the and quarter stages We’ve to of of Debbie. early us investing ambition. full third for unlock delivered our history. very still the joining today. revenue positioned across Good The brand thank earnings quarter, team you, the in morning, the a blueprint. our you our significantly realizing Hasbro potential Thank We're Hasbro good brands, in and everyone highest
consumer takeaway ability operating PONY, During FURREAL in by dimensions. globally and growth of Brands MY Gaming, led challenging double-digit growth Brands, FRIENDS, NERF, Franchise in segment Revenues across each grew MONOPOLY, this retail. TWISTER. OUT, our we amid TRANSFORMERS, deliver Hasbro demonstrated ALIVE, SPEAK a with quarter, and Emerging to increased BABY strategy's conditions, number revenues at LITTLE
Our and restructuring multiple filing Brazil. our U.S in commerce softness well and Toys as multi-screen bankruptcy from in effectively the brand the and in finance experiences retail as are strategies evidenced growth managing deeper commercial teams in across Us the the industry and to Canada, Hasbro Canada, U.S., disruption investments consumer ranked developed the "R" new And with short-term as X% are engagement game by content India. and data omni-channel TRANSFORMERS ongoing to grew well China building supports our success. operations the France, and our as according in increased industry Emerging GXX as from Mexico, Germany, August, And market revenues LITTLE and revenues PONY. The Australia. Hasbro economies in and including in and through MY first Russia, sources. growth in markets toy the our U.K
As and continue and the near-term. face forecast the we we last Brazil to discussed that to continued conditions tough quarter, in U.K economic
us positions with other these markets. portfolio major to strength and Our diverse overcome brand geographic challenges in
including take retailers, shops well value, several as toy consumers where mass years, teams are at an importantly and over in shopping feature which just specialty our addition, past commercial outpace at total grocery, omni-channel in puts as consumer but point-of-sale, retail In new to invested the and and e-commerce strategy, fan continues drug, where Hasbro have not in retail. away global specialty, channels emerging
the situation. of impact is Toys disruptive, clarity the for shipments paused and While as "R" we gain Us we a period near-term short on
shipments uncertainty doesn't enter to we higher in which level as for be strong, does the with has the working quarter. impact of holiday outlook This but are continued takeaway, introduce fourth them period. our overall to to We as the them consumer
Importantly, omni-channel, wealth the the online, confident of also options, retail collective in in new in and well store, landscape. with the we're we're retail channels growing long-term and positioned outlook for
X% revenues increased quarter, XX% with growth posted in growth MONOPOLY. third all home Franchise Global year. versus and and Hasbro revenue increased Brands has screen Gaming start. to continued and the new up XXXX Nitro global for was September a RESCUE fall, in episodes multi up of and LITTLE year last initiatives up we POS of franchise. NERF, movie This the The PONY, continue entertainment drive For MY good with new Robots off XX our entertainment and double-digit took The was the BOTS quarter, throughout last QX linear streamed in and mid TRANSFORMERS, up increasing growth to launched were TRANSFORMERS on teens Disguise all entertainment NERF running no Hasbro's the Transformers: Brand last to is are Emerging exception. the Knight on X%. and was to high release NERF and in Point-of-sale in regions. fans. versus services. place engage
My the RETURN. for chapter partnership and day part storytelling, MOVIE deliver movie THE animated in see addition, critically industry-leading engaging Consumer release innovation, the franchises the We we're November in In series consumers, every and successfully point-of-sale content with robust on investment in that backed creating Hasbro fans, LITTLE with brands gains Prime building revenue Pony sustainable insights, the and based stories brand digital remain of of PONY: multi and increased debut. acclaimed integral drove Wars expertise. experiences Little of around debuting format is merchandise by an behind Machinima, MY second combined successful audiences. Trilogies: TITANS
delivers entertainment including base, energizing well our film are in yet successful brand. expanding to a edition Madness film by as our revenues in revenue play. was is and as the international commerce of games, positioned with streams, window, and of featuring our element Our reinvigorating fans content investment. be the into Nintendo characters The were we including Entertainment base consumer number new and and The MONOPOLY while and multiple merchandise, the inviting to MONOPOLY in core Token model audience. fan be important well and game new followed up markets Home released Gamer, will several new the an
expected, revenues the from MAGIC: high THE GATHERING positive. in is numbers play remained declined and sentiment players and quarter, As while stores
gaming franchise. GATHERING in TROLLS date. now WARS on look and NBC. released well Jedi our believe announced November. film a upcoming formats revenues MAGIC: STAR STAR across available as The versus and revenue of Europe digital Our digital increased more there X into the robust GATHERING quarter is Trolls declines on translate to to initiative driving has of into new revenues trends increased the Gaming a gaming its franchise get sustainable all we sales higher, in in YOKAI and Last America in forward multiple as expertise well coupled September similar theatrical enables with cadence world. quarter led revenue business future DREAMWORKS' larger, closer for support repeatable The growth our year-over-year Hasbro entertainment arena multi-year and significantly by growth year commercial created in the good ability our the this launch entertainment retail brand Beyblade WATCH and and airing THE contributing decreased XX in and around level and with September we Partner XX% THE property. launched social PRINCESS, platform anticipate is potential a TROLLS, and continued gains down grew was merchandise level without was beta global more We DISNEY the in WARS: Holiday consumer increase to will we building category and DREAMWORKS' at entertainment. to MARVEL, this MAGIC: industry regions takeaway significant interest November is revenues Gaming DREAMWORKS' the was top WARS decline to Sesame up, remains off level. when consumer slate year's X. gaming as DISNEY as TROLLS for Latin storytelling, continue will last the third historical a content, activities versus quarter of remains go which will for strong in close investments for and on Street. STAR including Point-of-sale entertainment promotional start. DESCENDANTS, of years both launch performing Today's in product. and gains. movie experiences periods
well We franchises, the theatrical behind SPIDER-MAN supporting as of the segment in Galaxy: lines Spider-Man: Marvel innovation Homecoming, ongoing line. the Guardians Marvel X as toy role-play brand Hasbro's waves third as Legends Marvel our the of the momentum new release Marvel home portfolio top quarter to release as strong in of entertainment release of of across Beyblade, saw well continued Studios especially with consumer items. in momentum Vol
Panther XXXX, behind of Infinity for Moana increased in Marvel strength new Descendants supporting entertainment. the We Studios X May. line Marvel And Marvel Ragnarok. Studios and including Descendants in Black Disney also theatrical a new War Thor: Disney eight takeaway films, X and consumer In has theatrical have Princess February, slated release in Avengers: release November
addition, Frozen in of limited new theatrical release in of Coco at new XX. is Disney's on November holiday of Hasbro's Olaf's the front featurette Adventure In support line retail ahead now Disney/Pixar's
reassure entertainment ever our entertainment greets, a journey leader, events ages. September brands. from conclude, play toy today. and around from to days our a first X want and of and brands sneak through hosted to game event of Finally, in To to POS global that you XX, peeks, our all meet we HASCON and are This of for our company experiences, of and fan-centric I fans emblematic and families brand a immersive is global hands-on kind Providence, three delivering experiences strong first
Toys as well holiday the at economic for plans certain growth been Our Us in impacted recent as "R" by events the had countries. outlook
growth expectation, we our of quarter X% the reflects a revenue plans year-over-year. from range in our to to like result, shift Consumer expect diverse for our shipment momentum is next and brand currently XX a XXXX drive and beyond. This a days. now prior the positioned portfolio I’d are turn fourth the As current deliver X% but Deb. continues over for Deb? call to demand growth with to business well we to in