82 patents
Page 2 of 5
Utility
Methods and systems for adaptive tuning of game events
9 Aug 22
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiting accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event.
Stan Patton, Jean Luo, Jack Lim, Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen
Filed: 12 Sep 19
Utility
Generating game configurations
26 Jul 22
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented.
M. Ian Graham, Ya-Bing Chu
Filed: 2 Dec 20
Utility
Changing a virtual world based on real-world locations of players
5 Jul 22
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 9 Jun 20
Utility
Adaptive object placement in computer-implemented games
7 Jun 22
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine.
Massimo Maietti
Filed: 15 Jun 20
Utility
Operator interface for automated game content generation
3 May 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated prediction of user response states based on traversal behavior
5 Apr 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Collaborative diplomacy mechanics
5 Apr 22
A collaborative diplomacy mechanics system for an online game is described.
Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
Filed: 27 Mar 20
Utility
GPU authentication
29 Mar 22
In example embodiments, a method of limiting access to a gaming system is disclosed.
Jarred Wesley Simmer, Jason Eugene Orcutt, Samuel Sintz
Filed: 30 Apr 20
Utility
Method to detect and score churn in online social games
22 Mar 22
A method and a system for predicting churn of a player of an online game is described.
Hans Wolters, Jim Baer, Girish Keswani
Filed: 2 Dec 19
Utility
Systems and methods to control movement based on a race event
8 Feb 22
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to control movement of a non-player character is provided.
Arjun Bharat Lall, Abhinav Agrawal
Filed: 30 Sep 14
Utility
Socially-based dynamic rewards in multiuser online games
25 Jan 22
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location.
Amitt Mahajan, Roger F. Dickey, Carl Eric Schiermeyer, Jonathan Chang Tien
Filed: 31 Aug 10
Utility
Systems and methods of automatic game creation
7 Dec 21
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 30 Mar 20
Utility
Managing computer-implemented game economies
23 Nov 21
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 18 Mar 20
Utility
Automated game modification based on playing style
19 Oct 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided.
Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
Filed: 9 Jan 20
Utility
Method and system for matchmaking connections within a gaming social network
21 Sep 21
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics.
Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 20 Sep 19
Utility
Methods and systems for assembly of crews for facilitating execution of social game activity
24 Aug 21
Methods and systems are provided for enabling a user of an online game to assemble a crew of additional crew members for accessing a content item after completing a goal with the crew.
Andres Cantor
Filed: 13 Aug 19
Utility
Actionable push notifications for computer-implemented games
10 Aug 21
A online gaming system provides for presentation on a user device of actionable game-related push notifications.
Jason Bucher, Troy Steinbauer
Filed: 26 May 17
Utility
Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files
10 Aug 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 14 Jan 20
Utility
Touchscreen game user interface
27 Jul 21
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 8 Oct 19
Utility
Systems and methods for determining game level attributes based on player skill level prior to game play in the level
27 Apr 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 31 May 19