Segment Information | Segment Information The Company’s businesses are based on the organizational structure used by the Chief Executive Officer of the Company, who acts as the chief operating decision maker (“CODM”). Following changes to our internal reporting structure, the Company concluded that it has five operating segments which are now presented as the following five reportable segments: 1) Technology & Shopping, 2) Gaming & Entertainment, 3) Health & Wellness, 4) Connectivity, and 5) Cybersecurity & Martech. The Technology & Shopping reportable segment primarily generates revenues from advertising on publishing platforms and commerce sites and through publishing of specialized technology-based content and provision of authoritative content relating to products, services, shopping and savings. The Gaming & Entertainment reportable segment generates revenue by providing authoritative content relating to video games and entertainment and includes a video game and entertainment website focusing on games (including game help), films, anime, television, comics, technology, and other media. It also generates revenues through subscriptions to and storefront sales of video games, ebooks, and software, as well as through related advertising. The Health & Wellness reportable segment generates revenues from a collection of interactive tools and mobile applications that are designed to enable consumers to manage a broad array of health and wellness needs on a daily basis, including medical conditions, pregnancy, diet, and fitness, and from a collection of educational and professional development services, news, and information for healthcare professionals. The Connectivity reportable segment includes several data and services businesses that sit at the center of the broadband economy and are sources of information on internet connectivity and network performance and primarily generates revenues through the granting of access to, or delivery of, data products or services to customers and the sale of perpetual software licenses, related software support, and maintenance. The Cybersecurity & Martech reportable segment generates revenues from cloud-based Software-as-a-Service offerings for various communication, messaging, security, privacy, customer marketing, and other needs of end-users. The accounting policies of the reportable segments are the same as those described in Note 2 Basis of Presentation and Summary of Significant Accounting Policies . The Company evaluates performance of all of its reportable segments based on its ‘Income from operations’ and the CODM uses ‘Income from operations’ to assess performance, make operating decisions, and allocate resources, including employees, property, and financial or capital resources, for each reportable segment. On a monthly basis, the CODM considers forecast-to-actual variances when making decisions about allocating capital and personnel-related resources to each reportable segment. Segment results presented below are exclusive of inter-segment revenues and inter-segment expenses, which are immaterial. The CODM does not use Balance Sheet information in connection with operating and investment decisions and as such that information is not presented. The CODM does use capital expenditures by reportable segment in connection with operating and investment decisions. Information on reportable segments revenues is as follows (in thousands): Years Ended December 31, 2024 2023 2022 Revenue by reportable segment: Technology & Shopping $ 361,882 $ 330,557 $ 384,929 Gaming & Entertainment 180,276 168,821 166,325 Health & Wellness 362,408 361,923 335,883 Connectivity 213,620 211,518 191,254 Cybersecurity & Martech 283,502 291,209 312,606 Total segment revenues 1,401,688 1,364,028 1,390,997 Corporate — — — Total revenues $ 1,401,688 $ 1,364,028 $ 1,390,997 The descriptions of significant reportable segment expenses shown in the following tables are as follows: • Salaries, benefits, and other employee expenses include employee compensation expenses for salaries, bonuses, benefits, payroll taxes, commissions, share-based compensation, severance costs, other related employee costs. • Cloud computing, software, and other related expenses include costs associated with cloud computing, software purchases, web hosting, database hosting, and other computer related costs. • Advertising and related marketing expenses include advertising relationships with an array of online service providers, marketing expenses, and other audience extension costs. • Partner payments include expense associated with revenue sharing arrangements, content fees, and royalties. • Professional and other-third party services include expenses for outside providers including freelancers, consultants, legal costs, and other professional services. Significant reportable segment expenses are set forth in the tables below (in thousands): Year ended December 31, 2024 Technology & Shopping Gaming & Entertainment Health & Wellness Connectivity Cybersecurity & Martech Total operating costs and expenses Salaries, benefits, and other employee expenses $ 139,293 $ 45,294 $ 115,509 $ 53,172 $ 77,518 $ 430,786 Cloud computing, software, and other related expenses 28,086 5,630 13,903 14,849 40,009 102,477 Advertising and marketing related expenses 51,418 12,226 39,199 2,898 21,799 127,540 Partner payments 7,063 27,262 38,736 932 21,063 95,056 Professional and other third-party services 20,455 5,908 8,730 14,356 17,228 66,677 Goodwill impairment 85,273 — — — — 85,273 Depreciation and amortization 83,424 10,733 52,766 31,882 33,025 211,830 Other 17,942 (1) 19,222 (2) 26,358 (3) 16,157 (4) 17,899 (5) 97,578 Total segment operating costs and expenses 432,954 126,275 295,201 134,246 228,541 1,217,217 Corporate (6) 70,823 Total operating costs and expenses $ 1,288,040 Year ended December 31, 2023 Technology & Shopping Gaming & Entertainment Health & Wellness Connectivity Cybersecurity & Martech Total operating costs and expenses Salaries, benefits, and other employee expenses $ 121,721 $ 43,224 $ 109,401 $ 55,492 $ 75,340 $ 405,178 Cloud computing, software, and other related expenses 23,580 3,974 11,599 9,865 37,402 86,420 Advertising and marketing related expenses 55,185 9,468 42,477 3,296 24,189 134,615 Partner payments 7,721 26,637 33,842 730 19,120 88,050 Professional and other third-party services 15,025 3,629 10,604 13,199 18,211 60,668 Goodwill impairment 56,850 — — — — 56,850 Depreciation and amortization 83,271 10,368 59,870 31,793 52,618 237,920 Other 17,702 (1) 14,222 (2) 30,555 (3) 26,552 (4) 21,119 (5) 110,150 Total segment operating costs and expenses 381,055 111,522 298,348 140,927 247,999 1,179,851 Corporate (6) 51,566 Total operating costs and expenses $ 1,231,417 Year ended December 31, 2022 Technology & Shopping Gaming & Entertainment Health & Wellness Connectivity Cybersecurity & Martech Total operating costs and expenses Salaries, benefits, and other employee expenses $ 131,808 $ 43,386 $ 99,808 $ 44,908 $ 77,909 $ 397,819 Cloud computing, software, and other related expenses 25,517 3,426 10,172 9,509 34,985 83,609 Advertising and marketing related expenses 61,380 10,626 39,366 2,790 27,187 141,349 Partner payments 9,572 29,965 32,175 — 23,207 94,919 Professional and other third-party services 11,953 1,964 9,990 10,575 22,404 56,886 Goodwill impairment 27,369 — — — — 27,369 Depreciation and amortization 93,187 10,045 55,981 25,445 48,714 233,372 Other 20,578 (1) 13,488 (2) 22,176 (3) 19,665 (4) 27,238 (5) 103,145 Total segment operating costs and expenses 381,364 112,900 269,668 112,892 261,644 1,138,468 Corporate (6) 53,588 Total operating costs and expenses $ 1,192,056 (1) Other Technology & Shopping operating costs and expenses consist primarily of credit card processing fees, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, and certain allocated overhead expenses. (2) Other Gaming & Entertainment operating costs and expenses consist primarily of credit card processing fees, inventory-related costs, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, and certain allocated overhead expenses. (3) Other Health & Wellness operating costs and expenses consist primarily of app-store fees, credit card processing fees, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, and certain allocated overhead expenses. (4) Other Connectivity operating costs and expenses consist primarily of inventory-related costs, credit card processing fees, inventory related costs, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, and certain allocated overhead expenses. (5) Other Cybersecurity & Martech operating costs and expenses consist primarily of credit card processing fees, telecommunication backbone costs, travel and entertainment costs, office expenses, bad debt expense, and certain allocated overhead expenses. (6) Corporate includes costs associated with general, administrative, and other expenses (including some depreciation and amortization) that are managed on a global basis and that are not directly attributed to any particular segment. Information on (loss) income from operations is set forth in the table below (in thousands). Years ended December 31, 2024 2023 2022 (Loss) income from operations by reportable segment: Technology & Shopping $ (71,072) $ (50,498) $ 3,565 Gaming & Entertainment 54,001 57,299 53,425 Health & Wellness 67,207 63,575 66,215 Connectivity 79,374 70,591 78,362 Cybersecurity & Martech 54,961 43,210 50,962 Total segment income from operations 184,471 184,177 252,529 Corporate (1) (70,823) (51,566) (53,588) Income from operations $ 113,648 $ 132,611 $ 198,941 (1) Corporate includes costs associated with general, administrative, and other expenses that are managed on a global basis and that are not directly attributable to any particular segment. Information on capital expenditures is set forth in the table below (in thousands). Years ended December 31, 2024 2023 2022 Capital expenditures: Technology & Shopping $ 13,609 $ 17,778 $ 25,088 Gaming & Entertainment 5,298 5,891 6,008 Health & Wellness 36,553 35,070 31,559 Connectivity 24,742 25,182 22,394 Cybersecurity & Martech 25,062 24,712 21,094 Total from reportable segments 105,264 108,633 106,143 Corporate 1,371 96 11 Total capital expenditures $ 106,635 $ 108,729 $ 106,154 The Company maintains operations in the U.S., Canada, Ireland, the United Kingdom, India, and other countries. Geographic information about the U.S. and all other countries for the reporting periods is presented below. Such information attributes revenues based on jurisdictions where revenues are reported (in thousands). Years ended December 31, 2024 2023 2022 Revenues: United States $ 1,165,571 $ 1,137,857 $ 1,181,936 All other countries 236,117 226,171 209,061 Total $ 1,401,688 $ 1,364,028 $ 1,390,997 Long-lived assets, excluding goodwill and other intangible assets are as follows (in thousands): December 31, 2024 2023 Long-lived assets: United States $ 178,732 $ 161,913 All other countries 44,733 50,820 Total $ 223,465 $ 212,733 |