FORM 10-Q

                     SECURITIES AND EXCHANGE COMMISSION
                           WASHINGTON, D.C.  20549
                            ____________________

        [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE
                       SECURITIES EXCHANGE ACT OF 1934

              For the Quarterly Period Ended September 30, 1995

                                     OR

          [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF
                     THE SECURITIES EXCHANGE ACT OF 1934
                For the Transition Period from ______ to_____

                         Commission File No. 0-17948

                            ELECTRONIC ARTS INC.
           (EXACT NAME OF REGISTRANT AS SPECIFIED IN ITS CHARTER)



                     Delaware                       94-2838567
         (STATE OR OTHER JURISDICTION OF         (I.R.S. EMPLOYER
          INCORPORATION OR ORGANIZATION)        IDENTIFICATION NO.)

         1450 Fashion Island Boulevard
             San Mateo, California                     94404
     (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES)        (ZIP CODE)

                                 (415) 571-7171
           (REGISTRANT'S TELEPHONE NUMBER, INCLUDING AREA CODE)

Indicate by check mark whether the registrant (1) has filed all reports
required to be filed by Section 13 or 15 (d) of the Securities Exchange Act
of 1934 during the preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has been subject to
such filing requirements for the past 90 days.

                 YES    X                 NO
                      -----                   -----

Indicate the number of shares outstanding of each of the issuer's classes of
common stock, as of the latest practicable date.

                                                 Outstanding at
               Class of Common Stock            October 19, 1995
               ---------------------            ----------------
               $0.01 par value per share           52,433,202




            ELECTRONIC ARTS INC. AND SUBSIDIARIES


                            INDEX


PART I - FINANCIAL INFORMATION                                             PAGE

Item 1.  Consolidated Financial Statements

           Consolidated Balance Sheets at
             September 30, 1995 and March 31, 1995                         3

           Consolidated Statements of Income for
             the Three Months Ended September 30, 1995 and 1994
             and the Six Months Ended September 30, 1995 and 1994          4

           Consolidated Statements of Cash Flows for
             the Six Months Ended September 30, 1995 and 1994              5

           Notes to Consolidated Financial Statements                      6-9

Item 2.  Management's Discussion and Analysis of
          Financial Condition and Results of Operations                    10-26

PART II - OTHER INFORMATION

Item 1.     Legal Proceedings                                              27

Item 6.     Exhibits and Reports on Form 8-K                               27

SIGNATURES                                                                 28

                                      2



PART I - FINANCIAL INFORMATION

Item 1. Consolidated Financial Statements

                      ELECTRONIC ARTS INC. AND SUBSIDIARIES
                           CONSOLIDATED BALANCE SHEETS
                             (Dollars in thousands)

                                     ASSETS



                                                  September 30,      March 31,
                                                      1995             1995
                                                  -------------      ---------
                                                   (unaudited)
                                                               
Current assets:
  Cash and short-term investments                     $ 80,579       $174,121
  Marketable securities                                 11,042         10,725
  Receivables, less allowances of $28,182 and
   $33,567, respectively                                73,449         56,389
  Inventories                                           18,924         12,358
  Prepaid royalties                                     15,757          8,318
  Deferred income taxes                                  3,142          3,142
  Other current assets                                  17,242          6,707
                                                      --------       --------
    Total current assets                               220,135        271,760

Property and equipment, net                             62,690         30,528
Prepaid royalties                                       11,579          6,633
Long-term investments                                   14,200         14,200
Investments in affiliates                               23,894         13,397
Deferred income taxes                                      657             77
Other assets                                             8,310          4,644
                                                      --------       --------
                                                      $341,465       $341,239
                                                      --------       --------
                                                      --------       --------

            LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS' EQUITY

Current liabilities:
  Accounts payable                                    $ 36,579       $ 34,247
  Accrued liabilities                                   44,556         68,771
                                                      --------       --------
   Total current liabilities                            81,135        103,018

Minority interest in consolidated joint venture            685          1,148

Stockholders' equity:
  Preferred stock, $0.01 par value.
   Authorized 1,000,000 shares
  Common stock, $0.01 par value.  Authorized
   70,000,000 shares;
   issued and outstanding 52,386,148 and
   50,863,455 shares, respectively.                        525            509
Paid-in capital                                         95,407         77,144
Retained earnings                                      165,385        161,512
Unrealized depreciation of investments                    (889)        (1,206)
Translation adjustment                                    (783)          (886)
                                                      --------       --------
    Total stockholders' equity                         259,645        237,073
                                                      --------       --------
                                                      $341,465       $341,239
                                                      --------       --------
                                                      --------       --------



         See accompanying notes to consolidated financial statements.

                                      3


                      ELECTRONIC ARTS INC. AND SUBSIDIARIES
                        CONSOLIDATED STATEMENTS OF INCOME
                      (In thousands, except per share data)
                                   (unaudited)



                                         Three Months Ended   Six Months Ended
                                           September 30,        September 30,
                                           1995      1994      1995     1994
                                         ---------------------------------------
                                                           
Net revenues                              $93,657    $88,845  $173,692  $166,796
Cost of goods sold                         47,951     45,516    90,778    85,642
                                          -------    -------  --------  --------
    Gross profit                           45,706     43,329    82,914    81,154
                                          -------    -------  --------  --------

Operating expenses:
  Marketing and sales                      14,873     12,031    26,563    21,538
  General and administrative                7,332      7,745    13,513    13,543
  Research and development                 20,664     17,024    39,979    31,796
                                          -------    -------  --------  --------
    Total operating expenses               42,869     36,800    80,055    66,877
                                          -------    -------  --------  --------
   Operating income                         2,837      6,529     2,859    14,277
Interest and other income, net              1,150      1,470     2,302    10,816
                                          -------    -------  --------  --------
   Income before provision for income
    taxes and minority interest             3,987      7,999     5,161    25,093
Provision for income taxes                  1,276      2,619     1,652     7,834
                                          -------    -------  --------  --------
   Income before minority interest          2,711      5,380     3,509    17,259
Minority interest in consolidated
 joint venture                                319      1,330       364     1,384
                                          -------    -------  --------  --------
   Net income                             $ 3,030    $ 6,710  $  3,873  $ 18,643
                                          -------    -------  --------  --------
                                          -------    -------  --------  --------

Net income per share:                     $  0.06    $  0.13  $   0.07  $   0.36
                                          -------    -------  --------  --------
                                          -------    -------  --------  --------

Number of shares used in computation       54,335     51,695    53,809    51,845
                                          -------    -------  --------  --------
                                          -------    -------  --------  --------



         See accompanying notes to consolidated financial statements.

                                      4



            ELECTRONIC ARTS INC. AND SUBSIDIARIES
            CONSOLIDATED STATEMENTS OF CASH FLOWS
                   (Dollars in thousands)
                         (unaudited)



                                                    Six Months
                                                Ended September 30,
                                              ------------------------
                                                1995          1994
                                              ------------------------
                                                      

Operating activities:
 Net income                                    $   3,873     $ 18,643

 Adjustments to reconcile net income to net
  cash used by operating activities:
   Minority interest in consolidated joint
    venture                                         (364)      (1,384)
   Depreciation and amortization                   6,869        4,918
   Loss on sale of fixed assets                      100           16
   Deferred rent                                     (63)         (72)
   Change in operating assets and liabilities:
     Receivables                                 (17,060)     (11,439)
     Inventories                                  (6,566)     (10,985)
     Prepaid royalties, net                      (12,385)      (5,220)
     Other assets                                (14,381)      (3,803)
     Accounts payable                              2,332        5,785
     Accrued liabilities                         (24,152)      (4,977)
     Deferred income taxes                          (580)         (12)
                                               ---------     --------
      Net cash used by operating activities      (62,377)      (8,530)
                                               ---------     --------


Investing activities:
  Proceeds from sales of furniture and
   equipment                                          83          262
  Capital expenditures                           (39,034)      (6,262)
  Investments in affiliates                      (10,497)      (3,022)
  Change in short-term investments                16,100       12,150
  Adjustment for effects of pooling in
   prior period                                        -       (1,661)
                                               ---------     --------
      Net cash provided/(used) in investing
       activities                                (33,348)       1,467
                                               ---------     --------

Financing activities:
 Proceeds from issuance of common stock           17,003        2,996
 Tax benefit from exercise of stock
  options                                          1,276          201
                                               ---------     --------
      Net cash provided by financing activities   18,279        3,197
                                               ---------     --------

Translation adjustment                               103        1,828
Minority interest on translation
adjustment                                           (99)         146
                                               ---------     --------
Decrease in cash and cash equivalents            (77,442)      (1,892)
Beginning cash and cash equivalents              143,421       93,918
                                               ---------     --------
Ending cash and cash equivalents                  65,979       92,026
Short-term investments                            14,600       24,250
                                               ---------     --------
Ending cash and short-term investments         $  80,579     $116,276
                                               ---------     --------
                                               ---------     --------

SUPPLEMENTAL CASH FLOW INFORMATION:
  Cash paid during the year for income
   taxes                                       $   6,604     $    391
                                               ---------     --------
                                               ---------     --------

NON-CASH INVESTING ACTIVITIES:
  Unrealized depreciation of investment        $     317     $ (2,219)
                                               ---------     --------
                                               ---------     --------

      See accompanying notes to consolidated financial statements.


                                      5


            ELECTRONIC ARTS INC. AND SUBSIDIARIES
         NOTES TO CONSOLIDATED FINANCIAL STATEMENTS

NOTE 1. BASIS OF PRESENTATION

The  consolidated  financial statements  are  unaudited  and
reflect all adjustments (consisting only of normal recurring
accruals)  that, in the opinion of management, are necessary
for  a  fair  presentation of the results  for  the  interim
periods.   The  results of operations  for  current  interim
periods  are  not necessarily indicative of  results  to  be
expected for the current year or any other period.

These  consolidated financial statements should be  read  in
conjunction with the financial statements and notes  thereto
included in the Company's Annual Report on Form 10-K for the
fiscal  year  ended  March  31,  1995  as  filed  with   the
Securities and Exchange Commission on June 28, 1995.

Certain amounts in the fiscal 1995 financial statements have
been reclassified to conform with fiscal 1996 presentation.

NOTE 2. CASH AND SHORT-TERM INVESTMENTS

Cash  equivalents consist of highly liquid investments  with
maturities of three months or less at the date of purchase.

The Company adopted the provisions of SFAS 115 (Statement of
Financial  Accounting  Standards No.  115,  "Accounting  for
Certain  Investments  in  Debt and Equity  Securities")  for
investments held as of or acquired after April 1, 1994.  The
Company has accounted for investments in debt securities  as
"available-for-sale" under the provisions of  SFAS  115  and
has  stated  applicable  investments  at  fair  value,  with
unrealized gains and losses reported as a separate component
of  stockholders'  equity.  The cost of securities  sold  is
based upon the specific identification method.

Cash  and  short-term investments at September 30, 1995  and
March 31, 1995 consisted of (in thousands):




                            September 30, 1995  March 31, 1995
                            ------------------  --------------
                                          
Cash and cash equivalents            $  65,979       $ 143,421
Short-term investments                  14,600          30,700
                                      --------         -------
                                     $  80,579       $ 174,121
                                      --------         -------
                                      --------         -------



NOTE 3.  MARKETABLE SECURITIES

Marketable  securities  consist of equity  securities.   The
Company  has accounted for investments in equity  securities
as    "available-for-sale"   and   has   stated   applicable
investments  at fair value, with unrealized losses  reported
as a separate component of stockholders' equity.

                                      6


            ELECTRONIC ARTS INC. AND SUBSIDIARIES
         NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
                         (continued)

NOTE 4. SOFTWARE DEVELOPMENT COSTS

To  date,  the  Company  has  not capitalized  any  software
development costs in accordance with Statement of  Financial
Accounting  Standard (SFAS) No. 86 since the impact  to  the
financial  statements  for all periods  presented  has  been
immaterial.

NOTE 5. INVENTORIES

Inventories are stated at the lower of weighted average cost
or  market.  Inventories at September 30, 1995 and March 31,
1995 consisted of (in thousands):




                            September 30, 1995  March 31, 1995
                            ------------------  --------------
                                          
Raw materials and work in
 process                               $ 9,707         $ 2,799
Finished goods                           9,217           9,559
                                       -------         -------
                                       $18,924         $12,358
                                       -------         -------
                                       -------         -------



NOTE 6.  ACCRUED LIABILITIES

Accrued liabilities at September 30, 1995 and March 31, 1995
consisted of (in thousands):



                            September 30, 1995  March 31, 1995
                            ------------------  --------------
                                          
Accrued expenses                       $24,103         $26,138
Accrued income taxes                     3,405          16,069
Accrued royalties                        8,416          16,040
Accrued compensation
 and benefits                            8,632          10,524
                                       -------         -------
                                       $44,556         $68,771
                                       -------         -------
                                       -------         -------



NOTE 7. NET INCOME PER SHARE

Net  income  per  share is computed  on  the  basis  of  the
weighted   average  number  of  common  shares  and   common
equivalent  shares  outstanding and is adjusted  for  shares
issuable  upon  exercise of stock options.  The  computation
assumes the proceeds from the exercise of stock options were
used to repurchase common shares at the average market price
of  the  Company's  common stock during each  period.   Such
average  shares  outstanding  for  the  three  months  ended
September  30, 1995 and 1994 were 54,335,000 and 51,695,000,
respectively,  and  for the six months ended  September  30,
1995  and 1994 were 53,809,000 and 51,845,000, respectively.
There is no significant difference between primary and fully
diluted earnings per share.

                                      7


            ELECTRONIC ARTS INC. AND SUBSIDIARIES
         NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
                         (continued)

NOTE  8.  INVESTMENTS IN AFFILIATES AND JOINT VENTURE

THE 3DO COMPANY

At  September 30, 1995,  the  Company  has  an approximately
16.2%  (4,150,668 shares of  3DO stock)  ownership  interest
in  The  3DO  Company ("3DO").  Other investors include Time
Warner   Enterprises,   a   unit  of   Time   Warner,  Inc.,
Matsushita  Electric  Industrial Co., Ltd., MCA and two ven-
ture  capital firms.  The Company realized gain before taxes
of $792,000 from  the sale of 67,500 shares of 3DO stock for
the quarter ended September 30, 1995.

ELECTRONIC ARTS VICTOR, INC.

The  Company  has  a majority interest in  a  joint  venture
corporation, Electronic Arts Victor, Inc. ("EAV"),  for  the
development  and  distribution  of  entertainment   software
products  in Japan as well as certain Asian countries.   EAV
is  sixty-five percent owned by the Company and  thirty-five
percent  owned  by  Victor  Entertainment  Industries,  Inc.
("VEI"),  (formerly  Victor  Musical  Industries,  Inc.),  a
wholly owned subsidiary of Victor Company of Japan, Limited.
The Company has consolidated 100% of the assets, liabilities
and  results  of operations for EAV.  VEI's 35% interest  in
EAV  and the loss therefrom have been reflected as "Minority
interest  in  consolidated joint venture" on  the  Company's
Consolidated Financial Statements.

CREATIVE WONDERS, INC.

In  December 1994, the Company and Capital Cities/ABC,  Inc.
announced  the  formation  of a  joint  venture  company  to
develop and publish software for personal computers and  new
generation   entertainment  machines.   The   new   venture,
Creative  Wonders,  Inc., (formerly  ABC/EA  Home  Software,
Inc.)   publishes  children's  edutainment  and  interactive
entertainment  multimedia  titles  as  well   as   reference
products  under the name Creative Wonders.  Under the  terms
of the agreement, each company will maintain a 50% ownership
interest  in  the joint venture company.  The investment  is
accounted for under the equity method.  Electronic  Arts  is
the exclusive distributor of any interactive titles sold  by
the  joint  venture in the retail channel.  As part  of  the
agreement,   the   Company  contributed  assets   consisting
primarily  of  inventories, prepaid  royalties  and  certain
intangible assets.
                                      8



            ELECTRONIC ARTS INC. AND SUBSIDIARIES
         NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
                         (continued)


NOTE  9: OPERATIONS BY GEOGRAPHIC AREAS

The Company operates in one industry segment.  Information about the
Company's operations in North America, Europe, South Asia  Pacific
and  Japan for the three months and six months ended September 30,
1995 and 1994 is presented below (in thousands).  All intersegment
sales among North American entities (EA San Mateo, EA Canada Inc.,
EA Puerto Rico Inc., EA Productions Inc. and Origin Systems, Inc.)
have  been eliminated.  Therefore, intersegment activity disclosed
on  this  schedule reflects only the transactions that have  taken
place between the geographic segments disclosed below.



                                      South
                            North              Asia
                           America   Europe   Pacific   Japan   Eliminations  Total
                           -------  -------   -------   ------  ------------  -------
                                                            
THREE MONTHS ENDED
SEPTEMBER 30, 1995
Net revenues from
 unaffiliated customers    $ 62,570  $19,763   $4,629   $ 6,695          -    $ 93,657
Intersegment net revenues     6,372    2,186       19        65   $ (8,642)          -
                           --------  -------   ------   -------   --------    --------
     Total net revenues    $ 68,942  $21,949   $4,648   $ 6,760   $ (8,642)   $ 93,657
                           --------  -------   ------   -------   --------    --------
                           --------  -------   ------   -------   --------    --------

Operating income/(loss)    $   (348) $ 2,903   $1,139   $  (857)         -    $  2,837

Identifiable assets        $269,294  $55,380   $6,477   $10,314          -    $341,465

SIX MONTHS ENDED
SEPTEMBER 30, 1995
Net revenues from
 unaffiliated customers    $109,285  $42,075   $7,916   $14,416          -    $173,692
Intersegment net revenues    13,293    3,584       19        65   $(16,961)          -
                           --------  -------   ------   -------   --------    --------
     Total net revenues    $122,578  $45,659   $7,935   $14,481   $(16,961)   $173,692
                           --------  -------   ------   -------   --------    --------
                           --------  -------   ------   -------   --------    --------

Operating income/(loss)    $ (5,601) $ 7,832   $1,749   $(1,121)         -    $  2,859

THREE MONTHS ENDED
SEPTEMBER 30, 1994
Net revenues from
 unaffiliated customers    $ 62,797  $19,336   $2,570   $ 4,142          -    $ 88,845
Intersegment net revenues     6,106    1,003       37        34   $ (7,180)          -
                           --------  -------   ------   -------   --------    --------
     Total net revenues    $ 68,903  $20,339   $2,607   $ 4,176   $ (7,180)   $ 88,845
                           --------  -------   ------   -------   --------    --------
                           --------  -------   ------   -------   --------    --------

Operating income/(loss)    $  5,661  $ 4,463   $  443   $(4,038)         -    $  6,529

Identifiable assets        $220,924  $51,169   $3,997   $16,830          -    $292,920

SIX MONTHS ENDED
SEPTEMBER 30, 1994
Net revenues from
 unaffiliated customers    $114,701  $34,568   $4,257   $13,270          -    $166,796
Intersegment net revenues    10,633    1,564       44        34   $(12,275)          -
                           --------  -------   ------   -------   --------    --------
     Total net revenues    $125,334  $36,132   $4,301   $13,304   $(12,275)   $166,796
                           --------  -------   ------   -------   --------    --------
                           --------  -------   ------   -------   --------    --------

Operating income/(loss)    $ 10,771  $ 6,954   $  692   $(4,140)         -    $ 14,277


                                      9



Item 2.   Management's Discussion and Analysis of Financial
          Condition and Results of Operations

The following information should be read in conjunction with
the  consolidated  financial  data  and  the  notes  thereto
included in Item 1 of this Quarterly Report and Management's
Discussion  and Analysis of Financial Condition and  Results
of  Operations contained in the Company's Annual  Report  on
Form  10-K for the fiscal year ended March 31, 1995 as filed
with  the  Securities and Exchange Commission  on  June  28,
1995.




NET REVENUES
- - ------------
                                    September 30, September 30,
                                        1995          1994      % change
                                    --------------------------------------
                                                        
CONSOLIDATED NET REVENUES
  Three Months Ended                 $ 93,657,000  $ 88,845,000       5.4%
  Six Months Ended                   $173,692,000  $166,796,000       4.1%

NORTH AMERICA NET REVENUES
  Three Months Ended                 $ 62,570,000  $ 62,797,000       (.4)%
   as a percentage of net revenues          66.8%         70.7%
  Six Months Ended                   $109,285,000  $114,701,000      (4.7)%
   as a percentage of net revenues          62.9%         68.8%

INTERNATIONAL NET REVENUES
  Three Months Ended                 $ 31,087,000  $ 26,048,000      19.3%
   as a percentage of net revenues          33.2%         29.3%
  Six Months Ended                   $ 64,407,000  $ 52,095,000      23.6%
   as a percentage of net revenues          37.1%         31.2%



The  Company  derives revenues from shipments of  EA  Studio
cartridge  products,  EA Studio CD and floppy-disk  personal
computer  products,  EA  Studio  CD  products  on  dedicated
entertainment and educational systems, licenses of EA Studio
products and shipments of Affiliated Label and other branded
publisher floppy-disk and CD products.

Overall, North American net revenues decreased .4%  for  the
three months and 4.7% for the six months ended September 30,
1995  compared  to the same periods last  year  due  to  the
decrease in volume of sales in the Sega 16-bit cartridge and
floppy-disk products.  This decrease was partially offset by
the  significant increase in shipments of CD based  products
for  both  personal  computers and  dedicated  entertainment
systems.

International  net revenues increased 19.3%  for  the  three
months  ended September 30, 1995 compared to the same period
last  year, primarily due to higher sales of CD products  in
all  regions partially offset by a decrease in revenues from
the   sale  of  floppy-disk  products.   International   net
revenues  increased 23.6% for the six months ended September
30,  1995  compared to the same period last year,  primarily
due  to higher sales of CD products, partially offset  by  a
decrease  in revenues from the sale of floppy-disk  products
in all regions and Gameboy products in Japan.

                                     10



EA STUDIO NET REVENUES:




16-BIT VIDEOGAME PRODUCT NET REVENUES  September 30, September 30,
                                           1995          1994      % change
                                       --------------------------------------
                                                           
  Three Months Ended                   $36,203,000   $50,109,000      (27.8)%
   as a percent of net revenues              38.7%         56.4%
  Six Months Ended                     $62,769,000   $91,370,000      (31.3)%
   as a percent of net revenues              36.2%         54.8%



The  Company  released  three new  16-bit  videogame  titles
during  the  second  quarter of fiscal  1996  consisting  of
COLLEGE FOOTBALL `96 and NHL HOCKEY `96 for the Sega Genesis
and  NHL HOCKEY `96 for the SNES.  Sega cartridge sales were
$28,480,000  for the three months ended September  30,  1995
compared  to  $49,146,000 for the same period in  the  prior
year  when  five new titles were released.  SNES sales  were
$7,723,000  for  the three months ended September  30,  1995
compared  to $963,000 for the same period last year.   There
were  no  new SNES titles released in the second quarter  of
fiscal 1995.

Sega  cartridge  sales were $48,554,000 for the  six  months
ended  September  30, 1995 compared to $79,215,000  for  the
same period in prior year.  SNES sales were $14,215,000  for
the  six  months  ended  September  30,  1995  compared   to
$12,155,000 for the same period in prior year.

Since  the  16-bit  videogame market has matured,  sales  of
hardware  and  software have declined and  are  expected  to
continue to do so.  The Company's net revenues derived  from
16-bit  videogames declined 27.8% during the second  quarter
of  fiscal  1996  and  31.3% during  the  first  six  months
compared   to   the   same  periods  in  the   prior   year.
Additionally, as the 16-bit cartridge market has become more
"hits-driven",  the  Company will  continue  to  ship  fewer
cartridge  products in fiscal 1996 than in fiscal  1995  and
expects to release a higher percentage of these products  in
the December quarter.

Under  the terms of a licensing agreement entered into  with
Sega  Enterprises, Ltd., ("Sega") in July 1992 ("the 16  Bit
Sega  Agreement"), the Company is authorized to develop  and
distribute  ROM-cartridge software products compatible  with
the    Sega   Genesis   system   through   December    1995.
Additionally,   the  Company  may  continue  to   distribute
remaining  products  in  its  inventory  or  in  process  of
manufacture  at December 1995 for an additional six  months.
Genesis cartridges are manufactured by the Company in Puerto
Rico  under the  terms of  the  16  Bit  Sega  Agreement.  A
shortage  of  components,  or  other  factors  outside   the
control of  the Company  could  impair the Company's ability
to obtain  an adequate supply of cartridges.

Under  the  terms of its licensing agreement with  Nintendo,
the   Company  engages  Nintendo  to  manufacture  its  SNES
cartridges for distribution.  The Company has little ability
to  control its supply of cartridges or the timing of  their
delivery.   A  shortage  of  microchips,  or  other  factors
outside  the  control  of  the  Company  could  impair   the
Company's   ability   to  obtain  an  adequate   supply   of
cartridges.   Nintendo maintains a policy of  not  accepting
returns.   Considering these and other factors, the carrying
of an inventory of cartridges entails additional investments
and  risks.   Videogame cartridges, particularly  SNES,  are
more expensive to produce than floppy disks and CD-ROM's and
are  produced in higher volumes.  Accordingly, if Electronic
Arts'  sales  mix of SNES videogame products  increases,  it
will  be  exposed to greater inventory costs  and  increased
risks of unexpected returns of unsold products.

                                     11







32-BIT VIDEOGAME PRODUCT NET REVENUES
                                       September 30, September 30,
                                           1995          1994      % change
                                       --------------------------------------
                                                          
  Three Months Ended                   $ 6,462,000   $4,504,000         43.5%
   as a percentage of net revenues            6.9%         5.1%
  Six Months Ended                     $12,336,000   $8,359,000         47.6%
   as a percentage of net revenues            7.1%         5.0%



The Company released two new 32-bit CD titles during the
second quarter of fiscal 1996, SPACE HULK: BLOOD ANGELS for
the 3DO Interactive Multiplayer and PGA TOUR GOLF `96 for
the Sony PlayStation.  There were two new 3DO titles
released in the second quarter of fiscal 1995; the Sony
PlayStation was launched in North America during the second
quarter of fiscal 1996.

As a result of the videogame market's current transition to
32-bit hardware platforms, particularly the launches of the
Sony PlayStation and Sega Saturn, the Company's sales of the
related software for CD based dedicated entertainment
systems is expected to increase as the Company continues to
focus its development efforts on supporting these new
platforms.

Under the terms of a licensing agreement entered into with
Sony Computer Entertainment of America in July 1994 (the
"Sony Agreement"), the Company is authorized to develop and
distribute CD-ROM software products compatible with the Sony
PlayStation.  Pursuant to the Sony Agreement, the Company
engages Sony to supply its PlayStation CD's for
distribution.  Accordingly, the Company has limited ability
to control its supply of PlayStation CD products or the
timing of their delivery.

Under the terms of a licensing agreement entered into with
Sega Enterprises, Ltd. in January 1995 (the "Sega Saturn
Agreement"), the Company is authorized to develop and
distribute CD-ROM software products compatible with the Sega
Saturn.  Pursuant to the Sega Saturn Agreement, the Company
engages various third party manufacturers approved by Sega
to supply its Saturn CD's for distribution.  Accordingly,
the Company has limited ability to control its supply of
Saturn CD products or the timing of their delivery.  The
Company expects to release its initial Saturn products
during its third fiscal quarter of fiscal 1996.

                                     12






PERSONAL COMPUTER CD PRODUCT NET REVENUES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $28,938,000   $11,677,000       147.8%
   as a percentage of net revenues               30.9%         13.1%
  Six Months Ended                         $50,020,000   $16,580,000       201.7%
   as a percentage of net revenues               28.8%          9.9%



The  Company  released seven new CD based personal  computer
titles in the second quarter of the current fiscal year, six
for  the  IBM  personal computer and one for the  Macintosh,
compared  to  thirteen for the same period  last  year.   As
mentioned   above   and  elsewhere  in  this   report,   the
significant  increase  in both absolute  dollars  and  as  a
percentage  of  total  net  revenues  reflects  the   market
transition from 16-bit cartridge systems to CD platforms and
the  Company's strategy to focus its development efforts  on
CD  products.  The Company expects revenues from CD products
to  grow  but  as  revenues for CD  products  increase,  the
Company  does  not expect these percentage growth  rates  to
continue.





FLOPPY-DISK PRODUCT NET REVENUES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $1,024,000    $ 8,130,000      (87.4)%
   as a percentage of net revenues               1.1%           9.2%
  Six Months Ended                         $2,354,000    $17,079,000      (86.2)%
   as a percentage of net revenues               1.4%          10.2%



The  Company  released  no  new floppy-disk  based  personal
computer titles in the second quarter of the current  fiscal
year,  compared  to five for the same period  in  the  prior
year.   The  decrease in net revenues derived from shipments
of  EA  Studio floppy-disk based personal computer  products
reflects  the market trend toward CD based personal computer
products.




LICENSE/OEM NET REVENUES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $ 5,553,000   $4,355,000         27.5%
   as a percentage of net revenues                5.9%         4.9%
  Six Months Ended                         $11,157,000   $6,993,000         59.5%
   as a percentage of net revenues                6.4%         4.2%



The  increase in license/OEM net revenues for the three  and
six  months  ended September 30, 1995 compared to  the  same
period  last  year was primarily a result of an increase  in
licensing  of  personal computer software  products  in  the
United States to third parties.

                                     13






AFFILIATED LABEL NET REVENUES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $15,150,000   $ 9,446,000        60.4%
   as a percentage of net revenues               16.2%         10.6%
  Six Months Ended                         $33,080,000   $18,001,000        83.8%
   as a percentage of net revenues               19.0%         10.8%



The increase in Affiliated Label net revenues for the three
and six months ended September 30, 1995 compared to the
prior year periods reflects the significant expansion of the
distribution business, mainly in North America and Europe.
Affiliated Label CD based net revenues represented
approximately 94% and 95%, respectively, of total Affiliated
Label net revenues for the three and six months ended
September 30, 1995, compared to 64% and 54%, respectively,
for the same periods last year.  In addition to the
traditional Affiliated Labels distributed by the Company,
the Company also derived revenues from the exclusive
distribution of CD products to key accounts on behalf of
other third party publishers.  There were no such sales in
the same period of the prior year.




OTHER REVENUES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $  327,000    $  624,000       (47.6)%
   as a percentage of net revenues                .3%           .7%
  Six Months Ended                         $1,976,000    $8,414,000       (76.5)%
   as a percentage of net revenues               1.1%          5.1%



Other revenues for the three and six months ended September
30, 1995 consisted of sales of products for Gameboy,
GameGear and the Sega 32X platform.  The net revenues
generated in the comparable periods of the prior year
related mainly to products for Gameboy and the Sega CD
platform.  The Company does not plan to release any new
titles for hand-held equipment or the Sega 32X for the
remainder of fiscal 1996 and accordingly, revenues for these
platforms are expected to continue to decline.

                                     14





COST OF GOODS SOLD
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $47,951,000   $45,516,000         5.3%
   as a percentage of net revenues               51.2%         51.2%
  Six Months Ended                         $90,778,000   $85,642,000         6.0%
   as a percentage of net revenues               52.3%         51.3%



Cost of goods sold, as a percentage of net revenues,
remained flat for the three months ended September 30, 1995
compared to the same period last year primarily due to the
impact of the significant increase of lower margin
Affiliated Label and third party publisher net revenues, as
a percentage of total net revenues, together with a move to
direct-to-store distribution resulting in higher freight
costs, offset by the  increase of higher margin EA Studio CD
net revenues and license/OEM net revenues.  Additionally,
margins on 16-bit software were eroded as a result of the
maturation of that segment of the business which promoted an
overall reduction in sales price of classic videogame titles
and higher costs of goods sold resulting from the larger
cartridge configurations.  Cost of goods sold, as a
percentage of net revenues, were slightly higher for the six
months ended September 30, 1995 compared to the same period
last year primarily due to the impact of the growth in lower
margin distribution business offset by the growth in the
higher margin CD based business.  Overall, the margins in
the Affiliated Label business have decreased due to a move
towards consignment-based arrangements where the Company no
longer bears the costs, or risks, of carrying the related
inventory.





MARKETING AND SALES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $14,873,000   $12,031,000        23.6%
   as a percentage of net revenues               15.9%         13.5%
  Six Months Ended                         $26,563,000   $21,538,000        23.3%
   as a percentage of net revenues               15.3%         12.9%



The  increase in marketing and sales expenses was  primarily
attributable to higher retailer service, trade show expenses
and  increased headcount resulting from the expansion of the
worldwide distribution business together with increased  co-
op advertising.





GENERAL AND ADMINISTRATIVE
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $ 7,332,000   $ 7,745,000        (5.3)%
   as a percentage of net revenues                7.8%          8.7%
  Six Months Ended                         $13,513,000   $13,543,000         (.2)%
   as a percentage of net revenues                7.8%          8.1%



The  slight decrease in general and administrative  expenses
for  the  three  and  six months ended  September  30,  1995
compared to the same periods last year was due to higher bad
debt  expense  incurred by Japan in the  prior  year.   This
decrease  was offset by higher payroll related to  increased
headcount  resulting  from the worldwide  expansion  of  the
business.

                                     15





RESEARCH AND DEVELOPMENT
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $20,664,000   $17,024,000        21.4%
   as a percentage of net revenues               22.1%         19.2%
  Six Months Ended                         $39,979,000   $31,796,000        25.7%
   as a percentage of net revenues               23.0%         19.1%



The  increase  in  research  and  development  expenses  was
primarily  due to additional headcount, continued investment
in  development  for  new CD platforms, the  higher  average
development  costs  for these platforms, and  more  in-house
development.





OPERATING INCOME
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $2,837,000    $ 6,529,000      (56.5)%
   as a percentage of net revenues               3.0%           7.3%
  Six Months Ended                         $2,859,000    $14,277,000      (80.0)%
   as a percentage of net revenues               1.6%           8.6%



Operating  income  decreased for the three  months  and  six
months  ended September 30, 1995 compared to the same period
last   year  due  to  increased  research  and  development,
increased marketing and sales expenses and a slight decrease
in gross profit margins, as noted above.





INTEREST AND OTHER INCOME, NET
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $1,150,000    $ 1,470,000      (21.8)%
   as a percentage of net revenues               1.2%           1.7%
  Six Months Ended                         $2,302,000    $10,816,000      (78.7)%
   as a percentage of net revenues               1.3%           6.5%



Interest  and  other income, net, decreased  for  the  three
months  ended September 30, 1995 compared to the same period
last year primarily due to lower cash balances resulting  in
less  interest  income, together with  the  amortization  of
intangibles related to the acquisition of DROSoft  and  EA's
share of losses from Creative Wonders.

Interest and other income, net, decreased for the six months
ended  September 30, 1995 compared to the same  period  last
year  primarily  due  to  a one time payment  of  $8,600,000
associated with the termination of a merger agreement in the
comparable period of the prior year.

                                     16





INCOME TAXES
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $1,276,000    $2,619,000       (51.3)%
   effective tax rate                           32.0%         32.7%
  Six Months Ended                         $1,652,000    $7,834,000       (78.9)%
   effective tax rate                           32.0%         31.2%



The  Company's effective tax rate for the three months ended
September  30, 1995 compared to the same period  last  year,
decreased due to the impact of the prior year loss generated
by the Company's joint venture in Japan.

The  Company's effective tax rate for the six  months  ended
September  30, 1995 compared to the same period  last  year,
increased  as a result of the reduced level of manufacturing
in  Puerto Rico and the June 30, 1995 expiration of the U.S.
tax statute providing a credit for research and experimental
expenditures.   However, this increase was partially  offset
by  expected utilization of the loss carryforward  in  Japan
mentioned above.






MINORITY INTEREST IN CONSOLIDATED JOINT VENTURE
                                                  September 30, September 30,
                                                      1995          1994      % change
                                                  --------------------------------------
                                                                     
  Three Months Ended                              $319,000     $1,330,000        (76.0)%
   as a percentage of net revenues                     .3%           1.5%
  Six Months Ended                                $364,000     $1,384,000        (73.7)%
   as a percentage of net revenues                     .2%            .8%



The  Company  has  a majority interest in  a  joint  venture
corporation, Electronic Arts Victor, Inc. ("EAV"), in  Japan
for   the  development  and  distribution  of  entertainment
software  products  in  Japan  as  well  as  certain   Asian
countries.   EAV is sixty-five percent owned by the  Company
and   thirty-five  percent  owned  by  Victor  Entertainment
Industries,   Inc.   ("VEI"),   (formerly   Victor   Musical
Industries,  Inc.)  a  wholly  owned  subsidiary  of  Victor
Company of Japan, Limited.  The minority interest represents
VEI's 35% interest in EAV.  The decrease  in impact from the
minority  interest  for  the  three  and  six  months  ended
September 30, 1995 is due to lower reported losses  for  EAV
compared  to  the  same  periods in the  prior  year,  which
resulted from the write-off of bad debt by EAV.

                                     17






NET INCOME
                                           September 30, September 30,
                                               1995          1994      % change
                                           --------------------------------------
                                                              
  Three Months Ended                       $3,030,000    $ 6,710,000      (54.8)%
   as a percentage of net revenues               3.2%           7.6%
  Six Months Ended                         $3,873,000    $18,643,000      (79.2)%
   as a percentage of net revenues               2.2%          11.2%



The  decrease  in  net  income for the  three  months  ended
September 30, 1995 as compared to the prior year period  was
primarily  related  to higher distribution  and  development
expenses, offset by slightly higher revenues.

The  decrease  in  net  income  for  the  six  months  ended
September 30, 1995 as compared to the prior year period  was
primarily related to higher selling and development expenses
combined  with  the prior year impact of the  after-tax  net
gain of approximately $6,000,000 from a one-time payment  of
a merger termination fee.

                                     18



LIQUIDITY AND CAPITAL RESOURCES

As  of September 30, 1995, the Company's working capital was
$139,000,000  compared to $168,742,000 at  March  31,  1995.
Cash  and  short term investments decreased by approximately
$93,542,000  during  the  six months  as  the  Company  used
$62,377,000 of cash in operations primarily due to  payments
of accrued liabilities and royalties.

During  the six months ended September 30, 1995, the Company
invested approximately $21,200,000 in the purchase  of  land
and  buildings in Austin, Texas in which it plans  to  house
its  expanding Texas-based development group.  Additionally,
the  Company  made a strategic investment  in  Novalogic,  a
Southern   California  based  developer   of   entertainment
software.

Reserves  for  bad  debts and sales returns  decreased  from
$33,567,000  at March 31, 1995 to $28,182,000  at  September
30, 1995.  Reserves have been charged for returns of product
and  price  protection credits issued for products  sold  in
prior  periods.   Management  believes  these  reserves  are
adequate  based  on historical experience  and  its  current
estimate of potential returns and allowances.

Inventory levels at September 30, 1995 increased compared to
March  31,  1995  due  to a build-up in videogame  cartridge
components  in Puerto Rico in anticipation of  the  upcoming
holiday season.

In  connection with the Company's purchases of cartridges to
be  distributed in North America, Nintendo of America,  Inc.
requires  irrevocable  Letters of  Credit  ("LC")  prior  to
accepting  purchase orders from the Company.   At  September
30,  1995, the Company had three LC's totaling approximately
$16,250,000, issued and outstanding.

In  connection with the Company's purchases of cartridges to
be  distributed  in  Japan  and Europe,  Nintendo  of  Japan
requires  cash  deposits in lieu of letters of  credit.   At
September  30, 1995, EAV had no remaining cash deposits  and
Electronic   Arts  European  operation  had  cash   deposits
totaling  $9,000,000  for purchases of Nintendo  cartridges.
In  lieu of letters of credit, EAV utilizes a line of credit
to fund these deposits and purchases of Nintendo cartridges.
At  September  30, 1995, EAV had an outstanding  balance  on
this line of approximately $3,998,000.

The  Company's principal source of liquidity is  $80,579,000
in cash and short-term investments.  Management believes the
existing  cash,  cash  equivalents, short-term  investments,
marketable  securities  and cash generated  from  operations
will  be sufficient to meet cash and investment requirements
for the foreseeable future.

                                     19



RISK FACTORS

     The Company's business is subject to a number of risks.
Some  of  those risks are described below.  Other risks  are
presented elsewhere in this report.

RAPID TECHNOLOGICAL CHANGE

       Currently,  the  interactive  software  industry   is
undergoing  another significant change due in  part  to  the
introduction   or  planned  introduction  of  new   hardware
platforms,  as  well  as  remote  and  electronic   delivery
systems.  The new generation of systems are based on  32-bit
and   64-bit  microprocessors  that  incorporate   dedicated
graphics  chipsets.   Many of these systems  utilize  CD-ROM
drives.   The  Company began development of 32-bit  software
products  over  three  years ago by  creating  the  original
software  development system for the first of these advanced
products,  the  3DO  Interactive  Multiplayer,  which  began
selling  in  calendar  1993.   Sega  and  Sony  each   began
distribution  of  their  next  generation  hardware  systems
(named  the  "Saturn"  and "PlayStation",  respectively)  in
Japan  during the quarter ended December 1994.   Sega  began
limited shipment of the Saturn in North America in May  1995
and Sony commenced shipping the PlayStation in North America
in September 1995. The team of Nintendo and Silicon Graphics
has  announced plans to manufacture and distribute the Ultra
64  advanced  system for initial shipment in the  spring  of
1996.   In  October  1995,  the  3DO  Company  announced  an
agreement to license its next generation system, the M2,  to
Matsushita Electric Industrial Co., Ltd. ("MEI").

      New  entrants  in  the interactive  entertainment  and
multimedia  industries, such as cable television,  telephone
and  diversified  media and entertainment companies,  and  a
proliferation of new technologies, such as on-line  networks
and   the  Internet,  are  making  market  forecasting   and
prediction  of financial results increasingly difficult  for
the Company.  However, in the near term, the Company expects
that   the   transition  from  16-bit  cartridge-based  game
machines  to  the  advanced  systems  described  above  will
continue to adversely affect the near term financial results
of  the Company.  An increasing portion of the Company's new
product  releases  in  its  1996 fiscal  year  will  be  for
advanced platforms, including the IBM PC-CD and compatibles,
the  Sega  Saturn and Sony PlayStation, which will,  in  the
near  term, have substantially smaller installed bases  than
the current 16-bit videogame systems.  In the near term, the
increase  in  unit sales of advanced platforms may  be  less
than  the  decline in unit sales of 16-bit  systems.   As  a
result,  while  the Company expects to release  more  titles
during fiscal 1996 than during fiscal 1995, the majority  of
these  new products will be directed to the PC-CD and 32-bit
systems  and  the  Company's potential  market  during  this
transition period may be smaller.  This set of circumstances
will  continue to adversely affect the financial results  of
the Company in fiscal 1996, while Sega and Sony continue the
North  American roll-out of the Saturn and the  PlayStation,
respectively.

                                     20


      As  the  16-bit cartridge market has matured, hardware
sales   have   declined  and  will  continue   to   decline.
Accordingly, software sales for the 16-bit cartridge systems
are  declining  rapidly  as a percentage  of  the  Company's
business  and are expected to continue to decline in  fiscal
1996.  In addition, sales in the 16-bit software market have
become  more  "hits" driven.  Fewer products in that  market
are  successful and publishers of these games, including the
Company,  must incur additional marketing and sales expenses
to  promote  retailers'  sales  of  their  16-bit  cartridge
products. In fiscal 1996, the Company is planning to release
even  fewer  products for these platforms and to concentrate
releases during the holiday season, while focusing marketing
efforts on promoting hit products.

     The interactive software market has historically been a
volatile   and   highly   dynamic   industry   affected   by
seasonality, changing technology, limited hardware  platform
life  cycles, hit products, competition, component supplies,
consumer spending and other economic trends.  Each of  these
factors  affect the operating results of the Company,  often
in combinations that make predicting those operating results
difficult. In particular, the Company believes that consumer
spending  trends  are  adversely affecting  the  interactive
software  market  at  this  time,  and  that  retailers,  in
reaction  to the rapidly declining 16-bit cartridge  market,
are  attempting to reduce their inventories by  buying  more
cautiously.   These factors can be expected to  continue  to
depress sales of the Company's software products for the 16-
bit market as it is succeeded by the 32-bit market.

      The Company believes that early investment in products
for  the  32-bit market is strategically important  and  the
Company  is  therefore continuing its aggressive development
activities   for  32-bit  platforms.   This  investment   in
advanced  technology  development, together  with  declining
revenues in 16-bit products during this period may result in
slow or insignificant growth in revenue and earnings for the
1996 fiscal year.

      The  eventual  increase in the 32-bit market  will  in
large  part  depend  on the successful  launch  of  the  new
hardware platforms.  Delays by the hardware companies in the
launch  of  these hardware platforms in key territories,  or
slower  than anticipated acceptance by consumers, will  slow
the growth and prolong the transition from the 16-bit to 32-
bit platforms.

                                     21



COMPETITION

      The  interactive  consumer software market  is  highly
competitive.    Important   factors   in   marketing    both
entertainment  and  educational  software  include   content
quality   and   entertainment   value,   product   features,
manufacturing  quality and reliability,  brand  recognition,
hardware compatibility, ease of understanding and operation,
dealer   merchandising,  access  to  existing   distribution
channels  and retail shelf space, advertising, pricing,  and
availability and quality of support services.  A variety  of
companies offer products that compete directly with  one  or
more of Electronic Arts' products.  These direct competitors
vary   in  size  from  very  small  companies  with  limited
resources  to  companies  with  financial,  managerial   and
technical resources comparable to or greater than  those  of
Electronic   Arts.    Manufacturers  of  hardware   platform
systems, videogame cartridges and CD-ROM's such as Nintendo,
Sega  and  Sony (together with their licensees)  diversified
media and entertainment companies such as Disney, Viacom and
Time-Warner   Inc.  and  publishers  of  personal   computer
software such as Microsoft Corporation also compete directly
with  the Company in providing interactive software products
to  consumers. In addition, companies in industries such  as
cable television and telecommunications, many of which  have
significant financial resources, have begun to diversify  or
have  announced  plans  to  enter the  interactive  software
market.  These  new  entrants have the potential  to  become
significant competitors.

PRODUCTS AND PRODUCT DEVELOPMENT

      Interactive entertainment software products  typically
have  life spans of only 3 to 12 months.   Accordingly,  the
Company  must  constantly develop and bring  to  market  new
products  that  achieve  market  acceptance  quickly.    The
Company's  future success will depend in large part  on  its
ability  to develop and introduce new products on  a  timely
basis.    New  products  must  keep  pace  with  competitive
offerings,  adapt  to  new hardware platforms  and  emerging
industry standards and provide additional functionality.  If
the  Company  were  unable, due to resource  constraints  or
technological  or  other reasons, to develop  and  introduce
such  products in a timely manner, this inability would have
a  material  adverse  effect on its  operating  results  and
financial condition.

      The  Company currently develops or publishes  products
for  14  different hardware platforms and has from  time  to
time  developed  and marketed products on 32  different  and
incompatible  platforms  in the  past.   The  Company  makes
substantial  investments  in  research  and  development  of
products  for operation on new hardware platforms which  the
Company   anticipates  will  become  more   popular.    Such
investment occurs one to two years in advance of shipment of
products  on  such platforms.  If the Company invests  in  a
platform   that   does   not  achieve   significant   market
penetration,  the  Company's  planned  revenues  from  those
products  will  not  be achieved and  the  Company  may  not
recover  its  development investment.   Conversely,  if  the
Company  does  not  choose to develop for  a  platform  that
achieves significant market success, its revenue growth  may
also  be adversely affected.  There can be no assurance that
the Company will correctly make such platform choices.

                                     22



     The Company's current and planned product introductions
are  predominantly for 32-bit platforms such as the  IBM  PC
and  compatibles, the Apple Macintosh, the Sega  Saturn  and
the  Sony PlayStation and 16-bit platforms such as the  SNES
and the Genesis videogame systems.

      The Company anticipates that compact discs will emerge
as  the  preferred  medium  for  interactive  entertainment,
education,  and  information software for the  next  several
years.   The  Company has continued its  investment  in  the
development  of  CD-ROM tools and technologies  and  has  88
titles  in  development for CD-ROM platforms, including  the
IBM  PC  and  compatibles,  the  Apple  Macintosh,  the  3DO
Interactive  Multiplayer,  the  Sega  Saturn  and  the  Sony
PlayStation. Most of these products will be convertible  for
use on multiple advanced hardware systems.

      Product  development schedules, particularly  for  new
hardware  platforms, are difficult to predict  because  they
involve creative processes, use of new development tools for
new  platforms  and  the  learning process  associated  with
development for new technologies, as well as other  factors.
CD-ROM products frequently include more content and are more
complex, time-consuming and costly to develop than cartridge
products and, accordingly, cause additional development  and
scheduling risk.  In addition, these development  risks  for
CD-ROM   products  can  cause  particular  difficulties   in
predicting  quarterly  results because  brief  manufacturing
lead  times  allow  finalization of products  and  projected
release  dates late in a quarter.  Failure to  meet  product
development schedules may cause a shortfall in shipments  in
any  quarter  and may cause the operating results  for  such
quarter to fall significantly below anticipated levels.

     As noted above, one of the existing 32-bit platforms is
the 3DO Interactive Multiplayer.  The Company currently owns
approximately 16% of the Common Stock of 3DO.   The  Company
has  achieved a leading position in 3DO software  sales  and
has  generated profits from sales of 3DO products in  fiscal
1995 and 1996.  However, the Company's 3DO products have not
achieved  the sales levels of the Company's Genesis products
primarily  because the 3DO Interactive Multiplayer  has  not
achieved  significant market acceptance  comparable  to  the
Genesis  and  SNES  platforms and is now competing  directly
with  Sega  and Sony new 32-bit systems.  However,  3DO  has
announced its next generation technology, the "M2", that  it
expects  to be in the market in the second half of 1996  and
that  it  claims  will run software developed  for  the  3DO
Interactive  Multiplayer.  3DO also recently  announced  the
license of the "M2" to MEI for $100,000,000.  There  can  be
no  assurrance that the "M2" will be actually shipped to the
market,  that  it will be able to run software developed for
the  3DO  Interactive  Multiplayer  or  that  it   will   be
successful in the market. There  can  be  no  assurance that
3DO  will   be  successful  as  a   company.  Because of the
Company's  equity stake  in  and historical association with
3DO,  a material adverse effect on the business or prospects
of  3DO  or  a substantial adverse change in the stock price
of 3DO could have a material adverse effect on the Company's
stock price.

                                     23


      Additionally, the Company produces film and  videotape
to  include  in  certain products utilizing personnel  whose
services  are subject to agreements between certain  of  the
company's subsidiaries with SAG, AFTRA and Equity.  However,
the  costs  of  film and video production are  significantly
higher than for software production, and for products  which
include  a substantial amount of video (such as products  in
the  interactive movie category), the costs of producing the
video  component is significantly higher than  the  cost  of
developing  the  software  component,  resulting  in  higher
overall  development costs for such products.   Accordingly,
significantly more units of such products must  be  sold  to
recoup the development and production costs.  Extensive  use
of  film  or  video  in  some  of  the  Company's  products,
particularly its products in the interactive movie category,
are experimental product development efforts for the Company
and  there can be no assurance that the significantly higher
sales levels required to make these products successful will
be achieved.

MARKETING AND DISTRIBUTION

      As  discussed above, the 16-bit videogame business has
become  increasingly "hits" driven, requiring  significantly
greater  expenditures  for  advertising,  particularly   for
television advertising.  There can be no assurance that  the
Company  will  continue  to produce  hit  products  or  that
advertising expenditures will increase sales sufficiently to
recoup the advertising expenditures.

      The  Company  has  stock-balancing  programs  for  its
personal  computer products (whether provided on floppy-disk
or  CD-ROM) that, under certain circumstances and  up  to  a
specified  amount,  allow  for  the  exchange  of   personal
computer  products by resellers.  The Company also typically
provides for price protection for its personal computer  and
videogame  system  products that, under certain  conditions,
allows  the reseller a price reduction from the Company  for
unsold   products.  The  Company  maintains  a   policy   of
exchanging  products or giving credits, but  does  not  give
cash refunds.   The risk of price protection requirements is
increasing  as a result of the maturing and the increasingly
hit-based  nature  of  the  16-bit video  cartridge  market.
Moreover,  the risk of product returns may increase  as  new
hardware  platforms become more popular  or  market  factors
force  the  Company  to  make changes  in  its  distribution
system.  The Company monitors and manages the volume of  its
sales to retailers and distributors and their inventories as
substantial  overstocking  in the distribution  channel  can
result  in  high returns or the requirement for  substantial
price   protection  in  subsequent  periods.   The   Company
believes that it provides adequate reserves for returns  and
price protection which are based on estimated future returns
of products, taking into account promotional activities, the
timing   of  new  product  introductions,  distributor   and
retailer  inventories of the Company's  products  and  other
factors, and that its current reserves will be sufficient to
meet  return  and  price  protection  requirements  for  the
foreseeable future.  However, there can be no assurance that
actual  returns  or  price protection will  not  exceed  the
Company's reserves.
                                     24



       The  distribution  channels  through  which  consumer
software  products  are  sold  have  been  characterized  by
change,  including consolidations and financial difficulties
of  certain distributors and retailers and the emergence  of
new  retailers  such  as  general mass  merchandisers.   The
bankruptcy  or other business difficulties of a  distributor
or   retailer   could  render  Electronic   Arts'   accounts
receivable from such entity uncollectible, which could  have
an  adverse  effect on the operating results  and  financial
condition of the Company.  In addition, an increasing number
of  companies  are competing for access to  these  channels.
Electronic  Arts'  arrangements with  its  distributors  and
retailers  may  be terminated by either party  at  any  time
without  cause.   Distributors  and  retailers  often  carry
products  that compete with those of the Company.  Retailers
of Electronic Arts' products typically have a limited amount
of  shelf space and promotional resources for which there is
intense  competition.   There  can  be  no  assurance   that
distributors  and  retailers  will  continue   to   purchase
Electronic  Arts'  products  or  provide  Electronic   Arts'
products with adequate levels of shelf space and promotional
support.

SEASONALITY

     The Company's business is highly seasonal.  The Company
typically  experiences its highest revenues and  profits  in
the  calendar year-end holiday season and a seasonal low  in
revenues and profits in the quarter ending in June.

EMPLOYEES

The  Company believes that its ability to attract and retain
qualified employees is an important factor in its growth and
development  and  that its future success  will  depend,  in
large  measure,  on its ability to continue to  attract  and
retain  qualified employees.  To date, the Company has  been
successful in recruiting and retaining sufficient numbers of
qualified  personnel  to conduct its business  successfully.
However,   competition  for  employees  in  the  interactive
software  business is intense and increasing as  competition
in the industry increases and there can be no assurance that
the  Company will continue to be able to attract and  retain
enough  qualified  employees in the  future.   None  of  the
Company's  employees are subject to a collective  bargaining
agreement,  and  the  Company  believes  that  its  employee
relations are excellent.

                                     25



OTHER RISK FACTORS

      In  addition  to those discussed above, the  Company's
business  is  subject to a number of other risks.   Some  of
those  risks are described below.  Other risks are presented
elsewhere in this report.

      A  substantial  majority of the total revenue  of  the
Company  in  any  quarter  typically  results  from   orders
received  in  that quarter and products introduced  in  that
quarter.   The  Company's expenses are based,  in  part,  on
expected  future  revenues.  Certain  overhead  and  product
development  expenses do not vary directly  in  relation  to
revenues.   As a result, the Company's quarterly results  of
operations  are  difficult to predict, and small  delays  in
product  deliveries may cause quarterly revenues,  operating
results   and   net  income  to  fall  significantly   below
anticipated levels.  The Company's revenues and  net  income
could   also   be  materially  and  adversely  affected   by
cancellation of orders, changes in customer base or  product
mix,  delays  in  processing,  acceptance  and  delivery  by
manufacturers and increased competition.

      The  Company typically receives orders shortly  before
shipments,  making  backlog,  particularly  early   in   any
quarter,  an  unreliable  indicator  of  quarterly  results.
Therefore,  quarterly  results may be difficult  to  predict
until  the end of the quarter.  A shortfall in shipments  at
the  end of any particular quarter may cause the results  of
that  quarter  to  fall significantly short  of  anticipated
levels.   Due to analysts' expectations of continued  growth
and other factors, any such shortfall in earnings could have
an  immediate and significant adverse effect on the  trading
price of the Company's common stock in any given period.  As
a result of the foregoing factors and other factors that may
arise  in  the  future, the market price  of  the  Company's
common stock may be subject to significant fluctuations over
a  short period of time.  These fluctuations may be  due  to
factors  specific  to the Company, to changes  in  analysts'
earnings  estimates, or to factors affecting  the  computer,
software, entertainment, media or electronics industries  or
the securities markets in general.

      Because  of  the foregoing factors, as well  as  other
factors  affecting  the  Company's  operating  results   and
financial  condition, past financial performance should  not
be  considered  a reliable indicator of future  performance,
and investors should not use historical trends to anticipate
results or trends in future periods.

                                     26




PART II - OTHER INFORMATION

ITEM 1.   LEGAL PROCEEDINGS

          The   Company   is  subject  to  pending   claims.
          Management,  after  review and  consultation  with
          counsel,  considers  that any liability  from  the
          disposition  of  such lawsuits  in  the  aggregate
          would not have a material adverse effect upon  the
          consolidated  financial  position  or  results  of
          operations of the Company.

ITEM 6.   EXHIBITS AND REPORTS ON FORM 8-K

(a)       Exhibits - The following exhibits are filed as
          part of this report:

          None

Number    Exhibit Title
- - ------    -------------
(b)       No reports on Form 8-K were filed by the
          Registrant during the three months ended
          September 30, 1995.

                                     27



SIGNATURES



Pursuant to the requirements of the Securities Exchange Act
of 1934, the Registrant has duly caused this report to be
signed on its behalf by the undersigned thereunto duly
authorized.


                              ELECTRONIC ARTS INC.
                              (Registrant)






                              /s/E. STANTON MCKEE
                              -------------------
DATED:                        E. STANTON MCKEE
November 14, 1995             Senior Vice President and
                              Chief Financial and Administrative Officer
                              (Duly authorized officer)


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