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■ DivX, Inc. creates products and provides services to enhance the consumers’ media experience. It primarily offers video
compression-decompression software library (codec), as well as consumer software, including the DivX Player application.
The company’s technologies enable users to compress, secure, distribute, and view digital video and participate in its digital
media ecosystem. It offers various consumer software product bundles, including DivX and DivX Pro for Windows and
Mac bundles. The company also provides DivX Mobile Player that allows users to playback DivX videos on their handsets
from various sources; and DivX Author for Windows operating system, which allows users to combine and edit multiple
videos into a single DivX video, add the features of the DivX format, and slideshows with videos, photos, and music. In
addition, it provides technology licensing for independent software vendors, consumer hardware de vice
manufacturers, content creators, and consumers. Further, the company offers certification programs to integrated circuit
manufacturers, original design manufacturers, original equipment manufacturers, and software vendors. Additionally, it
provides Open Video System, a hosted service that allows content creators to deliver DivX video content over the Internet.
The company markets its technologies to a range of integrated circuit manufacturers, original design manufacturers, original
equipment manufacturers, retailers, operators, and software developers. DivX, Inc. was incorporated in 2000 and is
headquartered in San Diego, California.
■ RealNetworks, Inc. provides network-delivered digital media products and services worldwide. It develops and markets
software products and services that enable the creation, distribution, and consumption of digital media, including audio and
video. The company operates in four segments: Technology Products and Solutions (TPS), Media Software and Services
(MSS), Games, and Music. The TPS segment primarily offers software-as-a-service offerings, which include ringback
tones, music-on-demand, video-on-demand, and messaging services, as well as system software licen se sales and
intellectual property licensing. This segment also licenses Helix server software that allows companies to broadcast live and
on-demand audio, video, and other multimedia programming to users over the Internet. The MSS segment offers
RealPlayer, a media player software, which includes features and services that enable consumers to discover, play,
download, manage, and edit digital video. The Games segment offers various casual games available through digital
downloads or online portals, social networks, and mobile devices. This segment also involves in game development,
publishing, licensing, and distribution. It distributes games principally in North America, Europe, and Latin America
through the company’s own Web sites, which are operated under the GameHouse, RealArcade, Zylom, and Atrativa brands,
and through Web sites owned or managed by third parties. In addition, this segment develops and distributes games for
other platforms, including mobile phones, other handheld devices, and videogame consoles. The Music segment offers
Rhapsody, a subscription and advertising-supported music service; Rhapsody.com, a free Web-based limited version digital
music service; and Rhapsody MP3 music store, where consumers purchase and download individual digital music tracks.
The company was founded in 1994 and is headquartered in Seattle, Washington.