EXHIBIT 99.1


                              IMMERSION CORPORATION

                            MODERATOR: VICTOR VIEGAS
                               SEPTEMBER 22, 2004
                                   3:30 PM CT


Operator:             At this time I would like to welcome everyone to the Sony
                      Litigation conference call. All lines have been placed on
                      mute to prevent any background noise. After the speaker's
                      remarks there will be a question and answer period.

                      If you would like to ask a question during this time,
                      simply press star, then the 1 on your telephone keypad. If
                      you would like to withdraw your question, press the pound
                      key. I would now like to turn the conference over to Mr.
                      Victor Viegas, Immersion's President and CEO and CFO. Sir,
                      you may begin.

Victor Viegas:        Thank you (Marcus). Good afternoon ladies and gentlemen.
                      I'm pleased to welcome you to this conference call
                      regarding the recent favorable jury verdict and damage
                      award in Immersion's litigation against Sony Computer
                      Entertainment, Inc. and Sony Computer Entertainment of
                      America, Inc.

                      Our press release announcing the verdict is available at
                      our Web site, www.immersion.com. Joining me on today's
                      call is Patrick Reutens, Immersion's Senior Vice President
                      of Corporate Development and Legal Affairs.

                      A replay of today's call may be accessed until September
                      26, 2004 by dialing 800 642-1687 and entering reservation
                      number 60353. A replay of this call will also be archived
                      and available on our Web site for one year.

                      All statements made during this conference call that are
                      not statements of historical fact constitute
                      "forward-looking statements" and are made pursuant to the
                      Safe-Harbor Provision of the Private Securities Litigation
                      Reform Act of 1995. Actual results could vary materially
                      from those contained in forward-looking statements.
                      Factors that could cause actual results to differ
                      materially from those in the forward-looking statements
                      are described in our reports on Form 10-Q and Form 10-K,
                      as filed with the Securities and Exchange Commission.



                      We recognize that many of you have questions regarding the
                      outcome, future steps in the legal process, and how this
                      verdict affects Immersion's business. Today I will be
                      taking questions regarding yesterday's announcement, but I
                      will not be able to discuss or answer questions on matters
                      relating to the continuing legal process or speculative
                      questions. These subjects include: analysis of Sony's
                      defense in the trial; speculation on Sony's intentions,
                      plans or possible future actions; speculation regarding a
                      settlement; any future possible effect of the verdict on
                      any other companies; questions regarding the nature of any
                      possible appeal; performance of either parties witnesses;
                      or evaluation of legal theories advanced by either side.

                      I will also not be discussing Immersion's specific
                      business conditions or results. Our next scheduled
                      conference call to discuss Immersion's third quarter
                      financial results is currently scheduled to be October 25.

                      For those of you who are new to Immersion, I thought I
                      would provide you with a brief overview of our business.
                      We are a leading provider of haptic technology that brings
                      the sense of touch to a wide variety of markets. We
                      develop, manufacture, and license and support a wide range
                      of hardware and software technologies that let users
                      interact with digital devices using their sense of touch.

                      We focus on four application areas -- medical simulation,
                      computer and console gaming, mobility, and automotive. In
                      markets where our touch technology is a small piece of a
                      larger system (such as mobile phones, consumer gaming
                      products, and automotive interfaces), we license our
                      technologies to third party manufacturers who integrate
                      our technology into their products and resell it under
                      their own brand names.

                      In other markets, where our touch technology is a complete
                      system (like medical simulation systems, and
                      three-dimensional and professional products), we
                      manufacture and sell products under our own Immersion
                      brand name through direct sales, distributors, and value
                      added resellers. In all market areas, we also engage in
                      development projects for third parties and government
                      agencies, from time to time.

                      Our objective is to proliferate our technologies across
                      markets, platforms, and applications so that touch and
                      feel become as common as color, graphics, and sound in
                      modern user interfaces.


                                       2




                      Immersion and its wholly owned subsidiaries hold more than
                      230 issued patents and more than 270 pending patent
                      applications worldwide, covering various aspects of
                      hardware and software technologies.

                      Our focus is revenue growth that leads to sustained
                      profitability. We recently expanded our sales and
                      marketing team and are executing initiatives to perform
                      the following:

                      1) Launch our medical simulator products, expand our
                      customer base, and increase penetration in our installed
                      base. We are already the leader in medical simulation with
                      more than 1,000 systems installed worldwide, but many more
                      healthcare facilities and teaching hospitals can benefit
                      from using our products.

                      2) Close new deals with mobile phone manufacturers,
                      content providers, and carriers, providing them with new
                      revenue opportunities and potential replacement hardware
                      sales.

                      3) Expand our automotive business with both development
                      contracts and platform design wins across a broader range
                      of mainstream vehicle classes.

                      While litigation expense has been a burden on our mission
                      to achieve profitability, we are looking forward to
                      resolving the litigation with Sony.

                      Now, I will start the litigation discussion by summarizing
                      the trial background and outcome. The case involved
                      Immersion's allegation that Sony Computer Entertainment
                      America, Inc. (SCEA) and Sony Computer Entertainment, Inc.
                      (SCEI, the Japanese parent of SCEA) infringed 16 claims in
                      two of our patents, U.S. Patent Number 6,275,213 and
                      6,424,333, relating to vibro-tactile technologies. The
                      case was filed on February 11, 2002 in the U.S. District
                      Court for the Northern District of California. The case
                      has been pending before United States District Judge
                      Claudia Wilken.


                                       3




                      The jury trial began on August 16, 2004. The jury was
                      composed of nine people -- six women and three men. A
                      unanimous jury decision was required. I am pleased to
                      report that on September 21, the jury returned a verdict
                      in favor of Immersion.

                      I'd like to address what the jury was asked to decide, and
                      what they did in fact decide, as indicated on the verdict
                      form. As background, the systems and methods alleged to
                      infringe in this particular case were the systems
                      comprising Sony PlayStation consoles, Dual Shock
                      controllers, and a list of 47 PlayStation games.

                      The jury was asked to look at questions of infringement,
                      validity, and damages. On infringement, the jury was asked
                      a series of 13 questions relating to the two patents.
                      Summarizing, the jury was asked:

                      1) Whether Immersion had proven that it was more likely
                      than not that one or more of its patent claims covered the
                      PlayStation consoles and Dual Shock controller, in
                      conjunction with one or more of 47 games, accused in this
                      case.

                      2) Whether SCEA and SCEI directly infringed or induced
                      infringement.

                      3) What specific claims were infringed.

                      The jury found that Sony infringed all the asserted claims
                      of U.S. Patent Numbers 6,275,213 and 6,424,333. The jury
                      also was asked a series of questions relating to whether
                      Sony had proven that the asserted claims of the two
                      patents were invalid.

                      Because patents are presumed valid under the patent laws,
                      it was up to Sony to prove the claims were invalid. Sony
                      contended the patent claims were invalid under three
                      different theories called anticipation, obviousness, and
                      for certain claims, lack of written description.

                      The jury decided that all the asserted claims were valid.
                      If the jury found any claim of the two patents to be valid
                      and infringed, the jury was asked to decide the amount of
                      reasonable royalty damages to be awarded Immersion. The
                      jury awarded damages to Immersion in the amount of $82
                      million.

                      Finally, the jury was asked to decide if SCEA or SCEI
                      willfully infringed the patents. This is a separate
                      question because willfulness is a factor that can be
                      considered by the Court in deciding whether to increase
                      the amount of damages. The patent laws allow the Court to
                      increase damages up to three times, but this is a matter
                      in the discretion of the Court. The jury found no willful
                      infringement on the part of SCEA or SCEI.

                      During the trial, Sony argued that, if it was found to
                      infringe and the claims were valid, the damages should be
                      $9.4 million, or $5 million if it only infringed the `333
                      patent, which issued in July of 2002.


                                       4




                      Immersion requested damages in the amount of $299 million.
                      While the jury's award of $82 million is less than the
                      amount we requested, we are pleased that the jury held the
                      patents valid and infringed. The jury does not comment on
                      their decision other than through their answers on the
                      verdict form, which I have just now summarized.

                      There are additional remedies that Immersion intends to
                      pursue. Immersion will seek a permanent injunction to
                      prevent further infringement. This will be a matter
                      presented to the Court. Even if Immersion is successful in
                      obtaining an injunction, we expect that Sony would seek to
                      stay the effect of an injunction, pending the outcome of
                      appeals.

                      Immersion also intends to ask the Court to award
                      "pre-judgment interest" on the damage amount. This could
                      increase the damages awarded to Immersion.

                      You may have a question regarding whether Sony will have
                      to pay Immersion's legal fees. The jury's decision does
                      not include any award of attorney's fees. This is not a
                      matter that the jury decides, so there is no award of any
                      attorney's fees in the verdict. The patent laws allow the
                      Court to award "reasonable attorney fees" in what are
                      called "exceptional cases." While it is unusual for
                      attorney fees to be awarded, Immersion intends to
                      vigorously pursue all remedies that are available. I, of
                      course, cannot predict how the Court will rule on future
                      issues that may be presented.

                      Although the trial was open to the public, the transcripts
                      of the testimony are not posted. Copies of the transcripts
                      of any particular session from the trial can be purchased
                      from the Court Reporter at the U.S .District Court for the
                      Northern District Court of California in Oakland.

                      Overall, we are pleased that the jury has agreed with our
                      position on the merits of our patent rights.

                      I will now describe the possible next steps in the legal
                      process. The next step in the legal process that we expect
                      is that the parties will file motions, which I understand
                      are referred to as post-trial motions, challenging the
                      jury's decision.

                      I note that Sony also is asserting that the `333 patent is
                      not enforceable because of alleged inequitable conduct
                      during the prosecution of that patent. There is one narrow
                      issue remaining that will be heard solely by the judge, in
                      a manner and on a schedule that the Court will determine.


                                       5




                      When the post-trial motions and other issues are resolved,
                      the Court will enter a judgment. We expect this process to
                      last up to 90 days.

                      As far as timing, a notice of appeal needs to be filed
                      within 30 days after the judgment is entered. The appeal
                      would be heard by the United States Court of Appeals for
                      the Federal Circuit in Washington D.C.

                      This is the court that hears all appeals in patent cases.
                      Appeals from the Federal Circuit could then be made to the
                      Supreme Court of the United States. However, the Supreme
                      Court only hears appeals in cases in which it decides to
                      hear the case.

                      The appeals process typically involves preparing the
                      record from the proceedings in the trial court, briefing
                      by both parties, and then argument before a panel of three
                      judges. The time frame for an appeal varies from case to
                      case, and it is our understanding that the typical
                      timeframe is 12 to 18 months, but it could be longer or
                      shorter depending on a number of factors.

                      The Appellate Court could find that the District Court
                      erred as a matter of law or that there was insufficient
                      evidence to support the judgment, and may remand the case
                      back to the District Court for further proceedings,
                      consistent with the Appellate Court's decision.

                      If Sony wishes to stay the effect of a judgment, Sony will
                      need to post a bond. The amount of the bond is a matter
                      for Judge Wilken to decide.

                      I will now take questions, but please let me remind you
                      that I will not be discussing Immersion's financial
                      performance or business conditions. And I will not be able
                      to answer questions on subjects including matters relating
                      to the continuing legal process or speculative questions
                      identified earlier.
                      (Marcus) please open the call for questions.

Operator:             Thank you. At this time I would like to remind everyone,
                      if you would like to ask a question, please press the
                      star, then the 1 on your telephone keypad. We will pause
                      for just a moment to compile the Q&A roster. Your first
                      question comes from (Ken Hagen) with Lakeside Capital.

(Ken Hagen):          Hi, Vic, congratulations.



                                       6




Victor Viegas:        Thank you (Ken).

(Ken Hagen):          A couple questions. Now that you have won this case, is it
                      fair to say that the validity of the patents can't be
                      contested by any other third party?

Victor Viegas:        Clearly, there were two patents at issue in this case, and
                      they were found to be valid by this jury. That gives us
                      quite a bit of confidence. We've always had confidence in
                      our patent portfolio. But in particular, this one has been
                      tested by Sony, and they were declared valid. So we think
                      it's a very important step. And we think it's one that
                      validates the balance of our patent portfolio.

(Ken Hagen):          Yes, because I would think it would be -- any
                      other party would be stopped from making the same claims
                      against that patent. Second thing is on damages -- those
                      were calculated -- the damages that were before the jury
                      did not include foreign sales of Sony products. Is that
                      correct?

Victor Viegas:        That's correct. The patents that we brought into
                      suit -- the two patents -- were U.S. patents only. And so
                      this particular case is about the U.S. infringement of
                      those two patents.

(Ken Hagen):          So, the damages that were calculated were in my
                      recollection August of '01 through what time period?

Victor Viegas:        Our data and our damages expert had information through
                      June 30 of 2004.

(Ken Hagen):          Okay, so that $82 million doesn't include damages after
                      June `till the current date.

Victor Viegas:        That's correct, nor does it address future damages for any
                      continuing shipment of infringing products.

(Ken Hagen):          Or foreign sales, I guess, as well. And the prejudgment
                      interest that's about 1.5% a month? Is that how it was
                      being calculated? I know it wasn't before the jury, but is
                      that your understanding as to what the right amount is?

Victor Viegas:        I understand that to be the standard rate that Immersion
                      and Sony would charge for delinquent payment. So it's the
                      position that I believe we will be taking with the judge.


                                       7


(Ken Hagen):          If I could just do the calculation, that's about a little
                      north of $20 million in additional damages or proceeds
                      that would be due the company.

Victor Viegas:        Potentially. I think there are issues about the rate, the
                      timeframe, and so on. But that's something that I can't
                      really speculate on, other than that we will be
                      aggressively pursuing something in that order.

(Ken Hagen):          And last question, all the proceeds, when they're
                      collected, will go to use as something in the Microsoft
                      settlement that was required any proceeds due to
                      Microsoft.

Victor Viegas:        That's not correct. The current verdict of damages at $82
                      million, I believe it is safe to say, that it may lead to
                      settlement discussions between Immersion and Sony. If the
                      two parties were to settle the matter, then the payment
                      under a settlement agreement would be subject to a
                      repayment obligation that we have with Microsoft.

                      And I guess I would point you and others to our previous
                      filings with the SEC, particularly in the most recent 10Q
                      footnote number 6, where we say that, under certain
                      circumstances related to a company-initiated settlement
                      with Sony Computer Entertainment, the company would be
                      obligated to pay Microsoft a minimum of $15 million.

(Ken Hagen):          But if you collect on this verdict, it all goes to you,
                      not to Sony -- not to Microsoft is the question.

Victor Viegas:        If we collect on the verdict, I think it will depend on
                      very close reading of the agreement we have with
                      Microsoft.

(Ken Hagen):          Well, congratulations, Vic.

Victor Viegas:        Thank you (Ken).

Operator:             Once again, in order to ask a question, press star 1 on
                      your telephone keypad. Your next question comes from (Greg
                      Cioth), a Private Investor.

Victor Viegas:        Hi (Greg).

(Greg Cioth):         Hello Vic, Patrick. Congratulations on a long fought
                      battle and great job by the legal team and all you guys.
                      So congratulations, first of all, on that.


                                       8



Victor Viegas:        Thank you very much.

(Greg Cioth):         Regarding the game, we said that they were in violation of
                      47 games. And the jury didn't come back and find that Sony
                      violated 47 games.

                      Were you able to discuss with the jury at all on an exit
                      interview why they didn't find any violation of a few of
                      those games?

Victor Viegas:        There were two patents. So if you look at the `213 patent,
                      I believe the jury found that 44 out of 47 games
                      infringed. If you look at the `333 patent, it was a
                      similar finding. However, all 47 games were found to have
                      infringed at least one of the patents. So in many cases,
                      the games infringed both patents. In some cases, the games
                      only infringed one patent.

                      Why they reached that conclusion, I don't know. We did
                      discuss briefly with a few members of the jury. But we did
                      not arrive at any reason why certain games infringed one,
                      but not both, patents.

(Greg Cioth):         Okay. And then regarding a meeting October 1 with Judge
                      Wilken what is going to occur at that date?

Victor Viegas:        I believe that's a status meeting, which will simply
                      summarize what's occurred, probably create a calendar for
                      future motions, resolve any open issues that need to be
                      dealt with. So it's more of an administrative meeting. And
                      then subject to future motions, appeals, injunctions,
                      there will be further meetings, discussion, and so on,
                      with the judge.

(Greg Cioth):         Okay. And then regarding -- I was at the shareholders'
                      meeting and saw the new controller device that you're
                      demoing on the Xbox that was quite significantly different
                      in feel than your current patent or the current PS2
                      controller. Do these same patents cover that device, or
                      are those new patents under that scenario, that product?

Victor Viegas:        The patent that we utilized in this particular case had to
                      do with what's called a plurality of motors. So these are
                      devices with more than one motor. But they also covered
                      other areas such as various pulsing claims and other ways
                      to achieve a certain level of fidelity.

                      The technology you're referring to, I believe, would
                      utilize some of the pulsing claims, but it would be
                      covered under a number of other patents that Immersion has
                      on this additional technology. So we have single-motor
                      patents, we have dual-motor patents, and we have patents
                      that cover various aspects of achieving the force effects.

                                       9



(Greg Cioth):         Great. And then does the jury's verdict and the amount of
                      it -- I saw on the jury form that there's no, you know,
                      percent calculated. I know in the trial we were arguing 5%
                      and Sony 0 to maybe 2-1/2% -- does the jury's verdict at
                      $82 million impact, or let me say, legally bind us to some
                      sort of percent going forward, or is that just an open
                      negotiation between the two parties?

Victor Viegas:        I believe that's an open negotiation between the two
                      parties. It will be a function of the risks associated
                      with injunctions versus the lengthened process of an
                      appeal. And hopefully the two parties can reach agreement
                      on some ongoing royalty rate or amount that would be
                      satisfactory.

(Greg Cioth):         Okay, great. And I think that was, let's see, it.
                      Appreciate it, and congratulations again.

Victor Viegas:        Thank you, (Greg).

Operator:             Your next question comes from (Ben Simmon) with (Future
                      Trade).

(Ben Simmon):         Hi -- two questions. One, how much are you spending, if
                      you'll give this out, for legal expense this year? And
                      what would you estimate the amount would go down now that
                      you don't have to prepare for this type of trial? And I'm
                      assuming that it does go down from here.

                      And two, Microsoft, as I understand it, does not pay you a
                      royalty. And if I'm wrong, then forget the question. But
                      the way I read it is Microsoft is not paying you a
                      royalty. And why would you assume then that Sony would pay
                      you a royalty going forward?

Victor Viegas:        Let me answer your first question first. The total amount
                      of legal fees spent in this litigation, which would
                      include all activity since February of 2002, is
                      approximately $16 million. In 2004, that amount is
                      approximately $7 million year-to-date. The amount in any
                      given quarter, obviously, is influenced by that quarter's
                      activities. We incurred a significant amount, obviously,
                      in trial, and at other phases of the court proceedings.
                      But it's, as I said, roughly $7 million for 2004
                      year-to-date.

                      I believe that the motions and activities that will begin
                      now post trial through the appeals process will be
                      significantly lower. And in fact, I believe, depending on
                      how long the appeal process would take, the legal fees
                      through the appeal process could be in the neighborhood of
                      $1 million. So I think on a quarterly basis, you will see
                      a significant decrease in the legal fees.

                                       10


                      In terms of the Microsoft license agreement, that was a
                      license agreement reached by both parties prior to a jury
                      verdict, in fact, prior to trial. So we reached agreement
                      on a series of business relationships. One is a license
                      agreement. Another is an equity investment. And there are
                      others. And the terms of those agreements do not include
                      an ongoing royalty for a patent portfolio license.

                      This does not include a technology license, as I've
                      discussed earlier, previously. If Microsoft wants to use
                      specific technology, needs our help in developing new
                      technology, or implementing technology, that would be
                      subject to a future arrangement between Immersion and
                      Microsoft.

                      But those discussions were quite different than the
                      results that we now have with Sony. With Sony, we have
                      gone through the trial, and we have reached a verdict
                      where the patents were deemed valid and infringed. And
                      they awarded us an amount of $82 million on past damages.
                      They are not in a position, nor did they address ongoing
                      royalties. And that would be subject to a discussion that
                      Immersion would have with Sony. And the way that we would
                      arrive at a mutually satisfactory rate or amount is really
                      going to be subject to those discussions.

(Ben Simmon):         Let me ask it a different way. I just want to
                      make sure that I understand that. Does Microsoft pay you
                      any cash now -- have they -- for using the product aside
                      from the agreement that you have with them that was
                      announced approximately a year ago?

Victor Viegas:        Microsoft does not have an ongoing royalty
                      obligation for the patent portfolio license that we have
                      in place.

(Ben Simmon):         Okay.  Thank you.

Victor Viegas:        Okay.  You're welcome.  Thank you.

Operator:             Your next question comes from (Robert Katz) with
                      (Senvest).

(Robert Katz):        Hi, Vic.  Congratulations on the outcome.

                                       11


Victor Viegas:        Thank you, (Robert).

(Robert Katz):        I was wondering, now that the jury has a decision,
                      when will the verdict come out, and does the judge have
                      any leeway in how he can word the verdict that would be
                      more favorable to you then in how you posture going
                      forward? Or, does the judge pretty much just say what the
                      jury decided?

Victor Viegas:        Well, so the jury reaches a verdict, which is
                      something that they have done. And then, based on
                      post-trial motions that both sides will file, as I
                      mentioned earlier, the verdict will not necessarily be
                      entered as a judgment until the judge has heard the
                      post-trial motions.

(Robert Katz):        Okay.

Victor Viegas:        So at this point, it's really going to depend on the
                      matters raised by Immersion or Sony, and how the judge
                      might rule on those particular issues.

(Robert Katz):        So there's still some room for change, then, in how the
                      judge interprets everything?

Victor Viegas:        At this point, I would say yes, that's true. It
                      appears, by looking at the verdict, the verdict was
                      reached unanimously. There was no ambiguity in their
                      answers. So, it would be something the judge would look
                      at. But I believe it would be highly unusual for the judge
                      to find significantly different than the jury.

(Robert Katz):        Right. Okay. I was thinking, if anything, it would
                      probably be in your benefit, if you got something else to
                      that -- the judge -- at least, he would see something more
                      sort of in your light.

Victor Viegas:        Well, like I said, I really can't speculate one way or
                      another.

(Robert Katz):        How many PlayStations has Sony shipped year-to-date? Is
                      that number part of the whole decision?

Victor Viegas:        You know, if I knew the number, it still would be
                      confidential information.  It's not something I'm
                      at liberty to disclose.

(Robert Katz):        Great.  Thank you.

                                       12


Victor Viegas:        Thank you, (Robert).

Operator:             Your next question comes from (Mark Nouss), private
                      investor.

(Mark Nouss):         Good afternoon, gentlemen.

Victor Viegas:        Hi, (Mark).

(Mark Nouss):         How are you doing?

Victor Viegas:        Fine, thanks.

(Mark Nouss):         Vic, you had mentioned in your -- I must say quite
                      effective -- summary that Sony will appeal one of the
                      patent issues. Is it safe to assume that, if worst-case
                      scenario, the judge reverses that jury verdict, the damage
                      amount would come down? And can you give us a feel for
                      what percentage of the $82 million would be related to
                      that particular patent?

Victor Viegas:        So let me clarify. What I believe has been discussed from
                      Sony's perspective is that the `333 patent -- they are
                      arguing that there was inequitable conduct on Immersion's
                      part in the prosecution of that patent. That's not a
                      matter for the jury to decide. It's a matter for the judge
                      to weigh the evidence. That's something that the judge
                      will review as a separate issue.

                      So separate from that, there's an appeal process. And this
                      is speculation. But I'm assuming Sony will appeal that
                      verdict. And that appeal will not be limited to just a
                      patent or...

(Mark Nouss):         Right. I understand. I was hoping for more on the first
                      part of your answer there, which was, you know, the judge
                      considering whether there was bad conduct. And if a judge
                      were to determine, yes, there was bad conduct, what's the
                      effect of that on the $82 million number? Is it still
                      within her discretion to reduce it accordingly or...?

Victor Viegas:        I'm not sure the full impact. I believe the `333
                      patent issued later than the `213 patent. If you go back
                      to the conclusions reached by the jury, I believe they
                      concluded that claims under the `213 patent were
                      infringed. So therefore, the fact that they were also
                      infringed by the `333 is very positive. But I'm not sure
                      it's necessary, in looking at what the verdict or the
                      damages amount would be.

(Mark Nouss):         Okay.



                                       13


Victor Viegas:        I'm going to let Patrick clarify this for you.

Patrick Reutens:      I would just point out that only 3 of the 47
                      games were found not to infringe the `213 patent. And
                      those three games were found to infringe the `333 patent.

Victor Viegas:        So, if there was a question of validity of the `333, 3 out
                      of the 47 games may be at risk or at issue.

(Mark Nouss):         Okay.

Victor Viegas:        Controllers, consoles obviously would not be.

(Mark Nouss):         Okay. Second part of the question -- have you any requests
                      for interviews?

Victor Viegas:        Yes. We have quite a few requests. And I'm going to try to
                      fulfill those later today, and tomorrow, and the balance
                      of this week.

(Mark Nouss):         Anything on the major news programs that we can look for
                      you on?

Victor Viegas:        At this point it's still a little too early to see what
                      kind of interest there is. But there is considerable
                      interest.

(Mark Nouss):         Okay.  Thank you.  Congratulations, gentlemen.

Victor Viegas:        Thank you, (Mark).

Operator:             Your next question comes from (Mark Kabbash) with
                      (Vistaquest).

(Mark Kabbash):       Congratulations, guys.

Victor Viegas:        Thank you, (Mark).

(Mark Kabbash):       A quick question -- seeing that Sony and
                      Microsoft seem to have -- well, definitely have infringed
                      on those two key patents, are there other organizations
                      out there in the universe such as Nintendo and Sega that
                      could be deemed as potential infringers?


                                       14


Victor Viegas:        (Mark), thank you for the question, but I'm really
                      not at liberty to speculate on what the outcome of this
                      trial has on our discussions with other companies.

(Mark Kabbash):       Okay.  That's fair.  Thank you very much.

Victor Viegas:        Thank you.

Operator:             At this time you do have a follow-up question from (Ken
                      Hagen) with (Lakeside) Capital.

Victor Viegas:        Okay, great.

(Ken Hagen):          Hey, Vic, one last question. You mentioned the 47
                      games that were at issue in this litigation. So I
                      understand, then, that you have preserved your right to go
                      after Sony with, in fact, all the other games that
                      potentially infringe?

Victor Viegas:        Yes, that's correct. And maybe just a brief word
                      of clarification, because of timing and various
                      administrative aspects of the case we were only able to
                      test and introduce into evidence 47 games. But we clearly
                      have access to other games and continue to test those
                      games and reserve rights to raise those issues in the
                      future.

(Ken Hagen):          Okay. So you've still got a lot of powder left to ignite
                      here. Great. Thanks.

Victor Viegas:        You're welcome.  Thank you, (Ken).

Operator:             You have another follow-up question from (Greg Cioth),
                      private investor.

Victor Viegas:        Hi, (Greg).

(Greg Cioth):         Hi, Vic. Just to clarify, on the year-to-date $7 million
                      for legal fees, is that year-to-date today, or is that
                      ending Q2?

Victor Viegas:        Now we're starting to get quite specific.

(Greg Cioth):         Well, the last three months of this quarter obviously is,
                      you know, a significant legal bill, because that's when
                      the trial took place.

Victor Viegas:        Right. I believe that number reflects the period through
                      August.

                                       15


(Greg Cioth):         Through August, okay -- and now that this case has gone to
                      trial, it seemed what I heard, Sony's defense against
                      willful infringement is that they actually thought,
                      because of previous art and some of the other things that
                      you mentioned at the beginning of the call -- AT&T
                      joystick -- that, you know, maybe they weren't found
                      willfully infringing because they didn't think you had
                      valid patents.

                      Now that that defense has been, by this particular jury,
                      found not viable, or that the patents are valid, so no one
                      else could use that defense -- the AT&T joystick defense
                      -- does that help your case against others that may be
                      violating and now are maybe more at risk of being found to
                      be willful violators?

Victor Viegas:        You know, (Greg), I'm not sure I know exactly why
                      the jury decided that there was no willful infringement. I
                      don't know if it was based on certain prior art that the
                      jury felt were relevant. I don't know if it was a
                      negotiated way for a jury to reach a unanimous verdict. I
                      really just can't speculate.

                      I think, given the time of the patent filing, the
                      publication of the patent, the introduction of the
                      product, one could reach the conclusion that, while there
                      was infringement, maybe it wasn't willful. So, I don't
                      really know exactly why they reached that position. But I
                      think others, if we were to raise the issue, I think they
                      would form their own defense, and we'd have to take a look
                      at that. I really can't speculate as to what it was in
                      this trial that led them to reach that conclusion.

(Greg Cioth):         Okay. And then the other caller was talking about
                      additional powder. These were just U.S. patents. I would
                      imagine that any negotiations or further possible, you
                      know, trials, et cetera, could involve sales to outside of
                      the U.S. Is that correct?

Victor Viegas:        Again, I don't really want to speculate on what we might
                      do in the future. All I really want to say is that the
                      patents that we brought into this suit were just two U.S.
                      patents. And how we move forward is really getting into
                      our legal strategy.

(Greg Cioth):         Okay, fair enough.  Thanks again.

Victor Viegas:        Thank you, (Greg).

Operator:             Your next question comes from (Tom Tortolani),
                      private investor.

                                       16


(Tom Torolani):       Gentlemen, thank you for the update.

Victor Viegas:        You're welcome, (Tom).

(Tom Tortolani):      Actually, I had a question, but it was just answered on
                      (Greg's) question about the U.S. sales and overseas sales.
                      So, thanks again for the update, appreciate all your
                      information.

Victor Viegas:        You're welcome.  Thank you.

Operator:             At this time there are no further questions. You may
                      proceed with your presentation or any closing remarks.

Victor Viegas:        Okay. Well thank you very much for your participation in
                      today's call. We appreciate your continued interest in
                      Immersion. We invite you to join our financial third
                      quarter conference call, which will be held on October 25.
                      I want to thank you for being shareholders and having an
                      interest in Immersion, and good afternoon.

Operator:             This concludes today's Sony Litigation conference call.
                      You may now disconnect.


                                       END