SEGMENT INFORMATION | SEGMENT INFORMATION Operating segments are components of an enterprise about which separate financial information is available that is evaluated regularly by the chief operating decision-making group (the “CODM”). Our CODM consists of the Chief Executive Officer and the Chief Financial Officer. Our CODM allocates resources and measures profitability based on our operating segments, which are managed and reviewed separately, as each represents products and services that can be sold separately to our customers. Our segments are monitored by management for performance against our internal forecasts. We have reported our financial performance based on our segments in both the current and prior periods. Our CODM determined that our operating segments for conducting business are: (i) Games and (ii) FinTech: • Everi Games provides gaming operators with gaming technology and entertainment products and services, including: (i) gaming machines, primarily comprising Class II, Class III and Historic Horse Racing (“HHR”) slot machines placed under participation or fixed-fee lease arrangements or sold to casino customers; (ii) providing and maintaining the central determinant systems for the video lottery terminals (“VLTs”) installed in the State of New York and similar technology in certain tribal jurisdictions; (iii) business-to-business (“B2B”) digital online gaming activities; and (iv) bingo solutions through consoles, integrated electronic gaming tablets and related systems. • Everi FinTech provides gaming operators with financial technology products and services, including: (i) financial access and related services supporting digital, cashless and physical cash options across mobile, assisted and self-service channels; (ii) loyalty and marketing software and tools, RegTech software solutions, other information-related products and services, and hardware maintenance services; and (iii) associated casino patron self-service hardware that utilizes our financial access, software and other services. We also develop and offer mobile-first applications a imed at enhancing patron engagement for customers in the casino, sports, entertainment and hospitality industries. Our solutions are secured using an end-to-end security suite to protect against cyber-related attacks allowing us to maintain appropriate levels of security. Th ese solutions include: access to cash and cashless funding at gaming facilities via ATM debit withdrawals, credit card financial access transactions, and POS debit card purchases at casino cages, kiosk and mobile POS devices; accounts for the CashClub Wallet, check warranty services, self-service loyalty and fully integrated kiosk maintenance services; self-service loyalty tools and promotion management software; compliance, audit, and data software; casino credit data and reporting services; marketing and promotional offering subscription-based services; and other ancillary offerings. Corporate overhead expenses have been allocated to the segments either through specific identification or based on a reasonable methodology. In addition, we record depreciation and amortization expenses to the business segments. Our business is predominantly domestic with no specific regional concentrations that were material to our results of operations or financial condition, and no significant assets in foreign locations. The following tables present segment information (in thousands): For the Year Ended December 31, 2024 2023 2022 Games Revenue Gaming operations (1) $ 277,460 $ 304,132 $ 292,873 Gaming equipment and systems 101,461 125,022 143,553 Total revenues 378,921 429,154 436,426 Costs and expenses Cost of revenues (2) Gaming operations 41,923 35,205 25,153 Gaming equipment and systems 59,260 72,191 86,638 Total cost of revenues (3) 101,183 107,396 111,791 Operating expenses (4)(5)(6)(7)(8)(9)(10)(11)(12) 112,780 103,666 76,496 Research and development 49,360 44,365 40,353 Depreciation 78,837 68,833 57,106 Amortization 47,954 44,201 43,044 Total costs and expenses 390,114 368,461 328,790 Operating (loss) income $ (11,193) $ 60,693 $ 107,636 (1) Includes the accretion of contract rights of approximately $9.3 million for the years ended December 31, 2024 and 2023, respectively, and $9.6 million for the year ended December 31, 2022. (2) Excludes depreciation and amortization. (3) Includes approximately $3.5 million of additional inventory reserves, of which $3.0 million was included within Gaming Operations Cost of Revenues and $0.5 million was included within Gaming Equipment and Systems Cost of Revenues, for year ended December 31, 2024. (4) Includes approximately $3.1 million of transaction costs related to the Proposed Transaction for the year ended December 31, 2024. (5) Includes approximately $15.8 million and $2.0 million of transaction costs related to the Original Proposed Transaction for the years ended December 31, 2024 and 2023, respectively. (6) Includes approximately $6.3 million of employee retention costs for the Proposed Transaction for the year ended December 31, 2024. (7) Includes approximately $2.1 million and $1.0 million of severance costs related to the realignment of certain employee functions within the Games business for the years ended December 31, 2024 and 2023, respectively. (8) Includes approximately $7.5 million of depreciation charges for certain end-of-life electronic gaming devices returned from our install base for the year ended December 31, 2024. (9) Includes approximately $3.8 million of accrued charges for the decline in expected utility of certain firm purchase commitments for the year ended December 31, 2024. (10) Includes approximately $0.4 million in other professional fees and expenses primarily associated with litigation and other non-recurring legal matters for the year ended December 31, 2024, approximately $1.2 million and $0.6 million for other legal fees and other professional expenses associated with the Video King asset acquisition, respectively, for the year ended December 31, 2023 and $0.1 million for legal fees associated with the acquisitions completed during the year ended December 31, 2022. (11) Includes approximately $4.8 million and $0.7 million of office and warehouse consolidation expenses for the years ended December 31, 2023 and 2022, respectively. (12) Includes approximately $0.2 million in litigation recovery for the year ended December 31, 2022. * Rounding may cause variances. For the Year Ended December 31, 2024 2023 2022 FinTech Revenues Financial access services $ 228,702 $ 225,054 $ 206,860 Software and other 104,120 99,490 80,232 Hardware 46,160 54,123 59,001 Total revenues 378,982 378,667 346,093 Costs and expenses Cost of revenues (1) Financial access services 10,516 11,064 10,186 Software and other 13,562 6,159 4,125 Hardware 32,570 36,621 39,220 Total cost of revenues 56,648 53,844 53,531 Operating expenses (2)(3)(4)(5)(6)(7)(8) 166,839 157,265 140,463 Research and development 27,952 23,268 20,174 Depreciation 10,799 9,858 9,695 Amortization 16,366 15,841 16,514 Total costs and expenses 278,604 260,076 240,377 Operating income $ 100,378 $ 118,591 $ 105,716 (1) Excludes depreciation and amortization. (2) Includes approximately $3.3 million of transaction costs related to the Proposed Transaction for the year ended December 31, 2024. (3) Includes approximately $0.4 million of transaction costs related to the Original Proposed Transaction for the years ended December 31, 2024 and 2023, respectively. (4) Includes approximately $6.0 million of employee retention costs for the Proposed Transaction for the year ended December 31, 2024. (5) Includes approximately $0.2 million and $1.0 million of severance costs related to the realignment of certain employee functions within the FinTech business for the years ended December 31, 2024 and 2023, respectively. (6) Includes approximately $0.7 million in other professional fees and expenses primarily associated with litigation and other non-recurring legal matters for the year ended December 31, 2024. We recorded a benefit of approximately $0.5 million and $0.2 million against other legal fees and expenses associated with insurance recoveries from litigation matters for the years ended December 31, 2024 and 2023, respectively, and $0.1 million of legal fees for debt amendment costs for the year ended December 31, 2023. (7) Includes approximately $0.1 million of office and warehouse consolidation expenses for the year ended December 31, 2023. (8) Includes approximately $4.5 million in legal fees and expenses primarily associated with litigation and other non-recurring items, including the stock purchase agreement of eCash and the acquisition of certain strategic assets of Venuetize for the year ended December 31, 2022. * Rounding may cause variances. For the Year Ended December 31, 2024 2023 2022 Total Games and FinTech Total revenues $ 757,903 $ 807,821 $ 782,519 Costs and expenses Cost of revenues (1) 157,831 161,240 165,322 Operating expenses 279,619 260,931 216,959 Research and development 77,312 67,633 60,527 Depreciation 89,636 78,691 66,801 Amortization 64,320 60,042 59,558 Total costs and expenses 668,718 628,537 569,167 Operating income $ 89,185 $ 179,284 $ 213,352 (1) Exclusive of depreciation and amortization. The following tables present revenue, significant expense and measure of profit or loss segment information (in thousands): For the Year Ended December 31, 2024 Games FinTech Total Revenues $ 378,921 $ 378,982 $ 757,903 Less: (1) Cost of revenues (2) 101,183 56,648 157,831 Payroll and related expense (3) 83,855 126,460 210,315 Software license expense 16,251 16,352 32,603 Occupancy and related expense 14,178 10,601 24,779 Inventory and related expense 10,537 13,060 23,597 Legal and related expense 14,316 6,928 21,244 Accounting, taxes and consulting expense 11,868 7,865 19,733 Stock-based compensation expense 5,010 5,692 10,702 Travel expense 2,241 5,538 7,779 Marketing expense 2,549 1,461 4,010 Depreciation 78,837 10,799 89,636 Amortization 47,954 16,366 64,320 Other segment items (4) 1,335 834 2,169 Segment operating (loss) income $ (11,193) $ 100,378 $ 89,185 Interest expense, net of interest income 73,288 Income before income tax $ 15,897 (1) The significant expense categories and amounts align with the segment-level information that is regularly provided to the CODM. (2) Exclusive of depreciation and amortization. (3) The payroll and related expense does not include amounts capitalized on the balance sheet or included within cost of revenues. (4) Other segment items for each segment includes: (i) Games - Other miscellaneous expenses. (ii) FinTech - Other miscellaneous expenses. For the Year Ended December 31, 2023 Games FinTech Total Revenues $ 429,154 $ 378,667 $ 807,821 Less: (1) Cost of revenues (2) 107,396 53,844 161,240 Payroll and related expense (3) 73,312 115,918 189,230 Inventory and related expense 20,274 12,802 33,076 Software license expense 13,037 13,837 26,874 Occupancy and related expense 14,180 9,810 23,990 Stock-based compensation expense 9,505 9,206 18,711 Accounting, taxes and consulting expense 8,090 7,376 15,466 Travel expense 2,438 6,103 8,541 Legal and related expense 3,203 3,459 6,662 Marketing expense 2,508 1,565 4,073 Depreciation 68,833 9,858 78,691 Amortization 44,201 15,841 60,042 Other segment items (4) 1,484 457 1,941 Segment operating income $ 60,693 $ 118,591 $ 179,284 Interest expense, net of interest income 77,693 Income before income tax $ 101,591 (1) The significant expense categories and amounts align with the segment-level information that is regularly provided to the CODM. (2) Exclusive of depreciation and amortization. (3) The payroll and related expense does not include amounts capitalized on the balance sheet or included within cost of revenues. (4) Other segment items for each segment includes: (i) Games - Other miscellaneous expenses. (ii) FinTech - Other miscellaneous expenses. For the Year Ended December 31, 2022 Games FinTech Total Revenues $ 436,426 $ 346,093 $ 782,519 Less: (1) Cost of revenues (2) 111,791 53,531 165,322 Payroll and related expense (3) 66,211 96,158 162,369 Software license expense 9,706 10,414 20,120 Occupancy and related expense 11,694 8,254 19,948 Stock-based compensation expense 10,178 9,611 19,789 Inventory and related expense 4,777 11,822 16,599 Accounting, taxes and consulting expense 6,873 7,730 14,603 Legal and related expense 2,138 9,301 11,439 Travel expense 1,860 4,801 6,661 Marketing expense 2,180 1,402 3,582 Depreciation 57,106 9,695 66,801 Amortization 43,044 16,514 59,558 Other segment items (4) 1,232 1,144 2,376 Segment operating income $ 107,636 $ 105,716 $ 213,352 Interest expense, net of interest income 55,752 Income before income tax $ 157,600 (1) The significant expense categories and amounts align with the segment-level information that is regularly provided to the CODM. (2) Exclusive of depreciation and amortization. (3) The payroll and related expense does not include amounts capitalized on the balance sheet or included within cost of revenues. (4) Other segment items for each segment includes: (i) Games - Other miscellaneous expenses. (ii) FinTech - Other miscellaneous expenses. Measurement and Uses of Reported Segment Profit or Loss The accounting policies of our segments are the same as those described in the summary of significant accounting policies. The CODM evaluates the performance of our operating segments based on segment operating income or loss. The CODM makes use of segment operating income or loss predominantly in the annual budget and forecasting process when making decisions about allocating capital and personnel to our segments. The following table presents segment information (in thousands): At December 31, 2024 2023 Total assets Games $ 925,861 $ 931,322 FinTech 996,048 1,192,548 Total assets $ 1,921,909 $ 2,123,870 For the year ended December 31, 2024, cash paid for capital expenditures totaled $156.4 million, of which $124.8 million and $31.6 million was related to our Games and FinTech businesses, respectively. For the year ended December 31, 2023, cash paid for capital expenditures totaled $145.1 million, of which $117.0 million and $28.1 million, was related to our Games and FinTech businesses, respectively. Major customers. For the years ended December 31, 2024, 2023, and 2022, no single customer accounted for more than 10% of our revenues. |