82 patents
Page 3 of 5
Utility
Experimentation and optimization service
9 Mar 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
Filed: 1 Apr 19
Utility
Guild-dependent variation of player capabilities in a computer-implemented game
2 Mar 21
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 10 Sep 19
Utility
Social network data analysis to generate incentives for online gaming
23 Feb 21
Systems and methods for processing recommendations of online games to friends of social network are described.
Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
Filed: 28 Aug 19
Utility
Determining hardness quotients for level definition files based on player skill level
16 Feb 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 27 Jun 19
Utility
Notifying users of actions in cross-platform environments
16 Feb 21
A gameplay notification system receives gameplay indications and notification configuration information from a gameplay system.
Shawn Lohstroh, Geoff Dagley, Justin Rouse
Filed: 19 Jun 15
Utility
Systems and methods of reciprocation of game asset gifting
9 Feb 21
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided.
Shane Hall, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 28 Dec 18
Utility
Low-friction response in a social game
12 Jan 21
A method for performing a social project in a video game is provided.
John Osvald, Michael Waite, Kyle Saugier, Lauren Duncan, Erik Nilsson
Filed: 1 Oct 18
Utility
Providing virtual items based on location-based actions
4 Jan 21
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 23 Apr 19
Utility
Shared social asset in game
4 Jan 21
Methods, systems, and computer programs are presented for online game cooperation.
Kathryn Bambino, Tiago de Jesus, Kevin Wienecke, Achint Goel, Zhifei Song, Niko Vuori, Matthew Salazar
Filed: 31 Mar 19
Utility
Location-based achievements framework
4 Jan 21
A method of encouraging actions by users with respect to a game networking system is disclosed.
Nishchaie Khanna
Filed: 23 Jan 17
Utility
Generating game configurations
28 Dec 20
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented.
M. Ian Graham, Ya-Bing Chu
Filed: 15 Apr 19
Utility
Dynamically variable advertising incentive rewards in online games
28 Dec 20
A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game.
Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
Filed: 13 Nov 17
Utility
Incentivizing location-based actions by groups
14 Dec 20
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 21 Jul 19
Utility
Multitenancy gaming services platform
3 Aug 20
Systems and methods for providing multitenancy gaming platform services are presented.
Ajinkya Apte, Bruce Sherrod, Matthew Leventi, Suryaveer Singh Lodha, Matthew John Alberts, Tim Sullivan
Filed: 3 Dec 18
Utility
Automated tuning of computer-implemented games
3 Aug 20
A system for automated tuning of a computer-implemented game is configured to enable definition of a performance metric indicative of player performance in a computer-implemented game that has tunable gameplay parameters.
Jason Bucher, Alexandros Ntoulas, Xinxian Huang, Brett Bauleke, Moises Goldszmidt, Samer Ead
Filed: 23 Sep 18
Utility
Systems and methods for providing efficient game access
20 Jul 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described.
Samuel Lavery, Rahul Kapur, Mohan Reddy, Scott D. MacGregor, Jeffrey Zakrzewski
Filed: 13 Feb 19
Utility
Apparatuses, methods and systems for an online rewards incentive program
13 Jul 20
Software on a server receives a game action message associated with one of a plurality of online games being played by a user.
Maureen Fan, Ha (Nancy) Hang, Aaron Ligon, Michelle Koh Potts
Filed: 25 Sep 11
Utility
Changing a virtual world based on real-world locations of players
13 Jul 20
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 29 Aug 18
Utility
Adaptive object placement in computer-implemented games
13 Jul 20
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine.
Massimo Maietti
Filed: 6 Dec 18
Utility
Systems and methods of automatic game creation
15 Jun 20
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 9 Oct 18