Operating Segments and Geographic Regions | 9. Operating Segments and Geographic Regions We have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments. Information on reportable segment net revenues and operating income for the three months ended June 30, 2022 and 2021, are presented below (amounts in millions): Three Months Ended June 30, 2022 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 490 $ 390 $ 684 $ 1,564 Intersegment net revenues (1) — 11 — 11 Segment net revenues $ 490 $ 401 $ 684 $ 1,575 Segment operating income $ 92 $ 94 $ 271 $ 457 Three Months Ended June 30, 2021 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 789 $ 411 $ 635 $ 1,835 Intersegment net revenues (1) — 22 — 22 Segment net revenues $ 789 $ 433 $ 635 $ 1,857 Segment operating income $ 363 $ 141 $ 248 $ 752 Information on reportable segment net revenues and operating income for the six months ended June 30, 2022 and 2021, are presented below (amounts in millions): Six Months Ended June 30, 2022 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 943 $ 655 $ 1,366 $ 2,964 Intersegment net revenues (1) — 20 — 20 Segment net revenues $ 943 $ 675 $ 1,366 $ 2,984 Segment operating income $ 151 $ 148 $ 514 $ 813 Six Months Ended June 30, 2021 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 1,680 $ 869 $ 1,244 $ 3,793 Intersegment net revenues (1) — 47 — 47 Segment net revenues $ 1,680 $ 916 $ 1,244 $ 3,840 Segment operating income $ 804 $ 349 $ 452 $ 1,605 (1) Intersegment revenues reflect licensing and service fees charged between segments. Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions): Three Months Ended June 30, Six Months Ended June 30, 2022 2021 2022 2021 Reconciliation to consolidated net revenues: Segment net revenues $ 1,575 $ 1,857 $ 2,984 $ 3,840 Revenues from non-reportable segments (1) 73 86 155 194 Net effect from recognition (deferral) of deferred net revenues (2) 7 375 293 584 Elimination of intersegment revenues (3) (11) (22) (20) (47) Consolidated net revenues $ 1,644 $ 2,296 $ 3,412 $ 4,571 Reconciliation to consolidated income before income tax expense: Segment operating income $ 457 $ 752 $ 813 $ 1,605 Operating income (loss) from non-reportable segments (1) (5) (11) 14 (15) Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2) 1 276 236 408 Share-based compensation expense (4) (100) (43) (199) (194) Amortization of intangible assets (2) (2) (4) (7) Restructuring and related costs 3 (13) 5 (43) Merger and acquisition-related fees and other expenses (5) (16) — (48) — Consolidated operating income 338 959 817 1,754 Interest and other expense (income), net 17 (43) 31 (14) Consolidated income before income tax expense $ 321 $ 1,002 $ 786 $ 1,768 (1) Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses. (2) Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products. (3) Intersegment revenues reflect licensing and service fees charged between segments. (4) Expenses related to share-based compensation, including $14 million and $29 million for the three and six months ended June 30, 2022, respectively, related to liability awards accounted for under ASC 718. (5) Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees. Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions): Three Months Ended June 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 527 $ 273 $ 685 $ — $ (11) $ 1,474 Retail channels 62 3 — — — 65 Other (2) 11 20 — 74 — 105 Total consolidated net revenues $ 600 $ 296 $ 685 $ 74 $ (11) $ 1,644 Change in deferred revenues: Digital online channels (1) $ (59) $ 104 $ (1) $ — $ — $ 44 Retail channels (51) 1 — — — (50) Other (2) — — — (1) — (1) Total change in deferred revenues $ (110) $ 105 $ (1) $ (1) $ — $ (7) Segment net revenues: Digital online channels (1) $ 468 $ 377 $ 684 $ — $ (11) $ 1,518 Retail channels 11 4 — — — 15 Other (2) 11 20 — 73 — 104 Total segment net revenues $ 490 $ 401 $ 684 $ 73 $ (11) $ 1,637 Three Months Ended June 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 938 $ 472 $ 638 $ — $ (22) $ 2,026 Retail channels 128 9 — — — 137 Other (2) 16 34 — 83 — 133 Total consolidated net revenues $ 1,082 $ 515 $ 638 $ 83 $ (22) $ 2,296 Change in deferred revenues: Digital online channels (1) $ (202) $ (80) $ (3) $ — $ — $ (285) Retail channels (91) (2) — — — (93) Other (2) — — — 3 — 3 Total change in deferred revenues $ (293) $ (82) $ (3) $ 3 $ — $ (375) Segment net revenues: Digital online channels (1) $ 736 $ 392 $ 635 $ — $ (22) $ 1,741 Retail channels 37 7 — — — 44 Other (2) 16 34 — 86 — 136 Total segment net revenues $ 789 $ 433 $ 635 $ 86 $ (22) $ 1,921 Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions): Six Months Ended June 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 1,142 $ 574 $ 1,367 $ — $ (20) $ 3,063 Retail channels 146 5 — — — 151 Other (2) 22 22 — 154 — 198 Total consolidated net revenues $ 1,310 $ 601 $ 1,367 $ 154 $ (20) $ 3,412 Change in deferred revenues: Digital online channels (1) $ (250) $ 73 $ (1) $ — $ — $ (178) Retail channels (117) 2 — — — (115) Other (2) — (1) — 1 — — Total change in deferred revenues $ (367) $ 74 $ (1) $ 1 $ — $ (293) Segment net revenues: Digital online channels (1) $ 892 $ 647 $ 1,366 $ — $ (20) $ 2,885 Retail channels 29 7 — — — 36 Other (2) 22 21 — 155 — 198 Total segment net revenues $ 943 $ 675 $ 1,366 $ 155 $ (20) $ 3,119 Six Months Ended June 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 1,902 $ 933 $ 1,243 $ — $ (47) $ 4,031 Retail channels 271 15 — — — 286 Other (2) 31 37 — 186 — 254 Total consolidated net revenues $ 2,204 $ 985 $ 1,243 $ 186 $ (47) $ 4,571 Change in deferred revenues: Digital online channels (1) $ (363) $ (63) $ 1 $ — $ — $ (425) Retail channels (161) (6) — — — (167) Other (2) — — — 8 — 8 Total change in deferred revenues $ (524) $ (69) $ 1 $ 8 $ — $ (584) Segment net revenues: Digital online channels (1) $ 1,539 $ 870 $ 1,244 $ — $ (47) $ 3,606 Retail channels 110 9 — — — 119 Other (2) 31 37 — 194 — 262 Total segment net revenues $ 1,680 $ 916 $ 1,244 $ 194 $ (47) $ 3,987 (1) Net revenues from “Digital online channels” include revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties. (2) Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League. (3) Intersegment revenues reflect licensing and service fees charged between segments. Geographic information presented below is based on the location of the paying customer. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions): Three Months Ended June 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 396 $ 147 $ 446 $ — $ (7) $ 982 EMEA (1) 147 89 163 74 (3) 470 Asia Pacific 57 60 76 — (1) 192 Total consolidated net revenues $ 600 $ 296 $ 685 $ 74 $ (11) $ 1,644 Change in deferred revenues: Americas $ (61) $ 52 $ (1) $ — $ — $ (10) EMEA (1) (44) 25 (1) (1) — (21) Asia Pacific (5) 28 1 — — 24 Total change in deferred revenues $ (110) $ 105 $ (1) $ (1) $ — $ (7) Segment net revenues: Americas $ 335 $ 199 $ 445 $ — $ (7) $ 972 EMEA (1) 103 114 162 73 (3) 449 Asia Pacific 52 88 77 — (1) 216 Total segment net revenues $ 490 $ 401 $ 684 $ 73 $ (11) $ 1,637 Three Months Ended June 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 702 $ 245 $ 412 $ — $ (13) $ 1,346 EMEA (1) 283 174 162 83 (7) 695 Asia Pacific 97 96 64 — (2) 255 Total consolidated net revenues $ 1,082 $ 515 $ 638 $ 83 $ (22) $ 2,296 Change in deferred revenues: Americas $ (179) $ (36) $ (3) $ — $ — $ (218) EMEA (1) (95) (40) (1) 3 — (133) Asia Pacific (19) (6) 1 — — (24) Total change in deferred revenues $ (293) $ (82) $ (3) $ 3 $ — $ (375) Segment net revenues: Americas $ 523 $ 209 $ 409 $ — $ (13) $ 1,128 EMEA (1) 188 134 161 86 (7) 562 Asia Pacific 78 90 65 — (2) 231 Total segment net revenues $ 789 $ 433 $ 635 $ 86 $ (22) $ 1,921 Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions): Six Months Ended June 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 856 $ 273 $ 883 $ — $ (13) $ 1,999 EMEA (1) 331 183 333 154 (5) 996 Asia Pacific 123 145 151 — (2) 417 Total consolidated net revenues $ 1,310 $ 601 $ 1,367 $ 154 $ (20) $ 3,412 Change in deferred revenues: Americas $ (226) $ 40 $ — $ — $ — $ (186) EMEA (1) (124) 13 (1) 1 — (111) Asia Pacific (17) 21 — — — 4 Total change in deferred revenues $ (367) $ 74 $ (1) $ 1 $ — $ (293) Segment net revenues: Americas $ 630 $ 313 $ 883 $ — $ (13) $ 1,813 EMEA (1) 207 196 332 155 (5) 885 Asia Pacific 106 166 151 — (2) 421 Total segment net revenues $ 943 $ 675 $ 1,366 $ 155 $ (20) $ 3,119 Six Months Ended June 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 1,427 $ 455 $ 798 $ — $ (27) $ 2,653 EMEA (1) 593 341 322 186 (16) 1,426 Asia Pacific 184 189 123 — (4) 492 Total consolidated net revenues $ 2,204 $ 985 $ 1,243 $ 186 $ (47) $ 4,571 Change in deferred revenues: Americas $ (310) $ (31) $ 1 $ — $ — $ (340) EMEA (1) (171) (33) — 8 — (196) Asia Pacific (43) (5) — — — (48) Total change in deferred revenues $ (524) $ (69) $ 1 $ 8 $ — $ (584) Segment net revenues: Americas $ 1,117 $ 424 $ 799 $ — $ (27) $ 2,313 EMEA (1) 422 308 322 194 (16) 1,230 Asia Pacific 141 184 123 — (4) 444 Total segment net revenues $ 1,680 $ 916 $ 1,244 $ 194 $ (47) $ 3,987 (1) “EMEA” consists of the Europe, Middle East, and Africa geographic regions. (2) Intersegment revenues reflect licensing and service fees charged between segments. The Company’s net revenues in the U.S. were 52% and 51% of consolidated net revenues for the three months ended June 30, 2022 and 2021, respectively. The Company’s net revenues in the United Kingdom (“U.K.”) were 10% of consolidated net revenues for both the three months ended June 30, 2022 and 2021. No other country’s net revenues exceeded 10% of consolidated net revenues for the three months ended June 30, 2022 or 2021. The Company’s net revenues in the U.S. were 51% of consolidated net revenues for both the six months ended June 30, 2022 and 2021. The Company’s net revenues in the U.K. were 10% of consolidated net revenues for both the six months ended June 30, 2022 and 2021. No other country’s net revenues exceeded 10% of consolidated net revenues for the six months ended June 30, 2022 or 2021. Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions): Three Months Ended June 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 357 $ 19 $ — $ — $ — $ 376 PC 97 229 17 — (11) 332 Mobile and ancillary (1) 135 28 668 — — 831 Other (2) 11 20 — 74 — 105 Total consolidated net revenues $ 600 $ 296 $ 685 $ 74 $ (11) $ 1,644 Change in deferred revenues: Console $ (100) $ 3 $ — $ — $ — $ (97) PC (15) 40 — — — 25 Mobile and ancillary (1) 5 62 (1) — — 66 Other (2) — — — (1) — (1) Total change in deferred revenues $ (110) $ 105 $ (1) $ (1) $ — $ (7) Segment net revenues: Console $ 257 $ 22 $ — $ — $ — $ 279 PC 82 269 17 — (11) 357 Mobile and ancillary (1) 140 90 667 — — 897 Other (2) 11 20 — 73 — 104 Total segment net revenues $ 490 $ 401 $ 684 $ 73 $ (11) $ 1,637 Three Months Ended June 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 717 $ 23 $ — $ — $ — $ 740 PC 192 436 22 — (22) 628 Mobile and ancillary (1) 157 22 616 — — 795 Other (2) 16 34 — 83 — 133 Total consolidated net revenues $ 1,082 $ 515 $ 638 $ 83 $ (22) $ 2,296 Change in deferred revenues: Console $ (245) $ — $ — $ — $ — $ (245) PC (52) (76) — — — (128) Mobile and ancillary (1) 4 (6) (3) — — (5) Other (2) — — — 3 — 3 Total change in deferred revenues $ (293) $ (82) $ (3) $ 3 $ — $ (375) Segment net revenues: Console $ 472 $ 23 $ — $ — $ — $ 495 PC 140 360 22 — (22) 500 Mobile and ancillary (1) 161 16 613 — — 790 Other (2) 16 34 — 86 — 136 Total segment net revenues $ 789 $ 433 $ 635 $ 86 $ (22) $ 1,921 Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions): Six Months Ended June 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 816 $ 43 $ — $ — $ — $ 859 PC 221 481 34 — (20) 716 Mobile and ancillary (1) 251 55 1,333 — — 1,639 Other (2) 22 22 — 154 — 198 Total consolidated net revenues $ 1,310 $ 601 $ 1,367 $ 154 $ (20) $ 3,412 Change in deferred revenues: Console $ (315) $ (2) $ — $ — $ — $ (317) PC (77) 22 — — — (55) Mobile and ancillary (1) 25 55 (1) — — 79 Other (2) — (1) — 1 — — Total change in deferred revenues $ (367) $ 74 $ (1) $ 1 $ — $ (293) Segment net revenues: Console $ 501 $ 41 $ — $ — $ — $ 542 PC 144 503 34 — (20) 661 Mobile and ancillary (1) 276 110 1,332 — — 1,718 Other (2) 22 21 — 155 — 198 Total segment net revenues $ 943 $ 675 $ 1,366 $ 155 $ (20) $ 3,119 Six Months Ended June 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 1,490 $ 48 $ — $ — $ — $ 1,538 PC 392 858 45 — (47) 1,248 Mobile and ancillary (1) 291 42 1,198 — — 1,531 Other (2) 31 37 — 186 — 254 Total consolidated net revenues $ 2,204 $ 985 $ 1,243 $ 186 $ (47) $ 4,571 Change in deferred revenues: Console $ (411) $ (6) $ — $ — $ — $ (417) PC (112) (60) — — — (172) Mobile and ancillary (1) (1) (3) 1 — — (3) Other (2) — — — 8 — 8 Total change in deferred revenues $ (524) $ (69) $ 1 $ 8 $ — $ (584) Segment net revenues: Console $ 1,079 $ 42 $ — $ — $ — $ 1,121 PC 280 798 45 — (47) 1,076 Mobile and ancillary (1) 290 39 1,199 — — 1,528 Other (2) 31 37 — 194 — 262 Total segment net revenues $ 1,680 $ 916 $ 1,244 $ 194 $ (47) $ 3,987 (1) Net revenues from “Mobile and ancillary” primarily include revenues from mobile devices. (2) Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League. (3) Intersegment revenues reflect licensing and service fees charged between segments. Long-lived assets by geographic region were as follows (amounts in millions): At June 30, 2022 At December 31, 2021 Long-lived assets* by geographic region: Americas $ 282 $ 264 EMEA 107 122 Asia Pacific 17 20 Total long-lived assets by geographic region $ 406 $ 406 * The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets and lease right-of-use assets. All other long-term assets are not allocated by location. |