UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-Q

QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the quarterly period ended June 30, 20212022
 
OR
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the transition period from          to        
 
Commission file number: 001-38889
SciPlay CorporationSCIPLAY CORPORATION
(Exact name of registrant as specified in its charter)
Nevada83-2692460
(State or other jurisdiction of(I.R.S. Employer Identification No.)
incorporation or organization)

6601 Bermuda Road, Las Vegas, Nevada 89119
(Address of principal executive offices)
(Zip Code)
(702) 897-7150
(Registrant’s telephone number, including area code)
Securities registered pursuant to Section 12(b) of the Act:
Title of each classTrading Symbol(s)Name of each exchange on which registered
Class A Common Stock, $.001 par valueSCPLThe NASDAQ Stock Market
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and(2) has been subject to such filing requirements for the past 90 days. Yes ý No ¨
Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). Yes ý No ¨
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large accelerated filerAccelerated filer
Non-accelerated filerSmaller reporting company
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☒
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes No 
The registrant has the following number of shares outstanding of each of the registrant’s classes of common stock as of August 4, 2021:5, 2022:
Class A Common Stock: 24,444,10123,627,455
Class B Common Stock: 103,547,021



SCIPLAY CORPORATION
INDEX TO FINANCIAL INFORMATION
AND OTHER INFORMATION
THREE AND SIX MONTHS ENDED JUNE 30, 20212022
Page
Item 1.
Item 2.
Item 3.
Item 4.
Item 1.
Item 1A.
Item 2.
Item 3.
Item 4.
Item 5.
Item 6.

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FORWARD-LOOKING STATEMENTS
Throughout this Quarterly Report on Form 10-Q, we make “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, results or strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “plan,” “continue,” “believe,” “expect,” “anticipate,” “target,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar terminology. The forward-looking statements contained in this Quarterly Report on Form 10-Q are generally located in the material set forth under the heading “Management’s Discussion and Analysis of Financial Condition and Results of Operations” but may be found in other locations as well. These statements are based upon management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things:
the continuing impact of the COVID-19 pandemic and any resulting social, political, economic and financial complications;
risksLight & Wonder, Inc.’s (“Light & Wonder” and uncertainties related“Parent”) announced decision to the proposed acquisition ofwithdraw its offer to acquire our public shares including regarding the termsnot already owned by Light & Wonder may subject us to risks and consummation of such a transaction, whether it will yield additional value for our stockholders and whether it will adversely impact our business, financial results, results of operations, cash flows or stock price;uncertainties;
our ability to attract and retain players;
expectations of growth in total consumer spending on social gaming, including social casino gaming;
our reliance on third-party platforms and our ability to track data on those platforms;
our ability to continue to launch and enhance games that attract and retain a significant number of paying players;
our ability to expand in international markets;
our reliance on a small percentage of our players for nearly all of our revenue;
our ability to adapt to, and offer games that keep pace with, changing technology and evolving industry standards;
competition;
our dependence on the optional purchases of coins, chips and cards to supplement the availability of periodically offered free coins, chips and cards;
our ability to access additional financing and restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness;
the discontinuation or replacement of LIBOR, which may adversely affect interest rates;
fluctuations in our results due to seasonality and other factors;
dependence on skilled employees with creative and technical backgrounds;
our ability to use the intellectual property rights of our parent, Scientific Games Corporation,Parent and other third parties, including the third-party intellectual property rights licensed to Scientific Games Corporation,Light & Wonder, under our intellectual property license agreement with our parent;Parent;
protection of our proprietary information and intellectual property, inability to license third-party intellectual property and the intellectual property rights of others;
security and integrity of our games and systems;
security breaches, cyber-attacks or other privacy or data security incidents, challenges or disruptions;
reliance on or failures in information technology and other systems;
loss of revenue due to unauthorized methods of playing our games;
the impact of legal and regulatory restrictions on our business, including significant opposition in some jurisdictions to interactive social gaming, including social casino gaming, and how such opposition could lead these jurisdictions to
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adopt legislation or impose a regulatory framework to govern interactive social gaming or social casino gaming specifically, and how this could result in a prohibition on interactive social gaming or social casino gaming altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations;
3


laws and government regulations, both foreign and domestic, including those relating to our parent, Scientific Games Corporation,Parent and to data privacy and security, including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other consumer data, and those laws and regulations that affect companies conducting business on the internet, including ours;
the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions;
risks related to foreign operations, including the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the effect of currency exchange rate fluctuations; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; and compliance with applicable anti-money laundering, anti-bribery and anti-corruption laws;
influence of certain stockholders, including decisions that may conflict with the interests of other stockholders;
our ability to achieve some or all of the anticipated benefits of being a standalone public company;
our dependence on distributions from SciPlay Parent Company, LLC (“SciPlay Parent LLC”) to pay our taxes and expenses, including substantial payments we will be required to make under the Tax Receivable Agreement (the “TRA”);
failure to establish and maintain adequate internal control over financial reporting;
stock price volatility;
litigation and other liabilities relating to our business, including litigation and liabilities relating to consumer protection, gambling-related matters, employee matters, alleged service and system malfunctions, alleged intellectual property infringement and claims relating to our contracts, licenses and strategic investments;
our ability to complete acquisitions and integrate businesses successfully;
our ability to pursue and execute new business initiatives;
our expectations of future growth that will place significant demands on our management and operations;
natural events and health crises that disrupt our operations or those of our providers or suppliers;
changes in tax laws or tax rulings, or the examination of our tax positions;
levels of insurance coverage against claims;
our dependence on certain key providers; and
U.S. and international economic and industry conditions.
Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, including under “Risk Factors” in Part II, Item 1A of this Quarterly Reportthe Company’s current reports on Form 8-K, quarterly reports on Form 10-Q and Part I, Item 1A “Risk Factors” in our 2020 Annual Reportannual reports on Form 10-K, including the latest annual report filed with the SEC on March 1, 2, 2022 (“2021 (the “2020 Form 10-K”) (including under the headings “Forward Looking Statements” and “Risk Factors”). Forward-looking statements speak only as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no and expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise.
This Quarterly Report on Form 10-Q may contain references to industry market data and certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and industry publications. Industry publications generally state that the information contained therein has been obtained from sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe industry information to be
4


accurate, it is not independently verified by us and we do not make any representation as to the accuracy of that information. In general, we believe there is less publicly available information concerning international social gaming industries than the same industries in the U.S. Some data is also based on our good faith estimates, which are derived from our review of internal surveys or data, as well as the independent sources referenced above. Assumptions and estimates of our and our industry's future performance are necessarily subject to a high degree of uncertainty and risk due to a variety of factors, including those described under “Risk Factors” in Part II, Item 1A of this Quarterly Report on Form 10-Q and Part I, Item 1A “Risk Factors” in our 20202021 Form 10-K. These and other factors could cause future performance to differ materially from our assumptions and estimates.

Due to rounding, certain numbers presented herein may not precisely recalculate.
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5


PART I. FINANCIAL INFORMATION
Item 1. Condensed Consolidated Financial Statements (unaudited)

SCIPLAY CORPORATION
CONSOLIDATED STATEMENTS OF INCOME
(Unaudited, in millions, except per share amounts)
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,June 30,June 30,June 30,
20212020202120202022202120222021
RevenueRevenue$154.0 $165.6 $305.1 $283.9 Revenue$160.1 $154.0 $318.1 $305.1 
Operating expenses:Operating expenses:Operating expenses:
Cost of revenue(1)
Cost of revenue(1)
48.0 52.6 95.1 90.5 
Cost of revenue(1)
47.9 48.0 96.1 95.1 
Sales and marketing(1)
Sales and marketing(1)
34.1 35.1 68.8 63.3 
Sales and marketing(1)
46.6 34.1 86.6 68.8 
General and administrative(1)
General and administrative(1)
18.0 15.2 33.7 25.4 
General and administrative(1)
14.7 18.0 31.4 33.7 
Research and development(1)
Research and development(1)
9.5 8.2 19.0 15.5 
Research and development(1)
11.3 9.5 22.8 19.0 
Depreciation and amortizationDepreciation and amortization3.5 2.2 6.9 4.2 Depreciation and amortization5.5 3.5 10.2 6.9 
Restructuring and otherRestructuring and other1.1 1.0 1.4 1.5 Restructuring and other1.1 1.1 3.3 1.4 
Operating incomeOperating income39.8 51.3 80.2 83.5 Operating income33.0 39.8 67.7 80.2 
Other (expense) income, net(0.1)0.6 (0.5)1.1 
Other expense, netOther expense, net— (0.1)(0.5)(0.5)
Net income before income taxesNet income before income taxes39.7 51.9 79.7 84.6 Net income before income taxes33.0 39.7 67.2 79.7 
Income tax expenseIncome tax expense1.8 3.1 3.9 4.7 Income tax expense0.7 1.8 2.9 3.9 
Net incomeNet income37.9 48.8 75.8 79.9 Net income32.3 37.9 64.3 75.8 
Less: Net income attributable to the noncontrolling interestLess: Net income attributable to the noncontrolling interest32.0 42.2 64.6 68.9 Less: Net income attributable to the noncontrolling interest26.6 32.0 54.2 64.6 
Net income attributable to SciPlayNet income attributable to SciPlay$5.9 $6.6 $11.2 $11.0 Net income attributable to SciPlay$5.7 $5.9 $10.1 $11.2 
Basic and diluted net income attributable to SciPlay per share:Basic and diluted net income attributable to SciPlay per share:Basic and diluted net income attributable to SciPlay per share:
BasicBasic$0.24 $0.29 $0.47 $0.48 Basic$0.23 $0.24 $0.41 $0.47 
DilutedDiluted$0.24 $0.27 $0.45 $0.45 Diluted$0.23 $0.24 $0.41 $0.45 
Weighted average number of shares of Class A common stock used in per share calculation:Weighted average number of shares of Class A common stock used in per share calculation:Weighted average number of shares of Class A common stock used in per share calculation:
Basic sharesBasic shares24.4 22.8 23.8 22.7 Basic shares24.6 24.4 24.6 23.8 
Diluted sharesDiluted shares24.7 24.2 24.9 24.2 Diluted shares24.8 24.7 24.8 24.9 
(1) Excludes depreciation and amortization.
(1) Excludes depreciation and amortization.
(1) Excludes depreciation and amortization.
See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.


56


SCIPLAY CORPORATION
CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(Unaudited, in millions)
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,June 30,June 30,June 30,
20212020202120202022202120222021
Net incomeNet income$37.9 $48.8 $75.8 $79.9 Net income$32.3 $37.9 $64.3 $75.8 
Other comprehensive income:
Foreign currency translation gain (loss), net of tax2.0 0.9 (0.6)0.1 
Other comprehensive (loss) income:Other comprehensive (loss) income:
Foreign currency translation (loss) income, net of taxForeign currency translation (loss) income, net of tax(4.3)2.0 (5.9)(0.6)
Total comprehensive incomeTotal comprehensive income39.9 49.7 75.2 80.0 Total comprehensive income28.0 39.9 58.4 75.2 
Less: comprehensive income attributable to the noncontrolling interestLess: comprehensive income attributable to the noncontrolling interest33.7 42.9 64.1 69.0 Less: comprehensive income attributable to the noncontrolling interest23.1 33.7 49.4 64.1 
Comprehensive income attributable to SciPlayComprehensive income attributable to SciPlay$6.2 $6.8 $11.1 $11.0 Comprehensive income attributable to SciPlay$4.9 $6.2 $9.0 $11.1 
See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.

67


SCIPLAY CORPORATION
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited, in millions, except par value)
As ofAs of
June 30, 2021December 31, 2020June 30, 2022December 31, 2021
ASSETSASSETSASSETS
Current assets:Current assets:Current assets:
Cash and cash equivalentsCash and cash equivalents$300.8 $268.9 Cash and cash equivalents$316.1 $364.4 
Accounts receivable, netAccounts receivable, net51.1 36.6 Accounts receivable, net41.2 39.6 
Prepaid expenses and other current assetsPrepaid expenses and other current assets13.7 5.9 Prepaid expenses and other current assets19.0 6.4 
Total current assetsTotal current assets365.6 311.4 Total current assets376.3 410.4 
Property and equipment, netProperty and equipment, net4.0 4.4 Property and equipment, net3.0 3.5 
Operating lease right-of-use assetsOperating lease right-of-use assets7.6 8.5 Operating lease right-of-use assets5.5 6.8 
GoodwillGoodwill129.3 129.8 Goodwill219.0 131.1 
Intangible assets and software, netIntangible assets and software, net44.8 30.3 Intangible assets and software, net80.1 49.6 
Deferred income taxesDeferred income taxes78.8 82.5 Deferred income taxes75.7 78.5 
Other assetsOther assets1.8 1.9 Other assets1.6 1.7 
Total assetsTotal assets$631.9 $568.8 Total assets$761.2 $681.6 
LIABILITIES AND STOCKHOLDERS’ EQUITYLIABILITIES AND STOCKHOLDERS’ EQUITYLIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:Current liabilities:Current liabilities:
Accounts payableAccounts payable$18.9 $23.2 Accounts payable$19.8 $20.0 
Accrued liabilitiesAccrued liabilities30.3 22.9 Accrued liabilities52.3 50.2 
Due to affiliateDue to affiliate4.3 5.5 Due to affiliate3.1 1.6 
Total current liabilitiesTotal current liabilities53.5 51.6 Total current liabilities75.2 71.8 
Operating lease liabilitiesOperating lease liabilities6.4 7.5 Operating lease liabilities4.1 5.4 
Liabilities under TRALiabilities under TRA68.5 68.5 Liabilities under TRA64.7 64.7 
Other long-term liabilitiesOther long-term liabilities14.6 5.7 Other long-term liabilities38.0 14.7 
Total liabilitiesTotal liabilities143.0 133.3 Total liabilities182.0 156.6 
Commitments and contingencies (see Note 8)Commitments and contingencies (see Note 8)00Commitments and contingencies (see Note 8)00
Stockholders’ equity:Stockholders’ equity:Stockholders’ equity:
Class A common stock, par value $0.001 per share, 625.0 shares authorized, 24.4 and 22.8 shares issued and outstanding as of June 30, 2021 and December 31, 2020, respectively
Class B common stock, par value $0.001 per share, 130.0 shares authorized, 103.5 and 103.5 shares issued and outstanding as of June 30, 2021 and December 31, 2020, respectively0.1 0.1 
Class A common stock, par value $0.001 per share, 625.0 shares authorized, 24.7 and 24.5 shares issued, 24.2 and 24.5 shares outstanding as of June 30, 2022 and December 31, 2021, respectivelyClass A common stock, par value $0.001 per share, 625.0 shares authorized, 24.7 and 24.5 shares issued, 24.2 and 24.5 shares outstanding as of June 30, 2022 and December 31, 2021, respectively— — 
Class B common stock, par value $0.001 per share, 130.0 shares authorized, 103.5 and 103.5 shares issued and outstanding as of June 30, 2022 and December 31, 2021, respectivelyClass B common stock, par value $0.001 per share, 130.0 shares authorized, 103.5 and 103.5 shares issued and outstanding as of June 30, 2022 and December 31, 2021, respectively0.1 0.1 
Additional paid-in capitalAdditional paid-in capital44.9 46.1 Additional paid-in capital50.2 45.2 
Retained earningsRetained earnings44.1 32.9 Retained earnings62.3 52.2 
Treasury stock, at cost, 0.5 and — shares, respectivelyTreasury stock, at cost, 0.5 and — shares, respectively(7.1)— 
Accumulated other comprehensive incomeAccumulated other comprehensive income0.8 0.9 Accumulated other comprehensive income— 1.1 
Total SciPlay stockholders’ equityTotal SciPlay stockholders’ equity89.9 80.0 Total SciPlay stockholders’ equity105.5 98.6 
Noncontrolling interestNoncontrolling interest399.0 355.5 Noncontrolling interest473.7 426.4 
Total stockholders’ equityTotal stockholders’ equity488.9 435.5 Total stockholders’ equity579.2 525.0 
Total liabilities and stockholders’ equityTotal liabilities and stockholders’ equity$631.9 $568.8 Total liabilities and stockholders’ equity$761.2 $681.6 
See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.

78


SCIPLAY CORPORATION
CONSOLIDATED STATEMENTS OF CHANGES IN STOCKHOLDERS’ EQUITY
(Unaudited, in millions)
Class A common stockClass B common stockAdditional paid-in capitalRetained earningsAccumulated other comprehensive income (loss)Noncontrolling interestTotal
SharesAmountSharesAmount
December 31, 202022.8 $103.5 $0.1 $46.1 $32.9 $0.9 $355.5 $435.5 
Net income— — — — — 5.3 — 32.6 37.9 
Stock-based compensation— — — — 0.4 — — 1.4 1.8 
Vesting of RSUs, net of tax withholdings1.6 — — — (2.3)— — (10.0)(12.3)
Distributions to Parent and affiliates, net— — — — — — — (0.3)(0.3)
Currency translation— — — — — — (0.4)(2.2)(2.6)
March 31, 202124.4 $103.5 $0.1 $44.2 $38.2 $0.5 $377.0 $460.0 
Net income— — — — — 5.9 — 32.0 37.9 
Stock-based compensation— — — — 0.7 — — 2.1 2.8 
Distributions to Parent and affiliates, net— — — — — — — (13.8)(13.8)
Currency translation— — — — — — 0.3 1.7 2.0 
June 30, 202124.4 $103.5 $0.1 $44.9 $44.1 $0.8 $399.0 $488.9 
Class A common stockClass B common stockAdditional paid-in capitalRetained earningsAccumulated other comprehensive income (loss)Noncontrolling interestTotal
SharesAmountSharesAmount
December 31, 201922.7 $103.5 $0.1 $41.7 $12.0 $0.3 $223.4 $277.5 
Net income— — — — — 4.4 — 26.7 31.1 
Stock-based compensation— — — — 0.2 — — (0.1)0.1 
Currency translation— — — — — — (0.2)(0.6)(0.8)
March 31, 202022.7 $103.5 $0.1 $41.9 $16.4 $0.1 $249.4 $307.9 
Net Income— $— — $— $— $6.6 $— $42.2 48.8 
Distributions to Parent and affiliates, net— — — — — — — (11.6)(11.6)
Stock-based compensation— — — — 1.0 — — 4.1 5.1 
Vesting of RSUs, net of tax withholdings0.1 — — — — — — — — 
Currency translation— — — — — — 0.2 0.7 0.9 
June 30, 202022.8 103.5 0.1 42.9 23.0 0.3 284.8 351.1 
See accompanying notes to condensed consolidated financial statements.

Class A common stockClass B common stockAdditional paid-in capitalRetained earningsTreasury StockAccumulated other comprehensive income (loss)Noncontrolling interestTotal
SharesAmountSharesAmount
December 31, 202124.5 $— 103.5 $0.1 $45.2 $52.2 $— $1.1 $426.4 $525.0 
Net income— — — — — 4.4 — — 27.6 32.0 
Stock-based compensation— — — — 0.4 — — — 1.5 1.9 
Vesting of RSUs, net of tax withholdings and other0.2 — — — — — — — (0.1)(0.1)
Distributions to Parent and affiliates, net— — — — — — — — (0.2)(0.2)
Currency translation— — — — — — — (0.3)(1.3)(1.6)
March 31, 202224.7 $— 103.5 $0.1 $45.6 $56.6 $— $0.8 $453.9 $557.0 
Net income— — — — — 5.7 — — 26.6 32.3 
Stock-based compensation— — — — 0.2 — — — 1.2 1.4 
Distributions to Parent and affiliates, net— — — — — — — — (0.1)(0.1)
Repurchases of stock(0.5)— — — 5.7 — (7.1)— (5.7)(7.1)
Economic rebalancing(1)
— — — — (1.3)— — — 1.3 — 
Currency translation— — — — — — — (0.8)(3.5)(4.3)
June 30, 202224.2 $— 103.5 $0.1 $50.2 $62.3 $(7.1)$— $473.7 $579.2 
Class A common stockClass B common stockAdditional paid-in capitalRetained earningsTreasury StockAccumulated other comprehensive income (loss)Noncontrolling interestTotal
SharesAmountSharesAmount
December 31, 202022.8 $— 103.5 $0.1 $46.1 $32.9 $— $0.9 $355.5 $435.5 
Net income— — — — — 5.3 — — 32.6 37.9 
Stock-based compensation— — — — 0.4 — — — 1.4 1.8 
Vesting of RSUs, net of tax withholdings1.6 — — — (2.3)— — — (10.0)(12.3)
Distributions to Parent and affiliates, net— — — — — — — — (0.3)(0.3)
Currency translation— — — — — — — (0.4)(2.2)(2.6)
March 31, 202124.4 $— 103.5 $0.1 $44.2 $38.2 $— $0.5 $377.0 $460.0 
Net income— — — — — 5.9 — — 32.0 37.9 
Stock-based compensation— — — — 0.7 — — — 2.1 2.8 
Distributions to Parent and affiliates, net— — — — — — — — (13.8)(13.8)
Currency translation— — — — — — — 0.3 1.7 2.0 
June 30, 202124.4 $— 103.5 $0.1 $44.9 $44.1 $— $0.8 $399.0 $488.9 
(1) SciPlay Parent LLC equity attributable to SciPlay Corporation and the noncontrolling interest holders is rebalanced, as needed, to reflect changes in LLC Unit ownership.
See accompanying notes to condensed consolidated financial statements.
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SCIPLAY CORPORATION
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited, in millions)
Six Months EndedSix Months Ended
June 30,June 30,
2021202020222021
Net cash provided by operating activitiesNet cash provided by operating activities$68.3 $75.5 Net cash provided by operating activities$74.2 $68.3 
Cash flows from investing activities:Cash flows from investing activities:Cash flows from investing activities:
Capital expendituresCapital expenditures(7.1)(3.2)Capital expenditures(5.1)(7.1)
Acquisition of business, net of cash acquiredAcquisition of business, net of cash acquired(12.6)Acquisition of business, net of cash acquired(106.2)— 
Net cash used in investing activitiesNet cash used in investing activities(7.1)(15.8)Net cash used in investing activities(111.3)(7.1)
Cash flows from financing activities:Cash flows from financing activities:Cash flows from financing activities:
Payments under tax receivable agreement(2.5)
Payments on license obligationsPayments on license obligations(1.8)Payments on license obligations(1.9)(1.8)
Payments of contingent considerationPayments of contingent consideration(1.0)Payments of contingent consideration(1.0)(1.0)
Distributions to Scientific Games and affiliates, net(14.1)(11.6)
Taxes paid related to net share settlement of equity awards(12.3)
Purchases of treasury stockPurchases of treasury stock(7.1)— 
Distributions to Light & Wonder and affiliates, netDistributions to Light & Wonder and affiliates, net(0.3)(14.1)
Taxes paid related to net share settlement of equity awards and otherTaxes paid related to net share settlement of equity awards and other(0.4)(12.3)
Net cash used in financing activitiesNet cash used in financing activities(29.2)(14.1)Net cash used in financing activities(10.7)(29.2)
Effect of exchange rate changes on cash, cash equivalents and restricted cashEffect of exchange rate changes on cash, cash equivalents and restricted cash(0.1)(0.1)Effect of exchange rate changes on cash, cash equivalents and restricted cash(0.5)(0.1)
Increase in cash, cash equivalents and restricted cash31.9 45.5 
(Decrease) increase in cash, cash equivalents and restricted cash(Decrease) increase in cash, cash equivalents and restricted cash(48.3)31.9 
Cash, cash equivalents and restricted cash, beginning of periodCash, cash equivalents and restricted cash, beginning of period268.9 110.6 Cash, cash equivalents and restricted cash, beginning of period364.4 268.9 
Cash, cash equivalents and restricted cash, end of periodCash, cash equivalents and restricted cash, end of period$300.8 $156.1 Cash, cash equivalents and restricted cash, end of period$316.1 $300.8 
Supplemental cash flow information:Supplemental cash flow information:Supplemental cash flow information:
Cash paid for income taxesCash paid for income taxes$4.1 $1.5 Cash paid for income taxes$2.0 $4.1 
Cash paid for contingent consideration included in operating activities4.0 
Supplemental non-cash transactions:Supplemental non-cash transactions:Supplemental non-cash transactions:
Non-cash additions to intangible assets related to license agreementsNon-cash additions to intangible assets related to license agreements$14.0 $Non-cash additions to intangible assets related to license agreements$1.9 $14.0 
See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.See accompanying notes to condensed consolidated financial statements.

910


SCIPLAY CORPORATION
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited, amounts in USD, table amounts in millions, except per share amounts)

(1) Description of the Business and Summary of Significant Accounting Policies

Background and Nature of Operations

SciPlay Corporation was formed as a Nevada corporation on November 30, 2018 as a subsidiary of Scientific Games Corporation, recently rebranded to Light & Wonder, Inc. (“Scientific Games”, “SGC”,Light & Wonder” and “Parent”), for the purposepurposes of completing a public offering and related transactions (collectively referred to herein as the “IPO”) in order to carry on the business of SciPlay Parent LLC and its subsidiaries (collectively referred to as “SciPlay”, the “Company”, “we”, “us”, and “our”). The IPO was completed on May 7, 2019. As the managing member of SciPlay Parent LLC, SciPlay operates and controls all of the business affairs of SciPlay Parent LLC and its subsidiaries.

On July 15, 2021, Scientific Games submitted a proposal to our board of directors to acquire all the outstanding equity interest in SciPlay not already owned by Scientific Games (approximately 19%). The offer to all SciPlay shareholders (other than Scientific Games and it’s subsidiaries) is the receipt of 0.250 shares of Scientific Games common stock for each share of SciPlay Class A common stock. The transaction is subject to the negotiation and execution of a mutually acceptable merger agreement with a special committee of our board of directors, and we cannot guarantee that the proposal will result in a merger or any other transactions.

We develop, market and operate a portfolio of social games played on various mobile and web platforms, including Jackpot Party Casino®,Party® Casino, Quick Hit Slots®,Hit® Slots, Gold Fish Casino®,Fish® Casino, Hot Shot Casino®, Bingo Showdown®, MONOPOLY Slots®MONOPOLY® Slots, 88 Fortunes® Slots, Solitaire Pets™ Adventure, and 88 Fortunes Slots®Backgammon Live as well as other games in the hyper-casual space through our recent acquisition of Alictus Yazilim Anonim Şirketi (“Alictus”), such as among others. Candy Challenge 3D™, Boss Life™, and Deep Clean™. Our games are available in various formats. We have 1 operating segment with one business activity, developing and monetizing social games.

Basis of Presentation
The accompanying financial statements are presented in conformity with accounting principles generally accepted in the United States of America (“GAAP”) and pursuant to the rules and regulations of the Securities and Exchange Commission (“SEC”). All intercompany balances and transactions have been eliminated in consolidation.

In the opinion of management, we have made all adjustments necessary to present fairly our consolidated statements of income, consolidated statements of comprehensive income, condensed consolidated balance sheets, consolidated statements of changes in stockholders’ equity and condensed consolidated statements of cash flows for the periods presented. Such adjustments are of a normal, recurring nature. These unaudited consolidated financial statements should be read in conjunction with the consolidated financial statements and related Notes included in our 20202021 Form 10-K. Interim results of operations are not necessarily indicative of results of operations to be expected for a full year.

Variable Interest Entities (“VIE”) and Consolidation

Subsequent to the IPO, our sole material asset is our member’s interest in SciPlay Parent LLC. In accordance with the Operating Agreement of SciPlay Parent LLC (the “Operating Agreement”), we have all management powers over the business and affairs of SciPlay Parent LLC and to conduct, direct and exercise full control over the activities of SciPlay Parent LLC. Class A common stock issued in the IPO do not hold majority voting rights but hold 100% of the economic interest in the Company, which results in SciPlay Parent LLC being considered a VIE. Due to our power to control the activities most directly affecting the results of SciPlay Parent LLC, we are considered the primary beneficiary of the VIE. Accordingly, beginning with the IPO, we consolidate the financial results of SciPlay Parent LLC and its subsidiaries.

Significant Accounting Policies
There have been no changes to our significant accounting policies described within the Notes of our 20202021 Form 10-K, except as noted below.
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Minimum guarantees under licensing agreements
We enter into long-term license agreements with third parties in which we are obligated to pay a minimum guaranteed amount of royalties, typically periodically over the life of the contract. These license agreements provide us with access to a portfolio of major brands to be used across our games. We account for the minimum guaranteed obligations within Current liabilities and Other long-term liabilities at the onset of the license arrangement and record a corresponding licensed asset within intangible assets, net. The licensed intangible assets related to the minimum guaranteed obligations are amortized over the term of the license agreement with the amortization expense recorded in Depreciation and amortization. The long-term liability related to the minimum guaranteed obligations is reduced as royalty payments are made as required under the license agreement. We assess the recoverability of license agreements whenever events arise or circumstances change that indicate the carrying value of the licensed asset may not be recoverable. Recoverability of the licensed asset and the amount of impairment, if any, are determined using our policy for intangible assets with finite useful lives.
The following reflects amortization expense related to these licenses and recorded in depreciation and amortization:

Three Months EndedSix Months Ended
June 30,June 30,
2021202020212020
Amortization expense$1.1 $0.2 $2.3 $0.4 
The following are our total minimum guaranteed obligations for the periods presented:
As of
June 30,December 31,
20212020
Current liabilities$5.0 $2.6 
Other long-term liabilities10.0 0.3 
Total minimum guarantee obligation$15.0 $2.9 
Weighted average remaining term (in years)3.72.4

Revolving Credit Facility
On May 27, 2021, SciPlay Holding Company, LLC (“SciPlay Holding”), a wholly-owned indirect subsidiary of SciPlay Corporation (the “Company”), entered into Amendment No. 1 to that certain $150.0 million revolving credit agreement, dated as of May 7, 2019 (the “Revolver”), by and among SciPlay Holding, SciPlay Parent Company, LLC, the several banks and other financial institutions or entities from time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent and issuing lender (such amendment, “Amendment No. 1”).
Amendment No. 1 amended, among other things, certain negative covenants in the Revolver to permit SciPlay Holding to merge or consolidate with and into its direct subsidiary, Phantom EFX, LLC, which was renamed SciPlay Games, LLC (“SciPlay Games”) immediately following such merger. Substantially simultaneously with the merger, SciPlay Games expressly assumed all obligations of SciPlay Holding as the successor borrower under the Revolver.
The Revolver was undrawn as of June 30, 2021. We were in compliance with the financial covenants under the Revolver as of June 30, 2021.
New Accounting Guidance - Not Yet Adopted
The FASB issued ASU No. 2020-04 and subsequently ASU No. 2021-01, Reference Rate Reform (Topic 848) in March 2020 and January 2021, respectively. The new guidance provides optional expedients and exceptions for applying U.S. GAAP to contract modifications and hedging relationships, including derivative instruments impacted byThere have been no recent accounting pronouncements or changes in accounting pronouncements since those described within the interest rates used for discounting cash flows for computing variable margin settlements, subject to meeting certain criteria,Notes of our 2021 Form 10-K that reference LIBOR or other reference ratesare expected to be discontinued, in 2022 or potentially 2023 (pending possible extension). The ASUs establish certain contract modification principles that entities can apply in other areas that may be affected by reference rate reform and certain elective hedge accounting expedients and exceptions. The ASUs may be applied
11


prospectively. We do not expect the adoption of this standard to have a material impact on our consolidated financial statements.
We do not expect that any other recently issued accounting guidance will have a significant effect on our consolidated financial statements.
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Revenue Recognition
We generate revenue from the sale of coins, chips and cards, which players can use to play casino-style slot games, table games and bingo games (i.e., spin in the case of slot games, bet in the case of table games and use of bingo cards in the case of bingo games). We distribute our games through various global social web and mobile platforms such as Facebook, Apple, Google, Amazon, and Microsoft. The games we offer are primarily WMS, Bally, Barcrest®,internally branded franchises, original content and SHFL®third-party branded games. In addition,With the acquisition of Alictus, we also offer third-party branded games and original content.generate revenue from providing advertising platforms with access to our game software platform, which facilitates the placement of advertising inventory.
Disaggregation of Revenue
We believe disaggregation of our revenue on the basis of platform and monetization type as well as the geographical locations of our players is appropriate because the nature of revenue and the number of players generating revenue could vary on such basis,bases, which represent different economic risk profiles.
The following table presents our revenue disaggregated by type of platform:platform type:
Three Months EndedSix Months Ended
June 30,June 30,
2021202020212020
Mobile$135.9 $144.3 $268.7 $245.5 
Web and other18.1 21.3 36.4 38.4 
Total revenue$154.0 $165.6 $305.1 $283.9 
Three Months EndedSix Months Ended
June 30,June 30,
2022202120222021
Mobile in-app purchases$137.7 $135.9 $277.4 $268.7 
Web in-app purchases and other(1)
22.4 18.1 40.7 36.4 
Total revenue$160.1 $154.0 $318.1 $305.1 
(1) Other primarily represents advertising revenue, which was not material in the periods presented.
The following table presents our revenue disaggregated based on the geographical location of our players:
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,June 30,June 30,June 30,
20212020202120202022202120222021
North America(1)
North America(1)
$140.8 $152.6 $279.3 $260.6 
North America(1)
$145.7 $140.8 $290.6 $279.3 
InternationalInternational13.2 13.0 25.8 23.3 International14.4 13.2 27.5 25.8 
Total revenueTotal revenue$154.0 $165.6 $305.1 $283.9 Total revenue$160.1 $154.0 $318.1 $305.1 
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
Contract Assets, Contract Liabilities and Other Disclosures
We receive customer payments based on the payment terms established in our contracts. PaymentFor our in-app purchase revenue, payment for the purchase of coins, chips and cards is made at purchase, and such payments are non-refundable in accordance with our standard terms of service. Such payments are initially recorded as a contract liability, and revenue is subsequently recognized as we satisfy our performance obligations.
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The following table summarizes our opening and closing balances in contract assets, contract liabilities and accounts receivable:
Accounts Receivable
Contract Assets(1)
Contract Liabilities(2)
Accounts Receivable
Contract Assets(1)
Contract Liabilities(2)
Beginning of period balanceBeginning of period balance$36.6 $0.2 $0.6 Beginning of period balance$39.6 $0.2 $0.5 
Balance as of June 30, 202151.1 0.1 0.5 
Balance as of June 30, 2022Balance as of June 30, 202241.2 0.2 0.5 
(1) Contract assets are included within Prepaid expenses and other current assets in our consolidated balance sheets.
(2) Contract liabilities are included within Accrued liabilities in our consolidated balance sheets.
(1) Contract assets are included within Prepaid expenses and other current assets in our consolidated balance sheets.
(2) Contract liabilities are included within Accrued liabilities in our consolidated balance sheets.
(1) Contract assets are included within Prepaid expenses and other current assets in our consolidated balance sheets.
(2) Contract liabilities are included within Accrued liabilities in our consolidated balance sheets.
During the six months ended June 30, 2022 and 2021, and 2020, we recognized $0.6recognized $0.4 million and $0.5$0.6 million, respectively, of revenue that was included in the opening contract liability balance. Substantially all of our unsatisfied performance obligations relate to contracts with an original expected length of one year or less.
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Concentration of Credit Risk
Our revenue and accounts receivable are generated via certain platform providers, which subject us to a concentration of credit risk. The following tables summarize the percentage of revenues and accounts receivable generated via our platform providers in excess of 10% of our total revenues and total accounts receivable:
Revenue Concentration
Revenue ConcentrationThree Months EndedSix Months Ended
Three Months EndedSix Months EndedJune 30,June 30,
June 30, 2021June 30, 2020June 30, 2021June 30, 20202022202120222021
AppleApple46.7%45.5%46.7%45.7%Apple46.5%46.7%47.2%46.7%
GoogleGoogle37.2%38.4%37.2%37.5%Google34.3%37.2%34.6%37.2%
FacebookFacebook12.5%12.8%12.3%13.5%Facebook11.8%12.5%12.0%12.3%
Accounts Receivable Concentration as of
June 30,December 31,Accounts Receivable Concentration as of
20212020June 30, 2022December 31, 2021
AppleApple64.1%49.2%Apple46.0%49.8%
GoogleGoogle24.6%35.4%Google31.0%33.9%
FacebookFacebook8.6%11.5%Facebook10.5%12.1%
Alictus Acquisition
On March 1, 2022, we acquired 80% of all issued and outstanding share capital of privately-held Alictus, a Turkey-based hyper-casual gaming studio. The remaining 20% will be acquired ratably for potential additional consideration payable annually based upon the achievement of specified revenue and earnings targets by Alictus during each of the five years following the acquisition date. The equity rights and privileges of the remaining Alictus shareholders lack the traditional rights and privileges associated with equity ownership and accordingly, the transaction will be accounted as if we acquired 100% of Alictus on the acquisition date. Any future payments associated with the acquisition of the remaining 20% will represent a redeemable non-controlling interest, with a payout ranging from a minimum of $— to a maximum payout of $200.0 million. The Alictus acquisition allows us to expand our business into the casual gaming market, growing our game pipeline and diversifying our revenue streams as we advance our strategy to be a diversified global game developer.
The total purchase consideration was $133.5 million, which included $96.0 million in cash, $1.5 million cash holdback related to working capital adjustments, $15.0 million of cash that was deposited into an escrow account, and redeemable non-controlling interest valued at $21.0 million at the acquisition date.
We accounted for this acquisition using the acquisition method of accounting, whereby the total purchase price was allocated to tangible and intangible assets acquired and liabilities assumed based on respective estimated fair values. The estimated fair values of the acquired assets and assumed liabilities and resulting goodwill are subject to adjustment as we finalize our purchase price accounting, and such adjustments could be material.
We incurred acquisition-related costs, which were recorded in Restructuring and other, of $1.2 million for the six months ended June 30, 2022.
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The following table summarizes the preliminary allocation of the Alictus purchase price expected to be finalized by the fourth quarter of 2022:
March 1, 2022
Cash and cash equivalents$4.7 
Accounts receivable5.4 
Prepaid expenses and other current assets(1)
7.1 
Intangible assets:
“Alictus” trade name, useful life of 5 years4.4 
Intellectual property (game content and related technology), useful life of 6 years29.8 
Goodwill92.7 
Total assets144.1 
Accounts payable and other current liabilities3.6 
Deferred tax liabilities7.0 
Total liabilities10.6 
Total consideration transferred$133.5 
(1) Other current assets includes $6.1 million in Turkish lira-denominated time deposits, discussed in further detail within this note to the financial statements.
Cash, cash equivalents, accounts receivable and other current assets (other than the time deposits) and most liabilities (other than as primarily related to deferred income taxes) were valued at the existing carrying values which approximated the estimated fair values. The estimated preliminary fair value of deferred income taxes was determined by applying the applicable enacted statutory tax rate to the temporary differences that arose on the differences between the financial reporting value and tax basis of the acquired assets and assumed liabilities.
Other current assets includes $6.1 million in Turkish lira-denominated time deposits, which include protection provided by the Turkish Ministry of Treasury and Finance against currency fluctuations as compared to the U.S. dollar. These time deposits have an original maturity term of six months, and are classified as short-term investments. They are measured at fair value under ASC 820 as Level 2 investments, and the change in fair value was not material between the acquisition date and June 30, 2022.
The fair value of intangible assets that have been preliminarily identified was determined using the relief from royalty method using Level 3 inputs in the hierarchy as established by ASC 820. The discount rate used in the valuation analysis was 18%, and the royalty rate used was 1% for the valuation of the “Alictus” trade name and 21% for the valuation of the acquired game content and related technology.
The fair value of the redeemable non-controlling interest was determined using a Monte Carlo simulation model, based on inputs that are classified as Level 3 under the ASC 820 fair value hierarchy using a discount rate ranging between 2% and 3%, and is primarily based on reaching certain revenue and earnings-based metrics, with a maximum payout of up to $200.0 million. We measure the fair value of redeemable non-controlling interest as of the acquisition date, and record such redeemable non-controlling interest as a liability on the Company’s consolidated balance sheet on the acquisition date. The fair value of the liability is remeasured when the contingency is resolved based on actual performance or settlement.
The factors contributing to the recognition of goodwill are based on enhanced financial and operational scale, games diversification, expected synergies, assembled workforce, and other strategic benefits. None of the resultant goodwill is expected to be deductible for income tax purposes.
The results of operations from Alictus have been included in our consolidated statement of income since the date of acquisition and are not significant to our operations.

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(2) Intangible Assets and Software, net and Goodwill
The following table presents certain information regarding our intangible assets and software:
Gross
Carrying
Amount
Accumulated
Amortization
Net
Balance
Gross
Carrying
Amount
Accumulated
Amortization
Net
Balance
Balance as of June 30, 2021
Balance as of June 30, 2022Balance as of June 30, 2022
Intellectual propertyIntellectual property$76.0 $(40.5)$35.5 
Customer relationshipsCustomer relationships30.1 (23.1)7.0 
SoftwareSoftware32.9 (20.1)12.8 
LicensesLicenses25.4 (6.8)18.6 
Brand names and otherBrand names and other10.7 (4.5)6.2 
Total intangible assets and softwareTotal intangible assets and software$175.1 $(95.0)$80.1 
Balance as of December 31, 2021Balance as of December 31, 2021
Intellectual propertyIntellectual property$41.9 $(37.8)$4.1 Intellectual property$49.6 $(40.4)$9.2 
Customer relationshipsCustomer relationships30.5 (20.9)9.6 Customer relationships30.7 (22.1)8.6 
SoftwareSoftware26.5 (15.4)11.1 Software28.1 (17.8)10.3 
LicensesLicenses23.7 (5.8)17.9 Licenses23.6 (4.5)19.1 
Brand namesBrand names6.0 (3.9)2.1 Brand names6.7 (4.3)2.4 
Total intangible assets and softwareTotal intangible assets and software$128.6 $(83.8)$44.8 Total intangible assets and software$138.7 $(89.1)$49.6 
Balance as of December 31, 2020
Intellectual property$42.2 $(37.2)$5.0 
Customer relationships30.5 (19.8)10.7 
Software21.9 (13.8)8.1 
Licenses7.7 (3.5)4.2 
Brand names6.1 (3.8)2.3 
Total intangible assets and software$108.4 $(78.1)$30.3 
The following reflects amortization expense related to intangible assets and software included within depreciation and amortization:
Three Months EndedSix Months Ended
June 30,June 30,
2021202020212020
Amortization expense$3.0 $1.8 $6.0 0$3.5 
Three Months EndedSix Months Ended
June 30,June 30,
2022202120222021
Amortization expense$5.0 $3.0 $9.3 $6.0 
The table below reconciles the changes in the carrying value of goodwill for the period from December 31, 20202021 to June 30, 2021.2022.
Total
Balance as of December 31, 20202021$129.8131.1 
Acquired goodwill92.7 
Foreign currency adjustments(0.5)(4.8)
Balance as of June 30, 20212022$129.3219.0 
(3) Leases
Our operating leases primarily consist of real estate leases such as offices. Our leases have remaining terms of approximately 4 years.office leases. We do not have any finance leases. Our total variable and short termshort-term lease payments and operating lease expenses were immaterial for all periods presented.

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Supplemental balance sheet and cash flow information related to operating leases is as follows:
June 30,December 31,June 30,December 31,
2021202020222021
Operating lease right-of-use assetsOperating lease right-of-use assets$7.6 $8.5 Operating lease right-of-use assets$5.5 $6.8 
Accrued liabilitiesAccrued liabilities2.1 2.0 Accrued liabilities2.2 2.2 
Operating lease liabilitiesOperating lease liabilities6.4 7.5 Operating lease liabilities4.1 5.4 
Total operating lease liabilitiesTotal operating lease liabilities$8.5 $9.5 Total operating lease liabilities$6.3 $7.6 
Cash paid for amounts included in the measurement of lease liabilities:Cash paid for amounts included in the measurement of lease liabilities:Cash paid for amounts included in the measurement of lease liabilities:
Operating cash flows for operating leases for the six months ended June 30, 2021 and 2020, respectively$1.2 $1.2 
Operating cash flows for operating leases for the six months ended June 30, 2022 and 2021, respectivelyOperating cash flows for operating leases for the six months ended June 30, 2022 and 2021, respectively$1.3 $1.2 
Weighted average remaining lease term, yearsWeighted average remaining lease term, years3.84.3Weighted average remaining lease term, years2.83.3
Weighted average discount rateWeighted average discount rate5.0 %5.0 %Weighted average discount rate5.0 %5.0 %

Lease liability maturities:
Operating LeasesOperating Leases
Remainder of 2021$1.3 
20222.5 
Remainder of 2022Remainder of 2022$1.2 
202320232.5 20232.5 
202420242.4 20242.4 
202520250.7 20250.7 
Thereafter
Less: Imputed InterestLess: Imputed Interest(0.9)Less: Imputed Interest(0.5)
TotalTotal$8.5 Total$6.3 
As of June 30, 2021,2022, we did not have material additional operating leases that have not yet commenced.

(4) Income Taxes
We hold an economic interest of 19.1%18.9% in SciPlay Parent LLC subsequent to the IPO.LLC. The 80.9%81.1% economic interest that we do not own represents a noncontrolling interest for financial reporting purposes. SciPlay Parent LLC is treated as a partnership for U.S. federal and most applicable state and local income tax purposes. As such, SciPlay Parent LLC is not subject to income tax in most jurisdictions, and SciPlay Parent LLC’s members, of which we are one, are liable for income taxes based on their allocable share of SciPlay Parent LLC’s taxable income. The effective income tax rates for the three and six months ended June 30, 20212022 were2.1% and 4.3%, respectively, and 4.5% and 4.9%, respectively, and 6.0% and 5.6% for the three and six months ended June 30, 2020.2021. The effective income tax rates were determined using an estimated annual effective tax rate after considering any discrete items for such periods. Our effective tax rate differs from the U.S. statutory rate of 21% primarily because we generally do not record income taxes for the noncontrolling interest portion of U.S. pre-tax income.

TRA

During the six months ended June 30, 2020,2022 and 2021, there were no payments totaling $2.5 million were made to Scientific GamesLight & Wonder pursuant to the TRA. As of June 30, 20212022 and December 31, 2020,2021, the total TRA liability was $72.5$68.8 million, of which $4.0$4.1 million was included in Accrued liabilities.liabilities for both periods.

1516


(5) Related Party Transactions
The following is the summary of expenses paid to Scientific GamesLight & Wonder and settled in cash:
Three Months EndedSix Months Ended
June 30,June 30,
2021202020212020Financial Statement Line Item
Royalties to Scientific Games for third-party IP$0.7 $2.0 $1.4 $3.7 Cost of revenue
Parent services1.6 1.0 3.2 2.4 General and administrative
TRA payments (see Note 4)(1)
2.5 — 2.5 Accrued liabilities
Distributions to Scientific Games and affiliates, net(1)
13.8 11.6 14.1 11.6 Noncontrolling interest
(1) Under the terms of the Operating Agreement, SciPlay Corporation relies on distributions from SciPlay Parent LLC to pay its obligations under the TRA and any other tax obligations. All distributions must be on a pari-passu basis, thus initiating a pro-rata distribution to Parent and affiliates.
Three Months EndedSix Months Ended
June 30,June 30,
2022202120222021Financial Statement Line Item
Royalties to Light & Wonder for third-party IP$0.1 $0.7 $0.4 $1.4 Cost of revenue
Parent services1.6 1.6 3.0 3.2 General and administrative
Distributions to Light & Wonder and affiliates, net(1)
0.1 13.8 0.3 14.1 Noncontrolling interest
(1) Under the terms of the Operating Agreement, SciPlay Corporation relies on distributions from SciPlay Parent LLC to pay its obligations under the TRA and any other tax obligations. All distributions must be on a pari-passu basis, thus initiating a pro-rata distribution to Parent and affiliates.
The following is the summary of balances due to affiliates:
June 30, 2021December 31, 2020
Royalties to Scientific Games for third-party IP$1.4 $2.5 
Parent services0.7 0.8 
Reimbursable expenses to Scientific Games and its subsidiaries2.2 2.2 
$4.3 $5.5 
June 30, 2022December 31, 2021
Royalties to Light & Wonder for third-party IP$0.2 $0.3 
Parent services0.4 0.9 
Reimbursable expenses to Light & Wonder and its subsidiaries2.5 0.4 
$3.1 $1.6 
Parent Equity Awards
See Note 6 for disclosures related to Parent’s equity awards.

IP Royalties

As more fully described in Note 10 of our 2021 Form 10-K, we entered into the IP License Agreement from which we obtained an exclusive (subject to certain limited exceptions), perpetual, non-royalty-bearing license from a subsidiary of the Parent (“SG Gaming”) for intellectual property created or acquired by SG Gaming or its affiliates on or before the third anniversary of the date of the IP License Agreement. Under the terms of the IP License Agreement, some rights would have changed from exclusive to non-exclusive for newly created intellectual property and other rights would not have extended to newly created intellectual property as of May 6, 2022. On May 6, 2022, we entered into an amendment which extended our rights under the IP License Agreement through July 7, 2022. We are in the process of negotiating new terms with the Parent.

(6) Stockholders’ Equity and Noncontrolling Interest

Noncontrolling Interest

We are a holding company, and our sole material assets are SciPlay Parent LLC Interests (“LLC Interests”) that we purchased from SciPlay Parent LLC and SG Social Holding Company I, LLC, representing an aggregate 19.1%18.9% economic interest in SciPlay Parent LLC. The remaining 80.9%81.1% economic interest in SciPlay Parent LLC is owned indirectly by SGC,Light & Wonder, through the ownership of LLC Interests by the indirect wholly-ownedwholly owned subsidiaries of SGC, the SG Members.Light & Wonder.

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Stock-Based Compensation

The following table summarizes stock-based compensation expense that is included in general and administrative expenses:
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,June 30,June 30,June 30,
20212020202120202022202120222021
SciPlay awardsSciPlay awards$3.4 $5.0 $5.1 $4.9 SciPlay awards$1.6 $3.4 $4.1 $5.1 
Parent awardsParent awards0.1 0.1 0.2 0.3 Parent awards(0.1)0.1 — 0.2 
TotalTotal$3.5 $5.1 $5.3 $5.2 Total$1.5 $3.5 $4.1 $5.3 

As of June 30, 2021,2022, we had $15.8$14.9 million in unrecognized stock-based compensation expense that is expected to be recognized over a weighted-average expected vesting period of 1.41.5 years, of which $9.4$3.1 million relates to performance-based restricted stock units.

16Share Repurchase Program


On May 9, 2022, our Board of Directors approved a share repurchase program under which the Company is authorized to repurchase, from time to time through May 9, 2024, up to an aggregate amount of $60.0 million of our outstanding Class A common stock. Repurchases may be made at the discretion of the Board of Directors through one or more open market transactions, privately negotiated transactions, including block trades, accelerated share repurchases, issuer tender offers or other derivative contracts or instruments, “10b5-1” plan, or other financial arrangements or other arrangements. Repurchases are funded from cash flows generated by SciPlay Parent LLC and its operating subsidiaries. Immediately prior to the execution of such repurchases, a redemption is effected of a corresponding number of SciPlay Parent LLC partnership units held by the Company at an aggregate redemption price equal to the aggregate purchase price (plus any expenses related thereto) of the shares of Class A common stock being repurchased by the Company. During the six months ended June 30, 2022, we repurchased 0.5 million shares of Class A common stock under the program at an aggregate cost of $7.1 million.

(7) Earnings per Share

The table below sets forth a calculation of basic earnings per share ("EPS") based on net income attributable to SciPlay divided by the basic weighted average number of Class A common stock outstanding during the period. Diluted EPS of Class A common stock is computed by dividing net income attributable to SciPlay by the weighted average number of shares of Class A common stock outstanding adjusted to give effect to all potentially dilutive securities, using the treasury stock method. No material number of restricted stock units was excluded from the calculation of diluted weighted-average common shares outstanding for the threethree- and six monthsix-month periods ended June 30, 20212022 and 2020.2021.

We excluded Class B common stock from the computation of basic and diluted EPS, as holders of Class B common stock do not have economic interest in us, and, therefore, a separate presentation of EPS of Class B common stock under the two-class method has not been presented.
Three Months EndedSix Months Ended
June 30, 2021June 30, 2020June 30, 2021June 30, 2020
Numerator:
Net income$37.9 $48.8 $75.8 $79.9 
Less: net income attributable to the noncontrolling interest32.0 42.2 64.6 68.9 
Net income attributable to SciPlay$5.9 $6.6 $11.2 $11.0 
Denominator:
Weighted average shares of Class A common stock for basic EPS24.4 22.8 23.8 22.7 
Effect of dilutive securities:
Stock-based compensation grants0.3 1.4 1.1 1.5 
Weighted average shares of Class A common stock for diluted EPS24.7 24.2 24.9 24.2 
Basic and diluted net income attributable to SciPlay per share:
Basic$0.24 $0.29 $0.47 $0.48 
Diluted$0.24 $0.27 $0.45 $0.45 
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Three Months EndedSix Months Ended
June 30,June 30,
2022202120222021
Numerator:
Net income$32.3 $37.9 $64.3 $75.8 
Less: net income attributable to the noncontrolling interest26.6 32.0 54.2 64.6 
Net income attributable to SciPlay$5.7 $5.9 $10.1 $11.2 
Denominator:
Weighted average shares of Class A common stock for basic EPS24.6 24.4 24.6 23.8 
Effect of dilutive securities:
Stock-based compensation grants0.2 0.3 0.2 1.1 
Weighted average shares of Class A common stock for diluted EPS24.8 24.7 24.8 24.9 
Basic and diluted net income attributable to SciPlay per share:
Basic$0.23 $0.24 $0.41 $0.47 
Diluted$0.23 $0.24 $0.41 $0.45 

(8) Litigation

From time to time, we are subject to various claims, complaints and legal actions, including notifications of alleged infringement of patent or other intellectual property rights, in the normal course of business. There have been no material changes to these legal matters since our 20202021 Form 10-K was filed with the SEC, except as described below. In addition, we may receive notifications alleging infringement of patent or other intellectual property rights.

Washington State Matter
On April 17, 2018, a plaintiff, Sheryl Fife, filed a putative class action complaint, Fife v. Scientific Games Corporation, against SGC in the United States District Court for the Western District of Washington. The plaintiff seeks to represent a putative class of all persons in the State of Washington who purchased and allegedly lost virtual coins playing SGC’s online social casino games, including but not limited to Jackpot Party Casino and Gold Fish Casino. The complaint asserts claims for alleged violations of Washington’s Recovery of Money Lost at Gambling Act, Washington’s consumer protection statute, and for unjust enrichment, and seeks unspecified money damages (including treble damages as appropriate), the award of reasonable attorneys’ fees and costs, pre- and post-judgment interest, and injunctive and/or declaratory relief. On July 2, 2018, SGC filed a motion to dismiss the plaintiff’s complaint with prejudice, which the trial court denied on December 18, 2018. SGC filed its answer to the putative class action complaint on January 18, 2019. On August 24, 2020, the trial court granted plaintiff’s motion for leave to amend her complaint and to substitute a new plaintiff, Donna Reed, for the initial plaintiff, and re-captioned the matter Reed v. Scientific Games Corporation. On August 25, 2020, the plaintiff filed a first amended complaint against SGC, asserting the same claims, and seeking the same relief, as the complaint filed by Sheryl Fife. On September 8, 2020, SGC filed a motion to compel arbitration of plaintiff’s claims and to dismiss the action, or, in the alternative, to transfer the action to the United States District Court for the District of Nevada,
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and that motion is fully-briefed and pending before the trial court. On April 9, 2021, the plaintiff filed a motion to certify the putative class and for a preliminary injunction. Although the case was brought against Scientific Games, pursuant to the
Intercompany Services Agreement, we would expect to cover or contribute to any damage awards due to the matter arising as a result of our business.

We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible loss.

SciPlay IPO Matter (New York)
On or about October 14, 2019, the Police Retirement System of St. Louis filed a putative class action complaint in New York state court against SciPlay, certain of its executives and directors, and SciPlay’s underwriters with respect to its initial public offering (the “PRS Action”). The complaint was amended on November 18, 2019. The plaintiff seeks to represent a class of all persons or entities who acquired Class A common stock of SciPlay pursuant and/or traceable to the Registration Statement filed and issued in connection with SciPlay’s initial public offering, which commenced on or about May 3, 2019. The complaint asserts claims for alleged violations of Sections 11 and 15 of the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; compensatory damages of at least $146.0 million, and the award of the plaintiff’s and the class’s reasonable costs and expenses incurred in the action.

On or about December 9, 2019, Hongwei Li filed a putative class action complaint in New York state court asserting substantively similar causes of action under the Securities Act of 1933 and substantially similar factual allegations as those alleged in the PRS Action (the “Li Action”). On December 18, 2019, the New York state court entered a stipulated order consolidating the PRS Action and the Li Action into a single lawsuit. On December 23, 2019, the defendants moved to dismiss the consolidated action.

On August 28, 2020, the court issued an oral ruling granting in part and denying in part the defendants’ motion to dismiss. On December 14, 2020, plaintiffs in the consolidated action filed a motion to certify the putative class. That motion is not yet fully-briefed.

SciPlay IPO Matter (Nevada)
On or about November 4, 2019, plaintiff John Good filed a putative class action complaint in Nevada state court against SciPlay, certain of its executives and directors, SGC, and SciPlay’s underwriters with respect to SciPlay’s initial public offering. The plaintiff seeks to represent a class of all persons who purchased Class A common stock of SciPlay in or traceable to SciPlay’s initial public offering that it completed on or about May 7, 2019. The complaint asserts claims for alleged violations of Sections 11 and 15 of the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; compensatory damages, and the award of the plaintiff’s and the class’s reasonable costs and expenses incurred in the action. On February 27, 2020, the trial court entered a stipulated order that, among other things, stayed the lawsuit pending entry of an order resolving the motion to dismiss that was pending in the SciPlay IPO matter in New York state court. On September 29, 2020, the trial court entered a stipulated order that extended the stay pending a ruling on class certification in the SciPlay IPO matter in New York state court.

Based on our assessment under ASC 410 and ASC 450 and consideration of the two SciPlay IPO matters above, we determined that both loss and insurance proceeds loss recovery, which we believe is recoverable under our insurance policy, are deemed probable and reasonably estimable. As a result, we recorded approximately $8.3 million in Accrued liabilities and $8.0 million in Prepaid expenses and other current assets as of June 30, 2021, with no material impact on our statement of income for the three and six month period ended June 30, 2021.SEC.

(9) Subsequent Events

Acquisition of Koukoi Games Oy (“Koukoi”)

On July 2, 2021, we acquired privately held Koukoi, a Finland-based developer and operator of casual mobile games for $5.3 million cash consideration, net of cash acquired. The acquisition allows us to expand our casual games portfolio. We are in the process of completing the preliminary purchase price accounting and expect that a substantial portion of the purchase price will be allocated to acquired intellectual property.

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Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations

The following discussion is intended to enhance the reader’s understanding of our operations and current business environment from management’s perspective and should be read in conjunction with the description of our business included under Part I, Item 1 “Condensed Consolidated Financial Statements” and Part II, Item 1A “Risk Factors” in this Quarterly Report on Form 10-Q and under Part I, Item 1 “Business”, Item 1A “Risk Factors” and Part II, Item 7 “Management’s Discussion and Analysis of Financial Condition and Results of Operations” included in our 20202021 Form 10-K. The terms “we” and “our” as used herein refer to SciPlay and its consolidated subsidiaries.

This “Management’s Discussion and Analysis of Financial Condition and Results of Operations” contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 and should be read in conjunction with the disclosures and information contained and referenced under “Forward-Looking Statements” and “Risk Factors” included in this Quarterly Report on Form 10-Q and “Risk Factors” included in our 20202021 Form 10-K.

You can access our filings with the SEC through the SEC website at https://www.sec.gov or through our website, and we strongly encourage you to do so. We routinely post information that may be important to investors on our website at https://www.sciplay.com/investors/, and we use this website address as a means of disclosing material information to the public in a broad, non-exclusionary manner for purposes of the SEC’s Regulation Fair Disclosure (Reg FD). The contents of our website are not incorporated by reference in this Form 10-Q and shall not be deemed “filed” under the Securities Exchange Act of 1934, as amended.

BUSINESS OVERVIEW

We are a leading developer and publisher of digital games on mobile and web platforms. We currently offer sevenoperate in the social gaming market, which is characterized by gameplay online, on mobile phones or on tablets that are social and competitive, and self-directed in pace and session length, as well as the hyper-casual space, which is characterized by simpler core games, including social casino games Jackpot Party Casino®, Quick Hit Slots®, Gold Fish Casino®loops and Hot Shot Casino®, andmore repetitive gameplay than casual games, MONOPOLY Slots®, Bingo Showdown®and 88 Fortunes Slots®, and we recently added a solitaire social game targeted toward casual game players as a part of the Come2Play acquisition on various platforms referenced herein. We currently plan to launch an additional casual game in 2022. Our social casino games typically include slots-style game play and occasionally include table games-style game play, while our casual games blend slots-style or bingo game play with adventure game features. All of our games are offered and played on multiple platforms, including Apple, Google, Facebook, Amazon, and Microsoft. In addition to our internally created games, our content library includes recognizable, real-world slot and table games content from Scientific Games. This content allows players who like playing land-based slot machines to enjoy some of those same titles in our free-to-play games. We have access to Scientific Games’ library of more than 1,500 iconic casino titles. We also have access to content from third-party licensed brands such as MONOPOLY™, JAMES BOND™, THE FLINTSTONES™, MICHAEL JACKSON™, and PLAYBOY™.

We generate substantially alla substantial portion of our revenue from in-app purchases in the saleform of coins, chips and cards, which players of our games can use to play casino-style slot games, and table games andor bingo games. We generate additional revenue in the hyper-casual space from the receipt of advertising revenue. Players who install our social games typically receive free coins, chips or cards upon the initial launch of the game and additional free coins, chips or cards at specific time intervals. Players may exhaust the coins, chips or cards that they receive for free and may choose to purchase
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additional coins, chips or cards in order to extend their time of game play. Once obtained, coins, chips and cards (either free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps. Players who install our hyper-casual games receive free, unlimited gameplay that requires viewing of periodic in-game advertisements.

As describedWe currently offer a variety of social casino games, including Jackpot Party® Casino, Gold Fish® Casino, Quick Hit® Slots, 88 Fortunes® Slots, MONOPOLY® Slots and Hot Shot Casino®. We continue to pursue our strategy of expanding into the casual games market. Current casual game titles include Bingo Showdown®, Solitaire Pets™ Adventure and Backgammon Live as well as many titles in Note 1, on July 15, 2021, Scientific Games submittedthe hyper-casual space through our recent acquisition of Alictus, including games such as Candy Challenge 3D™, Boss Life™ and Deep Clean™. We currently plan to launch an additional casual game and a proposalnumber of hyper-casual games in 2022. Our social casino games typically include slots-style game play and occasionally include table games-style game play, while our casual games blend solitaire-style or bingo game play with adventure game features and our hyper-casual games include many simple core loop mechanics. All of our games are offered and played across multiple platforms, including Apple, Google, Facebook, Amazon and Microsoft. In addition to our boardinternally created game content, our content library includes recognizable game content from Light & Wonder. This content allows players who like playing land-based game content to enjoy some of directorsthose same titles in our free-to-play games. We have access to acquire the approximately 19% remaining equity interest in SciPlay not already owned by them.Light & Wonder’s library of more than 1,500 iconic casino titles, including titles and content from third-party licensed brands such as MONOPOLY™, THE FLINTSTONES™, JAMES BOND™ and PLAYBOY™(1). We believe our access to this content, coupled with our years of experience developing in-house content, uniquely positions us to create compelling digital games.

Recent Events

InOn March 2020,1, 2022, we acquired 80% of a Turkey-based hyper-casual gaming studio, Alictus (see Note 1). Alictus has developed and published a number of games, including Candy Challenge 3D™, Rob Master 3D™, Deep Clean Inc.™, Oh God!™, Money Buster!™ and Collect Cubes™. The Alictus acquisition allows us to further scale in the World Health Organization declared the rapidly spreading COVID-19 outbreak a pandemic. In response to the COVID-19 pandemic, governments across the world are implementing measures to prevent its spread, including the temporary closure of all non-essential businesses and travel restrictions. Many ofcasual market while diversifying our current and potential players may have significantly more free time to play our games, however they may also experience sustained consumer unease and have lower discretionary income. While the increased player engagement we experienced during the first half of 2020 as a result of the stay-at-home measures across the U.S. have begun to recede, we are still seeing an increase in paying player engagement as compared to the pre-COVID time period. We are not able to predict and quantify the ultimate impact of further COVID-19 developments on our results of operations in future periods.revenue streams.

On July 2, 2021,May 9, 2022 our Board of Directors approved a share repurchase program under which the Company is authorized to repurchase, from time to time through May 9, 2024, up to an aggregate amount of $60.0 million of our outstanding Class A common stock (see Note 6). Since the initiation of the program on May 9, 2022 and through August 5, 2022, we acquired privately held Koukoi, a Finland-based developerreturned $15.0 million of capital to shareholders through the repurchase of 1.1 million shares of Class A common stock.

(1) The MONOPOLY name and operatorlogo, the distinctive design of casual mobile games which allows us to expand our casual games portfolio. See Note 9.the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board, cards and the playing pieces are trademarks of Hasbro for its property trading game and game equipment and are used with permission. © 2022 Hasbro. All Rights Reserved. Licensed by Hasbro.

scpl-20220630_g1.jpgand James Bond indicia © 1962-2022 Danjaq, LLC and MGM. scpl-20220630_g1.jpgand all other James Bond related trademarks are trademarks of Danjaq, LLC. All Rights Reserved.

THE FLINTSTONES™ and all related characters and elements © & ™ Hanna-Barbera.

©2022 Playboy Enterprises International, Inc. PLAYBOY, PLAYMATE, PLAYBOY BUNNY and the Rabbit Head Design are trademarks of Playboy Enterprises International, Inc. and used under license by SciPlay Games, LLC.


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RESULTS OF OPERATIONS

Summary of Results of Operations
Three Months EndedSix Months Ended
June 30,VarianceJune 30,Variance
($ in millions)202120202021 vs. 2020202120202021 vs. 2020
Revenue$154.0 $165.6 $(11.6)(7)%$305.1 $283.9 $21.2 %
Operating expenses114.2 114.3 (0.1)— %224.9 200.4 24.5 12 %
Operating income39.8 51.3 (11.5)(22)%80.2 83.5 (3.3)(4)%
Net income37.9 48.8 (10.9)(22)%75.8 79.9 (4.1)(5)%
Net income attributable to SciPlay5.9 6.6 (0.7)(11)%11.2 11.0 0.2 %
AEBITDA$47.9 $59.6 $(11.7)(20)%$93.8 $94.4 $(0.6)(1)%
Net income margin24.6 %29.5 %(4.9)ppnm24.8 %28.1 %(3.3)ppnm
AEBITDA margin31.1 %36.0 %(4.9)ppnm30.7 %33.3 %(2.6)ppnm
pp = percentage points.
nm = not meaningful.

Three Months EndedSix Months Ended
June 30,VarianceJune 30,Variance
($ in millions)202220212022 vs. 2021202220212022 vs. 2021
Revenue$160.1 $154.0 $6.1 %$318.1 $305.1 $13.0 %
Operating expenses127.1 114.2 12.9 11 %250.4 224.9 25.5 11 %
Operating income33.0 39.8 (6.8)(17)%67.7 80.2 (12.5)(16)%
Net income32.3 37.9 (5.6)(15)%64.3 75.8 (11.5)(15)%
Net income attributable to SciPlay5.7 5.9 (0.2)(3)%10.1 11.2 (1.1)(10)%
AEBITDA$41.1 $47.9 $(6.8)(14)%$85.3 $93.8 $(8.5)(9)%
Net income margin20.2 %24.6 %(4.4)ppnm20.2 %24.8 %(4.6)ppnm
AEBITDA margin25.7 %31.1 %(5.4)ppnm26.8 %30.7 %(3.9)ppnm
pp = percentage points.
nm = not meaningful.
Non-GAAP Financial Measures

Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income attributable to SciPlay as the most directly comparable GAAP measure as set forth in the below table. We define AEBITDA to include net income attributable to SciPlay before: (1) net income attributable to noncontrolling interest; (2) interest expense; (3) income tax expense; (4) depreciation and amortization; (5) restructuring and other, which includes charges or expenses attributable to: (a) employee severance; (b) management changes; (c) restructuring and integration; (d) M&A and other, which includes: (i) M&A transaction costs; (ii) purchase accounting adjustments;adjustments (including contingent acquisition consideration); (iii) unusual items (including certain legal settlements)settlements related to major litigation); and (iv) other non-cash items; (e) contingent acquisition consideration and (f)(e) cost-savings initiatives; (6) stock-based compensation; (7) loss (gain) on debt financing transactions; and (8) other expense (income) including foreign currency (gains) and losses. We also use AEBITDA margin, a non-GAAP measure, which we calculate as AEBITDA as a percentage of revenue.

Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the performance of our business operations; (ii) facilitate our management’s internal comparisons of our historical operating performance and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management’s external comparisons of our results to the historical operating performance of other companies that may have different capital structures and debt levels.

Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our financial condition and operating performance that is an integral part of our management’s reporting and planning processes. In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the underlying operating performance and margin generated by our business operations.

2021


The following table reconciles Net income attributable to SciPlay to AEBITDA and AEBITDA margin:
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,June 30,June 30,June 30,
($ in millions, except percentages)($ in millions, except percentages)2021202020212020($ in millions, except percentages)2022202120222021
Net income attributable to SciPlayNet income attributable to SciPlay$5.9 $6.6 $11.2 $11.0 Net income attributable to SciPlay$5.7 $5.9 $10.1 $11.2 
Net income attributable to noncontrolling interestNet income attributable to noncontrolling interest32.0 42.2 64.6 68.9 Net income attributable to noncontrolling interest26.6 32.0 54.2 64.6 
Net incomeNet income37.9 48.8 75.8 79.9 Net income32.3 37.9 64.3 75.8 
Restructuring and otherRestructuring and other1.1 1.0 1.4 1.5 Restructuring and other1.1 1.1 3.3 1.4 
Depreciation and amortizationDepreciation and amortization3.5 2.2 6.9 4.2 Depreciation and amortization5.5 3.5 10.2 6.9 
Income tax expenseIncome tax expense1.8 3.1 3.9 4.7 Income tax expense0.7 1.8 2.9 3.9 
Stock-based compensationStock-based compensation3.5 5.1 5.3 5.2 Stock-based compensation1.5 3.5 4.1 5.3 
Other expense (income), net0.1 (0.6)0.5 (1.1)
Other expense, netOther expense, net— 0.1 0.5 0.5 
AEBITDAAEBITDA$47.9 $59.6 $93.8 $94.4 AEBITDA$41.1 $47.9 $85.3 $93.8 
RevenueRevenue$154.0 $165.6 $305.1 $283.9 Revenue$160.1 $154.0 $318.1 $305.1 
Net income margin (Net income/Revenue)Net income margin (Net income/Revenue)24.6 %29.5 %24.8 %28.1 %Net income margin (Net income/Revenue)20.2 %24.6 %20.2 %24.8 %
AEBITDA margin (AEBITDA/Revenue)AEBITDA margin (AEBITDA/Revenue)31.1 %36.0 %30.7 %33.3 %AEBITDA margin (AEBITDA/Revenue)25.7 %31.1 %26.8 %30.7 %

Revenue, Key Performance Indicators and Other Metrics
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,VarianceJune 30,VarianceJune 30,VarianceJune 30,Variance
($ in millions)($ in millions)202120202021 vs. 2020202120202021 vs. 2020($ in millions)202220212022 vs. 2021202220212022 vs. 2021
Mobile$135.9 $144.3 $(8.4)(6)%$268.7 $245.5 $23.2 %
Web and other18.1 21.3 (3.2)(15)%36.4 38.4 (2)(5)%
Mobile in-app purchasesMobile in-app purchases$137.7 $135.9 $1.8 %$277.4 $268.7 $8.7 %
Web in-app purchases and other(1)
Web in-app purchases and other(1)
22.4 18.1 4.3 24 %40.7 36.4 4.3 12 %
Total revenueTotal revenue$154.0 $165.6 $(11.6)(7)%$305.1 $283.9 $21.2 %Total revenue$160.1 $154.0 $6.1 %$318.1 $305.1 $13.0 %
(1) Other primarily represents revenue generated from providing advertising platforms with access to our game software platform, which facilitates the placement of advertising inventory. The advertising revenue was not material in the periods presented.
(1) Other primarily represents revenue generated from providing advertising platforms with access to our game software platform, which facilitates the placement of advertising inventory. The advertising revenue was not material in the periods presented.

Revenue information by geography is summarized as follows:
Three Months EndedSix Months EndedThree Months EndedSix Months Ended
June 30,VarianceJune 30,VarianceJune 30,VarianceJune 30,Variance
($ in millions)($ in millions)202120202021 vs. 2020202120202021 vs. 2020($ in millions)202220212022 vs. 2021202220212022 vs. 2021
North America(1)
North America(1)
$140.8 $152.6 $(11.8)(8)%$279.3 $260.6 $18.7 %
North America(1)
$145.7 $140.8 $4.9 %$290.6 $279.3 $11.3 %
InternationalInternational13.2 13.0 0.2 %25.8 23.3 2.5 11 %International14.4 13.2 1.2 %27.5 25.8 1.7 %
Total revenueTotal revenue$154.0 $165.6 $(11.6)(7)%$305.1 $283.9 $21.2 %Total revenue$160.1 $154.0 $6.1 %$318.1 $305.1 $13.0 %
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
    
Revenue

For the three months ended June 30, 2021,2022, revenues decreasedincreased primarily as a result of declining paying player engagement, as evidenced by AMRPPU, largely due tohigher advertising revenue following the easing of stay-at-home measures compared toAlictus acquisition, while the height of COVID prevention measures in the prior year.core social casino games’ revenue slightly declined.

For the six months ended June 30, 2021,2022, revenues increased as a result of an increase in average monthly paying users due to elevated player engagement from continued COVID prevention measuresa higher payer conversion rate during the first quarter 2021 compared to limited COVID-prevention measures for most ofperiod, coupled with a $9.9 million increase in advertising revenue following the first quarter 2020 in additionAlictus acquisition.

For the three and six months ended June 30, 2022, MPU has increased while we have experienced lower AMRPPU due to the introduction of new content and features resulting in increased paying player interaction.cohorts. These cohorts are not currently monetizing at the same level as our existing payer base, but we do anticipate the newer cohorts’ monetization to increase over time. Payer conversion and AMRPPU continues to be higher than pre-COVID periods.

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The following reflects our Key Performance Indicators and Other Metrics:

We manage our business by tracking several key performance indicators, each of which is tracked by our internal analytics systems and referred to in our discussion of operating results. Our key performance indicators are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, restrictions,
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seasonality, user connectivity and addition of new content to certain portfolios of games. Future growth in players and engagement will depend on our ability to retain current players, attract new players, launch new games and features and expand into new markets and distribution platforms.

For a description of the definitions of our key performance indicators and other metrics and their usefulness to our investors, see “Management’s Discussion and Analysis of Financial Condition and Results of Operations” included in our 20202021 Form 10-K.
(in millions, except ARPDAU, AMRPPU, and percentages)(in millions, except ARPDAU, AMRPPU, and percentages)Three Months EndedSix Months Ended(in millions, except ARPDAU, AMRPPU, and percentages)Three Months EndedSix Months Ended
June 30,VarianceJune 30,VarianceJune 30,VarianceJune 30,Variance
202120202021 vs. 2020202120202021 vs. 2020202220212022 vs. 2021202220212022 vs. 2021
In-App Purchases(1):
In-App Purchases(1):
Mobile PenetrationMobile Penetration88 %87 %1.0 ppnm88 %86 %2.0 ppnmMobile Penetration90%88%2.0 ppnm90 %88 %2.0 ppnm
Average MAUAverage MAU6.3 8.1 (1.8)(22.2)%6.5 7.8 (1.3)(16.7)%Average MAU5.9 6.3 (0.4)(6.3)%6.1 6.5 (0.4)(6.2)%
Average DAUAverage DAU2.3 2.7 (0.4)(14.8)%2.4 2.7 (0.3)(11.1)%Average DAU2.3 2.3 — — %2.3 2.4 (0.1)(4.2)%
ARPDAUARPDAU$0.72$0.67 $0.05 7.5 %$0.70$0.58 $0.12 20.7 %ARPDAU$0.74 $0.72 $0.02 2.8 %$0.74 $0.70 $0.04 5.7 %
Average MPUsAverage MPUs0.5 0.5 — — %0.5 0.5 — — %Average MPUs0.6 0.5 0.1 5.0 %0.6 0.5 0.1 4.1 %
AMRPPUAMRPPU$96.29 $101.13 $(4.84)(4.8)%$94.55 $92.36 $2.19 2.4 %AMRPPU$90.99 $96.29 $(5.30)(5.5)%$91.72 $94.55 $(2.83)(3.0)%
Payer conversion ratePayer conversion rate8.5 %6.8 %1.7 ppnm8.3 %6.5 %1.8 ppnmPayer conversion rate9.4 %8.5 %0.9 ppnm9.2 %8.3 %0.9 ppnm
pp = percentage points.
nm = not meaningful.
pp = percentage points.

(1) The above KPIs include only in-app purchases, as advertising revenue is not material for the periods presented.
pp = percentage points.

(1) The above KPIs include only in-app purchases, as advertising revenue is not material for the periods presented.

The increase in mobile penetration percentage for both comparable periodsthe three and six months ended June 30, 2022 primarily reflects a continued trend of players migrating from web to mobile platforms to play our games.

Average MAU for the three and average DAU for both comparable periodssix months ended June 30, 2022 decreased due to the turnover in users due to more efficient marketing towards potential paying players.users. ARPDAU increased as a function of lower average DAU for periods presented.

ForAverage DAU was flat for the three months ended June 30, 2021, AMRPPU decreased with consistent average MPU as payer engagement decreased as a result of the easing of stay-at-home measures compared2022 while slightly decreasing due to the height of COVID prevention measuresturnover in the prior year. Forusers compared to the six months ended June 30, 2021,2022.

For the three and six months ended June 30, 2022, AMRPPU increased with consistentdecreased while average MPU due to elevated player engagement from continued COVID prevention measures during the first quarter 2021increased as payer conversion improved compared to limited COVID-prevention measures for most of the first quarter 2020 in addition to the introduction of new contentthree and features resulting in increased paying player interaction.six months ended June 30, 2021.

Payer conversion rates have increased seven consecutive quartersare at an all-time high due to the increasedconsistent payer interaction with the games by our players as a result of the introduction of new content and features into our games.

22
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Operating Expenses
Three Months EndedThree Months Ended
June 30,VariancePercentage of RevenueJune 30,VariancePercentage of Revenue
($ in millions)($ in millions)202120202021 vs. 2020202120202021 vs. 2020 Change($ in millions)202220212022 vs. 2021202220212022 vs. 2021 Change
Operating expenses:Operating expenses:Operating expenses:
Cost of revenue(1)
Cost of revenue(1)
$48.0 $52.6 $(4.6)(9)%31.2 %31.8 %(0.6)pp
Cost of revenue(1)
$47.9 $48.0 $(0.1)— %29.9 %31.2 %(1.3)pp
Sales and marketing(1)
Sales and marketing(1)
34.1 35.1 (1.0)(3)%22.1 %21.2 %0.9 pp
Sales and marketing(1)
46.6 34.1 12.5 37 %29.1 %22.1 %7.0 pp
General and administrative(1)
General and administrative(1)
18.0 15.2 2.8 18 %11.7 %9.2 %2.5 pp
General and administrative(1)
14.7 18.0 (3.3)(18)%9.2 %11.7 %(2.5)pp
Research and development(1)
Research and development(1)
9.5 8.2 1.3 16 %6.2 %5.0 %1.2 pp
Research and development(1)
11.3 9.5 1.8 19 %7.1 %6.2 %0.9 pp
Depreciation and amortizationDepreciation and amortization3.5 2.2 1.3 59 %2.3 %1.3 %1.0 ppDepreciation and amortization5.5 3.5 2.0 57 %3.4 %2.3 %1.1 pp
Restructuring and otherRestructuring and other1.1 1.0 0.1 10 %0.7 %0.6 %0.1 ppRestructuring and other1.1 1.1 — — %nmnmnm
Total operating expensesTotal operating expenses$114.2 $114.3 $(0.1)— %Total operating expenses$127.1 $114.2 $12.9 11 %
(1) Excludes depreciation and amortization.
pp = percentage points.
(1) Excludes depreciation and amortization.
pp = percentage points.
nm = not meaningful
(1) Excludes depreciation and amortization.
pp = percentage points.
nm = not meaningful

Six Months EndedSix Months Ended
June 30,VariancePercentage of RevenueJune 30,VariancePercentage of Revenue
($ in millions)($ in millions)202120202021 vs. 2020202120202021 vs. 2020 Change($ in millions)202220212022 vs. 2021202220212022 vs. 2021 Change
Operating expenses:Operating expenses:Operating expenses:
Cost of revenue(1)
Cost of revenue(1)
$95.1 $90.5 $4.6 %31.2 %31.9 %(0.7)pp
Cost of revenue(1)
$96.1 $95.1 $1.0 %30.2 %31.2 %(1.0)pp
Sales and marketing(1)
Sales and marketing(1)
68.8 63.3 5.5 %22.5 %22.3 %0.2 pp
Sales and marketing(1)
86.6 68.8 17.8 26 %27.2 %22.5 %4.7 pp
General and administrative(1)
General and administrative(1)
33.7 25.4 8.3 33 %11.0 %8.9 %2.1 pp
General and administrative(1)
31.4 33.7 (2.3)(7)%9.9 %11.0 %(1.1)pp
Research and development(1)
Research and development(1)
19.0 15.5 3.5 23 %6.2 %5.5 %0.7 pp
Research and development(1)
22.8 19.0 3.8 20 %7.2 %6.2 %1.0 pp
Depreciation and amortizationDepreciation and amortization6.9 4.2 2.7 64 %2.3 %1.5 %0.8 ppDepreciation and amortization10.2 6.9 3.3 48 %3.2 %2.3 %0.9 pp
Restructuring and otherRestructuring and other1.4 1.5 (0.1)(7)%0.5 %0.5 %— ppRestructuring and other3.3 1.4 1.9 136 %nmnmnm
Total operating expensesTotal operating expenses$224.9 $200.4 $24.5 12 %Total operating expenses$250.4 $224.9 $25.5 11 %
(1) Excludes depreciation and amortization.
pp = percentage points.
(1) Excludes depreciation and amortization.
pp = percentage points.
nm = not meaningful
(1) Excludes depreciation and amortization.
pp = percentage points.
nm = not meaningful

Cost of revenueSales and marketing

For the three and six months ended June 30, 2021, cost of revenue as a percentage of revenue decreased primarily due to $1.3 million and $2.3 million decrease in royalties for third-party IP, respectively.

Sales and marketing

For the three months ended June 30, 2021,2022, sales and marketing expense decreased primarily due to a $1.4 million decrease in user acquisition spend as a result of higher per user acquisition cost, which was partially offset by higher salaries and benefits. Sales and marketing expense as a percentage of revenue increased primarily due to a decrease in revenuehigher user acquisition spend of $11.8 million and $16.4 million, respectively, coupled with higher salaries and benefits of $0.5 million and $1.0 million, respectively, primarily related to the easing of stay-at-home orders.an average increased headcount.
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General and administrative

For the three months ended June 30, 2021,2022, general and administrative expenses increaseddecreased primarily due to a $2.0 million increasedecrease in professionalstock-based compensation, coupled with a $1.7 million decrease in legal service fees, $1.0 million increase in salaries and benefits due to a 16% increase in headcount, andexpenses, which was partially offset by $1.6 million decrease in stock-based incentive compensation.higher salary and benefit costs related to an average increased headcount of 37%.

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For the six months ended June 30, 2021,2022, general and administrative expenses increaseddecreased primarily due to a $3.6$3.0 million decrease in legal expenses, coupled with a $1.2 million decrease in stock-based compensation, partially offset by a $1.5 million increase in salaries and benefits duerelated to a 22% increase inan average increased headcount and a $2.9 million increase in professional legal service fees.of 28%.

Research and development

For the three and six months ended June 30, 2021,2022, research and development expenses increased primarily as a resultdue to increases of an increase$0.9 million and $2.2 million, respectively, in salary and benefit costs as a result of $1.1 millionincreases of 17% and $2.9 million, respectively, that resulted from a 7%14% in research and 8% increase in headcountdevelopment average headcounts for the same respective periods.periods, coupled with higher software costs and professional services.

Depreciation and amortization

For both comparable periods,the three and six months ended June 30, 2022, depreciation and amortization expense increased primarily due to additional long-term license agreementsamortization associated with third parties (see Note 1).intangible assets acquired in conjunction with the Alictus and Koukoi acquisitions.

Restructuring and other

For the six months ended June 30, 2022, the increase in restructuring and other is primarily due to costs related to mergers and acquisitions-related activity and integration of previous acquisitions.

Net income and AEBITDA

For the three and six months ended June 30, 2021,2022, net income and AEBITDA decreased primarily due to a decreasehigher operating expenses primarily related to user acquisition spend, coupled with personnel costs, partially offset by an increase in revenue, related to the easing of stay-at-home orders which resulted in a decrease of 4.9 percentage points for bothas discussed above. Net income margin and AEBITDA margin.

For the six months ended June 30, 2021, net income and AEBITDA decreased primarily due to an increase in operating expenses as described above, which was partially offset by increase in revenue. Net income margin and AEBITDA margin decreased by 3.34.4 percentage points and 2.64.6 percentage points, respectively, primarily due to increase in general and administrativehigher operating expenses as described above. AEBITDA margin decreased by 5.4 percentage points and 3.9 percentage points, respectively, primarily due to higher operating expenses as a result of increased investment in marketing. The industry-wide uncertainty around scaling user acquisition on the iOS platform might impact our margin in the second half of 2022.

RECENTLY ISSUED ACCOUNTING GUIDANCE

For a description of recently issued accounting pronouncements, see Note 1.

CRITICAL ACCOUNTING ESTIMATES
For a description of our policies regarding our critical accounting estimates, see “Critical Accounting Estimates” in our 20202021 Form 10-K. There have been no significant changes in our critical accounting estimate policies or the application or the results of the application of those policies to our condensed consolidated financial statements.

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LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL
Introduction
SciPlay is a holding company, with no material assets other than its ownership of SciPlay Parent LLC Interests, no operating activities on its own and no independent means of generating revenue or cash flow. Operations are carried out by SciPlay Parent LLC and its subsidiaries, and we depend on distributions from SciPlay Parent LLC to pay our taxes and expenses. SciPlay Parent LLC’s ability to make distributions to us is restricted by the terms of the Revolver (as defined below) by and among SciPlay Games, LLC, as the successor borrower, SciPlay Parent LLC, as a guarantor, the subsidiary guarantors party thereto, the lenders party thereto and Bank of America, N.A., as administrative agent and collateral agent, and may be restricted by any future credit agreement we or our subsidiaries enter into, any future debt or preferred equity securities we or our subsidiaries issue, other contractual restrictions or applicable Nevada law.

We have funded our operations primarily through cash flows from operating activities. Based on our current plans and market conditions, we believe that cash flows generated from our operations and borrowing capacity under the Revolver will be sufficient to satisfy our anticipated cash requirements for the foreseeable future. However, we intend to continue to make significant investments to support our business growth and may require additional funds to respond to business challenges, including the need to develop new games and features or enhance our existing games, improve our operating infrastructure or acquire complementary businesses, personnel and technologies. Accordingly, we may need to engage in equity or debt financings to secure additional funds. We may not be able to obtain additional financing on terms favorable to
24


us, if at all. If we are unable to obtain adequate financing or financing on terms satisfactory to us when we require it, our ability to continue to support our business growth and to respond to business challenges could be significantly impaired, and our business may be harmed.

Dividend Policy

We have never paid any cash dividends on our common stock and do not presently intend to pay cash dividends on our common stock. However, we reconsider our dividend policy on a regular basis and may determine in the future to declare or pay cash dividends on our common stock. Under the terms of the Revolver, we are limited in our ability to pay cash dividends or make certain other restricted payments (other than stock dividends) on our common stock.    

Revolving Credit Facility
For a description of the Revolver, see “Liquidity, Capital Resources and Working Capital” in our 20202021 Form 10-K. There have been no material changes related to the Revolver disclosed in our 20202021 Form 10-K except as described below.

On May 27, 2021, SciPlay Holding Company, LLC (“SciPlay Holding”), a wholly-owned indirect subsidiary of SciPlay Corporation (the “Company”), entered into Amendment No. 1 to that certain $150.0 million revolving credit agreement, dated as of May 7, 2019 (the “Revolver”), by and among SciPlay Holding, SciPlay Parent Company, LLC, the several banks and other financial institutions or entities from time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent and issuing lender (such amendment, “Amendment No. 1”).

Amendment No. 1 amended, among other things, certain negative covenants in the Revolver to permit SciPlay Holding to merge or consolidate with and into its direct subsidiary, Phantom EFX, LLC, which was renamed SciPlay Games, LLC (“SciPlay Games”) immediately following such merger. Substantially simultaneously with the merger, SciPlay Games expressly assumed all obligations of SciPlay Holding as the successor borrower under the Revolver.10-K.

The Revolver was undrawn as of June 30, 2021.2022. We were in compliance with the financial covenants under the Revolver as of June 30, 2021. See Note 1.2022.

Changes in Cash Flows
The following table presents a summary of our cash flows for the periods indicated:
Six Months EndedSix Months Ended
June 30,June 30,
($ in millions)($ in millions)20212020($ in millions)20222021
Net cash provided by operating activitiesNet cash provided by operating activities$68.3 $75.5 Net cash provided by operating activities$74.2 $68.3 
Net cash used in investing activitiesNet cash used in investing activities(7.1)(15.8)Net cash used in investing activities(111.3)(7.1)
Net cash used in financing activitiesNet cash used in financing activities(29.2)(14.1)Net cash used in financing activities(10.7)(29.2)
Effect of exchange rate changes on cash, cash equivalents and restricted cashEffect of exchange rate changes on cash, cash equivalents and restricted cash(0.1)(0.1)Effect of exchange rate changes on cash, cash equivalents and restricted cash(0.5)(0.1)
Increase in cash, cash equivalents and restricted cash$31.9 $45.5 
(Decrease) increase in cash, cash equivalents and restricted cash(Decrease) increase in cash, cash equivalents and restricted cash$(48.3)$31.9 
Net cash provided by operating activities decreasedincreased primarily due to lower earnings, coupled with a negative impact offavorable change in working capital, changeswhich was primarily driven bythe result of the timing of payments on accrued liabilities and payables, which wasfrom our platform providers, partially offset by a $4.0 million decrease in payments related to contingent acquisition consideration.lower earnings.
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Net cash used in investing activities decreasedincreased primarily due to a $12.6the $106.2 million decrease in acquisition activity, which was partially offset by a $3.9 million increase in capital expenditures.cash paid for Alictus.
Net cash used in financing activities increaseddecreased primarily due to $12.3a $13.8 million fordecrease in distributions to Light & Wonder driven by lower SciPlay Corporation tax payments, coupled with a $12.1 million decrease in taxes paid related to net share settlement of equity awards, and $1.8partially offset by a $7.1 million increase in payments made for license obligations.
25


the repurchase of Class A common stock shares.
Off Balance Sheet Obligations

As of June 30, 2021,2022, we did not have any significant off-balance sheet arrangements.

Contractual Obligations
There have been no material changes to our contractual obligations disclosed in our 20202021 Form 10-K except as noted below.
Cash Payments Due In
TotalLess than 1 year1 - 3 years4 - 5 yearsMore than 5 years
License royalty minimum guaranteed payments$15.0 $5.0 $9.2 $0.8 $— 
other than the acquisition of Alictus and related redeemable non-controlling interest described in Note 1.

Item 3. Quantitative and Qualitative Disclosures about Market Risk

As of June 30, 2021,2022, we had no material exposure to market risks.

Item 4. Controls and Procedures
Under the supervision and with the participation of our management, including the Chief Executive Officer and Interim Chief Financial Officer, we have evaluated the effectiveness of our disclosure controls and procedures as required by Exchange Act Rule 13a-15(b) as of the end of the period covered by this report. Based on that evaluation, the Chief Executive Officer and Interim Chief Financial Officer have concluded that these disclosure controls and procedures are effective as of June 30, 2021.2022.

There were no changes in our internal control over financial reporting during the quarter ended June 30, 20212022 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.

PART II. OTHER INFORMATION
Item 1. Legal Proceedings

For a description of our legal proceedings, see Note 8.

Item 1A. Risk Factors

There have been no material changes in our risk factors from those disclosed under Item 1A “Risk Factors” included in our 20202021 Form 10-K, except as noted below.

Scientific Games’ proposed acquisition of our public shares not owned by Scientific Games (the “Proposed SciPlay Acquisition”) subjects us to a number of risks and uncertainties, including regarding the terms and consummation of such a transaction, whether it will yield additional value for our stockholders and whether it will adversely impact our business, financial results, results of operations, cash flows or stock price.

On July 15, 2021, Scientific Games submitted a proposal to our board of directors to acquire the remaining 19% equity interest in SciPlay Corporation that Scientific Games does not currently own in an all-stock transaction, following which we would become a wholly-owned subsidiary of Scientific Games. The transaction is subject to the negotiation and execution of a mutually acceptable merger agreement with a special committee of our board of directors, and we cannot guarantee that the proposal will result in a merger or any other transaction. Speculation regarding any developments related to the Proposed SciPlay Acquisition and perceived uncertainties related to the future of SciPlay or our Parent could cause our stock price to fluctuate significantly.

The Proposed SciPlay Acquisition exposes us to a number of risks and uncertainties, including that the terms of any definitive agreement with respect to the proposed transaction could be materially different from those described; diversion of management’s time to the processes associated with evaluating and consummating the proposed transaction; the incurrence of
26


significant expenses associated with the review and pursuit of the proposed transaction; increased difficulties in attracting, retaining or motivating key management personnel; the potential loss of key customers, suppliers, vendors and other key business partners; the inability to obtain necessary regulatory approvals or otherwise satisfy conditions required in order to consummate the proposed transaction; and exposure to potential litigation. Any of these factors could disrupt our business and could have a material adverse effect on our business, financial condition, results of operations, cash flows or stock price.

There can be no assurance that this proposal, if evaluated and consummated, will provide greater value to our stockholders than that reflected in our current stock price. Further, Scientific Games’ board of directors may determine to suspend or terminate the exploration of the Proposed SciPlay Acquisition at any time. The Proposed SciPlay Acquisition is also dependent upon a number of factors that may be beyond our control, including among other factors, market conditions (including the impact of the COVID-19 pandemic), industry trends, regulatory developments and litigation.

The provisions of our articles of incorporation and bylaws requiring exclusive forum in the Eighth Judicial District Court of Clark County, Nevada for certain types of lawsuits may have the effect of discouraging lawsuits against our directors and officers.

Our articles of incorporation and bylaws provide that, to the fullest extent permitted by law, and unless we consent in writing to the selection of an alternative forum, the Eighth Judicial District Court of Clark County, Nevada, will be the sole and exclusive forum for any actions, suits or proceedings, whether civil, administrative or investigative (i) brought in our name or right or on our behalf, (ii) asserting a claim for breach of any fiduciary duty owed by any of our directors, officers, employees or agents to us or our stockholders, (iii) arising or asserting a claim arising pursuant to any provision of Nevada Revised Statutes (“NRS”), Chapters 78 or 92A or any provision of our articles of incorporation or our bylaws, (iv) to interpret, apply, enforce or determine the validity of our articles of incorporation and bylaws or (v) asserting a claim governed by the internal affairs doctrine; provided that the exclusive forum provisions will not apply to suits brought to enforce any liability or duty created by the Securities Act or the Exchange Act, or to any claim for which the federal courts have exclusive jurisdiction. Our articles of incorporation and bylaws will further provide that, in the event that the Eighth Judicial District Court of Clark County, Nevada does not have jurisdiction over any such action, suit or proceeding, then any other state district court located in the State of Nevada will be the sole and exclusive forum therefor and in the event that no state district court in the State of Nevada has jurisdiction over any such action, suit or proceeding, then a federal court located within the State of Nevada will be the sole and exclusive forum therefor. Although we believe these provisions benefit us by providing increased consistency in the application of Nevada law in the types of lawsuits to which they apply, these provisions may have the effect of increasing the costs to bring a claim and limiting a stockholder’s ability to bring a claim in a judicial forum that it finds favorable for disputes with us or our directors and officers, which may discourage lawsuits against our directors and officers. The enforceability of similar choice of forum provisions in other companies’ articles of incorporation and bylaws has been challenged in legal proceedings, and it is possible that, in connection with any applicable action brought against us, a court could find the choice of forum provisions contained in our articles of incorporation and bylaws to be inapplicable or unenforceable in such action. If a court were to find the choice of forum provisions contained in our articles of incorporation and bylaws to be inapplicable or unenforceable in an action, we may incur additional costs associated with resolving such action in other jurisdictions, which could adversely affect our business, financial condition or results of operations.

We rely on third-party platforms to make our games available to players and to collect revenue.

Our social gaming offerings operate through Apple, Google, Facebook and Amazon, which also serve as significant online distribution platforms for our games, with some of our games available on Microsoft. Substantially all of our revenue was generated by players using those platforms.

Consequently, our expansion and prospects depend on our continued relationships with these providers, and any emerging platform providers that are widely adopted by our target player base. We are subject to the standard terms and conditions that these platform providers have for application developers, which govern the promotion, distribution and operation of games and other applications on their platforms, and which the platform providers can change unilaterally on short or without notice. Version updates, such as Apple's iOS 14.5 update in April 2021 which included changes to its AppTracking Transparency policy and now requires user permission before developers can track a user across apps and websites owned by other companies or access a user’s device’s advertising identifier, may reduce the quantity and quality of data available to us. These changes could, among other things, have a detrimental impact on our ability to conduct targeted advertising on platforms, increase the cost to obtain new users and impact the return on investment of advertising spend. Additionally, our business would be harmed if:
27



the platform providers discontinue or limit our access to their platforms;

governments or private parties, such as internet providers, impose bandwidth restrictions or increase charges or restrict or prohibit access to those platforms;

the platforms decline in popularity;

the platforms modify their current discovery mechanisms, communication channels available to developers, respective terms of service or other policies, including fees;

the platforms impose restrictions or make it more difficult for players to buy coins, chips or cards; or

the platforms change how the personal information of players is made available to developers or develop their own competitive offerings.

If alternative platforms increase in popularity, we could be adversely impacted if we fail to create compatible versions of our games in a timely manner, or if we fail to establish a relationship with such alternative platforms. Likewise, if our platform providers alter their operating platforms, we could be adversely impacted as our offerings may not be compatible with the altered platforms or may require significant and costly modifications in order to become compatible. If our platform providers were to develop competitive offerings, either on their own or in cooperation with one or more competitors, our growth prospects could be negatively impacted. If our platform providers do not perform their obligations in accordance with our platform agreements, we could be adversely impacted.

In the past, some of these platform providers have been unavailable for short periods of time or experienced issues with their features that permit our players to purchase coins, chips or cards. For example, in the second and third quarters of 2018, we were negatively impacted by data privacy protection changes implemented by Facebook, which impaired our players’ ability to access their previously acquired coins, chips or cards and purchase additional coins, chips or cards. If similar events recur on a prolonged basis or other similar issues arise that impact players’ ability to download our games, access social features or purchase coins, chips or cards, it could have a material adverse effect on our revenue, operating results and brand.

10-K.

Item 2. Unregistered Sales of Equity Securities

There was no stockWe repurchased 0.5 million shares under the share repurchase activityprogram during the three months ended June 30, 2021.2022.

27


(in millions, except for price per share)
ISSUER PURCHASES OF EQUITY SECURITIES
PeriodTotal Number of Shares Purchased as Part of Publicly Announced ProgramAverage Price Paid per ShareTotal Cost of RepurchaseApproximate Dollar Value of Shares that May Yet Be Purchased Under the Program
4/1/2022 - 4/30/2022— $— $— $60.0 
5/1/2022 - 5/31/2022— $13.83 $0.3 $59.7 
6/1/2022 - 6/30/20220.5 $13.76 $6.8 $52.9 
Total$0.5 $7.1 

Item 3. Defaults Upon Senior Securities

None.

Item 4. Mine Safety Disclosures

Not applicable.

Item 5. Other Information

None.
28


Item 6. Exhibits
Exhibit
Number
Description
3.1
3.2
10.1
10.2
10.3
10.4
10.3
31.1
31.2
32.1
32.2
101.INSInline XBRL Instance Document - the instance document does not appear in the Interactive Data File because its XBRL tags are embedded within the Inline XBRL document
101.SCHInline XBRL Taxonomy Extension Schema Document
101.CALInline XBRL Taxonomy Extension Calculation Linkbase Document
101.DEFInline XBRL Taxonomy Extension Definition Label Linkbase Document
101.LABInline XBRL Taxonomy Extension Label Linkbase Document
101.PREInline XBRL Taxonomy Extension Presentation Linkbase Document
104Cover Page Interactive Data File - the cover page interactive data file does not appear in the Interactive Data File because its XBRL tags are embedded within the Inline XBRL document.
(†) Filed herewith.
** Furnished herewith.
*Management contracts and compensation plans and arrangements.

29


SIGNATURES
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

SCIPLAY CORPORATION
(Registrant)
By:/s/ Michael D. CodyDaniel O’Quinn
Name:Michael D. CodyDaniel O’Quinn
Title:Interim Chief Financial Officer
By:/s/ Michael F. Winterscheidt
Name:Michael F. Winterscheidt
Title:Chief Accounting Officer and Secretary
Dated:August 9, 20212022

30