59 patents
Utility
Automated Prediction of User Response States Based on Traversal Behavior
21 Dec 23
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 16 Jun 23
Utility
Touchscreen Game User Interface
9 Nov 23
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, kevin Michael Adsett, Jameson Francis Thatcher
Filed: 7 Apr 23
Utility
on Device Game Engine Architecture
9 Nov 23
A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 14 Jul 23
Utility
Operator Interface for Automated Game Content Generation
2 Nov 23
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 1 May 23
Utility
Providing Virtual Items Based on Location-based Actions
20 Jul 23
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 15 Sep 22
Utility
Parametric Player Modeling for Computer-implemented Games
9 Mar 23
A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 11 Nov 22
Utility
Changing a Virtual World Based on Real-world Locations of Players
9 Mar 23
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 17 Jun 22
Utility
Game Definition File
9 Mar 23
A client device receives compiled software for a game engine.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 17 Aug 22
Utility
Automated Dynamic Custom Game Content Generation
23 Feb 23
A game server generates a set of game content items for a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 28 Jul 22
Utility
Managing Computer-implemented Game Economies
15 Sep 22
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 27 May 22
Utility
Operator Interface for Automated Game Content Generation
11 Aug 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 27 Apr 22
Utility
Operator Interface for Automated Game Content Generation
21 Jul 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 5 Apr 22
Utility
Systems and Methods of Automatic Game Creation
16 Jun 22
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming YIM, Kohta Aoki WAJIMA
Filed: 29 Oct 21
Utility
Automated Prediction of User Response States Based on Traversal Behavior
9 Jun 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 25 Feb 22
Utility
Automated Dynamic Custom Game Content Generation
24 Mar 22
A game server generates a set of game content items for a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Operator Interface for Automated Game Content Generation
24 Mar 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated Game Assessment
24 Mar 22
A game server accesses player model representing subset of players.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated Prediction of User Response States Based on Traversal Behavior
24 Mar 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
on Device Game Engine Architecture
24 Mar 22
A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Parametric Player Modeling for Computer-implemented Games
24 Mar 22
A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20