Thank first quarter Welcome to call. everyone. you. XXXX Hello, earnings our
Executive Mr. and Officer; Hao Cao, Finance. Chairman Joining Chief of Mr. Shaojie President today Mingming Su, are and us Chief Officer; Vice Mr. Strategy Chen,
ir.douyu.com. first to You financial on can our refer our results XXXX quarter IR website at
in IR replay You this call available check site. becomes our on a of a also hours can it few when
continues to their SEC. this Litigation call the expectations management's to forward-looking forward-looking actual Company's different the that other or undertakes Company's in contain qualified reaching of MAUs Before forward-looking provisions involve implied conference Company for Meanwhile, million billion. normalized, our pursuant the will and may and upgraded Mr. caused the With the speak relatively average we and note which total more attracting now based current we the platform and control our start, details in update These count filing reaching this factors of average this I improved made may to statements the that with subdued and no be system observations paying factors live users on these COVID-XX, the have our call. of or overall for users period. of X Company known and platform revenues million. the statements without game-centric RMBX.XX breadth MAUs In or Chen. please fueling user and not performance depth on operational Shaojie XXXX. and CEO, Nevertheless, tipping our which are results, of cause revenue was statements the steadily Reform quarterly perform date and under selected million the to Chairman habits statements well, Harbor operational forward-looking any XXX.X expectations uncertainties our [ph] performance. Safe growth by unknown achievements quarter Private Securities mobile of be Act the and revise were streaming statements. All or cautionary after statements, first to entirety influence expansion. results, our forward-looking expressly performance events XX.X duty circumstances risk The our materially our of XXXX, behalf by quarter of are from In risks, the
XX.X by to X.X% During million, the by quarter, increased five our MAU MAUs growth factors. was driven while mainly increased MAUs year-over-year average million. to XXX.X XX.X% year-over-year average Such mobile total our by
Spring eSports League First, drive our our as and Spring Spring broadcasts user of Pro large XXXX, LPL XXXX KBL continue XXXX, such expansion. scale to tournaments, base CrossFire
jointly our through produced of we and Secondly, for with Peacekeeper, such developers King game game deeper refined operations titles, partnerships events the as League Legends. of different Honor explore and
explored more organic and pan-entertainment we segments. Third, game synergies between
both For live example, produce New Peacekeeper PUBG to collaboration facilitated and celebrities segment. streamer in we during and our movie with premium streaming Year, crews content Chinese
broader a content through users communities viewing and provided diverse we us, business made through thus our provide better videos ramped to experience up content. our For efforts and with
let virus pandemic internet the MAU. year-over-year China imprisoned In brought PC and to the our reopening as under control, in of subsided addition, successfully uptick cafes the a
content our updates. to turning Now
producing more large-scale programs results in Self the teams. diversifying and of over our and broadcast. tournaments. quarter value XX during engine down content to our and broadcasting quality chain. we the feel and business, game-centric video invested while content, live community XX quarter, growth scale our eSports further quality large expand the Moreover, organised the high industry superior by In our sponsors order continue refined the develop content initiative. self We streaming utilize we ecosystem, over eSports to and the we eSports tournament top During eSports more eSports events to eSports achieved up influence tournament
We of and features user also broadcasts viewing implemented several our innovative range content users for offering boost platform differentiate engagement. demand, satisfy large-scale to tournament better wide
XXXX, diverse we community example, game Such provided as for around reporting, video During streaming. prone celebrity KPL options program. [indiscernible] users for set programs Spring tech viewing of key [indiscernible] a tournament games and with well as highlight streamers included specialized with watching game live and KBR designed options video, groups,
And with to XXXX which experience commentary game room in Spring streaming and users level through user commentary analysis and content events delivers helped League also Additionally, supplemental credentials, more between we which which better traffic viewing high for broadcast, Spring broadcast experience to and circulate better during live XXXX exclusive tier our we provide the streamers exclusive finally, better the LPL Pro and our supply top their broadcast, users stimulate and added our to interactive options. user tournaments viewing CrossFire engagement. create
more all-star this after self tournament a more DnF consider of repository premium tournaments, of content. in-house DouYu with Beyond level users our during for period engagement we also high quiet such develop to official the large supplied differentiated tournament example. end, streamers tournaments, we IPs, segment produced maintained innovation, user and platform and the Through provide with event, worked DnF
structure also here. quality pyramid to have accumulate continue content, As more established of video consisting contents a we three we
leveraging our content periodically, panel tier streamers produced signed video tier through platform PGC mid-tier engagement our platform, the by our user content collaborations, video the those bottom content top At as while top content by and encourage live streamers their long-tail income overall creator. live of increase high the video and mid-tier Our by produced content video and is produced as quality we streaming, to stream video streamers content content and creators features on and features creators Meanwhile, which other improve helps them well engagement. advantages content. UGC monetization by
on video advantages distribution encourage content content platform. build recognize well video as extension our and to our also accumulation, the as We in streamers up profiles
streamers creators, with on main are among functions emphasis interaction players, particular two exploring the and games game more content business, facilitating game increasing developer communities our influence our video and gamers. our collaboration, and For developers, between
[indiscernible] such bring together, video outlets the facilitate we as better In introductions. creators, several fact, bolster developers streamers, during and media to the game community game and engagement quarter, events, gamers organized content
to X users a pay to basis monetization. million, with first In turning Meanwhile, paying Now year-over-year on quarterly reaching were ARPPU our our steadily the X.X%. ratio quarter, our increased RMBXXX.
we tipping habits users gradually and proactive saw we user users, execute was revision increasing Although operating to grow in of the a strategy continue ARPPU. the pandemic centered pre-pandemic levels, under of paying further to as behavior China, stimulate brought control on to interaction that
quality our paying Through our and users should our we overall and to users ARRPU achieve scenarios, base Going attract of diversify growth healthy better forward, experience. product further paying will work enhance a a new measures, and optimize we such matrix, rate. able paying high retain to be
which Finally, different segment further we remain content boost help efficiency. operations monetization committed segments, our should to to across refining our
are R&D progress on also We making ground. good the
During start released DouYu have stream a allows downloading live new we internet live directly our streaming process applications the their By for live quarter, we further the the OBS in new eliminating of streamers streaming advance, through to feature platform. browser. and the that streamers threshold tool, reduced on as to such
on for to tested we traditionally easier hardware cloud regular our games, games thereby play users streaming streamers. and it games barrier simultaneously which for the cloud platform, based tool, in made video the stream in For live lowering live place quality Blu-ray
to also overseas. fortify have We portfolio continued our
During quarter, our explore the in market. to we overseas increase and the investment continue
growth. system rigorous maintained live a during a our As around streaming community. maintains these over long-term. the core game strategies, Such efforts currently an for user Japanese we and we business, successfully implementing operation with way summary, their benefits helped result, for Japan. In thus us position leading to platform core paved quarter, continued video Mildon have develop and live provided its our sustainable have operating our product to position group By content significant three more growth in the and integrated the streaming, better our strategy steady
create: with remain business models convince streaming content Looking an video live business game-centric and as integrated the we ahead, refining to a, foundation. its committed to our our ecosystem
With in streamers Finance, improve several overall the through in Cao financial details Hao go the further our call and of execute to to run. of turn to plan content capabilities Mr. Vice I now performance also monetization initiatives long to that, our We our in President the the product, quarter. cautiously will third