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New words:
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Removed:
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Financial report summary
?Competition
Electronic Arts • Activision Blizzard • Nintendo • Take-Two Interactive Software • NetEase • Netease • Vivendi • Roblox Corporation - Ordinary Shares • Glu Mobile • SynacorRisks
- The consummation of the Combination is contingent upon the satisfaction of a number of conditions, including stockholder and regulatory approvals, that may be outside of our or Take-Two’s control and that we and Take-Two may be unable to satisfy or obtain or which may delay the consummation of the Combination or result in the imposition of conditions that could reduce the anticipated benefits from the Combination or cause the parties to abandon the Combination.
- Failure to realize all of the anticipated benefits of the Combination, delay in realizing those benefits, or significant challenges in integrating with Take-Two.
- Uncertainty about the Combination may adversely affect relationships with our players, advertising partners, business partners and employees, whether or not the Combination is completed.
- As a result of the Combination, our current and prospective employees could experience uncertainty about their future with us or the combined company. As a result, key employees may depart because of issues relating to such uncertainty or a desire not to remain with Take-Two following the completion of the Combination.
- Restrictions under the Merger Agreement may adversely affect our business and operations.
- The number of shares of Take-Two Common Stock issuable in the Combination in respect of one share of our Class A common stock is based on an exchange ratio corresponding to certain stock price thresholds of Take-Two Common Stock. Because the market price of the Take-Two Common Stock may fluctuate, including within the applicable price thresholds, our stockholders cannot be sure of the market value of the stock consideration they will receive in exchange for their shares of our common stock in connection with the Combination.
- Litigation may arise in connection with the Combination, which could be costly, prevent consummation of the Combination, divert management’s attention and otherwise materially harm our business.
- The ability to complete the Combination is subject to the receipt of consents and approvals from government entities, which may impose conditions that could have an adverse effect on us or the combined company or could cause either party to abandon the Combination.
- The COVID-19 pandemic and containment efforts across the globe have materially altered how individuals interact with each other and have materially affected how we and our business partners are operating, and the extent to which this situation will impact our future results of operations and overall financial performance remains uncertain.
- Our business will suffer if we are unable to successfully acquire or integrate acquired companies into our business or otherwise manage the growth associated with multiple acquisitions.
- We rely on a small portion of our total players for a substantial amount of our revenue and if we fail to grow our player base, or if player engagement declines, revenue, bookings and operating results will be harmed.
- The value of our virtual items is highly dependent on how we manage the economies in our games. If we fail to manage our game economies properly, our business may suffer.
- Our revenue may be harmed by the proliferation of “cheating” programs and scam offers that seek to exploit our games and players, which may negatively affect game-playing experience and our ability to reliably validate our audience metric reporting and may lead players to stop playing our games.
- Some of our players may make sales or purchases of virtual items used in our games through unauthorized or fraudulent third-party websites, which may reduce our revenue.
- If we do not successfully invest in, establish and maintain awareness of our brand and games, if we incur excessive expenses promoting and maintaining our brand or our games, or if our games contain defects or objectionable content, our business, financial condition, results of operations or reputation could be harmed.
- Our core values of focusing on our players and acting for the long-term may conflict with the short-term expectations of analysts.
- If the use of mobile devices as game platforms and the proliferation of mobile devices generally do not increase, our business could be adversely affected.
- Our investment portfolio may become impaired by deterioration of the financial markets.
- (*) The occurrence of an earthquake, other natural disaster or other significant business interruption at or near any of our facilities could cause damage to our facilities and equipment and interfere with our operations.
- We rely on third-party platforms such as the Apple App Store and the Google Play Store to distribute our games and collect revenue. If we are unable to maintain a good relationship with such platform providers, if their terms and conditions or pricing changed to our detriment, if we violate, or if a platform provider believes that we have violated, the terms and conditions of its platform, or if any of these platforms loses market share or falls out of favor or is unavailable for a prolonged period of time, our business will suffer.
- We rely on third-party hosting and cloud computing providers, like Amazon Web Services (“AWS”), to operate certain aspects of our business. A significant portion of our game traffic is hosted by a single vendor, and any failure, disruption or significant interruption in our network or hosting and cloud services could adversely impact our operations and harm our business.
- Our ability to acquire and maintain licenses to intellectual property may affect our revenue and profitability. Competition for these licenses may make them more expensive and increase our costs.
- We are subject to counterparty risk with respect to the capped call transactions.
- We are subject to laws and regulations concerning privacy, information security, data protection, consumer protection and protection of minors, and these laws and regulations are continually evolving. Our actual or perceived failure to comply with these laws and regulations could harm our business.
- The exit by the United Kingdom from the European Union could harm our business, financial condition or results of operations.
- (*) We may have exposure to greater than anticipated tax liabilities.
- Failure to protect or enforce our intellectual property rights or the costs involved in such enforcement could harm our business, financial condition or results of operations.
- We are, and may in the future be, subject to intellectual property disputes, which are costly to defend and could require us to pay significant damages and could limit our ability to use certain technologies in the future.
- We may require additional capital to meet our financial obligations and support business growth, and this capital might not be available on acceptable terms or at all.
- Provisions in the Indenture for the Notes may deter or prevent a business combination that may be favorable to you.
- The capped call transactions may affect the price our Class A common stock.
- Our Class A common stock price may be volatile due to third-party data regarding our games.
Management Discussion
- Total revenue increased $10.9 million in the three months ended March 31, 2022 as compared to the same period of the prior year, while bookings decreased $24.6 million over the same period.
- Mobile online game revenue and other online game revenue decreased $18.9 million and $0.4 million, respectively, in the three months ended March 31, 2022, as compared to the same period of the prior year, resulting in a total online game revenue decrease of $19.3 million.
- The decrease in mobile online game revenue was primarily attributable to decreases in revenue from Merge Dragons!, Empires & Puzzles, Merge Magic! and CSR Racing 2 in the amounts of $16.1 million, $12.6 million, $12.0 million and $6.9 million, respectively, due to the overall decrease in bookings and audience metrics in the games. The overall decrease was partially offset by an increase in revenue from Harry Potter™: Puzzles & Spells in the amount of $15.7 million, due to higher amortization of prior period deferred revenue as the game launched in September 2020. The overall decrease was also partially offset by revenue from Golf Rival in the amount of $12.8 million, as the game was acquired in the fourth quarter of 2021.