everyone us you joining afternoon. Thank for thank this and you, Lasse,
the which entire across uncertain temporary shelter-in-place the second negatively quarter, most continue all around nearly strategy, our arising This that the began operate markets ongoing and in-person of quarter. operating of The mid-March pandemic. our During in second extended in orders for performance. United pillar business well States an challenging of as affected the second our resulted COVID-XX essentially to environments as of financial the quarter the extremely in we from the globe shutdown
team's Given pandemic the pillars strengthening for strategic to while of and this continue with quickly believe for future. we shift reality, of employee's businesses. steadfast Esports the manage and to focus rapidly Overall, impact poker multi-platform as loyal our shifted the this to and the business dedication pleased pivot pandemic. through and as and mitigate our our esports I'm our was content ability the to interactive our We both serve successful well commitment, strategic to communities the Allied
our production all we first of March Esports moved services Looking beginning XXth, tournament at and online. operations U.S.
that As the the believe XX% This the forms competitive produce and competitive content entertainment reporting filled one left played loss global during we with surge has few both of to to sports in and tremendous of traditional pandemic, active Nielsen Esports gameplay and sports. of industry unprecedented of the suspension consumers viewership, games led video with and operate the recently, acceptance accelerate turned that by the void continues this and competitive the esports esports. heights platforms which onset engaged traditional during for media and of notably to the interest amount awareness of channels have betting pandemic the mainstream brands pandemic, content, in lockdown. sports since the platforms during of fill the to and esports content game Most of broadcasters time video traditional audiences a had this level
esports platform in and at peak was the Twitter the views and weight ESPN Team. shared picked on all Riot clip garnered on most hyperworks Esports The and up Mario Kart of Mario recently this, of arena, Allied that had by example As one nearly esports night's clip tournament by an Saturday clip time is fourth Twitch Kart currently day. on watched million X.X a
longer the trajectory industry business. esports the we accelerate pandemic growth the that's our and we the of term, Over believe
globe World With in-person, the Poker Tour cancellations events of around the to due the pandemic.
my online Esports WPT, moved events also shift results. include for in online that from leverage and we success highlights online continued X.X on our the a the which let's will including With ClubWPT We to million period. new quarter remarks. our I significant X.X and activities subscription platform, quarter business from the gears our platform ClubWPT. the the in later increase expect on interactive based forward. the backdrop, online discuss subscribers WPT and continue shift pillar, Recent in production Based review prior revenues are of million and for as going second year services to declined tournaments these a Total
to and that in from the last the solid offset revenue While that imports growth other quarter and versus more interactive and services, expenses successfully measures. by the financial In by pandemic saving second took activity administrative significant we on and impact experiences our reduce reduced million resulted as and general Due revenues total, the experiences minimize reductions to actions content multi-platform year. marketing of persists pillar, our period reduced to position. as board from up we the a These shuttering in-person negative include of we level across selling generated actions X.X the related the from same this expenses quarter. reduce levels for businesses salary cost the entire was our than well the of this
debt, the refinance our and CFO Importantly, instability more Hung, position the remarks. Tony short-term forward. will in outstanding improved this in detail discuss his we successfully going financial also which liquidity, Company's significantly
pandemic has the impacted remain popularity created ability adversely in valuable of we esports, the that positions quarter second a in clear result in on orders. which is it results, capitalize to While financial our shelter-in-place gained our as confident the we
a promising has business build Additionally, outlook. and this very WPT continues to steadily
highlights businesses built around is model have our to As to previously, three potential these our complimentary namely pillars, a and interactive of strategic content, that, let's of experiences, multi-platform the we explained goal in-person as through quarter With turn the an during as services. maximize and the everyone in-person entertainment previously bullet as in quarter. second noted suspended industry, activities partnerships. Like the announced first second strategic earlier, live our well on as we and results, event the update temporarily
boost these As multi-platform work the the placed us on services times pillars. particular, and we holding a to interactive help the hard pipeline heightened carry a all fans live life. our In new to content events simultaneously services to of to normal interactive result of funnel of to focus shift led to to our team, strengthen significant through dedication and begin and as a circumstances events unprecedented to online
XX Looking time and units. in proprietary believe online of was in for our quarter, North European us with pillar at Allied XX our when emphasis model We Esports customer available. productions, events helped the total, pillar, our events at in-person produced the second pillar on grow business not our and this American XX online the interactive a across third-party base
model with daily the program The a running through also our a wagering will The group VIE.gg. have to announced most operated We and late CS:GO sports VIE.gg tournament designed Series launched simultaneously monetization kick Group betting, which events of thrilled that betting off August with Series, of are successful and form esports and Legend the and Legend we for will content with brands, provide sports platform is longest betting of brand in competitive to week content. to to gaming is program Esports our elevate their to two their new sports component a robust VIE.gg the and one pipeline further. in Allied authentic recently partnership work Esports platform original and introduce consumers new Entertainment all even and add
can and offline be community with of the fundamental fans with authentic While platform closely continues platform and the for to mature, win an we the host further represents have This block. Esports developing building platform Esports watch, we online an will for term, members and other envision to Esports based comprehensive esports to where play experiences service and a experiences interactive Longer the services fans. the important players personalities always on platform as integrated influencers. online tournament tournaments subscription online with Esports create and top Esports built business
U.S. partypoker money the June, we and on events WPT X,XXX the on was partypoker. events WPT online than entries. that Network WPT online XXX,XXX also were the events In to Main set WPT in held with overall in most mentor since first for Turning online States ever was poker Network's the event event The X,XXX seasons, United first the festival the Gambling Enforcement the first second the pool for online shifted Festival attended environment. entries the ever to In in-person the Series Internet largest prize XXXX. open history. set entries. record Event event the WPTXXX The previously Act take his This XX entries, largest online U.S. in more partypoker. The record became also adopted May, gaming to partypoker Unlawful attracted WPT WPT, WPT in largest X,XXX real hosted on place the Online was WPTDeepStacks features event
the poker to purchase platform the membership includes events, club World offers based strategy no online its interactive a with services addition ClubWPT, successful subscription In the online Tour that necessary. Poker
players. proven November, pool is launched event $XX,XXX. with place tournament a the championship, to part early prize is expectations. second which Xst, through period. has popular XXX,XXX increase very in membership accelerated pool June exceeded increased the impressive XXX% of constitute single generated the history, level in during to these run of prize will second quarter, ClubWPT XX% quarter ClubWPT first first largest These XXX,XXX in registrants an top qualifiers, Thanks Diamond, diamond the in level subscription a which from club of activities, we the result During year the the On WPT June from clubs new taking in will This prior the year-over-year home premium October, day amount be we adoption launched new off also quarter. registration an in our ClubWPT on ClubWPT to which
or increase and distribution television Poker business direct of and this of continues alternative many period revenue be and has use interest over of long same during track is the subscription World next business generate content hybrid where monetization our ClubWPT years. from quarter for record second third or our optionality content on we poker of sponsorship, live effectively Tour for for has to we that distributors, party is XX/X hosts a This Importantly, The where model the various crisis XX% model via pillar basis. produced content, year. for demand streamed, could other product. content packaged, a solutions. Overall, last retain multiplatform executed sports consumption increased success
marketplace syndication the Second include WPT the Seasons distribution of quarter the XX linear and in TV XX for in of highlights XX%, U.S.
addition, not markets opportunity XXXX, sales we the In should national in us of put buys to position selling revenues. WPT have that future would This access otherwise ad ad this increasing the in previously. reached potentially allows
In XXX% period. also over fact, the second was year-over-year, quarter linear up household penetration the grew while XX% viewership year linear prior in
which series Central provided Celebrity finally, million This and event aired Budweiser on And produce regular online front featuring weekly pivot assets, Twitch with WPT leveraging nationwide events live and Jon partners promoted of guest including more an including than on Hamm Alexander on online Jason to WPT opportunity challenge viewers. streams an the addition, on to talent and Andres, of product FSX by In X platforms ClubWPT with ClubWPT, WPT play Poker Company's thousands of many in Wall tournament, Kitchen Jose the others. of canceled, OTT King's ClubWPT the audience in viewers. live a to has ClubWPT celebrities among for
the the I Esports of content the move remarks generate continues pillar in earlier we business, that the are On discussed to side in-person my significant from streaming.
versus and quarter, games, traditional launched the to developers, brings athletes Game of production evolutions behind program and with in offerings second video programming telling we the together, the which of including focused the of dive a Spotlight, multiple their on the their Esportstudio, game stories deep compete HyperX game proprietary episodic sport. including During sports and partners, inspiration
live to on also live on addition Germany's OTT sportdeutschland.tv Esports In air streaming Twitch, studio platform.
of the the We program Riot Series launched also edition Games, of featuring VALORANT Esports launch our the XXth Legend year. proprietary by biggest
accounts on and Twitter, before the tournament closure and the dramatically HyperX Importantly, time Esports Esports of Facebook immediately increased same the content the interaction Arena. Allied media participation online focus Instagram period across versus social
relationship strategic provide Now, would on Property Brookfield Property to I and like an our update with Partners. Simon
the Simon's these this working location Esports are located selected Atlanta year, and gaming and with important Metro Venue. experiences Mall as production deliver through in Earlier an to partners We as facilities Brookfield area Property. select the Georgia venues esports in of Simon for Allied integrated was
we due Esports to currently ended. the crisis While concepts COVID-XX project on our Simon milestone until remains partnership keen has extended is Simon under the and the pandemic, agreement the halted have
relationship mall Part also the with of venue with plan an the opening Northwest Brookfield We existing concept expand on announced slated a similar We the in XXXX. currently to strategic for States mid retail United Brookfield. to location
remain malls, this initiative, Although, continue you the pandemic timeline of business our with confident update has we prospects the and future calls. in expansion progress deleted to our on to in we'll
turning I Before flagship Casino. Vegas it HyperX would Las to Arena at update to our Luxor the provide over Hotel Tony, like also Esports on an and
growth already recovery progress We to developments to remain in-person the we While segment on there our further committed believe make actually business live modified of long-term the in-person June is continue without restrictions and with play we our of daily for on pillar, schedule begun. and indirect in live XXth, opened tournament. for opportunity The exciting we the esports a weekly and facilities business. certain an
We we those, demand weekly tournament and our the by our live to offerings. online in-person are continued have tournaments motivated weekly expand and early for seen
our Esports guests our by lowering beverage hours priority. safety, play are team distancing remain far also to place enhance remain demand top XX% seeing throughout protocols to all trust safety That our thus the implemented capacity HyperX with extensive protocol. and venue. safe Furthermore, effect, sanitization and service events Food in members level. a have provide has said, and arena operating in sanitization physical pre-pandemic approximately Arena health earned the reduced is As the for forced of of encouraging and we and customer limited. and our customers
Tony as production of on events Looking live forward recovery and we updates, our to turn on. financial With more results. to that and quarter services, events over for CFO would in-person continue to our focus Tony? call the like on online I second the Hung, detailed carries Hey,