Exhibit 99.1
|
| | | | | | | |
| Electronic Arts Reports Q1 FY18 | |
|
|
|
| Financial Results |
REDWOOD CITY, CA — July 27, 2017 — Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2017.
“Q1 was an outstanding quarter, with thriving player communities in our top franchises like Battlefield, our EA SPORTS portfolio, Star Wars, and The Sims continuing to grow our network and drive our digital business,” said Chief Executive Officer Andrew Wilson. “We have built strong momentum, and now we are accelerating into a year of tremendous innovation, where extraordinary new games, content-rich live services, and expanding global competitions will deliver more fun for our players and fuel growth for Electronic Arts.”
“We had a great start to the fiscal year, primarily due to our event-driven live services,” said Chief Financial Officer Blake Jorgensen. “Our operating cash flow was the highest ever for a first quarter, and underlines how live services have fundamentally transformed our business model. Driven by innovation and live services, we expect to continue to grow our profitability and cash generation.”
News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.
Selected Operating Highlights and Metrics:
| |
• | Digital net sales* of $3.147 billion for the trailing-twelve-month period represents 63% of total net sales, up 23% year-over-year. |
| |
• | Ultimate TeamTM total unique player population grew 11% year-over-year. |
| |
• | BattlefieldTM 1 had more than 21 million players joining the game as of quarter end. |
| |
• | Monthly active players for The SimsTM 4 on PC increased more than 20% year-over-year. |
| |
• | FIFA Mobile unique player base grew to more than 95 million. |
| |
• | Since launching its first season, NBA LIVE Mobile has engaged more than 70 million unique users. |
* Net sales is defined as the net amount of products and services sold digitally or sold-in physically in the period.
Selected Financial Highlights and Metrics:
All financial measures are presented on a GAAP basis.
| |
• | Net cash provided by operating activities was $176 million, a record for the first fiscal quarter. |
| |
• | Net cash provided by operating activities for the trailing-twelve-months was a record $1.872 billion. |
| |
• | In Q1, EA repurchased 1.4 million shares for $150 million. |
|
| | | | | | |
Quarterly Financial Highlights: | | | | |
(in $ millions, except per share amounts) | | | | |
| | | | |
| | | | |
| Three Months Ended June 30, |
| 2017 | | 2016 |
Digital net revenue | 879 |
| | | 689 |
|
Packaged goods and other net revenue | 570 |
| | | 582 |
|
Total net revenue | 1,449 |
| | | 1,271 |
|
| | | | |
Net income | 644 |
| | | 440 |
|
Diluted earnings per share | 2.06 |
| | | 1.40 |
|
| | | | |
Operating cash flow | 176 |
| | | (118)* |
|
| | | | |
Value of shares repurchased | 150 |
| | | 129 |
|
Number of shares repurchased | 1.4 |
| | | 1.9 |
|
*At the beginning of fiscal 2018, EA adopted FASB ASU 2016-09, related to stock-based compensation. Operating cash flow for the three months ended June 30, 2016 has been recast to reflect impact of this standard.
While EA no longer reports certain non-GAAP financial measures, the following GAAP-based financial data and a long-term tax rate of 21% are used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
|
| | | | | | | | | | | |
| Three Months Ended June 30, 2017 |
| | | GAAP-Based Financial Data |
(in $ millions) | Statement of Operations | | Acquisition-related expenses | | Change in deferred net revenue (online-enabled games) | | Stock-based compensation |
Net revenue | 1,449 |
| | — |
| | (674 | ) | | — |
|
Cost of revenue | 154 |
| | — |
| | — |
| | (1 | ) |
Gross profit | 1,295 |
| | — |
| | (674 | ) | | 1 |
|
Total operating expenses | 552 |
| | (1 | ) | | — |
| | (47 | ) |
Operating income | 743 |
| | 1 |
| | (674 | ) | | 48 |
|
Interest and other income (expense), net | 6 |
| | — |
| | — |
| | — |
|
Income before provision for income taxes | 749 |
| | 1 |
| | (674 | ) | | 48 |
|
Number of shares used in computation | | | | | | | |
Diluted | 313 |
| | | | | | |
For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2017.
Business Outlook as of July 27, 2017
The following forward-looking statements reflect expectations as of July 27, 2017. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.
Fiscal Year 2018 Expectations — Ending March 31, 2018
Financial metrics:
| |
• | Net revenue is expected to be approximately $5.075 billion. |
| |
◦ | Change in deferred net revenue (online-enabled games) is expected to be approximately $25 million. |
| |
• | Net income is expected to be approximately $1.125 billion. |
| |
• | Diluted earnings per share is expected to be approximately $3.57. |
| |
• | Operating cash flow, reflecting the recently adopted accounting standard related to stock-based compensation discussed below, is expected to be approximately $1.575 billion. |
| |
• | The Company estimates a share count of 315 million for purposes of calculating fiscal year 2018 diluted earnings per share. |
Operational metric:
| |
• | Net sales is expected to be approximately $5.100 billion. |
In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
|
| | | | | | | | | | | |
| Twelve Months Ending March 31, 2018 |
| | | GAAP-Based Financial Data |
| GAAP Guidance | | Acquisition-related expenses | | Change in deferred net revenue (online-enabled games) | | Stock-based compensation |
(in $ millions) | | | | | | | |
Digital net revenue | 3,295 |
| | — |
| | 80 |
| | — |
|
Packaged goods & other net revenue | 1,780 |
| | — |
| | (55 | ) | | — |
|
Total net revenue | 5,075 |
| | — |
| | 25 |
| | — |
|
Cost of revenue | 1,276 |
| | — |
| | — |
| | (1 | ) |
Operating expense | 2,420 |
| | (6 | ) | | — |
| | (239 | ) |
Income before provision for income taxes | 1,364 |
| | 6 |
| | 25 |
| | 240 |
|
Net income | 1,125 |
| | | | | | |
Number of shares used in computation | | | | | | | |
Diluted shares | 315 |
| | | | | | |
Second Quarter Fiscal Year 2018 Expectations — Ending September 30, 2017
Financial metrics:
| |
• | Net revenue is expected to be approximately $955 million. |
| |
◦ | Change in deferred net revenue (online-enabled games) is expected to be approximately $205 million. |
| |
• | Net loss is expected to be approximately ($57) million. |
| |
• | Loss per share is expected to be approximately ($0.18). |
| |
• | The Company estimates a GAAP basic and diluted share count of 310 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 314 million shares. |
Operational metric:
| |
• | Net sales is expected to be approximately $1.160 billion. |
In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
|
| | | | | | | | | | | |
| Three Months Ending September 30, 2017 |
| | | GAAP-Based Financial Data |
| GAAP Guidance | | Acquisition-related expenses | | Change in deferred net revenue (online-enabled games) | | Stock-based compensation |
(in $ millions) | | | | | | | |
Total net revenue | 955 |
| | — |
| | 205 |
| | — |
|
Cost of revenue | 389 |
| | — |
| | — |
| | — |
|
Operating expense | 638 |
| | (2 | ) | | — |
| | (61 | ) |
Income/(loss) before provision for income taxes | (69 | ) | | 2 |
| | 205 |
| | 61 |
|
Net income/(loss) | (57 | ) | | | | | | |
Number of shares used in computation | | |
|
| | | | |
Basic shares | 310 |
| | | | | | |
Impact of Recently Adopted Accounting Standard
At the beginning of fiscal 2018, EA adopted FASB ASU 2016-09, related to stock-based compensation. In the first quarter of fiscal 2018, we recorded a $39 million benefit to income tax expense that would have been recognized in additional paid-in capital under rules in effect prior to adoption.
This pronouncement also requires EA to change how it reports the cash effects of stock-based compensation in the Consolidated Statement of Cash Flow. It does not impact total cash and cash flow, but it does increase operating cash flow and decrease cash flow from financing activities. The following table reflects the impact of this standard on operating cash flow for the periods presented:
|
| | | | | | |
| | Three Months Ended June 30, |
(in $ millions) | | 2017 | | 2016 |
Operating cash flow under historical GAAP | | 42 |
| | (248 | ) |
Operating cash flow under ASU 2016-09 | | 176 |
| | (118 | ) |
Impact of ASU 2016-09 on operating cash flow | | 134 |
| | 130 |
|
Conference Call and Supporting Documents
Electronic Arts will host a conference call on July 27, 2017 at 2:00 pm PT (5:00 pm ET) to review its results for the first fiscal quarter ended June 30, 2017 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number 844-215-4106 (domestic) or 918-534-8313 (international), using the password “EA” or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation and a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until August 9, 2017 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 90758729. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s fiscal 2018 expectations under the heading “Business Outlook as of July 27, 2017,” contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to develop and support digital products and services, including managing online security and privacy; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2017.
These forward-looking statements are current as of July 27, 2017. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2017. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2017.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
In fiscal year 2017, EA posted GAAP net revenue of $4.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
Ultimate Team, EA SPORTS, Battlefield, Battlefield 1, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. NBA, John Madden, NFL and FIFA are the property of their respective owners and used with permission.
For additional information, please contact:
|
| |
Chris Evenden | John Reseburg |
Vice President, Investor Relations | Vice President, Corporate Communications |
650-628-0255 | 650-628-3601 |
cevenden@ea.com | jreseburg@ea.com |
|
| | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Condensed Consolidated Statement of Operations |
(in $ millions, except share per data) |
| | | |
| Three Months Ended June 30, |
| 2017 | | 2016 |
Net revenue | | | |
Product | 828 |
| | 684 |
|
Service and other | 621 |
| | 587 |
|
Total net revenue | 1,449 |
| | 1,271 |
|
Cost of revenue | | | |
Product | 64 |
| | 90 |
|
Service and other | 90 |
| | 89 |
|
Total cost of revenue | 154 |
| | 179 |
|
Gross profit | 1,295 |
| | 1,092 |
|
Operating expenses: | | | |
Research and development | 325 |
| | 294 |
|
Marketing and sales | 121 |
| | 128 |
|
General and administrative | 105 |
| | 108 |
|
Amortization of intangibles | 1 |
| | 2 |
|
Total operating expenses | 552 |
| | 532 |
|
Operating income | 743 |
| | 560 |
|
Interest and other income (expense), net | 6 |
| | (8 | ) |
Income before provision for income taxes | 749 |
| | 552 |
|
Provision for income taxes | 105 |
| | 112 |
|
Net income | 644 |
| | 440 |
|
Earnings per share | | | |
Basic | 2.08 |
| | 1.46 |
|
Diluted | 2.06 |
| | 1.40 |
|
Number of shares used in computation | | | |
Basic | 309 |
| | 301 |
|
Diluted | 313 |
| | 315 |
|
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance for the three months ended June 30, 2017 plus a comparison to the actuals for the three months ended June 30, 2016.
|
| | | | | | | | | | | |
| Three Months Ended June 30, |
| 2017 | | | | 2017 | | 2016 |
| Guidance | | Variance | | Actuals | | Actuals |
Net revenue | | | | | | | |
Net revenue | 1,425 |
| | 24 |
| | 1,449 |
| | 1,271 |
|
GAAP-based financial data | | | | | | | |
Change in deferred net revenue (online-enabled games) | (675 | ) | | 1 |
| | (674 | ) | | (589 | ) |
Cost of revenue | | |
|
| | | | |
Cost of revenue | 157 |
| | (3 | ) | | 154 |
| | 179 |
|
GAAP-based financial data | | | | | | | |
Acquisition-related expenses | — |
| | — |
| | — |
| | (13 | ) |
Stock-based compensation | — |
| | (1 | ) | | (1 | ) | | (1 | ) |
Operating expenses | | |
|
| | | | |
Operating expenses | 546 |
| | 6 |
| | 552 |
| | 532 |
|
GAAP-based financial data | | | | | | | |
Acquisition-related expenses | (1 | ) | | — |
| | (1 | ) | | (2 | ) |
Stock-based compensation | (50 | ) | | 3 |
| | (47 | ) | | (47 | ) |
Income before tax | | |
|
| | | | |
Income before tax | 724 |
| | 25 |
| | 749 |
| | 552 |
|
GAAP-based financial data | | | | | | | |
Acquisition-related expenses | 1 |
| | — |
| | 1 |
| | 15 |
|
Amortization of debt discount and loss on conversion of notes | — |
| | — |
| | — |
| | 2 |
|
Change in deferred net revenue (online-enabled games) | (675 | ) | | 1 |
| | (674 | ) | | (589 | ) |
Stock-based compensation | 50 |
| | (2 | ) | | 48 |
| | 48 |
|
Tax rate used for management reporting | 21 | % | |
|
| | 21 | % | | 21 | % |
Earnings per share | | | | | | | |
Basic | 1.95 |
| | 0.13 |
| | 2.08 |
| | 1.46 |
|
Diluted | 1.93 |
| | 0.13 |
| | 2.06 |
| | 1.40 |
|
Number of shares | | | | | | | |
Basic | 310 |
| | (1 | ) | | 309 |
| | 301 |
|
Diluted | 314 |
| | (1 | ) | | 313 |
| | 315 |
|
|
| | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Condensed Consolidated Balance Sheets |
(in $ millions) |
| | | |
| June 30, 2017 | | March 31, 20171 |
ASSETS | | | |
Current assets: | | | |
Cash and cash equivalents | 2,248 |
| | 2,565 |
|
Short-term investments | 2,222 |
| | 1,967 |
|
Receivables, net of allowances of $136 and $145, respectively | 222 |
| | 359 |
|
Other current assets | 210 |
| | 308 |
|
Total current assets | 4,902 |
| | 5,199 |
|
Property and equipment, net | 436 |
| | 434 |
|
Goodwill | 1,708 |
| | 1,707 |
|
Acquisition-related intangibles, net | 7 |
| | 8 |
|
Deferred income taxes, net | 232 |
| | 286 |
|
Other assets | 90 |
| | 84 |
|
TOTAL ASSETS | 7,375 |
| | 7,718 |
|
LIABILITIES AND STOCKHOLDERS’ EQUITY | | | |
Current liabilities: | | | |
Accounts payable | 38 |
| | 87 |
|
Accrued and other current liabilities | 709 |
| | 789 |
|
Deferred net revenue (online-enabled games) | 882 |
| | 1,539 |
|
Total current liabilities | 1,629 |
| | 2,415 |
|
Senior notes, net | 991 |
| | 990 |
|
Income tax obligations | 114 |
| | 104 |
|
Deferred income taxes, net | 1 |
| | 1 |
|
Other liabilities | 154 |
| | 148 |
|
Total liabilities | 2,889 |
| | 3,658 |
|
| | | |
Stockholders’ equity: | | | |
Common stock | 3 |
| | 3 |
|
Additional paid-in capital | 891 |
| | 1,049 |
|
Retained earnings | 3,663 |
| | 3,027 |
|
Accumulated other comprehensive loss | (71 | ) | | (19 | ) |
Total stockholders’ equity | 4,486 |
| | 4,060 |
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | 7,375 |
| | 7,718 |
|
1Derived from audited consolidated financial statements.
|
| | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Condensed Consolidated Statements of Cash Flows |
(in $ millions) |
| | | |
| Three Months Ended June 30, |
| 2017 | | 20162 |
OPERATING ACTIVITIES | | | |
Net income | 644 |
| | 440 |
|
Adjustments to reconcile net income to net cash provided by (used in) operating activities: | | | |
Depreciation, amortization and accretion | 31 |
| | 46 |
|
Stock-based compensation | 48 |
| | 48 |
|
Change in assets and liabilities | | | |
Receivables, net | 135 |
| | (12 | ) |
Other assets | 80 |
| | 6 |
|
Accounts payable | (44 | ) | | (32 | ) |
Accrued and other liabilities | (116 | ) | | (72 | ) |
Deferred income taxes, net | 55 |
| | 43 |
|
Deferred net revenue (online-enabled games) | (657 | ) | | (585 | ) |
Net cash provided by (used in) operating activities | 176 |
| | (118 | ) |
INVESTING ACTIVITIES | | | |
Capital expenditures | (33 | ) | | (40 | ) |
Proceeds from maturities and sales of short-term investments | 438 |
| | 276 |
|
Purchase of short-term investments | (693 | ) | | (317 | ) |
Net cash used in investing activities | (288 | ) | | (81 | ) |
FINANCING ACTIVITIES | | | |
Payment of convertible notes | — |
| | (27 | ) |
Proceeds from issuance of common stock | 30 |
| | 4 |
|
Cash paid to taxing authorities for shares withheld from employees | (95 | ) | | (97 | ) |
Repurchase and retirement of common stock | (150 | ) | | (129 | ) |
Net cash used in financing activities | (215 | ) | | (249 | ) |
Effect of foreign exchange on cash and cash equivalents | 10 |
| | (3 | ) |
Decrease in cash and cash equivalents | (317 | ) | | (451 | ) |
Beginning cash and cash equivalents | 2,565 |
| | 2,493 |
|
Ending cash and cash equivalents | 2,248 |
| | 2,042 |
|
2Operating and financing cash flow figures for the three months ended June 30, 2016 have been recast to reflect the impact of ASU 2016-09 which EA adopted at the beginning of FY18
|
| | | | | | | | | | | | | | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Supplemental Financial Information and Business Metrics |
(in $ millions, except per share data) |
| | | | | | | | | | | |
| Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| FY17 | | FY17 | | FY17 | | FY17 | | FY18 | | Change |
Net revenue | | | | | | | | | | | |
Net revenue | 1,271 | | 898 | | 1,149 | | 1,527 | | 1,449 | | 14 | % |
GAAP-based financial data | | | | | | | | | | | |
Change in deferred net revenue (online-enabled games)3 | (589) | | 200 | | 921 | | (435) | | (674) | | |
Gross profit | | | | | | | | | | | |
Gross profit | 1,092 |
| | 497 |
| | 633 |
| | 1,325 |
| | 1,295 |
| | 19 | % |
GAAP-based financial data | | | | | | | | | | | |
Acquisition-related expenses | 13 |
| | 12 |
| | 18 |
| | — |
| | — |
| | |
Change in deferred net revenue (online-enabled games)3 | (589 | ) | | 200 |
| | 921 |
| | (435 | ) | | (674 | ) | | |
Stock-based compensation | 1 |
| | 1 |
| | — |
| | 1 |
| | 1 |
| | |
Gross profit (as a % of net revenue) | 86 | % | | 55 | % | | 55 | % | | 87 | % | | 89 | % | | |
Operating income (loss) | | | | | | | | | | | |
Operating income (loss) | 560 |
| | (49 | ) | | (4 | ) | | 717 |
| | 743 |
| | 33 | % |
GAAP-based financial data | | | | | | | | | | | |
Acquisition-related expenses | 15 |
| | 13 |
| | 20 |
| | 1 |
| | 1 |
| | |
Change in deferred net revenue (online-enabled games)3 | (589 | ) | | 200 |
| | 921 |
| | (435 | ) | | (674 | ) | | |
Stock-based compensation | 48 |
| | 48 |
| | 48 |
| | 52 |
| | 48 |
| | |
Operating income (loss) (as a % of net revenue) | 44 | % | | (5 | %) | | — |
| | 47 | % | | 51 | % | | |
Net income (loss) | | | | | | | | | | | |
Net income (loss) | 440 |
| | (38 | ) | | (1 | ) | | 566 |
| | 644 |
| | 46 | % |
GAAP-based financial data | | | | | | | | | | | |
Acquisition-related expenses | 15 |
| | 13 |
| | 20 |
| | 1 |
| | 1 |
| | |
Amortization of debt discount and loss on conversion of notes | 2 |
| | — |
| | — |
| | — |
| | — |
| | |
Change in deferred net revenue (online-enabled games)3 | (589 | ) | | 200 |
| | 921 |
| | (435 | ) | | (674 | ) | | |
Stock-based compensation | 48 |
| | 48 |
| | 48 |
| | 52 |
| | 48 |
| | |
Tax rate used for management reporting | 21 | % | | 21 | % | | 21 | % | | 21 | % | | 21 | % | |
|
|
Net income (loss) (as a % of net revenue) | 35 | % | | (4 | %) | | — |
| | 37 | % | | 44 | % | |
|
|
Diluted earnings (loss) per share | 1.40 |
| | (0.13 | ) | | (0.00) |
| | 1.81 |
| | 2.06 |
| | 47 | % |
Number of diluted shares used in computation | | | | | | | | | | | |
Basic | 301 |
| | 301 |
| | 303 |
| | 308 |
| | 309 |
| | |
Diluted | 315 |
| | 301 |
| | 303 |
| | 312 |
| | 313 |
| | |
Anti-dilutive shares excluded for loss position4 | — |
| | 13 |
| | 10 |
| | — |
| | — |
| | |
Shares from convertible bond hedge | (2 | ) | | — |
| | — |
| | — |
| | — |
| | |
3The difference between the balances of deferred net revenue (online-enabled games) does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows due to the impact of unrecognized gains/losses on cash flow hedges.
4Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.
|
| | | | | | | | | | | | | | | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Supplemental Financial Information and Business Metrics |
(in $ millions) |
| | | | | | | | | | | | |
| | Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| | FY17 | | FY17 | | FY17 | | FY17 | | FY18 | | Change |
QUARTERLY NET REVENUE PRESENTATIONS | | | | | | | | | | | | |
Net revenue by geography | | | | | | | | | | | | |
North America | | 525 |
| | 389 |
| | 561 |
| | 644 |
| | 611 |
| | 16 | % |
International | | 746 |
| | 509 |
| | 588 |
| | 883 |
| | 838 |
| | 12 | % |
Total net revenue | | 1,271 |
| | 898 |
| | 1,149 |
| | 1,527 |
| | 1,449 |
| | 14 | % |
North America | | (245 | ) | | 58 |
| | 370 |
| | (198 | ) | | (287 | ) | | |
International | | (344 | ) | | 142 |
| | 551 |
| | (237 | ) | | (387 | ) | | |
Change in deferred net revenue (online-enabled games)3 | | (589 | ) | | 200 |
| | 921 |
| | (435 | ) | | (674 | ) | | |
North America | | 41 | % | | 43 | % | | 49 | % | | 42 | % | | 42 | % | | |
International | | 59 | % | | 57 | % | | 51 | % | | 58 | % | | 58 | % | | |
Total net revenue % | | 100 | % | | 100 | % | | 100 | % | | 100 | % | | 100 | % | | |
| | | | | | | | | | | | |
Net revenue by composition | | | | | | | | | | | | |
Full game downloads | | 137 |
| | 94 |
| | 169 |
| | 259 |
| | 209 |
| | 53 | % |
Live services5 | | 387 |
| | 323 |
| | 369 |
| | 510 |
| | 501 |
| | 29 | % |
Mobile | | 165 |
| | 149 |
| | 147 |
| | 165 |
| | 169 |
| | 2 | % |
Total digital | | 689 |
| | 566 |
| | 685 |
| | 934 |
| | 879 |
| | 28 | % |
Packaged goods and other | | 582 |
| | 332 |
| | 464 |
| | 593 |
| | 570 |
| | (2 | %) |
Total net revenue | | 1,271 |
| | 898 |
| | 1,149 |
| | 1,527 |
| | 1,449 |
| | 14 | % |
Full game downloads | | (53 | ) | | (1 | ) | | 186 |
| | (67 | ) | | (98 | ) | | |
Live services5 | | (44 | ) | | (68 | ) | | 197 |
| | 8 |
| | (81 | ) | | |
Mobile | | (24 | ) | | (11 | ) | | 27 |
| | 10 |
| | (19 | ) | | |
Total digital | | (121 | ) | | (80 | ) | | 410 |
| | (49 | ) | | (198 | ) | | |
Packaged goods and other | | (468 | ) | | 280 |
| | 511 |
| | (386 | ) | | (476 | ) | | |
Change in deferred net revenue (online-enabled games)3 | | (589 | ) | | 200 |
| | 921 |
| | (435 | ) | | (674 | ) | | |
Full game downloads | | 11 | % | | 10 | % | | 15 | % | | 17 | % | | 14 | % | | |
Live services5 | | 30 | % | | 36 | % | | 32 | % | | 33 | % | | 35 | % | | |
Mobile | | 13 | % | | 17 | % | | 13 | % | | 11 | % | | 12 | % | | |
Total digital | | 54 | % | | 63 | % | | 60 | % | | 61 | % | | 61 | % | | |
Packaged goods and other | | 46 | % | | 37 | % | | 40 | % | | 39 | % | | 39 | % | | |
Total net revenue % | | 100 | % | | 100 | % | | 100 | % | | 100 | % | | 100 | % | | |
3The difference between the balances of deferred net revenue (online-enabled games) does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows due to the impact of unrecognized gains/losses on cash flow hedges.
5Live services includes net revenue previously presented as “Extra Content” and “Subscriptions, Advertising and Other” through Q4 FY17.
|
| | | | | | | | | | | | | | | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Supplemental Financial Information and Business Metrics |
(in $ millions) |
| | | | | | | | | | | | |
| | Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| | FY17 | | FY17 | | FY17 | | FY17 | | FY18 | | Change |
QUARTERLY NET REVENUE PRESENTATIONS | | | | | | | | | | | | |
Net revenue by platform | | | | | | | | | | | | |
Xbox One, PLAYSTATION 4 | | 776 |
| | 513 |
| | 728 |
| | 1,039 |
| | 974 |
| | 26 | % |
Other consoles | | 134 |
| | 65 |
| | 65 |
| | 70 |
| | 60 |
| | (55 | %) |
Total consoles | | 910 |
| | 578 |
| | 793 |
| | 1,109 |
| | 1,034 |
| | 14 | % |
PC / Browser | | 179 |
| | 158 |
| | 190 |
| | 246 |
| | 240 |
| | 34 | % |
Mobile | | 165 |
| | 149 |
| | 148 |
| | 165 |
| | 171 |
| | 4 | % |
Other | | 17 |
| | 13 |
| | 18 |
| | 7 |
| | 4 |
| | (76 | %) |
Total net revenue | | 1,271 |
| | 898 |
| | 1,149 |
| | 1,527 |
| | 1,449 |
| | 14 | % |
Xbox One, PLAYSTATION 4 | | (441 | ) | | 177 |
| | 762 |
| | (375 | ) | | (548 | ) | | |
Other consoles | | (92 | ) | | 43 |
| | 3 |
| | (40 | ) | | (42 | ) | | |
Total consoles | | (533 | ) | | 220 |
| | 765 |
| | (415 | ) | | (590 | ) | | |
PC / Browser | | (30 | ) | | (9 | ) | | 127 |
| | (30 | ) | | (61 | ) | | |
Mobile | | (24 | ) | | (11 | ) | | 27 |
| | 9 |
| | (20 | ) | | |
Other | | (2 | ) | | — |
| | 2 |
| | 1 |
| | (3 | ) | | |
Change in deferred net revenue (online-enabled games)3 | | (589 | ) | | 200 |
| | 921 |
| | (435 | ) | | (674 | ) | | |
Xbox One, PLAYSTATION 4 | | 61 | % | | 57 | % | | 63 | % | | 68 | % | | 67 | % | | |
Other consoles | | 11 | % | | 7 | % | | 6 | % | | 5 | % | | 4 | % | | |
Total consoles | | 72 | % | | 64 | % | | 69 | % | | 73 | % | | 71 | % | | |
PC / Browser | | 14 | % | | 18 | % | | 17 | % | | 16 | % | | 17 | % | | |
Mobile | | 13 | % | | 17 | % | | 13 | % | | 11 | % | | 12 | % | | |
Other | | 1 | % | | 1 | % | | 1 | % | | — |
| | — |
| | |
Total net revenue % | | 100 | % | | 100 | % | | 100 | % | | 100 | % | | 100 | % | | |
3The difference between the balances of deferred net revenue (online-enabled games) does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows due to the impact of unrecognized gains/losses on cash flow hedges.
|
| | | | | | | | | | | | | | | | | |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
Unaudited Supplemental Financial Information and Business Metrics |
(in $ millions) |
| | | | | | | | | | | |
| Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| FY17 | | FY17 | | FY17 | | FY17 | | FY18 | | Change |
CASH FLOW DATA | | | | | | | | | | | |
Operating cash flow6 | (118 | ) | | 122 |
| | 1,137 |
| | 437 |
| | 176 |
| | 249 | % |
Operating cash flow6 - TTM | 1,248 |
| | 1,323 |
| | 1,555 |
| | 1,578 |
| | 1,872 |
| | 50 | % |
Capital expenditures | 40 |
| | 29 |
| | 25 |
| | 29 |
| | 33 |
| | (18 | %) |
Capital expenditures - TTM | 109 |
| | 120 |
| | 124 |
| | 123 |
| | 116 |
| | 6 | % |
Repurchase and retirement of common stock | 129 |
| | 127 |
| | 127 |
| | 125 |
| | 150 |
| | 16 | % |
DEPRECIATION | | | | | | | | | | | |
Depreciation expense | 29 |
| | 28 |
| | 29 |
| | 29 |
| | 29 |
| | — |
|
BALANCE SHEET DATA | | | | | | | | | | | |
Cash and cash equivalents | 2,042 |
| | 1,746 |
| | 2,483 |
| | 2,565 |
| | 2,248 |
| |
|
|
Short-term investments | 1,385 |
| | 1,520 |
| | 1,736 |
| | 1,967 |
| | 2,222 |
| |
|
|
Cash and cash equivalents, and short-term investments | 3,427 |
| | 3,266 |
| | 4,219 |
| | 4,532 |
| | 4,470 |
| | 30 | % |
Receivables, net | 246 |
| | 723 |
| | 587 |
| | 359 |
| | 222 |
| | (10 | %) |
STOCK-BASED COMPENSATION | | | | | | | | | | | |
Cost of revenue | 1 |
| | 1 |
| | — |
| | 1 |
| | 1 |
| | |
Research and development | 27 |
| | 27 |
| | 27 |
| | 28 |
| | 28 |
| | |
Marketing and sales | 7 |
| | 8 |
| | 8 |
| | 8 |
| | 7 |
| | |
General and administrative | 13 |
| | 12 |
| | 13 |
| | 15 |
| | 12 |
| | |
Total stock-based compensation | 48 |
| | 48 |
| | 48 |
| | 52 |
| | 48 |
| | |
6Operating cash flow has been recast to reflect the impact of ASU 2016-09 which EA adopted at the beginning of FY18