82 patents
Utility
Managing computer-implemented game economies
9 Jan 24
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 14 Oct 21
Utility
On device game engine architecture
7 Nov 23
A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Systems and methods of automatic game creation
15 Aug 23
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 29 Oct 21
Utility
Automated prediction of user response states based on traversal behavior
15 Aug 23
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 25 Feb 22
Utility
Dynamically variable advertising incentive rewards in online games
15 Aug 23
A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game.
Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
Filed: 2 Dec 20
Utility
Social network data analysis to generate incentives for online gaming
23 May 23
Systems and methods for processing recommendations of online games to friends of social network are described.
Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
Filed: 3 Feb 21
Utility
Operator interface for automated game content generation
9 May 23
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 5 Apr 22
Utility
Incentivizing location-based actions by groups
25 Apr 23
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 18 Nov 20
Utility
Experimentation and optimization service
18 Apr 23
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
Filed: 12 Feb 21
Utility
Touchscreen game user interface
11 Apr 23
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 29 Jun 21
Utility
Systems and methods of reciprocation of game asset gifting
14 Mar 23
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided.
Shane Hall, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 13 Jan 21
Utility
Systems and methods for determining game level attributes based on player skill level prior to game play in the level
28 Feb 23
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 30 Mar 21
Utility
Parametric player modeling for computer-implemented games
31 Jan 23
A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Guild-dependent variation of player capabilities in a computer-implemented game
24 Jan 23
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 2 Feb 21
Utility
Providing social network content in games
10 Jan 23
An apparatus and method for providing social network content in an online game is disclosed herein.
Jinming Cao, Lin Hou, Chao Guo, Xingguang Yu, Huiqiang Liu, Kerry Yang, Lin Lin
Filed: 20 Nov 17
Utility
Dynamic game difficulty modification via swipe input parater change
15 Nov 22
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 7 Jul 21
Utility
Providing virtual items based on location-based actions
18 Oct 22
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 7 Dec 20
Utility
Game definition file
11 Oct 22
A client device receives compiled software for a game engine.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated dynamic custom game content generation
23 Aug 22
A game server generates a set of game content items for a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Determining hardness quotients for level definition files based on player skill level
23 Aug 22
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 14 Jan 21