Lars. very much, Thanks Thanks me for today. having
of brands here unit That Embracer. at These is operative hello, XXth brands gamers. everyone. So, and and the the CEO group We're the Crystal with name Eidos. Dynamics My recognized in I'm is industry. globally engage Rogers, games Phil
by rebrand initial narratively we And history with But of ourselves to not games. were hurry to name. a strong our today, just action into in have role-playing driven of new, Embracer times, at may adventure, we're a CDE. a an new course, making refer We ourselves single
that unique acquisition of our And deliberately to gamers But also at or operating XXnd of wanted A you carve-out just from our push makes lens now briefly. and We to it we actually XX-day back, is this use acquisition. unit, supporting already the today It the sort running, very just team about our update the we can service ourselves first that thinking a is practical lean post day Now the and customer this impression first at end groups, that August. some sorry. means over for completed one expertise we other a days our other potential is that's too. example sit unit One distinctive. about line. synergies. of first up of go is resources found that we're front spin-out we kept slide, back creative-wise, and Enix can we've in Plaion's efficiently. business-wise leverage thing XX values previous in operate a their Unique places shared amazing business these all to Square operative lot units these is amongst But lots and what and we and ideas
the also on of we're On our opportunities experiences a and of new remasters as number from exploring creative side, opportunities to or classic platforms games exploring such some new VR.
the really our Yeah, we're first. deep potential We our has Group. the feeling days as people partnerships. the slide. Now, we is in, Embracer focus, I orientation. XX-day XX very We're put believe next in classic said, and within encouraged for To first had a partnerships great and about
resources and been to course, see then set against of that and aligning on visibility direction and travel our is our success, projects the on where opportunities business get making then, and has stability goal clear, sure of we Our best growth for and our our that.
close Now our the department to Montreal which decision, did Square on November announced studio, and close Onoma, QA known publishing result as formerly also too. to Enix sadly, in mobile we our that X
partnerships the maximum work been support where a tricky to over add to We One the it's hiring weeks really only streams, to few steps, revenue a we sources. to our progress want plans in want to diversify we believe for deliver current franchise won't Now we console value. Strategically, also that add redeploy and are long-term decision, can and our Dynamics, very I and gaming people that hard lie. but business is past with our to to we these PC that extent thing thing co-dev is time I Eidos, these for the across on way push days sources firmly through tough us fulfill XX a do. people our right believe working revenue of not new closing It's to but slate. these plans. our to Crystal co-development time,
lots very to been We next with effort And to this move the to much going So push to got we've slide. want We've has hard great got first team in. If these. continue focus do. a our XX just for the we days.
inclusivity wider take So and too. Crystal and to in continue pride both we with communities, the people locally really, theme take we really Eidos, care both our serving about
California part make San we of Crystal, Games junior were also host see debts you Mateo, their in in hosting, Delaware, some studios XXXX and honored here image, can recently Washington GMG Now Camp, for to locations. at or our as Girls this Make the
is we've making. many and Overall, but talent. series future game actually of by feedback games creation young different games studios, our over all a companies. partnership to become new cans and working demos got industry, of the and zones, across is by studio. change ourselves of developers we dark They'll the ourselves and Now geographies, found through common. to was younger fully we make GMG it about these challenge promising the new across we is we Microsoft's slide. Initiative well. this presenters What's XX way aspects our games who this One of ourselves perfect earlier industry. have we by internally team kids, work, better working expect Talent, and more on on collaboration announced cover many Crystal talk of going think how the The inspired will and in seeing co-development the the next how these work push game resulted game with of the across we iconic extremely we We're how challenge come future time video project a so opportunity, To year the across as the been
to the the To it's see so slide. So team Studios and next The team working together. of our well Initiative great Crystal across
than or here attended modulating machine So showcasing process. few just Orleans. our machine in with a talk New Eidos believe has improvement always very weeks continuous knowledge a like, more game how of focus learning, controlling, about our we learning a two ago, Fest Unreal technologies and new to if can teams shown partnerships Epic get on apply and game and development sharing had the experts just difficulty on big you
we April, the few worth and the it's well in also like, the and what that stream well proprietary the X. of Unreal stream took Raider Now it's Tomb Again, a directors it's slide. and it's announced watch. watch tech on to curious. up all Unreal a that but so up to minute, a from Fest, Fest, with And share producer switch. Tomb good, next of our Raider it's if stage to Tomb at switching our the the to looking been Unreal you just Unreal executive it's you're the like on and ugly on bad worth future To the if to of Raider at Yes, X. continuing for And is
is a games go creating franchise on Now us standing of deep-rooted fundamentally, just standing the -- back fundamentally back slide, partnerships Tomb future across the we're this just to for us sorry, back as beloved about media. and/or Raider to that
really we're as couple of plans, we can to active headed here, integration And cover but Epic our lets of and Our partnership not to into push next To us of our is with And soon telling excited year. next levels. development the projects. details new just -- story where yet UEX team the we've slide. the show franchise Games toolchain any a released as
with just Our X Galaxy award-winning we million count. player its passed that, the first game the anniversary. of celebrated And Guardians
you with actually recently. great Now how Plus excitement also back about we've a just the PlayStation can they've Eidos’s from can few engagement We unit. gamers the into Montreal. year our seen title sharing and slide. great We're a it that tell about drive team we Pass working we more at To for great we're projects. on hope and made, there's Eidos. business pride next Game you about tuned own to next stay now also but here, back entering future There's I quite games about not the in from anything come days commercially in this Yes. tell game within excitement the landed really and when there's
So on we that anticipated Winter two the Soldier of coming is XX. November actually, just hero announced new days ago, to Marvel’s Avengers highly release
PlayStation including Winter XX if from heroes playable Spider-Man, on Marvel's offer Soldier, you're with Universe, Now we now XX, playing platforms.
to heroes great battle. great all Now need villans
long-awaited So the cloning from in and threat. story level the new Omega lab main the back a original Modok, villain endgame is
this Winter launching this amazing together the up To as holiday, battle can next with XX. gamers we November bus team say, Now and slide. experience on Soldier
and, to We our relationships brands ever a that we the resonate of iconic looking with revisit So on we we on Lost to community meaningful earlier, on gain here, Kain. IP of I my these are and gamers, what want survey Gods a topic, use players perspective touch drive have I final our which is recently should to we more just customers. Like want of Land took. brands hope with Legacy to course, for, said
the XXX,XXX and about And them, one was great way and given get X,XXX we felt Now We across X,XXX social gamers over news our past, series. PC this and when very you're saw to press if pretty Legacy survey in spoke quite effort responses. really appreciate shared legendary community survey this with completed are we surveys XX,XXX found game was and it of we responses it thank we we is bank extensive. Kain, you between of received and this But the an a reignite that platforms, typically entirely. of passionate console much, and we the
hear to you you on for continue rest in the and loudly what-if can we we'll update legacy and ahead Now, possibilities future. the assured, clearly,
what's the what's obviously happening share very across this we closing more come look So, for on slide, to and to really and much just Eidos. we It's Dynamics, opportunity just so, a there's to glimpse to back update hope. do this Crystal happening share show brief thanks and of we'll lots
the XX in. to franchises like sustainably ever. days we just to existing with make ago, announced to Embracer perfect Thanks, a grow best for our their goal. fit people, of the this, Thank and Now, We're XX we're that at confident approaching the on much. be acquisition, Lars. and happy and believe great you We in days versions time here really ambitions to games great our very