As filed with the Securities and Exchange Commission on May 23, 2008
                                                     Registration No. 333-______
================================================================================
                                  UNITED STATES
                       SECURITIES AND EXCHANGE COMMISSION
                             Washington, D.C. 20549

                                    FORM S-1

             REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933

                           KRYPTIC ENTERTAINMENT INC.
                 (Name of small business issuer in its charter)



                                                                   
           NEVADA                              7372                      83-0510954
  (State or jurisdiction of        (Primary Standard Industrial       (I.R.S. Employer
incorporation or organization)      Classification Code Number)      Identification No.)


                         Suite 208, 800 N. Rainbow Blvd.
                              Las Vegas, NV, 89107
                                Ph: 702.460.6392
                                Fax: 702.948.5001
         (Address and telephone number of principal executive offices).

                             Nevada Agency and Trust
              Suite 880, 50 West Liberty Street, Reno NV, USA 89501
                              Phone: (775) 322-0626
            (Name, address and telephone number of agent for service)

                        COPIES OF ALL COMMUNICATIONS TO:
                            The O'Neal Law Firm, P.C.
                            14835 East Shea Boulevard
                               Suite 103, PMB 494
                          Fountain Hills, Arizona 85268
                              (480) 812-5058 (tel)
                              (888) 353-8842 (fax)

Approximate  date of  commencement  of proposed  sale to the public:  As soon as
practicable after this Registration Statement becomes effective.

If any securities  being  registered on this form are to be offered on a delayed
or continuous basis pursuant to Rule 415 under the Securities Act of 1933. [X]

If this Form is filed to register additional securities for an Offering pursuant
to Rule 462(b) under the  Securities  Act,  check the following box and list the
Securities  Act  registration   statement   number  of  the  earlier   effective
registration statement for the same Offering. [ ]

If this Form is a  post-effective  amendment filed pursuant to Rule 462(c) under
the  Securities  Act,  check  the  following  box and  list the  Securities  Act
registration  statement number of the earlier effective  registration  statement
for the same Offering. [ ]

If this Form is a post effective  amendment  filed pursuant to Rule 462(d) under
the  Securities  Act,  check  the  following  box and  list the  Securities  Act
registration  statement number of the earlier effective  registration  statement
for the same Offering. [ ]

Indicate by check mark whether the registrant is a large  accelerated  filer, an
accelerated filer, a non-accelerated  filer, or a smaller reporting company. See
the definitions of "large accelerated  filer,"  "accelerated filer" and "smaller
reporting company" in Rule 12b-2 of the Exchange Act. (Check one):

Large Accelerated Filer [ ]                        Accelerated Filer [ ]
Non-accelerated Filer [ ]                          Smaller reporting company [X]



                         CALCULATION OF REGISTRATION FEE
======================================================================================================
                                                                                  
Title of Each Class                          Proposed Maximum       Proposed Maximum        Amount of
of Securities To Be       Amount To Be        Offering Price       Aggregate Offering     Registration
  Registered (1)           Registered          Per Share(2)               Price               Fee(2)
- ------------------------------------------------------------------------------------------------------
Common Stock              999,000 shares      $0.05 per share           $49,950.00            $1.97
======================================================================================================

(1)  An indeterminate number of additional shares of common stock shall be
     issuable pursuant to Rule 416 to prevent dilution resulting from stock
     splits, stock dividends or similar transactions and in such an event the
     number of shares registered shall automatically be increased to cover the
     additional shares in accordance with Rule 416 under the Securities Act.
(2)  Estimated solely for the purpose of computing the registration fee pursuant
     to Rule 457(c) under the Securities Act.

The registrant hereby amends this  registration  statement on such date or dates
as may be necessary to delay its effective date until the registrant  shall file
a further amendment which specifically  states that this registration  statement
shall  thereafter  become  effective  in  accordance  with  Section  8(a) of the
Securities  Act of  1933  or  until  the  registration  statement  shall  become
effective on such date as the Commission,  acting pursuant to said Section 8(a),
may determine.
================================================================================

                              SUBJECT TO COMPLETION

                                   PROSPECTUS

                           KRYPTIC ENTERTAINMENT INC.
                              A NEVADA CORPORATION

                                999,000 SHARES OF
                                  COMMON STOCK

This   prospectus   relates  to  999,000  shares  of  common  stock  of  Kryptic
Entertainment  Inc.,  a Nevada  corporation,  which  may be  resold  by  selling
stockholders  named in this  prospectus.  We have been  advised  by the  selling
stockholders  that they may offer to sell all or a  portion  of their  shares of
common stock being  offered in this  prospectus  from time to time.  The selling
stockholders  will sell their shares of our common stock at a price of $0.05 per
share until shares of our common stock are quoted on the OTC Bulletin  Board, or
listed for  trading or quoted on any other  public  market,  and  thereafter  at
prevailing  market prices or privately  negotiated  prices.  Our common stock is
presently  not  traded on any  market or  securities  exchange,  and we have not
applied for listing or  quotation  on any public  market.  Further,  there is no
assurance  that our common  stock  will ever  trade on any market or  securities
exchange.  We will not receive any proceeds  from the resale of shares of common
stock by the selling  stockholders.  We will pay for all of the expenses related
to this offering.

OUR BUSINESS IS SUBJECT TO MANY RISKS AND AN INVESTMENT IN OUR COMMON STOCK WILL
ALSO INVOLVE A HIGH DEGREE OF RISK.  YOU SHOULD  INVEST IN OUR COMMON STOCK ONLY
IF YOU CAN AFFORD TO LOSE YOUR ENTIRE INVESTMENT.  YOU SHOULD CAREFULLY CONSIDER
THE VARIOUS RISK FACTORS  DESCRIBED  BEGINNING ON PAGE 4 BEFORE INVESTING IN OUR
COMMON STOCK.

NEITHER  THE  SECURITIES  AND  EXCHANGE  COMMISSION  NOR  ANY  STATE  SECURITIES
COMMISSION HAS APPROVED OR DISAPPROVED OF THESE SECURITIES OR DETERMINED IF THIS
PROSPECTUS  IS TRUTHFUL OR  COMPLETE.  ANY  REPRESENTATION  TO THE CONTRARY IS A
CRIMINAL OFFENSE.

THE  INFORMATION  IN THIS  PROSPECTUS  IS NOT COMPLETE  AND MAY BE CHANGED.  THE
SELLING  STOCKHOLDERS  MAY  NOT  SELL  OR  OFFER  THESE  SECURITIES  UNTIL  THIS
REGISTRATION  STATEMENT  FILED WITH THE  SECURITIES  AND EXCHANGE  COMMISSION IS
EFFECTIVE.  THIS  PROSPECTUS IS NOT AN OFFER TO SELL THESE  SECURITIES AND IT IS
NOT SOLICITING AN OFFER TO BUY THESE  SECURITIES IN ANY STATE WHERE THE OFFER OR
SALE IS NOT PERMITTED.

                   The date of this Prospectus is _____, 2008.

                                TABLE OF CONTENTS

                                                                        Page No.
                                                                        --------

Prospectus Summary and Risk Factors                                         3
Use of Proceeds                                                            12
Determination of Offering Price                                            12
Dilution                                                                   12
Selling Security Holders                                                   12
Plan of Distribution                                                       13
Description of Securities                                                  15
Interest of Named Experts and Counsel                                      15
Description of Business                                                    16
Description of Property                                                    24
Legal Proceedings                                                          24
Market for Common Equity and Related Stockholder Matters                   24
Plan of Operation                                                          26
Changes in Disagreements with Accountants on Accounting
  and Financial Disclosure                                                 26
Directors, Executive Officers, Promoters and Control Persons               29
Executive Compensation                                                     32
Security Ownership of Certain Beneficial Owners and Management             33
Certain Relationships and Related Transactions                             33
Disclosure of Commission Position on Indemnification for Securities
 Act Liabilities                                                           33
Reports to Security Holders                                                34
Financial Statements                                                       34

                                       2

                       PROSPECTUS SUMMARY AND RISK FACTORS

THE COMPANY

Kryptic  Entertainment Inc. (referred to in this prospectus as "Kryptic",  "us",
"we" and "our") was  incorporated  on October 11, 2007,  in the State of Nevada.
Our principal  executive offices are located Suite 208, 800 N. Rainbow Blvd, Las
Vegas NV, 89107. Our telephone number is (702) 460-6392.  As of the date of this
prospectus,  we are a  development  stage  company  with no revenue  and limited
operations to date.

Our company's  business is focused on the development and sale of internet based
interactive  entertainment  games for use by the general  public.  We are in the
early stages of developing  our first game that we have named  "Krypton Jam". To
date, we have only developed the overall storyline and initial renderings of our
game storyboard development,  along the logo for our brand. We currently have no
revenues and no user  subscriptions for our game. We anticipate that we will not
have a commercial product for at least 36 months, and currently estimate that we
will  require in excess of $2.5-3  million in  additional  financing to complete
development and then subsequently launch our game.

We are planning to develop Krypton Jam as an engaging online game experience not
currently  available  in the  interactive  video  gaming  industry.  It is being
designed to be a multiplayer online game that will blend the  characteristics of
fantasy and sports in an engaging  and intense  environment.  We are focusing on
online  internet based gaming because users can use their own PC's and broadband
internet connections without the need for additional hardware  requirements such
as a Play  Station or Xbox,  without Our website can then be used as the primary
method to distribute our game and any other key components.

Since  incorporation,  we have  not made any  significant  purchases  or sale of
assets,   nor  have  we  been   involved  in  any   mergers,   acquisitions   or
consolidations.  Kryptic  has  never  declared  bankruptcy,  has  never  been in
receivership, and has never been involved in any legal action or proceedings.

NUMBER OF SHARES BEING OFFERED

This  prospectus  covers the resale by the  selling  stockholders  named in this
prospectus of up to 999,000 shares of our common stock.  The offered shares were
acquired by the selling  stockholders in private placement  transactions,  which
were exempt from the  registration  requirements  of the Securities Act of 1933.
The selling stockholders will sell their shares of our common stock at a maximum
of $0.05 per share until our common stock is quoted on the OTC  Bulletin  Board,
or listed for trading or quotation on any other public market, and thereafter at
prevailing  market prices or privately  negotiated  prices.  Our common stock is
presently  not  traded on any  market  or  securities  exchange  and we have not
applied for listing or  quotation  on any public  market.  Further,  there is no
assurance  that our common  stock  will ever  trade on any market or  securities
exchange.  Please  see  the  Plan  of  Distribution  section  at page 13 of this
prospectus for a detailed explanation of how the common shares may be sold.

NUMBER OF SHARES OUTSTANDING

There were  5,499,000  shares of our common stock issued and  outstanding at May
21, 2008.

USE OF PROCEEDS

We will not  receive  any of the  proceeds  from the sale of the  shares  of our
common stock being offered for sale by the selling  stockholders.  We will incur
all costs associated with this registration statement and prospectus.

SUMMARY OF FINANCIAL INFORMATION

The summarized  consolidated  financial data presented below is derived from and
should be read in conjunction with our audited financial statements from October
11,  2007 (date of  inception)  to March 31, 2008  including  the notes to those
financial  statements which are included elsewhere in this prospectus along with
the  section  entitled  "Plan  of  Operation"  beginning  on  page  26  of  this
prospectus.

                                       3

                                                          As at March 31, 2008
                                                          --------------------

     Current Assets                                              $54,260
     Current Liabilities                                           1,500
     Shareholders' Equity                                        $57,135

                                                        From October 11, 2007 to
                                                             March 31, 2008
                                                             --------------

     Revenue                                                     $    --
     Net Loss                                                    $(1,815)

We have just  commenced our operations and are currently  without  revenue.  Our
company has no employees at the present time.  As of March 31, 2008  accumulated
deficit was $ (1,815). We anticipate that we will operate in a deficit position,
and will continue to sustain net losses for the foreseeable future.

                                  RISK FACTORS

The  securities  offered hereby are highly  speculative  and should be purchased
only by persons who can afford to lose their entire investment in Kryptic.  Each
prospective  investor should carefully  consider the following risk factors,  as
well as all other  information  set forth elsewhere in this  prospectus,  before
purchasing any of the shares of our common stock.

WE HAVE NO OPERATING HISTORY AND HAVE MAINTAINED  LOSSES SINCE INCEPTION,  WHICH
WE EXPECT TO CONTINUE INTO THE FUTURE.

We were incorporated on October 11, 2007, and have very limited  operations.  We
have not realized any revenues to date. Our proposed video game product is under
development and is not ready for commercial  sale. We have no operating  history
at all upon which an  evaluation  of our future  success or failure can be made.
Our net loss from  inception  to March 31,  2008 is $  (1,815).  Based  upon our
proposed plans, we expect to incur operating losses in future periods. This will
happen  because there are  substantial  costs and expenses  associated  with the
development,  marketing and distribution of our product. We may fail to generate
revenues  in  the  future.  If  we  cannot  attract  a  significant   number  of
subscribers, we will not be able to generate any significant revenues or income.
Failure to generate revenues will cause us to go out of business because we will
not have the money to pay our ongoing expenses.

In particular, additional capital may be required in the event that:

     -    the actual expenditures required to be made are at or above the higher
          range of our estimated expenditures;
     -    we incur unexpected costs in completing the development of our product
          or encounter any unexpected difficulties;
     -    we incur delays and additional  expenses related to the development of
          our product or a commercial market for our product;
     -    we are unable to create a substantial market for our products; or
     -    we incur any significant unanticipated expenses.

The occurrence of any of the  aforementioned  events could adversely  affect our
ability to meet our business plans and achieve a profitable level of operations.

                                       4

IF WE ARE UNABLE TO OBTAIN THE  NECESSARY  FINANCING TO  IMPLEMENT  OUR BUSINESS
PLAN WE WILL NOT HAVE THE MONEY TO PAY OUR ONGOING EXPENSES AND WE MAY GO OUT OF
BUSINESS.

Because we have not generated any revenue from our business, and we are at least
36 months away from being in a position to  generate  revenues,  we will need to
raise  significant,  additional funds for the future development of our business
and to respond to  unanticipated  requirements  or  expenses.  Our current  cash
balances will be extinguished  within the next 12 months provided we do not have
any unanticipated  expenses. Our ability to successfully develop our product and
to eventually produce and sell it to generate operating revenues also depends on
our ability to obtain the necessary  financing to implement  our business  plan.
Given that we have no operating history, no revenues and only losses to date, we
may not be able to achieve this goal,  and if this occurs we will not be able to
pay our development  and marketing  costs and we may go out of business.  We may
need to issue additional  equity securities in the future to raise the necessary
funds. We do not currently have any arrangements for additional financing and we
can provide no assurance to investors we will be able to find such  financing if
further funding is required.  Obtaining additional financing would be subject to
a number of factors, including investor acceptance of our planned video game and
our business  model.  The issuance of additional  equity  securities by us would
result  in a  significant  dilution  in the  equity  interests  of  our  current
stockholders. The resale of shares by our existing shareholders pursuant to this
prospectus  may  result in  significant  downward  pressure  on the price of our
common stock and cause negative impact on our ability to sell additional  equity
securities.  Obtaining  loans will  increase  our  liabilities  and future  cash
commitments,  and there can be no  assurance  that we will even have  sufficient
funds to repay our future indebtedness or that we will not default on our future
debts if we were able to even obtain loans.

There  can be no  assurance  that  capital  will  continue  to be  available  if
necessary to meet future funding needs or, if the capital is available,  that it
will be on terms  acceptable to us. If we are unable to obtain  financing in the
amounts and on terms deemed  acceptable to us, we may be forced to scale back or
cease  operations,  which  might  result  in the  loss  of  some  or all of your
investment in our common stock.

IF OUR ESTIMATES  RELATED TO  EXPENDITURES  ARE ERRONEOUS OUR BUSINESS WILL FAIL
AND YOU WILL LOSE YOUR ENTIRE INVESTMENT.

Our success is dependent in part upon the accuracy of our management's estimates
of expenditures,  which are currently budgeted at $48,000 for the next 12 months
and we currently  estimate that we need an additional $2.5-3 million to complete
the  development  our game for commercial use (See  "Description of Business and
Plan of Operation".) If such estimates are erroneous or inaccurate we may not be
able to carry out our  business  plan,  which could,  in a worst-case  scenario,
result in the failure of our business and you losing your entire investment.

OUR BUSINESS  MODEL MAY NOT BE  SUFFICIENT TO ENSURE OUR SUCCESS IN OUR INTENDED
MARKET

Our  survival  is  currently  dependent  upon the success of our efforts to gain
market  acceptance  of one online  video game that will  ultimately  represent a
small sector in our targeted  industry when it is  completed.  Should our target
market not be as  responsive to subscribe to our game as we  anticipate,  we may
not have in place alternate products or services that we can offer to ensure our
survival.

While  many  new  products  such  at one  that  we are  planning  are  regularly
introduced,  only a  relatively  small  number  of "hit"  titles  account  for a
significant  portion of net  revenue in our  industry.  Our product may not be a
"hit",  or competitors may develop titles that imitate or compete with our "hit"
title,  and take sales away from us or reduce our ability to command  profitable
revenue streams for our game. Hit products published by our competitors may take
a larger share of consumer  spending than we  anticipate,  which could cause our
game revenues to fall below our  expectations.  If our competitors  develop more
successful  products or offer competitive  products at lower price, our revenue,
margins, and profitability will decline.

PRODUCT DEVELOPMENT SCHEDULES ARE LONG AND FREQUENTLY UNPREDICTABLE,  AND WE MAY
EXPERIENCE  DELAYS IN INTRODUCING  OUR PRODUCT,  WHICH MAY ADVERSELY  AFFECT OUR
REVENUES.

The  development  cycle for products  such as that we are  planning is long.  We
currently  believe  that the cycle for Krypton Jam will take at least 36 months.
In addition,  the creative process inherent in video game development  makes the
length  of the  development  cycle  difficult  to  predict.  As a result  we may

                                       5

experience delays in introducing our product.  If an unanticipated delay affects
the release of our online video game, we may not achieve  anticipated  revenues.
Revenues  will also be adversely  affected if the game is delayed until after an
important selling season or if market interest in the subject matter of our game
declines  from what we believe it is at present.  A delay in  introducing  a new
video game could also require us to spend more development resources to complete
the game,  which would increase our costs and lower our margins,  or cause us to
experience losses.

TECHNOLOGY  CHANGES  RAPIDLY IN OUR  BUSINESS  AND IF WE FAIL TO  ANTICIPATE  OR
SUCCESSFULLY  IMPLEMENT NEW  TECHNOLOGIES OR THE MANNER IN WHICH PEOPLE PLAY OUR
GAME, THE QUALITY,  TIMELINESS AND  COMPETITIVENESS OF OUR PRODUCTS AND SERVICES
WILL SUFFER.

Rapid  technology  changes in our industry  require us to anticipate,  sometimes
years in advance,  which technologies we must implement and take advantage of in
order to make our products and services competitive in the market. Therefore, we
must start our product  development with a range of technical  development goals
that we hope to be able to achieve.  We may not be able to achieve  these goals,
or our competition may be able to achieve them more quickly and effectively than
we can.  In either  case,  our  products  and  services  may be  technologically
inferior to our competitors', less appealing to consumers, or both. If we cannot
achieve our  technology  goals within the original  development  schedule of our
products and services,  then we may delay their  release until these  technology
goals  can be  achieved,  which may delay or reduce  revenue  and  increase  our
development expenses.  Alternatively,  we may increase the resources employed in
research and  development  in an attempt to accelerate  our  development  of new
technologies,  either to preserve our product or service  launch  schedule or to
keep up with our competition, which would increase our development expenses. Any
such failure to adapt to, and appropriately  allocate resources among,  emerging
technologies  would harm our competitive  position,  reduce our market share and
significantly increase the time we take to bring our product to market.

WE WILL BE  DEPENDENT  ON THIRD  PARTIES TO DEVELOP  OUR  PLAYABLE  DEMO AND OUR
ONLINE  VIDEO GAME.  ANY INCREASE IN THE AMOUNTS WE HAVE TO PAY TO HAVE OUR GAME
DEVELOPED OR ANY DELAY OR INTERRUPTION  IN PRODUCTION  WOULD  NEGATIVELY  AFFECT
BOTH  OUR  ABILITY  TO MAKE A TIMELY  INTRODUCTION,  GENERATE  REVENUES  AND OUR
RESULTS OF OPERATIONS.

We are planning to use third  parties to develop  Krypton Jam. We will have less
control over third parties because we cannot control their  personnel,  schedule
or  resources.  Any of these  factors could cause a game not to meet our quality
standards  or  expectations,  or not to be  completed on time or at all. If this
happens, we could lose anticipated revenues, or our entire investment in Krypton
Jam.

IF WE ARE UNABLE TO COMPLETE THE DEVELOPMENT OF OUR ONINE VIDEO GAME WE WILL NOT
BE ABLE TO GENERATE REVENUES AND YOU WILL LOSE YOUR INVESTMENT.

We have not completed development of Krypton Jam program and we have no revenues
from the sale or use of our online  video  game.  The  success  of our  proposed
business  will depend on the  completion  and the  acceptance of our game by the
general public.  Achieving such acceptance  will require  significant  marketing
investment.  Our game,  once  developed  and tested,  may not be accepted by our
customers at sufficient levels to support our operations and build our business.
If Krypton Jam is not accepted at sufficient levels, our business will fail.

OUR ONLINE VIDEO GAME,  WHEN  DEVELOPED,  MAY CONTAIN  DEFECTS THAT WILL MAKE IT
MORE DIFFICULT FOR US TO ESTABLISH AND MAINTAIN CUSTOMERS.

Despite testing during  development,  Krypton Jam may contain  undetected design
faults and software  errors,  or "bugs," that are  discovered  only after it has
been  played by  customers.  Any such  default or error  could  cause  delays in
delivering our product or require design  modifications.  These could  adversely
affect our  competitive  position  and cause us to lose  potential  customers or
opportunities.  In  addition,  Krypton  Jam has yet to  gain  acceptance  in the
market, and any delays or defects would likely have a more detrimental impact on
our business than if we were a more established company.

WE  CURRENTLY  HAVE  NO  PROTECTION  BY ANY  TRADEMARKS,  PATENTS  AND/OR  OTHER
INTELLECTUAL   PROPERTY   REGISTRATIONS.   IF  WE  ARE  UNABLE  TO  PROTECT  OUR
INTELLECTUAL PROPERTY RIGHTS, OUR PROPOSED BUSINESS WILL FAIL.

We have not applied for any  trademark,  patent or other  intellectual  property
registration  with any  governmental  agency  for our  name or for our  software
product. At present we are planning to enter into non-disclosure agreements with
employees to protect our technology.  Despite our  precautions  taken to protect

                                       6

our proposed software programs,  unauthorized  parties may attempt in the future
to  reverse  engineer,  copy or  obtain  and use our  video  game.  If they  are
successful we could lose our technology or they could develop similar  programs,
which could create more competition for us and even cause our proposed  business
operations to fail.

WE DEPEND TO A SIGNIFICANT  EXTENT ON CERTAIN KEY PERSONNEL,  THE LOSS OF ANY OF
WHOM MAY MATERIALLY AND ADVERSELY AFFECT OUR COMPANY.

Currently,  we have  only two  employees  and they  are  also our  officers  and
directors.  We depend  entirely on Mr.  Lagourgue  and Mr.  Qiang for all of our
operations. The loss of either person will have a substantial negative effect on
our company  and may cause our  business to fail.  Neither of our  officers  and
directors has been compensated for their services since our  incorporation,  and
it is highly unlikely that they will receive any  compensation  unless and until
we  generate  substantial  revenues.  There is intense  competition  for skilled
personnel  and there can be no  assurance  that we will be able to  attract  and
retain qualified personnel on acceptable terms. The loss of either Mr. Lagourgue
or Mr. Qiang's  services could prevent us from completing the development of our
product and  developing  revenues.  In the event of the loss of services of such
personnel, no assurance can be given that we will be able to obtain the services
of adequate replacement personnel.

We do not have any  employment  agreements or maintain key person life insurance
policies on our officers  and  directors.  We do not  anticipate  entering  into
employment   agreements  with  them  or  acquiring  key  man  insurance  in  the
foreseeable future.

WE HAVE LIMITED BUSINESS, SALES AND MARKETING EXPERIENCE IN OUR INDUSTRY.

We have not  completed the  development  of our product and have yet to generate
revenues.  Our officers and directors  have no prior online video game marketing
or selling  industry  experience.  While we have plans for  marketing and sales,
there can be no assurance that such efforts will be successful.  There can be no
assurance that our video game will gain wide  acceptance in its target market or
that we will be able to effectively market our product.

WE MAY NOT BE ABLE TO COMPETE EFFECTIVELY AGAINST OUR COMPETITORS.

The  interactive  entertainment  video game and  software  industry is intensely
competitive and new interactive  entertainment  software  products and platforms
are regularly introduced. Our competitors vary in size from small companies with
limited  resources  to  very  large  corporations  with  significantly   greater
financial,  marketing,  and product development resources than we have. We would
be considered one of the smallest with no commercial products at present. Due to
their  greater  resources,  our  competitors  can spend  more  money and time on
developing and testing products,  undertake more extensive marketing  campaigns,
adopt more aggressive  pricing  policies,  and pay more to third-party  software
developers than we can. In addition,  competitors  with larger product lines and
popular titles typically have greater leverage with retailers, distributors, and
other  customers who may be willing to promote titles with less consumer  appeal
in return for access to such  competitor's  most popular titles. We believe that
the main competitive factors in the interactive  entertainment software industry
include: product features and playability; brand name recognition; compatibility
of products with popular platforms;  access to distribution channels; quality of
products;  ease of use;  price;  marketing  support;  and  quality  of  customer
service.

We will be competing with Microsoft, Nintendo and Sony, who publish software for
their respective  systems.  We also compete with numerous  companies licensed by
the platform  manufacturers to develop or publish software products for use with
their respective systems.  These competitors include Activision,  Atari, Capcom,
Electronic Arts, Konami,  Namco, SCi Entertainment,  Sega, Take-Two  Interactive
Software,  THQ, Ubisoft Entertainment and Vivendi Universal Games, among others.
We face additional  competition from the entry of new companies into our market,
including  large  diversified  entertainment  companies.  We believe  that large
diversified entertainment,  cable and telecommunications  companies, in addition
to large  software  companies,  are  increasing  their focus on the  interactive
entertainment  software market,  which will likely result in  consolidation  and
greater competition.

Our current and potential competitors in the online games market segment include
major  media  companies,   traditional  video  game  publishing  companies,  and
companies  that  specialize  in online games.  Competitors  in the short session
games segment  include MSN,  Popcap,  Real, AOL and Yahoo!.  In the mid and long
session  MMOG  online  game  segment,  which our  product  is planned  for,  our
competitors include Electronic Arts, Jagex,  Midway, NC Soft, Ankama Games, Sony
and Vivendi. Hits have captured a significant  percentage of overall subscribers

                                       7

and this trend is expected to continue.  Blizzard  Entertainment,  a division of
Vivendi is the largest  competitor in the MMOG market segment with its Wizard of
Warcraft game. As of April 2008, it has approximately  10,000,000 subscribers or
over 62% of the total  subscriber  market (1),  compared to second place Jagex's
Runescape with 1.2 million subscribers.

The barriers to entry in the internet based interactive  entertainment industry,
in which we are planning to operate,  are also much lower  because  there are no
publishing   agreements   with  or   royalties   to  be  paid  to  the  hardware
manufacturers.

If we are unable to compete successfully,  we could lose sales and market share.
We also could  experience  difficulty  hiring and retaining  qualified  software
developers and other employees.  Any of these consequences  would  significantly
harm our business,  results of operations and financial condition.  There can be
no assurance that we will be able to effectively compete with our competitors or
that their  present and future  offerings  would render our product  obsolete or
noncompetitive.  This intense  competition may have a material adverse effect on
our results of operations and financial  condition and prevent us from achieving
profitable sales levels of our product.

FUTURE  REGULATION  OF THE  INTERNET  AND PRODUCT  CONTENT  COULD  RESTRICT  OUR
BUSINESS,  PREVENT  US FROM  OFFERING  SERVICE  OR  INCREASE  OUR  COST OF DOING
BUSINESS.

At present there are few laws,  regulations or rulings that specifically address
access to or commerce on the Internet.  We are unable to predict the impact,  if
any, that future  legislation,  legal  decisions or  regulations  concerning the
Internet  may  have  on  our  business,  financial  condition,  and  results  of
operations.  Regulation may be targeted towards,  among other things,  assessing
access or settlement charges, imposing taxes related to internet communications,
restricting  content,  imposing  tariffs  or  regulations  based  on  encryption
concerns or the  characteristics  and quality of products and  services,  any of
which could  restrict our business or increase our cost of doing  business.  The
increasing  growth and popularity of the Internet and related services  heighten
the risk that governments or other legislative  bodies will seek to regulate the
service,  which could have a material adverse effect on our business,  financial
condition and operating results.

Legislation is continually  being introduced that may affect both the content of
our product and its distribution.  In the United States, the federal and several
state governments are continually  considering content  restrictions on products
such as our proposed  product,  as well as  restrictions on distribution of such
products.  For example,  recent  legislation has been adopted in several states,
and could be proposed at the federal  level,  that prohibits the sale of certain
games (e.g.,  violent  games or those with "M  (Mature)"  or "AO (Adults  Only)"
ratings) to minors.  Any one or more of these factors could harm our business by
limiting  the  products we are able to offer to our  customers,  by limiting the
size  of  the  potential  market  for  our  products,  and by  requiring  costly
additional differentiation between products for different territories to address
varying regulations.

OUR OFFICERS AND  DIRECTORS ARE ENGAGED IN OTHER  ACTIVITIES  AND MAY NOT DEVOTE
SUFFICIENT  TIME TO OUR  AFFAIRS,  WHICH  MAY  AFFECT  OUR  ABILITY  TO  CONDUCT
OPERATIONS AND GENERATE REVENUES.

The persons serving as our officers and directors have existing responsibilities
and have additional responsibilities to provide management and services to other
entities.  Mr.  LaGourgue,  our President and director,  is also an  independent
consultant  to the oil and gas  industry  in  Alberta,  Canada.  We  expect  Mr.
LaGourgue to spend  approximately 30 hours a week on the business of our company
and up to 40  hours in  10-12  months  from the  date  hereof.  Mr.  Qiang,  our
Secretary  Treasurer  and one of our  directors,  is also a  Senior  Designer  &
Project Manager for VDZ International in Beijing,  China. We expect Mr. Qiang to
spend approximately 25 hours a week on the business of our company. As a result,
demands for the time and  attention  from our  directors  and officers  from our
company  and other  entities  may  conflict  from time to time.  Because we rely
primarily on our directors and officers to maintain our business contacts and to
promote  our  product,  their  limited  devotion  of time and  attention  to our
business may hurt the operation of our business.

OUR INDEPENDENT  AUDITORS' REPORT STATES THAT THERE IS A SUBSTANTIAL  DOUBT THAT
WE WILL BE ABLE TO CONTINUE AS A GOING CONCERN.

Our independent auditors, Moore and Associates,  Chartered, state in their audit
report, dated May 6, 2008 and included with this prospectus, that since we are a
development  stage  company,  have no  established  source  of  revenue  and are
dependent on our ability to raise capital from  shareholders or other sources to
sustain  operations,  there  is a  substantial  doubt  that  we  will be able to
continue as a going concern.

                                       8

This qualification clearly highlights that we will, in all likelihood,  continue
to incur expenses without significant revenues into the foreseeable future until
our product gains significant  popularity.  Our only source of funds to date has
been the sale of our common stock. Because we cannot assure anyone at this stage
that we will be able to generate  enough interest in our product or that we will
be able to generate any significant  revenues or income,  the  identification of
new sources equity  financing is  significantly  more  difficult,  and if we are
successful in closing on any new financing,  existing  investors will experience
substantially  more  dilution.  The  ability to obtain  debt  financing  is also
severely  impacted,  and  likely  not even  feasible,  given that we do not have
revenues or profits to pay interest or repay principal.

As a result,  if we are unable to obtain  additional  financing at this stage in
our  operations,  our  business  will  fail and you may lose some or all of your
investment in our common stock.

INVESTORS WILL HAVE LITTLE VOICE  REGARDING THE MANAGEMENT OF KRYPTIC DUE TO THE
LARGE  OWNERSHIP  POSITION HELD BY OUR EXISTING  MANAGEMENT AND THUS IT WOULD BE
DIFFICULT FOR NEW INVESTORS TO MAKE CHANGES IN OUR OPERATIONS OR MANAGEMENT, AND
THEREFORE, SHAREHOLDERS WOULD BE SUBJECT TO DECISIONS MADE BY MANAGEMENT AND THE
MAJORITY SHAREHOLDERS, INCLUDING THE ELECTION OF DIRECTORS.

Officers and directors  directly own 4,500,000  shares of the total of 5,499,000
issued and outstanding shares of Kryptic's common stock and are in a position to
continue to control  Kryptic.  Of these 5,499,000  shares,  Mr.  LaGourgue,  our
President,  owns 3,000,000 shares and Mr. Qiang, our Secretary Treasurer and CFO
owns 1,500,000  shares.  Collectively  they own 81.83% of our total  outstanding
common shares.  Such control may be risky to the investor  because our company's
operations  are  dependent  on a very few  people  who could  lack  ability,  or
interest in pursuing our  operations.  In such event,  our business may fail and
you may lose your entire  investment.  Moreover,  investors  will not be able to
effect a change in the company's board of directors, business or management.

RISKS ASSOCIATED WITH OUR COMMON STOCK

DIFFICULTY  FOR  KRYPTIC  STOCKHOLDERS  TO RESELL  THEIR  STOCK DUE TO A LACK OF
PUBLIC TRADING MARKET

There is presently no public  trading  market for our common stock,  we have not
applied for a trading  symbol or  quotation,  and it is unlikely  that an active
public trading market can be established or sustained in the foreseeable future.
We intend to seek out a market maker to apply to have our common stock quoted on
the OTC Bulletin Board upon  effectiveness of this Form S-1. However,  there can
be no assurance that Kryptic's  shares will be quoted on the OTC Bulletin Board.
Until there is an established  trading  market,  holders of our common stock may
find it difficult to sell their stock or to obtain  accurate  quotations for the
price of the common stock.  If a market for our common stock does  develop,  our
stock price may be volatile.

BROKER-DEALERS  MAY BE  DISCOURAGED  FROM EFFECTING  TRANSACTIONS  IN OUR SHARES
BECAUSE  THEY ARE  CONSIDERED  PENNY  STOCKS AND ARE  SUBJECT TO THE PENNY STOCK
RULES.

Rules 15g-1 through 15g-9 promulgated under the Securities  Exchange Act of 1934
impose sales practice and disclosure  requirements  on NASD  broker-dealers  who
make a market in "penny stocks". A penny stock generally includes any non-Nasdaq
equity security that has a market price of less than $5.00 per share. Our shares
currently are not traded on Nasdaq nor on any other exchange nor are they quoted
on the OTC/Bulletin Board or "OTC/BB".  Following the date that the registration
statement,  in which this prospectus is included,  becomes  effective we hope to
find a  broker-dealer  to act as a market  maker  for our  stock and file on our
behalf with the NASD an  application  on Form  15c(2)(11)  for  approval for our
shares to be quoted on the OTC/BB.  As of the date of this  prospectus,  we have
not attempted to find a market maker to file such  application for us. If we are
successful  in  finding  such a market  maker and  successful  in  applying  for
quotation on the OTC/BB,  it is very likely that our stock will be  considered a
"penny stock". In that case, purchases and sales of our shares will be generally
facilitated by NASD  broker-dealers who act as market makers for our shares. The
additional   sales   practice   and   disclosure   requirements   imposed   upon
broker-dealers may discourage  broker-dealers from effecting transactions in our
shares, which could severely limit the market liquidity of the shares and impede
the sale of our shares in the secondary market.

Under the penny stock regulations, a broker-dealer selling penny stock to anyone
other than an  established  customer or  "accredited  investor"  (generally,  an
individual with net worth in excess of $1,000,000 or an annual income  exceeding

                                       9

$200,000,  or  $300,000  together  with his or her  spouse)  must make a special
suitability  determination  for the purchaser  and must receive the  purchaser's
written consent to the transaction  prior to sale,  unless the  broker-dealer or
the transaction is otherwise exempt.

In addition,  the penny stock regulations  require the broker-dealer to deliver,
prior to any transaction involving a penny stock, a disclosure schedule prepared
by the Commission  relating to the penny stock market,  unless the broker-dealer
or the  transaction is otherwise  exempt.  A  broker-dealer  is also required to
disclose   commissions   payable  to  the   broker-dealer   and  the  registered
representative   and  current   quotations  for  the  securities.   Finally,   a
broker-dealer  is required to send monthly  statements  disclosing  recent price
information  with  respect to the penny stock held in a  customer's  account and
information with respect to the limited market in penny stocks.

WE  INTEND TO BECOME  SUBJECT  TO THE  PERIODIC  REPORTING  REQUIREMENTS  OF THE
SECURITIES  EXCHANGE ACT OF 1934,  WHICH WILL REQUIRE US TO INCUR AUDIT FEES AND
LEGAL FEES IN CONNECTION WITH THE PREPARATION OF SUCH REPORTS.  THESE ADDITIONAL
COSTS WILL NEGATIVELY AFFECT OUR ABILITY TO EARN A PROFIT.

Following  the  effective  date of the  registration  statement  in  which  this
prospectus is included,  we will be required to file  periodic  reports with the
Securities and Exchange  Commission  pursuant to the Securities  Exchange Act of
1934 and the  rules and  regulations  thereunder.  In order to comply  with such
requirements,  our  independent  registered  auditors  will have to  review  our
financial  statements on a quarterly basis and audit our financial statements on
an annual basis.  Moreover,  our legal counsel will have to review and assist in
the preparation of such reports.  The costs charged by these  professionals  for
such services  cannot be accurately  predicted at this time because factors such
as the number and type of  transactions  that we engage in and the complexity of
our reports  cannot be  determined  at this time and will have a major affect on
the  amount of time to be spent by our  auditors  and  attorneys.  However,  the
incurrence of such costs will obviously be an expense to our operations and thus
have a negative effect on our ability to meet our overhead requirements and earn
a profit.

INVESTORS THAT NEED TO RELY ON DIVIDEND INCOME OR LIQUIDITY  SHOULD NOT PURCHASE
SHARES OF OUR COMMON STOCK.

We have not  declared  or paid any  dividends  on our  common  stock  since  our
inception,  and  we  do  not  anticipate  paying  any  such  dividends  for  the
foreseeable  future.  Investors that need to rely on dividend  income should not
invest in our common  stock,  as any income would only come from any rise in the
market  price  of our  common  stock,  which  is  uncertain  and  unpredictable.
Investors  that require  liquidity  should also not invest in our common  stock.
There is no established trading market and should one develop, it will likely be
volatile and subject to minimal trading volumes.

BECAUSE WE CAN ISSUE ADDITIONAL SHARES OF COMMON STOCK, PURCHASERS OF OUR COMMON
STOCK MAY INCUR IMMEDIATE DILUTION AND MAY EXPERIENCE FURTHER DILUTION.

We are authorized to issue up to 75,000,000  shares of common stock. At present,
there are 5,499,000 common shares issued and outstanding. Our Board of Directors
has the authority to cause us to issue additional shares of common stock without
consent  of  any  of  our  stockholders.   Consequently,  the  stockholders  may
experience more dilution in their ownership of Kryptic in the future.

SINCE OUR OFFICERS AND DIRECTORS OWN A SIGNIFICANT  PERCENTAGE OF OUR ISSUED AND
OUTSTANDING  COMMON  STOCK,  ANY  FUTURE  SALES OF THEIR  SHARES MAY RESULT IN A
DECREASE  IN THE PRICE OF OUR  COMMON  STOCK AND THE VALUE OF OUR  STOCKHOLDER'S
INVESTMENT

Our officers  and  directors,  currently  own  4,500,000  shares of the total of
5,499,000 issued and outstanding  shares of our common stock.  Collectively they
own 81.83% of our total  outstanding  common shares.  These shares are currently
restricted  from trading and Rule 144,  these shares will only be available  for
resale to the public after April 11, 2008 for Mr. Lagourgue and May 24, 2008 for
Mr. Qiang if:

     *    We are no longer a shell company as defined under section 12b-2 of the
          Exchange  Act. A "shell  company"  is defined as a company  with no or
          nominal operations, and with no or nominal assets or assets consisting
          solely of cash and cash equivalents.
     *    We have  filed  all  Exchange  Act  reports  required  for the past 12
          months; and
     *    If  applicable,  at least one year has  elapsed  from the time that we
          file current Form 10  information on Form 8-K changing our status from
          a shell company to an entity that is not a shell company.

                                       10

At present we are considered to be a shell company under the Exchange Act. If we
meet the  requirements at any date subsequent to April 11, 2008 and May 24, 2008
in the future,  our officers and directors  would be entitled to sell within any
three month period a number of shares that does not exceed the greater of: 1% of
the number of shares of our common stock then  outstanding  which, in this case,
will  currently  equate to  approximately  54,900  shares in  aggregate;  or the
average weekly trading volume of Kryptic  Entertainment  common stock during the
four calendar  weeks,  preceding the filing of a notice on Form 144 with respect
to the sale for sales  exceeding  5,000  shares or an  aggregate  sale  price in
excess of  $50,000.  If fewer  shares at lesser  value are sold,  no Form 144 is
required.

 The  possibility of future sales of significant  amounts of shares held by them
could decrease the market price of our common stock if the marketplace  does not
orderly adjust to the increase in shares in the market.  In such case, the value
of your investment in us will decrease.

OTHER RISKS

ALL OF OUR ASSETS  AND OUR  OFFICERS  AND  DIRECTORS  ARE  LOCATED IN CANADA AND
CHINA.  THIS MAY  CAUSE  ANY  ATTEMPTS  TO  ENFORCE  LIABILITIES  UNDER THE U.S.
SECURITIES AND BANKRUPTCY LAWS TO BE VERY DIFFICULT.

Currently,  all of our assets and each of our officers and directors are located
in  Canada  and  China  and this is likely to remain so for at least the next 12
months.  Therefore, any investor that attempts to enforce against the company or
against any of our officers  and  directors  liabilities  that accrue under U.S.
securities  laws or bankruptcy  laws will face the  difficulty of complying with
local laws in these countries, with regards to enforcement of foreign judgments.
This could make it impracticable or uneconomic to enforce such liabilities.

                           FORWARD LOOKING STATEMENTS

This  prospectus  contains  forward-looking  statements,  which relate to future
events or our future  financial  performance.  In some cases,  you can  identify
forward-looking  statements by terminology such as "may",  "should",  "expects",
"plans",  "anticipates",  "believes",  "estimates",  "predicts",  "potential" or
"continue" or the negative of these terms or other comparable terminology. These
statements   are  only   predictions   and  involve  known  and  unknown  risks,
uncertainties  and other  factors,  including the risks in the section  entitled
"Risk  Factors"  on pages  4-11  that may  cause  our or our  industry's  actual
results,  levels of  activity,  performance  or  achievements  to be  materially
different  from  any  future  results,   levels  of  activity,   performance  or
achievements expressed or implied by these forward-looking statements.

While these forward-looking  statements, and any assumptions upon which they are
based,  are made in good faith and reflect our current  judgment  regarding  the
direction of our business,  actual  results will almost  always vary,  sometimes
materially, from any estimates, predictions,  projections,  assumptions or other
future  performance  suggested  herein.  Except as required by  applicable  law,
including the securities  laws of the United States,  we do not intend to update
any of the  forward-looking  statements  to conform  these  statements to actual
results. The safe harbor for forward-looking  statements provided in the Private
Securities  Litigation Reform Act of 1995 does not apply to the offering made in
this prospectus.

              SECURITIES AND EXCHANGE COMMISSION'S PUBLIC REFERENCE

Any member of the public  may read and copy any  materials  filed by us with the
Securities  and Exchange  Commission  (the "SEC") at the SEC's Public  Reference
Room at 100 F Street, N.E., Washington, D.C. 20549. Information on the operation
of  the  Public   Reference   Room  may  be  obtained  by  calling  the  SEC  at
1-800-SEC-0330.  The SEC maintains an Internet website (http://www.sec.gov) that
contains  reports,  proxy and  information  statements,  and  other  information
regarding issuers that file electronically with the SEC.

                                  THE OFFERING

This  prospectus  covers the resale by certain  selling  stockholders of 999,000
shares of common  stock,  which  were  issued  pursuant  to a private  placement
offering  made by  Kryptic  pursuant  to  Regulation  S  promulgated  under  the
Securities Act.

                                       11

                                 USE OF PROCEEDS

The shares of common stock offered  hereby are being  registered for the account
of the selling stockholders identified in this prospectus. All proceeds from the
sale of the common stock will go to the respective selling stockholders. We will
not  receive  any  proceeds  from the resale of the common  stock by the selling
stockholders.

                         DETERMINATION OF OFFERING PRICE

The selling stockholders may sell their shares of our common stock at a price of
$0.05 per share until  shares of our common stock are quoted on the OTC Bulletin
Board,  and  thereafter  at  prevailing  market  prices or privately  negotiated
prices.  There  can be no  assurance  that we will be able to  obtain  an  OTCBB
listing.  The offering price of $0.05 per share is based on the last sales price
of our common  stock under our private  placement,  which we closed on march 15,
2008, and does not have any  relationship to any established  criteria of value,
such as book  value or  earnings  per  share.  Additionally,  because we have no
significant  operating  history and have not generated any material  revenues to
date,  the price of our common stock is not based on past  earnings,  nor is the
price of our common stock  indicative of the current  market value of the assets
owned by us. No valuation or  appraisal  has been  prepared for our business and
potential  business  expansion.  Our common stock is presently not traded on any
market or  securities  exchange and we have not applied for listing or quotation
on any public market.

                                    DILUTION

Since all of the shares being registered are already issued and outstanding,  no
dilution will result from this offering.

                            SELLING SECURITY HOLDERS

All of the  shares of common  stock  issued  are being  offered  by the  selling
stockholders  listed in the table below.  None of the selling  stockholders  are
broker-dealers or affiliated with broker-dealers. We issued the shares of common
stock in a private  placement  transaction  exempt from  registration  under the
Securities Act pursuant to Regulation S.

The selling  stockholders  may offer and sell,  from time to time, any or all of
the common stock issued.  Because the selling stockholders may offer all or only
some portion of the 999,000 shares of common stock to be registered, no estimate
can be given as to the amount or percentage of these shares of common stock that
will be held by the selling stockholders upon termination of the offering.

The following  table sets forth  certain  information  regarding the  beneficial
ownership  of shares of common stock by the selling  stockholders  as of May 21,
2008 and the number of shares of common stock  covered by this  prospectus.  The
number of shares in the table  represents an estimate of the number of shares of
common stock to be offered by the selling stockholders.



                                                                         Number of Shares Owned
                                                                      by Selling Stockholder After
     Name of Selling              Common          Total Shares to     Offering and Percent of Total
Stockholder and Position,      Shares owned        be Registered        Issued and Outstanding (1)
  Office or Material           by the Selling       Pursuant to        # of                   % of
Relationship with Kryptic      Stockholder (2)     this Offering       Shares                 Class
- -------------------------      ---------------     -------------       ------                 -----
                                                                                  
Yan Chunlin                         26,000             26,000            --                     --
Fang Yonggang                       33,000             33,000            --                     --
Chu Zhijiang                        30,000             30,000            --                     --
Chu Huimin                          26,000             26,000            --                     --
Leng Chuanliang                     25,000             25,000            --                     --
Duan Xuguang                        30,000             30,000            --                     --
Li Ke                               26,000             26,000            --                     --
Wang Enlin                          33,000             33,000            --                     --

                                       12

Hu Jufeng                           28,000             28,000            --                     --
Li Xiuying                          24,000             24,000            --                     --
Liu Xia                             26,000             26,000            --                     --
Li Xuyang                           30,000             30,000            --                     --
Song Shaoyang                       25,000             25,000            --                     --
Tian Hongwei                        32,000             32,000            --                     --
Liu Shuyou                          26,000             26,000            --                     --
Sun Qiaoyun                         30,000             30,000            --                     --
Tan Xiaojing                        25,000             25,000            --                     --
Wang Xiandong                       34,000             34,000            --                     --
Xi Kaihua                           21,000             21,000            --                     --
Wang Zuopeng                        30,000             30,000            --                     --
Yin Hang                            32,000             32,000            --                     --
Zhang Dawei                         25,000             25,000            --                     --
Jiang Lili                          24,000             24,000            --                     --
Sun Haoxiang                        28,000             28,000            --                     --
Zhang Xuesong                       27,000             27,000            --                     --
Yang Yan                            33,000             33,000            --                     --
Liu Lijian                          30,000             30,000            --                     --
Wang Dewen                          21,000             21,000            --                     --
Yang Ningning                       22,000             22,000            --                     --
Zhang Xiaoxiao                      24,000             24,000            --                     --
Zhang Pan                           23,000             23,000            --                     --
Yang Fan                            22,000             22,000            --                     --
Liu Chen                            22,000             22,000            --                     --
Qiu Qiang                           22,000             22,000            --                     --
Lu Rongrong                         21,000             21,000            --                     --
Gui Hua                             21,000             21,000            --                     --
Wang Xiaojie                        21,000             21,000            --                     --
Yao Guiling                         21,000             21,000            --                     --

TOTAL                              999,000            999,000


- ----------
1)   Assumes  all of the  shares  of common  stock  offered  are sold.  Based on
     5,499,000 common shares issued and outstanding on May 21, 2008.
(2)  Beneficial  ownership  is  determined  in  accordance  with SEC  rules  and
     generally  includes voting or investment  power with respect to securities.
     Shares of  common  stock  subject  to  options,  warrants  and  convertible
     preferred  stock currently  exercisable or  convertible,  or exercisable or
     convertible  within  sixty  (60)  days,  are  counted  as  outstanding  for
     computing the percentage of the person holding such options or warrants but
     are not counted as  outstanding  for computing the  percentage of any other
     person.  There are  currently  no shares  subject to  options,  warrants or
     preferred stock.

There are no family  relationships  between any of the above noted  stockholders
and either of our Officers and Directors.

We may  require  the  selling  security  holder  to  suspend  the  sales  of the
securities  offered by this  prospectus  upon the  occurrence  of any event that
makes any  statement in this  prospectus or the related  registration  statement
untrue in any material  respect or that  requires the changing of  statements in
these documents in order to make statements in those documents not misleading.

                              PLAN OF DISTRIBUTION

The selling  stockholders  may, from time to time,  sell all or a portion of the
shares of our common  stock in one or more of the  following  methods  described
below.  Our common stock is not  currently  listed on any  national  exchange or
electronic quotation system. There is currently no market for our securities and

                                       13

a market may never develop.  Because there is currently no public market for our
common  stock,  the selling  stockholders  will sell their  shares of our common
stock at a price of $0.05 per share until  shares of our common stock are quoted
on the OTC  Bulletin  Board,  and  thereafter  at  prevailing  market  prices or
privately  negotiated prices.  There can be no assurance that we will be able to
obtain an OTCBB  listing.  The shares of common stock may be sold by the selling
stockholders by one or more of the following methods, without limitation:

     (a)  block  trades in which the broker or dealer so engaged will attempt to
          sell the shares of common stock as agent but may position and resell a
          portion of the block as principal to facilitate the transaction;
     (b)  purchases by a broker or dealer as principal  and resale by the broker
          or dealer for its account pursuant to this prospectus;
     (c)  an exchange distribution in accordance with the rules of the exchange;
          (d) ordinary  brokerage  transactions  and  transactions  in which the
          broker solicits purchasers; (e) privately negotiated transactions; (f)
          a combination of any aforementioned methods of sale; and (g) any other
          method permitted pursuant to applicable law, including compliance with
          SEC's Rule 144.

In the event of the transfer by any selling  stockholder of his or her shares to
any pledgee,  donee or other  transferee,  we will amend this prospectus and the
registration  statement of which this prospectus forms a part by the filing of a
post-effective amendment in order to have the pledgee, donee or other transferee
in place of the selling stockholder who has transferred his or her shares.

In effecting sales,  brokers and dealers engaged by the selling stockholders may
arrange  for other  brokers or dealers to  participate.  Brokers or dealers  may
receive commissions or discounts from the selling stockholders or, if any of the
broker-dealers  act as an  agent  for the  purchaser  of such  shares,  from the
purchaser  in amounts to be  negotiated  which are not  expected to exceed those
customary in the types of transactions  involved.  Broker-dealers may agree with
the  selling  stockholders  to sell a  specified  number of the shares of common
stock at a stipulated  price per share.  Such an agreement  may also require the
broker-dealer  to purchase as principal any unsold shares of common stock at the
price  required  to  fulfill  the   broker-dealer   commitment  to  the  selling
stockholders if such broker-dealer is unable to sell the shares on behalf of the
selling  stockholders.  Broker-dealers  who  acquire  shares of common  stock as
principal may thereafter  resell the shares of common stock from time to time in
transactions which may involve block transactions and sales to and through other
broker-dealers, including transactions of the nature described above. Such sales
by a  broker-dealer  could be at prices and on terms then prevailing at the time
of sale,  at prices  related to the  then-current  market price or in negotiated
transactions.  In connection with such resales,  the broker-dealer may pay to or
receive from the purchasers of the shares, commissions as described above.

The selling  stockholders and any broker-dealers or agents that participate with
the selling stockholders in the sale of the shares of common stock may be deemed
to be "underwriters" within the meaning of the Securities Act in connection with
these sales. In that event, any commissions  received by the  broker-dealers  or
agents and any profit on the resale of the shares of common  stock  purchased by
them may be  deemed  to be  underwriting  commissions  or  discounts  under  the
Securities Act.

From time to time,  the selling  stockholders  may pledge their shares of common
stock pursuant to the margin provisions of their customer  agreements with their
brokers. Upon a default by a selling stockholder,  the broker may offer and sell
the pledged shares of common stock from time to time.  Upon a sale of the shares
of common stock, the selling  stockholders  intend to comply with the prospectus
delivery  requirements,  under the Securities Act, by delivering a prospectus to
each  purchaser in the  transaction.  We intend to file any  amendments or other
necessary  documents in compliance with the Securities Act which may be required
in the event any selling stockholder  defaults under any customer agreement with
brokers.

To the extent required under the Securities  Act, a post effective  amendment to
this  registration  statement  will  be  filed,  disclosing,  the  name  of  any
broker-dealers,  the  number of shares of common  stock  involved,  the price at
which the common  stock is to be sold,  the  commissions  paid or  discounts  or
concessions  allowed  to  such  broker-dealers,   where  applicable,  that  such
broker-dealers  did not conduct any  investigation to verify the information set
out in this prospectus and other facts material to the transaction. In addition,
a  post-effective  amendment  to this  Registration  Statement  will be filed to
include any additional or changed material  information with respect to the plan
of distribution not previously disclosed herein.

                                       14

We and the selling stockholders will be subject to applicable  provisions of the
Exchange  Act and  the  rules  and  regulations  under  it,  including,  without
limitation, Rule 10b-5 and, insofar as the selling stockholders are distribution
participants  and  we,  under  certain  circumstances,  may  be  a  distribution
participant, under Regulation M.

The  anti-manipulation  provisions of Regulation M under the Securities Exchange
Act of 1934 will apply to  purchases  and sales of shares of common stock by the
selling stockholders,  and there are restrictions on market-making activities by
persons engaged in the distribution of the shares. Under Regulation M, a selling
stockholder  or its agents may not bid for,  purchase,  or attempt to induce any
person  to bid for or  purchase,  shares  of our  common  stock  while  they are
distributing  shares  covered  by  this  prospectus.  Accordingly,  the  selling
stockholder is not permitted to cover short sales by purchasing shares while the
distribution it taking place. We will advise the selling  stockholders that if a
particular  offer of common  stock is to be made on terms  materially  different
from  the  information  set  forth  in  this  Plan  of   Distribution,   then  a
post-effective  amendment to the  accompanying  registration  statement  must be
filed with the SEC. All of the  foregoing  may affect the  marketability  of the
common stock.

All expenses of the registration statement including, but not limited to, legal,
accounting,  printing  and  mailing  fees  are and  will  be  borne  by us.  Any
commissions, discounts or other fees payable to brokers or dealers in connection
with  any sale of the  shares  of  common  stock  will be  borne by the  selling
stockholders, the purchasers participating in such transaction, or both.

                          TRANSFER AGENT AND REGISTRAR

The transfer  agent and registrar for our common stock is Routh Stock  Transfer,
Suite 1000, West Plano Parkway,  Plano,  Texas, USA 75093. Their phone number is
(972) 381-2782 and their fax number is (972) 381-2783.

                            DESCRIPTION OF SECURITIES

We are authorized to issue 75,000,000 shares of common stock with a par value of
$0.001.  We are not authorized to issue shares of preferred stock. As at May 21,
2008 we had 5,499,000 common shares outstanding.  There are no warrants, options
or convertible securities outstanding. Upon liquidation,  dissolution or winding
up of the corporation, the holders of common stock are entitled to share ratably
in all net assets  available for  distribution to stockholders  after payment to
creditors.  The  common  stock  is not  convertible  or  redeemable  and  has no
preemptive,   subscription  or  conversion  rights.  There  are  no  conversion,
redemption,  sinking fund or similar provisions regarding the common stock. Each
outstanding  share of  common  stock  is  entitled  to one  vote on all  matters
submitted to a vote of stockholders. There are no cumulative voting rights.

Each  stockholder is entitled to receive the dividends as may be declared by our
board of directors  out of funds legally  available  for  dividends  and, in the
event of liquidation,  to share pro rata in any distribution of our assets after
payment of  liabilities.  Our board of directors  is not  obligated to declare a
dividend. Any future dividends will be subject to the discretion of our board of
directors  and will  depend  upon,  among other  things,  future  earnings,  the
operating  and  financial  condition of our company,  its capital  requirements,
general business  conditions and other pertinent factors.  It is not anticipated
that dividends will be paid in the foreseeable future.

There are no  provisions  in our  articles of  incorporation  or our bylaws that
would delay, defer or prevent a change in control of our company.

                      INTEREST OF NAMED EXPERTS AND COUNSEL

Kryptic has not hired or retained any experts or counsel on a contingent  basis,
who would  receive a direct or indirect  interest in our company,  or who is, or
was, a promoter,  underwriter, voting trustee, director, officer or employee, of
Kryptic.

Moore and  Associates,  Chartered have audited our financial  statements for the
period  ended March 31, 2008 and  presented  its audit  report dated May 6, 2008
regarding such audit which is included with this prospectus with Moore's consent
as experts in accounting and auditing.

                                       15

The  O'Neal  Law Firm,  P.C.,  whose  offices  are  located  at 14835  East Shea
Boulevard,  Suite 103, PMB 494,  Fountain  Hills,  Arizona 85268,  has issued an
opinion on the validity of the shares offered by this prospectus, which has been
filed as an Exhibit to this  prospectus with the consent of the O'Neal Law Firm,
P.C.

                             DESCRIPTION OF BUSINESS

BUSINESS OF ISSUER

Kryptic was  incorporated  on October 11, 2007 in the State of Nevada.  We are a
development  stage  company  that  only  recently  commenced  with its  business
operations and we currently have no revenue and no significant  assets.  We have
never declared bankruptcy, have never been in receivership,  and have never been
involved in any legal action or  proceedings.  Since becoming  incorporated,  we
have not made  any  significant  purchase  or sale of  assets,  nor have we been
involved in any  mergers,  acquisitions  or  consolidations.  We are not a blank
check  registrant  as that term is defined in Rule  419(a)(2) of Regulation C of
the Securities Act of 1933, since we have a specific business plan or purpose.

Neither Kryptic, nor its officers,  directors,  promoters or affiliates, has had
preliminary  contact or  discussions  with,  nor do we have any  present  plans,
proposals, arrangements or understandings with any representatives of the owners
of any  business or company  regarding  the  possibility  of an  acquisition  or
merger.

PRINCIPAL PRODUCTS AND SERVICES

Our company's  business is focused on the development and sale of internet based
interactive  entertainment  games for use by the general  public.  We are in the
early stages of developing  our first game that we have named  "Krypton Jam". We
currently have no revenues and no user subscriptions for our game. We anticipate
that we will not have a commercial product for at least 36 months, and currently
estimate  that we will  require  in  excess  of  $2.5-3  million  in  additional
financing to complete development and then subsequently launch our game.

We also must complete 3 major  development  milestones  prior to having our game
available for commercial  sale and use. First, we are planning to complete a DVD
based video trailer over the next 10 months of our operations.  The objective is
to  provide a  visually  engaging  and  dynamic  representation  through  motion
graphics and special  effects to illustrate  the key components and processes of
the Krypton Jam game. The trailer will contain  summary  representations  of our
proposed  game,   characters  and  realm   development   that  we  can  use  for
presentations  to the industry and  financial  community.  It will also serve to
give us  valuable  feedback  on our concept  from our own  website  viewers.  We
believe we have sufficient  funding for our first year operations and completion
of this task. We will then need to secure the additional  financing to develop a
playable  demonstration  model,  and then the commercial game over the following
minimum 26 month period.

Krypton  Jam is planned  to  provide an  engaging  online  game  experience  not
currently  available  in the  interactive  video  gaming  industry.  It is being
designed to be a massive  multiplayer  online game  ("MMOG") that will blend the
characteristics of fantasy and sports in an engaging and intense environment. We
are also designing our game for  multiplayer  online action to capitalize on the
interactive and social  elements of gaming.  MMOG games involve role playing and
multiple  players  participating  simultaneously.  Players are  represented by a
pre-configured  avatar,  which is controlled by the player.  Typical  activities
involve  exploration  of  a  three-dimensional  landscape,   encountering  other
characters,  communicating,  competition  and team play. They are recognized for
their  peculiar  combination  of  "escapist  fantasy"  and  "social  realism" in
settings and the building of  relationships,  status and solidarity.  The player
group meets through in-game communication systems, and devise strategies for how
they will complete the challenge.

We believe  Krypton Jam will  provide the user with an  experience  of true team
play,  combining  fast-paced  fantasy quest style  adventure and sports  action,
without the  extreme  violence  and death  typical of most  currently  available
games.  Our genre was designed to support  positive  messages and  resolution of
conflict  through team work.  The ultimate goal of the game is winning the title
of "Master of the Kryptic  Realms" by  competing  in quests and against  various
creatures on the basketball  court.  Each character within Krypton Jam will have
its own strengths and weaknesses,  abilities and magic. A diversified  team will
be required  for any given  competitor  to win.  Each court will have  different
attributes  and obstacles to challenge or assist the players.  As the tournament
progresses,  the challenges and geography of the courts will become increasingly
complex.  The  quests  will allow  players  to obtain  new  powers  that are not
initially accessible when creating their characters,  giving advantages to those

                                       16

characters  that  succeed  on both the court and on daring  quests.  We are also
planning to add new characters, environments, story-line twists and secrets on a
regular  basis to keep the game fresh for the players,  and  interactive  social
chat rooms to avoid the downfalls of many previous on-line  multi-player  games,
which typically become redundant and stale for the users over time.

We are focusing on online  internet based gaming because users can use their own
PC's and broadband internet connections without the need for additional hardware
requirements  such as a Play Station or Xbox.  We can also then develop our game
for commercial use without having to align  ourselves with one of these hardware
suppliers or designing our game to fit their particular standards.  The internet
is also better suited to role playing games  because  gamers can connect  online
with multiple people from multiple geographic regions in the world. For example,
a user in Texas can play  online  against a team of youth  anywhere  else in the
country or the world.

To date, we have only developed the overall storyline and initial  renderings of
our game storyboard development, including the creative elements associated with
characters,  game movements,  realms, quest environments,  and social chat rooms
for players engaging outside of game play, along the logo for our brand.

When we  complete  the  development  and  production  of Kypton  Jam, we plan to
initially  focus  our  marketing  efforts  in the  United  States.  Our  website
www.krypticentertainment.com   and   www.kryptonjam.com  is  complete  and  will
ultimately be used as the primary  method to  distribute  our game and any other
key  components.  We are initially  planning to generate  user revenues  through
monthly  subscriptions,  which is now the current industry pricing standard. The
game will be priced for mass  market use so that  everyone  with an  interest in
interactive online gaming can subscribe to the program.  We plan to target youth
between the ages of 14 and 25 years of age,  and believe our game will appeal to
both genders.  This  demographic is currently  fueling  significant  interest in
fantasy entertainment and the increasing sales of sports-based video games (such
as NBA Live 2008, NBA Street Homecourt, and NCAA March Madness 2007). We believe
that our  high-action,  team play  approach  may also  capture  the  interest of
pre-teens and older  children.  This may be further  enforced by parents looking
for engaging  entertainment  for their  children,  without the violence that has
become so commonplace in mainstream games.

These planned distribution and revenue models may undergo significant revisions,
as we get  closer  to  launching  our  commercial  game.  At this  stage  in our
development,  there can be no assurance that we will be successful in generating
revenues from our game, or that users will be receptive to playing Krypton Jam.

THE MARKET

We  consider  our  proposed  business  to be part of the  overall  entertainment
industry.  At the most  fundamental  level,  our product,  when completed,  will
compete with other forms of entertainment for the leisure time and discretionary
spending of consumers.

Video games achieved wide  popularity in the early 1980's with the  introduction
of the Atari and other home game systems. Since their introduction,  video games
have increasingly become mainstream  entertainment  choice for both children and
adults. New generations of console game systems,  improved graphics and expanded
artificial  intelligence  capabilities  of the new platforms have  significantly
enhanced  game  play  and  enabled  rapid  significant   industry  growth.  With
continuing  growth in  broadband  Internet  subscribers,  together  with  better
networking  technology  and  multimedia  encoding  techniques,  it  is  becoming
increasingly  feasible to provide the same if not better  quality  entertainment
through the Internet than was  previously  seen,  heard and/or felt only through
other more conventional distribution mediums such as game consoles.

Video games are played by a large majority of the general  American  population.
Despite general  conceptions that game players are generally children and teens,
the Entertainment  Software  Association  (www.esa.com)  found that current user
demographics, which directly apply to our proposed business, show that:

     *    Sixty-seven  percent of American  households  play  computer and video
          games.
     *    The average game PLAYER is 35 years old and has been playing games for
          12 years.
     *    Thirty-five  percent of American  parents say they play  computer  and
          video games.  Further, 80 percent of gamer parents say they play video
          games with their kids.  Sixty-six  percent feel that playing games has
          brought their families closer together.

                                       17

     *    Forty-nine percent of game players say they play online internet based
          games one or more hours per week, which is up from 31 percent in 2002.
          Fifty six percent of online  game  players are male and 44 percent are
          female.

On January 6, 2008 the Consumer Electronics  Association announced at the annual
Las  Vegas  Consumer  Electronics  Show that  overall  U.S.  industry  sales are
projected to reach $17.9 billion in 2008, up 13 percent from an estimated  $15.8
billion in 2007.  They  estimated  that the global  video game  industry  likely
approached  $40  billion in revenue in 2007.  Demand  for  related  software  is
expected  to  jump,  as game  owners  beef up  their  libraries  of new  titles.
"Software in 2007 had phenomenal  growth,  riding the wave of hugely  successful
title  launches.  In fact, the focus for 2008 will be in the software  category,
where  CEA  estimates  a 26  percent  increase  in sales  over  2007,"  said CEA
spokeswoman Jennifer  Bemisderfer.  Software sales are expected to rise to $11.5
billion in 2008, up from $9.1 billion in 2007.

Total US software  sales include  revenues  generated  from online games and the
highly successful massive  multiplayer  online games ("MMOG") segment,  which we
are  planning to develop.  According  to a 2006  PricewaterhouseCoopers  report,
U.S.,  online games should see the biggest gains through 2011.  PwC predicts the
online segment will expand from an estimated $1.1 billion market in 2006 to $2.7
billion in 2011. A March 2007 Screen  Digest  report found that while 87 percent
of MMOG revenue is generated  through  subscriptions,  new business  models that
rely on virtual item sales and in-game advertising are on the rise. New business
models and new  customers  that aren't  traditional  gamers will be a continuing
trend through 2011.  MMOGchart.com  has published  data showing  average  yearly
growth in total MMOG subscriptions since 2004 is 17.3%.

Strategy  Analytics found that global online games market generated $3.8 billion
in 2006 and  projects  that the market will grow with a compound  annual  growth
rate of  approximately  25% in the  2007-2011  forecast  period  to reach $ 11.8
billion, or approximately  one-third of the total games software market by 2011.
"The main driver for  sustained  growth in the online  games  market will be the
continued  uptake of broadband  services  around the world",  adds David Mercer,
Principal  Analyst at  Strategy  Analytics.  "Additionally,  the very  lucrative
revenue opportunity in both the massively multiplayer segment and the electronic
sell through  market will continue to attract new entrants into the online games
market." (www.strategyanalytics.net/default.aspx?mod=PressReleaseViewer&a0=3569)

According to the Entertainment Software Association (http://www.theesa.com) 2007
report on Sales,  Demographics  and Usage  Data,  MMOG  related  games  comprise
approximately 28% of the online internet based games universe.  The remainder is
puzzles, board games and shockwave mini games that generally short session games
played by one individual and very short in duration.  MMOG games  generally host
several to many simultaneous  players organized into teams involving longer term
action or quests.  We consider  our proposed  game  falling  into this  category
because it involves a sports team play based basketball game.

According to  MMOGchart.com,  as of April 2008,  94.2% of the MMOG of the market
falls into the genre  category  of fantasy  role  playing,  3.7% in sci-fi  role
playing  (including  superheroes),  0.2% in combat simulation / FPS, and 1.9% in
the social / other  category.  Highly  successful and "hit" MMOG games,  such as
World of WarCraft,  are very  carefully  designed to take full  advantage of the
respective genre and demographic  market  characteristics.  In order to maintain
player  interest  in the game  (and  thereby  preserve  revenue  streams),  MMOG
producers  regularly  introduce  new  features,  such as special  challenges  or
quests,  or new areas of the  environment to explore.  Most new features  merely
provide an  additional - optional -  diversionary  task for players.  Others can
cause  significant  changes to the game. For example,  the producers of World of
Warcraft  introduced an "illness",  obtained by being  splattered  with infected
blood when killing a particular creature.

We  believe  MMOG games  will  continue  to  experience  significant  growth and
represent the next watershed in electronic games for the following reasons:

     *    The games offer  regular  content  updates with  changing  story lines
          through downloads and flexible architecture,  keeping the game dynamic
          and fresh for players
     *    The games  extend the realism of game play,  by offering  cutting edge
          technology,  which makes the player feel they are actually part of the
          environment
     *    The games create new  opportunities  to foster  competition and mutual
          aid, by  engaging  mutual  friends or players in a  `combat',  team or
          support situation
     *    The  games  present  a  compelling  new  social  environment,  and  an
          opportunity  to meet  new  friends  and  share  similar  mind  frames,
          existence, and survival techniques.
     *    The games offer an  attractive  new and recurring  revenue  source for
          game  companies,  as evidenced by the top  performers  who attain many
          subscribers  in  their   compelling   games  (see   "Competition   and
          Competitive Strategy" below)

COMPETITION AND COMPETITIVE STRATEGY

We do not yet have a  commercial  product  available  for sale.  When  complete,
Kyrpton Jam will be competing in the entertainment industry for the leisure time
and  discretionary  spending of consumers with all other forms of  entertainment
media. Our competitors vary in size and cost structure from very small companies
with limited  resources  to very large,  diversified  corporations  with greater
financial and marketing  resources  than ours. We are considered the smallest as
we do not currently have a commercial  product yet available for sale or use. We
compete with venture capital funded  start-ups,  traditional  independent  video
game  publishers,  hardware and  software  manufacturers,  casual  entertainment
websites,  social networking  websites,  mobile games developers,  foreign games
developers and large publicly held media companies.

Our competitors with greater  resources are able to spend more time and money on
concept and focus testing, game development,  product testing and marketing. Our
business is driven by hit titles,  which will require us to invest significantly
in  production  and in marketing.  It is also  characterized  by the  continuous
introduction of innovative new titles and the  development of new  technologies.
Competition  is also based on product  quality and  features,  timing of product
releases,  brand-name  recognition,   quality  of  in-game  content,  access  to
distribution  channels,  effectiveness  of  marketing  and price.  In  addition,
regardless of our competitor's  financial resources or size, our success depends
on our ability to successfully execute our competitive strategies.

We  will be  competing  with  large  multi  national  public  companies  such as
Microsoft,  Nintendo and Sony, who develop and mass market their own proprietary
hardware  platforms for a large variety of games and publish  software for their
respective  systems.  Each of these competitors also has the financial resources
to  withstand   significant  price   competition  and  to  implement   extensive
advertising  campaigns,  particularly for prime-time  television  spots. We also
will compete with numerous companies licensed by these platform manufacturers to
develop or publish  software  products  for use with their  respective  systems.
These competitors include Activision,  Atari,  Capcom,  Electronic Arts, Konami,
Namco, SCi Entertainment,  Sega,  Take-Two  Interactive  Software,  THQ, Ubisoft
Entertainment and Universal Games, among others. We face additional  competition
from the entry of new companies  into our market,  including  large  diversified
entertainment  companies  that have begun to develop  games based upon their own
highly  recognizable  brands,  and,  as a result,  stand to become  more  direct
competitors.  Disney Interactive Studios recently expanded its internal software
game  publishing  efforts and Viacom has  expanded  its  efforts in  interactive
entertainment software publishing.

ONLINE GAMES AND MMOG'S

Our direct  competition  in the MMOG online games market  segment is also highly
competitive and  characterized by frequent product  introductions,  new business
models and new platforms.  The barriers to entry in the online games segment are
significantly  less onerous,  due to the lack of the  requirement for a specific
hardware platform. The game player's personal computer and a high speed internet
connection  serve  as the  platform.  As the  proportion  of  households  with a
broadband  connection  increases,  we expect new competitors to enter the market
and existing  competitors to allocate more resources  toward  developing  online
games. As a result, we expect  competition in the online games market segment to
intensify.

Our current and potential competitors in the online games market segment include
major  media  companies,   traditional  video  game  publishing  companies,  and
companies  that  specialize  in online games.  Competitors  in the short session
games segment  include MSN,  Popcap,  Real, AOL and Yahoo!.  In the mid and long
session  MMOG  online  game  segment,  which our  product  is planned  for,  our
competitors include Electronic Arts, Jagex,  Midway, NC Soft, Ankama Games, Sony
and Vivendi. Hits have captured a significant  percentage of overall subscribers
and this trend is expected to continue.  Blizzard  Entertainment,  a division of
Vivendi is the largest  competitor in the MMOG market segment with its Wizard of
Warcraft game. As of April 2008, it has approximately  10,000,000 subscribers or
over 62% of the total  subscriber  market (1),  compared to second place Jagex's
Runescape with 1.2 million subscribers.

The five  biggest  direct  competitor  online  games  known to us as of the date
hereof are:

                                       18



                                                                                                                    04/2008
                                                                                                      Number         Market
Game Name                         Characteristics                      Pricing                    Subscribers(1)    Share(1)
- ---------                         ---------------                      -------                    --------------    --------
                                                                                                        
World of  Warcraft           Unique user experiences,           Subscription based play,            10 million        62%
(www.worldofwarcraft.com)    user and respective teams          options include month to month
Blizzard Entertainment       can play at their own pace         pkg ($14.99 per month); 3
(division of Vivendi)                                           month plan ($13.99 per month);
                                                                6month plan ($12.99 per month)

Runescape                    Ability to develop skills          Monthly subscription as low         1.2 million      7.5%
www.runescape.com            with mini games / villains         as $5 USD per month
Jagex Ltd.                   added to each quest

Lineage/Lineage II           Offers range of games so           $14 - $15 monthly fee               2.1 million     12.9%
www.lineage.com              you are not limited to
www.lineage2.com             specific game play
Ncsoft, Inc.

Final Fantasy                Fantasy world play combining       $12.95 per month                    500,000          3.1%
www.playonline.com           magic, swords, monsters, where
Square Enix Co. Ltd.         players compete individually or
                             within team environment

Dofus                        Challenging game play compels      $13.95 per month                    450,000          2.8%
www.dofus.com                players to enter different
Ankama Games                 universes and worlds of fantasy


- ----------
(1) Source:MMOGchart.com study version 23.0 released April 2008

KEY SUCCESS FACTORS

In order  for our  company  and our game to be  successful  we must  play  close
attention  to all of our direct and indirect  competitors.  We plan on carefully
investigating the competition and their respective games on a regular basis, and
carefully  analyze the positive and negative  elements of their games,  pricing,
and possible threats to us. If we fail to do so, our business will likely fail.

For game development to be successful,  we must either build our own or contract
with a development  team that is comprised of a creative,  experienced  group of
game designers and programmers that can set Krypton Jam apart from its potential
competition,  with  expertise  in state  of the art  design  and  implementation
skills.  Our  research  to-date  suggests  that  Krypton  Jam's   fantasy/sports
environment  represents an emerging genre.  Many of these industry leaders noted
herein  currently  do not  offer  the  unique  game  experience  that we plan to
provide.  Furthermore, the industry is now saturated with violence and unhealthy
characteristics. We believe the attributes of Krypton Jam will promote teamwork,
fast-paced sports/team play action and visual intensity without violence.

In order for our game to be a success, it also must offer:

     *    Differentiated & Dynamic Quality Content - Krypton Jam is planned to
          offer a visual experience like no other. Attention to detail will be
          essential to ensure that the characters and environment look on par if
          not superior to other games of its caliber. At the same time, the game
          must continue to develop a story that is extremely interesting to its
          players. The content will be dynamic with twists in the story and game
          that will keep players engaged. This will become more important as
          additional competitors enter the market with similar games.

                                       19

     *    Empowering - The target audience must feel that they have a `say' in
          what happens to the characters in the game, giving the player the
          illusion and pleasure of taking action without having to deal with the
          responsibility and repercussions of such actions. We plan on setting
          up chat rooms on the Krypton Jam web site that will encourage the
          audience to talk about their experiences and share thoughts on the
          game, thus capturing their loyalty and making the site a part of their
          daily lives so the characters become "real" to them.
     *    Entertaining - The target audience needs to be drawn to the
          experience, and made to forget about the reality around them while
          they focus on the new cyber-world that Krypton Jam presents to them.
          The experience needs to be commanding so that it becomes a topic of
          conversation among the consumers' friends and colleagues.
     *    Customer Focused - We plan to provide content updates to Krypton Jam
          to provide an ongoing captive experience for the user and ensure that
          they leave the game happy, keen to relate their entertainment
          experience to all their friends and anxious to log-on to enjoy the
          next competition, hopefully bringing friends to share the experience.
          Customer complaints or suggestions will be dealt with to the best of
          our ability to ensure customer satisfaction, thus encouraging positive
          word of mouth recommendations of our product.

Because  of our small size and lack of  revenues  relative  to our  competition,
Krypton Jam must be priced competitively when it is completed.  In order for the
game and company to be successful, we will first need to alert our target market
about Krypton Jam among the vast  selection of other titles in the market.  This
will require  significant  advertising or a partnership  with a distributor that
believes in the  potential in the game and has the creative  marketing  clout to
draw attention to the game.

SALES STRATEGY

We are  still  in the  planning  and  formulation  stages  with  respect  to the
development and commercialization of our product. We are at least 36 months away
from being in a position to generate revenues from our game.

We plan on pricing Krypton Jam  competitively  on a monthly  subscription  basis
when it is ready  for  sale.  Even  though  average  pricing  for  online  games
currently  ranges  between  $5-20 /per  game/per  month,  we believe  prices and
subscription rates will decline in the future due to increasing competition,  so
we will likely receive less when our game is ready to play commercially.  We are
designing  the game and our website so that users can download the game software
directly from the website.  Our website will also include capabilities to accept
and account  for user  subscriptions.  We also plan on offering no charge  trial
period to entice users and using  advertising  targeted to our target  market to
attract subscribers.

In addition to our corporate  information and other standard sections  contained
on our company website at www.krypticentertainment.com,  we plan to use our site
as a major `hub' for our game storyline,  character  development,  new character
releases, current game trends, new game capabilities and concepts. In the future
when we  commercialize  the game, we also plan to include an online  `community'
aspect,  where forums,  news rooms and `chats' will be available for players and
prospects to discuss the game, share stories and playing techniques. By creating
a `community'  aspect around  www.krypticentertainment.com  our site will become
known  as  a  place  to  look  not  only  for  upcoming   events,   tours,   and
promotions/contests,  but  also a  domain  for  people  to  share  strategy  and
techniques and exchange ideas.

DISTRIBUTION OF PRODUCTS OR SERVICES

We are  planning to  distribute  our game online  over the  internet.  We do not
anticipate  any other form of  distribution  at this time.  Player access to the
game will be downloaded from the Kryptic Jam game servers,  which we will either
own or lease. The actual game software will be kept on servers, and will we will
charge players for access.

This business model is rapidly  becoming the  distribution  method of choice for
smaller gaming  companies,  due to the  proliferation  of residential  broadband
penetration,  inexpensive  computer  software and graphics  packages,  and loyal
online gamers seeking fresh content.  Online,  internet based platforms  reduces
significant  costs  associated  with  setting  up and  maintaining  conventional
distribution channels such as retail sales. Under conventional channels, revenue

                                       20

streams for the  producing  game title  company are also reduced by  significant
margins or markups  given to the  wholesaler  and  retail  distributors.  Retail
distributors generally also insist on implementation of their own sales programs
with little or no input from the producer,  particularly  small produces such as
our  company.  Online  distribution  directly to the game player also allows for
significantly  greater  flexibility in managing sequels and/or second additions,
without the permission of wholesale or retail partners or  distribution  channel
agreements.

SOURCES AND AVAILABILITY OF PRODUCTS AND SUPPLIES

There are no constraints on the sources or availability of products and supplies
related to our  business.  We are  planning to hire third party  contractors  to
complete  the  development  of the  storyline  for the DVD based  game  trailer,
playable  demo and actual  game  platform.  The  trailer  will  contain  summary
representations  of our proposed game,  characters and realm development that we
can use for presentations to the industry and financial community.  It will also
serve to give us valuable  feedback on our concept from our own website viewers.
This  trailer  will  consist  of  characters,   game  elements,  realm  &  quest
environments,  and the social chat room aspects  associated  with MMOG cultures.
These elements will be edited  successfully  into the storyline with  voice-over
audio enhancements.

We have already  identified  several  suitable firms to develop the DVD Trailer,
which  will also  supply  all of their own  computer  hardware  and  development
software.  They were  evaluated on their  expertise in developing  products in a
specific  category such as our planned  game,  and we will enter into a contract
that will specify  milestones,  work  requirements and cost. We will also ensure
that we retain all rights to publish  and/or  distribute  sequels,  conversions,
enhancements,  and add-ons to the product  initially being produced by the third
party developer.  We estimate the DVD trailer development will be completed over
the next 10  months.  This  includes  the  creation  of pre and  post-production
elements    including   the    storyline,    graphic    storyboard,    character
sketches/development, realm environments and final editing and rendering for the
DVD. We have not yet entered into any contracts for these services.

The next  milestone  is  development  of the  playable  demo.  Our  officers and
directors  plan to commence with several phases of this  development  within the
next 10-12 months (See "Plan of  Operation").  The development and completion of
the playable demo is anticipated to take 12 months.  The most important  initial
aspect of playable demo phase is selection of a suitable back-end game engine. A
cost-effective  and robust  game  engine  will be critical to the success of the
playable demo to ensure it meets the complexities of our title in-game graphics,
and  character/realm/quest  complexities  associated with a sports-based fantasy
game.

Game engines are the core software  component of our online game,  providing the
underlying technologies to run the Kypton Jam game on multiple desktop operating
systems such as Linux, Mac OS X, and Microdoft  Windows.  The core functionality
typically provided by a game engine includes a rendering engine ("renderer") for
graphics, a physics engine and collision detection, sound, scripting, animation,
artificial intelligence,  networking,  streaming, memory management,  threading,
and a scene graph.  COLLISION  DETECTION  involves  algorithms  for checking for
collision,  i.e.  intersection,  of two  given  solids.  A  PHYSICS  ENGINE is a
computer  program that simulates  physics models,  using variables such as mass,
velocity,  friction and wind  resistance.  It can  simulate and predict  effects
under different  conditions that would  approximate what happens in real life or
in a fantasy world. The scene graph is a structure that arranges the logical and
spatial  representation  of  a  graphical  scene.  Each  application  is  highly
important as it relates to the other,  and to the overall game engine  itself to
ensure  realistic  player  interaction.  The process of game development will be
largely  determined by the correct decision in purchasing an exceptional  engine
for our  title.  Examples  of a few game  engine  companies  researched  to-date
include: Heroengine.com,  Gamebryo.com,  Realmcrafter.com.  A more comprehensive
and in depth game  engine  research is  required  prior to engaging  any company
offering such a service.

Subsequent  to  the  completion  of  the  playable  demo,  the  development  and
production  of our  actual  game is  highly  dependent  on the  third  party  we
ultimately  choose,  and it must  include  an  experienced  group  of  creative,
production,  and technical  professionals.  Our officers and  directors  will be
responsible  for the entire  development  and production  process  including the
supervision and coordination of internal and external resources. The third party
development team will assemble the necessary  creative  elements to complete our
game  using,  where  appropriate,   outside  programmers,   artists,  animators,
scriptwriters,  musicians and  songwriters,  sound  effects and special  effects
experts,  and sound and video studios.  The software  contractors that we choose
must be highly experienced with:

                                       21

     -    Internet and website software design and applications
     -    Platform, Application, and User-Written Architecture Software
     -    The use of PhP, CURL, Maya 3D programming languages
     -    CGI, PowerBuilder,  XVT, MS Visual C++, Xt Intrinsics, Xlib, UIM/X, MS
          Windows (3.1), SYBASE, Transact-SQL, Excelerator
     -    Coding,  Compilation,  Documentation,  Integration,  Software  Testing
          enablers.
     -    The use of  MySQL  and ER  (Entity  Relationship)  Modelling  database
          programming language

We currently do not anticipate any supply or manpower  availability  constraints
with respect to  identifying  and choosing  any of the  contractors  we require.
Because we are at least 20 months  away from  starting  the  development  of the
actual game, any  significant  change in these  circumstances  could  materially
impact  our  ability  to  complete  the  game,  our  cash  requirements  and our
operations.

DEPENDENCE ON ONE OR A FEW MAJOR CUSTOMERS

We plan on selling our products and services  directly to end use consumers over
the internet.  Our intended offering is also priced for mass market consumption.
Therefore,  we do not anticipate dependence on one or a few major customers into
the foreseeable future.

PATENT, TRADEMARK,  LICENSE & FRANCHISE RESTRICTIONS AND CONTRACTUAL OBLIGATIONS
& CONCESSIONS

We  currently  do not  own any  intellectual  property  have  not  obtained  any
copyrights,  patents or  trademarks  in respect  of any  intellectual  property.
Interactive  entertainment  software is susceptible  to piracy and  unauthorized
copying.  Our primary  protection  against  unauthorized  use,  duplication  and
distribution  of our products is copyright and trademark  protection of our game
and any related elements and enforcement to protect these  interests.  As we get
closer to developing our game, we plan to copyright and trademark the following:

     *    Trademarks  associated  with  elements  of the game,  such as the game
          logo;
     *    Trademarks under which the game is marketed;
     *    the copyrights for the game software, including the game's audiovisual
          elements

We do not anticipate  copyrighting or  trademarking  any assets over the next 12
months. We plan to register copyrights and trademarks in countries where we sell
our game.  We may seek other  protection  over these  assets if we have the cash
resources to do so. .

We have not entered into any franchise  agreements or other  contracts that have
given, or could give rise to obligations or concessions.

EXISTING OR PROBABLE GOVERNMENT REGULATIONS

There  are  no  existing  government  regulations,  nor  are  we  aware  of  any
regulations  being  contemplated,  that would  adversely  affect our  ability to
operate.

USE OF THE INTERNET FOR SALES OF OUR PRODUCTS

Due to the increasing  popularity and use of the Internet, it is possible that a
number of laws and  regulations  may be adopted  with  respect  to the  Internet
generally,  covering issues such as user privacy,  pricing,  and characteristics
and quality of products and services.  Similarly,  the growth and development of
the market for Internet  commerce may prompt calls for more  stringent  consumer
protection laws that may impose additional burdens on those companies conducting
business over the  Internet.  The adoption of any such laws or  regulations  may
decrease the growth of commerce  over the  Internet,  increase our cost of doing
business or otherwise have a harmful effect on our business.

To date,  governmental  regulations  have not  materially  restricted the use or
expansion of the Internet.  However,  the legal and regulatory  environment that
pertains to the Internet is uncertain and may change.  New laws may cover issues
that include:

                                       22

     *    sales and other taxes;
     *    user privacy;
     *    pricing controls;
     *    characteristics and quality of products and services;
     *    consumer protection;
     *    libel and defamation;
     *    copyright, trademark and patent infringement; and
     *    other claims based on the nature and content of Internet materials.

These new laws may impact our  ability to market our  product  and  services  in
accordance with our business plan.

Legislation  is also  continually  being  introduced  that may  affect  both the
content of video games and their distribution. In the United States, the federal
and several state governments are continually  considering content restrictions.
Recent  legislation has been adopted in several states, and could be proposed at
the federal level, that prohibits the sale of certain games (e.g., violent games
or those with "M (Mature)" or "AO (Adults Only)" ratings) to minors.  Any one or
more of these  factors  could harm our  business by limiting the products we are
able to offer to our  subscribers,  by limiting the size of the potential market
for our products,  and by requiring costly  additional  differentiation  between
products for different territories to address varying regulations.

RESEARCH AND DEVELOPMENT ACTIVITIES AND COSTS

We do not anticipate  conducting any software development  activities related to
Krypton  Jam over the next 12  months.  Our plan of  operations  for the next 12
months is to complete  development of the DVD trailer,  raise  financing for the
playable demo and prepare to start with the  development  of the playable  demo.
Software development  activities are planned to follow in the second year of our
operations, provided we are successful in attracting suitable financing.

COMPLIANCE WITH ENVIRONMENTAL LAWS

We are not aware of any  environmental  laws that have been enacted,  nor are we
aware of any such laws being  contemplated  for the future,  that address issues
specific to our business.

FACILITIES

We rent executive  office  facilities  located at Suite 208, 800 N. Rainbow Blvd
Las Vegas,  NV,  89107.  This is a shared office  facility,  which offers office
space and  secretarial  and  administrative  services for $150  monthly.  We may
cancel upon 30 days  written  notice.  This  location  will serve as our primary
executive offices for the foreseeable  future.  Mr. Lagourgue and Mr. Qiang also
work from their  respective  residences  in Canada and China at no charge to our
company. We plan on contracting all of our software development  activities with
third  parties  for at least the next 12 months  so we have no  requirement  for
additional facilities for these operations.

EMPLOYEES

Kryptic has no employees at the present time.  Our officers and  directors,  are
responsible  for all  planning,  developing  and  operational  duties,  and will
continue to do so throughout the early stages of our growth. We do not expect to
hire any employees  within the first year of operation.  We have no intention of
hiring  employees until we have  sufficient  financing for the completion of our
playable  demo.  Our officers and  directors are planning to do whatever work is
required until our business reaches this milestone. Human resource planning will
be part of an  ongoing  process  that will  include  regular  evaluation  of our
operations and revenue realization.

Over the next 12 months, Mr. John Lagourgue will be primarily responsible for:

     -    General management of our company's operations
     -    Creation  of  the  storyline  DVD  content   required  for  storyboard
          implementation for the DVD trailer
     -    Ensuring the game development plan is on budget and on schedule
     -    Hiring and management of contractors for development and completion of
          the DVD trailer

                                       23

     -    Researching  and  identifying  the most  effective game engine for our
          playable demo and full game
     -    Management and direction of financing activities

Mr. Shan Qiang will be responsible for:

     -    Preparing and updating our website
     -    Financing activities
     -    Daily administration and bookkeeping activities
     -    Researching  and  identifying  the most  effective game engine for our
          playable demo and full game
     -    Identify,  interview and select software  developers for playable demo
          stage
     -    Researching  all  technical  variables  of  Game  Engine  relating  to
          software programming
     -    Developing programming schedule for playable demo
     -    Implementation of the game engine into software platform.

OFF-BALANCE SHEET ARRANGEMENTS

We have no off-balance sheet arrangements

                             DESCRIPTION OF PROPERTY

We do not own  any  property,  real  or  otherwise.  We  rent  executive  office
facilities located at Suite 208, 800 N. Rainbow Blvd, Las Vegas, NV, 89107. This
is a shared  office  facility,  which offers  office space and  secretarial  and
administrative  services  for $150  monthly.  We may cancel upon 30 days written
notice.  This  location  will serve as our  primary  executive  offices  for the
foreseeable  future. Mr. Lagourgue and Mr. Qiang also work from their respective
residences  in  Canada  and  China  at no  charge  to our  company.  We  plan on
contracting all of our software development activities with third parties for at
least the next 12 months so we have no requirement for additional facilities for
these operations.  We have also contracted to maintain and host web server space
for our website with a third party hosting business at minimal cost.

We believe our current  premises are adequate for our current  operations and we
do  not  anticipate  that  we  will  require  any  additional  premises  in  the
foreseeable future.

We do not have any investments or interests in any real estate. Our company does
not invest in real estate  mortgages,  nor does it invest in  securities  of, or
interests in, persons primarily engaged in real estate activities.

                                LEGAL PROCEEDINGS

We are not a party to any  pending  legal  proceedings,  nor are we aware of any
governmental authority contemplating any legal proceeding against us.

            MARKET FOR COMMON EQUITY AND RELATED STOCKHOLDER MATTERS

MARKET INFORMATION

Currently  there is no public  trading  market  for our  stock,  and we have not
applied to have our common stock listed. We intend to seek out a market maker to
apply  to  have  our  common  stock  quoted  on  the  OTC  Bulletin  Board  upon
effectiveness of this Form S-1. No trading symbol has yet been assigned.

                                       24

RULES GOVERNING  LOW-PRICE STOCKS THAT MAY AFFECT OUR  SHAREHOLDERS'  ABILITY TO
RESELL SHARES OF OUR COMMON STOCK

Our stock  currently is not traded on any stock  exchange or quoted on any stock
quotation  system.  Upon the registration  statement in which this prospectus is
included  becoming  effective,  we will  seek  out a market  maker to apply  for
quotation of our common stock on the NASD's OTCBB.

Quotations on the OTCBB reflect  inter-dealer  prices,  without retail  mark-up,
markdown or commission and may not reflect actual transactions. Our common stock
may be subject to certain rules  adopted by the SEC that regulate  broker-dealer
practices  in  connection  with  transactions  in "penny  stocks".  Penny stocks
generally are securities with a price of less than $5.00,  other than securities
registered  on  certain  national  exchanges  or  quoted on the  Nasdaq  system,
provided  that  the  exchange  or  system  provides  current  price  and  volume
information with respect to transaction in such securities. The additional sales
practice and disclosure  requirements imposed upon broker-dealers may discourage
broker-dealers  from effecting  transactions  in our shares which could severely
limit the  market  liquidity  of the shares and impede the sale of our shares in
the secondary market.

The penny stock rules require broker-dealers,  prior to a transaction in a penny
stock  not  otherwise  exempt  from the  rules,  to make a  special  suitability
determination  for the purchaser to receive the  purchaser's  written consent to
the transaction prior to sale, to deliver standardized risk disclosure documents
prepared by the SEC that provides  information about penny stocks and the nature
and  level of risks in the  penny  stock  market.  The  broker-dealer  must also
provide the customer with current bid and offer  quotations for the penny stock.
In addition,  the penny stock regulations  require the broker-dealer to deliver,
prior to any transaction involving a penny stock, a disclosure schedule prepared
by the SEC relating to the penny stock market,  unless the  broker-dealer or the
transaction is otherwise  exempt.  A broker-dealer  is also required to disclose
commissions  payable to the broker-dealer and the registered  representative and
current  quotations for the securities.  Finally, a broker-dealer is required to
send monthly statements  disclosing recent price information with respect to the
penny stock held in a  customer's  account and  information  with respect to the
limited market in penny stocks.

HOLDERS

As of the  filing  of this  prospectus,  we have 40  shareholders  of  record of
Kryptic common stock. We are registering 999,000 shares of our common stock held
by 38 non-affiliated  investors under the Securities Act of 1933 for sale by the
selling securities  holders named in this prospectus.  This does not include the
4,500,000 shares held by our Officers and Directors.

RULE 144 SHARES.

3,000,000 and 1,500,000  shares of the common stock will be available for resale
to the public after April 11, 2008 and May 24, 2008  respectively  in accordance
with Rule 144 of the Act. As of the date of this prospectus, persons who are our
Officers and  Directors  (affiliates)  hold all of the 4,500,000  shares.  These
shares  are  currently  restricted  from  trading  under  Rule 144 will  only be
available for resale to the public if:

     *    We are no longer a shell company as defined under section 12b-2 of the
          Exchange  Act. A "shell  company"  is defined as a company  with no or
          nominal operations, and with no or nominal assets or assets consisting
          solely of cash and cash equivalents.
     *    We have  filed  all  Exchange  Act  reports  required  for the past 12
          months; and
     *    If  applicable,  at least one year has  elapsed  from the time that we
          file current Form 10  information on Form 8-K changing our status from
          a shell company to an entity that is not a shell company.

At present, we are considered to be a shell company under the regulations. If we
meet the  requirements  at any date  subsequent to the dates noted herein in the
future,  our officers and  directors  would be entitled to sell within any three
month  period a number of shares  that does not exceed the greater of: 1% of the
number of shares of our common stock then outstanding  which, in this case, will
currently  equate to  approximately  54,900 shares in aggregate;  or the average
weekly trading  volume of Kryptic  common stock during the four calendar  weeks,
preceding  the filing of a notice on Form 144 with respect to the sale for sales
exceeding 5,000 shares or an aggregate sale price in excess of $50,000. If fewer
shares at lesser value are sold, no Form 144 is required.

                                       25

DIVIDENDS

As of the  filing  of this  prospectus,  we have not paid any  dividends  to our
shareholders.  There are no  restrictions  which  would limit our ability to pay
dividends on common equity or that are likely to do so in the future. The Nevada
Revised Statutes,  however, do prohibit us from declaring dividends where, after
giving effect to the distribution of the dividend:  Kryptic would not be able to
pay its debts as they become due in the usual course of  business;  or its total
assets would be less than the sum of the total  liabilities plus the amount that
would be needed to satisfy  the  rights of  shareholders  who have  preferential
rights superior to those receiving the distribution.

DIFFICULTY TO RESELL KRYPTIC STOCK,  AS THE COMPANY HAS NO  EXPECTATIONS  TO PAY
CASH DIVIDENDS IN THE NEAR FUTURE

The holders of our common stock are entitled to receive  dividends when, and if,
declared by the board of directors.  We will not be paying cash dividends in the
foreseeable  future,  but instead we will be  retaining  any and all earnings to
finance the growth of our business.  To date, we have not paid cash dividends on
our common  stock.  This lack of an  ongoing  return on  investment  may make it
difficult  to sell our  common  stock and if the stock is sold the seller may be
forced to sell the stock at a loss.

                                PLAN OF OPERATION

We are a  development  stage  company with very limited  operations  to date, no
revenue,  very limited financial backing and few assets.  Our plan of operations
over the next 12 months is to gain support for our concept and raise  sufficient
suitable financing to commence with the development of our playable demo for our
Krypton Jam online MMOG game. In order to achieve our plan, we have  established
the following goals over the next 12 months:

     *    Create and execute a DVD trailer  which  illustrates  our game concept
          within 10 Months
     *    Upload our trailer on our company website after completion
     *    Secure additional  suitable  financing to continue into the next phase
          our game development (ie:Playable Demo)
     *    Research  & select of most  effective  game  engine  for  Krypton  Jam
          requirements
     *    Upon selection of game engine,  interview programming  specialists who
          have experience with specific coding  languages to develop and support
          the game engine

Our business objectives are:

     *    Complete our game, achieve ongoing  profitability and create value for
          our stockholders and our subscribers.
     *    Become a  well-recognized  brand & entertaining  game  destination for
          online gamers
     *    Develop a leadership role over time in pioneering  mixed-genre massive
          multiplayer online games.

During the first stages of our company's growth, our officers and directors will
provide most of the labor  required to execute our  business  plan at no charge.
Since we intend  to  operate  with  very  limited  administrative  support,  the
officers and directors will continue to be  responsible  for  administering  the
company for at least the first year of  operations.  Management has no intention
at this time to hire additional  employees  during the first year of operations.
Due to limited  financial  resources,  each of the management team will dedicate
between 25-30 hours per week, to ensure all operations are executed.

ACTIVITIES TO DATE

Prior to the date hereof,  we have secured  shared office space for $150 monthly
for our  executive  offices,  and  created  a brand  logo for our  business.  In
February   2008   we   launched   our   website,    which   is   accessible   at
www.krypticentertainment.com or www.kryptonjam.com.  The website architecture is
in tablular format and has been designed to allow easy navigation for our users.
The cost was $4,500 and included  editing  written  content,  structure  layout,
uploading graphics, beta test on all tabs and an investor submission form.

Our  Officers  and  Directors  estimate  they spent  approximately  180 hours on
research  and  execution  of a  Krypton  Jam game  development  plan.  This plan
includes a detailed  overview related to storyline,  in-game character and realm

                                       26

development,  game  engine  timeline,  and unique  game  features.  The plan was
developed to provide an internal road map for the overall game  development plan
and a clear direction for the next steps of engaging a creative development firm
for the creation of the DVD trailer.

EXPENDITURES

The following chart provides an overview of our budgeted  expenditures using our
existing cash resources,  by significant area of activity for each quarter, over
the next 12 months. We are currently in the first month of this plan.



                                                                                                   12 Month
                                                  Q1           Q2           Q3           Q4          Total
                                                -------      -------      -------      -------      -------
                                                                                     
Legal/accounting                                $ 1,500      $ 1,500      $ 1,500      $ 3,500      $ 8,000
Transfer agent                                    1,500           --           --           --        1,500
Office rental                                       450          450          450          450        1,800
Office expenses & miscellaneous                   1,000        1,000        1,000        1,000        4,000
Storyline development                             3,500                                               3,500
Storyboard development                            1,000                                               1,000
Creation of realm descriptions and sketches                    7,500                                  7,500
Character development                                                       5,000                     5,000
DVD trailer production                                                                   9,000        9,000
                                                -------      -------      -------      -------      -------
TOTAL                                           $ 8,950      $10,450      $ 7,950      $13,950      $41,300
                                                =======      =======      =======      =======      =======


These expenditures are described in detail by quarter in "Milestones".

MILESTONES

Q1 (MAY  - JULY, 2008)

We are planning the following game development tasks:

     *    Obtain quotes from companies to produce our DVD trailer,  based on our
          budget, timeline and creative expectations.
     *    Work with the successful  contractor to complete a detailed  storyline
          based on our Krypton Jam Business & Game  Development  Plan, which has
          already  developed  by our officers and  directors.  We are  budgeting
          $3,500  of  this  process.  The  outcome  will  encompass  a  detailed
          storyline,   completed  game  elements,   our  unique  game  features,
          stylistic in-game movement patterns, game development strategy, market
          analysis,  and  competition.  It will also  detail how the game player
          will interact with the game, the fantasty realms a player would expect
          to encounter,  character  feature sets, and the  circumstances  of why
          special character powers are deployed in the game.
     *    On completion of the storyline,  create a story board identifying each
          of the actions to be included in each frame of  Storyline.  This story
          board is a series of sketches  showing  each shot of the DVD  Trailer,
          with  dialogue  and scene number  notations.  This is used to plot the
          sequence  of the  DVD.  This  will  be  completed  by end of July at a
          budgeted cost of $1,000.

Q2 (AUGUST - OCTOBER 2008)

Our development activities during this quarter are focused on realm descriptions
and sketches. These activities include:

     *    Identification  of suitable  Krypton Jam realm  descriptions  with our
          selected DVD Trailer  Company.  We plan to develop five major  Kryptic
          realm  descriptions,  which will  include  detailed  sketches  of each
          realm.  Sketches  will  include  an overall  introduction,  landscape,
          terrain and climate features.

                                       27

     *    The process/outlines of sketch schematics includes:

          *    Thumbnail Sketches:  These are created first to confirm stylistic
               direction  between our company  and the  contractor.  Two Kryptic
               realms will be thumbnail  sketched first before moving on to more
               detailed sketching phase for all the realms
          *    Kryptic  Realm  Sketches:  Once  we  have  reached  agreement  on
               stylistic  attributes through creation of the thumbnail sketches,
               we will  then  work  with  the  contractor  to  develop  detailed
               sketches of all 5 Kryptic realms incorporating  textures,  shapes
               and  overall  scale.   This  stage  does  not  include  character
               development.
          *    Kryptic Realm  Illustrations:  Full Color schemes will be created
               and  approved  based on the  sketches,  for all  Kryptic  realms,
               incorporating  both wide  angle  and  close up  views.  These two
               angles will ultimately be showcased on the DVD Trailer.

We are budgeting  $7,500 for creation,  modifications  and approval of all realm
descriptions  and  sketches,  which we are  planning  to  complete in the second
quarter.

Q3 (NOVEMBER 2008 - JANUARY 2009)

During the third quarter, we plan on to focus character development,  which will
encompass all in-game & character features. We will work closely with a creative
development  firm,  which we will have to select.  The major  milestones that we
expect to complete are:

     *    Pre-production  game analysis and elements.  This includes Krypton Jam
          unique in-game features,  quests, character spells & player abilities,
          in-game  socials  and  virtual  chat  rooms,   virtual   merchandising
          identification.   Our   officers  and   directors   will  be  directly
          responsible for this phase.
     *    Phase 1 character  development.  This work will be performed primarily
          by a yet to be selected  creative firm.  They will be responsible  for
          developing   five   character   descriptions,    including   character
          introduction,  look, strengths, weaknesses, special effects/abilities.
          They will then create two stylistic  thumbnail sketch versions for our
          company.
     *    Phase  2  will  include  detailed  character   sketches,   which  will
          incorporate  textures,  shapes,  scale,  and  color  schemes  for  the
          characters:  Four  views will be  developed  for each  character,  ie:
          front, back, side, top.

We are budgeting  $5,000 for the third party costs for the creative  development
firm.

Q4 (FEBRUARY - APRIL 2009)

We plan to produce the DVD Trailer by February 2009. The objective is to provide
a visually  engaging  and dynamic  representation  through  motion  graphics and
special  effects to illustrate  the key  components and processes of the Krypton
Jam game. We also believe the trailer will give us the  equivalent of a beta and
editing analysis of our proposed game,  characters and realm development through
critique  by  industry  members,  the  financial  community  and our own website
viewers. The process includes:

     *    apply our  character  and realm  illustrations  to a  stimulating  and
          interesting visual presentation
     *    describe  the  storyline  with  voice-overs  in  conjunction  with the
          sketched visuals
     *    describe  the  technical  and  organizational  aspects of the  planned
          Krypton Jam game through organizational charts, and still images
     *    sound design and  post-production  optics with  voiceovers.  This step
          will require the selection of a "voice", preferably someone with radio
          or announcement experience.  The audio file will then be uploaded into
          post-production   editing  suite,  and  timed   accordingly  with  the
          character  and  realm  movements  in  order  that  the  audio  (voice)
          storyline is  accurately  timed with the visual DVD.  This is achieved
          with our creative development firm.

We are budgeting  $9,000 for the production and completion of DVD Trailer.  This
will include all final renderings, and the upload to our Kryptic website.

During  the 4th  quarter,  Mr.  Qiang is  planning  to  complete  the  following
preliminary activities related to the development of the playable demo:

                                       28

     *    Write    job    descriptions    for    software    programmers/concept
          developers/graphics   specialist,   3D  animators,   tools   designer,
          production specialist,  artificial intelligence specialist and editors
          for playable demo stage.
     *    Begin  technical  research on software  elements  within game engine -
          including all source codes and  rendering  parameters to ensure smooth
          in-game visuals for Game Title.
     *    Develop  preliminary  plan  for  playable  demo  modeling,   lighting,
          texturizing, and interfacing.
     *    Confirm all realms and characters considered for playable demo. Modify
          realm/character attributes if required.

On completion of the DVD trailer,  both of our Officers and Directors will focus
their efforts on securing suitable additional financing to complete our playable
demo. We currently estimate that we will require $750,000 for completion of this
milestone. During the 4th quarter we plan to:

     *    Identify and present to financial/investment contacts
     *    Create  a "press  package"  including  our  trailer,  Director  Bio's,
          financing requirements and plan and the Kryton Jam Overview.
     *    Upload  the DVD  trailer  to our  website,  ensure  website  server is
          updated  with  increased  bandwidth  to manage  streaming  video (DVD)
          content for potential investors and/or future subscribers.
     *    Create an  "online  community"  button on company  website  for gaming
          enthusiasts  to post their  comments,  and insights on our trailer and
          game concept.

LIQUIDITY AND CASH RESOURCES

As  previously  noted,  we have  raised  $9,000  from  the  sale of stock to our
officers  and  directors  and  $49,950   through  a  private   placement  to  38
non-affiliated  investors.  We  used  $190 of cash to  March  31,  2008  for our
incorporation and operating  expenses,  and $4,500 for our website. At March 31,
2008 we had $54,260 in cash and $52,760 in net working  capital.  As of the date
hereof, we have  approximately  $47,500 in cash, of which we anticipate  needing
approximately   $6,302  for  the  yet  unpaid  expenses   associated  with  this
Registration   Statement   (See  ITEM  25  "Other   Expenses  if  Issuance   and
Distribution").  Our budgeted  expenditures  for the next twelve  months,  which
includes the production of the DVD trailer, are $41,300.

Because we have not generated any revenue from our business, and we are at least
36 months away from being in a position to  generate  revenues,  we will need to
raise  significant,  additional funds for the future development of our business
and to respond to  unanticipated  requirements  or  expenses.  Our current  cash
balances will be extinguished  within the next 12 months provided we do not have
any  unanticipated  expenses.  We do not  currently  have any  arrangements  for
financing  and we can provide no  assurance to investors we will be able to find
such  financing.  There can be no assurance  that  additional  financing will be
available to us, or on terms that are  acceptable.  Consequently,  we may not be
able to proceed with our intended business plans or complete the development and
commercialization of Krypton Jam.

There are no plans or expectations to purchase or sell any significant equipment
in the first year of operations.

                  CHANGES IN DISAGREEMENTS WITH ACCOUNTANTS ON
                      ACCOUNTING AND FINANCIAL DISCLOSURES

There  have been no  changes in and/or  disagreements  with Moore &  Associates,
Chartered on accounting and financial disclosure matters.

          DIRECTORS, EXECUTIVE OFFICERS, PROMOTERS AND CONTROL PERSONS

All  directors of our company  hold office until the next annual  meeting of the
stockholders  or until their  successors  have been elected and  qualified.  The
officers of our company are  appointed by our board of directors and hold office
until their  death,  resignation  or removal  from  office.  Our  directors  and
executive  officers,  their ages,  positions  held, and duration as such, are as
follows:

                                       29

                           Position Held                      Date First Elected
    Name                 with the Company             Age        or Appointed
    ----                 ----------------             ---        ------------
John Lagourgue       President, CEO and Director      38        October 11, 2007

Shan Qiang           Secretary Treasurer, CFO         39        October 30, 2007
                     and Director

BUSINESS EXPERIENCE

The following is a brief  account of the  education  and business  experience of
each  director  and  executive  officer  during at least  the past  five  years,
indicating each person's business  experience,  principal  occupation during the
period,  and the name and principal business of the organization by which he was
employed.

MR. JOHN LAGOURGUE, PRESIDENT, CEO, MEMBER OF THE BOARD OF DIRECTORS

Mr. John  Lagourgue  has been serving as our President and a member of our Board
of Directors  since October 11, 2007. The term of his office is for one year and
is renewable on an annual basis.

From August 2003 to the present Mr. Lagourgue has been self employed,  providing
contract  consulting  services  to oil  and gas  service  companies  located  in
Alberta, British Columbia, and Saskatchewan,  Canada. He specializes in sourcing
and selling  tubular  products.  From February 2003 to June 2003 he acted as the
Project Liaison for Project San Francisco (Rwanda),  Zambia UAB HIV Research for
the  University of Alabama.  He was the liaison  between two HIV and  Behavioral
Research sites that offered couples'  voluntary  counseling and testing,  family
planning,  and a Phase I AIDS vaccine  clinical  trial.  He was  responsible for
managing, training, and data tracking of successful client recruitment rates for
the teams, financial and logistical administration,  new site construction plans
and oversight,  and operational  relationships with Ministry of Health officials
and various funding agencies.

From December 2000 to February 2003 he was the National  Account Manager for EMC
Corporation in McLean,  Virginia.  He was one of a team of four Account Managers
supporting  American  Online,  which at the time was EMC's  largest  client with
annual revenues exceeding $50 million for EMC's storage hardware,  software, and
services.  He was responsible for sales quotas, new client  prospecting,  demand
creation,  presenting lease and financial  proposals,  presenting  technical and
financial benefits to win new business,  and management of implementation of new
systems.  He managed a technical team of over 30 engineers across the U.S.A. for
AOL's  multiple  data centers,  and created and  implemented  integration  plans
according  to  customer  specifications.  He also  managed the  turnaround  of a
division of EMC supporting AOL's Streaming  Services division (supports CNN, AOL
Music,  Warner Bros. These streaming  services included online delivery of music
channels, advertisements,  video on demand, movie trailers, and other content to
subscribers.

He received a BA Finance  with Honors from the  University  of Hawaii,  Manoa in
1993.

He is  currently  devoting  approximately  30  hours a week  of his  time to our
company,  and is  planning to devote 40 hours per week if  necessary  during the
next 12 months of operation.

He is not an officer or director of any  reporting  company  that files  annual,
quarterly,  or periodic  reports with the United States  Securities and Exchange
Commission.

MR. SHAN QIANG, SECRETARY TREASURER, CFO, MEMBER OF THE BOARD OF DIRECTORS

Mr.  Qiang has been serving as our  Secretary,  CFO and a member of our Board of
Directors  since October 30, 2007. The term of his office is for one year and is
renewable on an annual basis.

He is the currently the Senior Designer & Project Manager for VDZ  International
in  Beijing,  China.  He has  acted in this  position  since  June  2004.  He is
responsible  for all computer  drafting,  3D  rendering,  design  proposals  and
government  submissions for the company. From February 2000 to April 2004 he was
the Project  Manager,  for Digital Xtong  Industrial in Beijing,  China.  He was
responsible for managing for multiplayer  PlayStation games, including game play
implementation and design using proprietary software tools. His responsibilities
included  management of the lead designers and  programmers  and overseeing game

                                       30

play functionality under tight deadlines. He also planned, designed, modeled and
textured  demonstration models. From January 1997 to December 1999 he acted as a
game play consultant for Gai Nyen Dynasty Games, in Hong Kong, China. He created
software  modules to manage script content and  implemented  design tools to aid
the scripting team. He developed  written  tutorials for  communicating  in-game
standards  and toolset  specific for the game engine team.  He also designed the
core game play mechanics,  laid out and implemented all game levels, and managed
all in game assets.

He is fluent in Java, C/C++,  Visual Basic, LUA, Unreal Script, NWN Script, Maya
Embedded  Language,  Lingo,  python,  HTML, PHP, JSP, XML, WML, ASP,  JavaScript
programming languages for Windows,  Linux, Apple operating system platforms.  He
is also fluent with many off the shelf and proprietary  graphic,  automation and
audio software tools.

He received a Bachelor Degree of Architecture in 1992 from the JinLin  Institute
of Architectural Engineering in the JiLin Province of China.

Mr. Qiang is  currently  devoting  approximately  25 hours a week of his time to
Kryptic,  and is  planning  to  continue  to do so during  the next 12 months of
operation.

He is not an officer or director of any  reporting  company  that files  annual,
quarterly,  or periodic  reports with the United States  Securities and Exchange
Commission.

COMMITTEES OF THE BOARD

We do not have an audit or compensation committee at this time.

FAMILY RELATIONSHIPS

There are no family relationships between our officers and directors.

INVOLVEMENT IN CERTAIN LEGAL PROCEEDINGS

Our directors,  executive officers and control persons have not been involved in
any of the following events during the past five years:

1. any bankruptcy petition filed by or against any business of which such person
was a general partner or executive  officer either at the time of the bankruptcy
or  within  two  years  prior to that  time;  2. any  conviction  in a  criminal
proceeding or being subject to a pending criminal proceeding  (excluding traffic
violations and other minor offenses);  3. being subject to any order,  judgment,
or decree,  not  subsequently  reversed,  suspended or vacated,  of any court of
competent   jurisdiction,   permanently  or  temporarily   enjoining,   barring,
suspending  or  otherwise  limiting  his  involvement  in any type of  business,
securities  or banking  activities;  or 4. being  found by a court of  competent
jurisdiction  (in a civil  action),  the  Commission  or the  Commodity  Futures
Trading Commission to have violated a federal or state securities or commodities
law, and the judgment has not been reversed, suspended, or vacated.

CONFLICT OF INTEREST

None of our officers or directors are subject to a conflict of interest.

                                       31

                             EXECUTIVE COMPENSATION

The following table sets forth  information with respect to compensation paid by
us to our officers from our date of  incorporation  on October 11, 2007 to March
31, 2008, our first completed fiscal year end.

SUMMARY COMPENSATION TABLE



                                                                                            Change in
                                                                                             Pension
                                                                                             Value &
                                                                              Non-Equity   Nonqualified
                                                                              Incentive     Deferred       All
  Name and                                                                       Plan        Compen-      Other
 Principal                                                Stock      Option    Compen-       sation       Compen-
  Position                 Year   Salary($)  Bonus($)   Awards($)   Awards($)  sation($)    Earnings($)  sation($)  Totals($)
- ------------               ----   ---------  --------   ---------   ---------  ---------    -----------  ---------  ---------
                                                                                            
John Lagourgue             2007       0         0           0           0          0             0           0          0
President & CEO

Shan Qiang                 2007       0         0           0           0          0             0           0          0
Secretary, Treasurer, CFO


Since our date of incorporation  to the date of this  prospectus,  our executive
officers have not received and are not accruing any  compensation.  The officers
anticipate  that they will not  receive,  accrue,  earn,  be paid or awarded any
compensation  during the first year of operations.  We have not entered into any
employment  agreement or consulting  agreement  with our directors and executive
officers.

The following table sets forth  information with respect to compensation paid by
us to our directors from our date of  incorporation on October 11, 2007 to March
31, 2008, our first completed fiscal year end.

DIRECTOR COMPENSATION TABLE



                                                                     Change in
                                                                      Pension
                    Fees                                             Value and
                   Earned                           Non-Equity      Nonqualified     All
                     or                              Incentive        Deferred      Other
                   Paid in    Stock      Option        Plan         Compensation   Compen-
    Name           Cash($)   Awards($)  Awards($)  Compensation($)   Earnings($)   sation($)  Total($)
    ----           -------   ---------  ---------  ---------------   -----------   ---------  --------
                                                                            
John Lagourgue        0          0          0             0               0            0         0

Shan Qiang            0          0          0             0               0            0         0


All compensation received by the officers and directors has been disclosed.

OPTION/SAR GRANTS

There are no stock option, retirement,  pension, or profit sharing plans for the
benefit of our officers and directors.

                                       32

LONG-TERM INCENTIVE PLAN AWARDS

We do not have any long-term incentive plans.

DIRECTORS COMPENSATION

We have no formal plan for  compensating  our  directors  for their  services in
their  capacity  as  directors.  Directors  are  entitled to  reimbursement  for
reasonable travel and other  out-of-pocket  expenses incurred in connection with
attendance  at meetings of our board of  directors.  The board of directors  may
award special  remuneration to any director  undertaking any special services on
behalf of Kryptic other than services ordinarily  required of a director.  Since
inception  to  the  date  hereof,   no  director  received  and/or  accrued  any
compensation  for  his  or  her  services  as a  director,  including  committee
participation and/or special assignments.

         SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT

The following is a table detailing the current shareholders of Kryptic owning 5%
or more of the common  stock,  and shares owned by our directors and officers as
of May 21, 2008:

                                                          Amount and
                                                          Nature of      Percent
Title of                                                  Beneficial       of
  Class    Name and Address of Beneficial Owner           Ownership     Class(2)
  -----    ------------------------------------           ---------     --------
 Common    John Lagourgue                                 3,000,000      54.55%
           201, 2307 - 14 Street SW
           Calgary, AB, Canada T2T 3T5

 Common    Shan Qiang
           No 21, Xikanghutong, Chaoyang District         1,500,000      27.28%
           Changchun City, China 130021

 Common    Directors and officers as a group of two(1)    4,500,000      81.83%

- ----------
1.   Represents beneficial ownership
2.   Based on the total of 5,499,000  outstanding  common  shares as of the date
     hereof

                 CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS

Other than the stock transactions  discussed below, we have not entered into any
transaction  nor are  there any  proposed  transactions  in which any  director,
executive officer,  shareholder of Kryptic or any member of the immediate family
of  any of the  foregoing  had or is to  have  a  direct  or  indirect  material
interest.

Our  Officers  and  Directors  estimate  they spent  approximately  180 hours on
research and  execution of a Krypton Jam game  development  plan.  They provided
these services free of charge. This plan includes a detailed overview related to
storyline,  in-game character and realm development,  game engine timeline,  and
unique game features. The plan was developed to provide an internal road map for
the overall game  development  plan and a clear  direction for the next steps of
engaging a creative development firm for the creation of the DVD trailer.

On October 11, 2007 Mr. John Lagourgue  purchased 3,000,000 shares of our common
stock for $0.002 per share,  or for an aggregate of  $6,000.00.  On November 24,
2007 Mr. Shan Qiang  purchased  1,500,000  shares of our common stock for $0.002
per share, or for an aggregate of $3,000.00.

  DISCLOSURE OF COMMISSION POSITION OF INDEMNIFICATION FOR SECURITY LIABILITIES

The Nevada General  Corporation Law requires  Kryptic to indemnify  officers and
directors  for any  expenses  incurred by any officer or director in  connection
with any actions or proceedings,  whether civil,  criminal,  administrative,  or
investigative,  brought  against such officer or director  because of his or her

                                       33

status as an officer or director, to the extent that the director or officer has
been  successful  on the  merits  or  otherwise  in  defense  of the  action  or
proceeding.  The  Nevada  General  Corporation  Law  permits  a  corporation  to
indemnify an officer or director,  even in the absence of an agreement to do so,
for  expenses  incurred  in  connection  with any action or  proceeding  if such
officer  or  director  acted in good  faith  and in a manner  in which he or she
reasonably believed to be in or not opposed to the best interests of the Company
and such  indemnification  is  authorized  by the  stockholders,  by a quorum of
disinterested  directors,  by  independent  legal  counsel in a written  opinion
authorized  by  a  majority  vote  of  a  quorum  of  directors   consisting  of
disinterested directors, or by independent legal counsel in a written opinion if
a quorum of disinterested directors cannot be obtained.

The Nevada General  Corporation Law prohibits  indemnification  of a director or
officer if a final  adjudication  establishes  that the  officer's or director's
acts or omissions involved intentional misconduct, fraud, or a knowing violation
of the law and were  material  to the cause of  action.  Despite  the  foregoing
limitations on indemnification, the Nevada General Corporation Law may permit an
officer or director to apply to the court for approval of  indemnification  even
if the officer or director is adjudged to have committed intentional misconduct,
fraud, or a knowing violation of the law.

The  Nevada  General  Corporation  Law also  provides  that  indemnification  of
directors is not permitted for the unlawful payment of distributions, except for
those directors registering their dissent to the payment of the distribution.

According  to Article VII of our bylaws,  we are  authorized  to  indemnify  its
directors to the fullest extent  authorized  under Nevada Law subject to certain
specified limitations.

Insofar as indemnification  for liabilities arising under the Securities Act may
be provided to directors,  officers or persons  controlling the Company pursuant
to the foregoing  provisions,  we have been informed that, in the opinion of the
Securities  and Exchange  Commission,  such  indemnification  is against  public
policy as expressed in the Securities Act and is, therefore, unenforceable.

                           REPORTS TO SECURITY HOLDERS

We will  voluntarily  make  available to  securities  holders an annual  report,
including  audited  financials,  on Form  10-KSB.  We are not  currently a fully
reporting  company,  but upon effectiveness of this registration  statement,  we
will be  required  to file  reports  with  the SEC  pursuant  to the  Securities
Exchange  Act of 1934;  such as  quarterly  reports on Form  10-QSB and  current
reports on Form 8-K.

The  public  may read and copy any  materials  filed  with the SEC at the  SEC's
Public  Reference Room at 450 Fifth Street,  N.W.,  Washington,  D.C. 20549. The
public may obtain  information  about the operation of the Public Reference Room
by calling the SEC at  1-800-SEC-0330.  The SEC  maintains an Internet site that
contains  reports,  proxy and  information  statements,  and  other  information
regarding issuers that file electronically with the SEC at www.sec.gov.

                              FINANCIAL STATEMENTS

The audited  financial  statements of Kryptic  appear below on pages F-1 through
F-10.

                                       34

MOORE & ASSOCIATES, CHARTERED
   ACCOUNTANTS AND ADVISORS
      PCAOB REGISTERED


             REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

To the Board of Directors
Kryptic Entertainment Inc.
(A Development Stage Company)

We have audited the accompanying balance sheet of Kryptic  Entertainment Inc. (A
Development  Stage Company) as of March 31, 2008, and the related  statements of
operations,  stockholders'  equity and cash flows for the period ended March 31,
2008 and since  inception  on October 11, 2007  through  March 31,  2008.  These
financial  statements are the  responsibility of the Company's  management.  Our
responsibility  is to express an opinion on these financial  statements based on
our audits.

We conducted  our audits in  accordance  with  standards  of the Public  Company
Accounting Oversight Board (United States). Those standards require that we plan
and  perform  the  audits to  obtain  reasonable  assurance  about  whether  the
financial  statements  are free of  material  misstatement.  An  audit  includes
examining,  on a test basis,  evidence supporting the amounts and disclosures in
the  financial  statements.  An audit also  includes  assessing  the  accounting
principles  used  and  significant  estimates  made  by  management,  as well as
evaluating the overall  financial  statement  presentation.  We believe that our
audits provide a reasonable basis for our opinion.

In our opinion,  the financial  statements  referred to above present fairly, in
all material respects,  the financial position of Kryptic  Entertainment Inc. (A
Development  Stage Company) as of March 31, 2008, and the related  statements of
operations,  stockholders'  equity and cash flows for the period ended March 31,
2008 and since  inception  on  October  11,  2007  through  March 31,  2008,  in
conformity with accounting principles generally accepted in the United States of
America.

The  accompanying  financial  statements  have been  prepared  assuming that the
Company  will  continue  as a  going  concern.  As  discussed  in  Note 3 to the
financial  statements,  the Company has net losses for the period from inception
to March 31, 2008 of $1,815, which raises substantial doubt about its ability to
continue as a going concern.  Management's  plans  concerning  these matters are
also  described  in  Note  3.  The  financial  statements  do  not  include  any
adjustments that might result from the outcome of this uncertainty.


/s/ Moore & Associates, Chartered
- -----------------------------------------
Moore & Associates Chartered
Las Vegas, Nevada
May 6, 2008


               2675 S. Jones Blvd. Suite 109, Las Vegas, NV 89146
                        (702) 253-7499 Fax (702) 253-7501

                                      F-1

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                                  BALANCE SHEET

                                                                       March 31,
                                                                         2008
                                                                       --------
ASSETS

Current assets
  Cash and bank accounts                                               $ 54,260
                                                                       --------

      Total current assets                                               54,260

Website, net of accumulated amortization (Note 7)                         4,375
                                                                       --------

      Total assets                                                     $ 58,635
                                                                       ========

LIABILITIES AND STOCKHOLDERS' EQUITY

Current liabilities
  Accounts payable and accrued liabilities                             $  1,500
                                                                       --------
      Total liabilities                                                   1,500
                                                                       --------
Stockholders' equity (Note 4,5)
  Authorized:
   75,000,000 common shares
   Par value $0.001
  Issued and outstanding:
   5,499,000 common shares                                                5,499
  Additional paid-in capital                                             53,451
  Deficit accumulated during the development stage                       (1,815)
                                                                       --------
      Total stockholders' equity                                         57,135
                                                                       --------

Total liabilities and stockholders' equity                             $ 58,635
                                                                       ========


   The accompanying notes are an integral part of these financial statements.

                                      F-2

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                             STATEMENT OF OPERATIONS

                                                                Date of
                                                            Incorporation on
                                                           October 11, 2007 to
                                                                March 31,
                                                                  2008
                                                               ----------

REVENUE                                                        $       --
                                                               ----------
OPERATING EXPENSES
  Amortization                                                        125
  General & Administrative                                          1,070
  Organization                                                        620
                                                               ----------

Loss before income taxes                                           (1,815)

Provision for income taxes                                             --
                                                               ----------

Net loss                                                       $   (1,815)
                                                               ==========
Basic and diluted loss per
Common share (1)
                                                               ==========
Weighted average number
of common shares
outstanding (Note 4)                                            4,209,209
                                                               ==========

- ----------
(1) less than $0.01


   The accompanying notes are an integral part of these financial statements.

                                      F-3

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                        STATEMENT OF STOCKHOLDERS' EQUITY



                                                                                        Deficit
                                                                                      Accumulated
                                                  Common Stock          Additional     During the        Total
                                             ----------------------      Paid in       Development   Stockholders'
                                             Shares          Amount      Capital         Stage          Equity
                                             ------          ------      -------         -----          ------
                                                                                        
Inception, October 11, 2007                       --        $    --     $     --        $     --       $     --

Initial capitalization, sale of
common stock to Director on
October 11, 2007                           3,000,000          3,000        3,000                          6,000

Sale of common stock to Director
on November 24, 2007                       1,500,000          1,500        1,500                          3,000

Private placement closed March 15, 2008      999,000            999       48,951                         49,950

Net loss for the period                           --             --           --          (1,815)        (1,815)
                                           ---------        -------     --------        --------       --------

Balance March 31, 2008                     5,499,000        $ 5,499     $ 53,451        $ (1,815)      $ 57,135
                                           =========        =======     ========        ========       ========



   The accompanying notes are an integral part of these financial statements.

                                      F-4

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                             STATEMENT OF CASH FLOWS

                                                                   Date of
                                                              Incorporation on
                                                             October 11, 2007 to
                                                                  March 31,
                                                                    2008
                                                                  --------
OPERATING ACTIVITIES
  Net loss for the period                                         $ (1,815)
  Adjustments To Reconcile Net Loss To Net Cash
   Used In Operating Activities:
     Amortization expense                                              125
  Changes in operating assets and liabilities:
     Accounts payable and accrued liabilities                        1,500
                                                                  --------

Net cash used in operating activities                                 (190)
                                                                  --------
INVESTING ACTIVITIES
  Website                                                           (4,500)
                                                                  --------
Net cash used in investing activities                               (4,500)
                                                                  --------
FINANCING ACTIVITIES
  Proceeds from issuance of common stock                            58,950
                                                                  --------
Net cash provided by financing activities                           58,950
                                                                  --------

Increase in cash during the period                                  54,260

Cash, beginning of the period                                           --
                                                                  --------

Cash, end of the period                                           $ 54,260
                                                                  ========

Supplemental disclosure with respect to cash flows:
  Cash paid for income taxes                                      $     --
  Cash paid for interest                                          $     --


   The accompanying notes are an integral part of these financial statements.

                                      F-5

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                          NOTES TO FINANCIAL STATEMENTS
                                 March 31, 2008


NOTE 1. GENERAL ORGANIZATION AND BUSINESS

The Company was originally incorporated under the laws of the state of Nevada on
October 11, 2007. The Company has limited operations and in accordance with SFAS
#7, is  considered a  development  stage  company,  and has had no revenues from
operations to date.

Initial operations have included organization,  capital formation, target market
identification,  and marketing plans. Management is planning to develop and then
market an internet based online video game to prospective users. See Note 5.

NOTE 2. SUMMARY OF SIGNIFICANT ACCOUNTING PRACTICES

The relevant  accounting  policies and procedures are listed below.  The company
has adopted a March 31 year end.

ACCOUNTING BASIS

The basis is generally accepted accounting principles.

EARNINGS PER SHARE

In February  1997,  the FASB issued SFAS No. 128,  "Earnings  Per Share",  which
specifies the computation, presentation and disclosure requirements for earnings
(loss) per share for entities  with  publicly  held common  stock.  SFAS No. 128
supersedes the provisions of APB No. 15, and requires the  presentation of basic
earnings (loss) per share and diluted earnings (loss) per share. The Company has
adopted the provisions of SFAS No. 128 effective its inception.

The basic earnings  (loss) per share is calculated by dividing the Company's net
income available to common shareholders by the weighted average number of common
shares during the year. The diluted  earnings  (loss) per share is calculated by
dividing the Company's net income (loss) available to common shareholders by the
diluted  weighted  average  number of shares  outstanding  during the year.  The
diluted  weighted  average  number of shares  outstanding  is the basic weighted
number  of  shares  adjusted  as of the  first of the  year for any  potentially
dilutive debt or equity.

The Company has not issued any options or warrants or similar  securities  since
inception.

                                      F-6

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                          NOTES TO FINANCIAL STATEMENTS
                                 March 31, 2008


NOTE 2. (continued)

DIVIDENDS

The Company has not yet adopted any policy  regarding  payment of dividends.  No
dividends have been paid during the periods shown.

CASH EQUIVALENTS

The Company  considers  all highly  liquid  investments  with  maturity of three
months or less when purchased to be cash equivalents.

INCOME TAXES

Income taxes are provided in accordance  with Statement of Financial  accounting
Standards No. 109 (SFAS 109),  Accounting for Income Taxes. A deferred tax asset
or liability is recorded for all temporary differences between financial and tax
reporting and net operating loss  carryforwards.  Deferred tax expense (benefit)
results  from  the net  change  during  the  year of  deferred  tax  assets  and
liabilities.

Deferred tax assets are reduced by a valuation allowance when, in the opinion of
management,  it is more likely than not that some portion of all of the deferred
tax assets will be realized.  Deferred tax assets and  liabilities  are adjusted
for the effects of changes in tax laws and rates on the date of enactment.

USE OF ESTIMATES

The preparation of financial statements in conformity with accounting principles
generally  accepted in the United States of America requires  management to make
estimates  and  assumptions  that  affect  the  reported  amounts  of assets and
liabilities  and disclosure of contingent  assets and liabilities at the date of
the financial statements and the reported amounts of revenue and expenses during
the reporting period. Actual results could differ from those estimates.

                                      F-7

                            KRYTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                          NOTES TO FINANCIAL STATEMENTS
                                 March 31, 2008


NOTE 2. (continued)

WEBSITE COSTS

Website costs consist of software development costs, which represent capitalized
costs  of  design,  configuration,  coding,  installation  and  testing  of  the
Company's website up to its initial implementation. Upon implementation in March
2008, the asset is being amortized to expense over its estimated  useful life of
three years using the straight-line method. Ongoing website  post-implementation
costs of operation,  including  training and  application  maintenance,  will be
charged to expense as incurred. See Note 7.

NOTE 3. GOING CONCERN

The  accompanying  financial  statements  have been  prepared  assuming that the
Company  will  continue  as a going  concern,  which  contemplates,  among other
things,  the realization of assets and satisfaction of liabilities in the normal
course of business.  The Company has net losses for the period from inception to
March 31, 2008 of $1,815.  The Company intends to fund operations  through sales
and equity financing arrangements, which may be insufficient to fund its capital
expenditures,  working  capital  and other cash  requirements  through  the next
fiscal year ending March 31, 2009.

The  ability of the Company to emerge from the  development  stage is  dependent
upon the  Company's  successful  efforts to raise  sufficient  capital  and then
attaining profitable operations.  In response to these problems,  management has
planned the following actions:

     *    The Company intends to complete and file a Registration Statement with
          the SEC.
     *    Management intends to raise additional funds through public or private
          placement offerings.
     *    Management is currently formulating plans to develop an internet based
          online  video  game to  generate  sales.  There can be no  assurances,
          however,  that  management's  expectations  of  future  sales  will be
          realized.

These factors, among others, raise substantial doubt about the Company's ability
to continue as a going concern.  These  financial  statements do not include any
adjustments that might result from the outcome of this uncertainty.

                                      F-8

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                          NOTES TO FINANCIAL STATEMENTS
                                 March 31, 2008


NOTE 4. STOCKHOLDERS' EQUITY

AUTHORIZED

The Company is authorized to issue 75,000,000  shares of $0.001 par value common
stock. All common stock shares have equal voting rights,  are non-assessable and
have one vote per share.  Voting rights are not cumulative and,  therefore,  the
holders of more than 50% of the common  stock  could,  if they  choose to do so,
elect all of the directors of the Company.

ISSUED AND OUTSTANDING

On October 11, 2007  (inception),  the Company issued 3,000,000 common shares to
its President and Director for cash of $6,000. See Note 5.

On November 24, 2007 the Company issued 1,500,000 common shares to its Secretary
Treasurer and Director for cash of $3,000. See Note 5.

On March 15, 2008,  the Company  closed a private  placement for 999,000  common
shares at a price of $0.05 per share,  or an aggregate  of $49,950.  The Company
accepted subscriptions from 38 offshore non-affiliated investors.

NOTE 5. RELATED PARTY TRANSACTIONS

The  Company's  neither  owns nor  leases  any real or  personal  property.  The
Company's  Directors  provides  office  space free of charge.  The  officers and
directors of the Company are involved in other  business  activities and may, in
the future,  become  involved  in other  business  opportunities.  If a specific
business  opportunity  becomes  available,  such  persons may face a conflict in
selecting  between the Company and their other business  interests.  The Company
has not formulated a policy for the resolution of such conflicts.

On October 11, 2007 and November  24, 2007,  the Company  issued  3,000,000  and
1,500,000  shares of its common stock  respectively to its Directors for cash of
$9,000. See Note 4.

                                      F-9

                           KRYPTIC ENTERTAINMENT INC.
                          (A Development Stage Company)

                          NOTES TO FINANCIAL STATEMENTS
                                 March 31, 2008


NOTE 6. INCOME TAXES

Net  deferred  tax  assets  are $nil.  Realization  of  deferred  tax  assets is
dependent  upon  sufficient   future  taxable  income  during  the  period  that
deductible temporary differences and carry-forwards are expected to be available
to reduce taxable  income.  As the achievement of required future taxable income
is  uncertain,  the  Company  recorded a 100%  valuation  allowance.  Management
believes it is likely that any deferred tax assets will not be realized.

As of March 31,  2008,  the Company has a net  operating  loss carry  forward of
approximately  $1,815,  which  will  expire 20 years  from the date the loss was
incurred.

NOTE 7. WEBSITE

                                         Accumulated
                             Cost       amortization        Net book value
                             ----       ------------        --------------
     Website costs          $4,500          $125                 $4,375

Website costs are amortized on a straight line basis over 3 years, its estimated
useful life.

NOTE 8. OPERATING LEASES AND OTHER COMMITMENTS:

The  Company   currently  has  no  operating  lease  commitments  or  any  other
commitments.

                                      F-10





                      DEALER PROSPECTUS DELIVERY OBLIGATION

Until 90 days  from  the  effective  date of this  Registration  Statement,  all
dealers  that  effect   transactions  in  these   securities,   whether  or  not
participating in this offering, may be required to deliver a prospectus. This is
in addition to the dealer's  obligation  to deliver a prospectus  when acting as
underwriters and with respect to their unsold allotments or subscriptions.





                 PART II. INFORMATION NOT REQUIRED IN PROSPECTUS

ITEM 13. OTHER EXPENSES OF ISSUANCE AND DISTRIBUTION

We have,  or will  expend fees in relation  to this  registration  statement  as
detailed below:

           Expenditure Item                          Amount
           ----------------                          ------
     Attorney and preparation fees                  $ 6,000
     Audit Fees                                       2,500
     Transfer Agent Fees                              1,000
     SEC Registration                                     2
     Other and Miscellaneous (1)                      1,000
     Edgarizing and Filing Fees (1)                     800
                                                    -------
     TOTAL                                          $11,302
                                                    =======

- ----------
(1) Estimates

ITEM 14. INDEMNIFICATION OF DIRECTORS AND OFFICERS

Our officers and directors  are  indemnified  as provided by the Nevada  Revised
Statutes and the bylaws.

Nevada  corporation law provides that a corporation may indemnify any person who
was or is a party or is threatened to be made a party to any threatened, pending
or completed action, suit or proceeding, whether civil, criminal, administrative
or  investigative,  except an action by or in the right of the  corporation,  by
reason of the fact that he is or was a director,  officer,  employee or agent of
the  corporation,  or is or was serving at the request of the  corporation  as a
director, officer, employee or agent of another corporation,  partnership, joint
venture, trust or other enterprise, against expenses, including attorneys' fees,
judgments, fines and amounts paid in settlement actually and reasonably incurred
by him in  connection  with the action,  suit or  proceeding if he acted in good
faith and in a manner  which he  reasonably  believed to be in or not opposed to
the best interests of the corporation,  and, with respect to any criminal action
or proceeding, had no reasonable cause to believe his conduct was unlawful.

Nevada  corporation  law  also  provides  that to the  extent  that a  director,
officer, employee or agent of a corporation has been successful on the merits or
otherwise  in defense of any action,  suit or  proceeding,  or in defense of any
claim,  issue or matter  therein,  the  corporation  shall indemnify him against
expenses,  including attorneys' fees, actually and reasonably incurred by him in
connection with the defense.

Our Articles of  Incorporation  authorize our company to indemnify our directors
and  officers to the  fullest  extent  permitted  under  Nevada law.  Our Bylaws
require us to indemnify any present and former directors,  officers,  employees,
agents, partners,  trustees and each person who serves in any such capacities at
our  request  against  all  costs,  expenses,   judgments,   penalties,   fines,
liabilities  and all  amounts  paid in  settlement  reasonably  incurred by such
persons in connection with any threatened,  pending or completed action, action,
suit or proceeding  brought  against such person by reason of the fact that such
person was a  director,  officer,  employee,  agent,  partner or trustees of our
company.  We will only indemnify such persons if one of the groups set out below
determines  that such person has conducted  themself in good faith and that such
person:

     -    reasonably  believed  that their  conduct was in or not opposed to our
          company's best interests; or
     -    with  respect  to  criminal  proceedings  had no  reasonable  cause to
          believe their conduct was unlawful.

Our Bylaws also require us to  indemnify  any person who was or is a party or is
threatened to be made a party to any threatened,  pending or completed action or
suit by or in the right of our  company to procure a judgment  in our  company's
favor by  reason of the fact that  such  person is or was a  director,  trustee,
officer, employee or agent of our company or is or was serving at the request of
our  company in any such  capacities  against  all costs,  expenses,  judgments,

                                      II-1

penalties,  fines,  liabilities and all amounts paid in settlement  actually and
reasonably  incurred by such person.  We will only indemnify such persons if one
of the  groups  set out  below  determined  that  such  persons  have  conducted
themselves  in good faith and that such person  reasonably  believed  that their
conduct was in or not opposed to our company's  best  interests.  Unless a court
otherwise  orders,  we will not  indemnify  any such person if such person shall
have been adjudged to be liable for gross  negligence  or willful  misconduct in
the performance of such person's duty to our company.

The determination to indemnify any such person must be made:

     -    by our stockholders;
     -    by our board of directors by majority  vote of a quorum  consisting of
          directors who were not parties to the action, suit or proceeding;
     -    by independent legal counsel in a written opinion; or
     -    by court order.

Insofar as indemnification  for liabilities arising under the Securities Act may
be permitted to directors, officers and controlling persons of our company under
Nevada law or  otherwise,  our company has been  advised that the opinion of the
Securities  and  Exchange  Commission  is that such  indemnification  is against
public  policy as expressed  in the  Securities  Act of 1933 and is,  therefore,
unenforceable.

Insofar as indemnification  for liabilities arising under the Securities Act may
be permitted to directors, officers and controlling persons of our company under
Nevada law or otherwise,  we have been advised the opinion of the Securities and
Exchange  Commission is that such  indemnification  is against  public policy as
expressed in the Securities Act of 1933 and is, therefore, unenforceable. In the
event a claim for  indemnification  against such liabilities (other than payment
by us for expenses incurred or paid by a director, officer or controlling person
of our company in  successful  defense of any action,  suit, or  proceeding)  is
asserted by a director,  officer or  controlling  person in connection  with the
securities being  registered,  we will, unless in the opinion of its counsel the
matter  has  been  settled  by  controlling  precedent,  submit  to a  court  of
appropriate jurisdiction,  the question of whether such indemnification by it is
against  public policy in the Securities Act of 1933 and will be governed by the
final adjudication of such issue.

ITEM 15. RECENT SALES OF UNREGISTERED SECURITIES

We have sold  securities  within the past three years  without  registering  the
securities under the Securities Act of 1933 on two separate occasions.

On October 11, 2007 Mr. John  Lagourgue,  our President and Director,  purchased
3,000,000  shares of our common  stock for $0.002 per share or an  aggregate  of
$6,000.  On  November  24,  2007 Mr. Shan Qiang,  our  Secretary  Treasurer  and
Director, purchased 1,500,000 shares of our common stock for $0.002 per share or
an aggregate of $3,000.  No underwriters  were used, and no commissions or other
remuneration was paid except to Kryptic. The securities were sold in an offshore
transaction  relying on Rule 903 of Regulation S of the  Securities Act of 1933.
Mr.  Lagourgue  and Mr.  Qiang are not U.S.  persons  as that term is defined in
Regulation  S. No directed  selling  efforts  were made in the United  States by
Kryptic,  any  distributor,  any of their  respective  affiliates  or any person
acting on behalf of any of the  foregoing.  We are subject to Category 3 of Rule
903 of Regulation S and  accordingly  we implemented  the offering  restrictions
required by Category 3 of Rule 903 of  Regulation S by including a legend on all
offering  materials  and  documents  which  stated that the shares have not been
registered  under the  Securities  Act of 1933 and may not be offered or sold in
the United States or to US persons  unless the shares are  registered  under the
Securities Act of 1933, or an exemption from the  registration  requirements  of
the  Securities Act of 1933 is available.  The offering  materials and documents
also  contained a statement that hedging  transactions  involving the shares may
not be conducted  unless in  compliance  with the  Securities  Act of 1933.  The
shares continue to be subject to Rule 144 of the Securities Act of 1933.

On March 15, 2008 we accepted  subscription  agreements that sold 999,000 common
shares to the following 38  subscribers  at an offering price of $0.05 per share
for  gross  offering  proceeds  of  $49,950.  This was an  offshore  transaction
pursuant to  Regulation S of the  Securities  Act.  The  offering  price for the
offshore  transactions  was  established  on an  arbitrary  basis.  All  of  the

                                      II-2

following persons are not U.S. persons,  as the term is defined under Regulation
S and the sales of our common stock to the following person are made in offshore
transactions  as the term is  defined  under  Regulation  S. No  direct  selling
efforts were made in the United States by Kryptic,  any distributor,  any of our
respective  affiliates,  or any person acting on behalf of any of the foregoing.
We are  subject to Category 3 of Rule 903 of  Regulation  S and  accordingly  we
implemented  the  offering  restrictions  required  by Category 3 of Rule 903 of
Regulation S by including a legend on all offering materials and documents which
stated that the shares have not been registered under the SECURITIES ACT OF 1933
and may not be offered or sold in the United  States or to U.S.  persons  unless
the shares are registered under the SECURITIES ACT OF 1933, if an exemption from
registration  requirements  of the  SECURITIES  ACT OF  1933 is  available.  The
offering  materials  and  documents  also  contained  a statement  that  hedging
transactions involving the shares may not be conducted unless in compliance with
the SECURITIES ACT OF 1933.

                                               Number of Shares
             Name of Stockholder                  Subscribed
             -------------------                  ----------
             Yan Chunlin                            26,000
             Fang Yonggang                          33,000
             Chu Zhijiang                           30,000
             Chu Huimin                             26,000
             Leng Chuanliang                        25,000
             Duan Xuguang                           30,000
             Li Ke                                  26,000
             Wang Enlin                             33,000
             Hu Jufeng                              28,000
             Li Xiuying                             24,000
             Liu Xia                                26,000
             Li Xuyang                              30,000
             Song Shaoyang                          25,000
             Tian Hongwei                           32,000
             Liu Shuyou                             26,000
             Sun Qiaoyun                            30,000
             Tan Xiaojing                           25,000
             Wang Xiandong                          34,000
             Xi Kaihua                              21,000
             Wang Zuopeng                           30,000
             Yin Hang                               32,000
             Zhang Dawei                            25,000
             Jiang Lili                             24,000
             Sun Haoxiang                           28,000
             Zhang Xuesong                          27,000
             Yang Yan                               33,000
             Liu Lijian                             30,000
             Wang Dewen                             21,000
             Yang Ningning                          22,000
             Zhang Xiaoxiao                         24,000
             Zhang Pan                              23,000
             Yang Fan                               22,000
             Liu Chen                               22,000
             Qiu Qiang                              22,000
             Lu Rongrong                            21,000
             Gui Hua                                21,000
             Wang Xiaojie                           21,000
             Yao Guiling                            21,000
                                                   -------
             TOTAL                                 999,000
                                                   =======

                                      II-3

ITEM 16. EXHIBITS

    Number                          Description
    ------                          -----------
      3.1         Articles of Incorporation.
      3.2         Bylaws.
      5.1         Consent and Opinion re: Legality.
     23.1         Consent of Accountant
     99.1         Form of  subscription  agreement  used between our company and
                  the 38  non  affiliated  shareholders  who  purchased  999,000
                  common shares at $0.05 per share, as listed in ITEM 15.

ITEM 17. UNDERTAKINGS

We hereby undertake the following:

To file,  during  any  period  in  which  offers  or sales  are  being  made,  a
post-effective amendment to this registration statement:

     (a)  To  include  any  prospectus  required  by  Section  10(a)  (3) of the
          Securities Act of 1933;

     (b)  To reflect in the  prospectus  any facts or events  arising  after the
          effective  date  of  this  registration   statement,  or  most  recent
          post-effective  amendment,  which,  individually  or in the aggregate,
          represent a fundamental  change in the  information  set forth in this
          registration statement; and

     (c)  To  include  any  material  information  with  respect  to the plan of
          distribution not previously  disclosed in this registration  statement
          or any  material  change  to  such  information  in  the  registration
          statement.

That, for the purpose of  determining  any liability  under the Securities  Act,
each post-effective amendment shall be deemed to be a new registration statement
relating to the securities  offered herein,  and the Offering of such securities
at that time shall be deemed to be the initial bona fide Offering thereof.

To remove from  registration by means of a  post-effective  amendment any of the
securities being registered hereby which remain unsold at the termination of the
Offering.

Insofar as indemnification  for liabilities arising under the Securities Act may
be permitted to the directors,  officers and controlling persons pursuant to the
provisions above, or otherwise,  Kryptic has been advised that in the opinion of
the Securities and Exchange  Commission such  indemnification  is against public
policy as expressed in the Securities Act, and is, therefore, unenforceable.

In the event that a claim for  indemnification  against such liabilities,  other
than the  payment by us of expenses  incurred  or paid by one of the  directors,
officers,  or controlling  persons in the successful defense of any action, suit
or  proceeding,  is asserted by one of the directors,  officers,  or controlling
persons in connection with the securities being registered, Kryptic will, unless
in the  opinion  of its  counsel  the matter  has been  settled  by  controlling
precedent,  submit to a court of appropriate  jurisdiction  the question whether
such  indemnification  is against  public policy as expressed in the  Securities
Act, and Kryptic will be governed by the final adjudication of such issue.

For  determining  liability  under the Securities  Act, to treat the information
omitted from the form of prospectus filed as part of this Registration Statement
in reliance upon Rule 430A and  contained in a form of  prospectus  filed by the
Registrant  under Rule 424(b) (1) or (4) or 497(h) under the  Securities  Act as
part of this  Registration  Statement as of the time the Commission  declared it
effective.

                                      II-4

                                   SIGNATURES

In  accordance  with  the  requirements  of  the  Securities  Act of  1933,  the
registrant certifies that it has reasonable grounds to believe that it meets all
of the requirements for filing on Form S-1 and to this Registration Statement to
be signed on its behalf by the undersigned,  thereunto duly  authorized,  in the
City of Las Vegas, Nevada on May 21, 2008.

KRYPTIC ENTERTAINMENT INC.


/s/ John Lagourgue
- --------------------------------------
John Lagourgue
President, Principal Executive Officer



/s/ Shan Qiang
- --------------------------------------
Shan Qiang
Secretary/Treasurer, Principal Financial
Officer and Principal Accounting Officer

In  accordance  with  the  requirements  of the  Securities  Act of  1933,  this
Registration  Statement  has  been  signed  by  the  following  persons  in  the
capacities and on the dates stated.


/s/ John Lagourgue                                           May 21, 2008
- --------------------------------------
John Lagourgue
Director


/s/ Shan Qiang                                               May 21, 2008
- --------------------------------------
Shan Qiang
Director


                                      II-5