24 patents
Utility
System and method for session management in a multiplayer network gaming environment
24 Oct 23
Disclosed are systems and methods for session management.
Philip Degarmo, Robert Schmitz
Filed: 5 Nov 21
Utility
System and method for virtual navigation in a gaming environment
27 Jun 23
A system and method for managing and pathfinding using a coarse graph of low-level nodes representing the virtual world of a gaming environment.
Simon Parr, David Hynd
Filed: 24 Jun 21
Utility
Method and Apparatus for Enhanced Graphics Rendering In a Video Game Environment
11 May 23
A system and method for improved graphics rendering in a video game environment.
Alexandre HADJADJ, Raymond KERR, Steve REED, Tyler ROBERTSON, Owen SHEPHERD, Flavius ALECU, Rick STIRLING
Filed: 18 Nov 22
Utility
System and method for virtual character locomotion
4 Apr 23
A system and method for controlling the animation and movement of in-game objects.
Tobias Kleanthous, Mike Jones, Chris Swinhoe, Arran Cartie, James Stuart Miller, Sven Louis Julia van Soom
Filed: 23 Oct 20
Utility
Method and apparatus for enhanced graphics rendering in a video game environment
27 Dec 22
A system and method for improved graphics rendering in a video game environment.
Alexandre Hadjadj, Raymond Kerr, Steve Reed, Tyler Robertson, Owen Shepherd, Flavius Alecu, Rick Stirling
Filed: 2 Apr 19
Utility
System and Method for Improved Rendering of Computer Graphic Models
23 Jun 22
Systems and methods applicable, for instance, to using continuous levels of detail (CLODs) in connection with computer graphic models.
John Brooks, Shawn Best, Alex Pepper, Mike Krazanowski, Douglas E. Snyder
Filed: 17 Dec 21
Utility
System and Method for Virtual Character Animation Using Motion Capture
5 May 22
A system and method for motion capture to efficiently render in-game objects, including characters, and controlling animation of characters and non-player characters.
James Stuart Miller, Gustavo Eggert Boehs, Cory John Alderman, Adam De Oliveira
Filed: 2 Nov 21
Utility
Method and apparatus for preventing cheating in a video game environment by providing obfuscated game variables
15 Mar 22
A system and method for preventing cheating in a video game environment by obfuscating game variables in memory.
Kevin Feeney, Amir Soofi, Martin Hedlund
Filed: 25 Oct 19
Utility
System and Method for Session Management In a Multiplayer Network Gaming Environment
24 Feb 22
Disclosed are systems and methods for session management.
Philip Degarmo, Robert Schmitz
Filed: 5 Nov 21
Utility
System and method for session management in a multiplayer network gaming environment
7 Dec 21
Disclosed are systems and methods for session management.
Philip Degarmo, Robert Schmitz
Filed: 25 Sep 20
Utility
System and Method for Virtual Navigation In a Gaming Environment
14 Oct 21
A system and method for managing and pathfinding using a coarse graph of low-level nodes representing the virtual world of a gaming environment.
Simon Parr, David Hynd
Filed: 24 Jun 21
Utility
System and Method for Managing Transactions In a Multiplayer Network Gaming Environment
26 Aug 21
A system and method for detecting and managing electronic transactions and providing a domain specific collection of remotely callable functions in a video game environment.
Kevin Baca, Chris Mueller
Filed: 7 May 21
Utility
System and method for virtual navigation in a gaming environment
27 Jul 21
A system and method for managing and pathfinding using a coarse graph of low-level nodes representing the virtual world of a gaming environment.
Simon Parr, David Hynd
Filed: 24 Apr 19
Utility
System and method for managing transactions in a multiplayer network gaming environment
8 Jun 21
A system and method for detecting and managing electronic transactions and providing a domain specific collection of remotely callable functions in a video game environment.
Kevin Baca, Chris Mueller
Filed: 4 Sep 19
Utility
System and method for game object and environment generation
27 Apr 21
A system and method for building and rendering in-game objects.
Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
Filed: 22 Dec 17
Utility
System and Method for Managing Transactions In a Multiplayer Network Gaming Environment
4 Mar 21
A system and method for detecting and managing electronic transactions and providing a domain specific collection of remotely callable functions in a video game environment.
Kevin Baca, Chris Mueller
Filed: 4 Sep 19
Utility
System and Method for Session Management In a Multiplayer Network Gaming Environment
21 Jan 21
Disclosed are systems and methods for session management.
Philip Degarmo, Robert Schmitz
Filed: 25 Sep 20
Utility
System and Method for Virtual Navigation In a Gaming Environment
28 Oct 20
A system and method for managing and pathfinding using a coarse graph of low-level nodes representing the virtual world of a gaming environment.
Simon Parr, David Hynd
Filed: 23 Apr 19
Utility
System and method for session management in a multiplayer network gaming environment
26 Oct 20
Disclosed are systems and methods for session management.
Philip Degarmo, Robert Schmitz
Filed: 7 Nov 17
Utility
Systems and methods for fast simulation and visualization of sparse fluids
15 Jun 20
Example embodiments of the present invention are directed to systems and methods for simulating sparse fluids and visualizing the results.
Matthias Michael Wloka
Filed: 29 Jan 18