59 patents
Page 3 of 3
Utility
Systems and Methods for Providing Efficient Game Access
21 Oct 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described.
Samuel Lavery, Rahul Kapur, Mohan Reddy, Scott D. MacGregor, Jeffrey Zakrzewski
Filed: 21 Jun 20
Utility
Gpu Authentication
14 Oct 20
In example embodiments, a method of limiting access to a gaming system is disclosed.
Jarred Wesley Simmer, Jason Eugene Orcutt, Samuel Sintz
Filed: 29 Apr 20
Utility
Multi-stage Progressive Risk Mini Game
5 Aug 20
A method of rewarding players for performing actions with respect to computer-implemented games is disclosed.
James Brett Nowak, Shawn Carnes, Michael Kane, Edward LeBreton, IV
Filed: 4 Nov 19
Utility
Automated Game Modification Based on Playing Style
15 Jul 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided.
Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
Filed: 8 Jan 20
Utility
Systems and Methods of Automatic Game Creation
15 Jul 20
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 29 Mar 20
Utility
Adjusting Object Adaptive Modification or Game Level Difficulty and Physical Gestures Through Level Definition Files
15 Jul 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang Tan, Ameya Vilankar, Gaurav Narang
Filed: 13 Jan 20
Utility
Collaborative Diplomacy Mechanics
15 Jul 20
A collaborative diplomacy mechanics system for an online game is described.
Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
Filed: 26 Mar 20
Utility
Active Social Network
1 Apr 20
A communication analysis system for an online game is described.
Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
Filed: 1 Dec 19
Utility
Method to Detect and Score Churn In Online Social Games
1 Apr 20
A method and a system for predicting churn of a player of an online game is described.
Hans Wolters, Jim Baer, Girish Keswani
Filed: 1 Dec 19
Utility
Method and System for Matchmaking Connections Within a Gaming Social Network
8 Jan 20
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics.
Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 19 Sep 19
Utility
Methods and Systems for Adaptive Tuning of Game Events
1 Jan 20
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiting accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event.
Stan Patton, Jean Luo, Jack Lim, Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen
Filed: 11 Sep 19
Utility
Guild-dependent Variation of Player Capabilities In a Computer-implemented Game
1 Jan 20
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 9 Sep 19
Utility
Social Network Data Analysis to Generate Incentives for Online Gaming
18 Dec 19
Systems and methods for processing recommendations of online games to friends of social network are described.
Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, JR., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
Filed: 27 Aug 19
Utility
Methods and Systems for Assembly of Crews for Facilitating Execution of Social Game Activity
4 Dec 19
Methods and systems are provided for enabling a user of an online game to assemble a crew of additional crew members for accessing a content item after completing a goal with the crew.
Andres Cantor
Filed: 12 Aug 19
Utility
Incentivizing Location-based Actions by Groups
6 Nov 19
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 21 Jul 19
Utility
Royal Rush
23 Oct 19
Methods, systems, and computer programs for providing an option to a player to participate in a competition game of the online game includes monitoring a game play of an online game by a player to determine the player has reached a threshold level that qualifies the player to participate in a competition game.
Sean Leslie, Kin Hang Chan
Filed: 23 Apr 18
Utility
Determining Hardness Quotients for Level Definition Files Based on Player Skill Level
16 Oct 19
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 26 Jun 19
Utility
Real-time Virtual Goods Inventory Mechanism
9 Oct 19
Systems and methods are provided for generating game-related data associated with player purchase of virtual goods in a game by a plurality of players, selecting a subset of players from the plurality of players to purchase a limited amount of virtual goods, and determining player purchase behavior for the subset of players based on analyzing the game-related data associated with the player purchase of virtual goods by the subset of players.
Ouri Lahav
Filed: 5 Apr 18
Utility
Systems and Methods for Determining Game Level Attributes Based on Player Skill Level Prior to Game Play In the Level
9 Oct 19
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 30 May 19