SECURITIES AND EXCHANGE COMMISSION
                             Washington, D.C. 20549

                                    FORM 10-K

[X]      ANNUAL  REPORT  PURSUANT  TO  SECTION  13 OR 15 (d)  OF THE  SECURITIES
         EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2001

OR

[ ]      TRANSITION  REPORT  PURSUANT TO SECTION 13 OR 15 (d) OF THE  SECURITIES
         EXCHANGE ACT OF 1934 For the transition period from ___ to ___

                           Commission File No. 0-17948

                              ELECTRONIC ARTS INC.
             (Exact name of Registrant as specified in its charter)

Delaware                                                   94-2838567
(State or other jurisdiction of                            (I.R.S. Employer
incorporation or organization)                             Identification No.)

209 Redwood Shores Parkway
Redwood City, California                                   94065
(Address of principal executive offices)                   (Zip Code)

       Registrant's telephone number, including area code: (650) 628-1500

        Securities registered pursuant to Section 12(b) of the Act: None

           Securities registered pursuant to Section 12(g) of the Act:

                      Class A Common Stock, $.01 par value
                                (Title of class)

Indicate by check mark whether the Registrant (1) has filed all reports required
to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during
the  preceding 12 months (or for such  shorter  period that the  Registrant  was
required  to file  such  reports),  and  (2) has  been  subject  to such  filing
requirements for the past 90 days. YES  X  NO
                                       ---    ---

Indicated by check mark if disclosure of delinquent  filers pursuant to Item 405
of Regulation  S-K is not contained  herein,  and will not be contained,  to the
best of registrant's  knowledge,  in definitive proxy or information  statements
incorporated by reference in Part III of this Form 10-K or any amendment to this
Form 10-K. [ ]

The aggregate  market value of the Registrant's  Class A common stock,  $.01 par
value,   held  by   non-affiliates  of  the  Registrant  on  June  1,  2001  was
$6,054,430,726.

As of June 1, 2001 there were 136,323,266  shares of Registrant's Class A common
stock, $.01 par value, outstanding, and 6,250,000 shares of Registrant's Class B
common stock, $.01 par value, outstanding.

                       Documents Incorporated by Reference

Portions of Registrant's  definitive proxy statement (the "Proxy Statement") for
its 2001 Annual Meeting of Stockholders  are incorporated by reference into Part
III hereof.

This report  consists of 84 sequentially  numbered  pages.  The Exhibit Index is
located at sequentially numbered page 84.


                              ELECTRONIC ARTS INC.
                          2001 FORM 10-K ANNUAL REPORT
                                Table of Contents


                                                                                      PAGE
                                                                                      ----
                                     PART I
                                                                                  
Item 1.           Business                                                              3

Item 2.           Properties                                                           13

Item 3.           Legal Proceedings                                                    14

Item 4.           Submission of Matters to a Vote of Security Holders                  14

Item 4A.          Executive Officers of the Registrant                                 15

                                     PART II

Item 5.           Market for Registrant's Common Equity and Related Stockholder
                  Matters                                                              17

Item 6.           Selected Financial Data                                              18

Item 7.           Management's Discussion and Analysis of Financial Condition and
                  Results of Operations                                                20

Item 7A.          Quantitative and Qualitative Disclosures About Market Risk           44

Item 8.           Financial Statements and Supplementary Data                          46

Item 9.           Changes in and Disagreements With Accountants on Accounting
                  and Financial Disclosures                                            74

                                    PART III

Item 10.          Directors and Executive Officers of the Registrant                   75

Item 11.          Executive Compensation                                               75

Item 12.          Security Ownership of Certain Beneficial Owners and Management       75

Item 13.          Certain Relationships and Related Transactions                       75

                                     PART IV

Item 14.          Exhibits, Financial Statement Schedule and Reports on Form 8-K       76

Signatures                                                                             82

Exhibit Index                                                                          84



                                       2



                                     PART I

This  Annual  Report on Form  10-K,  including  Item 1  ("Business")  and Item 7
("Management's  Discussion  and Analysis of Financial  Condition  and Results of
Operations"),  contains forward-looking statements about circumstances that have
not yet occurred. All statements, trend analysis and other information contained
below relating to markets,  our products and trends in revenue, as well as other
statements  including  words such as  "anticipate",  "believe"  or "expect"  and
statements   in  the  future  tense  are   forward-looking   statements.   These
forward-looking  statements  are subject to business  and  economic  risks,  and
actual events or our actual future  results could differ  materially  from those
set forth in the forward-looking statements due to such risks and uncertainties.
We will not necessarily update this information if any forward-looking statement
later turns out to be inaccurate.  Risks and  uncertainties  that may affect our
future results and performance  include, but are not limited to, those discussed
under the heading "Risk Factors" on pages 37 to 43.


ITEM 1:  BUSINESS


Overview

         Electronic  Arts was initially  incorporated  in California in 1982. In
September 1991, we were reincorporated under the laws of Delaware. Our principal
executive  offices are  located at 209 Redwood  Shores  Parkway,  Redwood  City,
California 94065 and our telephone number is (650) 628-1500.

We operate in two principal business segments globally:

 o       EA Core  business  segment:  creation,  marketing and  distribution  of
         entertainment software.

 o       EA.com  business  segment:  creation,  marketing  and  distribution  of
         entertainment  software  which can be played  or sold  online,  ongoing
         management of subscriptions of online games and website advertising.

         EA Core

         We create, market and distribute interactive entertainment software for
a  variety  of  hardware  platforms.  As of March 31,  2001,  our  business  was
comprised of the following:

 o       Distribution  of over 100 titles  that we  developed  and/or  published
         under one of our brand names in North America,  including  older titles
         marketed as "Classics".

 o       Distribution  of localized  versions of our products in the rest of the
         world.

 o       Distribution  of  approximately  20 additional  titles that were either
         developed by other software  publishers (that we refer to as Affiliated
         Labels) in North America or titles we have assisted in the  development
         of with other software publishers (referred to as Co-Published titles).

 o       Distribution of over 4,000 Affiliated Label and Co-Published  titles in
         the rest of the world.

     Since our inception,  we have developed and are developing  products for 41
different hardware platforms, including the following:

 o       IBM(R)PC and compatibles

 o       32-bit Sony PlayStation(R)

 o       32-bit Nintendo Game Boy Advance

 o       64-bit Nintendo(R)64

 o       128-bit Sony PlayStation 2

 o       128-bit Microsoft Xbox(TM)

 o       128-bit Nintendo GameCube(TM)


     Our product  development methods and organization are modeled on those used
in the  entertainment  industry.  We also market our  products  with  techniques
borrowed from other entertainment  companies such as record producers,  magazine
publishers and video distributors.  Employees whom we call "producers",  who are
responsible  for  the  development  of one or  more  products,  oversee  product
development  and  direct  teams  comprised  of both our  employees  and  outside
contractors.  Our designers regularly work with celebrities and organizations in
sports,  entertainment  and other areas to develop  products that provide gaming
experiences  that are as realistic and interactive as possible.  Celebrities and
organizations  with whom we have contracts include:  FIFA, NASCAR,  John

                                       3


Madden,  the National  Basketball  Association,  the PGA TOUR,  Tiger Woods, the
National Hockey League,  Football  Association  Premier League,  Formula One and
Warner Bros.  We maintain  development  studios in  California,  Canada,  United
Kingdom, Florida, Texas, Japan, Washington, Maryland, Australia and Nevada.

         We  invest  in the  creation  of  state-of-the-art  software  tools and
utilities that are then used in product development.  These tools allow for more
cost-effective  product  development and the ability to more efficiently convert
products from one hardware platform to another. We have also made investments in
facilities and equipment to facilitate the creation and editing of digital forms
of video and audio recordings and product  development  efforts for new hardware
platforms.

         We distribute our products and those of our Affiliated Labels primarily
by direct sales to retail chains and outlets in the United States and Europe. In
Japan and the Asia Pacific  region,  we  distribute  products  both  directly to
retailers  and through third party  distributors.  Our products are available in
over 80,000 retail locations worldwide. In fiscal 2001, approximately 37% of our
net revenues  were  generated by  international  operations,  compared to 40% in
fiscal 2000 and 42% in fiscal 1999.

         EA.com

         On March 22, 2000, the  stockholders  of Electronic Arts authorized the
issuance of a new series of common  stock,  designated  as Class B common  stock
("Tracking Stock"). The Tracking Stock is intended to reflect the performance of
Electronic Arts' online and e-Commerce division  ("EA.com").  As a result of the
approval of the Tracking Stock Proposal,  Electronic Arts' existing common stock
has been  re-classified as Class A common stock ("Class A Stock") and that stock
reflects the performance of Electronic Arts' other businesses ("EA Core").

            EA.com, a division of Electronic Arts,  represents  Electronic Arts'
online and  e-Commerce  business.  EA.com  develops,  publishes and  distributes
online  interactive  games.  EA.com's  business includes  subscription  revenues
collected for Internet game play on our websites, website advertising,  sales of
packaged goods for Internet-only  based games and sales of Electronic Arts games
sold  through the EA.com web store.  Electronic  Arts began  development  of its
initial  online  product,  Ultima  Online,  during  fiscal year 1996. We shipped
Ultima  Online  during  fiscal year 1998,  and began  development  of our online
business during the same year.  EA.com's  websites  include  EA.com,  individual
marketing  sites for Electronic  Arts' games or studios and the Games Channel on
America Online,  which launched in the second half of calendar 2000. Our goal is
to be the leading online games site. To date,  the majority of our  subscription
revenues have been generated by Ultima Online, Ultima Online: The Second Age and
Ultima Renaissance (collectively referred to as Ultima Online) and our Worldplay
and  Kesmai  games.  In  addition,  all  of  our  packaged  goods  revenues  for
online-only  games have been  generated  by Ultima  Online.  The  packaged  good
product  is  sold  through  our  traditional  distribution  channel  to  various
retailers.  The Ultima Online  product is then sold by the retail channel to the
end customer who must sign up for EA.com's  online  service to enjoy online play
on a month-to-month  subscription  basis. We also began  generating  advertising
revenues in October 2000 as a result of  launching  the EA.com site on the world
wide web and the AOL Games Channel.


Investments and Joint Ventures

         Acquisitions

         Pogo Corporation

         On February 28, 2001, we acquired Pogo  Corporation (now referred to as
"Pogo") for $43,333,000,  including an initial investment of $42,000,000 and the
redemption of Pogo  preferred  stock of  $1,333,000.  The  acquisition  has been
accounted for under the purchase  method.  Pogo operates an  ad-supported  games
service that reaches a broad consumer market. Pogo's internet-based family games
focus on easy-to-play  card, board and puzzle games. The Company has contributed
Pogo  to  EA.com.  See  note  14 of  the  Notes  to the  Consolidated  Financial
Statements, included in item 8 hereof.

         Kesmai Corporation

         On February 7, 2000, we acquired Kesmai Corporation (now referred to as
"Kesmai")  from  News  America   Corporation   ("News  Corp")  in  exchange  for
$22,500,000  in cash  and  approximately  206,000  shares  of  Electronic  Arts'
existing  Class A  common  stock  valued  at  $8,650,000.  The  transaction  was
accounted  for under the purchase  method.  Kesmai(TM)  is managed by EA.com and
specializes  in the  design  and  development  of  multiplayer  games  delivered
directly to consumers  over the Internet and is a major provider of game content
to the Games  Channel on the AOL service.  The Company  granted 5 percent of the
initial equity (Class B Stock)  attributable  to EA.com to News Corp in exchange
for  the  206,000   shares  noted  above,   adjusting  the  total  common  stock
consideration relating to the acquisition by $703,000 to $9,353,000. The Company
has contributed  Kesmai to EA.com.  See note 14 of the Notes to the Consolidated
Financial Statements, included in item 8 hereof.

                                       4


         Westwood Studios

         In September  1998, we completed the  acquisition of Westwood  Studios,
Inc.  and  certain  assets  of  the  Irvine,   California-based  Virgin  Studios
(collectively  "Westwood") for  approximately  $122,688,000  in cash,  including
transaction  expenses.  The  transaction  was  accounted  for under the purchase
method.  Westwood is best known for its  successful PC  franchises,  Command and
Conquer  and  Lands  of  Lore.  See  note 14 of the  Notes  to the  Consolidated
Financial Statements, included in item 8 hereof.


         Other Business Combinations

         Additionally,  during fiscal 2000, we acquired two software development
companies.  See  note 14 of the  Notes  to  Consolidated  Financial  Statements,
included in item 8 hereof.

         Joint Ventures

         In May 1998, Electronic Arts and Square Co., Ltd. ("Square"), a leading
developer  and  publisher  of  entertainment  software in Japan,  completed  the
formation  of two new joint  ventures,  in North  America  and  Japan.  In North
America,  the companies formed Square  Electronic Arts, LLC ("Square EA"), which
has  exclusive  publishing  rights  in  North  America  for  future  interactive
entertainment  PlayStation  titles  created  by  Square.  We own a 30%  minority
interest in this joint venture while Square owns 70%. Additionally,  we have the
exclusive right to distribute in North America products  published by this joint
venture.

         In Japan,  the  companies  established  Electronic  Arts Square KK ("EA
Square KK"),  which  localizes and publishes in Japan our properties  originally
created in North America and Europe, as well as develops and publishes  original
video games in Japan. We own a 70% majority interest, while Square owns 30%. See
note 14 of the Notes to the Consolidated Financial Statements,  included in item
8 hereof.

         Investments

         We have made  investments as part of our overall strategy and currently
hold minority equity interests in several  companies.  As of March 31, 2001, our
minority equity investments include  investments in NovaLogic,  Inc. and Firaxis
Software, Inc.


Market

         Historically,  no hardware  platform or video game system has  achieved
long-term dominance in the interactive  entertainment  market. In addition,  the
installed  base of  multimedia-enabled  home  computers,  including  those  with
Internet  accessibility,  has  continued  to grow as personal  computer,  or PC,
prices have  declined  and the quality  and choices of software  have  increased
dramatically.  We develop and publish products for multiple platforms,  and this
diversification continues to be a cornerstone of our strategy.

         The  following  table  details  select  information  on a sample of the
hardware platforms for which we have published titles:


- ------------------------ --------------------------------------------------------------- ------------------------ -------------
                                                Video Game Console /    Date Introduced                  Medium/
           Manufacturer                                Platform Name   in North America             Product Base    Technology
- ------------------------ --------------------------------------------------------------- ------------------------ -------------
                                                                                                                  
                   Sega                                      Genesis               1989                Cartridge        16-bit
               Nintendo                                Super NES(TM)               1991                Cartridge        16-bit
             Matsushita           3DO(TM)Interactive Multiplayer(TM)               1993             Compact Disk        32-bit
                   Sega                                       Saturn               1995             Compact Disk        32-bit
                   Sony                                  PlayStation               1995             Compact Disk        32-bit
               Nintendo                                  Nintendo 64               1996                Cartridge        64-bit
                   Sony                                PlayStation 2               2000   Digital Versatile Disk       128-bit
- ------------------------ --------------------------------------------------------------- ------------------------ -------------


         Sony

         Sony  released  the  PlayStation  2 console in Japan in March 2000,  in
North  America in October 2000 and in Europe in November  2000.  Compared to the
initial  forecast for  PlayStation 2 hardware  shipments from Sony,  there was a
significant  shortage of  PlayStation 2 hardware  units during the year in North
America and Europe. According to Sony, this was due to component shortages which
limited  the number of units  that  could be  manufactured.  The  PlayStation  2
console is a 128-bit,  Digital  Versatile

                                       5


Disk ("DVD") based system that is Internet and cable ready,  as well as backward
compatible  with the current  PlayStation  console  software.  We currently have
various products under development for the Sony PlayStation 2 console.  See Risk
Factors - "New video game  platforms  create  additional  technical and business
model uncertainties".

         Nintendo

         Nintendo  announced that it expects to release the Nintendo GameCube in
North America in November 2001.  Nintendo  GameCube will provide for games to be
delivered and played using a proprietary optical format.

         Microsoft

         Microsoft  announced  that it expects to release  its first  video game
system, Xbox(TM), in North America in November 2001.

         New Entrants

         New  entrants  into  the  interactive   entertainment   and  multimedia
industries,  such as cable  television,  telephone,  and  diversified  media and
entertainment  companies,  in addition to a proliferation  of new  technologies,
such as online networks and the Internet,  have increased the competition in our
markets.  We are scheduled to release  several online  network  gaming  products
during  fiscal  2002.  See Risk  Factors  - "New  video  game  platforms  create
additional  technical  and  business  model  uncertainties"  and "The  impact of
e-Commerce and online games on our business is not known ".

         The early investment in products for the 32-bit market,  including both
Compact Disk personal computer (or PC) and dedicated entertainment systems (that
we call video game systems or  consoles),  has been  strategically  important in
positioning us for the current  generation of 128-bit machines.  We believe that
such  investment  continues to be  important.  During the fiscal year 2001,  the
video and computer games  industry has  experienced a platform  transition  from
32-bit and 64-bit CD-based consoles to the current  generation 128-bit DVD-based
game consoles and related  software.  The  transition to the current  generation
systems was initiated by the launch of Sony's  PlayStation 2 in fiscal 2001, and
continues with the anticipated  launch in North America of the Nintendo GameCube
and Microsoft's  Xbox in the Fall of calendar year 2001. As the market continues
to shift to the current generation  systems,  sales of current 32-bit and 64-bit
products have been declining and we expect a significant decline in fiscal 2002.
In addition,  our revenues and earnings are dependent on our ability to meet our
product release schedule and our failure to meet those schedules could result in
revenues  and  earnings  which  fall  short  of  analysts'  expectations  in any
individual  quarter.  See Risk  Factors -  "Product  development  schedules  are
frequently unreliable and make predicting quarterly results difficult".

         Online Games

         According to the market research firm,  International  Data Corporation
("IDC"),  online  gamers  (defined as  individuals  who have played online games
within the past year) are  expected to grow to 74.7 million by 2004 up from 39.4
million in 2000.  IDC expects total online gaming market revenue to grow to $1.7
billion by 2002.  We believe the  expected  increases  in online  gaming will be
primarily attributable to the following factors:

 o       Increasing popularity of PC gaming;

 o       Growing interest in multiplayer games;

 o       Growth in the number of households with PCs and Internet connections;

 o       General  growth  in  internet  usage,  including  the  number of users,
         communities and increased frequency of use by consumers;

 o       Rapid innovation of new online entertainment experiences;

 o       Mass market adoption of broadband technologies; and

 o       Future  introduction of online gaming  capabilities for next-generation
         consoles.


Competition

         EA Core

         See Risk Factors - "Our platform  licensors  are our chief  competitors
and frequently control the manufacturing of our video game products".

         EA.com

We believe EA.com faces  substantial  competition  from a number of existing and
potential competitors including:

 o       Console & PC Game  Publishers.  Other game  publishers  including  Sony
         Computer  Entertainment of America ("Sony"),  Nintendo,  Sega, Acclaim,
         Havas, Microsoft,  LucasArts, Interplay, Infogrames and Eidos, are each
         developing  individual  online games and games with online  components.
         Currently,  Sony (including the online divisions of Sony Entertainment)

                                       6


         operates the Sony Station, a site that offers not only  family-oriented
         game shows, but also online game offerings,  including the online game,
         Everquest,  a virtual world that directly competes with EA.com's Ultima
         Online  game.  In  addition,  Sony has made public its  intentions  for
         online connectivity via its next-generation console, the PlayStation 2,
         though detailed plans have not been disclosed. In 2000, Sega introduced
         SegaNet, an online gaming Internet subscription-based service optimized
         for  use  with  its  Dreamcast  video  game  console.  However,  Sega's
         subsequent decision to discontinue the Dreamcast will impact this plan.
         In  2001,  Sega  executives  have  made  public  statements  about  the
         company's  plans for  supporting  the online  gaming  functionality  of
         consoles produced by Sony and Microsoft.  Each of these competitors may
         compete with EA.com for advertising, subscription and e-Commerce sales.

 o       Portals.  With respect to advertising and e-Commerce sales, EA.com will
         also  compete with  general  purpose  consumer web sites such as Yahoo,
         Excite,  Lycos,  and  Microsoft  Network.  In  addition,  many of these
         Internet portals offer gaming sites such as Yahoo Games Channel, Excite
         Games Channel,  Lycos' Gamesville,  and Microsoft Gaming Zone. Although
         most of the game areas of these  portals have  attained  modest  reach,
         their  key  placement  on  powerful   portals  makes  them  potentially
         significant competitors for gaming subscriptions as well.

 o       Family  Oriented  Game  Sites.  A number of sites  such as  Uproar.com,
         Games.com and Shockwave.com, have driven significant amounts of traffic
         to their sites by offering unique games and entertainment  content.  In
         addition,  several of the sites offer frequent prizes with easy to play
         "gamettes".  These  sites are  typically  monetizing  their  traffic by
         selling advertising.

 o       Aggregators.  Aggregators,  such as Microsoft  Gaming Zone,  provide an
         aggregation of various types of online games,  including aggregation of
         games  developed by independent  third parties.  While these sites have
         been primarily focused on serving the gaming community, they have since
         adjusted their strategy to include  games,  such as parlor games,  that
         reach a broader audience.

 o       Sports Sites. Sports content sites such as ESPN.com, Sportsline.com and
         Foxsports.com  typically  feature fantasy league games and easy to play
         sports "gamettes" in addition to their editorial content.  Such fantasy
         league  games and sports  "gamettes"  typically  appeal to the  overall
         sports fan,  rather than the sports  gamer.  However,  these sites have
         significant  financial and content resources at their disposal and will
         provide competition for advertising and e-Commerce sales.

 o       Microsoft  Gaming Zone  ("MGZ").  Microsoft  falls into a number of the
         foregoing categories, as it is a portal, an aggregator, and a publisher
         of PC Software Products,  including game products. As such, Microsoft's
         offerings are the closest parallel to the proposed offerings of EA.com.
         MGZ currently  offers both family games and games directed  towards the
         more  serious  gamer and,  at the same  time,  has the  opportunity  to
         leverage these experiences with games sold at retail.  At present,  MGZ
         offers  matchmaking  for about 80 games  and  offers  approximately  30
         playable  online  games,  which  consist  primarily  of card and parlor
         games. In addition,  Microsoft could utilize this site in some way with
         its forthcoming Xbox console to develop an online gaming service.

Relationships with Significant Hardware Platform Companies

         Sony

         In fiscal 2001, approximately 20% of our net revenues were derived from
sales of software  for the  PlayStation  2. We released 15 titles  worldwide  in
fiscal 2001 for the PlayStation 2. Key releases for the year included Madden NFL
2001,  SSX,  FIFA  2001,  NBA Live 2001 and NHL 2001.  Revenues  were lower than
expected due to the  shortage of  PlayStation  2 hardware in the year  resulting
from  component  shortages  which  limited  the  number of units  that  could be
manufactured,  according to Sony. We expect Sony to correct these issues for the
next fiscal year,  and expect  revenues  from  PlayStation 2 products to grow in
fiscal 2002.

         In fiscal 2001, approximately 23% of our net revenues were derived from
sales of software for the  PlayStation  compared to 41% in fiscal  2000.  During
fiscal 2001, we released 17 PlayStation  games compared to 30 in fiscal 2000. As
expected, PlayStation sales decreased for fiscal 2001 compared to the prior year
primarily  attributable  to  releasing  fewer  games  and to the  PlayStation  2
platform  transition.  With the  exception of Madden NFL, all of our  franchises
experienced  significant  decreases  from  prior  year  release.   Although  our
PlayStation  products are playable on the PlayStation 2 console, we expect sales
of current PlayStation  products to continue to decline  significantly in fiscal
2002.  See  Risk  Factors  -  "Product  development   schedules  are  frequently
unreliable and make predicting quarterly results difficult".

         Under  the  terms of a  licensing  agreement  entered  into  with  Sony
Computer  Entertainment  of  America  in July 1994 (the  "Sony  Agreement"),  as
amended,  we are authorized to develop and distribute CD-based software products
compatible with the PlayStation.  Furthermore,  under the terms of an additional
licensing agreement entered into with Sony Computer  Entertainment of America as
of April 2000 (the "PlayStation 2 Agreement"),  as amended, we are authorized to
develop  and  distribute   DVD-based  software  products   compatible  with  the
PlayStation  2.  Pursuant  to these  agreements,  we engage  Sony to supply  its
PlayStation  and

                                       7


PlayStation  2 CD's and  DVD's  for  distribution  by us.  Accordingly,  we have
limited  ability to control our supply of PlayStation  and  PlayStation 2 CD and
DVD products or the timing of their  delivery.  See Risk Factors - "Our platform
licensors are our chief competitors and frequently  control the manufacturing of
our video game products".

         Nintendo

         During fiscal 2001, we released three titles for the N64(R) compared to
eight  titles  in  fiscal  2000.  In fiscal  2001,  approximately  5% of our net
revenues were derived from the sale of N64 products  compared to 8% in 2000. The
expected  decrease in N64 revenues  for the fiscal  year,  compared to the prior
fiscal year, was primarily due to fewer  releases.  The decrease was also due to
the weaker  market for N64  products  in the  current  year.  With the  expected
release of Nintendo GameCube in North America in November 2001, per Nintendo, we
expect revenues for N64 products to continue to decline  significantly in fiscal
2002. The key release for the year was The World Is Not Enough.

         Under the terms of the N64 Agreement, we engage Nintendo to manufacture
our N64 cartridges for distribution by us. Accordingly,  we have limited ability
to control  our supply of N64  cartridges  or the  timing of their  delivery.  A
shortage of  microchips  or other  factors  outside our control could impair our
ability to obtain an  adequate  supply of  cartridges.  See Risk  Factors - "Our
platform  licensors  are  our  chief  competitors  and  frequently  control  the
manufacturing of our video game products".


Relationships with Internet Service Providers

         America Online, Inc. ("AOL")

         Our agreement with AOL establishes  the basis for EA.com's  creation of
game sites on the world wide web that are available to AOL  subscribers  via the
Games Channel on the AOL's  flagship ISP service and to other  consumers who use
other AOL portals (AOL.com,  CompuServe,  Netscape/Netcenter and ICQ). Users can
also access the EA.com website directly from the world wide web. EA.com is AOL's
exclusive  provider of a broad  aggregation  of online  games and  programs  and
manages all of the Games Channel  content  within AOL's  flagship ISP service in
the United States and other AOL portals. Within any of the AOL properties, users
will be able to find a games  channel or area which will provide the user access
to EA.com games. Through this agreement,  EA.com has significantly  expanded its
EA brand as a provider of online games. According to the April 2001 Media Metrix
reports,  the  total  number  of  unique  monthly  visitors  to the AOL  branded
properties that will have access to the EA.com games site was 69 million. Via an
anchor tenant location, EA.com will also be a non-exclusive provider of games on
AOL's Digital City  property,  the leading  branded  local  content  network and
community  guide on the AOL service and the  Internet.  For the terms of the AOL
agreement,  see  note 5 of  the  Notes  to  Consolidated  Financial  Statements,
included in item 8 hereof.

Products and Product Development

         In fiscal 2001,  we generated  approximately  59% of our revenues  from
products  released  during the year.  See Risk  Factors -  "Product  development
schedules  are  frequently  unreliable  and make  predicting  quarterly  results
difficult".  As of March 31, 2001, we were actively  marketing  over 100 titles,
comprising  over 150 stock keeping units,  or sku's,  that were published by our
development  divisions  and  subsidiaries,  EA Studios.  During  fiscal 2001, we
introduced over 35 EA Studios titles, representing over 55 sku's, compared to 48
EA Studios titles, comprising over 69 sku's, in fiscal 2000.

         The  products  published  by EA Studios are designed and created by our
in-house   designers  and  artists  and  by  independent   software   developers
("independent  artists").  We typically pay the  independent  artists  royalties
based  on  the  sales  of the  specific  products,  as  defined  in the  related
independent artist agreements.

         For fiscal 2001, 2000 and 1999, no title  represented  revenues greater
than 10% of our total fiscal 2001, 2000 and 1999 net revenues.

         We publish  products in a number of categories such as sports,  action,
strategy,  simulations,  role playing and  adventure,  each of which is becoming
increasingly  competitive.  Our sports-related  products,  marketed under the EA
SPORTS(TM) brand name, accounted for a significant percentage of net revenues in
fiscal years 2001, 2000 and 1999. There can be no assurance that we will be able
to maintain our market share in the sports category.

         The front line retail  selling prices in North America of our products,
excluding older titles (marketed as "Classics"),  typically range from $35.00 to
$55.00.  "Classics"  titles have retail selling prices that range from $10.00 to
$30.00.  The retail  selling  prices of EA titles  outside of North America vary
based on local market conditions.

                                       8


         We currently  develop or publish products for eight different  hardware
platforms.  In fiscal 2001,  our product  releases  were  predominantly  for PC,
PlayStation,  PlayStation 2, N64 and online  Internet play. Our planned  product
introductions  for fiscal 2002 are for the  PlayStation  2, PC,  Xbox,  Nintendo
GameCube,  PlayStation,  online Internet play, N64 and Game Boy Advance/Game Boy
Color.  See  Risk  Factors  -  "Product  development  schedules  are  frequently
unreliable and make predicting  quarterly results difficult" and "New video game
platforms create additional technical and business model uncertainties".

         Our goal is to be the  market  leader on the next  generation  of video
game consoles.  We are investing in the  development  of tools and  technologies
associated  with the  introduction  of the next  generation  video game  console
platforms. We are also increasing the investment in the development of tools and
technologies for online Internet game play and wide-area network infrastructure.
Our goal is to be the  leading  provider  of  interactive  entertainment  on the
Internet.   PlayStation  has  achieved  significant  market  acceptance  in  all
geographic  territories.  However, as the PlayStation console market has reached
maturity,   we  expect  sales  of  current   PlayStation   products  to  decline
significantly  in fiscal 2002.  Most of the console  video game products will be
convertible for use on multiple advanced  hardware systems.  We had research and
development  expenditures  of $388.9  million in fiscal 2001,  $262.0 million in
fiscal  2000,  and $199.4  million in fiscal  1999.  See Risk Factors - "Product
development  schedules are frequently  unreliable and make predicting  quarterly
results difficult".

         EA.com Web Site

         Content. EA.com offers games within three broad categories of interest:
sports, family entertainment, and avid gaming. Each channel focuses on targeting
and serving its specific consumer group by:

 o       Offering engaging and accessible online games;

 o       Building a community in which  consumers  can interact with one another
         via chat,  bulletin  boards,  events,  and  match-making  services  for
         multi-player games and other contests;

 o       Delivering innovative content that continually entertains; and

 o       Establishing a direct  relationship  with each audience  member through
         personalization and customization of user experiences.

     In addition,  the product offering of each broad category includes existing
Electronic  Arts  franchises  adapted for game play on the Internet,  as well as
additional  original  games for online  play.  EA.com's  products are offered to
consumers  within  the  appropriate   "channels"  on  the  site.  The  offerings
incorporate some or all of the following:

 o       Sports.   EA.com   currently   leverages   existing   Electronic  Arts'
         franchises, such as PGA(R) Tour/Tiger Woods Golf(R), Knockout Kings(TM)
         and  Nascar  Web Racing to develop a  community  of sports  gamers.  In
         addition,  EA.com will offer  unique,  original  online  sports  gaming
         experiences,  sports  game shows and  support of  existing  EA packaged
         goods products with services such as matchmaking, game updates, product
         downloads and game tips.

 o       Family  Entertainment.  With the Pogo  acquisition,  the EA.com  family
         games  offering  has  significantly  expanded to consist of card games,
         board games,  casino games, lotto games,  trivia games,  puzzles,  game
         shows  and  other  products  with  mass-market   appeal.  This  channel
         leverages prizes,  tournaments,  community and Pogo's strength in free,
         familiar games to significantly  increase  EA.com's appeal to the broad
         consumer market.

 o       Avid  Gaming.  The  general  gaming  offering  is directed at teens and
         adults looking to participate in  multi-player  hard core games made up
         of fantastic  worlds,  characters,  adventures  or  activities  -big or
         small,   real  or  imagined.   This  offering  will  feature  immersive
         experiences and sophisticated  game play appealing to dedicated gamers,
         as well as new forms of cutting-edge Internet entertainment. Currently,
         this offering  capitalizes on the success of our existing Ultima Online
         product as well as Electronic Arts' existing packaged goods franchises,
         such  as Need  for  Speed  Web  Racing.  Upcoming  games  which  EA.com
         anticipates   will  be  released  in  fiscal  2002  include   Majestic,
         BattleTech, Motor City Online and Earth & Beyond.

Marketing and Distribution

         Electronic Arts Distribution

         We distribute EA Studio, Affiliated Label and Co-Published products.

         We market our EA Studio products using the EA GAMES(TM),  EA SPORTS(TM)
and EA  SPORTS  BIG(TM)  brands.  EA  GAMES  consists  of our  separate  brands,
including Electronic Arts, Maxis,  Bullfrog Productions and Westwood.  EA SPORTS
brand simulates  professional and collegiate  sports and includes titles such as
Madden NFL, FIFA and NBA Live. EA SPORTS BIG brand simulates extreme sports such
as the SSX game.

         Affiliated  Label  products are delivered to us as completed  products.
Co-Published  products  are titles we have  assisted  in  developing  with other
software  publishers.  As of March 31, 2001,  we  distributed  approximately  20
Affiliated   Label  and   Co-


                                       9


Published   titles  in  North  America  and  over  4,000  Affiliated  Label  and
Co-Published  titles  in the  rest of the  world.  No  single  Affiliated  Label
Publisher has accounted for more than 10% of our net revenues in any of the last
three fiscal years.

         In May 1998,  Electronic  Arts and Square Co., Ltd.  formed a new joint
venture in North America,  creating Square Electronic Arts, LLC ("Square EA") as
discussed  in note 14 of the  Notes to the  Consolidated  Financial  Statements,
included  in item 8 hereof.  In  conjunction  with the  formation  of this joint
venture,  we have the exclusive  right in North  America to distribute  products
published  by this joint  venture.  In fiscal 2001,  Square EA  published  Final
Fantasy 9 for the PlayStation,  which was a top ten selling title for Electronic
Arts.

         We generated  approximately 95% of our North American net revenues from
direct sales to retailers  through a field sales  organization of  professionals
and a group of telephone  sales  representatives.  The remaining 5% of our North
American sales were made through a limited  number of  specialized  and regional
distributors and rack jobbers in markets where we believe direct sales would not
be economical. For each of the fiscal years ended March 31, 2001, 2000 and 1999,
we had sales to one customer,  Wal-Mart Stores,  Inc., which  represented 12% of
total net revenues.

         The  video  game and PC  businesses  have  become  increasingly  "hits"
driven,   requiring   significantly   greater  expenditures  for  marketing  and
advertising,  particularly for television advertising. There can be no assurance
that we will  continue to produce  "hit"  titles,  or that  advertising  for any
product will increase sales sufficiently to recoup those advertising expenses.

         We have  stock-balancing  programs for our personal  computer  products
that, under certain  circumstances and up to a specified  amount,  allow for the
exchange of personal computer  products by resellers.  We also typically provide
for price  protection for our personal  computer and video game system  products
that,  under certain  conditions,  allows the reseller a price reduction from us
for unsold  products.  We  maintain a policy of  exchanging  products  or giving
credits, but do not give cash refunds. Moreover, the risk of product returns may
increase as new hardware  platforms  become more popular or market factors force
us to make changes in our distribution  system. We monitor and manage the volume
of our sales to retailers and distributors and their  inventories as substantial
overstocking  in the  distribution  channel  can  result in high  returns or the
requirement for substantial price protection in subsequent  periods.  We believe
that we provide  adequate  reserves for returns and price  protection  which are
based on estimated future returns of products,  taking into account  promotional
activities,  the timing of new product  introductions,  distributor and retailer
inventories of our products and other factors.  We believe our current  reserves
will be sufficient to meet return and price protection  requirements for current
in-channel inventory.  However, there can be no assurance that actual returns or
price protection will not exceed our reserves.

         Within the EA.com site, we offer  visitors the  opportunity to purchase
Electronic  Arts  software  products  directly  from us.  We  utilize  EA Core's
distribution  network  to  fulfill  consumers'  online  orders.  We also  have a
fulfillment  group that sells product directly to consumers  through a toll-free
number and through our websites  listed in  advertising by us and our Affiliated
Labels.  This group is also  responsible  for targeted direct mail marketing and
sells product backups and accessories to registered customers.

         The distribution  channels through which consumer software products are
sold have been characterized by change,  including  consolidations and financial
difficulties  of certain  distributors  and  retailers  and the emergence of new
retailers  such as general mass  merchandisers.  The  development  of remote and
electronic delivery systems will create further changes. The bankruptcy or other
business  difficulties  of a distributor  or retailer  could render our accounts
receivable from such entity uncollectible, which could have an adverse effect on
our operating results and financial condition. In addition, an increasing number
of companies  are  competing  for access to these  channels.  In fiscal 2001, we
wrote off approximately $1,000,000 of a receivable as a result of the default of
payment from a customer in Europe.  Our  arrangements  with our distributors and
retailers  may be  terminated  by  either  party  at  any  time  without  cause.
Distributors  and  retailers  often  carry  products  that  compete  with  ours.
Retailers of our  products  typically  have a limited  amount of shelf space and
promotional  resources for which there is intense  competition.  There can be no
assurance that distributors and retailers will continue to purchase our products
or provide our  products  with  adequate  levels of shelf space and  promotional
support.

Segment Reporting

The series of common  stock  designated  as Class B was  approved to reflect the
performance of EA.com. Accordingly, management considers EA.com to be a separate
reportable segment.  Prior period information has been restated to disclose this
separate  segment.  The Company  operates  in two  principal  business  segments
globally:

 o       EA Core  business  segment:  creation,  marketing and  distribution  of
         entertainment software.

 o       EA.com  business  segment:  creation,  marketing  and  distribution  of
         entertainment  software  which can be played  or sold  online,  ongoing
         management of subscriptions of online games and website advertising.

                                       10


Please see the discussion regarding segment reporting in the MD&A and note 19 of
the Notes to the Consolidated Financial Statements.


International Operations

         We have  wholly  owned  subsidiaries  throughout  the world,  including
offices in the United Kingdom, France, Spain, Germany, Australia,  Canada, South
Africa,  Singapore,  Sweden, Japan, Malaysia, Brazil and Holland. The amounts of
net revenues,  operating profit and identifiable  assets attributable to each of
our geographic  regions for each of the last three fiscal years are set forth in
note 19 of the Notes to the Consolidated Financial Statements,  included in item
8 hereof.

         International net revenues decreased by 14% to $490,349,000,  or 37% of
consolidated  fiscal  2001 net  revenues,  compared  to  $573,374,000  or 40% of
consolidated fiscal 2000 net revenues due to the following:

 o   Europe's  net  revenues   decreased   21%  primarily  due  to  the  console
     transition,  lower  Affiliated Label sales due to product release slips and
     fewer hit titles  released in the current  year,  lower PC sales with fewer
     titles  shipping  in the  period,  the  strong  sales of Command & Conquer:
     Tiberian  Sun (TM) for the PC in the  comparable  prior  year  period,  and
     weakness in the Euro currency. In addition,  PlayStation revenues decreased
     43% due to fewer titles shipping during the console  transition period with
     most  franchise  titles showing  significant  decreases from the prior year
     releases. PlayStation 2 revenues did not offset the decrease in PlayStation
     revenues due to fewer  hardware units reaching the market and the weighting
     of titles  specifically  appropriate  for the North American  market rather
     than the European market.

 o   Asia  Pacific's  net revenues  decreased  4%, mainly due to the decrease in
     PlayStation  revenues as there were no significant  new titles  released in
     the current year.  This was offset by sales of PlayStation 2 titles such as
     SSX and FIFA 2001.

 o   Offset by Japan's net revenues  which  increased  58% compared to the prior
     year  primarily  due to the shipment of  PlayStation  2 titles such as FIFA
     World Soccer Championship, FIFA 2001 and SSX.

         Though  international  revenues  are  expected to grow in fiscal  2002,
international  revenues  may not grow at as high a rate as in prior  years.  See
Risk Factors - "Our business,  our products, and our distribution are subject to
increasing  regulation  in key  territories"  and  "Foreign  Sales and  Currency
Fluctuations".


Manufacturing and Suppliers

         Materials

         In  many   instances,   we  are  able  to   acquire   materials   on  a
volume-discount  basis.  We have multiple  potential  sources of supply for most
materials,  except  with  respect  to our  PlayStation,  PlayStation  2 and  N64
products,  as  previously  mentioned.  We also have  alternate  sources  for the
manufacture  and  assembly  of most  of our  products.  To  date,  we  have  not
experienced  any material  difficulties  or delays in production of our software
and related  documentation and packaging.  However,  a shortage of components or
other  factors  beyond our control could impair our ability to  manufacture,  or
have manufactured,  our products. See Risk Factors - "Our platform licensors are
our chief competitors and frequently control the manufacturing of our video game
products".


Backlog

         We normally ship products  within a few days after receipt of an order.
However,  a backlog may occur for EA Studio and  Affiliated  Label products that
have been announced for release but not yet shipped.  We do not consider backlog
to be an indicator of future performance.


Seasonality

         Our business is highly  seasonal.  We typically  experience our highest
revenues and profits in the calendar  year-end holiday season and a seasonal low
in revenues and profits in the quarter  ending in June. In our 2002 fiscal year,
and  particularly in the June and September  quarters,  we expect these seasonal
trends to be  magnified  by general  industry  factors,  including  the  current
platform  transition,  the  concentration  of our product releases in the second
half of fiscal 2002 and uncertain  economic  conditions in the United States. In
addition,  we are continuing to invest  significantly  in our online  operation,
EA.com. Accordingly, we expect significant operating losses in the first half of
fiscal  2002.  See Risk  Factors  -  "Platform  transitions  such as the one now
occurring  typically

                                       11


depress the market for video game software  until new  platforms  achieve a wide
market acceptance" and "Our business is both seasonal and cyclical".


Employees

         As of March 31, 2001, we employed  approximately  3,500 people, of whom
over  1,400  were  outside  the  United  States.  Of  this  amount,  there  were
approximately  700 EA.com  full-time  employees.  We believe that our ability to
attract and retain qualified  employees is an important factor in our growth and
development  and that our future success will depend,  in large measure,  on our
ability to continue to attract and retain qualified employees.  To date, we have
been  successful in recruiting  and  retaining  sufficient  numbers of qualified
personnel  to conduct our  business  successfully.  See Risk  Factors - "We face
intense  competition  for talent from  competitors"  and "Because of the intense
competition for qualified technical, creative, marketing and other personnel, we
may not be able to attract and retain the personnel necessary for our business".


                                       12



ITEM 2:  PROPERTIES

         Our  principal  administrative,   sales  and  marketing,  research  and
development,  and support facility is located in two modern buildings in Redwood
City, California,  20 miles south of San Francisco.  We moved into this facility
in October  1998.  We presently  occupy  approximately  350,000 sq. ft. in these
buildings under an operating lease for the buildings and certain  adjoining land
that will expire on December 1, 2001. Monthly lease payments vary based upon the
London  InterBank  Offered Rate. We have the option to purchase the property for
the  unamortized  financed  balance at any time after the  non-cancelable  lease
term, or we may terminate the lease at any time after the non-cancelable term by
arranging a third party sale or by making a termination  payment. In April 1999,
we exercised our option to purchase a parcel of land under the lease and sold it
to a third party.  The proceeds  mitigated a portion of the occupancy  costs for
this  facility.  Should we elect to  terminate  the lease,  we will  guarantee a
residual value of up to 85% of the unamortized value of the property. As part of
the agreement, we must also comply with certain financial covenants.

         In December 2000, the Company entered into a second operating lease for
the construction  and occupation of two buildings and a parking  structure to be
constructed in Redwood City, California.  The initial term of the lease is for a
period of five years from  December 8, 2000.  Monthly  lease  payments are based
upon the  Commercial  Paper  Rate and the London  InterBank  Offered  Rate.  The
Company has the option to purchase  the property  for the  unamortized  financed
balance at any time after the non-cancelable lease term, or it may terminate the
lease at any time after the non-cancelable  term by arranging a third party sale
or by making a  termination  payment.  Should the Company elect to terminate the
lease, it will guarantee a residual value of up to 85% of the unamortized  value
of the  property.  As part of the  agreement,  the Company must also comply with
certain financial covenants.

         Our North American distribution is supported by a newly centralized and
expanded  warehouse  facility in Louisville,  Kentucky occupying 250,000 sq. ft.
The Hayward  distribution  center was closed in fiscal 2001 in conjunction  with
the expansion of our Louisville, Kentucky facility. We also occupy sales offices
in the metropolitan areas of Toronto, Chicago, Dallas and New York.

         In addition to our Redwood City  development  studio,  we own a 206,000
sq. ft.  development  facility in Burnaby,  British Columbia,  Canada and rent a
33,000 sq. ft.  facility in Seattle,  Washington.  The move to the new  Canadian
offices was  completed in June 1999.  We also own a 173,500 sq. ft.  development
facility in Austin, Texas, and lease development facilities in Walnut Creek, San
Francisco  and Carlsbad,  California,  New York,  New York and  Charlottesville,
Virginia.

         We own a 127,000 sq. ft. administrative, sales and development facility
in Chertsey,  England, which our United Kingdom subsidiaries moved into in March
2000. In Europe, we also lease a distribution hub in Heerlen,  Holland,  as well
as sales and distribution facilities in Madrid, Spain and Sennwald, Switzerland.
Additionally, we have sales and administrative offices throughout Europe.

         In Asia and the South  Pacific,  we maintain a 5,500 sq. ft.  sales and
distribution  facility  in  Gold  Coast,  Australia.  We  also  have  sales  and
distribution facilities in New Zealand, Singapore, Thailand, Korea, South Africa
and Taiwan, and representative offices in Hong Kong and Beijing,  China. We also
maintain a 27,000 sq. ft.  sales and  development  office in Tokyo,  Japan.  See
notes 4 and 12 of the Notes to the Consolidated  Financial Statements,  included
in Item 8 hereof.

         We believe that these facilities are adequate for our current needs. We
believe that suitable additional or substitute space will be available as needed
to accommodate our future needs.

                                       13




ITEM 3:  LEGAL PROCEEDINGS

         We are  subject to pending  claims and  litigation.  Management,  after
review and  consultation  with counsel,  considers  that any liability  from the
disposition  of such lawsuits  would not have a material  adverse  effect on our
consolidated financial condition or results of operations.

ITEM 4:  SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS

         There were no matters  submitted to a vote of security  holders  during
the quarter ended March 31, 2001.


                                       14


ITEM 4A: EXECUTIVE OFFICERS OF THE REGISTRANT

         The  following  table sets forth  information  regarding  the executive
officers of Electronic  Arts,  who are chosen by and serve at the  discretion of
the Board of Directors:



                  Name                               Age                        Position
                  ----                               ---                        --------
                                                  
         Lawrence F. Probst III                      51                Chairman and Chief
                                                                          Executive Officer

         Don A. Mattrick                             37                President, Worldwide Studios

         John S. Riccitiello                         41                President and Chief
                                                                          Operating Officer

         William B. Gordon                           51                Executive Vice President and
                                                                          Chief Creative Officer

         E. Stanton McKee, Jr.                       56                Executive Vice President and
                                                                          Chief Financial and
                                                                          Administrative Officer

         Nancy L. Smith                              48                Executive Vice President and
                                                                          General Manager, North
                                                                          American Publishing

         David L. Carbone                            50                Senior Vice President, Finance

         David Gardner                               36                Senior Vice President, European
                                                                          Publishing

         Ruth A. Kennedy                             46                Senior Vice President,
                                                                          General Counsel and
                                                                          Secretary

         V. Paul Lee                                 36                Senior Vice President and Chief
                                                                          Operating Officer, Worldwide Studios

         J. Russell Rueff, Jr.                       39                Senior Vice President,
                                                                          Human Resources



         Mr.  Probst has been a director of  Electronic  Arts since January 1991
and currently serves as Chairman and Chief Executive Officer.  He was elected as
Chairman  in July  1994.  Mr.  Probst  has  previously  served as  President  of
Electronic Arts; as Senior Vice President of EA  Distribution,  Electronic Arts'
distribution  division,  from January 1987 to January 1991;  and from  September
1984,  when he joined  Electronic  Arts,  until  December  1986,  served as Vice
President  of Sales.  Mr.  Probst  holds a B.S.  degree from the  University  of
Delaware.

         Mr.  Mattrick  has  served as  President  of  Worldwide  Studios  since
September  1997.  Prior to this, he served as Executive  Vice  President,  North
American Studios,  since October 1996. From July 1991 to October 1996, he served
as Senior Vice President,  North American Studios,  Vice President of Electronic
Arts and Executive Vice  President/General  Manager for EA Canada.  Mr. Mattrick
was founder and former chairman of Distinctive  Software Inc. from 1982 until it
was acquired by us in 1991.

         Mr.  Riccitiello  has served as President and Chief  Operating  Officer
since October 1997. Prior to joining  Electronic Arts, Mr. Riccitiello served as
President and Chief Executive  Officer of the worldwide  bakery division at Sara
Lee  Corporation.  Before  joining Sara Lee, he served as  President  and CEO of
Wilson  Sporting Goods Co. and has also held executive  management  positions at
Haagen-Dazs,  PepsiCo,  Inc. and The Clorox  Company.  Mr.  Riccitiello  holds a
degree in Economics and Marketing from the University of California, Berkeley.

         Mr. Gordon has served as Executive  Vice  President and Chief  Creative
Officer since March 1998.  Prior to this, he served as Executive Vice President,
Marketing  since  October  1995.  From August 1993 to October 1995, he served as
Executive  Vice  President  of EA  Studios  and  as  Senior  Vice  President  of
Entertainment  Production  since  February  1992.  He also served as Senior Vice
President of Marketing,  as General Manager of EA Studios,  as Vice President of
Marketing,  as  Director  of  Advertising  and as Vice  President  of our former
entertainment division while employed by us. Mr. Gordon holds a B.A. degree from
Yale University and an M.B.A. degree from Stanford University.

                                       15


         Mr.  McKee  joined  Electronic  Arts in  March  1989  and is  currently
Executive Vice President and Chief Financial and Administrative  Officer.  Prior
to October  1996,  he served as Senior Vice  President  and Chief  Financial and
Administrative  Officer.  Mr. McKee holds B.A. and M.B.A.  degrees from Stanford
University and is also a Certified Public Accountant.

         Ms. Smith has served as Executive Vice  President and General  Manager,
North  American  Publishing  since  March  1998.  Prior to this,  she  served as
Executive  Vice  President,   North  American  Sales  since  October  1996.  She
previously  held the position of Senior Vice  President of North  American Sales
and  Distribution  from July 1993 to October 1996 and as Vice President of Sales
from 1988 to 1993.  Ms. Smith has also served as Western  Regional Sales Manager
and National Sales Manager since she joined  Electronic  Arts in 1984. Ms. Smith
holds  a  B.S.  degree  in  management  and  organizational  behavior  from  the
University of San Francisco.

         Mr. Carbone has served as Senior Vice President, Finance since December
2000.  Prior to this, he served as Vice President,  Finance since February 1991.
He was elected  Assistant  Secretary of the Company in March 1991.  Mr.  Carbone
holds a B.S. degree in accounting from King's College and is a Certified  Public
Accountant.

         Mr. Gardner has served as Senior Vice President and Managing  Director,
European  Publishing since May 1999. Prior to this, he held several positions in
EA Europe,  which he helped  establish in 1987,  including  Director of European
Sales and Marketing  and Managing  Director of EA Europe.  Mr.  Gardner has also
held various  positions at Electronic Arts in the sales,  marketing and customer
support departments since joining the company in 1983.

         Ms.  Kennedy has been employed by Electronic  Arts since February 1990.
She served as Corporate  Counsel  until March 1991 and is currently  Senior Vice
President,  General Counsel and Secretary.  Prior to October 1996, she served as
Vice President, General Counsel and Secretary. Ms. Kennedy was elected Secretary
in September  1994.  Ms. Kennedy is a member of the State Bars of California and
New York and received her B.A.  degree from William  Smith College and her Juris
Doctor from the State University of New York.

         Mr.  Lee has  served  as Senior  Vice  President  and  Chief  Operating
Officer,  Worldwide  Studios  since  1998.  Prior to this,  he served as General
Manager of EA Canada,  Chief  Operating  Officer of EA Canada,  Chief  Financial
Officer  of EA Sports  and Vice  President,  Finance  and  Administration  of EA
Canada.  Mr. Lee was a  principle  of  Distinctive  Software  Inc.  until it was
acquired by EA in 1991.  Mr. Lee holds a Bachelor  of  Commerce  degree from the
University of British Columbia and is a Chartered Financial Analyst.

         Mr. Rueff has served as Senior Vice President of Human  Resources since
October 1998. Prior to joining Electronic Arts, Mr. Rueff held various positions
with  the  PepsiCo  companies  for over 10  years,  including:  Vice  President,
International  Human  Resources;  Vice  President,  Staffing and  Resourcing  at
Pepsi-Cola International;  Vice President,  Restaurant Human Resources for Pizza
Hut; and also various other management  positions within the Frito-Lay  Company.
Mr.  Rueff  holds a M.S.  degree in  Counseling  and a B.A.  degree in Radio and
Television from Purdue University in Indiana.


                                       16


                                     PART II

ITEM 5:  MARKET FOR REGISTRANT'S COMMON EQUITY AND RELATED STOCKHOLDER MATTERS

Our Class A Common  Stock is  traded on the  Nasdaq  National  Market  under the
symbol "ERTS". The following table sets forth the quarterly high and low closing
sales price per share of our Common Stock from April 1, 1999  through  March 31,
2001. Such prices  represent  prices between dealers and does not include retail
mark-ups, mark-downs or commissions and may not represent actual transactions.

                                                         Closing Sales Prices
                                                         --------------------
                                                  High                       Low
                                                  ----                       ---

   Fiscal Year Ended March 31, 2000:

   First Quarter                                $27.41                    $22.82
   Second Quarter                                38.10                     26.44
   Third Quarter                                 60.47                     33.22
   Fourth Quarter                                51.10                     34.50

   Fiscal Year Ended March 31, 2001:
   (for Class A common stock, see note 2)

   First Quarter                                $39.06                    $26.59
   Second Quarter                                54.47                     37.06
   Third Quarter                                 55.38                     35.19
   Fourth Quarter                                56.13                     29.84

There were approximately  2,000 holders of record of our Common Stock as of June
1, 2001. In addition,  we believe that a significant number of beneficial owners
of our Common Stock hold their shares in street names.

         Dividend Policy

         We have not paid any cash dividends and do not  anticipate  paying cash
dividends in the foreseeable future.


                                       17


ITEM 6:  SELECTED FINANCIAL DATA

ELECTRONIC ARTS AND SUBSIDIARIES
SELECTED FIVE-YEAR FINANCIAL DATA
Years Ended March 31, (In thousands, except per share data)


INCOME STATEMENT DATA                                      2001           2000           1999          1998          1997
- -------------------------------------------------- ------------    -----------     ----------   -----------    ----------
                                                                                                  
Net revenues                                        $1,322,273     $1,420,011      $1,221,863      $908,852      $673,028
Cost of goods sold                                     652,242        704,702         627,589       481,233       328,943
                                                   ------------    -----------     ----------   ------------   -----------
Gross profit                                           670,031        715,309         594,274       427,619       344,085
Operating expenses:
   Marketing and sales                                 185,336        188,611         163,407       128,308       102,072
   General and administrative                          104,041         92,418          76,219        57,838        48,489
   Research and development                            388,928        261,966         199,375       145,732       130,755
   Amortization of intangibles                          19,323         11,989           5,880             -             -
   Charge for acquired in-process technology             2,719          6,539          44,115         1,500             -
   Merger costs                                              -              -               -        10,792             -
                                                   ------------    -----------     ----------   ------------   -----------
Total operating expenses                               700,347        561,523         488,996       344,170       281,316
                                                   ------------    -----------     ----------   ------------   -----------
Operating income (loss)                                (30,316)       153,786         105,278        83,449        62,769
Interest and other income, net                          16,886         16,028          13,180        24,811        13,279
                                                   ------------    -----------     ----------   ------------   -----------
Income (loss) before provision for (benefit
   from) income taxes and minority interest            (13,430)       169,814         118,458       108,260        76,048
Provision for (benefit from) income taxes               (4,163)        52,642          45,414        35,726        26,003
                                                   ------------    -----------     ----------   ------------   -----------
Income (loss) before minority interest                  (9,267)       117,172          73,044        72,534        50,045
Minority interest in consolidated joint venture         (1,815)          (421)           (172)           28         1,282
                                                   ------------    -----------     ----------   ------------   -----------
Net income (loss)                                   $  (11,082)(a) $  116,751(b)   $   72,872(c)   $ 72,562(d)   $ 51,327
                                                   ------------    -----------     ----------   ------------    -----------
Net income per share amounts:
   Basic                                                   N/A     $     0.93(b)   $     0.60(c)   $   0.62(d)   $   0.45
   Diluted                                                 N/A     $     0.88(b)   $     0.58(c)   $   0.60(d)   $   0.43
Number of shares used in computation:
   Basic                                                   N/A        125,660         121,495       117,734       115,087
   Diluted                                                 N/A        132,742         126,545       121,917       119,114

Class A common stock:
Net income (loss):
   Basic                                            $   11,944 (a)        N/A             N/A           N/A           N/A
   Diluted                                          $  (11,082)(a)        N/A             N/A           N/A           N/A
Net income (loss) per share:
   Basic                                            $     0.09 (a)        N/A             N/A           N/A           N/A
   Diluted                                          $    (0.08)(a)        N/A             N/A           N/A           N/A
Number of shares used in computation:
   Basic                                               131,404            N/A             N/A           N/A           N/A
   Diluted                                             132,056            N/A             N/A           N/A           N/A

Class B common stock:
Net loss, net of retained interest in EA.com        $  (23,026)(a)        N/A             N/A           N/A           N/A
Net loss per share:
   Basic                                            $    (3.83)(a)        N/A             N/A           N/A           N/A
   Diluted                                          $    (3.83)(a)        N/A             N/A           N/A           N/A
Number of shares used in computation:
   Basic                                                 6,015            N/A             N/A           N/A           N/A
   Diluted                                               6,015            N/A             N/A           N/A           N/A
- -------------------------------------------------- ------------  -----------     ----------   ------------ -----------


                                       18

ELECTRONIC ARTS AND SUBSIDIARIES
SELECTED FIVE-YEAR FINANCIAL DATA (Continued)
Years Ended March 31, (In thousands, except per share data)



- --------------------------------------------------  ----------   ----------   ----------   ----------   ----------
BALANCE SHEET DATA AT FISCAL YEAR END                     2001         2000         1999         1998         1997
- --------------------------------------------------  ----------   ----------   ----------   ----------   ----------
Cash, cash equivalents and short-term investments
                                                                                         
                                                    $  466,492   $  339,804   $  312,822   $  374,560   $  268,141
Marketable securities                                   10,022          236        4,884        3,721        5,548
Working capital                                        478,701      440,021      333,256      408,098      284,863
Long-term investments                                    8,400        8,400       18,400       24,200       34,478
Total assets                                         1,378,918    1,192,312      901,873      745,681      584,041
Total liabilities                                      340,026      265,302      236,209      181,713      136,237
Minority interest                                        4,545        3,617        2,733         --             28
Total stockholders' equity                           1,034,347      923,393      662,931      563,968      447,776
<FN>

Note:  The selected  five-year  financial  data has been restated to reflect the
acquisition of Maxis, Inc. which was accounted for as a pooling of interest.

(a)      Net  income  (loss) and net income  (loss) per share  include  one-time
         acquisition related charges of $1.9 million, net of taxes,  incurred in
         connection  with the  acquisition of Pogo  Corporation  made during the
         year as well as goodwill amortization of $13.3 million, net of taxes.
(b)      Net  income  and net  income  per share  include  one-time  acquisition
         related charges of $4.5 million,  net of taxes,  incurred in connection
         with the  acquisition  of Kesmai and other business  combinations  made
         during the year as well as goodwill  amortization of $8.3 million,  net
         of taxes.
(c)      Net  income  and net  income  per share  include  one-time  acquisition
         related charges of $37.5 million, net of taxes,  incurred in connection
         with  the   acquisition   of  Westwood   Studios  and  other   business
         combinations  made during the year as well as goodwill  amortization of
         $4.0 million, net of taxes.
(d)      Net  income  and net  income  per share  include  one-time  acquisition
         related charges of $1.0 million,  net of taxes,  incurred in connection
         with the acquisition of the remaining  minority  ownership  interest in
         Electronic  Arts Victor,  Inc. as well as merger costs of $7.2 million,
         net of  taxes,  associated  with the  merger  with  Maxis,  offset by a
         one-time  gain on sale of Creative  Wonders,  LLC in the amount of $8.5
         million, net of taxes.

Please refer to Management's  Discussion and Analysis of Financial Condition and
Results of Operations for discussions of EA Core and EA.com  proforma  financial
statements.
</FN>



                                       19


ITEM 7: MANAGEMENT'S  DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS
OF OPERATIONS

The following  "Management's  Discussion and Analysis of Financial Condition and
Results of Operations",  contains forward-looking statements about circumstances
that have not yet occurred. All statements, trend analysis and other information
contained below relating to markets, our products and trends in revenue, as well
as other statements including words such as "anticipate",  "believe" or "expect"
and  statements  in the  future  tense  are  forward-looking  statements.  These
forward-looking statements are subject to business and economic risks and actual
events or our actual future results could differ materially from those set forth
in the forward-looking  statements due to such risks and uncertainties.  We will
not necessarily update information if any forward-looking  statement later turns
out to be inaccurate. Risks and uncertainties that may affect our future results
and  performance  include,  but are not limited to,  those  discussed  under the
heading "Risk Factors" at pages 37 to 43 of this Annual Report on Form 10-K.


RESULTS OF OPERATIONS

Comparison of Fiscal 2001 to 2000:

Revenues

We derive revenues  primarily from shipments of  entertainment  software,  which
includes EA Studio  products for dedicated  entertainment  systems (that we call
video game systems or consoles such as  PlayStation,  PlayStation 2 and Nintendo
64), EA Studio personal computer products (or PC),  Co-Publishing  products that
are  co-published  and distributed by us, and Affiliated  Label (or AL) products
that are  published  by third  parties  and  distributed  by us. We also  derive
revenues from licensing of EA Studio products and AL products  through  hardware
companies (or OEM), selling subscriptions on our online gaming service,  selling
advertisements  on our online web pages and selling our packaged  goods  through
our online store.

Information  about our net  revenues  for North  America and  foreign  areas for
fiscal 2001 and 2000 is summarized below (in thousands):


                                                                                       Increase/
                                                    2001                   2000       (Decrease)          % change
                                    --------------------- ---------------------- ---------------- -----------------
                                                                                               
North America                                 $  831,924             $  846,637       $ (14,713)           (1.7%)
                                    --------------------- ---------------------- ---------------- -----------------

Europe                                           386,728                486,816        (100,088)          (20.6%)
Asia Pacific                                      51,039                 53,187          (2,148)           (4.0%)
Japan                                             52,582                 33,371          19,211            57.6%
                                    --------------------- ---------------------- ---------------- -----------------
International                                    490,349                573,374         (83,025)          (14.5%)
                                    --------------------- ---------------------- ---------------- -----------------
Consolidated Net Revenues                     $1,322,273             $1,420,011       $ (97,738)           (6.9%)
                                    --------------------- ---------------------- ---------------- -----------------


North America Net Revenues

The decrease in North  America net  revenues for fiscal 2001  compared to fiscal
2000 was primarily attributable to:

 o   Expected  declines in sales of  PlayStation  and Nintendo 64 ("N64") titles
     due to the  beginning  of  the  transition  to  next  generation  consoles.
     PlayStation net revenues  decreased 49% and N64 net revenues  decreased 46%
     also due to fewer titles shipping in the current year for both platforms.

 o   A 6%  decrease  in AL  revenues  primarily  due  to the  acquisition  of an
     affiliate, DreamWorks Interactive, by Electronic Arts in the fourth quarter
     of the prior fiscal year.

 o   Offset  partially by the launch of  PlayStation 2 platform in North America
     which  generated  $171,034,000  in revenue for the year from titles such as
     Madden NFL 2001,  SSX, NBA Live 2001 and NHL 2001.  PlayStation  2 revenues
     did not offset the decrease in PlayStation revenues due to a reduced number
     of hardware units reaching the market due to hardware component  shortages,
     according to Sony.

 o   Offset by a 21% increase in PC revenues due to the shipment of key releases
     including  Command & Conquer:  Red Alert 2 and The Sims:  Livin'  Large and
     continued strong catalog sales of The Sims.

                                       20


International Net Revenues

The decrease in  international  net revenues for fiscal 2001  compared to fiscal
2000 was attributable to the following:

 o   Europe's  net  revenues   decreased   21%  primarily  due  to  the  console
     transition,  lower AL sales  due to  product  release  slips  and fewer hit
     titles  released  in the  current  year,  lower PC sales with fewer  titles
     shipping in the  period,  the strong  sales of Command & Conquer:  Tiberian
     Sun(TM) for the PC in the comparable prior year period, and weakness in the
     Euro currency. In addition, PlayStation revenues decreased 43% due to fewer
     titles  shipping during the console  transition  period with most franchise
     titles  showing  significant   decreases  from  the  prior  year  releases.
     PlayStation 2 revenues did not offset the decrease in PlayStation  revenues
     due to fewer hardware units reaching the market and the weighting of titles
     specifically  appropriate  for the North  American  market  rather than the
     European market.

 o   Asia  Pacific's  net revenues  decreased  4%, mainly due to the decrease in
     PlayStation  revenues as there were no significant  new titles  released in
     the current year.  This was offset by sales of PlayStation 2 titles such as
     SSX and FIFA 2001.

 o   Offset by Japan's net revenues  which  increased  58% compared to the prior
     year  primarily  due to the shipment of  PlayStation  2 titles such as FIFA
     Soccer World Championship, FIFA 2001 and SSX.

Information  about our net  revenues by product line for fiscal 2001 and 2000 is
presented below (in thousands):



                                                                                  Increase/
                                                2001                 2000        (Decrease)       % change
                                   ------------------ -------------------- ----------------- --------------
                                                                                       
EA Studio:
PC                                         $ 408,454            $ 397,777         $  10,677          2.7%
PlayStation                                  309,988              586,821          (276,833)       (47.2%)
PlayStation 2                                258,988                    -           258,988          N/A
N64                                           67,044              120,415           (53,371)       (44.3%)
Online Subscriptions                          28,878               16,771            12,107         72.2%
License, OEM and Other                        20,468               22,894            (2,426)       (10.6%)
Advertising                                    6,175                    -             6,175          N/A
                                   ------------------ -------------------- ----------------- --------------
                                           1,099,995            1,144,678           (44,683)        (3.9%)
Affiliated Label:                            222,278              275,333           (53,055)       (19.3%)
                                   ------------------ -------------------- ----------------- --------------
Consolidated Net Revenues                 $1,322,273           $1,420,011         $ (97,738)        (6.9%)
                                   ------------------ -------------------- ----------------- --------------


Personal Computer Product Net Revenues

The increase in sales of PC products for fiscal 2001 was primarily  attributable
to the continued  strong sales of The Sims, which shipped in the prior year. Key
current year releases were Command & Conquer:  Red Alert 2 and The Sims:  Livin'
Large.  We released 20 PC titles in fiscal 2001  compared to 31 titles in fiscal
2000.  The Sims  continues to be the number one PC title and has now sold over 4
million copies.  Due to the sales of The Sims in fiscal 2001, we expect revenues
from PC products to be flat or lower in fiscal 2002.

PlayStation Product Net Revenues

We released 17 PlayStation  titles in fiscal 2001 compared to 30 in fiscal 2000.
As expected,  PlayStation  sales decreased for fiscal 2001 compared to the prior
year primarily  attributable to the PlayStation 2 platform  transition and fewer
titles.  With the  exception  of Madden NFL, all of our  franchises  experienced
significant  decreases  from the prior year  release.  Although our  PlayStation
products are playable on the  PlayStation 2 console,  we expect sales of current
PlayStation products to continue to decline significantly in fiscal 2002.

Under the  terms of a  licensing  agreement  entered  into  with  Sony  Computer
Entertainment of America in July 1994 (the "Sony Agreement"), as amended, we are
authorized to develop and distribute  CD-based software products compatible with
the  PlayStation.  Furthermore,  under  the  terms  of an  additional  licensing
agreement  entered into with Sony Computer  Entertainment of America as of April
2000 (the "PlayStation 2 Agreement"),  as amended,  we are authorized to develop
and distribute  DVD-based  software products  compatible with the PlayStation 2.
Pursuant  to these  agreements,  we engage  Sony to supply its  PlayStation  and
PlayStation 2 CD's for distribution by us. Accordingly,  we have limited ability
to control our supply of PlayStation and PlayStation 2 CD products or the timing
of their delivery.

                                       21


PlayStation 2 Product Net Revenues

We  released  15 titles  worldwide  in fiscal  2001 for the  PlayStation  2. Key
releases for the year included  Madden NFL 2001,  SSX, FIFA 2001,  NBA Live 2001
and NHL 2001. Revenue was lower than expected due to the shortage of PlayStation
2 hardware in the year  resulting  from  component  shortages  which limited the
number of units that could be manufactured, according to Sony. We expect Sony to
correct  these  issues  for the next  fiscal  year,  and  expect  revenues  from
PlayStation 2 products to grow in fiscal 2002.

Affiliated Label Product Net Revenues

The decrease in  Affiliated  Label net revenues for fiscal 2001  compared to the
prior fiscal year was primarily due to the strong sales of Final Fantasy(R) VIII
in the prior year, our acquisition of DreamWorks Interactive, formerly an AL, in
the fourth quarter of the prior year,  fewer hit AL product releases and product
release slips in Europe.

N64 Product Net Revenues

We released  three N64 titles in fiscal 2001  compared  to eight  titles  during
fiscal 2000. The expected decrease in N64 revenues for the fiscal year, compared
to the prior fiscal year, was primarily due to fewer releases.  The decrease was
also due to the weaker  market for N64  products in the current  year.  With the
expected  release of Nintendo  GameCube in North America in November  2001,  per
Nintendo,   we  expect   revenues  for  N64  products  to  continue  to  decline
significantly  in fiscal 2002. The key release for the year was The World Is Not
Enough.

Under the terms of the N64 Agreement,  we engage Nintendo to manufacture our N64
cartridges  for  distribution  by us.  Accordingly,  we have  little  ability to
control our supply of N64 cartridges or the timing of their delivery. A shortage
of microchips  or other factors  outside our control could impair our ability to
obtain an adequate supply of cartridges.

Online Net Revenues

The  increase in online  revenues for fiscal 2001 as compared to fiscal 2000 was
attributable to the following:

 o       The average number of paying  customers for Ultima Online  increased to
         approximately  200,000 for fiscal 2001 as compared to over  140,000 for
         fiscal 2000. This increase was due to continued  strong sales of Ultima
         Online, the addition of new events and parties within the Ultima worlds
         and the release of Ultima Online Renaissance in April 2000.

 o       We generated over  $5,100,000 in  subscription  revenues for Kesmai and
         Worldplay online games for fiscal 2001. These products were not part of
         EA.com last year due to the Kesmai acquisition in the fourth quarter of
         fiscal 2000.  Revenues  associated with these services will continue to
         decrease  as  some  of  these  products  will  be  converted  into  our
         advertising  supported  free offerings or  incorporated  in our bundled
         subscription offerings.

License, OEM and Other Revenues

The decrease in license,  OEM and other  revenues for fiscal 2001 as compared to
fiscal 2000 was primarily a result of lower license revenue of certain titles on
the Game Boy platform.

Advertising

Following  the launch of EA.com on the world wide web and the AOL Games  Channel
in October, we began selling advertising on EA.com and AOL properties, including
the Slingo game.  In  addition,  we  generated  advertising  revenue from Pogo's
websites as a result of the  purchase of Pogo  Corporation  (now  referred to as
"Pogo") in February 2001.

Operations by Segment

The series of common  stock  designated  as Class B (see note 2) was approved to
reflect the performance of EA.com.  Accordingly,  management considers EA.com to
be a separate reportable segment.  Prior period information has been restated to
disclose this separate  segment.  We operate in two principal  business segments
globally:

 o       Electronic Arts Core ("EA Core") business segment: creation,  marketing
         and distribution of entertainment software.

 o       EA.com  business  segment:  creation,  marketing  and  distribution  of
         entertainment  software  which can be played  or sold  online,  ongoing
         management of subscriptions of online games and website advertising.

EA.com, a division of Electronic Arts Inc.,  represents  Electronic Arts' online
and e-Commerce  businesses.  EA.com's  business includes  subscription  revenues
collected for Internet gameplay on our websites,  website advertising,  sales of
packaged goods for Internet-only  based games and sales of Electronic Arts games
sold through the EA.com web store.  The  Consolidated  Statement  of  Operations
includes all  revenues  and costs  directly  attributable  to EA.com,  including
charges  for  shared  facilities,  functions  and

                                       22


services  used by EA.com and  provided by  Electronic  Arts.  Certain  costs and
expenses  have been  allocated  based on  management's  estimates of the cost of
services provided to EA.com by Electronic Arts.


Information  about  our  operations  by  segment  for  fiscal  2001  and 2000 is
presented below (in thousands):



- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2001
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)        EA.com      Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                 
Net revenues from unaffiliated customers                 $1,280,172     $   42,101          $      -         $1,322,273
Group sales                                                   2,658              -            (2,658) (a)             -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,282,830         42,101            (2,658)         1,322,273
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              640,239         12,003                 -            652,242
Group cost of goods sold                                          -          2,658            (2,658) (a)             -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             640,239         14,661            (2,658)           652,242
                                                   ------------------------------------------------------------------------
Gross profit                                                642,591         27,440                 -            670,031
Operating expenses:
    Marketing and sales                                     163,928         12,475             8,933  (c)       185,336
    General and administrative                               93,885         10,156                 -            104,041
    Research and development                                248,534         77,243            63,151  (b)       388,928
    Network development and support                               -         51,794           (51,794) (b)             -
    Customer relationship management                              -         11,357           (11,357) (b)             -
    Carriage fee                                                  -          8,933            (8,933) (c)             -
    Amortization of intangibles                              12,829          6,494                 -             19,323
    Charge for acquired in-process technology                     -          2,719                 -              2,719
                                                   ------------------------------------------------------------------------
Total operating expenses                                    519,176        181,171                 -            700,347
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     123,415       (153,731)                -            (30,316)
Interest and other income, net                               16,659            227                 -             16,886
                                                   ------------------------------------------------------------------------
Income (loss) before benefit from income
      taxes and minority interest                           140,074       (153,504)                -            (13,430)
Benefit from income taxes                                    (4,163)             -                 -             (4,163)
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      144,237       (153,504)                -             (9,267)
Minority interest in consolidated joint venture              (1,815)             -                 -             (1,815)
                                                   ------------------------------------------------------------------------
Net income (loss) before retained interest in
    EA.com                                               $  142,422     $ (153,504)         $      -         $   (11,082)
                                                   ------------------------------------------------------------------------


Allocation of retained interest (in thousands):



- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2001
                                                   ------------------------------------------------------------------------
                                                             EA Core                Adjustments and
                                                      (excl. EA.com)     EA.com        Eliminations       Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                  
Net income (loss) before retained interest in
    EA.com                                                $ 142,422     $(153,504)          $     -           $  (11,082)
Net loss related to retained interest in EA.com            (130,478)      130,478                 -                    -
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                         $  11,944     $ (23,026)          $     -           $  (11,082)
===========================================================================================================================


                                       23




- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2000
                                                   ------------------------------------------------------------------------
                                                             EA Core                    Adjustments and
                                                      (excl. EA.com)       EA.com         Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                   
Net revenues from unaffiliated customers                 $1,399,093       $ 20,918           $     -           $1,420,011
Group sales                                                   2,014              -            (2,014) (a)               -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,401,107         20,918            (2,014)           1,420,011
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              700,024          4,678                 -              704,702
Group cost of goods sold                                          -          2,014            (2,014) (a)               -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             700,024          6,692            (2,014)             704,702
                                                   ------------------------------------------------------------------------
Gross profit                                                701,083         14,226                 -              715,309
Operating expenses:
    Marketing and sales                                     185,714          2,897                 -              188,611
    General and administrative                               87,513          4,905                 -               92,418
    Research and development                                205,933         34,716            21,317  (b)         261,966
    Network development and support                               -         17,993           (17,993) (b)               -
    Customer relationship management                              -          3,324            (3,324) (b)               -
    Amortization of intangibles                              10,866          1,123                 -               11,989
    Charge for acquired in-process technology                 2,670          3,869                 -                6,539
                                                   ------------------------------------------------------------------------
Total operating expenses                                    492,696         68,827                 -              561,523
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     208,387        (54,601)                -              153,786
Interest and other income, net                               16,017             11                 -               16,028
                                                   ------------------------------------------------------------------------
Income (loss) before provision for income
      taxes and minority interest                           224,404        (54,590)                -              169,814
Provision for income taxes                                   52,642              -                 -               52,642
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      171,762        (54,590)                -              117,172
Minority interest in consolidated joint venture                (421)             -                 -                 (421)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                        $  171,341       $(54,590)           $    -            $ 116,751
===========================================================================================================================
<FN>

(a)      Represents   elimination  of  intercompany  sales  of  Electronic  Arts
         packaged  goods  products  to EA.com;  and  represents  elimination  of
         royalties paid to Electronic Arts by EA.com for  intellectual  property
         rights.

(b)      Represents  reclassification  of Network  Development  and  Support and
         Customer Relationship Management to Research and Development.

(c)      Represents  reclassification  of  amortization  of the  Carriage fee to
         Marketing and Sales.
</FN>


                                       24



The following table presents  pro-forma  results of operations  allocating taxes
between EA Core and EA.com.  Consolidated  taxes have been  allocated to EA Core
and EA.com on a pro rata basis based on the  consolidated  effective  tax rates,
thereby  giving  EA.com the tax  benefit of its losses  which is utilized by the
consolidated  group.  Such tax benefit  could not be  recognized  by EA.com on a
stand-alone basis. The sum of tax expense and tax benefit for EA Core and EA.com
is the same as  consolidated  tax expense  and tax  benefit.  This  presentation
represents how management analyzes each segment of the business (in thousands):



- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2001
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)       EA.com       Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                    
Income (loss) before provision for (benefit from)
     income taxes and minority interest                    $140,074     $(153,504)             $   -            $(13,430)
Provision for (benefit from) income taxes                    43,423       (47,586)                 -              (4,163)
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                       96,651      (105,918)                 -              (9,267)
Minority interest in consolidated joint venture              (1,815)            -                  -              (1,815)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                          $ 94,836     $(105,918)             $   -            $(11,082)
===========================================================================================================================

- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2000
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)       EA.com       Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
Income (loss) before provision for (benefit from)
     income taxes and minority interest                    $224,404     $ (54,590)             $   -            $169,814
Provision for (benefit from) income taxes                    69,565       (16,923)                 -              52,642
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      154,839       (37,667)                 -             117,172
Minority interest in consolidated joint venture                (421)            -                  -                (421)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                          $154,418     $ (37,667)             $   -            $116,751
===========================================================================================================================



Costs and Expenses,  Interest and Other Income, Net, Income Taxes and Net Income
(Loss) for both EA Core and EA.com Segments

Cost of Goods Sold. Cost of goods sold for our packaged goods business  consists
of actual product costs, royalties expense for celebrities,  professional sports
organizations  and independent  software  developers,  manufacturing  royalties,
expense for defective  products and operations  expense.  Cost of goods sold for
our subscription  business consists primarily of data center and bandwidth costs
associated  with  hosting  our  websites,  credit  card  fees  and  intercompany
royalties for use of EA properties for subscription games.

Marketing and Sales.  Marketing and sales expenses consist of personnel  related
costs,   advertising  and  marketing  and  promotional  expenses.  In  addition,
marketing and sales  includes the  amortization  of the AOL carriage and revenue
share fees (now referred to as "Carriage  Fee"),  which began with the launch of
EA.com in October.  The Carriage Fee will be  amortized  straight  line over the
term of the AOL agreement.

General and  Administrative.  General  and  administrative  expenses  consist of
personnel and related expenses of executive and  administrative  staff, fees for
professional services such as legal and accounting and allowances for bad debts.

Research and Development. Research and development expenses consist of personnel
related costs, consulting and equipment depreciation.  In addition, research and
development includes customer  relationship  management expenses associated with
the  supervision of online play and the operation of Ultima  Online.  EA.com has
research  and  development   expenses   incurred  by  Electronic  Arts'  studios
consisting of direct  development costs and related overhead costs  (facilities,
network and  development  management  and  supervision)  in connection  with the
development and production of EA.com online games.

Network  Development and Support.  Network development and support costs consist
of expenses  associated with development of web content,  depreciation on server
equipment to support online games, network infrastructure, software licenses and
maintenance, and network and management overhead.

                                       25



Cost of Goods Sold. Cost of goods sold as a percentage of revenues  decreased in
fiscal 2001 due to:

 o       An  increase  in sales of higher  margin PC titles as a  percentage  of
         revenues.  The current year included  sales on titles such as The Sims,
         Command & Conquer: Red Alert 2 and The Sims: Livin' Large.

 o       The introduction of higher margin PlayStation 2 products in the current
         year.

 o       A decrease in sales of lower margin AL and N64 titles.

 o       An increase in higher margin Online and Advertising revenue.

 o       Offset by a decrease in sales of PlayStation  titles  combined with the
         decrease in average  margins on PlayStation  products due to a decrease
         in the average sales price on front line and catalogue products.

Marketing and Sales. Marketing and sales expenses for fiscal 2001 increased as a
percentage of revenue, primarily attributed to:

 o       Higher  EA.com  marketing  and sales  expenses due to  increased  staff
         required to support the live game site and advertising campaigns run on
         the AOL service promoting the Games Channel. In future periods,  EA.com
         intends to further increase marketing and advertising spending in order
         to promote our game site and the Games Channel on AOL.

 o       The  amortization  of the AOL carriage fee, which began with the launch
         of EA.com in October of the current fiscal year.

 o       Offset by lower  television and print  advertising in North America and
         Europe due to fewer number of releases compared to last year.

General and Administrative.  General and administrative expenses increased 12.6%
for fiscal 2001, primarily attributed to:

 o       The expansion of the EA.com staff and additional administrative-related
         costs required to support the growth of the EA.com business.

 o       Increase in bad debts due to a write off of a receivable as a result of
         the  default of payment  from a  customer  in Europe for  approximately
         $1,000,000.

 o       Increase in depreciation  expense for Europe due to the  implementation
         of a new transaction processing system.

Research and Development  (excluding Network Development and Support).  Research
and development expenses increased in absolute dollars by 38.2% for fiscal 2001,
primarily attributed to:

 o       Increase  in research  and  development  expenses by EA.com  (including
         expenses incurred by EA Core on behalf of EA.com) due to an increase in
         the number of online projects in development and increased  development
         staff to  support  these  products.  The type of games  that will be in
         development will most likely increase in complexity and depth.

 o       An  increase  in  development  spending  for  next  generation  console
         products including  development for the PlayStation 2 console, Xbox and
         Nintendo GameCube.

 o       The increase is also due to research and development  expenses  related
         to the acquisition of DreamWorks  Interactive,  a software  development
         company, in the fourth quarter of the prior fiscal year.

 o       Increased  headcount related costs associated with the formation of our
         customer relationship management organization for the live game site.

We released a total of 55 new packaged goods products in fiscal 2001 compared to
69 new products in fiscal  2000.  In addition,  the EA.com  website  launched in
October 2000, and has over 80 live games.

Network Development and Support. The increase in network development and support
expenses was primarily due to increased spending for the network infrastructure,
and the Games  Channel on the AOL service and the  amortization  of  capitalized
costs  as  required  under  SOP 98-1  associated  with  the  pre-launch  network
infrastructure  build.  As a result,  we expect network  development and support
expenses to increase in absolute dollars in the future.

Charge for Acquired In-Process Technology.

Fiscal 2001:

In  connection  with the  acquisition  of Pogo in the fourth  fiscal  quarter of
fiscal 2001, we allocated and expensed  $2,719,000 of the  $43,333,000  purchase
price to acquired in-process technology. At the date of acquisition, this amount
was expensed as a non-recurring charge as the in-process  technology had not yet
reached  technological  feasibility and had no alternative future uses. Pogo had
various  projects  in  progress  at  the  time  of  the  acquisition.  As of the
acquisition  date, costs to complete Pogo projects  acquired were expected to be
approximately  $1,200,000  in future  periods.  We  believe  there  have been no
significant changes to these estimates

                                       26


as of March 31, 2001. We currently  expect to complete the  development of these
projects at various dates  through  fiscal 2002 and to publish the projects upon
completion.   In   conjunction   with  the   acquisition  of  Pogo,  we  accrued
approximately $100,000 related to direct transaction and other related costs.

Fiscal 2000:

 o       In connection  with the  acquisition  of Kesmai by EA.com in the fourth
         quarter of fiscal 2000,  we allocated  and expensed  $3,869,000  of the
         purchase price to acquired in-process technology.

 o       In connection with the acquisitions of two development  companies by EA
         Core, made in the 2nd and 4th quarters of fiscal 2000, we allocated and
         expensed  $2,670,000  of the  purchase  price  to  acquired  in-process
         technology.

These charges were made after we concluded  that the  in-process  technology had
not reached  technological  feasibility and had no alternative  future use after
taking into  consideration  the potential for usage of the software in different
products and resale of the software.

Amortization of Intangibles.  The amortization of intangibles  results primarily
from the acquisitions of Westwood, Kesmai, DreamWorks Interactive, ABC Software,
Pogo and other acquisitions.  Amortization of intangibles was $12,829,000 for EA
Core and $6,494,000 for EA.com for fiscal 2001.  Amortization of intangibles was
$10,866,000 for EA Core and $1,123,000 for EA.com for fiscal 2000.

Interest and Other Income,  Net.  Interest and other income,  net,  increased in
absolute  dollars  primarily due to higher interest income as a result of higher
average cash balances and investing in higher yielding taxable securities in the
current year.  Those gains were  partially  offset by realized gains on sales of
marketable securities in the prior year.

Income Taxes.  Our effective tax rate was 31.0% for fiscal 2001 and fiscal 2000.
At March 31,  2001,  we  generated a federal  income tax net  operating  loss. A
substantial  portion of this loss will be utilized in a carryback claim with the
remainder being carried forward. A valuation  allowance has not been established
on this loss  carryforward  or other net deferred tax assets as we believe it is
more  likely  than not that the  results  of  future  operations  will  generate
sufficient taxable income to realize them.

Net Income (loss). In absolute dollars,  reported net income (loss) decreased in
fiscal 2001  primarily  related to lower  revenues  as well as higher  costs and
expenses  compared to the same period last year.  The  decrease in revenues  was
primarily  due to the  beginning  of the  transition  period to next  generation
console  systems.  The  increase in expenses was  primarily  due to increases in
development  of next  generation  console  products in the Core business and the
investment  in EA.com,  including  expenses  to build  network  and online  game
products and to launch our game sites in October 2000.

Excluding goodwill,  non-cash compensation and one-time charges in the amount of
$17,077,000,  net of  taxes,  for  fiscal  2001,  net  income  would  have  been
$5,995,000.  Excluding goodwill,  non-cash  compensation and one-time charges in
the amount of $13,292,000,  net of taxes, for fiscal 2000, net income would have
been $130,043,000.

                                       27


Comparison of Fiscal 2000 to 1999:

Revenues

Information  about our net  revenues  for North  America and  foreign  areas for
fiscal 2000 and 1999 is summarized below (in thousands):



                                                    2000                   1999         Increase          % change
                                    --------------------- ---------------------- ---------------- -----------------
                                                                                               
North America                                 $  846,637             $  704,998         $141,639            20.1 %
                                    --------------------- ---------------------- ---------------- -----------------

Europe                                           486,816                436,772           50,044            11.5 %
Asia Pacific                                      53,187                 46,725            6,462            13.8 %
Japan                                             33,371                 33,368                3             0.0 %
                                    --------------------- ---------------------- ---------------- -----------------
International                                    573,374                516,865           56,509            10.9 %
                                    --------------------- ---------------------- ---------------- -----------------
Consolidated Net Revenues                     $1,420,011             $1,221,863         $198,148            16.2 %
                                    --------------------- ---------------------- ---------------- -----------------


North America Net Revenues

The increase in North  America net  revenues for fiscal 2000  compared to fiscal
1999 was primarily attributable to:

 o       A 52% increase in PC revenues due to strong sales of Command & Conquer:
         Tiberian Sun, SimCity 3000(TM),  as well as the fourth quarter shipment
         of The Sims in fiscal 2000.

 o       A 20%  increase in  PlayStation  revenues  due to more titles  released
         during  fiscal  2000  including  Madden  NFL  2000,  NBA Live  2000 and
         Tomorrow Never Dies as compared to fiscal 1999.

 o       A 17% increase in AL revenues  primarily  due to the shipment of titles
         published  by Square EA offset by the loss of an  affiliate,  Accolade,
         due to its  acquisition by a third party in the first quarter of fiscal
         2000.

 o       These increases were partially  offset by an expected  decline in sales
         of N64 products.

International Net Revenues

The increase in  international  net revenues for fiscal 2000  compared to fiscal
1999 was attributable to the following:

 o       Europe's net revenues  increased by 12% primarily due to an increase in
         sales of PC titles including Command & Conquer:  Tiberian Sun, Sim City
         3000 and The Sims as well as an increase in PlayStation revenues due to
         the  success  of FIFA  2000,  Tomorrow  Never  Dies and F1 2000.  These
         increases were partially  offset by an expected decline in sales of N64
         products.  Overall  European  revenues  were  adversely  impacted  by a
         devaluation of the Euro in fiscal 2000 compared to fiscal 1999.

 o       Asia Pacific's net revenues  increased 14% due to PC sales of Command &
         Conquer: Tiberian Sun and SimCity 3000.

 o       Japan's  net  revenues  were  flat  compared  to  fiscal  1999.  PC and
         Affiliated   Label  revenues   increased,   offset  by  a  decrease  in
         PlayStation  product sales  primarily due to strong sales of FIFA: Road
         to World Cup and World Cup 98 in fiscal 1999.

Information  about our net  revenues by product line for fiscal 2000 and 1999 is
presented below (in thousands):



                                                                                  Increase/
                                                2000                 1999        (Decrease)       % change
                                   ------------------ -------------------- ----------------- --------------
                                                                                      
EA Studio:
PlayStation                                $ 586,821            $ 519,830          $ 66,991        12.9%
PC                                           397,777              270,793           126,984        46.9%
N64                                          120,415              152,349           (31,934)      (21.0%)
Online Subscriptions                          16,771               12,570             4,201        33.4%
License, OEM and Other                        22,894               18,216             4,678        25.7%
                                   ------------------ -------------------- ----------------- --------------
                                           1,144,678              973,758           170,920        17.6%
Affiliated Label:                            275,333              248,105            27,228        11.0%
                                   ------------------ -------------------- ----------------- --------------
Consolidated Net Revenues                 $1,420,011           $1,221,863          $198,148        16.2%
                                   ------------------ -------------------- ----------------- --------------


                                       28


Personal Computer Product Net Revenues

We released 31 PC titles in fiscal 2000 compared to 29 PC titles in fiscal 1999.
The worldwide increase in sales of PC revenues was primarily  attributable to an
increase  in sales in North  America  and Europe due to the success of Command &
Conquer:  Tiberian  Sun  released  in the  second  quarter  of  fiscal  2000 and
continued strong catalog sales of SimCity 3000 released in the fourth quarter of
fiscal 1999. Other key titles for fiscal 2000 include The Sims and FIFA 2000.

PlayStation Product Net Revenues

We released 30 new  PlayStation  titles in fiscal 2000  compared to 21 in fiscal
1999. The increase in PlayStation  product sales was attributable to more titles
released in the current  fiscal year compared to the same period last year.  Key
releases  for fiscal 2000  include FIFA 2000,  Tomorrow  Never Dies,  Madden NFL
2000, NBA Live 2000 and Knockout Kings(TM) 2000.

Affiliated Label Product Net Revenues

AL product sales increased due to higher sales in North America. The increase in
Affiliated  Label revenues was due to the  distribution  of titles by Square EA,
including  Final  Fantasy(R)  VIII,  partially  offset by the termination of our
distribution agreement with Accolade, which was acquired by a third party.

N64 Product Net Revenues

The expected  decrease in N64  revenues for fiscal 2000  compared to fiscal 1999
was due to the weak  market for N64  products as well as strong  comparisons  of
World Cup 98 in fiscal 1999. We released eight titles in fiscal 2000,  including
WCW(TM) Mayhem, compared to nine titles in fiscal 1999.

Online Subscription Revenues

Online  subscription  revenues are revenues  collected for Internet game play on
our  websites.  The  increase in online  revenues for fiscal 2000 as compared to
fiscal 1999 was attributable to the following:

 o       The average number of paying  customers for Ultima Online  increased to
         over  140,000 for fiscal  2000 as  compared  to over  105,000 in fiscal
         1999.

 o       The increase in paying  customers was due to continued  strong sales of
         Ultima Online,  the addition of new events within the Ultima worlds and
         the  release  of Ultima  Online:  The Second  Age(TM) in October  1998.
         Ultima  Online:  The Second Age added  features  including  new worlds,
         monsters and an in-game chat feature.

 o       We established  servers for Ultima Online in Europe in June 1999 and in
         Japan in October 1998.  This local dial-in  capability  resulted in new
         customers  in those  territories  for the fiscal  2000,  as compared to
         fiscal 1999.

License, OEM and Other Revenues

The  increase  in  license,  OEM and other  revenues  was  primarily  due to the
following:

 o       License/OEM  revenues  increased  due to the sales of Game Boy(R) Color
         titles in fiscal 2000.

 o       Other revenues decreased primarily due to decreases in 32-bit products,
         other  than  PlayStation,  as we no  longer  publish  games  for  those
         platforms.

                                       29


Operations by Segment

Information  about  our  operations  by  segment  for  fiscal  2000  and 1999 is
presented below (in thousands):



- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2000
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)        EA.com      Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                    
Net revenues from unaffiliated customers                 $1,399,093       $ 20,918           $     -            $1,420,011
Group sales                                                   2,014              -            (2,014) (a)                -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,401,107         20,918            (2,014)            1,420,011
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              700,024          4,678                 -               704,702
Group cost of goods sold                                          -          2,014            (2,014) (a)                -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             700,024          6,692            (2,014)              704,702
                                                   ------------------------------------------------------------------------
Gross profit                                                701,083         14,226                 -               715,309
Operating expenses:
    Marketing and sales                                     185,714          2,897                 -               188,611
    General and administrative                               87,513          4,905                 -                92,418
    Research and development                                205,933         34,716            21,317  (b)          261,966
    Network development and support                               -         17,993           (17,993) (b)                -
    Customer relationship management                              -          3,324            (3,324) (b)                -
    Amortization of intangibles                              10,866          1,123                 -                11,989
    Charge for acquired in-process technology                 2,670          3,869                 -                 6,539
                                                   ------------------------------------------------------------------------
Total operating expenses                                    492,696         68,827                 -               561,523
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     208,387        (54,601)                -               153,786
Interest and other income, net                               16,017             11                 -                16,028
                                                   ------------------------------------------------------------------------
Income (loss) before provision for income
      taxes and minority interest                           224,404        (54,590)                -               169,814
Provision for income taxes                                   52,642              -                 -                52,642
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      171,762        (54,590)                -               117,172
Minority interest in consolidated joint venture                (421)              -                -                  (421)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                         $ 171,341       $(54,590)           $    -            $  116,751
===========================================================================================================================


                                       30





- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 1999
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)      EA.com        Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                   
Net revenues from unaffiliated customers                 $1,204,689       $17,174            $     -           $1,221,863
Group sales                                                     985             -               (985) (a)               -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,205,674        17,174               (985)           1,221,863
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              624,252         3,337                  -              627,589
Group cost of goods sold                                          -           985               (985) (a)               -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             624,252         4,322               (985)             627,589
                                                   ------------------------------------------------------------------------
Gross profit                                                581,422        12,852                  -              594,274
Operating expenses:
    Marketing and sales                                     161,029         2,378                  -              163,407
    General and administrative                               74,995         1,224                  -               76,219
    Research and development                                181,245         8,050             10,080  (b)         199,375
    Network development and support                               -         8,488             (8,488) (b)               -
    Customer relationship management                              -         1,592             (1,592) (b)               -
    Charge for acquired in-process technology                44,115             -                  -               44,115
    Amortization of intangibles                               5,880             -                  -                5,880
                                                   ------------------------------------------------------------------------
Total operating expenses                                    467,264        21,732                  -              488,996
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     114,158        (8,880)                 -              105,278
Interest and other income, net                               13,180             -                  -               13,180
                                                   ------------------------------------------------------------------------
Income (loss) before provision for income
      taxes and minority interest                           127,338        (8,880)                 -              118,458
Provision for income taxes                                   45,414             -                  -               45,414
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                       81,924        (8,880)                 -               73,044
Minority interest in consolidated joint venture                (172)            -                  -                 (172)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                        $   81,752      $ (8,880)           $     -           $   72,872
===========================================================================================================================
<FN>

(a)      Represents   elimination  of  intercompany  sales  of  Electronic  Arts
         packaged  goods  products  to EA.com;  and  represents  elimination  of
         royalties paid to Electronic Arts by EA.com for  intellectual  property
         rights.

(b)      Represents  reclassification  of Network  Development  and  Support and
         Customer Relationship Management to Research and Development.

</FN>

                                       31


The following table presents  pro-forma  results of operations  allocating taxes
between EA Core and EA.com.  Consolidated  taxes have been  allocated to EA Core
and EA.com on a pro rata basis based on the  consolidated  effective  tax rates,
thereby  giving  EA.com the tax  benefit of its losses  which is utilized by the
consolidated  group.  Such tax benefits  could not be  recognized by EA.com on a
stand-alone basis. The sum of tax expense and tax benefit for EA Core and EA.com
is the same as  consolidated  tax  expense.  This  presentation  represents  how
management analyzes each segment of the business (in thousands):



- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2000
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)     EA.com         Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                     
Income (loss) before provision for (benefit from)
    income taxes and minority interest                     $224,404     $(54,590)             $    -             $169,814
Provision for (benefit from) income taxes                    69,565      (16,923)                  -               52,642
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      154,839      (37,667)                  -              117,172
Minority interest in consolidated joint venture                (421)           -                   -                 (421)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                          $154,418     $(37,667)             $    -             $116,751
===========================================================================================================================

- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 1999
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)      EA.com        Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
Income (loss) before provision for (benefit from)
    income taxes and minority interest                     $127,338      $(8,880)             $    -             $118,458
Provision for (benefit from) income taxes                    48,256       (2,842)                  -               45,414
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                       79,082       (6,038)                  -               73,044
Minority interest in consolidated joint venture                (172)           -                   -                 (172)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                          $ 78,910      $(6,038)             $    -             $ 72,872
===========================================================================================================================


Costs and Expenses,  Interest and Other Income, Net, Income Taxes and Net Income
for both EA Core and EA.com Segments

Cost of Goods Sold. Cost of goods sold as a percentage of revenues  decreased in
fiscal 2000 due to:

 o       An  increase  in sales of higher  margin PC titles as a  percentage  of
         revenues.

 o       An increase in sales of higher margin AL co-published titles which make
         up a greater amount of total AL revenues for fiscal 2000 as compared to
         fiscal 1999.

 o       A decrease in sales of lower margin N64 titles.

 o       Higher average margin for PC sales due to higher percentage of revenues
         from internally developed and Intellectual  Property owned titles, such
         as Command & Conquer: Tiberian Sun, SimCity 3000 and The Sims.

 o       Offset by a decrease,  as a  percentage  of  revenues,  of  PlayStation
         products.

Marketing and Sales.  Marketing and sales expenses increased in absolute dollars
by 15% primarily attributed to:

 o       Increased  print,  Internet and  television  advertising to support new
         releases.

 o       Increased  cooperative  advertising  associated with higher revenues in
         North America and Europe as compared to the prior year.

 o       Additional   headcount  related  to  the  continued  expansion  of  our
         worldwide distribution business.

General and  Administrative.  General and  administrative  expenses increased in
absolute dollars by 21% primarily due to:

 o       An increase in payroll and  occupancy  costs to support the increase in
         growth in North America and Europe.

 o       Increased  general  and  administrative  spending  for  EA.com.  EA.com
         expanded its staff and incurred additional administrative related costs
         required to support growth of the business.

                                       32


Research and  Development.  The increase in absolute dollars by 28% for research
and development expenses (excluding Network Development and Support) was due to:

 o       Increased  research  and  development   spending  due  to  the  ongoing
         investment  in our  online  business.  EA.com  increased  the number of
         online projects in development and increased development staff.

 o       Additional  headcount-related  expenses  attributable  to the increased
         in-house  development  capacity and a higher number of SKUs released in
         fiscal 2000.

 o       An  increase  in  development  spending  for  next  generation  console
         products including development for the PlayStation 2 console.

We released a total of 69 new  products in fiscal 2000  compared to 59 in fiscal
1999.

Network Development and Support. The increase in network development and support
expenses was due to increased  EA.com  spending  for network  infrastructure  in
preparation  for new online  products and the EA.com game site. In addition,  we
incurred higher  infrastructure  costs related to increased  server capacity for
Ultima Online, allowing EA.com to serve a higher number of active subscribers.

Charge for Acquired In-Process Technology.

Fiscal 2000:

 o       In connection  with the  acquisition  of Kesmai by EA.com in the fourth
         quarter of fiscal 2000,  we allocated  and expensed  $3,869,000  of the
         purchase price to acquired  in-process  technology.  Kesmai had various
         projects  in  progress  at  the  time  of  the  acquisition.  As of the
         acquisition  date,  costs to complete  Kesmai  projects  acquired  were
         expected to be  approximately  $10,550,000  in future  periods.  During
         fiscal 2001,  some of these  development  projects  were  completed and
         launched on the EA.com  gamesites.  In addition,  as certain  games are
         completed,  we expect  resources to be  redirected to ongoing live game
         operations or to building the EA.com publishing platform.  As a result,
         we do not anticipate incurring  significant future development costs in
         relation to these  projects  after fiscal 2002.  We believe  there have
         been no significant changes to these estimates.  We currently expect to
         complete the  development  of these  projects at various  dates through
         fiscal 2002 and to publish the projects upon completion. In conjunction
         with the merger of Kesmai, we accrued approximately $200,000 related to
         direct transaction and other related costs.

 o       In connection with the acquisitions of two development  companies by EA
         Core, made in the 2nd and 4th quarters of fiscal 2000, we allocated and
         expensed  $2,670,000  of the  purchase  price  to  acquired  in-process
         technology.

Fiscal 1999:

 o       In connection  with the acquisition of Westwood by EA Core in September
         1998, we allocated and expensed  $41,836,000  of the purchase  price to
         acquired in-process technology.

 o       Additionally,  in  connection  with  the  acquisition  of two  software
         development  companies by EA Core, in the first quarter of fiscal 1999,
         we  incurred  a total  charge of  $2,279,000  for  acquired  in-process
         technology.

These charges were made after we concluded  that the  in-process  technology had
not reached  technological  feasibility and had no alternative  future use after
taking into  consideration  the potential for usage of the software in different
products and resale of the software.

Amortization of Intangibles.  The amortization of intangibles  results primarily
from the acquisitions of Westwood,  Kesmai,  ABC Software and other acquisitions
made in fiscal 2000. Amortization of intangibles was $10,866,000 for EA Core and
$1,123,000  for  EA.com  in  fiscal  2000.  For  fiscal  1999,  amortization  of
intangibles was $5,880,000  resulting from the  acquisitions of Westwood and ABC
Software by EA Core.

Interest and Other Income,  Net.  Interest and other income,  net,  increased in
absolute  dollars  primarily  due to  realized  gains  on  sales  of  marketable
securities  and the sale of our  interest  in an  affiliate.  Those  gains  were
partially offset by a write-off of a note receivable from an affiliate in fiscal
2000 as well as a gain on sale of land recognized in fiscal 1999.

Income  Taxes.  Our  effective  tax rate was 31.0% for fiscal 2000 and 38.3% for
fiscal 1999.  The  effective tax rate was lower than the  comparable  prior year
period  (excluding  the  effect  of the  one-time  charges  in the  prior  year)
primarily  as a result of a higher  portion of  international  income for fiscal
2000  subject to a lower  foreign tax rate as  compared  to the prior year.  Our
effective tax rate for fiscal 1999 was  negatively  affected as there was no tax
benefit recorded for a portion of the charges related to the acquired in-process
technology.  Excluding the effect of these  charges,  the effective tax rate for
fiscal 1999 would have been 32.0%.

                                       33


Net Income. In absolute dollars,  reported net income increased by 60% primarily
related to higher  revenues and gross  profits as compared to fiscal  1999.  The
increase was also due to significant  one-time  charges for acquired  in-process
technology in fiscal 1999. This was partially offset by higher costs incurred by
EA.com  for the  development  of online  projects,  the  network  infrastructure
development and higher infrastructure costs for Ultima Online and Ultima Online:
The Second Age.  Excluding the one-time charges relating to acquired  in-process
technology of  $4,512,000,  net of taxes,  in fiscal 2000, net income would have
been   $121,263,000.   Excluding  the  one-time  charges  relating  to  acquired
in-process  technology of  $37,506,000,  net of taxes in fiscal 1999, net income
would have been $110,378,000.

Excluding  one-time  charges  related  to  acquired  in-process  technology  and
goodwill amortization,  net income would have been $129,535,000 for fiscal 2000.
Excluding  one-time  charges  relating to  acquired  in-process  technology  and
goodwill amortization, net income would have been $114,376,000 for fiscal 1999.

                                       34

LIQUIDITY AND CAPITAL RESOURCES

   As of March 31,  2001,  our  working  capital  was  $478,701,000  compared to
$440,021,000  at  March  31,  2000.   Cash,  cash   equivalents  and  short-term
investments increased by $126,688,000 in fiscal 2001. We generated  $193,939,000
of cash  from  operations,  $102,628,000  of cash  through  the  sale of  equity
securities under our stock plans, offset by $120,347,000 of cash used in capital
expenditures in fiscal 2001. During fiscal 2001, we invested $43,333,000 in cash
for the acquisition of Pogo.

   Reserves for bad debts and sales returns  increased from $65,067,000 at March
31,  2000 to  $89,833,000  at March 31,  2001.  Reserves  have been  charged for
returns of product and price  protection  credits  issued for  products  sold in
prior  periods.  Management  believes  these  reserves  are  adequate  based  on
historical  experience  and  its  current  estimate  of  potential  returns  and
allowances.

   Our principal  source of liquidity is $466,492,000 in cash, cash  equivalents
and short-term investments and $10,022,000 in marketable securities.  Management
believes the existing cash, cash equivalents, short-term investments, marketable
securities and cash generated  from  operations  will be sufficient to meet cash
and investment requirements on both a short-term and long-term basis.

   Included in the amounts above is the following for the EA.com business:

      o  With the  exception  of the  proceeds  from the sale of stock to AOL in
         fiscal  2000 in the  amount of  $20,000,000,  to date,  EA.com has been
         funded solely by Electronic  Arts.  This funding has been accounted for
         as capital  contributions  from Electronic Arts.  Excess cash generated
         from  operations  is  transferred  to  Electronic  Arts,  and has  been
         accounted  for as a return of  capital.  We  anticipate  these  funding
         procedures  will continue in the near-term.  However,  Electronic  Arts
         may,  at  its  discretion,   provide  funds  to  EA.com  under  a  debt
         arrangement,   instead   of   treating   such   funding  as  a  capital
         contribution.

      o  During  fiscal 2001,  EA.com used  $132,210,000  of cash in  operations
         (including payments to AOL of approximately  $11,250,000),  $68,887,000
         in capital expenditures for computer equipment, network infrastructure,
         internal use software and related third party software, $43,333,000 for
         the acquisition of Pogo, gross of cash received of $762,000,  offset by
         $245,141,000  provided  through capital  contributions  from Electronic
         Arts. As a result of the net operating  loss  generated,  we realized a
         tax benefit of approximately $47,586,000.

      o  During  fiscal  2000,  EA.com used  $68,329,000  of cash in  operations
         (including payments to AOL of approximately  $36,000,000),  $37,605,000
         in capital expenditures for computer equipment, network infrastructure,
         internal use software and related third party software,  $1,499,000 for
         an investment in a 3rd party developer, $32,539,000 for the acquisition
         of Kesmai and  another  acquisition,  offset by  $140,410,000  provided
         through capital  contributions from Electronic Arts. As a result of the
         net   operating   loss   generated,   we  realized  a  tax  benefit  of
         approximately $16,923,000.

   EA.com is required to pay  $50,000,000 to AOL as a carriage fee under the AOL
agreement.  Of this amount,  $25,000,000 was paid upon signing the agreement and
the  remainder  is due in four  equal  annual  installments  on the  first  four
anniversaries of the initial  payment.  During fiscal 2001, the Company paid AOL
the first annual carriage payment of $6,250,000.  EA.com is also required to pay
to AOL  $31,000,000  as an advance  of a minimum  guaranteed  revenue  share for
revenues generated by subscriptions and other certain commercial transactions on
the  EA.com  site.  Of this  amount,  $11,000,000  was paid upon  signing of the
agreement  and the  remainder  is due in four equal annual  installments  on the
first  anniversary of the initial payment.  During fiscal 2001, the Company paid
AOL the first annual revenue share payment of $5,000,000.

   EA.com  also  made  a  commitment  to  spend  $15,000,000  in  offline  media
advertisements  promoting our online games,  including those on the AOL service,
during the term of the AOL agreement.

   Future liquidity needs of EA.com will be met by Electronic Arts as Electronic
Arts  intends  to  continue  to fund the cash  requirements  of  EA.com  for the
foreseeable future.

Impact of Recently Issued Accounting Standards

   In June 1998,  the  Financial  Accounting  Standards  Board  ("FASB")  issued
Statement of Financial Accounting Standards No. 133 ("SFAS 133") "Accounting for
Derivative  Instruments  and  Hedging  Activities",   as  amended  by  SFAS  137
"Accounting for Derivative  Instruments and Hedging Activities - Deferral of the
Effective  Date of FASB  Statement No. 133 - an Amendment of FASB  Statement No.
133" and SFAS 138  "Accounting  for Certain  Derivative  Instruments and Certain
Hedging  Activities - an Amendment of FASB Statement No. 133" which  establishes
accounting  and  reporting  standards  for  derivative  instruments  and hedging
activities. The terms

                                       35


of SFAS 133 and SFAS 138 are  effective as of the beginning of the first quarter
of the fiscal year beginning after June 15, 2000. The Company is determining the
effect of SFAS 133, 137 and 138 on its financial statements.

   In April  2001,  the  Emerging  Issues  Task Force  issued No.  00-25  ("EITF
00-25"), "Accounting for Consideration from a Vendor to a Retailer in Connection
with the  Purchase or Promotion  of the  Vendor's  Products",  which states that
consideration  from a vendor to a reseller of the vendor's  products is presumed
to be a reduction of the selling prices of the vendor's products and, therefore,
should be  characterized  as a  reduction  of  revenue  when  recognized  in the
vendor's income  statement.  That presumption is overcome and the  consideration
can be  categorized  as a cost incurred if, and to the extent that, a benefit is
or will be received from the recipient of the  consideration.  That benefit must
meet certain conditions described in EITF 00-25. The consensus should be applied
no later than in annual or interim  financial  statements for periods  beginning
after December 15, 2001. The Company is currently  evaluating the impact of this
consensus on its Statement of Operations.

- --------------------------------------------------------------------------------

Euro Conversion

     On January 1, 1999,  eleven of the fifteen member countries of the European
Union established fixed conversion rates between their existing  currencies (the
"legacy  currency") and the one common legal currency known as the "Euro".  From
January 1, 1999  through June 30, 2002 the  countries  will be able to use their
legacy  currencies  or the Euro to transact  business.  By July 1, 2002,  at the
latest,  the  conversion  to the Euro will be  complete at which time the legacy
currencies will no longer be legal tender.  The fixed  conversion  rates between
their existing  currencies have  eliminated  exchange rate risk among the member
countries.

     The conversion to the Euro has reduced the number of forward contracts that
we use to hedge the exchange rate risk. The forward  contracts that were used to
hedge the individual legacy currencies have been replaced by a single Euro hedge
contract  and  the  intercompany  transactions  among  subsidiaries  within  the
European Union are no longer subject to exchange rate risk.

                                       36

- --------------------------------------------------------------------------------

RISK FACTORS

         Electronic  Arts'  business is subject to many risks and  uncertainties
which may affect our future financial performance. Some of those important risks
and  uncertainties  which may cause our  operating  results to vary or which may
materially and adversely affect our operating results are as follows:

                   Risk Factors Relating to Our Core Business

Platform  Transitions Such as the One Now Occurring Typically Depress the Market
for Video Game Software Until New Platforms Achieve a Wide Market Acceptance

     When new video game platforms are announced or introduced  into the market,
consumers  typically reduce their purchases of video games for current platforms
in anticipation of new platforms being available.  During that period,  sales of
our video  game  products  can be  expected  to slow or even  decline  until new
platforms have achieved a wide market and consumer acceptance.  We are currently
in such a transition.  Sony shipped its  PlayStation  2 product in Japan,  North
America  and  Europe  in  calendar   year  2000.   For  the  December   quarter,
manufacturing  shortages,  resulting  in the  delay of a  significant  number of
shipments of  PlayStation  2 units in North America and Europe,  have  adversely
affected our results of operations. In addition, Nintendo announced that its new
console  system,  Nintendo  GameCube,  will be released in calendar year 2001 in
Japan and North America and in calendar year 2002 in Europe. Microsoft announced
that its new console  system,  Xbox,  will be released in calendar  year 2001 in
North America and Japan and calendar  year 2002 in Europe.  Delays in the launch
or  shortages  of these  platforms  could  also  adversely  affect  our sales of
products  for these  platforms.  Current  sales of our products for the existing
PlayStation  and  Nintendo 64  platforms  have been  adversely  affected (by the
pending  introduction of new platforms).  We expect this trend to continue until
one or more of these new consoles achieve a wide installed base of consumers.

New  Video  Game  Platforms  Create  Additional  Technical  and  Business  Model
Uncertainties

     Large  portions of our  revenues  are derived from the sale of products for
play on  proprietary  video game  platforms  such as the Sony  PlayStation.  The
success of our products is significantly affected by acceptance of the new video
game  hardware  systems and the life span of older  hardware  platforms  and our
ability to accurately predict which platforms will be most successful.

     Sometimes we will spend  development  and  marketing  resources on products
designed for new video game systems that have not yet achieved  large  installed
bases or will continue product development for older hardware platforms that may
have shorter life cycles than we expected.  Conversely, if we do not develop for
a  platform  that  achieves   significant  market  acceptance,   or  discontinue
development  for a platform  that has a longer  life cycle  than  expected,  our
revenue growth may be adversely affected.

     For example, the Sega Dreamcast console launched in Japan in early 1999 and
in the United  States in  September of 1999.  We have  developed no products for
this platform.  Had this platform achieved wide market  acceptance,  our revenue
growth would have been adversely affected.  Similarly,  we released a variety of
products  for the new  Sony  platform,  the  PlayStation  2.  The  shortages  of
PlayStation  2 units has  adversely  affected our results,  and if that platform
does  not  achieve  wide   acceptance  by  consumers,   we  will  have  spent  a
disproportionate  amount of our resources for this platform.  Similarly,  we are
developing  products for the Xbox and Nintendo  GameCube.  If these platforms do
not achieve wide  commercial  acceptance,  our revenue  growth will be adversely
impacted.

Product  Development  Schedules Are Frequently  Unreliable  and Make  Predicting
Quarterly Results Difficult

     Product development schedules,  particularly for new hardware platforms and
high-end multimedia personal computers, or PCs, are difficult to predict because
they involve creative processes,  use of new development tools for new platforms
and  the  learning  process,   research  and  experimentation   associated  with
development for new technologies.  For example,  The World is Not Enough for the
PlayStation  2 and EMPEROR:  Battle for Dune for the PC, which were  expected to
ship in fiscal 2001 will not be released  until  fiscal 2002 due to  development
delays.  Additionally,  development  risks for CD-ROM and DVD products can cause
particular   difficulties   in  predicting   quarterly   results  because  brief
manufacturing  lead times allow finalizing  products and projected release dates
late in a quarter.  Our revenues  and  earnings are  dependent on our ability to
meet our product  release  schedules,  and our  failure to meet those  schedules
could result in revenues and earnings which fall short of analysts' expectations
for any individual quarter and the fiscal year.

                                       37


Our Business Is Both Seasonal and Cyclical

     Our  business  is highly  seasonal  with a  significant  percentage  of our
revenues occurring in the December quarter.  In our fiscal 2002, we expect these
seasonal  trends to be  magnified by general  industry  factors,  including  the
current platform transition,  anticipated fall launches of the Xbox and Nintendo
GameCube in North  America and the economic  slowdown in the United  States.  In
addition,  we are continuing to invest  significantly  in our online  operation,
EA.com.  Our business is also cyclical;  video game platforms have  historically
had a life cycle of four to six years,  and decline as more  advanced  platforms
are being introduced. As one group of platforms is reaching the end of its cycle
and new  platforms  are  emerging,  buying  patterns  may change.  Purchases  of
products  for  older  platforms  may slow at a  faster  rate  than  sales of new
platforms.  We are currently in such a platform transition.  Sega introduced its
latest  platform in calendar  year 1999,  and Sony  shipped  its  PlayStation  2
console in Japan,  North  America  and Europe in  calendar  year 2000.  Nintendo
announced that its new console system,  Nintendo  GameCube,  will be released in
calendar  year 2001 in Japan  and North  America  and in  calendar  year 2002 in
Europe.  Microsoft announced that its new console system, Xbox, will be released
in calendar year 2001.  Sales of our current  products for the current  Nintendo
and Sony  platforms  have already been  adversely  affected,  and we expect this
trend to continue.

The Impact of e-Commerce and Online Games on Our Business Is Not Known

     While we do not currently derive significant  revenues from online sales of
our packaged  products,  we believe that such form of distribution will become a
more significant factor in our business in the future. E-Commerce is becoming an
increasingly  popular method for conducting  business with  consumers.  How that
form of distribution will affect the more traditional  retail  distribution,  at
which we have historically had success, and over what time period, is uncertain.
In addition, we expect the number and popularity of online games to increase and
become a significant factor in the interactive games business  generally.  We do
not know  how that  increase  generally,  or the  emerging  business  of  EA.com
specifically, will affect the sales of packaged goods.

Our  Business,  Our  Products,  and Our  Distribution  Are Subject to Increasing
Regulation in Key Territories

     Legislation is increasingly  introduced which may affect the content of our
products and their distribution. For example, privacy rules in the United States
and Europe impose  various  restrictions  on our web sites.  Those rules vary by
territory while of course the Internet  recognizes no  geographical  boundaries.
Other countries such as Germany have adopted laws regulating content transmitted
over the Internet  that are stricter  than current  United  States laws.  In the
United  States,  in response  to recent  events,  the federal and several  state
governments are considering content  restrictions on products such as those made
by us as well as restrictions on distribution of such products.  Any one or more
of these factors could harm our business.

Our Platform  Licensors Are Our Chief  Competitors  and  Frequently  Control the
Manufacturing of Our Video Game Products

     Our  agreements  with  hardware   licensors,   which  are  also  our  chief
competitors,  typically  give  significant  control  to the  licensor  over  the
approval  and  manufacturing  of our  products.  This  fact  could,  in  certain
circumstances,  leave us unable to get our products  approved,  manufactured and
shipped to customers.  In most events, control of the approval and manufacturing
process by the platform  licensors  increases both our manufacturing  lead times
and costs as compared to those we can achieve  independently.  For  example,  in
prior years, we experienced delays in obtaining  approvals for and manufacturing
of  PlayStation  products which caused delays in shipping  those  products.  The
potential for additional delay or refusal to approve or manufacture our products
continues with our platform licensors.  Such occurrences would harm our business
and  adversely  affect  our  financial  performance.  Additionally,  we have not
negotiated  a publishing  agreement  with  Nintendo  for the  Nintendo  GameCube
platform  and we do not  know  whether  the  terms  of  this  agreement  will be
favorable.

Proliferation and Assertion of Patents Poses Serious Risks to our Business

     Many  patents  have  been  issued  that  may  apply  to  widely  used  game
technologies.  Additionally, many recently issued patents are now being asserted
against Internet  implementations  of existing games.  Several such patents have
been  asserted  against  us. Such  claims can harm our  business.  We will incur
substantial expenses in evaluating and defending against such claims, regardless
of the merits of the claims. In the event that there is a determination  that we
have  infringed  a third  party  patent,  we could  incur  significant  monetary
liability and be prevented from using the rights in the future.


                                       38


                  Risk Factors Relating to Our Online Business

Because of EA.com's Limited Operating History,  It Will Be Difficult To Evaluate
its Business and Prospects

     EA.com's  business is still in the  developing  stages,  so evaluating  its
business and prospects  will be more difficult than would be the case for a more
mature business.  We will continue to encounter the risks and difficulties faced
in  launching  a new  business,  and we may  not  achieve  our  goals  or may be
compelled to change the manner in which we seek to develop the  business.  These
uncertainties as to the future operations of EA.com will increase the difficulty
we face in completing  and pursuing the essential  plans for the  development of
the  business  and will also make it more  difficult  for our  stockholders  and
securities analysts to predict the operating results of this business.

EA.com Has a History of Losses and Expects To  Continue To Incur  Losses and May
Never Achieve Profitability

     EA.com has  incurred  substantial  losses to date,  including  the  current
fiscal  year.  We expect  EA.com to continue to incur  losses as it develops its
business.  EA.com will be required to maintain the significant support,  service
and product  enhancement  demands of online users, and we cannot be certain that
EA.com will produce  sufficient  revenues  from its  operations to support these
costs.  Even if profitability is achieved,  EA.com may not be able to sustain it
over a period of time.

Our Agreements  with America Online May Not Prove  Successful to the Development
of EA.com's Business

      We have a  series  of  agreements  with  America  Online  ("AOL")  for the
offering of our games for online  play.  These  agreements  require that we make
substantial  guaranteed  payments to AOL and that we commit our resources to the
pursuit  of  the  online  game  opportunity.  We  cannot  be  assured  that  the
substantial  costs  associated  with the AOL agreements will be justified by the
revenues generated from that relationship. In addition, restrictions included in
the AOL agreements  limiting  other channels we may develop for offering  online
games may limit our ability to diversify our online distribution strategies. The
success for us of the AOL agreements will also be a result of AOL's  performance
under the agreements, a factor over which we will have very little control.

We Have Very Limited Experience with Online Games and May Not Be Able To Operate
This Business Effectively

     Offering  games solely for online play is a substantial  departure from our
traditional  business  of selling  packaged  software  games.  We have  employed
various  pricing  models,  including  subscription  fees, "pay to play fees" and
advertising.  We have very little  experience  with  developing  optimal pricing
strategies  for online games and no  experience  in "pay to play"  pricing or in
securing   advertising   revenues  for  online  services.   Similarly,   we  are
inexperienced  in  predicting  usage  patterns  for our  games.  Because  of our
inexperience in this area, we may not be effective in achieving success that may
otherwise be attainable from offering our games online.

Online Games Have Risks That Are Not Associated with Our Traditional Business

     Online  games,   particularly  multiplayer  games,  pose  risks  to  player
enjoyment that do not generally apply to packaged game sales. Players frequently
would not be  acquainted  with other  players,  which may  adversely  affect the
playing  experience.  Social issues raised by a player's  conduct may impact the
experience  for other players.  We have not  determined  whether or how we might
monitor  or  proctor  player  behavior  that  impairs  the game  experience.  In
addition,  there  are  substantial  technical  challenges  to be met both in the
introduction  of our games online and in  maintaining  an effective game playing
environment over time.  Also,  hacking and spamming has become a serious problem
for online sites, and significant hacking and spamming could seriously interfere
with  online  game play.  If these  risks are not  successfully  controlled  and
technical  challenges  resolved,  potential  customers  for  our  games  may  be
unwilling  to play in  sufficient  volume  to  allow  us to  attain  or  sustain
profitability.

We May Not Be Able To Obtain the Required Licenses To Offer Our Games Online

     If we are unable to reach terms with certain  licensors  for our games,  we
will  not be able to  offer  certain  of our  games  for  online  play.  Many of
Electronic Arts' most popular games feature  characters,  trademarks,  people or
concepts for which we have licenses from third  parties.  As an example,  our EA
SPORTS products  typically  contain content  licensed from a sports and players'
association. In certain instances, the terms of these licenses will not allow us
to offer the games for online play without negotiating an additional license. We
cannot be certain  that the  licensors  will be amenable to a license for online
games  involving  their  content or,  even if they are,  that we will be able to
reach  terms  with  them for such use.  We may be forced to agree to terms  that
ultimately materially impair the economic value to us of the online game market.

                                       39



Proliferation  and  Assertion of Patents  Poses Serious Risks to the Business of
EA.com

     Many  patents  have been  issued  that may apply to  widely  used  Internet
technologies.  Additionally, many recently issued patents are now being asserted
against Internet  implementations  of older  technologies.  Several such patents
have been asserted against us. Such claims can harm our business.  We will incur
substantial expenses in evaluating and defending against such claims, regardless
of the merits of the claims. In the event that there is a determination  that we
have  infringed  a third  party  patent,  we could  incur  significant  monetary
liability and be prevented from using the rights in the future.

Development of EA.com's Business Will Require Significant Capital, and We Cannot
Be Assured That It Will Be Available

     EA.com will not be successful  if it does not receive the very  substantial
financing  that will be required to develop its  business.  Electronic  Arts has
agreed to provide a limited  amount of funding  to  EA.com,  but this  financing
alone may not be  sufficient  for the  development  of  EA.com's  business.  Any
additional funding that is obtained from EA may either be treated as a revolving
credit  advance  or  would  increase  EA's  retained   interest  in  EA.com  and
correspondingly  decrease the interest of the holders of  outstanding  shares of
Class B common stock. The attraction of additional  equity or debt financing for
EA.com  from third  parties may not be possible or may only be possible on terms
that result in significant  dilution to Class A and Class B common  stockholders
or interest or other costs and debt-related restrictions on the operation of the
business.  To date,  nearly all funding (except warrants and cash from revenues)
has been provided by EA.

If Use of the Internet  Does Not  Continue To Develop and  Reliably  Support the
Demands Placed on It by Electronic Commerce, EA.com's Business Will Be Harmed

     EA.com's success depends upon growth in the use of the Internet as a medium
for playing games. The use of the Internet for sophisticated  games like ours is
relatively new. Our business would be seriously harmed if:

    o    use of the Internet  does not  continue to increase or  increases  more
         slowly than expected,

    o    the infrastructure for the Internet does not effectively support online
         game play,

    o    concerns over the secure transmission of confidential  information over
         public  networks  inhibit  the  growth  of the  Internet  as a means of
         conducting commercial transactions, or

    o    government  regulations  regarding  Internet content,  privacy or other
         conditions impede the effectiveness of the Internet to users.

Capacity  Restraints  May  Restrict  the Use of the Internet as a Forum for Game
Play, Resulting in Decreased Demand for Our Products

     The Internet  infrastructure  may not be able to support the demands placed
on it by increased  usage or the limited  capacity of networks to transmit large
amounts of data.  Other risks  associated  with  commercial  use of the Internet
could slow its growth, including:

    o    outages and other delays  resulting from the inadequate  reliability of
         the network infrastructure,

    o    slow development of enabling  technologies and complementary  products,
         and

    o    limited availability of cost-effective, high speed access.

     Delays  in the  development  or  adoption  of new  equipment  standards  or
protocols required to handle increased levels of Internet activity, or increased
governmental  regulation,  would cause the  Internet  to fail to gain,  or lose,
viability as a means of game playing. If these or any other factors cause use of
the Internet for commerce to slow or decline,  the Internet may not prove viable
as a commercial marketplace. This, in turn, would result in decreased demand for
EA.com's products and services.

                                       40


To Become and Remain Competitive, EA.com Must Continually Develop and Expand New
Content. This Is Inherently Risky and Expensive.

     EA.com's  success  depends on our ability to develop  products and services
for the EA.com  site and our ability to  continually  expand the content on that
site.  Our  agreement  with AOL  requires  us to  develop  new  games  under our
relationship  with AOL. We cannot  assure you that products will be developed on
time, in a cost effective manner, or that they will be successful.

We May Not Be Able To Respond to Rapid Technological Change

     The market for Internet  products and  services is  characterized  by rapid
technological  change and evolving  industry  standards.  Both in completing the
design and implementation of our network infrastructure and thereafter,  we will
be  required to  continually  improve  performance,  features,  reliability  and
capacity of our  network  infrastructure.  We cannot  assure you that we will be
successful  in  responding  rapidly  or  in a  cost  effective  manner  to  such
developments.

Increasing  Governmental  Regulation of the Internet  Could Limit the Market for
Our Products

     As Internet commerce continues to evolve, we expect that federal, state and
foreign governments will adopt laws and regulations covering issues such as user
privacy,  taxation of goods and services  provided over the  Internet,  pricing,
content and quality of products and services.  It is possible  that  legislation
could expose companies involved in electronic commerce to liability, taxation or
other  increased  costs,  any of which  could  limit the  growth  of  electronic
commerce  generally.  Legislation  could dampen the growth in Internet usage and
decrease its acceptance as a communications  and commercial  medium. If enacted,
these laws and regulations could limit the market for EA.com's products.

Our  Revenues  Have Been  Heavily  Dependent  on a Single  Product  and Would Be
Adversely Affected if That Product's Popularity Were To Decline

     In the near term,  EA.com's  revenues to date have  consisted  primarily of
revenues  from  sales  of our  online  product  Ultima  Online,  and we would be
adversely  affected if revenues from that product were to decline for any reason
and not be  replaced.  We expect the online game  market to become  increasingly
competitive,  and it is possible that other  producer's  current or future games
could cause our revenue from Ultima Online to decline.  In addition,  popularity
of Ultima Online could decline over time simply  because of consumer  preference
for new game experiences.

We Invest Very Heavily in Research and  Development  and Network  Technology and
Operations  for EA.com,  and We Cannot Be Assured That We Will Achieve  Revenues
That Validate This Level of Spending

      We have  invested,  and  expect to  continue  to invest,  very  heavily in
research and development  and network  technology and operations for our website
and online games. We will need to expand EA.com's revenues  substantially for it
to achieve profitability with these levels of expenditure being required, and we
may not be able to do so. If we cannot increase  revenues to profitable  levels,
the  value of EA.com  will be  impaired.  In order to  develop  the  broad  game
offerings  that we envision  for our online  operations  it will be necessary to
engage in significant  developmental  efforts both to adapt existing EA games to
the  online  format  and to create new online  games.  Our  agreements  with AOL
require us to maintain a substantial  commitment to online game  development and
we  cannot  be  assured  that we  will  realize  acceptable  returns  from  this
investment.

Online  Product  Development   Schedules  Are  Unreliable  and  Make  Predicting
Quarterly Results Difficult

     Online product development schedules, particularly for Internet based games
are difficult to predict  because they involve  creative  processes,  use of new
development  tools,  Internet  latency  issues,  a  learning  process  to better
understand  Internet  based game  mechanics,  and research  and  experimentation
associated  with   development  for  new  online   technologies.   Additionally,
development risks for Internet based products can cause particular  difficulties
in predicting  quarterly results because of the challenges  associated with game
testing, live Beta testing,  integration into network servers and integration on
to the Games web site and may impact the release  ("go live")  dates of products
during a particular quarter. Several online products currently under development
are experiencing development delays and will be released later than planned. Our
revenues and  operating  costs are  dependent on our ability to meet our product
"go live"  schedules,  and our failure to meet those  schedules  could result in
revenues falling short of analysts' expectations, with no corresponding decrease
in expenses, resulting in increased operating losses for EA.com.

                                       41


                              General Risk Factors


Because of the Intense Competition for Qualified Technical,  Creative, Marketing
and Other  Personnel,  We May Not Be Able To Attract  and  Retain the  Personnel
Necessary for our Businesses

     The market for technical, creative, marketing and other personnel essential
to the  development  of online  businesses and management of our online and core
businesses  continues  to be  extremely  competitive,  and we may not be able to
attract and retain the employees we need.  In addition,  the cost of real estate
in the San  Francisco  Bay area - the location of our  headquarters  and largest
studio has increased dramatically,  and has made recruiting from other areas and
relocating   employees  to  our  headquarters  more  difficult.   If  we  cannot
successfully  recruit and retain the  employees we need,  our ability to develop
and manage our businesses will be impaired.

Foreign Sales and Currency Fluctuations

     For the twelve  months  ended March 31,  2001  international  net  revenues
comprised  37% of total  consolidated  net  revenues.  For the fiscal year ended
March 31, 2000  international net revenues  comprised 40% of total  consolidated
net revenues.  We expect  foreign sales to continue to account for a significant
and  growing  portion  of our  revenues.  Such sales are  subject to  unexpected
regulatory requirements, tariffs and other barriers. Additionally, foreign sales
are  primarily  made in local  currencies  which may  fluctuate.  While we hedge
against foreign currency fluctuations, we cannot control translation issues. For
example,  our  European  revenues  in fiscal 2001 were  adversely  impacted by a
devaluation  of the Euro and British  Pound as  compared to the prior year.  The
devaluation had an adverse effect for the year on our sales and net income.  Any
of these factors may significantly harm our business.

Increased Difficulties in Forecasting Results

      During platform transition  periods,  where the success of our products is
significantly impacted by the changing market for our products,  forecasting our
revenues and earnings is more  difficult  than in more stable or rising  product
markets. The demand for our products may decline during a transition faster than
we anticipate,  negatively impacting both revenues and earnings. At launch, Sony
shipped  only  half of the  number  of  PlayStation  2 units to  retail in North
America than it had originally planned, and it shipped significantly fewer units
than  planned at launch in Europe as well.  Shortages  were  announced  as being
caused by shortages of components for manufacturing. Due to these shortages, our
results  of   operations   for  fiscal  2001  have  been   adversely   affected.
Consequently,  depending  on  the  number  and  the  timing  of  units  actually
available,  these  shortages  may  adversely  impact our sales of  PlayStation 2
products in fiscal 2002.

We cannot  predict the impact of recent  actions and comments by the  Securities
and Exchange Commission (SEC) and FASB

     Recent  actions and comments  from the SEC have focused on the integrity of
financial  reporting.  In  addition,  the FASB and other  regulatory  accounting
agencies have recently introduced several new or proposed accounting  standards,
some of which represent a significant  change from current  industry  practices.
For example, in December 1999, the SEC issued Staff Accounting Bulletin No. 101,
"Revenue Recognition in Financial  Statements." SAB 101 provides guidance on the
recognition,  presentation, and disclosure of revenue in financial statements of
all public  registrants.  In  response  to numerous  requests  for  interpretive
guidance of SAB 101, the effective  date of the standard has been delayed twice.
SAB 101 became  effective  during the first quarter of fiscal 2001.  SAB 101 did
not have a  material  effect  on the  underlying  strength  or  weakness  of our
consolidated  business operations as measured by the dollar value of our product
shipments and cash flows.

Fluctuations in Stock Price

      Due to analysts'  expectations of continued growth and other factors,  any
shortfall in earnings could have an immediate and significant  adverse effect on
the trading  price of our common stock in any given  period.  As a result of the
factors discussed in this report and other factors that may arise in the future,
the market price of our common stock  historically  has been, and we expect will
continue to be, subject to significant fluctuations over a short period of time.
These fluctuations may be due to factors specific to us, to changes in analysts'
earnings estimates,  or to factors affecting the computer,  software,  Internet,
entertainment,  media or  electronics  businesses or the  securities  markets in
general. For example,  during fiscal year 2001, the price per share of our Class
A common stock ranged from $26.59 to $56.13.


                                       42


Because of these and other factors affecting our operating results and financial
condition,  past  financial  performance  should  not be  considered  a reliable
indicator of future performance,  and investors should not use historical trends
to anticipate results or trends in future periods.


                                       43


Item 7A: Quantitative and Qualitative Disclosures About Market Risk


Market Risk

We are  exposed  to  various  market  risks,  including  the  changes in foreign
currency  exchange rates and interest  rates.  Market risk is the potential loss
arising from changes in market rates and prices. Foreign exchange contracts used
to hedge foreign  currency  exposures and short-term  investments are subject to
market risk. We do not consider our cash and cash  equivalents  to be subject to
interest  rate  risk  due  to  their  short  maturities.  We do not  enter  into
derivatives or other financial instruments for trading or speculative purposes.

Foreign Currency Exchange Rate Risk

We utilize foreign  exchange  contracts to hedge foreign  currency  exposures of
underlying assets and liabilities,  primarily certain  intercompany  receivables
that are denominated in foreign  currencies,  thereby,  limiting our risk. Gains
and losses on foreign exchange  contracts are reflected in the income statement.
At March 31, 2001, we had foreign  exchange  contracts,  all with  maturities of
less than nine months to purchase and sell approximately $279,415,000 in foreign
currencies, primarily British Pounds, European Currency Units ("Euro"), Canadian
Dollars, Japanese Yen and other currencies.

Fair value  represents the difference in value of the contracts at the spot rate
and the forward rate. The  counterparties to these contracts are substantial and
creditworthy   multinational   commercial   banks.  The  risks  of  counterparty
nonperformance  associated  with  these  contracts  are  not  considered  to  be
material.  Notwithstanding  our efforts to manage foreign exchange risks,  there
can be no assurances  that our hedging  activities  will  adequately  protect us
against the risks associated with foreign currency fluctuations.

The  following  table below  provides  information  about our  foreign  currency
forward  exchange  contracts at March 31, 2001.  The  information is provided in
U.S. dollar  equivalents and presents the notional amount (forward amount),  the
weighted average contractual foreign currency exchange rates and fair value.


- --------------------- ----------------- ------------ -----------------
                                          Weighted-
                                            Average
                              Contract     Contract
                                Amount         Rate      Fair Value
- --------------------- ----------------- ------------ -----------------
                        (in thousands)                 (in thousands)
Foreign currency
to be sold under
contract:
  British Pound               $155,842       1.4483            $3,477
  Euro                          45,718       0.8792               120
  Canadian Dollar               21,942       1.5267               687
  Japanese Yen                  11,854     119.7900               611
  Swedish Krona                  4,521      10.3969                 7
  South African Rand             4,312       8.1159               (56)
  Norwegian Krone                1,518       9.2235                (8)
  Australian Dollar              1,284       0.4937                21
  Danish Krone                     941       8.5009                 -
- --------------------- ----------------- ------------ -----------------
Total                         $247,932                         $4,859
- --------------------- ----------------- ------------ -----------------

Foreign currency
to be purchased
under contract:
  British Pound               $ 31,483       1.4160            $  (34)
- --------------------- ----------------- ------------ -----------------
Total                         $ 31,483                         $  (34)
- --------------------- ----------------- ------------ -----------------

- --------------------- ----------------- ------------ -----------------
Grand total                   $279,415                         $4,825
- --------------------- ----------------- ------------ -----------------

While the  contract  amounts  provide  one  measurement  of the  volume of these
transactions,  they do not  represent the amount of our exposure to credit risk.
The amounts (arising from the possible inabilities of counterparties to meet the
terms of their contracts) are generally limited to the amounts, if any, by which
the counterparties' obligations exceed our obligations as these contracts can be
settled on a net basis at our  option.  We control  credit risk  through  credit
approvals, limits and monitoring procedures.

Interest Rate Risk

Our exposure to market rate risk for changes in interest rates relates primarily
to our investment  portfolio.  We do not use derivative financial instruments in
our  investment  portfolio.  We manage our interest rate risk by  maintaining an
investment  portfolio  primarily  consisting of debt  instruments of high credit
quality and  relatively  short average  maturities.  We also manage our interest
rate risk by maintaining  sufficient cash and cash equivalent balances such that
we are typically able to hold our  investments  to maturity.  At March 31, 2001,
our  cash  equivalents,  short-term  and  long-term  investments  included

                                       44


debt securities of $404,696,000.  Notwithstanding our efforts to manage interest
rate risks,  there can be no  assurances  that we will be  adequately  protected
against the risks associated with interest rate fluctuations.

The table below presents the amounts and related weighted average interest rates
of our investment portfolio at March 31, 2001:

- ----------------------  -------------   ------------  -------------
                              Average
                        Interest Rate           Cost     Fair Value
- ----------------------  -------------   ------------  -------------
                                      (Dollars in thousands)
Cash equivalents(1)
    Fixed rate                  5.16%       $ 91,879       $ 91,879
    Variable rate               5.12%       $257,737       $257,737
Short-term
investments(1)(2)
    Fixed rate                  3.93%       $ 46,346       $ 46,680
    Variable rate               0.00%       $      -       $      -
Long-term
investments(1)
    Fixed rate                  0.00%       $      -       $      -
    Variable rate               6.35%       $  8,400       $  8,601
- ----------------------- ------------------ ------------ -------------


(1)  See  definition  in  note 1 of the  Notes  to  the  Consolidated  Financial
Statements.

(2) Maturity dates for short-term investments range from 3 months to 16 months.



                                       45


ITEM 8:  FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA

The Report of Independent Auditors,  Consolidated Financial Statements and Notes
to Consolidated Financial Statements follow below on pages 46 through 73.


INDEPENDENT AUDITORS' REPORT

The Board of Directors and Stockholders
Electronic Arts Inc. and Subsidiaries:

We have audited the accompanying  consolidated balance sheets of Electronic Arts
Inc.  and  subsidiaries  as  of  March  31,  2001  and  2000,  and  the  related
consolidated statements of operations,  stockholders' equity, and cash flows for
each  of the  years  in the  three-year  period  ended  March  31,  2001.  These
consolidated  financial  statements  are  the  responsibility  of the  Company's
management.  Our  responsibility is to express an opinion on these  consolidated
financial statements based on our audits.

We conducted our audits in accordance with auditing standards generally accepted
in the  United  States of  America.  Those  standards  require  that we plan and
perform the audit to obtain  reasonable  assurance  about  whether the financial
statements are free of material misstatement.  An audit includes examining, on a
test basis,  evidence  supporting  the amounts and  disclosures in the financial
statements.  An audit also includes assessing the accounting principles used and
significant  estimates  made by  management,  as well as evaluating  the overall
financial  statement  presentation.   We  believe  that  our  audits  provide  a
reasonable basis for our opinion.

In our opinion, the consolidated  financial statements referred to above present
fairly, in all material respects, the financial position of Electronic Arts Inc.
and  subsidiaries  as of March  31,  2001 and  2000,  and the  results  of their
operations and their cash flows for each of the years in the  three-year  period
ended  March 31,  2001,  in  conformity  with  accounting  principles  generally
accepted in the United States of America.


Mountain View, California                                              KPMG LLP
May 4, 2001


                                       46



ELECTRONIC ARTS AND SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS



(In thousands, except share data)
As of March 31,                                                                          2001           2000
- ---------------------------------------------------------------------------------  -----------    -----------
                                                                                           
ASSETS
Current assets:
   Cash, cash equivalents and short-term investments                              $   466,492    $   339,804
   Marketable securities                                                               10,022            236
   Receivables, less allowances of $89,833 and $65,067, respectively                  174,449        234,087
   Inventories, net                                                                    15,686         22,986
   Other current assets                                                               152,078        108,210
                                                                                  -----------    -----------
     Total current assets                                                             818,727        705,323

Property and equipment, net                                                           337,199        285,466
Long-term investments                                                                   8,400          8,400
Investment in affiliates                                                               19,052         22,601
Goodwill and other intangibles, net                                                   136,764        117,236
Other assets                                                                           58,776         53,286
                                                                                  -----------    -----------
                                                                                  $ 1,378,918    $ 1,192,312
                                                                                  ===========    ===========
LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS' EQUITY
Current liabilities:
   Accounts payable                                                               $    73,061    $    97,703
   Accrued and other liabilities                                                      266,965        167,599
                                                                                  -----------    -----------
     Total current liabilities                                                        340,026        265,302

Minority interest in consolidated joint venture                                         4,545          3,617

Stockholders' equity:
   Preferred stock, $0.01 par value.  Authorized 10,000,000 shares                       --             --
   Common stock
      Class A common stock, $0.01 par value.  Authorized 400,000,000 shares;
        issued and outstanding 134,714,464 and 128,869,088 shares, respectively         1,347          1,288
      Class B common stock, $0.01 par value. Authorized 100,000,000 shares;
      Issued and outstanding 6,250,000 and 6,000,000 shares, respectively                  63             60
   Paid-in capital                                                                    540,354        412,038
   Retained earnings                                                                  505,286        516,368
   Accumulated other comprehensive loss                                               (12,703)        (6,361)
                                                                                  -----------    -----------
     Total stockholders' equity                                                     1,034,347        923,393
                                                                                  -----------    -----------
                                                                                  $ 1,378,918    $ 1,192,312
                                                                                  ===========    ===========

<FN>
See accompanying notes to consolidated financial statements.
</FN>


                                       47


ELECTRONIC ARTS AND SUBSIDIARIES

CONSOLIDATED STATEMENTS OF OPERATIONS



(In thousands, except per share data)
Years Ended March 31,                                         2001           2000           1999
- ------------------------------------------------------ -----------    -----------    -----------
                                                                            
Net revenues                                           $ 1,322,273    $ 1,420,011    $ 1,221,863
Cost of goods sold                                         652,242        704,702        627,589
                                                       -----------    -----------    -----------
   Gross profit                                            670,031        715,309        594,274
Operating expenses:
   Marketing and sales                                     185,336        188,611        163,407
   General and administrative                              104,041         92,418         76,219
   Research and development                                388,928        261,966        199,375
   Amortization of intangibles                              19,323         11,989          5,880
   Charge for acquired in-process technology                 2,719          6,539         44,115
                                                       -----------    -----------    -----------
     Total operating expenses                              700,347        561,523        488,996
                                                       -----------    -----------    -----------
     Operating income (loss)                               (30,316)       153,786        105,278
Interest and other income, net                              16,886         16,028         13,180
                                                       -----------    -----------    -----------
   Income (loss) before provision for (benefit from)
   income taxes and minority interest                      (13,430)       169,814        118,458
Provision for (benefit from) income taxes                   (4,163)        52,642         45,414
                                                       -----------    -----------    -----------
   Income (loss) before minority interest                   (9,267)       117,172         73,044
Minority interest in consolidated joint venture             (1,815)          (421)          (172)
                                                       -----------    -----------    -----------
     Net income (loss)                                 $   (11,082)   $   116,751    $    72,872
                                                       ===========    ===========    ===========
Net income per share:
   Basic                                                       N/A    $      0.93    $      0.60
   Diluted                                                     N/A    $      0.88    $      0.58
Number of shares used in computation:
   Basic                                                       N/A        125,660        121,495
   Diluted                                                     N/A        132,742        126,545

Class A common stock:
Net income (loss):
   Basic                                               $    11,944            N/A            N/A
   Diluted                                             $   (11,082)           N/A            N/A
Net income (loss) per share:
    Basic                                              $      0.09            N/A            N/A
    Diluted                                            $     (0.08)           N/A            N/A
Number of shares used in computation:
   Basic                                                   131,404            N/A            N/A
   Diluted                                                 132,056            N/A            N/A

Class B common stock:
Net loss, net of retained interest in EA.com           $   (23,026)           N/A            N/A
Net loss per share:
   Basic                                               $     (3.83)           N/A            N/A
   Diluted                                             $     (3.83)           N/A            N/A
Number of shares used in computation:
   Basic                                                     6,015            N/A            N/A
   Diluted                                                   6,015            N/A            N/A
<FN>

See accompanying notes to consolidated  financial statements,  including segment
information in note 19.
</FN>


                                       48


ELECTRONIC ARTS AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF STOCKHOLDERS' EQUITY



Years Ended March 31, 2001, 2000 and 1999
(In thousands)
                               Class A            Class B                               Accumulated
                             Common Stock      Common Stock                                Other        Treasury Stock
                          ------------------- ------------------  Paid-In    Retained  Comprehensive   -------------------
                           Shares     Amount  Shares     Amount   Capital    Earnings       Loss       Shares    Amount       Total
- ------------------------- -------- ---------- ------- ---------- --------- ----------- --------------- ------- --------- -----------
                                                                                                   
Balances at March 31,
   1998                   120,319     $1,203       -        $ -  $233,693    $330,540         $(1,468)      -    $    -    $563,968
Net income                                                                     72,872                                        72,872
 Change in unrealized
   appreciation of
   investments, net                                                                             2,533                         2,533
Reclassification
   adjustment for gains
   realized in net
   income, net                                                                                   (989)                         (989)
Translation adjustment                                                                         (2,643)                       (2,643)
                                                                                                                         -----------
Comprehensive income
                                                                                                                             71,773
Proceeds from sales of
   shares through stock
   plans                    2,265         23                       27,779      (1,300)                    200      4,075     30,577
Purchase of treasury
   stock                                                                                                 (446)    (9,001)    (9,001)
Tax benefit related to
   stock options                                                    5,614                                                     5,614
                          -------- ---------- ------- ---------- --------- ----------- --------------- ------- --------- -----------
Balances at March 31,
   1999                   122,584      1,226       -          -   267,086     402,112          (2,567)   (246)    (4,926)   662,931
Net income                                                                    116,751                                       116,751
 Change in unrealized
   appreciation of
   investments, net                                                                             1,739                         1,739
Reclassification
   adjustment for gains
   realized in net
   income, net                                                                                 (5,194)                       (5,194)
Translation adjustment                                                                           (339)                         (339)
                                                                                                                         -----------
Comprehensive income
                                                                                                                            112,957
Proceeds from sales of
   shares through stock
   plans                    6,285         62                       83,096      (2,495)                    246      4,926     85,589
Issuance of Class B
   common stock                                6,000         60    27,993                                                    28,053
Issuance of Class B
   stock warrant                                                    1,300                                                     1,300
Tax benefit related to
   stock options                                                   32,563                                                    32,563
                          -------- ---------- ------- ---------- --------- ----------- --------------- ------- --------- -----------
Balances at March 31,
   2000                   128,869      1,288   6,000         60   412,038     516,368          (6,361)      -         -     923,393
                          ======== ========== ======= ========== ========= =========== =============== ======= ========= ===========



                                       49


ELECTRONIC ARTS AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF STOCKHOLDERS' EQUITY (continued)



Years Ended March 31, 2001, 2000 and 1999
(In thousands)
                               Class A            Class B                            Accumulated
                             Common Stock      Common Stock                             Other           Treasury Stock
                          ----------------------------------- Paid-In    Retained    Comprehensive    --------------------
                           Shares   Amount  Shares   Amount   Capital    Earnings       Loss        Shares     Amount        Total
- ------------------------- -------- -------- ------- -------- --------- ----------- -------------- --------- ---------- ------------
                                                                                             
Balances at March 31,
   2000                   128,869    1,288   6,000       60   412,038     516,368        (6,361)         -          -      923,393
Net loss                                                                  (11,082)                                         (11,082)
 Change in unrealized
   appreciation of
   investments, net                                                                       3,097                              3,097
Reclassification
   adjustment for gains
   realized in net
   income, net                                                                                -                                  -
Translation adjustment                                                                   (9,439)                            (9,439)
                                                                                                                       ------------
Comprehensive loss                                                                                                         (17,424)
Proceeds from sales of
   shares through stock
   plans                    5,845       59                    101,937                                                      101,996
Issuance of Class B
   common stock                                250        3     2,247                                                        2,250
Notes receivable in
   connection with
   issuance of Class B
   stock                                                       (1,618)                                                      (1,618)
Tax benefit related to
   stock options                                               25,750                                                       25,750
                          -------- -------- ------- -------- --------- ----------- -------------- --------- ---------- ------------
Balances at March 31,
   2001                   134,714   $1,347   6,250      $63  $540,354    $505,286      $(12,703)         -     $    -   $1,034,347
                          ======== ======== ======= ======== ========  =========== ============== ========= ========== ============
<FN>

See accompanying notes to consolidated financial statements.
</FN>


                                       50


ELECTRONIC ARTS AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS



     (In thousands)
     Years Ended March 31,                                                           2001         2000         1999
- ------------------------------------------------------------------------------- ---------    ---------    ---------
                                                                                                 
OPERATING ACTIVITIES
Net income (loss)                                                               $ (11,082)   $ 116,751    $  72,872
Adjustments to reconcile net income (loss) to net cash provided by operating
activities:
   Minority interest in consolidated joint venture                                  1,815          421          172
   Equity in net (income) loss of affiliates                                         (820)      (1,138)         155
   Gain on sale of affiliate                                                         (214)        (842)           -
   Depreciation and amortization                                                   69,668       46,725       40,461
   Carriage fee amortization                                                        8,933            -            -
   Loss on sale of fixed assets                                                     1,992           31          729
   Gain on sale of marketable securities                                                -       (7,528)      (1,454)
   Provision for doubtful accounts                                                  7,541        6,714        6,027
   Charge for acquired in-process technology                                        2,719        6,539       44,115
   Tax benefit from exercise of stock options                                      25,750       32,563        5,614
   Change in assets and liabilities, net of acquisitions:
     Receivables                                                                   53,775      (77,779)     (11,702)
     Inventories                                                                    7,300         (579)       1,282
     Other assets                                                                  (4,238)     (69,727)     (24,266)
     Accounts payable                                                             (27,476)      29,673        1,622
     Accrued and other liabilities                                                 91,356       (6,919)      32,797
     Deferred income taxes                                                        (33,080)       2,994      (12,042)
                                                                                ---------    ---------    ---------
        Net cash provided by operating activities                                 193,939       77,899      156,382
                                                                                ---------    ---------    ---------
INVESTING ACTIVITIES
   Proceeds from sale of property and equipment                                     4,134          444        8,281
   Proceeds from sales of marketable securities, net                                    -        8,598        1,818
   Proceeds from sale of affiliate                                                      -        8,842            -
   Capital expenditures                                                          (120,347)    (134,884)    (115,820)
   Investment in affiliates, net                                                    1,662       (4,099)      (5,478)
   Purchase of marketable securities                                               (2,479)           -            -
   Proceeds from maturity of securities                                                 -            -       17,306
   Change in short-term investments, net                                           46,907      (13,860)      76,755
   Acquisition of Pogo Corporation, net of cash acquired                          (42,571)           -            -
   Acquisition of Westwood Studios, Inc.                                                -            -     (122,688)
   Acquisition of Kesmai                                                                -      (22,500)           -
   Acquisition of other subsidiaries, net of cash acquired                              -      (22,096)     (11,805)
                                                                                ---------    ---------    ---------
       Net cash used in investing activities                                     (112,694)    (179,555)    (151,631)
                                                                                ---------    ---------    ---------
FINANCING ACTIVITIES
   Proceeds from sales of Class A shares through employee
        stock plans and other plans                                               101,996       85,589       30,577
   Proceeds from sales of Class B shares and stock warrants                           632       20,000            -
   Purchase of treasury shares                                                          -            -       (9,001)
   Proceeds from minority interest investment in consolidated joint venture             -            -        2,109
                                                                                ---------    ---------    ---------
       Net cash provided by financing activities                                  102,628      105,589       23,685
                                                                                ---------    ---------    ---------

Translation adjustment                                                            (10,326)         124       (2,191)
                                                                                ---------    ---------    ---------
Increase in cash and cash equivalents                                             173,547        4,057       26,245
Beginning cash and cash equivalents                                               246,265      242,208      215,963
                                                                                ---------    ---------    ---------
Ending cash and cash equivalents                                                  419,812      246,265      242,208
Short-term investments                                                             46,680       93,539       70,614
                                                                                ---------    ---------    ---------
Ending cash, cash equivalents and short-term investments                        $ 466,492    $ 339,804    $ 312,822
                                                                                =========    =========    =========

Supplemental cash flow information:
   Cash paid during the year for income taxes                                   $  13,556    $  15,525    $  43,050
                                                                                =========    =========    =========
Non-cash investing activities:
   Class B common stock issued in connection with the Kesmai acquisition        $       -    $   9,353    $       -
   Change in unrealized appreciation of investments and marketable securities   $   4,488    $  (5,008)   $   1,805
                                                                                =========    =========    =========

<FN>
See accompanying notes to consolidated financial statements
</FN>


                                       51


ELECTRONIC ARTS AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS

March 31, 2001, 2000 and 1999

(1)  SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES

A summary of the significant  accounting  policies applied in the preparation of
the accompanying  consolidated  financial statements of Electronic Arts Inc. and
its wholly-owned and majority-owned subsidiaries (the "Company") follows:

(a) Consolidation

The accompanying  consolidated  financial statements include the accounts of the
Company.  All  significant  intercompany  balances  and  transactions  have been
eliminated in consolidation.

(b)  Fiscal Year

The  Company's  fiscal year is reported on a 52/53-week  period that ends on the
Saturday  nearest to March 31 in each year. The results of operations for fiscal
2001  contain 53 weeks.  The  results  of  operations  for fiscal  2000 and 1999
contain 52 weeks.  For clarity of  presentation  herein,  all fiscal periods are
treated as ending on a calendar month end.

(c)  Revenue Recognition

The  Company's  revenue  recognition  policies are in  compliance  with American
Institute of Certified  Public  Accountants  Statement of Position ("SOP") 97-2,
"Software Revenue  Recognition",  and SOP 98-9,  "Modification of SOP 97-2, With
Respect to Certain  Transactions",which  provide guidance on generally  accepted
accounting principles for recognizing revenue on software transactions. SOP 97-2
requires that revenue recognized from software arrangements be allocated to each
element of the  arrangement  based on the relative  fair values of the elements.
The Company has adopted the  provisions  of these SOPs as of April 1, 1998.  The
adoption  has, in certain  circumstances,  resulted  in the  deferral of certain
revenues  associated  with the  Company's  sales  promotions  and products  with
multiple deliverable elements. Neither the changes in certain business practices
nor the deferral of certain  revenues have resulted in a material  impact on the
Company's  operating  results,  financial  position or cash flows for the fiscal
year ended March 31, 2001. Total deferred revenue at March 31, 2001 and 2000 was
$16,967,000, and $1,847,000, respectively.

In December 1999, the  Securities and Exchange  Commission  ("SEC") issued Staff
Accounting Bulletin No. 101("SAB 101"),  "Revenue  Recognition",  which outlines
the basic criteria that must be met to recognize  revenue and provides  guidance
for  presentation of revenue and for disclosure  related to revenue  recognition
policies in financial statements filed with the SEC. The adoption of SAB 101 did
not have a material  impact on the Company's  financial  position and results of
operations.

Product  Sales:  The Company  recognizes  revenue upon  shipment of its packaged
goods products based on "FOB Shipping"  terms.  Under FOB Shipping terms,  title
and  risk of loss  are  transferred  when  the  products  are  delivered  to the
customer.  In  order  to  recognize  revenue,  the  Company  must  not  have any
continuing  obligations  and it must  also be  probable  that the  Company  will
collect the accounts  receivable.  Subject to certain  limitations,  the Company
permits  customers to obtain  exchanges  within  certain  specified  periods and
provides price protection on certain unsold  merchandise.  Revenue is recognized
net of an allowance for returns and price protection.

Online  Subscription   Revenues:   Online  subscription   revenues  are  derived
principally from subscription revenues collected from customers for online play,
who are only contractually  obligated for pay on a month-to-month basis. Prepaid
monthly  subscription  revenues,  including  revenues collected from credit card
sales  as well as  sales  of  Gametime  subscription  cards,  are  deferred  and
subsequently  recognized  ratably over the period for which the hosting services
are provided.

Advertising Revenues: Advertising revenues are derived principally from the sale
of  banner  and  in-game  advertisements.  Banner  and  in-game  advertising  is
typically generated from contracts in which either the Company or AOL provides a
minimum  number of  impressions  over the term of the  agreed  upon  commitment.
Revenue  is  recognized  as the  impressions  are  delivered,  provided  that no
significant  obligations  remain and  collection  of the related  receivable  is
probable. Advertising revenue generated on the AOL Games Channel is recorded net
of the  applicable  revenue share owed to AOL under the AOL agreement  (see note
5).

Software Licenses: For those agreements which provide the customers the right to
multiple copies in exchange for guaranteed  minimum royalty amounts,  revenue is
recognized  at  delivery  of the  product  master  or the first  copy.  Per copy
royalties on sales that exceed the guarantee are recognized as earned.

Revenue  from  the  licensing  of  software  was  $18,944,000,  $21,704,000  and
$17,788,000  for the  fiscal  years  ended  March  31,  2001,  2000,  and  1999,
respectively.

(d)  Cash and Investments

Cash equivalents  consist of highly liquid  investments with  insignificant rate
risk  and  with  maturities  of three  months  or

                                       52


less at the date of purchase.  Short-term  investments  include  securities with
maturities  greater than three months and less than one year, except for certain
investments with stated maturities greater than one year. Long-term  investments
consist of securities with maturities greater than one year.

The Company  accounts for investments  under  Statement of Financial  Accounting
Standards  No.  115,  "Accounting  for  Certain  Investments  in Debt and Equity
Securities",  ("SFAS 115").  The Company's policy is to protect the value of its
investment  portfolio and to minimize principal risk by earning returns based on
current interest rates. Management determines the appropriate  classification of
its debt and equity  securities  at the time of purchase  and  reevaluates  such
designation  as of each balance sheet date.  Debt  securities  are classified as
held-to-maturity  when the Company has the  positive  intent and ability to hold
the  securities  to maturity.  Securities  classified  as  held-to-maturity  are
carried at amortized  cost,  which is adjusted for  amortization of premiums and
accretion of discounts to maturity.  Such  amortization  is included in interest
income. Debt securities,  not classified as held-to-maturity,  are classified as
available-for-sale  and are stated at fair value.  Securities  sold are based on
the specific identification method.

(e)  Prepaid Royalties

Prepaid royalties consist primarily of prepayments for manufacturing  royalties,
original equipment  manufacturer (OEM) fees and license fees paid to celebrities
and professional sports organizations for use of their trade name. Also included
in prepaid  royalties are prepayments  made to independent  software  developers
under  development  arrangements  that have  alternative  future  uses.  Prepaid
royalties are expensed at the  contractual or effective  royalty rate as cost of
goods sold based on actual net product  sales.  Management  evaluates the future
realization  of prepaid  royalties  quarterly  and charges to the  Statement  of
Operations any amounts that  management  deems  unlikely to be realized  through
product sales. Royalty advances are classified as current and non-current assets
based upon  estimated  net product  sales for the  following  year.  The current
portion of prepaid royalties,  included in other current assets, was $46,264,000
and $54,970,000 at March 31, 2001 and 2000, respectively.  The long-term portion
of prepaid  royalties,  included in other assets, was $9,664,000 and $11,373,000
at March 31, 2001 and 2000, respectively.

(f)  Software Development Costs

Research and development costs, which consist primarily of software  development
costs, are expensed as incurred. Statement of Financial Accounting Standards No.
86,  "Accounting  for the  Cost of  Computer  Software  to be Sold,  Leased,  or
Otherwise  Marketed"  ("SFAS 86"),  provides for the  capitalization  of certain
software  development  costs  incurred  after  technological  feasibility of the
software is established or for development  costs that have  alternative  future
uses.  Under the  Company's  current  practice of developing  new products,  the
technological  feasibility of the underlying  software is not established  until
substantially all product development is complete,  which generally includes the
development of a working model.  The software  development  costs that have been
capitalized to date have been insignificant.

(g)  Inventories

Inventories are stated at the lower of cost or market.  Inventories at March 31,
2001 and 2000 consisted of:

- --------------------------------------------------------------------------------
                                                              2001          2000
- --------------------------------------------------------------------------------
                                                               (in thousands)

Raw materials and work in process                          $   976       $   920
Finished goods                                              14,710        22,066
- --------------------------------------------------------------------------------
                                                           $15,686       $22,986
- --------------------------------------------------------------------------------

(h) Advertising Costs

The  Company  generally  expenses  advertising  costs as  incurred,  except  for
production  costs associated with media campaigns which are deferred and charged
to expense at the first run of the ad. Cooperative advertising with distributors
and  retailers is accrued when revenue is  recognized.  Cooperative  advertising
credits are reimbursed  when  qualifying  claims are  submitted.  For the fiscal
years  ended  March  31,  2001,  2000 and  1999,  advertising  expenses  totaled
approximately $75,429,000, $87,377,000 and $72,437,000, respectively.

(i)  Property and Equipment

Property and equipment are stated at cost.  Depreciation is calculated using the
accelerated and straight-line methods over the following useful lives:

- ----------------------------- ------------------------------------
Buildings                     20 to 25 years
- ----------------------------- ------------------------------------
Computer equipment and
software                      3 to 7 years
- ----------------------------- ------------------------------------
Furniture and equipment       3 to 7 years
- ----------------------------- ------------------------------------
Leasehold improvements        Lesser of the lease terms or the
                              estimated useful lives of the
                              improvements
- ----------------------------- ------------------------------------

Under the  provisions of Statement of Position (SOP) 98-1,  "Accounting  for the
Costs of Computer Software  Developed or Obtained for Internal Use", the Company
capitalizes costs associated with customized  internal-use software systems that
have  reached  the  application  stage  and  meet  recoverability   tests.  Such
capitalized  costs  include  external  direct costs  utilized in  developing  or
obtaining  the  applications  and  payroll  and  payroll-related   expenses  for
employees who are directly  associated with the applications.  Capitalization of
such costs begins when the  preliminary  project stage is complete and ceases at
the point in which  the  project  is  substantially  complete  and ready for its
intended  purpose.  Capitalized  costs  associated  with  internal-use  software
amounted  to  $74,684,000  at March  31,  2001,  of which  $60,754,000  is being
depreciated on a straight-line  basis over each project's estimated useful life.

                                       53


(j) Intangible Assets

Intangible assets net of accumulated amortization at March 31, 2001 and 2000, of
$136,764,000,  and  $117,236,000,   respectively,  include  goodwill,  costs  of
obtaining product technology and noncompete  covenants which are amortized using
the straight-line  method over the lesser of their estimated useful lives or the
agreement terms,  typically from two to twelve years.  Amortization  expense for
fiscal years ended March 31, 2001,  2000 and 1999 was  $19,323,000,  $11,989,000
and  $5,880,000,  respectively.  The  Company  assesses  the  recoverability  of
goodwill by determining whether the carried value of the assets may be recovered
through estimated future undiscounted net cash flows.

(k)  Income Taxes

The Company uses the asset and liability  method of accounting for income taxes.
Under the asset and liability method, the Company recognizes deferred tax assets
and  liabilities  for the future tax  consequences  attributable  to differences
between the financial  statement  carrying amounts and the tax basis of existing
assets and liabilities.  The Company records a valuation allowance to reduce tax
assets to an amount whose realization is more likely than not.

(l)  Foreign Currency Translation

For each of the Company's  foreign  subsidiaries the functional  currency is its
local currency. Assets and liabilities of foreign operations are translated into
U.S.  dollars  using  current  exchange  rates,  and  revenues  and expenses are
translated  into U.S.  dollars  using  average  exchange  rates.  The effects of
foreign  currency  translation  adjustments  are  deferred  and  included  as  a
component of  accumulated  other  comprehensive  income (loss) in  stockholders'
equity.

Foreign  currency  transaction  gains and  losses  are a result of the effect of
exchange rate changes on transactions  denominated in currencies  other than the
functional currency.  Included in interest and other income in the statements of
operations are foreign currency  transaction losses of $888,000,  $1,781,000 and
$1,168,000,  for  the  fiscal  years  ended  March  31,  2001,  2000  and  1999,
respectively.

(m)  Net Income (Loss) Per Share

The following  summarizes the  computations  of Basic Earnings Per Share ("EPS")
and  Diluted  EPS.  Basic  EPS  is  computed  as  net  earnings  divided  by the
weighted-average number of common shares outstanding for the period. Diluted EPS
reflects the potential  dilution  that could occur from common  shares  issuable
through stock-based compensation plans including stock options, restricted stock
awards,  warrants and other  convertible  securities  using the  treasury  stock
method.

Net income (loss) per share was calculated on a consolidated basis until Class A
common  stock and Class B common  stock were created as a result of the approval
of the  Tracking  Stock  Proposal  (see note 2). Net income  (loss) per share is
computed  individually for Class A common stock and Class B common stock. Please
see the discussion regarding segment reporting in the MD&A.

(In thousands, except for per share amounts):
- ------------------------- ---------------------------------------
                                Year Ended March 31, 2001
                            Class A      Class A
                            common       common
                            stock-       stock-       Class B
                             Basic       Diluted    common stock
- ------------------------- ------------ ------------ -------------
Net income (loss)
before retained
interest in EA.com           $142,422    $(11,082)    $(153,504)
Net loss related to
retained interest in
EA.com                       (130,478)          -       130,478
- ------------------------- ------------ ------------ -------------
Net income (loss)            $ 11,944    $(11,082)    $ (23,026)
- ------------------------- ------------ ------------ -------------

Shares used to compute
net income (loss)
per share:
Weighted-average
   common shares              131,404     131,404         6,015
Dilutive stock
equivalents                         -         652             -
- ------------------------- ------------ ------------ -------------
Dilutive potential
   common shares              131,404     132,056         6,015
- ------------------------- ------------ ------------ -------------

Net income (loss) per share:
  Basic                         $0.09         N/A        $(3.83)
  Diluted                         N/A      $(0.08)       $(3.83)


(In thousands, except for per share amounts):
- ----------------------------- -------------------------
                               Years Ended March 31,
                                     2000         1999
- ----------------------------- ------------ ------------
Net income                       $116,751      $72,872
- ----------------------------- ------------ ------------

Shares used to compute net
income per share:
Weighted-average
   common shares                  125,660      121,495
Dilutive stock equivalents
                                    7,082        5,050
- ----------------------------- ------------ ------------
Dilutive potential common
   shares                         132,742      126,545
- ----------------------------- ------------ ------------

Net income per share:
  Basic                             $0.93        $0.60
  Diluted                           $0.88        $0.58

The Diluted EPS calculation for Class A common stock,  presented above, includes
the potential  dilution  from the  conversion of Class B common stock to Class A
common


                                       54


stock in the event that the initial  public  offering  for Class B common  stock
does not occur.  Net loss used for the  calculation  of Diluted  EPS for Class A
common stock is $11,082,000  for the fiscal year ended March 31, 2001.  This net
loss  includes  the  remaining  15%  interest  in  EA.com,   which  is  directly
attributable to outstanding  Class B shares owned by third parties,  which would
be included in the Class A common  stock EPS  calculation  in the event that the
initial public offering for Class B common stock does not occur.

Due to the net loss attributable for the twelve months ended March 31, 2001 on a
diluted basis to Class A Stockholders, stock options have been excluded from the
Diluted  EPS  calculation.  Had net income been  reported  for this  period,  an
additional  5,971,000  shares would have been added to diluted  potential common
shares for Class A common stock for the twelve months ended March 31, 2001.

Due to the net loss attributable for the twelve months ended March 31, 2001 on a
diluted basis to Class B Stockholders, stock options have been excluded from the
Diluted  EPS  calculation.  Had net income been  reported  for this  period,  an
additional  472,000  shares  would have been added to diluted  potential  common
shares for Class B common stock for the twelve months ended March 31, 2001.

Excluded  from the above  computation  of  weighted-average  shares  for Class A
diluted  EPS for the  fiscal  years  ended  March 31,  2001,  2000 and 1999 were
options to  purchase  2,705,000,  229,000 and  645,000  shares of common  stock,
respectively, as the options' exercise price was greater than the average market
price of the common  shares.  For the  fiscal  year ended  March 31,  2001,  the
weighted-average  exercise price of the respective  options was $48.63.  Class B
common  stock,  authorized  on March 22, 2000,  was excluded  from the Company's
calculations of basic and diluted EPS because its impact on the calculations was
immaterial for the fiscal year ended March 31, 2000.

(n)  Employee Benefits

The Company has a 401(k) Plan covering  substantially all of its U.S. employees.
The 401(k)  Plan  permits  the Company to make  discretionary  contributions  to
employees'  accounts based on the Company's financial  performance.  The Company
contributed  $1,127,000,  $1,799,000  and $2,092,000 to the Plan in fiscal 2001,
fiscal 2000 and fiscal 1999, respectively.

(o)  Stock-based Compensation

The Company  accounts for  stock-based  awards to employees  using the intrinsic
value method in  accordance  with  Accounting  Principles  Board Opinion No. 25,
"Accounting for Stock Issued to Employees"  ("APB 25") and Financial  Accounting
Standards   Board  issued   Interpretation   No.  44  "Accounting   for  Certain
Transactions  Involving Stock Compensation (an interpretation of APB Opinion No.
25)" ("FIN 44").  The Company has  adopted  the  disclosure-only  provisions  of
Statement of Financial  Accounting Standards No. 123 "Accounting for Stock-Based
Compensation" ("SFAS 123").

(p) Impact of Recently Issued Accounting Standards

In June 1998, the Financial Accounting Standards Board ("FASB") issued Statement
of  Financial   Accounting  Standards  No.  133  ("SFAS  133")  "Accounting  for
Derivative  Instruments  and  Hedging  Activities",   as  amended  by  SFAS  137
"Accounting for Derivative  Instruments and Hedging Activities - Deferral of the
Effective  Date of FASB  Statement No. 133 - an Amendment of FASB  Statement No.
133" and SFAS 138  "Accounting  for Certain  Derivative  Instruments and Certain
Hedging  Activities - an Amendment of FASB Statement No. 133" which  establishes
accounting  and  reporting  standards  for  derivative  instruments  and hedging
activities. The terms of SFAS 133 and SFAS 138 are effective as of the beginning
of the first  quarter of the fiscal  year  beginning  after June 15,  2000.  The
Company  is  determining  the effect of SFAS 133,  137 and 138 on its  financial
statements.

In April 2001, the Emerging  Issues Task Force issued No. 00-25 ("EITF  00-25"),
"Accounting for Consideration from a Vendor to a Retailer in Connection with the
Purchase or Promotion of the Vendor's Products", which states that consideration
from a vendor  to a  reseller  of the  vendor's  products  is  presumed  to be a
reduction of the selling prices of the vendor's products and, therefore,  should
be  characterized  as a reduction  of revenue  when  recognized  in the vendor's
income  statement.  That  presumption is overcome and the  consideration  can be
categorized  as a cost incurred if, and to the extent that, a benefit is or will
be received  from the  recipient  of the  consideration.  That benefit must meet
certain  conditions  described in EITF 00-25. The consensus should be applied no
later than in annual or interim financial statements for periods beginning after
December  15,  2001.  The  Company is  currently  evaluating  the impact of this
consensus on its Statement of Operations.

(q) Use of Estimates

The preparation of financial  statements in conformity  with generally  accepted
accounting principles requires management to make estimates and assumptions that
affect the  reported  amounts  of assets  and  liabilities  and  disclosures  of
contingent  assets and  liabilities at the date of the financial  statements and
the reported amounts of revenues and expenses during the reporting period.  Such
estimates  include   provisions  for  doubtful   accounts,   sales  returns  and
allowances,  warranty provisions,  and estimates regarding the recoverability of
prepaid royalty advances and inventories. Actual results could differ from those
estimates.

(r)  Reclassifications

Certain amounts have been reclassified to conform to fiscal 2001 presentation.

                                       55


(s) Long-Lived Assets

The Company evaluates long-lived assets and certain identifiable intangibles for
impairment  whenever  events  or  changes  in  circumstances  indicate  that the
carrying amount of an asset may not be recoverable.  Recoverability of assets is
measured  by a  comparison  of  the  carrying  amount  of  an  asset  to  future
undiscounted  net cash flows  expected  to be  generated  by the asset.  If such
assets are  considered  to be  impaired,  the  impairment  to be  recognized  is
measured  by the amount by which the  carrying  amount of the asset  exceeds its
fair value.

(2) TRACKING STOCK

On March 22, 2000, the  stockholders  of Electronic Arts authorized the issuance
of a new series of common stock,  designated as Class B common stock  ("Tracking
Stock"). The Tracking Stock is intended to reflect the performance of Electronic
Arts' online and e-Commerce division ("EA.com").  As a result of the approval of
the Tracking Stock  Proposal,  Electronic  Arts' existing  common stock has been
re-classified  as Class A common stock ("Class A Stock") and that stock reflects
the performance of Electronic Arts' other businesses ("EA Core").

(3) FINANCIAL INSTRUMENTS

(a)      Cash and Investments

- ------------------------------------- ---------------------------
                                               As of March 31,
                                              2001          2000
- ------------------------------------- ------------- -------------
                                                (in thousands)
Cash and cash equivalents:
   Cash                                   $ 70,196      $153,436
   Money market funds                      250,182        11,503
   Municipal securities                     91,879        81,326
   Commercial paper                          7,555             -
- ------------------------------------- ------------- -------------
   Cash and cash equivalents               419,812       246,265
- ------------------------------------- ------------- -------------
Short-term investments:
   Available-for-sale
    Municipal securities                    42,604        76,513
    Corporate bonds                          4,076         3,013
    U.S. Agency bonds                            -         4,013
   Held-to-maturity
    U.S. Treasury securities                     -        10,000
- ------------------------------------- ------------- -------------
   Short-term investments                   46,680        93,539
- ------------------------------------- ------------- -------------
Cash, cash equivalents and short-
   term investments                       $466,492      $339,804
- ------------------------------------- ------------- -------------

- ------------------------------------- ------------- -------------
Long-term investments:
   U.S. Treasury securities               $  8,400      $  8,400
- ------------------------------------- ------------- -------------

Long-term and short-term  held-to-maturity  investments include commercial notes
with original  maturities of five to eight years secured by U.S.  Treasury Notes
which enable the Company to take  advantage of certain tax  incentives  from its
Puerto Rico operation.  These  investments are treated as  held-to-maturity  for
financial reporting purposes.

The fair value of  held-to-maturity  securities at March 31, 2001 was $8,601,000
which  included  gross  unrealized   gains  of  $201,000.   The  fair  value  of
held-to-maturity  securities at March 31, 2000 was  $18,162,000  which  included
gross unrealized losses of $238,000.

(b)  Marketable Securities

Marketable  securities  are  comprised  of equity  securities.  The  Company has
accounted for investments in equity securities as  "available-for-sale"  and has
stated applicable  investments at fair value,  with net unrealized  appreciation
reported as a separate  component  of  accumulated  other  comprehensive  income
(loss) in stockholders'  equity.  Marketable securities had an aggregate cost of
$7,066,000  and $15,000 at March 31, 2001 and 2000,  respectively.  At March 31,
2001,  marketable  securities included gross unrealized gains of $2,956,000.  At
March  31,  2000,  marketable  securities  included  gross  unrealized  gains of
$221,000.

There were no sales of marketable securities in fiscal year 2001. For the fiscal
year ended March 31,  2000,  the fair value of  marketable  securities  sold was
$8,604,000.  The gross realized gains from these sales totaled  $7,528,000.  The
gain on sale of investments is based on the specific identification method.

(c)  Foreign Currency Forward Exchange Contracts

The Company  utilizes  foreign  exchange  contracts  to hedge  foreign  currency
exposures of underlying assets and liabilities,  primarily certain  intercompany
receivables  that are denominated in foreign  currencies,  thereby  limiting our
risk.  The Company does not use forward  exchange  contracts for  speculative or
trading purposes.  The Company's  accounting  policies for these instruments are
based on the Company's  designation of such instruments as hedging transactions.
The criteria the Company uses for  designating  an instrument as a hedge include
the  instrument's  effectiveness  in risk reduction and  one-to-one  matching of
forward  exchange  contracts  to  underlying  transactions.  Gains and losses on
currency  forward  contracts  that are  designated  and  effective  as hedges of
existing  transactions are recognized in income in the same period as losses and
gains on the underlying  transactions are recognized and generally offset. Gains
and losses on currency  forward  contracts  that are designated and effective as
hedges of firm  commitments  are deferred and  recognized  in income in the same
period that the  underlying  transactions  are settled.  Gains and losses on any
instruments  not meeting the above criteria would be recognized in income in the
current period. The Company transacts business in various foreign currencies. At
March 31, 2001, the Company had foreign exchange contracts,  all with maturities
of less than


                                       56


seven  months,  to  purchase  and sell  approximately  $279,415,000  in  foreign
currencies,  primarily in British Pounds,  Euro, Canadian Dollars,  Japanese Yen
and other European currencies.

Fair value  represents the difference in value of the contracts at the spot rate
and the forward rate,  plus the  unamortized  premium or discount.  At March 31,
2001, fair value of these contracts is $4,825,000.  The  counterparties to these
contracts are substantial and creditworthy  multinational  commercial banks. The
risks of  counterparty  nonperformance  associated  with these contracts are not
considered  to be  material.  Notwithstanding  our  efforts  to  manage  foreign
exchange  risk,  there can be no  assurances  that our hedging  activities  will
adequately  protect  us  against  the risks  associated  with  foreign  currency
fluctuations.

(4)  COMMITMENTS

The Company leases certain of its current facilities and certain equipment under
non-cancelable  capital and operating lease agreements.  The Company is required
to pay property taxes, insurance and normal maintenance costs for certain of its
facilities and will be required to pay any increases over the base year of these
expenses on the remainder of the Company's facilities.

In  February  1995,  the  Company  entered  into a master  operating  lease,  as
subsequently  amended,  for the  purchase  of land  and  construction  of  three
buildings and a parking structure in Redwood City, California.  The initial term
of the lease is for a period of three  years from  November  30,  1998.  Monthly
lease payments are based upon the London InterBank Offered Rate. The Company has
the option to purchase the property for the unamortized  financed balance at any
time after the  non-cancelable  lease term, or it may terminate the lease at any
time after the non-cancelable  term by arranging a third party sale or by making
a termination payment.  Should the Company elect to terminate the lease, it will
guarantee  a  residual  value  of up to  85%  of the  unamortized  value  of the
property.  As part of the  agreement,  the Company must also comply with certain
financial covenants.

In December  2000,  the Company  entered into a second  operating  lease for the
construction  and  occupation  of two  buildings  and a parking  structure to be
constructed in Redwood City, California.  The initial term of the lease is for a
period of five years from  December 8, 2000.  Monthly  lease  payments are based
upon the  Commercial  Paper  Rate and the London  InterBank  Offered  Rate.  The
Company has the option to purchase  the property  for the  unamortized  financed
balance at any time after the non-cancelable lease term, or it may terminate the
lease at any time after the non-cancelable  term by arranging a third party sale
or by making a  termination  payment.  Should the Company elect to terminate the
lease, it will guarantee a residual value of up to 85% of the unamortized  value
of the  property.  As part of the  agreement,  the Company must also comply with
certain financial covenants.

Total future minimum lease commitments as of March 31, 2001 are:

- --------------------------------------- ------------------
Year Ended March 31,                     (in thousands)
   2002                                           $20,905
   2003                                            13,887
   2004                                            10,542
   2005                                             8,279
   2006                                             7,874
   Thereafter                                      16,526
- --------------------------------------- ------------------
                                                  $78,013
- --------------------------------------- ------------------

Total rent expense for all operating  leases was  $27,526,000,  $23,591,000  and
$19,480,000,  for the  fiscal  years  ended  March  31,  2001,  2000  and  1999,
respectively.

(5) AMERICA ONLINE, INC. ("AOL") AGREEMENT

In November 1999,  Electronic Arts Inc., EA.com and AOL entered into a five year
agreement which establishes the basis for EA.com's production of a games site on
the world wide web that will be  available  to AOL  subscribers  and to users of
other branded AOL properties.

The Company is required to pay  $50,000,000  to AOL as a carriage  fee under the
AOL agreement.  Of this amount,  $25,000,000 was paid upon signing the agreement
and  the  remainder  is  due in  four  equal  installments  on  the  first  four
anniversaries of the initial  payment.  During fiscal 2001, the Company paid AOL
the first annual carriage payment of $6,250,000. The Company is also required to
pay to AOL $31,000,000 as an advance of a minimum  guaranteed  revenue share for
revenues generated by subscriptions and other certain commercial transactions on
the  EA.com  site.  Of this  amount  $11,000,000  was paid upon  signing  of the
agreement  and the  remainder  is due in four equal annual  installments  on the
first  anniversary of the initial payment.  During fiscal 2001, the Company paid
AOL the first annual revenue share payment of $5,000,000.  The fair value of the
payments made under the AOL agreement was determined by an independent valuation
and the resulting  amounts are being amortized  (beginning with the site launch)
over the remaining term of the five-year agreement.  Advances of $41,462,000 and
$35,395,000  are  included  in other  long-term  assets as of March 31, 2001 and
2000, respectively.

The Company also committed to spend $15,000,000 in offline media  advertisements
promoting its games on AOL during the term of the agreement.

Sale of Class B Common Stock and Warrant to AOL

In connection  with the  agreement  with AOL, the Company sold shares of Class B
common stock to AOL (the "AOL

                                       57


Shares")  representing  10 percent of the initial equity value  attributable  to
EA.com valued at $18,700,000.

In  addition  to the AOL  Shares,  the  Company  sold AOL a  warrant  (the  "AOL
Warrant") to purchase shares of Class B common stock  representing an additional
5 percent of the initial equity value attributable to EA.com for $1,300,000. The
aggregate exercise price of the AOL Warrant will be $40,000,000. The AOL Warrant
expires  at the latest at the fifth  anniversary  of its date of  issuance,  and
under certain conditions may expire at an earlier date.

AOL Exchange Rights

AOL may  exchange  their  Class B common  stock  shares  for a number of Class A
common  stock  based on the ratio of per share price paid by AOL for the Class B
stock relative to $41.89. As of March 31, 2001, none of the AOL shares have been
exchanged for Class A common stock.

(6)  CONCENTRATION OF CREDIT RISK

The  Company  extends  credit  to  various  companies  in the  retail  and  mass
merchandising  industry.  Collection  of trade  receivables  may be  affected by
changes in economic or other industry  conditions and may,  accordingly,  impact
the  Company's  overall  credit risk.  Although the Company  generally  does not
require  collateral,  the Company  performs  ongoing  credit  evaluations of its
customers and reserves for potential credit losses are maintained.

Short-term   investments   are  placed   with  high   credit-quality   financial
institutions or in short-duration  high quality  securities.  The Company limits
the  amount of credit  exposure  in any one  institution  or type of  investment
instrument.

(7)  LITIGATION

The  Company  is subject to pending  claims and  litigation.  Management,  after
review and  consultation  with counsel,  considers  that any liability  from the
disposition of such lawsuits  would not have a material  adverse effect upon the
consolidated financial condition of the Company.

(8)  STOCK SPLIT

On August 14, 2000,  the Company's  Board of Directors  authorized a two-for-one
stock split of its Class A common  stock which was  distributed  on September 8,
2000 in the form of a stock dividend for  shareholders of record at the close of
business on August 25, 2000. All authorized and outstanding  share and per share
amounts  of Class A  common  stock in the  accompanying  consolidated  financial
statements for all periods have been restated to reflect the stock split.


(9)  PREFERRED STOCK

At March 31, 2001 and 2000, the Company had 10,000,000 shares of Preferred Stock
authorized  but  unissued.  The rights,  preferences,  and  restrictions  of the
Preferred  Stock may be  designated  by the Board of Directors  without  further
action by the Company's stockholders.

(10) TREASURY STOCK

In February 1999,  the Board of Directors  approved a plan to purchase up to two
million shares of the Company's common stock. For the years ended March 31, 2001
and 2000,  the Company did not repurchase  shares.  For the year ended March 31,
1999, the Company repurchased 446,000 shares for approximately  $9,001,000 under
this  program.  For the fiscal year ended March 31,  2001,  there were no shares
reissued  under the Company's  Stock Plans.  For the fiscal year ended March 31,
2000,  246,000  shares were reissued  under the Company's  Stock Plans.  For the
fiscal  year ended  March 31,  1999,  200,000  shares  were  reissued  under the
Company's Stock Plans.

When treasury shares were reissued,  any excess of the average  acquisition cost
of the  shares  over the  proceeds  from  reissuance  was  charged  to  retained
earnings.

 (11) STOCK PLANS

(a)  Employee Stock Purchase Plan

The  Company  has an Employee  Stock  Purchase  Plan  program  whereby  eligible
employees may authorize payroll deductions of up to 10% of their compensation to
purchase  shares  at 85% of the  lower of the fair  market  value of the Class A
Common Stock on the date of  commencement  of the offering or on the last day of
the  six-month  purchase  period.  The program  commenced in September  1991. In
fiscal 2001,  350,164  shares were  purchased by the Company and  distributed to
employees  at prices  ranging  from $29.14 to $42.50.  In fiscal  2000,  491,046
shares were  purchased  by the Company and  distributed  to  employees at prices
ranging from $16.21 to $29.14. In fiscal 1999,  483,028 shares were purchased by
the  Company and  distributed  to  employees  at prices  ranging  from $13.10 to
$18.30.  The weighted  average  fair value of the fiscal  2001,  fiscal 2000 and
fiscal  1999  awards  was  $18.31,  $10.00 and  $9.14,  respectively.  Under the
Employee  Stock  Purchase  Plan 62,000  shares were  distributed  from  reissued
treasury stock in fiscal 1999. No shares were distributed from reissued treasury
stock in fiscal  2001 or  fiscal  2000.  At March  31,  2001,  the  Company  had
1,383,678  shares of Class A Common Stock reserved for future issuance under the
Plan.

(b) Stock Option Plans

The Company's 2000 Class A Equity  Incentive  Plan, 1991 Stock Option Plan, 1993
Stock Option Plan, 1995 Stock Option Plan, and Directors' Plan ("Option  Plans")
provide options for employees,  officers and directors to purchase the


                                       58


Company's  Class A common stock.  Pursuant to these Option  Plans,  the Board of
Directors may grant  non-qualified  and incentive stock options to employees and
officers  and  non-qualified  options  to  directors,  at not less than the fair
market value on the date of grant.

Under the Company's stock option plans, 246,000 and 138,000 shares were reissued
from  treasury  stock in fiscal  2000 and  1999,  respectively.  No shares  were
distributed from reissued treasury stock in fiscal 2001.

Together  with the  Tracking  Stock  Proposal,  the  stockholders  approved  the
Electronic Arts Inc. 2000 Class B Equity Incentive Plan. The Class B equity plan
allows the award of stock options or restricted  stock for up to an aggregate of
6,000,000  shares of Class B common stock. The Class B plan includes a provision
for automatic option grants to the Company's outside directors.  As of March 31,
2001 there were 250,000 restricted shares issued under the Class B equity plan.

In the fiscal year 2001, the Board of Directors approved the Key Partner Class B
Equity  Incentive  Program  which  allows for the  issuance  of  warrants to key
business partners to purchase up to 750,000 shares of Class B common stock.

The options  generally expire ten years from the date of grant and are generally
exercisable in monthly  increments  over 50 months.  Class B common stock grants
will generally vest over 50 months with 2% vesting per month.

The Company has adopted the disclosure-only provisions of Statement of Financial
Accounting  Standards No. 123,  "Accounting for Stock Based Compensation" ("SFAS
123").  Accordingly,  no  compensation  expense has been  recognized for options
granted under the Company's  employee-based stock option plans. Had compensation
expense  been  determined  based on the fair value at the grant dates for awards
under those plans in accordance  with the  provisions of SFAS 123, the Company's
pro forma net income  (loss) and net  income  (loss) per share for fiscal  2001,
2000 and 1999 would have been:

Consolidated
(In thousands, except per share data)
- ---------------------------- ------------ ----------- -----------
                                    2001        2000        1999
- ---------------------------- ------------ ----------- -----------
Net income (loss):
   As reported                 $(11,082)    $116,751     $72,872
   Pro forma                   $(69,350)    $ 78,380     $45,886

Earnings per share:
   As reported - basic               N/A    $   0.93     $  0.60
   Pro forma - basic                 N/A    $   0.62     $  0.38
   As reported - diluted             N/A    $   0.88     $  0.58
   Pro forma - diluted               N/A    $   0.60     $  0.37
- ---------------------------- ------------ ----------- -----------


Class A Common Stock
(In thousands, except per share data)
- ---------------------------- ------------ ----------- -----------
                                    2001        2000        1999
- ---------------------------- ------------ ----------- -----------
Net income (loss):
   As reported - basic         $ 11,944          N/A         N/A
   Pro forma - basic           $(45,493)         N/A         N/A
   As reported - diluted       $(11,082)         N/A         N/A
   Pro forma - diluted         $(69,350)         N/A         N/A

Earnings (loss) per share:
   As reported - basic         $   0.09          N/A         N/A
   Pro forma - basic           $  (0.35)         N/A         N/A
   As reported - diluted       $  (0.08)         N/A         N/A
   Pro forma - diluted         $  (0.53)         N/A         N/A
- ---------------------------- ------------ ----------- -----------

The fair value of each option  grant is estimated on the date of grant using the
Black-Scholes  option-pricing model. The following weighted-average  assumptions
are used for grants made in 2001, 2000 and 1999 under the stock plans: risk-free
interest  rates of 4.59% to 6.55% in 2001;  4.93% to 6.54% in 2000; and 4.39% to
5.55% in 1999;  expected  volatility of 74% in fiscal 2001,  65% in fiscal 2000,
and 59% in fiscal 1999;  expected lives of 2.32 years in fiscal 2001, 2.29 years
in fiscal 2000 and 2.27 years in fiscal 1999 under the Option Plans and one year
for the Employee  Stock  Purchase Plan. No dividends are assumed in the expected
term.  The  Company's  calculations  are based on a  multiple  option  valuation
approach and forfeitures are recognized when they occur.

Class B Common Stock
(In thousands, except per share data)
- ---------------------------- ----------- ----------- -----------
                                   2001        2000        1999
- ---------------------------- ----------- ----------- -----------
Net loss:
   As reported                $(23,026)         N/A         N/A
   Pro forma                  $(23,857)         N/A         N/A

Loss per share:
   As reported - basic        $  (3.83)         N/A         N/A
   Pro forma - basic          $  (3.97)         N/A         N/A
   As reported - diluted      $  (3.83)         N/A         N/A
   Pro forma - diluted        $  (3.97)         N/A         N/A
- ---------------------------- ----------- ----------- -----------

The fair value of each Class B option  grant is  estimated  on the date of grant
using the Black-Scholes option-pricing model. The assumptions used were the same
as those for Class A.

                                       59


Additional information regarding options outstanding for Class A as of March 31,
2001 is as follows:



                                                 Options Outstanding                 Options Exercisable
                                      ------------------------------------------ -----------------------------
                                                        Weighted-
                                                          Average     Weighted-                     Weighted-
                                                        Remaining       Average                       Average
                                         Number of    Contractual      Exercise      Number of       Exercise
Range of Exercise Prices                    Shares           Life         Price         Shares          Price
- ------------------------------------- ------------- -------------- ------------- -------------- --------------
                                                                                     
$  0.995 - $12.313                       2,340,445           4.36        $10.12      2,240,889         $10.03
  12.500 -   17.500                      3,371,315           5.63         16.26      2,422,802          15.80
  17.531 -   21.813                      3,233,297           7.25         20.69      1,425,803          21.02
  22.188 -   28.869                      2,419,281           7.82         24.85        846,083          24.63
  29.875                                 3,117,574           8.37         29.88        969,704          29.88
  30.844 -   42.000                      2,462,736           9.05         37.69        485,709          36.93
  42.063 -   45.969                        617,041           8.86         44.85        168,082          44.93
  46.188 -   49.313                      2,397,850           9.51         49.11        309,996          49.18
  49.500 -   55.688                      1,584,300           9.46         50.78         33,721          51.08
  56.125                                       300           9.99         56.13              -              -
- ------------------------------------- ------------- -------------- ------------- -------------- --------------
$  0.995 - $56.125                      21,544,139           7.58        $28.66      8,902,789         $20.55
===================================== ============= ============== ============= ============== ==============





Additional information regarding options outstanding for Class B as of March 31,
2001 is as follows:
                                                 Options Outstanding                 Options Exercisable
                                      ------------------------------------------ -----------------------------
                                                        Weighted-
                                                          Average     Weighted-                     Weighted-
                                                        Remaining       Average                       Average
                                         Number of    Contractual      Exercise      Number of       Exercise
Range of Exercise Prices                    Shares           Life         Price         Shares          Price
- ------------------------------------- ------------- -------------- ------------- -------------- --------------
                                                                                        
$  9.000                                 3,857,042           9.03        $ 9.00         17,790         $ 9.00
  10.000                                   132,990           9.34         10.00              -              -
  12.000                                 1,116,450           9.66         12.00          4,200          12.00
- ------------------------------------- ------------- -------------- ------------- -------------- --------------
$  9.000 - $12.000                       5,106,482           9.18        $ 9.68         21,990         $ 9.57
===================================== ============= ============== ============= ============== ==============


                                       60


The following  summarizes the activity under the Company's  Class A stock option
plans during the fiscal years ended March 31, 2001, 2000 and 1999:



                                                              -----------------------------------------------
                                                                           Options Outstanding
                                                              -----------------------------------------------
                                                                                            Weighted-Average
                                                                            Shares            Exercise Price
                                                              --------------------- -------------------------
                                                                                          
Balance at March 31, 1998                                               19,704,260                    $12.88
Granted                                                                  6,294,432                     22.09
Canceled                                                                (1,137,966)                    17.37
Exercised                                                               (1,982,208)                    11.37
                                                              --------------------- -------------------------
Balance at March 31, 1999 (10,188,150 shares were
exercisable at a weighted average price of $11.40)                      22,878,518                     15.33
Granted                                                                  7,815,952                     31.92
Canceled                                                                (1,721,172)                    21.68
Exercised                                                               (6,039,390)                    12.42
                                                              --------------------- -------------------------
Balance at March 31, 2000 (8,907,324 shares were
exercisable at a weighted average price of $14.93)                      22,933,908                     21.30
Granted                                                                  5,851,961                     46.05
Canceled                                                                (1,746,449)                    15.71
Exercised                                                               (5,495,281)                    31.15
                                                              --------------------- -------------------------
Balance at March 31, 2001                                               21,544,139                    $28.66
                                                              --------------------- -------------------------
Options available for grant at March 31, 2001                            3,049,149



The following  summarizes the activity under the Company's  Class B stock option
plan during the fiscal year ended March 31, 2001:



                                                              -----------------------------------------------
                                                                           Options Outstanding
                                                              -----------------------------------------------
                                                                                            Weighted-Average
                                                                            Shares            Exercise Price
                                                              --------------------- -------------------------
                                                                                               
Balance at March 31, 2000                                                        -                     $   -
Granted                                                                  5,785,792                      9.62
Canceled                                                                  (429,310)                     9.28
Exercised                                                                 (250,000)                     9.00
                                                              --------------------- -------------------------
Balance at March 31, 2001                                                5,106,482                     $9.68
                                                              --------------------- -------------------------
Options available for grant at March 31, 2001                            1,392,718



                                       61



(12) PROPERTY AND EQUIPMENT

Property and equipment at March 31, 2001 and 2000 consisted of:

- ---------------------------------------- ------------ ------------
                                                2001         2000
- ---------------------------------------- ------------ ------------
                                                 (in thousands)
Computer equipment and software             $310,147     $213,815
Buildings                                     94,784       99,819
Land                                          44,721       51,686
Office equipment, furniture and
   fixtures                                   32,569       25,210
Leasehold improvements                        13,483       12,157
Warehouse equipment and other                  4,319        3,914
- ---------------------------------------- ------------ ------------
                                             500,023      406,601
Less accumulated depreciation and
   amortization                             (162,824)    (121,135)
- ---------------------------------------- ------------ ------------
                                            $337,199     $285,466
- ---------------------------------------- ------------ ------------

Depreciation  and amortization  expenses  associated with property and equipment
amounted to $50,345,000, $34,736,000 and $34,581,000, for the fiscal years ended
March 31, 2001, 2000 and 1999, respectively.

(13) ACCRUED AND OTHER LIABILITIES

Accrued and other liabilities at March 31, 2001 and 2000 consisted of:

- --------------------------------------- ------------ ------------
                                                2001         2000
- --------------------------------------- ------------ ------------
                                                (in thousands)
Accrued compensation and benefits           $ 75,603     $ 59,580
Accrued expenses                              67,957       37,840
Accrued royalties                             55,997       36,566
Accrued income taxes                          42,371       22,682
Deferred revenue                              16,967        1,847
Warranty reserve                               8,070        8,886
Deferred income taxes                              -          198
- --------------------------------------- ------------ ------------
                                            $266,965     $167,599
- --------------------------------------- ------------ ------------

(14)  BUSINESS COMBINATIONS

(a) Pogo Corporation

On February 28, 2001,  EA.com  acquired  Pogo  Corporation  (now  referred to as
"Pogo") for $43,333,000,  including an initial investment of $42,000,000 and the
redemption of Pogo preferred stock of $1,333,000.  Pogo operates an ad-supported
games service that reaches a broad consumer market. Pogo's internet-based family
games focus on easy-to-play card, board and puzzle games.

The acquisition has been accounted for under the purchase method. The results of
operations of Pogo and the estimated  fair market values of the acquired  assets
and liabilities have been included in the consolidated financial statements from
the date of  acquisition.  The adjusted  allocation of the excess purchase price
over the net  tangible  assets  acquired  was  $40,516,000,  of which,  based on
management's  estimates  prepared in  conjunction  with a third party  valuation
consultant,  $2,719,000  was  allocated  to  purchased  in-process  research and
development and $37,797,000 was allocated to other  intangible  assets.  Amounts
allocated  to  other  intangibles  include  goodwill  of  $16,927,000,  existing
technology of $12,505,000,  and other intangibles of $8,365,000.  The allocation
of  intangible  assets is being  amortized  on a straight  line basis over lives
ranging from three to seven years.

Purchased  in-process research and development includes the value of products in
the  development  stage that are not  considered  to have reached  technological
feasibility or to have alternative future use.  Accordingly,  this non-recurring
item was expensed in the Consolidated  Statement of Operations upon consummation
of the  acquisition.  The  non-recurring  charge  for  in-process  research  and
development increased diluted loss per share by approximately $0.01 and $0.07 in
the fiscal year 2001 for Class A and Class B, respectively.

Pogo had various projects in progress at the time of the acquisition.  As of the
acquisition  date, costs to complete Pogo projects  acquired were expected to be
approximately $1,200,000 in future periods. The Company believes there have been
no  significant  changes to these  estimates as of March 31,  2001.  The Company
currently expects to complete the development of these projects at various dates
through fiscal 2002 and to publish the projects upon completion.  In conjunction
with the acquisition of Pogo, the Company accrued approximately $100,000 related
to direct transaction costs and other related costs.

The purchase price for the Pogo transaction was allocated to assets acquired and
liabilities assumed as set forth below (in thousands):

- ---------------------------------- -----------------
Current assets                              $ 3,048
Fixed assets                                  4,998
Other long-term assets                        1,969
In-process technology                         2,719
Goodwill and other intangibles
                                             37,797
Liabilities                                  (7,198)
- ---------------------------------- -----------------
Total cash paid                             $43,333
- ---------------------------------- -----------------



                                       62


The following table reflects  unaudited pro forma combined results of operations
of the  Company  and Pogo on the basis that the  acquisition  had taken place on
April 1, 1999 (in thousands, except per share data):

- -------------------------------- ---------------- ---------------
                                     As Reported       Pro Forma
- -------------------------------- ---------------- ---------------
Fiscal Year Ended March 31,
2001

Net revenues                          $1,322,273      $1,336,654
Class A common stock:
Net income (loss):
  Basic                               $   11,944      $      475
  Diluted                             $  (11,082)     $  (26,292)
Net income (loss) per share:
  Basic                               $     0.09      $     0.00
  Diluted                             $    (0.08)     $    (0.20)
Number of shares used in computation:
  Basic                                  131,404         131,404
  Diluted                                132,056         132,056

Class B common stock:
Net loss, net of retained
interest in EA.com                    $  (23,026)     $  (26,767)
Net loss per share:
  Basic                               $    (3.83)     $    (4.45)
  Diluted                             $    (3.83)     $    (4.45)
Number of shares used in computation:
  Basic                                    6,015           6,015
  Diluted                                  6,015           6,015

- -------------------------------- ---------------- ---------------
Fiscal Year Ended March 31,
2000

Net revenues                          $1,420,011      $1,422,340
Net income                            $  116,751      $  107,285
Net income per share:
  Basic                               $     0.93      $     0.85
  Diluted                             $     0.88      $     0.81
Number of shares used in computation:
  Basic                                  125,660         125,660
  Diluted                                132,742         132,742
- -------------------------------- ---------------- ---------------

In management's  opinion, the unaudited pro forma combined results of operations
are not  indicative  of the actual  results  that would  have  occurred  had the
acquisition  been  consummated  at the  beginning  of  fiscal  2000 or of future
operations of the combined  companies  under the ownership and management of the
Company.

(b) Kesmai

On February 7, 2000, the Company acquired Kesmai Corporation (now referred to as
"Kesmai")  from  News  America   Corporation   ("News  Corp")  in  exchange  for
$22,500,000 in cash and approximately  206,000 shares of the Company's  existing
common  stock valued at  $8,650,000.  Kesmai(TM)  specializes  in the design and
development  of  multiplayer  games  delivered  directly to  consumers  over the
Internet and is a major provider of game content to the Games Channel on the AOL
service.  The Company  granted 5 percent of the initial equity  attributable  to
EA.com to News Corp, adjusting the total common stock consideration  relating to
the acquisition by $703,000 to $9,353,000. The Company has contributed Kesmai to
EA.com.

The Company is also committed to spend  $5,000,000 in advertising with News Corp
or any of its affiliates.

If a qualified  public  offering of Class B common  stock does not occur  within
twenty-four  months of News Corp's  purchase of such shares,  then News Corp has
the right to (1) exchange Class B common stock for approximately  206,000 shares
of Class A common stock, and (2) receive cash from Electronic Arts in the amount
of $9,650,000.

The acquisition has been accounted for under the purchase method. The results of
operations of Kesmai and the estimated fair market values of the acquired assets
and liabilities have been included in the consolidated financial statements from
the date of  acquisition.  The adjusted  allocation of the excess purchase price
over the net tangible  liabilities  assumed was $32,815,000,  of which, based on
management's  estimates  prepared in  conjunction  with a third party  valuation
consultant,  $3,869,000  was  allocated  to  purchased  in-process  research and
development and $28,946,000 was allocated to other  intangible  assets.  Amounts
allocated  to  other  intangibles  include  goodwill  of  $18,932,000,  existing
technology  of  $3,992,000,  amounts  attributed  to a prior  AOL  agreement  of
$3,131,000 and other  intangibles  of  $2,891,000.  The allocation of intangible
assets is being amortized over lives ranging from two to seven years.

Purchased  in-process research and development includes the value of products in
the  development  stage that are not  considered  to have reached  technological
feasibility or to have alternative future use.  Accordingly,  this non-recurring
item was expensed in the Consolidated  Statement of Operations upon consummation
of the  acquisition.  The  non-recurring  charge  for  in-process  research  and
development reduced diluted earnings per share by $0.02 in the fiscal year 2000.

Kesmai had various  projects in progress at the time of the  acquisition.  As of
the  acquisition   date,  costs  to  complete  Kesmai  projects   acquired  were
approximately  $10,550,000 in future periods.  During fiscal 2001, some of these
development  projects were  completed and launched on the EA.com  gamesites.  In
addition,  as certain games are completed,  we expect resources to be redirected
to ongoing live game operations or to building the EA.com  publishing  platform.
As a result, we do not anticipate incurring

                                       63


significant  future development costs in relation to these projects after fiscal
2002.  The  Company  believes  there have been no  significant  changes to these
estimates as of March 31, 2001.  The Company  currently  expects to complete the
development  of these  projects  at various  dates  through  fiscal  2002 and to
publish the projects upon  completion.  In conjunction  with the  acquisition of
Kesmai, the Company accrued approximately $200,000 related to direct transaction
costs and other related costs.

The purchase price for the Kesmai  transaction  was allocated to assets acquired
and liabilities assumed as set forth below (in thousands):

- ------------------------------------------ ---------------------
Current assets                                          $   605
Fixed assets (net of depreciation)                          759
In-process technology                                     3,869
Goodwill and other intangibles                           28,946
Liabilities                                              (2,326)
- ------------------------------------------ ---------------------
Total cash and stock paid                               $31,853
- ------------------------------------------ ---------------------

The following table reflects  unaudited pro forma combined results of operations
of the Company and Kesmai on the basis that the  acquisition  had taken place on
April 1, 1998 (in thousands, except per share data):

- ---------------------------------- -----------------------------
                                      Years Ended March 31,
                                             2000          1999
- ---------------------------------- --------------- -------------
Net revenues                           $1,421,313    $1,223,444
Net income                             $  113,996    $   64,237
Net income per share - basic           $     0.91    $     0.53
Net income per share - diluted         $     0.86    $     0.51
Number of shares used in
computation - basic                       125,660       121,495
Number of shares used in
computation - diluted                     132,742       126,545
- ---------------------------------- --------------- -------------

In management's  opinion, the unaudited pro forma combined results of operations
are not  indicative  of the actual  results  that would  have  occurred  had the
acquisition  been  consummated  at the  beginning  of  fiscal  1999 or of future
operations of the combined  companies  under the ownership and management of the
Company.

(c) Westwood Studios

In September 1998, the Company  completed the  acquisition of Westwood  Studios,
Inc.  and  certain  assets  of the  Irvine,  California  - based  Virgin  Studio
(collectively  "Westwood") for  approximately  $122,688,000  in cash,  including
transaction expenses.  The adjusted allocation of the excess purchase price over
the net  tangible  liabilities  assumed  was  $128,573,000  of  which,  based on
management's  estimates  prepared in  conjunction  with a third party  valuation
consultant,  $41,836,000  was  allocated  to purchased  in-process  research and
development and $86,737,000 was allocated to other  intangible  assets.  Amounts
allocated to other  intangibles  include  franchise  trade names of $32,357,000,
existing  technology of $6,510,000,  workforces of $1,680,000 and other goodwill
of  $46,190,000  and are being  amortized  over lives ranging from two to twelve
years.  Purchased  in-process  research  and  development  includes the value of
products  in the  development  stage  that are not  considered  to have  reached
technological  feasibility or to have alternative future use. Accordingly,  this
non-recurring item was expensed in the Consolidated Statement of Operations upon
consummation  of  the  acquisition.  The  non-recurring  charge  for  in-process
research and  development  reduced diluted  earnings per share by  approximately
$0.30 in the fiscal year 1999. The results of the operations of Westwood and the
estimated fair value of assets acquired and liabilities  assumed are included in
the Company's financial statements from the date of acquisition.

In conjunction  with the merger of Westwood,  the Company accrued  approximately
$1,500,000  related to direct  transaction costs and other related accruals.  At
March 31,  2001,  there were  $500,000  in accruals  remaining  related to these
items.

In  connection  with the  Westwood  acquisition,  the  purchase  price  has been
allocated to the assets and  liabilities  assumed  based upon the fair values on
the date of acquisition, as follows (in thousands):

- ---------------------------------------------- -------------------
Current assets                                           $  4,500
Property and equipment                                      3,257
In-process technology                                      41,836
Other intangible assets                                    86,737
Current liabilities                                       (13,642)
- ---------------------------------------------- -------------------
Total purchase price                                     $122,688
- ---------------------------------------------- -------------------

The following table reflects  unaudited pro forma combined results of operations
of the Company and Westwood on the basis that the acquisition had taken place on
April 1, 1997 (in thousands, except per share data):

- ------------------------------------ ---------------
                                               1999
- ------------------------------------ ---------------
Revenues                                 $1,229,055
Net income                               $  111,308
Net income per share - basic             $     0.92
Net income per share - diluted           $     0.88
Number of shares used in
computation - basic                         121,495
Number of shares used in
computation - diluted                       126,545
- ------------------------------------ ---------------

In management's  opinion, the unaudited pro forma combined results of operations
are not  indicative  of the actual  results  that would  have  occurred  had the
acquisition been consummated at the beginning of fiscal 1998 or at the beginning
of fiscal  1999 or of future  operations  of the  combined  companies  under the
ownership and management of the Company.

                                       64


(d) Square Co., Ltd.

In May 1998, the Company and Square Co., Ltd.  ("Square"),  a leading  developer
and publisher of entertainment software in Japan, completed the formation of two
new joint ventures in North America and Japan.  In North America,  the companies
formed Square Electronic Arts, LLC ("Square EA"), which has exclusive publishing
rights in North America for future interactive  entertainment  titles created by
Square. Additionally, the Company has the exclusive right to distribute in North
America  products  published  by this joint  venture.  The  Company  contributed
$3,000,000  and owns a 30% minority  interest in this joint venture while Square
owns 70%. This joint venture is accounted for under the equity method.

In Japan, the companies established  Electronic Arts Square KK ("EA Square KK"),
which will  localize and publish in Japan the  Company's  properties  originally
created in North  America  and Europe,  as well as develop and publish  original
video  games in  Japan.  The  Company  contributed  cash and has a 70%  majority
ownership interest, while Square contributed cash and owns 30%. Accordingly, the
assets,  liabilities  and results of operations for EA Square KK are included in
the Company's  Consolidated  Balance Sheets and Results of Operations since June
1, 1998,  the date of formation.  Square's 30% interest in EA Square KK has been
reflected as "Minority  interest in consolidated joint venture" on the Company's
Consolidated Financial Statements.

(e) Other Business Combinations

Additionally,  during the year ended March 31,  2000,  the Company  acquired two
software  development  companies.  In connection  with these  acquisitions,  the
Company incurred a charge of $2,670,000 for acquired in-process technology.  The
charge was made after the Company  concluded that the in-process  technology had
not reached  technological  feasibility and had no alternative  future use after
taking into  consideration  the potential for usage of the software in different
products and resale of the software.

(15) INCOME TAXES

The Company's  pretax income (loss) from  operations  for the fiscal years ended
March 31, 2001, 2000 and 1999 consisted of the following components:

- ------------------------- ------------- ------------ ------------
(in thousands)                    2001         2000         1999
- ------------------------- ------------- ------------ ------------
Domestic                     $(27,166)     $104,096      $79,789
Foreign                        13,736        65,718       38,669
- ------------------------- ------------- ------------ ------------
Total pretax income
(loss)                       $(13,430)     $169,814     $118,458
- ------------------------- ------------- ------------ ------------

Income tax expense (benefit) for the fiscal years ended March 31, 2001, 2000 and
1999 consisted of:

- ------------------------------ ----------- ------------ ------------
(in thousands)                    Current     Deferred        Total
- ------------------------------ ----------- ------------ ------------

2001:
   Federal                        $(4,233)   $(19,975)    $ (24,208)
   State                              582     (13,809)      (13,227)
   Foreign                          6,981         541         7,522
   Charge in lieu of taxes
     from employee stock
     plans for Class A             25,750           -        25,750
- ------------------------------ ----------- ------------ ------------
                                  $29,080    $(33,243)    $  (4,163)
- ------------------------------ ----------- ------------ ------------

2000:
   Federal                        $ 2,766    $  3,231     $   5,997
   State                              299         859         1,158
   Foreign                         15,573      (2,649)       12,924
   Charge in lieu of taxes
     from employee stock
     plans                         32,563           -        32,563
- ------------------------------ ----------- ------------ ------------
                                  $51,201    $  1,441     $  52,642
- ------------------------------ ----------- ------------ ------------

   1999:
   Federal                        $31,204    $(10,340)    $  20,864
   State                            4,401      (2,590)        1,811
   Foreign                         15,715       1,410        17,125
   Charge in lieu of taxes
     from employee stock
     plans                          5,614           -         5,614
- ------------------------------ ----------- ------------ ------------
                                  $56,934    $(11,520)    $  45,414
- ------------------------------ ----------- ------------ ------------

The  components  of the net  deferred  tax assets as of March 31,  2001 and 2000
consist of:

- ---------------------------------------- ------------- --------------
(in thousands)                                   2001          2000
- ---------------------------------------- ------------- --------------
Deferred tax assets:
  Accruals, reserves and other expenses      $110,331       $70,131
- ---------------------------------------- ------------- --------------
      Total                                   110,331        70,131
- ---------------------------------------- ------------- --------------

Deferred tax liabilities:
  Undistributed earnings of DISC               (1,189)       (1,487)
  Prepaid royalty expenses                    (44,678)      (38,562)
  Fixed assets                                 (4,456)       (3,249)
  Unrealized gains on marketable
   securities                                       -           (68)
- ---------------------------------------- ------------- --------------
      Total                                   (50,323)      (43,366)
- ---------------------------------------- ------------- --------------
      Net deferred tax asset                 $ 60,008       $26,765
- ---------------------------------------- ------------- --------------

At March 31,  2001,  deferred  tax assets of  $57,082,000  and  $2,926,000  were
included in other current assets and other assets, respectively.

                                       65


At March 31, 2001, the Company had net Federal  operating loss  carryforwards of
approximately  $19,000,000  for income tax reporting  purposes,  which expire in
2021.

The  Company  also  has  research  and  experimental  tax  credits   aggregating
approximately  $15,000,000 and $11,000,000 for federal and California  purposes,
respectively.  The federal credit  carryforwards  expire in 2021. The California
credits carry over indefinitely until utilized.

The  differences  between  the  statutory  income  tax  rate  and the  Company's
effective tax rate,  expressed as a percentage  of income  before  provision for
income taxes, for the years ended March 31, 2001, 2000 and 1999 were as follows:

- ------------------------------------ ---------- --------- --------
                                          2001      2000      1999
- ------------------------------------ ---------- --------- --------
Statutory Federal tax rate              (35.0%)    35.0%    35.0%
State taxes, net of Federal benefit
                                        (10.0%)     1.5%     1.5%
Differences between statutory rate
   and foreign effective tax rate
                                         20.2%     (2.8%)   (2.5%)
Research and development credits
                                         (4.7%)    (1.7%)   (2.1%)
Nondeductible acquisition costs           0.0%      0.0%     7.4%
Other                                    (1.5%)    (1.0%)   (1.0%)
- ------------------------------------ ---------- --------- --------
                                        (31.0%)    31.0%    38.3%
- ------------------------------------ ---------- --------- --------

The  Company  provides  for  U.S.  taxes  on an  insignificant  portion  of  the
undistributed earnings of its foreign subsidiaries and does not provide taxes on
the  remainder.  The  Company  has  not  provided  for  Federal  income  tax  on
approximately   $170,000,000   of   undistributed   earnings   of  its   foreign
subsidiaries,  since the  Company  intends to  reinvest  this  amount in foreign
subsidiary operations indefinitely.

At March 31,  2001,  the  Company  believes  it is more likely than not that the
results of future operations will generate  sufficient taxable income to realize
the net deferred tax assets.

The Company's U.S.  income tax returns for the years 1992 through 1995 have been
examined by the Internal  Revenue Service (IRS). In 1998, the Company received a
notice of  deficiencies  from the IRS. These  deficiencies  relate  primarily to
operations in Puerto Rico,  which the Company is  contesting  in Tax Court.  The
Company  believes that any additional  liabilities,  if any, that arise from the
outcome of this examination  will not be material to the Company's  consolidated
financial statements.



 (16) INTEREST AND OTHER INCOME, NET

Interest and other income, net for the years ended March 31, 2001, 2000 and 1999
consisted of:

- -------------------------------- ---------- ---------- ----------
(in thousands)                        2001       2000       1999
- -------------------------------- ---------- ---------- ----------

Interest income                    $17,903    $13,744    $12,625
Gain (loss) on disposition of
   assets, net                      (1,778)     8,339        725
Foreign currency losses               (888)    (1,781)    (1,168)
Equity in net gain (loss) of
   affiliates                          820      1,138       (155)
Other income (expense), net            829     (5,412)     1,153
- -------------------------------- ---------- ---------- ----------
                                   $16,886    $16,028    $13,180
- -------------------------------- ---------- ---------- ----------

(17) Comprehensive Income

SFAS 130 requires  classification of other  comprehensive  income in a financial
statement and display of other  comprehensive  income  separately  from retained
earnings and additional  paid-in capital.  Other  comprehensive  income includes
primarily foreign currency translation adjustments and unrealized gains (losses)
on investments.

The change in the components of comprehensive  income, net of tax, is summarized
as follows (in thousands):

- --------------------- --------------- ------------- --------------

                             Foreign    Unrealized        Accumu-
                            Currency         Gains    lated Other
                         Translation   (Losses) on     Comprehen-
                         Adjustments   Investments      sive Loss
- --------------------- --------------- ------------- --------------
Balance at March
31, 1998                    $(3,198)        $1,730       $(1,468)
Other
comprehensive
income (loss)                (2,643)         1,544        (1,099)
- --------------------- --------------- ------------- --------------
Balance at March
31, 1999                     (5,841)         3,274        (2,567)
Other
comprehensive loss             (339)        (3,455)       (3,794)
- --------------------- --------------- ------------- --------------
Balance at March
31, 2000                     (6,180)          (181)       (6,361)
Other
comprehensive
income (loss)                (9,439)         3,097        (6,342)
- --------------------- --------------- ------------- --------------
Balance at March
31, 2001                   $(15,619)        $2,916      $(12,703)
- --------------------- --------------- ------------- --------------

Change in unrealized  gains (losses) on investments,  net are shown net of taxes
of  $1,391,000,  $(1,553,000)  and  $727,000  in  fiscal  2001,  2000 and  1999,
respectively.

The currency  translation  adjustments are not adjusted for income taxes as they
relate to indefinite investments in non-U.S. subsidiaries.

                                       66


(18) DISCLOSURES ABOUT FAIR VALUE OF FINANCIAL INSTRUMENTS

The following  methods and  assumptions  were used to estimate the fair value of
each class of financial instruments for which it is practicable to estimate that
value:

Cash, cash equivalents,  short-term investments,  receivables,  accounts payable
and accrued liabilities - the carrying amount approximates fair value because of
the short maturity of these instruments.

Long-term investments, investments classified as held-to-maturity and marketable
securities - fair value is based on quoted market prices.

(19) SEGMENT INFORMATION

SFAS 131 establishes  standards for the reporting by public business enterprises
of information  about product lines,  geographic areas and major customers.  The
method  for  determining  what  information  to  report is based on the way that
management  organizes  the  operating  segments  within the  Company  for making
operational  decisions and assessments of financial  performance.  The Company's
chief operating decision maker is considered to be the Company's Chief Executive
Officer  ("CEO").  The  CEO  reviews  financial   information   presented  on  a
consolidated  basis  accompanied by disaggregated  information about revenues by
geographic  region  and by  product  lines  for  purposes  of  making  operating
decisions and assessing financial performance.

As a result  of the  issuance  of Class B common  stock,  which is  intended  to
reflect the performance of EA.com,  management considers EA.com to be a separate
reportable segment.  Accordingly,  prior period information has been restated to
disclose  separate  segments.  The Company  operates in two  principal  business
segments globally:

 o       Electronic Arts core ("EA Core") business segment: creation,  marketing
         and distribution of entertainment software.

 o       EA.com  business  segment:  creation,  marketing  and  distribution  of
         entertainment  software  which can be played  or sold  online,  ongoing
         management of subscriptions of online games and website advertising.

Please see the discussion regarding segment reporting in the MD&A.

                                       67


Information  about Electronic Arts business  segments is presented below for the
fiscal years ended March 31, 2001, 2000 and 1999 (in thousands):


- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2001
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)       EA.com       Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                
Net revenues from unaffiliated customers                 $1,280,172     $   42,101         $      -         $1,322,273
Group sales                                                   2,658              -           (2,658) (a)             -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,282,830         42,101           (2,658)         1,322,273
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              640,239         12,003                -            652,242
Group cost of goods sold                                          -          2,658           (2,658) (a)             -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             640,239         14,661           (2,658)           652,242
                                                   ------------------------------------------------------------------------
Gross profit                                                642,591         27,440                -            670,031
Operating expenses:
    Marketing and sales                                     163,928         12,475            8,933  (c)       185,336
    General and administrative                               93,885         10,156                -            104,041
    Research and development                                248,534         77,243           63,151  (b)       388,928
    Network development and support                               -         51,794          (51,794) (b)             -
    Customer relationship management                              -         11,357          (11,357) (b)             -
    Carriage fee                                                  -          8,933           (8,933) (c)             -
    Amortization of intangibles                              12,829          6,494                -             19,323
    Charge for acquired in-process technology                     -          2,719                -              2,719
                                                   ------------------------------------------------------------------------
Total operating expenses                                    519,176        181,171                -            700,347
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     123,415       (153,731)               -            (30,316)
Interest and other income, net                               16,659            227                -             16,886
                                                   ------------------------------------------------------------------------
Income (loss) before benefit from income
      taxes and minority interest                           140,074       (153,504)               -            (13,430)
Benefit from income taxes                                    (4,163)             -                -             (4,163)
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      144,237       (153,504)               -             (9,267)
Minority interest in consolidated joint venture              (1,815)             -                -             (1,815)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss) before retained interest in
    EA.com                                               $  142,422     $(153,504)         $      -         $  (11,082)
===========================================================================================================================

Interest income                                          $   17,809     $       94         $      -         $   17,903
Depreciation and amortization                                45,382         24,286                -             69,668
Identifiable assets                                       1,167,846        211,072                -          1,378,918
Capital expenditures                                         51,460         68,887                -            120,347



                                       68




- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 2000
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)       EA.com       Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                   
Net revenues from unaffiliated customers                 $1,399,093       $ 20,918          $      -           $1,420,011
Group sales                                                   2,014              -            (2,014) (a)               -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,401,107         20,918            (2,014)           1,420,011
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              700,024          4,678                 -              704,702
Group cost of goods sold                                          -          2,014            (2,014) (a)               -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             700,024          6,692            (2,014)             704,702
                                                   ------------------------------------------------------------------------
Gross profit                                                701,083         14,226                 -              715,309
Operating expenses:
    Marketing and sales                                     185,714          2,897                 -              188,611
    General and administrative                               87,513          4,905                 -               92,418
    Research and development                                205,933         34,716            21,317  (b)         261,966
    Network development and support                               -         17,993           (17,993) (b)               -
    Customer relationship management                              -          3,324            (3,324) (b)               -
    Amortization of intangibles                              10,866          1,123                 -               11,989
    Charge for acquired in-process technology                 2,670          3,869                 -                6,539
                                                   ------------------------------------------------------------------------
Total operating expenses                                    492,696         68,827                 -              561,523
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     208,387        (54,601)                -              153,786
Interest and other income, net                               16,017             11                 -               16,028
                                                   ------------------------------------------------------------------------
Income (loss) before provision for income
      taxes and minority interest                           224,404        (54,590)                -              169,814
Provision for income taxes                                   52,642              -                 -               52,642
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                      171,762        (54,590)                -              117,172
Minority interest in consolidated joint venture                (421)             -                 -                 (421)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                        $  171,341       $(54,590)          $     -           $  116,751
===========================================================================================================================

Interest income                                          $   13,733       $     11           $     -           $   13,744
Depreciation and amortization                                39,818          6,907                 -               46,725
Identifiable assets                                       1,085,411        106,901                 -            1,192,312
Capital expenditures                                         97,279         37,605                 -              134,884



                                       69




- ---------------------------------------------------------------------------------------------------------------------------
                                                                          Year Ended March 31, 1999
                                                   ------------------------------------------------------------------------
                                                             EA Core                 Adjustments and
                                                      (excl. EA.com)       EA.com       Eliminations      Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
                                                                                                  
Net revenues from unaffiliated customers                 $1,204,689       $17,174            $    -           $1,221,863
Group sales                                                     985             -              (985) (a)               -
                                                   ------------------------------------------------------------------------
       Total net revenues                                 1,205,674        17,174              (985)           1,221,863
                                                   ------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers              624,252         3,337                 -              627,589
Group cost of goods sold                                          -           985              (985) (a)               -
                                                   ------------------------------------------------------------------------
       Total cost of goods sold                             624,252         4,322              (985)             627,589
                                                   ------------------------------------------------------------------------
Gross profit                                                581,422        12,852                 -              594,274
Operating expenses:
    Marketing and sales                                     161,029         2,378                 -              163,407
    General and administrative                               74,995         1,224                 -               76,219
    Research and development                                181,245         8,050            10,080  (b)         199,375
    Network development and support                               -         8,488            (8,488) (b)               -
    Customer relationship management                              -         1,592            (1,592) (b)               -
    Charge for acquired in-process technology                44,115             -                 -               44,115
    Amortization of intangibles                               5,880             -                 -                5,880
                                                   ------------------------------------------------------------------------
Total operating expenses                                    467,264        21,732                 -              488,996
                                                   ------------------------------------------------------------------------
Operating income (loss)                                     114,158        (8,880)                -              105,278
Interest and other income, net                               13,180             -                 -               13,180
                                                   ------------------------------------------------------------------------
Income (loss) before provision for income
      taxes and minority interest                           127,338        (8,880)                -              118,458
Provision for income taxes                                   45,414             -                 -               45,414
                                                   ------------------------------------------------------------------------
Income (loss) before minority interest                       81,924        (8,880)                -               73,044
Minority interest in consolidated joint venture                (172)            -                 -                 (172)
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss)                                        $   81,752       $(8,880)           $    -           $   72,872
===========================================================================================================================

Interest income                                          $   12,625       $     -            $    -           $   12,625
Depreciation and amortization                                40,271           190                 -               40,461
Identifiable assets                                         898,905         2,968                 -              901,873
Capital expenditures                                        113,939         1,881                 -              115,820
<FN>


(a)      Represents   elimination  of  intercompany  sales  of  Electronic  Arts
         packaged  goods  products  to EA.com;  and  represents  elimination  of
         royalties paid to Electronic Arts by EA.com for  intellectual  property
         rights.

(b)      Represents  reclassification  of Network  Development  and  Support and
         Customer Relationship Management to Research and Development.

(c)      Represents  reclassification  of  amortization  of the  Carriage fee to
         Marketing and Sales.
</FN>


                                       70


Information  about  Electronic Arts' operations in the North America and foreign
areas for the fiscal  years ended  March 31,  2001,  2000 and 1999 is  presented
below:




- ----------------------------------------- --------------- -------------- ------------- ------------ --------------- --------------
                                                                                 Asia
(in thousands)                                                                Pacific
                                                   North                   (excluding
                                                 America         Europe        Japan)        Japan    Eliminations          Total
                                          --------------- -------------- ------------- ------------ --------------- --------------
                                                                                                    
Fiscal 2001
Net revenues from unaffiliated
   customers                                 $  831,924       $386,728        $51,039      $52,582       $      -     $1,322,273
Intercompany revenues                            11,915         30,996         13,040        3,802        (59,753)             -
                                          --------------- -------------- ------------- ------------ --------------- --------------
    Total net revenues                          843,839        417,724         64,079       56,384        (59,753)     1,322,273
                                          =============== ============== ============= ============ =============== ==============
Operating income (loss)                         (31,996)        (8,914)         2,962        7,437            195        (30,316)
Interest income                                  14,230          3,271            402            -              -         17,903
Depreciation and amortization                    62,568          6,510            275          315              -         69,668
Capital expenditures                            103,048         15,535          1,104          660              -        120,347
Identifiable assets                           1,034,625        300,196         20,364       23,733              -      1,378,918
Long-lived assets                               334,398        154,832          3,807        3,806              -        496,843
Fiscal 2000
Net revenues from unaffiliated
   customers                                 $  846,637       $486,816        $53,187      $33,371       $      -     $1,420,011
Intercompany revenues                            28,701         30,440          9,059            -        (68,200)             -
                                          --------------- -------------- ------------- ------------ --------------- --------------
    Total net revenues                          875,338        517,256         62,246       33,371        (68,200)     1,420,011
                                          =============== ============== ============= ============ =============== ==============
Operating income                                101,919         50,828          1,498        1,921         (2,380)       153,786
Interest income                                  11,775          1,755            214            -              -         13,744
Depreciation and amortization                    35,114          9,968            473        1,170              -         46,725
Capital expenditures                             78,298         54,379          1,447          760              -        134,884
Identifiable assets                             734,626        418,034         18,019       21,633              -      1,192,312
Long-lived assets                               244,845        154,475          3,306        3,975              -        406,601
Fiscal 1999
Net revenues from unaffiliated
   customers                                 $  704,998       $436,772        $46,725      $33,368       $      -     $1,221,863
Intercompany revenues                            32,216         19,473          2,800           12        (54,501)             -
                                          --------------- -------------- ------------- ------------ --------------- --------------
    Total net revenues                          737,214        456,245         49,525       33,380        (54,501)     1,221,863
                                          =============== ============== ============= ============ =============== ==============
Operating income                                 78,826         24,536          2,853        2,192         (3,129)       105,278
Interest income                                   9,931          2,551            143            -              -         12,625
Depreciation and amortization                    29,272          9,399            506        1,284              -         40,461
Capital expenditures                             54,029         58,383            418        2,990              -        115,820
Identifiable assets                             596,357        268,152         20,938       16,426              -        901,873
Long-lived assets                               174,582         91,546          2,051        2,992              -        271,171


For the fiscal years ended March 31, 2001,  2000 and 1999,  Electronic  Arts had
sales to one customer which  represented  12% of total net revenues in all three
years.

                                       71


Information  about  Electronic Arts' net revenues by product line for the fiscal
years ended March 31, 2001, 2000 and 1999 is presented below (in thousands):

- -------------------------- ------------------ ----------------- ---------------
                                        2001              2000            1999
- -------------------------- ------------------ ----------------- ---------------
PC                                $  408,454        $  397,777      $  270,793
PlayStation                          309,988           586,821         519,830
PlayStation 2                        258,988                 -               -
Affiliated label                     222,278           275,333         248,105
N64                                   67,044           120,415         152,349
Online Subscriptions                  28,878            16,771          12,570
License, OEM and Other                20,468            22,894          18,216
Advertising                            6,175                 -               -
- -------------------------- ------------------ ----------------- ---------------
                                  $1,322,273        $1,420,011      $1,221,863
- -------------------------- ------------------ ----------------- ---------------

                                       72


ELECTRONIC ARTS AND SUBSIDIARIES

QUARTERLY FINANCIAL AND MARKET INFORMATION (UNAUDITED)



(In thousands, except per share data)
                                                                        Quarter Ended
                                                ---------------------------------------------------------              Year
                                                 June 30         Sept. 30         Dec. 31        March 31             Ended
                                                --------         --------         --------       --------          ----------
                                                                                                    
Fiscal 2001
     Consolidated
Net revenues                                    $154,799         $219,900         $640,319       $307,255          $1,322,273
Operating income (loss)                          (64,377)         (60,154)         125,368        (31,153)            (30,316)
Net income (loss)                                (42,271)(a)      (38,909)(b)       87,978(a)     (17,880)(c)         (11,082)
     Class A Stockholders
Net income (loss) per share - basic             $  (0.30)(a)     $  (0.27)(b)     $   0.72(a)    $  (0.07)(c)      $     0.09
Net income (loss) per share - diluted           $  (0.33)(a)     $  (0.30)(b)     $   0.63(a)    $  (0.13)(c)      $    (0.08)
Common stock price per share
     High                                       $  39.06         $  54.47         $  55.38       $  56.13          $    56.13
     Low                                        $  26.59         $  37.06         $  35.19       $  29.84          $    26.59
     Class B Stockholders
Net loss per share - basic                      $  (0.61)        $  (0.67)        $  (1.24)      $  (1.31)         $    (3.83)
Net loss  per share - diluted                   $  (0.61)        $  (0.67)        $  (1.24)      $  (1.31)         $    (3.83)
Common stock price per share
     High                                            N/A              N/A              N/A            N/A                 N/A
     Low                                             N/A              N/A              N/A            N/A                 N/A
Fiscal 2000
Net revenues                                    $186,120         $338,887         $600,691       $294,313          $1,420,011
Operating income (loss)                             (849)          23,697          129,536          1,402             153,786
Net income                                         2,326 (d)       18,132 (d)       92,861(d)       3,432 (e)         116,751
Net income per share - basic                    $   0.02 (d)     $   0.15 (d)     $   0.73(d)    $   0.03 (e)      $     0.93
Net income per share - diluted                  $   0.02 (d)     $   0.14 (d)     $   0.69(d)    $   0.03 (e)      $     0.88
Common stock price per share
     High                                       $  27.41         $  38.10         $  60.47       $  51.10          $    60.47
     Low                                        $  22.82         $  26.44         $  33.22       $  34.50          $    22.82
Fiscal 1999
Net revenues                                    $178,221         $245,763         $520,155       $277,724          $1,221,863
Operating income (loss)                            3,050          (29,545)         102,439         29,334             105,278
Net income (loss)                                  3,700 (f)      (25,273)(g)       72,531(h)      21,914 (h)          72,872
Net income (loss) per share - basic             $   0.03 (f)     $  (0.21)(g)     $   0.60(h)    $   0.18 (h)      $     0.60
Net income (loss) per share - diluted           $   0.03 (f)     $  (0.20)(g)     $   0.57(h)    $   0.17 (h)      $     0.58
Common stock price per share
     High                                       $  27.41         $  27.78         $  28.00       $  26.10          $    28.00
     Low                                        $  20.82         $  19.07         $  16.94       $  19.13          $    16.94
<FN>

(a)  Net  income  (loss)  and net  income  (loss)  per  share  include  goodwill
amortization of $3.2 million, net of taxes.

(b) Net loss  and net  loss per  share  include  goodwill  amortization  of $3.3
million, net of taxes.

(c) Net loss and net loss per share include one-time acquisition related charges
of $1.9 million,  net of taxes,  incurred in connection  with the acquisition of
Pogo as well as goodwill amortization of $3.6 million, net of taxes.

(d) Net income and net income per share include  goodwill  amortization  of $1.8
million, net of taxes.

(e) Net income and net income per share  include  one-time  acquisition  related
charges  of  $4.5  million,  net of  taxes,  incurred  in  connection  with  the
acquisition of Kesmai and other business combinations made during the quarter as
well as goodwill amortization of $2.9 million, net of taxes.

(f) Net income and net income per share  include  one-time  acquisition  related
charges  of  $1.6  million,  net of  taxes,  incurred  in  connection  with  the
acquisition of two software development companies made during the quarter.

(g) Net income and net income per share  include  one-time  acquisition  related
charges  of  $35.9  million,  net of  taxes,  incurred  in  connection  with the
acquisition  of  Westwood  Studios  as well  as  goodwill  amortization  of $0.6
million, net of taxes.

(h) Net income and net income per share include  goodwill  amortization  of $1.7
million, net of taxes.
</FN>


The Company's  common stock is traded in the  over-the-counter  market under the
Nasdaq Stock Market symbol ERTS.  The closing prices for the common stock in the
table above  represent the high and low closing prices as reported on the Nasdaq
National Market.

                                       73

ITEM  9:  CHANGES  IN AND  DISAGREEMENTS  WITH  ACCOUNTANTS  ON  ACCOUNTING  AND
FINANCIAL DISCLOSURES

Not applicable.



                                       74

                                    PART III


ITEM 10: DIRECTORS AND EXECUTIVE OFFICERS OF THE REGISTRANT

The information  regarding  directors who are nominated for election required by
Item 10 is incorporated herein by reference to the information in our definitive
Proxy  Statement  for the  2001  Annual  Meeting  of  Stockholders  (the  "Proxy
Statement")  under the caption  "Proposal  No. 1 - Election of  Directors."  The
information regarding executive officers required by Item 10 is included in Item
4A hereof.

ITEM 11: EXECUTIVE COMPENSATION

The information  required by Item 11 is incorporated  herein by reference to the
information in the Proxy Statement under the caption  "Compensation of Executive
Officers" specifically excluding the "Compensation Committee Report on Executive
Compensation".

ITEM 12: SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT

The information  required by Item 12 is incorporated  herein by reference to the
information in the Proxy Statement under the caption "Principal Stockholders".

ITEM 13: CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS

The information  required by Item 13 is incorporated  herein by reference to the
information in the Proxy Statement under the caption "Certain Transactions."



                                       75


                                     PART IV

ITEM 14:        EXHIBITS, FINANCIAL STATEMENT SCHEDULE AND REPORTS ON FORM 8-K

(a) Documents filed as part of this report:

        1.  Index to Financial Statements.                  Page(s) in Form 10-K

        Independent Auditors' Report                                 46

        Consolidated Balance Sheets as of March 31, 2001
            and 2000                                                 47

        Consolidated Statements of Operations for the
            Years Ended March 31, 2001, 2000 and 1999                48

        Consolidated Statements of Stockholders' Equity
            for the Years Ended March 31, 2001, 2000 and 1999        49

        Consolidated Statements of Cash Flows for the
            Years Ended March 31, 2001, 2000 and 1999                51

        Notes to Consolidated Financial Statements for
            the Years Ended March 31, 2001, 2000 and 1999          52- 73

        2.   Financial Statement Schedule.

        The following  financial  statement  schedule of Electronic Arts for the
        years  ended  March  31,  2001,  2000  and 1999 is filed as part of this
        report and should be read in conjunction with the Consolidated Financial
        Statements of Electronic Arts.

           Schedule II           -      Valuation and Qualifying Accounts

        Other financial  statement schedules are omitted because the information
        called  for is not  required  or is  shown  either  in the  Consolidated
        Financial Statements or the notes thereto.

        3.  Exhibits.

        The  following  exhibits  are  filed  as part  of,  or  incorporated  by
        reference into, this report:

        Number                               Exhibit Title
        ------                               -------------

        3.01      Registrant's  Certificate  of  Incorporation,  as  amended  to
                  December 1, 1992. (1)

        3.02      Registrant's   Certificate  of  Amendment  of  Certificate  of
                  Incorporation. (2)

        3.03      Registrant's By-Laws, as amended to date. (3)

        3.04      Amended  and  Restated   Certificate   of   Incorporation   of
                  Electronic Arts Inc.

        4.01      Specimen Certificate of Registrant's Common Stock. (4)

        10.01     Registrant's  1982 Stock Option Plan, as amended to date,  and
                  related documents. (5) (6)

        10.02     Registrant's   Directors   Stock   Option   Plan  and  related
                  documents. (6) (7)

        10.03     Description of Registrant's FY 2001 Executive Bonus Plan. (6)

        10.04     Directors  and  Officers and Company  Reimbursement  Indemnity
                  Policy by and between  Registrant and certain  underwriters at
                  Lloyd's,  London and Continental Insurance Company, dated June
                  20, 1992. (8)

        10.05     Lease by and between  Registrant,  Electronic Arts Limited and
                  Allied  Dunbar  Assurance  PLC,  dated June 24, 1987,  for the
                  Registrant's U.K. facilities. (9)

                                       76


        Number                               Exhibit Title
        ------                               -------------

        10.06     Lease by and between Registrant and H.G.C.  Associates,  dated
                  June 24, 1992, for the  Registrant's  warehouse and production
                  facilities. (10)

        10.07     Lease  Agreement  by and between  Registrant  and 1450 Fashion
                  Island Boulevard Associates, L.P., dated March 22, 1991. (11)

        10.08     Registrants'  1991 Stock Option Plan and related  documents as
                  amended. (6) (12)

        10.09     Form of Indemnity Agreement with Directors. (13)

        10.10     Registrants'   Employee   Stock   Purchase  Plan  and  related
                  documents as amended. (6) (14)

        10.11     Lease Agreement by and between  Registrant and The Canada Life
                  Assurance   Company,   dated   December  20,  1991,   for  the
                  Registrant's Canadian facilities. (15)

        10.13     Amendment  to Lease  Agreement by and between  Registrant  and
                  1450 Fashion Island  Boulevard  Associates,  L.P., dated March
                  22, 1991. (17)

        10.14     Agreement between Registrant and Sega Enterprises, Ltd., dated
                  July 14, 1992. (18) (19)

        10.15     Lease  Agreement by and between  Registrant and Century Centre
                  II Associates, dated July 27, 1992. (19)

        10.16     Amendment  to Lease  Agreement by and between  Registrant  and
                  1450 Fashion Island Boulevard Associates,  L.P., dated October
                  1, 1992. (19)

        10.17     Amendment  to Lease  Agreement by and between  Registrant  and
                  Century Centre II Associates, dated February 2, 1993. (19)

        10.18     Amendment  to Lease  Agreement by and between  Registrant  and
                  Century Centre II Associates, dated February 22, 1993. (19)

        10.19     Directors  and  Officers and Company  Reimbursement  Indemnity
                  Policy by and between  Registrant and certain  underwriters at
                  Lloyd's,  London and Continental Insurance Company, dated June
                  20, 1993. (19)

        10.20     Lease  by and  between  Registrant  and  1450  Fashion  Island
                  Boulevard   Associates,   L.P.,  dated  August  27,  1992  for
                  additional space at corporate headquarters. (10)

        10.22     Lease by and between  Registrant,  Electronic Arts Limited and
                  Heron  Slough   Limited,   dated  June  12,   1992,   for  the
                  Registrant's U.K. facilities. (20)

        10.23     Lease by and between  Registrant  and the Travelers  Insurance
                  Company, dated April 14, 1993, for the Registrant's production
                  facilities. (21)

        10.24     Amendment  to Lease  Agreement by and between  Registrant  and
                  1450 Fashion Island Boulevard Associates,  L.P., dated June 1,
                  1993. (22)

        10.25     Amendment to Lease Agreement by and between Registrant and the
                  Travelers Insurance Company, dated November 30, 1993. (23)

        10.26     Amendment to Lease Agreement by and between Registrant and the
                  Travelers Insurance Company, dated November 30, 1993. (23)

        10.27     Lease Agreement by and between Registrant and Arthur J. Rogers
                  & Co., dated January 14, 1994. (24)

        10.28     Lease  Agreement by and between  Registrant and the Prudential
                  Insurance Company of America, dated January 10, 1994. (24)

        10.29     Agreement  for  Lease  between  Flatirons   Funding,   LP  and
                  Electronic Arts Redwood, Inc. dated February 14, 1995. (25)

        10.30     Guarantee from Electronic Arts Inc. to Flatirons  Funding,  LP
                  dated February 14, 1995. (25)

                                       77


        Number                               Exhibit Title
        ------                               -------------

        10.31     Lease Agreement by and between  Registrant and Dixie Warehouse
                  & Cartage Co., dated April 10, 1995. (25)

        10.32     Commercial  Earnest Money Contract  between  Novell,  Inc. and
                  ORIGIN Systems, Inc. dated April 13, 1995. (26)

        10.33     First Amendment to Commercial  Earnest Money Contract  between
                  Novell, Inc. and ORIGIN Systems, Inc. dated June 1, 1995. (27)

        10.34     Amendment  No.  1 to  Agreement  between  Registrant  and Sega
                  Enterprises, Inc. effective December 31, 1995. (28)

        10.35     Lease  Agreement  by and between  Registrant  and Don Mattrick
                  dated October 16, 1996. (29)

        10.36     Amended and Restated  Guaranty  from  Electronic  Arts Inc. to
                  Flatirons Funding, LP dated March 7, 1997. (30)

        10.37     Amended and Restated  Agreement  for Lease  between  Flatirons
                  Funding,  LP and  Electronic  Arts Redwood Inc. dated March 7,
                  1997. (30)

        10.38     Amendment No. 1 to Lease  Agreement  between  Electronic  Arts
                  Redwood Inc. and  Flatirons  Funding,  LP dated March 7, 1997.
                  (30)

        10.39     Employment  Agreement by and between the  Registrant  and John
                  Riccitiello dated August 29, 1997. (31)

        10.40     Lease Agreement by and between Registrant and John Riccitiello
                  dated August 29, 1997. (31)

        10.41     Employment  Agreement  by and  between  Registrant  and  James
                  "Rusty" Russell Rueff, Jr. dated September 9, 1998. (32)

        10.42     Lease  Agreement  by and  between  Registrant  and  Louisville
                  Commerce Realty  Corporation,  dated April 1, 1999. (32)

        10.43     Option  agreement,  agreement of purchase and sale, and escrow
                  instructions for Zones 2 and 4, Electronic Arts Business Park,
                  Redwood Shores California, dated April 5, 1999. (32)

        10.44     Lease   Agreement  by  and  between   Registrant  and  Spieker
                  Properties, L.P., dated September 3, 1999. (33)

        10.45     Master Lease and Deed of Trust by and between  Registrant  and
                  Selco Service Corporation, dated December 6, 2000. (34)

        10.46     Amendment  No. 1 to Amended and Restated  Credit  Agreement by
                  and among  Flatirons  Funding LP and The Dai-Ichi Kangyo Bank,
                  Limited, New York Branch, dated February 21, 2001.

        10.47     Residential  Purchase  Agreement by and between Registrant and
                  John Riccitiello, dated August 14, 2000.

        10.48     Office Service  Agreement by and between  Pogo.com Inc and 300
                  California Associates, LLC, dated September 17, 1999.

        10.49     Office Lease  Agreement by and between  Pogo.com Inc and Fifth
                  Avenue LLC, dated May 5, 2000.

        10.50     Office  Lease   Agreement  by  and  between   Registrant   and
                  California  Plaza of Walnut  Creek,  Inc.,  dated  February 1,
                  2001.

        21.01     Subsidiaries of the Registrant.

        23.01     Consent of KPMG, LLP, Independent Auditors.

        23.02     Consent of Ernst & Young LLP, Independent Auditors (32)

        99.01     Report of Ernst & Young LLP, Independent Auditors (32)
- --------------------------------------------------------------------------------

                                       78


        (1)       Incorporated  by  reference  to Exhibit  3.01 to  Registrant's
                  Current Report on Form 8-K filed on October 16, 1991.

        (2)       Incorporated  by  reference  to Exhibit  4.01 to  Registrant's
                  Registration  Statement  on Form S-8 filed on December 1, 1992
                  (File No. 33-55212) (the "1992 Form S-8").

        (3)       Incorporated  by  reference  to Exhibit  3.02 to  Registrant's
                  Current Report on Form 8-K filed on October 16, 1991.

        (4)       Incorporated  by  reference  to Exhibit  4.01 to  Registrant's
                  Registration  Statement  on Form S-4  filed  on March 3,  1994
                  (File No. 33-75892).

        (5)       Incorporated  by reference  to Exhibit 4.03 to  Post-Effective
                  Amendment No. 2 to Registrant's Registration Statement on Form
                  S-8 filed on  November  6,  1991  (File  No.  33-32616)  ("S-8
                  Amendment No. 2").

        (6)       Management contract or compensatory plan or arrangement.

        (7)       Incorporated by reference to Exhibit 4.04 to S-8 Amendment No.
                  2.

        (8)       Incorporated  by  reference to Exhibit  10.08 to  Registrant's
                  Annual  Report on Form 10-K for the year ended  March 31, 1992
                  (the "1992 Form 10-K").

        (9)       Incorporated by reference to Exhibit 10.07 to the Registrant's
                  Registration  Statement  on Form S-1  filed on  September  20,
                  1989,  and all  amendments  thereto (File No.  33-30346)  (the
                  "Form S-1").

        (10)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Quarterly  Report on Form  10-Q for the  quarter
                  ended September 30, 1992.

        (11)      Incorporated  by  reference to Exhibit  10.11 to  Registrant's
                  Annual Report on Form 10-K for the year ended March 31, 1991.

        (12)      Incorporated by reference to Exhibit 4.01 to the  Registrant's
                  Registration  Statement  on Form S-8  filed  on July 29,  1993
                  (File No. 33-66836) (the "1993 Form S-8").

        (13)      Incorporated by reference to Exhibit 10.09 to the Form S-1.

        (14)      Incorporated by reference to Exhibit 4.02 to 1993 Form S-8.

        (15)      Incorporated  by reference  to Exhibit  10.16 to the 1992 Form
                  10-K.

        (16)      Not Used.

        (17)      Incorporated  by reference  to Exhibit  10.18 to the 1992 Form
                  10-K.

        (18)      Confidential  treatment  has  been  granted  with  respect  to
                  certain portions of this document.

                                       79


        (19)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrants  Annual  Report  on Form  10-K for the year  ended
                  March 31, 1993.

        (20)      Incorporated  by  reference to Exhibit  19.01 of  Registrant's
                  Quarterly  Report on Form 10-Q for the quarter  ended June 30,
                  1992.

        (21)      Incorporated  by  reference to Exhibit  10.23 to  Registrant's
                  Quarterly  Report on Form 10-Q for the quarter  ended June 30,
                  1993.

        (22)      Incorporated  by  reference to Exhibit  10.24 to  Registrant's
                  Quarterly  Report on Form 10-Q for the quarter ended September
                  30, 1993.

        (23)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Quarterly  Report on Form  10-Q for the  quarter
                  ended December 31, 1993.

        (24)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Annual  Report on Form  10-K for the year  ended
                  March 31, 1994 (the "1994 Form 10-K").

        (25)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Annual  Report on Form  10-K for the year  ended
                  March 31, 1995 (the "1995 Form 10-K").

        (26)      Incorporated  by  reference to Exhibit  10.01 to  Registrant's
                  Quarterly  Report on Form 10-Q for the quarter  ended June 30,
                  1995.

        (27)      Incorporated  by  reference to Exhibit  10.02 to  Registrant's
                  Quarterly  Report on Form 10-Q for the quarter  ended June 30,
                  1995.

        (28)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Annual  Report on Form  10-K for the year  ended
                  March 31, 1996 (the "1996 Form 10-K").

        (29)      Incorporated  by  reference to Exhibit  10.35 to  Registrant's
                  Quarterly  Report on Form 10-Q for the quarter ended  December
                  31, 1996.

        (30)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Annual  Report on Form  10-K for the year  ended
                  March 31, 1997 (the "1997 Form 10-K").

        (31)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Quarterly  Report on Form  10-Q for the  quarter
                  ended December 31, 1997.

        (32)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Annual  Report on Form  10-K for the year  ended
                  March 31, 1999 (the "1999 Form 10-K").

        (33)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Quarterly  Report on Form  10-Q for the  quarter
                  ended September 30, 1999.

        (34)      Incorporated  by reference to similarly  numbered  exhibits to
                  Registrant's  Quarterly  Report on Form  10-Q for the  quarter
                  ended December 31, 2000.

                                       80


  (b)    Reports on Form 8-K:

         No reports on Form 8-K were filed  during the  quarter  ended March 31,
         2001.

  (c)    Exhibits:

         The  Registrant  hereby  files as part of this Form  10-K the  exhibits
         listed in Item 14(a)3, as set forth above.

  (d)    Financial Statement Schedule:

         The  Registrant  hereby  files as part of this Form 10-K the  financial
         statement schedule listed in Item 14(a)2, as set forth on page 83.


                                       81


                                   SIGNATURES

         Pursuant  to  the  requirements  of  the  Section  13 or  15(d)  of the
Securities  Exchange Act of 1934,  the Registrant has duly caused this report to
be signed on its behalf by the undersigned, thereunto duly authorized.

                                       ELECTRONIC ARTS

                                       By:  /s/ Lawrence F. Probst III
                                            -----------------------------------
                                            (Lawrence F. Probst III, Chairman
                                            of the Board and Chief Executive
                                            Officer)

                                       Date:    June 28, 2001

         Pursuant to the  requirements  of the Securities  Exchange Act of 1934,
this report has been signed  below by the  following  persons,  on behalf of the
Registrant in the capacities indicated and on the 28th of June 2001.

         Name                                            Title

      /s/ Lawrence F. Probst III                 Chairman of the Board
- ----------------------------------------      and Chief Executive Officer
     (Lawrence F. Probst III)

     /s/ E. Stanton McKee, Jr.             Executive Vice President and Chief
- ----------------------------------------  Financial and Administrative Officer
     (E. Stanton McKee, Jr.)

     /s/ David L. Carbone                    Senior Vice President, Finance
- ----------------------------------------     (Principal Accounting Officer)
     (David L. Carbone)

Directors:

     /s/ M. Richard Asher                               Director
- ----------------------------------------
     (M. Richard Asher)

     /s/ William J. Byron                               Director
- ----------------------------------------
     (William J. Byron)

     /s/ Daniel H. Case III                             Director
- ----------------------------------------
     (Daniel H. Case III)

     /s/ Gary M. Kusin                                  Director
- ----------------------------------------
     (Gary M. Kusin)

     /s/ Timothy J. Mott                                Director
- ----------------------------------------
     (Timothy J. Mott)

                                       82



                      ELECTRONIC ARTS INC. AND SUBSIDIARIES

                                   SCHEDULE II

                        VALUATION AND QUALIFYING ACCOUNTS

                    Years Ended March 31, 2001, 2000 and 1999
                                 (in thousands)




                                            Balance at    Charged to     Charged to                   Balance
                                            Beginning     Costs and        Other                      at End
Description                                 of Period      Expenses      Accounts (1)  Deductions    of Period
- -----------                                 ---------      --------      ------------  ----------    ---------
                                                                                      

Year Ended March 31, 2001
   Allowance for doubtful
   accounts and returns                      $ 65,067      $212,263      $ (3,126)      $184,371      $ 89,833
                                             ========      ========      ========       ========      ========


Year Ended March 31, 2000
   Allowance for doubtful
   accounts and returns                      $ 72,850      $179,952      $     39       $187,774      $ 65,067
                                             ========      ========      ========       ========      ========


Year Ended March 31, 1999
   Allowance for doubtful
   accounts and returns                      $ 51,575      $161,297      $   (369)      $139,653      $ 72,850
                                             ========      ========      ========       ========      ========
<FN>

(1)      Primarily the translation effect of using the average exchange rate for
         expense  items and the  year-ended  exchange rate for the balance sheet
         item (allowance account).
</FN>


                                       83



                              ELECTRONIC ARTS INC.
                          2001 FORM 10-K ANNUAL REPORT

                                  EXHIBIT INDEX


EXHIBIT
NUMBER                            EXHIBIT TITLE
- ------                            -------------

10.03    Description of Registrant's FY 2002 Executive Bonus Plan

10.46    Amendment No. 1 to Amended and Restated  Credit  Agreement by and among
         Flatirons  Funding LP and The Dai-Ichi Kangyo Bank,  Limited,  New York
         Branch, dated February 21, 2001.

10.47    Residential  Purchase  Agreement  by and  between  Registrant  and John
         Riccitiello, dated August 14, 2000.

10.48    Office Service Agreement by and between Pogo.com Inc and 300 California
         Associates, LLC, dated September 17, 1999.

10.49    Office  Lease  Agreement  by and between  Pogo.com Inc and Fifth Avenue
         LLC, dated May 5, 2000.

10.50    Office Lease Agreement by and between  Registrant and California  Plaza
         of Walnut Creek, Inc., dated February 1, 2001.

21.01    Subsidiaries of the Registrant

23.01    Consent of KPMG,  LLP, Independent Auditors



                                       84