Segments | Note 11. Segment Information We manage our business and report revenue and operating income (loss) in three segments: (1) Consumer Media, which includes licensing of our codec technology and our PC-based RealPlayer products, including RealPlayer Plus and related products; (2) Mobile Services, which includes our SaaS services, our integrated RealTimes® platform which is sold to mobile carriers and our computer vision platform, SAFR (Secure Accurate Facial Recognition); and (3) Games, which includes all our games-related businesses, including sales of in-game virtual goods, mobile games and games licenses, games subscription services, and in-game advertising and advertising on game sites. RealNetworks allocates to its Consumer Media, Mobile Services and Games reportable segments certain corporate expenses, which are directly attributable to supporting these businesses, including but not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting these businesses, are reported as corporate items. These corporate items may also include changes in the fair value of the contingent consideration liability, restructuring charges, and stock compensation charges. RealNetworks reports the three reportable segments based on factors such as how we manage our operations and how the Chief Operating Decision Maker (CODM) reviews results. The CODM reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1. Description of Business and Summary of Significant Accounting Policies, in the 2021 10-K. Segment results for the quarters ended March 31, 2022 and 2021 (in thousands): Consumer Media Quarter Ended March 31, 2022 2021 Revenue $ 2,111 $ 3,309 Cost of revenue 388 478 Gross profit 1,723 2,831 Operating expenses 1,472 2,201 Operating income $ 251 $ 630 Mobile Services Quarter Ended March 31, 2022 2021 Revenue $ 5,640 $ 5,980 Cost of revenue 1,045 1,492 Gross profit 4,595 4,488 Operating expenses 6,666 6,145 Operating loss $ (2,071) $ (1,657) Games Quarter Ended March 31, 2022 2021 Revenue $ 5,525 $ 6,599 Cost of revenue 1,295 1,705 Gross profit 4,230 4,894 Operating expenses 3,999 5,098 Operating income (loss) $ 231 $ (204) Corporate Quarter Ended March 31, 2022 2021 Cost of revenue $ 8 $ 4 Operating expenses 3,360 4,960 Operating loss $ (3,368) $ (4,964) Our customers consist primarily of consumers and corporations located in the U.S., Europe, and various foreign countries (Rest of the World). Revenue by geographic region (in thousands): Quarter Ended March 31, 2022 2021 United States $ 8,187 $ 9,932 Europe 2,107 2,230 Rest of the World 2,982 3,726 Total net revenue $ 13,276 $ 15,888 Long-lived assets (consisting of equipment, software, leasehold improvements, operating lease assets, and goodwill) by geographic region (in thousands) are as follows: March 31, December 31, United States $ 14,098 $ 14,402 Europe 7,057 6,682 Rest of the World 1,228 1,354 Total long-lived assets $ 22,383 $ 22,438 |