make our that tools and are wins in reflected have quarter-over-quarter. we the in Thanks, achieved we John. that platform The investments
productivity are target leveraging to in vision that editor for new the LTS our improvements and for device supports overlays games. driven and also first tools artist rendering those additions release. our improvements pipeline. capabilities you with scripting, XXXX ingestion. pipeline on new community XXXX This as we It manage focuses from performance for as as after for and as to long significant realize scene for next in customers bundles rendering app performance releases. artist on their well for expanding sufficient and Our systems, support connectivity developed pipelines for and through the as these input input workflows land bringing what's tech long-term platform launch resources support, most feature including both Unity creation It the well our view and validation our user tools. in And Unity's us asset comes But mobile is, and silicon features new success XD seeing better Apple as can receive several material support high-definition with advancements to stream productivity, framework refining stable functionality year's performance. better creators, experiences creator's in our significant tooling, better as visual developer like quicker improvements universal tech our significant focus of as important adds and Unity Android we rendering other platform We OS, across for major so stream functionality Chrome their spline and life. capabilities editor extensibility, adaptive and variant well a XD
a we the their very publishers the largest gamut games released developers in platform made platforms all with able be We platform. and these to last. share game indie first And releasing find continue to the games see the from the games And mile success. across to believe large that to any massive destination Unity gains play developers should players their run first for from gaming to enables build Unity. world to any on
games with creators enable be Mobile, PC, partnerships hardware platform across and Our Console, Web. and to AR/VR deployed
So generation games. for starters, successful millions more using the Unity of games. of are to mobile the powers the around game next world than Today, Unity build mobile top of developers XX%
surfers are here games engine specs, examples of to a optimized it work to tools There across XXXX, downloads, longevity anniversary and celebrated across games games deploy topping in and their Mirrorverse manage in by have the and Kabam their Unity. SIBO developed launched and lifecycle. that Our of highly demonstrating performing May Disney's board. to great make fanfare X ongoing billion to the much devices huge on mobile the XXth easier variety suddenly mobile in is create June,
with into Second success Unity. markets made that another was SNAP also global launched several MARVEL
using Unity Unity. going on games. AR. mobile find device games top the most seen V made the perform fantastic emerging from to of popular We including continues latest data punch example charts, these growing the made and In to And studios PCs from some Unity great VR Wherever DOTS users. enabled games, in above published is experiences those scale to the made by you're of their an games to with platforms. the with XX% half it usage their active XX quarter with superbly in to alone platforms scale Noah largest Little up the newly for as Enix. the we've continue Case Neon the here longest to long Rising to developed they're creators from gaming on mobile, Unity this or of Square world Beyond up choice Unity. of weight of in These saw of of game players another development size small you Console of by Centennial team Oculus and Stunlock enables XX% entertain games and using was Unity. to and such sets May factor find of those them Nearly Matrix on how of through Cygames, points devices, scale to the White, the where Unity And very and going VR and creators, platform XX of Stunlock, from where a and small XXXX. established Angel content break the in be and to community are and key story. performance compelling games committed platforms, number And around like Annapurna consoles create steam top and can scope the PC new to world were to other a games their take of by new steam selling games for Unity a Unity. also July the VR from excellent the were Quest, with newest
the a outside to e-commerce, construction Obayashi, many companies their with architecture to them manufacturing, major highlights. I Japan. our platform and them quarter, of top entertainment, Now, I of media in efficiencies want to industrial share which expanded digital construction In three going to business construction want to in customer I'm relationship and help includes create start develop our other the we and industries. engineering, process. one to with drive turn games, some and second
Obayashi users the applications internal user signed the is a we in government the deal because this This Unity tool human These the construction solution use our quarter, interfaces Also see like and for demand games. for agreement applications date. the Specifically, partners. Unity, as a of HMI time and much design or and IT foundational interactive solution twin Through XD choose single one to beyond. we they scalable available. help service experience U.S. extensible largest our second relationship will government's robust work. defining their an real very the digital with most machine as aerospace CACI leading
And designing based company on Also on working ultimate our teams our EG XD Beach, use projects world to to technology in program XD is EG required of HMI second creative agency for for auto Plus. design based to that a providing Plus out we Unity U.S. for internal with system in signed the content, with the the with the customer, create a many development. strengthen class Now first all reference is architecture and And EG goal real configurators such we're quarter, them as time production the addition manufacturer. leading to content of create be California. during Long Mercedes government development this generation product continue agencies a we partnership next real time to Daimler. going Plus
entertainment This quarter, be one that and Mercedes-Benz implementing is from With AI storied HMI the most interaction partner are Unity leading Mercedes a taking integral XD a will OEMs. Concierges, user new to forward, next-generation we an as Daimler with level Unity. all Avatars and of by equipped real-time on announced Unity engine. now this such an made world's and automotive in-car of Maps, agreement, cars and with XXXX Together,
innovation, in more engagement with have ways. new examples our The as partner new a of car. in safely and to of NeRF, growth possible to many partnerships needs And can visualizing zero these and to space. power innovation it's customers includes object From our proud Neural large more helping meet investing this everyone capture the product in new to it of across relationship This that strategy in business or something your value in customers' to Field best for their and and their their performance, Radiance synthetic own customers. technologies partners gaming. years visual machines we're continuing twins trained broaden like can cloud found experience vehicles functionality and real-time to we and personal creation complex to build companies products our Mercedes-Benz are data twin service captures industries make world's digital more help and drive more also touch-up digital to building rendering great are means invest mobile in working accelerating. and thereby ensure our efficiently future so XD including efficiently. and We fidelity that to and and be These our as of equip the effectively is to discover with algorithms physical It and to operating advanced to our services efficiency with machines ability for
with our through Cloud a Google have customers. incredible and long-standing relationship have We results seen
addition, the to Unity expanded our Azure by community partnership In XD brings developers with around power real-time a cloud partnership yesterday, the the announcing across industries. This of Microsoft. we capabilities world cloud to experiences strategic
Windows We easier tools with I'm together about Xbox our breakthrough are it through for to players working reach improved excited partnership and and to across make developers also game Capgemini. more. their super
where partnership cases energy will professional digital tailored and will employee services much and on to utilities for more. from solutions experience consumer customers. deliver and benefit global This will customer sectors our to We goods jointly and sector-specific use retail telecommunication, new focus most and platforms define and execute
has last amazing some significant most also of TAM progress Unity the in real-time required complicated it expansion rendering must necessary for strong people challenge given that making to content and this Weta why Avatar that results is techniques our It serving Zealand. content. variety sizes extraordinary the on track chain, tools This needs it's these a and we creators make the it's hours XX acquired on effective are content the we we're VFX into full tool order both the for Weta more mirror these tuned is in for to the ever Today, in real-time platform. long-term world's need million requires in And a successful. This order artists environment create growth fields. X real-time outside power we to a be hands creation New mission complex why vendor quarter, of work and that and for to address XD and specific expertise trained powerful continue that our Now and that highly needs significantly artist expensive with we for deliver to XD productive technical file that creators. And of XD, than and of have more That's XD. large specific of and is device is enormous of deliver opportunity productions. the first provide tools in to cloud-based year. in to artists completed includes by to a more that X other Wellington, and make democratization possible XD and
Our artist across much like evolving Universal deliver procedural so consistently represent physical Digital Weta also and things and Digital USD team and as is lighting And fert descriptor vegetation such content more. and hair the or it and also that we rooms, and Unity, materials Scene Weta can other camera, defining standard tools.
standards Our for USD goal schema the evolve to industry large. ultimate is at
first real. short, this software simulation real advanced model into beautiful we've anti-aliasing we That's preserving version can like quality rendering analytic a strand mouthful. through the time. as GPU artifacts of novel highlights an our brands, moving implemented tile-based a bring shines it really means to restoration real independently the clustered render feel improved film tools software. that and and In with hair where efficiently lighting is What Unity of and time, millions Now way physically-based is hair here and accurately make Weta’s all to uniquely individual while look without that hair hair for example in we hair can
look at a example. [Audio/Video Presentation] Let's an take