UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-QSB/A |X| QUARTERLY REPORT UNDER SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED: JUNE 30, 2006 |_| TRANSITION REPORT UNDER SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission file number000-25853 ELECTRONIC GAME CARD, INC. (Exact name of small business issuer as specified in its charter) Nevada 87-0570975 - -------------------------------------------------------------------------------- (State or other jurisdiction of (I.R.S. Employer Identification No.) Incorporation or organization) 19th Floor, 712 5th Avenue, New York, NY 10019 (Address of Principal Executive Offices) (646) 723-8946 (Issuer's telephone number) Check whether the issuer (1) filed all reports required to be filed by Section 13 or 15(d) of the Exchange Act during the past 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes [X] No [ ] Traditional small business disclosure format Yes [X] No [ ] State the number of shares outstanding of each of the issuer's classes of common equity, as of the latest practical date : July 31, 2006 26,845,799 PART I ELECTRONIC GAME CARD, INC (A DEVELOPMENT STAGE COMPANY) CONSOLIDATED BALANCE SHEET (Unaudited) June 30, December 31, 2006 2005 ------------ ------------ ASSETS CURRENT ASSETS Cash and cash equivalents ................................................... $ 4,224,173 $ 5,544,331 Accounts receivable ......................................................... 201,172 100,250 Deposit on inventory ........................................................ 167,189 66,939 Value Added Tax receivable .................................................. 22,234 33,715 Deferred charges ............................................................ 1,037,637 1,732,203 ------------ ------------ Total Current Assets ........................................................... 5,652,405 7,477,438 ------------ ------------ PROPERTY AND EQUIPMENT Plant and machinery ......................................................... 73,721 22,474 Office equipment ............................................................ 61,725 60,302 Furniture and fixtures ...................................................... 1,275 1,166 Less Accumulated depreciation ............................................... (52,954) (45,883) ------------ ------------ Total Property and Equipment, Net .............................................. 83,767 38,059 ------------ ------------ OTHER ASSETS Investment in joint venture ................................................. 148,786 148,786 Investments ................................................................. 188,754 88,754 ------------ ------------ TOTAL ASSETS ................................................................... $ 6,073,712 $ 7,753,037 ============ ============ LIABILITIES AND STOCKHOLDERS' EQUITY/(DEFICIT) CURRENT LIABILITIES Accounts payable ............................................................ $ 288,772 $ 560,604 Accrued liabilities ......................................................... 950,370 430,411 ------------ ------------ Total Current Liabilities ...................................................... 1,239,142 1,097,959 ------------ ------------ NON-CURRENT LIABILITIES Convertible note payable .................................................... 6,075,940 4,309,990 Interest payable ............................................................ 658,616 398,636 ------------ ------------ Total Non-Current Liabilities .................................................. 6,734,556 4,708,626 ------------ ------------ Total Liabilities .............................................................. 7,973,698 5,806,585 ------------ ------------ STOCKHOLDERS' EQUITY/(DEFICIT) Common stock, par value $0.001, 100,000,000 shares authorized, 26,845,799 shares issued and outstanding as of June 30, 2006, 26,131,513 shares issued and outstanding as of December 31, 2005 ............ 26,847 26,132 Additional paid-in capital .................................................. 21,639,809 21,640,514 Accumulated deficit during development stage ................................ (22,895,969) (19,049,521) Retained deficit ............................................................ (157,495) (157,495) Currency translation adjustment ............................................. (513,178) (513,178) ------------ ------------ Total Stockholders' Equity/(Deficit) ........................................... (1,954,986) 1,946,452 ------------ ------------ TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY/(DEFICIT) ........................... $ 6,073,712 $ 7,753,037 ============ ============ The accompanying notes are an integral part of these financial statements ELECTRONIC GAME CARD, INC (A DEVELOPMENT STAGE COMPANY) Consolidated Statements of Operations (Unaudited) Three Months Ended Six months Ended From Inception June 30, June 30, June 30, June 30, August 8, 2002 2006 2005 2006 2005 to June 30, 2006 ----------------------------------------------------------------------------- Revenue .......................................... $ 201,172 $ -- $ 353,317 $ 136,620 $ 1,072,459 Cost of sales .................................... 144,170 -- 226,656 114,048 912,665 ------------ ------------ ------------ ------------ ------------ Gross Profit ..................................... 57,002 -- 126,661 22,572 159,794 ------------ ------------ ------------ ------------ ------------ Operating expenses Sales and marketing .......................... 30,642 96,609 50,041 150,045 1,680,404 General and administrative ................... 246,880 258,578 414,234 646,782 3,379,370 Consulting expenses .......................... 128,375 208,000 316,723 300,682 3,417,638 Salaries and wages ............................... 91,325 155,264 265,634 369,406 2,344,667 Joint venture loss ........................... -- -- -- -- 851,214 Compensation for issuance of warrants ........ -- -- -- -- 4,099,852 ------------ ------------ ------------ ------------ ------------ Total Operating Expenses ......................... 497,222 718,451 1,046,632 1,466,915 15,773,145 ------------ ------------ ------------ ------------ ------------ Net operating (loss) from operations ............. (440,220) (718,451) (919,971) (1,444,343) (15,613,351) Other income (expenses) Foreign currency translation ................. 62,274 7,192 61,639 (2,596) (5,604) Late registration fee ........................ -- -- -- -- (430,411) Interest and finance charges ................. (1,529,121) (112,799) (2,988,116) (197,160) (6,801,683) ------------ ------------ ------------ ------------ ------------ Net loss for continuing operations before taxes .. (1,907,067) (824,058) (3,846,448) (1,644,099) (22,851,049) ------------ ------------ ------------ ------------ ------------ Income Taxes ..................................... -- -- -- -- (455) ------------ ------------ ------------ ------------ ------------ Net Loss From Continuing Operations .......... (1,907,067) (824,058) (3,846,448) (1,644,099) (22,851,504) ------------ ------------ ------------ ------------ ------------ Discontinued operations Net loss from discontinued operations net of tax effects of $0 .......... -- -- -- -- (8,138) Loss on disposal of discontinued operations net of tax effects of $0 ......... -- -- -- -- (36,327) ------------ ------------ ------------ ------------ ------------ Total Loss From Discontinued Operations .......... -- -- -- -- (44,465) ------------ ------------ ------------ ------------ ------------ NET LOSS ........................................ $ (1,907,067) $ (824,058) $ (3,846,448) $ (1,644,099) $(22,895,969) ------------- ------------- -------------- ------------ ------------ Per Share Information Basic and Diluted........... Continuing operations .................... $ (0.07) $ (0.03) $ (0.15) $ (0.07) Discontinued operations .................. -- -- -- -- ------------ ------------ ------------ ------------ Net (Loss) Per Common Share Basic and Diluted $ (0.07) $ (0.03) $ (0.15) $ (0.07) ------------ ------------ ------------ ------------ Weighted Average Number of Shares Outstanding .... 26,488,656 25,007,781 26,127,211 25,007,781 ------------ ------------ ------------ ------------ The accompanying notes are an integral part of these financial statements. 2 ELECTRONIC GAME CARD INC (A DEVELOPMENT STAGE COMPANY) CONSOLIDATED CASH FLOWS (Unaudited) Cumulative Since April 6 2002 For the Six Months Ended Inception of June 30, June 30, Development 2006 2005 Stage ----------- ----------- ----------- CASH FLOWS FROM OPERATING ACTIVITIES: Net Loss ........................................ (3,846,448) (1,644,099) (22,895,965) Adjustments to Reconcile Net Loss to Net Cash Used in Operating Activities: Depreciation .................................... 7,071 9,930 52,953 Stock Issued for Expenses ....................... -- -- 114,856 Compensation for Options/Warrants ............... -- -- 3,953,778 Joint Venture Equity Losses ..................... -- -- 851,214 Interest Expense on options & warrants issued ... -- -- 3,753,843 Cashless exercise of Warrants ................... -- -- 148,060 Net Loss from Discontinued Operations ........... -- -- 8,036 Amortization of interest expense ................ 1,710,185 154,225 1,710,185 Amortization of Deferred Charges ................ 749,586 -- 749,586 Loss on Disposal of Operations .................. -- -- 36,345 Change in operating assets and liabilities: (Increase) Decrease in Accounts Receivable ...... (100,922) (74,250) (197,832) (Increase) Decrease in Deposit on Inventory ..... (100,250) (260,553) (208,002) (Increase) Decrease in Prepaid Expenses ......... 765 (Increase) Decrease in Value Added Tax Receivable 11,481 18,794 (19,126) Increase (Decrease) in Accounts Payable ......... (271,832) (197,484) 209,967 Increase (Decrease) in Related Party Payable .... (106,944) -- -- Increase (Decrease) in Accrued Liabilities ...... 519,969 (44,087) 937,250 Increase (Decrease) in Interest Payable ......... 259,980 139,220 537,396 Increase (Decrease) in Unearned Revenue ......... -- 193,220 (2,713) ----------- ----------- ----------- Net Cash Used in continuing activities ........ (1,167,359) (1,705,029) (10,337,368) Net Cash Used in discontinued activities ...... -- -- 7,124 ----------- ----------- ----------- Net Cash Used in operating activities ......... (1,167,359) (1,705,029) (10,130,244) ----------- ----------- ----------- 3 ELECTRONIC GAME CARD INC (A DEVELOPMENT STAGE COMPANY) CONSOLIDATED CASH FLOWS (Unaudited) (Continued) Cumulative Since April 6 2002 For the Six Months Ended Inception of June 30, June 30, Development 2006 2005 Stage ----------- ----------- ----------- CASH FLOWS FROM INVESTING ACTIVITIES: Cash Acquired in Merger ......................... -- -- 3,512 Purchase of Plant and Machinery Equipment ....... (51,247) 462 (72,552) Purchase of Office Equipment .................... (1,423) (2,387) (57,982) Purchase of Furniture & Fixture ................. (109) 24 (1,259) Investment in Probability Games ................. (100,000) -- (188,754) Investment in Joint Venture ..................... -- 5,940 (956,499) ----------- ----------- ----------- Net cash provided by investing activities ....... (152,799) 4,039 (1,273,534) ----------- ----------- ----------- CASH FLOWS FROM FINANCING ACTIVITIES: Proceeds from Common Stock ...................... -- 424,616 7,839,511 Related party receivable ........................ -- 23,153 -- Amount Loaned on Related Party Receivable ....... -- -- (58,882) Payment on Related Party Payable ................ -- -- 61,560 Amount Loaned on Note Receivable ................ -- -- (132,522) Payment on Note Receivable ...................... -- 142,116 143,568 Proceeds from Related Party Payable ............. -- 97,500 -- Payment on Long-Term Note Payable ............... -- -- (973,068) Proceeds from Long-Term Note Payable ............ -- -- 756,134 Proceeds from Convertible Notes Payable ......... -- 7,911,400 7,947,200 ----------- ----------- ----------- Net Cash Provided by Financing Activities -- 8,598,785 15,583,401 Foreign Exchange Effect on Cash ................. -- 541 44,575 ----------- ----------- ----------- Net (Decrease) Increase in Cash ................. (1,320,158) 6,898,336 4,224,173 Cash at Beginning of Period ..................... 5,544,331 1,082,558 -- ----------- ----------- ----------- Cash at End of Period ........................... 4,224,173 7,980,894 4,224,173 =========== =========== =========== The accompanying notes are an integral part of these financial statements 4 ELECTRONIC GAME CARD, INC. (A Development Stage Company) NOTES TO FINANCIAL STATEMENTS (Unaudited) NOTE 1 - ORGANIZATION AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES This summary of accounting policies for Electronic Game, Inc. (a development stage company) is presented to assist in understanding the Company's financial statements. The accounting policies conform to generally accepted accounting principles and have been consistently applied in the preparation of the financial statements. Interim Reporting The unaudited financial statements as of June 30, 2006, for the three month period, in the opinion of management, all adjustments (which include only normal recurring adjustments) necessary to fairly state the financial position and results of operations for the three months. Operating results for interim periods are not necessarily indicative of the results which can be expected for full years. Nature of Operations and Going Concern The accompanying financial statements have been prepared on the basis of accounting principles applicable to a "going concern", which assume that the Company will continue in operation for at least one year and will be able to realize its assets and discharge its liabilities in the normal course of operations. Several conditions and events cast doubt about the Company's ability to continue as a "going concern". The Company has incurred net losses of approximately $22,950,969 for the period from April 6, 2000 (inception) to June 30,2006. The Company's future capital requirements will depend on numerous factors including, but not limited to, continued progress in developing its products, market penetration and profitable operations from sale of its electronic game cards. These financial statements do not reflect adjustments that would be necessary if the Company were unable to continue as a "going concern". While management believes that the actions already taken or planned, will mitigate the adverse conditions and events which raise doubt about the validity of the "going concern" assumption used in preparing these financial statements, there can be no assurance that these actions will be successful. If the Company were unable to continue as a "going concern", then substantial adjustments would be necessary to the carrying values of assets, the reported amounts of its liabilities, the reported expenses, and the balance sheet classifications used. Organization and Basis of Presentation The Company was incorporated under the laws of the United Kingdom on April 6, 2000, under the name of Electronic Game Card, Ltd. Until 2002, the Company remained dormant and had no operations. On May 5, 2003, the Company entered into an agreement whereby it acquired 100% of the outstanding stock of Electronic Game Card Marketing, a Delaware Company. On December 5, 2003, the Company acquired 100% of the outstanding stock of the Electronic Game Card, Inc. (Nevada) in a reverse acquisition. At this time, a new reporting entity was created and the name of the Company was changed to Electronic Game Card, Inc 5 ELECTRONIC GAME CARD, INC. (A Development Stage Company) NOTES TO FINANCIAL STATEMENTS (Continued) (Unaudited) NOTE 1 - ORGANIZATION AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES (Continued) As of June 30, 2006, the Company is in the development stage but has begun planned principal operations. Principals of Consolidation The consolidated financial statements include the accounts of the following companies: o Electronic Game Card, Inc. ( Nevada Corporation) o Electronic Game Card, Ltd. (United Kingdom Corporation) o Electronic Game Card Marketing (A Delaware Corporation) The results of subsidiaries acquired during the year are consolidated from their effective dates of acquisition. All significant intercompany accounts and transactions have been eliminated. Nature of Business The Company plans to engage in the development, marketing, sale and distribution of recreational electronic software which primarily targeted towards lottery and sales promotion markets through its Great Britain subsidiary. Concentration of Credit Risk The Company has no significant off-balance-sheet concentrations of credit risk such as foreign exchange contracts, options contracts or other foreign hedging arrangements. Cash and Cash Equivalents For purposes of the statement of cash flows, the Company considers all highly liquid debt instruments purchased with a maturity of three months or less to be cash equivalents to the extent the funds are not being held for investment purposes. Depreciation Fixed assets are stated at cost. Depreciation is calculated on a straight-line basis over the estimated useful lives of the assets as follows: Asset Rate --------------------------------- ------------------- Plant and Machinery Equipment 3 years Office Equipment 3 years Maintenance and repairs are charged to operations; betterments are capitalized. The cost of property sold or otherwise disposed of and the accumulated depreciation thereon are eliminated from the property and related accumulated depreciation accounts 6 ELECTRONIC GAME CARD, INC. (A Development Stage Company) NOTES TO FINANCIAL STATEMENTS (Continued) (Unaudited) NOTE 1 - ORGANIZATION AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES (Continued) , and any resulting gain or loss is credited or charged to income. Depreciation Expenses for the three months ending June 30, 2006 and 2005 were $5,545 and $5,806 respectively Advertising Costs Advertising costs are expensed as incurred. For the six months to June 30 2006 and 2005 were $19,398 and $53,436 respectively. Revenue recognition Revenue is recognized from sales of product at the time of shipment to customers. Foreign Currency Translation The Company's functional currency is the U.S. Dollar and the reporting currency is the U.S. Dollar. All elements of financial statements are translated using a current exchange rate. For assets and liabilities, the exchange rate at the balance sheet date is used. Stockholders' Equity is translated using the historical rate. For revenues, expenses, gains and losses the weighted average exchange rate for the period is used. Translation gains and losses are included as a separate component of stockholders' equity. Gain and losses resulting from foreign currency transactions are included in net income. Pervasiveness of Estimates The preparation of financial statements in conformity with generally accepted accounting principles required management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates. Loss per Share Basic loss per share has been computed by dividing the loss for the year applicable to the common stockholders by the weighted average number of common shares outstanding during the years. As of June 30, 2006, the Company had options and warrants outstanding to purchase up to shares of common stock. However, the effect of the Company's common stock equivalents would be anti-dilutive for June 30, 2006 and 2005 and are thus not considered. 7 ELECTRONIC GAME CARD, INC. (A Development Stage Company) NOTES TO FINANCIAL STATEMENTS (Continued) (Unaudited) NOTE 1 - ORGANIZATION AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES (Continued). Stock Compensation for Non-Employees The Company accounts for the fair value of its stock compensation grants for non-employees in accordance with FASB Statement 123. The fair value of each grant is equal to the market price of the Company's stock on the date of grant if an active market exists or at a value determined in an arms length negotiation between the Company and the non-employee. NOTE 2 - INCOME TAXES The Company is subject to income taxes in the United States of America, United Kingdom, and the state of New York. As of December 31, 2005, the Company had a net operating loss carry forward for income tax reporting purposes of approximately $17,444,213 in the United States and $5,714,249 in the United Kingdom that may be offset against future taxable income through 2023. Current tax laws limit the amount of loss available to be offset against future taxable income when a substantial change in ownership occurs. Therefore, the amount available to offset future taxable income may be limited. No tax benefit has been reported in the financial statements, because the Company believes there is a 50% or greater chance the carry-forwards will expire unused. Accordingly, the potential tax benefits of the loss carry-forwards are offset by a valuation allowance of the same amount. For the years ending December 31, 2005 and 2004 income tax expense was $0 and $0 SFAS No.109 requires recognition of deferred income tax assets and liabilities for the expected future income tax consequences, based on enacted tax laws, of temporary differences between the financial reporting and tax bases of assets and liabilities NOTE 3 - DEVELOPMENT STAGE COMPANY The Company has not begun principal operations and as is common with a development stage company, the Company has had recurring losses during its development stage. The Company's financial statements are prepared using generally accepted accounting principles applicable to a going concern which contemplates the realization of assets and liquidation of liabilities in the normal course of business. As of March 31, 2006, the Company had cash and cash equivalents of $. 8 ELECTRONIC GAME CARD, INC. (A Development Stage Company) NOTES TO FINANCIAL STATEMENTS (Continued) (Unaudited) NOTE 4 - RELATED PARTY TRANSACTIONS None NOTE 5 - STOCK OPTIONS /WARRANTS The Company has adopted a stock compensation plan entitled the 2002 Equity Compensation Plan. Pursuant to this 2002 Equity Compensation Plan, grants of shares can be made to (i) designated employees of Electronic Game Card Inc. (the "Company") and its subsidiaries including Electronic Game Card Ltd, (ii) certain advisors who perform services for the Company or its subsidiaries and (iii) non-employee members of the Board of Directors of the Company (the "Board") with the opportunity to receive grants of incentive stock options, nonqualified options, share appreciation rights, restricted shares, dividend equivalent rights and cash awards. The Company believes that the Plan will encourage the participants to contribute materially to the growth of the Company, thereby benefiting the Company's shareholders, and will align the economic interests of the participants with those of the shareholders. The 2002 Equity Compensation Plan provides for options equivalent up to 10% of the issued share capital of the company to be offered. The original exercise price of the options was equal to one half the price at which the Common Stock is issued at the first public offering, however, subsequent to the adoption of the 2002 Equity Compensation Plan the board determined that the exercise price would be issued from a range of $0.50 to $2.00 per option. Those eligible to participate in this plan are entitled to vest 25% of the stock offered in this option for each six months of service with the Company. After vesting the exercise of these options must be done within ten years of the option date. As of December 31, 2004, 1,190,000 of a total possible of 1,200,000 options have been distributed. No further stock option plans have been instituted. During 2004 the Company recorded $110,700 in compensation expense in connection with options granted pursuant to this plan. In connection with a private placement on February 20, 2004, the Company issued 3,426,875 warrants. Each warrant is exercisable for a period of five years at a price of $1.00 for one share of common stock. The warrants were determined to have no value at the time of their issuance. In addition, on February 20, 2004, the Company issued additional warrants as consideration for assistance in placing the common stock pursuant to the private placement. The warrants were issued as follows: 1) Warrants to purchase up to 353,750 shares of common stock at an exercise price of $1.00 per share were granted to Middlebury Capital LLC. These were granted as compensation for placement agents for the private placement. These are exercisable through February 20, 2009. 2) Warrants to purchase up to 32,000 shares of common stock at an exercise price of $1.00 per share were granted to National Securities, Inc. These were granted as compensation for placement agents for the common stock. These are exercisable through February 20, 2009. 3) Warrants to purchase up to 200,000 shares of common stock at an exercise price of $1.00 per share were granted to First Securities USA, Inc. These were granted as compensation for placement agents for the common stock. These are exercisable through February 20, 2009. 4) Warrants to purchase up to 86,250 shares of common stock at an exercise price of $1.00 per share were granted to IQ Ventures. These were granted as compensation for placement agents for the common stock. These are exercisable through February 20, 2009. The company has agreed that warrant holders could elect to convert their warrants by a cashless exercise. This provision permits the warrant holder to cancel sufficient warrants at the then current share price to receive the balance of the warrants in Common Stock without payment to the company. In 2004 the Company has recorded $3,961,072 in compensation expense in connection with the granting and cashless provision of the warrants detailed above. 9 NOTE 6 - JOINT VENTURE On October 12, 2004, the Company entered into a joint venture agreement with Scientific Games International, Inc. ("SciGames:), to exclusively market and promote the Company's Electronic Game Card product worldwide to national and state lotteries. SciGames purchased Two Million One Hundred Seventy-One Thousand Five Hundred Ninety-Four (2,171,594) shares of newly-issued common stock, par value $0.001 per share of the Company for an aggregate purchase price of $1,085,797.50 pursuant to a subscription agreement dated October 12, 2004. At the closing, the Company contributed One Million Dollars ($1,000,000) to the joint venture. The closing was completed on November 12, 2004 when the funds cleared into the joint venture's account. NOTE 7- CONVERTIBLE PROMISSORY NOTE On March 24, and April 6th, 2005 the Registrant sold a total of $8,418,000 and $248,000 respectively of Convertible Promissory Notes to accredited investors in a private placement of securities. This note is payable upon written demand which may be made on or after March 31, 2007, unless this note has been converted into shares of the Company's "Series A Preferred Stock" or "Common Stock". The Interest rate of this note is 6%. In connection with the convertible debt issuance on March 24, 2005 the company incurred charges in the amount of $718,800. These costs are being amortized over the two year life on the note and as of March 31, 2006 amortization amount that has been booked to interest expense is $1,458,995 Each $48,000 principal amount of a Convertible Promissory Note will automatically convert into 32,000 shares of the Registrant's Series A Convertible Preferred Stock, par value $0.001 per share (the "Series A Preferred Stock"), upon the effectiveness of actions by the Registrant's shareholders to authorize the Series A Preferred Stock. Each share of the Series A Preferred Stock is initially convertible into one (1) share of the Registrant's common stock, par value $0.001 per share (the "Common Stock"), which equates to an initial conversion price of $1.50 per share of Common Stock. The Convertible Promissory Notes may be converted, at the purchaser's discretion, directly into Common Stock on an as-converted-into-Series-A-Preferred-Stock basis, whether or not the Series A Preferred Stock is authorized and issued, and are immediately convertible for such purpose. Consequently, each Convertible Promissory Note is convertible ultimately into an aggregate of 32,000 shares of Common Stock. Also, the Registrant issued one (1) warrant (a "Warrant") to acquire one (1) share of Series A Preferred Stock for every two shares of Series A Preferred into which the Convertible Promissory Notes are initially convertible. The Warrants shall be exercisable to acquire shares of Series A Preferred Stock upon the effectiveness of actions by the Registrant's shareholders to authorize the Series A Preferred Stock. The Warrants shall be exercisable initially at $1.85 per share of Series A Preferred Stock, subject to adjustment, and shall be exercisable for a period of 5 years. In addition, at the option of the holder, each Warrant is also immediately exercisable directly to acquire, instead of shares of Series A Preferred Stock, shares of Common Stock on an as-converted-from-Series-A-Preferred-Stock basis, whether or not the Series A Preferred Stock is ever authorized or issued. Unexercised Warrants shall expire earlier upon notice by the Company to the holders of the Warrants following any consecutive 30-day trading period during which the Common Stock trades on its principal market at a price at or above three (3) times the then applicable exercise price with average daily volume of at least 100,000 shares (subject to adjustment of such trading volume threshold in the event of stock splits, reverse stock splits, stock dividends, recapitalizations or similar events). ITEM 2, MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS The following information should be read in conjunction with the consolidated financial statements and notes thereto appearing elsewhere in this Form 10-QSB. 10 GENERAL Electronic Game Card, Inc., is a supplier of innovative games to the lottery, casino, and promotional industry worldwide. Our lead product is the EGC GameCard, a unique credit card-sized pocket game combining interactive capability with "instant win" excitement. We have had revenues of $from sales of the GameCards since inception. The company has made losses in the development stage since August, 8th 2002 of $22,895,969. THE COMPANY Electronic Game Card, Inc. (referred to as "EGC", "us", "we" or "Company") is a supplier of innovative games to the lottery and promotional industry worldwide. Our lead product is the EGC GameCard, a proprietary credit card-sized pocket game combining interactive capability with "instant win" excitement. The EGC GameCard was designed by us to be rich in functionality, customizable, portable, and cost efficient. Each EGC GameCard is equipped with a microprocessor, random number generator, LCD, and power source, and security features protecting both the consumer and the promoter. The EGC GameCard weighs in at just less than one half ounce and is approx. 3mm thick. We have three distinct markets for our GameCard product: the Lotteries; Indian Gaming, and the Sales Promotions. LOTTERY MARKET Lottery operators currently make use of paper scratch cards to give players an "instant" win or lose reward experience. Over the last several years, scratch cards have become increasingly large and complex to accommodate consumer demand for multiple plays and multiple chances to win. The EGC GameCard offers the potential to simplify the scratch card while giving the opportunity to raise the unit price and increase sales. Our product has been seen by some leaders in the lottery industry as potentially providing the next contemporary digital evolution of the scratch card, offering multiple plays and multiple chances to win in an entertaining and secure manner while using existing methods of distribution as with scratch cards. EGC's Joint Venture agreement with Scientific Games resulted from the first consumer launch of the EGC GameCards to the Iowa State lottery. The Iowa Lottery Quarter Play GameCard was launched on t October 4, 2004 and the Iowa lottery and Scientific Games publicly stated that the results exceeded their expectations of sales level and consumer reaction. The Iowa lottery placed a re-order for a further 189,000 Quarter Play GameCards for delivery in April 2005 and agreed to place orders for over 500,000 GameCards in total to be delivered during 2005. This order and an order to the Kansas States Lottery for 120,000 GameCards were delayed until 2006 due to further product development. The delayed order for 120,000 the Kansas State Lottery Lucky 7s went on sale on the June 1, 2006. The market demand for the Lucky 7s Electronic GameCard was high "Our EGC is flying off the shelves, which is a strong indication this is the kind of added entertainment value our lottery players are looking for in their lottery games," said Lottery Executive Director Ed Van Petten. "We anticipated a positive response to the game, but the sales and positive feedback from our players have gone beyond our expectations. We are thrilled to be among the first lotteries in the world to offer these types of innovative, extended play lottery games to Kansas Lottery players." This success has prompted Kansas to announce on July 25 , 2006 an immediate and complete repeat of the order for 120,000 Lucky 7s Electronic GameCard and to consider the next version of Electronic GameCard to introduce to Kansas Lottery players in early 2007 The delay to the Iowa lottery product was also eliminated when the latest Electronic GameCard game "Pocket Poker" went on state-wide sale on the July 31. With the Electronic GameCard distribution complete Iowa Lottery will undertake a marketing campaign in early August to generate interest including activities at the Iowa State Fair. 11 SALES PROMOTION MARKET The sales promotion prize and competition market is one in which the promoter (usually a well known brand) must not be seen to obtain money for entry and where no purchase of the brand's goods is necessary in order not to fall under the laws by which lotteries are regulated our EGC GameCards can be applied to a broad range of potential promotional opportunities. The early pricing and delivery strategy of the GameCards have caused potential customers to reconsider their purchase of our products, our new product strategy is designed to address this concern. Introducing a new product into the sales and promotion marketing arena, despite its demand for novelty products and innovative ideas, takes time and adaptability to market needs. Targeting the Electronic GameCard at the Gaming sales promotion market has produce results. On the May 11, 2006 Ward Media, a direct marketing agency representing leading online casino Golden Palace.com, announced that it is to use the "Codebreaker GameCard TM " in a new promotion for Goldenplace.com the on-line casino. Then on July 8 , EGC announce that the MGM Grand Casino in Detroit had order a promotion using Electronic GameCards. The announcement state that the promotion would start in Q3 2006 and be aimed at the Michigan Area. On the July 25, 2006 Electronic GameCard, confirmed that the Santa Ana Star Casino has signed an agreement to use Electronic GameCards in a promotion for its gaming property in the Pueblo of Santa Ana, New Mexico. The Santa Ana Star Casino is the first U.S. Native American gaming casino to purchase Electronic GameCards for use in a commercial promotion. These three sales promotion sector orders demonstrate the commercial promotions opportunities for the Electronic GameCard and the basis for continued marketing activity. EGC is confident that the interest shown in this sector will continue to increase in 2006. INDIAN GAMING MARKET The Indian Gaming on Native American Tribal Lands covers parts of 28 States within the United States of America and represents a significant portion of the total gaming industry. The Indian Tribes often look to Gaming Laboratories, Inc. for certification and classification of gaming devices. However, with respect to the GameCards, as with instant scratch games, the GameCards do not rely on an electronic mechanism to produces the result of the game and are therefore classified as Class ll products. The Company has received a legal opinion from the National Indian Gaming Commission ("NIGC") that the EGC GameCard is a Class II devise under IGRA (Indian Gaming Regulatory Act). The Class II designation is significant because it exempts the Company from becoming subject to the state license procedures and requirements. The NIGC opinion letter refers to Version 1 of the Electronic GameCard and then Version 2. The General Counsel then places these product versions in different gaming classifications of NIGC regulations, namely Class III and Class II respectively. The difference in the NIGC classifications is as follows: NIGC Class II gaming regulations refer to bingo, when played in the same location as bingo, pull tabs, lotto, punch boards, tip jars, instant bingo, and other games similar to bingo, and non-house banked card games authorized by or not explicitly prohibited by the state in which the tribal operation is located. NIGC Class III gaming regulations refer to, but are not limited to the following; baccarat, chemin de fer, blackjack, slot machines, and electronic or electromechanical facsimiles of any game. 12 The broad difference is that Class II classified products are physical played games like the checking of a bingo card or the pulling of the pull-tab. Whereas Class III products are electronic or electromechanical facsimiles of any game of chance. Version 1 of the GameCard submitted to NIGC was purely an electronic GameCard that could only be played by activating the electronic circuit. Therefore, the Electronic GameCard was classified as a Class III gaming product. EGC was advised that the application of a scratch panel to the electronic GameCard, which would allow the physical playing of the game card, could change the NIGC classification. The application of a scratch panel would then define the electronic display as an alternative means of play that is just a technological aid. A scratch panel was applied to the GameCard for Version 2 of the electronic GameCard that was then sent to the NIGC General Counsel. NIGC then classified the scratch panel electronic GameCard as an NIGC Class II gaming product. Class II is the appropriate classification because the electronic GameCard with a scratch panel is now physically played like a pull tab with no need to activate the electronic circuit or to play the electronic version of the game while being able to reach the end of the game and rewards payout, if any. Throughout this classification discussion EGC worked closely with NIGC's General Counsel on the GameCards classification. The General Council, under NIGC regulations, provides advisory opinions to gaming product developers as to whether any product would be likely to be classified in Class II or Class III. The success in the sales promotion in the Gaming sector and in particular the sale to the Santa Ana Star Casino, New Mexico demonstrate the interest in the Electronic GameCard in this sector. Therefore EGC continues the sales and marketing activity to generate sales around Class II gaming BUSINESS STRATEGY The Company is currently marketing the EGC GameCard to lottery promoters in the US through its joint venture with Scientific Games International, Inc. A further opportunity has now opened to the company following approval of our product for sale to consumers on Tribal Lands by the NIGC (see above) which opens up a substantial market place. The Electronic GameCard is supported by the EGC Sales and Marketing and the design of Games Concepts and software. The company strategy is to develop generic games which do not require specific customization and consequently avoid lengthy software processes. This allows for sales of EGC product in smaller quantities and at greatly improved delivery times, the lack of which the Company believes was a previous impediment to sales. We are also working closely with strategic partners to distribute our products globally. We typically enter into exclusive contracts with strategic partners for a specific market and geography and several such negotiations have been completed recently in Portugal, India, and Mexico PRODUCT DEVELOPMENT The company has a continuous programme of product development comprising improvement of existing designs and additions to our suite of 11 games currently on offer to clients. Game design is divided into four stages, concept development, software, testing and finally manufacturing. Product improvement is generated by in house review and response to specific customer recommendations. The physical design of the GameCard has been enhanced through modifications to circuit design, leading to a more robust product. Independent Quality Assurance testing from our most recent manufacturing runs indicates that we are now producing our most reliable product to date. Further enhancements are being considered to improve the Gamecard still further. In addition to improved circuit design we are currently upgrading the MCU Body (chip). This will further reduce likelihood of resets. 13 To maintain the flow of orders from existing and new customers the company has already introduced new games and is further expanding the range. Games currently under development are: o Lucky 8's - A variation on our most popular game Lucky 7s but themed for the Asian market where 8 is a lucky number and 4 is unlucky - software developed, ready for manufacture o "Hole in One" - a golf themed game - software in development o Deal or No Deal - two variations using the popular TV show "Deal or No Deal" as inspiration - concepts in development o Tic Tac Toe - a game where players win points for getting 3 X's in a line on a 3x3 grid. This game involves a larger and more complex LCD than those developed by EGC to date - concept in development/ feasibility being investigated o Match 3/ Number Grid - a replication of a traditional scratch card with the EGC version offering a number of plays - concept in development RESULTS OF OPERATIONS The company has recorded $ 201,172 of revenues this quarter and $353,317 for the year to date. Sales and Marketing costs were $30,642 compared with $96,609 in the comparable period for 2005. This reflects a reduction in attendance at trade shows and events during the period. General and Administration expenses were $246,880 compared with $258,578 for the same period in 2005. This expense was lower than the comparable period as we continued to make economies during the period. Consultancy costs were lower at $128,375 compared with $208,000 in the previous year due to expenditure incurred in the prior period to resolve some quality control problems in the production process. Salaries and payroll costs were $ 91,325 compared with $155,264 in 2005 there were less employees in the period. Operating loss increased to $1,907,067 compared with $824,058 for the comparable period due to interest and finance charges related to the fund raising in April 2005 which were $1,416,322 higher than the comparable period. Operating losses excluding the interest charges were $495,220 compared to $718,451 in the comparable period of 2005. FINANCIAL RESOURCES Through April 6, 2005 the company sold $8,666,000 gross, $7,911,200 net, of its convertible promissory notes (the "Convertible Promissory Notes") to accredited investors in a private placement of securities (the "Private Placement"). Each $48,000 principal amount of a Convertible Promissory Note will automatically convert into 32,000 shares of the Registrant's Series A Convertible Preferred Stock, par value $0.001 per share (the "Series A Preferred Stock"). Each share of the Series A Preferred Stock is initially convertible into one (1) share of the Registrant's common stock, par value $0.001 per share (the "Common Stock"), which equates to an initial conversion price of $1.50 per share of Common Stock. Also, the Company issued one (1) warrant (a "Warrant") to acquire one (1) share of Series A Preferred Stock for every two shares of Series A Preferred into which the Convertible Promissory Notes are initially convertible. The Warrants shall be exercisable to acquire shares of Series A Preferred Stock upon the effectiveness of actions by the Registrant's shareholders to authorize the Series A Preferred Stock. The Warrants shall be exercisable initially at $1.85 per share of Series A Preferred Stock, subject to adjustment, and shall be exercisable for a period of 5 years. ITEM 3. CONTROLS AND PROCEDURES At the end of the period covered by this report the Company carried out an evaluation under the supervision and with the participation of the Company's management including the Company's Chief Executive Officer and the Company's Chief Financial Officer of the effectiveness of the design and operation of the Company's disclosure controls and procedures (as defined in Rules 13a-15e and 15d -15-e under the Securities Exchange Act of 1934 as amended). Based on this evaluation the Company's Chief Executive Officer and the Company's Chief Financial Officer the Company concluded that information is recorded, processed, summarized and reported within the time period specified by the Commission's rules and forms, and that information is accumulated and communicated to our management, including our Chief Executive Officer (or Acting Chief Executive Officer, as the case may be) and our Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosure. Under the supervision and with the participation of our Chief Executive Officer (or acting Chief Executive Officer, as the case may be) and our Chief Financial Officer, we evaluated the effectiveness of the design and operation of our disclosure controls and procedures (as defined in Rule 13a-15(e) under the Exchange Act) as of 30, 2006, the end of the period. Following the review by our Chief Executive Officer (or acting Chief Executive Officer, as the case may be) and our Chief Financial Officer, each of them has determined that our disclosure controls and procedures are effective. 14 CHANGES IN INTERNAL CONTROLS OVER FINANCIAL REPORTING There were no changes in the Company's internal controls over financial reporting, that occurred during the period covered by this report that has materially affected, or are reasonably likely to materially effect, the Company's internal control over financial reporting. PART II - OTHER INFORMATION ITEM 1. LEGAL PROCEEDINGS None ITEM 2. CHANGES IN SECURITIES None ITEM 3. DEFAULTS UPON SENIOR SECURITIES None ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS None ITEM 5. OTHER INFORMATION None ITEM 6. EXHIBITS AND REPORTS ON FORM 8-K (a) The following exhibits are included as part of this report: Exhibit Number Title of Document - -------- ----------------- 31.1 Certification Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. 31.2 Certification Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. 32.1 Certification Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. 32.2 Certification Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. 15 SIGNATURES In accordance with the requirements of the Exchange Act, the registrant caused this report to be signed on its behalf by the undersigned, thereto duly authorized. ELECTRONIC GAME CARD Date: August 16, 2006 By: /s/ Lee Cole --------------------------------- Lee Cole Acting President and Acting Chief Executive Officer Date: August 16, 2006 By: /s/ Linden Boyne --------------------------------- Linden Boyne Secretary / Treasurer (Principal Financial Officer)