 
Total operating expenses  7,838,245   7,306,028   24,749,578   24,375,421 
Loss from operations  (6,685,415)  (5,973,404)  (22,288,765)  (21,350,473)
Interest expense [4]  (191,662)  (31,899)  (393,258)  (151,438)
Gain attributable to equity method investment  -   -   -   1,370,837 
Other (expense) income, net  (610,594)  44,360   (772,693)  84,707 
Net loss  (7,487,671)  (5,960,943)  (23,454,716)  (20,046,367)
Less: Net loss attributable to non-controlling interest  (82,375)  (180,849)  (911,803)  (454,299)
Net loss attributable to Motorsport Games Inc. $(7,405,296) $(5,780,094) $(22,542,913) $(19,592,068)
                 
Net loss attributable to Class A common stock per share:                
Basic and diluted $(0.63) $(0.50) $(1.93) $(1.88)
                 
Weighted-average shares of Class A common stock outstanding:                
Basic and diluted  11,673,587   11,494,919   11,670,888   10,421,910 

[1]Includes related party costs of $0 and $0 for the three months ended June 30, 2022 and 2021, respectively, and $6,228 and $0 for the six months ended June 30, 2022 and 2021, respectively.
[2]Includes related party expenses of $824 and $10,882 for the three months ended June 30, 2022 and 2021, respectively, and $23,430 and $11,459 for the six months ended June 30, 2022 and 2021, respectively.
[3]Includes related party expenses of $75,451 and $134,284 for the three months ended June 30, 2022 and 2021, respectively, and $98,337 and $1,570,518 for the six months ended June 30, 2022 and 2021, respectively.
[4]Includes related party expenses of $0 and $0 for the three months ended June 30, 2022 and 2021, respectively, and $0 and $105,845 for the six months ended June 30, 2022 and 2021, respectively.

The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME (LOSS)

(UNAUDITED)

  2022  2021  2022  2021 
  Three Months Ended
June 30,
  

For the Six Months Ended

June 30,

 
  2022  2021  2022  2021 
Net loss $(7,487,671)  $(5,960,943)  (23,454,716)   (20,046,367)
Other comprehensive income (loss):                
Foreign currency translation adjustments  136,976   (70,809)  11,731   (103,723)
Comprehensive loss  (7,350,695)   (6,031,752)  (23,442,985)   (20,150,090)
Comprehensive loss attributable to non-controlling interests  (140,224)   (180,849)  (1,028,945)   (454,299)
Comprehensive loss attributable to Motorsport Games Inc. $(7,210,471)  $(5,850,903)  (22,414,040)   (19,695,791)

The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.

3

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN STOCKHOLDERS’ EQUITY

(UNAUDITED)

                               
  For the Three and Six Months Ended June 30, 2022 
  

Class A

Common Stock

  

Class B

Common Stock

  

Additional

Paid-In

  Accumulated  

Accumulated

Other

Comprehensive

Income

  

Total

Stockholders’

Equity /

Member’s

Equity

Attributable

to Motorsport

  Non-controlling  

Total

Stockholders’

Equity /

Member’s

 
  Shares  Amount  Shares  Amount  Capital  Deficit  (Loss)  Games Inc.  Interest  Equity 
                               
Balance - January 1, 2022  11,635,897  $1,164   7,000,000  $700  -$75,651,175  $(37,988,326) $(945,375) $    36,719,338  $1,262,665  $    37,982,003 
Stock-based compensation  37,690   4   -   - -  353,026   -   -   353,030   -   353,030 
Other comprehensive loss  -   -   -   -  - -       (125,245)  (125,245)  (59,293)  (184,538)
Net loss  -   -   -   -  - -   (15,137,617)  -   (15,137,617)  (829,428)  (15,967,045)
Balance - March 31, 2022  11,673,587   1,168   7,000,000   700  - 76,004,201   (53,125,943)  (1,070,620)  21,809,506   373,944   22,183,450 
Stock-based compensation  -   -   -   -  - 238,573           238,573   -   238,573 
Other comprehensive income (loss)  -   -   -   -  - -       136,976   136,976   (57,849)  79,127 
Net loss  -   -   -   -  - -   (7,405,296)      (7,405,296)  (82,375)  (7,487,671)
Balance - June 30, 2022  11,673,587  $1,168   7,000,000  $700  -$76,242,774  $(60,531,239) $(933,644) $14,779,759  $233,720  $15,013,479 

  Shares  Amount  Shares  Amount  Equity  Capital  Deficit  Income (Loss)  Games Inc.  Interest  Equity 
  For the Three and Six Months Ended June 30, 2021 
                       Accumulated  

Total

Stockholders’

Equity /

Member’s

Equity

     

Total

Stockholders’

 
  Class A  Class B     Additional     Other  Attributable  Non-  Equity / 
  Common Stock  Common Stock  Member’s  Paid-In  Accumulated  Comprehensive  to Motorsport  controlling  Member’s 
  Shares  Amount  Shares  Amount  Equity  Capital  Deficit  Income (Loss)  Games Inc.  Interest  Equity 
                                  
Balance - January 1, 2021  -  $-   -  $-  $3,791,674  $-  $(4,826,335) $4,928  $     (1,029,733) $2,645,559  $      1,615,826 
Conversion of membership interests into shares of common stock  7,000,000   700   7,000,000   700   (3,791,674)  3,790,274   -   -   -   -   - 
Issuance of common stock in initial public offering, net [1]  3,450,000   345   -   -   -   63,073,783   -   -   63,074,128   -   63,074,128 
Stock-based compensation  330,633   33   -   -   -   9,076,883   -   -   9,076,916   -   9,076,916 
Purchase of additional interest in Le Mans Esports Series Ltd.  -   -   -   -   -   -   -   -   -   1,584,892   1,584,892 
Comprehensive loss:                                  -         
Other comprehensive loss  -   -   -   -   -   -   -   (32,914)  (32,914)  -   (32,914)
Net loss  -   -   -   -   -   -   (13,811,974)  -   (13,811,974)  (273,450)  (14,085,424)
Balance - March 31, 2021  10,780,633  $1,078   7,000,000  $700  $-  $75,940,940  $(18,638,309) $(27,986) $57,276,423  $3,957,001  $61,233,424 
Issuance of common stock to 704Games former minority shareholders  855,264   86   -   -   -   -   -   -   86   -   86 
Purchase of 704Games minority interest  -   -   -   -   -   (939,511)  -   -   (939,511)  (2,659,786)  (3,599,297)
ACO Investment in Le Mans Esports Series Ltd.  -   -   -   -   -   -   -   -   -   234,754   234,754 
Stock-based compensation  -   -   -   -   -   116,274   -   -   116,274   -   116,274 
Comprehensive loss:                                            
Other comprehensive loss  -   -   -   -   -   -   -   (70,809)  (70,809)  -   (70,809)
Net loss  -   -   -   -   -   -   (5,780,094)  -   (5,780,094)  (180,849)  (5,960,943)
Balance - June 30, 2021  11,635,897  $1,164   7,000,000  $700  $-  $75,117,703  $(24,418,403) $(98,795) $50,602,369  $1,351,120  $51,953,489 

The accompanying notes are an integral part of these condensed consolidated financial statements.

 

14

 

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONSCASH FLOWS

(Unaudited)(UNAUDITED)

 

                 
  Three Months Ended
September 30,
  Nine Months Ended
September 30,
 
  2021  2020  2021  2020 
Revenues $2,138,466  $8,988,197  $6,851,525  $16,111,581 
Cost of revenues [1]  949,139   2,920,747   2,637,250   5,261,483 
Gross profit  1,189,327   6,067,450   4,214,275   10,850,098 
                 
Operating expenses:                
Sales and marketing [2]  1,348,773   961,450   3,077,213   2,321,635 
Development [3]  3,015,233   1,300,314   6,083,773   3,438,461 
General and administrative [4]  3,130,944   936,818   22,612,162   2,227,373 
Depreciation and amortization  81,874   38,016   179,097   50,083 
Total operating expenses  7,576,824   3,236,598   31,952,245   8,037,552 
(Loss) income from operations  (6,387,497)  2,830,852   (27,737,970)  2,812,546 
Interest expense [5]  (160,310)  (230,965)  (311,748)  (448,325)
Gain (loss) attributable to equity method investment  -   (40,530)  1,370,837   (69,764)
Other (loss) income, net  (110,822)  46,337   (26,115)  79,195 
Net (loss) income  (6,658,629)  2,605,694   (26,704,996)  2,373,652 
Less: Net (loss) income attributable to non-controlling interest  (99,114)  1,412,329   (553,413)  1,498,233 
Net (loss) income attributable to Motorsport Games Inc. $(6,559,515) $1,193,365  $(26,151,583) $875,419 
                 
Net loss attributable to Class A common stock per share [6]:                
Basic and diluted $(0.56)     $(2.32)    
                 
Weighted-average shares of Class A common stock outstanding [6]:                
Basic and diluted  11,635,897       11,285,757     

[1]Includes related party costs of $0 and $8,721 for the three months ended September 30, 2021 and 2020, respectively. Includes related party costs of $0 and $92,522 for the nine months ended September 30, 2021 and 2020, respectively.
[2]Includes related party expenses of $71,865 and $48,609 for the three months ended September 30, 2021 and 2020, respectively. Includes related party costs of $71,865 and $117,088 for the nine months ended September 30, 2021 and 2020, respectively.
[3]Includes related party expenses of $3,132 and $15,279 for the three months ended September 30, 2021 and 2020, respectively. Includes related party costs of $14,591 and $134,942 for the nine months ended September 30, 2021 and 2020, respectively.
[4]Includes related party expenses of $22,853 and $539,320 for the three months ended September 30, 2021 and 2020, respectively. Includes related party costs of $1,593,371 and $1,130,864 for the nine months ended September 30, 2021 and 2020, respectively.
[5]Includes related party expenses of $0 and $230,965 for the three months ended September 30, 2021 and 2020, respectively. Includes related party costs of $105,845 and $439,723 for the nine months ended September 30, 2021 and 2020, respectively.

[6]Basic and diluted net loss per share of Class A common stock is presented only for the period after the Company’s organizational transactions. See Note 1 for a description of the organizational transactions. See Note 3 for the calculation of net loss per share.

  2022  2021 
  For the Six Months Ended 
  June 30, 
  2022  2021 
       
Cash flows from operating activities:        
Net Loss $(23,454,716)  (20,046,367)
Adjustments to reconcile net loss to net cash used in operating activities:        
Impairment of intangible assets  4,640,102   - 
Impairment of goodwill  4,788,268   - 
Depreciation and amortization  1,071,172   659,309 
Non-Cash lease expense  196,938   - 
Stock-based compensation  591,603   9,193,190 
Gain on equity method investment  -   (1,370,837)
Sales return and price protection reserves  1,098,397   199,940 
(Increase) decrease in assets and increase (decrease) in liabilities, net of acquisitions and the effect of consolidation of equity affiliates:        
Account receivables  2,877,935   2,149,685 
Operating lease liabilities  (194,117)  - 
Prepaid expenses and other assets  (572,926)  (751,480)
Other assets  -   25,000 
Accounts payable  (1,455,211)  (579,061)
Other non-current liabilities  (475,927)  60,946 
Accrued expenses  (1,160,816)  (804,871)
Net cash used in operating activities  (12,049,298)  (11,264,546)
         
Cash flows from investing activities:        
Acquisition of Le Mans, net of cash acquired  -   153,250 
Acquisition of Motorsport Games Australia  -   (1,000,000)
Acquisition of Studio 397  -   (12,785,463)
Purchase commitment liability  -   (27,928)
Purchase of property and equipment  (196,346)  (348,033)
Net cash used in investing activities  (196,346)  (14,008,174)
         
Cash flows from financing activities:        
Advances from related parties  143,517   1,868,312 
Repayments on advances from related parties  (24,913)  (12,663,168)
Repayments of purchase commitment liabilities  (1,000,000)  - 
Purchase of non-controlling interest  -   (3,599,211)
Contributed capital from non-controlling shareholders  -   234,754 
Payment of license liabilities  (100,000)  - 
Proceeds from issuance of Class A common stock sold in initial public offering, net of underwriting costs  -   63,661,128 
Net cash (used in) provided by financing activities  (981,396)  49,501,815 
         
Effect of exchange rate changes on cash  630,451   83,577 
         
Net increase (decrease) in cash  (12,596,589)  24,312,672 
         
Cash at beginning of period  17,819,640   3,990,532 
Cash at end of period $5,223,051   28,303,204 
         
Supplemental Disclosure of Cash Flow Information        
Cash paid during the period for:        
Interest $-  $804,674 
         
Non-cash investing and financing activities:        
Shares issued to 704Games former minority shareholders $-  $86 
Purchase commitment liability $29,681  $3,126,314 
Reduction of additional paid-in capital for purchased 704Games minority shares $-  $939,511 
Reduction of additional paid-in capital for initial public offering issuance costs that were previously paid $-  $587,000 
Purchase of additional interest in Le Mans Esports Series Ltd. $-  $1,584,892 

 

The accompanying notes are an integral part of these condensed consolidated financial statements.

2

MOTORSPORT GAMES INC. AND SUBSIDIARIESMotorsport Games Inc. and Subsidiaries

CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME (LOSS)Notes to Unaudited Condensed Consolidated Financial Statements

(Unaudited)

                 
  Three Months Ended
September 30,
  For the Nine Months Ended
September 30,
 
  2021  2020  2021  2020 
Net Income (loss) $(6,658,629) $2,605,694  $(26,704,996) $2,373,652 
Other comprehensive income (loss):                
Foreign currency translation adjustments  (537,581)  -   (466,772)  - 
Comprehensive income (loss)  (7,196,210)  2,605,694   (27,171,768)  2,373,652 
Comprehensive income (loss) attributable to non-controlling interests  (99,114)  1,412,329   (553,413)  1,498,233 
Comprehensive income (loss) attributable to Motorsport Games Inc. $(7,097,096) $1,193,365  $(26,618,355) $875,419 

The accompanying notes are an integral part of these condensed consolidated financial statements.

3

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY

(Unaudited)

                                             
  For the Nine Months Ended September 30, 2021 
    
                          

Total

Stockholders’

      
                       Accumulated  

Equity /

Member’s

Equity

     

Total

Stockholders’

 
  Class A  Class B     Additional     Other  Attributable  Non-  Equity / 
  Common Stock  Common Stock  Member’s  Paid-In  Accumulated  Comprehensive  to Motorsport  controlling  Member’s 
  Shares  Amount  Shares  Amount  Equity  Capital  Deficit  Income (Loss)  Games Inc.  Interest  Equity 
Balance - January 1, 2021  -  $-   -  $-  $3,791,674  $-  $(4,826,335) $4,928  $         (1,029,733) $2,645,559  $1,615,826 
Issuance of common stock to Ascend and PlayFast                                            
Issuance of common stock to Ascend and PlayFast, shares                                            
Purchase of 704Games minority interest                                            
Conversion of membership interests into shares of common stock  7,000,000   700   7,000,000   700   (3,791,674)  3,790,274   -   -   -   -   - 
Issuance of common stock in initial public offering, net [1]  3,450,000   345   -   -   -   63,073,783   -   -   63,074,128   -   63,074,128 
ACO Investment in Le Mans Joint Venture                                            
Stock-based compensation  330,633   33   -   -   -   9,076,883   -   -   9,076,916   -   9,076,916 
Purchase of additional interest in Le Mans  -   -   -   -   -   -   -   -   -   1,584,892   1,584,892 
Comprehensive loss:                                            
Other comprehensive loss  -   -   -   -   -   -   -   (32,914)  (32,914)  -   (32,914)
Change of control adjustments                                            
Net loss  -   -   -   -   -   -   (13,811,974)  -   (13,811,974)  (273,450)  (14,085,424)
Balance - March 31, 2021    10,780,633  $1,078     7,000,000  $700  $-  $  75,940,940  $  (18,638,309) $(27,986) $      57,276,423  $3,957,001  $       61,233,424 
Issuance of common stock to Ascend and PlayFast  855,264   86   -   -   -   -   -   -   86   -   86 
Purchase of 704Games minority interest  -   -   -   -   -   (939,511)  -   -   (939,511)  (2,659,786)  (3,599,297)
ACO Investment in Le Mans Joint Venture  -   -   -   -   -   -   -   -   -   234,754   234,754 
Stock-based compensation  -   -   -   -   -   116,274   -   -   116,274   -   116,274 
Comprehensive loss:                                            
Other comprehensive loss  -   -   -   -   -   -   -   (70,809)  (70,809)  -   (70,809)
Net loss  -   -   -   -   -   -   (5,780,094)  -   (5,780,094)  (180,849)  (5,960,943)
Balance - June 30, 2021  11,635,897  $1,164   7,000,000  $700  $-  $75,117,703  $(24,418,403) $(98,795) $50,602,369  $1,351,120  $51,953,489 
Stock-based compensation  -   -   -   -   -   292,173   -    -   292,173   -   292,173 
Other comprehensive loss  -   -   -   -   -   -    -   (537,581)  (537,581)  -   (537,581)
Net loss                          (6,559,515)      (6,559,515)  (99,114)  (6,658,629)
Balance - September 30, 2021  11,635,897  $1,164   7,000,000  $700  $-  $75,409,876  $(30,977,918) $(636,376) $43,797,446  $1,252,006  $45,049,452 

[1]Gross proceeds of $69,000,000 less offering costs of $5,925,872.

   For the Nine Months Ended September 30, 2020 
                                   

Total

Stockholders’

        
                               Accumulated   

Equity /

Member’s

Equity

       

Total

Stockholders’

 
   Class A   Class B       Additional       Other   Attributable   Non-    Equity / 
   Common Stock   Common Stock   Member’s   Paid-In   Accumulated   Comprehensive   to Motorsport   controlling   Member’s 
   Shares   Amount   Shares   Amount   Equity   Capital   Deficit   Income (Loss)   Games Inc.   Interest   Equity 
Balance - January 1, 2020  -  $-   -  $-  $-  $-  $(3,064,354) $-  $            (3,064,354) $           6,676,314  $3,611,960 
Net loss  -   -   -   -   -   -   (239,631)  -   (239,631)  39,123   (200,508)
Balance - March 31, 2020  -  $-   -  $-  $-  $-  $(3,303,985) $-  $(3,303,985) $6,715,437  $3,411,452 
Net loss  -   -   -   -   -   -   (78,315)  -   (78,315)  46,781   (31,534)
Balance - June 30, 2020  -  $-   -  $-  $-  $-  $(3,382,300) $-  $(3,382,300) $6,762,218  $3,379,918 
Balance  -  $-   -  $-  $-  $-  $(3,382,300) $-  $(3,382,300) $6,762,218  $3,379,918 
Change of control adjustments  -   -   -   -   -   -   927,102   -   927,102   (2,127,102)  (1,200,000)
Net loss  -   -   -   -   -   -   1,193,365   -   1,193,365   1,412,329  2,605,694 
Balance - September 30, 2020  -  $-   -  $-  $-  $-  $(1,261,833) $-  $(1,261,833) $6,047,445  $4,785,612 
Balance  -  $-   -  $-  $-  $-  $(1,261,833) $-  $(1,261,833) $6,047,445  $4,785,612 

The accompanying notes are an integral part of these condensed consolidated financial statements.

4

MOTORSPORT GAMES INC. AND SUBSIDIARIES

CONSOLIDATED STATEMENTS OF CASH FLOWS

(Unaudited)

         
  For the Nine Months Ended
September 30,
 
  2021  2020 
       
Cash Flows from Operating Activities:        
Net loss $(26,704,996) $2,373,652 
Adjustments to reconcile net loss to net cash used in operating activities:        
Depreciation and amortization  1,217,234   457,729 
Sales return and price protection reserves  257,060   55,077 
Loss on disposal of property and equipment  -   32,537 
Stock-based compensation  9,485,363   - 
(Gain) loss on equity method investee  (1,370,837)  69,764 
Changes in operating assets and liabilities:        
Accounts receivable  2,914,584   (3,313,292)
Prepaid expenses and other current assets  (2,277,279)  (529,391)
Other assets  25,000   55,363 
Accounts payable  (338,895)  266,495 
Accrued expenses  (374,033)  1,035,703 
Other non-current liabilities  443,700   58,594 
Net Cash Used In Operating Activities  (16,723,099)  562,231 
         
Cash Flows From Investing Activities:        
Purchase of additional interest in Le Mans, net of cash acquired  153,250   - 
Purchase of shares of common stock of 704Games from noncontrolling shareholders  -   (1,200,000)
Acquisition of equity method investee  -   (65,156)
Acquisition of KartKraft  (1,000,000)  - 
Acquisition of Studio397  (12,785,463)  - 
Purchase of intangible assets  (227,928)  (100,000)
Purchase of property and equipment  (665,190)  (78,640)
Net Cash Used In Investing Activities  (14,525,331)  (1,443,796)
         
Cash Flows From Financing Activities:        
Advances from related parties  2,073,312   2,342,926 
Repayments on advances from related parties  (12,935,519)  - 
Issuance of common stock in initial public offering, net [1]  63,661,128   - 
Payments of deferred offering costs  -   (370,947)
Purchase of 704Games minority interest  (3,599,211)  - 
Contributed capital from non-controlling shareholders  234,754   - 
Net Cash Provided By Financing Activities  49,434,464   1,971,979 
         
Effect of foreign exchange rate changes on cash  (13,873)  - 
         
Net Increase In Cash  18,172,161   1,090,414 
         
Cash - Beginning of the period  3,990,532   1,960,279 
         
Cash - End of the period $22,162,693  $3,050,693 

[1]Gross proceeds of $69,000,000 less issuance costs of $5,338,872. See supplemental disclosure below for $587,000 of issuance costs paid in 2020.

Supplemental Disclosures of Cash Flow Information:        
Cash paid during the period for:        
Interest $804,674  $- 
         
Non-cash investing and financing activities:        
Shares issued to 704Games former minority shareholders $86  $- 
Purchase commitment liability related to acquisitions $3,148,240  $- 
Acquisition of intangible assets not yet paid $2,513,871  $791,999 
Reduction of additional paid-in capital for initial public offering
issuance costs that were previously paid
 $587,000  $- 
Accrual of deferred offering costs $-  $73,800
Reduction of additional paid-in capital
for purchased 704Games minority shares
 $939,511  $- 
Purchase of additional interest in Le Mans $1,584,892  $- 

The accompanying notes are an integral part of these condensed consolidated financial statements.

5

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

 

NOTE 1 - BUSINESS ORGANIZATION, NATURE OF OPERATIONS, RISKS AND UNCERTAINTIES AND BASIS OF PRESENTATION

 

Organization and Operations

 

Motorsport Gaming US LLC (“Motorsport Gaming”) was established as a limited liability company on August 2, 2018 under the laws of the State of Florida. On January 8, 2021, Motorsport Gaming converted into a Delaware corporation pursuant to a statutory conversion and changed its name to Motorsport Games Inc. (“Motorsport Games” or the “Company”). Upon effecting the corporate conversion on January 8, 2021, Motorsport Games now holds all the property and assets of Motorsport Gaming, and all of the debts and obligations of Motorsport Gaming were assumed by Motorsport Games by operation of law upon such corporate conversion. See “Note 6 – Stockholders’ Equity – Corporate Conversion” for additional details.

 

On April 16, 2021, the Company acquired the remaining equity interests in 704Games Company. As part of this transaction, 704Games Company merged with 704Games LLC, a newly-formed Delaware limited liability companyRisks and a wholly-owned subsidiary of the Company, with 704Games LLC being the surviving entity in such merger. As used herein, “704Games” refers to (i) 704Games Company prior to the merger and (ii) 704Games LLC from and after the merger. See “Note 3 – Acquisitions” for additional details.Uncertainties

 

COVID-19 Pandemic

 

The global spread of the ongoing and prolonged COVID-19 pandemic and its variants has created significant business uncertainty for the Company and others, resulting in volatility and economic disruption. Additionally, the outbreak has resulted in government authorities around the world implementing numerous measures to try to reduce the spreadlingering impact of COVID-19 has continued to create significant volatility throughout the global economy, such as travel banssupply chain disruptions, limited labor supplies, higher inflation, and restrictions, quarantines, shelter-in-place, stay-at-home or total lock-down (or similar) orders and business limitations and shutdowns. In late fiscal 2020 and throughout fiscal 2021, vaccines for combating COVID-19 were approved by health agenciesrecession, which in certain countries and regions where the Company operates and began to be administered, and the Company saw some loosening of government-mandated COVID-19 restrictions in certain locations, such as the United States, in response to improved COVID-19 infection levels.turn has caused constraints on consumer spending. More recently, new variants of COVID-19, such as the DeltaOmicron variant and its subvariants, that are significantly more contagious than previous strains, have emerged. Further, the effectiveness of approved vaccines on these new strains remains uncertain. The spread of these new strains are causing someinitially caused many government authorities and businesses to reimpose some or all of the earlierreimplement prior restrictions or impose other restrictions, all in an effort to lessen the spread of COVID-19 and its variants. However, while many of these restrictions have been lifted, uncertainty remains as to whether additional restrictions may be initiated or again reimplemented in response to surges in COVID-19 cases.

 

As a result ofAlthough the ongoing and prolongedCompany does not currently expect the COVID-19 pandemic including the related responses from government authorities, the Company’sto have a material impact on its future business and operations, have been impacted, including the temporary closures of its offices in Miami, Florida, Silverstone, England, and Moscow, Russia, which has resulted in many of the Company’s employees working remotely. During the initial COVID-19 outbreak in 2020, demand for the Company’s games generally increased, which the Company believes was primarily attributable to a higher number of consumers staying at home due to COVID-19 related restrictions. Similarly, there was a significant increase in viewership of the Company’s esports events since the initial impact of the virus, as these events began to air on both digital and linear platforms, particularly as the Company was able to attract many of the top “real world” motorsport stars to compete. Conversely, several retailers have experienced, and continue to experience, closures, reduced operating hours and/or other restrictions as a result of the ongoing and prolonged COVID-19 pandemic and its variants, which has negatively impacted the sales of the Company’s products from such retailers. Additionally, in the Company’s esports business, the ongoing and prolonged COVID-19 pandemic has resulted in the cancellation or postponement of certain events to later dates or shifting events from an in-person format to online only. The emergence of the significantly more contagious Delta variant of COVID-19 and the prevalence of breakthrough cases of infection among fully vaccinated people adds additional uncertainty and could result in further impacts to the Company’s business and operations, such as those discussed above and in the section entitled “Risk Factors” in Part I, Item 1A of the 2020 Form 10-K.

The Company continues to monitor the evolving situation caused by the COVID-19 pandemic, and the Company may take further actions required by governmental authorities or that the Company determines are prudent to support the well-being of the Company’s employees, suppliers, business partners and others. The degree to which the ongoing and prolonged COVID-19 pandemic impacts the Company’s operations, business, financial results, liquidity, and financial condition will depend on future developments, which are highly uncertain, continuously evolving and cannot be predicted. This includes, but is not limited to, the duration and spread of the pandemic; its severity; the emergence and severity of its variants; the actions to contain the virus or treat its impact, such as the availability and efficacy of vaccines (particularly with respect to emerging strains of the virus) and potential hesitancy to utilize them; general economic factors, such as increased inflation, and the effect on discretionary spending by consumers; and how quickly and to what extent normal economic and operating conditions can resume.

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

Basis of Presentation

 

The accompanying unaudited condensed consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“U.S. GAAP”) for interim financial information. Accordingly, they do not include all of the information and footnotes required by U.S. GAAP for complete financial statements. In management’s opinion, such statements include all adjustments (consisting only of normal recurring items) which are considered necessary for a fair presentation of the Company’s unaudited condensed consolidated financial statements as of SeptemberJune 30, 20212022 and for the three and ninesix months ended SeptemberJune 30, 2021 and 2020.2022. The Company’s results of operations for the three and ninesix months ended SeptemberJune 30, 20212022 are not necessarily indicative of the operating results for the full year ending December 31, 20212022 or any other period. These unaudited condensed consolidated financial statements should be read in conjunction with the Company’s audited consolidated financial statements and related disclosures as of December 31, 20202021 and 20192020 and for the years then ended which are included in the Company’s Annual Report on2021 Form 10-K filed with the SEC on March 24, 2021 (the “2020 Form 10-K”).10-K.

 

Liquidity and Going Concern

On January 15, 2021, the Company completed its initial public offering which resulted in net proceeds to the Company of approximately $63.1 million, after deducting underwriting discounts and commissions and offering expenses paid by the Company.

For the six months ended June 30, 2022, the Company had a net loss of approximately $23.5 million, negative cash flows from operations of approximately $12.0 million and an accumulated deficit of $60.5 million. It is expected that the Company will continue to incur operating expenses and, as a result, the Company will need to continue to grow revenues to reach profitability and positive cash flows. We expect to continue to incur losses for the foreseeable future as we continue to develop our product portfolio and invest in developing new video game titles.

In accordance with Accounting Standards Codification (“ASC”) 205-40, Going Concern, the Company has evaluated whether there are conditions and events, considered in the aggregate, that raise substantial doubt about the Company’s ability to continue as a going concern within one year after the date that these condensed consolidated financial statements are issued.

Our future liquidity and capital requirements include funds to support the planned costs to operate our business, including amounts required to fund working capital, support the development and introduction of new products, maintain existing titles, and certain capital expenditures. The adequacy of our available funds generally depends on many factors, including our ability to successfully develop consumer-preferred new products or enhancements to our existing products, continued development and expansion of our esports platform and our ability to enter into collaborations with other companies and/or acquire other companies or technologies to enhance or complement our product and service offerings.

We continue to explore additional funding in the form of potential equity and/or debt financing arrangements and consider these to be viable options to support future liquidity needs, provided that such opportunities can be obtained on terms that are commercially competitive and on terms acceptable to the Company. We are also seeking to improve our liquidity by achieving cost reductions by maintaining and enhancing cost control initiatives.

As we continue to evaluate incremental funding solutions, we have reevaluated our product roadmap in the first quarter of 2022 and modified the expected timing and scope of certain new product releases. These changes have been made not only to maintain the development of high-quality video game titles, but also to improve the timing of certain working capital requirements and reduce expenditures, thereby decreasing our expected future cash-burn and improve our short-term liquidity needs. If needed, further adjustments could be made that would decrease short-term working capital requirements, while pushing out the timing of expected revenues.

We expect to generate additional liquidity through consummating one or more potential equity and/or debt financings, achieving cost reductions by maintaining and enhancing cost control initiatives, and/or further adjusting our product roadmap to reduce near term need for working capital. If we are unable to generate adequate revenue and profit growth, there can be no assurances that such actions will provide us with sufficient liquidity to meet our cash requirements as, among other things, our liquidity can be impacted by a number of factors, including our level of sales, costs and expenditures, as well as accounts receivable and sales allowances.

There can be no assurance that we will be able to obtain funds on commercially acceptable terms, if at all, to satisfy our future needed liquidity and capital resources. If we are unable to obtain adequate funds on acceptable terms, we may be required to, among other things, significantly curtail or discontinue operations or obtain funds by entering into financing agreements on unattractive terms.

If we are unable to satisfy our cash requirements from the sources identified above, we could be required to adopt one or more of the following alternatives:

selling assets or operations;
seeking additional capital contributions and/or loans from Motorsport Network, the Company’s other affiliates and/or third parties; and/or
reducing other discretionary spending.

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

There can be no assurance that we would be able to take any of the actions referred to above because of a variety of commercial or market factors, including, without limitation, market conditions being unfavorable for an equity or debt issuance, additional capital contributions and/or loans not being available from Motorsport Network or affiliates and/or third parties, or that the transactions may not be permitted under the terms of our various debt instruments then in effect, such as due to restrictions on the incurrence of debt, incurrence of liens, asset dispositions and related party transactions. In addition, such actions, if taken, may not enable us to satisfy our cash requirements if the actions that we are able to consummate do not generate a sufficient amount of additional capital.

Even if we do secure additional financing, if our anticipated level of revenues are not achieved because of, for example, less than anticipated consumer acceptance of our offering of products and events; less than effective marketing and promotion campaigns, decreased consumer spending in response to weak economic conditions or weakness in the overall electronic games category; adverse changes in currency; decreased sales of our products and events as a result of increased competitive activities by our competitors; changes in consumer purchasing habits; retailer inventory management or reductions in retailer display space; less than anticipated results from the Company’s existing or new products or from its advertising and/or marketing plans; or if the Company’s expenses, including, without limitation, for advertising and promotions, product returns or price protection expenditures, exceed the anticipated level of expenses, our liquidity may continue to be insufficient to satisfy our future capital requirements.

The factors described above, in particular the available cash on hand to fund operations over the next year, have raised substantial doubt about the Company’s ability to continue as a going concern. The accompanying condensed consolidated financial statements do not include any adjustments that might result from the outcome of this uncertainty. Accordingly, the condensed consolidated financial statements have been prepared on a basis that assumes the Company will continue as a going concern and which contemplates the realization of assets and satisfaction of liabilities and commitments in the ordinary course of business. However, substantial doubt about the Company’s ability to continue as a going concern exists.

Recently Issued Accounting Standards

As an emerging growth company (“EGC”), the Jumpstart Our Business Startups Act (“JOBS Act”) allows the Company to delay adoption of new or revised accounting pronouncements applicable to public companies until such pronouncements are applicable to private companies. The Company has elected to use this extended transition period under the JOBS Act until such time as the Company is no longer considered to be an EGC. The adoption dates discussed below reflect this election.

In November 2019, the FASB issued ASU 2019-11, “Codification Improvements to Topic 326, Financial Instruments – Credit Losses” (“ASU 2019-11”). ASU 2019-11 is an accounting pronouncement that amends ASU 2016-13, “Financial Instruments – Credit Losses (Topic 326): Measurement of Credit Losses on Financial Instruments.” The amendments update guidance on reporting credit losses for financial assets. These amendments affect loans, debt securities, trade receivables, net investments in leases, off balance sheet credit exposures, reinsurance receivables, and any other financial assets not excluded from the scope that have the contractual right to receive cash. The amendments in ASU 2019-11 are effective for annual reporting periods beginning after December 15, 2022, including interim periods within those fiscal years. All entities may adopt the amendments through a cumulative-effect adjustment to retained earnings as of the beginning of the first reporting period in which the guidance is effective (that is, a modified-retrospective approach). The Company is currently evaluating the impact of this standard on its consolidated financial statements and disclosures. 

Adoption of Accounting Pronouncements

On January 1, 2022, the Company adopted Accounting Standard Update (“ASU”) 2016-02, Leases (Topic 842) (“ASC 842”) using the modified retrospective approach and elected the optional transition method, which allows entities to initially apply the standard at the adoption date and recognize a cumulative-effect adjustment to the opening balance of retained earnings in the period of adoption. Upon adoption, the Company applied the guidance to all existing leases.

For leases with a term greater than 12 months, the new guidance requires the lease rights and obligations arising from the leasing arrangements, including operating leases, to be recognized as assets and liabilities on the balance sheet. Upon adoption of ASC 842, the Company recognized approximately $751,000 of operating lease assets and operating lease liabilities primarily related to real estate, which were presented in the condensed consolidated balance sheet as operating lease right-of-use assets, operating lease liabilities, current and operating lease liabilities, non-current. There was no cumulative effect of applying the new standard and accordingly there was no adjustment to retained earnings on adoption. The comparative information presented has not been restated and continues to be reported under the accounting standards in effect for those periods. The Company opted to apply the optional package of practical expedients permitted under ASC 842, which eliminated the requirement to reassess prior conclusions regarding lease identification, classification and initial direct costs.

The adoption of ASC 842 did not have a material impact on the Company’s condensed consolidated statements of operations and comprehensive loss or condensed consolidated statements of cash flows.

On January 1, 2022, the Company adopted ASU 2020-01, Investments—Equity Securities (“Topic 321”), Investments—Equity Method and Joint Ventures (“Topic 323”), and Derivatives and Hedging (“Topic 815”)—Clarifying the Interactions between Topic 321, Topic 323, and Topic 815 (a consensus of the Emerging Issues Task Force) (“ASU 2020-01”). The amendments in this ASU clarify certain interactions between the guidance to account for certain equity securities under Topic 321, the guidance to account for investments under the equity method of accounting in Topic 323, and the guidance in Topic 815, which could change how an entity accounts for an equity security under the measurement alternative or a forward contract or purchased option to purchase securities that, upon settlement of the forward contract or exercise of the purchased option, would be accounted for under the equity method of accounting or the fair value option in accordance with Topic 825, Financial Instruments. The adoption of ASU 2020-01 did not have a material impact on the Company’s condensed consolidated financial statements.

On January 1, 2022, the Company adopted ASU 2019 -12, Income Taxes (Topic 740): Simplifying the Accounting for Income Taxes (“ASU 2019-12”). The amendments in ASU 2019-12 simplify the accounting for income taxes by removing certain exceptions to the general principles in ASC 740. The amendments also improve consistent application of and simplify U.S. GAAP for other areas of ASC 740 by clarifying and amending existing guidance. The adoption of ASU 2019-12 did not have a material impact on the Company’s condensed consolidated financial statements.

68

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

NOTE 2 - SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES

 

There have been no material changes to the significant accounting policies included in the audited consolidated financial statements included in the 20202021 Form 10-K.10-K, except as disclosed in this note.

 

Revenue Recognition

 

The Company recognizes revenue under ASC 606, Revenue from Contracts with Customers (“ASC 606”). The Company determines revenue recognition through the following steps:

 

Identification of a contract with a customer;
Identification of the performance obligations in the contract;
Determination of the transaction price;
Allocation of the transaction price to the performance obligations in the contract; and
Recognition of revenue when or as the performance obligations are satisfied.

 

The Company currently derives revenue principally from sales of its games and related extra content that can be played by customers on a variety of platforms, which include game consoles, PCs, mobile phones and tablets. The Company’s product and service offerings include the following:

 

 1)Sales of Games - Full console, PC and mobile games contain a software license that is delivered digitally or via physical disk at the time of sale;
   
 2)Sales of Extra Content – Includes (a) extra content that is downloaded by console and PC players that provides the ability to customize and/or enhance their gameplay and (b) virtual currencies that provide mobile players with the ability to purchase extra content that allows them to customize and/or enhance their gameplay; and
   
 3)Esports Competition Events - Hosting of online esports competitions that generate sponsorship revenue.

7

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

 

Sales of Games. Sales of games are generally determined to have a singular distinct performance obligation, as the Company does not have an obligation to provide future update rights or online hosting. As a result, the Company recognizes revenue equal to the full transaction price, less any applicable reserves, at the point in time the customer obtains control of the software license and the Company satisfies its performance obligation.

 

Sales of Extra Content. Revenue recognized from sales of extra content is derived primarily from the sale of (a) digital in-game content that is downloaded by the Company’s console, PC and PCmobile customers that enhance their gameplay experience, typically by providing car upgrades, or additional drivers and (b) virtual currencies that can be used by mobile customers to purchase content thatand/or allows them to customize and/or enhances their gameplay. Virtual currenciesIn-game credit, and other downloadable content, may notonly be used for any purpose other than for these in-game purchases .and/or customizing the gameplay. Revenue related to extra content is recognized at the point in time the Company satisfies its performance obligation, which is generally at the time the customer obtains control of the extra content, either by downloading the digital in-game content or by usingpurchasing the virtual currencies to purchase extra content.in-game credits. For console and PC customers, extra content is either purchased in a pack or on a standalone basis. Revenue associated with extra content from console and PC customers is deferred until the content has been delivered digitally to the customer. Revenue associated with virtual currencies is deferred until the virtual currency has been used by the customer to purchase extra content, which is the point in time the customer obtains control of such content.

 

Esports. The Company recognizes sponsorship revenue associated with hosting online esports competition events over the period of time the Company satisfies its performance obligation under the contract, which is generally concurrent with the time the event is held. If the Company enters into a contract with a customer to sponsor a series of esports events, the Company allocates the transaction price between the series of events and recognizes revenue over the period of time that each event is held and the Company satisfies its performance obligations.

 

The timing of the Company’s revenue recognition may differ from the timing of payment by its customers. A receivable is recorded when revenue is recognized prior to payment and the Company has an unconditional right to payment. Alternatively, when payment precedes the provision of the related services, the Company records deferred revenue until the Company’s performance obligations are satisfied.

 

During the three

9

Motorsport Games Inc. and nine months ended September 30, 2021 and 2020, there were no revenues recognized from performance obligations satisfied (or partially satisfied) in previous periods.Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

Identifying Performance Obligations

 

Performance obligations promised in a contract are identified based on the goods and services that will be transferred to the customer that are both capable of being distinct (i.e., the customer can benefit from the goods or services either on its own or together with other resources that are readily available), and are distinct in the context of the contract (i.e., it is separately identifiable from other goods or services in the contract). To the extent a contract includes multiple promises, the Company must apply judgment to determine whether those promises are separate and distinct performance obligations. If these criteria are not met, the promises are accounted for as a combined performance obligation.

 

8

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Determining the Transaction Price

 

The transaction price is determined based on the consideration that the Company will be entitled to receive in exchange for transferring its goods and services to the customer. Determining the transaction price often requires significant judgment based on an assessment of contractual terms and business practices. It further includes reviewing variable consideration such as discounts, sales returns, price protection, and rebates, which is estimated at the time of the transaction. See below for additional information regarding the Company’s sales returns and price protection reserves.

 

Allocating the Transaction Price

 

Allocating the transaction price requires the Company to determine an estimate of the relative stand-alone selling price for each distinct performance obligation.

 

Principal Versus Agent Considerations

 

The Company evaluates sales to end customers of its full games and related content via third-party storefronts, including digital storefronts such as Microsoft’s Xbox Store, Sony’s PlayStation Store, Nintendo’s eShop, Apple’s App Store, and Google’s Play Store, to determine whether the Company is acting as the principal or agent in the sale to the end customer. Key indicators that the Company evaluates in determining gross versus net treatment include but are not limited to the following:

 

●  the underlying contract terms and conditions between the various parties to the transaction;

●  which party is primarily responsible for fulfilling the promise to provide the specified good or service to the end customer;

●  which party has inventory risk before the specified good or service has been transferred to the end customer; and

●  which party has discretion in establishing the price for the specified good or service.

the underlying contract terms and conditions between the various parties to the transaction;
which party is primarily responsible for fulfilling the promise to provide the specified good or service to the end customer;
which party has inventory risk before the specified good or service has been transferred to the end customer; and
which party has discretion in establishing the price for the specified good or service.

 

Based on an evaluation of the above indicators, the Company determined that, apart from contracts with customers where revenue is generated via the Apple’s App Store or Google’s Play Store, the third party is considered the principal with the end customer and, as a result, the Company reports revenuesrevenue net of the fees retained by the storefront. For contracts with customers where revenues are generated via the Apple’s App Store or Google’s Play Store, the Company has determined that it is the principal and, as a result, reports revenues on a gross basis, with mobile platform fees included within cost of revenues.

 

910

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

Sales Returns and Price Protection Reserves

 

Sales returns and price protection are considered variable consideration under ASC 606. The Company reduces revenue for estimated future returns and price protection which may occur with distributors and retailers (“channel partners”). See “NoteNote 2 – Summary of Significant Accounting Policies – Accounts Receivable”Receivable in the 20202021 Form 10-K for additional details. Price protection represents the Company’s practice to provide channel partners with a credit allowance to lower their wholesale price on a particular game unit that they have not resold to customers. The amount of the price protection for permanent markdowns is the difference between the original wholesale price and the new reduced wholesale price. Credits are also given for short-term promotions that temporarily reduce the wholesale price. When evaluating the adequacy of sales returns and price protection reserves, the Company analysesanalyzes the following: historical credit allowances, current sell-through of channel partners’ inventory of the Company’s products, current trends in retail and the video game industry, changes in customer demand, acceptance of products, and other related factors. In addition, the Company monitors the volume of sales to its channel partners and their inventories, as substantial overstocking in the distribution channel could result in higher than expected returns or higher price protection in subsequent periods. The Company recognizedCompany’s sales returns and price protection reserves recognized as a reduction of revenues for the three and ninesix months ended SeptemberJune 30, 2021 in the amount of2022 were $57,120864,157 and $257,0601,098,397, respectively, respectively. The Company recognized approximately $81,600 and $199,940 of sales returns and price protection charges as a reduction of revenues for the three and ninesix months ended SeptemberJune 30, 2020 in the amount of $744,201 and $1,058,718, respectively, which were included as reductions of revenues.2021, respectively.

 

Stock-Based Compensation

 

The Company accounts for stock-based compensation in accordance with ASC 718 – Compensation – Stock Compensation. The Company measures the cost of services received in exchange for an award of equity instruments based on the fair value of the award. The fair value of the award is measured on the grant date, using the Black-Scholes option pricing model is measured on the grant date.model. The fair value amount is then recognized over the period during which services are required to be provided in exchange for the award, usually the vesting period. Upon the exercise of an award, the Company issues new shares of common stock out of its authorized shares. Stock-based compensation is adjusted for any forfeitures, which are accounted for on an as occurred basis.

 

Net Loss Per Common Share

 

Basic net loss per common share is computed by dividing net loss by the weighted average number of common shares outstanding during the period. Diluted net loss per common share is computed by dividing net loss by the weighted average number of common and dilutive common-equivalent shares outstanding during each period. Dilutive common-equivalent shares consist of shares of options, if not anti-dilutive.

 

The following shares were excluded from the calculation of weighted average dilutive common shares because their inclusion would have been anti-dilutive:

 

SCHEDULE OF CALCULATION WEIGHTED AVERAGE DILUTIVE COMMON SHARES

  For the Three and Nine Months Ended 
  September 30, 
  2021  2020 
Stock options  577,417    n/a  
   577,417   - 
  For the Three and Six Months Ended 
  June 30, 
  2022  2021 
Stock options  761,667   574,073 
   761,667   574,073 

10

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Motorsport Games Inc. and Subsidiaries

Recently Issued Accounting StandardsNotes to Unaudited Condensed Consolidated Financial Statements

As an emerging growth company (“EGC”), the Jumpstart Our Business Startups Act (“JOBS Act”) allows the Company to delay adoption of new or revised accounting pronouncements applicable to public companies until such pronouncements are applicable to private companies. The Company has elected to use this extended transition period under the JOBS Act until such time as the Company is no longer considered to be an EGC. The adoption dates discussed below reflect this election.

In February 2016, the Financial Accounting Standards Board (“FASB”) issued Accounting Standards Update (“ASU”) 2016-02, Leases (Topic 842) (“ASU 2016-02”), which applies a right-of-use model that requires a lessee to record, for all leases with a lease term of more than 12 months, an asset representing its right to use the underlying asset and a liability to make lease payments. ASU 2016-02 requires a lessor to classify leases as either sales-type, direct financing or operating, similar to existing U.S. GAAP requirements. Classification depends on the same five criteria used by lessees under U.S. GAAP plus certain additional factors. The new leases standard addresses other considerations including identification of a lease, separating lease and non-lease components of a contract, sale and leaseback transactions, modifications, combining contracts, reassessment of the lease term, and remeasurement of lease payments. Early adoption is permitted. This update is effective for fiscal years beginning after December 15, 2021, and interim periods within fiscal years beginning after December 15, 2022. The Company is currently evaluating the impact of this standard on its condensed consolidated financial statements and disclosures.

In November 2019, the FASB issued ASU 2019-11, “Codification Improvements to Topic 326, Financial Instruments – Credit Losses” (“ASU 2019-11”). ASU 2019-11 is an accounting pronouncement that amends ASU 2016-13, “Financial Instruments – Credit Losses (Topic 326): Measurement of Credit Losses on Financial Instruments.” The amendments update guidance on reporting credit losses for financial assets. These amendments affect loans, debt securities, trade receivables, net investments in leases, off balance sheet credit exposures, reinsurance receivables, and any other financial assets not excluded from the scope that have the contractual right to receive cash. The amendments in ASU 2019-11 are effective for annual reporting periods beginning after December 15, 2022, including interim periods within those fiscal years. All entities may adopt the amendments through a cumulative-effect adjustment to retained earnings as of the beginning of the first reporting period in which the guidance is effective (that is, a modified-retrospective approach). The Company is currently evaluating the impact of this standard on its condensed consolidated financial statements and disclosures.

In December 2019, the FASB issued ASU 2019-12, “Income Taxes (Topic 740): Simplifying the Accounting for Income Taxes” (“ASU 2019-12”). The amendments in ASU 2019-12 simplify the accounting for income taxes by removing certain exceptions to the general principles in Topic 740. The amendments also improve consistent application of and simplify U.S. GAAP for other areas of Topic 740 by clarifying and amending existing guidance. This update is effective for fiscal years beginning after December 15, 2021, and interim periods within fiscal years beginning after December 15, 2022. Early adoption of the amendments is permitted, including adoption in any interim period for periods for which financial statements have not yet been made available for issuance. An entity that elects to early adopt the amendments in an interim period should reflect any adjustments as of the beginning of the annual period that includes that interim period. Additionally, an entity that elects early adoption must adopt all the amendments in the same period. The Company is currently evaluating the impact of this standard on its condensed consolidated financial statements and disclosures.

In January 2020, the FASB issued Accounting Standards Update No. 2020-01—Investments—Equity Securities (Topic 321), Investments—Equity Method and Joint Ventures (Topic 323), and Derivatives and Hedging (Topic 815)—Clarifying the Interactions between Topic 321, Topic 323, and Topic 815 (a consensus of the Emerging Issues Task Force) (“ASU 2020-01”). The amendments in this ASU clarify certain interactions between the guidance to account for certain equity securities under Topic 321, the guidance to account for investments under the equity method of accounting in Topic 323, and the guidance in Topic 815, which could change how an entity accounts for an equity security under the measurement alternative or a forward contract or purchased option to purchase securities that, upon settlement of the forward contract or exercise of the purchased option, would be accounted for under the equity method of accounting or the fair value option in accordance with Topic 825, Financial Instruments. These amendments improve current U.S. GAAP by reducing diversity in practice and increasing comparability of the accounting for these interactions. ASU 2020-01 is effective for the Company on January 1, 2022. The Company is currently evaluating the impact of this standard on its condensed consolidated financial statements and disclosures.

11

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

 

Income Taxes

 

On January 8, 2021, Motorsport Gaming, a Florida limited liability company, converted into Motorsport Games, a Delaware corporation, pursuant to a statutory conversion.

 

The Company is subject to federal and state income taxes in the U.S. The Company files income tax returns in the jurisdictions in which nexus threshold requirements are met.

 

The Company recognizes deferred tax assets and liabilities for the expected future tax consequences of items that have been included or excluded in the financial statements or tax returns. Deferred tax assets and liabilities are determined on the basis of the difference between the tax basis of assets and liabilities and their respective financial reporting amounts (“temporary differences”) at enacted tax rates in effect for the years in which the temporary differences are expected to reverse. ASC 740, Taxes requires that a valuation allowance be established when it is “more likely than not” that all, or a portion of, deferred tax assets will not be realized. After the performance of such reviews as of September 30, 2021, management determined that uncertainty exists with respect to the future realization of its deferred tax assets and has, therefore, established a full valuation allowance as of such date.

 

The Company utilizes a recognition threshold and measurement process for financial statement recognition and measurement of a tax position taken or expected to be taken in a tax return.

 

The Company’s policy is to classify assessments, if any, for tax-related interest as interest expense and penalties as general and administrative expenses in its condensed consolidated statements of operations.

NOTE 3 – ACQUISITIONS

Le Mans

In January 2021, the Company, entered into an Amendment (the “Le Mans Amendment”) to the Le Mans Esports Series Ltd Joint Venture Agreement with Automobile Club de l’Ouest, a company registered in France (“ACO”). Pursuant to the Le Mans Amendment, the Company increased its ownership share in the Le Mans Joint Venture, from 45% to 51%, with the Company now holding a controlling financial interest and ACO holding a 49% minority ownership share in the Le Mans Joint Venture.

Pursuant to the Le Mans Amendment, the parties expanded the primary objective and purpose of the Le Mans Joint Venture to include the creation, development, and publishing of video games based on the FIA World Endurance Championship and the 24 Hours of Le Mans, in addition to operating, promoting, and running an electronic sports events business replicating races of the FIA World Endurance Championship and the 24 Hours of Le Mans on an electronic video gaming platform.

Pursuant to the Le Mans Amendment, if the board of directors of the Le Mans Joint Venture determines that the Le Mans Joint Venture’s working capital requirements for the development of future games exceeds its resources, the Company will be obligated to contribute such additional funding to the Le Mans Joint Venture as a loan (which loan would not be interest bearing). Any such loan would be repayable when additional funding was no longer required by the Le Mans Joint Venture, as determined by its board of directors, provided that any such repayment would occur prior to the Le Mans Joint Venture’s distribution of any of its profits to the shareholders of the Le Mans Joint Venture.

Further, pursuant to the Le Mans Amendment, the Company has a right to priority distribution of profits to recoup the additional funding and royalty payments that serve as the consideration for the Le Mans Video Gaming License (as defined below).

In January 2021, simultaneously with the execution of the Le Mans Amendment, the Le Mans Joint Venture and ACO entered into a license agreement pursuant to which the Le Mans Joint Venture was granted an exclusive license to use certain licensed intellectual property described in such license agreement for motorsports and/or racing video gaming products related to, themed as, or containing the FIA World Endurance Championship and the 24 Hours of Le Mans (including the Le Mans Joint Venture’s esports web platform) (the “Le Mans Video Gaming License”).

The Le Mans Video Gaming License’s term is through January 25, 2031, which automatically renews for an additional 10-year term, unless ACO elects not to renew. In exchange for the Le Mans Video Gaming License, the Company agreed to fund up to €8,000,000 (approximately $9,000,000) as needed by the Le Mans Joint Venture to develop video game products, which will be contributed on an as-needed basis during the term of the Le Mans Video Gaming License. Additionally, the Company is obligated to pay ACO an annual royalty payment beginning from the time of the launch of the first video game product, which is planned for 2022, and continuing through each anniversary thereof for the term of the license.

In January 2021, the Le Mans Joint Venture and ACO entered into a license agreement pursuant to which the Le Mans Joint Venture was granted an exclusive license to use certain licensed intellectual property described in such license agreement for motorsports and/or racing esports events related to, themed as, or containing the FIA World Endurance Championship and the 24 Hours of Le Mans (including the Le Mans Joint Venture’s esports web platform) (the “Le Mans Esports License”).

12

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

The Le Mans Esports License’s term is through January 25, 2031, which automatically renews for an additional 10-year term, unless ACO elects not to renew. The Le Mans Esports License was granted to the Le Mans Joint Venture on a royalty-free basis in consideration of the investments already made into the Le Mans Joint Venture by the Company and ACO.

In January 2021, the Le Mans Joint Venture and ACO entered into another esports license agreement pursuant to which the Le Mans Joint Venture was granted an exclusive license to use certain licensed intellectual property described in such license agreement to run, promote, and exploit the 24 Hours of Le Mans Virtual event (the “24 Hours of Le Mans Virtual License”).

The 24 Hours of Le Mans Virtual License’s term is through January 25, 2031, which will automatically renew for an additional 10-year term, unless ACO elects not to renew. The 24 Hours of Le Mans Virtual License was granted to the Le Mans Joint Venture on a royalty-free basis in consideration of the investments already made into the Le Mans Joint Venture by the Company and ACO.

The following key assumptions were utilized by the Company to determine the fair value of the acquired intangible assets: (i) revenue projections; (ii) risk-free rate, which was estimated based on the rate of treasury securities with the same term as the mid-period of the projection periods; and (iii) revenue volatility, which was estimated based on an analysis of historical asset volatilities for similar companies and adjusted for operating leverage to estimate revenue volatility.

The aggregate purchase price was allocated to the assets acquired and liabilities assumed as follows:

SUMMARY OF AGGREGATE PURCHASE PRICE

  Valuation Method Discount Rate  GBP  USD 
Cash -  -  £257,232  $350,626 
Other assets -  -   858   1,169 
Gaming license Excess earning Method  30.00%  843,682   1,150,000 
Esports license Excess earning Method  30.00%  1,217,836   1,660,000 
Goodwill Cost-to-recreate  30.00%  47,084   65,221 
Accounts payable -  -   (5,147)  (7,016)
Non-controlling interest Business Enterprise Income  30.00%  (1,157,531)  (1,573,624)
Total Fair value of Member’s equity       £1,204,014  $1,646,376 
Fair value of the previously held interest       £1,062,999  $1,449,000 
Fain value of the consideration       £141,015  $197,376 

Results of operations of the Le Mans Joint Venture for the period from January 25, 2021 to September 30, 2021 included $313,632 in operating expenses. It is impracticable to disclose revenues and net income (loss) on an unaudited pro forma basis, as the Company does not have access to the required financial information of the Le Mans Joint Venture prior to the acquisition date, and the amounts are immaterial.

The acquisition of the Le Mans Joint Venture has been recorded in accordance with ASC 805, Business Combinations. The transactions were taxable for income tax purposes and all assets and liabilities have been recorded at fair value for both book and income tax purposes. Therefore, deferred taxes have been recorded as required.

13

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

KartKraft

In March 2021, the Company acquired all assets comprising the KartKraft computer video game from Black Delta Holdings PTY, Black Delta Trading Pty Ltd and Black Delta IP Pty Ltd. (collectively, “Black Delta”). The purchase price for the assets was $1,000,000, of which $750,000 was paid at closing and $250,000 was transferred to an escrow account, which was released in September 2021 on the 6-month anniversary of closing. Through this acquisition, the Company is entering the simulated kart-racing space. Motorsport Games has founded a new company, Motorsport Games Australia to support the Black Delta’s development team.

The purchase price allocation for the KartKraft acquisition was completed subsequent to the acquisition date. The aggregate purchase price was allocated to the assets acquired and liabilities assumed as follows:

           
Intangible Asset Valuation Method Discount Rate  USD 
KartKraft Trade Name Relief-from-Royalty  27.50% $108,000 
Software Replacement cost  25.00%  833,000 
Employment & Non-Compete With & Without Method  25.00%  59,000 
Total Consideration       $1,000,000 

Results of operations of KartKraft for the period from March 18, 2021 to September 30, 2021 included $296,406 in operating expenses. It is impracticable to disclose revenues and net income (loss) on an unaudited pro forma basis, as the Company does not have access to the requisite financial information of KartKraft prior to the acquisition date, and the amounts are immaterial.

The KartKraft acquisition has been recorded in accordance with ASC 805, Business Combinations. The transactions were taxable for income tax purposes and all assets and liabilities have been recorded at fair value for both book and income tax purposes.

Studio397

In April 2021, the Company closed the transactions contemplated by the share purchase agreement, dated April 1, 2021 (the “SPA”), with Luminis International BV (“Luminis”) and Technology In Business B.V. (“TIB”) pursuant to which the Company purchased from TIB 100% of the share capital (the “Studio397 Shares”) of Studio397. Studio397 is a racing simulation and technology company that provides the industry-leading racing simulation platform, rFactor2. Since early 2020, Studio397 has been providing its vehicle physics, tire modeling and artificial intelligence software to the Company’s video games.

The purchase price for the Studio397 Shares was $16,000,000, payable in the following two installments: $12,800,000 was paid at closing (the “Completion Payment”) and $3,200,000 in April 2022 on the first anniversary of closing (the “Deferred Payment”). The Deferred Payment was discounted to $3,111,781 using a 2.8% discount rate as of the acquisition date and a payment date of April 20, 2022. The balance of the deferred payment as of September 30, 2021 was $3,148,320.

To secure the Company’s payment of the Deferred Payment, the Company granted a right of pledge on 20% of the Studio397 Shares (“Pledged Shares”) by means of execution of a deed of pledge at the closing of the transactions contemplated by the SPA. The voting rights attached to the Pledged Shares will be transferred to TIB if and to the extent that the Company fails to pay the Deferred Payment within 30 business days following receipt of TIB’s notice of any such failure.

TIB agreed to fund Studio397 with sufficient funds from its proceeds of the Completion Payment at closing by way of share premium contribution so as to enable Studio397 to fully settle at closing the royalty payment amounts to be paid to Image Space Incorporated by Studio397 pursuant to the buy-out agreement, dated December 7, 2020, between Image Space Incorporated and Studio397.

14

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

The purchase price allocation for total invested capital of $15,911,781 was completed subsequent to the Studio397 acquisition date. The aggregate purchase price was allocated to the assets acquired and liabilities assumed as follows:

           
  Valuation Method Discount Rate  Amount 
Debt-free net working capital -  -  $(12,450)
Fixed assets -  -   21,504 
rFactor2 Trade Name Relief-from-Royalty  9.30%  3,040,000 
Software Replacement Cost  9.30%  7,010,000 
Employment & Non-Compete Agreements With & Without Method  9.30%  214,000 
Internally developed franchise Excess earning Method  9.30%  678,000 
Goodwill        4,960,727 
Total Consideration       $15,911,781 

Studio397’s results of operations for the period from April 20, 2021 to September 30, 2021 included $638,136 in revenues, $626,427 in cost of sales, $903,388 in operating expenses and $11,851 of other expenses. On an unaudited pro forma basis, if the acquisition had occurred on January 1, 2021, the Company’s consolidated revenues and net loss for nine months ended September 30, 2021 would have been $7,555,552 and $27,166,763, respectively.

The components of Studio397’s debt free net working capital deficit are as follows:

SUMMARY OF DEBT FREE NET WORKING CAPI TAL DEFICIT

Current assets:   
Projects to be invoiced $192,658 
Trade debtors  26,121 
Paid in advance  47,168 
Total current assets $265,947 
     
Less current liabilities:   
Trade creditors  140,049 
Advance invoices/payments  41,063 
Audit costs  7,148 
Holiday allowances  49,242 
Bonuses  42,035 
Taxes and social securities  (1,140)
Total current liabilities $278,397 
     
Debt free net working capital deficit $(12,450)

The Studio397 acquisition has been recorded in accordance with ASC 805, Business Combinations. The transaction was taxable for income tax purposes and all assets and liabilities have been recorded at fair value for both book and income tax purposes.

15

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

704Games Company

In April 2021, the Company closed the transactions contemplated by each of (i) the share exchange agreement with PlayFast Games, LLC, a North Carolina limited liability (“PlayFast”), dated as of March 11, 2021, as amended by that certain amendment dated as of April 1, 2021 (as amended, the “PlayFast Exchange Agreement”) and (ii) the share exchange agreement with Ascend FS, Inc., a British Columbia corporation (“Ascend”), dated as of March 14, 2021, as amended by that certain amendment dated as of April 1, 2021 (as amended, the “Ascend Exchange Agreement”). As a result, the Company acquired all of the remaining equity interests in 704Games.

The transactions contemplated by the PlayFast Exchange Agreement and the Ascend Exchange Agreement were structured as a merger of 704Games Company with and into 704Games LLC, a newly-formed Delaware limited liability company and wholly-owned subsidiary of the Company, with 704Games LLC being the surviving entity in such merger. The merger consideration issued to (i) PlayFast with respect to the shares of common stock of 704Games Company it surrendered in such merger consisted of 366,542 newly-issued shares of the Company’s Class A common stock with a fair market value of $7,587,419 and $1,542,519 in cash and (ii) Ascend with respect to the shares of common stock of 704Games Company it surrendered in such merger consisted of 488,722 newly-issued shares of the Company’s Class A common stock with a fair market value of $10,116,545 and $2,056,692 in cash.

Pursuant to the PlayFast Exchange Agreement and the Ascend Exchange Agreement, the Company and the other defendants, without admitting any liability by any party, were released from all claims that Ascend or PlayFast could allege or assert against the Company as minority stockholders of 704Games. Pursuant to the Ascend Exchange Agreement, the derivative legal action previously commenced by Ascend was dismissed with prejudice on April 25, 2021.

Digital Tales Term Sheet

On March 22, 2021, the Company entered into a binding term sheet (as amended, the “Digital Tales Term Sheet”) with EleDa s.r.l. (“EleDa”) in connection with a contemplated acquisition by the Company of the shares of Digital Tales USA, LLC, a Florida limited liability company. The Digital Tales Term Sheet expired on September 30, 2021, and the Company and EleDa did not consummate any transaction by such date, nor does the Company expect to complete any such transaction. On September 29, 2021, EleDa filed a complaint in the Eleventh Judicial Circuit Court of Florida against the Company and its Chief Executive Officer relating to the expiration of the Digital Tales Term Sheet, without having consummated any transaction. The Company believes, however, that the plaintiff’s allegations are without merit and intends to vigorously defend its position to the fullest extent permitted by law.

16

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

 

NOTE 4 -3 – INTANGIBLE ASSETS

 

Licensing AgreementAgreements

 

On May 29, 2020,The Company has license agreements with various entities related to the Company secured a licensing agreement withdevelopment of video games and the organization and facilitation of esports events, including BARC (TOCA) Limited (“BARC”), with respect to the exclusive promoter ofBritish Touring Car Championship (the “BTCC”) and INDYCAR LLC (“INDYCAR”) with respect to the BTCC. Pursuant to this agreement, the Company was granted an exclusive license to use certain licensed intellectual property for motorsports and/or racing video gaming products related to, themed as, or containing the BTCC, on consoles, PC and mobile applications, esports series and esports events (including the Company’s esports platform). In exchange for the license, this agreement requires the Company to pay BARC an initial fee in two installments, the first of which was due on June 5, 2020 and the second installment on the earlier of 60 days after the release of the products contemplated by the license or May 29, 2022. Following the initial fee, this agreement also requires the Company to pay royalties, including certain minimum annual guarantees, on an ongoing basis to BARC and to meet certain product distribution, marketing and related milestones, subject to termination penalties. The Company capitalized the initial license fee and present value of committed future minimum royalty payments as a license intangible asset in the amount of approximately $892,000. During the nine months ended September 30, 2020, the Company paid $100,000 in connection with the purchase of the license. The Company considers this to be an indefinite-lived intangible asset and, as such, has not recognized amortization expense in respect of this asset, instead monitoring for impairment triggers.INDYCAR SERIES. As of SeptemberJune 30, 2021,2022, the Company had a remaining committed liability of $842,954 in connection with thisthese licensing agreement,agreements of $774,680, which is included in other non-current liabilities on the condensed consolidated balance sheets.

 

INDYCARImpairment

 

On July 13, 2021,

During the six months ended June 30, 2022, the Company entered into a license agreement (the “INDYCAR Gaming License”) with INDYCAR LLC (“INDYCAR”). Pursuant toidentified triggering events during the INDYCAR Gaming License, INDYCAR granted the Company with a license to use certain licensed intellectual property (described in the INDYCAR Gaming License) for motorsports and/or racing video gaming products related to, themedsix months ended June 30, 2022, that indicated its allocated intangible and finite-lived intangible assets were at risk of impairment and as or containing the INDYCAR SERIES. The INDYCAR Gaming License is a long-term agreement, in connection with which the parties intend to form an exclusive relationship for the developmentsuch, performed quantitative impairment assessments of video games to be the official video games of the INDYCAR SERIES. The Company expects the debut INDYCAR SERIES title to launch in 2023 on Xboxall its intangible and PlayStation consoles, as well as on PC.finite-lived intangible assets.

 

In exchange

The primary triggers for the INDYCAR Gaming License,impairment review for the Company will payperiod ended March 31, 2022 were changes made to INDYCAR an annual development fee throughthe Company’s product roadmap during the six months ended June 30, 2022, which resulted in changes to the scope and timing of certain product releases, as well as changes in the value of the Company’s market capitalization which had reduced significantly since December 31, 2021, the date of launch, after which INDYCAR will receivethe last impairment assessment. These changes were made by the Company to better align the product roadmap with the Company’s ability to produce and release high quality games. The primary triggers for the impairment review for the three-month period ended June 30, 2022 were the ongoing reduction in the Company’s share price, the receipt of a royalty equal to a certain percentage of sales of physicaldeficiency letter notice from NASDAQ and digital video gaming products, subject to certain minimum guarantees. The Company has agreed under the INDYCAR Gaming License to provide advertising and publicity to bring the INDYCAR SERIES racing video gaming products to the attention of as many purchasers and potential purchasers as possible.Company’s ongoing uncertain liquidity position.

 

As a result of the quantitative assessments, the Company determined that the fair value of its rFactor 2 trade name and Le Mans video gaming license (the “Le Mans Gaming License”) indefinite-lived intangible assets, as well as certain finite-lived technology intangible assets, were lower than their carrying values and recorded an impairment loss for the indefinite-lived intangible assets for the six months ended June 30, 2022 of approximately $2,201,000 for its rFactor 2 trade name and $1,120,00 for the Le Mans Gaming License. Additionally, the Company and INDYCAR entered intorecorded an impairment loss of approximately $1,320,000 for its finite-lived rFactor 2 technology during the six months ended June 30, 2022.

The Company determined the fair value of the indefinite-lived intangible assets using a license agreement pursuant to which, the Company was granted a license to use certain licensed intellectual property described in such license (“Licensed IP”) for motorsports and/or racing esports events related to, themed as, or containing the INDYCAR SERIES (including the rFactor2 platform) (the “INDYCAR Esports License”). The INDYCAR Esports License is a long-term agreement, in connection with which the parties intend to form an exclusive relationshiprelief-from-royalty method for the developmenttrade name and a discounted cash flow valuation model for the Le Mans Gaming License and used a cost to recreate valuation model for the finite-lived technology intangible asset. The impairment loss for indefinite- and finite-lived intangible assets was primarily driven by a reduction in expected future revenues, following changes to the Company’s product roadmap, as well as changes to the discount rates applied, royalty rates and technological obsolescence assumptions used in the valuation models. The principal assumptions used in the relief-from-royalty method analysis used to determine the fair value of eventsthe rFactor 2 trade name consisted of forecasted revenues, royalty rate and weighted average cost of capital (i.e., discount rate), while the principal assumptions used in the discounted cash flow valuation model for the Le Mans Gaming License were forecasted revenues and weighted average cost of capital. The principal assumptions used in determining the fair value of the finite-lived technology intangible asset were number of production hours, cost per hour and technological obsolescence. The Company considers these assumptions to be the official esports events of the INDYCAR SERIES, which include the esports events related to and/or themed as or containing the Licensed IPjudgmental and related features which, prior to launch, are hosted on the Company’s rFactor 2 and, after launch of the products, are hosted using the products. In exchange for the INDYCAR Esports License, INDYCAR will receive, on an annual basis, a royalty equal to a certain percentage of the net revenue (as defined in the INDYCAR Esports License) derived from or in connection with the events during the previous calendar year.The Company capitalized the initial license fee and present value of committed future minimum royalty payments as a license intangible asset in the amount of $2,713,871, which is considered to be an indefinite lived intangible asset and, as such, not subject to amortization. The committed liability outstandingrisk and uncertainty, which could result in connection with the licensing agreement as at September 30, 2021 was approximately $2,634,685, of which approximately $74,029 and $2,560,656 is recorded as current and other non-current liabilities respectively on the condensed consolidated balance sheets.further changes in subsequent periods.

 

The impairment loss is presented as impairment of intangible assets in the condensed consolidated statements of operations and comprehensive loss.

1712

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

 

In connection with the acquisition of the Le Mans Joint Venture, the Company acquired the following intangible assets (See Note 3 – Acquisitions for additional details):Motorsport Games Inc. and Subsidiaries

SCHEDULE OF INTANGIBLE ASSETS ACQUISITIONNotes to Unaudited Condensed Consolidated Financial Statements

Intangible Asset Useful Life Cost 
Gaming license Indefinite $1,150,000 
Esports license Indefinite  1,660,000 
Total   $2,810,000 

 

In connection with the acquisitionThe following is a summary of KartKraft, the Company acquired the following intangible assets (See Note 3 – Acquisitions for additional details):as of June 30, 2022: 

 

Intangible Asset Useful Life Cost 
KartKraft Trade Name Indefinite $108,000 
Software 6 Years  833,000 
Employment & Non-Compete 3 Years  59,000 
Total   $1,000,000 

In connection with the acquisition of Studio397, the Company acquired the following intangible assets (See Note 3 – Acquisitions for additional details):

Intangible Asset Useful Life Cost 
Software 6-10 years $7,688,000 
rFactor 2 Trade Name Indefinite  3,040,000 
Employment & Non-Compete Agreements 3 years  214,000 
Total   $10,942,000 

18

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Intangible assets activity since December 31, 2020 is as follows:

SCHEDULE OF INTANGIBLE ASSETS

  Licensing Agreements (Finite)  Licensing Agreements (Indefinite)  Software Licenses (Finite)  Distribution Contracts (Finite)  Trade Names (Indefinite)  Non-Compete Agreements (Finite)  Accumulated Amortization  Total 
Balance as of December 31, 2021 $7,198,363  $2,810,000  $10,364,541  $560,000  $2,672,581  $257,530  $(3,377,206) $20,485,809 
Amortization expense  -   -   -   -   -   -   (879,052)  (879,052)
Impairment of intangible assets  -   (1,118,209)  (1,320,993)  -   (2,200,900)  -   -   (4,640,102)
FX translation adjustments  27,507   (213,861)  (528,818)  -   (74,229)  (18,813)  102,734   (705,480)
Balance as of June 30, 2022 $7,225,870  $1,477,930  $8,514,730  $560,000  $397,452  $238,717  $(4,153,524) $14,261,175 

  Licensing Agreements  Software  Distribution Contracts  Trade Name (Indefinite)  Non-Compete Agreement  Domain Name (Indefinite)  Accumulated Amortization  Total 
Balance as of January 1, 2021 $4,511,999  $2,340,000  $560,000  $-  $-  $-  $(1,843,547) $5,568,452 
Purchase of intangible assets  2,839,947   832,754   -   107,968   58,983   26,000   -   3,865,652 
Amortization expense  -   -   -   -   -   -   (110,297)  (110,297)
Balance as of March 31, 2021  7,351,946   3,172,754   560,000   107,968   58,983   26,000   (1,953,844)  9,323,807 
Purchase of intangible assets  -   7,688,000   -   3,040,000   214,000   1,928   -   10,943,928 
Amortization expense  -   -   -   -   -   -   (471,115)  (471,115)
FX translation adjustments  15,668   (114,012)  -   (41,825)  (3,701)  -   5,160   (138,710)
Balance as of June 30, 2021  7,367,614   10,746,742   560,000   3,106,143   269,282   27,928   (2,419,799)  19,657,910 
Purchase of intangible assets  2,713,873   -   -   -   -   -   -   2,713,873 
Amortization expense  -   -   -   -   -   -   (498,243)  (498,243)
FX translation adjustments  (81,760)  (214,494)  -   (76,157)  (7,371)  -   13,591   (366,191)
Balance as of September 30, 2021 $9,999,727  $10,532,248  $560,000  $3,029,986  $261,911  $27,928  $(2,904,451) $21,507,349 

Accumulated amortization of intangible assets consists of the following:

SCHEDULE OF ACCUMULATED AMORTIZATION OF INTANGIBLE ASSETS

  Licensing Agreements  Software  Distribution Contracts  Non-Compete Agreement  Accumulated Amortization 
Balance as of January 1, 2021 $617,396  $666,151  $560,000  $-  $1,843,547 
Amortization expense  22,254   83,571   -   4,472   110,297 
Balance as of March 31, 2021  639,650   749,722   560,000   4,472   1,953,844 
Amortization expense  90,870   365,391   -   14,854   471,115 
FX translation adjustments  -   (5,160)  -   -   (5,160)
Balance as of June 30, 2021 $730,520  $1,109,953  $560,000  $19,326  $2,419,799 
Amortization expense  56,563   419,488   -   22,192   498,243 
FX translation adjustments  68,615   (81,097)      (1,109)  (13,591)
Balance as of September 30, 2021 $855,698  $1,448,344  $560,000  $40,409  $2,904,451 

  Licensing Agreements (Finite)  Software Licenses (Finite)  Distribution Contracts (Finite)  Non-Compete Agreements (Finite)  Accumulated Amortization 
Balance as of December 31, 2021 $912,260  $1,843,716  $560,000  $61,230  $3,377,206 
Amortization expense  113,749   723,628   -   41,675   879,052 
Foreign currency translation adjustment  -   (96,403)  -   (6,331)  (102,734)
Balance as of June 30, 2022 $1,026,009  $2,470,941  $560,000  $96,574  $4,153,524 

AmortizationEstimated aggregate amortization expense related toof intangible assets was $498,243 and $131,177for the three months ended September 30, 2021next five years and 2020, respectively.thereafter is as follows:

SCHEDULE OF ESTIMATED AGGREGATE AMORTIZATION EXPENSE OF INTANGIBLE ASSETS

For the Years Ended December 31, Total 
2022 (remaining period) $1,045,777 
2023  1,892,641 
2024  1,687,137 
2025  1,678,365 
2026  1,400,729 
Thereafter  2,172,544 
Estimated aggregate amortization expense $9,877,193 

 

Amortization expense related to intangible assets was approximately $1,079,655 396,500and $407,646 471,000for the ninethree months ended SeptemberJune 30, 2022 and 2021, respectively, and 2020,amortization expense related to intangible assets was approximately $879,000 and $581,500 for the six months ended June 30, 2022 and 2021, respectively. Within intangible assets is approximately $3,460,000 of licensing agreements that are not presently subject to amortization. These non-amortizing licensing agreements will commence amortizing upon release of the first title under the respective license agreement.

NOTE 4 – GOODWILL

 

The carrying amount of goodwill attributable to our Gaming and Esports reporting units and the changes in such balances during the six months ended June 30, 2022 were as follows: 

SCHEDULE OF GOODWILL

  Games  Esports  Total 
Balance as of January 1, 2022 $4,802,882  $64,583  $4,867,465 
Impairment of Goodwill  (4,723,685)  (64,583)  (4,788,268)
Foreign exchange  (79,197)  -   (79,197)
Balance as of June 30, 2022 $-  $-  $- 

During the six months ending June 30, 2022, the Company identified triggering events that indicated its goodwill associated with the acquisition of Studio397 B.V. (“Studio397”) was at risk of impairment and as such, performed a quantitative impairment assessment to determine whether the fair value of the associated reporting unit exceeded its fair value. The primary triggers for the impairment review were changes made to Motorsport Games’ product roadmap during the six months ended June 30, 2022, which resulted in changes to the scope and timing of certain product releases, as well as changes in the value of Motorsport Games’ market capitalization which had reduced significantly subsequent to December 31, 2021, the date of the last impairment assessment.

1913

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

As a result of the quantitative assessment, the Company determined the carrying value of its Gaming reporting unit exceeded its fair value and determined the associated goodwill was fully impaired. An impairment loss of $4,788,268 was recorded for the six months ended June 30, 2022. The Company determined the fair value of the Gaming reporting unit using a discounted cash flow valuation model. The impairment loss was primarily driven by a reduction in expected future revenues, following changes to the Company’s product roadmap, as well as a higher discount rate applied in the valuation model. The principal assumptions used in the discounted cash flow valuation model were forecasted revenues and weighted average cost of capital (i.e., the discount rate).

The impairment loss is presented as impairment of goodwill in the condensed consolidated statements of operations and comprehensive loss.

NOTE 5 - LEASES

The Company’s operating leases primarily relate to real estate, which include office space in the U.S., the U.K., and Russia. The Company’s leases have established fixed payment terms that are typically subject to annual rent increases throughout the term of each lease agreement. The Company’s lease agreements have varying noncancelable rental periods and do not typically include options for the Company to extend the lease terms.

The Company’s operating leases have been presented in operating lease right-of-use assets, operating lease liabilities (short-term) and operating lease liabilities (long-term), on the Company’s condensed consolidated balance sheet as of June 30, 2022. Leases with an initial term of 12 months or less are not recorded on the condensed consolidated balance sheet. The Company recognizes lease expense for these leases on a straight-line basis over the lease term. Refer to Note 1, Business Organization, Nature of Operations, Risks and Uncertainties and Basis of Presentation, for further information on the adoption of ASC 842.

Incremental borrowing rate

The Company’s lease agreements do not provide an implicit rate to determine the present value of lease payments. As such, the Company uses its incremental borrowing rate to determine the present value of lease payments. The Company derives its incremental borrowing rate from information available at the lease commencement date, which represents a collateralized rate of interest the Company would have to pay to borrow over a similar term an amount equal to the lease payments in a similar economic environment. As the Company did not have external borrowings at the adoption date with comparable terms to its lease agreements, the Company estimated its borrowing rate based on prime lending rate (“Prime Rate”), adjusted for the US Treasury note rates for the same term as the associated lease and the Company’s credit risk spread.

The components of lease expense were as follows: 

SCHEDULE OF LEASE COST

  Condensed Consolidated Statement of Three Months
Ended
  Six Months
Ended
 
  Comprehensive Loss Classification June 30, 2022  June 30, 2022 
Short-term operating lease expense G&A $23,951  $52,916 
Operating lease expense G&A  126,237   196,938 
Total lease costs   $150,188  $249,854 

Weighted average remaining lease terms and weighted average discount rates are as follows:

SCHEDULE OF REMAINING LEASE TERMS

Six Months

Ended

June 30, 2022

Weighted-average remaining lease term - operating leases (years)4.13
Weighted-average discount rate - operating leases7.54%

Supplemental cash flow information related to leases is as follows:

SCHEDULE OF CASH FLOW SUPPLEMENTAL

  

Six Months

Ended

June 30, 2022

 
Cash paid for amounts included in the measurement of operating lease liabilities $249,854 
Right of use assets obtained in exchange for new lease obligations $1,086,668 

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

As of June 30, 2022, maturities related to lease liabilities were as follows: 

SCHEDULE OF MATURITIES OF LEASE LIABILITIES

  Operating Leases 
2022 (remaining period) $253,005 
2023  509,676 
2024  420,525 
2025  286,897 
2026  273,522 
Thereafter  65,037 
Total lease payments $1,808,662 
Less effects of imputed interest  (238,234) 
Present value of lease liabilities $1,570,428 

New lease agreements

On February 8, 2022, the Company entered into a new lease agreement with Lemon City Group, LLC, an entity affiliated with our majority shareholder, Motorsport Network, for office space located in Miami, Florida (the “Lemon City Lease”). The term of this new lease is 5 years, which commenced April 1, 2022 and expires on March 31, 2027, and is terminable upon 60-days’ written notice, by either party, with no penalty. The base rent from this new lease is fixed at approximately $22,000 per month. On April 1, 2022, the previous lease agreement for office space in Miami, Florida between 704Games LLC and Lemon City Group, LLC was terminated without penalty. See Note 14 – Subsequent Events for further information regarding this lease.

 

NOTE 56ACCRUED EXPENSES AND OTHER LIABILITIES

 

Accrued expenses and other liabilities consisted of the following:

SCHEDULE OF ACCRUED EXPENSES

  June 30  December 31, 
  2022  2021 
Accrued royalties $851,574  $1,694,011 
Accrued professional fees  50,000   80,909 
Accrued consulting fees  352,422   106,006 
Accrued development costs  320,359   968,007 
Esport prize money  11,126   168,959 
Accrued taxes  74,402   31,491 
Accrued payroll  116,293   235,224 
Accrued other  180,583   239,664 
Total $1,956,759  $3,524,271 

Motorsport Games Inc. and Subsidiaries

  September 30,  December 31, 
  2021  2020 
       
Accrued royalties $707,143  $1,485,261 
Accrued professional fees  341,920   129,291 
Accrued consulting fees  278,044   398,526 
Payable to Le Mans Joint Venture  -   234,667 
Accrued development costs  654,070   196,845 
eSport prize money  37,711   - 
Accrued rent  40,787   40,787 
Accrued taxes  37,039   54,880 
Accrued payroll  221,699   778,918 
Accrued director payments  30,250   - 
Accrued other  53,052   35,828 
Total $2,401,715  $3,355,003 

Notes to Unaudited Condensed Consolidated Financial Statements

NOTE 67STOCKHOLDERS’ EQUITYDUE TO/FROM RELATED PARTIES

 

On April 1, 2020, the Company entered into a promissory note (the “$Corporate Conversion12 million Line of Credit”) with the Company’s majority stockholder, Motorsport Network, LLC (“Motorsport Network”), that provides the Company with a line of credit of up to $10 million at an interest rate of 10% per annum, the availability of which is dependent on Motorsport Network’s available liquidity. On November 23, 2020, the Company and Motorsport Network entered into an amendment to the $12 million Line of Credit, effective in 2020, pursuant to which the availability under the $12 million Line of Credit was increased from $10 million to $12 million, with no changes to the other terms.

The $12 million Line of Credit does not have a stated maturity date and is payable upon demand at any time at the sole and absolute discretion of Motorsport Network, which has agreed, pursuant to a Side Letter Agreement related to the $12 million Line of Credit, dated September 4, 2020, not to demand or otherwise accelerate any amount due under the $12 million Line of Credit that would otherwise constrain the Company’s liquidity position, including the Company’s ability to continue as a going concern. The Company may prepay the $12 million Line of Credit in whole or in part at any time or from time to time without penalty or charge. In the event the Company or any of its subsidiaries consummates certain corporate events, including any capital reorganization, consolidation, joint venture, spin off, merger or any other business combination or restructuring of any nature, or if certain events of default occur, the entire principal amount and all accrued and unpaid interest will be accelerated and become payable.

Given the state of the financial markets, the Company has recently assessed its exposure to any potential non-performance by Motorsport Network and believes that there is a substantial likelihood that Motorsport Network will not fulfill any of the Company’s borrowing requests for the foreseeable future.

During the six months ended June 30, 2022, the Company did not draw or repay amounts under the $12 million Line of Credit and the balance due to Motorsport Network under the $12 million Line of Credit was $0 as of June 30, 2022. The Company recorded related party interest expense for this agreement of $0 during the respective three and six months ended June 30, 2022.

In addition to the $12 million Line of Credit, the Company had regular related party receivables and payables outstanding as of June 30, 2022. Specifically, the Company owed $37,049 to its related parties as a related party payable and was due $35,498 from its related parties as a related party receivable. During the six months ended June 30, 2022, $132,288 has been paid to related parties in settlement of related party payables.

NOTE 8 – RELATED PARTY TRANSACTIONS

From time to time, Motorsport Network, and other related entities pay for Company expenses on the Company’s behalf. During the six months ended June 30, 2022, the Company incurred expenses of $143,517 that were paid by Motorsport Network on its behalf and are reimbursable by the Company to Motorsport Network. In addition, the Company has a promissory note with Motorsport Network, which is discussed in Note 7 – Due To/From Related Parties.

Leasing agreements

 

On JanuaryFebruary 8, 2021,2022, the Company entered into the Lemon City Lease with Lemon City Group, LLC, an entity affiliated with our majority shareholder, Motorsport Gaming converted into a Delaware corporation pursuant to a statutory conversion and changed its name to Motorsport Games Inc.Network, for office space located in Miami, Florida. See Note 5 – Leases for further information.

 

Effective as of January 8, 2021, 100% of the membership interests held by the sole member of Motorsport Gaming, Motorsport Network, converted into an aggregate of (i) 7,000,000 shares of Class A common stock of Motorsport Games and (ii) 7,000,000 shares of Class B common stock of Motorsport Games, representing all of the outstanding shares of Class A and Class B common stock immediately following the corporate conversion. Motorsport Network is the only holder of shares of the Company’s Class B common stock and does not have any transfer, conversion, registration or economic rights with respect to such shares of Class B common stock.

Upon effecting the corporate conversion on January 8, 2021, Motorsport Games now holds all the property and assets of Motorsport Gaming, and all of the debts and obligations of Motorsport Gaming were assumed by Motorsport Games by operation of law upon such corporate conversion.

Effective as of January 8, 2021, the members of the board of directors of Motorsport Gaming became the members of Motorsport Games’ board of directors, and the officers of Motorsport Gaming became the officers of Motorsport Games.

Initial Public Offering

On January 15, 2021, the Company completed its initial public offering of 3,450,000 shares of its Class A common stock at a price to the public of $20.00 per share, which includes the exercise in full by the underwriters of their option to purchase from the Company an additional 450,000 shares of the Company’s Class A common stock. The net proceeds to the Company from the initial public offering were $63,073,783, after deducting underwriting discounts and commissions and offering expenses paid by the Company during 2020 and 2021.

Common Stock

See Note 3 – Acquisitions for details of the Company’s issuance of Class A common stock in connection with certain acquisitions.

Equity Grants – Common Stock

During the nine months ended September 30, 2021, in conjunction with the Company’s initial public offering, the Company granted an aggregate of 330,633 shares of Class A common stock to its Chief Executive Officer, a consultant, and three of its directors with an aggregate grant date fair value of $6,612,660. The grant date fair value of these shares was recognized as stock-based compensation expense on the date of grant as the awards were fully vested on such date.

2016

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

 

Equity Grants – Stock Options

In January 2021, Motorsport Games established the Motorsport Games Inc. 2021 Equity Incentive Plan (the “MSGM Stock Plan”). The MSGM Stock Plan provides for the grant of options, stock appreciation rights, restricted stock awards, performance share awards and restricted stock unit awards and initially authorized 1,000,000 shares of Class A common stock to be available for issuance. At September 30, 2021, 412,583 shares of Class A common stock were available for issuance under the MSGM Stock Plan.

Subsidiaries

During the nine months ended September 30, 2021, in conjunction with the Company’s initial public offering, the Company granted its Chief Executive Officer an immediately vested 10-year stock optionNotes to purchase 203,333 shares of the Company’s Class A common stock at an exercise price of $20.00 per share. The option had a grant date fair value of $2,189,896 which was recognized on the grant date.Unaudited Condensed Consolidated Financial Statements

During the nine months ended September 30, 2021, in conjunction with the Company’s initial public offering, the Company granted 10-year stock options to purchase an aggregate of 158,975 shares of the Company’s Class A common stock (145,438 shares at an exercise price of $20.00 and 13,537 shares at an exercise price of $23.90) to various employees of the Company. These options vest ratably over 3 years from the date of grant and had an aggregate grant date fair value of $1,931,025, which is being recognized ratably over the vesting period. Approximately $444,341 of compensation expense was recognized during the nine months ended September 30, 2021.

During the nine months ended September 30, 2021, in conjunction with the Company’s initial public offering, the Company granted 10-year stock options to purchase an aggregate of 15,096 shares of the Company’s Class A common stock at an exercise price of $20.00 to four members of the Company’s board of directors. The options vest as follows: (i) an aggregate of 11,250 stock options vest on the 1-year anniversary of the grant date; and (ii) 3,846 stock options vest ratably over 3 years from the date of grant. These options had an aggregate grant date fair value of $169,377, which is being recognized ratably over the vesting period. Approximately $99,598 of compensation expense was recognized during the nine months ended September 30, 2021.

21

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

During the nine months ended September 30, 2021, the Company granted 10-year stock options to purchase 5,114 shares of the Company’s Class A common stock at an exercise price of $23.90 to the Company’s former Head of Music Strategy. These options were initially scheduled to vest as follows: (i) 209 stock options vested immediately; (ii) 1,767 stock options were to vest on the 1-year anniversary of the grant date; and (iii) 3,138 stock options were to vest ratably upon each of 5 confirmations of pre-approved artist introductions. The option grant date fair value of $62,955 was to be recognized pursuant to the vesting terms. During the three months ended June 30, 2021, the Company modified the agreement such that the remaining balance of 4,905 unvested stock options were reduced to 2,092 options to purchase shares of the Company’s Class A common stock at an exercise price of $23.90, which vested immediately on the modification date with a modified fair value of $25,418. Approximately $25,418 of compensation expense was recognized for the nine months ended September 30, 2021 as a result of the modification.

During the nine months ended September 30, 2021, in conjunction with an amendment to the employment agreement of its Chief Executive Officer (as amended, the “CEO Employment Agreement”), the Company granted its Chief Executive Officer a 10-year stock option to purchase 150,000 shares of the Company’s Class A common stock at an exercise price of $20.00. The option vests ratably over 3 years from the date of grant and had a grant date fair value of $621,923 which is being recognized ratably over the vesting period. Approximately $58,739 of compensation expense was recognized during the nine months ended September 30, 2021.

During the nine months ended September 30, 2021, pursuant to the terms of the CEO Employment Agreement and based on the Company’s market value following its initial public offering, the Company granted its Chief Executive Officer a 10-year stock option to purchase 44,577 shares of the Company’s Class A common stock at an exercise price of $23.86. The option vests ratably over 3 years from the date of grant and had a grant date fair value of $579,300 which is being recognized ratably over the vesting period. Approximately $54,712 of compensation expense was recognized during the nine months ended September 30, 2021.

During the nine months ended September 30, 2021, in conjunction with the appointment of a new member of the Company’s board of directors, the Company granted a 10-year stock option to purchase an aggregate of 3,344 shares of the Company’s Class A common stock at an exercise price of $9.72 to the new director. The option vests on the 1-year anniversary of the grant date. The option had an aggregate grant date fair value of $14,800 which is being recognized ratably over the vesting period. Approximately $1,233 of compensation expense was recognized during the nine months ended September 30, 2021.

Stock-Based Compensation

For three months ended September 30, 2021 and 2020, the Company recognized aggregate stock-based compensation expense of $292,173 and $0, respectively, related to the issuances of stock options. For the nine months ended September 30, 2021 and 2020, the Company recognized aggregate stock-based compensation expense of $9,485,363 and $0, respectively, related to the issuances of stock options. As of September 30, 2021, there was $2,657,880 of unrecognized stock-based compensation expense which will be recognized over approximately 3.25 years.

 

NOTE 79RELATED PARTY TRANSACTIONSSTOCKHOLDERS’ EQUITY

 

During the nine months ended September 30,Initial Public Offering

On January 15, 2021, the Company drew downcompleted its initial public offering of 3,450,000 shares of its Class A common stock at a price to the public of $20.00 per share, which includes the exercise in full by the underwriters of their option to purchase from the Company an additional $2,073,312450,000, and repaid $12,935,519 shares of the promissory note with Motorsport Network, resulting inCompany’s Class A common stock. The net proceeds to the balance due to Motorsport Network ofCompany from the initial public offering were $55,55163,073,783 as of September 30, 2021. This balance is included within due to related parties on, after deducting underwriting discounts and commissions and offering expenses paid by the Company’s condensed consolidated balance sheet.Company during 2020 and 2021.

 

Stock Warrants

As of June 30, 2022 and December 31, 2021, 704Games has outstanding 10-year warrants to purchase 4,000 shares of common stock at an exercise price of $93.03 per share that were issued on October 2, 2015. As of June 30, 2022, the warrants had no intrinsic value and a remaining life of 3.3 years.

NOTE 10 – SHARE-BASED COMPENSATION

On January 12, 2021, in connection with initial public offering, Motorsport Games established the Motorsport Games Inc. 2021 Equity Incentive Plan (the “MSGM 2021 Stock Plan”). The MSGM 2021 Stock Plan provides for the grant of options, stock appreciation rights, restricted stock awards, performance share awards and restricted stock unit awards, and initially authorized 1,000,000 shares of Class A common stock to be available for issuance. As of June 30, 2022, 200,643 shares of Class A common stock were available for issuance under the MSGM 2021 Stock Plan. Shares issued in connection with awards made under the MSGM 2021 Stock Plan are generally issued as new issuances of Class A common stock.

The majority of the options issued under the MSGM 2021 Stock Plan have time-based vesting schedules, typically vesting ratably over a three-year period. Certain stock option awards differed from this vesting schedule, notably awards made to Motorsport Games’ Chief Executive Officer in conjunction with Motorsport Games’ initial public offering that vested immediately, as well as those made to Motorsport Games’ directors that vested on the one-year anniversary of award issuance. All stock options issued under the MSGM 2021 Stock Plan expire 10 years from the grant date.

The following is a summary of stock-based compensation award activity for the periods ended June 30, 2022 and 2021:

SCHEDULE OF STOCK-BASED COMPENSATION OPTIONS ACTIVITY

  For the Six Months Ended June 30, 2022 
  Number of Options  Vesting Term Contractual Term Grant Date Fair Value 
Awards outstanding under the MSGM 2021 Stock Plan as of January 1, 2022 (net of forfeitures)  297,401         
Stock options awarded to employees under the MSGM 2021 Stock Plan  569,348  3 Years 10 Years  1,171,370 
Stock options awarded to Board of Directors under the MSGM 2021 Stock Plan  57,108  1 Year 10 Years  120,630 
Forfeited, cancelled or expired  (162,190)        
Awards outstanding under the MSGM 2021 Stock Plan as of June 30, 2022 (net of forfeitures)  761,667         

In addition to the equity awards granted and detailed above, the Company granted 37,690 restricted stock awards under the MSGM 2021 Stock Plan to its Board of Directors in January 2022 that vested on issuance, with a grant date fair value of $120,630.

Stock-Based Compensation

The following table summarizes stock-based compensation expense resulting from equity awards included in the Company’s consolidated statement of operations:

SCHEDULE OF STOCK BASED COMPENSATION EXPENSE

  2022  2021  2022  2021 
  For the Three Months Ended
June 30,
  For the Six Months Ended
June 30,
 
  2022  2021  2022  2021 
G&A $188,201  $136,155  $458,323  $9,051,518 
Sales & Marketing  32,365   (34,350)  78,839   83,372 
Development  18,007   14,469   54,441   58,300 
Stock-based compensation expense $238,573  $116,274  $591,603  $9,193,190 

As of June 30, 2022, there was approximately $2,000,000 of unrecognized stock-based compensation expense which will be recognized over approximately 3.5 years.

2217

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

NOTE 811COMMITMENTS AND CONTINGENCIES

 

Litigation

 

The Company is involved in various routine legal proceedings incidental to the ordinary course of its business. The Company believes that the outcome of all pending legal proceedings in the aggregate is not reasonably likely to have a material adverse effect on the Company’s business, prospects, results of operations, financial condition and/or cash flows. However, in light of the uncertainties involved in legal proceedings generally, the ultimate outcome of a particular matter could be material to the Company’s operating results for a particular period depending on, among other things, the size of the loss or the nature of the liability imposed and the level of the Company’s income for that particular period. Litigation or other legal proceedings, with or without merit, is unpredictable and generally expensive and time consuming and, even if resolved in our favor, is likely to divert significant resources from our core business, including distracting our management personnel from their normal responsibilities.

 

Certain conditions may exist as of the date the condensed consolidated financial statements are issued, which may result in a loss to the Company, but which will only be resolved when one or more future events occur or fail to occur. The Company assesses such contingent liabilities, and such assessment inherently involves an exercise of judgment. In assessing loss contingencies related to legal proceedings that are pending against the Company, or unasserted claims that may result in such proceedings, the Company evaluates the perceived merits of any legal proceedings or unasserted claims, as well as the perceived merits of the amount of relief sought or expected to be sought therein.

 

If the assessment of a contingency indicates that it is probable that a material loss has been incurred and the amount of the liability can be estimated, then the estimated liability would be accrued in the Company’s condensed consolidated financial statements. If the assessment indicates that a potential material loss contingency is not probable, but is reasonably possible, or is probable but cannot be estimated, then the nature of the contingent liability and an estimate of the range of possible losses, if determinable and material, would be disclosed.

 

Loss contingencies considered remote are generally not disclosed, unless they involve guarantees, in which case the guarantees would be disclosed. There can be no assurance that such matters will not materially and adversely affect the Company’s business, financial position, and results of operations or cash flows. As of SeptemberJune 30, 20212022 and December 31, 2020,2021, the Company has not accrued any amounts for contingencies.

 

On January 11, 2021, Ascend, a minority stockholder of 704Games, filed a derivative actionAs previously disclosed, on behalf of 704Games in the Eleventh Judicial Circuit Court of Florida against the Company and the Company’s Chief Executive Officer and Executive Chairman. The complaint alleged breach of fiduciary duty and breach of contract in connection with the Company’s August and October 2020 purchases of an aggregate of 116,608 shares of common stock of 704Games (representing approximately 28.7% of the outstanding shares of 704Games) from certain selling stockholders. In connection with the closing of the transactions contemplated by the Ascend Exchange Agreement and the PlayFast Exchange Agreement, the Company and its affiliates, without admitting any liability by any party, were released from all claims that Ascend or PlayFast could allege or assert against the Company as minority stockholders of 704Games. Pursuant to the Ascend Exchange Agreement, the derivative legal action previously commenced by Ascend against the Company and certain of its affiliates was dismissed with prejudice on April 25, 2021.

23

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

On February 11, 2021, HC2 Holdings 2 Inc. (now known as Innovate 2) and Continental General Insurance Company, former minority stockholders of 704Games, filed a complaint (the “HC2 and Continental Complaint”) in the United StatesU.S. District Court for the District of Delaware against the Company, the Company’s Chief Executive Officer and Executive Chairman, the Company’s Chief Financial Officer, and the sole manager of Motorsport Network. The complaint was later amended and added Leo Capital Holdings LLC as an additional plaintiff and the controller of Motorsport Network (collectively, the “Individual Defendants”).as an additional individual defendant. The complaint alleges, among other things, purported misrepresentations and omissions by the Company concerning 704Games’ financial condition made in connection with the Company’s purchase of these minority shareholders’ interest in 704Games in August and future prospects in violation ofOctober 2021. The complaint asserts claims under Section 10(b) of the Securities Exchange Act of 1934, as amended (the “Exchange Act”) and Rule 10b-5 under the Exchange Act; joint and several liability of the Individual Defendants underthereunder; Section 20(a) of the Exchange Act with respect to the alleged violation of Section 10(b) and Rule 10(b); alleged violation by the Company ofAct; Section 20A of the Exchange Act in connection with plaintiffs’ August 18, 2020 sale to the Company of an aggregate of 106,307 shares of common stock of 704Games, which is equal to 26.2% of the outstanding common stock of 704Games (the “Stock Sale”); allegedAct; breach of the Company’s obligations under the Stockholders’ Agreement dated August 14, 2018, by and among the Company and the other stockholders of 704Games, in connection with 704Games’ requirement to provide financial information about 704Games to the plaintiffs; the defendants’ alleged2018; fraudulent inducement of the plaintiffs to enter into a stock purchase agreement for the Stock Sale; the defendants’ allegedinducement; breach of fiduciary duty by alleged failure to disclose key financialduties; and other information about 704Games and allegedly diverting corporate opportunities for the benefit of defendants; and alleged unjust enrichment. The plaintiffs seek, among other things, damages from the defendants, jointly and severally, based on the alleged difference between the fair market value of the shares of common stock of 704Games on August 18, 2020, the date of the Stock Sale,plaintiffs’ sale and the purchase price that was paid, in the Stock Sale, as well as punitive damages and other relief. In May 2021, the Company, along with the other defendants, filed a motion to dismiss the plaintiffs’ amended complaint andcomplaint. On March 28, 2022, the parties are awaitingcourt entered an order denying the court’s decision on such motion.

At this time, it is prematuremotion to determine the outcome of any litigation that may result from the HC2 and Continental Complaint. As a result, the Company has not accrued for any loss contingencies related to this claim because the amount and range of loss, if any, cannot currently be reasonably estimated.dismiss. The Company believes that the plaintiff’s allegations arethis action is without merit and the Company intends towill continue to vigorously defend its positionitself. However, litigation is inherently uncertain. Accordingly, the Company cannot predict the outcome of this matter and cannot currently estimate the possible loss or range of losses, if any, that it may experience in connection with this litigation.

Motorsport Games Inc. and Subsidiaries

Notes to the fullest extent permitted by law.Unaudited Condensed Consolidated Financial Statements

 

Epic License Agreement

 

On August 11, 2020, the Company entered into a licensing agreement with Epic Games International (“Epic”) for worldwide licensing rights to Epic’s proprietary computer program known as the Unreal Engine 4. Pursuant to thisthe agreement, upon payment of the initial license fee described below, the Company was granted a non-exclusive, non-transferable and terminable license to develop, market and sublicense (under limited circumstances and subject to conditions of thisthe agreement) certain products using the Unreal Engine 4 for its next generation of games. In exchange for the license, this agreement requires theThe Company towill pay Epic an initiala license fee that was paid duringroyalty payment equal to 5% of product revenue, as defined in the year ended December 31, 2020.licensing agreement. During the three and ninesix months ended SeptemberJune 30, 2021,2022, Epic did not earn anyearned royalties of approximately $70,641under thisthe agreement. During a two-year2-year support period, Epic will use commercially reasonable efforts to provide the Company with updates to the Unreal Engine 4 and technical support via a licensee forum. Aftersupport. Pursuant to the expirationterms of the support period, Epic has no further obligation to provide or to offer to provide any support services. This agreement, is effective until terminated under its provisions; however, pursuant to its terms, the Company can onlyhas the right to actively develop new or existing authorized products using the Unreal Engine 4 during a five-year active development5-year period which terminatesending on August 11, 2025.

 

Operating LeasesMinimum Royalty Guarantees

The Company is required to make certain minimum royalty guarantee payments to third-party licensors, arising primarily from its NASCAR, INDYCAR and BTCC licenses, Le Mans Video Gaming License and Le Mans Esports License. These minimum royalty guarantee payments apply throughout the duration of the licensing agreements, which expire between fiscal years ending December 31, 2026 and 2031, and give rise to a commitment of approximately $35.5 million, in the aggregate, for the duration of these arrangements. The Company expects to pay $3.55 million in cash payments in order to comply with the license agreements’ minimum royalty guarantees during the fiscal year ending December 31, 2022.

Purchase Commitment Liabilities

 

The Company leases its facilitiesOn April 22, 2022, Motorsport Games entered into a letter agreement (the “Amendment”) amending the terms of (i) the share purchase agreement dated March 31, 2021 (the “SPA”) with Luminis International BV, Technology In Business B.V. (“TIB”) and certain of TIB’s shareholders parties to such amendment, relating to the acquisition of Studio397 and (ii) the related deed of pledge that secured the Company’s payment of the $3,200,000 deferred purchase price installment due under operating leases. The Company’s rent expense under its operating leases was $93,922 and $79,214 for the three months ended September 30, 2021 and 2020, respectively. Rent expense was $285,080 and $201,173 for the nine months ended September 30, 2021 and 2020, respectively.SPA.

 

24

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Pursuant to the Amendment, the deferred installment amount due to be paid under the SPA by the Company on the first anniversary of closing was reduced from $3,200,000 to $1,000,000, with the remaining $2,200,000 further deferred and to be paid within 90 days of the date that the Company made the $1,000,000 payment. Further, pursuant to the Amendment, secured obligations under the deed of pledge were correspondingly reduced from $3,200,000 to $2,200,000 following the finalization of an amendment to the deed of pledge on May 12, 2022. The $1,000,000 payment was made on April 30, 2022. On July 21, 2022, the Company entered into a letter agreement, effective as of July 19, 2022 (the “Second Amendment”), further amending the terms of the SPA. See Note 14 - Subsequent Events.

NOTE 912CONCENTRATIONS

 

Customer Concentrations

 

The following table sets forth information as to each customer that accounted for 10% or more of the Company’s revenues, with all the customers listed coming from the Gaming segment, for the following periods:

SCHEDULE OF CONCENTRATIONS

 For the Three Months Ended September 30, For the Nine Months Ended September 30,  

For the Three Months Ended

June 30,

 

For the Six Months Ended

June 30,

 
Customer 2021 2020 2021 2020  2022  2021  2022  2021 
Customer A  *   49.8%  *   31.7%
Customer B  21.7%  20.1%  28.2%  25.9%  39.51%  24.56%  26.20%  30.29%
Customer C  22.0%  *   18.7%  *   29.72%  30.60%  21.61%  19.24%
Customer D  41.0%  16.9%  38.8%  23.1%  24.56%  31.37%  21.46%  36.85%
Total  84.7%  86.8%  85.7%  80.7%  93.79%  86.53%  69.27%  86.38%

 

* Less than 10%.

*Less than 10%.

 

The following table sets forth information as to each customer that accounted for 10% or more of the Company’s trade accounts receivable (net), with all customers coming from the Gaming segment, as of:

 

 June 30, December 31, 
Customer 2021 2020  2022  2021 
Customer A  49.7%  81.8%  65.08%  51.9%
Customer B  20.4%  * 
Customer D  16.71%  17.7%
Total  70.1%  81.8%  81.79%  69.6%

 

** Less than 10%.

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

A reduction in sales from or loss of these customers, in a significant amount, could have a material adverse effect on the Company’s results of operations and financial condition.

 

Supplier Concentrations

 

The following table sets forth information as to each supplier that accounted for 10% or more of the Company’s cost of revenues, with all suppliers relating to the Gaming segment, for the following periods:

 

SCHEDULE OF CONCENTRATIONS

 For the Three Months Ended September 30,  For the Nine Months Ended September 30,  

For the Three Months Ended

June 30,

 

For the Six Months Ended

June 30,

 
Supplier 2021  2020  2021  2020  2022  2021  2022  2021 
Supplier A  24.3%  33.6%  32.2%  37.6%  54.66%  27.40%  27.42%  36.41%
Supplier B  50.2%  *  39.4%   *
Supplier G  *  47.4%  *  32.9%
Supplier C  16.90%  50.86%  -*%  33.67%
Total  74.5%  81.0%  71.6%  70.5%  71.56%  78.26%  27.42%  70.08%

 

* Less than 10%.

25*Less than 10%.

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

NOTE 1013SEGMENT REPORTING

 

The Company’s principal operating segments coincide with the types of products and services to be sold. The products and services from which revenues are derived are consistent with the reporting structure of the Company’s internal organization. The Company’s two2 reportable segments for the three and ninesix months ended SeptemberJune 30, 20212022 and 20202021 were: (i) the development and publishing of interactive racing video games, entertainment content and services (the “Gaming segment”); and (ii) the organization and facilitation of esports tournaments, competitions and events for the Company’s licensed racing games as well as on behalf of third-party video game racing series and other video game publishers (the “esports“Esports segment”). The Company’s chief operating decision-maker has been identified as the Company’s Chief Executive Officer, who reviews operating results to make decisions about allocating resources and assessing performance for the entire Company. Segment information is presented based upon the Company’s management organization structure as of SeptemberJune 30, 20212022 and the distinctive nature of each segment. Future changes to this internal financial structure may result in changes to the reportable segments disclosed. There are no inter-segment revenue transactions and, therefore, revenues are only to external customers. As the Company primarily generates its revenues from customers in the United States,U.S., no geographical segments are presented.

 

Segment operating profit is determined based upon internal performance measures used by the chief operating decision-maker. The Company derives the segment results from its internal management reporting system. The accounting policies the Company uses to derive reportable segment results are the same as those used for external reporting purposes. Management measures the performance of each reportable segment based upon several metrics, including net revenues, gross profit and operating loss. Management uses these results to evaluate the performance of, and to assign resources to, each of the reportable segments. The Company manages certain operating expenses separately at the corporate level and does not allocate such expenses to the segments. Segment income from operations excludes interest income/expense and other income or expenses and income taxes according to how a particular reportable segment’s management is measured. Management does not consider impairment charges and unallocated costs in measuring the performance of the reportable segments.

 

20

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

Segment information available with respect to these reportable business segments was as follows:

 

SCHEDULE OF SEGMENT REPORTING INFORMATION

   For the Three Months Ended,  For the Nine Months Ended, 
   September 30,  September 30, 
   2021  2020  2021  2020 
Revenues:                 
 Gaming $2,042,322  $8,791,071  $6,731,462  $15,821,290 
 Esports  96,144   197,126   120,063   290,291 
Total Segment and Consolidated Revenues  $2,138,466  $8,988,197  $6,851,525  $16,111,581 
                  
Cost of Revenues:                 
 Gaming $848,705  $2,883,631  $2,466,572  $4,981,748 
 Esports  100,434   37,116   170,678   279,735 
Total Segment and Consolidated Cost of Revenues  $949,139  $2,920,747  $2,637,250  $5,261,483 
                  
Gross Profit:                 
 Gaming $1,193,617  $5,907,440  $4,264,890  $10,839,542 
 Esports  (4,290)  160,010   (50,615)  10,556 
Total Segment and Consolidated Gross Profit  $1,189,327  $6,067,450  $4,214,275  $10,850,098 
                  
(Loss) Income From Operations:                 
 Gaming $(6,035,518) $2,825,372  $(26,945,662) $3,155,969 
 Esports  (351,979)  5,480   (792,308)  (343,423)
Total Segment and Consolidated (Loss) Income From Operations $(6,387,497)  $2,830,852  $(27,737,970)  $2,812,546 
                  
Depreciation and Amortization:                 
 Gaming $79,394  $38,016  $176,617  $50,083 
 Esports  2,480   -   2,480   - 
                 
Total Segment and Consolidated Depreciation and Amortization  $81,874  $38,016  $179,097  $50,083 
                  
Interest Income (Expense):                 
 Gaming $(160,310) $(230,965) $(311,748) $(448,325)
 Esports  -   -   -   - 
Total Segment and Consolidated Interest Income (Expense)  $(160,310) $(230,965) $(311,748) $(448,325)
                  
Gain (loss) attributable to equity method investment :                 
 Gaming $-  $(40,530) $1,370,837  $(69,764)
 Esports  -   -   -   - 
Total Gain (loss) attributable to equity method investment  $-  $(40,530) $1,370,837 $(69,764)
                  
Other income, net:                 
 Gaming $(110,191) $46,337  $(27,913) $79,195 
 Esports  (631)  -   1,798   - 
Total Other income, net  $(110,822) $46,337  $(26,115) $79,195 
                  
Net Income (Loss):                 
 Gaming $(6,306,019) $2,699,212  $(25,914,486) $2,786,839 
 Esports  (352,610)  (93,518)  (790,510)  (413,187)
Total Net Income (Loss)  $(6,658,629) $2,605,694  $(26,704,996) $2,373,652 
  For the Three Months Ended,  For the Six Months Ended, 
  June 30,  June 30, 
  2022  2021  2022  2021 
             
Revenues:                
Gaming $1,941,938  $2,238,927  $4,900,326  $4,689,140 
Esports  67,049   -   430,450   23,919 
Total Segment and Consolidated Revenues $2,008,987  $2,238,927  $5,330,776  $4,713,059 
                 
Cost of Revenues:                
Gaming $820,740  $902,751  $2,224,744  $1,617,867 
Esports  35,417   3,552   645,219   70,244 
Total Segment and Consolidated Cost of Revenues $856,157  $906,303  $2,869,963  $1,688,111 
                 
Gross Profit (Loss):                
Gaming $1,121,197  $1,336,176  $2,675,582  $3,071,273 
Esports  31,633   (3,552)  (214,769)  (46,325)
Total Segment and Consolidated Gross Profit $1,152,830  $1,332,624  $2,460,813  $3,024,948 
                 
Loss From Operations:                
Gaming $(6,393,338) $(5,716,887) $(21,437,759) $(20,910,146)
Esports  (292,077)  (256,517)  (851,006)  (440,327)
Total Segment and Consolidated Loss From Operations $(6,685,415) $(5,973,404) $(22,288,765) $(21,350,473)
                 
Depreciation and Amortization:                
Gaming $109,656  $58,496  $217,139  $85,305 
Esports  8,069   7,952   16,657   11,918 
Total Segment and Consolidated Depreciation and Amortization $117,725  $66,448  $233,796  $97,223 
                 
Interest Expense, net:                
Gaming $(191,662) $(31,899) $(393,258) $(151,438)
Esports  -   -   -   - 
Total Segment and Consolidated Interest Expense, net $(191,662) $(31,899) $(393,258) $(151,438)
                 
Gain attributable to equity method investment:                
Gaming $-  $-  $-  $1,370,837 
Esports  -   -   -   - 
Total Gain attributable to equity method investment $-  $-  $-  $1,370,837 
Other (Expense) Income, Net:                
Gaming $(610,481) $41,932  $(767,605) $82,279 
Esports  (113)  2,428   (5,088)  2,428 
Total Other (Expense) Income, Net: $(610,594) $44,360  $(772,693) $84,707 
Net Loss:                
Gaming $(7,195,481) $(5,706,855) $(22,598,621) $(19,608,468)
Esports  (292,190)  (254,088)  (856,095)  (437,899)
Total Segment and Consolidated Net Loss $(7,487,671) $(5,960,943) $(23,454,716) $(20,046,367)

 

2621

Motorsport Games Inc.

Notes to Unaudited Condensed Consolidated Financial Statements

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

  September 30, 2021  December 31,
2020
  

June 30,

2022

  December 31, 2021 
Segment Total Assets:                 
Gaming $52,742,733  $17,377,993 
Esports  2,291,287   9,017 
Consolidated Total assets  $55,034,020  $17,387,010 
Gaming $23,017,840  $47,511,471 
Esports  1,977,711   3,191,732 
Consolidated Total Assets $24,995,551  $50,703,203 

 

NOTE 1114 - SUBSEQUENT EVENTS

 

The Company evaluates subsequent events and transactions that occur after the balance sheet date up to the date that the consolidated financial statements were issued. The Company did not identify any subsequent events that would have required adjustments or disclosure in the condensed consolidated financial statements or notes.

 

On July 21, 2022, the Company entered into a letter agreement effective as of July 19, 2022 (the “Second Amendment”), further amending the terms of the share purchase agreement, dated March 31, 2021 (the “SPA”), with Luminis International BV and Technology In Business B.V. (“TIB”) and certain of TIB’s shareholders.

Pursuant to the Second Amendment, the deferred purchase price installment that was otherwise due to be paid by the Company on July 19, 2022 was reduced from $2,200,000 to $1,870,000 as a result of the Company’s pay down of $330,000 in July 2022. Under the Second Amendment, the remaining balance of $1,870,000, plus interest thereon at 15% per annum, is to be paid as follows: (i) $100,000 monthly payments from August 15, 2022 through December of 2022; and (ii) $150,000 monthly payments from January 15, 2023 until the entire unpaid $1,870,000 and accrued and unpaid interest thereon are paid in full. Further, pursuant to the Second Amendment, secured obligations under the deed of pledge have been correspondingly reduced from $2,200,000 to $1,870,000.

On August 9, 2022, the Company terminated the Lemon City Lease in accordance with its terms, without penalty, effective as of October 8, 2022.

2722

 

Item 2.Management’s Discussion and Analysis of Financial Condition and Results of Operations

 

The following discussion should be read in conjunction with our Annual Report on Form 10-K for the year ended December 31, 20202021 (the “2020“2021 Form 10-K”) filed with the Securities and Exchange Commission (the “SEC”) on March 24, 202130, 2022 and the condensed consolidated financial statements and accompanying notes included in Part I, Item 1 of this Report. Unless the context requires otherwise, references to the “Company,” “Motorsport,” “we,” “us” and “our” refer to Motorsport Games Inc., a Delaware corporation.

 

Overview

 

The following overview is a high-level discussion of our operating results, as well as some of the trends and drivers that affect our business. Management believes that an understanding of these trends and drivers provides important context for our results for the three and ninesix months ended SeptemberJune 30, 2021,2022, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this Report.

 

Our Business

 

Motorsport Games is a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world, including NASCAR, the iconic 24 Hours of Le Mans endurance race (“Le Mans”) and the associated FIA World Endurance Championship (the “WEC”), INDYCAR, the British Touring Car Championship (the “BTCC”), INDYCARKartKraft (karting simulation), rFactor 2 (racing simulation) and others. ThroughOur portfolio is comprised of some the support of our majority stockholder, Motorsport Network, whose mission is to bemost prestigious motorsport leagues and events in the leading, independent voice for the global motorsport and automotive industries and their fans, Motorsport Games’ corporate mission is to create the preeminent motorsport gaming and esports entertainment ecosystem by delivering the highest quality, most sophisticated and innovative experiences for racers, gamers and fans of all ages. Our products and services target a large and underserved global motorsport audience.world.

 

Started in 2018 as a wholly-owned subsidiary of Motorsport Network, we are currently the official developer and publisher of the NASCAR video game racing franchise and have obtained the exclusive licenses to develop multi-platform games for the BTCC, the 24 Hours of Le Mans race and the WEC, as well as a non-exclusive license with INDYCAR. We develop and publish multi-platform racing video games including for game consoles, personal computers (PCs) and mobile platforms through various retail and digital channels, including full-game and downloadable content (sometimes known as “games-as-a-service”). Since our formation, our NASCAR video games have sold over one million copies for game consoles and PCs.content. For fiscal year 20202021 and the three and ninesix months ended SeptemberJune 30, 2021, substantially all2022, a majority of our revenue was generated from sales of our NASCAR racing video games.

 

As of SeptemberJune 30, 2021,2022, we have increased oura total headcount to approximately 168of 167 people, made up of 167166 full-time employees, including 116109 dedicated to game development, in order to continue the development ofdeveloping our expanded product offerings.

 

COVID-19 Pandemic Update

The global spread of the ongoing and prolonged COVID-19 pandemic and its variants has created significant business uncertainty for us and others, resulting in volatility and economic disruption. Additionally, the outbreak has resulted in government authorities around the world implementing numerous measures to try to reduce the spreadlingering impact of COVID-19 has continued to create significant volatility throughout the global economy, such as travel banssupply chain disruptions, limited labor supplies, higher inflation, and restrictions, quarantines, shelter-in-place, stay-at-home or total lock-down (or similar) orders and business limitations and shutdowns. In late fiscal 2020 and throughout fiscal 2021, vaccines for combating COVID-19 were approved by health agenciesrecession, which in certain countries and regions where we operate and began to be administered, and we saw some loosening of government-mandated COVID-19 restrictions in certain locations, such as the United States, in response to improved COVID-19 infection levels.turn has caused constraints on consumer spending. More recently, new variants of COVID-19, such as the DeltaOmicron variant and its subvariants, that are significantly more contagious than previous strains, have emerged. Further, the effectiveness of approved vaccines on these new strains remains uncertain. The spread of these new strains are causing someinitially caused many government authorities and businesses to reimpose some or all of the earlierreimplement prior restrictions or impose other restrictions, all in an effort to lessen the spread of COVID-19 and its variants.

28

As a result However, while many of the ongoing and prolonged COVID-19 pandemic, including the related responses from government authorities, our business and operationsthese restrictions have been impacted, including the temporary closures of our officeslifted, uncertainty remains as to whether additional restrictions may be initiated or again reimplemented in Miami, Florida, Silverstone, England, and Moscow, Russia, which has resultedresponse to surges in many of our employees working remotely. During the initial COVID-19 outbreak in 2020, demand for our games generally increased, which we believe was primarily attributable to a higher number of consumers staying at home due to COVID-19 related restrictions. Similarly, there was a significant increase in viewership of our esports events since the initial impact of the virus, as these events began to air on both digital and linear platforms, particularly as we were able to attract many of the top “real world” motorsport stars to compete. Conversely, several retailers have experienced, and continue to experience, closures, reduced operating hours and/or other restrictions as a result of the ongoing and prolonged COVID-19 pandemic and its variants, which has negatively impacted the sales of our products from such retailers. Additionally, in our esports business, the ongoing and prolonged COVID-19 pandemic has resulted in the cancellation or postponement of certain events to later dates or shifting events from an in-person format to online only. The emergence of the significantly more contagious Delta variant of COVID-19 and the prevalence of breakthrough cases of infection among fully vaccinated people adds additional uncertainty and could result in further impacts to our business and operations, such as those discussed above and in the section entitled “Risk Factors” in Part I, Item 1A of the 2020 Form 10-K.cases.

 

We continueAlthough the Company does not currently expect the COVID-19 pandemic to have a material impact on its future business and operations, the Company continues to monitor the evolving situation caused by the COVID-19 pandemic, and wethe Company may take further actions required by governmental authorities or that we determinethe Company determines are prudent to support the well-being of ourthe Company’s employees, suppliers, business partners and others. The degree to which the ongoing and prolonged COVID-19 pandemic impacts ourthe Company’s operations, business, financial results, liquidity, and financial condition will depend on future developments, which are highly uncertain, continuously evolving and cannot be predicted. This includes, but is not limited to, the duration and spread of the pandemic; its severity; the emergence and severity of its variants; the actions to contain the virus or treat its impact, such as the availability and efficacy of vaccines (particularly with respect to emerging strains of the virus) and potential hesitancy to utilize them; general economic factors, such as increased inflation, and the effect on discretionary spending by consumers; and how quickly and to what extent normal economic and operating conditions can resume.

Further discussion of the potential impacts on our business, financial condition, results of operations, liquidity and the market price of our Class A common stock due to the ongoing and prolonged COVID-19 pandemic is provided in the section entitled “Risk Factors” in Part I, Item 1A of the 20202021 Form 10-K.

 

Recent Developments

23

 

Initial Public Offering

On January 15, 2021, Motorsport Games completed its initial public offering (“IPO”) of 3,450,000 shares of Class A common stock at a price to the public of $20.00 per share, which includes the exercise in full by the underwriters of their option to purchase from us an additional 450,000 shares of Class A common stock. We received net proceeds of approximately $63,073,783 from the IPO, after deducting underwriting discounts and offering expenses paid by us during 2020 and 2021.

Amendment to Joint Venture Agreement with ACO

On January 25, 2021, we entered into an amendment to our joint venture agreement with Automobile Club de l’Ouest (“ACO”) with respect to the Le Mans Esports Series Limited Joint Venture. Pursuant to the amendment, we increased our ownership interest in the joint venture from 45% to 51%. Additionally, through certain multi-year licensing agreements that were entered into in connection with the amendment, we secured the rights to be the exclusive video game developer and publisher for the Le Mans race and the WEC, as well as the rights to create and organize esports leagues and events for the Le Mans race, the WEC and the 24 Hours of Le Mans Virtual event. In exchange for certain of these license rights, we agreed to fund up to €8,000,000 (approximately $9,000,000) as needed for development of the video game products, to be contributed on an as-needed basis during the term of the applicable license.

29

KartKraft Acquisition

On March 19, 2021, we acquired all assets comprising the KartKraft computer video game from Black Delta Holdings PTY, Black Delta Trading Pty Ltd and Black Delta IP Pty Ltd (collectively, “Black Delta”). The purchase price for the assets was $1,000,000, of which $750,000 was paid at closing and $250,000 was transferred to an escrow account, which was released in September 2021 on the 6-month anniversary of closing. Through this acquisition, we are entering the simulated kart-racing space. Motorsport Games has founded a new company, Motorsport Games Australia, to support the Black Delta development team.

Acquisition of 704Games Common Stock

On April 16, 2021, we closed the transactions contemplated by each of: (i) the share exchange agreement with PlayFast Games, LLC, a North Carolina limited liability (“PlayFast”), dated as of March 11, 2021, as amended by that certain amendment dated as of April 1, 2021 (as amended, the “PlayFast Exchange Agreement”); and (ii) the share exchange agreement with Ascend FS, Inc., a British Columbia corporation (“Ascend”), dated as of March 14, 2021, as amended by that certain amendment dated as of April 1, 2021 (as amended, the “Ascend Exchange Agreement”). As a result, we acquired all of the remaining equity interests in 704Games.

The transactions contemplated by the PlayFast Exchange Agreement and the Ascend Exchange Agreement were structured as a merger of 704Games Company with and into 704Games LLC, a newly-formed Delaware limited liability company and a wholly-owned subsidiary of ours, with 704Games LLC being the surviving entity in such merger. The merger consideration issued to (i) PlayFast with respect to the shares of common stock of 704Games Company it surrendered in such merger consisted of 366,542 newly-issued shares of our Class A common stock and $1,542,519 in cash and (ii) Ascend with respect to the shares of common stock of 704Games Company it surrendered in such merger consisted of 488,722 newly-issued shares of our Class A common stock and $2,056,692 in cash.

Pursuant to the PlayFast Exchange Agreement and the Ascend Exchange Agreement, we and the other defendants, without admitting any liability by any party, were released from all claims that Ascend or PlayFast could allege or assert against us as minority stockholders of 704Games. Pursuant to the Ascend Exchange Agreement, the derivative legal action previously commenced by Ascend was dismissed with prejudice on April 25, 2021. See Note 8 – Commitments and Contingencies – Litigation in our condensed consolidated financial statements for additional information.

Acquisition of Studio397

On April 20, 2021, we closed the transactions contemplated by the share purchase agreement dated April 1, 2021 (the “SPA”) with Luminis International BV (“Luminis”) and Technology In Business B.V. (“TIB”) pursuant to which we purchased from TIB 100% of the share capital of Studio397 B.V. The purchase price for the shares was $16,000,000, discounted to $15,911,781, payable in two installments, as follows: $12,800,000 at closing and $3,200,000 on the one-year anniversary of closing. See Note 3 – Acquisitions – Studio397 in our condensed consolidated financial statements for additional information.

INDYCAR License

On July 13, 2021, we entered into certain license agreements with INDYCAR LLC (“INDYCAR”) to use certain licensed intellectual property for motorsports and/or racing video gaming products and esports events related to, themed as, or containing the INDYCAR SERIES. The license agreements are long-term agreements, in connection with which the parties intend to form an exclusive relationship for the development of video games and events to be the official video games and esports events of the INDYCAR SERIES.

In exchange for the gaming license, we will pay to INDYCAR an annual development fee through the date of launch, after which INDYCAR will receive a royalty equal to a certain percentage of sales of physical and digital video gaming products, subject to certain minimum guarantees. In exchange for the esports license, we will pay to INDYCAR, on an annual basis, a royalty equal to a certain percentage of the net revenue (as defined in the esports license agreement) derived from or in connection with the events during the previous calendar year. We expect the debut INDYCAR SERIES title to launch in 2023 on Xbox and PlayStation consoles, as well as on PC.

30

Trends and Factors Affecting Our Business

 

Product Release Schedule

 

Our financial results are affected by the timing of our product releases and the commercial success of those titles. Our NASCAR Heat products have historically accounted for the majority of our revenue. Most recently,revenue, however we releasedhave diversified our product offerings and are generating revenues from KartKraft, rFactor 2 and Le Mans 24 Hour virtual event reducing the percentage of revenues from NASCAR. We released: (i) our next generation NASCAR console/PC game, NASCAR 21: Ignition, on October 28, 2021. We anticipate releasing2021; (ii) NASCAR Heat Ultimate Edition+ on Nintendo Switch on November 19, 2021, the first-ever NASCAR title to come to Nintendo Switch consoles.Switch; and (iii) the full release of the KartKraft kart racing simulator on January 26, 2022 for the PC. Additionally, in May 2020 and January 2021, respectively, we obtained the exclusive licenses to develop multi-platform games for the BTCC and the WEC series, including the iconic 24 hoursHours of Le Mans race, and in July 2021, we obtained the license to develop multi-platform games for INDYCAR. During the six months ended June 30, 2022, we modified our product release schedule such that our next NASCAR title for 2022 will be an update to our 2021 release and the anticipated timing of some of our other planned product releases for other racing series have been moved to later periods. The INDYCAR, BTCC and Le Mans games are currently under development, and we currently anticipate releasing games for these racing series in 2022. The INDYCAR game is scheduled for release in 2023.2023 and 2024. Going forward, we intend to expand our license arrangements to other internationally recognized racing series and the platforms we operate on. We believe that having a broader product portfolio will improve our operating results and provide a revenue stream that is less cyclical based on the release ofthan releasing a single game per year.

 

Economic Environment and Retailer Performance

Our physical gaming products are sold primarily through a distribution network with an exclusive partnerspartner who specializespecializes in the distribution of games including through mass-market retailers (e.g., Target, Wal-Mart), consumer electronics stores (e.g., Best Buy), discount warehouses, game specialty stores (e.g., GameStop) and other online retail stores (e.g., Amazon). We currently derive, and expect to continue to derive significant revenues from sales of our physical gaming products to a very limited number of distribution partners. For the year ended December 31, 20202021 and the ninesix months ended SeptemberJune 30, 2021, we had one distribution partner through which2022, we sold substantially all of our physical disk products for the retail channel through a single distribution partner, which represented approximately 32%28% and 3%15% of our total revenue respectively. Physical disk sales represented a lower percentage of total revenues in 2021 as we reduced physical inventory in the channel in preparation for the launch of NASCAR 21: Ignition, which was released on October 28, 2021, as well as the lack of any new product releases in 2021 prior to the launch of NASCAR 21: Ignition.such periods, respectively. See “Risk Factors—Risks Related to Our Business and Industry—The importance of retail sales to our business exposes us to the risks of that business model” and “Risk Factors—Risks Related to Our Business and Industry—We primarily depend on a single third-party distribution partner to distribute our games for the retail channel, and our ability to negotiate favorable terms with such partner and its continued willingness to purchase our games is critical for our business” in Part I, Item 1A of the 20202021 Form 10-K for additional information regarding the importance of retail sales and our distribution partners to our business.

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Additionally, we continue to monitor economic conditions, including the impact of the ongoing and prolonged COVID-19 pandemic, that may unfavorably affect our businesses, such as deteriorating consumer demand, delays in development, pricing pressure on our products, increased inflation, recessionary factors, supply chain constraints, labor supply issues, credit quality of our receivables and foreign currency exchange rates. The COVID-19 pandemic has affected and may continue to affect our business operations, including our employees, customers, partners, and communities, and there is substantial uncertainty in the nature and degree of its continued effects over time, particularly due to the emergence of the significantly more contagious DeltaOmicron variant of COVID-19 and the prevalence of breakthrough cases of infection among fully vaccinated people. For example, several retailers have experienced, and continue to experience, closures, reduced operating hours and/or other restrictions as a result of the ongoing and prolonged COVID-19 pandemic, which has negatively impacted the sales of our products from such retailers. See “—COVID-19 Pandemic Update” for additional information regarding the impact of COVID-19 on our business and operations.

 

Hardware Platforms

 

We derive most of our revenue from the sale of products made for PCs and video game consoles manufactured by third parties, such as Sony Interactive Entertainment Inc.’s (“Sony”) PlayStation and Microsoft Corporation’s (“Microsoft”) Xbox consoles, which comprised approximately 86%45% and 67%72% of our total revenue for the yearsix-month periods ended December 31, 2020June 30, 2022 and the nine months ended September 30, 2021, respectively. For the yearsix-month periods ended December 31, 2020June 30, 2022 and the nine months ended September 30, 2021, the sale of products for Microsoft Windows via Steam comprised approximately 5%22% and 19%9% of our total revenue, respectively, and the sale of products for mobile platforms comprised approximately 9%6% and 10%10% of our total revenue, respectively. The success of our business is dependent upon consumer acceptance of video game console/PC platforms and continued growth in the installed base of these platforms. When new hardware platforms are introduced, such as those recently released by Sony and Microsoft, demand for interactive entertainment used on older platforms typically declines, which may negatively affect our business during the market transition to the new consoles. The newlatest generation of Sony and Microsoft consoles provide “backwards compatibility” (i.e., the ability to play games for the previous generation of consoles), which could mitigate the risk of such a decline. However, we cannot be certain how backwards compatibility will affect demand for our products.

 

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Digital Business

 

Players increasingly purchase our games as digital downloads, as opposed to purchasing physical discs. All of our titles that are available through retailers as packaged goods products are also available through direct digital download. For the year ended December 31, 20202021 and the ninesix months ended SeptemberJune 30, 2021,2022, approximately 62%74% and 97%78%, respectively, of our revenue from sales of video games for game consoles and PCs was through digital channels. We believe this trend of increasing direct digital downloads is primarily due to benefits relating to convenience and accessibility that digital downloads provide, which has beenwas heightened during the ongoing and prolonged COVID-19 pandemic. In addition, as part of our digital business strategy, we aim to drive ongoing engagement and incremental revenue from recurrent consumer spending on our titles through in-game purchases and extra content.

 

Esports

 

We are striving to become a leader in organizing and facilitating esports tournaments, competitions, and events for our licensed racing games as well as on behalf of third-party racing game developers and publishers. ForDuring the full-year 2020,first quarter of 2022, we facilitated manyannounced our viewership figures for the 2021-22 Le Mans Virtual Series, which reached 7 million views and registered cumulated television and digital audience figures of more than 81 million through its 5-month season. During 2021, we organized several esports events, which included official esports events forcompetitions, including the DiRT Rally 2.0 World Series on the popular Codemasters game, the Winter Heat and Summer Showdown on NASCAR Heat 5, and the expansion of the 24 Hours of Le Mans the Official World Rallycross Esports Championship, FIA Formula EVirtual event into a part of a longer annual series with professional teams and other race series. During the three months ended September 30,real-world racing drivers. In addition, we also organized competitions to drive user engagement on our rFactor 2 platform. For 2021, we launched our Le Mans Virtual Series esports event, with the first event being watched for an averageevents had cumulative total viewership of approximately 181.5 million views with approximately 3.8 million minutes by viewers across our owned digital channels. As we continue to add to our existing portfolio of games centered around popular licensed racing series, this will provide us the opportunity to further grow our esports business by having more titles to produce our esports events.watched.

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Technological Infrastructure

 

As our digital business has grown, our games and services increasingly depend on the reliability, availability and security of our technological infrastructure. We are investing and expect to continue to invest in technology, hardware and software to support our games and services, including with respect to security protections. Our industry is prone to, and our systems and networks are subject to, cyberattacks, computer viruses, worms, phishing attacks, malicious software programs, and other information security incidents that seek to exploit, disable, damage, disrupt or gain access to our networks, our products and services, supporting technological infrastructure, intellectual property and other assets. As a result, we continually face cyber risks and threats that seek to damage, disrupt or gain access to our networks and our gaming platform, supporting infrastructure, intellectual property and other assets. See “Risks Related to Our Business and Industry—We may experience security breaches and cyber threats” in the section entitled “Risk Factors” in Part I, Item 1A of the 20202021 Form 10-K for additional information.

 

Rapidly Changing Industry

 

We operate in a dynamic industry that regularly experiences periods of rapid, fundamental change. In order to remain successful, we are required to anticipate, sometimes years in advance, the ways in which our products and services will compete. For example, the global adoption of portable and mobile gaming devices has led to significant growth in portable and mobile gaming, which we believe is a continuing trend. Accordingly, in conjunction with the launch of our next generation NASCAR console/PC game, NASCAR 21: Ignition, we plan to launchlaunched an updated NASCAR Heat Ultimate Edition+ on Nintendo Switch in the fourth quarter of 2021. Given the recent popularity and fast growing nature of the branded casual game experience, we also plan to introduce a slate of NASCAR branded casual gaming options for mobile devices, starting with the officially licensed NASCAR “match three” game in 2022.

 

Recurring Revenue Sources

 

Our business model includes revenue that we deem recurring in nature, such as revenue from our annualized sports franchise (currently NASCAR Heat)NASCAR) for game consoles, PC and mobile platforms. We deem this recurring because many existing game owners purchase annual updates, which includes updated drivers, liveries and cars as they are released. We have been able to forecast the revenue from this area of our business with greater relative confidence than for new games, services and business models. As we continue to incorporate new business models and modalities of play into our games, our goal is to continue to look for opportunities to expand the recurring portion of our business.

 

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Reportable Segments

 

We use “the management approach” in determining reportable operating segments. The management approach considers the internal organization and reporting used by our chief operating decision maker for making operating decisions and assessing performance as the source for determining our reportable segments. Our chief operating decision maker is our Chief Executive Officer (“CEO”), who reviews operating results to make decisions about allocating resources and assessing performance for the entire company. We classified our reportable operating segments into:into (i) the development and publishing of interactive racing video games, entertainment content and services (the “Gaming segment”); and (ii) the organization and facilitation of esports tournaments, competitions and events for our licensed racing games as well as on behalf of third-party video game racing series and other video game publishers (the “esports“Esports segment”).

 

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Components of Our Results of Operations

 

Revenues

 

We have historically derived substantially all of our revenue from sales of our games and related extra content that can be played by customers on a variety of platforms, including game consoles, mobile phones, PCs and tablets. Starting in 2019, we began generating sponsorship revenues from our production of live and virtual esports events.

 

Our product and service offerings included within the Gaming segment primarily include, but are not limited to, full PC, console and mobile games with both online and offline functionality, which generally include:

 

the initial game delivered digitally or via physical disc at the time of sale and typically provides access to offline core game content;
updates on a when-and-if-available basis, such as software patches or updates, and/or additional content to be delivered in the future, both paid and free; and
Esports events.

● the initial game delivered digitally or via physical disk at the time of sale, which also typically provides access to offline core game content; and

● updates to previously-released games on a when-and-if-available basis, such as software patches or updates, and/or additional content to be delivered in the future, both paid and free.

Our product and service offerings included within the Esports segment relate primarily to curating esports events.

 

Cost of Revenues

 

Cost of revenues for our Gaming segment is primarily comprised of royalty expenses attributable to our license arrangement with NASCAR and certain other third-parties relating to our NASCAR racing series games. Cost of revenues for our Gaming segment is also comprised of merchant fees, discdisk manufacturing costs, packaging costs, shipping costs, warehouse costs, distribution fees to distribute products to retail stores, mobile platform fees associated with our mobile revenue (for transactions in which we are acting as the principal in the sale to the end customer) and amortization of certain acquired license agreements and other intangible assets acquired through our various acquisitions. Cost of revenues for our esportsEsports segment consists primarily of the cost of event staffing event production and event prize money.production.

 

Sales and Marketing

Sales and marketing expenses are primarily composed of salaries, benefits and related taxes of our in-house marketing teams, advertising, marketing and promotional expenses, including fees paid to social media platforms, Motorsport Network and other websites where we market our products.

 

Development

Development expenses consist of the cost to develop the games we produce, which includes salaries, benefits and operating expenses of our in-house development teams, as well as consulting expenses for any contracted external development. Development expenses also include expenses relating to our software licenses, maintenance and studio operating expenses.

 

General and Administrative

General and administrative expenses consist primarily of salaries, benefits and other costs associated with our operations including, finance, human resources, information technology, public relations, legal audit and compliance fees, facilities, and other external general and administrative services.

 

Depreciation and Amortization

Depreciation and amortization expenses include depreciation on fixed assets (primarily computers and office equipment), as well as amortization of definitefinite lived intangible assets acquired through our various acquisitions.

 

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Results of Operations

 

Three Months Ended SeptemberJune 30, 20212022 compared to Three Months Ended SeptemberJune 30, 20202021

 

Revenue

 

  For the Three Months Ended,  For the Three Months Ended, 
  September 30,  June 30, 
  2021  2020  2022 2021 
           
Revenues:              
Gaming $2,042,322  $8,791,071  Gaming $1,941,938 $2,238,927 
Esports  96,144   197,126  Esports  67,049  - 
Total Segment and Consolidated Revenues  $2,138,466  $8,988,197 
Total Consolidated Revenues $2,008,987 $2,238,927 

Gaming revenues were $1,941,938 for the three months ended June 30, 2022, compared to $2,238,927 for the three months ended June 30, 2021. The $296,989, or 13%, period over period decrease reflects lower console revenues primarily driven by retail pricing concessions, and lower mobile game sales. This decrease was offset by an additional $220,304 in digital sales and an additional $465,397 in additional revenues earned through the development of simulation platforms using our rFactor 2 platform for third parties.

 

For the three months ended SeptemberJune 30, 2021,2022, revenues from our GamingEsports segment decreased $6,748,749, or 77%,increased $67,049, compared to $2,042,322 from $8,791,071 for the three months ended SeptemberJune 30, 2020.2021. The decrease in our Gaming segment revenues compared to the 2020 period was primarily due to lower sales of our console and PC games. The NASCAR Heat 5 game was released in July 2020 and the majority of sales from a new release occur closest to the launch date. Post release, we typically see a decrease in revenues over time for our games. We recently released our next generation NASCAR console/PC game, NASCAR 21: Ignition on October 28, 2021, and anticipate releasing NASCAR Heat Ultimate Edition+ on Nintendo Switch, both in the fourth quarter of 2021. We also benefited from additional sales of our video games during the 2020 period due to increased demand for our games, which we believe was primarily attributable to a higher number of consumers staying at home due to COVID-19 related restrictions during that time.

Esports segment revenues were $96,144 and $197,126 for the three months ended September 30, 2021 and 2020, respectively, a decrease of $100,982, or 51%, from sponsorship revenues received during the third quarter of 2020. The decrease in esports segment revenuesincrease was due to lower number of events heldan increase in 2021 and less sponsorship revenue.revenue from Le Mans Esports Series Ltd.

 

Cost of Revenues

 

 For the Three Months Ended, 
  

For the Three Months Ended,

September 30,

  June 30, 
 2021 2020  2022 2021 
           
Cost of Revenues:              
Gaming $848,705  $2,883,631  Gaming $820,740 $902,751 
Esports  100,434   37,116  Esports  35,417  3,552 
Total Segment and Consolidated Cost of Revenues  $949,139  $2,920,747 
Total Consolidated Cost of Revenues $

856,157

 $906,303 

 

Cost of revenues were $856,157 for the three months ended June 30, 2022, compared to $906,303 for the three months ended June 30, 2021, representing a decrease of $50,146, or 6%, when compared to the prior period. Cost of revenues from our Gaming segment were $848,705 and $2,883,631 decreased $82,010, or 9%. The decrease was primarily due to a $80,327 decrease in amortization of intangible assets.

 For the three months ended June 30, 2022, cost of revenues from our Esports segment increased by $31,865 to $35,417 from $3,552 for the three months ended SeptemberJune 30, 2021 and 2020, respectively, a decrease of $2,034,926, or 71%,2021. The increase was primarily due to a decrease in revenues as a result of the timing of our product releases as discussed above. Cost of revenues from our esports segment were $100,434costs associated with activities and $37,116 for the three months ended September 30, 2021 and 2020, respectively, an increase of $63,318, or 171%. The increase for our esports segment was primarily the result of higher costs recognizedprizes from the 24 Hours of Le Mans esportslive event held during the third quarter of 2021. As discussed below, we fully consolidated the Le Mans Joint Venture in the third quarter of 2021 whereas we applied equity accounting for the Le Mans Joint Venture in the third quarter of 2020. Cost of revenues in our esports segment are primarily comprised of contract labor to staff events, production costs and prize monies.June 2022.

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Gross Profit

 

 For the Three Months Ended, 
 

For the Three Months Ended,

September 30,

  June 30, 
 2021 2020  2022 2021 
Gross Profit:              
Gaming $1,193,617  $5,907,440  Gaming $1,121,197 $1,336,176 
Esports  (4,290)  160,010  Esports  31,633  (3,552)
Total Segment and Consolidated Gross Profit  $1,189,327  $6,067,450 
Total Consolidated Gross Profit $1,152,830 $1,332,624 

 

Gross Profitprofit was $1,189,327,$1,152,830 for the three months ended June 30, 2022, compared to $1,332,624 for the three months ended June 30, 2021, a decrease of $179,794, or 56% of revenues,13%. The gross profit margin for the gaming segment was 58% and $6,067,450, or 68%60% of revenues for the three months ended SeptemberJune 30, 2022 and 2021, and 2020, respectively, a decrease of $4,878,121, or 80%.respectively. The decrease in the gaming segment gross profit was primarily due to a pricing concession for our console game sales, and a decrease in mobile game sales, which have a higher gross margin than the reduction in revenuessale of physical game discs. Gross profit from our GamingEsports segment and an increase of $344,274 in amortization directly attributable to the cost ofincreased $35,185 as there were no esport revenues partially offset by $779,007 of lower royalty expenses and $1,392,915 in lower product retail and distribution expenses due to lower revenues and a higher percentage of digital games sales. In addition, the timing of esports events resulted in $100,982 less revenue recognized duringfor the three months ended SeptemberJune 30, 2021 when compared to the same period in 2020, impacting overall gross profit.2021.

 

Operating Expenses

 

OperatingTotal operating expenses were $7,576,824 and $3,236,598$7,838,245 for the three months ended SeptemberJune 30, 2022, compared to $7,306,028 for the three months ended June 30, 2021, and 2020, respectively,which reflects an increase of $4,340,226,$532,216, or 134%7%, primarily attributable to expenses incurred in connection with our 2021 acquisitions and expansion of development staff during the current year to develop more gaming titles, across more platforms.as described below.

 

Sales and Marketing

 

Sales and marketing expenses were $1,348,773$1,540,220 and $961,450 $704,222 for the three months ended SeptemberJune 30, 20212022 and 2020,2021, respectively. The $835,998, or 119%, period over period increase of $387,323, or 40%,in sales and marketing expenses was primarily duedriven by incremental marketing expense efforts, sponsorships, and headcount additions to increased marketing payroll and stock-based compensationsupport the promotion of $381,932.planned future releases in our product roadmap.

 

Development

 

Development expenses were $3,015,233$2,681,643 and $1,300,314 $1,818,178 for the three months ended SeptemberJune 30, 20212022 and 2020,2021, respectively. The $1,714,919,$863,465, or 132%47%, period over period increase in development expenses was primarily due to higheradditional internal development expenses required to support an increased numberthe development and launch of gamesfuture new platform and platforms. We are now actively working on six title games compared to one title game in process during 2020.releases.

 

General and Administrative

 

General and administrative (“G&A”) expenses were $3,130,944 $3,349,609 and $936,818 $4,717,180 for the three months ended SeptemberJune 30, 2022 and 2021, and 2020, respectively, an increase of $2,194,126,resulting in a $1,367,571, or 234%.29%, decrease. The increasechange in general and administrativeG&A expenses was primarily attributable to a $842,011 increase$1,059,509 in professional fees primarily relating tocompensation expense for the following:settlement of certain stock appreciation rights (“SARs”) paid in the second quarter of 2021, following the acquisition of the remaining minority interest in 704Games.

Impairment of Intangible Assets

Category Amount Comments
Management Consulting  $241,595  Increased expenses attributable to the Le Mans Joint Venture, and general corporate expenditures arising as a result of being a public company, such as investor and public relations consultancy.
Legal Fees  193,099  

Acquisition-related expenses

Accounting and Audit Fees  199,081  Additional costs from being a public company, as well as valuation support
Computer Consulting  99,547  Increased expenses attributable to the Le Mans Joint Venture and consulting fees for Studio397
Recruitment Fees  67,484  Increased expenses attributable to staff, primarily development, to support increased number of games and platform offerings
Other Professional Fees  41,205  Various
Total $842,011   

 

Additionally, thereLoss on impairment of indefinite-lived intangible assets was $149,048 for the three months ended June 30, 2022, compared to $0 for the three months ended June 30, 2021. The triggers for the interim assessment was the ongoing reduction in the Company’s share price, the receipt of a $411,495 increase in compensation expense primarily duedeficiency letter notice from the NASDAQ stock exchange and the Company’s ongoing liquidity position. The loss on impairment of indefinite-lived intangible assets relates to the increaserFactor 2 trade name and is primarily driven by a reduction in our headcount to manage a larger portfolio of brands across a greater number of platforms; a $646,102 increase in insurance expense primarily dueexpected future revenues, as well as changes to the directors’ and officers’ insurance policy that we obtaineddiscount rate used when we became a publicly traded company; a $123,940 increase in travel and entertainment commensurate with increased headcount; and a $170,578 increase in other general and administrative expenses primarily due to increased software license fees.valuing the trade name.

 

Depreciation and Amortization

 

Depreciation and amortization expenses were $81,874$117,725 and $38,016 $66,448 for the three months ended SeptemberJune 30, 20212022 and 2020,2021, respectively, an increase of $43,858,$51,277, or 215%77%. The increase was primarily due to additional depreciation expense for fixed assets acquired during 2021.2022.

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Interest Expense

 

Interest expense was $160,310$191,662 and $230,965$31,899 for the three months ended SeptemberJune 30, 20212022 and 2020,2021, respectively. The decreaseincrease of $70,655, or 31%,$159,763 was primarily due to pay-downs of related party debt due to Motorsport Network that occurred during the first and second quarters of 2021, partially offset by an increase in non-cash interest for accretion of the INDYCAR license liability.

 

Other (Expense) Income, Net

Other (expense) income, net was $(610,594) and $44,360 of other income for the three months ended June 30, 2022 and 2021, respectively, an increase of $654,954. Other (expense), net for the three months ended June 30, 2022 was primarily comprised of $47,410 in rental income from the sub-lease of our Charlotte, NC office space offset by a foreign currency loss of $648,672 incurred remeasuring transactions denominated in a currency other than U.S. dollars and translating our foreign operations that are denominated in a functional currency other than U.S. dollars.

Other Comprehensive Income (Loss)

Other comprehensive income (loss) was $136,976 and $(70,809) for the three months ended June 30, 2022 and 2021, respectively. This was primarily due to unrealized foreign currency translation adjustments in our subsidiaries in the U.K., Australia, Russia and the Netherlands.

Six Months Ended June 30, 2022 compared to Six Months Ended June 30, 2021

  For the Six Months Ended, 
  June 30, 
  2022  2021 
       
Revenues:        
Gaming $4,900,326  $4,689,140 
Esports  430,450   23,919 
Total Consolidated Revenues $5,330,776  $4,713,059 

Revenues were $5,330,776 and $4,713,059 for the six months ended June 30, 2022 and 2021, respectively, an increase of $617,717, or 13%, period over period. For the six months ended June 30, 2022, revenues from our Gaming segment increased $211,186, or 5%, to $4,900,326, compared to $4,689,140 for the six months ended June 30, 2021. The increase in our Gaming segment revenues compared to the 2021 period was primarily due to $685,824 in higher game sales and an increase of $625,906 in additional revenues earned through the development of simulation platforms using our rFactor 2 platform for third-parties. These increases were primarily offset by higher retail pricing concessions for our console game sales compared to the prior period.

Esports segment revenues were $430,450 and $23,919 for the six months ended June 30, 2022 and 2021, respectively, an increase of $406,531, period over period due to higher sponsorship revenues from the Le Mans Esports Series Ltd.

Cost of Revenues

  For the Six Months Ended, 
  June 30, 
  2022  2021 
Cost of Revenues:      
Gaming $2,224,744  $1,617,867 
Esports  645,219   70,244 
Total Consolidated Cost of Revenues $2,869,963  $1,688,111 

Cost of revenues were $2,869,963 and $1,688,111 for the six months ended June 30, 2022 and 2021, respectively, an increase of $1,181,852, or 70%, period over period.

Cost of revenues from our Gaming segment were $2,224,744 and $1,617,867 for the six months ended June 30, 2022 and 2021, respectively, an increase of $606,877, or 38%, period over period. The change was primarily due to an increase of $275,290 in amortization of intangible assets driven by the acquisition of Studio397, a $165,869 increase in royalties driven by the use of the Epic Unreal engine, a $80,236 increase in development costs for the development of simulation platforms using our rFactor 2 platform for third parties, and a $96,285 increase in game production costs due to manufacturing costs for Nintendo Switch.

Cost of revenues from our Esports segment were $645,219 and $70,244 for the six months ended June 30, 2022 and 2021, respectively, an increase of $574,975, period over period. Cost of revenues in our Esports segment are primarily comprised of production costs including event staff contract labor and television production costs from the 24 Hours of Le Mans live event held in June.

Gross Profit (Loss)

  For the Six Months Ended, 
 June 30, 
  2022  2021 
Gross Profit:        
Gaming $2,675,582  $3,071,273 
Esports  (214,769)  (46,325)
Total Consolidated Gross Profit $2,460,813  $3,024,948 

Gross profit was $2,460,813, or 46% of revenues, and $3,024,948, or 64% of revenues, for the six months ended June 30, 2022 and 2021, respectively, a decrease of $564,135, or 19%, period over period.

Gaming segment gross profit was $2,675,582 for the six months ending June 30, 2022, compared to $3,071,273 for the six months ended June 30, 2021, a decrease of $395,691, or 13%, period over period. The decrease in gross profit was primarily due to $1,098,397 for retail pricing concessions, a $165,869 increase in royalties, and a $275,290 increase of amortization expense.

Esports segment gross profit loss was $214,769 for the six months ended June 30, 2022, compared to $46,325 for the six months ended June 30, 2021, an increase in loss of $168,444. The increase in gross profit loss was primarily driven by costs relating to broadcast production, staffing, and event production during the 24 Hours of Le Mans live event held in June 2022.

Operating Expenses

Operating expenses were $24,749,578 and $24,375,421 for the six months ended June 30, 2022 and 2021, respectively, an increase of $374,157, as described below.

Sales and Marketing

Sales and marketing expenses were $3,228,669 and $1,728,440 for the six months ended June 30, 2022 and 2021, respectively, representing a $1,500,229, or 87%, increase in sales and marketing expenses period over period. The change was primarily driven by increased headcount expenses of $1,048,368, as well as a $558,084 increase in variable marketing expenses and sponsorships to support the promotion of current and planned future releases.

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Development

Development expenses were $5,085,980 and $3,068,540 for the six months ended June 30, 2022 and 2021, respectively, representing an increase of $2,017,440, or 66%, period over period. The incremental development expenses reflect higher compensation due to additional headcount and increased external development expense to develop and support an increased number of games and platforms.

General and Administrative

General and administrative (“G&A”) expenses were $6,772,763 and $19,481,218 for the six months ended June 30, 2022 and 2021, respectively, a decrease of $12,708,455, or 65%, period over period. The decrease in G&A expenses reflects $2,947,192 of expenses incurred in connection with our initial public offering (“IPO”) in January 2021, IPO-related bonuses and stock-based compensation expenses in the amount of $8,911,361 incurred in the 2021 period and $330,479 of expenses incurred in the acquisition of Studio397 that did not recur in 2022, offset by a $519,424 decrease in payroll expense primarily attributable to changes to the Company’s executive management team.

Impairment of Goodwill, Intangible and Long-Lived Assets

Loss on impairment of goodwill was $4,788,268 for the six months ended June 30, 2022, compared to $0 for the six months ended June 30, 2021. The impairment loss primarily relates to goodwill acquired in connection with the acquisition of Studio397. The trigger for the interim assessment was primarily due to revisions made in the first quarter of 2022 to the scope and timing of certain product releases included in our product roadmap, as well as a significant reduction in the Company’s market capitalization since the date of the last impairment assessment. Changes to the forecasted revenues and discount rates, as a result of the triggers identified, were the primary drivers for the change in fair value since the annual assessment and impairment loss recorded in the six months ended June 30, 2022.

Loss on impairment of indefinite-lived intangible assets was $3,319,109 for the six months ended June 30, 2022, compared to $0 for the six months ended June 30, 2021. The trigger for the interim assessment was the changes to the product roadmap and the Company’s market capitalization, as referenced above. The loss on impairment of indefinite-lived intangible assets relates to the rFactor 2 trade name and the Le Mans Video Gaming License and is primarily driven by a reduction in expected future revenues following changes made to the Company’s product roadmap in the first quarter of 2022, as well as changes to the discount rates and royalty rates used when valuing the assets.

Loss on impairment of finite-lived intangible assets was $1,320,993 for the six months ended June 30, 2022, compared to $0 for the six months ended June 30, 2021. The trigger for the interim assessment was the changes to the Company’s product roadmap and the Company’s market capitalization, as referenced above. The loss on impairment of finite-lived intangible assets relates to the rFactor 2 technology and was primarily driven by a change in the technical obsolescence assumption used when determining the fair value of the asset.

Depreciation and Amortization

Depreciation and amortization expenses were $233,796 and $97,223 for the six months ended June 30, 2022 and 2021, respectively, an increase of $136,573, period over period. The increase was primarily due to additional depreciation expense on fixed assets acquired during 2022.

Interest Expense

Interest expense was $393,258 for the six months ended June 30, 2022, compared to $151,438 for the six months ended June 30, 2021, an increase of $241,820, period over period. This was primarily due to interest expense for INDYCAR license accretion.

Gain (Loss) Attributable to Equity Method Investment

 

The lossgain (loss) attributable to equity method investment in the Le Mans Joint Venturejoint venture was $0 and $40,530 for the threesix months ended SeptemberJune 30, 20212022 and 2020, respectively. We discontinued$1,370,837 for the six months ended June 30, 2021. The decrease is due to the discontinuation of equity method accounting andas we began to fully consolidate the Le Mans Joint Venturejoint venture upon acquiring a majority interest during the first quarter of 2021.

 

Other Income (Expense), net

Other expense, net was $110,822 for the three months ended September 30, 2021. For the three months ended September 30, 2020, other income, net was $46,337 representing a variance of $157,159. This primarily represents foreign currency exchange losses.

Other comprehensive loss(Expense) Income Net

 

Other comprehensive loss(expense) income, net was $537,581 and $0($772,693) for the threesix months ended SeptemberJune 30, 2021 and 2020, respectively. This was primarily due to increased activity in our subsidiaries in the U.K., Australia, Russia and the Netherlands and represents unrecognized foreign currency exchange losses.

Nine Months Ended September 30, 20212022, compared to Nine Months Ended September 30, 2020

Revenues

   For the Nine Months Ended, 
   September 30, 
   2021  2020 
        
Revenues:         
 Gaming $6,731,462  $15,821,290 
 Esports  120,063   290,291 
Total Segment and Consolidated Revenues  $6,851,525  $16,111,581 

For$84,707 for the ninesix months ended SeptemberJune 30, 2021, revenues from our Gaming segment decreased by $9,089,828, or 57%, to $6,731,462 from $15,821,2902021. Other expense of $772,693 for the ninesix months ended SeptemberJune 30, 2020. The decrease in revenues was due primarily to the timing of our product releases during the reporting period in 2020 versus after the reporting period in 2021, as discussed above. We also benefited from additional sales of our video games during the 2020 period due to increased demand for our games, which we believe was primarily attributable to a higher number of consumers staying at home due to COVID-19 related restrictions during that time.

For the nine months ended September 30, 2021, revenues from our esports segment consisted of $120,063, which was comprised primarily of sponsorship and event revenues from Le Mans esports events. Esports segment revenue was $290,291 for the nine months ended September 30, 2020. The difference of $170,228 primarily relates to sponsorship income of $172,126 earned from Formula E esports events held during the third quarter of 2020, which did not reoccur in 2021.

Cost of Revenues

   

For the Nine Months Ended,

September 30,

 
   2021  2020 
Cost of Revenues:         
 Gaming $2,466,572  $4,981,748 
 Esports  170,678   279,735 
Total Segment and Consolidated Cost of Revenues  $2,637,250  $5,261,483 

For the nine months ended September 30, 2021, cost of revenues from our Gaming segment decreased by $2,515,174, or 50%, to $2,466,572 from $4,981,748 for the nine months ended September 30, 2020, primarily due to decreased revenue during the current year period and the costs associated with delivering that revenue.

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For the nine months ended September 30, 2021, cost of revenues from our esports segment was $170,678, which related to our event staffing, live stream production costs and cash prizes. Cost of revenues for the nine months ended September 30, 2020 were $279,737. The difference in cost of revenues for prior year period was primarily driven by increased costs associated with producing the Formula E esports events held in 2020.

Gross Profit

   

For the Nine Months Ended,

September 30,

 
   2021  2020 
Gross Profit:         
 Gaming $4,264,890  $10,839,542 
 Esports  (50,615)  10,556 
Total Segment and Consolidated Gross Profit  $4,214,275  $10,850,098 

For the nine months ended September 30, 2021, gross profit from our Gaming segment decreased by $6,574,652, or 61%, to $4,264,890 from $10,839,542 for the nine months ended September 30, 2020, primarily due to the reduction in revenues from our Gaming segment that were partially offset by lower royalty and distribution expenses, as discussed above.

For the nine months ended September 30, 2021, our esports segment recorded a gross loss of $50,615 versus a gross profit of $10,554 for the nine months ended September 30, 2020. The gross loss in the 2021 period reflects revenue generated from sponsorships and live events, which were more than offset by the costs of cash prizes and esports event and production costs.

Sales and Marketing

For the nine months ended September 30, 2021, sales and marketing expenses increased by $755,578, or 33%, to $3,077,213 from $2,321,635 for the nine months ended September 30, 2020, primarily due to the increased staffing costs of $582,941 to support upcoming product releases, as well as additional IPO-related expenses, such as cash bonuses and stock-based compensation, and an increase in marketing spend of $172,637.

Development

For the nine months ended September 30, 2021, development expenses increased by $2,645,312, or 77%, to $6,083,773 from $3,438,461 for the nine months ended September 30, 2020. The increase in development expenses was primarily due to higher internal and external development expenses required to support the ongoing development of an increased number of games and platforms, as well as certain IPO -related expenses, including cash bonuses and stock-based compensation.

General and Administrative

For the nine months ended September 30, 2021, general and administrative expenses increased by $20,384,789, or 915%, to $22,612,162 from $2,227,373 for the nine months ended September 30, 2020. The increase was primarily attributable to   expenses incurred in connection with our IPO in January 2021, increased professional fees and costs associated with acquisitions made during 2021. These expenses include non-cash compensation expense of $9,276,277, acquisition related expenses of $1,930,566 and other IPO-related expenses of $2,947,192 for the nine months ended September 30, 2021. Additionally, compensation expense increased $4,331,879 (excluding stock-based compensation), as we have staffed up to be a public company and expanded our product and platform offerings. Insurance expense increased $1,702,516 in 2021, primarily as a result of public company directors’ and officers’ insurance premium costs and other general and administrative costs. The increase in professional fees primarily related to various acquisitions and corporate transactions, including the buyout through merger of 704Games, litigation matters relating to our previous purchase of certain equity interests in 704Games, and an increase in consulting fees primarily to support the preparation of public company filings.

Depreciation and Amortization

For the nine months ended September 30, 2021, depreciation and amortization expense increased by $129,014, or 257%, to $179,097 from $50,083 for the nine months ended September 30, 2020. The increase was primarily due to additional depreciation expense for fixed assets acquired during 2021.

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Interest Expense

For the nine months ended September 30, 2021, interest expense decreased by $136,577, or 31%, to $311,748 from $448,325 for the nine months ended September 30, 2020. The decrease in interest expense was due to pay-downs of related party debt due to Motorsport Network that occurred during the first and second quarters of 2021, partially offset by an increase in non-cash interest for accretion of the INDYCAR license liability.

Gain (Loss) Attributable to Equity Method Investment

For the nine months ended September 30, 2021, the gain attributable to equity method investment in the Le Mans Joint Venture increased by $1,440,601, to a gain of $1,370,837 from a loss of $69,764 for the nine months ended September 30, 2020. The increase was primarily due to the purchase of an additional interest in the Le Mans Joint Venture during the first quarter of 2021, by which we acquired a majority ownership position in the joint venture and began full consolidation of the Le Mans Joint Venture.

Other Income (Expense), net

For the nine months ended September 30, 2021, other expense, net increased by $105,230, or 133% to an expense of $26,115 from income of $79,115 for the nine months ended September 30, 2020. The $26,115 in expense for the nine months ended September 30, 20212022, was primarily comprised of $93,898 in rental income from the sub-lease of our Charlotte, NC office space, of $137,192, offset by a foreign currency lossesloss of $158,229. $842,915 incurred remeasuring transactions denominated in a currency other than U.S. dollars and translating our foreign operations that are denominated in a functional currency other than U.S. dollars. For the ninesix months ended SeptemberJune 30, 2020,2021, other income, net of $84,707 was comprised primarily comprised of $91,164 in rental income from the sub-lease of our Charlotte, NC office space.space.

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Other comprehensive lossComprehensive Income (Loss)

 

Other comprehensive lossincome (loss) was $466,772$11,731 and $0$(103,723) for the ninesix months ended SeptemberJune 30, 2022 and 2021, and 2020, respectively, whichrespectively. This was primarily due to activity in our U.K., Australian, Russian and Netherlands subsidiaries and represents unrealized foreign currency exchange loss in our subsidiaries in the U.K., Australia, Russia and the Netherlands.losses.

Liquidity and Capital Resources

 

Liquidity

 

Since our inception and prior to our IPO, we have historically financed our operations primarily through advances from Motorsport Network, which were subsequently incorporated into a line of credit provided by Motorsport Network pursuant to a promissory note,the $12 million Line of Credit, as described below.

 

On January 15, 2021, we completed our IPO of 3,450,000 shares of Class A common stock at a price to the public of $20.00 per share, which includes the exercise in full by the underwriters of their option to purchase from us an additional 450,000 shares of Class A common stock. We received net proceeds of approximately $63,073,783 from the IPO, after deducting underwriting discounts and offering expenses paid by us.us in 2020 and 2021.

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We measure our liquidity in a number of ways, including the following:

Liquidity Measure 

June 30,

2022

  

December 31,

2021

 
Cash and cash equivalents $5,223,051  $17,819,640 
Working capital $3,161,395  $16,024,590 

For the six months ended June 30, 2022, the Company had a net loss of approximately $23.5 million, negative cash flows from operations of approximately $12.0 million and an accumulated deficit of $60.5 million. As of June 30, 2022, we had cash and cash equivalents of $5.2 million, which was reduced to $3.8 million as of July 31, 2022. We expect to continue to incur significant operating expenses and, as a result, we will need to continue to grow revenues to reach profitability and positive cash flows. We expect to continue to incur losses for the foreseeable future as we continue to develop our product portfolio and invest in developing new video game titles. As previously disclosed, we do not believe that our existing cash on hand will be sufficient to fund our operations for at least the next 12 months. In addition, weSee Item 1A, “Risk Factors – Risks Related to Our Financial Condition and Liquidity - Limits on the Company’s borrowing capacity under the $12 million Line of Credit may chooseaffect the Company’s ability to raisefinance its operations.”

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Our future liquidity and capital requirements include funds to support the planned costs to operate our business, including amounts required to fund working capital, support the development and introduction of new products, maintain existing titles, and certain capital expenditures. The adequacy of our available funds generally depends on many factors, including our ability to successfully develop consumer-preferred new products or enhancements to our existing products, continued development and expansion of our esports platform and our ability to enter into collaborations with other companies and/or acquire other companies or technologies to enhance or complement our product and service offerings.

We continue to explore additional funds at any time throughfunding in the form of potential equity and/or debt financing arrangements which may or mayand consider these to be viable options to support future liquidity needs, provided that such opportunities can be obtained on terms that are commercially competitive and on terms acceptable to the Company. We are also seeking to improve our liquidity by achieving cost reductions by maintaining and enhancing cost control initiatives.

As we continue to evaluate incremental funding solutions, we re-evaluated our product roadmap in the first quarter of 2022 and modified the expected timing and scope of certain new product releases. These changes have been made not be needed for additionalonly to maintain the development of high-quality video game titles, but also to improve the timing of certain working capital requirements and reduce expenditures, thereby decreasing our expected future cash-burn and improve short-term liquidity needs. If needed, further adjustments could be made that would decrease short-term working capital requirements, while pushing out the timing of expected revenues.

We expect to generate additional liquidity through consummating equity and/or debt financings, achieving cost reductions by maintaining and enhancing cost control initiatives, and/or further adjusting our product roadmap to reduce near term need for working capital. If we are unable to generate adequate revenue and profit growth, there can be no assurances that such actions will provide us with sufficient liquidity to meet our cash requirements as, among other things, our liquidity can be impacted by a number of factors, including our level of sales, costs and expenditures, or other strategic investments. However, there are currently no commitments in place for future financingas well as accounts receivable and theresales allowances.

There can be no assurance that we will be able to obtain funds on commercially acceptable terms, if at all.all, to satisfy our future needed liquidity and capital resources. If we are unable to obtain adequate funds on reasonableacceptable terms, we may be required to, among other things, significantly curtail or discontinue operations or obtain funds by entering into financing agreements on unattractive terms or by selling assets or operations.terms.

 

Our operating needs includeIf we are unable to satisfy our cash requirements from the planned costs to operate our business, including amountssources identified above, we could be required to fund workingadopt one or more of the following alternatives:

selling assets or operations;
seeking additional capital contributions and/or loans from Motorsport Network, the Company’s other affiliates and/or third parties; and/or
reducing other discretionary spending.

There can be no assurance that we would be able to take any of the actions referred to above because of a variety of commercial or market factors, including, without limitation, market conditions being unfavorable for an equity or debt issuance, additional capital and capital expenditures. Our future capital requirements andcontributions and/or loans not being available from Motorsport Network or affiliates and/or third parties, or that the adequacytransactions may not be permitted under the terms of our available funds will dependvarious debt instruments then in effect, such as due to restrictions on many factors, includingthe incurrence of debt, incurrence of liens, asset dispositions and related party transactions. In addition, such actions, if taken, may not enable us to satisfy our abilitycash requirements if the actions that we are able to successfully developconsummate do not generate a sufficient amount of additional capital.

Even if we do secure additional financing, if our anticipated level of revenues are not achieved because of, for example, less than anticipated consumer acceptance of our offering of products and events; less than effective marketing and promotion campaigns, decreased consumer spending in response to weak economic conditions or weakness in the overall electronic games category; adverse changes in currency; decreased sales of our products and events as a result of increased competitive activities by our competitors; changes in consumer purchasing habits; retailer inventory management or reductions in retailer display space; less than anticipated results from the Company’s existing or new products or enhancementsfrom its advertising and/or marketing plans; or if the Company’s expenses, including, without limitation, for advertising and promotions, product returns or price protection expenditures, exceed the anticipated level of expenses, our liquidity may continue to be insufficient to satisfy our existing products, continued development and expansion of our esports platform and the need to enter into collaborations with other companies or acquire other companies or technologies to enhance or complement our product offerings.future capital requirements.

 

In accordance with Accounting Standards Codification (“ASC”) 205-40, Going Concern, the Company has evaluated whether there are conditions and events, considered in the aggregate, that raise substantial doubt about the Company’s ability to continue as a going concern within one year after the date that these condensed consolidated financial statements are issued. The factors described above, in particular the available cash on hand to fund operations over the next year, have raised substantial doubt about the Company’s ability to continue as a going concern.

The accompanying condensed consolidated financial statements do not include any adjustments that might result from the outcome of this uncertainty. Accordingly, the condensed consolidated financial statements have been prepared on a basis that assumes the Company will continue as a going concern and which contemplates the realization of assets and satisfaction of liabilities and commitments in the ordinary course of business.

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Cash Flows From Operating Activities

 

Net cash (used in) provided byused in operating activities for the ninesix months ended SeptemberJune 30, 2022 and 2021 was $12,049,298 and 2020 was ($16,723,099) and $562,231,$11,264,546, respectively. The net cash used in operating activities for the ninesix months ended SeptemberJune 30, 20212022 was primarily a result of cash used to fund a net loss of $26,704,996,$23,454,716, adjusted for net non-cash adjustments of $9,588,820,$12,386,480 and $393,077$981,062 of net cash providedused by changes in the levels of operating assets and liabilities. Net cash provided byused in operating activities for the ninesix months ended SeptemberJune 30, 20202021 was primarily due to net incomeloss of $2,373,652,$20,046,366, adjusted for non-cash expenses in the amount of $615,107 $8,681,602 and by $2,426,528 $100,219 of cash used to fund changes in the levels of operating assets and liabilities.

 

Cash Flows From Investing Activities

 

Net cash used in investing activities for the ninesix months ended SeptemberJune 30, 2022 was $196,346, which was attributable to the purchases of property and equipment. During the six months ended June 30, 2021, net cash used in investing activities was $14,525,331,$14,008,174, which was primarily attributable to approximately $12,785,500 paid in connection with the acquisition of Studio397 and $1,000,000 paid in connection with the acquisition of KartKraft, $12,785,463 paidand approximately $348,000 in connection with the acquisition of Studio397 and the purchases of intangible assets and property and equipment, which was partially offset by $153,250 of $893,118. During the nine months ended September 30, 2020, net cash usedacquired in investing activities was $1,443,796, which was primarily attributable to $1,200,000 for the purchase of an additional shares of common stock of 704Games, $178,640 for the purchases of intangible assets and property and equipment and $65,156 for the acquisition of equity method investee attributable to our investmentcontrolling interest in the Le Mans Joint Venture.Esports Series Ltd.

 

Cash Flows From Financing Activities

Net cash provided by (used in) financing activities during the ninesix months ended SeptemberJune 30, 2022 and 2021 was ($981,396) and 2020 was $49,434,464 and $1,971,979,$49,501,815, respectively. Cash flows fromused in financing activities for the ninesix months ended SeptemberJune 30, 20212022 was primarily attributable to approximately $63,700,000$1,000,000 payment of net cash provided by the sale of stock in our IPO, partially offset by approximately $12,936,000 of net repaymentspurchase commitment liability relating to Motorsport Network and $3,599,211 for the purchasea portion of the remaining equity interestsdeferred installment amount due in 704Games.connection with our acquisition of Studio397 and $118,604 in net advances from related parties. During the ninesix months ended SeptemberJune 30, 2020,2021, net cash provided by financing activities was primarily attributable to advancesapproximately $63,700,000 of net cash provided by the sale of Class A Common stock in our IPO, partially offset by $10,800,000 of net repayments to Motorsport Network to fund operating and investing activities of the Company and payment of deferred offering costs for $370,947.Network.

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Promissory Note Line of Credit

 

On April 1, 2020, wethe Company entered into a promissory note (the “$12 million Line of Credit”) with the Company’s majority stockholder, Motorsport Network, (the “Promissory Note”) forthat provides the Company with a line of credit of up to $10,000,000 (which was subsequently increased to $12,000,000 pursuant to an amendment executed in November 2020), at an interest rate of 10% per annum.annum, the availability of which is dependent on Motorsport Network’s available liquidity. The principal amount under the Promissory Note was primarily funded through one or more advances from Motorsport Network, including advances in August and October 2020 for purposes$12 million Line of acquiring an additional ownership interest in 704Games. Previous non-interest-bearing advances due to Motorsport Network as of December 31, 2019 also were included in the amount outstanding under the Promissory Note at the time it was executed. The Promissory NoteCredit does not have a stated maturity date and is payable upon demand at any time at the sole and absolute discretion of Motorsport Network, which has agreed, pursuant to a Side Letter Agreement related to the Promissory Note,$12 million Line of Credit, dated September 4, 2020, not to demand or otherwise accelerate any amount due under the Promissory Note$12 million Line of Credit that would otherwise constrain the Company’s liquidity position, including the Company’s ability to continue as a going concern. WeThe Company may prepay the Promissory Note$12 million Line of Credit in whole or in part at any time or from time to time without penalty or charge. In the event wethe Company or any of ourits subsidiaries consummateconsummates certain corporate events, including any capital reorganization, consolidation, joint venture, spin off, merger or any other business combination or restructuring of any nature, or if certain events of default occur, the entire principal amount and all accrued and unpaid interest will be accelerated and become payable.

 

On November 23, 2020,During the Company and Motorsport Network entered into an amendment to the Promissory Note, effective as of September 15, 2020. Under the terms of the amendment, the line of creditsix months ended June 30, 2022, there was no activity under the Promissory Note was increased from $10,000,000 to $12,000,000. All other terms remained the same.

During the nine months ended September 30, 2021, the Company repaid $12,935,519$12 million Line of the Promissory NoteCredit and drew down an additional $2,073,312, such that the balance due to Motorsport Network was $55,551$0 as of SeptemberJune 30, 2021.2022. Subsequent to SeptemberJune 30, 2021,2022, the Company has not made any advances or repayments of the Promissory Note.$12 million Line of Credit. See Item 1A, “Risk Factors – Risks Related to our Financial Condition and Liquidity - Limits on the Company’s borrowing capacity under the $12 million Line of Credit may affect the Company’s ability to finance its operations.”

Capital Expenditures

The nature of the Company’s operations does not require significant expenditures on capital assets, nor does the Company typically enter into significant commitments to acquire capital assets. The Company does not have material commitments to acquire capital assets as of June 30, 2022.

Material Cash Requirements

On April 22, 2022, the Company entered into a letter agreement (the “Amendment”) amending the terms of (i) the share purchase agreement dated March 31, 2021 (the “SPA”) with Luminis International BV, Technology In Business B.V. (“TIB”) and certain of TIB’s shareholders parties to such Amendment and (ii) the related deed of pledge that secured the Company’s payment of the $3,200,000 deferred purchase price installment under the SPA.

Pursuant to the Amendment, the deferred purchase price installment due to be paid by the Company on the first anniversary of closing was reduced from $3,200,000 to $1,000,000, with the remaining $2,200,000 further deferred and to be paid within 90 days of the date that the Company made the $1,000,000 payment. Further, pursuant to the Amendment, secured obligations under the deed of pledge were correspondingly reduced from $3,200,000 to $2,200,000 following the finalization of an amendment to the deed of pledge on May 12, 2022. The $1,000,000 payment was made on April 30, 2022.

On July 21, 2022, the Company and Luminis entered into a second amendment (the “Second Amendment”) to the SPA. The $2,200,000 deferred purchase price payment due under the Second Amendment shall be paid as follows:

(a)       an initial installment of $330,000 which was paid within 5 business days of executing the Second Amendment;

(b)       monthly installments of $100,000 from August 15, 2022 through December of 2022, payable on the 15th day of each month; and

(c)       monthly installments of $150,000 from January 15, 2023 until such time as the entire unpaid $1,870,000 balance of the deferred purchase price payment due under the Second Amendment, together with simple interest on the unpaid balance accruing, starting on the date of the Second Amendment, at 15% per annum, is paid in full, payable on the 15th day of each month.

There have been no other material changes in our reported material cash requirements as described under “Liquidity and Capital Resources – Material Cash Requirements” in “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in Part II, Item 7 of the 2021 Form 10-K.

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Off-Balance Sheet Arrangements

 

We did not have, during the periods presented, and we do not currently have, any relationships with any organizations or financial partnerships, such as structured finance or special purpose entities, that would have been established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes.

 

Critical Accounting Policies and Significant Accounting Estimates

 

Our management’s discussion and analysis of our condensed consolidated financial condition and results of operations are based on our condensed and consolidated financial statements, whichThere have been preparedno material changes to the items disclosed as critical accounting policies and estimates under “Liquidity and Capital Resources—Critical Accounting Policies and Estimates” in accordance with U.S. GAAP. The preparation“Management’s Discussion and Analysis of these condensedFinancial Condition and consolidated financial statements requires us to make estimates and assumptions that affect the reported amountsResults of assets and liabilities and the disclosure of contingent assets and liabilities asOperations” in Part II, Item 7 of the date2021 Form 10-K, with the exception of the condensed consolidated financial statements, as well as the reported expenses during the reporting periods. The accounting estimates that require our most significant, difficult, and subjective judgments have an impact on revenue recognition, including reserves for sales returns and price protection, valuation allowanceadditional critical estimate identified in respect of deferred income taxes, valuation of acquired companies and equity investments, the recognition and disclosure of contingent liabilities, and goodwill andfinite-lived intangible assets impairment testing. We evaluate our estimates and judgments on an ongoing basis. Actual results may differ materially from these estimates under different assumptions or conditions.assets.

 

Our significant accounting policies are more fully described in our condensed consolidated financial statements included elsewhere in this Report.Valuation of Finite-Lived Intangible Assets

 

We review our finite-lived assets for impairment whenever events or changes in circumstances indicate, based on recent and projected cash flow performance and remaining useful lives, that the carrying value of these assets may not be fully recoverable. We evaluate asset impairment at the lowest level for which identifiable cash flows are largely independent of the cash flows of other assets and liabilities. The lowest level for which we maintain identifiable cash flows that are independent of the cash flows of other assets and liabilities is at the intangible asset level, with the exception of technology intangible assets which are at the reporting unit level. If estimated undiscounted future cash flows are less than the carrying value of an asset, an impairment charge is recognized to the extent its carrying value exceeds fair value.

We typically estimate fair value a cost to recreate valuation technique, however the valuation method used will be dependent on the finite-lived intangible asset subject to fair value assessment.

The principal assumptions used in our cost to recreate model for the interim impairment reviews completed during the six months ended June 30, 2022 were:

-Number of hours to recreate;
-Rate per hour; and
-Technological obsolescence.

If the carrying value exceeds its fair value, an impairment loss is recognized in an amount equal to that excess. If the fair value exceeds its carrying value, the finite-life intangible asset is not considered impaired.

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Recently Issued Accounting Standards

As an “emerging growth company”, the JOBS Act allows us to delay adoption of new or revised accounting pronouncements applicable to public companies until such pronouncements are made applicable to private companies. We have elected to use this extended transition period under the JOBS Act. We have elected to use this extended transition period under the JOBS Act until such time as we are no longer considered to be an emerging growth company.

 

Our analysis of recently issued accounting standards are more fully described in our condensed consolidated financial statements included elsewhere in this Report.

 

Item 3.Quantitative and Qualitative Disclosures About Market Risk

 

Not applicable.

 

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Item 4.Controls and Procedures

 

Evaluation of Disclosure Controls and Procedures

 

As of September 30, 2021, being the end of the period covered by this Report, our management conducted an evaluation, under the supervision and with the participation of our chief executive officer and chief financial officer, of the effectiveness of our disclosureDisclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the “Exchange Act”)).

Disclosure controls and proceduresAct) are designed to provide reasonable assuranceensure that information required to be disclosed by us in ourthe reports filedwe file or submittedsubmit under the Exchange Act is recorded, processed, summarized and reported, within the time periods specified in the SEC’sSEC rules and forms, and that such information is accumulated and communicated to our management, including our chief executive officerChief Executive Officer and chief financial officer,Chief Financial Officer, as appropriate, to allow for timely decisions regarding required disclosure.

 

Our management, with the participation of our Chief Executive Officer and Chief Financial Officer, evaluated the effectiveness of our disclosure controls and procedures as of June 30, 2022. Based on thatthis evaluation, our chief executive officerChief Executive Officer and chief financial officerChief Financial Officer have concluded that as of September 30, 2021, our disclosure controls and procedures were not effective due toas of June 30, 2022 because of the material weaknesses in our internal control over financial reporting (as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act) as discussed in Part II, Item 9A. 9A, Controls and Procedures inProcedures” of the 20202021 Form 10-K, and that continued to exist as of SeptemberJune 30, 2021.2022.

 

Remediation of Material Weaknesses

Although we have not yet remediated the material weaknesses that we identified in the 2021 Form 10-K, we believe that we have made and continue to make progress on the remediation plans described in our 2021 Form 10-K, under Item 9A, “Controls and Procedures.”

During the quarterperiod ended SeptemberJune 30, 2021, management2022, we continued to work with its outside Sarbanes-Oxley Actmake improvements to controls and continued our evaluation and documentation of 2002 (SOX) advisors to accomplish its objectives of SOX compliance. The Company completed its initial quantitative and qualitative Financial Risk Assessment (FRA), a required task under SOX. Further, management has finalized a plan to perform a top-down SOX assessment for 2021.

Management has commenced documenting the Company’s higher priority entity andkey business processes, during the quarter ended September 30, 2021. Specifically, Entity Level Controls (ELC)including entity level controls (ELCs), Information Technology General Controls (ITGC), Disclosure Controlsdisclosure controls and Procedures (DCP), Financial Statement Closeprocedures, financial statement close and Financial Reportingfinancial reporting (FSCFR), revenue, equity, accounts payable, accruals, taxes, and Revenue, Equity and Accounts Payable processes are being addressed on a priority basis.

During the quarter ended September 30, 2021, management has also taken steps to remediate the identified material weaknesses in our internal control over financial reporting by implementing measures to strengthen controls including the design of new controls relating to the Company’s segregation of duties across all business processes. This includes the development of a Delegation of Authority Matrix that will serve to identify appropriate segregation of duties across financially significant processes.

Further, management is implementing a process for review and formal documentation of management estimates, underlying assumptions and judgments that are used in the financial statement preparation and reporting process.information technology general controls. Management plans to complete the remediation of the previously identified material weaknesses during 2022.

The Company continues to strengthen its resources by hiring additional qualified finance and accounting personnel to assist in the preparation and review of our financial statements and SEC filings.2023.

 

Limitations on the Effectiveness of Controls

 

In designing and evaluating the disclosure controls and procedures and internal control over financial reporting, management recognizes that any controls and procedures, no matter how well designed and operated, can provide only reasonable assurance of achieving the desired control objectives. In addition, the design of disclosure controls and procedures and internal control over financial reporting must reflect the fact that there are resource constraints and that management is required to apply judgment in evaluating the benefits of possible controls and procedures relative to their costs.

 

Changes in Internal Control over Financial Reporting

 

Except as described above, there were no other changes in our internal control over financial reporting identified in management’s evaluation pursuant to Rules 13a-15(d) and 15d-15(d) under the Exchange Act during the quarter ended SeptemberJune 30, 2021,2022, that materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.

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PART II: OTHER INFORMATION

Item 1.Legal Proceedings

 

The Company is involved in various routine legal proceedings incidental to the ordinary course of its business. The Company believes that the outcome of all pending legal proceedings in the aggregate is not reasonably likely to have a material adverse effect on the Company’s business, prospects, results of operations, financial condition and/or cash flows. However, in light of the uncertainties involved in legal proceedings generally, the ultimate outcome of a particular matter could be material to the Company’s operating results for a particular period depending on, among other things, the size of the loss or the nature of the liability imposed and the level of the Company’s income for that particular period. See Note 811CommitmentCommitments and Contingencies – Litigation in our condensed consolidated financial statements for additional information.

 

Item 1A.Risk Factors

In addition to the other information set forth in this Report, you should carefully consider the factors discussed in “Risk Factors” in Part I, Item 1A of the 20202021 Form 10-K, and the risk factor described below, which could materially affect our business, financial condition or future results. The risks described in the 20202021 Form 10-K and below are not the only risks facing the Company. Additional risks and uncertainties not currently known to us or that we currently deem to be immaterial may also materially adversely affect our business, financial condition or operating results.

 

Other than the following, there have been no significant changes to the risk factors set forth in the 2021 Form 10-K:

Risks Related to Our Financial Condition and Liquidity

Limits on the Company’s borrowing capacity under the $12 million Line of Credit may affect the Company’s ability to finance its operations.

At July 31, 2022, the Company had a total liquidity position of approximately $3.8 million, consisting of cash and cash equivalents on hand. See “Management’s Discussion and Analysis of Financial Condition and Results of Operations - Liquidity and Capital Resources – Liquidity.” With such limited capital resources, the Company has disclosed that it believes its existing cash on hand will not be sufficient to fund its operations for the next 12 months and it will be required to raise equity and/or debt capital from external sources. With there being no assurances that capital will be available from such external sources and while the $12 million Line of Credit with the Company’s majority stockholder, Motorsport Network, was undrawn as of July 31, 2022, the Company’s ability to borrow funds under such facility is limited by the lender’s ability to fund such borrowing requests. If and to the extent that Motorsport Network were to be unable to fund any such requests, the Company will not have complete access to some or all of the commitment available under the $12 million Line of Credit, but rather would have access to a lesser amount as determined by Motorsport Network’s ability to fund the Company’s borrowing requests. Given the state of the financial markets, the Company has recently assessed its exposure to any potential non-performance by Motorsport Network and believes that there is a substantial likelihood that Motorsport Network will not fulfill any of the Company’s borrowing requests for the foreseeable future. Because of these limitations, the Company does not rely on being able to meet its cash requirements with any fundings under the $12 million Line of Credit. If Motorsport Network is unable to fulfill their commitment to advance funds to the Company under the $12 million Line of Credit, it would impact the Company’s potential sources of liquidity and, depending upon the amount involved and the Company’s liquidity requirements, it could have an adverse effect on the Company’s ability to fund its operations, which could have a material adverse effect on the Company’s business, prospects, results of operations, financial condition and/or cash flows. 

We are subject to risks related to the Russian military action against Ukraine.

In February 2022, Russian forces launched significant military actions against Ukraine, and sustained conflict and disruption in the region remains ongoing. We have no way to predict the progress or outcome of the current situation in Ukraine, as the conflict and governmental reactions are rapidly developing and beyond our control. However, the impact to Ukraine, as well as the actions taken by other countries, including new and stricter sanctions imposed by Canada, the U.K., the European Union, the U.S. and other nations against officials, individuals, regions, and industries in Russia, Ukraine and Belarus, each country’s potential response to such sanctions, tensions and military actions, could all have a material adverse effect on our business, financial condition, liquidity and/or results of operations in various manners.

The current and potential sanctions against Russia could have a material adverse effect on our ability to use our Russian development staff for future game development. A significant portion of our development staff is based in Russia. Our software development team in Russia continues to engage in remote software development services for us without significant interruption and we continue to pay the staff located in Russia. However, international sanctions and potential responses to such sanctions, including those that may limit or restrict our ability to transfer funds into Russia to pay for such development services or any frozen or lost funds, could significantly affect our ability to pay our developers based in Russia. Further, efficient data transfer and internet accessibility from and to Russia may also be jeopardized, such as in the event of an internet blockade by the Russian government, which may cause certain disruptions in development and maintenance activities by our Russian development staff. Any of the foregoing could result in us having to look to alternative development arrangements, which would likely delay our ability to release future game titles.

In addition, we have currency exposure arising from both sales and purchases denominated in foreign currencies, including intercompany transactions outside the U.S. In addition, some currencies may be subject to limitations on conversion into other currencies, which can limit our ability to otherwise react to rapid foreign currency devaluations. Because we have operations in Russia, our exchange rate risk is highly sensitive to the prevailing value of the U.S. dollar relative to the Russian ruble, which exchange rate has fluctuated significantly, in particular due to the recent Russian invasion of Ukraine, as well as continued sanctions and any new sanctions against Russia. While we cannot predict with precision the effect of future exchange-rate fluctuations, further significant rate fluctuations could have a material adverse effect on our business, financial condition and/or results of operations.

Our business, financial condition, liquidity and/or results of operations could also be adversely affected in a number of other ways, including, but not limited to, the following:

The termination of the employment arrangements with our Russian development staff may cause us to incur certain liabilities and severance obligations under local labor regulations, which may include payment of up to three months’ salary for each staff member terminated.
Russia and other countries supporting Russia in the conflict may launch cyberattacks against the U.S. and other countries, their governments and businesses.
Our operations in Russia may cast us in a negative light with our partners, clients and/or other stakeholders and injure our reputation, and potential adverse reputational harm may increase in the event of prolonged unrest, intensified military activities or more extensive sanctions impacting the region.

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Risks Related to Ownership of Our Class A Common Stock

Our Class A common stock may be delisted from The Nasdaq Capital Market, which could affect its market price and liquidity.

We are required to continually meet NASDAQ’s listing requirements, including, among other things, a minimum closing bid price requirement of $1.00 per share for 30 consecutive business days. As described in a Current Report on Form 8-K filed with the SEC on June 9, 2022, on June 6, 2022, we received a deficiency letter from NASDAQ’s Listing Qualifications Department notifying us that, for the last 30 consecutive business days, the bid price for our Class A common stock had closed below the minimum $1.00 per share requirement for continued inclusion on The Nasdaq Capital Market pursuant to Nasdaq Listing Rule 5550(a)(2) (the “Rule”). In accordance with Nasdaq Listing Rule 5810(c)(3)(A), we were provided an initial period of 180 calendar days, or until December 5, 2022, to regain compliance with the Rule. To regain compliance, the closing bid price for our Class A common stock must remain above $1.00 for 10 consecutive business days.

If we do not regain compliance with the Rule by December 5, 2022, NASDAQ will provide written notice that our Class A common stock is subject to delisting. At such time, we would be entitled to appeal the delisting determination to a NASDAQ Hearing Panel. We cannot provide any assurance that our Class A common stock price will recover within the permitted remediation period. We intend to monitor the closing bid price of our Class A common stock and may, if appropriate, consider implementing available options, including a reverse stock split, to regain compliance with the minimum closing bid price requirement.

Any delisting of our Class A common stock from The Nasdaq Capital Market could adversely affect our ability to attract new investors, reduce the liquidity of our outstanding shares of Class A common stock, reduce our ability to raise additional capital, reduce the price at which our Class A common stock trades, result in negative publicity and increase the transaction costs inherent in trading such shares with overall negative effects for our stockholders. We cannot assure you that our Class A common stock, if delisted from The Nasdaq Capital Market, will be listed on another national securities exchange or quoted on an over-the-counter quotation system. In addition, delisting of our Class A common stock could deter broker-dealers from making a market in or otherwise seeking or generating interest in our Class A common stock and might deter certain institutions and persons from investing in our securities at all. For these reasons and others, delisting could adversely affect our business, financial condition and liquidity.

Item 2.Unregistered Sales of Equity Securities and Use of Proceeds

 

Unregistered Sales of Equity Securities

 

There were no unregistered sales of equity securities during the quarter ended SeptemberJune 30, 2021 other than as reported in our Current Reports on Form 8-K filed with the SEC.2022.

 

Purchases of Equity Securities

We did not purchase any shares of our Class A common stock during the quarter ended June 30, 2022.

Use of Proceeds

 

On January 15, 2021, we completed our IPO pursuant to our registration statement on Form S-1 (File No. 333-251501), as amended (the “Registration Statement”), which was declared effective by the SEC on January 12, 2021. As previously reported, we received net proceeds of approximately $63,073,783$63,074,128 from our IPO.IPO after deducting fees paid in connection with the IPO in 2020 and 2021. There has been no material change in the expected use of the net proceeds from our IPO as described in our final prospectus, dated January 12, 2021, filed with the SEC pursuant to Rule 424(b) relating to our Registration Statement.

 

As of SeptemberJune 30, 2021,2022, we have used approximately $44,531,435$62,227,397 of the net proceeds from our IPO, including (i) approximately $12,900,000$12,967,000 for the repayment of a portion of the outstanding amount due under our promissory notethe $12 million Line of Credit entered into with Motorsport Network, our majority stockholder; (ii) approximately $17,399,212$18,399,212 in connection with the acquisitions of Studio397, KartKraft and 704Games; (iii) $29,055,148$27,058,687 for working capital and general corporate purposes; (iv) $855,306 in capital expenditures; and (iv) $2,576,287(v) $2,947,192 in IPO-related expenses and bonuses.bonuses.

 

Purchases of Equity Securities

We did not purchase any shares of our Class A common stock during the quarter ended September 30, 2021.

Item 3.Defaults Upon Senior Securities

 

None.

 

Item 4.Mine Safety Disclosures

 

Not applicable.

 

Item 5.Other Information

On August 9, 2022, the Company terminated the Lemon City Lease in accordance with its terms, without penalty, effective as of October 8, 2022

None.

43

 

Item 6.Exhibits

 

    Incorporated by Reference  

Exhibit Number

 

Description

 

Form

 

File No.

 

Exhibit Number

 

Filing Date

 

Filed/Furnished Herewith

3.1 Certificate of Incorporation of Motorsport Games Inc. S-1/A 333-251501 3.3 1/11/21  
             
3.2 Bylaws of Motorsport Games Inc. S-1/A 333-251501 3.4 1/11/21  
             
3.3 Certificate of Merger, dated as of April 16, 2021 8-K 001-39868 3.1 4/20/21  
             
10.1* License Agreement, effective as of July 13, 2021, between Motorsport Games Inc. and INDYCAR LLC 8-K 001-39868 10.1 7/15/21  
             
10.2* License Agreement, effective as of July 13, 2021, between Motorsport Games Inc. and INDYCAR LLC 8-K 001-39868 10.2 7/15/21  
             
31.1 Certification of Chief Executive Officer pursuant to Rule 13a-14(a) under the Exchange Act         X
             
31.2 Certification of Chief Financial Officer pursuant to Rule 13a-14(a) under the Exchange Act         X
             
32.1 Certification of Chief Executive Officer and Chief Financial Officer pursuant to 18 U.S.C. Section 1350         X
             
101.INS Inline XBRL Instance Document - the instance document does not appear in the Interactive Data File because its XBRL tags are embedded within the Inline XBRL document         X
             

101.SCH

 

 Inline XBRL Taxonomy Extension Schema Document         X
             

101.CAL

 

 Inline XBRL Taxonomy Extension Calculation Linkbase Document         X
             

101.DEF

 

 Inline XBRL Taxonomy Extension Definition Linkbase Document         X
             

101.LAB

 

 Inline XBRL Taxonomy Extension Label Linkbase Document         X
             

101.PRE

 

 Inline XBRL Taxonomy Extension Presentation Linkbase Document         X
             

104

 

 Cover Page Interactive Data File (formatted as Inline XBRL with applicable taxonomy extension information contained in Exhibits 101)         X
    Incorporated by Reference  
Exhibit Number Description Form File No. Exhibit Number Filing Date Filed/Furnished Herewith
3.1 Certificate of Incorporation of Motorsport Games Inc. S-1/A 333-251501 3.3 1/11/21  
             
3.2 Bylaws of Motorsport Games Inc. S-1/A 333-251501 3.4 1/11/21  
             
10.1 Letter Agreement, dated April 22, 2022, to amend Share Purchase Agreement and Pledge of Shares among Motorsport Games Inc., Luminis International BV, Technology In Business B.V. and certain Technology In Business B.V. shareholders parties thereto 8-K 001-39868 10.1 4/28/22  
             
10.2 Letter Agreement, dated July 21, 2022 but effective as of July 19, 2022, to further amend Share Purchase Agreement and Pledge of Shares Among Motorsport Games Inc., Luminis International BV, Technology In Business B.V. and certain Technology In Business B.V shareholders parties thereto 8-K 001-39868 10.1 7/22/22  
             
31.1 Certification of Chief Executive Officer pursuant to Rule 13a-14(a) under the Exchange Act         X
             
31.2 Certification of Chief Financial Officer pursuant to Rule 13a-14(a) under the Exchange Act         X
             
32.1 Certification of Chief Executive Officer and Chief Financial Officer pursuant to 18 U.S.C. Section 1350         X
             
101.INS Inline XBRL Instance Document - the instance document does not appear in the Interactive Data File because its XBRL tags are embedded within the Inline XBRL document         X
             

101.SCH

 

 Inline XBRL Taxonomy Extension Schema Document         X
             

101.CAL

 

 Inline XBRL Taxonomy Extension Calculation Linkbase Document         X
             

101.DEF

 

 Inline XBRL Taxonomy Extension Definition Linkbase Document         X
             

101.LAB

 

 Inline XBRL Taxonomy Extension Label Linkbase Document         X
             

101.PRE

 

 Inline XBRL Taxonomy Extension Presentation Linkbase Document         X
             

104

 

 Cover Page Interactive Data File (formatted as Inline XBRL with applicable taxonomy extension information contained in Exhibits 101)         X

*Portions of the exhibit, marked by brackets, have been omitted in accordance with the rules of the SEC.

44

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

 

Date: November 4, 2021August 10, 2022MOTORSPORT GAMES INC.
   
 By:/s/ Dmitry Kozko
  Dmitry Kozko
  Chief Executive Officer
  (Principal Executive Officer)

 

 By:/s/ Jonathan New
  Jonathan New
  Chief Financial Officer
  (Principal Financial and Accounting Officer)

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