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Cayman Islands | 7371 | Not Applicable | ||
(State or other jurisdiction of incorporation or organization) | (Primary Standard Industrial Classification Code Number) | (I.R.S. Employer Identification Number) |
James C. Lin | Leiming Chen | |
Davis Polk & Wardwell LLP | Simpson Thacher & Bartlett LLP | |
18/F, The Hong Kong Club Building | 35/F, ICBC Tower | |
3A Chater Road | 3 Garden Road | |
Central, Hong Kong | Central, Hong Kong | |
(852) 2533-3300 | (852) 2514-7600 |
Proposed Maximum Offering Price | Proposed Maximum | Amount of | ||||||||||
Title of Each Class of | Amount to Be | per Class A | Aggregate | Registration | ||||||||
Securities to Be Registered | Registered(1)(2) | Ordinary Share(1) | Offering Price(1) | Fee | ||||||||
Class A ordinary shares, par value US$0.01 per share(3) | 145,000,050 | US$6.25 | US$906,250,313 | US$50,569(4) | ||||||||
(1) | Estimated solely for the purpose of computing the amount of registration fee in accordance with Rule 457(a) under the Securities Act. |
(2) | Includes (a) Class A ordinary shares represented by American depositary shares initially offered and sold outside the United States that may be resold from time to time in the United States either as part of their distribution or within 40 days after the later of the effective date of this registration statement and the date the shares are first bona fide offered to the public, and (b) Class A ordinary shares represented by American depositary shares that are issuable upon the exercise of the underwriters’ over-allotment option to purchase additional Class A ordinary shares. These Class A ordinary shares are not being registered for the purposes of sales outside the United States. |
(3) | American depositary shares evidenced by American depositary receipts issuable upon deposit of the Class A ordinary shares registered hereby will be registered pursuant to a separate registration statement on Form F-6 (Registration No. 333- ). Each American depositary share represents two Class A ordinary shares. |
(4) | Of which US$44,640 was previously paid. |
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The information in this preliminary prospectus is not complete and may be changed. Neither we nor the selling shareholder may sell these securities until the registration statement filed with the Securities and Exchange Commission is effective. This preliminary prospectus is not an offer to sell these securities and it is not soliciting an offer to buy these securities in any jurisdiction where the offer or sale is not permitted. |
63,043,500 American Depositary Shares
Per ADS | Total | |||||||
Public offering price | US$ | US$ | ||||||
Underwriting discount | US$ | US$ | ||||||
Proceeds, before expenses, to Shanda Games | US$ | US$ | ||||||
Proceeds, before expenses, to the selling shareholder | US$ | US$ |
Goldman Sachs (Asia) L.L.C. | J.P. Morgan |
Nomura | Oppenheimer & Co. | Susquehanna Financial Group, LLLP |
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shadda games denotes games in announced pipeline |
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shadda games denotes games in announced pipeline |
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we are ames |
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• | Woool, which was voted the “Most Popular Original Online Game in China’s Online Game Industry in the Past Ten Years” at theTen-Year China Online Game Industry Award Ceremony and one of the “Top Ten Most Popular Games” at the 2008 China Game Industry Annual Conference; | |
• | AION, an MMORPG which we launched in April 2009, which was voted one of the “Top Ten Most Anticipated Games” at the 2008 China Game Industry Annual Conference; and |
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• | Company of Heroes Online, one of our co-developed MMORPGs, which was voted one of the “Top Ten Most Anticipated Games” at the 2008 Annual ChinaJoy Conference, a game industry annual conference in China. |
• | increasing Internet and broadband penetration; | |
• | online games becoming a more attractive form of entertainment relative to other forms of entertainment; | |
• | low entry cost and convenience of play for game players; and | |
• | high degree of user loyalty. |
• | increasing market acceptance of item-based revenue model; |
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• | growing popularity of casual games, as well as web games; |
• | growing popularity of domestically developed online games; |
• | increasingly competitive market dynamics; and | |
• | prevalence of cheating programs and hacking activities. |
• | China’s leading online game company; | |
• | comprehensive, multi-channel game content development and sourcing capabilities; | |
• | leading technological expertise; | |
• | proven operational expertise; | |
• | leading innovator in China’s online game industry; | |
• | strong management team with a proven track record; and |
• | benefits from ongoing relationships with Shanda Interactive and other partners. |
• | broaden and strengthen our large, diversified game portfolio and build franchise titles; | |
• | strengthen and expand our communities of game players; | |
• | further monetize our content and communities; and | |
• | further expand our business internationally and domestically. |
• | our ability to develop and source new online games that will be commercially successful; | |
• | our dependence on two online games for a substantial portion of our revenues; | |
• | the growth of the online game industry and the continuing market acceptance of our online games and virtual items in China and elsewhere; | |
• | our ability to respond to competitive pressure, including competition that arises from new online games introduced by our competitors and other forms of entertainment; | |
• | our ability to protect our intellectual property rights; | |
• | our ability to maintain an effective system of internal control over financial reporting; and | |
• | regulatory environment in China. |
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(1) | Shanda Online Holdings Limited was renamed Shanda Investment Holdings Limited on November 5, 2008. | |
(2) | Employee of Shanda Interactive. |
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• | helps us to focus on developing, sourcing and operating high-quality online games; | |
• | provides us with a sharper focus and greater flexibility to pursue strategic opportunities to further strengthen our leadership position in the online game industry in China and to grow our online game business; | |
• | promotes greater accountability for our employees; and | |
• | better motivates our employees. |
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• | “our PRC companies” refers to our PRC subsidiaries and our PRC operating companies; |
• | “our PRC operating companies” refers to the Shulong entities, Chengdu Aurora and Chengdu Simo; |
• | “our PRC subsidiaries” refers to Shengqu and Shengji; |
• | “Shanda Interactive” refers to Shanda Interactive Entertainment Limited, a Cayman Islands company and our parent and indirect controlling shareholder, whose shares of ADSs are listed on the NASDAQ Global Select Market under the symbol “SNDA”, and, unless the context requires otherwise, its subsidiaries and VIEs, but excludes Shanda Games and its subsidiaries and VIEs; | |
• | “Shanda Group” refers to Shanda Interactive and its subsidiaries and VIEs and, unless the context requires otherwise, includes Shanda Games and its subsidiaries and VIEs; | |
• | “Shanda Online” refers to Shanda Investment Holdings Limited, a Cayman Islands company wholly-owned by Shanda Interactive, and, unless the context requires otherwise, its subsidiaries, including Shanda Computer (Shanghai) Co., Ltd., or Shanda Computer, and, in the context of describing its operations, also includes its VIEs, including Shanghai Shanda Networking Co., Ltd., or Shanda Networking, Nanjing Shanda Networking Co., Ltd., or Nanjing Shanda, and Shanghai Shengfutong Electronic Business Co., Ltd., or Shengfutong; | |
• | “Shulong entities” refers to Shanghai Shulong, Shanghai Shulong Computer Technology Co., Ltd., or Shulong Computer, and Nanjing Shulong Computer Technology Co., Ltd., or Nanjing Shulong; and |
• | “we”, “us”, “our company” and “our” refer to Shanda Games, and, unless the context requires otherwise, its subsidiaries, including Shanda Games Holdings (HK) Limited, or Shanda Games (HK), Shanda Games International (Pte) Ltd., a Singapore company and our wholly-owned subsidiary, Shanda Games Korean Investment Limited, a British Virgin Islands company and our wholly-owned subsidiaries, Shengqu and Shengji, and, in the context of describing our operations, also include the Shulong entities, Chengdu Aurora Technology Development Co., Ltd., or Chengdu Aurora, a PRC companywholly-owned by Shanghai Shulong, and Chengdu Simo Technology Co., Ltd., or Chengdu Simo, a PRC company wholly-owned by Shanghai Shulong; when required by the context, references to “we”, “us”, “our company” and “our” include the online game business Shanda Interactive operated through its various subsidiaries and VIEs from January 1, 2007 to June 30, 2008. |
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ADSs offered by Shanda Games | 13,043,500 ADSs. |
ADSs offered by the selling shareholder | 50,000,000 ADSs. |
Price per ADS | We currently estimate that the initial public offering price will be between US$10.50 and US$12.50 per ADS. |
ADSs outstanding immediately after this offering | 63,043,500 ADSs (or 72,500,025 ADSs, if the underwriters exercise in full their over-allotment option to purchase additional ADSs). |
Class A ordinary shares outstanding immediately after this offering | 126,087,000 Class A ordinary shares (or 145,000,050 Class A ordinary shares, if the underwriters exercise in full their over-allotment option to purchase additional ADSs). |
Class B ordinary shares outstanding immediately after this offering | 450,000,000 Class B ordinary shares (or 431,086,950 Class B ordinary shares, if the underwriters exercise in full their over-allotment option to purchase additional ADSs). |
Ordinary shares | Our share capital consists of Class A and Class B ordinary shares. Holders of Class A ordinary shares and Class B ordinary shares have the same rights except for voting and conversion rights. Each Class A ordinary share shall be entitled to one vote on all matters subject to shareholders’ vote, and each Class B ordinary share shall be entitled to 10 votes on all matters subject to shareholders’ vote. Each Class B ordinary share is convertible into one Class A ordinary share at any time by the holder thereof. Class A ordinary shares are not convertible into Class B ordinary shares under any circumstances. |
The ADSs | Each ADS represents two Class A ordinary shares, par value US$0.01 per share. The ADSs will be evidenced by the ADRs. |
The depositary will hold the Class A ordinary shares underlying your ADSs and you will have rights as provided in the deposit agreement among us, the depositary and beneficial owners of ADSs from time to time. | ||
If we declare dividends on our Class A ordinary shares, the depositary will pay you the cash dividends and other distributions it receives on our Class A ordinary shares, after deducting its fees and expenses. | ||
You may turn in your ADSs to the depositary in exchange for Class A ordinary shares underlying your ADSs. The depositary will charge you fees for any exchange. | ||
We may amend or terminate the deposit agreement without your consent, and if you continue to hold your ADSs, you agree to be bound by the deposit agreement as amended. | ||
You should carefully read the section in this prospectus entitled “Description of American Depositary Shares” to better understand |
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the terms of the ADSs. You should also read the deposit agreement, which is an exhibit to the registration statement that includes this prospectus. |
Reserved ADSs | At our request, the underwriters have reserved for sale, at the initial public offering price, up to an aggregate of 870,000 ADSs, to our directors, officers, employees, business associates and related persons through a directed share program. |
Listing | We have applied to have our ADSs listed on the NASDAQ Global Select Market. | |
NASDAQ symbol | “GAME” | |
Depositary | JPMorgan Chase Bank, N.A. |
Over-allotment option | Shanda Interactive, the selling shareholder, has granted to the underwriters an over-allotment option, exercisable within 30 days from the date of this prospectus, to purchase up to an additional 9,456,525 ADSs. |
Timing and settlement for ADSs | The ADSs are expected to be delivered against payment on or about , 2009. They will be deposited with a custodian for, and registered in the name of a nominee of, The Depository Trust Company, or DTC, in New York, New York. In general, beneficial interests in the ADSs will be shown on, and transfers of these beneficial interests will be effected through, records maintained by DTC and its direct and indirect participants. |
Use of proceeds | We expect that we will receive net proceeds of approximately US$140.6 million from this offering (after deducting underwriting discounts, commissions and estimated offering expenses payable by us and assuming an initial public offering price of US$11.50 per ADS, the midpoint of the estimated initial public offering price range shown on the front cover of this prospectus). |
We intend to use the net proceeds from this offering for general corporate purposes, including capital expenditures and funding possible future investments, joint ventures and acquisitions. See “Use of Proceeds” for additional information. | ||
We will not receive any of the proceeds from the sale of the ADSs by the selling shareholder. | ||
Risk factors | See “Risk Factors” and other information included in this prospectus for a discussion of risks you should carefully consider before deciding to invest in our ADSs. | |
Lock-up | We have agreed for a period of 180 days after the date of this prospectus not to sell, transfer or otherwise dispose of any of our ordinary shares or ADSs representing our Class A ordinary shares. Furthermore, each of our directors and executive officers and our existing shareholder, which is also the selling shareholder, have agreed to a similar180-daylock-up. See “Underwriting”. |
Dividend | In 2009, we declared an aggregate of US$102.6 million in cash dividends payable solely to Shanda Interactive. As of June 30, 2009, we had paid Shanda Interactive US$24.5 million of this amount and intend to pay Shanda Interactive the remaining amount from a bank loan. Purchasers of ADSs in this offering will not be eligible to participate in the foregoing dividends. |
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For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | |||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||||||||
Net revenues: | ||||||||||||||||||||||||
Online MMORPG revenues | 2,016.1 | 2,987.8 | 437.4 | 1,335.1 | 2,026.1 | 296.6 | ||||||||||||||||||
Online advanced casual game revenues | 280.4 | 358.9 | 52.5 | 187.1 | 159.8 | 23.4 | ||||||||||||||||||
Other revenues | 26.3 | 30.1 | 4.4 | 17.8 | 12.6 | 1.9 | ||||||||||||||||||
Total net revenues | 2,322.8 | 3,376.8 | 494.3 | 1,540.0 | 2,198.5 | 321.9 | ||||||||||||||||||
Cost of revenues: | ||||||||||||||||||||||||
Third parties | (492.0 | ) | (768.3 | ) | (112.5 | ) | (367.6 | ) | (476.1 | ) | (69.7 | ) | ||||||||||||
Related parties | (769.1 | ) | (721.1 | ) | (105.6 | ) | (379.1 | ) | (405.0 | ) | (59.3 | ) | ||||||||||||
Total cost of revenues | (1,261.1 | ) | (1,489.4 | ) | (218.1 | ) | (746.7 | ) | (881.1 | ) | (129.0 | ) | ||||||||||||
Gross profit | 1,061.7 | 1,887.4 | 276.2 | 793.3 | 1,317.4 | 192.9 | ||||||||||||||||||
Operating expenses: | ||||||||||||||||||||||||
Product development | (136.4 | ) | (238.8 | ) | (35.0 | ) | (112.9 | ) | (151.9 | ) | (22.2 | ) | ||||||||||||
Sales and marketing | ||||||||||||||||||||||||
Third parties | (125.4 | ) | (124.4 | ) | (18.2 | ) | (58.4 | ) | (79.1 | ) | (11.6 | ) | ||||||||||||
Related parties | — | (80.1 | ) | (11.7 | ) | — | (102.3 | ) | (15.0 | ) | ||||||||||||||
General and administrative | (175.2 | ) | (287.2 | ) | (42.0 | ) | (137.9 | ) | (152.5 | ) | (22.3 | ) | ||||||||||||
Total operating expenses | (437.0 | ) | (730.5 | ) | (106.9 | ) | (309.2 | ) | (485.8 | ) | (71.1 | ) | ||||||||||||
Income from operations | 624.7 | 1,156.9 | 169.3 | 484.2 | 831.6 | 121.8 | ||||||||||||||||||
Interest income | 26.3 | 33.4 | 4.9 | 21.5 | 11.5 | 1.7 | ||||||||||||||||||
Investment income | * | — | — | — | 0.2 | * | ||||||||||||||||||
Other income (expense), net | 28.7 | 6.1 | 0.9 | (16.2 | ) | 38.0 | 5.5 | |||||||||||||||||
Income before income tax expenses and equity in earning (loss) of affiliated companies | 679.7 | 1,196.4 | 175.1 | 489.5 | 881.3 | 129.0 | ||||||||||||||||||
Income tax expenses | (67.1 | ) | (249.9 | ) | (36.6 | ) | (101.6 | ) | (190.7 | ) | (27.9 | ) | ||||||||||||
Equity in earning (loss) of affiliated companies | (13.6 | ) | 0.9 | 0.1 | (0.2 | ) | (10.2 | ) | (1.5 | ) | ||||||||||||||
Net income | 599.0 | 947.4 | 138.6 | 387.7 | 680.4 | 99.6 | ||||||||||||||||||
Less: Net income attributable to non-controlling interest | (7.1 | ) | (11.9 | ) | (1.7 | ) | (4.9 | ) | (9.2 | ) | (1.3 | ) | ||||||||||||
Net income attributable to Shanda Games Limited | 591.9 | 935.5 | 136.9 | 382.8 | 671.2 | 98.3 | ||||||||||||||||||
Earnings per ordinary share | ||||||||||||||||||||||||
Basic | 1.08 | 1.70 | 0.25 | 0.70 | 1.22 | 0.18 | ||||||||||||||||||
Diluted | 1.08 | 1.70 | 0.25 | 0.70 | 1.22 | 0.18 | ||||||||||||||||||
Earnings per ADS | ||||||||||||||||||||||||
Basic | 2.16 | 3.40 | 0.50 | 1.40 | 2.44 | 0.36 | ||||||||||||||||||
Diluted | 2.16 | 3.40 | 0.50 | 1.40 | 2.44 | 0.36 | ||||||||||||||||||
Share-based compensation included in: | ||||||||||||||||||||||||
Cost of revenues | (0.3 | ) | (0.8 | ) | (0.1 | ) | (0.6 | ) | (0.6 | ) | (0.1 | ) | ||||||||||||
Product development | (0.8 | ) | (1.9 | ) | (0.3 | ) | (1.4 | ) | (1.0 | ) | (0.1 | ) | ||||||||||||
Sales and marketing | — | (1.0 | ) | (0.1 | ) | (0.6 | ) | (0.4 | ) | (0.1 | ) | |||||||||||||
General and administrative | (16.4 | ) | (17.1 | ) | (2.5 | ) | (8.3 | ) | (16.5 | ) | (2.4 | ) |
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As of December 31, | As of June 30, | |||||||||||||||||||
2007 | 2008 | 2009 | ||||||||||||||||||
RMB | RMB | US$ | RMB | US$ | ||||||||||||||||
(in millions) | ||||||||||||||||||||
Total current assets | 904.4 | 1,582.7 | 231.7 | 1,923.1 | 281.6 | |||||||||||||||
Total assets | 1,857.3 | 2,444.1 | 357.8 | 2,856.4 | 418.2 | |||||||||||||||
Total current liabilities | 606.9 | 1,178.0 | 172.5 | 1,798.1 | 263.3 | |||||||||||||||
Total liabilities | 640.9 | 1,208.2 | 176.9 | 1,826.6 | 267.4 | |||||||||||||||
Total Shanda Games Limited shareholder’s equity | 1,001.2 | 1,097.0 | 160.6 | 865.7 | 126.8 | |||||||||||||||
Non-controlling interest | 215.2 | 138.9 | 20.3 | 164.1 | 24.0 | |||||||||||||||
Total equity | 1,216.4 | 1,235.9 | 180.9 | 1,029.8 | 150.8 | |||||||||||||||
Total liabilities and equity | 1,857.3 | 2,444.1 | 357.8 | 2,856.4 | 418.2 |
For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | |||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||
Net cash provided by operating activities | 672.7 | 1,144.5 | 167.6 | 568.8 | 935.3 | 136.9 | ||||||||||||||||||
Net cash used in investing activities | (132.1 | ) | (144.2 | ) | (21.1 | ) | (133.5 | ) | (1,299.9 | ) | (190.3 | ) | ||||||||||||
Net cash provided by (used in) financing activities | (376.0 | ) | (748.3 | ) | (109.6 | ) | (232.4 | ) | 532.4 | 77.9 | ||||||||||||||
Effect of exchange rate changes on cash | (7.1 | ) | (16.7 | ) | (2.4 | ) | (7.4 | ) | 2.8 | 0.4 |
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For the Three Months Ended | ||||||||||||||||||||||||
March 31, | June 30, | September 30, | December 31, | March 31, | June 30, | |||||||||||||||||||
2008 | 2008 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||||
Quarterly active paying accounts (in thousands)(1) | 4,110 | 4,239 | 5,189 | 5,889 | 7,189 | 8,582 | ||||||||||||||||||
Average monthly revenues per active paying account (in RMB)(2) | 51.9 | 54.7 | 49.6 | 49.8 | 43.9 | 41.9 |
For the Three Months Ended | ||||||||||||||||||||||||
March 31, | June 30, | September 30, | December 31, | March 31, | June 30, | |||||||||||||||||||
2008 | 2008 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||||
Quarterly active paying accounts (in thousands)(1) | 1,661 | 1,421 | 1,380 | 961 | 1,052 | 1,152 | ||||||||||||||||||
Average monthly revenues per active paying account (in RMB)(2) | 19.8 | 20.8 | 23.7 | 25.5 | 27.8 | 20.9 | ||||||||||||||||||
(1) Quarterly active paying accounts refers to the aggregate number of active paying accounts for our online games during a given quarter. | ||||||||||||||||||||||||
(2) Average monthly revenues per active paying account refers to our online game revenues during a given quarter divided by quarterly active paying accounts, further divided by three. |
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• | In-house development of new online games and introduction of expansion packs for our existing online games |
• | Maintaining good relationships with our licensors, extending licenses for our existing licensed online games and licensing new online games |
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• | Investments in and acquisitions of other businesses that we believe may benefit our business |
• | Sourcing of new online games through co-development and co-operation |
• | any reduction in purchases of virtual items by Mir II or Woool players; | |
• | a decrease in the popularity of either game in China due to increased competition or other factors; |
• | failure to improve, update or enhance Mir II or Woool in a timely manner; or |
• | any lasting or prolonged server interruption due to network failures or other factors or any other adverse developments specific to Mir II or Woool. |
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• | identifying and maintaining good relations with game operators who are knowledgeable in, and can effectively distribute and operate our games in, international markets; | |
• | negotiating licensing agreements with game operators on terms that are commercially acceptable to us and enforcing the provisions of those agreements; | |
• | developing games, updates and expansion packs catering to overseas markets and renewing our license agreements with game operators upon expiration; | |
• | maintaining the reputation of our company and our games, given that our games are operated by game operators in the international markets with different standards; | |
• | protecting our intellectual property rights overseas and managing the related costs; | |
• | auditing the royalties we are entitled to receive; |
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• | complying with the different commercial and legal requirements of the international markets in which our games are offered, such as game import regulatory procedures, taxes and other restrictions and expenses; and | |
• | managing our foreign currency risks. |
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• | the growth rate in the number of users of personal computers, Internet and broadband in China and other markets in which our online games are offered; | |
• | whether the online game industry, particularly in China and the rest of the Asia-Pacific region, continues to grow and the rate of any such growth; | |
• | changes in consumer demographics, tastes or preferences; | |
• | the popularity and price of new online games and virtual items that we and our competitors launch and distribute; | |
• | our ability to timely upgrade and improve our existing games to extend their commercial lifespan and to maintain or expand their market share in the online game industry; | |
• | the availability and popularity of other forms of entertainment, particularly console system games such as those made by Microsoft, Nintendo and Sony, which are already popular in many other countries and may gain popularity in China and other countries or regions in which we market our online games; and | |
• | general economic conditions, particularly economic conditions that impact the level of discretionary consumer spending. |
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• | any break-downs or system failures resulting in a sustained shutdown of all or a material portion of our servers, including failures which may be attributable to sustained power shutdowns, or efforts to gain unauthorized access to our systems causing loss or corruption of data or malfunctions of software or hardware; and | |
• | any disruption or failure in the national backbone network, which would prevent our players outside Shanghai from logging on to any of our games, or playing games for which the servers are all located in Shanghai. |
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• | our ability to retain existing users, attract new game players at a steady rate and maintain user satisfaction; | |
• | the announcement or introduction of new games or updates or expansion packs to existing games by us or our competitors; | |
• | the range, number and pricing of virtual items available for sale; | |
• | technical difficulties, system downtime or Internet failures; | |
• | the amount and timing of operating costs and capital expenditures relating to expansion of our business, operations and infrastructure; | |
• | the adoption of new, or changes to existing, governmental regulations; | |
• | seasonality effect during holidays in the second quarter and the fourth quarter, when generally, fewer game players play our games; | |
• | a shortfall in our revenues relative to our forecasts and a decline in our operating results; | |
• | the introduction and nationwide roll-out of the third-generation wireless telecommunication network in China; and | |
• | economic conditions in general and specific to the online game industry and to China. |
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• | Indemnification arrangements with Shanda Interactive. In connection with the reorganization, we have agreed to indemnify Shanda Interactive with respect to liabilities relating to our online game business, including operations of that business when it was a business unit of Shanda Interactive prior to the reorganization. These indemnification arrangements could result in our having interests that are adverse to those of Shanda Interactive, such as different interests with respect to settlement arrangements in the event of litigation. |
• | Non-compete agreement with Shanda Interactive. Shanda Interactive has agreed not to compete with us in the online game business anywhere in the world for a five-year period commencing July 1, 2008, subject to certain exceptions that may present conflicts of interests. See “— Risks Relating to the Reorganization and Our Continued Relationship with Shanda Interactive — The Amended and Restated Non-Compete and Non-Solicitation Agreement with Shanda Interactive, our parent, contains certain exceptions and may not be effective in preventing Shanda Interactive from engaging in certain transactions that directly or indirectly may compete with (or be perceived to be in competition with) our online game business”. |
• | Employee recruitment and retention. Because both Shanda Interactive and we operate primarily in Shanghai and are engaged in the interactive entertainment business, we may compete with Shanda Interactive in the hiring of new employees, in particular with respect to those involved in interactive entertainment content development and operation. While the Amended and Restated Non-Compete and Non-Solicitation Agreement restricts Shanda Interactive from inducing any of our employees to terminate his or her employment with us, we cannot assure you that Shanda Interactive will not breach this agreement. |
• | Our board members or executive officers may have conflicts of interest. Mr. Qunzhao Tan, our chairman, currently also serves as president and chief technology officer and as a member of the board of directors of Shanda Interactive. In addition, Mr. Tianqiao Chen and Mr. Danian Chen, both of whom are our directors, currently also serve as Shanda Interactive’s chairman and chief executive officer, and chief operating officer and as a member of the board of directors of Shanda Interactive, respectively. A majority of our directors and executive officers also own sharesand/or options to purchase shares in Shanda Interactive. Shanda Interactive may continue to grant incentive share compensation to our board members and executive officers from time to time. These relationships could create perceived or actual conflicts of interest when these persons are faced with decisions with potentially different implications for Shanda Interactive and us. |
• | Transfer of assets. In connection with the reorganization, Shanda Interactive transferred substantially all of its assets and liabilities related to its online game business to us. However, there may be assets (such as intellectual property rights) that are required for our business but were not part of the assets transferred to us pursuant to the Master Separation Agreement or otherwise have not been transferred to us. If Shanda Interactive refuses to transfer such assets to us or if we are not able to secure similar assets on terms acceptable to us or at all, our business, financial condition and results of operations may be materially and adversely affected. | |
• | Sale of shares in our company. Shanda Interactive may decide to sell all or a portion of the Class B ordinary shares that it holds to a third party, including to one of our competitors, thereby giving that third party substantial influence over our business and our affairs. Such a sale could be contrary to the interests of certain of our shareholders, including our employees and our public shareholders, and affect the implementation of our business strategy. | |
• | Allocation of business opportunities. Business opportunities may arise that both we and Shanda Interactive find attractive, and which would complement our respective businesses. Although Shanda |
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Interactive has agreed in the Amended and Restated Non-Compete and Non-Solicitation Agreement with us not to acquire equity interests in third-party online game businesses without first using its reasonable best efforts to make such investment opportunities available to us, subject to certain limited exceptions, we may not be able to pursue the business opportunities effectively if Shanda Interactive decides to take advantage of such opportunities itself notwithstanding such agreement. |
• | Services provided by Shanda Networking to our competitors. Shanda Networking provides integrated services to other online game companies that compete with us. These commercial relationships are beyond our control and may negatively affect our business. See “— Risks Relating to Our Business and Our Industry — Shanda Networking provides integrated platform services to some of our competitors, which may have a material adverse effect on our business”. |
• | Developing business relationships with Shanda Interactive’s competitors. So long as Shanda Interactive remains our controlling shareholder, we may be limited in our ability to do business with its competitors, such as other interactive entertainment media companies in China. |
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• | revoking our PRC operating companies’ business and operating licenses; | |
• | discontinuing or restricting our PRC operating companies’ operations; | |
• | imposing conditions or requirements with which we or our PRC companies may not be able to comply; | |
• | requiring us or our PRC companies to restructure the relevant ownership structure or operations; or | |
• | taking other regulatory or enforcement actions, including levying fines, that could be harmful to our business. |
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• | announcements of competitive developments, including new games by our competitors; | |
• | regulatory developments in our target markets affecting us, our game players or our competitors; |
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• | actual or anticipated fluctuations in our quarterly operating results; | |
• | failure of our quarterly financial and operating results to meet market expectations or failure to meet our previously announced guidance; | |
• | changes in financial estimates by securities research analysts; | |
• | changes in the economic performance or market valuations of other Internet or online game companies; | |
• | additions or departures of our executive officers and other key personnel; | |
• | announcements regarding intellectual property litigation (or potential litigation) involving us or any of our directors and officers; | |
• | fluctuations in the exchange rates between the U.S. dollar and the Renminbi; | |
• | release or expiration of the underwriters’ post-offeringlock-up or other transfer restrictions on our outstanding ordinary shares and ADSs; and | |
• | sales or perceived sales of additional shares or ADSs. |
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• | that a majority of our board of directors consist of independent directors; | |
• | that we have a corporate governance and nominating committee that is composed entirely of independent directors with a written charter addressing the committee’s purpose and responsibilities; | |
• | that we have a compensation committee that is composed entirely of independent directors with a written charter addressing the committee’s purpose and responsibilities; and | |
• | for an annual performance evaluation of the nominating and governance committee and the compensation committee. |
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• | our amended and restated memorandum and articles of association provides for a dual-class ordinary share structure with disparate voting rights attached to the two classes of ordinary shares; | |
• | our board of directors has the authority, without approval by the shareholders, to issue any unissued shares and determine the terms and conditions of such shares, including preferred, deferred or other special rights or restrictions with respect to dividend, voting and return of capital; | |
• | the shareholders may by ordinary resolution appoint a candidate as director of the board to fill a casual vacancy or as an addition to the existing board; |
• | the chairman, a majority of our board of directors or shareholder(s) who hold(s) more than 25% of the voting rights of our company having requisitioned for an extraordinary shareholders’ meeting at least 21 days previously, have the right to convene an extraordinary shareholders’ meeting, and the agenda of such meeting will be set by a majority of the directors or the shareholder(s) who hold more than 25% of the voting rights of our company who request such meeting; and |
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• | the amended and restated articles of association may be amended only by a resolution passed at a shareholders’ meeting by a majority of not less than two-thirds of the vote cast. |
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• | our future business development, financial condition and results of operations; | |
• | our ability to maintain and strengthen our position as a leading online game developer and operator in China; | |
• | our ability to develop and commercialize additional online games; | |
• | market acceptance of our online games; | |
• | our various initiatives to implement our business strategies to expand our business; | |
• | competition from other online game developers and operators; | |
• | our planned use of proceeds; | |
• | the expected growth of and change in the online game industry in China; | |
• | the PRC government policies relating to the Internet, Internet content providers, including online game developers and operators, Internet cafes, virtual currency and anti-fatigue, as well as anti-monopoly rules; |
• | statements concerning our ongoing relationships with Shanda Interactive; |
• | our ability to effectively protect our intellectual property rights and not infringe on the intellectual property rights of others; and | |
• | general economic and business conditions in China and other countries or regions in which we operate. |
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(1) | Employee of Shanda Interactive. |
• | Establishment of Shanda Games. We were incorporated in the Cayman Islands on June 12, 2008 as a direct wholly-owned subsidiary of Shanda Interactive to be the holding company for the online game business. Pursuant to a share exchange, Shanda Games (HK) became our direct wholly-owned subsidiary, and we became a direct wholly-owned subsidiary of Shanda Interactive. | |
• | Separation Agreement. Pursuant to a Master Separation Agreement, Shanda Interactive transferred substantially all of its assets and liabilities related to its online game business (including applicable |
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intellectual property rights) to us. Concurrently, we transferred to Shanda Interactive all of our assets and liabilities unrelated to the online game business, such as real estate properties which we owned. See “Our Relationship with Shanda Interactive” for a description of the Master Separation Agreement and other agreements. |
• | Assignment of VIE Agreements. Shengqu assigned all of its VIE agreements with Shanda Networking and Nanjing Shanda (other than those relating to the operations of the online game business, which were cancelled) to Shanda Computer, thereby making Shanda Online the primary beneficiary of Shanda Networking and Nanjing Shanda. | |
• | Transfer of Equity Interests. Shanda Networking transferred its 48.6% equity interest in Shanghai Shulong to Dongxu Wang, a PRC citizen. Meanwhile, Yingfeng Zhang, a PRC citizen, terminated his loan agreement with Shanda Networking and entered into a new loan agreement with Shengqu. |
• | New VIE Agreements. Shengqu entered into VIE agreements with respect to the online game business with Shanghai Shulong and its shareholders. Accordingly, Shanghai Shulong became a VIE of Shengqu and we are considered the primary beneficiary of Shanghai Shulong and its subsidiaries. For additional details, see “— Our Corporate Structure Following the Reorganization”. |
• | Game Licensing Agreements. Shengqu entered into game license agreements with the Shulong entities. In addition, the Shulong entities became sublicensees under certain third-party game license agreements and Shanda Networking, Nanjing Shanda and Hangzhou Bianfeng ceased to be sublicensees under such third-party license agreements. See “— Our Corporate Structure Following the Reorganization”. | |
• | Declaration of Dividends. In 2009, we declared an aggregate of US$102.6 million in cash dividends payable solely to Shanda Interactive. As of June 30, 2009, we had paid US$24.5 million of this amount. |
• | Loan Agreements, between Shengqu and the shareholders of Shanghai Shulong. These loan agreements provide for loans of RMB6,150,000 to Dongxu Wang and of RMB4,644,000 to Yingfeng Zhang for them to acquire and make contributions to the registered capital of Shanghai Shulong in exchange for their 48.6% and 51.4% equity interests, respectively, in Shanghai Shulong. The loans are interest free and are repayable on demand, but the shareholders may not repay all or any part of the loans without Shengqu’s prior written consent. | |
• | Equity Entrustment Agreement, between Shengqu and the shareholders of Shanghai Shulong, pursuant to which Dongxu Wang and Yingfeng Zhang acknowledge their status as shareholders. | |
• | Equity Pledge Agreement, among Shengqu, Shanghai Shulong, Dongxu Wang and Yingfeng Zhang, pursuant to which the shareholders of Shanghai Shulong pledge to Shengqu their entire equity interests in Shanghai Shulong to secure the performance of their respective obligations and Shanghai Shulong’s obligations under the various VIE agreements, including the Equity Entrustment Agreement, the Business Operation Agreement and the Exclusive Consulting and Service Agreement. Without Shengqu’s prior written consent, neither Dongxu Wang nor Yingfeng Zhang may transfer any equity |
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interests in Shanghai Shulong. On November 27, 2008, both Dongxu Wang and Yingfeng Zhang registered the Equity Pledge Agreement with the relevant office of the administration for industry and commerce to make such equity pledge effective under PRC law. |
• | Equity Disposition Agreement, among Shengqu, Shanghai Shulong and the shareholders of Shanghai Shulong. Pursuant to this agreement, Shengqu and any third party designated by Shengqu have the right, exercisable at any time during the term of the agreement, if and when it is legal to do so under PRC laws and regulations, to purchase from Dongxu Wang or Yingfeng Zhang, as the case may be, all or any part of their equity interests in Shanghai Shulong at a purchase price equal to the lowest price permissible by the then-applicable PRC laws and regulations. The agreement is for an initial term of 20 years and renewable upon Shengqu’s request. | |
• | Business Operation Agreement, among Shengqu, Shanghai Shulong and the shareholders of Shanghai Shulong. This agreement sets forth the rights of Shengqu to control the actions of the shareholders of Shanghai Shulong, including Shengqu’s rights to manage Shanghai Shulong’s daily operation and appoint and remove Shanghai Shulong’s directors. | |
• | Exclusive Consulting and Service Agreement, between Shengqu and Shanghai Shulong. Pursuant to this agreement, Shengqu has the exclusive right to provide technology support and business consulting services to Shanghai Shulong for a fee. | |
• | Proxies, executed by the shareholders of Shanghai Shulong in favor of Shengqu. These irrevocable proxies grant Shengqu or its designees the power to exercise the rights of Dongxu Wang and Yingfeng Zhang as shareholders of Shanghai Shulong, including the right to appoint directors, general manager and other senior management of Shanghai Shulong. |
• | prior to February 2005, Shanda Interactive purchased approximately 9.1% of Actoz’s then-issued and outstanding shares on the open market at an aggregate cost of approximately US$14.4 million; |
• | in February 2005, Shanda Interactive completed its purchase of an approximately 29.0% stake in Actoz from certain shareholders of Actoz for approximately US$91.7 million in cash, equivalent to RMB759.1 million, raising its total equity interest in Actoz to 38.1% and becoming Actoz’s largest shareholder; and | |
• | in 2006, 2007 and 2008, Shanda Interactive purchased additional shares of Actoz on the open market and in privately negotiated transactions. |
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(1) | Shanda Online Holdings Limited was renamed Shanda Investment Holdings Limited on November 5, 2008. |
(2) | Employee of Shanda Interactive. |
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• | provides us with a sharper focus and greater flexibility to pursue strategic opportunities in further developing our leadership position in the online game industry in China and to pursue international opportunities for additional growth for our online game business; | |
• | helps us to focus on sourcing, managing and operating the best online games; | |
• | promotes greater accountability for our employees; and | |
• | better motivates our employees. |
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• | on an actual basis; and |
• | on an as-adjusted basis to give effect to issuance and sale of 13,043,500 ADSs representing 26,087,000 Class A ordinary shares offered by us in this offering, assuming an initial public offering price of US$11.50 per ADS, the midpoint of the estimated range of the initial public offering price, after deducting estimated underwriting discounts and commissions and estimated offering expenses payable by us and assuming no other change to the number of ADSs sold by us as set forth on the cover page of this prospectus. |
As of | ||||||||||||||||
June 30, 2009 | ||||||||||||||||
Actual | As Adjusted | |||||||||||||||
RMB | US$ | RMB | US$ | |||||||||||||
(in millions) | ||||||||||||||||
Shareholders’ equity(1): | ||||||||||||||||
Ordinary shares, par value US$0.01 per share, 20,000,000,000 shares authorized: | 40.2 | 5.9 | — | — | ||||||||||||
Class A ordinary shares, par value US$0.01 per share, 16,000,000,000 shares authorized; 126,087,000 shares issued and outstanding on an as-adjusted basis(2) | — | — | 8.6 | 1.3 | ||||||||||||
Class B ordinary shares, par value US$0.01 per share, 4,000,000,000 shares authorized; 550,000,000 shares issued and outstanding, 450,000,000 shares issued and outstanding on an as-adjusted basis(2) | — | — | 32.9 | 4.8 | ||||||||||||
Additional paid-in capital | 63.8 | 9.3 | 1,022.0 | 149.6 | ||||||||||||
Statutory reserves | 127.0 | 18.6 | 127.0 | 18.6 | ||||||||||||
Accumulated other comprehensive loss | (82.1 | ) | (12.0 | ) | (82.1 | ) | (12.0 | ) | ||||||||
Retained earnings | 716.8 | 104.9 | 716.8 | 104.9 | ||||||||||||
Total Shanda Games Limited shareholders’ equity | 865.7 | 126.7 | 1,825.2 | 267.2 | ||||||||||||
Total capitalization | 865.7 | 126.7 | 1,825.2 | 267.2 | ||||||||||||
(1) | A US$1.00 increase (decrease) in the assumed initial public offering price of US$11.50 per ADS would increase (decrease) each of additional paid-in capital, total shareholders’ equity and total capitalization by US$12.3 million, after deducting the estimated underwriting discounts and commissions and estimated aggregate offering expenses payable by us and assuming no exercise of the underwriters’ option to purchase additional ADSs and no other change to the number of ADSs offered by us as set forth on the cover page of this prospectus. |
(2) | Subsequent to June 30, 2009, our share capital was redesignated into Class A and Class B ordinary shares under our amended and restated memorandum and articles of association, which became effective on September 1, 2009. |
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US$ | ||||
Assumed initial public offering price per Class A ordinary share | 5.75 | |||
Net tangible book value per ordinary share as of June 30, 2009 | 0.12 | |||
Increase in net tangible book value per ordinary share attributable to this offering | 0.24 | |||
Adjusted net tangible book value per ordinary share after giving effect to this offering | 0.36 | |||
Dilution in net tangible book value per ordinary share to new investors in this offering | 5.39 | |||
Dilution in net tangible book value per ADS to new investors in this offering | 10.78 | |||
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Average | ||||||||||||||||||||||||
Price per | Average | |||||||||||||||||||||||
Ordinary Shares Purchased | Total Consideration | Ordinary | Price | |||||||||||||||||||||
Number | Percent | Amount | Percent | Share | per ADS | |||||||||||||||||||
Existing shareholder | 550,000,000 | 95.5 | % | US$ | 55,000,000 | 23.1 | % | US$ | 0.10 | US$ | 0.20 | |||||||||||||
New investors | 26,087,000 | 4.5 | US$ | 150,000,250 | 76.9 | US$ | 5.75 | US$ | 11.50 | |||||||||||||||
Total | 576,087,000 | 100.0 | % | US$ | 205,000,250 | 100.0 | % | |||||||||||||||||
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Spot Exchange Rate | ||||||||||||||||
Period | Average(1) | Low | High | Period-End | ||||||||||||
(RMB per US$1.00) | ||||||||||||||||
2004 | 8.2768 | 8.2774 | 8.2764 | 8.2765 | ||||||||||||
2005 | 8.1826 | 8.2765 | 8.0702 | 8.0702 | ||||||||||||
2006 | 7.9579 | 8.0702 | 7.8041 | 7.8041 | ||||||||||||
2007 | 7.5806 | 7.8127 | 7.2946 | 7.2946 | ||||||||||||
2008 | 6.9193 | 7.2946 | 6.7800 | 6.8225 | ||||||||||||
2009 (through June 30, 2009) | 6.8326 | 6.8470 | 6.8176 | 6.8302 | ||||||||||||
2009 | ||||||||||||||||
March | 6.8360 | 6.8438 | 6.8240 | 6.8329 | ||||||||||||
April | 6.8304 | 6.8361 | 6.8180 | 6.8180 | ||||||||||||
May | 6.8235 | 6.8326 | 6.8176 | 6.8278 | ||||||||||||
June | 6.8334 | 6.8371 | 6.8264 | 6.8302 | ||||||||||||
July | 6.8317 | 6.8342 | 6.8300 | 6.8319 | ||||||||||||
August | 6.8312 | 6.8358 | 6.8299 | 6.8299 | ||||||||||||
September (through September 8) | 6.8293 | 6.8303 | 6.8275 | 6.8275 |
(1) | Annual average were calculated by using the average of the exchange rates on the last day of each month during the relevant year. Monthly averages were calculated by using the average of the daily rates during the relevant month. |
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For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | |||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||||||||
Selected Consolidated Statements of Operations Data: | ||||||||||||||||||||||||
Net revenues: | ||||||||||||||||||||||||
Online MMORPG revenues | 2,016.1 | 2,987.8 | 437.4 | 1,335.1 | 2,026.1 | 296.6 | ||||||||||||||||||
Online advanced casual game revenues | 280.4 | 358.9 | 52.5 | 187.1 | 159.8 | 23.4 | ||||||||||||||||||
Other revenues | 26.3 | 30.1 | 4.4 | 17.8 | 12.6 | 1.9 | ||||||||||||||||||
Total net revenues | 2,322.8 | 3,376.8 | 494.3 | 1,540.0 | 2,198.5 | 321.9 | ||||||||||||||||||
Cost of revenues | ||||||||||||||||||||||||
Third parties | (492.0 | ) | (768.3 | ) | (112.5 | ) | (367.6 | ) | (476.1 | ) | (69.7 | ) | ||||||||||||
Related parties | (769.1 | ) | (721.1 | ) | (105.6 | ) | (379.1 | ) | (405.0 | ) | (59.3 | ) | ||||||||||||
Total cost of revenues | (1,261.1 | ) | (1,489.4 | ) | (218.1 | ) | (746.7 | ) | (881.1 | ) | (129.0 | ) | ||||||||||||
Gross profit | 1,061.7 | 1,887.4 | 276.2 | 793.3 | 1,317.4 | 192.9 | ||||||||||||||||||
Operating expenses: | ||||||||||||||||||||||||
Product development | (136.4 | ) | (238.8 | ) | (35.0 | ) | (112.9 | ) | (151.9 | ) | (22.2 | ) | ||||||||||||
Sales and marketing | ||||||||||||||||||||||||
Third parties | (125.4 | ) | (124.4 | ) | (18.2 | ) | (58.4 | ) | (79.1 | ) | (11.6 | ) | ||||||||||||
Related parties | — | (80.1 | ) | (11.7 | ) | — | (102.3 | ) | (15.0 | ) | ||||||||||||||
General and administrative | (175.2 | ) | (287.2 | ) | (42.0 | ) | (137.9 | ) | (152.5 | ) | (22.3 | ) | ||||||||||||
Total operating expenses | (437.0 | ) | (730.5 | ) | (106.9 | ) | (309.2 | ) | (485.8 | ) | (71.1 | ) | ||||||||||||
Income from operations | 624.7 | 1,156.9 | 169.3 | 484.2 | 831.6 | 121.8 | ||||||||||||||||||
Interest income | 26.3 | 33.4 | 4.9 | 21.5 | 11.5 | 1.7 | ||||||||||||||||||
Investment income | * | — | — | — | 0.2 | * | ||||||||||||||||||
Other income (expense), net | 28.7 | 6.1 | 0.9 | (16.2 | ) | 38.0 | 5.5 | |||||||||||||||||
Income before income tax expense and equity in earnings (loss) of affiliated companies | 679.7 | 1,196.4 | 175.1 | 489.5 | 881.3 | 129.0 | ||||||||||||||||||
Income tax expenses | (67.1 | ) | (249.9 | ) | (36.6 | ) | (101.6 | ) | (190.7 | ) | (27.9 | ) | ||||||||||||
Equity in earnings (loss) of affiliated companies | (13.6 | ) | 0.9 | 0.1 | (0.2 | ) | (10.2 | ) | (1.5 | ) | ||||||||||||||
Net income | 599.0 | 947.4 | 138.6 | 387.7 | 680.4 | 99.6 | ||||||||||||||||||
Less: Net income attributable to non-controlling interest | (7.1 | ) | (11.9 | ) | (1.7 | ) | (4.9 | ) | (9.2 | ) | (1.3 | ) | ||||||||||||
Net income attributable to Shanda Games Limited | 591.9 | 935.5 | 136.9 | 382.8 | 671.2 | 98.3 | ||||||||||||||||||
Earnings per ordinary share | ||||||||||||||||||||||||
Basic | 1.08 | 1.70 | 0.25 | 0.70 | 1.22 | 0.18 | ||||||||||||||||||
Diluted | 1.08 | 1.70 | 0.25 | 0.70 | 1.22 | 0.18 | ||||||||||||||||||
Earnings per ADS | ||||||||||||||||||||||||
Basic | 2.16 | 3.40 | 0.50 | 1.40 | 2.44 | 0.36 | ||||||||||||||||||
Diluted | 2.16 | 3.40 | 0.50 | 1.40 | 2.44 | 0.36 | ||||||||||||||||||
Weighted average ordinary shares outstanding | ||||||||||||||||||||||||
Basic | 550.0 | 550.0 | 550.0 | 550.0 | 550.0 | 550.0 | ||||||||||||||||||
Diluted | 550.0 | 550.0 | 550.0 | 550.0 | 550.1 | 550.1 | ||||||||||||||||||
Share-based compensation included in: | ||||||||||||||||||||||||
Cost of revenue | (0.3 | ) | (0.8 | ) | (0.1 | ) | (0.6 | ) | (0.6 | ) | (0.1 | ) | ||||||||||||
Product development | (0.8 | ) | (1.9 | ) | (0.3 | ) | (1.4 | ) | (1.0 | ) | (0.1 | ) | ||||||||||||
Sales and marketing | — | (1.0 | ) | (0.1 | ) | (0.6 | ) | (0.4 | ) | (0.1 | ) | |||||||||||||
General and administrative | (16.4 | ) | (17.1 | ) | (2.5 | ) | (8.3 | ) | (16.5 | ) | (2.4 | ) |
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As of December 31, | As of June 30, | |||||||||||||||||||||||
2007 | 2008 | 2009 | ||||||||||||||||||||||
RMB | RMB | US$ | RMB | US$ | ||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||
Selected Consolidated Balance Sheets Data: | ||||||||||||||||||||||||
Total current assets | 904.4 | 1,582.7 | 231.7 | 1,923.1 | 281.6 | |||||||||||||||||||
Total assets | 1,857.3 | 2,444.1 | 357.8 | 2,856.4 | 418.2 | |||||||||||||||||||
Total current liabilities | 606.9 | 1,178.0 | 172.5 | 1,798.1 | 263.3 | |||||||||||||||||||
Total liabilities | 640.9 | 1,208.2 | 176.9 | 1,826.6 | 267.4 | |||||||||||||||||||
Total Shanda Games Limited shareholder’s equity | 1,001.2 | 1,097.0 | 160.6 | 865.7 | 126.8 | |||||||||||||||||||
Non-controlling interest | 215.2 | 138.9 | 20.3 | 164.1 | 24.0 | |||||||||||||||||||
Total equity | 1,216.4 | 1,235.9 | 180.9 | 1,029.8 | 150.8 | |||||||||||||||||||
Total liabilities and equity | 1,857.3 | 2,444.1 | 357.8 | 2,856.4 | 418.2 |
For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | |||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||
Selected Consolidated Statements of Cash Flow Data: | ||||||||||||||||||||||||
Net cash provided by operating activities | 672.7 | 1,144.5 | 167.6 | 568.8 | 935.3 | 136.9 | ||||||||||||||||||
Net cash used in investing activities | (132.1 | ) | (144.2 | ) | (21.1 | ) | (133.5 | ) | (1,299.9 | ) | (190.3 | ) | ||||||||||||
Net cash provided by (used in) financing activities | (376.0 | ) | (748.3 | ) | (109.6 | ) | (232.4 | ) | 532.4 | 77.9 | ||||||||||||||
Effect of exchange rate changes on cash | (7.1 | ) | (16.7 | ) | (2.4 | ) | (7.4 | ) | 2.8 | 0.4 |
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For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||||||||||
% of Net | % of Net | % of Net | % of Net | |||||||||||||||||||||||||||||
RMB | Revenues | RMB | Revenues | RMB | Revenues | RMB | Revenues | |||||||||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||||||||||
(in millions, except percentages) | ||||||||||||||||||||||||||||||||
Net revenues: | ||||||||||||||||||||||||||||||||
Online MMORPG revenues | 2,016.1 | 86.8 | % | 2,987.8 | 88.5 | % | 1,335.1 | 86.7 | % | 2,026.1 | 92.2 | % | ||||||||||||||||||||
Online advanced casual game revenues | 280.4 | 12.1 | 358.9 | 10.6 | 187.1 | 12.1 | 159.8 | 7.2 | ||||||||||||||||||||||||
Other revenues(1) | 26.3 | 1.1 | 30.1 | 0.9 | 17.8 | 1.2 | 12.6 | 0.6 | ||||||||||||||||||||||||
Total net revenues | 2,322.8 | 100.0 | % | 3,376.8 | 100.0 | % | 1,540.0 | 100.0 | % | 2,198.5 | 100.0 | % | ||||||||||||||||||||
(1) | Other revenues primarily include fees received from game promotions and short messaging services fees earned. |
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For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||||||||||
% of Net | % of Net | % of Net | % of Net | |||||||||||||||||||||||||||||
RMB | Revenues | RMB | Revenues | RMB | Revenues | RMB | Revenues | |||||||||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||||||||||
(in millions, except percentages) | ||||||||||||||||||||||||||||||||
Net revenues | 2,322.8 | 100.0 | % | 3,376.8 | 100.0 | % | 1,540.0 | 100.0 | % | 2,198.5 | 100.0 | % | ||||||||||||||||||||
Cost of revenues: | ||||||||||||||||||||||||||||||||
Platform fees | 735.4 | 31.7 | 864.9 | 25.6 | 451.2 | 29.3 | 459.7 | 20.9 | ||||||||||||||||||||||||
Upfront and ongoing licensing fees | 429.6 | 18.5 | 520.9 | 15.4 | 235.0 | 15.3 | 366.1 | 16.7 | ||||||||||||||||||||||||
Others | 96.1 | 4.1 | 103.6 | 3.1 | 60.5 | 3.9 | 55.3 | 2.5 | ||||||||||||||||||||||||
Total cost of revenues | 1,261.1 | 54.3 | 1,489.4 | 44.1 | 746.7 | 48.5 | 881.1 | 40.1 | ||||||||||||||||||||||||
Gross profit/margin | 1,061.7 | 45.7 | % | 1,887.4 | 55.9 | % | 793.3 | 51.5 | % | 1,317.4 | 59.9 | % | ||||||||||||||||||||
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For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||||||||||
% of Net | % of Net | % of Net | % of Net | |||||||||||||||||||||||||||||
RMB | Revenues | RMB | Revenues | RMB | Revenues | RMB | Revenues | |||||||||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||||||||||
(in millions, except percentages) | ||||||||||||||||||||||||||||||||
Net revenues: | 2,322.8 | 100.0 | % | 3,376.8 | 100.0 | % | 1,540.0 | 100.0 | % | 2,198.5 | 100.0 | % | ||||||||||||||||||||
Operating expenses: | ||||||||||||||||||||||||||||||||
Product development | 136.4 | 5.9 | 238.8 | 7.1 | 112.9 | 7.3 | 151.9 | 6.9 | ||||||||||||||||||||||||
Sales and marketing | 125.4 | 5.4 | 204.5 | 6.1 | 58.4 | 3.8 | 181.4 | 8.3 | ||||||||||||||||||||||||
General and administrative | 175.2 | 7.5 | 287.2 | 8.4 | 137.9 | 9.0 | 152.5 | 6.9 | ||||||||||||||||||||||||
Total operating expenses | 437.0 | 18.8 | 730.5 | 21.6 | 309.2 | 20.1 | 485.8 | 22.1 | ||||||||||||||||||||||||
Operating profit/margin | 624.7 | 26.9 | % | 1,156.9 | 34.3 | % | 484.2 | 31.4 | % | 831.6 | 37.8 | % | ||||||||||||||||||||
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• | generating more than a minimum level of revenues from high-tech related sales or services, determined as a percentage of total revenues; | |
• | employing more than a minimum number of employees in product development; and |
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• | expending more than a minimum amount on product development, determined as a percentage of total revenues. |
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• | the successful launch in April 2009 of AION, which is a 3D MMORPG that we license from NCSoft Corporation. AION was voted one of the “Top Ten Most Anticipated Games” at the 2008 China Game Industry Annual Conference; |
• | the addition of several members of the senior management team, including our chief financial officer, Richard Wei, who has over fourteen years of finance-related experience, including over eight years serving as the chief financial officer of several U.S. public companies; and |
• | the continued growth of the online game industry in China, from which we derive substantially all of our revenues. |
• | the successful launch of JX Online World, a martial arts adventure MMORPG, which we co-operate with Kingsoft Corporation Limited and which has further broadened our large, diversified game portfolio; |
• | our release of a major expansion pack for Mir II, which was our top game in terms of revenues in 2008; |
• | the successful launch in the U.S. by THQ Inc. of Company of Heroes Online, a real-time strategy MMORPG which we co-developed with THQ Inc. and which we plan to launch in China to further broaden our game portfolio; |
• | our successful acquisition in July 2009 of Chengdu Simo, which operates Luvinia Online, a fantasy 3D MMORPG, to further broaden our game portfolio; |
• | our resumption in July 2009 of operations of Crazy Kart, which is one of our more popular advanced casual games. We had licensed to a related party the right to operate the game in China until July 1, 2009; |
• | the appointment of three independent directors, which we believe has contributed to the enhancement of our corporate governance; |
• | the addition of several members of the senior management team who have extensive experience in the online game industry; and |
• | the continued growth of the online game industry in China, from which we derive substantially all of our revenues. |
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• | Platform fees increased 2% from RMB451.2 million for the six months ended June 30, 2008 to RMB459.7 million (US$67.3 million) for the six months ended June 30, 2009. Platform fees represented approximately 29.3% of our net revenues for the six months ended June 30, 2008 compared to approximately 20.9% of our net revenues for the six months ended June 30, 2009. The decrease in platform fees as a percentage of net revenues resulted primarily from the fact that following the reorganization, we pay Shanda Networking a service fee based upon a fixed percentage of the portion of the face value of prepaid cards used in our games which generally results in lower fees as a percentage of net revenues. |
• | Upfront and ongoing licensing fees for online games increased 56% from RMB235.0 million for the six months ended June 30, 2008 to RMB366.1 million (US$53.6 million) for the six months ended June 30, 2009. The increase was primarily due to an increase of revenues derived from licensed games, which increased from RMB999.3 million for the six months ended June 30, 2008 to RMB1,534.4 million (US$224.6 million) for the six months ended June 30, 2009. Upfront and ongoing licensing fees for online games represented approximately 15.3% of our net revenues for the six months ended June 30, 2008 compared to approximately 16.7% of our net revenues for the six months ended June 30, 2009. |
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• | Other expenses decreased 8% from RMB60.5 million for the six months ended June 30, 2008 to RMB55.3 million (US$8.1 million) for the six months ended June 30, 2009. Other expenses represented approximately 3.9% and 2.5% of our net revenues for the six months ended June 30, 2008 and 2009, respectively. |
• | Our product development expenses increased 35% from RMB112.9 million for the six months ended June 30, 2008 to RMB151.9 million (US$22.2 million) for the six months ended June 30, 2009. The increase was primarily due to (i) an increase in salary and benefits from RMB87.9 million for the six months ended June 30, 2008 to RMB103.3 million (US$15.1 million) for the six months ended June 30, 2009 due to salary and headcount increases and (ii) an increase in outsourced product development costs from RMB6.3 million for the six months ended June 30, 2008 to RMB29.6 million (US$4.3 million) for the six months ended June 30, 2009 as a result of our investments through 18 Capital. Product development expenses represented approximately 7.3% and 6.9% of our net revenues for the six months ended June 30, 2008 and 2009, respectively. |
• | Our sales and marketing expenses increased 211% from RMB58.4 million for the six months ended June 30, 2008 to RMB181.4 million (US$26.6 million) for the six months ended June 30, 2009. The increase was primarily due to (i) an increase in the number of prepaid cards sold, (ii) the impact of the Amended and Restated Sales Agency Agreement with Shengfutong, effective July 1, 2008 and (iii) an increase in advertising and promotion expenses relating to our online games from RMB38.3 million for the six months ended June 30, 2008 to RMB64.2 million (US$9.4 million) for the six months ended June 30, 2009. Sales and marketing expenses represented approximately 3.8% and 8.3% of our net revenues for the six months ended June 30, 2008 and 2009, respectively. |
• | Our general and administrative expenses increased 11% from RMB137.9 million for the six months ended June 30, 2008 to RMB152.5 million (US$22.3 million) for the six months ended June 30, 2009. This increase was primarily due to (i) an increase in business tax levied on the service fees paid to Shengqu by the Shulong entities from RMB46.7 million for the six months ended June 30, 2008 to RMB71.5 million (US$10.5 million) for the six months ended June 30, 2009 due to the increased services provided by Shengqu to the Shulong entities to support our online games operations, (ii) an increase in professional service fees from RMB8.7 million for the six months ended June 30, 2008 to RMB12.9 million (US$1.9 million) for the six months ended June 30, 2009 and (iii) an increase in share-based compensation from RMB8.3 million for the six months ended June 30, 2008 to RMB16.5 million (US$2.4 million) for the six months ended June 30, 2009 as a result of options to purchase our ordinary shares granted to employees after the first half of 2008. The increase in expenses was offset in part by a decrease of general corporate expenses allocated from Shanda Interactive from RMB19.9 million for the six months ended June 30, 2008 to RMB8.3 million (US$1.2 million) for the six months ended June 30, 2009, due to the fact that after the reorganization, we operated as a standalone entity and assumed more of our general and administrative functions. General and administrative expenses accounted for approximately 9.0% and 6.9% of our net revenues for the six months ended June 30, 2008 and 2009, respectively. |
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• | Platform fees increased 18% from RMB735.4 million in 2007 to RMB864.9 million (US$126.6 million) in 2008 primarily due to the increased servers and services provided to support the growth in our game player base and of our revenues that we generated from our online games operations. The increase in the number of servers was partially offset by the elimination or combination of server groups for our existing online games, as well as the introduction of new virtualization technologies which improve server efficiency. Platform fees represented approximately 31.7% of our net revenues in 2007 compared to approximately 25.6% of our net revenues in 2008. The decrease in platform fees as a percentage of net revenues was primarily due to the impact of the new agreements with Shanda Online, effective July 1, 2008. See “— Our Agreements with Shanda Online”. |
• | Upfront and ongoing licensing fees for online games increased 21% from RMB429.6 million in 2007 to RMB520.9 million (US$76.3 million) in 2008 primarily due to the commercialization in 2008 of licensed games, which commences the amortization of the upfront licensing fees, and the increase of revenues derived from licensed games, which was partially offset by the decrease in ongoing license fees as a result of the consolidation of Actoz’s financial results beginning in the third quarter of 2007. Upfront and ongoing licensing fees for online games totaled approximately 18.5% and 15.4% of our net revenues in 2007 and 2008, respectively. |
• | Other expenses increased 8% from RMB96.1 million in 2007 to RMB103.6 million (US$15.2 million) in 2008, primarily due to an increase in salary and benefits. Other expenses totaled approximately 4.1% and 3.1% of our net revenues in 2007 and 2008, respectively. |
• | Our product development expenses increased 75% from RMB136.4 million in 2007 to RMB238.8 million (US$35.0 million) in 2008, primarily due to (i) the launch of a bonus incentive plan at the end 2007 for our product development employees giving rise to an increase of RMB61.4 million in salary and benefit, (ii) an increase of RMB23.2 million in salary and benefits for Actoz’s employees due to Actoz becoming a consolidated entity beginning in July 2007 and (iii) an increase of RMB18.4 million in outsourced product development costs as a result of our investments through 18 Capital. Product development expenses totaled approximately 5.9% and 7.1% of our net revenues in 2007 and 2008, respectively. |
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• | Our sales and marketing expenses increased 63% from RMB125.4 million in 2007 to RMB204.5 million (US$29.9 million) in 2008, primarily due to an increase in the number of prepaid cards sold resulting in an increase of the service fees we pay to Shengfutong. See “— Our Agreements with Shanda Online”. Sales and marketing expenses totaled approximately 5.4% and 6.1% of our net revenues in 2007 and 2008, respectively. |
• | Our general and administrative expenses increased 64% from RMB175.2 million in 2007 to RMB287.2 million (US$42.0 million) in 2008. This increase was primarily due to the following factors: (i) an increase of RMB49.1 million in business tax due to the increased services provided by Shengqu to the Shulong entities to support our online game operations, (ii) an increase of RMB25.4 million in salary and benefits from salary and headcount increases and (iii) an increase of RMB9.5 million in salary and benefits of Actoz’s employees as a result of the consolidation of Actoz beginning in July 2007. General and administrative expenses accounted for approximately 7.5% and 8.4% of our net revenues in 2007 and 2008, respectively. |
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For the Three Months Ended | ||||||||||||||||||||||||
Mar. 31, | June 30, | Sept. 30, | Dec. 31, | Mar. 31, | June 30, | |||||||||||||||||||
2008 | 2008 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||||
RMB | RMB | RMB | RMB | RMB | RMB | |||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||
Net revenues: | ||||||||||||||||||||||||
Online MMORPG revenues | 639.8 | 695.3 | 772.5 | 880.3 | 946.8 | 1,079.3 | ||||||||||||||||||
Online advanced casual game revenues | 98.6 | 88.5 | 98.2 | 73.6 | 87.6 | 72.2 | ||||||||||||||||||
Other revenues | 9.0 | 8.7 | 7.6 | 4.5 | 5.6 | 7.0 | ||||||||||||||||||
Total net revenues | 747.4 | 792.5 | 878.3 | 958.4 | 1,040.0 | 1,158.5 | ||||||||||||||||||
Total cost of revenues | (377.9 | ) | (368.7 | ) | (358.9 | ) | (383.8 | ) | (414.7 | ) | (466.4 | ) | ||||||||||||
Gross profit | 369.5 | 423.8 | 519.4 | 574.6 | 625.3 | 692.1 | ||||||||||||||||||
Operating expenses: | ||||||||||||||||||||||||
Product development | (54.5 | ) | (58.4 | ) | (55.7 | ) | (70.2 | ) | (80.2 | ) | (71.6 | ) | ||||||||||||
Sales and marketing | (31.0 | ) | (27.4 | ) | (71.9 | ) | (74.2 | ) | (71.6 | ) | (109.9 | ) | ||||||||||||
General and administrative | (62.2 | ) | (75.6 | ) | (81.7 | ) | (67.6 | ) | (72.9 | ) | (79.6 | ) | ||||||||||||
Total operating expenses | (147.7 | ) | (161.4 | ) | (209.3 | ) | (212.0 | ) | (224.7 | ) | (261.1 | ) | ||||||||||||
Income from operations | 221.8 | 262.4 | 310.1 | 362.6 | 400.6 | 431.0 | ||||||||||||||||||
Interest income | 9.7 | 11.8 | 6.5 | 5.5 | 5.6 | 5.9 | ||||||||||||||||||
Investment income | — | — | — | — | — | 0.2 | ||||||||||||||||||
Other income (expense), net | (10.0 | ) | (6.2 | ) | 20.0 | 2.2 | 3.8 | 34.3 | ||||||||||||||||
Income tax expenses | (32.3 | ) | (69.3 | ) | (68.8 | ) | (79.5 | ) | (89.6 | ) | (101.2 | ) | ||||||||||||
Equity in earning (loss) of affiliated companies | (0.1 | ) | (0.1 | ) | 0.5 | 0.7 | (6.9 | ) | (3.3 | ) | ||||||||||||||
Net income | 189.1 | 198.6 | 268.3 | 291.5 | 313.5 | 366.9 | ||||||||||||||||||
Net income attributable to non-controlling interest | (2.7 | ) | (2.2 | ) | (3.7 | ) | (3.4 | ) | (5.5 | ) | (3.7 | ) | ||||||||||||
Net income attributable to Shanda Games Limited | 186.4 | 196.4 | 264.6 | 288.1 | 308.0 | 363.2 |
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For the Three Months Ended | ||||||||||||||||||||||||
Mar. 31, | June 30, | Sept. 30, | Dec. 31, | Mar. 31, | June 30, | |||||||||||||||||||
2008 | 2008 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||||
Net revenues: | ||||||||||||||||||||||||
Online MMORPG revenues | 85.6 | % | 87.7 | % | 88.0 | % | 91.9 | % | 91.0 | % | 93.2 | % | ||||||||||||
Online advanced casual game revenues | 13.2 | 11.2 | 11.2 | 7.7 | 8.4 | 6.2 | ||||||||||||||||||
Other revenues | 1.2 | 1.1 | 0.8 | 0.4 | 0.6 | 0.6 | ||||||||||||||||||
Total net revenues | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | ||||||||||||||||||
Total cost of revenues | (50.6 | ) | (46.5 | ) | (40.9 | ) | (40.0 | ) | (39.9 | ) | (40.3 | ) | ||||||||||||
Gross profit | 49.4 | 53.5 | 59.1 | 60.0 | 60.1 | 59.7 | ||||||||||||||||||
Operating expenses: | ||||||||||||||||||||||||
Product development | (7.3 | ) | (7.4 | ) | (6.3 | ) | (7.3 | ) | (7.8 | ) | (6.2 | ) | ||||||||||||
Sales and marketing | (4.1 | ) | (3.5 | ) | (8.2 | ) | (7.7 | ) | (6.9 | ) | (9.5 | ) | ||||||||||||
General and administrative | (8.3 | ) | (9.5 | ) | (9.3 | ) | (7.1 | ) | (7.0 | ) | (6.9 | ) | ||||||||||||
Total operating expenses | (19.7 | ) | (20.4 | ) | (23.8 | ) | (22.1 | ) | (21.7 | ) | (22.6 | ) | ||||||||||||
Income from operations | 29.7 | 33.1 | 35.3 | 37.8 | 38.4 | 37.2 | ||||||||||||||||||
Interest income | 1.3 | 1.5 | 0.7 | 0.6 | 0.5 | 0.5 | ||||||||||||||||||
Investment income | — | — | — | — | — | * | ||||||||||||||||||
Other income (expense), net | (1.3 | ) | (0.8 | ) | 2.3 | 0.2 | 0.4 | 3.0 | ||||||||||||||||
Income tax expenses | (4.3 | ) | (8.7 | ) | (7.8 | ) | (8.3 | ) | (8.6 | ) | (8.7 | ) | ||||||||||||
Equity in earning (loss) of affiliated companies | 0.0 | 0.0 | 0.1 | 0.1 | (0.7 | ) | (0.3 | ) | ||||||||||||||||
Net income | 25.3 | 25.1 | 30.4 | 30.4 | 30.1 | 31.7 | ||||||||||||||||||
Net income attributable to non-controlling interest | (0.4 | ) | (0.3 | ) | (0.4 | ) | (0.4 | ) | (0.5 | ) | (0.3 | ) | ||||||||||||
Net income attributable to Shanda Games Limited | 24.9 | % | 24.8 | % | 30.1 | % | 30.1 | % | 29.6 | % | 31.4 | % |
* | Less than 0.01%. |
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• | Platform fees increased 5% from RMB224.6 million for the quarter ended March 31, 2009 to RMB235.1 million for the quarter ended June 30, 2009, primarily due to an increase in service fees we paid to Shanda Networking as a result of an increase in use of services provided by Shanda Networking. Platform fees represented approximately 21.6% and 20.3% of our net revenues for the quarters ended March 31, 2009 and June 30, 2009, respectively. | |
• | Upfront and ongoing licensing fees for online games increased 24% from RMB163.5 million for the quarter ended March 31, 2009 to RMB202.6 million for the quarter ended June 30, 2009. The increase was primarily due to an increase in ongoing licensing fees paid as our revenues derived from licensed games increased from RMB702.1 million for the quarter ended March 31, 2009 to RMB832.4 million for the quarter ended June 30, 2009. Upfront and ongoing licensing fees for online games represented approximately 15.7% and 17.5% of our net revenues for the quarters ended March 31, 2009 and June 30, 2009, respectively. | |
• | Other expenses increased 7% from RMB26.6 million for the quarter ended March 31, 2009 to RMB28.4 million for the quarter ended June 30, 2009. Other expenses represented approximately 2.6% and 2.5% of our net revenues for the quarters ended March 31, 2009 and June 30, 2009, respectively. |
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• | Our sales and marketing expenses increased 54% from RMB71.6 million to RMB109.9 million. The increase was primarily due to an increase in advertising and promotion expenses relating to our online games from RMB21.1 million to RMB43.1 million and a 37% increase in service fees paid to Shengfutong. The increase in service fees paid to Shengfutong was due to (i) an increase in the number of prepaid cards sold and (ii) the smaller sales discount at which Shengfutong sold the prepaid cards, which resulted in higher revenues as well as higher service fee charged to us. Sales and marketing expenses represented approximately 6.9% and 9.5% of our net revenues for the quarters ended March 31, 2009 and June 30, 2009, respectively. | |
• | Our general and administrative expenses increased 9% from RMB72.9 million to RMB79.6 million. This increase was primarily due to (i) an increase in business tax levied on the service fees paid to Shengqu by the Shulong entities from RMB34.7 million to RMB36.8 million due to the increased services provided by Shengqu to the Shulong entities to support our online games operations, (ii) RMB2.5 million in stamp duty we paid as a result of the transfer of Actoz shares from Shanda Interactive to us and (iii) an increase in share-based compensation from RMB7.4 million to RMB9.1 million as a result of additional options to purchase our ordinary shares granted to employees. General and administrative expenses represented approximately 7.0% and 6.9% of our net revenues for the quarters ended March 31, 2009 and June 30, 2009, respectively. | |
• | The foregoing was partially offset by a decrease in our product development expenses, which decreased 11% from RMB80.2 million to RMB71.6 million. The decrease was primarily due to a decrease in salary and benefits from RMB57.8 million to RMB45.5 million, as a result of a change in our bonus incentive plan for the product development team, and was offset by an increase in outsourced product development costs from RMB12.7 million to RMB16.9 million as a result of our investments through 18 Capital. Product development expenses represented approximately 7.8% and 6.2% of our net revenues for the quarters ended March 31, 2009 and June 30, 2009, respectively. |
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Year Ended December 31, | Six Months Ended June 30, | |||||||||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | |||||||||||||||||||
(unaudited) | ||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||
Net cash provided by operating activities | 672.7 | 1,144.5 | 167.6 | 568.8 | 935.3 | 136.9 | ||||||||||||||||||
Net cash used in investing activities | (132.1 | ) | (144.2 | ) | (21.1 | ) | (133.5 | ) | (1,299.8 | ) | (190.3 | ) | ||||||||||||
Net cash used in financing activities | (376.0 | ) | (748.3 | ) | (109.6 | ) | (232.4 | ) | 532.4 | 78.0 | ||||||||||||||
Effect of exchange rate changes on cash | (7.1 | ) | (16.7 | ) | (2.4 | ) | (7.4 | ) | 2.8 | 0.4 | ||||||||||||||
Net increase in cash and cash equivalents | 157.5 | 235.3 | 34.5 | 195.5 | 170.7 | 25.0 | ||||||||||||||||||
Cash, beginning of the period | 236.1 | 393.6 | 57.6 | 393.6 | 628.9 | 92.1 | ||||||||||||||||||
Cash, end of the period | 393.6 | 628.9 | 92.1 | 589.1 | 799.6 | 117.1 | ||||||||||||||||||
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Payments Due by Period | ||||||||||||||||||||
Total | 2009(1) | 2010 | 2011 | |||||||||||||||||
(RMB in millions) | ||||||||||||||||||||
Operating lease obligations: | ||||||||||||||||||||
Office premises | 14.5 | 9.4 | 5.1 | — | ||||||||||||||||
Computer servers, software and equipment | 15.9 | 8.8 | 5.4 | 1.7 | ||||||||||||||||
Total contractual obligations | 30.4 | 18.2 | 10.5 | 1.7 | ||||||||||||||||
(1) | Obligations due in the second half of 2009. |
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2008 | 2009E | 2010E | 2011E | 2012E | 2013E | CAGR (2008 - 2013E) | ||||||||||||||||||||||
Internet users (in millions) | 275 | 316 | 354 | 388 | 416 | 440 | 9.8 | % | ||||||||||||||||||||
Online game players (in millions) | 49.4 | 60.8 | 69.7 | 78.9 | 87.5 | 94.5 | 13.9 | % | ||||||||||||||||||||
Paying online game players (in millions) | 30.4 | 38.4 | 44.0 | 49.1 | 54.8 | 59.5 | 14.3 | % | ||||||||||||||||||||
Online game revenues (US$ in billions) | 2.7 | 3.6 | 4.2 | 4.8 | 5.3 | 5.8 | 16.7 | % |
• | a player may assume an ongoing role, or alter-ego, of a particular game character, each with different strengths and weaknesses; | |
• | each game character may gain experience and attain or purchase certain virtual items, such as weapons and accessories, which enhance the status of the character and, in the process, build a strong identity; the variety of available features means that a player is unlikely to “meet” anyone in the virtual world exactly like his or her game character; | |
• | although each game character is controlled by a single player, groups of players may, and often need to, form teams or alliances to fulfill certain game objectives; | |
• | virtual items may be traded or sold within the game, and game characters may take on life-like social experiences such as getting married and forming master/disciple relationships with other players; | |
• | the game is ultimately never won or lost and the story does not have a natural ending, but is continually evolving, even when the game player is not playing; | |
• | there are numerous stories with unlimited game scenarios that may be presented depending on the actions of a particular player and the actions of fellow players playing within the same game environment; and |
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• | newer, more advanced games allow players to directly influence or alter the virtual environment in the game. |
• | because casual games are less complex and typically require less time to play, they allow less-experienced online games players the chance to become familiar with game playing and the online game culture without making substantial commitments of time and other resources; and | |
• | due to their shorter duration and reduced demand for a player’s full attention for prolonged periods, as compared to MMORPGs, they are well-suited for home use; as a result, casual games are expected to contribute to the growth of the online games culture beyond Internet cafes and into the homes of players. |
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CAGR | ||||||||||||||||||||||||||||
2008 | 2009E | 2010E | 2011E | 2012E | 2013E | (2008-2013E) | ||||||||||||||||||||||
MMORPGs (US$ in billions) | 2.2 | 2.9 | 3.3 | 3.5 | 3.7 | 3.8 | 11.4 | % | ||||||||||||||||||||
Market share | 82.1 | % | 81.5 | % | 78.0 | % | 73.5 | % | 69.3 | % | 65.1 | % | N/A | |||||||||||||||
Casual games (US$ in billions)(1) | 0.4 | 0.5 | 0.7 | 1.0 | 1.2 | 1.5 | 28.6 | % | ||||||||||||||||||||
Market share | 15.3 | % | 15.0 | % | 17.3 | % | 20.2 | % | 22.8 | % | 24.9 | % | N/A | |||||||||||||||
Web games (US$ in billions) | 0.1 | 0.1 | 0.2 | 0.3 | 0.4 | 0.6 | 52.7 | % | ||||||||||||||||||||
Market share | 2.6 | % | 3.5 | % | 4.7 | % | 6.3 | % | 7.9 | % | 10.0 | % | N/A |
(1) | Includes both light casual games and advanced casual games. |
• | Time-based: Under the time-based revenue model, which is also referred to in the industry as the subscription model, game players are required to pay for online games based on the amount of their playing time. | |
• | Item-based: Under the item-based revenue model, which is also referred to in the industry as the micro-transaction model, game players can play games for free, but may choose to pay for virtual items and other value-added services provided by game operators to enhance their game-playing experience. |
CAGR | ||||||||||||||||||||||||||||
2008 | 2009E | 2010E | 2011E | 2012E | 2013E | (2008-2013E) | ||||||||||||||||||||||
Time-based model (US$ in billions) | 0.6 | 0.7 | 0.8 | 0.7 | 0.6 | 0.5 | (4.8 | %) | ||||||||||||||||||||
Market share | 23.8 | % | 20.6 | % | 18.8 | % | 14.5 | % | 11.3 | % | 8.6 | % | N/A | |||||||||||||||
Item-based model (US$ in billions) | 2.1 | 2.8 | 3.4 | 4.1 | 4.7 | 5.3 | 21.0 | % | ||||||||||||||||||||
Market share | 76.2 | % | 79.4 | % | 81.2 | % | 85.5 | % | 88.7 | % | 91.4 | % | N/A |
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• | Growing Internet and broadband penetration. The growth in the penetration rate of the Internet and broadband provides a solid base for the online game industry in China. According to the China Internet Network Information Center, or the CNNIC, in June 2008, China surpassed the United States as the largest Internet market in the world. According to IDC, as of December 31, 2008, the number of Internet users in China reached 275 million, an increase of 17.6% from December 31, 2007, and is expected to grow to approximately 440 million by 2013. In addition, broadband penetration increased to 65.8 million subscribers in 2008, a 22.1% increase over 2007, and is expected to grow at a CAGR of 10.3% to 107.4 million by 2013. | |
• | Attractive form of entertainment. With rising use of the Internet, online games and other forms of Internet-based entertainment are becoming increasingly popular in China. Online games, especially MMORPGs and advanced casual games, enable players to participate interactively in virtual worlds and compete with each other on a large scale, thereby offering players a sense of fulfillment within a community setting. Frequent online and offline activities organized by game operators and Internet cafes also help to build a community of game players. Online games are a way for many players to express their emotions and to create virtual personalities and are important social outlets for many players. | |
• | Low entry cost and convenience of play for game players. Games played on console systems, such as consoles manufactured by Sony, Nintendo and Microsoft, typically require a significant one-time payment for the hardware equipment and software needed to play a game. In contrast, the entry cost for online games is relatively low as online game software is typically free to download onto a computer. While more advanced computers are still expensive in comparison to China’s per capita income, widespread Internet cafes throughout China provide players with easy and low-cost access to online games, and thus expand the geographic and demographic reach of online games in China. Internet cafes are popular centers for Internet access and social interaction among the age 18 to 40 demographic in China. Furthermore, because of the lower entry cost of online games operating under the item-based revenue model for users as compared to those operating under the time-base revenue model, the switch from the time-based revenue model to the item-based revenue model for online games has also contributed to the continuing growth of the online game industry in China. | |
• | High degree of user loyalty. Many online games, especially MMORPGs, require a significant amount of players’ time and commitment to develop the skills and character attributes required to progress to the next level. The interactive nature of online games also creates a strong community effect and allows players to have personalized, customizable experience, including romance and friendship. In addition, the frequent introduction of new characters, game levels and other features creates a game environment that remains dynamic and appealing to players. These factors further reinforce players’ loyalty to the games. |
• | Market acceptance of item-based revenue model. The item-based revenue model has become the dominant revenue model for both MMORPGs and advanced casual games. According to IDC, in 2008, 76.2% of total online game revenues in China were generated from the item-based model. Internet users are more likely to be attracted to playing item-based games since they are able to play the basic features of an online game for free. The model also presents players with a personalized and differentiated service portfolio and increases the ability of online game companies to generate higher revenues per player by offering additional virtual items through new expansion packs. |
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• | Growing popularity of casual games. Casual games, which includes both light casual games and advanced casual games, have become increasingly popular due to their relative benefits compared to MMORPGs, including providing less-experienced online game players with a means to become familiar with both online game playing and the online game culture without making substantial commitments of time and other resources, and better suitability for home use due to their shorter duration and reduced demand for a player’s full attention for prolonged periods as compared to MMORPGs. According to IDC, China’s casual game revenues reached US$414.7 million in 2008, a 11.5% increase from 2007. IDC predicts that China’s casual game revenues will grow at a CAGR of 28.6% from 2008 to 2013, and will reach US$1.5 billion by 2013. | |
• | Increasing popularity of web games. Web games are also becoming increasingly popular in China due to their easier accessibility. Web games typically do not require any client-side software to be installed apart from the web browser in order to play the game. According to the IDC, China’s web game revenues reached US$70.6 million in 2008. The IDC predicts that China’s web game revenues will grow at a CAGR of 52.7% from 2008 to 2013, and will reach US$0.6 billion by 2013. | |
• | Growing popularity of domestically developed online games. Domestically developed online games are gaining popularity in China. These games often have Chinese-themed story lines, such as martial arts and Chinese legends and folklores, that appeal to Chinese game players. Licensing abroad of Chinese homegrown games has also proven successful, and such games are gradually gaining recognition in international markets. The PRC government has also adopted various policies and measures to support the growth of domestically developed online games, such as the “China Homegrown Online Game Publication Project” promoted by the GAPP. According to IDC, in 2008, revenues generated from domestically developed games reached RMB11.0 billion, accounting for 59.9% of the total online industry in China. | |
• | Increasing competition in the sector. The online game industry in China has become increasingly competitive, with approximately 140 online game developers and operators and 365 game titles in 2008, according to IDC. The proliferation of online games has placed significant pressure on the cost of developing and marketing new online games and has intensified the competition for talent. To lower cost and attract talent from different regions, many large online game developers have established product development centers in cities and regions outside the relatively developed and high-cost cities such as Beijing, Shanghai and Guangzhou. However, despite this highly competitive marketplace, certain successful games have remained popular for more than a few years. Due to these changing market dynamics, operators with access to a large game player base or strong financial support generally have a competitive advantage. In 2008, the top five online game companies in terms of revenues occupied 62.9% of China’s online game market share, according to IDC. | |
• | Prevalent cheating programs and hacking activities. Unauthorized character enhancements and other hacking or cheating activities are widespread in China, despite online game developers and operators’ increasing efforts to combat these activities. Not only do these activities impair the individual player’s game playing experience, but they also damage the game developer’s and operator’s reputation and credibility to maintain a fair and reliable game environment. We believe unauthorized character enhancements to be one major factor causing players to stop playing an online game. As a result, we believe that operators with strong anti-cheating and anti-hacking technologies generally have a competitive advantage. |
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• | Woool, which was voted the “Most Popular Original Online Game in China’s Online Game Industry in the Past Ten Years” at theTen-Year China Online Game Industry Award Ceremony and one of the “Top Ten Most Popular Games” at the 2008 China Game Industry Annual Conference; | |
• | AION, an MMORPG which we launched in April 2009, which was voted one of the “Top Ten Most Anticipated Games” at the 2008 China Game Industry Annual Conference; and | |
• | Company of Heroes Online, one of our co-developed MMORPGs, which was voted one of the “Top Ten Most Anticipated Games” at the 2008 Annual ChinaJoy Conference, a game industry annual conference in China. |
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• | Large online game revenues. We are one of the largest online game companies in China in terms of online game revenues. |
• | Largest and most diversified game portfolio. We have the largest and the most diversified game portfolio in China, with a broad offering of both MMORPGs and advanced casual games across diverse genres, including martial arts adventure, fantasy, strategy, fighting and racing. As of August 31, 2009, we operated 20 MMORPGs and 11 advanced casual games, and had 16 MMORPGs and eight advanced casual games in our announced pipeline. Our games have a broad appeal to different demographic groups, such as young male players who generally tend to favor MMORPGs and older and female players who generally tend to favor advanced casual games. |
• | Large game player base. Our game player base, which includes over 9.73 million active paying accounts for thethree-month period ended June 30, 2009, is one of the largest in China. As online game players, especially for MMORPGs, are attracted to a game environment in which they can interact with many other players, the size of our game player base significantly contributes to retaining existing users and attracting new users. The size of our game player base is also attractive to game developers and operators which seek to access a large game player base, and thus gives us a competitive advantage in sourcing high-quality game content. |
• | In-house development. We have strong in-house game development capabilities consisting of over 1,100 game development personnel and our proprietary game development platform. | |
• | License. We license from third parties the right to operate high-quality online games in China. | |
• | Investment and acquisition. We have made numerous strategic investments in and acquisitions of online game development and operating studios. | |
• | Co-development. We have co-developed with other game developers, several titles in our announced pipeline. | |
• | Co-operation. We co-operate certain games in China under nonexclusive licenses granted by third-party Chinese developers who also operate those same games on their own platform. |
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• | Proprietary anti-cheating and anti-hacking technologies. Our proprietary anti-cheating and anti-hacking toolkit, which we refer to as our Game Protection Kit, helps ensure the fairness of the game environment and significantly enhances our game players’ experience. Our Game Protection Kit makes it difficult to hack into our games and enables us to deploy software to disable identified cheating programs. | |
• | Proprietary game development platform. Our proprietary game development platform, which we refer to as the Shanda Game Development Platform, is designed with modularized functions to provide a stable, efficient and scalable system for developing online game software for both centralized servers and end-user terminals. We believe the Shanda Game Development Platform has enabled us to significantly shorten our game development cycle so that we can develop new games, updates and expansion packs in a timely and efficient manner while reducing the complexity, risks and costs involved. We have used this platform to develop our online games in-house, such as The Age, Woool and Xing Chen Bian. |
• | Game performance evaluation system. Our game performance evaluation system evaluates a game’s attractiveness and performance to identify potentially successful games and to prioritize our marketing and other resources. Our evaluation system is based on detailed analyses of the performance of games in our portfolio over the years, and allows us to better predict the attractiveness and performance of a potential game, as well as to customize its development to maximize the potential for success. | |
• | Milestone-based life cycle management system. With detailed, standard requirements, our milestone-based life cycle management system guides each of the key milestones in a game’s development life cycle, from game prototyping to closed and open beta testing to launch. This system facilitates the management of our large, diversified game portfolio and helps us allocate financial and other resources in an efficient and effective manner. | |
• | Team-based game management system supported by various functional departments. Each game is managed by a dedicated game management team. A centralized project management center monitors each team’s performance. To ensure smooth game operation, each team is supported by and interacts with various departments, such as game design, artistic design, quality assurance, marketing, and technology services. Our operational expertise and best practices are shared across all of our game management teams and departments. | |
• | Business intelligence and data mining. Through our extensive operational experience, we have created an extensive database that tracks and stores data relating to our game players’ usage patterns. This database enables us to monitor and quickly react to game players’ evolving usage patterns and to continually improve game operations and enhance our game players’ experience. | |
• | Talent management system. Our talent management system seeks to attract and retain talent. We utilize our “20 Plan”, a profit-sharing plan that awards up to 20% of the profits generated from a successful game to the development or operating team. We also provide our game developers with significant developmental and operational autonomy, which we believe helps us to attract, motivate and retain talented development personnel. |
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• | In 2001, we launched Mir II, one of the first large-scale online games adopting the time-based revenue model in China. |
• | In 2003, we launched Woool, one of our in-house developed MMORPGs, and BnB, one of the first large-scale advanced casual games in China adopting the item-based revenue model. |
• | Since 2005, we have capitalized on the trend of game players migrating from Internet cafes to homes through initiatives including tailoring our online games and targeting our promotional activities to home users. | |
• | In 2005, we were the first in China to adopt the item-based revenue model for MMORPGs on a large scale, which has since become the prevailing revenue model in China. | |
• | In 2006, we established 18 Capital, which is one of the first investment initiatives in China focused exclusively on investing in independent online game development and operating studios. | |
• | In 2007, we began to devote significant resources to develop web games in-house in anticipation of their growing popularity in China. Since 2008, 18 Capital has invested in several web game developers in China, one of which has successfully developed a web game operation platform. | |
• | In 2009, we began to co-operate an online game in China under a nonexclusive license granted by a third-party Chinese developer that also operates the same online game on its own platform. |
• | Mr. Qunzhao Tan, our chairman of the board of directors and the president and chief technology officer of Shanda Interactive, our parent, who co-founded our business and has over ten years of experience in the online game industry; |
• | Ms. Diana Li, our chief executive officer, who has sixteen years of experience in the high-tech industry, including over seven years in the online game business, and was instrumental in the development of our 20 Plan, 18 Capital and game performance evaluation system; | |
• | Mr. Hai Ling, our president, who has sixteen years of experience in the software industry, including over six years in the online game industry, and extensive experience in sales and marketing; | |
• | Mr. Richard Wei, our chief financial officer, who has over fourteen years of finance-related experience, including over eight years serving as the chief financial officer of several U.S. public companies; | |
• | Mr. Xiangdong Zhang, our chief producer, who has over ten years of experience in the online game industry; and | |
• | Mr. Jisheng Zhu, our chief technology officer and acting chief operating officer, who has over nine years of experience in technology, research and development. |
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• | In-house development. We intend to devote significant resources to expand our in-house game development capabilities. In particular, we plan to increase our investment in our research and development center and to continue investing in the Shanda Game Development Platform. | |
• | License. We intend to license additional online games from third parties. Our industry-leading position in China and our in-depth understanding of the online game industry make us an attractive operational platform for game developers. We intend to monitor key markets such as South Korea, Japan, the United States and Europe to identify attractive online games to license. |
• | Investment and acquisition. We intend to selectively invest in or acquire, through 18 Capital, third-party online game development and operating studios to secure high-quality game content and talent. |
• | Co-development. We intend to form new relationships with both domestic and international game developers to co-develop additional games. | |
• | Co-operation. We intend to seek opportunities to collaborate with third-party game developers and operators to co-operate additional games. |
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• | leveraging our business intelligence and data mining expertise to design expansion packs and other improvements that provide new characters, additional game levels, or other new features; | |
• | organizing in-game events that are tailored to specific games; | |
• | building additional community features such as chat room functions within games and player-to-player exchanges on game-specific frequently asked questions; | |
• | establishing Internet portals on which our game players can share their game experience; | |
• | making our online games available on multiple new platforms (including 3G-based mobile phones, and entertainment platforms such as television) through various initiatives, including strategic alliances with telecommunications service providers in China; and | |
• | broadening our online game offerings to appeal to a broader demographic base. |
• | Adopting the appropriate revenue model for our games. We intend to leverage our significant experience in successfully operating online games through the item-based and time-based revenue models to adopt the appropriate revenue model for a particular game to enhance our game players’ experience. |
• | Introducing updates, expansion packs and other game improvements. We plan to continue closely monitoring player preferences and introduce updates, expansion packs and other game improvements in a timely manner to retain existing and attract new users. |
• | Introducing additional virtual items. We intend to leverage our business intelligence and data mining expertise to introduce additional virtual items that meet the changing demands of online game players. | |
• | Expanding cross-marketing initiatives. We seek to expand our efforts to cross-market our new online games to our large communities of game players. | |
• | Expanding in-game advertising. We plan to develop further our in-game advertising business to leverage our large communities of game players, which we believe is attractive to advertisers. | |
• | Expanding cross-entertainment media initiatives. We seek to expand our cross-entertainment media initiatives, including licensing and co-developing games for other entertainment media platforms such as online literature, movie, television and music. |
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Visual | ||||||||
Game | Genre | Dimensions | Game Source | Launch Date | ||||
Mir II | Martial arts adventure | 2D | License(1) | November 2001 | ||||
Woool | Martial arts adventure | 2D | In-house | October 2003 | ||||
The Sign | Martial arts adventure | 3D | In-house | May 2004 | ||||
The Age | Martial arts adventure | 2D | In-house | June 2004 | ||||
Magical Land | Fantasy | 2D | In-house | July 2005 | ||||
R.O. | Fantasy | 2D | License | September 2005 | ||||
Archlord | Fantasy | 3D | License | July 2006 | ||||
Latale | Side-scrolling combat | 2D | In-house | April 2007 | ||||
Fengyun Online | Martial arts adventure | 3D | Acquisition | July 2007 | ||||
World Hegemony | Strategy web game | 2D | In-house | November 2007 | ||||
Might & Hero | Strategy web game | 2D | Investment | May 2008 | ||||
Lineage | Fantasy | 2D | License | June 2008 | ||||
Lineage II | Fantasy | 3D | License | June 2008 | ||||
Tales of Dragons | Fantasy | 2D | In-house | July 2008 | ||||
A Thousand Years III | Martial arts adventure | 2D | In-house | November 2008 | ||||
AION | Fantasy | 3D | License | April 2009 | ||||
JX Online World | Martial arts adventure | 2D | Co-operation | June 2009 | ||||
Ghost Fighter Online | Side-scrolling action | 3D | Investment | August 2009 | ||||
Luvinia Online | Fantasy | 3D | Acquisition | August 2009 | ||||
ZU Online | Martial arts adventure | 3D | Investment | August 2009 |
(1) | We license Mir II from Actoz, which is our majority-owned subsidiary. While Actoz controls the licensing of Mir II in China, we continue to classify Mir II as a licensed game because Actoz shares a portion of the ongoing licensing fees we pay to Actoz with a third party that co-owns the intellectual property rights relating to the game. |
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For the Three Months Ended | ||||||||||||||||||||||||
March 31, | June 30, | September 30, | December 31, | March 31, | June 30, | |||||||||||||||||||
2008 | 2008 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||||
Quarterly active paying accounts (in thousands)(1) | 4,110 | 4,239 | 5,189 | 5,889 | 7,189 | 8,582 | ||||||||||||||||||
Average monthly revenues per active paying account (in RMB)(2) | 51.9 | 54.7 | 49.6 | 49.8 | 43.9 | 41.9 |
(1) | Quarterly active paying accounts refers to the aggregate number of active paying accounts for our online games during a given quarter. |
(2) | Average monthly revenues per active paying account refers to our online game revenues during a given quarter divided by quarterly active paying accounts, further divided by three. |
Visual | ||||||
Game | Genre | Dimensions | Game Source | |||
Chang Chun Online | Martial arts adventure | 3D | License | |||
Warring States | Martial arts adventure | 2D | Investment | |||
World of Kungfu | Martial arts adventure | 3D | License | |||
Xing Chen Bian | Martial arts adventure | 2.5D(1) | In-house | |||
Yuyan Online | Martial arts adventure | 2.5D(1) | Co-operation | |||
8Men Online | Turn-based | 2D | Investment | |||
Crossing | Turn-based | 2D | Investment | |||
TS2 Online | Turn-based | 2D | License | |||
Ghost Raider Online | Fantasy | 2.5D(1) | Investment | |||
Lazeska | Fantasy | 3D | In-house | |||
The Conqueror | Strategy web game | 2D | Investment | |||
Navy Battle | Strategy web game | 2D | Investment | |||
Dragon Nest | Action | 3D | License | |||
World Zero | MMORPG platform | 3D | In-house | |||
Company of Heroes Online | Real-time strategy | 3D | Co-development | |||
The King of Fighters’ World | Side-scrolling action | 2D | Co-development |
(1) | 2.5D refers to a game with 3D-rendered characters but a 2D game environment. |
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Visual | ||||||||
Game | Genre | Dimensions | Game Source | Launch | ||||
BNB | Battle | 2D | License | August 2003 | ||||
GetAmped | Fighting | 3D | License | May 2004 | ||||
Maple Story | Side-scrolling combat | 2D | License | August 2004 | ||||
Shanda Richman | Strategy | 3D | In-house | December 2005 | ||||
Crazy Kart | Racing | 3D | In-house | March 2006 | ||||
Kongfu Kids | Fighting | 3D | In-house | June 2007 | ||||
Tales Runner | Racing | 3D | License | July 2007 | ||||
Push Push Online | Battle | 2D | In-house | November 2007 | ||||
Popland | Battle | 2D | In-house | December 2007 | ||||
Disney® Magic Board Online(1) | Racing | 3D | In-house | July 2008 | ||||
Dead or Alive Online | Fighting | 3D | Co-development | May 2009 |
(1) | Disney® Magic Board Online is an in-house developed racing game that uses certain cartoon characters licensed from Disney. |
For the Three Months Ended | ||||||||||||||||||||||||
March 31, | June 30, | September 30, | December 31, | March 31, | June 30, | |||||||||||||||||||
2008 | 2008 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||||
Quarterly active paying accounts (in thousands)(1) | 1,661 | 1,421 | 1,380 | 961 | 1,052 | 1,152 | ||||||||||||||||||
Average monthly revenues per active paying account (in RMB)(2) | 19.8 | 20.8 | 23.7 | 25.5 | 27.8 | 20.9 |
(1) | Quarterly active paying accounts refers to the aggregate number of active paying accounts for our online games during a given quarter. |
(2) | Average monthly revenues per active paying account refers to our online game revenues during a given quarter divided by quarterly active paying accounts, further divided by three. |
Game | Genre | Dimension | Game Source | |||
Atrix | Fighting | 3D | License | |||
GetAmped II | Fighting | 3D | License | |||
Kongfu Master | Fighting | 3D | License | |||
AQUAQU | Racing | 3D | In-house | |||
Free Jack | Racing | 3D | License | |||
Free Racing | Racing | 3D | Investment | |||
Super Star Warship | Strategy web game | 2D | Investment | |||
Cosmic Break | Third-person shooting | 3D | License |
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• | formulate a new game proposal based on a preliminary market study; | |
• | conduct an in-depth feasibility study; | |
• | establish a project team to draft a new game development plan; | |
• | develop the game story and overall game design; | |
• | design the game style, characters and environments; | |
• | develop the server-end and user-end software; | |
• | conduct intermediate management review after the fundamental game structure has been developed; and | |
• | conduct final management review upon completing the development of the new game. |
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• | Stage 1. We evaluate a game based upon a number of criteria, including game and artistic design, required marketing resources and technology and infrastructure requirements. Of the thousands of games evaluated over our years of operation, only a small number have been submitted to our steering committee, which is comprised of personnel from our game development, finance, marketing and other departments, for further evaluation. | |
• | Stage 2. The steering committee assesses these games and approves a select number of games, which are then passed on to the game management, business development and quality assurance divisions for testing and final evaluation. | |
• | Stage 3. These divisions evaluate the games to identify those with the highest potential for commercial success and allocate our marketing and other resources to such games. |
• | conduct cost/benefit analyses and form operational plans; | |
• | coordinate internal resources and interact with our other departments such as game design, artistic design, quality assurance, marketing, and technological services to ensure a smooth daily operation of the online game; | |
• | control the timing of the release of updates and expansion packs; and | |
• | manage the game’s virtual community on an ongoing basis by, for example, organizing in-game events. |
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• | Indirecte-sales. Distributors order prepaid cards through a centrale-sales computer system and resell the cards to game players through Internet cafes or other retail points of sale. | |
• | Direct online sales. Game players can purchase prepaid cards directly online and payment can be made using certain commercial bank cards and other online payment service providers. | |
• | Indirect offline distribution. Game players can purchase physical prepaid cards from retail points of sale, which primarily consist of news stands, convenience stores, software stores and book stores. |
For the Six | ||||||||||||
Months | ||||||||||||
Ended | ||||||||||||
Distribution Channel | 2007 | 2008 | June 30, 2009 | |||||||||
Indirecte-sales | 53.1 | % | 41.0 | % | 27.9 | % | ||||||
Direct online sales | 24.3 | 39.4 | 46.7 | |||||||||
Indirect offline distribution | 22.1 | 18.9 | 25.2 | |||||||||
Other(1) | 0.5 | 0.7 | 0.2 | |||||||||
Total | 100.0 | % | 100.0 | % | 100.0 | % | ||||||
(1) | Prepaid card sales made through the use of mobile phones. |
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Number of | Percentage of | |||||||
Employees | Total | |||||||
Research and development(1) | 1,108 | 69.1 | % | |||||
Sales and marketing | 125 | 7.8 | ||||||
General and administration | 129 | 8.0 | ||||||
Technical support and customer service | 242 | 15.1 | ||||||
Total | 1,604 | 100.0 | % | |||||
(1) | Includes game development personnel. |
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• | the Bureau of State Secrecy; | |
• | the General Administration of Press and Publication, or the GAPP (formerly the State Press and Publications Administration); | |
• | the Ministry of Commerce, or the MOFCOM; | |
• | the Ministry of Culture, or the MOC; | |
• | the Ministry of Industry and Information Technology, or the MIIT (formerly the Ministry of Information Industry); | |
• | the Ministry of Public Security; | |
• | the State Administration of Foreign Exchange, or the SAFE; | |
• | the State Administration of Industry and Commerce, or the SAIC; | |
• | the State Administration for Radio, Film and Television; | |
• | the State Copyright Bureau, or the SCB; and | |
• | the State Council Information Office. |
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Name | Age | Position | ||||
Qunzhao Tan(1) | 33 | Chairman of the Board of Directors | ||||
Tianqiao Chen(1) | 36 | Director | ||||
Danian Chen(1) | 31 | Director | ||||
Diana Li | 38 | Director, Chief Executive Officer | ||||
Lai Xing Cai(2) | 67 | Independent Director | ||||
Andy Lin(2) | 36 | Independent Director | ||||
Heng Wing Chan(2) | 62 | Independent Director | ||||
Hai Ling | 39 | President | ||||
Richard Wei | 46 | Chief Financial Officer | ||||
Xiangdong Zhang | 33 | Chief Producer | ||||
Jisheng Zhu | 36 | Chief Technology Officer and Acting Chief Operating Officer | ||||
Thomas Yih | 36 | General Counsel |
(1) | Member of our compensation committee. | |
(2) | Member of our audit committee. |
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• | convening shareholders’ meetings and reporting its work to shareholders at such meetings; | |
• | implementing shareholders’ resolutions; | |
• | determining our business plans and investment proposals; | |
• | formulating our profit distribution plans and loss recovery plans; | |
• | determining our debt and finance policies and proposals for the increase or decrease in our registered capital and the issuance of debentures; | |
• | formulating our major acquisition and disposition plans, and plans for merger, division or dissolution; | |
• | proposing amendments to our amended and restated memorandum and articles of association; and | |
• | exercising any other powers conferred by the shareholders’ meetings or under our amended and restated memorandum and articles of association. |
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• | selecting independent auditors and pre-approving all auditing and non-auditing services permitted to be performed by the independent auditors; | |
• | setting clear hiring policies for employees or former employees of the independent auditors; | |
• | reviewing with the independent auditors any audit problems or difficulties and management’s response; | |
• | reviewing and approving all proposed related-party transactions; | |
• | discussing the annual audited financial statements with management and the independent auditors; | |
• | discussing with management and the independent auditors major issues regarding accounting principles and financial statement presentations; | |
• | reviewing reports prepared by management or the independent auditors relating to significant financial reporting issues and judgments; | |
• | reviewing with management and the independent auditors related-party transactions and off-balance sheet transactions and structures; | |
• | reviewing with management and the independent auditors the effect of regulatory and accounting initiatives and actions; | |
• | reviewing policies with respect to risk assessment and risk management; | |
• | reviewing our disclosure controls and procedures and internal control over financial reporting; | |
• | timely reviewing reports from the independent auditors regarding all critical accounting policies and practices to be used by our company, all alternative treatments of financial information within GAAP that have been discussed with management and all other material written communications between the independent auditors and management; | |
• | establishing procedures for the receipt, retention and treatment of complaints received from our employees regarding accounting, internal accounting controls or auditing matters and the confidential, anonymous submission by our employees of concerns regarding questionable accounting or auditing matters; | |
• | annually reviewing and reassessing the adequacy of our audit committee charter; | |
• | such other matters that are specifically delegated to our audit committee by our board of directors from time to time; and | |
• | meeting separately, periodically, with management, the internal auditors and the independent auditors. |
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• | making and reviewing recommendations to our board of directors regarding our compensation policies and forms of compensation provided to our directors and officers; | |
• | determining and reviewing bonuses for our officers and other employees; | |
• | determining and reviewing stock-based compensation for our directors, officers, employees and consultants; | |
• | administering our equity incentive plans in accordance with the terms thereof; and | |
• | such other matters that are specifically delegated to the compensation committee by our board of directors from time to time. |
• | a majority of our board of directors must be independent directors; | |
• | the compensation of our chief executive officer must be determined or recommended by a majority of the independent directors or a compensation committee comprised solely of independent directors; | |
• | the director nominees must be selected or recommended by a majority of the independent directors or a nomination committee comprised solely of independent directors; and | |
• | the compensation committee must be composed of independent directors. |
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• | Options. Options provide for the right to purchase our Class A ordinary shares at a specified exercise price subject to vesting. | |
• | Share Appreciation Rights. A share appreciation right is a right to receive a payment, in cash or ordinary shares, equal to the excess of the fair market value of a specified number of our Class A ordinary shares on the date the share appreciation right is exercised over the base price as set forth in the award document. The maximum term of a share appreciation right is ten years. | |
• | Restricted Shares. A restricted share award is the sale of Class A ordinary shares at a price determined by our board or the committee administering our Amended and Restated 2008 Equity Compensation Plan or a grant of our Class A ordinary shares, in each case subject to restrictions on transfer and vesting terms. | |
• | Restricted Share Units. Restricted share units represent the right to receive our Class A ordinary shares, subject to vesting. Restricted share units will be settled upon vesting, subject to the terms of the award agreement, either by our delivery to the holder of the number of Class A ordinary shares that equals the number of the vested restricted share units or by a cash payment to the holder that equals the then fair market value of the number of underlying Class A ordinary shares. |
Exercise Price | ||||||||||||||||
Number of Class A | per Class A | |||||||||||||||
Ordinary Shares to be Issued | Ordinary | Date of | Date of | |||||||||||||
Name | Upon Exercise of Options | Share (in US$) | Grant | Expiration | ||||||||||||
Qunzhao Tan | — | — | — | — | ||||||||||||
Tianqiao Chen | — | — | — | — | ||||||||||||
Danian Chen | — | — | — | — | ||||||||||||
Diana Li | 6,600,000 | 3.20 | November 14, 2008 | November 14, 2018 | ||||||||||||
Lai Xing Cai | — | — | — | — | ||||||||||||
Andy Lin | — | — | — | — | ||||||||||||
Heng Wing Chan | — | — | — | — | ||||||||||||
Hai Ling | * | 3.20 | November 14, 2008 | November 14, 2018 | ||||||||||||
Richard Wei | * | 3.20 | April 1, 2009 | April 1, 2019 | ||||||||||||
Xiangdong Zhang | * | 3.20 | November 14, 2008 | November 14, 2018 | ||||||||||||
Jisheng Zhu | * | 3.20 | November 14, 2008 | November 14, 2018 | ||||||||||||
Thomas Yih | — | — | — | — |
* | Upon exercise of all options granted, would beneficially own less than 1% of our outstanding ordinary shares. |
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• | each of our directors and executive officers who beneficially own our ordinary shares; | |
• | each person known to us to own beneficially more than 5.0% of our ordinary shares; and | |
• | the selling shareholder. |
Ordinary Shares | Ordinary Shares | Ordinary Shares | Percentage of | |||||||||||||||||||||||||
Beneficially | to be Sold by Selling | Beneficially Owned | Votes Held | |||||||||||||||||||||||||
Owned Prior | Shareholder in | After this | After this | |||||||||||||||||||||||||
to this Offering | this Offering | Offering | Offering | |||||||||||||||||||||||||
Number | Percent | Number | Percent | Number | Percent | Percent | ||||||||||||||||||||||
Directors and Executive Officers: | ||||||||||||||||||||||||||||
Qunzhao Tan | — | — | — | — | — | — | — | |||||||||||||||||||||
Tianqiao Chen | — | — | — | — | — | — | — | |||||||||||||||||||||
Danian Chen | — | — | — | — | — | — | — | |||||||||||||||||||||
Diana Li | — | — | — | — | — | * | * | |||||||||||||||||||||
Lai Xing Cai | — | — | — | — | — | — | — | |||||||||||||||||||||
Andy Lin | — | — | — | — | — | —— | — | |||||||||||||||||||||
Heng Wing Chan | — | — | — | — | — | — | — | |||||||||||||||||||||
Hai Ling | — | — | — | — | — | * | * | |||||||||||||||||||||
Richard Wei | — | — | — | — | — | * | * | |||||||||||||||||||||
Xiangdong Zhang | — | — | — | — | — | * | * | |||||||||||||||||||||
Jisheng Zhu | — | — | — | — | — | * | * | |||||||||||||||||||||
Thomas Yih | — | �� | — | — | — | — | — | — | ||||||||||||||||||||
All directors and executive officers as a group | — | — | — | — | — | * | * |
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Ordinary Shares | Ordinary Shares | Ordinary Shares | Percentage of | |||||||||||||||||||||||||
Beneficially | to be Sold by Selling | Beneficially Owned | Votes Held | |||||||||||||||||||||||||
Owned Prior | Shareholder in | After this | After this | |||||||||||||||||||||||||
to this Offering | this Offering | Offering | Offering | |||||||||||||||||||||||||
Number | Percent | Number | Percent | Number | Percent | Percent | ||||||||||||||||||||||
Principal and Selling Shareholder: | ||||||||||||||||||||||||||||
Shanda Interactive Entertainment Limited(1) | 550,000,000 | 100.0 | % | 100,000,000 | 18.18 | % | 450,000,000 | 78.11 | % | 97.27 | % |
* | Less than 1%. |
(1) | Consists of 550,000,000 Class B ordinary shares held by Shanda SDG Investment Limited, a British Virgin Islands corporation and a direct wholly-owned subsidiary of Shanda Interactive Entertainment Limited. Shanda Interactive Entertainment Limited is a publicly listed company whose ADSs trade on the Nasdaq Global Market under the symbol “SNDA”. The address of the selling shareholder is No. 208 Juli Road, Pudong New Area, Shanghai 201203, People’s Republic of China. |
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�� | ||||||||||||||||
For the Six Months | ||||||||||||||||
Ended | ||||||||||||||||
For the Year Ended December 31, | June 30, | |||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||
RMB | RMB | RMB | RMB | |||||||||||||
(unaudited) | ||||||||||||||||
(in millions) | ||||||||||||||||
Platform service fees paid to Shanda Computer | 595.7 | 375.7 | 375.7 | — | ||||||||||||
Platform service fees paid to Shanda Networking(1) | — | 336.0 | — | 398.2 | ||||||||||||
Online game licensing fees paid to Actoz, an affiliated company | 158.2 | — | — | — | ||||||||||||
Online game upfront licensing fees paid to Actoz | 7.7 | — | — | — | ||||||||||||
Sales agency fees paid to Shengfutong(1) | — | 80.1 | — | 102.3 | ||||||||||||
Promotion service fees paid to Shanghai Xuanting Entertainment Information Technology Ltd. | — | 5.0 | 3.4 | 0.5 | ||||||||||||
Promotion service fees paid to Hangzhou Bianfeng Networking Co., Ltd. | — | 4.5 | — | 6.3 | ||||||||||||
Online game licensing fees received from Beijing Digital Red Software Technology Co., Ltd. | 6.3 | 0.7 | 0.7 | — | ||||||||||||
Online game licensing fees received from Shanghai Holdfast Online Information Technology Co., Ltd. | 2.0 | 10.5 | 4.3 | 4.3 | ||||||||||||
Online game upfront fees received from Grandpro Technology Limited | — | 3.4 | — | 4.3 | ||||||||||||
Corporate general administrative expenses allocated from Shanda Interactive | 37.6 | 31.3 | 19.9 | 11.4 |
(1) | The amount of platform service fees and sales agency fees payable was determined based on the Amended and Restated Cooperation Agreement and Amended and Restated Sales Agency Agreement, respectively. See “Our Relationship with Shanda Interactive — Our Relationship with Shanda Interactive Following the Reorganization — Amended and Restated Cooperation Agreement” and “Our Relationship with Shanda Interactive — Our Relationship with Shanda Interactive Following the Reorganization — Amended and Restated Sales Agency Agreement” for more details on the terms of these agreements. |
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As of | ||||||||||||
As of December 31, | June 30, | |||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
(in millions) | ||||||||||||
Accounts receivables due from Shengfutong(1) | — | 426.4 | 569.8 | |||||||||
Accounts receivables due from Shanda Interactive | — | 1.4 | 1.4 | |||||||||
Accounts receivables due from Shanda Holdings Limited | — | 5.5 | 5.5 | |||||||||
Accounts receivables due from Hangzhou Bianfeng Networking Co., Ltd. | — | — | 0.6 | |||||||||
Other receivables due from Shanda Computer | 1.0 | 13.3 | — | |||||||||
Other receivables due from Shanda Networking | — | 16.9 | — | |||||||||
Other receivables due from Shanda Holdings Limited | 62.9 | 64.2 | — | |||||||||
Other receivables due from Shanghai Holdfast Online Information Technology Co., Ltd. | 0.7 | 1.9 | 3.3 | |||||||||
Other receivables due from Grandpro Technology (Shanghai) Co., Ltd. | — | 1.5 | — | |||||||||
Other receivables due from Shanghai Shengle Networking Technology Co., Ltd. | — | 4.6 | 4.6 | |||||||||
Other receivables due from Shanghai Xuanting Entertainment Information Technology Co., Ltd. | 0.6 | * | — | |||||||||
Other receivables due from Hangzhou Bianfeng Networking Co., Ltd. | — | 0.1 | — | |||||||||
Other receivables due from Shanghai Shenjin Software Development Co., Ltd. | 1.0 | 0.1 | — | |||||||||
Other receivables due from Shanghai Shengquan Networking Technology Co., Ltd. | — | 0.2 | 0.2 | |||||||||
Other receivables due from Wenzhou Chuangjia Technology Co., Ltd. | 1.9 | — | — | |||||||||
Other receivables due from Shanghai Shengyue Advertisement Co., Ltd. | 4.6 | 1.2 | 0.7 | |||||||||
Other receivables due from Beijing Digital Red Software Technology Co., Ltd. | * | 0.8 | 0.8 | |||||||||
Other receivables due from Shanda Interactive | 0.3 | 0.3 | 0.3 |
* | Less than 0.1. |
(1) | Represents proceeds from the sale of prepaid cards pursuant to the Amended and Restated Sales Agency Agreement. |
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As of | ||||||||||||
As of December 31, | June 30, | |||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
(in millions) | ||||||||||||
Accounts payable due to Shanda Computer | 70.8 | — | — | |||||||||
Accounts payable due to Shanda Networking(1) | — | 72.4 | 69.8 | |||||||||
Accounts payable due to Shengfutong | — | 3.0 | — | |||||||||
Accounts payable due to Hangzhou Bianfeng Networking Co., Ltd. | — | — | 1.3 | |||||||||
Other payable due to Shanda Computer | — | — | 4.7 | |||||||||
Other payable due to Shanda Networking | — | 260.0 | — | |||||||||
Other payable due to Grandpro Technology (Shanghai) Co., Ltd. | — | — | 2.1 | |||||||||
Other payable due to Shanghai Shengpin Network Technology Development Co., Ltd. | 3.9 | — | — | |||||||||
Other payable due to Shanghai Shengbi Information Technology Co., Ltd. | — | — | 1.1 | |||||||||
Other payable due to Shanda Holdings Limited | — | 1.3 | 1.3 | |||||||||
Other payable due to Shanghai Xuanting Entertainment Information Technology Co., Ltd. | — | 0.2 | * | |||||||||
Other payable due to Beijing Kun’an Information Technology Co., Ltd. | — | * | 0.4 | |||||||||
Other payable due to Chengdu Jisheng Technology Co., Ltd. | — | * | 0.5 | |||||||||
Other payable due to Shanghai Holdfast Online Information Technology Co., Ltd. | — | — | 0.1 | |||||||||
Other payables due to Shanghai Shengyue Advertisement Co., Ltd. | — | 0.1 | — | |||||||||
Other payable due to Hangzhou Bianfeng Networking Co., Ltd. | — | 0.5 | — | |||||||||
Other payable due to Shanda Interactive | — | 0.4 | 0.4 |
* | Less than 0.1. |
(1) | Represents platform service fees payable to Shanda Networking pursuant to the Amended and Restated Cooperation Agreement. |
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• | is a company that conducts its business outside the Cayman Islands; | |
• | is exempted from certain requirements of the Companies Law, including the filing of an annual return of its shareholders with the Registrar of Companies; | |
• | does not have to make its register of shareholders open to inspection; and | |
• | may obtain an undertaking against the imposition of any future taxation. |
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• | increase our capital by such sum, to be divided into shares of such amounts, as the resolution shall prescribe; | |
• | consolidate and divide all or any of our share capital into shares of larger amount than our existing shares; | |
• | cancel any shares which at the date of the passing of the resolution have not been taken or agreed to be taken by any person, and diminish the amount of its share capital by the amount of the shares so cancelled subject to the provisions of the Companies Law; | |
• | sub-divide our shares or any of them into shares of smaller amount than is fixed by our amended and restated memorandum of association, subject nevertheless to the Companies Law, and so that the resolution whereby any share is sub-divided may determine that, as between the holders of the shares resulting from such subdivision, one or more of the shares may have any such preferred or other special rights, over, or may have such deferred rights or be subject to any such restrictions as compared with the others as we have power to attach to unissued or new shares; and | |
• | divide shares into several classes and without prejudice to any special rights previously conferred on the holders of existing shares, attach to the shares respectively any preferential, deferred, qualified or special rights, privileges, conditions or such restrictions that in the absence of any such determination in general meeting may be determined by our directors. |
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• | the instrument of transfer is lodged with us accompanied by the certificate for the shares to which it relates and such other evidence as our directors may reasonably require to show the right of the transferor to make the transfer; | |
• | the instrument of transfer is in respect of only one class of share; | |
• | the instrument of transfer is properly stamped (in circumstances where stamping is required); | |
• | in the case of a transfer to joint holders, the number of joint holders to whom the share is to be transferred does not exceed four; and | |
• | a fee of such maximum sum as NASDAQ Global Select Market may determine to be payable or such lesser sum as our directors may from time to time require is paid to us in respect thereof. |
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• | all checks or warrants in respect of dividends of such shares, not being less than three in number, for any sums payable in cash to the holder of such shares have remained un-cashed for a period of 12 years prior to the publication of the advertisement and during the three months referred to in third bullet point below; | |
• | we have not during that time received any indication of the whereabouts or existence of the shareholder or person entitled to such shares by death, bankruptcy or operation of law; and | |
• | we have caused an advertisement to be published in newspapers in the manner stipulated by our amended and restated articles of association, giving notice of our intention to sell these shares, and a period of three months has elapsed since such advertisement and the NASDAQ Global Select Market has been notified of such intention. |
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• | a company is acting or proposing to act illegally or beyond the scope of its authority; | |
• | the act complained of, although not beyond the scope of its authority, could be effected duly if authorized by more than a simple majority vote which has not been obtained; and |
• | those who control the company are perpetrating a “fraud on the minority”. |
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• | the designation of the series; | |
• | the number of shares of the series; | |
• | the dividend rights, dividend rates, conversion rights, voting rights; and | |
• | the rights and terms of redemption and liquidation preferences. |
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• | Cash. The depositary will distribute any U.S. dollars available to it resulting from a cash dividend or other cash distribution or the net proceeds of sales of any other distribution or portion thereof (to the extent applicable), on an averaged or other practicable basis, subject to (i) appropriate adjustments for taxes withheld, (ii) such distribution being impermissible or impracticable with respect to certain registered ADR holders and (iii) deduction of the depositary’s expenses in (1) converting any foreign currency to U.S. dollars to the extent that it determines that such conversion may be made on a reasonable basis, (2) transferring foreign currency or U.S. dollars to the United States by such means as the depositary may determine to the extent that it determines that such transfer may be made on a reasonable basis, (3) obtaining any approval or license of any governmental authority required for such conversion or transfer, which is obtainable at a reasonable cost and within a reasonable time and (4) making any sale by public or private means in any commercially reasonable manner.If exchange rates fluctuate during a time when the depositary cannot convert a foreign currency, you may lose some or all of the value of the distribution. | |
• | Shares. In the case of a distribution in shares, the depositary will issue additional ADRs to evidence the number of ADSs representing such shares. Only whole ADSs will be issued. Any shares which would result in fractional ADSs will be sold and the net proceeds will be distributed in the same manner as cash to the ADR holders entitled thereto. | |
• | Rights to receive additional shares. In the case of a distribution of rights to subscribe for additional shares or other rights, if we provide evidence satisfactory to the depositary that it may lawfully distribute such rights, the depositary will distribute warrants or other instruments in the discretion of the depositary representing such rights. However, if we do not furnish such evidence, the depositary may: |
• | sell such rights if practicable and distribute the net proceeds in the same manner as cash to the ADR holders entitled thereto; or | |
• | if it is not practicable to sell such rights, do nothing and allow such rights to lapse, in which case ADR holders will receive nothing. |
• | Other Distributions. In the case of a distribution of securities or property other than those described above, the depositary may either (i) distribute such securities or property in any manner it deems equitable and practicable or (ii) to the extent the depositary deems distribution of such securities or property not to be equitable and practicable, sell such securities or property and distribute any net proceeds in the same way it distributes cash. |
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• | temporary delays caused by closing our transfer books or those of the depositary or the deposit of shares in connection with voting at a shareholders’ meeting, or the payment of dividends; | |
• | the payment of fees, taxes and similar charges; or | |
• | compliance with any U.S. or foreign laws or governmental regulations relating to the ADRs or to the withdrawal of deposited securities. |
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• | to receive any distribution on or in respect of shares, | |
• | to give instructions for the exercise of voting rights at a meeting of holders of shares, | |
• | to pay the fee assessed by the depositary for administration of the ADR program and for any expenses as provided for in the ADR, or | |
• | to receive any notice or to act in respect of other matters, |
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• | a fee of up to US$0.05 per ADS for any cash distribution made pursuant to the deposit agreement, other than cash dividends for which there is no fee; |
• | a fee of US$0.02 per ADS per calendar year (or portion thereof) for services performed by the depositary in administering the ADRs (which fee may be charged on a periodic basis during each calendar year and shall be assessed against holders of ADRs as of the record date or record dates set by the depositary during each calendar year and shall be payable in the manner described in the next succeeding provision); |
• | reimbursement of such fees, charges and expenses incurred by the depositaryand/or any of the depositary’s agents (including, without limitation, the custodian and expenses incurred on behalf of holders in connection with compliance with foreign exchange control regulations or any law or regulation relating to foreign investment) in connection with the servicing of the shares or other deposited securities, the delivery of deposited securities or otherwise in connection with the depositary’s or its custodian’s compliance with applicable law, rule or regulation (which charge shall be assessed on a proportionate basis against holders as of the record date or dates set by the depositary and shall be payable at the sole discretion of the depositary by billing such holders or by deducting such charge from one or more cash dividends or other cash distributions); | |
• | a fee for the distribution of securities (or the sale of securities in connection with a distribution), such fee being in an amount equal to the fee for the execution and delivery of ADSs which would have been charged as a result of the deposit of such securities (treating all such securities as if they were shares) but which securities or the net cash proceeds from the sale thereof are instead distributed by the depositary to those holders entitled thereto; |
• | a fee of US$1.50 per ADR or ADRs for transfers of certificated or direct registration ADRs, in each case, on the books of the depositary; |
• | stock transfer or other taxes and other governmental charges; | |
• | cable, telex and facsimile transmission and delivery charges incurred at your request in connection with the deposit or delivery of shares; |
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• | transfer or registration fees for the registration of transfer of deposited securities on any applicable register in connection with the deposit or withdrawal of deposited securities; and | |
• | expenses of the depositary in connection with the conversion of foreign currency into U.S. dollars. |
(1) | amend the form of ADR; | |
(2) | distribute additional or amended ADRs; | |
(3) | distribute cash, securities or other property it has received in connection with such actions; |
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(4) | sell any securities or property received and distribute the proceeds as cash; or | |
(5) | none of the above. |
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• | payment with respect thereto of (i) any stock transfer or other tax or other governmental charge, (ii) any stock transfer or registration fees in effect for the registration of transfers of shares or other deposited securities upon any applicable register and (iii) any applicable fees and expenses described in the deposit agreement; | |
• | the production of proof satisfactory to it of (i) the identity of any signatory and genuineness of any signature and (ii) such other information, including, without limitation, information as to citizenship, residence, exchange control approval, beneficial ownership of any securities, compliance with applicable law, regulations, provisions of or governing deposited securities and terms of the deposit agreement and the ADRs, as it may deem necessary or proper; and | |
• | compliance with such regulations as the depositary may establish consistent with the deposit agreement. |
• | any present or future law, rule, regulation, fiat, order or decree of the United States, the Cayman Islands, the People’s Republic of China (including the Hong Kong Special Administrative Region) or any other country, or of any governmental or regulatory authority or securities exchange or market or automated quotation system, the provisions of or governing any deposited securities, any present or future provision of our charter, any act of God, war, terrorism or other circumstance beyond our, the depositary’s or our respective agents’ control shall prevent or delay or shall cause any of us or them to be subject to any civil or criminal penalty in connection with any act which the deposit agreement or the ADRs provide shall be done or performed by us, the depositary or our respective agents (including, without limitation, voting); |
• | it exercises or fails to exercise discretion under the deposit agreement or the ADR; | |
• | it performs its obligations under the deposit agreement and ADRs without gross negligence or bad faith; | |
• | it takes any action or refrains from taking any action in reliance upon the advice of or information from legal counsel, accountants, any person presenting shares for deposit, any registered holder of ADRs or any other person believed by it to be competent to give such advice or information; or | |
• | it relies upon any written notice, request, direction or other document believed by it to be genuine and to have been signed or presented by the proper party or parties. |
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• | be a party to and bound by the terms of the deposit agreement and the applicable ADR or ADRs and | |
• | appoint the depositary its attorney-in-fact, with full power to delegate, to act on its behalf and to take any and all actions contemplated in the deposit agreement and the applicable ADR or ADRs, to adopt any and all procedures necessary to comply with applicable laws and to take such action as the depositary in its sole discretion may deem necessary or appropriate to carry out the purposes of the deposit agreement and the applicable ADR and ADRs, the taking of such actions to be the conclusive determinant of the necessity and appropriateness thereof. |
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• | any of our ordinary shares or depositary shares representing our ordinary shares; | |
• | any shares of our subsidiaries or controlled affiliates or depositary shares representing those shares; or | |
• | any securities that are substantially similar to the ordinary shares or depositary shares referred to above, including any securities that are convertible into, exchangeable for or otherwise represent the right to receive ordinary shares, other shares or depositary shares referred to above; |
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• | 1% of the then outstanding ordinary shares, in the form of ADSs or otherwise; and | |
• | the average weekly trading volume of our ordinary shares, in the form of ADSs or otherwise, on the NASDAQ Global Select Market during the four calendar weeks preceding the date on which notice of the sale is filed with the SEC. |
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• | certain financial institutions; | |
• | dealers or traders in securities who use a mark-to-market method of tax accounting; | |
• | persons holding Class A ordinary shares or ADSs as part of a hedging transaction, straddle, wash sale, conversion transaction or integrated transaction or persons entering into a constructive sale with respect to the Class A ordinary shares or ADSs; | |
• | persons whose functional currency for U.S. federal income tax purposes is not the U.S. dollar; | |
• | entities classified as partnerships for U.S. federal income tax purposes; | |
• | tax-exempt entities, including an “individual retirement account” or “Roth IRA”; | |
• | persons that own or are deemed to own ordinary shares or ADSs representing ten percent or more of our voting stock; or | |
• | persons holding ordinary shares or ADSs in connection with a trade or business conducted outside of the United States. |
• | a citizen or resident of the United States; | |
• | a corporation, or other entity taxable as a corporation, created or organized in or under the laws of the United States, any state therein or the District of Columbia; or |
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• | an estate or trust the income of which is subject to U.S. federal income taxation regardless of its source. |
170
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171
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172
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Number of | ||||
U.S. Underwriters | ADSs | |||
Goldman Sachs (Asia) L.L.C. | ||||
J.P. Morgan Securities Inc. | ||||
Nomura International (Hong Kong) Limited | ||||
Oppenheimer & Co. Inc. | ||||
Susquehanna Financial Group, LLLP | ||||
Total | ||||
Number of | ||||
International Underwriters | ADSs | |||
Goldman Sachs (Asia) L.L.C. | ||||
J.P. Morgan Securities Ltd. | ||||
Nomura International (Hong Kong) Limited | ||||
Oppenheimer & Co. Inc. | ||||
Guotai Junan Securities (Hong Kong) Ltd. | ||||
Total | �� | |||
Paid by Us | No Exercise | Full Exercise | ||||||
Per ADS | US$ | US$ | ||||||
Total | US$ | US$ |
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Paid by the Selling Shareholder | No Exercise | Full Exercise | ||||||
Per ADS | US$ | US$ | ||||||
Total | US$ | US$ |
174
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175
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176
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177
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178
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179
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F-2
Table of Contents
For the Years Ended December 31 | For the Six Months Ended June 30 | |||||||||||||||||||||
Notes | 2007 | 2008 | 2008 | 2009 | 2009 | |||||||||||||||||
RMB | RMB | RMB | RMB | US$ | ||||||||||||||||||
(unaudited) | (Note 2(5)) | |||||||||||||||||||||
Net revenues: | 2(18) | |||||||||||||||||||||
Online MMORPG revenues | 2,016,111 | 2,987,823 | 1,335,067 | 2,026,053 | 296,632 | |||||||||||||||||
Online advanced casual game revenues | 280,356 | 358,891 | 187,059 | 159,797 | 23,396 | |||||||||||||||||
Other revenues | 26,331 | 30,042 | 17,859 | 12,690 | 1,858 | |||||||||||||||||
Total net revenues | 2,322,798 | 3,376,756 | 1,539,985 | 2,198,540 | 321,886 | |||||||||||||||||
Cost of revenues | ||||||||||||||||||||||
Third parties | 2(21) | (491,995 | ) | (768,241 | ) | (367,564 | ) | (476,130 | ) | (69,710 | ) | |||||||||||
Related parties | 2(21),18 | (769,145 | ) | (721,119 | ) | (379,079 | ) | (405,022 | ) | (59,299 | ) | |||||||||||
Total cost of revenues | (1,261,140 | ) | (1,489,360 | ) | (746,643 | ) | (881,152 | ) | (129,009 | ) | ||||||||||||
Gross profit | 1,061,658 | 1,887,396 | 793,342 | 1,317,388 | 192,877 | |||||||||||||||||
Operating expenses: | ||||||||||||||||||||||
Product development | 2(23) | (136,355 | ) | (238,786 | ) | (112,853 | ) | (151,882 | ) | (22,236 | ) | |||||||||||
Sales and marketing | ||||||||||||||||||||||
Third parties | 2(24) | (125,426 | ) | (124,484 | ) | (58,406 | ) | (79,100 | ) | (11,581 | ) | |||||||||||
Related parties | 2(24),18 | — | (80,057 | ) | — | (102,318 | ) | (14,980 | ) | |||||||||||||
General and administrative | 2(22) | (175,177 | ) | (287,224 | ) | (137,911 | ) | (152,488 | ) | (22,326 | ) | |||||||||||
Total operating expenses | (436,958 | ) | (730,551 | ) | (309,170 | ) | (485,788 | ) | (71,123 | ) | ||||||||||||
Income from operations | 624,700 | 1,156,845 | 484,172 | 831,600 | 121,754 | |||||||||||||||||
Interest income | 26,224 | 33,436 | 21,466 | 11,469 | 1,679 | |||||||||||||||||
Investment income | 32 | — | — | 214 | 31 | |||||||||||||||||
Other income (expense), net | 5 | 28,711 | 6,118 | (16,150 | ) | 38,039 | 5,569 | |||||||||||||||
Income before income tax expenses and, equity in earning (loss) of affiliated companies | 679,667 | 1,196,399 | 489,488 | 881,322 | 129,033 | |||||||||||||||||
Income tax expenses | 6 | (67,072 | ) | (249,909 | ) | (101,558 | ) | (190,732 | ) | (27,925 | ) | |||||||||||
Equity in earning (loss) of affiliated companies | 10 | (13,554 | ) | 918 | (231 | ) | (10,235 | ) | (1,498 | ) | ||||||||||||
Net income | 599,041 | 947,408 | 387,699 | 680,355 | 99,610 | |||||||||||||||||
Less: Net income attributable to non-controlling interest | (7,141 | ) | (11,924 | ) | (4,859 | ) | (9,140 | ) | (1,338 | ) | ||||||||||||
Net income attributable to Shanda Games Limited | 591,900 | 935,484 | 382,840 | 671,215 | 98,272 | |||||||||||||||||
Net income | 599,041 | 947,408 | 387,699 | 680,355 | 99,610 | |||||||||||||||||
Other comprehensive income: | ||||||||||||||||||||||
Unrealized gain of marketable securities | — | — | — | 4,948 | 724 | |||||||||||||||||
Currency translation adjustments of the company | — | — | — | (2,009 | ) | (294 | ) | |||||||||||||||
Currency translation adjustments of an affiliated company/a subsidiary | 2(4) | (26,374 | ) | (144,702 | ) | (69,773 | ) | 3,608 | 528 | |||||||||||||
Comprehensive income | 572,667 | 802,706 | 317,926 | 686,902 | 100,568 | |||||||||||||||||
Comprehensive income attributable to non-controlling interest | 4,755 | 60,282 | 29,958 | (10,839 | ) | (1,587 | ) | |||||||||||||||
Comprehensive income attributable to Shanda Games Limited | 577,422 | 862,988 | 347,884 | 676,063 | 98,981 | |||||||||||||||||
Earnings per ordinary share | 2(30),7 | |||||||||||||||||||||
Basic | 1.08 | 1.70 | 0.70 | 1.22 | 0.18 | |||||||||||||||||
Diluted | 1.08 | 1.70 | 0.70 | 1.22 | 0.18 | |||||||||||||||||
Weighted average ordinary shares used in per share calculation | 7 | |||||||||||||||||||||
Basic | 550,000,000 | 550,000,000 | 550,000,000 | 550,000,000 | 550,000,000 | |||||||||||||||||
Diluted | 550,000,000 | 550,000,000 | 550,000,000 | 550,084,738 | 550,084,738 | |||||||||||||||||
Share-based compensation included in: | 2(25),16 | |||||||||||||||||||||
Cost of revenue | (266 | ) | (858 | ) | (560 | ) | (571 | ) | (84 | ) | ||||||||||||
Product development | (842 | ) | (1,866 | ) | (1,400 | ) | (965 | ) | (141 | ) | ||||||||||||
Sales and marketing | — | (1,001 | ) | (608 | ) | (424 | ) | (62 | ) | |||||||||||||
General and administrative | (16,387 | ) | (17,065 | ) | (8,310 | ) | (16,526 | ) | (2,420 | ) |
F-3
Table of Contents
December 31, | December 31, | June 30, | June 30, | |||||||||||||||
Notes | 2007 | 2008 | 2009 | 2009 | ||||||||||||||
RMB | RMB | RMB | US$ | |||||||||||||||
(Note 2(5)) | ||||||||||||||||||
ASSETS | ||||||||||||||||||
Current assets: | ||||||||||||||||||
Cash and cash equivalents | 2(6),8 | 393,562 | 628,891 | 799,614 | 117,070 | |||||||||||||
Short-term investments | 2(7) | 261,121 | 234,578 | 279,865 | 40,975 | |||||||||||||
Marketable Securities | 2(8) | — | 2,830 | 7,778 | 1,139 | |||||||||||||
Accounts receivable, net of allowance for doubtful accounts | 2(9),9 | 12,714 | 7,285 | 9,512 | 1,393 | |||||||||||||
Accounts receivable due from related parties | 18 | — | 433,303 | 577,320 | 84,525 | |||||||||||||
Deferred licensing fees and related costs | 2(20) | 43,474 | 51,310 | 80,841 | 11,836 | |||||||||||||
Prepayments and other current assets | 55,599 | 48,829 | 64,228 | 9,404 | ||||||||||||||
Other receivables due from related parties | 18 | 73,031 | 105,269 | 9,973 | 1,460 | |||||||||||||
Deferred tax assets | 6 | 64,859 | 70,398 | 93,947 | 13,755 | |||||||||||||
Total current assets | 904,360 | 1,582,693 | 1,923,078 | 281,557 | ||||||||||||||
Investment in affiliated companies | 2(10),10 | 5,000 | 23,521 | 31,749 | 4,648 | |||||||||||||
Property and equipment | 2(11),11 | 205,257 | 92,985 | 130,299 | 19,075 | |||||||||||||
Intangible assets | 2(12),12 | 230,573 | 409,010 | 460,676 | 67,447 | |||||||||||||
Goodwill | 2(13),13 | 116,543 | 116,543 | 116,543 | 17,063 | |||||||||||||
Long-term rental deposits | 56,330 | 50,423 | 59,121 | 8,656 | ||||||||||||||
Long-term prepayments | 2(14) | 11,130 | — | — | — | |||||||||||||
Other long term assets | 2(15) | 245,100 | 134,210 | 115,157 | 16,860 | |||||||||||||
Non-current deferred tax assets | 6 | 83,055 | 34,727 | 19,815 | 2,901 | |||||||||||||
Total assets | 1,857,348 | 2,444,112 | 2,856,438 | 418,207 | ||||||||||||||
LIABILITIES | ||||||||||||||||||
Current liabilities: | ||||||||||||||||||
Accounts payable | 16,255 | 19,773 | 42,525 | 6,226 | ||||||||||||||
Accounts payable due to related parties | 18 | 70,798 | 75,414 | 71,067 | 10,405 | |||||||||||||
Licensing fees payable | 88,549 | 203,156 | 317,430 | 46,474 | ||||||||||||||
Taxes payable | 98,155 | 87,980 | 175,801 | 25,739 | ||||||||||||||
Deferred revenue | 2(19) | 226,612 | 329,688 | 442,395 | 64,770 | |||||||||||||
Other payables and accruals | 14 | 95,163 | 155,363 | 197,747 | 28,952 | |||||||||||||
Other payables due to related parties | 18 | 3,928 | 262,673 | 10,652 | 1,560 | |||||||||||||
Deferred tax liabilities | 6 | 7,414 | 43,906 | 6,954 | 1,018 | |||||||||||||
Dividend payable | 2(29) | — | — | 533,571 | 78,119 | |||||||||||||
Total current liabilities | 606,874 | 1,177,953 | 1,798,142 | 263,263 | ||||||||||||||
Non-current deferred tax liabilities | 6 | 34,056 | 28,520 | 25,068 | 3,670 | |||||||||||||
Non-current deferred revenue | 2(19) | — | 1,724 | 3,436 | 503 | |||||||||||||
Total liabilities | 640,930 | 1,208,197 | 1,826,646 | 267,436 | ||||||||||||||
Commitments and Contingencies | 21 | — | — | — | — | |||||||||||||
Equity | ||||||||||||||||||
Ordinary shares (US$0.01 par value, 20,000,000,000 shares authorized, 550,000,000 issued and outstanding as of December 31, 2007 and 2008 and June 30, 2009) | 15 | 40,193 | 40,193 | 40,193 | 5,885 | |||||||||||||
Additional paid-in capital | 741,605 | 477,250 | 63,835 | 9,346 | ||||||||||||||
Statutory reserves | 2(28) | 110,341 | 113,869 | 127,034 | 18,599 | |||||||||||||
Accumulated other comprehensive loss | (14,478 | ) | (86,974 | ) | (82,126 | ) | (12,024 | ) | ||||||||||
Retained earnings | 123,508 | 552,644 | 716,766 | 104,941 | ||||||||||||||
Total Shanda Games Limited shareholder’s equity | 1,001,169 | 1,096,982 | 865,702 | 126,747 | ||||||||||||||
Non-controlling interest | 215,249 | 138,933 | 164,090 | 24,024 | ||||||||||||||
Total equity | 1,216,418 | 1,235,915 | 1,029,792 | 150,771 | ||||||||||||||
Total liabilities and equity | 1,857,348 | 2,444,112 | 2,856,438 | 418,207 | ||||||||||||||
F-4
Table of Contents
Total | ||||||||||||||||||||||||||||||||||||
Ordinary Shares | Shanda | |||||||||||||||||||||||||||||||||||
(US$0.01 Par Value) | Additional | Games Limited | ||||||||||||||||||||||||||||||||||
Number | Par | Paid-in | Statutory | Accumulated Other | Retained | Shareholder’s | Non-controlling | Total | ||||||||||||||||||||||||||||
of Shares | Value | Capital | Reserves | Comprehensive Loss | Earnings | Equity | Interest | Equity | ||||||||||||||||||||||||||||
RMB | RMB | RMB | RMB | RMB | RMB | RMB | RMB | |||||||||||||||||||||||||||||
Balance as of January 1, 2007 | 550,000,000 | 40,193 | 288,662 | 110,341 | — | 1,222,414 | 1,661,610 | — | 1,661,610 | |||||||||||||||||||||||||||
Contribution from Shanda (Note 15) | — | — | 400,298 | — | — | — | 400,298 | — | 400,298 | |||||||||||||||||||||||||||
Non-controlling interest arising from business combination | — | — | — | — | — | — | — | 217,659 | 217,659 | |||||||||||||||||||||||||||
Corporate expense allocation (Note 2(1)) | — | — | 37,592 | — | — | — | 37,592 | — | 37,592 | |||||||||||||||||||||||||||
Share-based compensation (Note 16) | — | — | 15,053 | — | — | — | 15,053 | 2,345 | 17,398 | |||||||||||||||||||||||||||
Cumulative currency translation adjustments of an affiliated company/a subsidiary | — | — | — | — | (14,478 | ) | — | (14,478 | ) | (11,896 | ) | (26,374 | ) | |||||||||||||||||||||||
Distribution to Shanda | — | — | — | — | — | (1,690,806 | ) | (1,690,806 | ) | — | (1,690,806 | ) | ||||||||||||||||||||||||
Net income | — | — | — | — | — | 591,900 | 591,900 | 7,141 | 599,041 | |||||||||||||||||||||||||||
Balance as of December 31, 2007 | 550,000,000 | 40,193 | 741,605 | 110,341 | (14,478 | ) | 123,508 | 1,001,169 | 215,249 | 1,216,418 | ||||||||||||||||||||||||||
Contribution from Shanda (Note 15) | — | — | 21,917 | — | — | — | 21,917 | (11,127 | ) | 10,790 | ||||||||||||||||||||||||||
Corporate expense allocation (Note 2(1)) | — | — | 31,346 | — | — | — | 31,346 | — | 31,346 | |||||||||||||||||||||||||||
Share-based compensation (Note 16) | — | — | 18,464 | — | — | — | 18,464 | 4,008 | 22,472 | |||||||||||||||||||||||||||
Cumulative currency translation adjustments of a subsidiary | — | — | — | — | (72,496 | ) | — | (72,496 | ) | (72,206 | ) | (144,702 | ) | |||||||||||||||||||||||
Repurchase of own shares by a subsidiary | — | — | (8,951 | ) | — | — | (8,951 | ) | (8,915 | ) | (17,866 | ) | ||||||||||||||||||||||||
Appropriations to statutory reserves | — | — | 3,528 | — | (3,528 | ) | — | — | — | |||||||||||||||||||||||||||
Distribution to Shanda | — | — | (327,131 | ) | — | — | (502,820 | ) | (829,951 | ) | — | (829,951 | ) | |||||||||||||||||||||||
Net income | — | — | — | — | — | 935,484 | 935,484 | 11,924 | 947,408 | |||||||||||||||||||||||||||
Balance as of December 31, 2008 | 550,000,000 | 40,193 | 477,250 | 113,869 | (86,974 | ) | 552,644 | 1,096,982 | 138,933 | 1,235,915 | ||||||||||||||||||||||||||
Corporate expense allocation (Note 2(1)) | — | — | 11,424 | — | — | — | 11,424 | — | 11,424 | |||||||||||||||||||||||||||
Share-based compensation (Note 16) | — | — | 8,842 | — | — | — | 8,842 | 9,644 | 18,486 | |||||||||||||||||||||||||||
Exercise of share option of a foreign subsidiary | — | — | 779 | — | — | — | 779 | 4,674 | 5,453 | |||||||||||||||||||||||||||
Cumulative currency translation adjustments of the Company | (2,009 | ) | (2,009 | ) | (2,009 | ) | ||||||||||||||||||||||||||||||
Cumulative currency translation adjustments of a subsidiary | — | — | — | — | 1,909 | — | 1,909 | 1,699 | 3,608 | |||||||||||||||||||||||||||
Unrealized gain of marketable securities | — | — | — | — | 4,948 | — | 4,948 | — | 4,948 | |||||||||||||||||||||||||||
Appropriations to statutory reserves | — | — | — | 13,165 | — | (13,165 | ) | — | — | — | ||||||||||||||||||||||||||
Distribution to Shanda | — | — | (434,460 | ) | — | — | (493,928 | ) | (928,388 | ) | — | (928,388 | ) | |||||||||||||||||||||||
Net income | — | — | — | — | — | 671,215 | 671,215 | 9,140 | 680,355 | |||||||||||||||||||||||||||
Balance as of June 30, 2009 | 550,000,000 | 40,193 | 63,835 | 127,034 | (82,126 | ) | 716,766 | 865,702 | 164,090 | 1,029,792 | ||||||||||||||||||||||||||
F-5
Table of Contents
For the Years Ended December 31 | For the Six Months Ended June 30 | |||||||||||||||||||
2007 | 2008 | 2008 | 2009 | 2009 | ||||||||||||||||
RMB | RMB | RMB | RMB | US$ | ||||||||||||||||
(unaudited) | (Note 2(5)) | |||||||||||||||||||
Cash flows from operating activities: | ||||||||||||||||||||
Net income | 599,041 | 947,408 | 387,699 | 680,355 | 99,610 | |||||||||||||||
Adjustments for: | ||||||||||||||||||||
Share-based compensation expenses | 17,495 | 20,790 | 10,878 | 18,486 | 2,707 | |||||||||||||||
Corporate expenses allocated from Shanda | 37,592 | 31,346 | 19,888 | 11,424 | 1,673 | |||||||||||||||
Depreciation of property and equipment | 60,979 | 52,339 | 30,101 | 24,999 | 3,660 | |||||||||||||||
Amortization of intangible assets | 74,407 | 104,897 | 51,835 | 63,972 | 9,366 | |||||||||||||||
Amortization of land use right | 208 | 113 | 113 | — | — | |||||||||||||||
Intangible assets impairment | 20,095 | — | — | — | — | |||||||||||||||
Provision/(reversal) for losses on receivables | (776 | ) | 10,426 | 8,733 | 1,593 | 233 | ||||||||||||||
Loss from disposal of fixed assets | 4,525 | 84 | (90 | ) | 600 | 88 | ||||||||||||||
Investment income | (32 | ) | — | — | (214 | ) | (31 | ) | ||||||||||||
Write off purchased in-process research and development | 3,073 | — | — | — | — | |||||||||||||||
Foreign exchange (gain) loss | 2,591 | (5,159 | ) | 2,167 | (434 | ) | (64 | ) | ||||||||||||
Deferred taxes | (37,304 | ) | (20 | ) | (46,456 | ) | (50,662 | ) | (7,417 | ) | ||||||||||
Equity in loss/(earnings) of affiliated companies | 13,554 | (918 | ) | 231 | 10,235 | 1,498 | ||||||||||||||
Changes in assets and liabilities, net of acquisitions: | ||||||||||||||||||||
Accounts receivable | 29,187 | (37,016 | ) | (5,566 | ) | (3,890 | ) | (570 | ) | |||||||||||
Receivables due from related parties | (29,617 | ) | (233,748 | ) | (29,546 | ) | (48,720 | ) | (7,133 | ) | ||||||||||
Deferred licensing fees and related costs | (19,976 | ) | (19,762 | ) | 2,786 | (29,556 | ) | (4,327 | ) | |||||||||||
Prepayments and other current assets | 21,940 | (11,896 | ) | 3,681 | (15,598 | ) | (2,284 | ) | ||||||||||||
Upfront licensing fee paid in intangible assets | (41,300 | ) | (31,353 | ) | (1,926 | ) | (69,752 | ) | (10,212 | ) | ||||||||||
Prepayment for upfront license fee in other long term assets | (232,450 | ) | (44,179 | ) | (28,256 | ) | (20,304 | ) | (2,973 | ) | ||||||||||
Other long-term deposits | 561 | (12,919 | ) | (3,330 | ) | (9,198 | ) | (1,347 | ) | |||||||||||
Accounts payable | (863 | ) | 18,309 | 5,321 | 7,460 | 1,092 | ||||||||||||||
Licensing fees payable | 24,922 | 60,146 | (310 | ) | 115,617 | 16,927 | ||||||||||||||
Taxes payable | (20,688 | ) | 48,173 | 45,566 | 88,301 | 12,928 | ||||||||||||||
Deferred revenue | 100,376 | 111,242 | 21,665 | 114,932 | 16,827 | |||||||||||||||
License fee payable to a related party | (46,090 | ) | — | — | — | — | ||||||||||||||
Payables due to related parties | 70,806 | 32,299 | 49,828 | 3,632 | 532 | |||||||||||||||
Other payables and accruals | 20,404 | 103,888 | 43,741 | 42,054 | 6,158 | |||||||||||||||
Net cash provided by operating activities | 672,660 | 1,144,490 | 568,753 | 935,332 | 136,941 | |||||||||||||||
Cash flows from investing activities: | ||||||||||||||||||||
Increase in restricted cash | — | — | — | (702,075 | ) | (102,790 | ) | |||||||||||||
Payment for the transfer of equity interest in a subsidiary from Shanda | — | — | — | (479,661 | ) | (70,226 | ) | |||||||||||||
Proceeds from income of marketable securities | — | — | — | 214 | 31 | |||||||||||||||
Proceeds from disposal of short-term investments | — | 52,599 | — | — | — | |||||||||||||||
Purchase of marketable securities | (2,830 | ) | — | — | — | |||||||||||||||
Increase of short-term investments | (86,697 | ) | (99,297 | ) | (99,297 | ) | (47,140 | ) | (6,902 | ) | ||||||||||
(Increase)/decrease in loan receivable | (12,000 | ) | (14,006 | ) | (3,006 | ) | 18 | 3 | ||||||||||||
Purchase of property and equipment | (82,704 | ) | (46,989 | ) | (22,146 | ) | (49,974 | ) | (7,317 | ) | ||||||||||
Proceeds from disposal of fixed assets | 1,055 | 2,338 | 328 | 1,459 | 214 | |||||||||||||||
Purchase of intangible assets | (2,476 | ) | (11,947 | ) | (8,734 | ) | (4,200 | ) | (615 | ) | ||||||||||
Cash received upon consolidation of a subsidiary contributed by Shanda | 112,227 | — | — | — | — | |||||||||||||||
Acquisition of a subsidiary, net of cash acquired | (56,540 | ) | — | — | — | — | ||||||||||||||
Repurchase of own shares by a subsidiary | — | (17,866 | ) | — | — | — | ||||||||||||||
Prepayment for investment in subsidiaries | — | — | (100 | ) | — | — | ||||||||||||||
Investment in affiliated companies | (5,000 | ) | (6,193 | ) | (538 | ) | (18,432 | ) | (2,699 | ) | ||||||||||
Net cash used in investing activities | (132,135 | ) | (144,191 | ) | (133,493 | ) | (1,299,791 | ) | (190,301 | ) | ||||||||||
Cash flows from financing activities: | ||||||||||||||||||||
Proceeds from a loan borrowed | — | — | — | 702,075 | 102,790 | |||||||||||||||
Proceeds from issuance of common stock under stock option plan of a subsidiary | — | — | — | 5,452 | 798 | |||||||||||||||
Net distribution to Shanda | (375,981 | ) | (748,271 | ) | (232,411 | ) | (175,154 | ) | (25,644 | ) | ||||||||||
Net cash (used in) provided by financing activities | (375,981 | ) | (748,271 | ) | (232,411 | ) | 532,373 | 77,944 | ||||||||||||
Effect of exchange rate changes on cash | (7,099 | ) | (16,699 | ) | (7,392 | ) | 2,809 | 411 | ||||||||||||
Net increase in cash and cash equivalents | 157,445 | 235,329 | 195,457 | 170,723 | 24,995 | |||||||||||||||
Cash, beginning of the year/period | 236,117 | 393,562 | 393,562 | 628,891 | 92,075 | |||||||||||||||
Cash, end of the year/period | 393,562 | 628,891 | 589,019 | 799,614 | 117,070 | |||||||||||||||
Supplemental disclosure of cash flow information: | ||||||||||||||||||||
Cash paid during the year for income taxes | 101,462 | 232,669 | 84,240 | 165,829 | 24,279 |
F-6
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009
1. | ORGANIZATION AND NATURE OF OPERATIONS |
• | Establishment of Shanda Games. Shanda Games was incorporated in the Cayman Islands on June 12, 2008 as a direct wholly-owned subsidiary of Shanda, to be the holding company for the online game business. Pursuant to a share exchange, Shanda Games became a direct wholly-owned subsidiary of Shanda, and Shanda Games Holdings (HK) Limited (“Games Holdings” or “Shanda Games (HK)”) became a direct wholly-owned subsidiary of Shanda Games. | |
• | Assignment of Certain Original VIE Agreements. Shengqu assigned all of the Original VIE Agreements with Shanda Networking, Nanjing Shanda and Hangzhou Bianfeng (other than those relating to the operations of the online game business, which were cancelled) to Shanda Computer, an indirect wholly-owned subsidiary of Shanda, thereby making Shanda Computer the primary beneficiary of Shanda Networking. |
F-7
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
• | Transfer of Equity Interests. Shanda Networking transferred the equity interests of Shanghai Shulong Technology Development Co., Ltd (“Shanghai Shulong”), an entity incorporated in China, to two nominee shareholders, both of whom are PRC citizens. | |
• | New VIE Agreements. Shengqu entered into various agreements, including contracts relating to the transfer of assets, the provision of services and software licenses and equipment with Shanghai Shulong and its two wholly-owned subsidiaries, Shanghai Shulong Computer Technology Co., Ltd., or Shulong Computer, and Nanjing Shulong Computer Technology Co., Ltd., or Nanjing Shulong (collectively, the “Shulong entities”) and contracts relating to certain shareholder rights and corporate governance matters with Shanghai Shulong and its nominee shareholders (collectively, the “New VIE Agreements”). | |
• | Separation Agreement. Pursuant to a Master Separation Agreement, Shanda transferred all of its assets and liabilities related to its online game business (including applicable equity investments and intellectual property rights) to Shanghai Shulong. Concurrently, all assets and liabilities unrelated to the online game business, including certain real property interests, intellectual property rights and personal tangible properties were transferred to Shanda. | |
• | Game Licensing Agreements. Prior to the Reorganization, Shengqu had licensed certain rights to online games from various third parties, which rights were sublicensed to Shanda Networking and its subsidiaries. As a part of the Reorganization, Shengqu amended such third party license agreements to allow Shengqu to sublicense its rights to the Shulong entities. Following the Reorganization, the Company conducts its online game business through the Shulong entities. |
2. | PRINCIPAL ACCOUNTING POLICIES |
F-8
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-9
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
• | Equipment leasing agreements, pursuant to which Shanda Networking, Nanjing Shanda and Hangzhou Bianfeng lease a substantial majority of their operating assets from Shengqu; | |
• | Technical support agreements, pursuant to which Shengqu provides technical support for Shanda Networking Nanjing Shanda and Hangzhou Bianfeng’s operations; | |
• | Software license agreements, pursuant to which Shengqu licenses certain game related software to Shanda Networking, Nanjing Shanda and Hangzhou Bianfeng; | |
• | A strategic consulting agreement, pursuant to which Shengqu provides strategic consulting services to Shanda Networking, Nanjing Shanda and Hangzhou Bianfeng; and | |
• | Online game license agreements, pursuant to which Shanda Networking, Nanjing Shanda and Hangzhou Bianfeng operate certain online games that are licensed or owned by Shengqu. |
F-10
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
• | Loan Agreementsbetween Shengqu and the shareholders of Shanghai Shulong. These loan agreements provide for loans of RMB 10.8 million to the PRC employees for them to make contributions to the registered capital of Shanghai Shulong in exchange for equity interests in Shanghai Shulong. The loans are interest free and are repayable on demand, but the shareholders may not repay all or any part of the loans without Shengqu’s prior written consent. | |
• | Equity Entrust Agreementbetween Shengqu and the shareholders of Shanghai Shulong, pursuant to which the shareholders acknowledge their status as nominee shareholders. | |
• | Equity Pledge Agreementamong Shengqu, Shanghai Shulong and the shareholders of Shanghai Shulong. Pursuant to this agreement, the shareholders pledged to Shengqu their entire equity interests in Shanghai Shulong to secure the performance of their respective obligations and Shanghai Shulong’s obligations under the various agreements, including the Equity Pledge Agreement, the Business Operation Agreement and the Exclusive Consulting and Service Agreement. Without Shengqu’s prior written consent, neither of the shareholders can transfer any equity interests in Shanghai Shulong. | |
• | Equity Disposition Agreementamong Shengqu, Shanghai Shulong and the shareholders of Shanghai Shulong. Pursuant to this agreement, Shengqu and any third party designated by Shengqu have the right, exercisable at any time during the term of the agreement, if and when it is legal to do so under PRC laws and regulations, to purchase from the shareholders, as the case may be, all or any part of their equity interests in Shanghai Shulong at a purchase price equal to the lowest price permissible by the then-applicable PRC laws and regulations. The agreement is for an initial term of 20 years, renewable upon Shengqu’s request. | |
• | Business Operation Agreementamong Shengqu, Shanghai Shulong and the shareholders of Shanghai Shulong. This agreement sets forth the rights of Shengqu to control the actions of the shareholders of Shanghai Shulong. | |
• | Exclusive Consulting and Service Agreementbetween Shengqu and Shanghai Shulong. Pursuant to this agreement, Shengqu has the exclusive right to provide technology support and business consulting services to Shanghai Shulong for a fee. | |
• | Proxiesexecuted by the shareholders of Shanghai Shulong in favor of Shengqu. These irrevocable proxies grant Shengqu or its designees the power to exercise the rights of the shareholder as shareholders of Shanghai Shulong, including the right to appoint directors, general manager and other senior management of Shanghai Shulong. |
F-11
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
(8) | Marketable securities |
F-12
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-13
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Computer equipment | 5 years | |
Office buildings | 20 years | |
Leasehold improvements | Lesser of the term of the lease or the estimated useful lives of the assets | |
Furniture and fixtures | 5 years | |
Motor vehicles | 5 years |
F-14
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Software technology | 0.5 to 5.5 years | |
Game engine | 3 years | |
Non-compete agreements | 2.5 years | |
Customer base | 2 to 5.5 years | |
Trademarks | 7.5 or 20 years | |
In-process research and development | Write off immediately |
F-15
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-16
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-17
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-18
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-19
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-20
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
3. | RECENT ACCOUNTING PRONOUNCEMENTS |
F-21
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-22
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
4. | BUSINESS COMBINATIONS |
F-23
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
RMB | ||||
Cash | 13,467 | |||
Other assets | 54,270 | |||
Identifiable intangible assets | 30,111 | |||
Purchased in-progress research and development | 3,073 | |||
Deferred tax liability | (9,126 | ) | ||
Goodwill | 11,088 | |||
Current liabilities | (14,583 | ) | ||
Purchase price | 88,300 | |||
F-24
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Year Ended | ||||
December 31, 2007 | ||||
unaudited | ||||
(in thousands, except per share data) | RMB | |||
Net revenues | 2,355,762 | |||
Net income | 586,454 | |||
Earnings per ordinary share | ||||
Basic | 1.07 | |||
Diluted | 1.07 |
RMB | ||||
Cash | 24,260 | |||
Other assets | 12,161 | |||
Identifiable intangible assets | 64,530 | |||
Deferred tax liabilities | (16,133 | ) | ||
Goodwill | 26,130 | |||
Current liabilities | (9,948 | ) | ||
Purchase price | 101,000 | |||
F-25
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Year Ended | ||||
December 31, 2007 | ||||
unaudited | ||||
(in thousands, except per share data) | RMB | |||
Net revenues | 2,322,798 | |||
Net income | 591,900 | |||
Earnings per ordinary share | ||||
Basic | 1.08 | |||
Diluted | 1.08 |
5. | OTHER INCOME (EXPENSES) |
For the Years Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||
RMB | RMB | RMB | RMB | |||||||||||||
(unaudited) | ||||||||||||||||
Government financial incentives | 54,258 | 18,421 | 5,707 | 37,398 | ||||||||||||
Foreign exchange gain (loss) | (2,591 | ) | 10,756 | 3,430 | 434 | |||||||||||
Gain (loss) from disposal of fixed assets | (4,525 | ) | (84 | ) | 90 | (600 | ) | |||||||||
Donation expense | (3,895 | ) | (16,084 | ) | (15,538 | ) | — | |||||||||
Others | (14,536 | ) | (6,891 | ) | (9,839 | ) | 807 | |||||||||
28,711 | 6,118 | (16,150 | ) | 38,039 | ||||||||||||
F-26
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
6. | TAXATION |
F-27
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
For the Six Months | ||||||||||||||||
Ended June 30, | ||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||
RMB | RMB | RMB | RMB | |||||||||||||
(unaudited) | ||||||||||||||||
Current income tax expenses | 103,561 | 205,704 | 147,497 | 204,443 | ||||||||||||
Deferred income tax expenses (benefits) | (36,489 | ) | 7,205 | (45,939 | ) | (13,711 | ) | |||||||||
Withholding taxes | — | 37,000 | — | — | ||||||||||||
Income tax expenses | 67,072 | 249,909 | 101,558 | 190,732 | ||||||||||||
F-28
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
For the Year Ended December 31, | For the Six Months Ended June 30, | |||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||
(unaudited) | ||||||||||||||||
Statutory income tax rate | 33 | % | 25 | % | 25 | % | 25 | % | ||||||||
Tax differential from statutory rate applicable to the subsidiaries and the VIE subsidiaries in the PRC | (20 | )% | (11 | )% | — | (9 | %) | |||||||||
Enacted tax rate change | (3 | )% | (1 | )% | — | — | ||||||||||
Effect of tax holidays | (4 | )% | — | — | — | |||||||||||
Effect of the withholding taxes | — | 3 | % | — | — | |||||||||||
Effect of change in valuation allowance | — | 4 | % | — | 4 | % | ||||||||||
Others | 4 | % | 1 | % | (4 | )% | 2 | % | ||||||||
Effective income tax rate | 10 | % | 21 | % | 21 | % | 22 | % | ||||||||
For the Years Ended December 31, | ||||||||
2007 | 2008 | |||||||
(in thousands, except per share data) | RMB | RMB | ||||||
The aggregate effect | 31,849 | — | ||||||
Basic ordinary share effect | 0.06 | — | ||||||
Diluted ordinary share effect | 0.06 | — |
F-29
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
December 31, | December 31, | June 30, | ||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Deferred tax assets | ||||||||||||
Licensing fees and related costs and deferred revenues | 34,925 | 40,717 | 59,254 | |||||||||
Other temporary differences | 28,240 | 34,734 | 41,663 | |||||||||
Foreign tax credit of Actoz | 72,109 | 59,689 | 72,351 | |||||||||
Development cost | 15,758 | 11,595 | 12,845 | |||||||||
Less: Valuation allowance | (3,118 | ) | (41,610 | ) | (72,351 | ) | ||||||
Total deferred tax assets, net of valuation allowance | 147,914 | 105,125 | 113,762 | |||||||||
Deferred tax liabilities | ||||||||||||
Intangible assets arisen from business combination | 41,470 | 35,426 | 32,022 | |||||||||
Withholding taxes | — | 37,000 | — | |||||||||
Total deferred tax liabilities | 41,470 | 72,426 | 32,022 | |||||||||
For the | ||||||||||||
Six Months | ||||||||||||
For the Years Ended December 31, | Ended June 30, | |||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Balance at beginning of the year/period | — | 3,118 | 41,610 | |||||||||
Current year additions | 3,118 | 38,492 | 30,741 | |||||||||
Balance at end of the year/period | 3,118 | 41,610 | 72,351 | |||||||||
F-30
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
7. | EARNINGS PER SHARE (in thousands, except share and per share data) |
For the Six Months Ended June 30, | ||||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||
RMB | RMB | RMB | RMB | |||||||||||||
(unaudited) | ||||||||||||||||
Numerator: | ||||||||||||||||
Net income attributable to Shanda Games Limited for basic and diluted earnings per ordinary share | 591,900 | 935,484 | 382,840 | 671,215 | ||||||||||||
Denominator: | ||||||||||||||||
Weighted-average ordinary shares outstanding for basic calculation | 550,000,000 | 550,000,000 | 550,000,000 | 550,000,000 | ||||||||||||
Dilutive effect of share options | — | — | — | 3,722 | ||||||||||||
Dilutive effect of restricted shares | — | — | — | 81,016 | ||||||||||||
Denominator for diluted calculation | 550,000,000 | 550,000,000 | 550,000,000 | 550,084,738 | ||||||||||||
Net income attributable to Shanda Games Limited ordinary shareholders per share — basic | 1.08 | 1.70 | 0.70 | 1.22 | ||||||||||||
Net income attributable to Shanda Games Limited ordinary shareholders per share — diluted | 1.08 | 1.70 | 0.70 | 1.22 | ||||||||||||
8. | CASH AND CASH EQUIVALENTS |
F-31
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
9. | ACCOUNTS RECEIVABLE |
December 31, | December 31, | June 30, | ||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Accounts receivable | 22,486 | 16,138 | 19,894 | |||||||||
Less: Allowance for doubtful accounts | (9,772 | ) | (8,853 | ) | (10,382 | ) | ||||||
12,714 | 7,285 | 9,512 | ||||||||||
For the six months | ||||||||||||
ended | ||||||||||||
For the years ended December 31, | June 30, | |||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Balance at beginning of the year/period | 1,062 | 9,772 | 8,853 | |||||||||
Add: Consolidation of Actoz | 9,651 | — | — | |||||||||
Current year/period additions | 366 | — | 1,529 | |||||||||
Less: Current year/period reversal | (1,307 | ) | (695 | ) | — | |||||||
Current year/period write-offs | — | (224 | ) | — | ||||||||
Balance at end of the year/period | 9,772 | 8,853 | 10,382 | |||||||||
F-32
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
10. | INVESTMENTS IN AFFILIATED COMPANIES |
December 31, | December 31, | June 30, | ||||||||||||||
2007 | 2008 | 2009 | ||||||||||||||
RMB | RMB | RMB | Percentage | |||||||||||||
Ownership | ||||||||||||||||
Shanghai Weilai Information Technology Co., Ltd. (“Shanghai Weilai”) | — | 3,333 | 11,667 | 25% | ||||||||||||
Beijing Zhongcheng Cooperation and Technology Development Co., Ltd. (“Beijing Zhongcheng”) | — | 6,069 | 9,675 | 35% | ||||||||||||
Anipark Co., Ltd. (‘‘Anipark”) | — | 3,910 | 4,308 | 13.16% | ||||||||||||
Shanghai Caiqu Network Technology Co., Ltd. (“Shanghai Caiqu”) | — | 4,000 | 3,646 | 10% | ||||||||||||
Shanghai Qiyu Information Technology Co., Ltd. (“Shanghai Qiyu”) | — | 959 | 941 | 20% | ||||||||||||
Xiamen Lianyu Science and Technology Co., Ltd. (“Xiamen Lianyu”) | — | 374 | 733 | 30% | ||||||||||||
Fuzhou Lingyu Computer Technology Co., Ltd (“Fuzhou Lingyu”) | — | — | 619 | 30% | ||||||||||||
Chengdu Sunray Technology Co., Ltd. (“Chengdu Sunray”) | 5,000 | 4,570 | — | 20% | ||||||||||||
Beijing Chuanyue Shidai Information Co., Ltd. (“Beijing Chuanyue”) | — | 178 | — | 20% | ||||||||||||
Others | — | 128 | 160 | 20%-22.5% | ||||||||||||
Total | 5,000 | 23,521 | 31,749 | |||||||||||||
Share of | Amortization | |||||||||||||||||||||||||||
Profit/(Loss) | of Identifiable | Transferred | ||||||||||||||||||||||||||
Balances at | on Affiliated | Intangible | Other | Out Due to | Balances at | |||||||||||||||||||||||
January 1, | Companies | Assets, | Equity | Consolidation | December 31, | |||||||||||||||||||||||
2007 | Investments | Investments | Net of Tax | Movement | (Note 4) | 2007 | ||||||||||||||||||||||
RMB | RMB | RMB | RMB | RMB | RMB | RMB | ||||||||||||||||||||||
Actoz | 329,273 | 71,024 | (6,639 | ) | (6,915 | ) | (2,632 | ) | (384,111 | ) | — | |||||||||||||||||
Chengdu Sunray | — | 5,000 | — | — | — | — | 5,000 | |||||||||||||||||||||
Total | 329,273 | 76,024 | (6,639 | ) | (6,915 | ) | (2,632 | ) | (384,111 | ) | 5,000 | |||||||||||||||||
F-33
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Share of | Amortization | |||||||||||||||||||||||
Profit/(Loss) | of Identifiable | |||||||||||||||||||||||
Balances at | on Affiliated | Intangible | Other | Balances at | ||||||||||||||||||||
January 1, | Companies | Assets, | Equity | December 31, | ||||||||||||||||||||
2008 | Investments | Investments | Net of Tax | Movement | 2008 | |||||||||||||||||||
RMB | RMB | RMB | RMB | RMB | RMB | |||||||||||||||||||
Chengdu Sunray | 5,000 | — | (430 | ) | — | — | 4,570 | |||||||||||||||||
Beijing Chuanyue | — | 100 | 78 | — | — | 178 | ||||||||||||||||||
Shanghai Qiyu | — | 1,000 | — | (40 | ) | — | 960 | |||||||||||||||||
Beijing Zhongcheng | — | 6,269 | (200 | ) | — | — | 6,069 | |||||||||||||||||
Xiamen Lianyu | — | 430 | (49 | ) | (7 | ) | — | 374 | ||||||||||||||||
Shanghai Weilai | — | 3,333 | — | — | — | 3,333 | ||||||||||||||||||
Shanghai Caiqu | — | 4,000 | — | — | — | 4,000 | ||||||||||||||||||
Anipark | — | 1,564 | — | 2,346 | 3,910 | |||||||||||||||||||
Others | — | 125 | 2 | — | — | 127 | ||||||||||||||||||
Total | 5,000 | 15,257 | 965 | (47 | ) | 2,346 | 23,521 | |||||||||||||||||
Share of | Amortization | |||||||||||||||||||||||
Profit/(Loss) | of Identifiable | |||||||||||||||||||||||
Balances at | on Affiliated | Intangible | Other | Balances at | ||||||||||||||||||||
January 1, | Companies | Assets, | Equity | June 30, | ||||||||||||||||||||
2009 | Investments | Investments | Net of Tax | Movement | 2009 | |||||||||||||||||||
RMB | RMB | RMB | RMB | RMB | RMB | |||||||||||||||||||
Shanghai Weilai | 3,333 | 11,667 | (3,333 | ) | — | — | 11,667 | |||||||||||||||||
Beijing Zhongcheng | 6,069 | 5,731 | (2,125 | ) | — | — | 9,675 | |||||||||||||||||
Anipark | 3,910 | — | 367 | — | 31 | 4,308 | ||||||||||||||||||
Shanghai Caiqu | 4,000 | — | (14 | ) | (340 | ) | — | 3,646 | ||||||||||||||||
Shanghai Qiyu | 960 | — | (19 | ) | — | — | 941 | |||||||||||||||||
Xiamen Lianyu | 374 | — | 359 | — | — | 733 | ||||||||||||||||||
Fuzhou Lingyu | — | 1,000 | (381 | ) | — | — | 619 | |||||||||||||||||
Chengdu Sunray | 4,570 | — | (4,570 | ) | — | — | — | |||||||||||||||||
Beijing Chuanyue | 178 | — | (178 | ) | — | — | — | |||||||||||||||||
Others | 127 | 34 | (1 | ) | — | — | 160 | |||||||||||||||||
Total | 23,521 | 18,432 | (9,895 | ) | (340 | ) | 31 | 31,749 | ||||||||||||||||
F-34
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
RMB | ||||
Fair value of net assets acquired | 128,419 | |||
Identified intangible assets | 183,884 | |||
Purchased in-process research and development | 15,460 | |||
Deferred tax liabilities arising from the acquisition | (50,567 | ) | ||
Goodwill | 600,800 | |||
Total | 877,996 | |||
F-35
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NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
11. | PROPERTY AND EQUIPMENT |
December 31, 2007 | December 31, 2008 | June 30, 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Computer equipment | 229,755 | 243,952 | 284,638 | |||||||||
Leasehold improvements | 22,859 | 1,564 | 2,312 | |||||||||
Furniture and fixtures | 29,299 | 20,540 | 21,707 | |||||||||
Motor vehicles | 9,953 | 11,213 | 11,207 | |||||||||
Office buildings | 98,890 | 2,596 | 2,596 | |||||||||
Less: Accumulated depreciation | (185,499 | ) | (186,880 | ) | (192,161 | ) | ||||||
Net book value | 205,257 | 92,985 | 130,299 | |||||||||
F-36
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
12. | INTANGIBLE ASSETS |
December 31, | December 31, | June 30, | ||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Gross carrying amount: | ||||||||||||
Upfront licensing fee paid | 197,568 | 343,571 | 451,309 | |||||||||
Software, copyrights and others | 93,130 | 87,865 | 93,687 | |||||||||
Intangible assets arising from business combinations | — | — | — | |||||||||
— Software technology | 116,446 | 118,223 | 118,223 | |||||||||
— Non-compete arrangement | 227 | 227 | 227 | |||||||||
— Trademarks | 53,802 | 54,666 | 54,666 | |||||||||
— Other | 3,073 | 3,073 | 3,073 | |||||||||
464,246 | 607,625 | 721,185 | ||||||||||
Less: accumulated amortization | ||||||||||||
Upfront licensing fee paid | (117,792 | ) | (55,739 | ) | (101,680 | ) | ||||||
Software, copyrights and others | (78,317 | ) | (79,511 | ) | (82,319 | ) | ||||||
Intangible assets arising from business combinations | (17,469 | ) | (43,270 | ) | (56,415 | ) | ||||||
(213,578 | ) | (178,520 | ) | (240,414 | ) | |||||||
Less: Impairment for upfront licensing fee paid | (20,095 | ) | (20,095 | ) | (20,095 | ) | ||||||
Net book value | 230,573 | 409,010 | 460,676 | |||||||||
F-37
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Amortization | ||||
RMB | ||||
For the second half of 2009 | 62,361 | |||
2010 | 124,400 | |||
2011 | 115,639 | |||
2012 | 78,221 | |||
2013 | 30,343 | |||
2014 | 7,209 | |||
Total | 418,173 | |||
13. | GOODWILL |
Actoz | Aurora | Shanghai Shulong | Total | |||||||||||||
RMB | ||||||||||||||||
Balance as of January 1, 2007 | — | — | 3,934 | 3,934 | ||||||||||||
Acquisitions in 2007 | 86,479 | 26,130 | — | 112,609 | ||||||||||||
Balance as of December 31, 2007 | 86,479 | 26,130 | 3,934 | 116,543 | ||||||||||||
14. | OTHER PAYABLES AND ACCRUALS |
December 31, | December 31, | June 30, | ||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Salary and welfare payable | 958 | 2,242 | 7,524 | |||||||||
Accrued bonus | 16,552 | 51,336 | 56,099 | |||||||||
Unpaid rental for server software | 24,690 | 46,574 | 42,546 | |||||||||
Accrued professional service fee | 2,781 | 7,185 | 7,310 | |||||||||
Acquisition related obligation | 20,200 | — | — | |||||||||
Unpaid advertisement and promotion fee | 7,736 | 32,443 | 66,592 | |||||||||
Other payables | 22,246 | 15,583 | 17,676 | |||||||||
Total | 95,163 | 155,363 | 197,747 | |||||||||
15. | ORDINARY SHARES |
F-38
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
16. | SHARE OPTION PLAN |
F-39
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Weighted Average | ||||||||||||||||
Options | Weighted Average | Remaining | Aggregate | |||||||||||||
Outstanding | Exercise Price | Contractual Life | Intrinsic Value | |||||||||||||
US$ | US$ | |||||||||||||||
Outstanding at January 1, 2008 | 1,462,008 | 8.05 | ||||||||||||||
Granted | 20,000 | 17.60 | ||||||||||||||
Exercised | (117,322 | ) | 8.42 | |||||||||||||
Forfeited or Expired | — | — | ||||||||||||||
Outstanding at December 31, 2008 | 1,364,686 | 8.16 | 6.49 | 10,979 | ||||||||||||
Vested and expected to vest at December 31, 2008 | 1,221,245 | 8.08 | 6.52 | 9,925 | ||||||||||||
Vested and exercisable at December 31, 2008 | 551,862 | 7.25 | 6.55 | 4,930 | ||||||||||||
Outstanding at January 1, 2009 | 1,364,686 | 8.16 | ||||||||||||||
Granted | — | — | ||||||||||||||
Exercised | (173,648 | ) | 10.20 | |||||||||||||
Forfeited or Expired | — | — | ||||||||||||||
Outstanding at June 30, 2009 | 1,191,038 | 7.86 | 6.14 | 21,810 | ||||||||||||
Vested and expected to vest at June 30, 2009 | 1,153,184 | 7.81 | 6.16 | 21,171 | ||||||||||||
Vested and exercisable at June 30, 2009 | 749,788 | 7.20 | 6.37 | 14,224 | ||||||||||||
F-40
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
For the Years Ended December 31, | ||||||||
2007 | 2008 | |||||||
Risk-free interest rate(1) | 4.51 | % | 3.28 | % | ||||
Expected life (in years)(2) | 5 years | 5 years | ||||||
Expected dividend yield(3) | 0 | % | 0 | % | ||||
Expected volatility(4) | 58 | % | 58 | % | ||||
Fair value per option at grant date (in RMB) | 55.91 | 61.97 |
(1) | The risk-free interest rate for periods within the contractual life of the share option is based on the U.S. Treasury yield curve in effect at the time of grant for a term consistent with the expected term of the awards. | |
(2) | The expected term of stock options granted under the Plan is developed giving consideration to vesting period, contractual term and historical exercise pattern. | |
(3) | Shanda has no history or expectation of paying dividends on its common stock. | |
(4) | Expected volatility is estimated based on the historical volatility of comparable companies’ stocks and of Shanda’s common stock for a period equal to the expected term preceding the grant date. |
F-41
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
F-42
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Weighted Average | ||||||||||||||||
Options | Weighted Average | Remaining | Aggregate | |||||||||||||
Outstanding | Exercise Price | Contractual Life | Intrinsic Value | |||||||||||||
US$ | US$ | |||||||||||||||
Granted | 21,857,500 | 3.2 | ||||||||||||||
Exercised | — | — | ||||||||||||||
Forfeited | — | — | ||||||||||||||
Expired | — | — | ||||||||||||||
Outstanding at December 31, 2008 | 21,857,500 | 3.2 | 9.87 | — | ||||||||||||
Vested and expected to vest at December 31, 2008 | 3,213,101 | 3.2 | 9.87 | — | ||||||||||||
Vested and exercisable at December 31, 2008 | — | — | — | — | ||||||||||||
Outstanding at January 1, 2009 | 21,857,500 | 3.2 | ||||||||||||||
Granted | 2,895,000 | 3.2 | ||||||||||||||
Exercised | — | — | ||||||||||||||
Forfeited | (52,000 | ) | 3.2 | |||||||||||||
Expired | — | — | ||||||||||||||
Outstanding at June 30, 2009 | 24,700,500 | 3.2 | 9.42 | 42,485 | ||||||||||||
Vested and expected to vest at June 30, 2009 | 3,783,862 | 3.2 | 9.43 | 6,508 | ||||||||||||
Vested and exercisable at June 30, 2009 | — | — | — | — | ||||||||||||
F-43
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
For the | For the | |||||||
Year Ended | Six Months Ended | |||||||
December 31, 2008 | June 30, 2009 | |||||||
Exercise Price | US$3.20 | US$3.20 | ||||||
Fair value of common stock | US$3.13 | US$3.90 | ||||||
Risk-free interest rate(1) | 3.94 | % | 3.31 | % | ||||
Exercise multiple(2) | 1.8 | 1.8 | ||||||
Expected dividend yield(3) | 0 | % | 0 | % | ||||
Expected volatility(4) | 50 | % | 50 | % | ||||
Fair value per option at grant date (in RMB) | 10.4~11.8 | 14.1~14.8 |
(1) | The risk-free interest rate for periods within the contractual life of the share option is based on the U.S. Treasury yield curve over the contractual term of the option in effect at the time of grant. | |
(2) | The management estimates the options will be exercised when the spot price reaches 1.8 times of strike price after becoming exercisable. | |
(3) | The Company has no history or expectation of paying dividends on its common stock. | |
(4) | Expected volatility is estimated based on the historical volatility of comparable companies’ stocks and of Shanda’s common stock for a period equal to the expected term preceding the grant date. |
F-44
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
Weighted Average | ||||||||
Number of | Grant-date Fair | |||||||
Unvested Restricted Shares | Shares | Value US$ | ||||||
Granted | 407,770 | 3.2 | ||||||
Vested | — | — | ||||||
Forfeited | — | — | ||||||
Unvested at December 31, 2008 | 407,770 | 3.2 | ||||||
Expected to vest at December 31, 2008 | 252,067 | 3.2 | ||||||
F-45
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
2007 | 2008 | |||
Risk-free interest rate | 4.80-5.39% | 4.80-5.39% | ||
Term of share option/Expected life (in years) | 4.7-4.9 years | 4.7-4.9 years | ||
Expected dividend yield | 0% | 0% | ||
Volatility | 80%-83% | 63%-87% | ||
Fair value per option at grant date (in KRW) | 5,997-6,198 | 4,531-6,355 |
Weighted | ||||||||||||||||
Weighted | Averaged | |||||||||||||||
Average | Remaining | Aggregate | ||||||||||||||
Options | Exercise | Contractual | Intrinsic | |||||||||||||
Outstanding | Price | Life | Value | |||||||||||||
KRW | KRW | |||||||||||||||
January 1, 2008 | 702,920 | 9,535 | ||||||||||||||
Granted | 104,040 | 8,603 | ||||||||||||||
Exercised | — | — | ||||||||||||||
Forfeited | (44,410 | ) | 9,700 | |||||||||||||
December 31, 2008 | 762,550 | 9,398 | 5.54 | 611,557 | ||||||||||||
Vested and expected to vest as of December 31, 2008 | 648,736 | 9,375 | 5.51 | 534,923 | ||||||||||||
Vested and exercisable as of December 31, 2008 | 68,280 | 8,300 | 4.57 | 129,732 | ||||||||||||
December 31, 2008 | 762,550 | 9,398 | ||||||||||||||
Granted | — | — | ||||||||||||||
Exercised | (110,336 | ) | 9,315 | |||||||||||||
Forfeited | (19,960 | ) | 9,318 | |||||||||||||
June 30, 2009 | 632,254 | 9,421 | 5.10 | 9,059,764 | ||||||||||||
Vested and expected to vest as of June 30, 2009 | 550,133 | 9,388 | 5.08 | 7,901,190 | ||||||||||||
Vested and exercisable as of June 30, 2009 | 51,280 | 8,300 | 4.07 | 792,281 | ||||||||||||
F-46
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
17. | EMPLOYEE BENEFITS |
F-47
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
18. | RELATED PARTY TRANSACTIONS |
For the Years Ended | ||||||||||||||||
December 31 | For the Six Months Ended June 30 | |||||||||||||||
2007 | 2008 | 2008 | 2009 | |||||||||||||
RMB | RMB | RMB | RMB | |||||||||||||
(unaudited) | ||||||||||||||||
Platform service fees and sales agent fees paid to companies under common control by Shanda(1) | 595,672 | 791,702 | 375,685 | 500,505 | ||||||||||||
Online game licensing fees paid to an affiliated company(2) | 158,172 | — | — | — | ||||||||||||
Online game upfront licensing fee paid to an affiliated company(2) | 7,741 | — | — | — | ||||||||||||
Promotion service fee paid to companies under common control by Shanda | — | 9,474 | 3,394 | 6,835 | ||||||||||||
Online game licensing fees received from companies under common control by Shanda | 8,311 | 11,244 | 4,968 | 4,308 | ||||||||||||
Online game upfront fee received from a company under common control by Shanda | — | 3,441 | — | 4,255 | ||||||||||||
Corporate general administrative expenses allocated from Shanda | 37,592 | 31,346 | 19,888 | 11,424 | ||||||||||||
807,488 | 847,207 | 403,935 | 527,327 | |||||||||||||
(1) | Prior to the reorganization, these services were provided by Shanda’s various subsidiaries and VIEs, and the service fees were incurred based on the contractual arrangement entered prior to the reorganization. For the five-year period beginning after the reorganization, the Group has agreed to continue to use services provided by the fellow companies of the Group based on the new services agreements. | |
(2) | The transactions are up to June 30, 2007 as the affiliated company has been consolidated from July 1, 2007. |
December 31, | December 31, | June 30, | ||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Accounts receivables due from related parties companies under common control by Shanda | — | 431,876 | 575,893 | |||||||||
Shanda | — | 1,427 | 1,427 | |||||||||
— | 433,303 | 577,320 | ||||||||||
Other receivables due from companies under common control by Shanda | 73,031 | 105,269 | 9,973 | |||||||||
F-48
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
December 31, | December 31, | June 30, | ||||||||||
2007 | 2008 | 2009 | ||||||||||
RMB | RMB | RMB | ||||||||||
Accounts payable due to companies under common control by Shanda | 70,798 | 75,414 | 71,067 | |||||||||
Other payables due to companies under common control by Shanda | 3,928 | 262,673 | 10,652 | |||||||||
19. | DERIVATIVE |
20. | CERTAIN RISKS AND CONCENTRATIONS |
F-49
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
21. | COMMITMENTS AND CONTINGENCIES |
Office | Computer | |||||||||||
Premise | Equipment | Total | ||||||||||
RMB | RMB | RMB | ||||||||||
For the second half of 2009 | 9,399 | 8,834 | 18,233 | |||||||||
2010 | 5,058 | 5,389 | 10,447 | |||||||||
2011 | 6 | 1,732 | 1,738 | |||||||||
14,463 | 15,955 | 30,418 | ||||||||||
F-50
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
22. | SUBSEQUENT EVENTS |
23. | RESTRICTED NET ASSETS |
F-51
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
24. | ADDITIONAL INFORMATION — CONDENSED FINANCIAL STATEMENTS |
F-52
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
For the Years Ended | For the Six Months Ended | |||||||||||||||||||
December 31 | June 30 | |||||||||||||||||||
2007 | 2008 | 2008 | 2009 | 2009 | ||||||||||||||||
RMB | RMB | RMB | RMB | US$ | ||||||||||||||||
(unaudited) | (Note 2(5)) | |||||||||||||||||||
Net revenues | — | — | — | — | — | |||||||||||||||
Cost of services | — | — | — | — | — | |||||||||||||||
Gross profit | — | — | — | — | — | |||||||||||||||
Total operating expenses | — | (2,213 | ) | — | (9,174 | ) | (1,343 | ) | ||||||||||||
Loss from operations | — | (2,213 | ) | — | (9,174 | ) | (1,343 | ) | ||||||||||||
Investment income | — | — | — | — | — | |||||||||||||||
Loss before income tax expense and equity in profit of subsidiaries and equity in loss of affiliated companies | — | (2,213 | ) | — | (9,174 | ) | (1,343 | ) | ||||||||||||
Income tax expense | — | — | — | — | — | |||||||||||||||
Equity in profit of subsidiaries | 605,454 | 937,697 | 382,840 | 680,389 | 99,615 | |||||||||||||||
Equity in loss of affiliated companies | (13,554 | ) | — | — | — | — | ||||||||||||||
Net income | 591,900 | 935,484 | 382,840 | 671,215 | 98,272 | |||||||||||||||
F-53
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
December 31, | December 31, | June 30, | June 30, | |||||||||||||
2007 | 2008 | 2009 | 2009 | |||||||||||||
RMB | RMB | RMB | US$ | |||||||||||||
(Note 2(5)) | ||||||||||||||||
ASSETS | ||||||||||||||||
Current assets: | ||||||||||||||||
Cash and cash equivalents | — | — | 53,911 | 7,893 | ||||||||||||
Total current assets | — | — | 53,911 | 7,893 | ||||||||||||
Investment in subsidiaries | 1,001,169 | 1,096,982 | 1,345,938 | 197,057 | ||||||||||||
Total assets | 1,001,169 | 1,096,982 | 1,399,849 | 204,950 | ||||||||||||
LIABILITIES | ||||||||||||||||
Current liabilities: | ||||||||||||||||
Dividend payable(1) | — | — | 533,571 | 78,119 | ||||||||||||
Due to subsidiaries | — | — | 3 | — | ||||||||||||
Accrued expenses | — | — | 573 | 84 | ||||||||||||
Total liabilities | — | — | 534,147 | 78,203 | ||||||||||||
Shareholder’s equity | ||||||||||||||||
Ordinary shares (US$0.01 par value, 20,000,000,000 shares authorized, 550,000,000 issued and outstanding as of December 31, 2007 and 2008 and June 30, 2009) | 40,193 | 40,193 | 40,193 | 5,885 | ||||||||||||
Additional paid-in capital | 741,605 | 477,250 | 63,835 | 9,346 | ||||||||||||
Accumulated other comprehensive loss | (14,478 | ) | (86,974 | ) | (82,126 | ) | (12,024 | ) | ||||||||
Retained earnings | 233,849 | 666,513 | 843,800 | 123,540 | ||||||||||||
Total shareholders’ equity | 1,001,169 | 1,096,982 | 865,702 | 126,747 | ||||||||||||
Total liabilities and shareholder’s equity | 1,001,169 | 1,096,982 | 1,399,849 | 204,950 | ||||||||||||
(1) | The Company intends to pay the outstanding dividend from a bank loan to be secured by a deposit from one of the Company’s PRC subsidiaries. |
F-54
Table of Contents
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FOR THE YEARS ENDED DECEMBER 31, 2007 AND 2008 AND FOR
THE SIX MONTHS ENDED JUNE 30, 2008 (UNAUDITED) AND 2009 — (Continued)
For the Years Ended | For the Six Months Ended | |||||||||||||||||||
December 31 | June 30 | |||||||||||||||||||
2007 | 2008 | 2008 | 2009 | 2009 | ||||||||||||||||
RMB | RMB | RMB | RMB | US$ | ||||||||||||||||
(unaudited) | (Note 2(5)) | |||||||||||||||||||
Net cash provided by operating activities | — | — | — | — | — | |||||||||||||||
Net cash provided by investing activities | 249,702 | 274,281 | — | 221,205 | 32,386 | |||||||||||||||
Net cash used in financing activities | (249,702 | ) | (274,281 | ) | — | (167,295 | ) | (24,493 | ) | |||||||||||
Effect of foreign exchange rate changes on cash | — | — | — | — | — | |||||||||||||||
Net increase in cash | — | — | — | 53,910 | 7,893 | |||||||||||||||
Cash, beginning of the year/period | — | — | — | — | — | |||||||||||||||
Cash, end of the year/period | — | — | — | 53,910 | 7,893 | |||||||||||||||
F-55
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shadda games aion the tower of eternity |
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EX-10.05 | ||||||||
EX-10.07 | ||||||||
EX-10.08 | ||||||||
EX-10.21 | ||||||||
EX-10.22 | ||||||||
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EX-23.01 |
Table of Contents
ITEM 6. | INDEMNIFICATION OF DIRECTORS AND OFFICERS. |
ITEM 7. | RECENT SALES OF UNREGISTERED SECURITIES. |
ITEM 8. | EXHIBITS AND FINANCIAL STATEMENT SCHEDULES. |
(a) | Exhibits |
(b) | Financial Statement Schedules |
ITEM 9. | UNDERTAKINGS. |
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Table of Contents
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Table of Contents
By: | /s/ Diana Li |
Title: | Director and Chief Executive Officer |
Signature | Title | |||
/s/ Diana Li Diana Li | Director and Chief Executive Officer (principal executive officer) | |||
/s/ Richard Wei Richard Wei | Chief Financial Officer (principal financial and accounting officer) | |||
* Qunzhao Tan | Chairman of the Board of the Directors | |||
* Tianqiao Chen | Director | |||
* Danian Chen | Director | |||
* Lai Xing Cai | Director | |||
* Andy Lin | Director | |||
* Heng Wing Chan | Director |
*By: | /s/ Diana Li |
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Table of Contents
By: | /s/ Donald J. Puglisi |
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Table of Contents
Number | Description | |
1.01** | Form of Underwriting Agreement | |
3.01* | Amended and Restated Memorandum and Articles of Association of the Registrant | |
4.01*** | Specimen American Depositary Receipt (included in Exhibit 4.03) | |
4.02* | Specimen Certificate for Class A Ordinary Shares | |
4.03*** | Form of Deposit Agreement | |
5.01*** | Opinion of Conyers Dill & Pearman, Cayman Islands Counsel to the Registrant, regarding the validity of the Class A Ordinary Shares being registered | |
8.01*** | Opinion of Conyers Dill & Pearman regarding certain Cayman Islands tax matters | |
8.02* | Opinion of Davis Polk & Wardwell LLP regarding certain U.S. tax matters | |
10.01* | Amended and Restated 2008 Equity Compensation Plan | |
10.02* | Form of Indemnification Agreement with the Registrant’s directors and officers | |
10.03* | Form of Employment Agreement | |
10.04* | Master Separation Agreement between Shanda Interactive Entertainment Limited and Shanda Games Limited dated July 1, 2008 | |
10.05*** | Amended and Restated Cooperation Agreement among Shanghai Shanda Networking Co., Ltd., Nanjing Shanda Networking Co., Ltd., Shanghai Shulong Technology Development Co., Ltd., Nanjing Shulong Computer Technology Co., Ltd. and Shanghai Shulong Computer Technology Co., Ltd. dated September 10, 2009 (English Translation) | |
10.06* | Domain Names and Trademarks License Agreement between Shanda Computer (Shanghai) Co., Ltd. and Shengqu Information Technology (Shanghai) Co., Ltd. dated July 1, 2008 (English Translation) | |
10.07*** | Amended and Restated Non-Compete and Non-Solicitation Agreement between Shanda Interactive Entertainment Limited and Shanda Games Limited dated September 10, 2009 | |
10.08*** | Amended and Restated Sales Agency Agreement among Shanghai Shengfutong Electronic Commerce Co., Ltd., Shanghai Shulong Technology Development Co., Ltd., Nanjing Shulong Computer Technology Development Co., Ltd. and Shanghai Shulong Computer Technology Development Co., Ltd. dated September 10, 2009 (English Translation) | |
10.09* | Framework Agreement on Disposition of Shanda Point Cards Inventories among Shanghai Shengfutong Electronic Commerce Co., Ltd., Shanghai Shanda Networking Co., Ltd., Nanjing Shanda Networking Development Co., Ltd., Hangzhou Bianfeng Networking Technology Co., Ltd., Shanghai Shulong Technology Co., Ltd., Nanjing Shulong Computer Technology Co., Ltd. and Shanghai Shulong Computer Technology Co., Ltd. dated July 1, 2008 (English Translation) | |
10.10* | Share Entrustment Agreement among Dongxu Wang, Yingfeng Zhang and Shengqu Information Technology (Shanghai) Co., Ltd. dated July 1, 2008 (English Translation) | |
10.11* | Share Pledge Agreement among Dongxu Wang, Yingfeng Zhang and Shengqu Information Technology (Shanghai) Co., Ltd. dated July 1, 2008 (English Translation) | |
10.12* | Power of Attorney to Business Operating Agreement executed by Dongxu Wang in favor of Shengqu Information Technology (Shanghai) Co., Ltd. dated July 1, 2008 (English translation) | |
10.13* | Power of Attorney to Business Operating Agreement executed by Yingfeng Zhang in favor of Shengqu Information Technology (Shanghai) Co., Ltd. dated July 1, 2008 (English translation) | |
10.14* | Share Disposition Agreement among Dongxu Wang, Yingfeng Zhang, Shengqu Information Technology (Shanghai) Co., Ltd. and Shanghai Shulong Technology Development Co., Ltd. dated July 1, 2008 (English Translation) | |
10.15* | Business Operation Agreement among Dongxu Wang, Yingfeng Zhang, Shengqu Information Technology (Shanghai) Co., Ltd. and Shanghai Shulong Technology Development Co., Ltd. dated July 1, 2008 (English Translation) |
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Table of Contents
Number | Description | |
10.16* | Exclusive Consulting and Service Agreement between Shengqu Information Technology (Shanghai) Co., Ltd. and Shanghai Shulong Technology Development Co., Ltd. dated July 1, 2008 (English Translation) | |
10.17* | Loan Agreement between Shengqu Information Technology (Shanghai) Co., Ltd. and Dongxu Wang dated July 1, 2008 (English Translation) | |
10.18* | Loan Agreement between Shengqu Information Technology (Shanghai) Co., Ltd. and Yingfeng Zhang dated July 1, 2008 (English Translation) | |
10.19* | Mir II License Agreement among Actoz Soft Co., Ltd., Shanghai Shanda Internet Development Co., Ltd. and Shanghai Pudong New Area Imp. & Exp. Corp. dated June 29, 2001 | |
10.20* | Mir II Amendment Agreement among Actoz Soft Co., Ltd., Shanghai Shanda Internet Development Co., Ltd., and Shanghai Pudong Imp. & Exp. Co., Ltd. dated August 19, 2003 | |
10.21*** | Mir II Extension Agreement among Actoz Soft Co., Ltd., Shanghai Shanda Internet Networking Co., Ltd. and Shanghai Pudong Imp. & Exp. Co., Ltd. dated September 22, 2005 | |
10.22*** | Mir II Extension Agreement among Actoz Soft Co., Ltd., Shengqu Information Technology (Shanghai) Co., Ltd. and Shanghai Pudong IMP & EXP Co., Ltd. dated November 26, 2008 | |
10.23* | Assignment Agreement of Mir II among Actoz Soft Co., Ltd, Shanghai Shanda Internet Development Co., Ltd. and Shengqu Information Technology (Shanghai) Co., Ltd. dated July 1, 2008 | |
10.24* | Share Purchase Agreement between Shanda Interactive Entertainment Limited and Shanda Games Korean Investment Limited dated May 2009 | |
21.01*** | List of Subsidiaries | |
23.01*** | Consent of PricewaterhouseCoopers Zhong Tian CPAs Limited Company, an Independent Registered Public Accounting Firm | |
23.02*** | Consent of Conyers Dill & Pearman (included in Exhibits 5.01 and 8.01) | |
23.03* | Consent of Davis Polk & Wardwell LLP (included in Exhibit 8.02) | |
23.04* | Consent of Jade & Fountain PRC Lawyers (included in Exhibit 99.02) | |
23.05* | Consent of International Data Corporation | |
24.01* | Powers of Attorney (included on signature page) | |
99.01* | Code of Business Conduct and Ethics of the Registrant | |
99.02* | Opinion of Jade & Fountain PRC Lawyers, People’s Republic of China counsel to the Registrant, regarding the validity of the corporate structure of Shanghai Shulong Technology Development Co., Ltd. and the contractual arrangements among Dongxu Wang, Yingfeng Zhang, Shengqu Information Technology Co., Ltd. and Shanghai Shulong Technology Development Co., Ltd. |
* | Filed previously. |
** | To be filed by amendment. |
*** | Filed herewith. |
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