UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED JUNE 30, 2007 or [_] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES AND EXCHANGE ACT OF 1934 For the transition period from __________ to __________ Commission File Number 0-24363 INTERPLAY ENTERTAINMENT CORP. (Exact name of the registrant as specified in its charter) DELAWARE 33-0102707 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 100 N. CRESCENT DRIVE, BEVERLY HILLS, CALIFORNIA 90210 (Address of principal executive offices) (310) 432-1958 (Registrant's telephone number, including area code) Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes [X] No [_] Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, or a non-accelerated filer. See definition of "accelerated filer and large accelerated filer" in Rule 12b-2 of the Exchange Act. Large accelerated filer [_] Accelerated filer [_] Non- accelerated filer [X] Indicate by check mark whether the registrant is shell company ( as defined in Rule 12b-2 of the Exchange Act) Yes [_] No [X] Indicate the number of shares outstanding of each of the issuer's classes of common stock as of the latest practicable date. CLASS ISSUED AND OUTSTANDING AT JUNE 30, 2007 - ------------------------------ --------------------------------------- Common Stock, $0.001 par value 103,855,634 As of June 30, 2007, 103,855,634 shares of Common Stock of the Registrant were issued and outstanding. This includes 4,658,216 shares of Treasury Stock INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES FORM 10-Q JUNE 30, 2007 TABLE OF CONTENTS -------------- Page Number ------ PART I. FINANCIAL INFORMATION Item 1. Financial Statements Condensed Consolidated Balance Sheets as of June 30, 2007 (unaudited) and December 31, 2006.............................. 3 Condensed Consolidated Statements of Operations for the Three and Six Months ended June 30, 2007 and 2006 (unaudited)......................................................... 4 Condensed Consolidated Statements of Cash Flows for the Six Months ended June 30, 2007 and 2006 (unaudited)......................................................... 5 Notes to Condensed Consolidated Financial Statements (unaudited)......................................................... 6 Item 2. Management's Discussion and Analysis of Financial Condition and Results of Operations................................. 9 Item 3. Quantitative and Qualitative Disclosures About Market Risk................................................................ 17 Item 4. Controls and Procedures............................................. 17 PART II. OTHER INFORMATION Item 1. Legal Proceedings................................................... 18 Item 1A. Risk Factors........................................................ 18 Item 3. Defaults Upon Senior Securities..................................... 24 Item 6. Exhibits............................................................ 25 SIGNATURES................................................................... 26 2 PART I - FINANCIAL INFORMATION ITEM 1. FINANCIAL STATEMENTS INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES CONDENSED CONSOLIDATED BALANCE SHEETS JUNE 30, DECEMBER 31, ASSETS 2007 2006 ------------- ------------- Current Assets: (unaudited) Cash (Including cash held in escrow) ............. $ 2,992,000 $ 50,000 Trade receivables ................................ 1,827,000 227,000 Inventories ...................................... 8,000 8,000 Deposits ......................................... 4,000 4,000 Prepaid expenses ................................. 6,000 6,000 Other receivables ................................ 14,000 17,000 ------------- ------------- Total current assets ............................. 4,851,000 312,000 Property and equipment, net ........................ 1,000 3,000 Other assets ....................................... 8,000 8,000 ------------- ------------- Total assets .............................. $ 4,860,000 $ 323,000 ============= ============= LIABILITIES AND STOCKHOLDERS' DEFICIT Current Liabilities: Account payable .................................. 4,954,000 5,659,000 Accrued royalties ................................ 199,000 170,000 Deferred income .................................. 415,000 460,000 Notes Payable .................................... $ 1,755,000 $ 2,121,000 ------------- ------------- Total current liabilities ................. 7,323,000 8,410,000 ------------- ------------- Commitments and contingencies Stockholders' Deficit: Preferred stock, $0.001 par value 5,000,000 shares authorized; no shares issued or outstanding, ................................ -- -- Common stock, $0.001 par value 150,000,000 shares authorized; 103,855,634 shares issued and outstanding ......................... 104,000 104,000 Paid-in capital .................................. 121,967,000 121,964,000 Accumulated deficit .............................. (124,508,000) (130,205,000) Accumulated other comprehensive income (loss) .... (26,000) 50,000 Treasury stock of 4,658,216 shares ............... 0 0 ------------- ------------- Total stockholders' deficit ............... (2,463,000) (8,087,000) ------------- ------------- Total liabilities and stockholders' deficit $ 4,860,000 $ 323,000 ============= ============= See accompanying notes. 3 INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (UNAUDITED) THREE MONTHS ENDED JUNE 30, SIX MONTHS ENDED JUNE 30, ------------------------------ ---------------------------- 2007 2006 2007 2006 ------------- ------------- ------------- ------------- (IN THOUSANDS, EXCEPT PER SHARE AMOUNTS) Revenues .................................... $ 5,812,000 239,000 $ 5,893,000 345,000 ------------- ------------- ------------- ------------- Cost of goods sold .......................... 2,000 146,000 6,000 152,000 ------------- ------------- ------------- ------------- Gross profit ............................. 5,810,000 93,000 5,887,000 193,000 ------------- ------------- ------------- ------------- Operating expenses: Marketing and sales ...................... 95,000 127,000 190,000 274,000 General and administrative ............... 332,000 422,000 594,000 837,000 ------------- ------------- ------------- ------------- Total operating expenses .............. 427,000 549,000 784,000 1,111,000 ------------- ------------- ------------- ------------- Operating income (loss) ..................... 5,383,000 (456,000) 5,103,000 (918,000) Other income (expense): Interest expense ....................... (11,000) (27,000) (41,000) (52,000) Other .................................. 95,000 2,543,000 635,000 2,501,000 ------------- ------------- ------------- ------------- Income (loss) before benefit for income taxes 5,467,000 2,060,000 5,697,000 1,531,000 Income taxes ................................ -- -- -- ------------- ------------- ------------- ------------- Net income (loss) ........................... $ 5,467,000 $ 2,060,000 $ 5,697,000 $ 1,531,000 ============= ============= ============= ============= Net income (loss) per common share: Basic .................................. $ 0.055 $ 0.020 $ 0.057 $ 0.015 ============= ============= ============= ============= Diluted ................................ $ 0.053 $ 0.021 $ 0.055 $ 0.015 ============= ============= ============= ============= Shares used in calculating net income (loss) per common share: Basic .................................. 99,197,000 99,197,000 99,197,000 99,197,000 ============= ============= ============= ============= Diluted ................................ 102,872,000 99,197,000 102,872,000 99,197,000 ============= ============= ============= ============= See accompanying notes. 4 INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited) SIX MONTHS ENDED JUNE 30, 2007 2006 ----------- ----------- Cash flows from operating activities: Net (loss) income ........................................ $ 5,697,000 $ 1,531,000 Adjustments to reconcile net (loss) income to cash (used) provided by operating activities: Depreciation and amortization .......................... 2,000 2,000 Additional paid in capital - option expense ............ 3,000 0 Reversal of prior years recorded liabilities .......................................... (515,000) 0 Changes in operating assets and liabilities: Trade receivables, net ................................... (1,600,000) 384,000 Inventories .............................................. -- -- Prepaid licenses and royalties Deposits ................................................. -- 4,000 Prepaid expenses ......................................... -- 49,000 Other current assets, net ................................ 3,000 (4,000) Other assets ............................................. -- 0 Accounts payable ......................................... (190,000) (2,662,000) ccrued royalties ......................................... 29,000 7,000 Note Payable ............................................. (366,000) 0 Advances from distributors ............................... (45,000) 419,000 Accumulated other compensation income .................... (76,000) (6,000) ----------- ----------- Net cash provided by (used in) operating activities 2,942,000 (276,000) ----------- ----------- Cash flows from investing activities: Purchase of property and equipment ....................... -- -- ----------- ----------- Net cash used in investing activities ............. -- -- ----------- ----------- Cash flows from financing activities: Repayment of current debt ................................ -- -- ----------- ----------- Issuance of stock to reduce debt ......................... 0 296,000 ----------- ----------- Net cash provided by (used in) financing activities ...... 0 296,000 ----------- ----------- Effect of exchange rate changes on cash ................ -- -- Net increase (decrease) in cash ........................ 2,942,000 20,000 ----------- ----------- Cash, beginning of period .................................. 50,000 122,000 ----------- ----------- Cash, end of period ........................................ $ 2,992,000 $ 142,000 =========== =========== Supplemental cash flow information: Cash paid for: Interest ............................................... $ 0 $ 0 See accompanying notes. 5 INTERPLAY ENTERTAINMENT AND SUBSIDIARIES NOTES TO CONSOLIDATED CONDENSED FINANCIAL STATEMENTS SIX MONTHS ENDED JUNE 30, 2007 (UNAUDITED) NOTE 1. BASIS OF PRESENTATION The accompanying unaudited condensed consolidated financial statements of Interplay Entertainment Corp. (which we refer to as the "Company" in these Notes) and its subsidiaries reflect all adjustments (consisting only of normal recurring adjustments) that, in the opinion of management, are necessary for a fair presentation of the results for the interim period in accordance with instructions for Form 10-Q and Rule 10-01 of Regulation S-X. Accordingly, they do not include all information and footnotes required by accounting principles generally accepted in the United States ("GAAP") for complete financial statements. The results of operations for the current interim period are not necessarily indicative of results to be expected for the current year or any other period. The balance sheet at December 31, 2006 has been derived from the audited consolidated financial statements at that date, but does not include all information and footnotes required by GAAP for complete financial statements. These condensed consolidated financial statements should be read in conjunction with the consolidated financial statements and notes thereto included in the Company's Annual Report on Form 10-K for the year ended December 31, 2006 as filed with the U.S. Securities and Exchange Commission ("SEC"). FACTORS AFFECTING FUTURE PERFORMANCE AND GOING CONCERN STATUS The Company's independent public accountant included a "going concern" explanatory paragraph in his audit report on the December 31, 2006 consolidated financial statements which were prepared assuming that the Company will continue as a going concern. To reduce working capital needs, the Company has implemented various measures including a reduction of personnel, a reduction of fixed overhead commitments and cancellation or suspension of development on future titles. Management will continue to pursue various alternatives to improve future operating results and further expense reductions, some of which may have a long-term adverse impact on the Company's ability to generate successful future business activities. In addition, the Company continues to seek, external sources of funding including, but not limited to, a private placement or public offering of the Company's capital stock, the sale of selected assets, the licensing of certain product rights in selected territories, selected distribution agreements, and/or other strategic transactions sufficient to provide short-term funding, and potentially achieve the Company's long-term strategic objectives. Although the Company has had some success in licensing certain of its products in the past, no assurance can be given that the Company will do so in the future. The Company anticipates its current cash reserves, plus its expected generation of cash from existing operations, and assuming full receipt of the deferred consideration from the sale of "Fallout" (see Note 6) will only be sufficient to fund its anticipated expenditures through the end of the third quarter of 2008. Consequently, the Company expects that it will need to obtain additional financing or income. However, no assurance can be given that alternative sources of funding can be obtained on acceptable terms, or at all. These conditions, combined with the Company's historical operating losses and its deficits in stockholders' equity and working capital, raise substantial doubt about the Company's ability to continue as a going concern. The accompanying consolidated financial statements do not include any adjustments to reflect the possible future effects on the recoverability and classification of assets and liabilities that might result from the outcome of this uncertainty. INVOLUNTARY BANKRUPTCY On November 1, 2006 an involuntary petition under Chapter 7 of the Bankruptcy Code was filed in Federal Court by several of the Company's creditors. Involuntary bankruptcy is a process where a court appointed trustee is empowered to liquidate the non exempt property, if any, of the debtor. The Company had opposed the petition and on July 17, 2007 the petition was dismissed by the Court. Under the motion for dismissal the Company agreed to distribute approximately $2,900,000 held in escrow to certain creditors of the Company. These distributions were made in July 2007. 6 USE OF ESTIMATES The preparation of financial statements in conformity with GAAP requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the condensed consolidated financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates. Significant estimates made in preparing the condensed consolidated financial statements include, among others, sales returns and allowances, cash flows used to evaluate the recoverability of prepaid licenses and royalties, channel exposure and long-lived assets, and certain accrued liabilities related to litigation and the probability of what creditors can collect on previously recorded accruals and payables. PRINCIPLES OF CONSOLIDATION The accompanying consolidated financial statements include the accounts of Interplay Entertainment Corp. and its wholly-owned subsidiaries, Interplay Productions Limited (U.K.), Interplay OEM, Inc., Interplay Co., Ltd., (Japan), the business of which was closed during the 4th quarter 2006 (immaterial to consolidated results), and Games On-line. All significant inter-company accounts and transactions have been eliminated. NOTE 2. COMMITMENTS AND CONTINGENCIES On July 17, 2007, a final order dismissing the involuntary bankruptcy case filed against the Company on or about November 1 , 2006, was entered by the United States Bankruptcy Court for the Central District of California (Santa Ana Division). In July 2007 the Company made distributions in compliance with the dismissal order, which paid off all outstanding litigation other than the following: In February 2, 2006 Michael Sigel filed an action against the Company for unauthorized use of image. Although the Company was never served with the lawsuit, a judgment has been issued by a Florida court granting legal fees to Mr. Sigel for an amount of $15,000. The Company is disputing the validity of the judgment obtained while involuntary proceedings against the Company were pending. In June 2007, a software developer, Bioware Corp., filed a claim in the involuntary bankruptcy proceedings against the Company, alleging unpaid royalties and attorney's fees in an amount of approximately $375,000 for the period between February 2003 through January 2004. The Company opposed the claim and the Bankruptcy Court has retained jurisdiction for the sole purpose of resolving the disputed claim with Bioware Corp. The Company has accrued an estimate for the aforementioned pending litigation. 7 NOTE 3. SEGMENT AND GEOGRAPHICAL INFORMATION The Company operates in one principal business segment, which is managed primarily from the Company's U.S. headquarters. Net revenues, exclusive of the "Fallout" intellectual property sale, by geographic regions were as follows: THREE MONTHS ENDED JUNE 30, SIX MONTHS ENDED JUNE 30, ---------------------------------------- ---------------------------------------- 2007 2006 2007 2006 ------------------ ------------------ ------------------ ------------------ AMOUNT PERCENT AMOUNT PERCENT AMOUNT PERCENT AMOUNT PERCENT ------- ------- ------- ------- ------- ------- ------- ------- (DOLLARS IN THOUSANDS) North America .. $ 2 3% $ 2 1% $ 4 3% $ 46 13% International .. 60 97% 198 83% 139 97% 213 62% OEM, royalty and licensing .... 0 0 % 39 16% 0 0% 86 25% ------- ------- ------- ------- ------- ------- ------- ------- $ 62 100% $ 239 100% $ 143 100% $ 345 100% ======= ======= ======= ======= ======= ======= ======= ======= NOTE 4. REVERSAL OF CERTAIN PRIOR YEAR ACCRUALS AND ACCOUNTS PAYABLES During the six months ended June 30, 2007 the Company reversed certain accruals and accounts payables of approximately $500,000, net. It is the Company's policy to reverse outstanding accruals and accounts payables that have been outstanding for over 3 years and no attempt has been made by the vendor or claimant for that period of time to collect the outstanding balances. Additional adjustments were also made to existing balances through negotiated settlements with certain other creditors NOTE 5. EMPLOYEE STOCK OPTIONS STOCK-BASED COMPENSATION Effective January 1, 2006 the Company adopted SFAS No. 123(R), "SHARE-BASED PAYMENT" ("SFAS 123R"), which requires the measurement and recognition of compensation cost at fair value for all share-based payments, including stock options and restricted stock awards. The Company adopted SFAS 123R using the modified prospective transition method and, as a result, did not retroactively adjust results from prior periods. Under this transition method, stock-based compensation is recognized for: (1) expense related to the remaining non-vested portion of all stock awards granted prior to January 1, 2006 based on the grant date fair value estimated in accordance with the original provisions of SFAS No. 123, ACCOUNTING FOR STOCK-BASED COMPENSATION ("SFAS 123") and the same straight-line attribution method used to determine the pro forma disclosures under SFAS 123; and (2) expense related to all stock awards granted on or subsequent to January 1, 2006, based on the grant date fair value estimated in accordance with the provisions of SFAS 123R. At June 30, 2007, the Company has one stock-based employee compensation plan. Stock-based employee compensation cost approximated $3,000 as reflected in net income for the quarter ended June 30, 2007. No employee stock options were granted during the six months ended June 30, 2007. 8 NOTE 6. SALE OF INTELLECTUAL PROPERTY On April 4, 2007 the Company entered into, an Asset Purchase Agreement (the APA) and a Trademark License Agreement ("the License Back ") with Bethesda Software LLC, a video game developer and publisher ("Bethesda") Regarding "Fallout", an intellectual property which was owned by the company (the IP). Although such agreements were signed on April 4, 2007 they were agreed not to be binding until the closing which occurred on April 9,2007. Under the APA, the Company sold all of its rights to the IP to Bethesda for a total amount of $5,750,000 payable to the Company, subject to various conditions, in three cash installments. An aggregate of $4,000,000 was paid in two installments through June 30,2007. The third and final payment to the Company is currently expected to be paid during the fourth quarter of 2007 in the amount of $1,750,000. Under the License Back, the Company obtained an exclusive license, under certain conditions, to use the IP for the purpose of developing an Interplay branded Fallout Massively Multiplayer Online Game ("MMOG). ITEM 2. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS CAUTIONARY STATEMENT Interplay Entertainment Corp., which we refer to in this Report as "we," "us," or "our," is a developer, publisher and licensor of interactive entertainment software and intellectual properties for both core gamers and the mass market. The information contained in this Form 10-Q is intended to update the information contained in our Annual Report on Form 10-K for the year ended December 31, 2006, as amended, and presumes that readers have access to, and will have read, the "Item 7. Management's Discussion and Analysis of Financial Condition and Results of Operations" and other information contained in such Form 10-K, as amended. This Report on Form 10-Q contains certain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934 and such forward-looking statements are subject to the safe harbors created thereby. For this purpose, any statements contained in this Form 10-Q, except for historical information, may be deemed to be forward-looking statements. Without limiting the generality of the foregoing, words such as "may," "will," "expect," "believe," "anticipate," "intend," "could," "should," "estimate" or "continue" or the negative or other variations thereof or comparable terminology are intended to help identify forward-looking statements. In addition, any statements that refer to expectations, projections or other characterizations of future events or circumstances are forward-looking statements. The forward-looking statements included herein are based on current expectations that involve a number of risks and uncertainties, as well as on certain assumptions. For example, any statements regarding future cash flow, revenue or expense expectations, including those forward-looking statements in "Item 2. Management's Discussion and Analysis of Financial Condition and Results of Operations", financing activities, future cash flows, cash constraints, sales or mergers and cost reduction measures are forward-looking statements and there can be no assurance that we will effect any or all of these objectives in the future. Specifically, the forward-looking statements in this Item 2 assume that we will continue as a going concern. Risks and Uncertainties that may affect our future results are discussed in more detail in the section titled "Risk Factors" in Item 1A of part II of this Form 10-Q. Assumptions relating to our forward-looking statements involve judgments with respect to, among other things, future economic, competitive and market conditions and future business decisions, all of which are difficult or impossible to predict accurately and many of which are beyond our control. Although we believe that the assumptions underlying the forward-looking statements are reasonable, our industry, business and operations are subject to substantial risks, and the inclusion of such information should not be regarded as a representation by management that any particular objective or plans will be achieved. In addition, risks, uncertainties and assumptions change as events or circumstances change. We disclaim any obligation to publicly release the results of any revisions to these forward-looking statements which may be made to reflect events or circumstances occurring subsequent to the filing of this Form 10-Q with the SEC or otherwise to revise or update any oral or written forward- 9 looking statement that may be made from time to time by us or on our behalf. MANAGEMENT'S DISCUSSION OF CRITICAL ACCOUNTING POLICIES Our discussion and analysis of our financial condition and results of operations are based upon our condensed consolidated financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States. The preparation of these condensed consolidated financial statements requires us to make estimates and judgments that affect the reported amounts of assets, liabilities, revenues and expenses, and related disclosure of contingent assets and liabilities. On an on-going basis, we evaluate our estimates, including, among others, those related to revenue recognition, prepaid licenses and royalties and software development costs. We base our estimates on historical experience and on various other assumptions that are believed to be reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results may differ from these estimates under different assumptions or conditions. RESULTS OF OPERATIONS The following table sets forth certain selected consolidated statements of operations data, segment data and platform data for the periods indicated in dollars and as a percentage of total net revenues: 10 INTERPLAY ENTERTAINMENT CORP. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited) Three months ended June 30 Six months ended June 30 ---------------------------------------------- --------------------------------------------- 2007 2006 2007 2006 --------------------- --------------------- -------------------- --------------------- (Dollars in thousands) % of Net % of Net % of Net % of Net Amount Revenues Amount Revenue Amount Revenues Amount Revenue -------- -------- -------- -------- -------- -------- -------- -------- Revenues ................... $ 5,812 100% $ 239 100% $ 5,893 100% $ 345 100% Cost of goods sold ......... 2 0% 146 61% 6 0% 152 44% -------- -------- -------- -------- -------- -------- -------- -------- Gross Profit ............. 5,810 100% 93 39% $ 5,887 100% 193 56% Operating Expenses: Marketing and sales ...... 95 2% 127 53% 190 3% 274 79% General and administrive . 332 6% 422 177% 594 10% 837 243% -------- -------- -------- -------- -------- -------- -------- -------- Total operating expenses 427 7% 549 230% 784 13% 1,111 322% -------- -------- -------- -------- -------- -------- -------- -------- Operating income (loss) .... 5,383 93% (456) -191% $ 5,103 87% (918) -266% Other income (expenses): Other income (expenses) .. 84 1% 2,516 1053% 594 10% 2,449 710% Income taxes ............. 0 0 -- -- -- -- -- -- -------- -------- -------- -------- -------- -------- -------- -------- Net income (loss) ........ 5,467 94% $ 2,060 862% $ 5,697 97% $ 1,531 444% ======== ======== ======== ======== ======== ======== ======== ======== Geographic Region - Net revenue excluding the sale of the "Fallout" Intellectual Property North America .............. 2 3% 2 1% 4 3% 46 13% International .............. 60 97% 198 83% 139 97% 213 62% Oem, royalty and licensing . 0 0% 39 16% 0 0% 86 25% -------- -------- -------- -------- -------- -------- -------- -------- $ 62 100% $ 239 100% $ 143 100% $ 345 100% ======== ======== ======== ======== ======== ======== ======== ======== Platform - Net revenue excluding the sale of the "Fallout" Intellectual Property Personal computers ......... $ 56 90% 85 36% 128 90% 107 31% Video game console ......... $ 6 10% 114 48% 15 10% 152 44% OEM, royalty and licensing . 0 0.0% 40 17% 0 0% 86 25% -------- -------- -------- -------- -------- -------- -------- -------- $ 62 100% $ 239 100% $ 143 100% $ 345 100% ======== ======== ======== ======== ======== ======== ======== ======== 11 FALLOUT On April 4,2007 the Company entered into, an Asset Purchase Agreement ( the APA) and a Trademark License Agreement ("the License Back ") with Bethesda Software LLC, a video game developer and publisher( Bethesda") Regarding " Fallout", an intellectual property which was owned by the company (the IP). Although such agreements were signed on April 4, 2007 they were agreed not to be binding until the closing which occurred on April 9,2007. Under the APA, the Company sold all of its rights to the IP to Bethesda for a total amount of $5,750,000 payable to the Company, subject to various conditions, in three cash installments. An aggregate of $4,000,000 was paid in two installments through June 30,2007. The third and final payment to the Company is currently expected to be paid during the fourth quarter of 2007 in the amount of $1,750,000. Under the License Back , the Company obtained an exclusive license, under certain conditions, to use the IP for the purpose of developing an Interplay branded Fallout Massively Multiplayer Online Game ("MMOG). The Company is focused on securing funding for development of a Massively Multiplayer Online Game (MMOG) based on the popular Fallout franchise. Along with its strategy of leveraging its existing portfolio of intellectual gaming properties, the Company intends that Fallout MMOG will play a key roll in the future of the Company. Originally released by Interplay in 1997, Fallout places a player in the role of a vault dweller who ventures into a post-apocalyptic world of mutants, radiation and violence. The game has been widely hailed as an outstanding role-playing game. NORTH AMERICAN, INTERNATIONAL AND OEM, ROYALTY AND LICENSING NET REVENUES EXCLUSIVE OF THE SALE OF "FALLOUT" INTELLELECTUAL PROPERTY. Geographically, our net revenues for the three and six months ended June 30, 2007 and 2006 break down as follows: (in thousands) Three Months Ended June 30 2007 2006 Change % Change - ------------------------------ --------- --------- --------- --------- North America ................ $ 2 $ 2 $ (0) (0%) International ................ 60 198 (138) (70%) OEM, Royalty & Licensing ..... 0 39 (39) (100%) Net Revenues ................. $ 62 $ 239 $ (177) (74%) Six Months Ended June 30 2007 2006 Change % Change - ------------------------------ --------- --------- --------- --------- North America ................ $ 4 $ 46 $ (42) (91%) International ................ 139 213 (74) (35%) OEM, Royalty & Licensing ..... 0 86 (86) (100%) Net Revenues ................. $ 143 $ 345 $ (202) (59%) Net revenues for the three months ended June 30, 2007 were $62,000, a decrease of 74% compared to the same period in 2006. This decrease resulted from an 0% decrease in North American net revenues, a 100% decrease in OEM, royalty and licensing net revenues, and a 70% decrease in International net revenues. Net revenues for the six months ended June 30, 2007 were $143,000, a decrease of 59% compared to the same period in 2006 due to the decrease in back catalog sales. This decrease resulted from a 91% decrease in North America net revenues and 100% decrease in OEM, Royalty and licensing revenues and a 35% decrease in International net revenues due to the decrease in back catalog sales. North American net revenues for the three months ended June 30, 2007 were $2,000. The decrease in North American net revenues in 2007 was mainly due to a 0% decrease in back catalog sales. North America net revenues for the six months ended June 30, 2007 were $4,000. There was no significant change in North American net revenue in 2007. International net revenues for the three months ended June 30, 2007 were $60,000. The decrease in International net revenues for the three months ended June 30, 2007 was mainly due to a 70% decrease in back catalog sales. 12 International net revenues for the six months ended June 30, 2007 were $139,000. The decrease in International net revenue for the six months ended June 30,2007 was mainly due to a 35% decrease in back catalog sales. OEM, royalty and licensing net revenues for the three months ended June 30, 2007 were $0, a decrease of 100% as compared to the same period in 2006 due to a decrease in back catalog sales. OEM, royalty and licensing net revenues for the six months ended June 30, 2007 were $0, a decrease of 100% as compared to the same period in 2006 due to a decrease in back catalog sales. PLATFORM NET REVENUES Our platform net revenues for the three and six months ended June 30, 2007 and 2006 break down as follows: (in thousands) 13 Three Months Ended June 30 2007 2006 Change % Change - --------------------------------- -------- -------- -------- -------- Personal Computer ............... $ 56 $ 85 $ (29) (34%) Video Game Console .............. 6 114 (108) (94%) OEM, Royalty & Licensing ........ 0 40 (40) (100%) Net Revenues .................... $ 62 $ 239 $ (177) (74%) Six Months Ended June 30 2007 2006 Change % Change - --------------------------------- -------- -------- -------- -------- Personal Computer ............... $ 128 $ 107 $ 21 20% Video Game Console .............. 15 152 (137) (90%) OEM, Royalty & Licensing ........ 0 86 (86) (100%) Net Revenues .................... $ 143 $ 345 $ (202) (59%) PC net revenues for the three months ended June 30, 2007 were $56,000, a decrease of 34% compared to the same period in 2006. The decrease in PC net revenues in 2007 was primarily due to lower back catalog sales. Video game console net revenues were $6,000, a decrease of 94% for the three months ended June 30, 2007 compared to the same period in 2006, mainly due to lower back catalog sales. PC net revenues for the six months ended June 30, 2007 were $128,000, a increase of 20% compared to the same period in 2006. The increase in PC net revenues in the six months ended June 30, 2007 was primarily due to higher back catalog sales. Video Game console net revenues were $15,000, a decrease of 90% for the six months ended June 30, 2007 compared to the same period in 2006, mainly due to lower back catalog sales. COST OF GOODS SOLD; GROSS PROFIT MARGIN, EXCLUSIVE OF THE SALE OF "FALLOUT". Our net revenues exclusive of the sale of "Fallout" intellectual property, cost of goods sold and gross margin for the three and six months ended June 30, 2007 and 2006 breakdown as follows: (in thousands) Three Months Ended June 30 2007 2006 Change % Change - --------------------------------- -------- -------- -------- -------- Net Revenues .................... $ 62 $ 239 $ (177) (74%) Cost of Goods Sold .............. 2 146 (144) (99%) Gross Profit Margin ............. $ 60 $ 93 $ (33) (35%) Six Months Ended June 30 2007 2006 Change % Change - --------------------------------- -------- -------- -------- -------- Net Revenues .................... $ 143 $ 345 $ (202) (59%) Cost of Goods Sold .............. 6 152 (146) (96%) Gross Profit Margin ............. $ 137 $ 193 $ (56) (29%) Three Months Ended June 30 2007 2006 Change - ------------------------------------------- -------- -------- -------- Net Revenues .............................. 100% 100% 0% Cost of Goods Sold ........................ 3% 62% (59%) Gross Profit Margin ....................... 97% 38% 59% Six Months Ended June 30 2007 2006 Change - ------------------------------------------- -------- -------- -------- Net Revenues .............................. 100% 100% 0% Cost of Goods Sold ........................ 4% 44% (40%) Gross Profit Margin ....................... 96% 56% (40%) Cost of goods sold related to PC and video game console net revenues represents the manufacturing and related costs of interactive entertainment software products, including costs of media, manuals, duplication, packaging materials, assembly, freight and royalties paid to developers, licensors and hardware manufacturers. Cost of goods sold related to royalty-based net revenues primarily represents third party licensing fees and royalties paid by us. Typically, cost of goods sold as a percentage of net revenues for video game console products is higher than cost of goods sold as a percentage of net revenues for PC based products due to the relatively higher manufacturing and royalty costs associated with video game console and affiliate label products. We also include in the cost of goods sold the amortization of prepaid royalty and license fees paid to third party software developers. We expense prepaid royalties over a period of six months commencing with the initial shipment of the title at a rate based upon 14 the number of units shipped. We evaluate the likelihood of future realization of prepaid royalties and license fees quarterly, on a product-by-product basis, and charge the cost of goods sold for any amounts that we deem unlikely to realize through future product sales. Our cost of goods sold decreased 99% to $2,000 in the three months ended June 30, 2007 compared to the same period in 2006. The decrease was mainly due to lower back catalog sales.. Our cost of goods sold decreased 96% to $6,000 in the six months ended June 30, 2007 compared to the same period in 2006. The decrease was mainly due to lower back catalog sales Our gross margin increased to 97% for the three months ended June 30, 2007 from 38% in the comparable period in 2006. Our gross margin increased to 96% for the six months ended June 30, 2007 period from 56% in the comparable 2006 period. MARKETING AND SALES Our marketing and sales expense for the three months ended June 30, 2007 and 2006 breakdown as follows: (in thousands) Marketing and Sales 2007 2006 Change % Change - ---------------------------------- -------- -------- -------- -------- Three Months Ended June 30 ....... $ 95 $ 127 $ 32 (25%) - ---------------------------------- -------- -------- -------- -------- Six Months Ended June 30 ......... $ 190 $ 274 $ 84 (30%) - ---------------------------------- -------- -------- -------- -------- Marketing and sales expenses primarily consist of advertising and retail marketing support, sales commissions, marketing and sales personnel, customer support services and other related operating expenses. Marketing and sales expenses for the three months ended June 30, 2007 were $95,000, a 25% decrease as compared to the 2006 period. Marketing and sales expenses for the six months ended June 30, 2007 were $190,000 a 30% decrease as compared to the same period during 2006 GENERAL AND ADMINISTRATIVE Our general and administrative expense for the three and six months ended June 30, 2007 and 2006 breakdown as follows: (in thousands) General and Administrative 2007 2006 Change % Change - ---------------------------------- -------- -------- -------- -------- Three Months Ended June 30 ....... $ 332 $ 422 $ (90) (21%) - ---------------------------------- -------- -------- -------- -------- Six Months Ended June 30 ......... $ 594 $ 837 $ (243) (29%) - ---------------------------------- -------- -------- -------- -------- General and administrative expenses primarily consist of administrative personnel expenses, facilities costs, professional fees, bad debt expenses and other related operating expenses. General and administrative expenses for the three months ended June 30, 2007 were $332,000, a 21% decrease as compared to the same period in 2006. The decrease is mainly due to decreases in personnel costs and general expenses. General and administrative expenses for the six months ended June 30, 2007 were $594,000 a 29% decrease as compared to the same period in 2006. The decrease is mainly due to decreases in personnel costs and general expenses as a result of a reduction in administrative personnel and CEO compensation during 2007. OTHER EXPENSE (INCOME), NET Our other expense (income) for the three months ended June 30, 2007 and 2006 breakdown as follows: (in thousands) Other (Income) Expenses 2007 2006 Change % Change - ---------------------------------- -------- -------- -------- -------- Three Months Ended June 30 ....... $ (84) $ (2,516) $ 2,432 (97%) - ---------------------------------- -------- -------- -------- -------- Six Months Ended June 30 ........ $ (594) $ (2,449) $ 1,855 (75%) - ---------------------------------- -------- -------- -------- -------- 15 Other income for the three months ended June 30, 2007 consists primarily of net income related to negotiated settlements in the amount of $85,000, interest expense on debt in the amount of $11,000, foreign currency exchange transactions gains and losses, and rental income in the amount of $10,000. Other income for the six months ended June 30,2007 was $594,000, of which approximately $500,000 consisted of reversal and adjustments to certain accrual and accounts payables as compared to $2,449,000 of income in the same period in 2006. The decrease is attributable to various settlements in 2007 and reversal of a smaller amount of prior year accruals. LIQUIDITY AND CAPITAL RESOURCES As of June 30, 2007, we had a working capital deficit of approximately $2.5 million, and our cash balance was approximately $3 million, of which $2.9 million was held in escrow for the benefit of certain creditors. We have sold " Fallout" to a third party and the third and final payment to us is currently expected to be paid during the fourth quarter of 2007 in the amount of $1,750,000, while we have obtained the License Back to allow us to create, develop and exploit a "Fallout" Massively Multiplayer Online Game (MMOG). We currently have no cash reserves and are only able to pay current liabilities. We cannot continue in our current form without obtaining additional financing or income. If we do not receive sufficient financing or income we may (i) liquidate additional assets, (ii) sell the company (iii) seek protection from our creditors including the filing of voluntary bankruptcy, and/or (iv) continue operations, but incur material harm to our business, operations or financial conditions. These conditions, combined with our historical operating losses and our deficits in stockholders' equity and working capital, raise substantial doubt about our ability to continue as a going concern. Additionally, we have reduced our fixed overhead commitments, and cancelled or suspended development on future titles and scaled back certain marketing programs associated with the cancelled projects. Management will continue to pursue various alternatives to improve future operating results. We continue to seek external sources of funding, including but not limited to, incurring debt, the sale of assets or stock, the licensing of certain product rights in selected territories, selected distribution agreements, and/or other strategic transactions sufficient to provide short-term funding, and potentially achieve our long-term strategic objectives. Historically, we have funded our operations primarily from the sale of or royalties generated by licensing of our intellectual property rights and distribution fee advances of our products. Our primary capital needs have historically been working capital requirements necessary to fund our operations. Our operating activities provided cash of $2,942,000 during the six months ended June 30, 2007, primarily attributable to sale of intellectual property, licensing and distribution net of expenditures. We entered into various licensing agreements during the second quarter of 2007 under which we licensed others to exploit games that we have intellectual property rights to. We expect in the remainder of 2007 to enter into similar license arrangements to generate cash for the Company's operations. Currently the Company has no internal development of new titles. We are planning to exploit the License Back of "Fallout" MMOG and are reviewing the avenues for securing financing of at least $30 million to fund its production. If operating revenues are not sufficient to fund our operations, no assurance can be given that alternative sources of funding could be obtained on acceptable terms, or at all. These conditions, combined with our deficits in stockholders' equity and working capital, raise substantial doubt about our ability to continue as a going concern. The accompanying condensed consolidated financial statements do not include any adjustments to reflect the possible future effects on the recoverability and classification of assets and liabilities that may result from the outcome of this uncertainty. There can be no guarantee that we will be able to meet all contractual obligations or liabilities in the future, including payroll obligations. 16 OFF BALANCE SHEET ARRANGEMENTS We do not have any off-balance sheet arrangements under which we have obligations under a guaranteed contract that has any of the characteristics identified in paragraph 3 of FASB Interpretation No. 45 "Guarantors Accounting and Disclosure Requirements for Guarantees, Including Indirect Guarantees of Indebtedness of Others". We do not have any retained or contingent interest in assets transferred to an unconsolidated entity or similar arrangement that serves as credit, liquidity or market risk support to such entity for such assets. We also do not have any obligation, including a contingent obligation, under a contract that would be accounted for as a derivative instrument. We have no obligations, including a contingent obligation arising out of a variable interest (as referenced in FASB Interpretation No. 46, Consolidation of Variable Interest Entities, as amended) in an unconsolidated entity that is held by, and material to, us, where such entity provides financing, liquidity, market risk or credit risk support to, or engages in leasing, hedging or research and development services with us. CONTRACTUAL OBLIGATIONS The following table summarizes certain of our contractual obligations under non-cancelable contracts and other commitments at June 30, 2007, and the effect such obligations are expected to have on our liquidity and cash flow in future periods: (in thousands) Less Than 1 - 3 3 - 5 More Than Contractual Obligations Total 1 Year Years Years 5 Years - ----------------------- --------- --------- --------- --------- --------- Lease Commitments (1) . 7 -- 7 -- -- - ----------------------- --------- --------- --------- --------- --------- Total ................ 7 -- 7 -- -- - ----------------------- --------- --------- --------- --------- --------- (1) We have a lease commitment at the Beverly Hills office through April 2008. We also have a lease commitment at our French representation office through February 28, 2008 with an option for the Company to take up to an additional 6 years. Our current cash reserves plus our expected cash from existing operations assuming full receipt of the deferred consideration from the sale of "Fallout" will only be sufficient to fund our anticipated expenditures through the end of the third quarter of 2008. We will need to continue to consummate certain sales of assets and/or raise additional financing to meet our contractual obligations. ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK We do not have any derivative financial instruments as of June 30 ,2007. However, we are exposed to certain market risks arising from transactions in the normal course of business, principally the risk associated with foreign currency fluctuations. We do not hedge our interest rate risk, or our risk associated with foreign currency fluctuations. INTEREST RATE RISK Currently, we do not have a line of credit, but we anticipate we may establish a line of credit in the future. FOREIGN CURRENCY RISK Our earnings are affected by fluctuations in the value of our foreign subsidiary's functional currency, and by fluctuations in the value of the functional currency of our foreign receivables. We recognized gains of $40,000 and $2,000 during the six months ended June 30, 2007 and 2006 respectively, primarily in connection with foreign exchange fluctuations in the timing of payments received on accounts receivable which have been from Interplay Productions Ltd. ITEM 4. CONTROLS AND PROCEDURES As of the end of the period covered by this report, we carried out an evaluation, under the supervision and with the participation of our Chief Executive Officer and interim Chief Financial Officer of the effectiveness of the design and operation of our disclosure controls and procedures. Based upon this evaluation, our Chief Executive Officer 17 and interim Chief Financial Officer concluded that our disclosure controls and procedures were effective, at the reasonable assurance level, in ensuring that information required to be disclosed is recorded, processed, summarized and reported within the time period specified in the SEC's rules and forms and in timely alerting him to material information required to be included in this report. There were no changes made in our internal controls over financial reporting that occurred during the six months ended June 30, 2007 that have materially affected or are reasonably likely to materially affect these controls. Our management, including the Chief Executive Officer and Interim Chief Financial Officer, does not expect that our disclosure controls and procedures or our internal control over financial reporting will necessarily prevent all fraud and material errors. An internal control system, no matter how well conceived and operated, can provide only reasonable, not absolute, assurance that the objectives of the control system are met. Further, the design of a control system must reflect the fact that there are resource constraints, and the benefits of controls must be considered relative to their costs. Because of the inherent limitations on all internal control systems, our internal control system can provide only reasonable assurance of achieving its objectives and no evaluation of controls can provide absolute assurance that all control issues and instances of fraud, if any, within our Company have been detected. These inherent limitations include the realities that judgments in decision-making can be faulty, and that breakdowns can occur because of simple error or mistake. Additionally, controls can be circumvented by the individual acts of some persons, by collusion of two or more people, and/or by management override of the control. The design of any system of internal control is also based in part upon certain assumptions about the likelihood of future events, and there can be no can provide only reasonable, not absolute assurance that any design will succeed in achieving its stated goals under all potential future conditions. Over time, controls may become inadequate because of changes in circumstances, and/or the degree of compliance with the policies and procedures may deteriorate. PART II - OTHER INFORMATION ITEM 1. LEGAL PROCEEDINGS The information required in this Item 1 is incorporated herein by reference to the information in "Note 2. Commitments and Contingencies" to our condensed consolidated financial statements located in Item 1, Part 1 of this Report. ITEM 1A. RISK FACTORS RISK FACTORS Our future operating results depend upon many factors and are subject to various risks and uncertainties. These major risks and uncertainties are discussed below. There may be additional risks and uncertainties which we do not believe are currently material or are not yet known to us but which may become such in the future. Some of the risks and uncertainties which may cause our operating results to vary from anticipated results or which may materially and adversely affect our operating results are as follows: RISKS RELATED TO OUR FINANCIAL RESULTS WE CURRENTLY HAVE A NUMBER OF OBLIGATIONS THAT WE ARE UNABLE TO MEET WITHOUT GENERATING ADDITIONAL INCOME OR RAISING ADDITIONAL CAPITAL. IF WE CANNOT GENERATE ADDITIONAL INCOME OR RAISE ADDITIONAL CAPITAL IN THE NEAR FUTURE, WE MAY BECOME INSOLVENT, FAIL TO OBTAIN APPROPRIATE RELIEF FROM BANKRUPTCY, AND/OR BE MADE BANKRUPT AND/OR OUR STOCK MAY BECOME ILLIQUID OR WORTHLESS. As of June 30, 2007, our cash balance included approximately $2.9 million held in escrow for the benefit of certain creditors. Our outstanding and current liabilities totaled approximately $4.8 million. The $2.9 million held in escrow was utilized to reduce outstanding liabilities subsequent to June 30, 2007. If we do not receive sufficient financing or sufficient funds from our operations we may (i) liquidate assets, (ii) seek or be forced into bankruptcy and/or obtain appropriate relief from bankruptcy and/or, (iii) continue operations, but incur material harm to our business, operations or financial condition. These measures could have a material adverse effect on our ability to continue as a 18 going concern. Additionally, because of our financial condition, our Board of Directors has a duty to our creditors that may conflict with the interests of our stockholders. When a Delaware corporation is operating in the vicinity of insolvency, the Delaware courts have imposed upon the corporation's directors a fiduciary duty to the corporation's creditors. Our Board of Directors may be required to make decisions that favor the interests of creditors at the expense of our stockholders to fulfill its fiduciary duty. For instance, we may be required to preserve our assets to maximize the repayment of debts versus employing the assets to further grow our business and increase shareholder value. If we cannot generate enough income from our operations or are unable to locate additional funds through financing, we will not have sufficient resources to continue operations. WE HAVE A HISTORY OF LOSSES, AND MAY HAVE TO FURTHER REDUCE OUR COSTS BY CURTAILING FUTURE OPERATIONS TO CONTINUE AS A BUSINESS. For the six months ended June 30, 2007, our net income from operations was $5.7 million. During the second quarter we had a one-time sale of the intellectual property "Fallout" which was sold to Bethesda in the amount of $5.75 million, However we have incurred significant net losses in previous years. Although for the year ended December 31, 2006, our net income was $3.1 million, $4.5 million of our revenue was recognized from the reversals of certain settlements, reversal of reserves and prior year payables, (which did not generate cash flow). As of June 30, 2007 we had an accumulated deficit of $125 million. Our ability to fund our capital requirements out of our available cash and cash generated from our operations depends on a number of factors. Some of these factors include the progress of our licensees' product distributions and licensing of our intellectual property, the rate of growth of our business, and our commercial success. If we cannot generate positive cash flow from operations, we will have to continue to reduce our costs and raise working capital from other sources. These measures could include selling or consolidating certain operations or assets, and delaying, canceling or scaling back product development and marketing programs. These measures could materially and adversely affect our ability to publish successful titles, and may not be enough to permit us to operate profitability, or at all. OUR ABILITY TO EFFECT A FINANCING TRANSACTION TO FUND OUR OPERATIONS COULD ADVERSELY AFFECT THE VALUE OF YOUR STOCK. We expect to consummate a financing transaction to receive additional liquidity. This additional financing may take the form of raising additional capital through public or private equity offerings or debt financing. To the extent we raise additional capital by issuing equity securities, we cannot be certain that additional capital will be available to us on favorable terms and our stockholders will likely experience substantial dilution. Our certificate of incorporation provides for the issuance of preferred stock however we currently do not have any preferred stock issued and outstanding. Any new equity securities issued may have greater rights, preferences or privileges than our existing common stock. Material shortage of capital will require us to take drastic steps such as reducing our level of operations, disposing of selected assets, effecting financings on less than favorable terms or seeking protection under federal bankruptcy laws. RISKS RELATED TO OUR BUSINESS WE BELIEVE THERE MAY HAVE BEEN OR MAY BE ABOUT TO BE A SALE BY TITUS INTERACTIVE SA (PLACED IN INVOLUNTARY BANKRUPTCY IN JANUARY, 2005) OF A MAJORITY OF OUR VOTING STOCK. Titus owned approximately 58 million shares of common stock and had majority ownership of us. If Titus has sold its interest in us, the new shareholders can control substantially all matters requiring stockholder approval, including the election of directors, subject to our stockholders' cumulative voting rights, and the approval of mergers or other business combination transactions. If there remains a concentration of voting power, it could discourage or prevent a change in control that otherwise could result in a premium in the price of our common stock. Further, any sale by Titus, if it has occurred or occus, may not be favorable to our other stockholders and could have the effect of making any business combination, or a sale of all of our shares as a whole, more difficult. We have not been contacted by any new shareholder(s) as of the date of this filing. 19 THE LACK OF ANY CREDIT AGREEMENT HAS RESULTED IN A SUBSTANTIAL REDUCTION IN THE CASH AVAILABLE TO FINANCE OUR OPERATIONS. We are currently operating without a credit agreement or credit facility. There can be no assurance that we will be able to enter into a new credit agreement or that if we do enter into a new credit agreement, it will be on terms favorable to us. WE CONTINUE TO OPERATE WITHOUT A CHIEF FINANCIAL OFFICER, WHICH MAY AFFECT OUR ABILITY TO MANAGE OUR FINANCIAL OPERATIONS. We are presently without a CFO, and Mr. Caen assumed the position of interim-CFO and continues as CFO . OUR BUSINESS AND INDUSTRY IS BOTH SEASONAL AND CYCLICAL. IF WE FAIL TO DELIVER OUR PRODUCTS AT THE RIGHT TIMES, OUR SALES WILL SUFFER. Our business is highly seasonal, with the highest levels of consumer demand occurring in the fourth quarter. Our industry is also cyclical. The timing of hardware platform introduction is often tied to the year-end season and is not within our control. As new platforms are being introduced into our industry, consumers often choose to defer game software purchases until such new platforms are available, which would cause sales of our products on current platforms to decline. This decline may not be offset by increased sales of products for the new platform. THE UNPREDICTABILITY OF FUTURE RESULTS MAY CAUSE OUR STOCK PRICE TO REMAIN DEPRESSED OR TO DECLINE FURTHER. Our operating results have fluctuated in the past and may fluctuate in the future due to several factors, some of which are beyond our control. These factors include: o demand for our products and our competitors' products; o the size and rate of growth of the market for interactive entertainment software; o changes in personal computer and video game console platforms; o the timing of announcements of new products by us and our competitors and the number of new products and product enhancements released by us and our competitors; o changes in our product mix; o the number of our products that are returned; and o the level of our international and original equipment manufacturer royalty and licensing net revenues. Many factors make it difficult to accurately predict the quarter in which we will ship our products. Some of these factors include: o the uncertainties associated with the interactive entertainment software development process; o approvals required from content and technology licensors; and o the timing of the release and market penetration of new game hardware platforms. THERE ARE HIGH FIXED COSTS TO DEVELOPING OUR PRODUCTS. IF OUR REVENUES DECLINE BECAUSE OF DELAYS IN THE DISTRIBUTION OF OUR PRODUCTS, OR IF THERE ARE SIGNIFICANT DEFECTS OR DISSATISFACTION WITH OUR PRODUCTS, OUR BUSINESS COULD BE HARMED. Although for the year ended December 31, 2006, our net income was $3.1 million, $4.5 million was from one time non recurring events, and we have incurred significant net losses in previous years and $4.5 million did not generate cash flow. Our losses in the past stemmed partly from the significant costs we incurred to develop our entertainment software products, product returns and price concessions. Moreover, a significant portion of our operating expenses is relatively fixed, with planned expenditures based largely on sales forecasts. At the same time, most of our products have a relatively short life cycle and sell for a limited period of time after their initial release, usually less than one year. Relatively fixed costs and short windows in which to earn revenues mean that sales of new products are important in enabling us to recover our development costs, to fund operations and to replace declining net revenues from older products. Our failure to accurately assess the commercial success of our new products, and our delays in licensing existing products could reduce our net. 20 IF OUR PRODUCTS DO NOT ACHIEVE BROAD MARKET ACCEPTANCE, OUR BUSINESS COULD BE HARMED SIGNIFICANTLY. Consumer preferences for interactive entertainment software are always changing and are extremely difficult to predict. Historically, few interactive entertainment software products have achieved continued market acceptance. Instead, a limited number of releases have become "hits" and have accounted for a substantial portion of revenues in our industry. Further, publishers with a history of producing hit titles have enjoyed a significant marketing advantage because of their heightened brand recognition and consumer loyalty. We expect the importance of introducing hit titles to increase in the future. We cannot assure you that our licensing of products will achieve significant market acceptance, or that we will be able to sustain this acceptance for a significant length of time if we achieve it. We believe that our future revenue will continue to depend on the successful production of hit titles on a continuous basis by us or our licensees. Because we and our licensees introduce a relatively limited number of new products in a given period, the failure of one or more of these products to achieve market acceptance could cause material harm to our business. Further, if our or are licensees' products do not achieve market acceptance, we could be forced to accept substantial product returns or grant significant pricing concessions to maintain our or our licensees' relationship with retailers and our or our licensees' access to distribution channels. If we or our licensees are forced to accept significant product returns or grant significant pricing concessions, our business and financial results could suffer material harm. WE HAVE A LIMITED NUMBER OF KEY MANAGEMENT AND OTHER PERSONNEL. THE LOSS OF ANY SINGLE MEMBER OF MANAGEMENT OR KEY PERSON OR THE FAILURE TO HIRE AND INTEGRATE CAPABLE NEW KEY PERSONNEL COULD HARM OUR BUSINESS. Our business requires extensive time and creative effort to produce and market. Our future success also will depend upon our ability to attract, motivate and retain qualified employees and contractors, particularly software design and development personnel. Competition for highly skilled employees is intense, and we may fail to attract and retain such personnel. Alternatively, we may incur increased costs in order to attract and retain skilled employees. Our executive management team currently consists of CEO and interim CFO Herve Caen. Our failure to recruit or retain the services of key personnel, including competent executive management, or to attract and retain additional qualified employees could cause material harm to our business. OUR INTERNATIONAL SALES EXPOSE US TO RISKS OF UNSTABLE FOREIGN ECONOMIES, DIFFICULTIES IN COLLECTION OF REVENUES, INCREASED COSTS OF ADMINISTERING INTERNATIONAL BUSINESS TRANSACTIONS AND FLUCTUATIONS IN EXCHANGE RATES. Our net revenues from international sales accounted for approximately 97% of our total net video game revenues for the six months ending June 30, 2007 and 62% for 2006.To the extent our resources allow, we intend to continue to expand our direct and indirect sales, marketing and product localization activities worldwide. Our international sales are subject to a number of inherent risks, including the following: o recessions in foreign economies may reduce purchases of our products; o translating and localizing products for international markets is time consuming and expensive; o accounts receivable are more difficult to collect and when they are collectible, they may take longer to collect; o regulatory requirements may change unexpectedly; o it is difficult and costly to staff and manage foreign operations; o fluctuations in foreign currency exchange rates; o political and economic instability; and o delays in market penetration of new platforms in foreign territories. These factors may cause material declines in our future international net revenues and, consequently, could cause material harm to our business. A significant, continuing risk we face from our international sales and operations stems from currency exchange rate fluctuations. Because we do not engage in currency hedging activities, fluctuations in currency 21 exchange rates have caused significant reductions in our net revenues from international sales and licensing due to the loss in value upon conversion into U.S. Dollars. We may suffer similar losses in the future. OUR OR OUR LICENSEES' CUSTOMERS HAVE THE ABILITY TO RETURN PRODUCTS OR TO RECEIVE PRICING CONCESSIONS AND SUCH RETURNS AND CONCESSIONS COULD REDUCE OUR NET REVENUES AND RESULTS OF OPERATIONS. We are exposed to the risk of product returns and pricing concessions with respect to our or our licensees' distributors. Our or our licensees' distributors allow retailers to return defective, shelf-worn and damaged products in accordance with negotiated terms, and also offer a 90-day limited warranty to end users that products will be free from manufacturing defects. In addition, our or our licensees' provide pricing concessions to customers to manage customers' inventory levels in the distribution channel. Our or our licensees' distributors could be forced to accept substantial product returns and provide pricing concessions to maintain relationships with retailers and their access to distribution channels. RISKS RELATED TO OUR INDUSTRY INADEQUATE INTELLECTUAL PROPERTY PROTECTIONS COULD PREVENT US FROM ENFORCING OR DEFENDING OUR PROPRIETARY TECHNOLOGY. We regard our software as proprietary and rely on a combination of patent, copyright, trademark and trade secret laws, employee and third party nondisclosure agreements and other methods to protect our proprietary rights. We own or license various copyrights and trademarks, and hold the rights to one patent application related to one of our titles. While we provide "shrink-wrap" license agreements or limitations on use with our software, it is uncertain to what extent these agreements and limitations are enforceable. We are aware that some unauthorized copying occurs within the computer software industry, and if a significantly greater amount of unauthorized copying of our interactive entertainment software products were to occur, it could cause material harm to our business and financial results. Policing unauthorized use of our products is difficult, and software piracy can be a persistent problem, especially in some international markets. Further, the laws of some countries where our products are or may be distributed either do not protect our products and intellectual property rights to the same extent as the laws of the United States, or are weakly enforced. Legal protection of our rights may be ineffective in such countries, and as we leverage our software products using emerging technologies such as the internet and online services, our ability to protect our intellectual property rights and to avoid infringing others' intellectual property rights may diminish. We cannot assure you that existing intellectual property laws will provide adequate protection for our products in connection with these emerging technologies. We lack resources to defend proprietary technology. WE MAY UNINTENTIONALLY INFRINGE ON THE INTELLECTUAL PROPERTY RIGHTS OF OTHERS, WHICH COULD EXPOSE US TO SUBSTANTIAL DAMAGES OR RESTRICT OUR OPERATIONS. o As the number of interactive entertainment software products increases and the features and content of these products continue to overlap, software developers increasingly may become subject to infringement claims. Although we believe that we make reasonable efforts to ensure that our products do not violate the intellectual property rights of others, it is possible that third parties still may claim infringement. From time to time, we receive communications from third parties regarding such claims. Existing or future infringement claims against us, whether valid or not, may be time consuming and expensive to defend. Intellectual property litigation or claims could force us to do one or more of the following: cease selling, incorporating or using products or services that incorporate the challenged intellectual property; o obtain a license from the holder of the infringed intellectual property, which license, if available at all, may not be available on commercially favorable terms; or o redesign our interactive entertainment software products, possibly in a manner that reduces their commercial appeal. Any of these actions may cause material harm to our business and financial results. 22 OUR BUSINESS IS INTENSELY COMPETITIVE AND PROFITABILITY IS INCREASINGLY DRIVEN BY A FEW KEY TITLE RELEASES. IF WE ARE UNABLE TO DELIVER KEY TITLES, OUR BUSINESS MAY BE HARMED. Competition in our industry is intense. New videogame products are regularly introduced. Increasingly, profits and revenues in our industry are dominated by certain key product releases and are increasingly produced in conjunction with the latest consumer and media trends. Many of our competitors may have more finances and other resources for the development of product titles than we do. If our competitors develop more successful products, or if we do not continue to develop consistently high-quality products, our revenue will decline. IF WE FAIL TO ANTICIPATE CHANGES IN VIDEO GAME PLATFORMS AND TECHNOLOGY, OUR BUSINESS MAY BE HARMED. The interactive entertainment software industry is subject to rapid technological change. New technologies could render our current products or products in development obsolete or unmarketable. Some of these new technologies include: o operating systems; o new media formats; o releases of new video game consoles; o new video game systems by Sony, Microsoft, Nintendo and others. We must continually anticipate and assess the emergence of, and market acceptance of, new interactive entertainment software platforms well in advance of the time the platform is introduced to consumers. Because product development cycles are difficult to predict, we must make substantial product development and other investments in a particular platform well in advance of introduction of the platform. If the platforms for which we develop new software products or modify existing products are not released on a timely basis or do not attain significant market penetration, or if we develop products for a delayed or unsuccessful platform, our business and financial results could suffer material harm. New interactive entertainment software platforms and technologies also may undermine demand for products based on older technologies. Our success will depend in part on our ability to adapt our products to those emerging game platforms that gain widespread consumer acceptance. Our business and financial results may suffer material harm if we fail to: o anticipate future technologies and platforms and the rate of market penetration of those technologies and platforms; o obtain licenses to develop products for those platforms on favorable terms; or o create software for those new platforms on a timely basis. OUR SOFTWARE MAY BE SUBJECT TO GOVERNMENTAL RESTRICTIONS OR RATING SYSTEMS. Legislation is periodically introduced at the state and federal levels in the United States and in foreign countries to establish a system for providing consumers with information about graphic violence and sexually explicit material contained in interactive entertainment software products. In addition, many foreign countries have laws that permit governmental entities to censor the content of interactive entertainment software. We believe that mandatory government-run rating systems eventually will be adopted in many countries that are significant markets or potential markets for our products. We may be required to modify our products to comply with new regulations, which could delay the release of our products in those countries. Due to the uncertainties regarding such rating systems, confusion in the marketplace may occur, and we are unable to predict what effect, if any, such rating systems would have on our business. In addition to such regulations, certain retailers have in the past declined to stock some of our products because they believed that the content of the packaging artwork or the products would be offensive to the retailer's customer base. While to date these actions have not caused material harm to our business, we cannot assure you that similar actions by our distributors or retailers in the future would not cause material harm to our business. 23 RISKS RELATED TO OUR STOCK SOME PROVISIONS OF OUR CHARTER DOCUMENTS MAY MAKE TAKEOVER ATTEMPTS DIFFICULT, WHICH COULD DEPRESS THE PRICE OF OUR STOCK AND INHIBIT OUR ABILITY TO RECEIVE A PREMIUM PRICE FOR YOUR SHARES. Our Certificate of Incorporation, as amended, provides for 5,000,000 authorized shares of Preferred Stock. Our Board of Directors has the authority, without any action by the stockholders, to issue up to 4,280,576 shares of preferred stock and to fix the rights and preferences of such shares. 719,424 shares of Series A Preferred Stock was issued to Titus in the past, which amount has been fully converted into our common stock. In addition, our certificate of incorporation and bylaws contain provisions that: o eliminate the ability of stockholders to act by written consent and to call a special meeting of stockholders; and o require stockholders to give advance notice if they wish to nominate directors or submit proposals for stockholder approval. These provisions may have the effect of delaying, deferring or preventing a change in control, may discourage bids for our common stock at a premium over its market price and may adversely affect the market price, and the voting and other rights of the holders, of our common stock. OUR COMMON STOCK MAY BE SUBJECT TO THE "PENNY STOCK" RULES WHICH COULD ADVERSELY AFFECT THE MARKET PRICE OF OUR COMMON STOCK. "Penny stocks" generally include equity securities with a price of less than $5.00 per share, which are not traded on a national stock exchange or on NASDAQ, and are issued by a company that has tangible net assets of less than $2,000,000 if the company has been operating for at least three years. The "penny stock" rules require, among other things, broker dealers to satisfy special sales practice requirements, including making individualized written suitability determinations and receiving a purchaser's written consent prior to any transaction. In addition, additional disclosure in connection with trades in the common stock are required, including the delivery of a disclosure schedule prescribed by the SEC relating to the "penny stock" market. These additional burdens imposed on broker-dealers may discourage them from effecting transactions in our common stock, which may make it more difficult for an investor to sell their shares and adversely affect the market price of our common stock. OUR STOCK IS VOLATILE The trading price of our common stock has previously fluctuated and could continue to fluctuate in response to factors that are largely beyond our control, and which may not be directly related to the actual operating performance of our business, including: o general conditions in the computer, software, entertainment, media or electronics industries; o changes in earnings estimates or buy/sell recommendations by analysts; o investor perceptions and expectations regarding our products, plans and strategic position and those of our competitors and customers; and o price and trading volume volatility of the broader public markets, particularly the high technology sections of the market. ITEM 3. DEFAULTS UPON SENIOR SECURITIES We had received several notices of default on payment on principal and interest from Warner Bros. Entertainment Inc. on an Amended and Restated Secured Convertible Promissory Note, dated April 30, 2002, with an original principal sum of $2,000,000. All amounts as of June 30,2007 have been paid in full. 24 ITEM 6. EXHIBITS (a) Exhibits - The following exhibits, other than exhibit 32.1 which is being furnished herewith, are filed as part of this report: EXHIBIT NUMBER EXHIBIT TITLE ------- -------------------------------------------------------------- 10.49 Trademark License Agreement by and between Bethesda Softworks LLC and the Company as of April 4, 2007 (incorporated herein by reference to Exhibit 10.49 to Form 8-K filed on April 12, 2007). 10.50 Asset Purchase Agreement by and between Bethesda Softworks LLC and the Company dated as of April 4, 2007. 31.1 Certificate of Herve Caen, Chief Executive Officer of Interplay Entertainment Corp. pursuant to Rule 13a-14(a) of the Securities and Exchange Act of 1934, as amended. 31.2 Certificate of Herve Caen, Interim Chief Financial Officer of Interplay Entertainment Corp. pursuant to Rule 13a-14(a) of the Securities and Exchange Act of 1934, as amended. 32.1 Certificate of Herve Caen, Chief Executive Officer and Interim Chief Financial Officer of Interplay Entertainment Corp. pursuant to Rule 13a-14(b) of the Securities and Exchange Act of 1934, as amended. 25 SIGNATURES Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized. INTERPLAY ENTERTAINMENT CORP. Date: August 14, 2007 By: /s/ HERVE CAEN --------------------------------------- Herve Caen, Chief Executive Officer and Interim Chief Financial Officer (Principal Executive and Financial and Accounting Officer) 26