Operating Segments and Geographic Regions | 10. Operating Segments and Geographic Regions We have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments. Information on reportable segment net revenues and operating income for the three months ended September 30, 2022 and 2021, are presented below (amounts in millions): Three Months Ended September 30, 2022 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 480 $ 534 $ 692 $ 1,706 Intersegment net revenues (1) — 9 — 9 Segment net revenues $ 480 $ 543 $ 692 $ 1,715 Segment operating income $ 153 $ 166 $ 297 $ 616 Three Months Ended September 30, 2021 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 641 $ 478 $ 652 $ 1,771 Intersegment net revenues (1) — 15 — 15 Segment net revenues $ 641 $ 493 $ 652 $ 1,786 Segment operating income $ 244 $ 188 $ 303 $ 735 Information on reportable segment net revenues and operating income for the nine months ended September 30, 2022 and 2021, are presented below (amounts in millions): Nine Months Ended September 30, 2022 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 1,423 $ 1,189 $ 2,058 $ 4,670 Intersegment net revenues (1) — 29 — 29 Segment net revenues $ 1,423 $ 1,218 $ 2,058 $ 4,699 Segment operating income $ 304 $ 314 $ 811 $ 1,429 Nine Months Ended September 30, 2021 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 2,321 $ 1,347 $ 1,896 $ 5,564 Intersegment net revenues (1) — 62 — 62 Segment net revenues $ 2,321 $ 1,409 $ 1,896 $ 5,626 Segment operating income $ 1,049 $ 537 $ 755 $ 2,341 (1) Intersegment revenues reflect licensing and service fees charged between segments. Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions): Three Months Ended September 30, Nine Months Ended September 30, 2022 2021 2022 2021 Reconciliation to consolidated net revenues: Segment net revenues $ 1,715 $ 1,786 $ 4,699 $ 5,626 Revenues from non-reportable segments (1) 123 109 278 303 Net effect from recognition (deferral) of deferred net revenues (2) (47) 190 246 773 Elimination of intersegment revenues (3) (9) (15) (29) (62) Consolidated net revenues $ 1,782 $ 2,070 $ 5,194 $ 6,640 Reconciliation to consolidated income before income tax expense: Segment operating income $ 616 $ 735 $ 1,429 $ 2,341 Operating income (loss) from non-reportable segments (1) 14 4 28 (12) Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2) (25) 154 210 562 Share-based compensation expense (4) (102) (64) (301) (259) Amortization of intangible assets (6) (2) (9) (8) Restructuring and related costs (2) (3) 3 (46) Merger and acquisition-related fees and other expenses (5) (10) — (58) — Consolidated operating income 485 824 1,302 2,578 Interest and other (income) expense, net (15) 65 16 52 Consolidated income before income tax expense $ 500 $ 759 $ 1,286 $ 2,526 (1) Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses. (2) Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products. (3) Intersegment revenues reflect licensing and service fees charged between segments. (4) Expenses related to share-based compensation, including $25 million and $54 million for the three and nine months ended September 30, 2022, respectively, related to liability awards accounted for under ASC 718. (5) Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees. Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the three months ended September 30, 2022 and 2021, were as follows (amounts in millions): Three Months Ended September 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 501 $ 421 $ 693 $ — $ (9) $ 1,606 Retail channels 23 2 — — — 25 Other (2) 9 24 — 118 — 151 Total consolidated net revenues $ 533 $ 447 $ 693 $ 118 $ (9) $ 1,782 Change in deferred revenues: Digital online channels (1) $ (36) $ 96 $ (1) $ — $ — $ 59 Retail channels (17) — — — — (17) Other (2) — — — 5 — 5 Total change in deferred revenues $ (53) $ 96 $ (1) $ 5 $ — $ 47 Segment net revenues: Digital online channels (1) $ 465 $ 517 $ 692 $ — $ (9) $ 1,665 Retail channels 6 2 — — — 8 Other (2) 9 24 — 123 — 156 Total segment net revenues $ 480 $ 543 $ 692 $ 123 $ (9) $ 1,829 Three Months Ended September 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 723 $ 493 $ 651 $ — $ (15) $ 1,852 Retail channels 63 6 — — — 69 Other (2) 8 33 — 108 — 149 Total consolidated net revenues $ 794 $ 532 $ 651 $ 108 $ (15) $ 2,070 Change in deferred revenues: Digital online channels (1) $ (128) $ (37) $ 1 $ — $ — $ (164) Retail channels (25) (2) — — — (27) Other (2) — — — 1 — 1 Total change in deferred revenues $ (153) $ (39) $ 1 $ 1 $ — $ (190) Segment net revenues: Digital online channels (1) $ 595 $ 456 $ 652 $ — $ (15) $ 1,688 Retail channels 38 4 — — — 42 Other (2) 8 33 — 109 — 150 Total segment net revenues $ 641 $ 493 $ 652 $ 109 $ (15) $ 1,880 Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the nine months ended September 30, 2022 and 2021, were as follows (amounts in millions): Nine Months Ended September 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 1,643 $ 994 $ 2,060 $ — $ (29) $ 4,668 Retail channels 170 7 — — — 177 Other (2) 31 47 — 271 — 349 Total consolidated net revenues $ 1,844 $ 1,048 $ 2,060 $ 271 $ (29) $ 5,194 Change in deferred revenues: Digital online channels (1) $ (286) $ 171 $ (2) $ — $ — $ (117) Retail channels (135) — — — — (135) Other (2) — (1) — 7 — 6 Total change in deferred revenues $ (421) $ 170 $ (2) $ 7 $ — $ (246) Segment net revenues: Digital online channels (1) $ 1,357 $ 1,165 $ 2,058 $ — $ (29) $ 4,551 Retail channels 35 7 — — — 42 Other (2) 31 46 — 278 — 355 Total segment net revenues $ 1,423 $ 1,218 $ 2,058 $ 278 $ (29) $ 4,948 Nine Months Ended September 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 2,625 $ 1,426 $ 1,894 $ — $ (62) $ 5,883 Retail channels 334 20 — — — 354 Other (2) 38 71 — 294 — 403 Total consolidated net revenues $ 2,997 $ 1,517 $ 1,894 $ 294 $ (62) $ 6,640 Change in deferred revenues: Digital online channels (1) $ (491) $ (101) $ 2 $ — $ — $ (590) Retail channels (185) (7) — — — (192) Other (2) — — — 9 — 9 Total change in deferred revenues $ (676) $ (108) $ 2 $ 9 $ — $ (773) Segment net revenues: Digital online channels (1) $ 2,134 $ 1,325 $ 1,896 $ — $ (62) $ 5,293 Retail channels 149 13 — — — 162 Other (2) 38 71 — 303 — 412 Total segment net revenues $ 2,321 $ 1,409 $ 1,896 $ 303 $ (62) $ 5,867 (1) Net revenues from “Digital online channels” include revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties. (2) Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League. (3) Intersegment revenues reflect licensing and service fees charged between segments. Geographic information presented below is based on the location of the paying customer. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended September 30, 2022 and 2021, were as follows (amounts in millions): Three Months Ended September 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 358 $ 190 $ 457 $ — $ (6) $ 999 EMEA (1) 117 107 158 118 (2) 498 Asia Pacific 58 150 78 — (1) 285 Total consolidated net revenues $ 533 $ 447 $ 693 $ 118 $ (9) $ 1,782 Change in deferred revenues: Americas $ (33) $ 42 $ — $ — $ — $ 9 EMEA (1) (17) 18 — 5 — 6 Asia Pacific (3) 36 (1) — — 32 Total change in deferred revenues $ (53) $ 96 $ (1) $ 5 $ — $ 47 Segment net revenues: Americas $ 325 $ 232 $ 457 $ — $ (6) $ 1,008 EMEA (1) 100 125 158 123 (2) 504 Asia Pacific 55 186 77 — (1) 317 Total segment net revenues $ 480 $ 543 $ 692 $ 123 $ (9) $ 1,829 Three Months Ended September 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 515 $ 243 $ 417 $ — $ (9) $ 1,166 EMEA (1) 187 166 163 108 (5) 619 Asia Pacific 92 123 71 — (1) 285 Total consolidated net revenues $ 794 $ 532 $ 651 $ 108 $ (15) $ 2,070 Change in deferred revenues: Americas $ (110) $ (27) $ 1 $ — $ — $ (136) EMEA (1) (42) (22) — 1 — (63) Asia Pacific (1) 10 — — — 9 Total change in deferred revenues $ (153) $ (39) $ 1 $ 1 $ — $ (190) Segment net revenues: Americas $ 405 $ 216 $ 418 $ — $ (9) $ 1,030 EMEA (1) 145 144 163 109 (5) 556 Asia Pacific 91 133 71 — (1) 294 Total segment net revenues $ 641 $ 493 $ 652 $ 109 $ (15) $ 1,880 Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the nine months ended September 30, 2022 and 2021, were as follows (amounts in millions): Nine Months Ended September 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 1,214 $ 463 $ 1,341 $ — $ (19) $ 2,999 EMEA (1) 448 291 491 271 (8) 1,493 Asia Pacific 182 294 228 — (2) 702 Total consolidated net revenues $ 1,844 $ 1,048 $ 2,060 $ 271 $ (29) $ 5,194 Change in deferred revenues: Americas $ (258) $ 82 $ (2) $ — $ — $ (178) EMEA (1) (141) 30 (1) 7 — (105) Asia Pacific (22) 58 1 — — 37 Total change in deferred revenues $ (421) $ 170 $ (2) $ 7 $ — $ (246) Segment net revenues: Americas $ 956 $ 545 $ 1,339 $ — $ (19) $ 2,821 EMEA (1) 307 321 490 278 (8) 1,388 Asia Pacific 160 352 229 — (2) 739 Total segment net revenues $ 1,423 $ 1,218 $ 2,058 $ 278 $ (29) $ 4,948 Nine Months Ended September 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 1,942 $ 698 $ 1,215 $ — $ (36) $ 3,819 EMEA (1) 780 507 485 294 (21) 2,045 Asia Pacific 275 312 194 — (5) 776 Total consolidated net revenues $ 2,997 $ 1,517 $ 1,894 $ 294 $ (62) $ 6,640 Change in deferred revenues: Americas $ (420) $ (57) $ 2 $ — $ — $ (475) EMEA (1) (213) (55) (1) 9 — (260) Asia Pacific (43) 4 1 — — (38) Total change in deferred revenues $ (676) $ (108) $ 2 $ 9 $ — $ (773) Segment net revenues: Americas $ 1,522 $ 641 $ 1,217 $ — $ (36) $ 3,344 EMEA (1) 567 452 484 303 (21) 1,785 Asia Pacific 232 316 195 — (5) 738 Total segment net revenues $ 2,321 $ 1,409 $ 1,896 $ 303 $ (62) $ 5,867 (1) “EMEA” consists of the Europe, Middle East, and Africa geographic regions. (2) Intersegment revenues reflect licensing and service fees charged between segments. The Company’s net revenues in the U.S. were 49% of consolidated net revenues for both the three months ended September 30, 2022 and 2021. The Company’s net revenues in the United Kingdom (“U.K.”) were 10% of consolidated net revenues for both the three months ended September 30, 2022 and 2021. No other country’s net revenues exceeded 10% of consolidated net revenues for the three months ended September 30, 2022 or 2021. The Company’s net revenues in the U.S. were 51% and 50% of consolidated net revenues for the nine months ended September 30, 2022 and 2021, respectively. The Company’s net revenues in the U.K. were 10% of consolidated net revenues for both the nine months ended September 30, 2022 and 2021. No other country’s net revenues exceeded 10% of consolidated net revenues for the nine months ended September 30, 2022 or 2021. Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended September 30, 2022 and 2021, were as follows (amounts in millions): Three Months Ended September 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 313 $ 23 $ — $ — $ — $ 336 PC 75 279 18 — (9) 363 Mobile and ancillary (1) 136 121 675 — — 932 Other (2) 9 24 — 118 — 151 Total consolidated net revenues $ 533 $ 447 $ 693 $ 118 $ (9) $ 1,782 Change in deferred revenues: Console $ (43) $ (6) $ — $ — $ — $ (49) PC (6) 35 — — — 29 Mobile and ancillary (1) (4) 67 (1) — — 62 Other (2) — — — 5 — 5 Total change in deferred revenues $ (53) $ 96 $ (1) $ 5 $ — $ 47 Segment net revenues: Console $ 270 $ 17 $ — $ — $ — $ 287 PC 69 314 18 — (9) 392 Mobile and ancillary (1) 132 188 674 — — 994 Other (2) 9 24 — 123 — 156 Total segment net revenues $ 480 $ 543 $ 692 $ 123 $ (9) $ 1,829 Three Months Ended September 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 480 $ 43 $ — $ — $ — $ 523 PC 140 434 19 — (15) 578 Mobile and ancillary (1) 166 22 632 — — 820 Other (2) 8 33 — 108 — 149 Total consolidated net revenues $ 794 $ 532 $ 651 $ 108 $ (15) $ 2,070 Change in deferred revenues: Console $ (119) $ 5 $ — $ — $ — $ (114) PC (33) (47) — — — (80) Mobile and ancillary (1) (1) 3 1 — — 3 Other (2) — — — 1 — 1 Total change in deferred revenues $ (153) $ (39) $ 1 $ 1 $ — $ (190) Segment net revenues: Console $ 361 $ 48 $ — $ — $ — $ 409 PC 107 387 19 — (15) 498 Mobile and ancillary (1) 165 25 633 — — 823 Other (2) 8 33 — 109 — 150 Total segment net revenues $ 641 $ 493 $ 652 $ 109 $ (15) $ 1,880 Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the nine months ended September 30, 2022 and 2021, were as follows (amounts in millions): Nine Months Ended September 30, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 1,129 $ 66 $ — $ — $ — $ 1,195 PC 297 760 52 — (29) 1,080 Mobile and ancillary (1) 387 175 2,008 — — 2,570 Other (2) 31 47 — 271 — 349 Total consolidated net revenues $ 1,844 $ 1,048 $ 2,060 $ 271 $ (29) $ 5,194 Change in deferred revenues: Console $ (358) $ (8) $ — $ — $ — $ (366) PC (84) 56 — — — (28) Mobile and ancillary (1) 21 123 (2) — — 142 Other (2) — (1) — 7 — 6 Total change in deferred revenues $ (421) $ 170 $ (2) $ 7 $ — $ (246) Segment net revenues: Console $ 771 $ 58 $ — $ — $ — $ 829 PC 213 816 52 — (29) 1,052 Mobile and ancillary (1) 408 298 2,006 — — 2,712 Other (2) 31 46 — 278 — 355 Total segment net revenues $ 1,423 $ 1,218 $ 2,058 $ 278 $ (29) $ 4,948 Nine Months Ended September 30, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 1,971 $ 90 $ — $ — $ — $ 2,061 PC 532 1,293 64 — (62) 1,827 Mobile and ancillary (1) 456 63 1,830 — — 2,349 Other (2) 38 71 — 294 — 403 Total consolidated net revenues $ 2,997 $ 1,517 $ 1,894 $ 294 $ (62) $ 6,640 Change in deferred revenues: Console $ (530) $ — $ — $ — $ — $ (530) PC (145) (108) — — — (253) Mobile and ancillary (1) (1) — 2 — — 1 Other (2) — — — 9 — 9 Total change in deferred revenues $ (676) $ (108) $ 2 $ 9 $ — $ (773) Segment net revenues: Console $ 1,441 $ 90 $ — $ — $ — $ 1,531 PC 387 1,185 64 — (62) 1,574 Mobile and ancillary (1) 455 63 1,832 — — 2,350 Other (2) 38 71 — 303 — 412 Total segment net revenues $ 2,321 $ 1,409 $ 1,896 $ 303 $ (62) $ 5,867 (1) Net revenues from “Mobile and ancillary” primarily include revenues from mobile devices. (2) Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League. (3) Intersegment revenues reflect licensing and service fees charged between segments. Long-lived assets by geographic region were as follows (amounts in millions): At September 30, 2022 At December 31, 2021 Long-lived assets* by geographic region: Americas $ 264 $ 264 EMEA 101 122 Asia Pacific 21 20 Total long-lived assets by geographic region $ 386 $ 406 * The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets and lease right-of-use assets. All other long-term assets are not allocated by location. |