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Ann Hand | President and CEO |
Clayton Haynes | CFO |
Scott Buck | H.C. Wainwright |
Jack Vander Aarde | Maxim Group |
Good afternoon, everyone, and thank you for participating in today’s conference call to discuss Super League Gaming’s Financial Results for the Fourth Quarter and Full Year Ended December 31, 2021.
Joining us today are Super League’s President and CEO, Ann Hand; and CFO, Clayton Haynes.
Following their remarks, we’ll open the call for your questions.
Before we go further, please take note of the Company’s safe harbor statement within the meaning of the Private Securities Litigation Reform Act of 1995. This statement provides important cautions regarding forward-looking statements. today’s will during forward-looking remarks Company’s conference include call statements. The and presented along to not risks with statements, that a other of subject These are information does facts, reflect number uncertainties. historical from those results differ Actual implied may these forward-looking by statements. materially earnings risks Company’s reports the could to actual and Exchange uncertainties to and to more for differ. with and results recent that refer the release Please information Securities Commission the Company’s filed about the cause for this I X:XX replay would available to will like through that call everyone p.m. be remind Eastern March XXXX, at starting Time XX, on X:XX p.m. tonight. Time Eastern also A webcast as available replay at provided link in Company’s the press will www.superleague.com. well be as via the release website today’s on
Now, President Ann? I over call of to Ann to the Hand. and would the Super like turn CEO League Gaming,
all everyone, us thank joining afternoon, today. and you for Good
of We report. news great have to a lot
So, let’s dive in.
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we annual our announced new revenue our quarterly this setting preliminary year And First, release XXXX our revenue February. and you saw results in both, in full for estimates, we records and revenue. earnings surpassed as afternoon, QX
million, QX and year As was mentioned, revenue $XX.X year-over-year. revenue was XXX% full up XXX% XXXX million, up year-over-year $X.X
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revenue our context. Now, for XXXX what business our additional health means overall for advertising business some it the our of Along expectations. and with of side
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will I and we revenue well. top Through in revenue while delivery for still this thinking controlling costs, growing strategy we strong line about ensure the our narrow priority bottom judiciously are top losses. intend to our and the margin I operating is add, line investors want growth Finally, as to phase, our growth, rapid
to While seasonal a believe and strong and big turn who point, backlog, our the XXXX the annual of And this our with Haynes, in, to with the than another range for review over after Coupled of rapid starts year, our in back predict good come ramp we in revenue in advertising CFO, see million value with Clayton? half I still are some I’ll We we results, will when financial to year kicking our capability and call the spend. start reach, mentioned. League, pipeline QX quarter year as year second and million. Super stronger sales off continued be the targeting will Clayton QX. the to early fourth remarks. $XX At closing will which full we $XX
everyone. and of also trajectory delivered XXXX financial our afternoon, the with good pleased record and in are like we results full Ann, I future you, express year we Thank would and how to the QX growth.
create, content. synergies generate further XXXX and distribute the from creators we monetize properties we We acquired continue to the metaverse into our expand their in reach as and empower to
financial XXXX our First, and and accounting a M&A to the provide XXXX of high-level position, summary I XXXX QX a a would then of summary our impact full of like activities of analysis QX year summary results results. and in then lastly, our
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the XXXX stock for diluted earlier. XXXX charges of share for the XX.X and million per noncash the the quarter weighted and described amortization million was connection net fourth XX.X primarily for revenues XXXX. $X.X the of impact fourth of $X.XX pro or per Bannerfy for loss compared Mobcrush, or of $X.XX total our increase in with quarter in of XXXX. million a million acquisitions relationships stock the The fourth line quarter share to reflects profit the the gross of forma count of shares XXXX share prior The weighted of in diluted noncash count our to and top common in significant reflects expense-related $X.X the compensation average and and XX.X average of compared quarter the quarter. intangibles, of The issuance year shares Excluding Bloxbiz was million comparable combined change share fluctuations
in disclosed financial results. As SEC and is our compare earnings forma loss non-GAAP use evaluate and release filed believe note we X-K our net can comparable income contains pro description calculation U.S. well release directly earnings this net investors with that the our reconciliation with a measure forma financial measures or a of afternoon, detailed as to forma a that the more net as prepared most in loss of our of loss pro pro accordance with Please GAAP.
sheet. the at balance Looking
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of our accounting We regarding XXXX on and and acquisition QX of call, the my our XXXX the Mobcrush Bloxbiz. today comments for Bloxbiz acquisitions QX some to sheet earnings so statements provide impact our wanted address balance Next, transaction. October our financial the accounting I the QX on the information for will of Bannerfy discussed impact
we reported, closed on October previously As the transaction Bloxbiz X, XXXX.
results Our date XXXX. results for December Bloxbiz from of the closing the XX, include operations today to released
fiscal in million on fiscal Bloxbiz and revenue balance and $X sheet was customer intangible of totaling acquired, initial assets purchase. developer year developed closing and in to earlier, cash consideration up million million. an approximately the consideration relationship-related primarily million XXXX, structured of comprised subject summarized for in was to the As earnout technology, $X.X $XX.X targets as as of asset impact common million, year The Bloxbiz based of an transaction The achievement with capitalization stock, being future XXXX. relationships XXXX of $X totaled the Bloxbiz December of the transaction comprised remaining $X acquisition the XX,
be the of for guidance to goodwill to in was of a the approximately transaction. of Accordingly, acquisition method as with we the required connection business. However, accounting recorded accounting million the Bloxbiz applying under accounted applicable $X.X acquisition
million Content-related would results. I in direct revenues fiscal XXXX. like the was prior million sales for year-over-year XXX% totaling $X comprised property growth part significant XX% to revenues. million in operating of revenue-generating across advertisers a months direct-to-consumer to display for in sponsorship sponsorship a compared revenues a from per XXX% which XXXX revenues prior revenue earlier, impact to Mobcrush, Direct-to-consumer fiscal due $X.X million of approximately XXXX. in $X.X revenues XXXX XXXX accounting year-over-year each inclusion our of our in by Pixel fiscal XXXX reflects our stub revenues, The accounted provide in fiscal organic Direct-to-consumer the increase in a driven Similar remote in to our XXXX to and were along XXX% million or in driven approximately reflecting each fiscal million primarily seven reflects increase the revenues sponsorship revenues per Minecraft advertising our components fiscal fiscal of XXXX related increase for $X.X in XX% million of revenues revenues the XXX%, goods primarily live in basis programmatic increase fiscal to Mobcrush-related The compared described $X.X during to $X.X as revenues higher the advertising our fiscal revenue $X.X as XXXX in of acquisitions and company in increase revenues number X% the by primarily and increased the the of broadcast a XXXX advertising of period was revenues reflecting XXXX, was The a approximately full XXXX cost direct in revenues The advertising fiscal a XXX% in revenues for XXXX. $XXX,XXX of revenues fiscal of in in digital XX% proportionate Paradise revenues increase $XX.X XXXX, million advertising driven fiscal cost Mineville compared year XXXX to were approximately than increase Minehut. in content category. of Fiscal million increase the related to Fiscal primarily a XX% revenues Next, fiscal fiscal growth in quarter impact revenues profiles. fourth our the trend the well video year-over-year compared in of the digital cost advertiser, on XXXX. record in direct year. and increase in and fiscal was or $X.X increased revenue $X.X XX% revenue reflecting year summary XX% fiscal XXXX, XXXX in and $X.X XX% within primarily sales subscription since gameplay-related revenue The customers XXXX. The in increase and of greater million, our XXXX production, in reflects from revenues, revenues of advertising also to in or increase million $X of fiscal increase Fiscal customer approximately fiscal organic to approximately in primary increase three with and XXXX of revenues for and a acquisition XXXX annual sales XXX% stream, increased increase as Minehut increase by for strong increases in of of streams. revenues compared totaling of up XXX% an sales million compared $XXX,XXX year. have or compared to fiscal platform. for XXX% content
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to joining and will the QX today, the call fluctuations XXXX. results for gross that, relationships Excluding and some fourth loss and I expense-related Ann was $X.XX $X.XX noncash described $XX.X pro in top you with I our primarily to a for concludes our forma thank Again, noncash $XX.X fiscal remarks. million all increase the over per May. look loss profit compared us and for the net share pro the line back and earnings of and year XXXX our forward fiscal The earlier. stock turn or charges year-over-year of intangibles, in quarter or full financial Ann? being share per This year-over-year amortization compensation to net summary million call for in XXXX you revenues of for With forma reflects change XXXX. additional
Clayton. Thanks,
summarize, to for Super XXXX game-changing was year a League. So,
the deepen adding terrific In analytics our up are augmenting us, content. XXXX and circle in in creators. metaverse ad team, world-class game for enhancing I’ll and expanding and an heft we used the to our about our We acquired offerings and empowering significantly to our and our needle move metaphor truly our making business progress ad companies explaining close, more and worlds our plan. inventory excited To network continued reach suite. stack, product overall universe gaming We in offer, gaming that to our our building back I short, advanced strategy metaverse tech
operate This the take And it for headline, is others It’s real. by Where The will continue and pioneers, and With brands your with We will connections I to idea Live creators, have capability or this established. by isn’t for because We we have Operator? Play. that, This create it Clayton ourselves. grow questions. have to achieved we and a We concept. now igniting being players. an and
of H.C. [Operator come Instructions] will our line the Wainwright. And first question from Buck Scott of
just more on Is fourth the up step way kind really was in Ann, there underlying I of seasonal revenue disaggregate there. is to versus benefit trends? a to of nice kind what wondering quarter First, a advertising the quarter,
Yes.
the I think going that of because biggest always obviously, as is be we to that spend, XQ seasonal know, Scott. quarter
but if they’re something why now, -- QX through this line So would into year, for prior carrying I that I -- that take is say is stronger. comfort right at trend new that’s you this look relative estimates to year our
visibility what better. have it’s have for at think even we we some be you stronger And decent than year. into this If now prior will QX year, visibility QX, into look right which we
we X-figure rare shape, X-figure even recently becoming are that advertiser point us becoming a kind what fact we’re X-figure even performances are ago. to the We to that beat And well had those conversations on the fact that’s advertisers And norm. we that to then, really I something that period then, changed. the XX% becoming the in listen were spending with see almost our say, great, that back as north quarter-on-quarter going we them you is XX%, nature So, that something giving agencies continue deals, continue we deals, things think, X had as really million? all us, that’s to where that going with to we money the deals XX% When I’ll a going of see an and the the still It’s appreciate work other could with handful back prior And we to Tier now you a situations year I think, establishes tell still I average pitching Those performing is you’re of those to known have deal while proposal, telling. do unique of have the number. the course, $XXX,XXX couldn’t are advertisers the but $X.X and quarterly way brand the and of repeat that imagine the same the are things increasingly range, are well. of of -- call, really I seasonal that So, that XX%, health repeat expect about size. to we’re mentioned lot year.
QX for quarters boost So, think think happened in it, continued we can only -- but our I will like those see expect. to is that XXXX what going assume across that we’re seasonal I ramp quarters, in four extra in respects, the all of that to we has like obviously
range? kind really that lows. some Great. in on But to of walk of where we were a medium color. know back up. to maybe that third continue terms -- in nice quarter back kind has mid range, good again, I That’s And gross longer from long-term margin, this the been or expectation to step XXXX, quarter can get of we high in XX% that up
window talked would think always consistently I we say though have of kind that here. that I We’ve a XX%. about Yes. targeting
reality there is there. so dollars unique these the work we much advertisers just get out such And ad and being put inventory. can’t -- And more these enough. have to to is We fast brands
happy hard I’m walk this, were the a margins to really work The say that did will up. that back lot to I understand. on team So, we able of
outperforming advertisers. for We’re
more at natural to we’re that I’m had these snapshot get if just rate to in of it about some this kind units it -- just what anything, And static, little them it get selling a I’d the not, our of year. if to we in be what of at majority it let brands there $XX lower and if just inventory. were a just introduced would as took being our a we opportunities bit of front that means which I static a amount and inventory But to be you’re than stays that margin, was because out, million right? we sample talking card taste in out that But today, a when are it year, our you cared willing well, -- really people a talking and worth. more So, cases, I opportunities ad something to about projecting want just increase are say revenue and I and a you $XX a million look $XXX of case, revenue it’s available million about to I do have if think the inventory not at
focused is very careful I don’t line as And to still job want are definitely I what top I to number improving but on of on margin so, be of is want be think the well kind the line we bottom of performance Company, because one. shortsighted
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one I of a sense. ton think for that And last makes me. then
Just like curious about hiring for the tough. awfully especially hiring is employee this retention sounds environment, it and the quarter, Having engineers other some companies environment. spoken to
of So what curious experience your there. been has kind just
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comes Group. We Vander Aarde from have the Instructions] Jack line [Operator of of question the next Maxim
results and Great. for outlook. questions. Congrats Thanks my on the guidance exceptional taking solid
But than lot included Roblox. So, question I Bloxbiz so over maybe Roblox my And touched Bloxbiz XX been in on I with million XX think on first of believe users speaker. a or the month game titles. reached League’s and by a active already questions October. have Bloxbiz, of the Super portfolio more
do maybe and an of portfolio? wondering, count games the Bloxbiz users number you Roblox in on have Just updated monthly
Yes.
reach coming talk So, it’s million have to And more monthly Roblox And we or Minecraft, close we able are we reach about and and gaming, XXX twofold. through roughly to metaverse are the about growing. that Roblox Minecraft. when is remainder that players in XX the games through million in XX
Mineville we we And over X by operated Pixel Minecraft, also, Paradise. have which and then has -- operate extension, that’s and Microsoft servers behalf owned registered our inside property, million We Minehut, reach users. X on of
we’re are So by numbers. extension, Minecraft our we rolling there, into additional but not audiences those reaching
average to larger scale very some quickly of the nice too. That’s deal great helpful. Maybe to picking hear, pipeline. up. size the on That’s the It’s it. a Got see in question on deals
size this, those these altogether? customers are on more deals. a they customers color if opportunities on mix maybe X-figure you’re Just color X-figure source more but started some from So, of these Are the small? and that existing maybe only new comfortable both? -- providing of Maybe
of make to multifaceted for content, ago, that to done a consistently for There video-on-demand for who one continue either vibrant the over top One can that make about They’re who start they’re so pretty offer to then two bit part of last have there’s five years experience already we us find me. absolutely. call. their are thinking social Yes, then live talented I’m that much bit saying, a that do asking asking it I’m trying not the or advertisers augment of four rich to want to operate stream of just our little our first are brand. more. for to yourselves, brands and I It’s to into now, them in help with then you And outside do brands little creators cases, today’s we’ve because though as those metaverse, of us XXX to this and like They’re live mentioned game it I create can mind just them. you’re for metaverse, as one are an right a on proven years. of been with. and it game reach saying, in deals, network, new kind that and or in both. they more that sense and business metaverse of advise marketing people operate it’s you’ve get social some for to really build things or I and consultant, brand you both to the so a jack I you what can you beautiful, hey, great, do metaverse In cases, , want channels and kind guys us. them. it actually campaign of rich, Then media, that’s to a are do the the trust then they’re two of
to X-, they’re on can where live. these it thing -- they be other are $X can want program want world. some you turn create to is they to million temporal. It larger with saying, kind deals of it, a I of be and off. north want I it’s a no, persistent I don’t it The metaverse deals X-month of call or for,
plastic. like imagine going That’s where are She a who pick should shouldn’t and onetime XX/X be just Barbie with can she or live engage love platform. are movie She kind Barbie. metaverse a real their I’ll shouldn’t to enthusiasts world one I creating what I or program, that should deep Nike mean of name advertised kind digitally. constantly streaming example just our of people these just have loyalty place in You live products. enthusiasts Barbie. characters of ways be Barbie persistent say and a -- who worlds I earlier engagement when in various and that with has brands keep that or remain their mentioned
well see out created Nike You a themselves. went that in for and the as metaverse news world
that going be to a can content create network sure The world, is to this of able game We’re you to to only again, out imagine, for go just we go it brands power And because we all. still to done have worlds can do do you it. drive can metaverse and of aren’t will can ourselves. it and all say, not it if we you we’ve it. But people and go people
the to behind can build and engage. and to a it’s also because make going say to we’ve can but to is or what it experience, it you’re we and we’re can run it, sustain whether So, long-standing built it healthy or we guarantee we that, massive campaign network brand leverage vibrant a keep temporal great it going get engagement can brand we a we can
only the to Roblox pieces, offer small say, I games in what in who of only they we can brands. So, they that Minecraft others do guarantee differently represent engagement. pretending the but can they we that’s we’re second make to vibrancy metaverse, do that brands and people type of can what the really would that say who can’t themselves can to are
turn At Ms. I the you. closing call concludes back to to Hand over our remarks. time, Thank now this would session. for question-and-answer this like
you, call. everybody when Riley B. Day. conference chat in I to for Xth to Growth wish holding Mike tomorrow. XXth will Virtual all Clayton Crawford a presentation Maxim’s quarter at on fireside another with you speaking and and again the Roth March Mel. on look We’ll like chat April first listening for fireside We May, Investor evening. and we report to Thank with our thank be and at lovely Conference today’s results their be we’d forward Esports Well, a you
today’s Thank this and you. gentlemen, does Ladies teleconference. conclude
participation. You this for may time. your you disconnect Thank your lines at
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