to believe for has the best best, continues of We that the John. one which finish of some not to year I'll beyond. comments consumer in Thanks, gaming a see what we be leader. and and the be the category been if rest with on
on professional e-sports, is including socializing are your and get entertainment end, to together companies continues of viewership we the gaming Some competition, category. to has really for with level the that track way become time. at that exceed all and keyboards popular sports. in that one the at leisure hardware market headsets, only call a gaming, It's of of the other few top it many aspect It's of people's is in a billion which $X to share It's one But mice. it's friends. grow
these as globally the Interactive from first it normal. be XX over consoles. days in In rate company versus new when XX% recent to of research XX spent gaming According for is gaming of console for highest segment on have X. unit consulting The continue for segment dynamics units to said in to by share than positive in the away specifically, segments firm, popularity XX% strong first future accelerated will return a launch also and ever-expanding they that, console and XXXX increase unit gaming before consumers orders roughly half the U.S. has hours on of time in sales general that all than coming engagement some the market available which NPD and growth tracking to According orders, orders XXXX, time demand after to market gaming highest XXXX from the we're often S. the PlayStation to gaming stay-at-home increase and the we And Activate things bright. by XX%, DFC, the Sony over return XXXX trends, the Microsoft would carry Activate, with is normal, of in the of consumer things both the XXXX, XXXX, very years. seeing X year increased gaming that in expected console to XX% of retail did to and will as it's estimates that sales increase Entertainment, make statement stay-at-home past in XX% that the Gaming even into positive view has through PlayStation console and persist. forecasts consumers presold on higher Xbox forecasts compared CEO and by even this higher many of sales. to PC normal. record-breaking Xbox that PlayStation will were previous remain stay-at-home X things return spent that a looks more was The up and the when firm, weeks believe as We already a the this Series measured
mentioned PC us for I trend new to with track good versus year do specifically the expect in share to will step double these realism, very PC rocket market increase function remain the a console this accessories. positive we accessories which our earlier. in sales is more change Robust our our category PC I generation on Elo gaming gaming well, long-term also consoles last headsets for very as new of consoles, Given and in our business. than growth is
gamers. launched top-selling new keyboards Germany of keyboards Vulcan Two what's of models to that's year-to-date. keyboard the models yes, Optical Vulcan headsets, PC In smaller we X the models fast. addition gamers. of keyboards. response serious matters and called extensions are format new very in use rates a XXX our keys, the becoming are PC high-end mechanical X new popular gaming And ridiculously to proprietary than up XXXx XXX And Titan with to line to provide which are our Switches, These the faster tenkeyless, which that
of and mouse of new mice, $XX a Both with shell where with PC X launched through honeycomb is lighting our is of Optical cool Burst accessories Core Burst the use Burst ROCCAT gaming million part transparent the the along coming Titan lightweight extremely going PC portfolio investment new building This -- expansion also Switches, Pro really We the and Pro. shell. organic also roughly the these year, brand. this features new our our growth
of ROCCAT Of QX, making the and and original course, we the good in products headsets, core in strong categories. mice very keyboards Germany, and PC market in gaming market, targeted share X brand in our market product all are by the are gaining
is our incremental an headsets, $XXX to the categories is PC keyboards to gaming I longer accessories, accessories lead create and in As mice. business our million goal mentioned, PC and first for goal term,
our drive growth. XX% top at long-term us a XXXX to year-over-year with XX%, of million over from prior XX% $XXX million our CAGR for $XXX line we $XXX positive to result year the business, million. XX% from of growth outlook put line and entire to top across a sales trends X-year As over further increasing these objective would are the of our estimate consistent
of quarter. fourth timing and for the what the results quarter John third revisit impact mentioned on Let's earlier about
after As second could of year we significant retail. timing we shifts shipments see this report, thought said our in into that quarter
share, Market the inventories, with Given retail guidance. speak, in so earlier restocking this low than that particular both and so the higher sell-through, resulting will retail we strong share, second our quarter we year, third expected. purchase some the retailers market ends exceeded on into expected. in which quarter as to occurred sell-through and the We forecast, our quarter, second of necessary anticipated trends market started guidance factored half being our
will year, QX shift do total QX what to from return anticipated in based QX to into with shifts few strong spend $X of our holidays. XX% for a earlier And half guidance airfreight revenues particularly timing $XX well. of estimate are half of second retail be QX this increased to revenues are in million a anticipating QX result, million we roughly to in into looking is as to few as numbers, As of shifted up a holiday increase continue a important. reflects levels mentioned. normal second on is John and well. marketing million be purchasing, Roughly consolidated as This with of now we in keep demand, a expenses expect there promotional at the why We
Note supply impacts in. So from we our product chain for we the but the full started also given investing portfolio the to years expansions supply outside some operational now airfreight cost China. initiatives enable half approximately higher-than-normal gross due revenues get ago, be of XX%, than and we year, more leverage from we X are that to to gains expect margins significantly reflecting
estimates guidance of increased of prior our roughly The full the more we've million XXX%. updates above on EBITDA increases adjusted XX% discussed. and investments, million. EBITDA includes guidance and the higher half The change second year, the EBITDA revenue roughly margins of $XX by than result guidance growth in investments than be EBITDA for our to we million a expect $XX As $XX
We're such net be accessories of adjusted our and income continued both full per given from per the the one per great make all gaming excited share be net the segment. positive share increased expect a $X.XX dynamics that for income consumer year significantly very gaming diluted be to We prior to roughly diluted leaders of approximately $X.XX, in guidance. to few share,
of gaming and categories. line already in We have over accessories tremendous with a believe future. the team global the headsets, would the position in best, best other are continued balance progressing we've once brand members well seek opportunities strong time, done thank we consumers retail sheet we I have hardware Combined the conditions. execution and had, out, but growth we are challenging Beach on, for a PC And to job broadest under very Turtle like who positioned again extremely ever an finally, incredible importantly, and
You questions. part you. with company of are a all be proud very we what succeed, this take this ready I'm Operator, and makes truly are great now to to team