EXHIBIT 99.1

iEntertainment  Network  Announces  Restructuring  In  Drive  Towards  Sustained
Profitability

(Research Triangle Park Area, NC -- December 15, 2000) - iEntertainment Network,
Inc.  (NASDAQ:IENT),  an online media company providing evergreen  entertainment
content across a wide network of owned and affiliated Internet properties, today
announced  steps  to  refocus  its  resources  on its  established  pay-for-play
division.

"The iEN board of  directors  has  mandated an objective to deliver an operating
profit in all four quarters during calendar 2001.  Given the track record of our
pay-for-play  group and the scheduled  introduction  of exciting new releases in
2001, we have determined that the path to sustained  profitability  will require
keen focus in this area, said Mike Pearce,  iEN CEO. "iEN plans also to continue
generating significant revenue from  advertising-supported  gaming environments.
We intend to participate in the overall recovery of online advertising  markets,
which many industry analysts foresee occurring in the second half of 2001."

As a result of the increased  focus on  profitability  and  pay-for-play  gaming
revenue,  the company  eliminated  33  positions,  many of whom were assigned to
supporting  the  effort  in   advertising-related   game   environments.   "It's
unfortunate  that many good  people are being  released  and through no fault of
their own," said Pearce. "Internet companies,  particularly content-oriented dot
coms, are experiencing a very challenging marketplace. While not unexpected in a
maturing  industry,  it is  nonetheless  painful for those affected at scores of
Internet firms across the country."

Allan  Kalbarczyk,   company   controller  since  its  inception,   has  assumed
coordination  of iEN  financial  activities.  Prior to joining the  company,  he
served  as  Director  of  Corporate   Accounting  at  publicly-held   MicroProse
Corporation,  a pioneer in interactive games. He takes over for Robert Hart, who
will remain a consultant to the company  through March 2001.  "Bob joined iEN as
part of the new senior management team in the early fall of 1999. In November of
1999, the company completed a successful recapitalization, which was followed by
release of the qualified opinion previously  assigned to the company's financial
statements by its auditors.  Revenue  resumed a growth  trajectory in Q1 of 2000
and iEN recorded an operating profit in Q2 of 2000. "Bob played an integral role
in repositioning the company as a viable participant in the online media space,"
stated  Pearce.  "I speak for  everyone at iEN in wishing him well in his future
endeavors."

iEntertainment  Network,  Inc.  (NASDAQ:  IENT),  founded in 1994 and located in
Research Triangle Park, NC, is a leading provider of online  entertainment media
solutions,  tools and  content for ISP's  portals,  communities  and  e-commerce
sites. iEntertainment Network currently serves both English and Spanish language
audiences. The Company operates multiple online entertainment properties for key
partners     including     AT&T    WorldNet    (R)     Service's     GameHub.net
(http://www.gamehub.net),        and        EarthLink's        Games       Arena
(http://www.thegamesarena.com).    iEntertainment    Network    has    strategic
relationships  with AT&T (NYSE: T), EarthLink  (NASDAQ:  ELNK), as well as other
content and service  providers.  For more  information,  call  (919)-461-0722 or
visit our  website  at  (http://www.ient.com).  AT&T  WorldNet  is a  registered
service mark of AT&T.

FORWARD-LOOKING  STATEMENTS:  EXCEPT FOR THE  DESCRIPTIONS  OF HISTORICAL  FACTS
CONTAINED  HEREIN,  STATEMENTS IN THIS NEWS RELEASE  CONCERNING  FUTURE RESULTS,
PERFORMANCE OR EXPECTATIONS ARE  FORWARD-LOOKING  STATEMENTS,  INCLUDING WITHOUT
LIMITATION,  STATEMENTS ABOUT REVENUE GROWTH AND PROFITABILITY.  ACTUAL RESULTS,
PERFORMANCE OR  DEVELOPMENTS  COULD DIFFER  MATERIALLY  FROM THOSE  EXPRESSED OR
IMPLIED  BY SUCH  FORWARD-LOOKING  STATEMENTS  AS A RESULT  OF KNOWN OR  UNKNOWN
RISKS,  UNCERTAINTIES  AND OTHER FACTORS  INCLUDING THOSE DESCRIBED FROM TIME TO
TIME IN THE COMPANY'S FILINGS WITH THE SECURITIES AND EXCHANGE COMMISSION, UNDER
"RISK FACTORS" AND ELSEWHERE,  INCLUDING  RISKS RELATING TO HISTORY OF OPERATING
LOSSES,  CHANGE IN  BUSINESS,  FAILING TO SECURE  TIMELY OR ADEQUATE  FINANCING,
DELAYS IN  DEVELOPMENT  AND  INTRODUCTION  OF NEW  PRODUCTS,  DEPENDENCE  ON NEW
PRODUCT  INTRODUCTIONS  WHICH  ACHIEVE  SIGNIFICANT  MARKET  ACCEPTANCE  AND THE
UNCERTAINTIES OF CONSUMER PREFERENCES,  THE RATE AND DEGREE OF MARKET ACCEPTANCE
OF ONLINE GAMING,  DEPENDENCE ON THIRD PARTY SOFTWARE DEVELOPERS FOR SIGNIFICANT
PORTION  OF NEW  PRODUCTS,  RISKS OF RAPID  TECHNOLOGICAL  CHANGE  AND  PLATFORM
CHANGES, INTENSE COMPETITION, DEPENDENCE UPON THIRD PARTY DISTRIBUTION AND OTHER
RISKS. WE UNDERTAKE NO OBLIGATION TO UPDATE ANY FORWARD-LOOKING  STATEMENTS AS A
RESULT OF NEW INFORMATION, FUTURE EVENTS OR OTHERWISE, UNLESS REQUIRED BY LAW.