59 patents
Page 2 of 3
Utility
Automated Prediction of User Response States Based on Traversal Behavior
24 Mar 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Game Definition File
24 Mar 22
A client device receives compiled software for a game engine.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Actionable Push Notifications for Computer-implemented Games
4 Nov 21
A online gaming system provides for presentation on a user device of actionable game-related push notifications.
Jason Bucher, Troy Steinbauer
Filed: 16 Jul 21
Utility
Dynamic Game Difficulty Modification Via Swipe Input Parater Change
28 Oct 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 7 Jul 21
Utility
Touchscreen Game User Interface
21 Oct 21
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 29 Jun 21
Utility
Systems and Methods for Determining Game Level Attributes Based on Player Skill Level Prior to Game Play In the Level
7 Oct 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 30 Mar 21
Utility
Guild-dependent Variation of Player Capabilities In a Computer-implemented Game
30 Sep 21
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 2 Feb 21
Utility
Managing Computer-implemented Game Economies
23 Sep 21
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 18 Mar 20
Utility
Systems and Methods of Reciprocation of Game Asset Gifting
9 Sep 21
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided.
Shane Hall, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 13 Jan 21
Utility
Incentivizing Location-based Actions by Groups
9 Sep 21
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 18 Nov 20
Utility
Providing Virtual Items Based on Location-based Actions
26 Aug 21
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 7 Dec 20
Utility
Location-based Achievements Framework
26 Aug 21
A method of encouraging actions by users with respect to a game networking system is disclosed.
Nishchaie Khanna
Filed: 7 Dec 20
Utility
Generating Game Configurations
5 Aug 21
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented.
M. Ian Graham, Ya-Bing Chu
Filed: 2 Dec 20
Utility
Determining Hardness Quotients for Level Definition Files Based on Player Skill Level
5 Aug 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 14 Jan 21
Utility
Experimentation and Optimization Service
5 Aug 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
Filed: 12 Feb 21
Utility
Dynamically Variable Advertising Incentive Rewards In Online Games
29 Jul 21
A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game.
Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
Filed: 2 Dec 20
Utility
Social Network Data Analysis to Generate Incentives for Online Gaming
27 May 21
Systems and methods for processing recommendations of online games to friends of social network are described.
Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, JR., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
Filed: 3 Feb 21
Utility
Touchscreen Game User Interface
8 Apr 21
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 8 Oct 19
Utility
Adaptive Object Placement In Computer-implemented Games
4 Mar 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine.
Massimo Maietti
Filed: 15 Jun 20
Utility
Changing a Virtual World Based on Real-world Locations of Players
25 Feb 21
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 9 Jun 20