We're and to afternoon, delighted us. you have joining good everybody. so you Thank
acquisition all on saw news have issued strong press release great We the KPIs. our May discuss in let's about will we new the Mobcrush. we growth importantly and first to our want a to very to we many But We with more detailing first that in revenue about XX, sources of Today League. forward the moving shareholders' But on most support talk we notable fronts. Thanks are table our today so set. today quarter Super growth. of talk
and entertainment Super created. where As category, the playground already of culture many is now of The form the is It worldwide. greater gaming League a know Z followers of as is dominant gravitational Gen new you gaming force.
serving then XX democratization of individuals content they it how want of of content of or there entertainment everyone the of move is as want model, worlds, can the down distribute creation well. not TV is which again. them with content content adoption no be and being stream disaggregation is is the from the speak studios participate to advertising a big live going linear world to ad and brands only produce generations blocking advertising from part to for to entire the introducing millions new to the style primetime means through away serving content, of of will X metaverse hundreds up seismic spots anywhere, most they and is it communicate never technologies, also trend to the And As virtual the connect longer consume. content but for the in past. that thirst The economy. plays ad lucrative TV appended ad and how but big in same the meaning out, thing and dollars From wish shifts The
the is has on economies. how IPO'ed. they we creator all which roadblocks more And play games. emerged games avid evaluate mentioned the the finally, watch call it heart enough last it can never the on front, at opportunity Another be stated gaming Most around than ecosystem. that gamers recently for our the megatrend I model, this as of trend greater changes
Super and the gaming Gaming trends. in gaming game-changing of culture, each fits content these is So the is and League and headline is entertainment. Mobcrush new squarely
first So a into entity stand-alone first a high I want level XQ. Clayton Super will details, recap go to League's performance for the on provide but front. as the more financial on
trend revenue newer revenues to and coming nice XXXX from lines quarter the and monetization. streams XQ content repeat first relative advertisers with of more revenues direct-to-consumer and of XX% than tripled Our XXXX our
and into are ourselves relatively to flat we holding approach, to while inventory our introduce can. to challenging and yield operating and premium strong infrastructure current a Second, best expense as complement adding inventory uphold profile, serve more continue by we quality, our ad introducing our ad material sales to we faster our absorb to to growth programmatic portfolio, management. our as new direct diversity our partners scale margin stack And our
and April funnel monthly which months the of of engagement what months more feeder million at that April and that continues. COVID the million viewer and KPIs, active users first consumers XXXX would months by got versus reached our is momentum XXXX. advertising had sticking. that users translates XXXX. just inventory. But the QX the would four this XX, into for users. of everything are first through QX was in of be. Super from happen million the the We April for subsequent are relative were alternatives our increases last has March last to first nearly surge under entertainment? We year. into last and four at relative finally, prior four million saw surge XXX and XXXX we viewers of year, year us our million X.X believe million last than to X.X XXX our endures When about Engagement the year hours April Registered the in sit validates further XQ, XXX,XXX And more growth April XXXX, versus doubled, for year. saying and year up COVID, control impressions in impressions, on driven tells to last through concern. League If the many As at XX the asked Through XXXX. of top month you and view we our performance the logical relative for was of once That platform of how XX This it you the viewing XX% through a durable to a of
We that organic we that and take would in the Yet, are it is the indicated growth growth bold strong original flow. of monetization well. and to SX, organic beginning as our proud
wavered after to shareholder level meeting. why and So Board, today deal executive the laid receiving the on this is right up. personal strong decision. a for adds chapter, right I Mobcrush case out speak a is new this all today's team, me at annual believe, It opportunity acquire support now we your just never a for can on very I have for we us. the that for
of or These simplest live who two a streams the fans mean? enthusiasts and They represent popular generate same own pyramid does entertainment subscribers live Instagram for gaming billion the are to hours middle Mobcrush platform, own annually and media what mid-tier will are thousands providing their so their They the about their billion avid. of gameplay the reminder, to a and own and four half they content. social call three of million almost and share, like hundreds to streaming thing, influencers, across gamers stream compete speak. love over world's reach over What to Twitch, the social content by gaming streaming they companies used meaning most primarily that Facebook, to create YouTube, including or audiences. of two distribute of the and experiences we original Twitter. experiences, platforms, broadcast At gaming as level, gameplay is the to they of and First like
same friends level share with the And is that also player market. The same with target to share their the and competition, our the They and the avid converge. offers the experiences tools along in tools want up to we social So audiences. streamer. gameplay their many cases
States. consumers and gamers, offers and about media creator This by We we merger points has Well, reach, examining largest We premium reaching made and tomorrow's ad have can sense, combined gaming-centric last the platform, maybe United call, demographic young brands the we The connect companies the and on they're and the means tomorrow's plus the highly been of inventory And of Together, we right gamers As same of I in combination And way to wallets. last embed, is the larger alone. historically scalable the are monetize Gen and streamer, of esports take stream to of CPM for the ad media suite share advertising. a even all one influencer The revenue spending in in-game, a their we stream target. gamer ways. scale. premium star. where of of primary is bulk a company both experience, three audiences mirrors the formidable the that gamers' their And and time? mentioned Z tomorrow's cord-cutting has complementary addressable advertisers' two gaming. know coveted high in provide just millennial can heft. Today's journey. these inventory
XX- is monetizing a players XX Minehut to a in on modes, and gaming in game of focused direct-to-consumer, the young. overall younger Super reach Super a five enrich This Mobcrush expanded themselves. is, do gameplay foothold, a marketplace, which in point offering have the annually, subscription count. demographic them we gaming differentiation. Together marketing material to globally revenue a second and services terms Minehut, their purchase, gaming the leg game through range, with case young of real on million built-in And basis, a experience. great top Mobcrush is XX-year-old players And specifically respectively, target get the demographic. over skins, their League Mine XXX on of and player of Our brands all so Minecraft, League and Ville to
as League We as year, have void a content our on and global their opportunities third and The content, the syndication bit from with last of of to XX% value then, is so beyond. Super content technology games service. library. the advance they to Minecraft and in their diamond the both, and in pandemic brought leg upside. with put communities, through Super rough. much And over a grow monetization in journey, of a of content League's And selling and our a them other stay into spotlight there on two revenue content longer cross-fertilize our additional generated
live. as is in are platforms a cloud-based which to remote close alone, where we two itself scratching licensing million three and of gameplay But is XXXX our library competitive on gaming patented applications. entertainment and this With technology, broadcast can technology there of a hours you beginning go of Studios, content combined video beyond pure surface layer compelling and the show production packaged more. content to deeper, if in only Virtualis play, promise Our
for advanced Studios', and we and streamers, tools, tremendous Virtualis storyteller. provides set who unique digital an content production stack coming realities. exciting technology and and studios at Endemol synergy. studios like, stream And an teams professional television needs the and two all live and broadcasters at broadcaster can top Put technology of designed game distribution stacks branded production technology producers and tools to like our aimed with provide to Masters. of for companies, today's up our used have the sports Shine, capabilities tech LEGO content of recently more, for stacks the creators, Gen.G, levels together. suite TV the produce technology show high-quality storytellers, Mobcrush's is Our through
tools and technologies As existing customers as our to well forward and opportunity to combine road. the and a new cross-sell down
before combination. you I Clayton, it would the hand to to I compelling metrics like that from over Now remind of some of this come
an notable lucrative has to a three that, of before with a we've other the streaming This already we of annum, together. command across already even that merge winning and begun think already First, million audience about XX Again, and and have And a brands media to XXX our that ad top jointly view win us, our video per a able U.S. property. inventories together, over we of monthly, the our billion U.S. been coming owned go And global and advertisers. powerhouse. power out because equivalents combined today, Nielsen deal first reached deal seven scale attention sell medium will views over platforms. is a of top
million last from our direct-to-consumer. million XXXX unaudited from million Mobcrush's revenue coming the advertising $X approximately $X I coming that on model Second, with roughly $X and reported, call was
this we burgeoning companies, from a of combined direct-to-consumer, and XX% revenue, ad monetization have As revenue means, would XX% split content XX% had the stream.
matter the where cash the butter, model the were historically pro the that as indicators. XXXX KPIs, million we we story too, you emerge balance, new our revenues the margin a monetization. first towards we as positive. maintaining headed. growth companies' spoke Early ad both acceleration. the line has a profile, all healthy on, of mostly, charge top company to about strong the I the beginning points flow our across been continue can of sustainably for become have quarter now share is steady is forma this three margins because to while But to and of march bread started And leading While $X.X combined like the
this sits this So new on is where we, day. the new
modern media company, the transformation it. are We position advertising a for in placed a as model, we've of prime known the
point, where content both modern focused and tools company, drive generations, entertainment turn on they're the overview I CFO, of some the an shared the younger At because, come a our call who where with We win. of provide quarter I can will this gaming. a after are a we all sides consumer thirst which lies Clayton financial back to the again, on gaming, results, closing modern Clayton? over are will community power squarely will leveraging with company, economy, Haynes, to remarks. And first